#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AkAudio #include "Basic.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "AkAudio_structs.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "WwiseResourceLoader_structs.hpp" #include "SlateCore_structs.hpp" #include "UMG_classes.hpp" #include "MovieScene_structs.hpp" #include "MovieScene_classes.hpp" namespace SDK { // Class AkAudio.AkPortalComponent // 0x01F0 (0x0420 - 0x0230) class UAkPortalComponent final : public USceneComponent { public: bool bDynamic; // 0x0230(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAkAcousticPortalState InitialState; // 0x0231(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_232[0x2]; // 0x0232(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float InitialOcclusion; // 0x0234(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ObstructionRefreshInterval; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel ObstructionCollisionChannel; // 0x023C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_23D[0x1E3]; // 0x023D(0x01E3)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void DisablePortal(); void EnablePortal(); void SetDynamic(bool bInDynamic); void SetPortalOcclusion(float InPortalOcclusion); EAkAcousticPortalState GetCurrentState() const; float GetPortalOcclusion() const; class UPrimitiveComponent* GetPrimitiveParent() const; bool PortalPlacementValid() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkPortalComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkPortalComponent") } static class UAkPortalComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkPortalComponent; // Class AkAudio.AkAcousticPortal // 0x0010 (0x02F0 - 0x02E0) class AAkAcousticPortal : public AVolume { public: class UAkPortalComponent* Portal; // 0x02E0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAkAcousticPortalState InitialState; // 0x02E8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bRequiresStateMigration; // 0x02E9(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_2EA[0x6]; // 0x02EA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void DisablePortal(); void EnablePortal(); EAkAcousticPortalState GetCurrentState() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAcousticPortal") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAcousticPortal") } static class AAkAcousticPortal* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAkAcousticPortal; // Class AkAudio.AkAudioType // 0x0028 (0x0050 - 0x0028) class UAkAudioType : public UObject { public: bool bAutoLoad; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray UserData; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_40[0x10]; // 0x0040(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void LoadData(); void UnloadData(bool bAsync); int32 GetWwiseShortId() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAudioType") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAudioType") } static class UAkAudioType* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAudioType; // Class AkAudio.AkAcousticTexture // 0x0020 (0x0070 - 0x0050) class UAkAcousticTexture final : public UAkAudioType { public: struct FWwiseAcousticTextureCookedData AcousticTextureCookedData; // 0x0050(0x001C)(Edit, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAcousticTexture") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAcousticTexture") } static class UAkAcousticTexture* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAcousticTexture; // Class AkAudio.AkAcousticTextureSetComponent // 0x0020 (0x0250 - 0x0230) #pragma pack(push, 0x1) class alignas(0x10) UAkAcousticTextureSetComponent : public USceneComponent { public: uint8 Pad_230[0x18]; // 0x0230(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAcousticTextureSetComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAcousticTextureSetComponent") } static class UAkAcousticTextureSetComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_UAkAcousticTextureSetComponent; // Class AkAudio.AkAmbientSound // 0x0040 (0x02E8 - 0x02A8) class AAkAmbientSound : public AActor { public: class UAkAudioEvent* AkAudioEvent; // 0x02A8(0x0008)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* AkComponent; // 0x02B0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool StopWhenOwnerIsDestroyed; // 0x02B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, SimpleDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AutoPost; // 0x02B9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, SimpleDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2BA[0x2E]; // 0x02BA(0x002E)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void StartAmbientSound(); void StopAmbientSound(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAmbientSound") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAmbientSound") } static class AAkAmbientSound* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAkAmbientSound; // Class AkAudio.AkAndroidInitializationSettings // 0x00E8 (0x0110 - 0x0028) class UAkAndroidInitializationSettings final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommonInitializationSettingsWithSampleRate CommonSettings; // 0x0030(0x0078)(Edit, Config, NativeAccessSpecifierPublic) struct FAkCommunicationSettingsWithSystemInitialization CommunicationSettings; // 0x00A8(0x0020)(Edit, Config, NativeAccessSpecifierPublic) struct FAkAndroidAdvancedInitializationSettings AdvancedSettings; // 0x00C8(0x0044)(Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void MigrateMultiCoreRendering(bool NewValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAndroidInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAndroidInitializationSettings") } static class UAkAndroidInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAndroidInitializationSettings; // Class AkAudio.AkPlatformInfo // 0x0048 (0x0070 - 0x0028) class UAkPlatformInfo : public UObject { public: uint8 Pad_28[0x48]; // 0x0028(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkPlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkPlatformInfo") } static class UAkPlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkPlatformInfo; // Class AkAudio.AkAndroidPlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkAndroidPlatformInfo final : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAndroidPlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAndroidPlatformInfo") } static class UAkAndroidPlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAndroidPlatformInfo; // Class AkAudio.AkAudioBank // 0x0008 (0x0058 - 0x0050) class UAkAudioBank final : public UAkAudioType { public: bool AutoLoad; // 0x0050(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAudioBank") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAudioBank") } static class UAkAudioBank* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAudioBank; // Class AkAudio.AkAudioDeviceShareSet // 0x0010 (0x0060 - 0x0050) class UAkAudioDeviceShareSet final : public UAkAudioType { public: struct FWwiseAudioDeviceShareSetCookedData AudioDeviceShareSetCookedData; // 0x0050(0x000C)(Edit, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAudioDeviceShareSet") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAudioDeviceShareSet") } static class UAkAudioDeviceShareSet* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAudioDeviceShareSet; // Class AkAudio.AkAudioEvent // 0x0080 (0x00D0 - 0x0050) class UAkAudioEvent final : public UAkAudioType { public: float MaxAttenuationRadius; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsInfinite; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MinimumDuration; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaximumDuration; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FWwiseLocalizedEventCookedData EventCookedData; // 0x0060(0x0060)(Edit, Transient, EditConst, NativeAccessSpecifierPublic) class UAkAudioBank* RequiredBank; // 0x00C0(0x0008)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C8[0x8]; // 0x00C8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: int32 ExecuteAction(const EAkActionOnEventType ActionType, const class AActor* Actor, const int32 PlayingID, const int32 TransitionDuration, const EAkCurveInterpolation FadeCurve); int32 PostAtLocation(const struct FVector& Location, const struct FRotator& Orientation, const TDelegate& Callback, const int32 CallbackMask, const class UObject* WorldContextObject); int32 PostOnActor(const class AActor* Actor, const TDelegate& Delegate, const int32 CallbackMask, const bool bStopWhenAttachedObjectDestroyed); int32 PostOnActorAndWait(const class AActor* Actor, const bool bStopWhenAttachedObjectDestroyed, const struct FLatentActionInfo& LatentActionInfo); int32 PostOnComponent(class UAkComponent* Component, const TDelegate& Delegate, const int32 CallbackMask, const bool bStopWhenAttachedObjectDestroyed); int32 PostOnComponentAndWait(class UAkComponent* Component, const bool bStopWhenAttachedObjectDestroyed, const struct FLatentActionInfo& LatentActionInfo); int32 PostOnGameObject(class UAkGameObject* GameObject, const TDelegate& Delegate, const int32 CallbackMask); int32 PostOnGameObjectAndWait(class UAkGameObject* GameObject, const struct FLatentActionInfo& LatentActionInfo); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAudioEvent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAudioEvent") } static class UAkAudioEvent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAudioEvent; // Class AkAudio.AkGameObject // 0x0020 (0x0250 - 0x0230) #pragma pack(push, 0x1) class alignas(0x10) UAkGameObject : public USceneComponent { public: float AttenuationScalingFactor; // 0x0230(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_234[0x4]; // 0x0234(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAkAudioEvent* AkAudioEvent; // 0x0238(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_240[0x2]; // 0x0240(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) bool bAttenuationScalingMigrated; // 0x0242(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_243[0x5]; // 0x0243(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: int32 PostAkEvent(class UAkAudioEvent* AkEvent, int32 CallbackMask, const TDelegate& PostEventCallback); void PostAkEventAsync(const class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, int32* PlayingID, int32 CallbackMask, const TDelegate& PostEventCallback, const struct FLatentActionInfo& LatentInfo); int32 PostAssociatedAkEvent(int32 CallbackMask, const TDelegate& PostEventCallback); void PostAssociatedAkEventAsync(const class UObject* WorldContextObject, int32 CallbackMask, const TDelegate& PostEventCallback, const struct FLatentActionInfo& LatentInfo, int32* PlayingID); void SetAttenuationScalingFactor(float InAttenuationScalingFactor); void Stop(); float GetAttenuationScalingFactor() const; void GetRTPCValue(class UAkRtpc* RTPCValue, ERTPCValueType InputValueType, float* Value, ERTPCValueType* OutputValueType, const class FString& RTPC, int32 PlayingID) const; void SetRTPCValue(class UAkRtpc* RTPCValue, float Value, int32 InterpolationTimeMs, const class FString& RTPC) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkGameObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkGameObject") } static class UAkGameObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_UAkGameObject; // Class AkAudio.AkComponent // 0x01F0 (0x0440 - 0x0250) class UAkComponent : public UAkGameObject { public: bool bUseSpatialAudio; // 0x0248(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_249[0x7]; // 0x0249(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) EAkCollisionChannel OcclusionCollisionChannel; // 0x0250(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_251[0x3]; // 0x0251(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float OcclusionRefreshInterval; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool EnableSpotReflectors; // 0x0258(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_259[0x3]; // 0x0259(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float OuterRadius; // 0x025C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InnerRadius; // 0x0260(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_264[0x4]; // 0x0264(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAkAuxBus* EarlyReflectionAuxBus; // 0x0268(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class FString EarlyReflectionAuxBusName; // 0x0270(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float EarlyReflectionBusSendGain; // 0x0280(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool DrawFirstOrderReflections; // 0x0284(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DrawSecondOrderReflections; // 0x0285(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DrawHigherOrderReflections; // 0x0286(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DrawDiffraction; // 0x0287(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool StopWhenOwnerDestroyed; // 0x0288(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseReverbVolumes; // 0x0289(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_28A[0x1B6]; // 0x028A(0x01B6)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: ECollisionChannel GetOcclusionCollisionChannel(); int32 PostAkEventAndWaitForEnd(class UAkAudioEvent* AkEvent, const struct FLatentActionInfo& LatentInfo); int32 PostAssociatedAkEventAndWaitForEnd(const struct FLatentActionInfo& LatentInfo); void PostTrigger(class UAkTrigger* TriggerValue, const class FString& Trigger); void SetEarlyReflectionsAuxBus(const class FString& AuxBusName); void SetEarlyReflectionsVolume(float SendVolume); void SetEnableSpotReflectors(bool in_enable); void SetGameObjectRadius(float in_outerRadius, float in_innerRadius); void SetListeners(const TArray& Listeners); void SetOutputBusVolume(float BusVolume); void SetStopWhenOwnerDestroyed(bool bStopWhenOwnerDestroyed); void SetSwitch(class UAkSwitchValue* SwitchValue, const class FString& SwitchGroup, const class FString& SwitchState); float GetAttenuationRadius() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkComponent") } static class UAkComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkComponent; // Class AkAudio.AkAudioInputComponent // 0x0030 (0x0470 - 0x0440) class UAkAudioInputComponent : public UAkComponent { public: uint8 Pad_440[0x30]; // 0x0440(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: int32 PostAssociatedAudioInputEvent(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAudioInputComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAudioInputComponent") } static class UAkAudioInputComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAudioInputComponent; // Class AkAudio.AkAuxBus // 0x0078 (0x00C8 - 0x0050) class UAkAuxBus final : public UAkAudioType { public: float MaxAttenuationRadius; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FWwiseLocalizedAuxBusCookedData AuxBusCookedData; // 0x0058(0x0060)(Edit, Transient, NativeAccessSpecifierPublic) class UAkAudioBank* RequiredBank; // 0x00B8(0x0008)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAuxBus") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAuxBus") } static class UAkAuxBus* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAuxBus; // Class AkAudio.AkCheckBox // 0x0CB0 (0x0E30 - 0x0180) class UAkCheckBox final : public UContentWidget { public: uint8 Pad_180[0x268]; // 0x0180(0x0268)(Fixing Size After Last Property [ Dumper-7 ]) ECheckBoxState CheckedState; // 0x03E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3E9[0x3]; // 0x03E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TDelegate CheckedStateDelegate; // 0x03EC(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3FC[0x4]; // 0x03FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FCheckBoxStyle WidgetStyle; // 0x0400(0x0950)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) EHorizontalAlignment HorizontalAlignment; // 0x0D50(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFocusable; // 0x0D51(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D52[0x6]; // 0x0D52(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkBoolPropertyToControl ThePropertyToControl; // 0x0D58(0x0010)(Edit, NativeAccessSpecifierPublic) struct FAkWwiseItemToControl ItemToControl; // 0x0D68(0x0040)(Edit, Config, EditConst, NativeAccessSpecifierPublic) TMulticastInlineDelegate AkOnCheckStateChanged; // 0x0DA8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnItemDropped; // 0x0DB8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnPropertyDropped; // 0x0DC8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_DD8[0x58]; // 0x0DD8(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetAkBoolProperty(const class FString& ItemProperty); void SetAkItemId(const struct FGuid& ItemId); void SetCheckedState(ECheckBoxState InCheckedState); void SetIsChecked(bool InIsChecked); const struct FGuid GetAkItemId() const; const class FString GetAkProperty() const; ECheckBoxState GetCheckedState() const; bool IsChecked() const; bool IsPressed() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkCheckBox") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkCheckBox") } static class UAkCheckBox* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkCheckBox; // Class AkAudio.AkAssetData // 0x0028 (0x0050 - 0x0028) class UAkAssetData final : public UObject { public: uint8 Pad_28[0x28]; // 0x0028(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAssetData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAssetData") } static class UAkAssetData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAssetData; // Class AkAudio.AkAssetPlatformData // 0x0008 (0x0030 - 0x0028) class UAkAssetPlatformData final : public UObject { public: class UAkAssetData* CurrentAssetData; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkAssetPlatformData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkAssetPlatformData") } static class UAkAssetPlatformData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkAssetPlatformData; // Class AkAudio.AkMediaAssetData // 0x0010 (0x0038 - 0x0028) class UAkMediaAssetData final : public UObject { public: uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkMediaAssetData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkMediaAssetData") } static class UAkMediaAssetData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkMediaAssetData; // Class AkAudio.AkMediaAsset // 0x0050 (0x0078 - 0x0028) class UAkMediaAsset : public UObject { public: TMap MediaAssetDataPerPlatform; // 0x0028(0x0050)(Edit, Transient, EditConst, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkMediaAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkMediaAsset") } static class UAkMediaAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkMediaAsset; // Class AkAudio.AkLocalizedMediaAsset // 0x0000 (0x0078 - 0x0078) class UAkLocalizedMediaAsset final : public UAkMediaAsset { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkLocalizedMediaAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkLocalizedMediaAsset") } static class UAkLocalizedMediaAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkLocalizedMediaAsset; // Class AkAudio.AkExternalMediaAsset // 0x0000 (0x0078 - 0x0078) class UAkExternalMediaAsset final : public UAkMediaAsset { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkExternalMediaAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkExternalMediaAsset") } static class UAkExternalMediaAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkExternalMediaAsset; // Class AkAudio.AkFolder // 0x0000 (0x0050 - 0x0050) class UAkFolder final : public UAkAudioType { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkFolder") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkFolder") } static class UAkFolder* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkFolder; // Class AkAudio.DrawPortalComponent // 0x0000 (0x04F0 - 0x04F0) class UDrawPortalComponent final : public UPrimitiveComponent { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DrawPortalComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DrawPortalComponent") } static class UDrawPortalComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDrawPortalComponent; // Class AkAudio.DrawRoomComponent // 0x0000 (0x04F0 - 0x04F0) class UDrawRoomComponent final : public UPrimitiveComponent { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DrawRoomComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DrawRoomComponent") } static class UDrawRoomComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDrawRoomComponent; // Class AkAudio.AkEffectShareSet // 0x0068 (0x00B8 - 0x0050) class UAkEffectShareSet final : public UAkAudioType { public: struct FWwiseLocalizedShareSetCookedData ShareSetCookedData; // 