#include "CommonHeaders.h" #include "CommonUEHeaders.h" #include "SDK/UI_Settings_classes.hpp" #include "SDK/UI_Profile_classes.hpp" #include "SDK/UI_MainMenu_classes.hpp" #include "SDK/UI_Difficulty_classes.hpp" #include "SDK/UI_InGameMenu_classes.hpp" #include "SDK/UI_PauseMenu_classes.hpp" #include "SDK/UI_Saves_classes.hpp" #include "SDK/UI_Upgrades_classes.hpp" #include "SDK/Styx3_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "Styx"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 500; // Used for enemies time dilation // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); float g_AspectRatio = (float)screenWidth / screenHeight; float g_BaseAspectRatio = 2.39f; // Plugin states static bool AOBScanDone = false; static bool g_Console = false; static std::atomic g_fix_enabled = false; static std::atomic g_fov_fix_enabled = false; static std::atomic g_ultrawide_fix_enabled = false; static std::atomic g_HUD_fix_enabled = false; static std::atomic g_Camera_fix_enabled = false; static std::atomic g_DOF_fix_enabled = false; static std::atomic g_CA_fix_enabled = false; static std::atomic g_Vignetting_fix_enabled = false; static std::atomic g_Fog_fix_enabled = false; static std::atomic g_TimeDilation_fix_enabled = false; static std::atomic g_GodMode_fix_enabled = false; static std::atomic g_Amber_fix_enabled = false; static std::atomic g_Stealth_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_CameraMultiplier = 1.f; static float g_WorldTimeDilationValue = 1.f; static float g_AITimeDilationValue = 1.f; static int g_HUDOffsets = 0; static int g_UIOffsets = 0; static float g_PlayerHealth = 0.f; static float g_PlayerAmber = 0.f; static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 60.f; static float g_CompensatedFOV = 60.f; static float g_FOV_Out = 60.f; static float g_CameraIn = 200.f; static float g_CameraOut = 200.f; // AOB Scan pointers static uint8_t* CameraComponentaddress = nullptr; static uint8_t* CameraDistanceaddress = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; static uint8_t* Timedilationaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid UltraWideHook1{}; static SafetyHookMid UltraWideHook2{}; static SafetyHookMid PEHook{}; static SafetyHookMid WorldTimeDilationHook{}; static SafetyHookMid TimeDilationHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(); static void CameraDistanceFixEnabled(); static void HUDUpdate(bool writeLog); static void EnableConsole(); static void EnableCheats(Cheat cheat); static void ProcessEvent(); // UEngine variable static UUserWidget* g_UIMainMenuWidget = nullptr; static UUserWidget* g_UISettingsWidget = nullptr; static UUserWidget* g_DifficultyWidget = nullptr; static UUserWidget* g_ProfileWidget = nullptr; static UUserWidget* g_InGameMenuWidget = nullptr; static UUserWidget* g_PauseWidget = nullptr; static UUserWidget* g_SavesWidget = nullptr; static UUserWidget* g_MapWidget = nullptr; static UUserWidget* g_GameOverWidget = nullptr; static UUserWidget* g_LoadingWidget = nullptr; static UUserWidget* g_UpgradeWidget = nullptr; static UWidget* g_StatusWidget = nullptr; static UWidget* g_GaugesWidget = nullptr; static UWidget* g_ChangeWheelWidget = nullptr; static UWidget* g_AbilityWheelWidget = nullptr; static UUserWidget* g_CraftingWidget = nullptr; static UWidget* g_QuestWidget = nullptr; static UWidget* g_LootWidget = nullptr; static AStyx3PlayerCharacter* g_Player = nullptr; extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (init) { logger = InitializeLogger("Styx: Blades Of Green", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } if (!AOBScanDone) { // Unreal Engine 5.6 logger->info("--------------- AOB scan started ---------------"); constexpr auto CameraComponentStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89"); constexpr auto CameraDistanceStringObfuscated = make_obfuscated<0x66>("0F ?? ?? F3 0F ?? ?? 0F ?? ?? 0F 11 ?? ?? ?? 0F 10 ?? ?? ?? 66 0F ?? ?? F2 0F"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0xF6>("F6 81 ?? ?? ?? ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? C3"); constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x44>("F3 0F ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&CameraComponentaddress, CameraComponentStringObfuscated, "FOV"), Make(&CameraDistanceaddress, CameraDistanceStringObfuscated, "Camera distance"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), Make(&Timedilationaddress, TimeDilationStringObfuscated, "Actor time dilation"), }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (CameraComponentaddress && CameraDistanceaddress && WorldTimedilationaddress && Timedilationaddress) logger->info("All AOB signatures found. Ready to patch..."); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto GWorldStringObfuscated = make_obfuscated<0x5B>("48 89 1D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 83 ?? ?? 5B C3"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B 41"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); } logger->info("-------------- Fixes initialisation -------------"); AOBScanDone = true; } ProcessEvent(); if (init) return; FOVFixEnabled(); UltraWideFixEnabled(); CameraDistanceFixEnabled(); HUDUpdate(true); gPendingDOF = true; gPendingCA = true; gPendingVignetting = true; gPendingFog = true; LogFixToggle(GameFixes::None, g_fix_enabled); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually bool bVisual = g_fix_enabled && enabled; if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraDistanceFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; gPendingDOF = true; LogFixToggle(fix, bVisual); } if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; gPendingCA = true; LogFixToggle(fix, bVisual); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; gPendingVignetting = true; LogFixToggle(fix, bVisual); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; gPendingFog = true; LogFixToggle(fix, bVisual); } if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDUpdate(true); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } if (fix == GameFixes::Mana) { g_Amber_fix_enabled = enabled; EnableCheats(Cheat::Mana); } if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::CameraDistance) g_CameraMultiplier = value; if (setting == GameSetting::HUD) { g_HUDOffsets = ((int)value * screenWidth) / 100; HUDUpdate(false); } if (setting == GameSetting::UI) { g_UIOffsets = ((int)value * screenWidth) / 100; HUDUpdate(false); } if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->FOVOut = g_FOV_Out; infos->cameraIn = g_CameraIn; infos->cameraOut = g_CameraOut; infos->CompensatedFOV = g_CompensatedFOV; infos->Health = g_PlayerHealth; infos->Mana = g_PlayerAmber; infos->screenWidth = screenWidth; infos->screenHeight = screenHeight; infos->aspectRatio = (float)screenWidth / screenHeight; infos->consoleEnabled = g_Console_Enabled; } // -- Code injection functions -- static ULONGLONG lastScanTick = 0; // Last time tick was called static void ProcessEvent() { if (!PEHook && ProcessEventaddress) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { ULONGLONG now = GetTickCount64(); if (now - lastScanTick >= DEFAULT_DELAY_BETWEEN_TICK) { // Delay between each tick to avoid ProcessEvent stuttering lastScanTick = now; GetResolution(screenWidth, screenHeight, g_AspectRatio); } UObject* object = (UObject*)ctx.rcx; UFunction* func = (UFunction*)ctx.rdx; if (!object || !func) return; std::string funcName = func->GetName(); // Full stealth fix: disable AI perception. if (object->IsA(AStyx3AIController::StaticClass()) && funcName == "OnPerceptionIntensityUpdated") { auto* AIController = static_cast(object); if (g_Player && AIController->PerceptionGaugeComponent) { if (g_Stealth_fix_enabled) { AIController->PerceptionGaugeComponent->ResetGauges(g_Player); if (g_Player) g_Player->bIsPerceptible = false; } else { AIController->PerceptionGaugeComponent->SetActiveBufferDetection(g_Player, true); if (g_Player) g_Player->bIsPerceptible = true; } } } if (object->IsA(UUserWidget::StaticClass()) && (funcName == "Construct" || funcName == "Destruct" || funcName == "Tick")) { std::string objectName = object->GetName(); // UI scaling auto HandleWidget = [&](auto* typedWidget, auto*& gWidgetPtr) { // Lambda to initialize pointers on Construct and nullify them on Destruct if (funcName == "Construct") { gWidgetPtr = typedWidget; HUDUpdate(false); } else if (funcName == "Destruct") gWidgetPtr = nullptr; }; if (object->IsA(UUI_Settings_C::StaticClass())) HandleWidget(static_cast(object), g_UISettingsWidget); else if (object->IsA(UUI_Difficulty_C::StaticClass())) HandleWidget(static_cast(object), g_DifficultyWidget); else if (object->IsA(UUI_InGameMenu_C::StaticClass())) HandleWidget(static_cast(object), g_InGameMenuWidget); else if (object->IsA(UUI_PauseMenu_C::StaticClass())) HandleWidget(static_cast(object), g_PauseWidget); else if (object->IsA(UUI_Profile_C::StaticClass())) HandleWidget(static_cast(object), g_ProfileWidget); else if (object->IsA(UUI_MainMenu_C::StaticClass())) HandleWidget(static_cast(object), g_UIMainMenuWidget); else if (object->IsA(UUI_Saves_C::StaticClass())) HandleWidget(static_cast(object), g_SavesWidget); else if (object->IsA(UUI_Upgrades_C::StaticClass())) HandleWidget(static_cast(object), g_UpgradeWidget); else if (objectName.rfind("UI_Map_C", 0) == 0) HandleWidget(static_cast(object), g_MapWidget); else if (objectName.rfind("UI_GameOver_C", 0) == 0) HandleWidget(static_cast(object), g_GameOverWidget); else if (objectName.rfind("UI_Loading_C", 0) == 0) HandleWidget(static_cast(object), g_LoadingWidget); else { std::function FindWidgets; FindWidgets = [&](SDK::UWidget* Widget) { // Find all HUD important widgets in container if (!Widget) return; const std::string widgetName = Widget->GetName(); const std::string className = Widget->Class ? Widget->Class->GetName() : ""; auto match = [&](const std::string& pattern) { return widgetName.find(pattern) != std::string::npos || className.find(pattern) != std::string::npos; }; if (!g_StatusWidget && match("StatusWidget")) g_StatusWidget = Widget; else if (!g_GaugesWidget && match("Gauges")) g_GaugesWidget = Widget; else if (!g_ChangeWheelWidget && match("ChangeWheel")) g_ChangeWheelWidget = Widget; else if (!g_AbilityWheelWidget && match("AbilityWheel")) g_AbilityWheelWidget = Widget; // g_QuestWidget else if (!g_QuestWidget && match("Notifications_Missions")) g_QuestWidget = Widget; else if (!g_LootWidget && match("Notifications_Loot")) g_LootWidget = Widget; // Stop early if everything found- if (g_StatusWidget && g_GaugesWidget && g_ChangeWheelWidget && g_AbilityWheelWidget && g_QuestWidget && g_LootWidget) return; // Descend Panel children if (Widget->IsA(SDK::UPanelWidget::StaticClass())) { auto* Panel = static_cast(Widget); for (int i = 0; i < Panel->GetChildrenCount(); ++i) FindWidgets(Panel->GetChildAt(i)); } // Descend UserWidget root if (Widget->IsA(SDK::UUserWidget::StaticClass())) { auto* UW = static_cast(Widget); if (UW->WidgetTree && UW->WidgetTree->RootWidget) FindWidgets(UW->WidgetTree->RootWidget); } }; if (objectName.rfind("Crafting", 0) == 0) { if (funcName == "Construct") { g_CraftingWidget = static_cast(object); HUDUpdate(false); } else if (funcName == "Destruct") g_CraftingWidget = nullptr; } else if (objectName.rfind("HUD_Widget_C", 0) == 0) { auto* HUDWidget = static_cast(object); if (funcName == "Construct") { if (HUDWidget && HUDWidget->Class) { FindWidgets(HUDWidget->WidgetTree->RootWidget); HUDUpdate(false); } } else if (funcName == "Destruct") { g_QuestWidget = nullptr; g_LootWidget = nullptr; g_StatusWidget = nullptr; g_GaugesWidget = nullptr; g_ChangeWheelWidget = nullptr; g_AbilityWheelWidget = nullptr; } } } } }); } } // -- HUD positionning -- static void HUDUpdate(bool writeLog) { if (writeLog) logger->info("HUD & UI scaling fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled"); float UIoffset = (g_fix_enabled && g_HUD_fix_enabled) ? g_UIOffsets : 0.f; float HUDoffset = (g_fix_enabled && g_HUD_fix_enabled) ? g_HUDOffsets : 0.f; float compensation = (g_fix_enabled && g_HUD_fix_enabled) ? -0.f : 0.f; float targetWidth = 1920.f; float targetHeight = 1080.f; CenterWidget(g_UIMainMenuWidget, UIoffset, screenWidth, screenHeight, targetWidth, targetHeight, compensation); CenterWidget(g_UISettingsWidget, UIoffset, screenWidth, screenHeight, targetWidth, targetHeight, compensation); CenterWidget(g_ProfileWidget, UIoffset, screenWidth, screenHeight, targetWidth, targetHeight, compensation); CenterWidget(g_DifficultyWidget, UIoffset, screenWidth, screenHeight, targetWidth, targetHeight, compensation); CenterWidget(g_InGameMenuWidget, UIoffset, screenWidth, screenHeight, targetWidth, targetHeight, compensation); CenterWidget(g_PauseWidget, UIoffset, screenWidth, screenHeight, targetWidth, targetHeight, compensation); CenterWidget(g_SavesWidget, UIoffset, screenWidth, screenHeight, targetWidth, targetHeight, compensation); CenterWidget(g_MapWidget, UIoffset, screenWidth, screenHeight, targetWidth, targetHeight, compensation); CenterWidget(g_GameOverWidget, UIoffset, screenWidth, screenHeight, targetWidth, targetHeight, compensation); CenterWidget(g_UpgradeWidget, UIoffset, screenWidth, screenHeight, targetWidth, targetHeight, compensation); ApplyOffsetsSmart(g_StatusWidget, HUDoffset, 