#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GameSettings #include "Basic.hpp" #include "CoreUObject_classes.hpp" #include "UMG_structs.hpp" #include "GameSettings_structs.hpp" namespace SDK { // Class GameSettings.GameSetting // 0x0110 (0x0138 - 0x0028) class UGameSetting : public UObject { public: uint8 Pad_28[0x30]; // 0x0028(0x0030)(Fixing Size After Last Property [ Dumper-7 ]) class ULocalPlayer* LocalPlayer; // 0x0058(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UGameSetting* SettingParent; // 0x0060(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UGameSettingRegistry* OwningRegistry; // 0x0068(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_70[0xC8]; // 0x0070(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class FText GetDisabledReason(); ESlateVisibility GetDisplayNameVisibility(); bool GetIsDisable(); class FText GetDescriptionRichText() const; class FName GetDevName() const; class FText GetDisplayName() const; class FText GetDynamicDetails() const; const struct FGameplayTagContainer GetTags() const; class FText GetWarningRichText() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSetting") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSetting") } static class UGameSetting* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSetting; // Class GameSettings.GameSettingAction // 0x0048 (0x0180 - 0x0138) class UGameSettingAction : public UGameSetting { public: uint8 Pad_138[0x48]; // 0x0138(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class FText GetActionText() const; struct FGameplayTag GetNamedAction() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingAction") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingAction") } static class UGameSettingAction* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingAction; // Class GameSettings.GameSettingCollection // 0x0010 (0x0148 - 0x0138) class UGameSettingCollection : public UGameSetting { public: TArray Settings; // 0x0138(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingCollection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingCollection") } static class UGameSettingCollection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingCollection; // Class GameSettings.GameSettingCollectionPage // 0x0028 (0x0170 - 0x0148) class UGameSettingCollectionPage final : public UGameSettingCollection { public: uint8 Pad_148[0x28]; // 0x0148(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingCollectionPage") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingCollectionPage") } static class UGameSettingCollectionPage* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingCollectionPage; // Class GameSettings.GameSettingRegistry // 0x0088 (0x00B0 - 0x0028) class UGameSettingRegistry : public UObject { public: uint8 Pad_28[0x60]; // 0x0028(0x0060)(Fixing Size After Last Property [ Dumper-7 ]) TArray TopLevelSettings; // 0x0088(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) TArray RegisteredSettings; // 0x0098(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) class ULocalPlayer* OwningLocalPlayer; // 0x00A8(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingRegistry") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingRegistry") } static class UGameSettingRegistry* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingRegistry; // Class GameSettings.GameSettingValue // 0x0000 (0x0138 - 0x0138) class UGameSettingValue : public UGameSetting { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingValue") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingValue") } static class UGameSettingValue* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingValue; // Class GameSettings.GameSettingValueDiscrete // 0x0000 (0x0138 - 0x0138) class UGameSettingValueDiscrete : public UGameSettingValue { public: void SetDiscreteOptionByIndex(int32 Index_0); int32 GetDiscreteOptionDefaultIndex() const; int32 GetDiscreteOptionIndex() const; TArray GetDiscreteOptions() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingValueDiscrete") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingValueDiscrete") } static class UGameSettingValueDiscrete* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingValueDiscrete; // Class GameSettings.GameSettingValueDiscreteDynamic // 0x0068 (0x01A0 - 0x0138) class UGameSettingValueDiscreteDynamic : public UGameSettingValueDiscrete { public: uint8 Pad_138[0x68]; // 0x0138(0x0068)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic") } static class UGameSettingValueDiscreteDynamic* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic; // Class GameSettings.GameSettingValueDiscreteDynamic_Bool // 0x0000 (0x01A0 - 0x01A0) class UGameSettingValueDiscreteDynamic_Bool : public UGameSettingValueDiscreteDynamic { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Bool") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Bool") } static class UGameSettingValueDiscreteDynamic_Bool* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Bool; // Class GameSettings.GameSettingValueDiscreteDynamic_Number // 0x0000 (0x01A0 - 0x01A0) class UGameSettingValueDiscreteDynamic_Number : public UGameSettingValueDiscreteDynamic { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Number") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Number") } static class UGameSettingValueDiscreteDynamic_Number* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Number; // Class GameSettings.GameSettingValueDiscreteDynamic_Enum // 0x0000 (0x01A0 - 0x01A0) class UGameSettingValueDiscreteDynamic_Enum : public UGameSettingValueDiscreteDynamic { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Enum") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Enum") } static class UGameSettingValueDiscreteDynamic_Enum* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Enum; // Class GameSettings.GameSettingValueDiscreteDynamic_Color // 0x0000 (0x01A0 - 0x01A0) class UGameSettingValueDiscreteDynamic_Color final : public UGameSettingValueDiscreteDynamic { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Color") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Color") } static class UGameSettingValueDiscreteDynamic_Color* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Color; // Class GameSettings.GameSettingValueDiscreteDynamic_Vector2D // 0x0000 (0x01A0 - 0x01A0) class UGameSettingValueDiscreteDynamic_Vector2D final : public UGameSettingValueDiscreteDynamic { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingValueDiscreteDynamic_Vector2D") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingValueDiscreteDynamic_Vector2D") } static class UGameSettingValueDiscreteDynamic_Vector2D* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingValueDiscreteDynamic_Vector2D; // Class GameSettings.GameSettingValueScalar // 0x0000 (0x0138 - 0x0138) class UGameSettingValueScalar : public UGameSettingValue { public: void SetValue(double Value, EGameSettingChangeReason Reason); void SetValueNormalized(double NormalizedValue); class FText GetFormattedText() const; double GetNormalizedStepSize() const; double GetValueNormalized() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingValueScalar") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingValueScalar") } static class UGameSettingValueScalar* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingValueScalar; // Class GameSettings.GameSettingValueScalarDynamic // 0x00C8 (0x0200 - 0x0138) class UGameSettingValueScalarDynamic final : public UGameSettingValueScalar { public: uint8 Pad_138[0xC8]; // 0x0138(0x00C8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GameSettingValueScalarDynamic") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GameSettingValueScalarDynamic") } static class UGameSettingValueScalarDynamic* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGameSettingValueScalarDynamic; }