#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: WBP_HUD #include "Basic.hpp" #include "Engine_structs.hpp" #include "UMG_structs.hpp" #include "UMG_classes.hpp" namespace SDK { // WidgetBlueprintGeneratedClass WBP_HUD.WBP_HUD_C // 0x00A0 (0x0380 - 0x02E0) class UWBP_HUD_C final : public UUserWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x02E0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) class UWidgetAnimation* BackIn; // 0x02E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class UOverlay* KuzunohaIcon; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UOverlay* NormalBar; // 0x02F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UNoceUIRestrictionOverlay* RestrictionOverlay; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UOverlay* State; // 0x0308(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UOverlay* Transform; // 0x0310(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_KuzunohaIcon_C* WBP_ClawTransformIcon; // 0x0318(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_Durability_C* WBP_Durability; // 0x0320(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_FocusBar_C* WBP_FocusBar; // 0x0328(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_HPBar_C* WBP_HPBar; // 0x0330(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_Inventory_Durability_C* WBP_Inventory_Durability; // 0x0338(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_KuzunohaBar_C* WBP_KuzunohaBar; // 0x0340(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_SanityBar_C* WBP_SanityBar; // 0x0348(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_StaminaBar_C* WBP_StaminaBar; // 0x0350(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class ANocePlayerCharacter* NocePlayerCharacter; // 0x0358(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool TagInBattling; // 0x0360(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TagLeaveBattling; // 0x0361(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TagShortcut; // 0x0362(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TagUseShortcutItem; // 0x0363(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TagChangeWeaon; // 0x0364(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TagInSequence; // 0x0365(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TagInHellMode; // 0x0366(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_367[0x1]; // 0x0367(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) double CollapsedTimer; // 0x0368(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double LeaveBattleCollapsedTime; // 0x0370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TagInChaseMode; // 0x0378(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TagShowHUDHint; // 0x0379(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TagUsingGimmick; // 0x037A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool TagHideHUD; // 0x037B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ShowHUDInEvent; // 0x037C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) public: bool CanShowState(); void Construct(); void Destruct(); void ExecuteUbergraph_WBP_HUD(int32 EntryPoint); void HandleUnPossessed(); void Initialize(class AActor* InOwner); void InitializeWeapon(); void InitilaizeClawTransformVisibility(); void IsBrideChase(bool* BrideChase); void OnClawTransformed(bool InIsClawG); void OnDurabilityVisibilityChanged(ESlateVisibility InVisibility); void OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExists); void OnHierarchyVisiblityChanged(ESlateVisibility InVisibility); void OnInitialized(); void OnKuzunohaVisibilityChanged(ESlateVisibility InVisibility); void OnShowWeaponDurabilityHint(bool InShowOnUI, class FName InWeaponName, float InDurability, bool InIsDiscarded); void OnUsingGimmick(bool IsUsing); void OnWeaponChanged(class ANoceWeapon* NewWeapon); void ShowHideOverlays(); void Tick(const struct FGeometry& MyGeometry, float InDeltaTime); void UnInitializeWeapon(); void UpdateWeapon(bool InIsShowOnUI, class FName InWeaponName, float InDurability); public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("WBP_HUD_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WBP_HUD_C") } static class UWBP_HUD_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWBP_HUD_C; }