0.f, 1); ApplyOffsetsSmart(g_GaugesWidget, 0, HUDoffset + 690.f, 1); // Use original left and right offset + for Anchors of type 1, 1, 1, 1 ApplyOffsetsSmart(g_AbilityWheelWidget, 0, HUDoffset + 78.f, 1); // Use original left and right offset + for Anchors of type 1, 1, 1, 1 ApplyOffsetsSmart(g_ChangeWheelWidget, 0, HUDoffset + 24.f, 1); // Use original left and right offset for Anchors of type 1, 1, 1, 1 ApplyPositionOffset(g_CraftingWidget, UIoffset, FVector2D(0.5f, 0.5f)); // for widgets that only display at left (nothing at right) ApplyTransformOffset(g_LootWidget, HUDoffset); ApplyTransformOffset(g_QuestWidget, HUDoffset); } static void FOVFixEnabled() { if (!CameraComponentaddress) return; if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(CameraComponentaddress + 0xa, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; if (g_fix_enabled && g_ultrawide_fix_enabled) ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, g_BaseAspectRatio, g_AspectRatio); g_CompensatedFOV = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0.f; g_FOV_Out = ctx.xmm0.f32[0]; }); } logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled"); } static void UltraWideFixEnabled() { if (!CameraComponentaddress) return; if (g_fix_enabled && g_ultrawide_fix_enabled) { if (!UltraWideHook1) { // Hook only once UltraWideHook1 = safetyhook::create_mid(CameraComponentaddress + 0x15, [](SafetyHookContext& ctx) { g_BaseAspectRatio = std::bit_cast(static_cast(ctx.rax)); // Retrieve in real time desired aspect ratio ctx.rax = std::bit_cast(g_AspectRatio); // Force our aspect ratio }); } else UltraWideHook1.enable(); if (!UltraWideHook2) { UltraWideHook2 = safetyhook::create_mid(CameraComponentaddress + 0x39, [](SafetyHookContext& ctx) { ctx.rdx = 0; // bOverrideAspectRatioAxisConstraint = 0 }); } else UltraWideHook2.enable(); } else { if (UltraWideHook1) UltraWideHook1.disable(); if (UltraWideHook2) UltraWideHook2.disable(); } logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled"); } static void CameraDistanceFixEnabled() { if (!CameraDistanceaddress) return; if (g_fix_enabled && g_Camera_fix_enabled) { if (!CameraHook) { // Hook only once CameraHook = safetyhook::create_mid(CameraDistanceaddress, [](SafetyHookContext& ctx) { g_CameraIn = -ctx.xmm0.f32[0]; ctx.xmm0.f32[0] *= g_CameraMultiplier; g_CameraOut = -ctx.xmm0.f32[0]; }); } else CameraHook.enable(); } else if (CameraHook) CameraHook.disable(); logger->info("Camera distance fix {}", g_fix_enabled && g_Camera_fix_enabled ? "enabled" : "disabled"); } // -- Cheats -- static void EnableCheats(Cheat cheat) { if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x19, [](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; // Apply visual effects only in hook main thread to ensure they will be applied correctly if (!g_Console_Enabled) return; // It relies on dev console being reactivated if (gPendingFog.exchange(false)) ApplyVisualEffect(GameFixes::Fog, g_fix_enabled && g_Fog_fix_enabled); if (gPendingDOF.exchange(false)) ApplyVisualEffect(GameFixes::DOF, g_fix_enabled && g_DOF_fix_enabled); if (gPendingCA.exchange(false)) ApplyVisualEffect(GameFixes::ChromaticAberrations, g_fix_enabled && g_CA_fix_enabled); if (gPendingVignetting.exchange(false)) ApplyVisualEffect(GameFixes::Vignetting, g_fix_enabled && g_Vignetting_fix_enabled); }); } // Enemies time dilation if (Timedilationaddress && !TimeDilationHook) { TimeDilationHook = safetyhook::create_mid(Timedilationaddress, [](SafetyHookContext& ctx) { if (!ctx.rbx) return; UObject* object = (UObject*)ctx.rbx; if (!object || !object->Class) return; if (object->IsA(AStyx3PlayerCharacter::StaticClass())) { g_Player = static_cast(object); g_PlayerHealth = g_Player->CurrentHealth; if (g_GodMode_fix_enabled) { float percentageHealth = g_Player->GetHealthPercent(); if (percentageHealth > 0.0001f) g_Player->CurrentHealth = g_Player->CurrentHealth / percentageHealth; } g_PlayerAmber = g_Player->CurrentAmber; if (g_Amber_fix_enabled) g_Player->CurrentAmber = g_Player->MaxAmber; } if (object->IsA(AStyx3AICharacter::StaticClass())) { AStyx3AICharacter* enemy = static_cast(object); if (enemy) enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation } }); } if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Mana) logger->info("Amber cheat {}", g_Amber_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled"); } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }