#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GameNoce #include "Basic.hpp" #include "NeoAudio_structs.hpp" #include "GameNoce_structs.hpp" #include "CoreUObject_structs.hpp" #include "GameplayTags_structs.hpp" #include "GameplayAbilities_structs.hpp" #include "Engine_structs.hpp" #include "AIModule_structs.hpp" #include "SlateCore_structs.hpp" #include "UMG_structs.hpp" #include "NeoCheater_structs.hpp" #include "InputCore_structs.hpp" #include "AdvancedThirdPersonCamera_structs.hpp" #include "AudioMixer_structs.hpp" namespace SDK::Params { // Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncLoadGameFromSlot // 0x0018 (0x0018 - 0x0000) struct AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SlotIndex; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot; // Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveClearGameToSlot // 0x0018 (0x0018 - 0x0000) struct AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SlotIndex; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceEndingType ClearEndingType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ClearProgress; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot; // Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveGameToSlot // 0x0028 (0x0028 - 0x0000) struct AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SlotIndex; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LocationName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* InActor; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot; // Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveSystemSave // 0x0010 (0x0010 - 0x0000) struct AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncActionHandleNoceStorage* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave; // Function GameNoce.NoceCheatLevelExtension.AddSpecialTag // 0x0001 (0x0001 - 0x0000) struct NoceCheatLevelExtension_AddSpecialTag final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatLevelExtension_AddSpecialTag; // Function GameNoce.NoceCheatLevelExtension.GetSpecialTags // 0x0018 (0x0018 - 0x0000) struct NoceCheatLevelExtension_GetSpecialTags final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatLevelExtension_GetSpecialTags; // Function GameNoce.NoceCheatLevelExtension.OnAddSpecialTagWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatLevelExtension_OnAddSpecialTagWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatLevelExtension_OnAddSpecialTagWindowDecided; // Function GameNoce.NoceCheatLevelExtension.OnMapIconDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatLevelExtension_OnMapIconDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapIconDecided; // Function GameNoce.NoceCheatLevelExtension.OnMapIconDecidedV2 // 0x0010 (0x0010 - 0x0000) struct NoceCheatLevelExtension_OnMapIconDecidedV2 final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapIconDecidedV2; // Function GameNoce.NoceCheatLevelExtension.OnMapWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatLevelExtension_OnMapWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapWindowDecided; // Function GameNoce.NoceTestBaseController.TryEarlyExec // 0x0008 (0x0008 - 0x0000) struct NoceTestBaseController_TryEarlyExec final { public: const class UWorld* World; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTestBaseController_TryEarlyExec; // Function GameNoce.NocePerfTestController.OnGameStateSet // 0x0008 (0x0008 - 0x0000) struct NocePerfTestController_OnGameStateSet final { public: const class AGameStateBase* GameStateBase; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePerfTestController_OnGameStateSet; // Function GameNoce.NoceNewGameDataAsset.GetDefaultGameRound // 0x0001 (0x0001 - 0x0000) struct NoceNewGameDataAsset_GetDefaultGameRound final { public: ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNewGameDataAsset_GetDefaultGameRound; // Function GameNoce.NoceCheatTitleUIExtension.Debug_AutoSwitchInputIcon // 0x0001 (0x0001 - 0x0000) struct NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon; // Function GameNoce.NoceCheatTitleUIExtension.Debug_HideDevInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatTitleUIExtension_Debug_HideDevInfo final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_HideDevInfo; // Function GameNoce.NoceCheatTitleUIExtension.Debug_SetSkipLogo // 0x0001 (0x0001 - 0x0000) struct NoceCheatTitleUIExtension_Debug_SetSkipLogo final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_SetSkipLogo; // Function GameNoce.NoceCheatGeneralTextWidget.ShowText // 0x0010 (0x0010 - 0x0000) struct NoceCheatGeneralTextWidget_ShowText final { public: class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatGeneralTextWidget_ShowText; // Function GameNoce.FrameworkFunctionLibrary.GetNoceWorldSettings // 0x0010 (0x0010 - 0x0000) struct FrameworkFunctionLibrary_GetNoceWorldSettings final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANoceWorldSettings* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FrameworkFunctionLibrary_GetNoceWorldSettings; // Function GameNoce.FrameworkFunctionLibrary.IsGameMode // 0x0018 (0x0018 - 0x0000) struct FrameworkFunctionLibrary_IsGameMode final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf GameModeClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsGameMode; // Function GameNoce.FrameworkFunctionLibrary.IsNoceGameMode // 0x0010 (0x0010 - 0x0000) struct FrameworkFunctionLibrary_IsNoceGameMode final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsNoceGameMode; // Function GameNoce.FrameworkFunctionLibrary.IsNoceTitleGameMode // 0x0010 (0x0010 - 0x0000) struct FrameworkFunctionLibrary_IsNoceTitleGameMode final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsNoceTitleGameMode; // Function GameNoce.NoceVolumeComponentBase.RequestSpecialWeightChange // 0x0018 (0x0018 - 0x0000) struct NoceVolumeComponentBase_RequestSpecialWeightChange final { public: class FString SourceName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InPriority; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceVolumeComponentBase_RequestSpecialWeightChange; // Function GameNoce.GameNoceGameModeBase.GetActionLevel // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_GetActionLevel final { public: ENoceActionLevel ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_GetActionLevel; // Function GameNoce.GameNoceGameModeBase.GetPlayerOutfitValue // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_GetPlayerOutfitValue final { public: ENocePlayerOutfit ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_GetPlayerOutfitValue; // Function GameNoce.GameNoceGameModeBase.GetPlayerSaveGameOutfit // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_GetPlayerSaveGameOutfit final { public: ENocePlayerOutfit ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_GetPlayerSaveGameOutfit; // Function GameNoce.GameNoceGameModeBase.GetRiddleLevel // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_GetRiddleLevel final { public: ENoceRiddleLevel ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_GetRiddleLevel; // Function GameNoce.GameNoceGameModeBase.GetRoundType // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_GetRoundType final { public: ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_GetRoundType; // Function GameNoce.GameNoceGameModeBase.GetSaveGameRoundType // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_GetSaveGameRoundType final { public: ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_GetSaveGameRoundType; // Function GameNoce.GameNoceGameModeBase.GetSimulateStoryClearBitmask // 0x0004 (0x0004 - 0x0000) struct GameNoceGameModeBase_GetSimulateStoryClearBitmask final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_GetSimulateStoryClearBitmask; // Function GameNoce.GameNoceGameModeBase.GetStoryEndingType // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_GetStoryEndingType final { public: ENoceEndingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_GetStoryEndingType; // Function GameNoce.GameNoceGameModeBase.HandleUpdatePlayerCharMeshType // 0x000C (0x000C - 0x0000) struct GameNoceGameModeBase_HandleUpdatePlayerCharMeshType final { public: ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InCharMeshRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_HandleUpdatePlayerCharMeshType; // Function GameNoce.GameNoceGameModeBase.OnSystemSaveLoaded // 0x0008 (0x0008 - 0x0000) struct GameNoceGameModeBase_OnSystemSaveLoaded final { public: class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_OnSystemSaveLoaded; // Function GameNoce.GameNoceGameModeBase.OnSystemSaveSaved // 0x0008 (0x0008 - 0x0000) struct GameNoceGameModeBase_OnSystemSaveSaved final { public: class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_OnSystemSaveSaved; // Function GameNoce.GameNoceGameModeBase.SetActionLevel // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_SetActionLevel final { public: ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_SetActionLevel; // Function GameNoce.GameNoceGameModeBase.SetPlayerOutfitValue // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_SetPlayerOutfitValue final { public: ENocePlayerOutfit InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_SetPlayerOutfitValue; // Function GameNoce.GameNoceGameModeBase.SetRiddleLevel // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_SetRiddleLevel final { public: ENoceRiddleLevel RiddleLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_SetRiddleLevel; // Function GameNoce.GameNoceGameModeBase.SetSimulateRoundType // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_SetSimulateRoundType final { public: ENoceRoundType DebugRoundType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_SetSimulateRoundType; // Function GameNoce.GameNoceGameModeBase.SetSimulateStoryClearBitmask // 0x0004 (0x0004 - 0x0000) struct GameNoceGameModeBase_SetSimulateStoryClearBitmask final { public: int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_SetSimulateStoryClearBitmask; // Function GameNoce.GameNoceGameModeBase.SetStoryEndingType // 0x0001 (0x0001 - 0x0000) struct GameNoceGameModeBase_SetStoryEndingType final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameNoceGameModeBase_SetStoryEndingType; // Function GameNoce.NoceUserWidgetBase.AddToInputDeviceUpdateList // 0x0008 (0x0008 - 0x0000) struct NoceUserWidgetBase_AddToInputDeviceUpdateList final { public: class UWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUserWidgetBase_AddToInputDeviceUpdateList; // Function GameNoce.NoceUserWidgetBase.ClearResource // 0x0001 (0x0001 - 0x0000) struct NoceUserWidgetBase_ClearResource final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUserWidgetBase_ClearResource; // Function GameNoce.NoceUserWidgetBase.PlayUIAnimation // 0x0010 (0x0010 - 0x0000) struct NoceUserWidgetBase_PlayUIAnimation final { public: class UWidgetAnimation* InAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsLoop; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsRestorable; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUserWidgetBase_PlayUIAnimation; // Function GameNoce.NoceUserWidgetBase.PlayUISound // 0x0008 (0x0008 - 0x0000) struct NoceUserWidgetBase_PlayUISound final { public: struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUserWidgetBase_PlayUISound; // Function GameNoce.NoceUserWidgetBase.StopUIAnimations // 0x0010 (0x0010 - 0x0000) struct NoceUserWidgetBase_StopUIAnimations final { public: TArray InAnimations; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUserWidgetBase_StopUIAnimations; // Function GameNoce.NoceClawAttrackSoulWidget.BP_SetBarRatio // 0x0004 (0x0004 - 0x0000) struct NoceClawAttrackSoulWidget_BP_SetBarRatio final { public: float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceClawAttrackSoulWidget_BP_SetBarRatio; // Function GameNoce.NoceClawAttrackSoulWidget.BP_SetHoldTime // 0x0004 (0x0004 - 0x0000) struct NoceClawAttrackSoulWidget_BP_SetHoldTime final { public: float InHoldTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceClawAttrackSoulWidget_BP_SetHoldTime; // Function GameNoce.NoceSelectItemWidget.GetAnimation // 0x0018 (0x0018 - 0x0000) struct NoceSelectItemWidget_GetAnimation final { public: class UWidgetAnimation* NormalAnim; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidgetAnimation* DisableAnim; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidgetAnimation* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSelectItemWidget_GetAnimation; // Function GameNoce.NoceNotebookPageTabChildWidget.Init // 0x00A0 (0x00A0 - 0x0000) struct NoceNotebookPageTabChildWidget_Init final { public: struct FNoceUINotebookCategoryData InData; // 0x0000(0x0080)(Parm, NativeAccessSpecifierPublic) struct FLinearColor InDefaultColor; // 0x0080(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor InSelectColor; // 0x0090(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookPageTabChildWidget_Init; // Function GameNoce.NoceAnimWidget.AddAnimation // 0x0008 (0x0008 - 0x0000) struct NoceAnimWidget_AddAnimation final { public: class UWidgetAnimation* Animation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimWidget_AddAnimation; // Function GameNoce.NoceAnimWidget.BP_HideCommon // 0x0001 (0x0001 - 0x0000) struct NoceAnimWidget_BP_HideCommon final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimWidget_BP_HideCommon; // Function GameNoce.NoceAnimWidget.BP_ShowCommon // 0x0001 (0x0001 - 0x0000) struct NoceAnimWidget_BP_ShowCommon final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimWidget_BP_ShowCommon; // Function GameNoce.NoceAnimWidget.GetFadeInAnim // 0x0008 (0x0008 - 0x0000) struct NoceAnimWidget_GetFadeInAnim final { public: class UWidgetAnimation* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimWidget_GetFadeInAnim; // Function GameNoce.NoceAnimWidget.GetFadeOutAnim // 0x0008 (0x0008 - 0x0000) struct NoceAnimWidget_GetFadeOutAnim final { public: class UWidgetAnimation* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimWidget_GetFadeOutAnim; // Function GameNoce.NoceAnimWidget.IsShowing // 0x0001 (0x0001 - 0x0000) struct NoceAnimWidget_IsShowing final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimWidget_IsShowing; // Function GameNoce.NoceAnimWidget.SetAllData // 0x0001 (0x0001 - 0x0000) struct NoceAnimWidget_SetAllData final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimWidget_SetAllData; // Function GameNoce.NoceFocusableWidget.BP_DisableInputs // 0x0001 (0x0001 - 0x0000) struct NoceFocusableWidget_BP_DisableInputs final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFocusableWidget_BP_DisableInputs; // Function GameNoce.NoceFocusableWidget.BP_EnableInputs // 0x0001 (0x0001 - 0x0000) struct NoceFocusableWidget_BP_EnableInputs final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFocusableWidget_BP_EnableInputs; // Function GameNoce.NoceFocusableWidget.BP_TryFocusDefaultWidget // 0x00B8 (0x00B8 - 0x0000) struct NoceFocusableWidget_BP_TryFocusDefaultWidget final { public: struct FEventReply ReturnValue; // 0x0000(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFocusableWidget_BP_TryFocusDefaultWidget; // Function GameNoce.NoceFocusableWidget.Cancel // 0x0001 (0x0001 - 0x0000) struct NoceFocusableWidget_Cancel final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFocusableWidget_Cancel; // Function GameNoce.NoceFocusableWidget.Confirm // 0x0001 (0x0001 - 0x0000) struct NoceFocusableWidget_Confirm final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFocusableWidget_Confirm; // Function GameNoce.NoceFocusableWidget.HandleNotRepeatKeys // 0x0040 (0x0040 - 0x0000) struct NoceFocusableWidget_HandleNotRepeatKeys final { public: struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FKey InKey; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFocusableWidget_HandleNotRepeatKeys; // Function GameNoce.NoceFocusableWidget.HandleRepeatKeys // 0x0040 (0x0040 - 0x0000) struct NoceFocusableWidget_HandleRepeatKeys final { public: struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FKey InKey; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFocusableWidget_HandleRepeatKeys; // Function GameNoce.NoceFocusableWidget.SetCursorVisibility // 0x0001 (0x0001 - 0x0000) struct NoceFocusableWidget_SetCursorVisibility final { public: bool InIsVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFocusableWidget_SetCursorVisibility; // Function GameNoce.NoceFocusableWidget.ShowGuide // 0x0008 (0x0008 - 0x0000) struct NoceFocusableWidget_ShowGuide final { public: class FName InGuide; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFocusableWidget_ShowGuide; // Function GameNoce.NoceChooserArrowWidget.OnMouseButtonDownArrow // 0x0168 (0x0168 - 0x0000) struct NoceChooserArrowWidget_OnMouseButtonDownArrow final { public: struct FGeometry InGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FPointerEvent InMouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceChooserArrowWidget_OnMouseButtonDownArrow; // Function GameNoce.MucusDecalActor.HasTransformed // 0x0001 (0x0001 - 0x0000) struct MucusDecalActor_HasTransformed final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusDecalActor_HasTransformed; // Function GameNoce.MucusDecalActor.IsEnvironmentType // 0x0001 (0x0001 - 0x0000) struct MucusDecalActor_IsEnvironmentType final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusDecalActor_IsEnvironmentType; // Function GameNoce.MucusDecalActor.IsOutOfGameplay // 0x0001 (0x0001 - 0x0000) struct MucusDecalActor_IsOutOfGameplay final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusDecalActor_IsOutOfGameplay; // Function GameNoce.MucusDecalActor.PauseDestroyTimer // 0x0001 (0x0001 - 0x0000) struct MucusDecalActor_PauseDestroyTimer final { public: bool InPause; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusDecalActor_PauseDestroyTimer; // Function GameNoce.MucusDecalActor.ReceiveEnemyDeadEvent // 0x0008 (0x0008 - 0x0000) struct MucusDecalActor_ReceiveEnemyDeadEvent final { public: class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusDecalActor_ReceiveEnemyDeadEvent; // Function GameNoce.MucusDecalActor.RequestTransformation // 0x0008 (0x0008 - 0x0000) struct MucusDecalActor_RequestTransformation final { public: class AActor* InRequester; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusDecalActor_RequestTransformation; // Function GameNoce.MucusDecalActor.SetTransformLifeSpan // 0x0004 (0x0004 - 0x0000) struct MucusDecalActor_SetTransformLifeSpan final { public: float InLifespan; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusDecalActor_SetTransformLifeSpan; // Function GameNoce.MucusDecalActor.SetTransformReuseTime // 0x0004 (0x0004 - 0x0000) struct MucusDecalActor_SetTransformReuseTime final { public: float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusDecalActor_SetTransformReuseTime; // Function GameNoce.NoceShowByProgressBaseComponent.OnAdditionalTagChanged // 0x0008 (0x0008 - 0x0000) struct NoceShowByProgressBaseComponent_OnAdditionalTagChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnAdditionalTagChanged; // Function GameNoce.NoceShowByProgressBaseComponent.OnProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceShowByProgressBaseComponent_OnProgressChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnProgressChanged; // Function GameNoce.NoceShowByProgressBaseComponent.OnProgressInitialized // 0x0008 (0x0008 - 0x0000) struct NoceShowByProgressBaseComponent_OnProgressInitialized final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnProgressInitialized; // Function GameNoce.NoceMontageStateMonitorComponent.GetMontageState // 0x0001 (0x0001 - 0x0000) struct NoceMontageStateMonitorComponent_GetMontageState final { public: ENoceMontageState ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_GetMontageState; // Function GameNoce.NoceMontageStateMonitorComponent.OnMontageBlendingOut // 0x0010 (0x0010 - 0x0000) struct NoceMontageStateMonitorComponent_OnMontageBlendingOut final { public: class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_OnMontageBlendingOut; // Function GameNoce.NoceMontageStateMonitorComponent.OnMontageEnded // 0x0010 (0x0010 - 0x0000) struct NoceMontageStateMonitorComponent_OnMontageEnded final { public: class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_OnMontageEnded; // Function GameNoce.NoceMontageStateMonitorComponent.RecordMontageState // 0x0010 (0x0010 - 0x0000) struct NoceMontageStateMonitorComponent_RecordMontageState final { public: class UAnimMontage* InMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceMontageState InMontageState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_RecordMontageState; // Function GameNoce.MucusSubsystem.GetMucusByDistance2D // 0x0030 (0x0030 - 0x0000) struct MucusSubsystem_GetMucusByDistance2D final { public: struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Distance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusSubsystem_GetMucusByDistance2D; // Function GameNoce.MucusSubsystem.HandleSporeEruption // 0x0028 (0x0028 - 0x0000) struct MucusSubsystem_HandleSporeEruption final { public: struct FVector CenterLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* InRequester; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusSubsystem_HandleSporeEruption; // Function GameNoce.MucusSubsystem.IsMucusNearby // 0x0020 (0x0020 - 0x0000) struct MucusSubsystem_IsMucusNearby final { public: struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Distance; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_MucusSubsystem_IsMucusNearby; // Function GameNoce.MucusSubsystem.RegisterMucus // 0x0008 (0x0008 - 0x0000) struct MucusSubsystem_RegisterMucus final { public: class AMucusDecalActor* Mucus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusSubsystem_RegisterMucus; // Function GameNoce.MucusSubsystem.RemoveAllMucus // 0x0001 (0x0001 - 0x0000) struct MucusSubsystem_RemoveAllMucus final { public: bool Immediately; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusSubsystem_RemoveAllMucus; // Function GameNoce.MucusSubsystem.UnregisterMucus // 0x0008 (0x0008 - 0x0000) struct MucusSubsystem_UnregisterMucus final { public: class AMucusDecalActor* Mucus; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MucusSubsystem_UnregisterMucus; // Function GameNoce.NoceAbilitySystemComponent.ChangeEffectDuration // 0x000C (0x000C - 0x0000) struct NoceAbilitySystemComponent_ChangeEffectDuration final { public: struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TimeDiff; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAbilitySystemComponent_ChangeEffectDuration; // Function GameNoce.NoceAchievementSubsystem.AddAchievementRecordByKey // 0x0014 (0x0014 - 0x0000) struct NoceAchievementSubsystem_AddAchievementRecordByKey final { public: ENoceMiscAchievementType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InKey; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InValue; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Threshold; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_AddAchievementRecordByKey; // Function GameNoce.NoceAchievementSubsystem.IsRecordCompleted // 0x000C (0x000C - 0x0000) struct NoceAchievementSubsystem_IsRecordCompleted final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_IsRecordCompleted; // Function GameNoce.NoceAchievementSubsystem.OnAddConsumableItem // 0x000C (0x000C - 0x0000) struct NoceAchievementSubsystem_OnAddConsumableItem final { public: class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InQuantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddConsumableItem; // Function GameNoce.NoceAchievementSubsystem.OnAddItem // 0x000C (0x000C - 0x0000) struct NoceAchievementSubsystem_OnAddItem final { public: ENoceInventoryType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddItem; // Function GameNoce.NoceAchievementSubsystem.OnAdditionalTagChanged // 0x0008 (0x0008 - 0x0000) struct NoceAchievementSubsystem_OnAdditionalTagChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAdditionalTagChanged; // Function GameNoce.NoceAchievementSubsystem.OnAddNewWeapon // 0x0008 (0x0008 - 0x0000) struct NoceAchievementSubsystem_OnAddNewWeapon final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddNewWeapon; // Function GameNoce.NoceAchievementSubsystem.OnAddNotebookID // 0x000C (0x000C - 0x0000) struct NoceAchievementSubsystem_OnAddNotebookID final { public: ENoceNotebookType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName ID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddNotebookID; // Function GameNoce.NoceAchievementSubsystem.OnEnemyDead // 0x0008 (0x0008 - 0x0000) struct NoceAchievementSubsystem_OnEnemyDead final { public: class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnEnemyDead; // Function GameNoce.NoceAchievementSubsystem.OnEnemyFakeDead // 0x0008 (0x0008 - 0x0000) struct NoceAchievementSubsystem_OnEnemyFakeDead final { public: class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnEnemyFakeDead; // Function GameNoce.NoceAchievementSubsystem.OnPlayerMaxLevelChanged // 0x0008 (0x0008 - 0x0000) struct NoceAchievementSubsystem_OnPlayerMaxLevelChanged final { public: ENoceUpgradeType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnPlayerMaxLevelChanged; // Function GameNoce.NoceAchievementSubsystem.OnPlayerTakeDamage // 0x0018 (0x0018 - 0x0000) struct NoceAchievementSubsystem_OnPlayerTakeDamage final { public: class AActor* Attacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InHealthDamage; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnPlayerTakeDamage; // Function GameNoce.NoceAchievementSubsystem.OnProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceAchievementSubsystem_OnProgressChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnProgressChanged; // Function GameNoce.NoceAchievementSubsystem.OnProgressInitialized // 0x0008 (0x0008 - 0x0000) struct NoceAchievementSubsystem_OnProgressInitialized final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnProgressInitialized; // Function GameNoce.NoceAchievementSubsystem.OnUseConsumableItem // 0x0008 (0x0008 - 0x0000) struct NoceAchievementSubsystem_OnUseConsumableItem final { public: class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAchievementSubsystem_OnUseConsumableItem; // Function GameNoce.NoceActionBase.DebugGetActionInfo // 0x0010 (0x0010 - 0x0000) struct NoceActionBase_DebugGetActionInfo final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActionBase_DebugGetActionInfo; // Function GameNoce.NoceActionBase.GetActionStatus // 0x0001 (0x0001 - 0x0000) struct NoceActionBase_GetActionStatus final { public: ENoceActionStatus ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActionBase_GetActionStatus; // Function GameNoce.NoceActionBase.GetParentActor // 0x0008 (0x0008 - 0x0000) struct NoceActionBase_GetParentActor final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActionBase_GetParentActor; // Function GameNoce.NoceActionBase.GetPersistentOuter // 0x0008 (0x0008 - 0x0000) struct NoceActionBase_GetPersistentOuter final { public: class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActionBase_GetPersistentOuter; // Function GameNoce.NoceCommonGuideItemWidget.UpdateIcons // 0x0010 (0x0010 - 0x0000) struct NoceCommonGuideItemWidget_UpdateIcons final { public: TArray IconNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCommonGuideItemWidget_UpdateIcons; // Function GameNoce.NoceActivityInstance.ActivityAvailabilityChanged // 0x0018 (0x0018 - 0x0000) struct NoceActivityInstance_ActivityAvailabilityChanged final { public: class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnabled; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceActivityInstance_ActivityAvailabilityChanged; // Function GameNoce.NoceActivityInstance.CanActivateByActivity // 0x0001 (0x0001 - 0x0000) struct NoceActivityInstance_CanActivateByActivity final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_CanActivateByActivity; // Function GameNoce.NoceActivityInstance.CancelAndHideActivity // 0x0010 (0x0010 - 0x0000) struct NoceActivityInstance_CancelAndHideActivity final { public: class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_CancelAndHideActivity; // Function GameNoce.NoceActivityInstance.CompleteAndHideActivity // 0x0010 (0x0010 - 0x0000) struct NoceActivityInstance_CompleteAndHideActivity final { public: class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_CompleteAndHideActivity; // Function GameNoce.NoceActivityInstance.DoesSystemSlotExist // 0x0001 (0x0001 - 0x0000) struct NoceActivityInstance_DoesSystemSlotExist final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_DoesSystemSlotExist; // Function GameNoce.NoceActivityInstance.EndActivity // 0x0018 (0x0018 - 0x0000) struct NoceActivityInstance_EndActivity final { public: class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Outcome; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceActivityInstance_EndActivity; // Function GameNoce.NoceActivityInstance.GetNoceGameInstance // 0x0008 (0x0008 - 0x0000) struct NoceActivityInstance_GetNoceGameInstance final { public: class UNoceGameInstance* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_GetNoceGameInstance; // Function GameNoce.NoceActivityInstance.GetNocePlayerController // 0x0008 (0x0008 - 0x0000) struct NoceActivityInstance_GetNocePlayerController final { public: class ANocePlayerController* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_GetNocePlayerController; // Function GameNoce.NoceActivityInstance.GetNoceUISubsystem // 0x0008 (0x0008 - 0x0000) struct NoceActivityInstance_GetNoceUISubsystem final { public: class UNoceUISubsystem* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_GetNoceUISubsystem; // Function GameNoce.NoceActivityInstance.HandleGameActivityActivationRequest // 0x0010 (0x0010 - 0x0000) struct NoceActivityInstance_HandleGameActivityActivationRequest final { public: class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_HandleGameActivityActivationRequest; // Function GameNoce.NoceActivityInstance.HasAnySaveGame // 0x0002 (0x0002 - 0x0000) struct NoceActivityInstance_HasAnySaveGame final { public: bool IsGameClearSaveGame; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_HasAnySaveGame; // Function GameNoce.NoceActivityInstance.HasToHandleActivateByActivity // 0x0001 (0x0001 - 0x0000) struct NoceActivityInstance_HasToHandleActivateByActivity final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_HasToHandleActivateByActivity; // Function GameNoce.NoceActivityInstance.IsLoadingGameClearSaveData // 0x0001 (0x0001 - 0x0000) struct NoceActivityInstance_IsLoadingGameClearSaveData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_IsLoadingGameClearSaveData; // Function GameNoce.NoceActivityInstance.IsLoadingLatestSaveData // 0x0001 (0x0001 - 0x0000) struct NoceActivityInstance_IsLoadingLatestSaveData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_IsLoadingLatestSaveData; // Function GameNoce.NoceActivityInstance.ResumeActivity // 0x0030 (0x0030 - 0x0000) struct NoceActivityInstance_ResumeActivity final { public: class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray InProgressTasks; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray CompletedTasks; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_ResumeActivity; // Function GameNoce.NoceActivityInstance.ResumeAndShowActivity // 0x0030 (0x0030 - 0x0000) struct NoceActivityInstance_ResumeAndShowActivity final { public: class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray InProgressTasks; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray CompletedTasks; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_ResumeAndShowActivity; // Function GameNoce.NoceActivityInstance.StartActivity // 0x0010 (0x0010 - 0x0000) struct NoceActivityInstance_StartActivity final { public: class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_StartActivity; // Function GameNoce.NoceActivityInstance.StartAndShowActivity // 0x0010 (0x0010 - 0x0000) struct NoceActivityInstance_StartAndShowActivity final { public: class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivityInstance_StartAndShowActivity; // Function GameNoce.NoceActivityInstance.IsActivityObjectID // 0x0018 (0x0018 - 0x0000) struct NoceActivityInstance_IsActivityObjectID final { public: class FString ActivityID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceActivityInstance_IsActivityObjectID; // Function GameNoce.NoceActivitySubsystem.OnProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceActivitySubsystem_OnProgressChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivitySubsystem_OnProgressChanged; // Function GameNoce.NoceActivitySubsystem.OnProgressInitialized // 0x0008 (0x0008 - 0x0000) struct NoceActivitySubsystem_OnProgressInitialized final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActivitySubsystem_OnProgressInitialized; // Function GameNoce.NoceConditionBase.BP_DoCheckCondition // 0x0001 (0x0001 - 0x0000) struct NoceConditionBase_BP_DoCheckCondition final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceConditionBase_BP_DoCheckCondition; // Function GameNoce.NoceConditionBase.CheckCondition // 0x0001 (0x0001 - 0x0000) struct NoceConditionBase_CheckCondition final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceConditionBase_CheckCondition; // Function GameNoce.NoceConditionBase.DebugGetConditionInfo // 0x0010 (0x0010 - 0x0000) struct NoceConditionBase_DebugGetConditionInfo final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceConditionBase_DebugGetConditionInfo; // Function GameNoce.NoceConditionBase.GetParentActor // 0x0008 (0x0008 - 0x0000) struct NoceConditionBase_GetParentActor final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceConditionBase_GetParentActor; // Function GameNoce.NoceConditionBase.GetPersistentOuter // 0x0008 (0x0008 - 0x0000) struct NoceConditionBase_GetPersistentOuter final { public: class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceConditionBase_GetPersistentOuter; // Function GameNoce.NoceActor.HasRecorded // 0x0001 (0x0001 - 0x0000) struct NoceActor_HasRecorded final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActor_HasRecorded; // Function GameNoce.NoceActorReferenceDepotSubsystem.AddPreloadSequence // 0x0010 (0x0010 - 0x0000) struct NoceActorReferenceDepotSubsystem_AddPreloadSequence final { public: class ULevelSequence* InSequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_AddPreloadSequence; // Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromPath // 0x0018 (0x0018 - 0x0000) struct NoceActorReferenceDepotSubsystem_GetActorFromPath final { public: class FString InPath; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorFromPath; // Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromTag // 0x0010 (0x0010 - 0x0000) struct NoceActorReferenceDepotSubsystem_GetActorFromTag final { public: class FName InTag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorFromTag; // Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorsFromTag // 0x0020 (0x0020 - 0x0000) struct NoceActorReferenceDepotSubsystem_GetActorsFromTag final { public: class FName InTag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray OutData; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorsFromTag; // Function GameNoce.NoceActorReferenceDepotSubsystem.LocateBoundObjects // 0x0060 (0x0060 - 0x0000) struct NoceActorReferenceDepotSubsystem_LocateBoundObjects final { public: class ULevelSequence* Sequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALevelSequenceActor* SequenceActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap, struct FNoceActorRefDepotData> ReturnValue; // 0x0010(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_LocateBoundObjects; // Function GameNoce.NoceActorReferenceDepotSubsystem.ProcessSeqEvents // 0x0008 (0x0008 - 0x0000) struct NoceActorReferenceDepotSubsystem_ProcessSeqEvents final { public: class FName InTagGroup; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_ProcessSeqEvents; // Function GameNoce.NoceActorReferenceDepotSubsystem.RegisterActorReference // 0x0008 (0x0008 - 0x0000) struct NoceActorReferenceDepotSubsystem_RegisterActorReference final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RegisterActorReference; // Function GameNoce.NoceActorReferenceDepotSubsystem.RemovePreloadSequence // 0x0010 (0x0010 - 0x0000) struct NoceActorReferenceDepotSubsystem_RemovePreloadSequence final { public: class ULevelSequence* InSequence; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RemovePreloadSequence; // Function GameNoce.NoceActorReferenceDepotSubsystem.RollbackSeqEvents // 0x0008 (0x0008 - 0x0000) struct NoceActorReferenceDepotSubsystem_RollbackSeqEvents final { public: class FName InTagGroup; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RollbackSeqEvents; // Function GameNoce.NoceActorReferenceDepotSubsystem.UnregisterActorReference // 0x0008 (0x0008 - 0x0000) struct NoceActorReferenceDepotSubsystem_UnregisterActorReference final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_UnregisterActorReference; // Function GameNoce.NoceActorReferenceDepotSubsystem.UpdateCurrentSeqData // 0x0010 (0x0010 - 0x0000) struct NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData final { public: const class UDataTable* DataTable; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName RowName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData; // Function GameNoce.NoceActorReferenceDepotSubsystem.WaitForCurrentSeqDataStreamingTextures // 0x0001 (0x0001 - 0x0000) struct NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures; // Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentCineChars // 0x0010 (0x0010 - 0x0000) struct NoceActorReferenceDepotSubsystem_GetCurrentCineChars final { public: TArray ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetCurrentCineChars; // Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentSeqData // 0x0200 (0x0200 - 0x0000) struct NoceActorReferenceDepotSubsystem_GetCurrentSeqData final { public: struct FNoceSeqData ReturnValue; // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetCurrentSeqData; // Function GameNoce.NoceActorReferenceDepotSubsystem.GetDefaultEventTag // 0x0008 (0x0008 - 0x0000) struct NoceActorReferenceDepotSubsystem_GetDefaultEventTag final { public: class FName ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetDefaultEventTag; // Function GameNoce.NoceActorReferenceDepotSubsystem.IsSetCurrentSeqData // 0x0001 (0x0001 - 0x0000) struct NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData; // Function GameNoce.NoceCommonUINavigateData.GetNavigateTargets // 0x0018 (0x0018 - 0x0000) struct NoceCommonUINavigateData_GetNavigateTargets final { public: int32 FromIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceUIInputAction InDir; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCommonUINavigateData_GetNavigateTargets; // Function GameNoce.NoceAIAlertController.GetFirstSetupTargetTransform // 0x0060 (0x0060 - 0x0000) struct NoceAIAlertController_GetFirstSetupTargetTransform final { public: struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIAlertController_GetFirstSetupTargetTransform; // Function GameNoce.NoceAIAlertController.GetLockAlertness // 0x0001 (0x0001 - 0x0000) struct NoceAIAlertController_GetLockAlertness final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIAlertController_GetLockAlertness; // Function GameNoce.NoceAIAlertController.IsLockTimerActive // 0x0001 (0x0001 - 0x0000) struct NoceAIAlertController_IsLockTimerActive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIAlertController_IsLockTimerActive; // Function GameNoce.NoceAIAlertController.SetCurrentAlertness // 0x0008 (0x0008 - 0x0000) struct NoceAIAlertController_SetCurrentAlertness final { public: float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IgnoreLock; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAIAlertController_SetCurrentAlertness; // Function GameNoce.NoceAIAlertController.SetFirstSetupTargetTransform // 0x0060 (0x0060 - 0x0000) struct NoceAIAlertController_SetFirstSetupTargetTransform final { public: struct FTransform InTransform; // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIAlertController_SetFirstSetupTargetTransform; // Function GameNoce.NoceAIAlertController.SetLockAlertness // 0x0001 (0x0001 - 0x0000) struct NoceAIAlertController_SetLockAlertness final { public: bool IsLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIAlertController_SetLockAlertness; // Function GameNoce.NoceAIAlertController.SetLockAlertnessDelay // 0x0008 (0x0008 - 0x0000) struct NoceAIAlertController_SetLockAlertnessDelay final { public: bool IsLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Delay; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIAlertController_SetLockAlertnessDelay; // Function GameNoce.NoceAIController.GetAlertChangingType // 0x0001 (0x0001 - 0x0000) struct NoceAIController_GetAlertChangingType final { public: ENoceAIAlertChangingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetAlertChangingType; // Function GameNoce.NoceAIController.GetAlertController // 0x0008 (0x0008 - 0x0000) struct NoceAIController_GetAlertController final { public: class UNoceAIAlertController* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetAlertController; // Function GameNoce.NoceAIController.GetAlertness // 0x0004 (0x0004 - 0x0000) struct NoceAIController_GetAlertness final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetAlertness; // Function GameNoce.NoceAIController.GetAlertnessFirstUpdateTransform // 0x0060 (0x0060 - 0x0000) struct NoceAIController_GetAlertnessFirstUpdateTransform final { public: struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetAlertnessFirstUpdateTransform; // Function GameNoce.NoceAIController.GetAlertType // 0x0001 (0x0001 - 0x0000) struct NoceAIController_GetAlertType final { public: ENoceAIAlertType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetAlertType; // Function GameNoce.NoceAIController.GetEnableThink // 0x0001 (0x0001 - 0x0000) struct NoceAIController_GetEnableThink final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetEnableThink; // Function GameNoce.NoceAIController.GetEnableThinkLocal // 0x0001 (0x0001 - 0x0000) struct NoceAIController_GetEnableThinkLocal final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetEnableThinkLocal; // Function GameNoce.NoceAIController.GetHatestTarget // 0x0008 (0x0008 - 0x0000) struct NoceAIController_GetHatestTarget final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetHatestTarget; // Function GameNoce.NoceAIController.GetLockAlertness // 0x0001 (0x0001 - 0x0000) struct NoceAIController_GetLockAlertness final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetLockAlertness; // Function GameNoce.NoceAIController.GetPathFollowingCurrentTargetLocation // 0x0018 (0x0018 - 0x0000) struct NoceAIController_GetPathFollowingCurrentTargetLocation final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetPathFollowingCurrentTargetLocation; // Function GameNoce.NoceAIController.GetPathFollowingStatus // 0x0001 (0x0001 - 0x0000) struct NoceAIController_GetPathFollowingStatus final { public: EPathFollowingStatus ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetPathFollowingStatus; // Function GameNoce.NoceAIController.GetPrevAlertType // 0x0001 (0x0001 - 0x0000) struct NoceAIController_GetPrevAlertType final { public: ENoceAIAlertType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetPrevAlertType; // Function GameNoce.NoceAIController.IsLockAlertTimerActive // 0x0001 (0x0001 - 0x0000) struct NoceAIController_IsLockAlertTimerActive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_IsLockAlertTimerActive; // Function GameNoce.NoceAIController.OnPerceptionUpdated // 0x0010 (0x0010 - 0x0000) struct NoceAIController_OnPerceptionUpdated final { public: TArray UpdatedActors; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_OnPerceptionUpdated; // Function GameNoce.NoceAIController.OnTargetPerceptionUpdated // 0x0060 (0x0060 - 0x0000) struct NoceAIController_OnTargetPerceptionUpdated final { public: class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FAIStimulus Stimulus; // 0x0008(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_OnTargetPerceptionUpdated; // Function GameNoce.NoceAIController.OverrideMovementStopDistance // 0x0004 (0x0004 - 0x0000) struct NoceAIController_OverrideMovementStopDistance final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_OverrideMovementStopDistance; // Function GameNoce.NoceAIController.ResumeBehaviorTree // 0x0001 (0x0001 - 0x0000) struct NoceAIController_ResumeBehaviorTree final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_ResumeBehaviorTree; // Function GameNoce.NoceAIController.SetAlertness // 0x0008 (0x0008 - 0x0000) struct NoceAIController_SetAlertness final { public: float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IgnoreLock; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAIController_SetAlertness; // Function GameNoce.NoceAIController.SetAlertnessFirstUpdateTransform // 0x0060 (0x0060 - 0x0000) struct NoceAIController_SetAlertnessFirstUpdateTransform final { public: struct FTransform InTransform; // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_SetAlertnessFirstUpdateTransform; // Function GameNoce.NoceAIController.SetEnableThink // 0x0001 (0x0001 - 0x0000) struct NoceAIController_SetEnableThink final { public: bool B; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_SetEnableThink; // Function GameNoce.NoceAIController.SetLockAlertness // 0x0001 (0x0001 - 0x0000) struct NoceAIController_SetLockAlertness final { public: bool IsLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_SetLockAlertness; // Function GameNoce.NoceAIController.StartBehaviorTree // 0x0001 (0x0001 - 0x0000) struct NoceAIController_StartBehaviorTree final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_StartBehaviorTree; // Function GameNoce.NoceAIController.StopBehaviorTree // 0x0001 (0x0001 - 0x0000) struct NoceAIController_StopBehaviorTree final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_StopBehaviorTree; // Function GameNoce.NoceAIController.UpdateNaviMidPoint // 0x0001 (0x0001 - 0x0000) struct NoceAIController_UpdateNaviMidPoint final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_UpdateNaviMidPoint; // Function GameNoce.NoceAIController.UpdateNaviPathToMoveTarget // 0x0020 (0x0020 - 0x0000) struct NoceAIController_UpdateNaviPathToMoveTarget final { public: struct FVector InTarget; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bForceUpdate; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAIController_UpdateNaviPathToMoveTarget; // Function GameNoce.NoceAIController.GetAISightPerceptionViewPoint // 0x0030 (0x0030 - 0x0000) struct NoceAIController_GetAISightPerceptionViewPoint final { public: struct FVector out_Location; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator out_Rotation; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIController_GetAISightPerceptionViewPoint; // Function GameNoce.NoceCollectibleListWidget.SetAllData // 0x0010 (0x0010 - 0x0000) struct NoceCollectibleListWidget_SetAllData final { public: TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCollectibleListWidget_SetAllData; // Function GameNoce.NoceCollectibleListWidget.SetKeyItemData // 0x0010 (0x0010 - 0x0000) struct NoceCollectibleListWidget_SetKeyItemData final { public: TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCollectibleListWidget_SetKeyItemData; // Function GameNoce.NoceCollectibleListWidget.SetLetterGroupData // 0x0028 (0x0028 - 0x0000) struct NoceCollectibleListWidget_SetLetterGroupData final { public: TArray LetterGroups; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray NewLetterGroups; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) class FName LastGroup; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCollectibleListWidget_SetLetterGroupData; // Function GameNoce.NoceAIFunctionLibrary.SetAIAlertBySetting // 0x0010 (0x0010 - 0x0000) struct NoceAIFunctionLibrary_SetAIAlertBySetting final { public: class ANoceAIController* AIController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FAISpawnerAlertOverride Setting; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetAIAlertBySetting; // Function GameNoce.NoceAIFunctionLibrary.SetNoceHearingRange // 0x0018 (0x0018 - 0x0000) struct NoceAIFunctionLibrary_SetNoceHearingRange final { public: class AAIController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HearingRange; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OldHearingRange; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetNoceHearingRange; // Function GameNoce.NoceAIFunctionLibrary.SetSightRadius // 0x0018 (0x0018 - 0x0000) struct NoceAIFunctionLibrary_SetSightRadius final { public: class AAIController* Controller; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SightRadius; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OldSightRadius; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetSightRadius; // Function GameNoce.NoceAISense_Hearing.ReportNoceNoiseEvent // 0x0040 (0x0040 - 0x0000) struct NoceAISense_Hearing_ReportNoceNoiseEvent final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector NoiseLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Loudness; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* Instigator; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxRange; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName Tag; // 0x0034(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseLineTrace; // 0x003C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel TraceChannel; // 0x003D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISense_Hearing_ReportNoceNoiseEvent; // Function GameNoce.NoceAISpawner.CanBeAllowedToSpawn // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_CanBeAllowedToSpawn final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_CanBeAllowedToSpawn; // Function GameNoce.NoceAISpawner.CanDisplayDebugInfo // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_CanDisplayDebugInfo final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_CanDisplayDebugInfo; // Function GameNoce.NoceAISpawner.CanSpawnAtThisDifficultyLevel // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_CanSpawnAtThisDifficultyLevel final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_CanSpawnAtThisDifficultyLevel; // Function GameNoce.NoceAISpawner.GetSignificanceLocation // 0x0018 (0x0018 - 0x0000) struct NoceAISpawner_GetSignificanceLocation final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_GetSignificanceLocation; // Function GameNoce.NoceAISpawner.GetSpawnTargetClass // 0x0008 (0x0008 - 0x0000) struct NoceAISpawner_GetSpawnTargetClass final { public: TSubclassOf ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_GetSpawnTargetClass; // Function GameNoce.NoceAISpawner.GetSpawnTransform // 0x0060 (0x0060 - 0x0000) struct NoceAISpawner_GetSpawnTransform final { public: struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_GetSpawnTransform; // Function GameNoce.NoceAISpawner.HandleAlertOverride // 0x000C (0x000C - 0x0000) struct NoceAISpawner_HandleAlertOverride final { public: struct FAISpawnerAlertOverride AlertData; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISpawner_HandleAlertOverride; // Function GameNoce.NoceAISpawner.HandleAttemptRespawn // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_HandleAttemptRespawn final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_HandleAttemptRespawn; // Function GameNoce.NoceAISpawner.HandleDeleteEvent // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_HandleDeleteEvent final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_HandleDeleteEvent; // Function GameNoce.NoceAISpawner.HandleDeleteSpecifyActorEvent // 0x0010 (0x0010 - 0x0000) struct NoceAISpawner_HandleDeleteSpecifyActorEvent final { public: class AActor* SpecifiedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISpawner_HandleDeleteSpecifyActorEvent; // Function GameNoce.NoceAISpawner.HandleEnableThinkEvent // 0x0002 (0x0002 - 0x0000) struct NoceAISpawner_HandleEnableThinkEvent final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_HandleEnableThinkEvent; // Function GameNoce.NoceAISpawner.HandleKillEvent // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_HandleKillEvent final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_HandleKillEvent; // Function GameNoce.NoceAISpawner.HandleSpawnEventOnce // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_HandleSpawnEventOnce final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_HandleSpawnEventOnce; // Function GameNoce.NoceAISpawner.HandleTemporaryRemoved // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_HandleTemporaryRemoved final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_HandleTemporaryRemoved; // Function GameNoce.NoceAISpawner.HasSpawnedActor // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_HasSpawnedActor final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_HasSpawnedActor; // Function GameNoce.NoceAISpawner.IsActorDeadOnRecord // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_IsActorDeadOnRecord final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_IsActorDeadOnRecord; // Function GameNoce.NoceAISpawner.IsIgnoreSaveLoad // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_IsIgnoreSaveLoad final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_IsIgnoreSaveLoad; // Function GameNoce.NoceAISpawner.IsInstantSpawnType // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_IsInstantSpawnType final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_IsInstantSpawnType; // Function GameNoce.NoceAISpawner.IsSignificanceActivate // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_IsSignificanceActivate final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_IsSignificanceActivate; // Function GameNoce.NoceAISpawner.IsSpawnedOrSpawning // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_IsSpawnedOrSpawning final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_IsSpawnedOrSpawning; // Function GameNoce.NoceAISpawner.OnGameProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceAISpawner_OnGameProgressChanged final { public: struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_OnGameProgressChanged; // Function GameNoce.NoceAISpawner.OnSpawn_BP // 0x0008 (0x0008 - 0x0000) struct NoceAISpawner_OnSpawn_BP final { public: class AActor* SpawnedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_OnSpawn_BP; // Function GameNoce.NoceAISpawner.ProcessSpawnerEvent // 0x0030 (0x0030 - 0x0000) struct NoceAISpawner_ProcessSpawnerEvent final { public: struct FNoceAISpawnerEvent EventData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISpawner_ProcessSpawnerEvent; // Function GameNoce.NoceAISpawner.RequestSpawn // 0x0040 (0x0040 - 0x0000) struct NoceAISpawner_RequestSpawn final { public: struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator Rotation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool InstantSpawn; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_RequestSpawn; // Function GameNoce.NoceAISpawner.RequestTriggerSpawnFlow // 0x0001 (0x0001 - 0x0000) struct NoceAISpawner_RequestTriggerSpawnFlow final { public: bool bForce; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISpawner_RequestTriggerSpawnFlow; // Function GameNoce.NoceTickableWorldSubsystem.Tick_BP // 0x0004 (0x0004 - 0x0000) struct NoceTickableWorldSubsystem_Tick_BP final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTickableWorldSubsystem_Tick_BP; // Function GameNoce.NoceAISystem.AddNavigationBuildLock // 0x0001 (0x0001 - 0x0000) struct NoceAISystem_AddNavigationBuildLock final { public: uint8 Flags_0; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_AddNavigationBuildLock; // Function GameNoce.NoceAISystem.AddRecord // 0x00C0 (0x00C0 - 0x0000) struct NoceAISystem_AddRecord final { public: struct FNoceCharacterRecord InRecord; // 0x0000(0x00C0)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_AddRecord; // Function GameNoce.NoceAISystem.AnyEnemyAliveBesidesFreak // 0x0014 (0x0014 - 0x0000) struct NoceAISystem_AnyEnemyAliveBesidesFreak final { public: class FName ActorTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag BesidesCharacterTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveBesidesFreak; // Function GameNoce.NoceAISystem.AnyEnemyAliveByCharacterName // 0x000C (0x000C - 0x0000) struct NoceAISystem_AnyEnemyAliveByCharacterName final { public: class FName CharacterName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByCharacterName; // Function GameNoce.NoceAISystem.AnyEnemyAliveByGameplayTag // 0x000C (0x000C - 0x0000) struct NoceAISystem_AnyEnemyAliveByGameplayTag final { public: struct FGameplayTag CharacterNameTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByGameplayTag; // Function GameNoce.NoceAISystem.AnyEnemyAliveByTag // 0x000C (0x000C - 0x0000) struct NoceAISystem_AnyEnemyAliveByTag final { public: class FName TagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByTag; // Function GameNoce.NoceAISystem.BattleBGMDisabled // 0x0001 (0x0001 - 0x0000) struct NoceAISystem_BattleBGMDisabled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_BattleBGMDisabled; // Function GameNoce.NoceAISystem.EnableEnemyNavModifier // 0x0001 (0x0001 - 0x0000) struct NoceAISystem_EnableEnemyNavModifier final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_EnableEnemyNavModifier; // Function GameNoce.NoceAISystem.EnablePlayerNavModifier // 0x0001 (0x0001 - 0x0000) struct NoceAISystem_EnablePlayerNavModifier final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_EnablePlayerNavModifier; // Function GameNoce.NoceAISystem.GetEnemyActorByOwnedGameplayTag // 0x0018 (0x0018 - 0x0000) struct NoceAISystem_GetEnemyActorByOwnedGameplayTag final { public: struct FGameplayTag GameplayTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsAlive; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorByOwnedGameplayTag; // Function GameNoce.NoceAISystem.GetEnemyActorByTag // 0x0018 (0x0018 - 0x0000) struct NoceAISystem_GetEnemyActorByTag final { public: struct FGameplayTag CharacterTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsAlive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorByTag; // Function GameNoce.NoceAISystem.GetEnemyActorsByContainer // 0x0038 (0x0038 - 0x0000) struct NoceAISystem_GetEnemyActorsByContainer final { public: struct FGameplayTagContainer TagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) bool ExactMatch; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsAlive; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByContainer; // Function GameNoce.NoceAISystem.GetEnemyActorsByOwnedGameplayTag // 0x0020 (0x0020 - 0x0000) struct NoceAISystem_GetEnemyActorsByOwnedGameplayTag final { public: struct FGameplayTag GameplayTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsAlive; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByOwnedGameplayTag; // Function GameNoce.NoceAISystem.GetEnemyActorsByTag // 0x0020 (0x0020 - 0x0000) struct NoceAISystem_GetEnemyActorsByTag final { public: struct FGameplayTag CharacterTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsAlive; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByTag; // Function GameNoce.NoceAISystem.GetEnemyAliveCount // 0x0004 (0x0004 - 0x0000) struct NoceAISystem_GetEnemyAliveCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCount; // Function GameNoce.NoceAISystem.GetEnemyAliveCountByCharacterTag // 0x0010 (0x0010 - 0x0000) struct NoceAISystem_GetEnemyAliveCountByCharacterTag final { public: struct FGameplayTag CharacterTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCountByCharacterTag; // Function GameNoce.NoceAISystem.GetEnemyAliveCountByTag // 0x000C (0x000C - 0x0000) struct NoceAISystem_GetEnemyAliveCountByTag final { public: class FName TagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCountByTag; // Function GameNoce.NoceAISystem.GetNewAttackID // 0x0004 (0x0004 - 0x0000) struct NoceAISystem_GetNewAttackID final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetNewAttackID; // Function GameNoce.NoceAISystem.GetSaveData // 0x0010 (0x0010 - 0x0000) struct NoceAISystem_GetSaveData final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetSaveData; // Function GameNoce.NoceAISystem.GetSpawner // 0x0010 (0x0010 - 0x0000) struct NoceAISystem_GetSpawner final { public: class AActor* SpawnedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANoceAISpawner* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetSpawner; // Function GameNoce.NoceAISystem.GetSpecifyRecord // 0x00D0 (0x00D0 - 0x0000) struct NoceAISystem_GetSpecifyRecord final { public: class FName SpawnerName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceCharacterRecord ReturnValue; // 0x0010(0x00C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetSpecifyRecord; // Function GameNoce.NoceAISystem.GetTerritoriesByGroup // 0x0018 (0x0018 - 0x0000) struct NoceAISystem_GetTerritoriesByGroup final { public: class FName GroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_GetTerritoriesByGroup; // Function GameNoce.NoceAISystem.IsAlreadyDeadOnRecord // 0x0010 (0x0010 - 0x0000) struct NoceAISystem_IsAlreadyDeadOnRecord final { public: const class ANoceAISpawner* Spawner; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISystem_IsAlreadyDeadOnRecord; // Function GameNoce.NoceAISystem.IsAnySpawnerWaiting // 0x0001 (0x0001 - 0x0000) struct NoceAISystem_IsAnySpawnerWaiting final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_IsAnySpawnerWaiting; // Function GameNoce.NoceAISystem.IsInheritedAIRecordDead // 0x000C (0x000C - 0x0000) struct NoceAISystem_IsInheritedAIRecordDead final { public: class FName InheritedTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISystem_IsInheritedAIRecordDead; // Function GameNoce.NoceAISystem.IsInheritedRecordExist // 0x000C (0x000C - 0x0000) struct NoceAISystem_IsInheritedRecordExist final { public: class FName InheritedTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISystem_IsInheritedRecordExist; // Function GameNoce.NoceAISystem.IsTerritoryExist // 0x000C (0x000C - 0x0000) struct NoceAISystem_IsTerritoryExist final { public: class FName GroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISystem_IsTerritoryExist; // Function GameNoce.NoceAISystem.KillSpawnerEnemy // 0x0008 (0x0008 - 0x0000) struct NoceAISystem_KillSpawnerEnemy final { public: class FName AreaName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_KillSpawnerEnemy; // Function GameNoce.NoceAISystem.OnEnemyDead // 0x0008 (0x0008 - 0x0000) struct NoceAISystem_OnEnemyDead final { public: class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_OnEnemyDead; // Function GameNoce.NoceAISystem.OnEnemyFakeDead // 0x0008 (0x0008 - 0x0000) struct NoceAISystem_OnEnemyFakeDead final { public: class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_OnEnemyFakeDead; // Function GameNoce.NoceAISystem.ProcessEndCutscene // 0x000C (0x000C - 0x0000) struct NoceAISystem_ProcessEndCutscene final { public: class FName IgnoreTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UnlockNavigation; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISystem_ProcessEndCutscene; // Function GameNoce.NoceAISystem.ProcessEnterCutscene // 0x000C (0x000C - 0x0000) struct NoceAISystem_ProcessEnterCutscene final { public: class FName IgnoreTag; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InHideEnemy; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InHideNPC; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool LockNavigation; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAISystem_ProcessEnterCutscene; // Function GameNoce.NoceAISystem.RegisterEnemyActor // 0x0008 (0x0008 - 0x0000) struct NoceAISystem_RegisterEnemyActor final { public: class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_RegisterEnemyActor; // Function GameNoce.NoceAISystem.RegisterEnemyController // 0x0008 (0x0008 - 0x0000) struct NoceAISystem_RegisterEnemyController final { public: class ANoceAIController* pController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_RegisterEnemyController; // Function GameNoce.NoceAISystem.RegisterSpawner // 0x0010 (0x0010 - 0x0000) struct NoceAISystem_RegisterSpawner final { public: class FName Group; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANoceAISpawner* pSpawner; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_RegisterSpawner; // Function GameNoce.NoceAISystem.RegisterTerritory // 0x0008 (0x0008 - 0x0000) struct NoceAISystem_RegisterTerritory final { public: class ANoceTerritoryVolume* Volume; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_RegisterTerritory; // Function GameNoce.NoceAISystem.RemoveNavigationBuildLock // 0x0001 (0x0001 - 0x0000) struct NoceAISystem_RemoveNavigationBuildLock final { public: uint8 Flags_0; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_RemoveNavigationBuildLock; // Function GameNoce.NoceAISystem.SetSightRatio // 0x0004 (0x0004 - 0x0000) struct NoceAISystem_SetSightRatio final { public: float InNewSightRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_SetSightRatio; // Function GameNoce.NoceAISystem.SetSightRatioToController // 0x0010 (0x0010 - 0x0000) struct NoceAISystem_SetSightRatioToController final { public: class AAIController* InController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InCurrentSightRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InNewSightRatio; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_SetSightRatioToController; // Function GameNoce.NoceAISystem.SetSightRatioToSpawnedControllers // 0x0004 (0x0004 - 0x0000) struct NoceAISystem_SetSightRatioToSpawnedControllers final { public: float InNewSightRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_SetSightRatioToSpawnedControllers; // Function GameNoce.NoceAISystem.SpawnEnemies // 0x000C (0x000C - 0x0000) struct NoceAISystem_SpawnEnemies final { public: class FName Group; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Num; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_SpawnEnemies; // Function GameNoce.NoceAISystem.UnregisterEnemyActor // 0x0008 (0x0008 - 0x0000) struct NoceAISystem_UnregisterEnemyActor final { public: class AActor* InEnemy; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_UnregisterEnemyActor; // Function GameNoce.NoceAISystem.UnregisterEnemyController // 0x0008 (0x0008 - 0x0000) struct NoceAISystem_UnregisterEnemyController final { public: class ANoceAIController* pController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_UnregisterEnemyController; // Function GameNoce.NoceAISystem.UnregisterSpawner // 0x0010 (0x0010 - 0x0000) struct NoceAISystem_UnregisterSpawner final { public: class FName Group; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANoceAISpawner* pSpawner; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_UnregisterSpawner; // Function GameNoce.NoceAISystem.UnRegisterTerritory // 0x0008 (0x0008 - 0x0000) struct NoceAISystem_UnRegisterTerritory final { public: class ANoceTerritoryVolume* Volume; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAISystem_UnRegisterTerritory; // Function GameNoce.NoceAnalyticsInstance.EndSession // 0x0001 (0x0001 - 0x0000) struct NoceAnalyticsInstance_EndSession final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_EndSession; // Function GameNoce.NoceAnalyticsInstance.GetAnalyticsState // 0x0010 (0x0010 - 0x0000) struct NoceAnalyticsInstance_GetAnalyticsState final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsState; // Function GameNoce.NoceAnalyticsInstance.GetNocePlayerCharacter_Internal // 0x0008 (0x0008 - 0x0000) struct NoceAnalyticsInstance_GetNocePlayerCharacter_Internal final { public: class ANocePlayerCharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_GetNocePlayerCharacter_Internal; // Function GameNoce.NoceAnalyticsInstance.OnAddConsumableItem // 0x000C (0x000C - 0x0000) struct NoceAnalyticsInstance_OnAddConsumableItem final { public: class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InQuantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddConsumableItem; // Function GameNoce.NoceAnalyticsInstance.OnAddItem // 0x000C (0x000C - 0x0000) struct NoceAnalyticsInstance_OnAddItem final { public: ENoceInventoryType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddItem; // Function GameNoce.NoceAnalyticsInstance.OnAddNewWeapon // 0x0008 (0x0008 - 0x0000) struct NoceAnalyticsInstance_OnAddNewWeapon final { public: class FName InWeaponID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddNewWeapon; // Function GameNoce.NoceAnalyticsInstance.OnEnemyDead // 0x0008 (0x0008 - 0x0000) struct NoceAnalyticsInstance_OnEnemyDead final { public: class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnEnemyDead; // Function GameNoce.NoceAnalyticsInstance.OnEnemyFakeDead // 0x0008 (0x0008 - 0x0000) struct NoceAnalyticsInstance_OnEnemyFakeDead final { public: class AActor* InEnemyActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnEnemyFakeDead; // Function GameNoce.NoceAnalyticsInstance.OnFaithChanged // 0x0004 (0x0004 - 0x0000) struct NoceAnalyticsInstance_OnFaithChanged final { public: float InDelta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnFaithChanged; // Function GameNoce.NoceAnalyticsInstance.OnPlayerTakeDamage // 0x0018 (0x0018 - 0x0000) struct NoceAnalyticsInstance_OnPlayerTakeDamage final { public: class AActor* InAttacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InHealthDamage; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnPlayerTakeDamage; // Function GameNoce.NoceAnalyticsInstance.OnProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceAnalyticsInstance_OnProgressChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnProgressChanged; // Function GameNoce.NoceAnalyticsInstance.OnProgressInitialized // 0x0008 (0x0008 - 0x0000) struct NoceAnalyticsInstance_OnProgressInitialized final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnProgressInitialized; // Function GameNoce.NoceAnalyticsInstance.OnSanityChanged // 0x0004 (0x0004 - 0x0000) struct NoceAnalyticsInstance_OnSanityChanged final { public: float InDelta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnSanityChanged; // Function GameNoce.NoceAnalyticsInstance.OnSaveGameSlot // 0x0001 (0x0001 - 0x0000) struct NoceAnalyticsInstance_OnSaveGameSlot final { public: bool InIsAutoSave; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnSaveGameSlot; // Function GameNoce.NoceAnalyticsInstance.OnUseConsumableItem // 0x0008 (0x0008 - 0x0000) struct NoceAnalyticsInstance_OnUseConsumableItem final { public: class FName InItemName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnUseConsumableItem; // Function GameNoce.NoceAnalyticsInstance.OnWeaponDurabilityChanged // 0x000C (0x000C - 0x0000) struct NoceAnalyticsInstance_OnWeaponDurabilityChanged final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDelta; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_OnWeaponDurabilityChanged; // Function GameNoce.NoceAnalyticsInstance.RegisterSystems_BP // 0x0010 (0x0010 - 0x0000) struct NoceAnalyticsInstance_RegisterSystems_BP final { public: class ANoceGameState* InNoceGameState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANocePlayerState* InNocePlayerState; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_RegisterSystems_BP; // Function GameNoce.NoceAnalyticsInstance.StartSession // 0x0001 (0x0001 - 0x0000) struct NoceAnalyticsInstance_StartSession final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_StartSession; // Function GameNoce.NoceAnalyticsInstance.UnregisterSystems_BP // 0x0010 (0x0010 - 0x0000) struct NoceAnalyticsInstance_UnregisterSystems_BP final { public: class ANoceGameState* InNoceGameState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANocePlayerState* InNocePlayerState; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_UnregisterSystems_BP; // Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataByName // 0x0020 (0x0020 - 0x0000) struct NoceAnalyticsInstance_GetAnalyticsDataByName final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceAnalyticsDataRow ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsDataByName; // Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataRowNames // 0x0010 (0x0010 - 0x0000) struct NoceAnalyticsInstance_GetAnalyticsDataRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsDataRowNames; // Function GameNoce.NoceSimpleList.ForceSelectAgain // 0x0004 (0x0004 - 0x0000) struct NoceSimpleList_ForceSelectAgain final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSimpleList_ForceSelectAgain; // Function GameNoce.NoceSimpleList.GetSelectingIndex // 0x0004 (0x0004 - 0x0000) struct NoceSimpleList_GetSelectingIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSimpleList_GetSelectingIndex; // Function GameNoce.NoceSimpleList.GetSelectingSlot // 0x0008 (0x0008 - 0x0000) struct NoceSimpleList_GetSelectingSlot final { public: class UUserWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSimpleList_GetSelectingSlot; // Function GameNoce.NoceSimpleList.GetSlotsLength // 0x0004 (0x0004 - 0x0000) struct NoceSimpleList_GetSlotsLength final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSimpleList_GetSlotsLength; // Function GameNoce.NoceSimpleList.GetSubMenuPos // 0x0098 (0x0098 - 0x0000) struct NoceSimpleList_GetSubMenuPos final { public: class UUserWidget* Menu; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGeometry Container; // 0x0008(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D RelativePos; // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGeometry Geometry; // 0x0050(0x0038)(Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D LocalPos; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSimpleList_GetSubMenuPos; // Function GameNoce.NoceSimpleList.Initialize // 0x0010 (0x0010 - 0x0000) struct NoceSimpleList_Initialize final { public: TArray InSlots; // 0x0000(0x0010)(Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSimpleList_Initialize; // Function GameNoce.NoceSimpleList.PlaySound // 0x0008 (0x0008 - 0x0000) struct NoceSimpleList_PlaySound final { public: struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSimpleList_PlaySound; // Function GameNoce.NoceSimpleList.SelectIndex // 0x0008 (0x0008 - 0x0000) struct NoceSimpleList_SelectIndex final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Success; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSimpleList_SelectIndex; // Function GameNoce.NoceSimpleList.SelectSlot // 0x0010 (0x0010 - 0x0000) struct NoceSimpleList_SelectSlot final { public: class UUserWidget* Widget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Success; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSimpleList_SelectSlot; // Function GameNoce.NoceSimpleList.SetSound // 0x0018 (0x0018 - 0x0000) struct NoceSimpleList_SetSound final { public: struct FNeoAudioTriggerIdHandle InPreviousSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) struct FNeoAudioTriggerIdHandle InNextSound; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) struct FNeoAudioTriggerIdHandle InMouseHoverSound; // 0x0010(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSimpleList_SetSound; // Function GameNoce.NoceSimpleList.UpdateInput // 0x0040 (0x0040 - 0x0000) struct NoceSimpleList_UpdateInput final { public: struct FInputEvent InputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FKey Key; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsTriggered; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSimpleList_UpdateInput; // Function GameNoce.NoceSimpleGrid.SetAnalogValue // 0x0020 (0x0020 - 0x0000) struct NoceSimpleGrid_SetAnalogValue final { public: struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Value; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSimpleGrid_SetAnalogValue; // Function GameNoce.NoceAnalyticsBaseRecord.DeepCopyFromSource // 0x0008 (0x0008 - 0x0000) struct NoceAnalyticsBaseRecord_DeepCopyFromSource final { public: const class UNoceAnalyticsBaseRecord* InSource; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnalyticsBaseRecord_DeepCopyFromSource; // Function GameNoce.NoceAnimCancelComponent.CanAnimCanel // 0x0002 (0x0002 - 0x0000) struct NoceAnimCancelComponent_CanAnimCanel final { public: ENoceAnimCancel InAnimCanel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimCancelComponent_CanAnimCanel; // Function GameNoce.NoceAnimCancelComponent.ClearAllAnimCancels // 0x0010 (0x0010 - 0x0000) struct NoceAnimCancelComponent_ClearAllAnimCancels final { public: class FName InExcludeStateMachineName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InExcludeStateName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimCancelComponent_ClearAllAnimCancels; // Function GameNoce.NoceAnimCancelComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NoceAnimCancelComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimCancelComponent_HandleOnPossessed; // Function GameNoce.NoceDebugDrawComponent.AddText // 0x0018 (0x0018 - 0x0000) struct NoceDebugDrawComponent_AddText final { public: class FString InStr; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor InColor; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceDebugDrawComponent_AddText; // Function GameNoce.NoceDebugDrawComponent.DrawBox // 0x0028 (0x0028 - 0x0000) struct NoceDebugDrawComponent_DrawBox final { public: struct FVector2D Pos; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D Extent; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor LineColor; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Thickness; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDebugDrawComponent_DrawBox; // Function GameNoce.NoceDebugDrawComponent.DrawLine // 0x0028 (0x0028 - 0x0000) struct NoceDebugDrawComponent_DrawLine final { public: struct FVector2D Start; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D End; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor LineColor; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Thickness; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDebugDrawComponent_DrawLine; // Function GameNoce.NoceCutsceneWidget.SetCanSkip // 0x0002 (0x0002 - 0x0000) struct NoceCutsceneWidget_SetCanSkip final { public: bool InCanSkip; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCutsceneWidget_SetCanSkip; // Function GameNoce.NoceCutsceneWidget.SetHasCamera // 0x0002 (0x0002 - 0x0000) struct NoceCutsceneWidget_SetHasCamera final { public: bool InHasCamera; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCutsceneWidget_SetHasCamera; // Function GameNoce.NoceCutsceneWidget.SetSequenceActor // 0x0010 (0x0010 - 0x0000) struct NoceCutsceneWidget_SetSequenceActor final { public: class ALevelSequenceActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCutsceneWidget_SetSequenceActor; // Function GameNoce.NoceCreditWidget.AddDeltaTime // 0x0008 (0x0008 - 0x0000) struct NoceCreditWidget_AddDeltaTime final { public: float InDeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCreditWidget_AddDeltaTime; // Function GameNoce.NoceCreditWidget.GetUpdateSpeed // 0x0004 (0x0004 - 0x0000) struct NoceCreditWidget_GetUpdateSpeed final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCreditWidget_GetUpdateSpeed; // Function GameNoce.NoceCreditWidget.OnSpeedUpdated // 0x0001 (0x0001 - 0x0000) struct NoceCreditWidget_OnSpeedUpdated final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCreditWidget_OnSpeedUpdated; // Function GameNoce.NoceCreditWidget.OnWindowFocusChanged // 0x0001 (0x0001 - 0x0000) struct NoceCreditWidget_OnWindowFocusChanged final { public: bool IsActive; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCreditWidget_OnWindowFocusChanged; // Function GameNoce.NoceCreditWidget.SetCreditDataTables // 0x000C (0x000C - 0x0000) struct NoceCreditWidget_SetCreditDataTables final { public: class FName InName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCreditWidget_SetCreditDataTables; // Function GameNoce.NoceAnimInstance.AfterSetDefaultSlotBlending // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_AfterSetDefaultSlotBlending final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_AfterSetDefaultSlotBlending; // Function GameNoce.NoceAnimInstance.GetCanEnterLink // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_GetCanEnterLink final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetCanEnterLink; // Function GameNoce.NoceAnimInstance.GetRolePatternIndex // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetRolePatternIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetRolePatternIndex; // Function GameNoce.NoceAnimInstance.ReplaceSetScarfRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha; // Function GameNoce.NoceAnimInstance.ReplaceSetShawlKawaiiAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_ReplaceSetShawlKawaiiAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetShawlKawaiiAlpha; // Function GameNoce.NoceAnimInstance.ReplaceSetShiroFurAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_ReplaceSetShiroFurAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetShiroFurAlpha; // Function GameNoce.NoceAnimInstance.ReplaceSetSkirtRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha; // Function GameNoce.NoceAnimInstance.SetbIsDefaultSlotFixActive // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_SetbIsDefaultSlotFixActive final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetbIsDefaultSlotFixActive; // Function GameNoce.NoceAnimInstance.SetBodyMidPhysAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetBodyMidPhysAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetBodyMidPhysAlpha; // Function GameNoce.NoceAnimInstance.SetCanEnterLinkState // 0x0008 (0x0008 - 0x0000) struct NoceAnimInstance_SetCanEnterLinkState final { public: int32 InBankID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InMotionID; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetCanEnterLinkState; // Function GameNoce.NoceAnimInstance.SetCharTopPhysAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetCharTopPhysAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetCharTopPhysAlpha; // Function GameNoce.NoceAnimInstance.SetDefaultSlotBlending // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetDefaultSlotBlending final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetDefaultSlotBlending; // Function GameNoce.NoceAnimInstance.SetDefaultSlotFixBlending // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetDefaultSlotFixBlending final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetDefaultSlotFixBlending; // Function GameNoce.NoceAnimInstance.SetFootIKInterpScale // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetFootIKInterpScale final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetFootIKInterpScale; // Function GameNoce.NoceAnimInstance.SetHairKawaiiAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetHairKawaiiAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetHairKawaiiAlpha; // Function GameNoce.NoceAnimInstance.SetHairMidPhysAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetHairMidPhysAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetHairMidPhysAlpha; // Function GameNoce.NoceAnimInstance.SetPhysicsWorldGravity // 0x0018 (0x0018 - 0x0000) struct NoceAnimInstance_SetPhysicsWorldGravity final { public: struct FVector InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetPhysicsWorldGravity; // Function GameNoce.NoceAnimInstance.SetRBWorldCollision // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_SetRBWorldCollision final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetRBWorldCollision; // Function GameNoce.NoceAnimInstance.SetRBWorldCollisionChannel // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_SetRBWorldCollisionChannel final { public: ECollisionChannel InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetRBWorldCollisionChannel; // Function GameNoce.NoceAnimInstance.SetRolePatternIndex // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetRolePatternIndex final { public: int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetRolePatternIndex; // Function GameNoce.NoceAnimInstance.SetRoleStartTime // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetRoleStartTime final { public: float InTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetRoleStartTime; // Function GameNoce.NoceAnimInstance.SetScarfRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetScarfRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetScarfRigidBodyAlpha; // Function GameNoce.NoceAnimInstance.SetShawlKawaiiAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetShawlKawaiiAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetShawlKawaiiAlpha; // Function GameNoce.NoceAnimInstance.SetShouldDoIKTrace // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_SetShouldDoIKTrace final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetShouldDoIKTrace; // Function GameNoce.NoceAnimInstance.SetSkirtRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetSkirtRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetSkirtRigidBodyAlpha; // Function GameNoce.NoceAnimInstance.SetTransferBoneVelocities // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_SetTransferBoneVelocities final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetTransferBoneVelocities; // Function GameNoce.NoceAnimInstance.SetWarmUpRBANAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_SetWarmUpRBANAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_SetWarmUpRBANAlpha; // Function GameNoce.NoceAnimInstance.ShouldDoIKTraceByHeight // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_ShouldDoIKTraceByHeight final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_ShouldDoIKTraceByHeight; // Function GameNoce.NoceAnimInstance.GetbIsDefaultSlotFixActive // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_GetbIsDefaultSlotFixActive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetbIsDefaultSlotFixActive; // Function GameNoce.NoceAnimInstance.GetBodyBottomPhysAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetBodyBottomPhysAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetBodyBottomPhysAlpha; // Function GameNoce.NoceAnimInstance.GetBodyMidPhysAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetBodyMidPhysAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetBodyMidPhysAlpha; // Function GameNoce.NoceAnimInstance.GetCharTopPhysAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetCharTopPhysAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetCharTopPhysAlpha; // Function GameNoce.NoceAnimInstance.GetDefaultSlotBlending // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetDefaultSlotBlending final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetDefaultSlotBlending; // Function GameNoce.NoceAnimInstance.GetDefaultSlotFixBlending // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetDefaultSlotFixBlending final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetDefaultSlotFixBlending; // Function GameNoce.NoceAnimInstance.GetFinalPhysAlpha // 0x000C (0x000C - 0x0000) struct NoceAnimInstance_GetFinalPhysAlpha final { public: float InParentAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetFinalPhysAlpha; // Function GameNoce.NoceAnimInstance.GetFootIKInterpScale // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetFootIKInterpScale final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetFootIKInterpScale; // Function GameNoce.NoceAnimInstance.GetHairBottomPhysAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetHairBottomPhysAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetHairBottomPhysAlpha; // Function GameNoce.NoceAnimInstance.GetHairKawaiiAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetHairKawaiiAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetHairKawaiiAlpha; // Function GameNoce.NoceAnimInstance.GetHairMidPhysAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetHairMidPhysAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetHairMidPhysAlpha; // Function GameNoce.NoceAnimInstance.GetPhysAlphaInPendingWarmUp // 0x000C (0x000C - 0x0000) struct NoceAnimInstance_GetPhysAlphaInPendingWarmUp final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENocePhysType InPhysType; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetPhysAlphaInPendingWarmUp; // Function GameNoce.NoceAnimInstance.GetPhysicsWorldGravity // 0x0018 (0x0018 - 0x0000) struct NoceAnimInstance_GetPhysicsWorldGravity final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetPhysicsWorldGravity; // Function GameNoce.NoceAnimInstance.GetRBWorldCollision // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_GetRBWorldCollision final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetRBWorldCollision; // Function GameNoce.NoceAnimInstance.GetRBWorldCollisionChannel // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_GetRBWorldCollisionChannel final { public: ECollisionChannel ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetRBWorldCollisionChannel; // Function GameNoce.NoceAnimInstance.GetScarfRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetScarfRigidBodyAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetScarfRigidBodyAlpha; // Function GameNoce.NoceAnimInstance.GetShawlKawaiiAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetShawlKawaiiAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetShawlKawaiiAlpha; // Function GameNoce.NoceAnimInstance.GetSkirtRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetSkirtRigidBodyAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetSkirtRigidBodyAlpha; // Function GameNoce.NoceAnimInstance.GetTransferBoneVelocities // 0x0001 (0x0001 - 0x0000) struct NoceAnimInstance_GetTransferBoneVelocities final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetTransferBoneVelocities; // Function GameNoce.NoceAnimInstance.GetWarmUpRBANAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_GetWarmUpRBANAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_GetWarmUpRBANAlpha; // Function GameNoce.NoceAnimInstance.InternalGetBottomPhysAlpha // 0x0014 (0x0014 - 0x0000) struct NoceAnimInstance_InternalGetBottomPhysAlpha final { public: float InMidPhysAlpha; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InBottomValue; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENocePhysType InPhysType; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InGamePlayAlpha; // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_InternalGetBottomPhysAlpha; // Function GameNoce.NoceAnimInstance.LerpWithDefaultSlotBlendingForSeamlessOut // 0x0010 (0x0010 - 0x0000) struct NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut final { public: float OutResult; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float A; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float B; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut; // Function GameNoce.NoceAnimInstance.ReplaceGetScarfRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha; // Function GameNoce.NoceAnimInstance.ReplaceGetShawlKawaiiAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_ReplaceGetShawlKawaiiAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetShawlKawaiiAlpha; // Function GameNoce.NoceAnimInstance.ReplaceGetShiroFurAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_ReplaceGetShiroFurAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetShiroFurAlpha; // Function GameNoce.NoceAnimInstance.ReplaceGetSkirtRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha; // Function GameNoce.NoceAnimInstanceInterface.WarmUp // 0x0004 (0x0004 - 0x0000) struct NoceAnimInstanceInterface_WarmUp final { public: int32 WarmUpFrames; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAnimInstanceInterface_WarmUp; // Function GameNoce.NoceANS_ApplyGEOnAttackTraceHit.OnAttackTraceHit // 0x0010 (0x0010 - 0x0000) struct NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit final { public: TArray InHitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit; // Function GameNoce.NoceSystemMessageWidget.ShowText // 0x0048 (0x0048 - 0x0000) struct NoceSystemMessageWidget_ShowText final { public: struct FNoceSystemMessageData InData; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool NoUse; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSystemMessageWidget_ShowText; // Function GameNoce.NoceReplaceWidget.OnMouseDown // 0x0004 (0x0004 - 0x0000) struct NoceReplaceWidget_OnMouseDown final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceReplaceWidget_OnMouseDown; // Function GameNoce.NoceReplaceWeaponWidget.OnRefreshSelection // 0x0004 (0x0004 - 0x0000) struct NoceReplaceWeaponWidget_OnRefreshSelection final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceReplaceWeaponWidget_OnRefreshSelection; // Function GameNoce.NoceReplaceWeaponWidget.ShowWeapon // 0x0008 (0x0008 - 0x0000) struct NoceReplaceWeaponWidget_ShowWeapon final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceReplaceWeaponWidget_ShowWeapon; // Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetListItemData // 0x0078 (0x0078 - 0x0000) struct NoceSavePointUpgradeDataUIAsset_GetListItemData final { public: ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceSavePointUpgradeListItemData ReturnValue; // 0x0008(0x0070)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointUpgradeDataUIAsset_GetListItemData; // Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetPopWindowText // 0x0018 (0x0018 - 0x0000) struct NoceSavePointUpgradeDataUIAsset_GetPopWindowText final { public: ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointUpgradeDataUIAsset_GetPopWindowText; // Function GameNoce.NoceRBANLibrary.ConvertToRigidBody // 0x0028 (0x0028 - 0x0000) struct NoceRBANLibrary_ConvertToRigidBody final { public: struct FAnimNodeReference Node; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) EAnimNodeReferenceConversionResult Result; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRigidBodyReference ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRBANLibrary_ConvertToRigidBody; // Function GameNoce.NoceRBANLibrary.ConvertToRigidBodyPure // 0x0028 (0x0028 - 0x0000) struct NoceRBANLibrary_ConvertToRigidBodyPure final { public: struct FAnimNodeReference Node; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) struct FRigidBodyReference RigidBody; // 0x0010(0x0010)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) bool Result; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceRBANLibrary_ConvertToRigidBodyPure; // Function GameNoce.NoceSanitySpawnSystem.ForceSpawn // 0x00B0 (0x00B0 - 0x0000) struct NoceSanitySpawnSystem_ForceSpawn final { public: struct FSanitySpawnVolumeSetting Setting; // 0x0000(0x00B0)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanitySpawnSystem_ForceSpawn; // Function GameNoce.NoceSanitySpawnSystem.Initialize_BP // 0x0001 (0x0001 - 0x0000) struct NoceSanitySpawnSystem_Initialize_BP final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanitySpawnSystem_Initialize_BP; // Function GameNoce.NoceSanitySpawnSystem.Tick_BP // 0x0008 (0x0008 - 0x0000) struct NoceSanitySpawnSystem_Tick_BP final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSanitySpawnSystem_Tick_BP; // Function GameNoce.NoceANS_PlayerHairAlpha.SetHairAlpha // 0x0004 (0x0004 - 0x0000) struct NoceANS_PlayerHairAlpha_SetHairAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceANS_PlayerHairAlpha_SetHairAlpha; // Function GameNoce.NoceANS_Player_DisableSkirt.SetSkirtAlpha // 0x0004 (0x0004 - 0x0000) struct NoceANS_Player_DisableSkirt_SetSkirtAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceANS_Player_DisableSkirt_SetSkirtAlpha; // Function GameNoce.NoceScrollItemWidget.GetIsSelected // 0x0001 (0x0001 - 0x0000) struct NoceScrollItemWidget_GetIsSelected final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceScrollItemWidget_GetIsSelected; // Function GameNoce.NoceScrollItemWidget.RefreshObject // 0x0008 (0x0008 - 0x0000) struct NoceScrollItemWidget_RefreshObject final { public: class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceScrollItemWidget_RefreshObject; // Function GameNoce.NocePickupsPoint.CanRegisterSaveData // 0x0001 (0x0001 - 0x0000) struct NocePickupsPoint_CanRegisterSaveData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsPoint_CanRegisterSaveData; // Function GameNoce.NocePickupsPoint.CheckIfDeployedDataFit // 0x0001 (0x0001 - 0x0000) struct NocePickupsPoint_CheckIfDeployedDataFit final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsPoint_CheckIfDeployedDataFit; // Function GameNoce.NocePickupsPoint.GenerateDynamicPickups // 0x0018 (0x0018 - 0x0000) struct NocePickupsPoint_GenerateDynamicPickups final { public: TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsForceGenerate; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class ANoceInteractableBase* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsPoint_GenerateDynamicPickups; // Function GameNoce.NocePickupsPoint.GeneratePickupsByCurrentState // 0x0008 (0x0008 - 0x0000) struct NocePickupsPoint_GeneratePickupsByCurrentState final { public: class ANoceInteractableBase* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsPoint_GeneratePickupsByCurrentState; // Function GameNoce.NocePickupsPoint.ShowDebugSelection // 0x0001 (0x0001 - 0x0000) struct NocePickupsPoint_ShowDebugSelection final { public: bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsPoint_ShowDebugSelection; // Function GameNoce.NocePickupsPoint.CanBeDynamicCandidate // 0x0008 (0x0008 - 0x0000) struct NocePickupsPoint_CanBeDynamicCandidate final { public: int32 InGroupTypeBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsPoint_CanBeDynamicCandidate; // Function GameNoce.NocePickupsPoint.IsCurrentDynamicProgressTag // 0x0001 (0x0001 - 0x0000) struct NocePickupsPoint_IsCurrentDynamicProgressTag final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsPoint_IsCurrentDynamicProgressTag; // Function GameNoce.NoceANS_TimedNiagaraEffect.OnAttackTraceHit // 0x0010 (0x0010 - 0x0000) struct NoceANS_TimedNiagaraEffect_OnAttackTraceHit final { public: TArray InHitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceANS_TimedNiagaraEffect_OnAttackTraceHit; // Function GameNoce.NoceSellPopResultWidget.ShowResult // 0x0020 (0x0020 - 0x0000) struct NoceSellPopResultWidget_ShowResult final { public: int32 InTotalValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray InOfferingEffects; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) bool NoUse; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSellPopResultWidget_ShowResult; // Function GameNoce.NocePlayerAdditionalColComponent.CanEnableColHead // 0x0001 (0x0001 - 0x0000) struct NocePlayerAdditionalColComponent_CanEnableColHead final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_CanEnableColHead; // Function GameNoce.NocePlayerAdditionalColComponent.GetColHead // 0x0008 (0x0008 - 0x0000) struct NocePlayerAdditionalColComponent_GetColHead final { public: class USphereComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_GetColHead; // Function GameNoce.NocePlayerAdditionalColComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerAdditionalColComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_HandleOnPossessed; // Function GameNoce.NocePlayerAdditionalColComponent.OnGameplayTagChanged // 0x000C (0x000C - 0x0000) struct NocePlayerAdditionalColComponent_OnGameplayTagChanged final { public: struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool TagExist; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_OnGameplayTagChanged; // Function GameNoce.NocePlayerAdditionalColComponent.SetColHeadCollisionEnable // 0x0001 (0x0001 - 0x0000) struct NocePlayerAdditionalColComponent_SetColHeadCollisionEnable final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_SetColHeadCollisionEnable; // Function GameNoce.NoceArrowWidget.OnMouseButtonDownArrow // 0x0168 (0x0168 - 0x0000) struct NoceArrowWidget_OnMouseButtonDownArrow final { public: struct FGeometry InGeometry; // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FPointerEvent InMouseEvent; // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FEventReply ReturnValue; // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceArrowWidget_OnMouseButtonDownArrow; // Function GameNoce.NoceAssignLipSyncTool.AssignLipSyncMontageToLine // 0x0048 (0x0048 - 0x0000) struct NoceAssignLipSyncTool_AssignLipSyncMontageToLine final { public: class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDialogSet DialogSet; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) int32 LineIndex; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAnimMontage* AnimMontage; // 0x0040(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAssignLipSyncTool_AssignLipSyncMontageToLine; // Function GameNoce.NoceCharacterAttributeSet.SetArmorClamped // 0x0004 (0x0004 - 0x0000) struct NoceCharacterAttributeSet_SetArmorClamped final { public: float NewHealth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacterAttributeSet_SetArmorClamped; // Function GameNoce.NoceCharacterAttributeSet.SetHealthClamped // 0x0004 (0x0004 - 0x0000) struct NoceCharacterAttributeSet_SetHealthClamped final { public: float NewHealth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacterAttributeSet_SetHealthClamped; // Function GameNoce.NocePlayerAttributeSet.SetClawTransformClamped // 0x0004 (0x0004 - 0x0000) struct NocePlayerAttributeSet_SetClawTransformClamped final { public: float NewTransfom; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAttributeSet_SetClawTransformClamped; // Function GameNoce.NocePlayerAttributeSet.SetCurrentMaxSanityClamped // 0x0004 (0x0004 - 0x0000) struct NocePlayerAttributeSet_SetCurrentMaxSanityClamped final { public: float NewCurrentMaxSanity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAttributeSet_SetCurrentMaxSanityClamped; // Function GameNoce.NocePlayerAttributeSet.SetSanityClamped // 0x0004 (0x0004 - 0x0000) struct NocePlayerAttributeSet_SetSanityClamped final { public: float NewSanity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAttributeSet_SetSanityClamped; // Function GameNoce.NocePlayerAttributeSet.SetStaminaClamped // 0x0004 (0x0004 - 0x0000) struct NocePlayerAttributeSet_SetStaminaClamped final { public: float NewStamian; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAttributeSet_SetStaminaClamped; // Function GameNoce.NoceAsyncLoadSeqPreloadData.AsyncLoadSeqPreloadData // 0x0220 (0x0220 - 0x0000) struct NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceSeqData SeqData; // 0x0010(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) class UNoceAsyncLoadSeqPreloadData* ReturnValue; // 0x0210(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_218[0x8]; // 0x0218(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData; // Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributeChange // 0x0048 (0x0048 - 0x0000) struct NoceAsyncTaskAttributeChanged_ListenForAttributeChange final { public: class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceAsyncTaskAttributeChanged* ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAsyncTaskAttributeChanged_ListenForAttributeChange; // Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributesChange // 0x0020 (0x0020 - 0x0000) struct NoceAsyncTaskAttributeChanged_ListenForAttributesChange final { public: class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Attributes; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) class UNoceAsyncTaskAttributeChanged* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAsyncTaskAttributeChanged_ListenForAttributesChange; // Function GameNoce.NoceAttachmentBaseComponent.OnOwnerActorDestroyed // 0x0008 (0x0008 - 0x0000) struct NoceAttachmentBaseComponent_OnOwnerActorDestroyed final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAttachmentBaseComponent_OnOwnerActorDestroyed; // Function GameNoce.NoceAttachmentBaseComponent.SetAttachmentHidden // 0x0001 (0x0001 - 0x0000) struct NoceAttachmentBaseComponent_SetAttachmentHidden final { public: bool Hidden; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAttachmentBaseComponent_SetAttachmentHidden; // Function GameNoce.NoceSaveSubsystem.AnyGameSlotExist // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_AnyGameSlotExist final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_AnyGameSlotExist; // Function GameNoce.NoceSaveSubsystem.AutoLoadContinueGameSave // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_AutoLoadContinueGameSave final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_AutoLoadContinueGameSave; // Function GameNoce.NoceSaveSubsystem.AutoLoadGameData_BP // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_AutoLoadGameData_BP final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_AutoLoadGameData_BP; // Function GameNoce.NoceSaveSubsystem.AutoSaveGameData_BP // 0x0018 (0x0018 - 0x0000) struct NoceSaveSubsystem_AutoSaveGameData_BP final { public: class FName LocationName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_AutoSaveGameData_BP; // Function GameNoce.NoceSaveSubsystem.CacheCheckPointActor // 0x0010 (0x0010 - 0x0000) struct NoceSaveSubsystem_CacheCheckPointActor final { public: class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LocationName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_CacheCheckPointActor; // Function GameNoce.NoceSaveSubsystem.CacheSpecifyStartTransform // 0x0070 (0x0070 - 0x0000) struct NoceSaveSubsystem_CacheSpecifyStartTransform final { public: struct FTransform InTransform; // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray WorldTriggerSetting; // 0x0060(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_CacheSpecifyStartTransform; // Function GameNoce.NoceSaveSubsystem.DeleteGameData // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_DeleteGameData final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_DeleteGameData; // Function GameNoce.NoceSaveSubsystem.DeleteSystemData // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_DeleteSystemData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_DeleteSystemData; // Function GameNoce.NoceSaveSubsystem.DeserializeGameDataBeforeOpenLevel // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel; // Function GameNoce.NoceSaveSubsystem.DeserializeGameDataOnStart // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_DeserializeGameDataOnStart final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_DeserializeGameDataOnStart; // Function GameNoce.NoceSaveSubsystem.DoesGameSlotExist // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_DoesGameSlotExist final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_DoesGameSlotExist; // Function GameNoce.NoceSaveSubsystem.DoesSystemSlotExist // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_DoesSystemSlotExist final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_DoesSystemSlotExist; // Function GameNoce.NoceSaveSubsystem.GetAutoSaveCount // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetAutoSaveCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveCount; // Function GameNoce.NoceSaveSubsystem.GetAutoSaveLastIndex // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetAutoSaveLastIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveLastIndex; // Function GameNoce.NoceSaveSubsystem.GetAutoSaveSlotIndex // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetAutoSaveSlotIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveSlotIndex; // Function GameNoce.NoceSaveSubsystem.GetAutoSaveStartIndex // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetAutoSaveStartIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveStartIndex; // Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGame // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_GetCurrentSaveGame final { public: class UNoceSaveGame* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetCurrentSaveGame; // Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGameSlotIndex // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetCurrentSaveGameSlotIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetCurrentSaveGameSlotIndex; // Function GameNoce.NoceSaveSubsystem.GetGameSaveMaxIndex // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetGameSaveMaxIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetGameSaveMaxIndex; // Function GameNoce.NoceSaveSubsystem.GetLastLoadGameSlotIndex // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetLastLoadGameSlotIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastLoadGameSlotIndex; // Function GameNoce.NoceSaveSubsystem.GetLastManualSaveSlotIndex // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetLastManualSaveSlotIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastManualSaveSlotIndex; // Function GameNoce.NoceSaveSubsystem.GetLastTimeStampSlotIndex // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_GetLastTimeStampSlotIndex final { public: bool StartFromAutoSlot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastTimeStampSlotIndex; // Function GameNoce.NoceSaveSubsystem.GetManualSaveStartIndex // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetManualSaveStartIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetManualSaveStartIndex; // Function GameNoce.NoceSaveSubsystem.GetSaveGameByIndex // 0x0010 (0x0010 - 0x0000) struct NoceSaveSubsystem_GetSaveGameByIndex final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UNoceSaveGame* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameByIndex; // Function GameNoce.NoceSaveSubsystem.GetSaveGameBySlot // 0x0018 (0x0018 - 0x0000) struct NoceSaveSubsystem_GetSaveGameBySlot final { public: class FString SlotName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceSaveGame* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameBySlot; // Function GameNoce.NoceSaveSubsystem.GetSaveGameList // 0x0018 (0x0018 - 0x0000) struct NoceSaveSubsystem_GetSaveGameList final { public: bool StartFromAutoSlot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameList; // Function GameNoce.NoceSaveSubsystem.GetSaveLoadObjectList // 0x0018 (0x0018 - 0x0000) struct NoceSaveSubsystem_GetSaveLoadObjectList final { public: bool StartFromAutoSlot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveLoadObjectList; // Function GameNoce.NoceSaveSubsystem.GetSuitableManualSaveSlot // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetSuitableManualSaveSlot final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetSuitableManualSaveSlot; // Function GameNoce.NoceSaveSubsystem.GetSystemSaveGame // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_GetSystemSaveGame final { public: class UNoceSystemSaveGame* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetSystemSaveGame; // Function