0x0050(0x0060)(Edit, Transient, EditConst, NativeAccessSpecifierPublic) uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkEffectShareSet") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkEffectShareSet") } static class UAkEffectShareSet* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkEffectShareSet; // Class AkAudio.AkGameplayStatics // 0x0000 (0x0028 - 0x0028) class UAkGameplayStatics final : public UBlueprintFunctionLibrary { public: static void AddOutput(const struct FAkOutputSettings& in_Settings, struct FAkOutputDeviceID* out_DeviceID, TArray& in_ListenerIDs); static void AddOutputCaptureMarker(const class FString& MarkerText); static void CancelEventCallback(const TDelegate& PostEventCallback); static void ClearSoundBanksAndMedia(); static class UObject* GetAkAudioTypeUserData(const class UAkAudioType* Instance, const class UClass* Type); static class UAkComponent* GetAkComponent(class USceneComponent* AttachToComponent, bool* ComponentCreated, class FName AttachPointName, const struct FVector& Location, EAttachLocation LocationType); static TArray GetAvailableAudioCultures(); static class FString GetCurrentAudioCulture(); static struct FAkOutdoorsRoomParameters GetCurrentOutdoorsRoomParameters(); static class UAkComponent* GetOrCreateAkComponent(class USceneComponent* AttachToComponent, bool* ComponentCreated, class FName AttachPointName); static void GetRTPCValue(class UAkRtpc* RTPCValue, int32 PlayingID, ERTPCValueType InputValueType, float* Value, ERTPCValueType* OutputValueType, class AActor* Actor, class FName RTPC); static void GetSpeakerAngles(TArray* SpeakerAngles, float* HeightAngle, const class FString& DeviceShareSet); static bool IsEditor(); static bool IsGame(class UObject* WorldContextObject); static void LoadInitBank(); static int32 PostAndWaitForEndOfEvent(class UAkAudioEvent* AkEvent, class AActor* Actor, bool bStopWhenAttachedToDestroyed, const struct FLatentActionInfo& LatentInfo); static int32 PostEvent(class UAkAudioEvent* AkEvent, class AActor* Actor, int32 CallbackMask, const TDelegate& PostEventCallback, bool bStopWhenAttachedToDestroyed); static int32 PostEventAtLocation(class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation, class UObject* WorldContextObject); static int32 PostEventOutdoors(class UAkAudioEvent* AkEvent, int32 CallbackMask, const TDelegate& PostEventCallback); static void PostTrigger(class UAkTrigger* TriggerValue, class AActor* Actor, class FName Trigger); static void RemoveOutput(const struct FAkOutputDeviceID& in_OutputDeviceId); static void ReplaceMainOutput(const struct FAkOutputSettings& MainOutputSettings); static void ResetOutdoorsRoomParams(); static void ResetRTPCValue(class UAkRtpc* RTPCValue, int32 InterpolationTimeMs, class AActor* Actor, class FName RTPC); static bool SetActorMixerEffect(const struct FAkUniqueID& InAudioNodeID, const int32 InEffectIndex, const class UAkEffectShareSet* InEffectShareSet); static bool SetAuxBusEffect(const class UAkAuxBus* InAuxBus, const int32 InEffectIndex, const class UAkEffectShareSet* InEffectShareSet); static void SetBusConfig(const class FString& BusName, EAkChannelConfiguration ChannelConfiguration); static bool SetBusEffectByID(const struct FAkUniqueID& InBusID, const int32 InEffectIndex, const class UAkEffectShareSet* InEffectShareSet); static bool SetBusEffectByName(const class FString& InBusName, const int32 InEffectIndex, const class UAkEffectShareSet* InEffectShareSet); static void SetCurrentAudioCulture(const class FString& AudioCulture, const struct FLatentActionInfo& LatentInfo, class UObject* WorldContextObject); static void SetCurrentAudioCultureAsync(const class FString& AudioCulture, const TDelegate& Completed); static void SetDiffractionOrder(int32 InDiffractionOrder, bool bInUpdatePaths); static void SetDistanceProbe(class AActor* Listener, class AActor* DistanceProbe); static void SetGameObjectToPortalObstruction(class UAkComponent* GameObjectAkComponent, class UAkPortalComponent* PortalComponent, float ObstructionValue); static void SetLoadBalancingSpread(int32 InNbFrames); static void SetMaxEmitterRoomAuxSends(int32 InMaxEmitterRoomAuxSends); static void SetMultipleChannelEmitterPositions(class UAkComponent* GameObjectAkComponent, const TArray& ChannelMasks, const TArray& Positions, EAkMultiPositionType MultiPositionType); static void SetMultipleChannelMaskEmitterPositions(class UAkComponent* GameObjectAkComponent, const TArray& ChannelMasks, const TArray& Positions, EAkMultiPositionType MultiPositionType); static void SetMultiplePositions(class UAkComponent* GameObjectAkComponent, const TArray& Positions, EAkMultiPositionType MultiPositionType); static void SetNumberOfPrimaryRays(int32 InNbPrimaryRays); static void SetOcclusionRefreshInterval(float RefreshInterval, class AActor* Actor); static void SetOutdoorsRoomParameters(const struct FAkOutdoorsRoomParameters& InOutdoorsRoomParameters); static void SetOutputBusVolume(float BusVolume, class AActor* Actor); static bool SetOutputDeviceEffect(const struct FAkOutputDeviceID& InDeviceId, const int32 InEffectIndex, const class UAkEffectShareSet* InEffectShareSet); static void SetPanningRule(EPanningRule PanRule); static void SetPortalObstructionAndOcclusion(class UAkPortalComponent* PortalComponent, float ObstructionValue, float OcclusionValue); static void SetPortalToPortalObstruction(class UAkPortalComponent* PortalComponent0, class UAkPortalComponent* PortalComponent1, float ObstructionValue); static void SetReflectionsOrder(int32 Order, bool RefreshPaths); static void SetRTPCValue(class UAkRtpc* RTPCValue, float Value, int32 InterpolationTimeMs, class AActor* Actor, class FName RTPC); static void SetSpeakerAngles(const TArray& SpeakerAngles, float HeightAngle, const class FString& DeviceShareSet); static void SetState(class UAkStateValue* StateValue, class FName StateGroup, class FName State); static void SetSwitch(class UAkSwitchValue* SwitchValue, class AActor* Actor, class FName SwitchGroup, class FName SwitchState); static class UAkComponent* SpawnAkComponentAtLocation(class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation, bool AutoPost, const class FString& EventName, bool AutoDestroy); static void StartAllAmbientSounds(class UObject* WorldContextObject); static void StartOutputCapture(const class FString& Filename); static void StartProfilerCapture(const class FString& Filename); static void StopActor(class AActor* Actor); static void StopAll(); static void StopAllAmbientSounds(class UObject* WorldContextObject); static void StopOutdoors(); static void StopOutputCapture(); static void StopProfilerCapture(); static void UnloadInitBank(); static void UseReverbVolumes(bool inUseReverbVolumes, class AActor* Actor); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkGameplayStatics") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkGameplayStatics") } static class UAkGameplayStatics* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkGameplayStatics; // Class AkAudio.AkCallbackInfo // 0x0008 (0x0030 - 0x0028) class UAkCallbackInfo : public UObject { public: class UAkComponent* AkComponent; // 0x0028(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkCallbackInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkCallbackInfo") } static class UAkCallbackInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkCallbackInfo; // Class AkAudio.AkEventCallbackInfo // 0x0008 (0x0038 - 0x0030) class UAkEventCallbackInfo : public UAkCallbackInfo { public: int32 PlayingID; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EventId; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkEventCallbackInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkEventCallbackInfo") } static class UAkEventCallbackInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkEventCallbackInfo; // Class AkAudio.AkMIDIEventCallbackInfo // 0x0010 (0x0048 - 0x0038) class UAkMIDIEventCallbackInfo final : public UAkEventCallbackInfo { public: uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: bool GetCc(struct FAkMidiCc* AsCc); uint8 GetChannel(); bool GetChannelAftertouch(struct FAkMidiChannelAftertouch* AsChannelAftertouch); bool GetGeneric(struct FAkMidiGeneric* AsGeneric); bool GetNoteAftertouch(struct FAkMidiNoteAftertouch* AsNoteAftertouch); bool GetNoteOff(struct FAkMidiNoteOnOff* AsNoteOff); bool GetNoteOn(struct FAkMidiNoteOnOff* AsNoteOn); bool GetPitchBend(struct FAkMidiPitchBend* AsPitchBend); bool GetProgramChange(struct FAkMidiProgramChange* AsProgramChange); EAkMidiEventType GetType(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkMIDIEventCallbackInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkMIDIEventCallbackInfo") } static class UAkMIDIEventCallbackInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkMIDIEventCallbackInfo; // Class AkAudio.AkMarkerCallbackInfo // 0x0018 (0x0050 - 0x0038) class UAkMarkerCallbackInfo final : public UAkEventCallbackInfo { public: int32 Identifier; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 position; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Label; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkMarkerCallbackInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkMarkerCallbackInfo") } static class UAkMarkerCallbackInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkMarkerCallbackInfo; // Class AkAudio.AkDurationCallbackInfo // 0x0018 (0x0050 - 0x0038) class UAkDurationCallbackInfo final : public UAkEventCallbackInfo { public: float Duration; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EstimatedDuration; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AudioNodeID; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MediaId; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bStreaming; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkDurationCallbackInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkDurationCallbackInfo") } static class UAkDurationCallbackInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkDurationCallbackInfo; // Class AkAudio.AkMusicSyncCallbackInfo // 0x0040 (0x0070 - 0x0030) class UAkMusicSyncCallbackInfo final : public UAkCallbackInfo { public: int32 PlayingID; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FAkSegmentInfo SegmentInfo; // 0x0034(0x0024)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) EAkCallbackType MusicSyncType; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString