#include "CommonHeaders.h" #include "UEngine.hpp" #include "UETools.hpp" #include "UEvars.hpp" #include "Logger.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/CoreUObject_structs.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "TheOccultist"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 500; // Used for retrieving Game resolution // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static int maxScreeHeight = screenHeight; static float g_AspectRatio = (float)screenWidth / screenHeight; float baseAspect = 1.777778f; // Plugin states static bool AOBScanDone = false; static bool g_Console = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_ultrawide_fix_enabled = false; static bool g_HUD_fix_enabled = false; static bool g_Camera_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_Fog_fix_enabled = false; static bool g_TimeDilation_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_WorldTimeDilationValue = 1.f; static bool user_inputs_logged = false; // Shared values static float g_FOV_In = 80.f; static float g_CompensatedFOV = 80.f; static float g_FOV_Out = 80.f; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* Fogaddress = nullptr; static uint8_t* CameraComponentaddress = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; static uint8_t* CameraStructaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid PEHook{}; static SafetyHookMid WorldTimeDilationHook{}; static SafetyHookMid CameraStruct1Hook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(GameFixes fix); static void DOFFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); static void EnableCheats(Cheat cheat); static void ProcessEvent(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Unreal Engine 5.4.4 logger->info("--------------- AOB scan started ---------------"); constexpr auto CameraComponentStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83"); constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48 83 ?? ?? C3"); constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D"); constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48 8B"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3"); constexpr auto CameraStruct1StringObfuscated = make_obfuscated<0x48>("48 89 ?? ?? ?? 57 48 83 ?? ?? 0F ?? ?? 48 8B FA 48 ?? ?? 0F ?? ?? F2 0F 10"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&CameraComponentaddress, CameraComponentStringObfuscated, "Camera component"), Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&CameraStructaddress, CameraStruct1StringObfuscated, "Camera"), Make(&DOFaddress, DOFStringObfuscated, "DOF"), Make(&Fogaddress, FogStringObfuscated, "Fog"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation") }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (FOVaddress && DOFaddress && Fogaddress && WorldTimedilationaddress && CameraComponentaddress && CameraStructaddress) logger->info("All AOB signatures found. Ready to patch..."); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); } logger->info("-------------- Fixes initialisation -------------"); AOBScanDone = true; } if (!init && FOVaddress) FOVFixEnabled(); if (!init && CameraStructaddress) UltraWideFixEnabled(GameFixes::UltraWide); if (!init && DOFaddress) DOFFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); if (!init && WorldTimedilationaddress) { EnableCheats(Cheat::TimeDilation); } ProcessEvent(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(GameFixes::UltraWide); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->CompensatedFOV = g_CompensatedFOV; infos->FOVOut = g_FOV_Out; infos->consoleEnabled = g_Console_Enabled; infos->screenWidth = screenWidth; infos->screenHeight = screenHeight; infos->aspectRatio = g_AspectRatio; } static bool g_inCutscene = false; // Code injection functions static ULONGLONG lastScanTick = 0; // Last time tick was called static void ProcessEvent() { if (!PEHook && ProcessEventaddress) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* func = (UFunction*)ctx.rdx; ULONGLONG now = GetTickCount64(); if (now - lastScanTick >= DEFAULT_DELAY_BETWEEN_TICK) { // Get game resolution every 500 ms, (like when alt-tabbing or changing settings) lastScanTick = now; GetResolution(screenWidth, screenHeight, g_AspectRatio); if (screenHeight > maxScreeHeight) { screenHeight = maxScreeHeight; g_AspectRatio = (float)screenWidth / screenHeight; } } if (object && func) { std::string funcName = func->GetName(); std::string objectName = object->GetName(); } }); } } static void FOVFixEnabled() { if (FOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0x10, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; if (g_fix_enabled && g_ultrawide_fix_enabled) ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, baseAspect, g_AspectRatio); g_CompensatedFOV = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled && !g_inCutscene ? g_AdditionalFOVValue : 0); g_FOV_Out = ctx.xmm0.f32[0]; }); } } logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled"); } static void UltraWideFixEnabled(GameFixes fix) { if (g_fix_enabled && g_ultrawide_fix_enabled && CameraComponentaddress && CameraStructaddress) { // Taken FROM UUU if (!CameraStruct1Hook) { CameraStruct1Hook = safetyhook::create_mid(CameraStructaddress, [](SafetyHookContext& ctx) { if (!ctx.rdx) return; FMinimalViewInfo* view = (FMinimalViewInfo*)ctx.rdx; if (!view) return; if (g_fix_enabled && g_ultrawide_fix_enabled) { view->bConstrainAspectRatio = false; view->AspectRatio = g_AspectRatio; } else { view->bConstrainAspectRatio = true; view->AspectRatio = baseAspect; } }); } Memory::PatchBytes(CameraComponentaddress + 0x18, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0 } if (!(g_fix_enabled && g_ultrawide_fix_enabled) && CameraComponentaddress && CameraStructaddress) Memory::RestoreBytes(CameraComponentaddress + 0x18); logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled"); } // Cheats static void EnableCheats(Cheat cheat) { if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, [](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; }); } if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) { Memory::RestoreBytes(DOFaddress); logger->info("Depth of field fix disabled"); } } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0 logger->info("Fog fix enabled"); } if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) { Memory::RestoreBytes(Fogaddress); logger->info("Fog fix disabled"); } } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { logger = InitializeLogger("The Occultist", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }