#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: DataRegistry #include "Basic.hpp" #include "GameplayTags_structs.hpp" namespace SDK { // Enum DataRegistry.EDataRegistryAcquireStatus // NumValues: 0x0008 enum class EDataRegistryAcquireStatus : uint8 { NotStarted = 0, WaitingForInitialAcquire = 1, InitialAcquireFinished = 2, WaitingForResources = 3, AcquireFinished = 4, AcquireError = 5, DoesNotExist = 6, EDataRegistryAcquireStatus_MAX = 7, }; // Enum DataRegistry.EMetaDataRegistrySourceAssetUsage // NumValues: 0x0005 enum class EMetaDataRegistrySourceAssetUsage : uint8 { NoAssets = 0, SearchAssets = 1, RegisterAssets = 2, SearchAndRegisterAssets = 3, EMetaDataRegistrySourceAssetUsage_MAX = 4, }; // Enum DataRegistry.EDataRegistrySubsystemGetItemResult // NumValues: 0x0003 enum class EDataRegistrySubsystemGetItemResult : uint8 { Found = 0, NotFound = 1, EDataRegistrySubsystemGetItemResult_MAX = 2, }; // Enum DataRegistry.EDataRegistryAvailability // NumValues: 0x0007 enum class EDataRegistryAvailability : uint8 { DoesNotExist = 0, Unknown = 1, Remote = 2, OnDisk = 3, LocalAsset = 4, PreCached = 5, EDataRegistryAvailability_MAX = 6, }; // ScriptStruct DataRegistry.DataRegistrySourceItemId // 0x0040 (0x0040 - 0x0000) struct alignas(0x08) FDataRegistrySourceItemId final { public: uint8 Pad_0[0x40]; // 0x0000(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FDataRegistrySourceItemId; // ScriptStruct DataRegistry.DataRegistryLookup // 0x0020 (0x0020 - 0x0000) struct alignas(0x08) FDataRegistryLookup final { public: uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FDataRegistryLookup; // ScriptStruct DataRegistry.DataRegistryCachePolicy // 0x0014 (0x0014 - 0x0000) struct FDataRegistryCachePolicy final { public: bool bCacheIsAlwaysVolatile; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseCurveTableCacheVersion; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 MinNumberKept; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxNumberKept; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ForceKeepSeconds; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ForceReleaseSeconds; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDataRegistryCachePolicy; // ScriptStruct DataRegistry.DataRegistryType // 0x0008 (0x0008 - 0x0000) struct FDataRegistryType final { public: class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) }; DUMPER7_ASSERTS_FDataRegistryType; // ScriptStruct DataRegistry.DataRegistryId // 0x0010 (0x0010 - 0x0000) struct FDataRegistryId final { public: struct FDataRegistryType RegistryType; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ItemName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDataRegistryId; // ScriptStruct DataRegistry.DataRegistryIdFormat // 0x0008 (0x0008 - 0x0000) struct FDataRegistryIdFormat final { public: struct FGameplayTag BaseGameplayTag; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDataRegistryIdFormat; // ScriptStruct DataRegistry.DataRegistrySource_DataTableRules // 0x0008 (0x0008 - 0x0000) struct FDataRegistrySource_DataTableRules final { public: bool bPrecacheTable; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float CachedTableKeepSeconds; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDataRegistrySource_DataTableRules; }