UserCueName; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkMusicSyncCallbackInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkMusicSyncCallbackInfo") } static class UAkMusicSyncCallbackInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkMusicSyncCallbackInfo; // Class AkAudio.AkGeometryComponent // 0x01D0 (0x0420 - 0x0250) class UAkGeometryComponent final : public UAkAcousticTextureSetComponent { public: EAkMeshType MeshType; // 0x0248(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_249[0x3]; // 0x0249(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 LOD; // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WeldingThreshold; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_254[0x4]; // 0x0254(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TMap StaticMeshSurfaceOverride; // 0x0258(0x0050)(Edit, EditConst, NativeAccessSpecifierPublic) struct FAkGeometrySurfaceOverride CollisionMeshSurfaceOverride; // 0x02A8(0x0018)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic) bool bEnableDiffraction; // 0x02C0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableDiffractionOnBoundaryEdges; // 0x02C1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C2[0x6]; // 0x02C2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* AssociatedRoom; // 0x02C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D0[0x10]; // 0x02D0(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkGeometryData GeometryData; // 0x02E0(0x00A0)(NativeAccessSpecifierPrivate) TMap SurfaceAreas; // 0x0380(0x0050)(NativeAccessSpecifierPrivate) uint8 Pad_3D0[0x50]; // 0x03D0(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ConvertMesh(); bool GetAcousticPropertiesOverride(class UMaterialInterface* InMaterialInterface, struct FAkGeometrySurfaceOverride* OutAcousticPropertiesOverride); void RemoveGeometry(); void SendGeometry(); bool SetAcousticPropertiesOverride(class UMaterialInterface* InMaterialInterface, const struct FAkGeometrySurfaceOverride& InAcousticPropertiesOverride, struct FAkGeometrySurfaceOverride* OutAcousticPropertiesOverride); bool SetAcousticTextureOverride(class UMaterialInterface* InMaterialInterface, class UAkAcousticTexture* InAcousticTexture, struct FAkGeometrySurfaceOverride* OutAcousticPropertiesOverride); void SetEnableDiffraction(bool bInEnableDiffraction, bool bInEnableDiffractionOnBoundaryEdges); bool SetEnableTransmissionLossOverride(class UMaterialInterface* InMaterialInterface, bool bInEnableTransmissionLossOverride, struct FAkGeometrySurfaceOverride* OutAcousticPropertiesOverride); bool SetTransmissionLossOverride(class UMaterialInterface* InMaterialInterface, float InTransmissionLoss, bool bInEnableTransmissionLossOverride, struct FAkGeometrySurfaceOverride* OutAcousticPropertiesOverride); void UpdateGeometry(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkGeometryComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkGeometryComponent") } static class UAkGeometryComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkGeometryComponent; // Class AkAudio.AkGroupValue // 0x0020 (0x0070 - 0x0050) class UAkGroupValue : public UAkAudioType { public: struct FWwiseGroupValueCookedData GroupValueCookedData; // 0x0050(0x0014)(Edit, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint32 GroupShortId; // 0x0064(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkGroupValue") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkGroupValue") } static class UAkGroupValue* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkGroupValue; // Class AkAudio.AkInitBank // 0x0058 (0x00A8 - 0x0050) class UAkInitBank final : public UAkAudioType { public: struct FWwiseInitBankCookedData InitBankCookedData; // 0x0050(0x0050)(Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkInitBank") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkInitBank") } static class UAkInitBank* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkInitBank; // Class AkAudio.AkIOSInitializationSettings // 0x00F8 (0x0120 - 0x0028) class UAkIOSInitializationSettings final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommonInitializationSettingsWithSampleRate CommonSettings; // 0x0030(0x0078)(Edit, Config, NativeAccessSpecifierPublic) struct FAkAudioSession AudioSession; // 0x00A8(0x000C)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommunicationSettingsWithSystemInitialization CommunicationSettings; // 0x00B8(0x0020)(Edit, Config, NativeAccessSpecifierPublic) struct FAkIOSAdvancedInitializationSettings AdvancedSettings; // 0x00D8(0x0044)(Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkIOSInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkIOSInitializationSettings") } static class UAkIOSInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkIOSInitializationSettings; // Class AkAudio.AkIOSPlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkIOSPlatformInfo final : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkIOSPlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkIOSPlatformInfo") } static class UAkIOSPlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkIOSPlatformInfo; // Class AkAudio.AkItemBoolPropertiesConv // 0x0000 (0x0028 - 0x0028) class UAkItemBoolPropertiesConv final : public UBlueprintFunctionLibrary { public: static class FString Conv_FAkBoolPropertyToControlToString(const struct FAkBoolPropertyToControl& INAkBoolPropertyToControl); static class FText Conv_FAkBoolPropertyToControlToText(const struct FAkBoolPropertyToControl& INAkBoolPropertyToControl); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkItemBoolPropertiesConv") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkItemBoolPropertiesConv") } static class UAkItemBoolPropertiesConv* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkItemBoolPropertiesConv; // Class AkAudio.AkItemBoolProperties // 0x0040 (0x01A8 - 0x0168) class UAkItemBoolProperties final : public UWidget { public: TMulticastInlineDelegate OnSelectionChanged; // 0x0168(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnPropertyDragged; // 0x0178(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_188[0x20]; // 0x0188(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetSearchText(const class FString& newText); class FString GetSearchText() const; class FString GetSelectedProperty() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkItemBoolProperties") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkItemBoolProperties") } static class UAkItemBoolProperties* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkItemBoolProperties; // Class AkAudio.AkItemPropertiesConv // 0x0000 (0x0028 - 0x0028) class UAkItemPropertiesConv final : public UBlueprintFunctionLibrary { public: static class FString Conv_FAkPropertyToControlToString(const struct FAkPropertyToControl& INAkPropertyToControl); static class FText Conv_FAkPropertyToControlToText(const struct FAkPropertyToControl& INAkPropertyToControl); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkItemPropertiesConv") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkItemPropertiesConv") } static class UAkItemPropertiesConv* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkItemPropertiesConv; // Class AkAudio.AkItemProperties // 0x0040 (0x01A8 - 0x0168) class UAkItemProperties final : public UWidget { public: TMulticastInlineDelegate OnSelectionChanged; // 0x0168(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnPropertyDragged; // 0x0178(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_188[0x20]; // 0x0188(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetSearchText(const class FString& newText); class FString GetSearchText() const; class FString GetSelectedProperty() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkItemProperties") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkItemProperties") } static class UAkItemProperties* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkItemProperties; // Class AkAudio.AkLateReverbComponent // 0x0090 (0x02C0 - 0x0230) class UAkLateReverbComponent final : public USceneComponent { public: bool bEnable; // 0x0230(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float SendLevel; // 0x0234(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeRate; // 0x0238(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Priority; // 0x023C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AutoAssignAuxBus; // 0x0240(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_241[0x7]; // 0x0241(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAkAuxBus* AuxBus; // 0x0248(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString AuxBusName; // 0x0250(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_260[0x8]; // 0x0260(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UAkAuxBus* AuxBusManual; // 0x0268(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_270[0x50]; // 0x0270(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AssociateAkTextureSetComponent(class UAkAcousticTextureSetComponent* textureSetComponent); void SetAutoAssignAuxBus(bool bInEnable); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkLateReverbComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkLateReverbComponent") } static class UAkLateReverbComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkLateReverbComponent; // Class AkAudio.AkLinuxArm64InitializationSettings // 0x00E0 (0x0108 - 0x0028) class UAkLinuxArm64InitializationSettings final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommonInitializationSettingsWithSampleRate CommonSettings; // 0x0030(0x0078)(Edit, Config, NativeAccessSpecifierPublic) struct FAkCommunicationSettingsWithSystemInitialization CommunicationSettings; // 0x00A8(0x0020)(Edit, Config, NativeAccessSpecifierPublic) struct FAkAdvancedInitializationSettingsWithMultiCoreRendering AdvancedSettings; // 0x00C8(0x003C)(Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void MigrateMultiCoreRendering(bool NewValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkLinuxArm64InitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkLinuxArm64InitializationSettings") } static class UAkLinuxArm64InitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkLinuxArm64InitializationSettings; // Class AkAudio.AkLinuxArm64PlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkLinuxArm64PlatformInfo final : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkLinuxArm64PlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkLinuxArm64PlatformInfo") } static class