GameNoce.NoceSaveSubsystem.HasLoadedGame // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_HasLoadedGame final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_HasLoadedGame; // Function GameNoce.NoceSaveSubsystem.IsAutoSaveSlot // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_IsAutoSaveSlot final { public: int32 InIndex; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_IsAutoSaveSlot; // Function GameNoce.NoceSaveSubsystem.IsBusy // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_IsBusy final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_IsBusy; // Function GameNoce.NoceSaveSubsystem.IsCheckPointAlreadySaved // 0x000C (0x000C - 0x0000) struct NoceSaveSubsystem_IsCheckPointAlreadySaved final { public: struct FGameplayTag InProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_IsCheckPointAlreadySaved; // Function GameNoce.NoceSaveSubsystem.IsManualSaveSlot // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_IsManualSaveSlot final { public: int32 InIndex; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_IsManualSaveSlot; // Function GameNoce.NoceSaveSubsystem.IsPlayGoRangeTag // 0x000C (0x000C - 0x0000) struct NoceSaveSubsystem_IsPlayGoRangeTag final { public: struct FGameplayTag InProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_IsPlayGoRangeTag; // Function GameNoce.NoceSaveSubsystem.IsTemporarySaveExist // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_IsTemporarySaveExist final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_IsTemporarySaveExist; // Function GameNoce.NoceSaveSubsystem.LoadGameData_BP // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_LoadGameData_BP final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_LoadGameData_BP; // Function GameNoce.NoceSaveSubsystem.LoadTemporarySaveGameData // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_LoadTemporarySaveGameData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_LoadTemporarySaveGameData; // Function GameNoce.NoceSaveSubsystem.MakeClearGameData // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_MakeClearGameData final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceEndingType ClearEndingType; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ClearProgress; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_MakeClearGameData; // Function GameNoce.NoceSaveSubsystem.MakeSaveGameData // 0x0018 (0x0018 - 0x0000) struct NoceSaveSubsystem_MakeSaveGameData final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LocationName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* InActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_MakeSaveGameData; // Function GameNoce.NoceSaveSubsystem.MakeTemporarySaveGameData // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_MakeTemporarySaveGameData final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_MakeTemporarySaveGameData; // Function GameNoce.NoceSaveSubsystem.RequestLoadGeneralActor // 0x0010 (0x0010 - 0x0000) struct NoceSaveSubsystem_RequestLoadGeneralActor final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool RestoreTransform; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_RequestLoadGeneralActor; // Function GameNoce.NoceSaveSubsystem.RequestLoadSubsystem // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_RequestLoadSubsystem final { public: class UObject* InObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_RequestLoadSubsystem; // Function GameNoce.NoceSaveSubsystem.RequestSaveGeneralActor // 0x0010 (0x0010 - 0x0000) struct NoceSaveSubsystem_RequestSaveGeneralActor final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InExistForever; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_RequestSaveGeneralActor; // Function GameNoce.NoceSaveSubsystem.RequestSaveSubsystem // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_RequestSaveSubsystem final { public: class UObject* InObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_RequestSaveSubsystem; // Function GameNoce.NoceSaveSubsystem.SaveClearGame // 0x0008 (0x0008 - 0x0000) struct NoceSaveSubsystem_SaveClearGame final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceEndingType ClearEndingType; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ClearProgress; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0006(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7[0x1]; // 0x0007(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_SaveClearGame; // Function GameNoce.NoceSaveSubsystem.SaveGameData_BP // 0x0020 (0x0020 - 0x0000) struct NoceSaveSubsystem_SaveGameData_BP final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LocationName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* InActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveSubsystem_SaveGameData_BP; // Function GameNoce.NoceSaveSubsystem.SaveSystemSave // 0x0001 (0x0001 - 0x0000) struct NoceSaveSubsystem_SaveSystemSave final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_SaveSystemSave; // Function GameNoce.NoceSaveSubsystem.TransferToUIObject // 0x0010 (0x0010 - 0x0000) struct NoceSaveSubsystem_TransferToUIObject final { public: const class UNoceSaveGame* SaveGame; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveLoadUIObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_TransferToUIObject; // Function GameNoce.NoceSaveSubsystem.GetPlatformUserIndex // 0x0004 (0x0004 - 0x0000) struct NoceSaveSubsystem_GetPlatformUserIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveSubsystem_GetPlatformUserIndex; // Function GameNoce.NoceAttackTraceComponent.DoTraceByAttackID // 0x0080 (0x0080 - 0x0000) struct NoceAttackTraceComponent_DoTraceByAttackID final { public: int32 InAttackID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InComboName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InAttackTraceName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector InStartLocation; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator InStartRotation; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector InEndLocation; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator InEndRotation; // 0x0060(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float InRadiusRatio; // 0x0078(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceAttackTraceComponent_DoTraceByAttackID; // Function GameNoce.NoceAttackTraceComponent.EndTraceByAttackID // 0x0004 (0x0004 - 0x0000) struct NoceAttackTraceComponent_EndTraceByAttackID final { public: int32 AttackID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAttackTraceComponent_EndTraceByAttackID; // Function GameNoce.NoceAttackTraceComponent.GetIsEnable // 0x0001 (0x0001 - 0x0000) struct NoceAttackTraceComponent_GetIsEnable final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAttackTraceComponent_GetIsEnable; // Function GameNoce.NoceAttackTraceComponent.SetIsDuringAttack // 0x0001 (0x0001 - 0x0000) struct NoceAttackTraceComponent_SetIsDuringAttack final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAttackTraceComponent_SetIsDuringAttack; // Function GameNoce.NoceAttackTraceComponent.SetIsEnable // 0x0001 (0x0001 - 0x0000) struct NoceAttackTraceComponent_SetIsEnable final { public: bool InVale; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAttackTraceComponent_SetIsEnable; // Function GameNoce.NoceAttackTraceComponent.StartTraceByAttackID // 0x0004 (0x0004 - 0x0000) struct NoceAttackTraceComponent_StartTraceByAttackID final { public: int32 AttackID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceAttackTraceComponent_StartTraceByAttackID; // Function GameNoce.NoceTableRowHandleLibrary.GetChapterJumpDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetChapterJumpDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetChapterJumpDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetConsumableDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetConsumableDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetConsumableDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetDarknessDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetDarknessDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetDarknessDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetDirLightDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetDirLightDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetDirLightDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetFogNiagaraTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetFogNiagaraTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetFogNiagaraTable; // Function GameNoce.NoceTableRowHandleLibrary.GetHeightFogDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetHeightFogDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetHeightFogDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetHinaCharMeshTypeDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetInputActionToKeyDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetInputActionToKeyDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetInputActionToKeyDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetKeyItemDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetKeyItemDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemEmaDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetKeyItemEmaDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetKeyItemEmaDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetLanternNiagaraTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetLanternNiagaraTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLanternNiagaraTable; // Function GameNoce.NoceTableRowHandleLibrary.GetLetterDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetLetterDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLetterDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetLetterGroupDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetLetterGroupDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLetterGroupDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetLocationDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetLocationDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLocationDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetLumenTranslucencyTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetLumenTranslucencyTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLumenTranslucencyTable; // Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterContentDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterNameDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyContentDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyNameDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoContentDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoNameDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleContentDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleNameDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialContentDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialNameDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetOmamoriDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetOmamoriDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetOmamoriDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetPickupsDeploymentDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetSkyAtmosphereDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetSkyDomeDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetSkyDomeDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyDomeDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetSkyLightDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetSkyLightDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyLightDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetSSFSDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetSSFSDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSSFSDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetSweetLightDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetSweetLightDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSweetLightDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetTutorialDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetTutorialDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetTutorialDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetVolumetricsFogDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetVolumetricsFogDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetVolumetricsFogDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetWeaponDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetWeaponDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetWeaponDataTable; // Function GameNoce.NoceTableRowHandleLibrary.GetWindDataTable // 0x0008 (0x0008 - 0x0000) struct NoceTableRowHandleLibrary_GetWindDataTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetWindDataTable; // Function GameNoce.NoceBasePlayerController.IsPlayerReady // 0x0001 (0x0001 - 0x0000) struct NoceBasePlayerController_IsPlayerReady final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBasePlayerController_IsPlayerReady; // Function GameNoce.NoceBasePlayerController.OnSettingChanged // 0x0008 (0x0008 - 0x0000) struct NoceBasePlayerController_OnSettingChanged final { public: class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBasePlayerController_OnSettingChanged; // Function GameNoce.NoceBattleDialogComponent.OnGameProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceBattleDialogComponent_OnGameProgressChanged final { public: struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBattleDialogComponent_OnGameProgressChanged; // Function GameNoce.NoceBattleDialogComponent.RequestDialog // 0x000C (0x000C - 0x0000) struct NoceBattleDialogComponent_RequestDialog final { public: class FName DialogRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceBattleDialogComponent_RequestDialog; // Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScore // 0x0008 (0x0008 - 0x0000) struct NoceBattlePositionSubsystem_GetDistanceScore final { public: float Distance; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBattlePositionSubsystem_GetDistanceScore; // Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScoreByLocation // 0x0038 (0x0038 - 0x0000) struct NoceBattlePositionSubsystem_GetDistanceScoreByLocation final { public: struct FVector v1; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector v2; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceBattlePositionSubsystem_GetDistanceScoreByLocation; // Function GameNoce.NoceBattlePositionSubsystem.IsSystemEnabled // 0x0001 (0x0001 - 0x0000) struct NoceBattlePositionSubsystem_IsSystemEnabled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBattlePositionSubsystem_IsSystemEnabled; // Function GameNoce.NoceBattlePositionSubsystem.IsSystemOperating // 0x0001 (0x0001 - 0x0000) struct NoceBattlePositionSubsystem_IsSystemOperating final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBattlePositionSubsystem_IsSystemOperating; // Function GameNoce.NoceBattlePositionSubsystem.OnSystemEnabledChanged // 0x0001 (0x0001 - 0x0000) struct NoceBattlePositionSubsystem_OnSystemEnabledChanged final { public: bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBattlePositionSubsystem_OnSystemEnabledChanged; // Function GameNoce.NoceBattlePositionSubsystem.SetDevForceOperating // 0x0001 (0x0001 - 0x0000) struct NoceBattlePositionSubsystem_SetDevForceOperating final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBattlePositionSubsystem_SetDevForceOperating; // Function GameNoce.NoceBattlePositionSubsystem.SetSystemEnabled // 0x0002 (0x0002 - 0x0000) struct NoceBattlePositionSubsystem_SetSystemEnabled final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsForce; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBattlePositionSubsystem_SetSystemEnabled; // Function GameNoce.NoceRegistryFunctionLibrary.GetGamepadType // 0x0001 (0x0001 - 0x0000) struct NoceRegistryFunctionLibrary_GetGamepadType final { public: ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRegistryFunctionLibrary_GetGamepadType; // Function GameNoce.NoceBinkSubsystem.PreloadBinkVideo_BP // 0x00D0 (0x00D0 - 0x0000) struct NoceBinkSubsystem_PreloadBinkVideo_BP final { public: struct FNoceBinkPreloadData InData; // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBinkSubsystem_PreloadBinkVideo_BP; // Function GameNoce.NoceShortcutItemWidget.DirectUse // 0x0001 (0x0001 - 0x0000) struct NoceShortcutItemWidget_DirectUse final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceShortcutItemWidget_DirectUse; // Function GameNoce.NoceBodyPartGroupComponent.AddActiveGroups // 0x0010 (0x0010 - 0x0000) struct NoceBodyPartGroupComponent_AddActiveGroups final { public: TArray InGroupNames; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBodyPartGroupComponent_AddActiveGroups; // Function GameNoce.NoceBodyPartGroupComponent.CostBodyPartGroupHealth // 0x0014 (0x0014 - 0x0000) struct NoceBodyPartGroupComponent_CostBodyPartGroupHealth final { public: bool DebugLog; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InBodyPartGroupName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InValue; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsLimitHealth; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutIsBreak; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutIsDamageToHealth; // 0x0012(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_13[0x1]; // 0x0013(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceBodyPartGroupComponent_CostBodyPartGroupHealth; // Function GameNoce.NoceBodyPartGroupComponent.GetActiveGroupsString // 0x0010 (0x0010 - 0x0000) struct NoceBodyPartGroupComponent_GetActiveGroupsString final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBodyPartGroupComponent_GetActiveGroupsString; // Function GameNoce.NoceBodyPartGroupComponent.RemoveActiveGroups // 0x0010 (0x0010 - 0x0000) struct NoceBodyPartGroupComponent_RemoveActiveGroups final { public: TArray InGroupNames; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBodyPartGroupComponent_RemoveActiveGroups; // Function GameNoce.NoceBodyPartGroupComponent.ResetBodyPartGroupHealthToMax // 0x0008 (0x0008 - 0x0000) struct NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax final { public: class FName InBodyPartGroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax; // Function GameNoce.NoceSuperArmorComponent.IsSuperArmor // 0x0001 (0x0001 - 0x0000) struct NoceSuperArmorComponent_IsSuperArmor final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSuperArmorComponent_IsSuperArmor; // Function GameNoce.NoceCharacter.AddPushOffset // 0x0018 (0x0018 - 0x0000) struct NoceCharacter_AddPushOffset final { public: struct FVector InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_AddPushOffset; // Function GameNoce.NoceCharacter.CheckNoHealthLoss // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_CheckNoHealthLoss final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_CheckNoHealthLoss; // Function GameNoce.NoceCharacter.CreateCineActorComponent // 0x0018 (0x0018 - 0x0000) struct NoceCharacter_CreateCineActorComponent final { public: TArray InTags; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) struct FNoceCineActorSeqStopData CineCharSetting; // 0x0010(0x0005)(Parm, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCharacter_CreateCineActorComponent; // Function GameNoce.NoceCharacter.DisplayDebug_BP // 0x0010 (0x0010 - 0x0000) struct NoceCharacter_DisplayDebug_BP final { public: class UCanvas* Canvas; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float YL; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float YPos; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_DisplayDebug_BP; // Function GameNoce.NoceCharacter.GetARandomCharMeshType // 0x0018 (0x0018 - 0x0000) struct NoceCharacter_GetARandomCharMeshType final { public: TArray ForbiddenNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) class FName ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetARandomCharMeshType; // Function GameNoce.NoceCharacter.GetCharacterName // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_GetCharacterName final { public: class FName ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetCharacterName; // Function GameNoce.NoceCharacter.GetCharMeshTypeComment // 0x0018 (0x0018 - 0x0000) struct NoceCharacter_GetCharMeshTypeComment final { public: class FName InRowName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetCharMeshTypeComment; // Function GameNoce.NoceCharacter.GetCharMeshTypeRowNames // 0x0010 (0x0010 - 0x0000) struct NoceCharacter_GetCharMeshTypeRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetCharMeshTypeRowNames; // Function GameNoce.NoceCharacter.GetCurrentWeapon // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_GetCurrentWeapon final { public: class ANoceWeapon* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetCurrentWeapon; // Function GameNoce.NoceCharacter.GetDieCount // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_GetDieCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetDieCount; // Function GameNoce.NoceCharacter.GetEnablePushOffset // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_GetEnablePushOffset final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetEnablePushOffset; // Function GameNoce.NoceCharacter.GetHair // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_GetHair final { public: class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetHair; // Function GameNoce.NoceCharacter.GetHead // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_GetHead final { public: class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetHead; // Function GameNoce.NoceCharacter.GetLogicalName // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_GetLogicalName final { public: class FName ReturnValue; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetLogicalName; // Function GameNoce.NoceCharacter.GetSecondsScineBeginPlay // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_GetSecondsScineBeginPlay final { public: double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetSecondsScineBeginPlay; // Function GameNoce.NoceCharacter.GetSoundComponent // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_GetSoundComponent final { public: class UNeoAudioSoundComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetSoundComponent; // Function GameNoce.NoceCharacter.GetSpawnerLocation // 0x0018 (0x0018 - 0x0000) struct NoceCharacter_GetSpawnerLocation final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetSpawnerLocation; // Function GameNoce.NoceCharacter.GetSuicideDead // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_GetSuicideDead final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetSuicideDead; // Function GameNoce.NoceCharacter.HandleInputAxis // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_HandleInputAxis final { public: ENoceInputAxis InInputAxis; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_HandleInputAxis; // Function GameNoce.NoceCharacter.HasCurrentWeapon // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_HasCurrentWeapon final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_HasCurrentWeapon; // Function GameNoce.NoceCharacter.IsCurrentlyUnderAttack // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_IsCurrentlyUnderAttack final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_IsCurrentlyUnderAttack; // Function GameNoce.NoceCharacter.IsCurrentWeaponVisible // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_IsCurrentWeaponVisible final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_IsCurrentWeaponVisible; // Function GameNoce.NoceCharacter.MoveForward // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_MoveForward final { public: float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_MoveForward; // Function GameNoce.NoceCharacter.MoveRight // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_MoveRight final { public: float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_MoveRight; // Function GameNoce.NoceCharacter.OnDamaged // 0x0178 (0x0178 - 0x0000) struct NoceCharacter_OnDamaged final { public: struct FNoceAttackHitResult AttackHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_OnDamaged; // Function GameNoce.NoceCharacter.OnLoadRecord // 0x00C0 (0x00C0 - 0x0000) struct NoceCharacter_OnLoadRecord final { public: struct FNoceCharacterRecord InRecord; // 0x0000(0x00C0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_OnLoadRecord; // Function GameNoce.NoceCharacter.OnPostSignificance // 0x0010 (0x0010 - 0x0000) struct NoceCharacter_OnPostSignificance final { public: class ANoceCharacter* Character; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Significance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCharacter_OnPostSignificance; // Function GameNoce.NoceCharacter.OnSaveRecord // 0x00C0 (0x00C0 - 0x0000) struct NoceCharacter_OnSaveRecord final { public: struct FNoceCharacterRecord ReturnValue; // 0x0000(0x00C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_OnSaveRecord; // Function GameNoce.NoceCharacter.PlayHeadMontage // 0x0010 (0x0010 - 0x0000) struct NoceCharacter_PlayHeadMontage final { public: class UAnimMontage* MontageToPlay; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool StopAllMontages; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_PlayHeadMontage; // Function GameNoce.NoceCharacter.ProcessCharMeshType_BP // 0x00C0 (0x00C0 - 0x0000) struct NoceCharacter_ProcessCharMeshType_BP final { public: struct FNoceCharMeshDataRow InDataRow; // 0x0000(0x00C0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_ProcessCharMeshType_BP; // Function GameNoce.NoceCharacter.SetArmor // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_SetArmor final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SetArmor; // Function GameNoce.NoceCharacter.SetAutoAdjustWalkSpeed // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_SetAutoAdjustWalkSpeed final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SetAutoAdjustWalkSpeed; // Function GameNoce.NoceCharacter.SetHeadTracking // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_SetHeadTracking final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SetHeadTracking; // Function GameNoce.NoceCharacter.SetHealth // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_SetHealth final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SetHealth; // Function GameNoce.NoceCharacter.SetHealthByRatio // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_SetHealthByRatio final { public: float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SetHealthByRatio; // Function GameNoce.NoceCharacter.SetPushOffset // 0x0018 (0x0018 - 0x0000) struct NoceCharacter_SetPushOffset final { public: struct FVector InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SetPushOffset; // Function GameNoce.NoceCharacter.SetPushOffsetEnable // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_SetPushOffsetEnable final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SetPushOffsetEnable; // Function GameNoce.NoceCharacter.SetSpawner // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_SetSpawner final { public: class ANoceAISpawner* Spawner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SetSpawner; // Function GameNoce.NoceCharacter.SetSpawnMontagePlayed // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_SetSpawnMontagePlayed final { public: bool bPlayed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SetSpawnMontagePlayed; // Function GameNoce.NoceCharacter.SetSuicideDead // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_SetSuicideDead final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SetSuicideDead; // Function GameNoce.NoceCharacter.SwitchToRunSpeed // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_SwitchToRunSpeed final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_SwitchToRunSpeed; // Function GameNoce.NoceCharacter.UpdateCharMeshType // 0x000C (0x000C - 0x0000) struct NoceCharacter_UpdateCharMeshType final { public: class FName InRowName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bForceUpdate; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCharacter_UpdateCharMeshType; // Function GameNoce.NoceCharacter.GetAbilityLevel // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_GetAbilityLevel final { public: ENoceAbilityInputID AbilityID; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetAbilityLevel; // Function GameNoce.NoceCharacter.GetArmor // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_GetArmor final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetArmor; // Function GameNoce.NoceCharacter.GetCharacterLevel // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_GetCharacterLevel final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetCharacterLevel; // Function GameNoce.NoceCharacter.GetCharacterTag // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_GetCharacterTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetCharacterTag; // Function GameNoce.NoceCharacter.GetGenericTeamId // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_GetGenericTeamId final { public: struct FGenericTeamId ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetGenericTeamId; // Function GameNoce.NoceCharacter.GetHealth // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_GetHealth final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetHealth; // Function GameNoce.NoceCharacter.GetHealthRatio // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_GetHealthRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetHealthRatio; // Function GameNoce.NoceCharacter.GetInitialAttributeLevel // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_GetInitialAttributeLevel final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetInitialAttributeLevel; // Function GameNoce.NoceCharacter.GetMaxArmor // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_GetMaxArmor final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetMaxArmor; // Function GameNoce.NoceCharacter.GetMaxHealth // 0x0004 (0x0004 - 0x0000) struct NoceCharacter_GetMaxHealth final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetMaxHealth; // Function GameNoce.NoceCharacter.GetMySpawner // 0x0008 (0x0008 - 0x0000) struct NoceCharacter_GetMySpawner final { public: class ANoceAISpawner* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_GetMySpawner; // Function GameNoce.NoceCharacter.IsAlive // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_IsAlive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_IsAlive; // Function GameNoce.NoceCharacter.IsInLinkConstPosition // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_IsInLinkConstPosition final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_IsInLinkConstPosition; // Function GameNoce.NoceCharacter.IsInLinking // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_IsInLinking final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_IsInLinking; // Function GameNoce.NoceCharacter.IsInLinkMotion // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_IsInLinkMotion final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_IsInLinkMotion; // Function GameNoce.NoceCharacter.IsInLinkMotionCoolDown // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_IsInLinkMotionCoolDown final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_IsInLinkMotionCoolDown; // Function GameNoce.NoceCharacter.IsSpawnMontagePlayed // 0x0001 (0x0001 - 0x0000) struct NoceCharacter_IsSpawnMontagePlayed final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacter_IsSpawnMontagePlayed; // Function GameNoce.NoceTutorialSubsystem.EndTutorial // 0x0001 (0x0001 - 0x0000) struct NoceTutorialSubsystem_EndTutorial final { public: ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorial; // Function GameNoce.NoceTutorialSubsystem.EndTutorialByName // 0x0008 (0x0008 - 0x0000) struct NoceTutorialSubsystem_EndTutorialByName final { public: class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorialByName; // Function GameNoce.NoceTutorialSubsystem.EndTutorialByRowHandle // 0x0008 (0x0008 - 0x0000) struct NoceTutorialSubsystem_EndTutorialByRowHandle final { public: struct FNoceTutorialDataRowHandle RowHandle; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorialByRowHandle; // Function GameNoce.NoceTutorialSubsystem.IsClearAll // 0x0001 (0x0001 - 0x0000) struct NoceTutorialSubsystem_IsClearAll final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialSubsystem_IsClearAll; // Function GameNoce.NoceTutorialSubsystem.IsCleared // 0x0002 (0x0002 - 0x0000) struct NoceTutorialSubsystem_IsCleared final { public: ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialSubsystem_IsCleared; // Function GameNoce.NoceTutorialSubsystem.IsInProgress // 0x0002 (0x0002 - 0x0000) struct NoceTutorialSubsystem_IsInProgress final { public: ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialSubsystem_IsInProgress; // Function GameNoce.NoceTutorialSubsystem.StartTutorial // 0x0001 (0x0001 - 0x0000) struct NoceTutorialSubsystem_StartTutorial final { public: ENoceTutorialType TutorialType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorial; // Function GameNoce.NoceTutorialSubsystem.StartTutorialByName // 0x0008 (0x0008 - 0x0000) struct NoceTutorialSubsystem_StartTutorialByName final { public: class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorialByName; // Function GameNoce.NoceTutorialSubsystem.StartTutorialByRowHandle // 0x0008 (0x0008 - 0x0000) struct NoceTutorialSubsystem_StartTutorialByRowHandle final { public: struct FNoceTutorialDataRowHandle RowHandle; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorialByRowHandle; // Function GameNoce.NoceCharacterMovementComponent.SetMoveSpeedRatio // 0x0004 (0x0004 - 0x0000) struct NoceCharacterMovementComponent_SetMoveSpeedRatio final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCharacterMovementComponent_SetMoveSpeedRatio; // Function GameNoce.NoceWepShortcutItemWidget.SetWeapon // 0x000C (0x000C - 0x0000) struct NoceWepShortcutItemWidget_SetWeapon final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWepShortcutItemWidget_SetWeapon; // Function GameNoce.NoceCheatActivityExtension.Debug_SetUpdateProgressType // 0x0004 (0x0004 - 0x0000) struct NoceCheatActivityExtension_Debug_SetUpdateProgressType final { public: int32 InType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_Debug_SetUpdateProgressType; // Function GameNoce.NoceCheatActivityExtension.Debug_ShowActivityDebugInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatActivityExtension_Debug_ShowActivityDebugInfo final { public: bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_Debug_ShowActivityDebugInfo; // Function GameNoce.NoceCheatActivityExtension.GetActivityAvailibities // 0x0018 (0x0018 - 0x0000) struct NoceCheatActivityExtension_GetActivityAvailibities final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityAvailibities; // Function GameNoce.NoceCheatActivityExtension.GetActivityIDs // 0x0018 (0x0018 - 0x0000) struct NoceCheatActivityExtension_GetActivityIDs final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityIDs; // Function GameNoce.NoceCheatActivityExtension.GetActivityOutcomes // 0x0018 (0x0018 - 0x0000) struct NoceCheatActivityExtension_GetActivityOutcomes final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityOutcomes; // Function GameNoce.NoceCheatActivityExtension.GetChapters // 0x0018 (0x0018 - 0x0000) struct NoceCheatActivityExtension_GetChapters final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_GetChapters; // Function GameNoce.NoceCheatActivityExtension.GetResumeActions // 0x0018 (0x0018 - 0x0000) struct NoceCheatActivityExtension_GetResumeActions final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_GetResumeActions; // Function GameNoce.NoceCheatActivityExtension.OnCancelAndHideActivityWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided; // Function GameNoce.NoceCheatActivityExtension.OnCompleteAndHideActivityWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided; // Function GameNoce.NoceCheatActivityExtension.OnEndActivityWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatActivityExtension_OnEndActivityWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_OnEndActivityWindowDecided; // Function GameNoce.NoceCheatActivityExtension.OnResumeActivityWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatActivityExtension_OnResumeActivityWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_OnResumeActivityWindowDecided; // Function GameNoce.NoceCheatActivityExtension.OnSetActivityAvailabilityChangeWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided; // Function GameNoce.NoceCheatActivityExtension.OnStartActivityWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatActivityExtension_OnStartActivityWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_OnStartActivityWindowDecided; // Function