#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: NBControlRig #include "Basic.hpp" #include "CoreUObject_structs.hpp" namespace SDK { // Enum NBControlRig.EIKType // NumValues: 0x0003 enum class EIKType : uint8 { AIM_IK = 0, FULLBODY_IK = 1, EIKType_MAX = 2, }; // Enum NBControlRig.EIKState // NumValues: 0x0006 enum class EIKState : uint8 { IK_NONE = 0, IK_IN = 1, IK = 2, IK_OUT = 3, IK_FINISHED = 4, EIKState_MAX = 5, }; // ScriptStruct NBControlRig.AimIKContext // 0x0050 (0x0050 - 0x0000) struct FAimIKContext final { public: bool bEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDrawDebug; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) class FName StartBoneName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AimTargetDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AimTargetOffset; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinHalfCone; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxHalfCone; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool pitch; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Yaw; // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float AimMultiplier; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StartBlendTime; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EndBlendTime; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AimIKInSpeed; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AimIKOutSpeed; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_48[0x8]; // 0x0048(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FAimIKContext; // ScriptStruct NBControlRig.EffectorInfo // 0x00E0 (0x00E0 - 0x0000) struct FEffectorInfo final { public: int32 EffectorTypeInt; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform TargetTransform; // 0x0010(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform OffsetTransform; // 0x0070(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Blend; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Alpha; // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FEffectorInfo; // ScriptStruct NBControlRig.FullBodyIKContext // 0x0018 (0x0018 - 0x0000) struct FFullBodyIKContext final { public: bool bEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDrawDebug; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray EffectorInfos; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FFullBodyIKContext; // ScriptStruct NBControlRig.IKContext // 0x0068 (0x0068 - 0x0000) struct FIKContext final { public: struct FAimIKContext AimIKContext; // 0x0000(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FFullBodyIKContext FullBodyIKContext; // 0x0050(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FIKContext; }