UAkLinuxArm64PlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkLinuxArm64PlatformInfo; // Class AkAudio.AkLinuxInitializationSettings // 0x00E0 (0x0108 - 0x0028) class UAkLinuxInitializationSettings final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommonInitializationSettingsWithSampleRate CommonSettings; // 0x0030(0x0078)(Edit, Config, NativeAccessSpecifierPublic) struct FAkCommunicationSettingsWithSystemInitialization CommunicationSettings; // 0x00A8(0x0020)(Edit, Config, NativeAccessSpecifierPublic) struct FAkAdvancedInitializationSettingsWithMultiCoreRendering AdvancedSettings; // 0x00C8(0x003C)(Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void MigrateMultiCoreRendering(bool NewValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkLinuxInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkLinuxInitializationSettings") } static class UAkLinuxInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkLinuxInitializationSettings; // Class AkAudio.AkLinuxPlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkLinuxPlatformInfo final : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkLinuxPlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkLinuxPlatformInfo") } static class UAkLinuxPlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkLinuxPlatformInfo; // Class AkAudio.AkMacInitializationSettings // 0x00E8 (0x0110 - 0x0028) class UAkMacInitializationSettings final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommonInitializationSettingsWithSampleRate CommonSettings; // 0x0030(0x0078)(Edit, Config, NativeAccessSpecifierPublic) struct FAkCommunicationSettingsWithSystemInitialization CommunicationSettings; // 0x00A8(0x0020)(Edit, Config, NativeAccessSpecifierPublic) struct FAkMacAdvancedInitializationSettings AdvancedSettings; // 0x00C8(0x0044)(Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void MigrateMultiCoreRendering(bool NewValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkMacInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkMacInitializationSettings") } static class UAkMacInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkMacInitializationSettings; // Class AkAudio.AkMacPlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkMacPlatformInfo final : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkMacPlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkMacPlatformInfo") } static class UAkMacPlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkMacPlatformInfo; // Class AkAudio.AkPlatformInitialisationSettingsBase // 0x0000 (0x0000 - 0x0000) class IAkPlatformInitialisationSettingsBase final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkPlatformInitialisationSettingsBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkPlatformInitialisationSettingsBase") } static class IAkPlatformInitialisationSettingsBase* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IAkPlatformInitialisationSettingsBase; // Class AkAudio.AkPS5InitializationSettings // 0x00E8 (0x0110 - 0x0028) class UAkPS5InitializationSettings : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommonInitializationSettings CommonSettings; // 0x0030(0x0070)(Edit, Config, NativeAccessSpecifierPublic) struct FAkCommunicationSettingsWithSystemInitialization CommunicationSettings; // 0x00A0(0x0020)(Edit, Config, NativeAccessSpecifierPublic) struct FAkPS5AdvancedInitializationSettings AdvancedSettings; // 0x00C0(0x0050)(Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkPS5InitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkPS5InitializationSettings") } static class UAkPS5InitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkPS5InitializationSettings; // Class AkAudio.AkDPXInitializationSettings // 0x0000 (0x0110 - 0x0110) class UAkDPXInitializationSettings final : public UAkPS5InitializationSettings { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkDPXInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkDPXInitializationSettings") } static class UAkDPXInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkDPXInitializationSettings; // Class AkAudio.AkPS5PlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkPS5PlatformInfo final : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkPS5PlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkPS5PlatformInfo") } static class UAkPS5PlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkPS5PlatformInfo; // Class AkAudio.AkReverbVolume // 0x0038 (0x0318 - 0x02E0) class AAkReverbVolume final : public AVolume { public: bool bEnabled; // 0x02E0(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2E1[0x7]; // 0x02E1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAkAuxBus* AuxBus; // 0x02E8(0x0008)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString AuxBusName; // 0x02F0(0x0010)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SendLevel; // 0x0300(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeRate; // 0x0304(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Priority; // 0x0308(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_30C[0x4]; // 0x030C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAkLateReverbComponent* LateReverbComponent; // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkReverbVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkReverbVolume") } static class AAkReverbVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAkReverbVolume; // Class AkAudio.AkSpatialAudioVolume // 0x0018 (0x02F8 - 0x02E0) class AAkSpatialAudioVolume : public AVolume { public: class UAkSurfaceReflectorSetComponent* SurfaceReflectorSet; // 0x02E0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkLateReverbComponent* LateReverb; // 0x02E8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkRoomComponent* Room; // 0x02F0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkSpatialAudioVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkSpatialAudioVolume") } static class AAkSpatialAudioVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAkSpatialAudioVolume; // Class AkAudio.AkReverbZone // 0x0000 (0x02F8 - 0x02F8) class AAkReverbZone final : public AAkSpatialAudioVolume { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkReverbZone") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkReverbZone") } static class AAkReverbZone* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAkReverbZone; // Class AkAudio.AkRoomComponent // 0x00B0 (0x0300 - 0x0250) class UAkRoomComponent final : public UAkGameObject { public: bool bEnable; // 0x0248(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDynamic; // 0x0249(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24A[0x2]; // 0x024A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float Priority; // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WallOcclusion; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AuxSendLevel; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AutoPost; // 0x0258(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, SimpleDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableReverbZone; // 0x0259(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25A[0x6]; // 0x025A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* ParentRoomActor; // 0x0260(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ParentRoomName; // 0x0268(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TransitionRegionWidth; // 0x0278(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_27C[0xC]; // 0x027C(0x000C)(Fixing Size After Last Property [ Dumper-7 ]) class UAkAcousticTextureSetComponent* GeometryComponent; // 0x0288(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_290[0x58]; // 0x0290(0x0058)(Fixing Size After Last Property [ Dumper-7 ]) TWeakObjectPtr ParentRoom; // 0x02E8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_2F0[0x10]; // 0x02F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void RemoveReverbZone(); void SetAuxSendLevel(float InAuxSendLevel); void SetDynamic(bool bInDynamic); void SetEnable(bool bInEnable); void SetEnableReverbZone(bool bInEnableReverbZone); void SetGeometryComponent(class UAkAcousticTextureSetComponent* textureSetComponent); void SetReverbZone(const class UAkRoomComponent* InParentRoom, float InTransitionRegionWidth); void SetTransmissionLoss(float InTransmissionLoss); void UpdateParentRoomActor(class AActor* InParentRoomActor); void UpdateTransitionRegionWidth(float InTransitionRegionWidth); class UPrimitiveComponent* GetPrimitiveParent() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkRoomComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkRoomComponent") } static class UAkRoomComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkRoomComponent; // Class AkAudio.AkRtpc // 0x0010 (0x0060 - 0x0050) class UAkRtpc final : public UAkAudioType { public: struct FWwiseGameParameterCookedData GameParameterCookedData; // 0x0050(0x000C)(Edit, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkRtpc") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkRtpc") } static class UAkRtpc* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkRtpc; // Class AkAudio.AkSettings // 0x03F8 (0x0420 - 0x0028) class UAkSettings final : public UObject { public: uint8 MaxSimultaneousReverbVolumes; // 0x0028(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FFilePath WwiseProjectPath; // 0x0030(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDirectoryPath WwiseSoundDataFolder; // 0x0040(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDirectoryPath RootOutputPath; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDirectoryPath GeneratedSoundBanksFolder; // 0x0060(0x0010)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDirectoryPath WwiseStagingDirectory; // 0x0070(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSoundBanksTransfered; // 0x0080(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAssetsMigrated; // 0x0081(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bProjectMigrated; // 0x0082(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAutoConnectToWAAPI; // 0x0083(0x0001)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel DefaultOcclusionCollisionChannel; // 0x0084(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel DefaultFitToGeometryCollisionChannel; // 0x0085(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_86[0x2]; // 0x0086(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) TMap, struct