GameNoce.NoceCheatActivityExtension.OnStartAndShowActivityWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided; // Function GameNoce.NoceCheatAudioExtension.DrawEnvImpactSound // 0x0001 (0x0001 - 0x0000) struct NoceCheatAudioExtension_DrawEnvImpactSound final { public: bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEnvImpactSound; // Function GameNoce.NoceCheatAudioExtension.DrawEventDistance // 0x0001 (0x0001 - 0x0000) struct NoceCheatAudioExtension_DrawEventDistance final { public: bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventDistance; // Function GameNoce.NoceCheatAudioExtension.DrawEventPosition // 0x0001 (0x0001 - 0x0000) struct NoceCheatAudioExtension_DrawEventPosition final { public: bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventPosition; // Function GameNoce.NoceCheatAudioExtension.DrawEventSphere // 0x0001 (0x0001 - 0x0000) struct NoceCheatAudioExtension_DrawEventSphere final { public: bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventSphere; // Function GameNoce.NoceCheatAudioExtension.DrawListener // 0x0001 (0x0001 - 0x0000) struct NoceCheatAudioExtension_DrawListener final { public: bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawListener; // Function GameNoce.NoceCheatAudioExtension.DrawPostedEvents // 0x0001 (0x0001 - 0x0000) struct NoceCheatAudioExtension_DrawPostedEvents final { public: bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawPostedEvents; // Function GameNoce.NoceCheatAudioExtension.HideInvalidStateValue // 0x0001 (0x0001 - 0x0000) struct NoceCheatAudioExtension_HideInvalidStateValue final { public: bool Hide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatAudioExtension_HideInvalidStateValue; // Function GameNoce.NoceCheatAudioExtension.ShowStateMonitor // 0x0001 (0x0001 - 0x0000) struct NoceCheatAudioExtension_ShowStateMonitor final { public: bool Show; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatAudioExtension_ShowStateMonitor; // Function GameNoce.NoceTerritoryVolume.IsInVolume // 0x0020 (0x0020 - 0x0000) struct NoceTerritoryVolume_IsInVolume final { public: struct FVector CheckLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceTerritoryVolume_IsInVolume; // Function GameNoce.NoceCheatChunkExtension.Debug_IsShowDebugDataInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatChunkExtension_Debug_IsShowDebugDataInfo final { public: bool InIsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatChunkExtension_Debug_IsShowDebugDataInfo; // Function GameNoce.NoceCheatChunkExtension.Debug_SetUsingDebugData // 0x0001 (0x0001 - 0x0000) struct NoceCheatChunkExtension_Debug_SetUsingDebugData final { public: bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatChunkExtension_Debug_SetUsingDebugData; // Function GameNoce.NoceCheatChunkExtension.GetChunkActionNames // 0x0018 (0x0018 - 0x0000) struct NoceCheatChunkExtension_GetChunkActionNames final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkActionNames; // Function GameNoce.NoceCheatChunkExtension.GetChunkRowNames // 0x0018 (0x0018 - 0x0000) struct NoceCheatChunkExtension_GetChunkRowNames final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkRowNames; // Function GameNoce.NoceCheatChunkExtension.GetChunkTypeNames // 0x0018 (0x0018 - 0x0000) struct NoceCheatChunkExtension_GetChunkTypeNames final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkTypeNames; // Function GameNoce.NoceCheatChunkExtension.OnCheckByRowNameAndTypeWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided; // Function GameNoce.NoceCheatChunkExtension.OnCheckChunkAndDLCWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided; // Function GameNoce.NoceCheatChunkExtension.OnUpdateDebugChunkDataWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided; // Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllWeaponsCore // 0x0001 (0x0001 - 0x0000) struct NoceCheatInventoryExtension_Debug_AddAllWeaponsCore final { public: bool AddMainWeapon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddAllWeaponsCore; // Function GameNoce.NoceCheatInventoryExtension.Debug_AddConsumableItemByID // 0x000C (0x000C - 0x0000) struct NoceCheatInventoryExtension_Debug_AddConsumableItemByID final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Quantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddConsumableItemByID; // Function GameNoce.NoceCheatInventoryExtension.Debug_AddFaithValue // 0x0004 (0x0004 - 0x0000) struct NoceCheatInventoryExtension_Debug_AddFaithValue final { public: int32 Delta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddFaithValue; // Function GameNoce.NoceCheatInventoryExtension.Debug_AddShortcutConsumable // 0x0008 (0x0008 - 0x0000) struct NoceCheatInventoryExtension_Debug_AddShortcutConsumable final { public: int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InAddQuantity; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddShortcutConsumable; // Function GameNoce.NoceCheatInventoryExtension.Debug_ReplaceShortcutConsumables // 0x0008 (0x0008 - 0x0000) struct NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables final { public: int32 InConsumablePageIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InAddQuantity; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables; // Function GameNoce.NoceCheatInventoryExtension.Debug_SetConsumableSlotNum // 0x0004 (0x0004 - 0x0000) struct NoceCheatInventoryExtension_Debug_SetConsumableSlotNum final { public: int32 InNewNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_SetConsumableSlotNum; // Function GameNoce.NoceCheatInventoryExtension.Debug_SetOmamoriSlotNum // 0x0004 (0x0004 - 0x0000) struct NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum final { public: int32 InNewNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum; // Function GameNoce.NoceCheatInventoryExtension.GetPickupCategories // 0x0018 (0x0018 - 0x0000) struct NoceCheatInventoryExtension_GetPickupCategories final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_GetPickupCategories; // Function GameNoce.NoceCheatInventoryExtension.GetPickupsInCategory // 0x0018 (0x0018 - 0x0000) struct NoceCheatInventoryExtension_GetPickupsInCategory final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_GetPickupsInCategory; // Function GameNoce.NoceCheatInventoryExtension.OnAddItemWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatInventoryExtension_OnAddItemWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddItemWindowDecided; // Function GameNoce.NoceCheatInventoryExtension.OnAddLetterWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatInventoryExtension_OnAddLetterWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddLetterWindowDecided; // Function GameNoce.NoceCheatInventoryExtension.OnAddNotebookIDWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided; // Function GameNoce.NoceCheatInventoryExtension.OnRemoveItemWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatInventoryExtension_OnRemoveItemWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnRemoveItemWindowDecided; // Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatInventoryExtension_OnSpawnPickupWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnSpawnPickupWindowDecided; // Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided_BP // 0x0018 (0x0018 - 0x0000) struct NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP; // Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSetting // 0x0118 (0x0118 - 0x0000) struct NoceCheatInventoryExtension_SetupChapterJumpSetting final { public: struct FNoceChapterJumpSettingTableRow InData; // 0x0000(0x0110)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool InReset; // 0x0110(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSetting; // Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByRowName // 0x000C (0x000C - 0x0000) struct NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName final { public: class FName RowName; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InReset; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName; // Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByTag // 0x000C (0x000C - 0x0000) struct NoceCheatInventoryExtension_SetupChapterJumpSettingByTag final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InReset; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceRoundType round; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingByTag; // Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingForStory // 0x000C (0x000C - 0x0000) struct NoceCheatInventoryExtension_SetupChapterJumpSettingForStory final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InReset; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceRoundType round; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingForStory; // Function GameNoce.NoceCheatManager.BP_Debug_SetWeaponDurability // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_BP_Debug_SetWeaponDurability final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_BP_Debug_SetWeaponDurability; // Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMark // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ApplyClawAlterBackMark final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterBackMark; // Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMarkRound3 // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3 final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3; // Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterHandRound2 // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ApplyClawAlterHandRound2 final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterHandRound2; // Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterMask // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ApplyClawAlterMask final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterMask; // Function GameNoce.NoceCheatManager.Debug_AutoLoad // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_AutoLoad final { public: int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_AutoLoad; // Function GameNoce.NoceCheatManager.Debug_AutoSave // 0x000C (0x000C - 0x0000) struct NoceCheatManager_Debug_AutoSave final { public: int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LocationRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_AutoSave; // Function GameNoce.NoceCheatManager.Debug_ChangeActionLevel // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_ChangeActionLevel final { public: int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ChangeActionLevel; // Function GameNoce.NoceCheatManager.Debug_ChangeGameRound // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_ChangeGameRound final { public: int32 InRound; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ChangeGameRound; // Function GameNoce.NoceCheatManager.Debug_CollisionOpacity // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_CollisionOpacity final { public: float InOpacity; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_CollisionOpacity; // Function GameNoce.NoceCheatManager.Debug_CollisionViewMode // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_CollisionViewMode final { public: int32 InViewMode; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_CollisionViewMode; // Function GameNoce.NoceCheatManager.Debug_ConditionHandlerInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ConditionHandlerInfo final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ConditionHandlerInfo; // Function GameNoce.NoceCheatManager.Debug_DeleteSlot // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_DeleteSlot final { public: int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_DeleteSlot; // Function GameNoce.NoceCheatManager.Debug_DisableAutoSave // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_DisableAutoSave final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableAutoSave; // Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionAvoidCol // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_DisableLinkMotionAvoidCol final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableLinkMotionAvoidCol; // Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionInterruptSequencer // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer; // Function GameNoce.NoceCheatManager.Debug_DisaplyNPCLookAtSystemInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo; // Function GameNoce.NoceCheatManager.Debug_DisaplyPlayerLookAtSystemInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo; // Function GameNoce.NoceCheatManager.Debug_DisplayFadeSystemInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_DisplayFadeSystemInfo final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_DisplayFadeSystemInfo; // Function GameNoce.NoceCheatManager.Debug_DrawCellLoadingTime // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_DrawCellLoadingTime final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_DrawCellLoadingTime; // Function GameNoce.NoceCheatManager.Debug_EnableDynamicPickups // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_EnableDynamicPickups final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableDynamicPickups; // Function GameNoce.NoceCheatManager.Debug_EnableEventPickups // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_EnableEventPickups final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableEventPickups; // Function GameNoce.NoceCheatManager.Debug_EnableGlobalRigidBody // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_EnableGlobalRigidBody final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableGlobalRigidBody; // Function GameNoce.NoceCheatManager.Debug_EndTutorial // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_EndTutorial final { public: int32 TutorialIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_EndTutorial; // Function GameNoce.NoceCheatManager.Debug_EndTutorialByName // 0x0008 (0x0008 - 0x0000) struct NoceCheatManager_Debug_EndTutorialByName final { public: class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_EndTutorialByName; // Function GameNoce.NoceCheatManager.Debug_EnemyMayNotRevive // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_EnemyMayNotRevive final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyMayNotRevive; // Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKill // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_EnemyOneShotKill final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyOneShotKill; // Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKillNotRevive // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_EnemyOneShotKillNotRevive final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyOneShotKillNotRevive; // Function GameNoce.NoceCheatManager.Debug_ForceChangeStoryEndingType // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_ForceChangeStoryEndingType final { public: int32 EndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceChangeStoryEndingType; // Function GameNoce.NoceCheatManager.Debug_ForceEnableRagdoll // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ForceEnableRagdoll final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceEnableRagdoll; // Function GameNoce.NoceCheatManager.Debug_ForceJumpPlaybackPos // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ForceJumpPlaybackPos final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceJumpPlaybackPos; // Function GameNoce.NoceCheatManager.Debug_ForceShowEyeLacrimalFluid // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ForceShowEyeLacrimalFluid final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceShowEyeLacrimalFluid; // Function GameNoce.NoceCheatManager.Debug_GoNextProgress // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_GoNextProgress final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_GoNextProgress; // Function GameNoce.NoceCheatManager.Debug_HideBasicDebugInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_HideBasicDebugInfo final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_HideBasicDebugInfo; // Function GameNoce.NoceCheatManager.Debug_HideGreyboxObject // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_HideGreyboxObject final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_HideGreyboxObject; // Function GameNoce.NoceCheatManager.Debug_HideSubtitle // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_HideSubtitle final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_HideSubtitle; // Function GameNoce.NoceCheatManager.Debug_InGameFixedEV // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_InGameFixedEV final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_InGameFixedEV; // Function GameNoce.NoceCheatManager.Debug_InGameFixedEVMode // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_InGameFixedEVMode final { public: int32 EVMode; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_InGameFixedEVMode; // Function GameNoce.NoceCheatManager.Debug_NoceFadeIn // 0x0008 (0x0008 - 0x0000) struct NoceCheatManager_Debug_NoceFadeIn final { public: int32 FadeType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_NoceFadeIn; // Function GameNoce.NoceCheatManager.Debug_NoceFadeOut // 0x0008 (0x0008 - 0x0000) struct NoceCheatManager_Debug_NoceFadeOut final { public: int32 FadeType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_NoceFadeOut; // Function GameNoce.NoceCheatManager.Debug_PlayerAnimationLogInfoStateChange // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange; // Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugDraw // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_PlayerFootIKDebugDraw final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerFootIKDebugDraw; // Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugTrace // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_PlayerFootIKDebugTrace final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerFootIKDebugTrace; // Function GameNoce.NoceCheatManager.Debug_PlayerShiromukuRevive // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_PlayerShiromukuRevive final { public: int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerShiromukuRevive; // Function GameNoce.NoceCheatManager.Debug_RemoveAdditionalTag // 0x0008 (0x0008 - 0x0000) struct NoceCheatManager_Debug_RemoveAdditionalTag final { public: class FName InTagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_RemoveAdditionalTag; // Function GameNoce.NoceCheatManager.Debug_RequesetWorldTrigger // 0x000C (0x000C - 0x0000) struct NoceCheatManager_Debug_RequesetWorldTrigger final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InValue; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_RequesetWorldTrigger; // Function GameNoce.NoceCheatManager.Debug_RequestNocePPV // 0x0014 (0x0014 - 0x0000) struct NoceCheatManager_Debug_RequestNocePPV final { public: class FName InType; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InDataRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InWeight; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_RequestNocePPV; // Function GameNoce.NoceCheatManager.Debug_RequestWind // 0x0008 (0x0008 - 0x0000) struct NoceCheatManager_Debug_RequestWind final { public: class FName InDataRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_RequestWind; // Function GameNoce.NoceCheatManager.Debug_SelectBColType // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SelectBColType final { public: int32 InBColType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SelectBColType; // Function GameNoce.NoceCheatManager.Debug_SetAdditionalTag // 0x0008 (0x0008 - 0x0000) struct NoceCheatManager_Debug_SetAdditionalTag final { public: class FName InTagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAdditionalTag; // Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLocationObjectDebug // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug; // Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLockObjectDebug // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetATPCCameraLockObjectDebug final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetATPCCameraLockObjectDebug; // Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnemy // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackLogEnemy final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogEnemy; // Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnviroment // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackLogEnviroment final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogEnviroment; // Function GameNoce.NoceCheatManager.Debug_SetAttackLogPlayer // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackLogPlayer final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogPlayer; // Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnemy // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy; // Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnviroment // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment; // Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayer // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer; // Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayerDefelct // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct; // Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnemy // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy; // Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnviroment // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment; // Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayer // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer; // Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayerDefelct // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct; // Function GameNoce.NoceCheatManager.Debug_SetBattlePositionForceActivate // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetBattlePositionForceActivate final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattlePositionForceActivate; // Function GameNoce.NoceCheatManager.Debug_SetBattlePositionSystemEnabled // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetBattlePositionSystemEnabled final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattlePositionSystemEnabled; // Function GameNoce.NoceCheatManager.Debug_SetBattleStatusTime // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetBattleStatusTime final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattleStatusTime; // Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableDebug // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug; // Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableUse // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetCapsuleShrinkEnableUse final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCapsuleShrinkEnableUse; // Function GameNoce.NoceCheatManager.Debug_SetClawTransform // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetClawTransform final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetClawTransform; // Function GameNoce.NoceCheatManager.Debug_SetCurrentMaxSanity // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetCurrentMaxSanity final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCurrentMaxSanity; // Function GameNoce.NoceCheatManager.Debug_SetDebugEnemyInSight // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetDebugEnemyInSight final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetDebugEnemyInSight; // Function GameNoce.NoceCheatManager.Debug_SetDrawTriggerBox // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetDrawTriggerBox final { public: int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetDrawTriggerBox; // Function GameNoce.NoceCheatManager.Debug_SetEnemyAttackRatio // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetEnemyAttackRatio final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEnemyAttackRatio; // Function GameNoce.NoceCheatManager.Debug_SetEnemyNoAttack // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetEnemyNoAttack final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEnemyNoAttack; // Function GameNoce.NoceCheatManager.Debug_SetEventMaxTryFailedCount // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetEventMaxTryFailedCount final { public: int32 InCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEventMaxTryFailedCount; // Function GameNoce.NoceCheatManager.Debug_SetEventMinDistanceSquared // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetEventMinDistanceSquared final { public: float InDistanceSquared; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEventMinDistanceSquared; // Function GameNoce.NoceCheatManager.Debug_SetForceJustDodge // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetForceJustDodge final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetForceJustDodge; // Function GameNoce.NoceCheatManager.Debug_SetFreeCameraRotate // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetFreeCameraRotate final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetFreeCameraRotate; // Function GameNoce.NoceCheatManager.Debug_SetHealth // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetHealth final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHealth; // Function GameNoce.NoceCheatManager.Debug_SetHealthPercent // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetHealthPercent final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHealthPercent; // Function GameNoce.NoceCheatManager.Debug_SetHeightFogDistance // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetHeightFogDistance final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHeightFogDistance; // Function GameNoce.NoceCheatManager.Debug_SetLanternPointRadius // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetLanternPointRadius final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLanternPointRadius; // Function GameNoce.NoceCheatManager.Debug_SetLeaveEnemyInSightDistance // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetLeaveEnemyInSightDistance final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLeaveEnemyInSightDistance; // Function GameNoce.NoceCheatManager.Debug_SetLowStaminaThreshold // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetLowStaminaThreshold final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLowStaminaThreshold; // Function GameNoce.NoceCheatManager.Debug_SetMaxHealth // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetMaxHealth final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxHealth; // Function GameNoce.NoceCheatManager.Debug_SetMaxSanity // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetMaxSanity final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxSanity; // Function GameNoce.NoceCheatManager.Debug_SetMaxStamina // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetMaxStamina final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxStamina; // Function GameNoce.NoceCheatManager.Debug_SetMoonlightRadius // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetMoonlightRadius final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMoonlightRadius; // Function GameNoce.NoceCheatManager.Debug_SetNoCostSanity // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetNoCostSanity final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNoCostSanity; // Function GameNoce.NoceCheatManager.Debug_SetNoPlayerHandleDamage // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetNoPlayerHandleDamage final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNoPlayerHandleDamage; // Function GameNoce.NoceCheatManager.Debug_SetNormalBattleBGMDistMultiplier // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier; // Function GameNoce.NoceCheatManager.Debug_SetPlayerAttackRatio // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerAttackRatio final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerAttackRatio; // Function GameNoce.NoceCheatManager.Debug_SetPlayerControlerShowDebugInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo; // Function GameNoce.NoceCheatManager.Debug_SetPlayerDeflectRatio // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerDeflectRatio final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerDeflectRatio; // Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawGRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha; // Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha; // Function GameNoce.NoceCheatManager.Debug_SetPlayerMoveSpeedRatio // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerMoveSpeedRatio final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerMoveSpeedRatio; // Function GameNoce.NoceCheatManager.Debug_SetPlayerOutfit // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerOutfit final { public: int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerOutfit; // Function GameNoce.NoceCheatManager.Debug_SetPlayerScabbardRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha; // Function GameNoce.NoceCheatManager.Debug_SetPlayerScarfRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha; // Function GameNoce.NoceCheatManager.Debug_SetPlayerShawlRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha; // Function GameNoce.NoceCheatManager.Debug_SetPlayerSkirtRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha; // Function GameNoce.NoceCheatManager.Debug_SetPlayerWinceRatio // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetPlayerWinceRatio final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerWinceRatio; // Function GameNoce.NoceCheatManager.Debug_SetProgressTag // 0x0008 (0x0008 - 0x0000) struct NoceCheatManager_Debug_SetProgressTag final { public: class FName InTagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetProgressTag; // Function GameNoce.NoceCheatManager.Debug_SetR3Skipped // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetR3Skipped final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; //DUMPER7_ASSERTS_NoceCheatManager_Debug_SetR3Skipped; // Function GameNoce.NoceCheatManager.Debug_SetShowEnemyHealthBar // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetShowEnemyHealthBar final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowEnemyHealthBar; // Function GameNoce.NoceCheatManager.Debug_SetShowFootStepVFXInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetShowFootStepVFXInfo final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowFootStepVFXInfo; // Function GameNoce.NoceCheatManager.Debug_SetShowPlayerClawTransformLog // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetShowPlayerClawTransformLog final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerClawTransformLog; // Function GameNoce.NoceCheatManager.Debug_SetShowPlayerInvincibleInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetShowPlayerInvincibleInfo final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerInvincibleInfo; // Function GameNoce.NoceCheatManager.Debug_SetShowPlayerSanityCostLog // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetShowPlayerSanityCostLog final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerSanityCostLog; // Function GameNoce.NoceCheatManager.Debug_SetShowPlayerShowHideInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetShowPlayerShowHideInfo final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerShowHideInfo; // Function GameNoce.NoceCheatManager.Debug_SetShowPlayerStaminaCostLog // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetShowPlayerStaminaCostLog final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerStaminaCostLog; // Function GameNoce.NoceCheatManager.Debug_SetSkipEnemyCounterableCheck // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetSkipEnemyCounterableCheck final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetSkipEnemyCounterableCheck; // Function GameNoce.NoceCheatManager.Debug_SetStoryEndingCleared // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetStoryEndingCleared final { public: int32 EndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetStoryEndingCleared; // Function GameNoce.NoceCheatManager.Debug_SetTriggerDetail // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_SetTriggerDetail final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetTriggerDetail; // Function GameNoce.NoceCheatManager.Debug_SetWeaponDurability // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetWeaponDurability final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetWeaponDurability; // Function GameNoce.NoceCheatManager.Debug_SetWeaponDurabilityCostRatio // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_SetWeaponDurabilityCostRatio final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_SetWeaponDurabilityCostRatio; // Function GameNoce.NoceCheatManager.Debug_ShowAchievementStatus // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowAchievementStatus final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowAchievementStatus; // Function GameNoce.NoceCheatManager.Debug_ShowAutoAimCompWarpLocationInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo; // Function GameNoce.NoceCheatManager.Debug_ShowCounterableExtendAutoAimDistance // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance; // Function GameNoce.NoceCheatManager.Debug_ShowDynamicPickupsDebugInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo final { public: bool InIsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo; // Function GameNoce.NoceCheatManager.Debug_ShowGimmickInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowGimmickInfo final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowGimmickInfo; // Function GameNoce.NoceCheatManager.Debug_ShowHitPerfromVFXInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowHitPerfromVFXInfo final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowHitPerfromVFXInfo; // Function GameNoce.NoceCheatManager.Debug_ShowIndicator // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowIndicator final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowIndicator; // Function GameNoce.NoceCheatManager.Debug_ShowInteractInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowInteractInfo final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowInteractInfo; // Function GameNoce.NoceCheatManager.Debug_ShowInteractPriority // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowInteractPriority final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowInteractPriority; // Function GameNoce.NoceCheatManager.Debug_ShowLinkMotionDebugInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowLinkMotionDebugInfo final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowLinkMotionDebugInfo; // Function GameNoce.NoceCheatManager.Debug_ShowRecordStatus // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowRecordStatus final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowRecordStatus; // Function GameNoce.NoceCheatManager.Debug_ShowSceneDitherFade // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowSceneDitherFade final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowSceneDitherFade; // Function GameNoce.NoceCheatManager.Debug_ShowTeleportBlackScreen // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowTeleportBlackScreen final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowTeleportBlackScreen; // Function GameNoce.NoceCheatManager.Debug_ShowWorldTriggerStatus // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_ShowWorldTriggerStatus final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowWorldTriggerStatus; // Function GameNoce.NoceCheatManager.Debug_StartTutorial // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_StartTutorial final { public: int32 TutorialIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_StartTutorial; // Function GameNoce.NoceCheatManager.Debug_StartTutorialByName // 0x0008 (0x0008 - 0x0000) struct NoceCheatManager_Debug_StartTutorialByName final { public: class FName TutorialName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_StartTutorialByName; // Function GameNoce.NoceCheatManager.Debug_UnlockAchievement // 0x0004 (0x0004 - 0x0000) struct NoceCheatManager_Debug_UnlockAchievement final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UnlockAchievement; // Function GameNoce.NoceCheatManager.Debug_UseEnemyFootIK // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_UseEnemyFootIK final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UseEnemyFootIK; // Function GameNoce.NoceCheatManager.Debug_UseNPCFootIK // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_UseNPCFootIK final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCFootIK; // Function GameNoce.NoceCheatManager.Debug_UseNPCLookAtIK // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_UseNPCLookAtIK final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCLookAtIK; // Function GameNoce.NoceCheatManager.Debug_UseNPCPoseDriverIK // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_UseNPCPoseDriverIK final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCPoseDriverIK; // Function