#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: MotionWarping #include "Basic.hpp" #include "Engine_structs.hpp" #include "CoreUObject_structs.hpp" namespace SDK { // Enum MotionWarping.ESwitchOffConditionEffect // NumValues: 0x0005 enum class ESwitchOffConditionEffect : uint8 { CancelFollow = 0, CancelWarping = 1, PauseWarping = 2, PauseRootMotion = 3, ESwitchOffConditionEffect_MAX = 4, }; // Enum MotionWarping.ESwitchOffConditionDistanceOp // NumValues: 0x0003 enum class ESwitchOffConditionDistanceOp : uint8 { LessThan = 0, GreaterThan = 1, ESwitchOffConditionDistanceOp_MAX = 2, }; // Enum MotionWarping.ESwitchOffConditionDistanceAxesType // NumValues: 0x0004 enum class ESwitchOffConditionDistanceAxesType : uint8 { AllAxes = 0, IgnoreZAxis = 1, OnlyZAxis = 2, ESwitchOffConditionDistanceAxesType_MAX = 3, }; // Enum MotionWarping.ESwitchOffConditionAngleOp // NumValues: 0x0003 enum class ESwitchOffConditionAngleOp : uint8 { LessThan = 0, GreaterThan = 1, ESwitchOffConditionAngleOp_MAX = 2, }; // Enum MotionWarping.ESwitchOffConditionCompositeOp // NumValues: 0x0003 enum class ESwitchOffConditionCompositeOp : uint8 { Or = 0, And = 1, ESwitchOffConditionCompositeOp_MAX = 2, }; // Enum MotionWarping.EAttributeBasedRootMotionMode // NumValues: 0x0003 enum class EAttributeBasedRootMotionMode : uint32 { ApplyDelta = 0, ApplyVelocity = 1, EAttributeBasedRootMotionMode_MAX = 2, }; // Enum MotionWarping.ERootMotionModifierState // NumValues: 0x0005 enum class ERootMotionModifierState : uint8 { Waiting = 0, Active = 1, MarkedForRemoval = 2, Disabled = 3, ERootMotionModifierState_MAX = 4, }; // Enum MotionWarping.EWarpTargetLocationOffsetDirection // NumValues: 0x0004 enum class EWarpTargetLocationOffsetDirection : uint8 { TargetsForwardVector = 0, VectorFromTargetToOwner = 1, WorldSpace = 2, EWarpTargetLocationOffsetDirection_MAX = 3, }; // Enum MotionWarping.EMotionWarpRotationType // NumValues: 0x0004 enum class EMotionWarpRotationType : uint8 { Default = 0, Facing = 1, OppositeDefault = 2, EMotionWarpRotationType_MAX = 3, }; // Enum MotionWarping.EMotionWarpRotationMethod // NumValues: 0x0005 enum class EMotionWarpRotationMethod : uint8 { Slerp = 0, SlerpWithClampedRate = 1, ConstantRate = 2, Scale = 3, EMotionWarpRotationMethod_MAX = 4, }; // Enum MotionWarping.EWarpPointAnimProvider // NumValues: 0x0004 enum class EWarpPointAnimProvider : uint8 { None = 0, Static = 1, Bone = 2, EWarpPointAnimProvider_MAX = 3, }; // ScriptStruct MotionWarping.SwitchOffConditionData // 0x0018 (0x0018 - 0x0000) struct FSwitchOffConditionData final { public: class FName WarpTargetName; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SwitchOffConditions; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FSwitchOffConditionData; // ScriptStruct MotionWarping.AttributeBasedRootMotionComponentPrePhysicsTickFunction // 0x0008 (0x0030 - 0x0028) struct FAttributeBasedRootMotionComponentPrePhysicsTickFunction final : public FTickFunction { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FAttributeBasedRootMotionComponentPrePhysicsTickFunction; // ScriptStruct MotionWarping.MotionWarpingWindowData // 0x0010 (0x0010 - 0x0000) struct FMotionWarpingWindowData final { public: class UAnimNotifyState_MotionWarping* AnimNotify; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float StartTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EndTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FMotionWarpingWindowData; // ScriptStruct MotionWarping.MotionWarpingUpdateContext // 0x001C (0x001C - 0x0000) struct FMotionWarpingUpdateContext final { public: TWeakObjectPtr Animation; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PreviousPosition; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CurrentPosition; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Weight; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PlayRate; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeltaSeconds; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FMotionWarpingUpdateContext; // ScriptStruct MotionWarping.MotionWarpingTarget // 0x00E0 (0x00E0 - 0x0000) struct FMotionWarpingTarget final { public: class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Location; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator Rotation; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TWeakObjectPtr Component; // 0x0038(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName BoneName; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFollowComponent; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWarpTargetLocationOffsetDirection LocationOffsetDirection; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector LocationOffset; // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator RotationOffset; // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TWeakObjectPtr AvatarActor; // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_88[0x58]; // 0x0088(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FMotionWarpingTarget; // ScriptStruct MotionWarping.MotionDeltaTrack // 0x0060 (0x0060 - 0x0000) struct FMotionDeltaTrack final { public: TArray BoneTransformTrack; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray DeltaTranslationTrack; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray DeltaRotationTrack; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) struct FVector TotalTranslation; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator TotalRotation; // 0x0048(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FMotionDeltaTrack; // ScriptStruct MotionWarping.MotionDeltaTrackContainer // 0x0010 (0x0010 - 0x0000) struct FMotionDeltaTrackContainer final { public: TArray Tracks; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FMotionDeltaTrackContainer; }