#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: WB_ShowAddItemMain_New #include "Basic.hpp" #include "Engine_structs.hpp" #include "S_ShowItemData_structs.hpp" #include "AkAudio_structs.hpp" #include "WidgetGroup_classes.hpp" #include "UMG_structs.hpp" namespace SDK { // WidgetBlueprintGeneratedClass WB_ShowAddItemMain_New.WB_ShowAddItemMain_New_C // 0x0048 (0x0308 - 0x02C0) class UWB_ShowAddItemMain_New_C final : public UWGI_UserWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x02C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient) class UWidgetAnimation* HiddenSpc; // 0x02C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash) class UCanvasPanel* CanvasPanel_Root; // 0x02D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWB_LoopScrollView_C* WB_LoopScrollView; // 0x02D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWB_ShowAddSpcMain_C* WB_ShowAddSpcMain; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) TArray ShownData; // 0x02E8(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) bool OnUpdateUIByLevelScript; // 0x02F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool OnGameIsLoading; // 0x02F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FA[0x6]; // 0x02FA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UGlobalConfigComponent_C* Global_Config_Con; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) public: void AddNewShownData(const struct FS_ShowItemData& NewData); void BindNewPlayer(class ABP_CombatCharacter_C* NewBindPlayer, class UGlobalConfigComponent_C* GlobalConfigCom); void BndEvt__WB_ShowAddItemMain_New_WB_LoopScrollView_K2Node_ComponentBoundEvent_0_PleaseRunningNext__DelegateSignature(class UWidget* NextWidget); void ChangeLoopRunning(bool Stop); void ConertToShownDataByStackableAmount(const struct FF_StoredItem& NowItem, int32 OldCount, bool InWarehouse, struct FS_ShowItemData* S_ShowItemData); void ConertToShownDataByUniqueItem(TArray& NewAdd, bool InWarehouse, struct FS_ShowItemData* S_ShowItemData); void Construct(); void ExecuteUbergraph_WB_ShowAddItemMain_New(int32 EntryPoint); void OnAddressInfoShown(double ShownTime); void OnOptionValueChange_Event(const struct FGameplayTag& OptionTag); void OnPlayerEnterDeath(); void OnPlayerHasBornedEvent(const class FString& FirePoint, bool isReborn, const struct FTransform& Position); void OnPlayerSkillPtAddByBossEvent(int32 AddCount); void OnPostureListChanageEvent(bool IsAdd, TArray& ID); void OnRequestRestartToFirePoint(const class FString& NewFirePointID, const struct FTransform& PresetPosition); void OnStackableItemAmountChangedEvent(const struct FF_StoredItem& ItemAfterChange, int32 OldNumber, bool NewItem); void OnStackableItemAmountChangedinCangkuEvent(const struct FF_StoredItem& ItemAfterChange, int32 OldNum, bool NewItem); void OnUniqueItemAddedEvent(TArray& NewItemsAfterAdd, bool IsItemFromCangku); void OnUniqueItemAddedToChangkuEvent(TArray& NewItemsAfterAdd, bool IsItemFromBeibao); void OnUpdateItemGetPageByLevelScript(bool Show); void PickItemSound(); public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("WB_ShowAddItemMain_New_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WB_ShowAddItemMain_New_C") } static class UWB_ShowAddItemMain_New_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWB_ShowAddItemMain_New_C; }