GameNoce.NoceCheatManager.Debug_UsePlayerAimIK // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_UsePlayerAimIK final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerAimIK; // Function GameNoce.NoceCheatManager.Debug_UsePlayerFootIK // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_UsePlayerFootIK final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerFootIK; // Function GameNoce.NoceCheatManager.Debug_UsePlayerFullBodyIK // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_UsePlayerFullBodyIK final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerFullBodyIK; // Function GameNoce.NoceCheatManager.Debug_UsePlayerLookAtIK // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_UsePlayerLookAtIK final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerLookAtIK; // Function GameNoce.NoceCheatManager.Debug_UsePlayerPoseDriverIK // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_UsePlayerPoseDriverIK final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerPoseDriverIK; // Function GameNoce.NoceCheatManager.Debug_UsePlayerSkirtIK // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_Debug_UsePlayerSkirtIK final { public: bool bValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerSkirtIK; // Function GameNoce.NoceCheatManager.DebugGoSave // 0x0008 (0x0008 - 0x0000) struct NoceCheatManager_DebugGoSave final { public: class FName InSpotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_DebugGoSave; // Function GameNoce.NoceCheatManager.DebugGoTo // 0x0008 (0x0008 - 0x0000) struct NoceCheatManager_DebugGoTo final { public: class FName InSpotName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_DebugGoTo; // Function GameNoce.NoceCheatManager.EnableEnemyNavModifier // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_EnableEnemyNavModifier final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_EnableEnemyNavModifier; // Function GameNoce.NoceCheatManager.EnablePlayerNavModifier // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_EnablePlayerNavModifier final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_EnablePlayerNavModifier; // Function GameNoce.NoceCheatManager.EnableSanitySpawnSystem // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_EnableSanitySpawnSystem final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_EnableSanitySpawnSystem; // Function GameNoce.NoceCheatManager.GetDialogParentTables // 0x0018 (0x0018 - 0x0000) struct NoceCheatManager_GetDialogParentTables final { public: class UCompositeDataTable* CompositeDataTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_GetDialogParentTables; // Function GameNoce.NoceCheatManager.GetGamePlayTagByName // 0x0010 (0x0010 - 0x0000) struct NoceCheatManager_GetGamePlayTagByName final { public: class FName InTagName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_GetGamePlayTagByName; // Function GameNoce.NoceCheatManager.IsDebugInvincibleEnabled // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_IsDebugInvincibleEnabled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_IsDebugInvincibleEnabled; // Function GameNoce.NoceCheatManager.LockNavigationBuild // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_LockNavigationBuild final { public: bool bLock; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_LockNavigationBuild; // Function GameNoce.NoceCheatManager.NoceBugItGo // 0x0028 (0x0028 - 0x0000) struct NoceCheatManager_NoceBugItGo final { public: float X; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Y; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Z; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float pitch; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Yaw; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Roll; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString GatewayString; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_NoceBugItGo; // Function GameNoce.NoceCheatManager.OnChangePlayerCharMeshTypeWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided; // Function GameNoce.NoceCheatManager.OnStartTutorialWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatManager_OnStartTutorialWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_OnStartTutorialWindowDecided; // Function GameNoce.NoceCheatManager.OnTestDiloagWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatManager_OnTestDiloagWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_OnTestDiloagWindowDecided; // Function GameNoce.NoceCheatManager.SetDrawNavLinkInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_SetDrawNavLinkInfo final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_SetDrawNavLinkInfo; // Function GameNoce.NoceCheatManager.SetNoceAIGlobalThinkEnable // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_SetNoceAIGlobalThinkEnable final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_SetNoceAIGlobalThinkEnable; // Function GameNoce.NoceCheatManager.SetNoceEnv // 0x0018 (0x0018 - 0x0000) struct NoceCheatManager_SetNoceEnv final { public: class FString AreaName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Index_0; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RuntimeState; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_SetNoceEnv; // Function GameNoce.NoceCheatManager.SetNoceEnvExtra // 0x0018 (0x0018 - 0x0000) struct NoceCheatManager_SetNoceEnvExtra final { public: class FString AreaName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Index_0; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RuntimeState; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_SetNoceEnvExtra; // Function GameNoce.NoceCheatManager.ShowDebugControlRig // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_ShowDebugControlRig final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_ShowDebugControlRig; // Function GameNoce.NoceCheatManager.ShowDebugKawaii // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_ShowDebugKawaii final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_ShowDebugKawaii; // Function GameNoce.NoceCheatManager.ShowDebugRigidBody // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_ShowDebugRigidBody final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_ShowDebugRigidBody; // Function GameNoce.NoceCheatManager.ShowNoceAINoiseInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_ShowNoceAINoiseInfo final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAINoiseInfo; // Function GameNoce.NoceCheatManager.ShowNoceAISpawnerInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_ShowNoceAISpawnerInfo final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAISpawnerInfo; // Function GameNoce.NoceCheatManager.ShowNoceAISystemInfo // 0x0001 (0x0001 - 0x0000) struct NoceCheatManager_ShowNoceAISystemInfo final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAISystemInfo; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteSlot // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_DeleteSlot final { public: int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_DeleteSlot; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameActionLevel // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_NewGameActionLevel final { public: int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameActionLevel; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameClearUFO // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_NewGameClearUFO final { public: int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameClearUFO; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameRiddleLevel // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel final { public: int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateEnding // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding final { public: int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateRound // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound final { public: int32 InRound; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_PlayerOutfit // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_PlayerOutfit final { public: int32 InType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_PlayerOutfit; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingCleared // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_SetEndingCleared final { public: int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetEndingCleared; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingNotCleared // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared final { public: int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetLastEndingType // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_SetLastEndingType final { public: int32 InEndingType; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetLastEndingType; // Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetTitleCorruptLevel // 0x0004 (0x0004 - 0x0000) struct NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel final { public: int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel; // Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTags // 0x0010 (0x0010 - 0x0000) struct NoceCheatTitleLevelExtension_GetAllProgressTags final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllProgressTags; // Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTagsAndNames // 0x0010 (0x0010 - 0x0000) struct NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames; // Function GameNoce.NoceCheatTitleLevelExtension.GetAllTeleportTagsAndNames // 0x0010 (0x0010 - 0x0000) struct NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames; // Function GameNoce.NoceCheatTitleLevelExtension.GetLevels // 0x0018 (0x0018 - 0x0000) struct NoceCheatTitleLevelExtension_GetLevels final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetLevels; // Function GameNoce.NoceCheatTitleLevelExtension.GetLevelTags // 0x0018 (0x0018 - 0x0000) struct NoceCheatTitleLevelExtension_GetLevelTags final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetLevelTags; // Function GameNoce.NoceCheatTitleLevelExtension.JumpLevel // 0x0001 (0x0001 - 0x0000) struct NoceCheatTitleLevelExtension_JumpLevel final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_JumpLevel; // Function GameNoce.NoceCheatTitleLevelExtension.OnJumpLevelWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided; // Function GameNoce.NoceCheatUIExtension.Debug_AutoSwitchInputIcon // 0x0001 (0x0001 - 0x0000) struct NoceCheatUIExtension_Debug_AutoSwitchInputIcon final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_AutoSwitchInputIcon; // Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointFixWeapon // 0x0001 (0x0001 - 0x0000) struct NoceCheatUIExtension_Debug_EnableSavePointFixWeapon final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointFixWeapon; // Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointOffering // 0x0001 (0x0001 - 0x0000) struct NoceCheatUIExtension_Debug_EnableSavePointOffering final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointOffering; // Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointUpgrade // 0x0001 (0x0001 - 0x0000) struct NoceCheatUIExtension_Debug_EnableSavePointUpgrade final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointUpgrade; // Function GameNoce.NoceCheatUIExtension.OnTestQuestWindowDecided // 0x0010 (0x0010 - 0x0000) struct NoceCheatUIExtension_OnTestQuestWindowDecided final { public: struct FNeoCheatPopWindowOutputParam Result; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCheatUIExtension_OnTestQuestWindowDecided; // Function GameNoce.NoceTeleportTarget.GetPointName // 0x0010 (0x0010 - 0x0000) struct NoceTeleportTarget_GetPointName final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTeleportTarget_GetPointName; // Function GameNoce.NoceTeleportTarget.GetWorldTriggerGateway // 0x0010 (0x0010 - 0x0000) struct NoceTeleportTarget_GetWorldTriggerGateway final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTeleportTarget_GetWorldTriggerGateway; // Function GameNoce.NoceTeleportTarget.RequestTeleport // 0x0010 (0x0010 - 0x0000) struct NoceTeleportTarget_RequestTeleport final { public: class APawn* InPassenger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ResetCamera; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsInstant; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool StrictlyStreamingComplete; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool TeleportAfterStreaming; // 0x000B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceGCAfterLevelStreamedOut; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IgnoreWorldTrigger; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceTeleportTarget_RequestTeleport; // Function GameNoce.NoceTileView.BP_GetEntryWidgetFromItem // 0x0010 (0x0010 - 0x0000) struct NoceTileView_BP_GetEntryWidgetFromItem final { public: const class UObject* Item; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTileView_BP_GetEntryWidgetFromItem; // Function GameNoce.NoceTileView.BP_ItemFromEntryWidget // 0x0010 (0x0010 - 0x0000) struct NoceTileView_BP_ItemFromEntryWidget final { public: class UUserWidget* EntryWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTileView_BP_ItemFromEntryWidget; // Function GameNoce.NoceTileView.GetSelectingIndex // 0x0004 (0x0004 - 0x0000) struct NoceTileView_GetSelectingIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTileView_GetSelectingIndex; // Function GameNoce.NoceTileView.IsUserScrolling // 0x0001 (0x0001 - 0x0000) struct NoceTileView_IsUserScrolling final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTileView_IsUserScrolling; // Function GameNoce.NoceTileView.PlaySound // 0x0008 (0x0008 - 0x0000) struct NoceTileView_PlaySound final { public: struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTileView_PlaySound; // Function GameNoce.NoceTileView.SetSound // 0x0010 (0x0010 - 0x0000) struct NoceTileView_SetSound final { public: struct FNeoAudioTriggerIdHandle InSelectSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) struct FNeoAudioTriggerIdHandle InMouseHoverSound; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTileView_SetSound; // Function GameNoce.NoceTileView.UpdateInput // 0x0040 (0x0040 - 0x0000) struct NoceTileView_UpdateInput final { public: struct FInputEvent InputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FKey Key; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceTileView_UpdateInput; // Function GameNoce.NoceChooserWidget.BP_UpdateSelectionIndex // 0x0002 (0x0002 - 0x0000) struct NoceChooserWidget_BP_UpdateSelectionIndex final { public: bool IsLeft; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceChooserWidget_BP_UpdateSelectionIndex; // Function GameNoce.NoceChooserWidget.GetText // 0x0010 (0x0010 - 0x0000) struct NoceChooserWidget_GetText final { public: class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceChooserWidget_GetText; // Function GameNoce.NoceChooserWidget.SetSetting // 0x0010 (0x0010 - 0x0000) struct NoceChooserWidget_SetSetting final { public: class UObject* InSetting; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceChooserWidget_SetSetting; // Function GameNoce.NoceChooserWidget.UpdateInput // 0x0001 (0x0001 - 0x0000) struct NoceChooserWidget_UpdateInput final { public: bool IsLeft; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceChooserWidget_UpdateInput; // Function GameNoce.NoceChooserWidget.UpdateSelectionIndex // 0x0001 (0x0001 - 0x0000) struct NoceChooserWidget_UpdateSelectionIndex final { public: bool IsLeft; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceChooserWidget_UpdateSelectionIndex; // Function GameNoce.NoceChunkInstance.CheckDownloadableContentByRowName // 0x000C (0x000C - 0x0000) struct NoceChunkInstance_CheckDownloadableContentByRowName final { public: class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutIsChunkInstalled; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutIsOwnedDLC; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceChunkInstance_CheckDownloadableContentByRowName; // Function GameNoce.NoceChunkInstance.SetUsingChunkDebugData // 0x0001 (0x0001 - 0x0000) struct NoceChunkInstance_SetUsingChunkDebugData final { public: bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceChunkInstance_SetUsingChunkDebugData; // Function GameNoce.NoceChunkInstance.ShowCheckDLCResult_BP // 0x000C (0x000C - 0x0000) struct NoceChunkInstance_ShowCheckDLCResult_BP final { public: class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsChunkInstalled; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsOwnedDLC; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceChunkInstance_ShowCheckDLCResult_BP; // Function GameNoce.NoceChunkInstance.UpdateChunkDebugData // 0x000C (0x000C - 0x0000) struct NoceChunkInstance_UpdateChunkDebugData final { public: class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceChunkDebugType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceChunkDebugAction InAction; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceChunkInstance_UpdateChunkDebugData; // Function GameNoce.NoceChunkInstance.DoesChunkFileExist // 0x0008 (0x0008 - 0x0000) struct NoceChunkInstance_DoesChunkFileExist final { public: int32 InChunkID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceChunkInstance_DoesChunkFileExist; // Function GameNoce.NoceChunkInstance.DoesGOGFileExist // 0x0018 (0x0018 - 0x0000) struct NoceChunkInstance_DoesGOGFileExist final { public: class FString InChunkID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; //DUMPER7_ASSERTS_NoceChunkInstance_DoesGOGFileExist; // Function GameNoce.NoceChunkInstance.GetChunkDataByName // 0x0090 (0x0090 - 0x0000) struct NoceChunkInstance_GetChunkDataByName final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceChunkDataRow ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; //DUMPER7_ASSERTS_NoceChunkInstance_GetChunkDataByName; // Function GameNoce.NoceChunkInstance.GetChunkDataRowNames // 0x0010 (0x0010 - 0x0000) struct NoceChunkInstance_GetChunkDataRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceChunkInstance_GetChunkDataRowNames; // Function GameNoce.NoceChunkInstance.GetChunkIDFromDataRow // 0x0090 (0x0090 - 0x0000) struct NoceChunkInstance_GetChunkIDFromDataRow final { public: struct FNoceChunkDataRow InDataRow; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0088(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; //DUMPER7_ASSERTS_NoceChunkInstance_GetChunkIDFromDataRow; // Function GameNoce.NoceChunkInstance.GetDebugDataByType // 0x000C (0x000C - 0x0000) struct NoceChunkInstance_GetDebugDataByType final { public: class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceChunkDebugType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceChunkInstance_GetDebugDataByType; // Function GameNoce.NoceChunkInstance.GetDownloadContentIDFromDataRow // 0x0098 (0x0098 - 0x0000) struct NoceChunkInstance_GetDownloadContentIDFromDataRow final { public: struct FNoceChunkDataRow InDataRow; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; //DUMPER7_ASSERTS_NoceChunkInstance_GetDownloadContentIDFromDataRow; // Function GameNoce.NoceChunkInstance.GetGOGChunkIDFromDataRow // 0x0098 (0x0098 - 0x0000) struct NoceChunkInstance_GetGOGChunkIDFromDataRow final { public: struct FNoceChunkDataRow InDataRow; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; //DUMPER7_ASSERTS_NoceChunkInstance_GetGOGChunkIDFromDataRow; // Function GameNoce.NoceChunkInstance.IsChunkInstalled // 0x0008 (0x0008 - 0x0000) struct NoceChunkInstance_IsChunkInstalled final { public: int32 InChunkID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceChunkInstance_IsChunkInstalled; // Function GameNoce.NoceChunkInstance.IsChunkInstalledByRowName // 0x000C (0x000C - 0x0000) struct NoceChunkInstance_IsChunkInstalledByRowName final { public: class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceChunkInstance_IsChunkInstalledByRowName; // Function GameNoce.NoceChunkInstance.IsOwnedDLCByID // 0x0018 (0x0018 - 0x0000) struct NoceChunkInstance_IsOwnedDLCByID final { public: class FString InDLCID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceChunkInstance_IsOwnedDLCByID; // Function GameNoce.NoceChunkInstance.IsOwnedDLCByRowName // 0x000C (0x000C - 0x0000) struct NoceChunkInstance_IsOwnedDLCByRowName final { public: class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceChunkInstance_IsOwnedDLCByRowName; // Function GameNoce.NoceCineCharInterface.DisablePropertyForCineChar // 0x0001 (0x0001 - 0x0000) struct NoceCineCharInterface_DisablePropertyForCineChar final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_DisablePropertyForCineChar; // Function GameNoce.NoceCineCharInterface.EnablePropertyForCineChar // 0x0008 (0x0008 - 0x0000) struct NoceCineCharInterface_EnablePropertyForCineChar final { public: const class UNoceCinematicActorComponent* inCineComponent; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_EnablePropertyForCineChar; // Function GameNoce.NoceCineCharInterface.SetClearCineActorMeshTransform // 0x0001 (0x0001 - 0x0000) struct NoceCineCharInterface_SetClearCineActorMeshTransform final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_SetClearCineActorMeshTransform; // Function GameNoce.NoceCineCharInterface.SetEnableLastCamBlendStart // 0x0001 (0x0001 - 0x0000) struct NoceCineCharInterface_SetEnableLastCamBlendStart final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_SetEnableLastCamBlendStart; // Function GameNoce.NoceCineCharInterface.SetPreSeamlessTrigger // 0x0008 (0x0008 - 0x0000) struct NoceCineCharInterface_SetPreSeamlessTrigger final { public: class AActor* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_SetPreSeamlessTrigger; // Function GameNoce.NoceCineCharInterface.ShowWeaponForCinematic // 0x0001 (0x0001 - 0x0000) struct NoceCineCharInterface_ShowWeaponForCinematic final { public: bool bShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_ShowWeaponForCinematic; // Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStartForReBindingChar // 0x0008 (0x0008 - 0x0000) struct NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar final { public: class AActor* SequenceActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar; // Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStopForReBindingChar // 0x0008 (0x0008 - 0x0000) struct NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar final { public: class AActor* SequenceActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar; // Function GameNoce.NoceCineCharInterface.GetCharacterTag // 0x0008 (0x0008 - 0x0000) struct NoceCineCharInterface_GetCharacterTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_GetCharacterTag; // Function GameNoce.NoceCineCharInterface.GetEnableLastCamBlendStart // 0x0001 (0x0001 - 0x0000) struct NoceCineCharInterface_GetEnableLastCamBlendStart final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_GetEnableLastCamBlendStart; // Function GameNoce.NoceCineCharInterface.GetPreSeamlessTrigger // 0x0008 (0x0008 - 0x0000) struct NoceCineCharInterface_GetPreSeamlessTrigger final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_GetPreSeamlessTrigger; // Function GameNoce.NoceCineCharInterface.IsCineChar // 0x0002 (0x0002 - 0x0000) struct NoceCineCharInterface_IsCineChar final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_IsCineChar; // Function GameNoce.NoceCineCharInterface.IsInCinematic // 0x0001 (0x0001 - 0x0000) struct NoceCineCharInterface_IsInCinematic final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_IsInCinematic; // Function GameNoce.NoceCineCharInterface.IsUseSeqData // 0x0001 (0x0001 - 0x0000) struct NoceCineCharInterface_IsUseSeqData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCineCharInterface_IsUseSeqData; // Function GameNoce.NocePlayerController.AddForbiddenInputActions // 0x0018 (0x0018 - 0x0000) struct NocePlayerController_AddForbiddenInputActions final { public: TArray InInputActions; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) class FName InToken; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_AddForbiddenInputActions; // Function GameNoce.NocePlayerController.DoSimulateInputAction // 0x0002 (0x0002 - 0x0000) struct NocePlayerController_DoSimulateInputAction final { public: ENoceInputAction InputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Pressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_DoSimulateInputAction; // Function GameNoce.NocePlayerController.GetAcceptInputAction // 0x0001 (0x0001 - 0x0000) struct NocePlayerController_GetAcceptInputAction final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputAction; // Function GameNoce.NocePlayerController.GetAcceptInputAxis // 0x0001 (0x0001 - 0x0000) struct NocePlayerController_GetAcceptInputAxis final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputAxis; // Function GameNoce.NocePlayerController.GetAcceptInputCamera // 0x0001 (0x0001 - 0x0000) struct NocePlayerController_GetAcceptInputCamera final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputCamera; // Function GameNoce.NocePlayerController.GetAcceptUIInputAction // 0x0001 (0x0001 - 0x0000) struct NocePlayerController_GetAcceptUIInputAction final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_GetAcceptUIInputAction; // Function GameNoce.NocePlayerController.GetInputActionDownTime // 0x000C (0x000C - 0x0000) struct NocePlayerController_GetInputActionDownTime final { public: class FName InputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_GetInputActionDownTime; // Function GameNoce.NocePlayerController.GetInputActionName // 0x000C (0x000C - 0x0000) struct NocePlayerController_GetInputActionName final { public: ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_GetInputActionName; // Function GameNoce.NocePlayerController.HaveInputAxis // 0x0001 (0x0001 - 0x0000) struct NocePlayerController_HaveInputAxis final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_HaveInputAxis; // Function GameNoce.NocePlayerController.IsInputActionDown // 0x000C (0x000C - 0x0000) struct NocePlayerController_IsInputActionDown final { public: class FName InputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerController_IsInputActionDown; // Function GameNoce.NocePlayerController.IsInputActionForbidden // 0x0002 (0x0002 - 0x0000) struct NocePlayerController_IsInputActionForbidden final { public: ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_IsInputActionForbidden; // Function GameNoce.NocePlayerController.IsInputActionPressed // 0x000C (0x000C - 0x0000) struct NocePlayerController_IsInputActionPressed final { public: class FName InputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerController_IsInputActionPressed; // Function GameNoce.NocePlayerController.IsPlayerInputValid // 0x000C (0x000C - 0x0000) struct NocePlayerController_IsPlayerInputValid final { public: class FName InInputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerController_IsPlayerInputValid; // Function GameNoce.NocePlayerController.RemoveForbiddenInputActions // 0x0018 (0x0018 - 0x0000) struct NocePlayerController_RemoveForbiddenInputActions final { public: TArray InInputActions; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) class FName InToken; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_RemoveForbiddenInputActions; // Function GameNoce.NocePlayerController.ResetForbiddenInputActions // 0x0008 (0x0008 - 0x0000) struct NocePlayerController_ResetForbiddenInputActions final { public: class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_ResetForbiddenInputActions; // Function GameNoce.NocePlayerController.SetAcceptInputAction // 0x000C (0x000C - 0x0000) struct NocePlayerController_SetAcceptInputAction final { public: bool InAcceptAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InAcceptAxis; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InAcceptUIAction; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) class FName InToken; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_SetAcceptInputAction; // Function GameNoce.NocePlayerController.SetAcceptInputActionAndCamera // 0x000C (0x000C - 0x0000) struct NocePlayerController_SetAcceptInputActionAndCamera final { public: bool InAcceptAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InAcceptAxis; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InAcceptUIAction; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InAcceptCamera; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InToken; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_SetAcceptInputActionAndCamera; // Function GameNoce.NocePlayerController.SetNonForbiddenInputActions // 0x0018 (0x0018 - 0x0000) struct NocePlayerController_SetNonForbiddenInputActions final { public: TArray InInputActions; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) class FName InToken; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerController_SetNonForbiddenInputActions; // Function GameNoce.NoceTutorialInstructor.IsCompleteCondition // 0x0001 (0x0001 - 0x0000) struct NoceTutorialInstructor_IsCompleteCondition final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialInstructor_IsCompleteCondition; // Function GameNoce.NoceTutorialInstructor.IsInProgress // 0x0001 (0x0001 - 0x0000) struct NoceTutorialInstructor_IsInProgress final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialInstructor_IsInProgress; // Function GameNoce.NoceTutorialInstructor.IsPreviousTutorialClear // 0x0001 (0x0001 - 0x0000) struct NoceTutorialInstructor_IsPreviousTutorialClear final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialInstructor_IsPreviousTutorialClear; // Function GameNoce.NoceTutorialInstructor.IsStartCondition // 0x0001 (0x0001 - 0x0000) struct NoceTutorialInstructor_IsStartCondition final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialInstructor_IsStartCondition; // Function GameNoce.NoceTutorialInstructor.TickFinish // 0x0004 (0x0004 - 0x0000) struct NoceTutorialInstructor_TickFinish final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialInstructor_TickFinish; // Function GameNoce.NoceTutorialInstructor.TickListening // 0x0004 (0x0004 - 0x0000) struct NoceTutorialInstructor_TickListening final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialInstructor_TickListening; // Function GameNoce.NoceTutorialInstructor.TickStart // 0x0004 (0x0004 - 0x0000) struct NoceTutorialInstructor_TickStart final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialInstructor_TickStart; // Function GameNoce.NoceCommandCreditWidget.AddDeltaTime // 0x0004 (0x0004 - 0x0000) struct NoceCommandCreditWidget_AddDeltaTime final { public: float InDeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCommandCreditWidget_AddDeltaTime; // Function GameNoce.NoceCommandCreditWidget.UpdateDebugSpeed // 0x0008 (0x0008 - 0x0000) struct NoceCommandCreditWidget_UpdateDebugSpeed final { public: float Speed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCommandCreditWidget_UpdateDebugSpeed; // Function GameNoce.NoceSanityComponent.CostCurrentMaxSanity // 0x0008 (0x0008 - 0x0000) struct NoceSanityComponent_CostCurrentMaxSanity final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InCanEndFocus; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSanityComponent_CostCurrentMaxSanity; // Function GameNoce.NoceSanityComponent.CostSanity // 0x0008 (0x0008 - 0x0000) struct NoceSanityComponent_CostSanity final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InClampByCurrentMaxSanity; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSanityComponent_CostSanity; // Function GameNoce.NoceSanityComponent.EndFocus // 0x0001 (0x0001 - 0x0000) struct NoceSanityComponent_EndFocus final { public: bool InApplySanityWeak; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityComponent_EndFocus; // Function GameNoce.NoceSanityComponent.ForceReset // 0x0002 (0x0002 - 0x0000) struct NoceSanityComponent_ForceReset final { public: bool InFillSanityToCurrentMaxSanity; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InForceResetTimeDilation; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityComponent_ForceReset; // Function GameNoce.NoceSanityComponent.GetActionLevelSanityRegenRatio // 0x0004 (0x0004 - 0x0000) struct NoceSanityComponent_GetActionLevelSanityRegenRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityComponent_GetActionLevelSanityRegenRatio; // Function GameNoce.NoceSanityComponent.GetEnableFocus // 0x0001 (0x0001 - 0x0000) struct NoceSanityComponent_GetEnableFocus final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityComponent_GetEnableFocus; // Function GameNoce.NoceSanityComponent.HandleInputAction // 0x0002 (0x0002 - 0x0000) struct NoceSanityComponent_HandleInputAction final { public: ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityComponent_HandleInputAction; // Function GameNoce.NoceSanityComponent.HandleOnHit // 0x0010 (0x0010 - 0x0000) struct NoceSanityComponent_HandleOnHit final { public: TArray HitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityComponent_HandleOnHit; // Function GameNoce.NoceSanityComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NoceSanityComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityComponent_HandleOnPossessed; // Function GameNoce.NoceSanityComponent.HasAttackBuffAccumulateValue // 0x0001 (0x0001 - 0x0000) struct NoceSanityComponent_HasAttackBuffAccumulateValue final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityComponent_HasAttackBuffAccumulateValue; // Function GameNoce.NoceSanityComponent.IsUsingFocus // 0x0001 (0x0001 - 0x0000) struct NoceSanityComponent_IsUsingFocus final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityComponent_IsUsingFocus; // Function GameNoce.NoceSanityComponent.SetEnableFocus // 0x0001 (0x0001 - 0x0000) struct NoceSanityComponent_SetEnableFocus final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityComponent_SetEnableFocus; // Function GameNoce.NoceCommonMessageWidget.OnTopWidgetChanged // 0x0004 (0x0004 - 0x0000) struct NoceCommonMessageWidget_OnTopWidgetChanged final { public: int32 Size; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCommonMessageWidget_OnTopWidgetChanged; // Function GameNoce.NoceCommonWindowWidget.ShowText // 0x0020 (0x0020 - 0x0000) struct NoceCommonWindowWidget_ShowText final { public: class FText InText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FLinearColor InColor; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCommonWindowWidget_ShowText; // Function GameNoce.NoceSaveGame.AnyEndingCleared // 0x0001 (0x0001 - 0x0000) struct NoceSaveGame_AnyEndingCleared final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_AnyEndingCleared; // Function GameNoce.NoceSaveGame.GetCurrentRound // 0x0004 (0x0004 - 0x0000) struct NoceSaveGame_GetCurrentRound final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_GetCurrentRound; // Function GameNoce.NoceSaveGame.GetCurrentRoundType // 0x0001 (0x0001 - 0x0000) struct NoceSaveGame_GetCurrentRoundType final { public: ENoceRoundType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_GetCurrentRoundType; // Function GameNoce.NoceSaveGame.GetDefiniteEndingType // 0x0001 (0x0001 - 0x0000) struct NoceSaveGame_GetDefiniteEndingType final { public: ENoceEndingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_GetDefiniteEndingType; // Function GameNoce.NoceSaveGame.GetEndingClearedCount // 0x0004 (0x0004 - 0x0000) struct NoceSaveGame_GetEndingClearedCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_GetEndingClearedCount; // Function GameNoce.NoceSaveGame.GetPlayerOutfitValue // 0x0001 (0x0001 - 0x0000) struct NoceSaveGame_GetPlayerOutfitValue final { public: ENocePlayerOutfit ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_GetPlayerOutfitValue; // Function GameNoce.NoceSaveGame.GetPlayerStartTransform // 0x0060 (0x0060 - 0x0000) struct NoceSaveGame_GetPlayerStartTransform final { public: struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_GetPlayerStartTransform; // Function GameNoce.NoceSaveGame.HandleInheritToNextRound // 0x0001 (0x0001 - 0x0000) struct NoceSaveGame_HandleInheritToNextRound final { public: bool ClearProgress; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_HandleInheritToNextRound; // Function GameNoce.NoceSaveGame.HasSaveRecord // 0x0001 (0x0001 - 0x0000) struct NoceSaveGame_HasSaveRecord final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_HasSaveRecord; // Function GameNoce.NoceSaveGame.IsEndingCleared // 0x0002 (0x0002 - 0x0000) struct NoceSaveGame_IsEndingCleared final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_IsEndingCleared; // Function GameNoce.NoceSaveGame.RemoveEndingFlag // 0x0001 (0x0001 - 0x0000) struct NoceSaveGame_RemoveEndingFlag final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_RemoveEndingFlag; // Function GameNoce.NoceSaveGame.SetDefiniteEndingType // 0x0001 (0x0001 - 0x0000) struct NoceSaveGame_SetDefiniteEndingType final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_SetDefiniteEndingType; // Function