FAkGeometrySurfacePropertiesToMap> AkGeometryMap; // 0x0088(0x0050)(Config, NativeAccessSpecifierPublic) TSoftObjectPtr DefaultAcousticTexture; // 0x00D8(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DefaultTransmissionLoss; // 0x0100(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr GeometrySurfacePropertiesTable; // 0x0108(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GlobalDecayAbsorption; // 0x0130(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr DefaultReverbAuxBus; // 0x0138(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap> EnvironmentDecayAuxBusMap; // 0x0160(0x0050)(Config, UObjectWrapper, NativeAccessSpecifierPublic) TSoftObjectPtr ReverbAssignmentTable; // 0x01B0(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString HFDampingName; // 0x01D8(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString DecayEstimateName; // 0x01E8(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString TimeToFirstReflectionName; // 0x01F8(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr HFDampingRTPC; // 0x0208(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr DecayEstimateRTPC; // 0x0230(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr TimeToFirstReflectionRTPC; // 0x0258(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr AudioInputEvent; // 0x0280(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap AcousticTextureParamsMap; // 0x02A8(0x0050)(Config, Deprecated, NativeAccessSpecifierPublic) bool SplitSwitchContainerMedia; // 0x02F8(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool SplitMediaPerFolder; // 0x02F9(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseEventBasedPackaging; // 0x02FA(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2FB[0x5]; // 0x02FB(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) class FString CommandletCommitMessage; // 0x0300(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap UnrealCultureToWwiseCulture; // 0x0310(0x0050)(Edit, Config, NativeAccessSpecifierPublic) class FString DefaultAssetCreationPath; // 0x0360(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr InitBank; // 0x0370(0x0028)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAkUnrealAudioRouting AudioRouting; // 0x0398(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bWwiseSoundEngineEnabled; // 0x039C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bWwiseAudioLinkEnabled; // 0x039D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAkAudioMixerEnabled; // 0x039E(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39F[0x1]; // 0x039F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) float DefaultListenerScalingFactor; // 0x03A0(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AskedToUseNewAssetManagement; // 0x03A4(0x0001)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableMultiCoreRendering; // 0x03A5(0x0001)(ZeroConstructor, Config, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool MigratedEnableMultiCoreRendering; // 0x03A6(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool FixupRedirectorsDuringMigration; // 0x03A7(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDirectoryPath WwiseWindowsInstallationPath; // 0x03A8(0x0010)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFilePath WwiseMacInstallationPath; // 0x03B8(0x0010)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C8[0x58]; // 0x03C8(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkSettings") } static class UAkSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkSettings; // Class AkAudio.AkSettingsPerUser // 0x0060 (0x0088 - 0x0028) class UAkSettingsPerUser final : public UObject { public: struct FDirectoryPath WwiseWindowsInstallationPath; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FFilePath WwiseMacInstallationPath; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDirectoryPath RootOutputPathOverride; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDirectoryPath GeneratedSoundBanksFolderOverride; // 0x0058(0x0010)(ZeroConstructor, Config, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString WaapiIPAddress; // 0x0068(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint32 WaapiPort; // 0x0078(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAutoConnectToWAAPI; // 0x007C(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AutoSyncSelection; // 0x007D(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7E[0x2]; // 0x007E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) uint32 WaapiTranslatorTimeout; // 0x0080(0x0004)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool SuppressGeneratedSoundBanksPathWarnings; // 0x0084(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool SoundDataGenerationSkipLanguage; // 0x0085(0x0001)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AskForWwiseAssetReload; // 0x0086(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_87[0x1]; // 0x0087(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkSettingsPerUser") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkSettingsPerUser") } static class UAkSettingsPerUser* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkSettingsPerUser; // Class AkAudio.AkSlider // 0x0528 (0x0690 - 0x0168) class UAkSlider final : public UWidget { public: float Value; // 0x0168(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TDelegate ValueDelegate; // 0x016C(0x0010)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_17C[0x4]; // 0x017C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FSliderStyle WidgetStyle; // 0x0180(0x0440)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) EOrientation Orientation; // 0x05C0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C1[0x3]; // 0x05C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor SliderBarColor; // 0x05C4(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor SliderHandleColor; // 0x05D4(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IndentHandle; // 0x05E4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Locked; // 0x05E5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5E6[0x2]; // 0x05E6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float StepSize; // 0x05E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFocusable; // 0x05EC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5ED[0x3]; // 0x05ED(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkPropertyToControl ThePropertyToControl; // 0x05F0(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic) struct FAkWwiseItemToControl ItemToControl; // 0x0600(0x0040)(Edit, Config, EditConst, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnValueChanged; // 0x0640(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnItemDropped; // 0x0650(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnPropertyDropped; // 0x0660(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_670[0x20]; // 0x0670(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetAkSliderItemId(const struct FGuid& ItemId); void SetAkSliderItemProperty(const class FString& ItemProperty); void SetIndentHandle(bool InValue); void SetLocked(bool InValue); void SetSliderBarColor(const struct FLinearColor& InValue); void SetSliderHandleColor(const struct FLinearColor& InValue); void SetStepSize(float InValue); void SetValue(float InValue); const struct FGuid GetAkSliderItemId() const; const class FString GetAkSliderItemProperty() const; float GetValue() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkSlider") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkSlider") } static class UAkSlider* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkSlider; // Class AkAudio.AkSpotReflector // 0x0038 (0x02E0 - 0x02A8) class AAkSpotReflector final : public AActor { public: class UAkAuxBus* EarlyReflectionAuxBus; // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString EarlyReflectionAuxBusName; // 0x02B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAcousticTexture* AcousticTexture; // 0x02C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceScalingFactor; // 0x02C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Level; // 0x02CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool SameRoomOnly; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool EnableRoomOverride; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D2[0x6]; // 0x02D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* RoomOverride; // 0x02D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkSpotReflector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkSpotReflector") } static class AAkSpotReflector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAkSpotReflector; // Class AkAudio.AkStateValue // 0x0000 (0x0070 - 0x0070) class UAkStateValue final : public UAkGroupValue { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkStateValue") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkStateValue") } static class UAkStateValue* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkStateValue; // Class AkAudio.AkSubmixInputComponent // 0x0020 (0x0490 - 0x0470) class UAkSubmixInputComponent final : public UAkAudioInputComponent { public: class USoundSubmix* SubmixToRecord; // 0x0470(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_478[0x18]; // 0x0478(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkSubmixInputComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkSubmixInputComponent") } static class UAkSubmixInputComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkSubmixInputComponent; // Class AkAudio.AkSurfaceReflectorSetComponent // 0x0030 (0x0280 - 0x0250) class UAkSurfaceReflectorSetComponent final : public UAkAcousticTextureSetComponent { public: bool bEnableSurfaceReflectors; // 0x0248(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_249[0x7]; // 0x0249(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray AcousticPolys; // 0x0250(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) bool bEnableDiffraction; // 0x0260(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableDiffractionOnBoundaryEdges; // 0x0261(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_262[0x6]; // 0x0262(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* AssociatedRoom; // 0x0268(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_270[0x10]; // 0x0270(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void RemoveSurfaceReflectorSet(); void SendSurfaceReflectorSet(); void SetAcousticTexture(TArray& InSurfaceIndexesToEdit, class