#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Functions_CombatCharacter #include "Basic.hpp" #include "AbstractCharacter_classes.hpp" namespace SDK { // BlueprintGeneratedClass Functions_CombatCharacter.Functions_CombatCharacter_C // 0x0000 (0x0EB0 - 0x0EB0) #pragma pack(push, 0x1) class alignas(0x10) AFunctions_CombatCharacter_C : public AAbstractCharacter_C { public: void GetMyAIOptimizingComp(class UAIOptimizingComponent_C** AIOptimizingComponent); void GetMyCharShape(class UCharShapeComponent_C** CharShapeComponent); void GetMyDynamicTargeting(class UDynamicTargetingComponent_C** DynamicTargeting); void GetMyEquipmentSkill(class UEquipmentSkillModel_C** EquipmentSkillModel); void GetMyFallenDamage(class UFallenDamageComponent_C** FallenDamageComponent); void GetMyInputBuffer(class UInputBufferComponent_C** InputBuffer); void GetMyInteractiveEnv(class UInteractiveEnvironmentComponent_C** InteractiveEnvironmentComponent); void GetMyInventory(class UInventoryComponent_C** Inventory); void GetMyLadderComp(class ULadderComponent_C** LadderComponent); void GetMyMana(class UExtendedStatComponent_C** ExtendedMana); void GetMyPlayerPostureComp(class UPlayerPostureCompoent_C** comp); void GetMySpecialBullet(class USpecialBulletComponent_C** SpecialBulletComponent); void GetMySpringArms(class USpringArmsComponent_C** SpringArmsComponent); void GetMyUIInteractComp(class UUIInteractComponent_C** UIInteractComponent); void GetMyUINotify(class UUINotifyComponent_C** UINotifyComponent); public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("Functions_CombatCharacter_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"Functions_CombatCharacter_C") } static class AFunctions_CombatCharacter_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_AFunctions_CombatCharacter_C; }