#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: InteractionGeneric #include "Basic.hpp" #include "GameplayTags_structs.hpp" namespace SDK { // Enum InteractionGeneric.EEffectorState // NumValues: 0x0004 enum class EEffectorState : uint8 { Inactive = 0, Active = 1, Ended = 2, EEffectorState_MAX = 3, }; // Enum InteractionGeneric.EConditionSetEvaluationType // NumValues: 0x0003 enum class EConditionSetEvaluationType : uint8 { AllMatch = 0, AnyMatch = 1, EConditionSetEvaluationType_MAX = 2, }; // Enum InteractionGeneric.EEffectorBehaviorState // NumValues: 0x0005 enum class EEffectorBehaviorState : uint8 { Neutral = 0, Started = 1, Stopped = 2, Completed = 3, EEffectorBehaviorState_MAX = 4, }; // Enum InteractionGeneric.EEffectorExecutionType // NumValues: 0x0003 enum class EEffectorExecutionType : uint8 { Parallel = 0, Sequential = 1, EEffectorExecutionType_MAX = 2, }; // Enum InteractionGeneric.EOnEffectorStartResponse // NumValues: 0x0006 enum class EOnEffectorStartResponse : uint8 { None = 0, ResetExecution = 1, ContinueExecution = 2, IgnoreIfStarted = 4, ActivateIfStarted = 8, EOnEffectorStartResponse_MAX = 9, }; // Enum InteractionGeneric.EOnEffectorStopResponse // NumValues: 0x0006 enum class EOnEffectorStopResponse : uint8 { None = 0, InstantInterrupt = 1, WaitTillFinished = 2, KeepBehaviourState = 4, ResetBehaviorState = 8, EOnEffectorStopResponse_MAX = 9, }; // Enum InteractionGeneric.EBrokerState // NumValues: 0x0004 enum class EBrokerState : uint8 { Working = 0, Finished = 1, Disabled = 2, EBrokerState_MAX = 3, }; // Enum InteractionGeneric.EBrokerInteractionState // NumValues: 0x0004 enum class EBrokerInteractionState : uint8 { Ready = 0, Triggered = 1, Done = 2, EBrokerInteractionState_MAX = 3, }; // Enum InteractionGeneric.ELookAtBehaviorType // NumValues: 0x0003 enum class ELookAtBehaviorType : uint8 { Component = 0, Player = 1, ELookAtBehaviorType_MAX = 2, }; // Enum InteractionGeneric.EMultiTriggerInteractionEvaluationType // NumValues: 0x0003 enum class EMultiTriggerInteractionEvaluationType : uint8 { AllMatch = 0, AnyMatch = 1, EMultiTriggerInteractionEvaluationType_MAX = 2, }; // Enum InteractionGeneric.ESequencerBehaviorOperationType // NumValues: 0x0005 enum class ESequencerBehaviorOperationType : uint8 { Start = 0, Pause = 1, Stop = 2, Reverse = 3, ESequencerBehaviorOperationType_MAX = 4, }; // ScriptStruct InteractionGeneric.InteractionConditionSet // 0x0028 (0x0028 - 0x0000) struct FInteractionConditionSet final { public: EConditionSetEvaluationType MatchType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray TriggerConditions; // 0x0008(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray StateConditions; // 0x0018(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FInteractionConditionSet; // ScriptStruct InteractionGeneric.InteractionActivationData // 0x0030 (0x0030 - 0x0000) struct FInteractionActivationData final { public: TSoftObjectPtr TriggeringObject; // 0x0000(0x0028)(Edit, BlueprintVisible, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* InteractionData; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FInteractionActivationData; // ScriptStruct InteractionGeneric.GameplayEffectSpecData // 0x000C (0x000C - 0x0000) struct FGameplayEffectSpecData final { public: struct FGameplayTag DataTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Magnitude; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FGameplayEffectSpecData; // ScriptStruct InteractionGeneric.InterfaceReference // 0x0080 (0x0080 - 0x0000) struct FInterfaceReference final { public: class FName ComponentProperty; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString PathToComponent; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr ComponentSoftRef; // 0x0018(0x0028)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, DisableEditOnInstance, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TWeakObjectPtr OverrideComponent; // 0x0040(0x0008)(ExportObject, ZeroConstructor, InstancedReference, SaveGame, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr OtherActor; // 0x0048(0x0028)(Edit, BlueprintVisible, DisableEditOnTemplate, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ActorLabel; // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, SaveGame, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FInterfaceReference; // ScriptStruct InteractionGeneric.BrokerInteraction // 0x0060 (0x0060 - 0x0000) struct FBrokerInteraction final { public: bool DisableInteraction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InteractionName; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FInteractionConditionSet ConditionSet; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray ExecutionRules; // 0x0038(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray EffectorComponents; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, SaveGame, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bSingleExecution; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDisableEffectorOnEvaluationFail; // 0x0059(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBrokerInteractionState InteractionState; // 0x005A(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5B[0x1]; // 0x005B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) float LastInteractionTriggerTime; // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBrokerInteraction; // ScriptStruct InteractionGeneric.InteractionBrokerArray // 0x0010 (0x0010 - 0x0000) struct FInteractionBrokerArray final { public: TArray> BrokerActors; // 0x0000(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FInteractionBrokerArray; // ScriptStruct InteractionGeneric.DelayedTriggersData // 0x0010 (0x0010 - 0x0000) struct FDelayedTriggersData final { public: class UInteractionGenericBaseTriggerComponent* TriggerComponent; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bNewState; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FDelayedTriggersData; // ScriptStruct InteractionGeneric.PendingTriggersMessageData // 0x0040 (0x0040 - 0x0000) struct FPendingTriggersMessageData final { public: TSoftObjectPtr TriggerComponent; // 0x0000(0x0028)(ExportObject, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bNewState; // 0x0028(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray> TriggeredBrokers; // 0x0030(0x0010)(ZeroConstructor, SaveGame, UObjectWrapper, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPendingTriggersMessageData; // ScriptStruct InteractionGeneric.InteractionPendingEffectorData // 0x0088 (0x0088 - 0x0000) struct FInteractionPendingEffectorData final { public: struct FInterfaceReference PendingEffectorComponent; // 0x0000(0x0080)(Edit, BlueprintVisible, SaveGame, ContainsInstancedReference, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bNewState; // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FInteractionPendingEffectorData; // ScriptStruct InteractionGeneric.CustomInteraction // 0x0038 (0x0038 - 0x0000) struct FCustomInteraction final { public: TArray> TriggerObjects; // 0x0000(0x0010)(ZeroConstructor, SaveGame, UObjectWrapper, NativeAccessSpecifierPublic) TSoftObjectPtr EventComponent; // 0x0010(0x0028)(ExportObject, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FCustomInteraction; // ScriptStruct InteractionGeneric.CustomInteractionPendingTriggerData // 0x0088 (0x0088 - 0x0000) struct FCustomInteractionPendingTriggerData final { public: TSoftObjectPtr TriggeringObject; // 0x0000(0x0028)(Edit, BlueprintVisible, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr ReceiverComponent; // 0x0028(0x0028)(Edit, BlueprintVisible, ExportObject, InstancedReference, SaveGame, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FInteractionActivationData ActivationData; // 0x0050(0x0030)(Edit, BlueprintVisible, SaveGame, NativeAccessSpecifierPublic) bool bTriggerByEffector; // 0x0080(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FCustomInteractionPendingTriggerData; }