UAkAcousticTexture* InAcousticTexture, bool bInEnableSurface); void SetEnable(bool bInEnable); void SetEnableDiffraction(bool bInEnableDiffraction, bool bInEnableDiffractionOnBoundaryEdges); void SetEnableSurface(TArray& InSurfaceIndexesToEdit, bool bInEnableSurface); void SetSurfaceProperties(TArray& InSurfaceIndexesToEdit, const struct FAkSurfacePoly& InSurfaceProperties); void SetTransmissionLoss(TArray& InSurfaceIndexesToEdit, float InTransmissionLoss, bool bInEnableSurface); void UpdateAcousticProperties(const TArray& in_AcousticPolys); void UpdateSurfaceReflectorSet(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkSurfaceReflectorSetComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkSurfaceReflectorSetComponent") } static class UAkSurfaceReflectorSetComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkSurfaceReflectorSetComponent; // Class AkAudio.AkSwitchValue // 0x0000 (0x0070 - 0x0070) class UAkSwitchValue final : public UAkGroupValue { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkSwitchValue") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkSwitchValue") } static class UAkSwitchValue* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkSwitchValue; // Class AkAudio.AkTrigger // 0x0010 (0x0060 - 0x0050) class UAkTrigger final : public UAkAudioType { public: struct FWwiseTriggerCookedData TriggerCookedData; // 0x0050(0x000C)(Edit, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkTrigger") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkTrigger") } static class UAkTrigger* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkTrigger; // Class AkAudio.AkTVOSInitializationSettings // 0x00F8 (0x0120 - 0x0028) class UAkTVOSInitializationSettings final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommonInitializationSettingsWithSampleRate CommonSettings; // 0x0030(0x0078)(Edit, Config, NativeAccessSpecifierPublic) struct FAkAudioSession AudioSession; // 0x00A8(0x000C)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommunicationSettingsWithSystemInitialization CommunicationSettings; // 0x00B8(0x0020)(Edit, Config, NativeAccessSpecifierPublic) struct FAkTVOSAdvancedInitializationSettings AdvancedSettings; // 0x00D8(0x0044)(Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkTVOSInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkTVOSInitializationSettings") } static class UAkTVOSInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkTVOSInitializationSettings; // Class AkAudio.AkTVOSPlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkTVOSPlatformInfo final : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkTVOSPlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkTVOSPlatformInfo") } static class UAkTVOSPlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkTVOSPlatformInfo; // Class AkAudio.AkWaapiCalls // 0x0000 (0x0028 - 0x0028) class UAkWaapiCalls final : public UBlueprintFunctionLibrary { public: static struct FAKWaapiJsonObject CallWaapi(const struct FAkWaapiUri& WaapiUri, const struct FAKWaapiJsonObject& WaapiArgs, const struct FAKWaapiJsonObject& WaapiOptions); static class FString Conv_FAkWaapiSubscriptionIdToString(const struct FAkWaapiSubscriptionId& INAkWaapiSubscriptionId); static class FText Conv_FAkWaapiSubscriptionIdToText(const struct FAkWaapiSubscriptionId& INAkWaapiSubscriptionId); static int32 GetSubscriptionID(const struct FAkWaapiSubscriptionId& Subscription); static bool RegisterWaapiConnectionLostCallback(const TDelegate& Callback); static bool RegisterWaapiProjectLoadedCallback(const TDelegate& Callback); static void SetSubscriptionID(const struct FAkWaapiSubscriptionId& Subscription, int32 ID); static struct FAKWaapiJsonObject SubscribeToWaapi(const struct FAkWaapiUri& WaapiUri, const struct FAKWaapiJsonObject& WaapiOptions, const TDelegate& Callback, struct FAkWaapiSubscriptionId* SubscriptionId, bool* SubscriptionDone); static struct FAKWaapiJsonObject Unsubscribe(const struct FAkWaapiSubscriptionId& SubscriptionId, bool* UnsubscriptionDone); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWaapiCalls") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWaapiCalls") } static class UAkWaapiCalls* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWaapiCalls; // Class AkAudio.SAkWaapiFieldNamesConv // 0x0000 (0x0028 - 0x0028) class USAkWaapiFieldNamesConv final : public UBlueprintFunctionLibrary { public: static class FString Conv_FAkWaapiFieldNamesToString(const struct FAkWaapiFieldNames& INAkWaapiFieldNames); static class FText Conv_FAkWaapiFieldNamesToText(const struct FAkWaapiFieldNames& INAkWaapiFieldNames); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SAkWaapiFieldNamesConv") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SAkWaapiFieldNamesConv") } static class USAkWaapiFieldNamesConv* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USAkWaapiFieldNamesConv; // Class AkAudio.AkWaapiJsonManager // 0x0000 (0x0028 - 0x0028) class UAkWaapiJsonManager final : public UBlueprintFunctionLibrary { public: static class FString Conv_FAKWaapiJsonObjectToString(const struct FAKWaapiJsonObject& INAKWaapiJsonObject); static class FText Conv_FAKWaapiJsonObjectToText(const struct FAKWaapiJsonObject& INAKWaapiJsonObject); static const TArray GetArrayField(const struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target); static bool GetBoolField(const struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target); static int32 GetIntegerField(const struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target); static float GetNumberField(const struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target); static struct FAKWaapiJsonObject GetObjectField(const struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target); static class FString GetStringField(const struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& Target); static struct FAKWaapiJsonObject SetArrayObjectFields(const struct FAkWaapiFieldNames& FieldName, const TArray& FieldObjectValues, const struct FAKWaapiJsonObject& Target); static struct FAKWaapiJsonObject SetArrayStringFields(const struct FAkWaapiFieldNames& FieldName, const TArray& FieldStringValues, const struct FAKWaapiJsonObject& Target); static struct FAKWaapiJsonObject SetBoolField(const struct FAkWaapiFieldNames& FieldName, bool FieldValue, const struct FAKWaapiJsonObject& Target); static struct FAKWaapiJsonObject SetNumberField(const struct FAkWaapiFieldNames& FieldName, float FieldValue, const struct FAKWaapiJsonObject& Target); static struct FAKWaapiJsonObject SetObjectField(const struct FAkWaapiFieldNames& FieldName, const struct FAKWaapiJsonObject& FieldValue, const struct FAKWaapiJsonObject& Target); static struct FAKWaapiJsonObject SetStringField(const struct FAkWaapiFieldNames& FieldName, const class FString& FieldValue, const struct FAKWaapiJsonObject& Target); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWaapiJsonManager") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWaapiJsonManager") } static class UAkWaapiJsonManager* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWaapiJsonManager; // Class AkAudio.AkWaapiUriConv // 0x0000 (0x0028 - 0x0028) class UAkWaapiUriConv final : public UBlueprintFunctionLibrary { public: static class FString Conv_FAkWaapiUriToString(const struct FAkWaapiUri& INAkWaapiUri); static class FText Conv_FAkWaapiUriToText(const struct FAkWaapiUri& INAkWaapiUri); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWaapiUriConv") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWaapiUriConv") } static class UAkWaapiUriConv* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWaapiUriConv; // Class AkAudio.AkWindowsInitializationSettings // 0x00E8 (0x0110 - 0x0028) class UAkWindowsInitializationSettings final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommonInitializationSettingsWithSampleRate CommonSettings; // 0x0030(0x0078)(Edit, Config, NativeAccessSpecifierPublic) struct FAkCommunicationSettingsWithSystemInitialization CommunicationSettings; // 0x00A8(0x0020)(Edit, Config, NativeAccessSpecifierPublic) struct FAkWindowsAdvancedInitializationSettings AdvancedSettings; // 0x00C8(0x0044)(Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void MigrateMultiCoreRendering(bool NewValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWindowsInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWindowsInitializationSettings") } static class UAkWindowsInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWindowsInitializationSettings; // Class AkAudio.AkWin32PlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkWin32PlatformInfo final : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWin32PlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWin32PlatformInfo") } static class UAkWin32PlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWin32PlatformInfo; // Class AkAudio.AkWin64PlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkWin64PlatformInfo : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWin64PlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWin64PlatformInfo") } static class UAkWin64PlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWin64PlatformInfo; // Class AkAudio.AkWindowsPlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkWindowsPlatformInfo final : public UAkWin64PlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWindowsPlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWindowsPlatformInfo") } static class UAkWindowsPlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWindowsPlatformInfo; // Class AkAudio.AkWinGDKInitializationSettings // 0x00E8 (0x0110 - 0x0028) class UAkWinGDKInitializationSettings : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommonInitializationSettingsWithSampleRate CommonSettings; // 0x0030(0x0078)(Edit, Config, NativeAccessSpecifierPublic) struct FAkCommunicationSettingsWithSystemInitialization CommunicationSettings; // 0x00A8(0x0020)(Edit, Config, NativeAccessSpecifierPublic) struct FAkWinGDKAdvancedInitializationSettings AdvancedSettings; // 0x00C8(0x0044)(Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_10C[0x4]; // 0x010C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void MigrateMultiCoreRendering(bool NewValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWinGDKInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWinGDKInitializationSettings") } static class UAkWinGDKInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWinGDKInitializationSettings; // Class AkAudio.AkWinAnvilInitializationSettings // 0x0000 (0x0110 - 0x0110) class UAkWinAnvilInitializationSettings final : public UAkWinGDKInitializationSettings { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWinAnvilInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWinAnvilInitializationSettings") } static class UAkWinAnvilInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWinAnvilInitializationSettings; // Class AkAudio.AkWinGDKPlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkWinGDKPlatformInfo : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWinGDKPlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWinGDKPlatformInfo") } static class UAkWinGDKPlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWinGDKPlatformInfo; // Class AkAudio.AkWinAnvilPlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkWinAnvilPlatformInfo final : public UAkWinGDKPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWinAnvilPlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWinAnvilPlatformInfo") } static class UAkWinAnvilPlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWinAnvilPlatformInfo; // Class AkAudio.AkWwiseTree // 0x0040 (0x01A8 - 0x0168) class UAkWwiseTree final : public UWidget { public: TMulticastInlineDelegate OnSelectionChanged; // 0x0168(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnItemDragged; // 0x0178(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_188[0x20]; // 0x0188(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetSearchText(const class FString& newText); class FString GetSearchText() const; struct FAkWwiseObjectDetails GetSelectedItem() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWwiseTree") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWwiseTree") } static class UAkWwiseTree* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWwiseTree; // Class AkAudio.AkWwiseTreeSelector // 0x0060 (0x01C8 - 0x0168) class UAkWwiseTreeSelector final : public UWidget { public: TMulticastInlineDelegate OnSelectionChanged; // 0x0168(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnItemDragged; // 0x0178(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_188[0x40]; // 0x0188(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkWwiseTreeSelector") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkWwiseTreeSelector") } static class UAkWwiseTreeSelector* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkWwiseTreeSelector; // Class AkAudio.AkXboxSeriesXInitializationSettings // 0x00F8 (0x0120 - 0x0028) class UAkXboxSeriesXInitializationSettings : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FAkCommonInitializationSettings CommonSettings; // 0x0030(0x0070)(Edit, Config, NativeAccessSpecifierPublic) struct FAkXSXApuHeapInitializationSettings ApuHeapSettings; // 0x00A0(0x0008)(Edit, Config, NoDestructor, NativeAccessSpecifierPublic) struct FAkCommunicationSettingsWithSystemInitialization CommunicationSettings; // 0x00A8(0x0020)(Edit, Config, NativeAccessSpecifierPublic) struct FAkXSXAdvancedInitializationSettings AdvancedSettings; // 0x00C8(0x0054)(Edit, Config, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void MigrateMultiCoreRendering(bool NewValue); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkXboxSeriesXInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkXboxSeriesXInitializationSettings") } static class UAkXboxSeriesXInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkXboxSeriesXInitializationSettings; // Class AkAudio.AkMPXInitializationSettings // 0x0000 (0x0120 - 0x0120) class UAkMPXInitializationSettings final : public UAkXboxSeriesXInitializationSettings { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkMPXInitializationSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkMPXInitializationSettings") } static class UAkMPXInitializationSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkMPXInitializationSettings; // Class AkAudio.AkXboxSeriesXPlatformInfo // 0x0000 (0x0070 - 0x0070) class UAkXboxSeriesXPlatformInfo final : public UAkPlatformInfo { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AkXboxSeriesXPlatformInfo") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AkXboxSeriesXPlatformInfo") } static class UAkXboxSeriesXPlatformInfo* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAkXboxSeriesXPlatformInfo; // Class AkAudio.MovieSceneAkAudioEventSection // 0x0080 (0x0178 - 0x00F8) class UMovieSceneAkAudioEventSection final : public UMovieSceneSection { public: uint8 Pad_F8[0x28]; // 0x00F8(0x0028)(Fixing Size After Last Property [ Dumper-7 ]) class UAkAudioEvent* Event; // 0x0120(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool RetriggerEvent; // 0x0128(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_129[0x3]; // 0x0129(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ScrubTailLengthMs; // 0x012C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool StopAtSectionEnd; // 0x0130(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_131[0x7]; // 0x0131(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString EventName; // 0x0138(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float MaxSourceDuration; // 0x0148(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_14C[0x4]; // 0x014C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FString MaxDurationSourceID; // 0x0150(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bHandleTimeDilationDesync; // 0x0160(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_161[0x17]; // 0x0161(0x0017)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MovieSceneAkAudioEventSection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MovieSceneAkAudioEventSection") } static class UMovieSceneAkAudioEventSection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMovieSceneAkAudioEventSection; // Class AkAudio.MovieSceneAkTrack // 0x0018 (0x0110 - 0x00F8) class UMovieSceneAkTrack : public UMovieSceneTrack { public: TArray Sections; // 0x00F8(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected) bool bIsAMasterTrack; // 0x0108(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_109[0x7]; // 0x0109(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MovieSceneAkTrack") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MovieSceneAkTrack") } static class UMovieSceneAkTrack* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMovieSceneAkTrack; // Class AkAudio.MovieSceneAkAudioEventTrack // 0x0008 (0x0118 - 0x0110) class UMovieSceneAkAudioEventTrack final : public UMovieSceneAkTrack { public: uint8 Pad_110[0x8]; // 0x0110(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MovieSceneAkAudioEventTrack") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MovieSceneAkAudioEventTrack") } static class UMovieSceneAkAudioEventTrack* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMovieSceneAkAudioEventTrack; // Class AkAudio.MovieSceneAkAudioRTPCSection // 0x01D8 (0x02D0 - 0x00F8) class UMovieSceneAkAudioRTPCSection final : public UMovieSceneSection { public: class UAkRtpc* RTPC; // 0x00F8(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class FString Name_0; // 0x0100(0x0010)(Edit, ZeroConstructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FRichCurve FloatCurve; // 0x0110(0x0080)(Protected, NativeAccessSpecifierProtected) struct FMovieSceneFloatChannelSerializationHelper FloatChannelSerializationHelper; // 0x0190(0x0030)(Protected, NativeAccessSpecifierProtected) struct FMovieSceneFloatChannel RTPCChannel; // 0x01C0(0x0110)(Protected, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MovieSceneAkAudioRTPCSection") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MovieSceneAkAudioRTPCSection") } static class UMovieSceneAkAudioRTPCSection* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMovieSceneAkAudioRTPCSection; // Class AkAudio.MovieSceneAkAudioRTPCTrack // 0x0008 (0x0118 - 0x0110) class UMovieSceneAkAudioRTPCTrack final : public UMovieSceneAkTrack { public: uint8 Pad_110[0x8]; // 0x0110(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("MovieSceneAkAudioRTPCTrack") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"MovieSceneAkAudioRTPCTrack") } static class UMovieSceneAkAudioRTPCTrack* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UMovieSceneAkAudioRTPCTrack; // Class AkAudio.PostEventAsync // 0x0058 (0x0088 - 0x0030) class UPostEventAsync final : public UBlueprintAsyncActionBase { public: TMulticastInlineDelegate Completed; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_40[0x48]; // 0x0040(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UPostEventAsync* PostEventAsync(const class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, class AActor* Actor, int32 CallbackMask, const TDelegate& PostEventCallback, bool bStopWhenAttachedToDestroyed); void PollPostEventFuture(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PostEventAsync") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PostEventAsync") } static class UPostEventAsync* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPostEventAsync; // Class AkAudio.PostEventAtLocationAsync // 0x0068 (0x0098 - 0x0030) class UPostEventAtLocationAsync final : public UBlueprintAsyncActionBase { public: TMulticastInlineDelegate Completed; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_40[0x58]; // 0x0040(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UPostEventAtLocationAsync* PostEventAtLocationAsync(const class UObject* WorldContextObject, class UAkAudioEvent* AkEvent, const struct FVector& Location, const struct FRotator& Orientation); void PollPostEventFuture(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PostEventAtLocationAsync") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PostEventAtLocationAsync") } static class UPostEventAtLocationAsync* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPostEventAtLocationAsync; // Class AkAudio.RFAkTickableComponentSubsystem // 0x0050 (0x0090 - 0x0040) class URFAkTickableComponentSubsystem final : public UTickableWorldSubsystem { public: TSet AkTickableSceneComponents; // 0x0040(0x0050)(ExportObject, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RFAkTickableComponentSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RFAkTickableComponentSubsystem") } static class URFAkTickableComponentSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URFAkTickableComponentSubsystem; }