GameNoce.NoceSaveGame.SetEndingCleared // 0x0001 (0x0001 - 0x0000) struct NoceSaveGame_SetEndingCleared final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_SetEndingCleared; // Function GameNoce.NoceSaveGame.SetPlayerOutfitValue // 0x0001 (0x0001 - 0x0000) struct NoceSaveGame_SetPlayerOutfitValue final { public: ENocePlayerOutfit InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveGame_SetPlayerOutfitValue; // Function GameNoce.NoceConditionHandler.ExecuteAction // 0x0008 (0x0008 - 0x0000) struct NoceConditionHandler_ExecuteAction final { public: class UNoceActionBase* Action; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceConditionHandler_ExecuteAction; // Function GameNoce.NoceConditionHandler.GetCondition // 0x0008 (0x0008 - 0x0000) struct NoceConditionHandler_GetCondition final { public: class UNoceConditionBase* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceConditionHandler_GetCondition; // Function GameNoce.NoceConditionHandler.IsConditionMatch // 0x0001 (0x0001 - 0x0000) struct NoceConditionHandler_IsConditionMatch final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceConditionHandler_IsConditionMatch; // Function GameNoce.NoceCreditListItemWidget.SetData // 0x0040 (0x0040 - 0x0000) struct NoceCreditListItemWidget_SetData final { public: struct FNoceUICreditData Data; // 0x0000(0x0038)(Parm, NativeAccessSpecifierPublic) bool NoUse; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceCreditListItemWidget_SetData; // Function GameNoce.NoceUIInputImage.SetInputIcon // 0x0008 (0x0008 - 0x0000) struct NoceUIInputImage_SetInputIcon final { public: class FName IconName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIInputImage_SetInputIcon; // Function GameNoce.NoceCustomGrid.SetupNavigationSetting // 0x0010 (0x0010 - 0x0000) struct NoceCustomGrid_SetupNavigationSetting final { public: TArray InSetting; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceCustomGrid_SetupNavigationSetting; // Function GameNoce.NoceUIKeyMappingText.SetTextStyleKey // 0x0004 (0x0004 - 0x0000) struct NoceUIKeyMappingText_SetTextStyleKey final { public: int32 Key; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIKeyMappingText_SetTextStyleKey; // Function GameNoce.NoceUIKeyMappingText.SetWrapTextAt // 0x0004 (0x0004 - 0x0000) struct NoceUIKeyMappingText_SetWrapTextAt final { public: float InWrapTextAt; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIKeyMappingText_SetWrapTextAt; // Function GameNoce.NoceDamageHandleComponent.NotifyOnDamageEvent // 0x0018 (0x0018 - 0x0000) struct NoceDamageHandleComponent_NotifyOnDamageEvent final { public: class AActor* Attacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InHealthDamage; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceDamageHandleComponent_NotifyOnDamageEvent; // Function GameNoce.NoceDamageHandleComponent.NotifyPreDamageEvent // 0x0008 (0x0008 - 0x0000) struct NoceDamageHandleComponent_NotifyPreDamageEvent final { public: float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InMaxSanityDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDamageHandleComponent_NotifyPreDamageEvent; // Function GameNoce.NoceUISelectableWidgetInterface.OnDecide // 0x0001 (0x0001 - 0x0000) struct NoceUISelectableWidgetInterface_OnDecide final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnDecide; // Function GameNoce.NoceUISelectableWidgetInterface.OnFocus // 0x0001 (0x0001 - 0x0000) struct NoceUISelectableWidgetInterface_OnFocus final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnFocus; // Function GameNoce.NoceUISelectableWidgetInterface.OnReset // 0x0001 (0x0001 - 0x0000) struct NoceUISelectableWidgetInterface_OnReset final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnReset; // Function GameNoce.NoceUISelectableWidgetInterface.OnSelect // 0x0001 (0x0001 - 0x0000) struct NoceUISelectableWidgetInterface_OnSelect final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnSelect; // Function GameNoce.NoceUISelectableWidgetInterface.OnUnfocus // 0x0001 (0x0001 - 0x0000) struct NoceUISelectableWidgetInterface_OnUnfocus final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnUnfocus; // Function GameNoce.NoceUISelectableWidgetInterface.SetContainer // 0x0010 (0x0010 - 0x0000) struct NoceUISelectableWidgetInterface_SetContainer final { public: class UObject* NewContainer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_SetContainer; // Function GameNoce.NoceTimeManager.ApplyGlobalTimeDilation // 0x0008 (0x0008 - 0x0000) struct NoceTimeManager_ApplyGlobalTimeDilation final { public: float InTimeDilation; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDuration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTimeManager_ApplyGlobalTimeDilation; // Function GameNoce.NoceTimeManager.ApplyTimeDilation // 0x0008 (0x0008 - 0x0000) struct NoceTimeManager_ApplyTimeDilation final { public: ENoceTimeEffectType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InTimeDilation; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTimeManager_ApplyTimeDilation; // Function GameNoce.NoceTimeManager.RemoveTimeDilation // 0x0001 (0x0001 - 0x0000) struct NoceTimeManager_RemoveTimeDilation final { public: ENoceTimeEffectType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTimeManager_RemoveTimeDilation; // Function GameNoce.NoceDecalStreamingHelperComponent.SetTrackedDecal // 0x0008 (0x0008 - 0x0000) struct NoceDecalStreamingHelperComponent_SetTrackedDecal final { public: class UDecalComponent* InDecal; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDecalStreamingHelperComponent_SetTrackedDecal; // Function GameNoce.NoceDialogSoundTableGenerator.AddRowToDataTable // 0x0038 (0x0038 - 0x0000) struct NoceDialogSoundTableGenerator_AddRowToDataTable final { public: class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag InTriggerGroup; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SoundEventRef; // 0x0018(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSoundTableGenerator_AddRowToDataTable; // Function GameNoce.NoceDialogSoundTableGenerator.ModifyRowInDataTable // 0x0020 (0x0020 - 0x0000) struct NoceDialogSoundTableGenerator_ModifyRowInDataTable final { public: class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AttachJoint; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Follow; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceDialogSoundTableGenerator_ModifyRowInDataTable; // Function GameNoce.NoceMapFunctionLibrary.GetNoceMapTracker // 0x0010 (0x0010 - 0x0000) struct NoceMapFunctionLibrary_GetNoceMapTracker final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceMapTrackerComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapFunctionLibrary_GetNoceMapTracker; // Function GameNoce.NoceDialogSubsystem.CancelSerialDialogSet // 0x0008 (0x0008 - 0x0000) struct NoceDialogSubsystem_CancelSerialDialogSet final { public: class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_CancelSerialDialogSet; // Function GameNoce.NoceDialogSubsystem.GetSpeakerDataHolderAsset // 0x0008 (0x0008 - 0x0000) struct NoceDialogSubsystem_GetSpeakerDataHolderAsset final { public: class UNoceSpeakerDataHolderAsset* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_GetSpeakerDataHolderAsset; // Function GameNoce.NoceDialogSubsystem.HasAnyDialog // 0x0001 (0x0001 - 0x0000) struct NoceDialogSubsystem_HasAnyDialog final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_HasAnyDialog; // Function GameNoce.NoceDialogSubsystem.IsDialogLineOrSetOnScreen // 0x000C (0x000C - 0x0000) struct NoceDialogSubsystem_IsDialogLineOrSetOnScreen final { public: class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogLineOrSetOnScreen; // Function GameNoce.NoceDialogSubsystem.IsDialogOnScreen // 0x000C (0x000C - 0x0000) struct NoceDialogSubsystem_IsDialogOnScreen final { public: class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogOnScreen; // Function GameNoce.NoceDialogSubsystem.IsDialogSetOnScreen // 0x000C (0x000C - 0x0000) struct NoceDialogSubsystem_IsDialogSetOnScreen final { public: class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogSetOnScreen; // Function GameNoce.NoceDialogSubsystem.MuteDialog // 0x0018 (0x0018 - 0x0000) struct NoceDialogSubsystem_MuteDialog final { public: class FString RequestID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool MuteImportantDialog; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NeedClearCurrentDialog; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceDialogSubsystem_MuteDialog; // Function GameNoce.NoceDialogSubsystem.OnDialogAudioEventEnd // 0x0004 (0x0004 - 0x0000) struct NoceDialogSubsystem_OnDialogAudioEventEnd final { public: int32 PlayingID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_OnDialogAudioEventEnd; // Function GameNoce.NoceDialogSubsystem.OnProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceDialogSubsystem_OnProgressChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_OnProgressChanged; // Function GameNoce.NoceDialogSubsystem.OnProgressInitialized // 0x0008 (0x0008 - 0x0000) struct NoceDialogSubsystem_OnProgressInitialized final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_OnProgressInitialized; // Function GameNoce.NoceDialogSubsystem.OnSettingChanged // 0x0008 (0x0008 - 0x0000) struct NoceDialogSubsystem_OnSettingChanged final { public: class UNoceSystemSaveGame* Settings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_OnSettingChanged; // Function GameNoce.NoceDialogSubsystem.OnSystemSaveLoaded // 0x0008 (0x0008 - 0x0000) struct NoceDialogSubsystem_OnSystemSaveLoaded final { public: class UNoceSystemSaveGame* InSystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_OnSystemSaveLoaded; // Function GameNoce.NoceDialogSubsystem.RegisterDialogToSpeaker // 0x0010 (0x0010 - 0x0000) struct NoceDialogSubsystem_RegisterDialogToSpeaker final { public: ENoceDialogSpeaker Speaker; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UDataTable* Table; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_RegisterDialogToSpeaker; // Function GameNoce.NoceDialogSubsystem.RequestDialog // 0x00C0 (0x00C0 - 0x0000) struct NoceDialogSubsystem_RequestDialog final { public: class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDialogLine InDialogLine; // 0x0008(0x0060)(Parm, NativeAccessSpecifierPublic) struct FNoceDialogAnimSetting AnimSetting; // 0x0068(0x0058)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialog; // Function GameNoce.NoceDialogSubsystem.RequestDialogByRowHandle // 0x000C (0x000C - 0x0000) struct NoceDialogSubsystem_RequestDialogByRowHandle final { public: struct FNoceDialogDataRowHandle DialogRowHandle; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogByRowHandle; // Function GameNoce.NoceDialogSubsystem.RequestDialogOrSet // 0x0018 (0x0018 - 0x0000) struct NoceDialogSubsystem_RequestDialogOrSet final { public: struct FDataTableRowHandle DialogRowHandle; // 0x0000(0x0010)(Parm, NoDestructor, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogOrSet; // Function GameNoce.NoceDialogSubsystem.RequestDialogSet // 0x0030 (0x0030 - 0x0000) struct NoceDialogSubsystem_RequestDialogSet final { public: class FName TagOrId; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDialogSet InDialogSet; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogSet; // Function GameNoce.NoceDialogSubsystem.SetForbitChangeVoiceLanguage // 0x0001 (0x0001 - 0x0000) struct NoceDialogSubsystem_SetForbitChangeVoiceLanguage final { public: bool InForbit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_SetForbitChangeVoiceLanguage; // Function GameNoce.NoceDialogSubsystem.SetSpeakerDataHolderAsset // 0x0008 (0x0008 - 0x0000) struct NoceDialogSubsystem_SetSpeakerDataHolderAsset final { public: class UNoceSpeakerDataHolderAsset* SpeakerData; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_SetSpeakerDataHolderAsset; // Function GameNoce.NoceDialogSubsystem.UnmuteDialog // 0x0010 (0x0010 - 0x0000) struct NoceDialogSubsystem_UnmuteDialog final { public: class FString RequestID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_UnmuteDialog; // Function GameNoce.NoceDialogSubsystem.UnregisterDialogFromSpeaker // 0x0010 (0x0010 - 0x0000) struct NoceDialogSubsystem_UnregisterDialogFromSpeaker final { public: ENoceDialogSpeaker Speaker; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UDataTable* Table; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDialogSubsystem_UnregisterDialogFromSpeaker; // Function GameNoce.NoceLoadBarWidget.UpdateProgress // 0x0004 (0x0004 - 0x0000) struct NoceLoadBarWidget_UpdateProgress final { public: float InProgress; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLoadBarWidget_UpdateProgress; // Function GameNoce.NoceDurabilityBallWidget.SetProperty // 0x0002 (0x0002 - 0x0000) struct NoceDurabilityBallWidget_SetProperty final { public: bool IsBroken; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFull; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDurabilityBallWidget_SetProperty; // Function GameNoce.NoceDurabilityWidget.PlayStopDanger // 0x0001 (0x0001 - 0x0000) struct NoceDurabilityWidget_PlayStopDanger final { public: bool IsPlay; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDurabilityWidget_PlayStopDanger; // Function GameNoce.NoceDurabilityWidget.SetDurability // 0x000C (0x000C - 0x0000) struct NoceDurabilityWidget_SetDurability final { public: class FName WeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Durability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDurabilityWidget_SetDurability; // Function GameNoce.NoceMapLocationWidget.UpdateVisibility // 0x0008 (0x0008 - 0x0000) struct NoceMapLocationWidget_UpdateVisibility final { public: class ANocePlayerState* PlayerState; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapLocationWidget_UpdateVisibility; // Function GameNoce.NoceDynamicMapIconWidget.UpdateVisibility // 0x0001 (0x0001 - 0x0000) struct NoceDynamicMapIconWidget_UpdateVisibility final { public: bool ForceUpdate; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceDynamicMapIconWidget_UpdateVisibility; // Function GameNoce.NoceOptionListItem.OnDisableChanged // 0x0001 (0x0001 - 0x0000) struct NoceOptionListItem_OnDisableChanged final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionListItem_OnDisableChanged; // Function GameNoce.NoceOptionListItem.OnSettingChanged // 0x0001 (0x0001 - 0x0000) struct NoceOptionListItem_OnSettingChanged final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionListItem_OnSettingChanged; // Function GameNoce.NoceOptionListItem.RefreshText // 0x0001 (0x0001 - 0x0000) struct NoceOptionListItem_RefreshText final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionListItem_RefreshText; // Function GameNoce.NoceEnemyAnimInstance.ApplyGameplayEffect // 0x0008 (0x0008 - 0x0000) struct NoceEnemyAnimInstance_ApplyGameplayEffect final { public: TSubclassOf InGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_ApplyGameplayEffect; // Function GameNoce.NoceEnemyAnimInstance.HandleGameplayEvent // 0x0008 (0x0008 - 0x0000) struct NoceEnemyAnimInstance_HandleGameplayEvent final { public: struct FGameplayTag EventTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_HandleGameplayEvent; // Function GameNoce.NoceEnemyAnimInstance.HandleHitPoint // 0x0030 (0x0030 - 0x0000) struct NoceEnemyAnimInstance_HandleHitPoint final { public: struct FVector InHitPoint; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AttackDirection; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_HandleHitPoint; // Function GameNoce.NoceEnemyAnimInstance.IsForwardPose // 0x0001 (0x0001 - 0x0000) struct NoceEnemyAnimInstance_IsForwardPose final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_IsForwardPose; // Function GameNoce.NoceEnemyAnimInstance.OnDamageCheckAngle // 0x0001 (0x0001 - 0x0000) struct NoceEnemyAnimInstance_OnDamageCheckAngle final { public: ENoceWinceType InWinceType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageCheckAngle; // Function GameNoce.NoceEnemyAnimInstance.OnDamageStateEntry // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnDamageStateEntry final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageStateEntry; // Function GameNoce.NoceEnemyAnimInstance.OnDamageStateExit // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnDamageStateExit final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageStateExit; // Function GameNoce.NoceEnemyAnimInstance.OnDeadStateEntry // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnDeadStateEntry final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDeadStateEntry; // Function GameNoce.NoceEnemyAnimInstance.OnDeadStateExit // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnDeadStateExit final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDeadStateExit; // Function GameNoce.NoceEnemyAnimInstance.OnDownStateEntry // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnDownStateEntry final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDownStateEntry; // Function GameNoce.NoceEnemyAnimInstance.OnDownStateExit // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnDownStateExit final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDownStateExit; // Function GameNoce.NoceEnemyAnimInstance.OnIdleStateEntry // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnIdleStateEntry final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnIdleStateEntry; // Function GameNoce.NoceEnemyAnimInstance.OnIdleStateExit // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnIdleStateExit final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnIdleStateExit; // Function GameNoce.NoceEnemyAnimInstance.OnLinkStateEntry // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnLinkStateEntry final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnLinkStateEntry; // Function GameNoce.NoceEnemyAnimInstance.OnLinkStateExit // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnLinkStateExit final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnLinkStateExit; // Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateEntry // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnResurrectStateEntry final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnResurrectStateEntry; // Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateExit // 0x0020 (0x0020 - 0x0000) struct NoceEnemyAnimInstance_OnResurrectStateExit final { public: struct FAnimUpdateContext Content; // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FAnimNodeReference Node; // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnResurrectStateExit; // Function GameNoce.NoceEnemyAnimInstance.RemoveGameplayEffect // 0x0008 (0x0008 - 0x0000) struct NoceEnemyAnimInstance_RemoveGameplayEffect final { public: TSubclassOf InGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_RemoveGameplayEffect; // Function GameNoce.NoceEnemyAnimInstance.SetCanEnterDown // 0x0008 (0x0008 - 0x0000) struct NoceEnemyAnimInstance_SetCanEnterDown final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InDuration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_SetCanEnterDown; // Function GameNoce.NoceEnemyAnimInstance.SetEnterDamageState // 0x0001 (0x0001 - 0x0000) struct NoceEnemyAnimInstance_SetEnterDamageState final { public: ENoceWinceType WinceType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_SetEnterDamageState; // Function GameNoce.NoceEnemyAnimInstance.UpdateFullBodyIk // 0x0004 (0x0004 - 0x0000) struct NoceEnemyAnimInstance_UpdateFullBodyIk final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAnimInstance_UpdateFullBodyIk; // Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamage // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_ComputeHealthDamage final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeHealthDamage; // Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamageValue // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_ComputeHealthDamageValue final { public: float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FloatRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeHealthDamageValue; // Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamage // 0x0010 (0x0010 - 0x0000) struct NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InFinalHealthDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage; // Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamageValue // 0x0010 (0x0010 - 0x0000) struct NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue final { public: float InFinalHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InMaxSanityDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FloatRate; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue; // Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamage // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_ComputeStaminaDamage final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeStaminaDamage; // Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamageValue // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue final { public: float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FloatRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue; // Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamage // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_ComputeWinceDamage final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeWinceDamage; // Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamageValue // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_ComputeWinceDamageValue final { public: float Damage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FloatRate; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeWinceDamageValue; // Function GameNoce.NoceEnemyAttackInfoComponent.GetAttackInfo // 0x0028 (0x0028 - 0x0000) struct NoceEnemyAttackInfoComponent_GetAttackInfo final { public: class FName ComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HealthDamage; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WinceDamage; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxSanityDamage; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StaminaDamage; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsForceWince; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType WinceType; // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDeathType DeathType; // 0x001A(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf DebuffEffect; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetAttackInfo; // Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeAxeDefensed // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed; // Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeKatanaDefensed // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed; // Function GameNoce.NoceEnemyAttackInfoComponent.GetCheckJustDodgeCounterDistance // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance; // Function GameNoce.NoceEnemyAttackInfoComponent.GetComboCheckInfo // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_GetComboCheckInfo final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutCheckJustDodge; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutCheckInvincible; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutCheckOmamoriKagami; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetComboCheckInfo; // Function GameNoce.NoceEnemyAttackInfoComponent.GetDeathType // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_GetDeathType final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDeathType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetDeathType; // Function GameNoce.NoceEnemyAttackInfoComponent.GetDebuffEffectData // 0x0010 (0x0010 - 0x0000) struct NoceEnemyAttackInfoComponent_GetDebuffEffectData final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetDebuffEffectData; // Function GameNoce.NoceEnemyAttackInfoComponent.GetIsChannelingAttack // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_GetIsChannelingAttack final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetIsChannelingAttack; // Function GameNoce.NoceEnemyAttackInfoComponent.GetIsForceWince // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_GetIsForceWince final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetIsForceWince; // Function GameNoce.NoceEnemyAttackInfoComponent.GetMaxSanityDamageToHealthDamageRatio // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio; // Function GameNoce.NoceEnemyAttackInfoComponent.GetNeedCheckSuperArmor // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor; // Function GameNoce.NoceEnemyAttackInfoComponent.GetWinceType // 0x000C (0x000C - 0x0000) struct NoceEnemyAttackInfoComponent_GetWinceType final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetWinceType; // Function GameNoce.NoceWeapon.AddDurability // 0x0004 (0x0004 - 0x0000) struct NoceWeapon_AddDurability final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_AddDurability; // Function GameNoce.NoceWeapon.CostDurability // 0x0008 (0x0008 - 0x0000) struct NoceWeapon_CostDurability final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsAdd; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InLimitDurability; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutForceDeflect; // 0x0006(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7[0x1]; // 0x0007(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeapon_CostDurability; // Function GameNoce.NoceWeapon.CostDurabilityByDefesne // 0x0008 (0x0008 - 0x0000) struct NoceWeapon_CostDurabilityByDefesne final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InLimitDurability; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeapon_CostDurabilityByDefesne; // Function GameNoce.NoceWeapon.Equip // 0x0008 (0x0008 - 0x0000) struct NoceWeapon_Equip final { public: float InCurrentDurability; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InWeaponMeshForceSetVisibility; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InWeaponMeshForceShow; // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeapon_Equip; // Function GameNoce.NoceWeapon.ForceDeflectPostCostDurablity_BP // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_ForceDeflectPostCostDurablity_BP final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_ForceDeflectPostCostDurablity_BP; // Function GameNoce.NoceWeapon.GetActionLevelDurabilityCostRatio // 0x0004 (0x0004 - 0x0000) struct NoceWeapon_GetActionLevelDurabilityCostRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetActionLevelDurabilityCostRatio; // Function GameNoce.NoceWeapon.GetAttackInfo // 0x0010 (0x0010 - 0x0000) struct NoceWeapon_GetAttackInfo final { public: float InWeaponDurability; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AttackMultiplier; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ExtraAttackMultiplier; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WinceMultiplier; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetAttackInfo; // Function GameNoce.NoceWeapon.GetCanBeBroken // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_GetCanBeBroken final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetCanBeBroken; // Function GameNoce.NoceWeapon.GetCanCostDurability // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_GetCanCostDurability final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetCanCostDurability; // Function GameNoce.NoceWeapon.GetCanDiscard // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_GetCanDiscard final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetCanDiscard; // Function GameNoce.NoceWeapon.GetCanFocusAttack // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_GetCanFocusAttack final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetCanFocusAttack; // Function GameNoce.NoceWeapon.GetDefenseCostRatio // 0x0004 (0x0004 - 0x0000) struct NoceWeapon_GetDefenseCostRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetDefenseCostRatio; // Function GameNoce.NoceWeapon.GetDeflectRate // 0x0004 (0x0004 - 0x0000) struct NoceWeapon_GetDeflectRate final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetDeflectRate; // Function GameNoce.NoceWeapon.GetDurabilityRatio // 0x0004 (0x0004 - 0x0000) struct NoceWeapon_GetDurabilityRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetDurabilityRatio; // Function GameNoce.NoceWeapon.GetEasyModeCostRatio // 0x0004 (0x0004 - 0x0000) struct NoceWeapon_GetEasyModeCostRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetEasyModeCostRatio; // Function GameNoce.NoceWeapon.GetIsDiscarded // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_GetIsDiscarded final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetIsDiscarded; // Function GameNoce.NoceWeapon.GetMesh // 0x0008 (0x0008 - 0x0000) struct NoceWeapon_GetMesh final { public: class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetMesh; // Function GameNoce.NoceWeapon.GetOverrideComboInfo // 0x0024 (0x0024 - 0x0000) struct NoceWeapon_GetOverrideComboInfo final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutFound; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceWeaponInfoOverride OutComboInfo; // 0x000C(0x0018)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetOverrideComboInfo; // Function GameNoce.NoceWeapon.GetOverrideStaminaKeyCost // 0x0010 (0x0010 - 0x0000) struct NoceWeapon_GetOverrideStaminaKeyCost final { public: class FName InStaminaKey; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutFound; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float OutStaminaCost; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetOverrideStaminaKeyCost; // Function GameNoce.NoceWeapon.GetUseFocusAttackWhenFullCharged // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_GetUseFocusAttackWhenFullCharged final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetUseFocusAttackWhenFullCharged; // Function GameNoce.NoceWeapon.GetWeaponMotionType // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_GetWeaponMotionType final { public: ENoceWeaponMotionType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetWeaponMotionType; // Function GameNoce.NoceWeapon.GetWeaponType // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_GetWeaponType final { public: ENoceWeaponType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetWeaponType; // Function GameNoce.NoceWeapon.HandleClawTransform_BP // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_HandleClawTransform_BP final { public: bool InTransformToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_HandleClawTransform_BP; // Function GameNoce.NoceWeapon.HideWeapon // 0x0014 (0x0014 - 0x0000) struct NoceWeapon_HideWeapon final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InHide; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InToken; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_HideWeapon; // Function GameNoce.NoceWeapon.IsBroken // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_IsBroken final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_IsBroken; // Function GameNoce.NoceWeapon.IsInLowDurability // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_IsInLowDurability final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_IsInLowDurability; // Function GameNoce.NoceWeapon.SetCounterComboName // 0x0008 (0x0008 - 0x0000) struct NoceWeapon_SetCounterComboName final { public: class FName InCounterComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_SetCounterComboName; // Function GameNoce.NoceWeapon.SetDurability // 0x0004 (0x0004 - 0x0000) struct NoceWeapon_SetDurability final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_SetDurability; // Function GameNoce.NoceWeapon.SetWeaponAudioType // 0x0008 (0x0008 - 0x0000) struct NoceWeapon_SetWeaponAudioType final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_SetWeaponAudioType; // Function GameNoce.NoceWeapon.SetWeaponMotionType // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_SetWeaponMotionType final { public: ENoceWeaponMotionType InWeaponMotionType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_SetWeaponMotionType; // Function GameNoce.NoceWeapon.SetWeaponName // 0x0008 (0x0008 - 0x0000) struct NoceWeapon_SetWeaponName final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_SetWeaponName; // Function GameNoce.NoceWeapon.SetWeaponType // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_SetWeaponType final { public: ENoceWeaponType InWeaponType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_SetWeaponType; // Function GameNoce.NoceWeapon.GetDurability // 0x0004 (0x0004 - 0x0000) struct NoceWeapon_GetDurability final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetDurability; // Function GameNoce.NoceWeapon.GetMaxDurability // 0x0004 (0x0004 - 0x0000) struct NoceWeapon_GetMaxDurability final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_GetMaxDurability; // Function GameNoce.NoceWeapon.IsVisible // 0x0001 (0x0001 - 0x0000) struct NoceWeapon_IsVisible final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeapon_IsVisible; // Function GameNoce.NoceEnemyCharacter.AddFakeDeadProgressTime // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_AddFakeDeadProgressTime final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_AddFakeDeadProgressTime; // Function GameNoce.NoceEnemyCharacter.CanBeLockedOnTarget // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_CanBeLockedOnTarget final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_CanBeLockedOnTarget; // Function GameNoce.NoceEnemyCharacter.CanFakeDead // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_CanFakeDead final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_CanFakeDead; // Function GameNoce.NoceEnemyCharacter.CanSeePlayer // 0x0003 (0x0003 - 0x0000) struct NoceEnemyCharacter_CanSeePlayer final { public: bool InDebugDraw; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDrawDebugTrace InDrawDebugTrace; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_CanSeePlayer; // Function GameNoce.NoceEnemyCharacter.CheckAlive // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_CheckAlive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_CheckAlive; // Function GameNoce.NoceEnemyCharacter.CheckIsInBrightRoom // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_CheckIsInBrightRoom final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_CheckIsInBrightRoom; // Function GameNoce.NoceEnemyCharacter.CheckMayNotReviveRule // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_CheckMayNotReviveRule final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_CheckMayNotReviveRule; // Function GameNoce.NoceEnemyCharacter.Die_BP // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_Die_BP final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_Die_BP; // Function GameNoce.NoceEnemyCharacter.EndResurrect // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_EndResurrect final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_EndResurrect; // Function GameNoce.NoceEnemyCharacter.GetAIAlertType // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_GetAIAlertType final { public: ENoceAIAlertType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetAIAlertType; // Function GameNoce.NoceEnemyCharacter.GetBattlePositionScore // 0x0008 (0x0008 - 0x0000) struct NoceEnemyCharacter_GetBattlePositionScore final { public: ENoceBattlePositionTier InTier; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetBattlePositionScore; // Function GameNoce.NoceEnemyCharacter.GetCanAcceptAttrackSoul // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_GetCanAcceptAttrackSoul final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanAcceptAttrackSoul; // Function GameNoce.NoceEnemyCharacter.GetCanBePushedByPlayer // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_GetCanBePushedByPlayer final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanBePushedByPlayer; // Function GameNoce.NoceEnemyCharacter.GetCanPlayerSlideByDodgePush // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_GetCanPlayerSlideByDodgePush final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanPlayerSlideByDodgePush; // Function GameNoce.NoceEnemyCharacter.GetCanPushPlayer // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_GetCanPushPlayer final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanPushPlayer; // Function GameNoce.NoceEnemyCharacter.GetCanTakeDamage // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_GetCanTakeDamage final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanTakeDamage; // Function GameNoce.NoceEnemyCharacter.GetExtendAutoAimDistance // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_GetExtendAutoAimDistance final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetExtendAutoAimDistance; // Function GameNoce.NoceEnemyCharacter.GetFakeDeadCount // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_GetFakeDeadCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadCount; // Function GameNoce.NoceEnemyCharacter.GetFakeDeadProgressTime // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_GetFakeDeadProgressTime final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadProgressTime; // Function GameNoce.NoceEnemyCharacter.GetFakeDeadRemainingTime // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_GetFakeDeadRemainingTime final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadRemainingTime; // Function GameNoce.NoceEnemyCharacter.GetIsNonCounterableWhenInactive // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_GetIsNonCounterableWhenInactive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetIsNonCounterableWhenInactive; // Function GameNoce.NoceEnemyCharacter.GetPossiblePositionOnLoad // 0x0018 (0x0018 - 0x0000) struct NoceEnemyCharacter_GetPossiblePositionOnLoad final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetPossiblePositionOnLoad; // Function GameNoce.NoceEnemyCharacter.HasBattlePositionScore // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_HasBattlePositionScore final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_HasBattlePositionScore; // Function GameNoce.NoceEnemyCharacter.HasFakeDeadAbility // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_HasFakeDeadAbility final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_HasFakeDeadAbility; // Function GameNoce.NoceEnemyCharacter.InstantRevival // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_InstantRevival final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_InstantRevival; // Function GameNoce.NoceEnemyCharacter.IsBreakDown // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_IsBreakDown final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsBreakDown; // Function GameNoce.NoceEnemyCharacter.IsCounterable // 0x0002 (0x0002 - 0x0000) struct NoceEnemyCharacter_IsCounterable final { public: bool InCounterHint; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsCounterable; // Function GameNoce.NoceEnemyCharacter.IsEngagedStatus // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_IsEngagedStatus final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsEngagedStatus; // Function GameNoce.NoceEnemyCharacter.IsLockedTarget // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_IsLockedTarget final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsLockedTarget; // Function GameNoce.NoceEnemyCharacter.IsNoCostPlayerWeaponDurability // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_IsNoCostPlayerWeaponDurability final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsNoCostPlayerWeaponDurability; // Function GameNoce.NoceEnemyCharacter.IsSpawnFromFreak // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_IsSpawnFromFreak final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsSpawnFromFreak; // Function GameNoce.NoceEnemyCharacter.IsVisibileToPlayer // 0x0010 (0x0010 - 0x0000) struct NoceEnemyCharacter_IsVisibileToPlayer final { public: bool InDebugDraw; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InCapsuleRadiusRatio; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InBackSideDiffDistance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InOnlyCheckCenter; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDrawDebugTrace InDrawDebugTrace; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsVisibileToPlayer; // Function GameNoce.NoceEnemyCharacter.IsVisibleForEnemyInSight // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_IsVisibleForEnemyInSight final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsVisibleForEnemyInSight; // Function GameNoce.NoceEnemyCharacter.NoFightingStrength // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_NoFightingStrength final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_NoFightingStrength; // Function GameNoce.NoceEnemyCharacter.OnDamaged_BP // 0x0180 (0x0180 - 0x0000) struct NoceEnemyCharacter_OnDamaged_BP final { public: struct FNoceAttackHitResult AttackHitResult; // 0x0000(0x0178)(Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyCharacter_OnDamaged_BP; // Function GameNoce.NoceEnemyCharacter.RequestFakeDead // 0x0002 (0x0002 - 0x0000) struct NoceEnemyCharacter_RequestFakeDead final { public: bool FromLoad; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ResetAI; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_RequestFakeDead; // Function GameNoce.NoceEnemyCharacter.SendGameplayEventToAnimation // 0x0008 (0x0008 - 0x0000) struct NoceEnemyCharacter_SendGameplayEventToAnimation final { public: struct FGameplayTag EventTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_SendGameplayEventToAnimation; // Function GameNoce.NoceEnemyCharacter.SetCanAcceptAttrackSoul // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_SetCanAcceptAttrackSoul final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_SetCanAcceptAttrackSoul; // Function GameNoce.NoceEnemyCharacter.SetCanTakeDamage // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_SetCanTakeDamage final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_SetCanTakeDamage; // Function GameNoce.NoceEnemyCharacter.SetFakeDeadCount // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_SetFakeDeadCount final { public: int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_SetFakeDeadCount; // Function GameNoce.NoceEnemyCharacter.SetIsHiddenBeforeCutscene // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_SetIsHiddenBeforeCutscene final { public: bool IsHidden; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_SetIsHiddenBeforeCutscene; // Function GameNoce.NoceEnemyCharacter.SetIsVisibleForEnemyInSight // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_SetIsVisibleForEnemyInSight final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_SetIsVisibleForEnemyInSight; // Function GameNoce.NoceEnemyCharacter.SetJealous // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_SetJealous final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_SetJealous; // Function GameNoce.NoceEnemyCharacter.SetRootMotionScale // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_SetRootMotionScale final { public: float InScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_SetRootMotionScale; // Function GameNoce.NoceEnemyCharacter.SetSpawnerFreak // 0x0008 (0x0008 - 0x0000) struct NoceEnemyCharacter_SetSpawnerFreak final { public: class ANoceEnemyCharacter* FreakCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_SetSpawnerFreak; // Function GameNoce.NoceEnemyCharacter.ShowHideEnemy // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_ShowHideEnemy final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_ShowHideEnemy; // Function GameNoce.NoceEnemyCharacter.StartFakeDead // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_StartFakeDead final { public: bool FromLoad; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_StartFakeDead; // Function GameNoce.NoceEnemyCharacter.StartResurrect // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_StartResurrect final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_StartResurrect; // Function GameNoce.NoceEnemyCharacter.GetDamageRatioHealth // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_GetDamageRatioHealth final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetDamageRatioHealth; // Function GameNoce.NoceEnemyCharacter.GetDamageRatioWince // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_GetDamageRatioWince final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetDamageRatioWince; // Function GameNoce.NoceEnemyCharacter.GetFakeDeadWakeupRatio // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_GetFakeDeadWakeupRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadWakeupRatio; // Function GameNoce.NoceEnemyCharacter.GetHealthAttackRatio // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_GetHealthAttackRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetHealthAttackRatio; // Function GameNoce.NoceEnemyCharacter.GetJealous // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_GetJealous final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetJealous; // Function GameNoce.NoceEnemyCharacter.GetLinkAttackRatio // 0x0004 (0x0004 - 0x0000) struct NoceEnemyCharacter_GetLinkAttackRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_GetLinkAttackRatio; // Function GameNoce.NoceEnemyCharacter.IsDead // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_IsDead final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsDead; // Function GameNoce.NoceEnemyCharacter.IsFakeDead // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_IsFakeDead final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsFakeDead; // Function GameNoce.NoceEnemyCharacter.IsResurrect // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_IsResurrect final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_IsResurrect; // Function GameNoce.NoceEnemyCharacter.OnCanCreateRecord // 0x0001 (0x0001 - 0x0000) struct NoceEnemyCharacter_OnCanCreateRecord final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyCharacter_OnCanCreateRecord; // Function GameNoce.LinkRequest.SetLinkRequest // 0x0020 (0x0020 - 0x0000) struct LinkRequest_SetLinkRequest final { public: class AActor* InOwner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ELinkPriority InPriority; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InExecutionType; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 InBankID; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InMotionID; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_LinkRequest_SetLinkRequest; // Function GameNoce.NoceEnemyDamageHandleComponent.HandleBodyPartGroupDamage // 0x0010 (0x0010 - 0x0000) struct NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage final { public: class FName InBodyPartGroupName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InHealthDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsLimitHealth; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutIsBreak; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutIsDamageToHealth; // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage; // Function GameNoce.NoceEnemyDamageHandleComponent.HandleDamage // 0x0010 (0x0010 - 0x0000) struct NoceEnemyDamageHandleComponent_HandleDamage final { public: float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InWinceDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsForceWince; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InAttackWinceToAdditvie; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType InWinceType; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsLimitHealth; // 0x000B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsLimitWince; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType ReturnValue; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyDamageHandleComponent_HandleDamage; // Function GameNoce.NoceEnemyGroupSpawnComponent.GetCurrentGroupTime // 0x0008 (0x0008 - 0x0000) struct NoceEnemyGroupSpawnComponent_GetCurrentGroupTime final { public: ENoceActionLevel InLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_GetCurrentGroupTime; // Function GameNoce.NoceEnemyGroupSpawnComponent.HandleUnhideSpawnedEnemy // 0x0010 (0x0010 - 0x0000) struct NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy final { public: class ANoceEnemyCharacter* Char; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Time; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy; // Function GameNoce.NoceEnemyGroupSpawnComponent.OnGameProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceEnemyGroupSpawnComponent_OnGameProgressChanged final { public: struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_OnGameProgressChanged; // Function GameNoce.NocePlayerChargeComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerChargeComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerChargeComponent_HandleOnPossessed; // Function GameNoce.NocePlayerChargeComponent.SetAttackMultiplier // 0x000C (0x000C - 0x0000) struct NocePlayerChargeComponent_SetAttackMultiplier final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InChargeTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerChargeComponent_SetAttackMultiplier; // Function GameNoce.NocePlayerChargeComponent.SetWinceMultiplier // 0x000C (0x000C - 0x0000) struct NocePlayerChargeComponent_SetWinceMultiplier final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InChargeTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerChargeComponent_SetWinceMultiplier; // Function GameNoce.NocePlayerChargeComponent.StartCharge // 0x0010 (0x0010 - 0x0000) struct NocePlayerChargeComponent_StartCharge final { public: class FName InComboName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InInputAction; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerChargeComponent_StartCharge; // Function GameNoce.NoceEnemyGroupSpawner.OnGameProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceEnemyGroupSpawner_OnGameProgressChanged final { public: struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyGroupSpawner_OnGameProgressChanged; // Function GameNoce.NoceTabWidget.GetListSlots // 0x0010 (0x0010 - 0x0000) struct NoceTabWidget_GetListSlots final { public: TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTabWidget_GetListSlots; // Function GameNoce.NoceMapTabWidget.InitTabs // 0x0010 (0x0010 - 0x0000) struct NoceMapTabWidget_InitTabs final { public: TArray TabNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapTabWidget_InitTabs; // Function GameNoce.NoceEnemyPhysicsAssetSwapComp.ChangePhysicsAsset // 0x0001 (0x0001 - 0x0000) struct NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset final { public: bool InShrink; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset; // Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnPossessedPawnChanged // 0x0010 (0x0010 - 0x0000) struct NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged final { public: class APawn* InOldPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* InNewPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged; // Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnUseCapsuleShrink // 0x0001 (0x0001 - 0x0000) struct NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink final { public: bool InUse; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink; // Function GameNoce.NoceLockOnTargetComponent.CanPlayerLockOnTarget // 0x0001 (0x0001 - 0x0000) struct NoceLockOnTargetComponent_CanPlayerLockOnTarget final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_CanPlayerLockOnTarget; // Function GameNoce.NoceLockOnTargetComponent.GetCanLockOnTarget // 0x0001 (0x0001 - 0x0000) struct NoceLockOnTargetComponent_GetCanLockOnTarget final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_GetCanLockOnTarget; // Function GameNoce.NoceLockOnTargetComponent.GetLockOnTargetActor // 0x0008 (0x0008 - 0x0000) struct NoceLockOnTargetComponent_GetLockOnTargetActor final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_GetLockOnTargetActor; // Function GameNoce.NoceLockOnTargetComponent.HandleInputAction // 0x0002 (0x0002 - 0x0000) struct NoceLockOnTargetComponent_HandleInputAction final { public: ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleInputAction; // Function GameNoce.NoceLockOnTargetComponent.HandleInputAxis // 0x0008 (0x0008 - 0x0000) struct NoceLockOnTargetComponent_HandleInputAxis final { public: ENoceInputAxis InInputAxis; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleInputAxis; // Function GameNoce.NoceLockOnTargetComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NoceLockOnTargetComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleOnPossessed; // Function GameNoce.NoceLockOnTargetComponent.IsLockingOnTarget // 0x0001 (0x0001 - 0x0000) struct NoceLockOnTargetComponent_IsLockingOnTarget final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_IsLockingOnTarget; // Function GameNoce.NoceLockOnTargetComponent.OnPlayerEndLinked // 0x0008 (0x0008 - 0x0000) struct NoceLockOnTargetComponent_OnPlayerEndLinked final { public: class ULinkRequest* LinkRequest; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerEndLinked; // Function GameNoce.NoceLockOnTargetComponent.OnPlayerFSMInteractTagChanged // 0x000C (0x000C - 0x0000) struct NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged final { public: struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged; // Function GameNoce.NoceLockOnTargetComponent.OnPlayerStartLinked // 0x0008 (0x0008 - 0x0000) struct NoceLockOnTargetComponent_OnPlayerStartLinked final { public: class ULinkRequest* LinkRequest; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerStartLinked; // Function GameNoce.NoceLockOnTargetComponent.OnPlayerUsingGimmick // 0x0001 (0x0001 - 0x0000) struct NoceLockOnTargetComponent_OnPlayerUsingGimmick final { public: bool IsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerUsingGimmick; // Function GameNoce.NoceLockOnTargetComponent.OnTargetChangeDelegate // 0x0010 (0x0010 - 0x0000) struct NoceLockOnTargetComponent_OnTargetChangeDelegate final { public: class AActor* NewTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EATPCChangeTargetReason ChangeTargetReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnTargetChangeDelegate; // Function GameNoce.NoceLockOnTargetComponent.SetCanLockOnTarget // 0x0001 (0x0001 - 0x0000) struct NoceLockOnTargetComponent_SetCanLockOnTarget final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_SetCanLockOnTarget; // Function GameNoce.NoceLockOnTargetComponent.UnlockLockTarget // 0x0008 (0x0008 - 0x0000) struct NoceLockOnTargetComponent_UnlockLockTarget final { public: class UATPCLockOnTargetLocationComponent* InLockTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockOnTargetComponent_UnlockLockTarget; // Function GameNoce.NocePlayerInputHelperComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerInputHelperComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_HandleOnPossessed; // Function GameNoce.NocePlayerInputHelperComponent.IsInputActionValid // 0x000C (0x000C - 0x0000) struct NocePlayerInputHelperComponent_IsInputActionValid final { public: class FName InInputAction; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_IsInputActionValid; // Function GameNoce.NocePlayerInputHelperComponent.OnFocusDisableStateTagChanged // 0x000C (0x000C - 0x0000) struct NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged; // Function GameNoce.NocePlayerInputHelperComponent.OnFocusEnableStateTagChanged // 0x000C (0x000C - 0x0000) struct NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged; // Function GameNoce.NocePlayerInputHelperComponent.OnFocusPauseStateTagChanged // 0x000C (0x000C - 0x0000) struct NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged; // Function GameNoce.NocePlayerInputHelperComponent.OnPlayerUsingGimmick // 0x0001 (0x0001 - 0x0000) struct NocePlayerInputHelperComponent_OnPlayerUsingGimmick final { public: bool InIsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnPlayerUsingGimmick; // Function GameNoce.NocePlayerInputHelperComponent.OnShortcutItemEnableStateTagChanged // 0x000C (0x000C - 0x0000) struct NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged; // Function GameNoce.NocePlayerInputHelperComponent.OnShortcutTagChanged // 0x000C (0x000C - 0x0000) struct NocePlayerInputHelperComponent_OnShortcutTagChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnShortcutTagChanged; // Function GameNoce.NocePlayerInputHelperComponent.OnUISubsystemWidgetStackSizeChanged // 0x0004 (0x0004 - 0x0000) struct NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged final { public: int32 InSize; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged; // Function GameNoce.NocePlayerInputHelperComponent.OnUpperBodyMotionTagChanged // 0x000C (0x000C - 0x0000) struct NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InNewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged; // Function GameNoce.NocePlayerInputHelperComponent.StopSprintWhenInputExtraSprintReleased // 0x0001 (0x0001 - 0x0000) struct NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased; // Function GameNoce.NocePlayerLookAtTargetComponent.GetIsEnable // 0x0001 (0x0001 - 0x0000) struct NocePlayerLookAtTargetComponent_GetIsEnable final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetIsEnable; // Function GameNoce.NocePlayerLookAtTargetComponent.GetOnlyUseForMotionWarp // 0x0001 (0x0001 - 0x0000) struct NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp; // Function GameNoce.NocePlayerLookAtTargetComponent.GetSkipAutoAimMeshCheck // 0x0001 (0x0001 - 0x0000) struct NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck; // Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyShowHide // 0x0001 (0x0001 - 0x0000) struct NocePlayerLookAtTargetComponent_HandleEnemyShowHide final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_HandleEnemyShowHide; // Function GameNoce.NocePlayerLookAtTargetComponent.HandleInteractEnableChanged // 0x0001 (0x0001 - 0x0000) struct NocePlayerLookAtTargetComponent_HandleInteractEnableChanged final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_HandleInteractEnableChanged; // Function GameNoce.NocePlayerLookAtTargetComponent.SetEnable // 0x0001 (0x0001 - 0x0000) struct NocePlayerLookAtTargetComponent_SetEnable final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_SetEnable; // Function GameNoce.NoceMapIconWidget.GetWorldPos // 0x0018 (0x0018 - 0x0000) struct NoceMapIconWidget_GetWorldPos final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconWidget_GetWorldPos; // Function GameNoce.NoceMapIconWidget.UpdateRotation // 0x0004 (0x0004 - 0x0000) struct NoceMapIconWidget_UpdateRotation final { public: float InvMapYaw; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconWidget_UpdateRotation; // Function GameNoce.NoceMapIconWidget.UpdateScale // 0x0008 (0x0008 - 0x0000) struct NoceMapIconWidget_UpdateScale final { public: float MapScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IconScale; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconWidget_UpdateScale; // Function GameNoce.NoceMapIconWidget.UpdateVisibility // 0x0001 (0x0001 - 0x0000) struct NoceMapIconWidget_UpdateVisibility final { public: bool IsInView; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconWidget_UpdateVisibility; // Function GameNoce.NoceUICommonMessageSubsystem.AddRestriction // 0x0008 (0x0008 - 0x0000) struct NoceUICommonMessageSubsystem_AddRestriction final { public: class FName Reason; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_AddRestriction; // Function GameNoce.NoceUICommonMessageSubsystem.HideMessage // 0x0001 (0x0001 - 0x0000) struct NoceUICommonMessageSubsystem_HideMessage final { public: ENoceUICommonMessageType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_HideMessage; // Function GameNoce.NoceUICommonMessageSubsystem.OnConnectionChanged // 0x000C (0x000C - 0x0000) struct NoceUICommonMessageSubsystem_OnConnectionChanged final { public: bool IsConnected; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 UserId; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInputDeviceType DeviceType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_OnConnectionChanged; // Function GameNoce.NoceUICommonMessageSubsystem.OnPlayerControllerEndPlay // 0x0010 (0x0010 - 0x0000) struct NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay final { public: class AActor* Player; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay; // Function GameNoce.NoceUICommonMessageSubsystem.RemoveRestriction // 0x0008 (0x0008 - 0x0000) struct NoceUICommonMessageSubsystem_RemoveRestriction final { public: class FName Reason; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_RemoveRestriction; // Function GameNoce.NoceUICommonMessageSubsystem.ShowMessage // 0x0001 (0x0001 - 0x0000) struct NoceUICommonMessageSubsystem_ShowMessage final { public: ENoceUICommonMessageType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_ShowMessage; // Function GameNoce.NoceNewGameWidget.ShowNewGame // 0x0002 (0x0002 - 0x0000) struct NoceNewGameWidget_ShowNewGame final { public: bool InIsPlus; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNewGameWidget_ShowNewGame; // Function GameNoce.NoceEnvironmentSubsystem.AddHeightFogSetting // 0x00E0 (0x00E0 - 0x0000) struct NoceEnvironmentSubsystem_AddHeightFogSetting final { public: class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceExpFogSetting InData; // 0x0008(0x00D8)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddHeightFogSetting; // Function GameNoce.NoceEnvironmentSubsystem.AddSkyLightSetting // 0x0070 (0x0070 - 0x0000) struct NoceEnvironmentSubsystem_AddSkyLightSetting final { public: class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSkyLightSetting InData; // 0x0008(0x0068)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddSkyLightSetting; // Function GameNoce.NoceEnvironmentSubsystem.AddSpotLightSetting // 0x0050 (0x0050 - 0x0000) struct NoceEnvironmentSubsystem_AddSpotLightSetting final { public: class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSpotLightSetting InData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddSpotLightSetting; // Function GameNoce.NoceEnvironmentSubsystem.AddVolumeFogSetting // 0x00D8 (0x00D8 - 0x0000) struct NoceEnvironmentSubsystem_AddVolumeFogSetting final { public: class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceVolumetricFogSetting InData; // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddVolumeFogSetting; // Function GameNoce.NoceEnvironmentSubsystem.DebugRequestDarkness // 0x0038 (0x0038 - 0x0000) struct NoceEnvironmentSubsystem_DebugRequestDarkness final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceDarknessSetting InData; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestDarkness; // Function GameNoce.NoceEnvironmentSubsystem.DebugRequestHeightFog // 0x00E8 (0x00E8 - 0x0000) struct NoceEnvironmentSubsystem_DebugRequestHeightFog final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName RowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceExpFogSetting InData; // 0x0010(0x00D8)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestHeightFog; // Function GameNoce.NoceEnvironmentSubsystem.DebugRequestVolumeFog // 0x00E0 (0x00E0 - 0x0000) struct NoceEnvironmentSubsystem_DebugRequestVolumeFog final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName RowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceVolumetricFogSetting InData; // 0x0010(0x00D0)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestVolumeFog; // Function GameNoce.NoceEnvironmentSubsystem.EnableLanternBlending // 0x0001 (0x0001 - 0x0000) struct NoceEnvironmentSubsystem_EnableLanternBlending final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_EnableLanternBlending; // Function GameNoce.NoceEnvironmentSubsystem.EnableLanternLightUpdate // 0x0001 (0x0001 - 0x0000) struct NoceEnvironmentSubsystem_EnableLanternLightUpdate final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_EnableLanternLightUpdate; // Function GameNoce.NoceEnvironmentSubsystem.ForceUpdateHandlersWithTargetLocation // 0x0020 (0x0020 - 0x0000) struct NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation final { public: bool NeedOverride; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector InTargetLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation; // Function GameNoce.NoceEnvironmentSubsystem.GetDirectionalLightRowName // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_GetDirectionalLightRowName final { public: class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetDirectionalLightRowName; // Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogEnemyInSightDistance // 0x0004 (0x0004 - 0x0000) struct NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance; // Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogFadeDistance // 0x0004 (0x0004 - 0x0000) struct NoceEnvironmentSubsystem_GetHeightFogFadeDistance final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogFadeDistance; // Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogRowName // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_GetHeightFogRowName final { public: class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogRowName; // Function GameNoce.NoceEnvironmentSubsystem.GetOnewayLightControlAlpha // 0x0018 (0x0018 - 0x0000) struct NoceEnvironmentSubsystem_GetOnewayLightControlAlpha final { public: class FString ObjectName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetOnewayLightControlAlpha; // Function GameNoce.NoceEnvironmentSubsystem.GetSkyLightRowName // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_GetSkyLightRowName final { public: class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetSkyLightRowName; // Function GameNoce.NoceEnvironmentSubsystem.GetSSFSRowName // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_GetSSFSRowName final { public: class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetSSFSRowName; // Function GameNoce.NoceEnvironmentSubsystem.GetVolumetricFogRowName // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_GetVolumetricFogRowName final { public: class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetVolumetricFogRowName; // Function GameNoce.NoceEnvironmentSubsystem.GetWindAudioLevel // 0x0004 (0x0004 - 0x0000) struct NoceEnvironmentSubsystem_GetWindAudioLevel final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetWindAudioLevel; // Function GameNoce.NoceEnvironmentSubsystem.HasAnyLanternSetting // 0x0001 (0x0001 - 0x0000) struct NoceEnvironmentSubsystem_HasAnyLanternSetting final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_HasAnyLanternSetting; // Function GameNoce.NoceEnvironmentSubsystem.HasOnewayLightControlSaved // 0x0018 (0x0018 - 0x0000) struct NoceEnvironmentSubsystem_HasOnewayLightControlSaved final { public: class FString ObjectName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_HasOnewayLightControlSaved; // Function GameNoce.NoceEnvironmentSubsystem.OnDarknessUpdateEvent // 0x001C (0x001C - 0x0000) struct NoceEnvironmentSubsystem_OnDarknessUpdateEvent final { public: float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor InDarknessColor; // 0x0004(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InEdgeContrast; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InEffectOffset; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnDarknessUpdateEvent; // Function GameNoce.NoceEnvironmentSubsystem.OnSpecialEnvironmentAdjustChanged // 0x0030 (0x0030 - 0x0000) struct NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged final { public: class FString SourceName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString CompStr; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InPriority; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InBlendWeight; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APostProcessVolume* InPPV; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged; // Function GameNoce.NoceEnvironmentSubsystem.OnWindUpdateEvent // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_OnWindUpdateEvent final { public: float InWindSpeed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InAudioLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnWindUpdateEvent; // Function GameNoce.NoceEnvironmentSubsystem.RegisterDarknessMaterial // 0x0010 (0x0010 - 0x0000) struct NoceEnvironmentSubsystem_RegisterDarknessMaterial final { public: class UMaterialParameterCollection* InMPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* WorldContextObject; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterDarknessMaterial; // Function GameNoce.NoceEnvironmentSubsystem.RegisterDirectionalLight // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_RegisterDirectionalLight final { public: class UDirectionalLightComponent* InDL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterDirectionalLight; // Function GameNoce.NoceEnvironmentSubsystem.RegisterEmissiveFade // 0x0078 (0x0078 - 0x0000) struct NoceEnvironmentSubsystem_RegisterEmissiveFade final { public: class UMaterialInstanceDynamic* InMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLightFadeFullSetting InParam; // 0x0010(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic) bool InUseCPD; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 InEmissiveCPDIndex; // 0x006C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0070(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_74[0x4]; // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterEmissiveFade; // Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternLight // 0x0010 (0x0010 - 0x0000) struct NoceEnvironmentSubsystem_RegisterLanternLight final { public: class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceLanternLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLanternLight; // Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternNiagara // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_RegisterLanternNiagara final { public: class UNiagaraComponent* InNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLanternNiagara; // Function GameNoce.NoceEnvironmentSubsystem.RegisterLightFade // 0x0068 (0x0068 - 0x0000) struct NoceEnvironmentSubsystem_RegisterLightFade final { public: class ULocalLightComponent* InLL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLightFadeFullSetting InParam; // 0x0008(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic) bool PossibleConflict; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x0064(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLightFade; // Function GameNoce.NoceEnvironmentSubsystem.RegisterNPCLanternLight // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_RegisterNPCLanternLight final { public: class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterNPCLanternLight; // Function GameNoce.NoceEnvironmentSubsystem.RegisterOnewayLightControl // 0x0018 (0x0018 - 0x0000) struct NoceEnvironmentSubsystem_RegisterOnewayLightControl final { public: class FString ObjectName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InAlpha; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterOnewayLightControl; // Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyAtmosphere // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_RegisterSkyAtmosphere final { public: class USkyAtmosphereComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyAtmosphere; // Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyDome // 0x0010 (0x0010 - 0x0000) struct NoceEnvironmentSubsystem_RegisterSkyDome final { public: class UMaterialInstanceDynamic* InMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyDome; // Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyLight // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_RegisterSkyLight final { public: class USkyLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyLight; // Function GameNoce.NoceEnvironmentSubsystem.RegisterSweetLight // 0x0010 (0x0010 - 0x0000) struct NoceEnvironmentSubsystem_RegisterSweetLight final { public: class USpotLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceSweetLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSweetLight; // Function GameNoce.NoceEnvironmentSubsystem.RegisterTargetFogComponent // 0x0010 (0x0010 - 0x0000) struct NoceEnvironmentSubsystem_RegisterTargetFogComponent final { public: class UExponentialHeightFogComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterTargetFogComponent; // Function GameNoce.NoceEnvironmentSubsystem.RegisterVolumetricFogMaterial // 0x0010 (0x0010 - 0x0000) struct NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial final { public: class UStaticMeshComponent* InStaticMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFogTown; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial; // Function GameNoce.NoceEnvironmentSubsystem.RegisterWindSource // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_RegisterWindSource final { public: class UNeoWindComponent* InWind; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterWindSource; // Function GameNoce.NoceEnvironmentSubsystem.SetForceUseCameraLocation // 0x0001 (0x0001 - 0x0000) struct NoceEnvironmentSubsystem_SetForceUseCameraLocation final { public: bool InForce; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetForceUseCameraLocation; // Function GameNoce.NoceEnvironmentSubsystem.SetLanternBlending // 0x0058 (0x0058 - 0x0000) struct NoceEnvironmentSubsystem_SetLanternBlending final { public: class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSpotLightSetting InData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) float InBlendTime; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLanternBlending; // Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeDebugDraw // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_SetLightFadeDebugDraw final { public: int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool EnableDebugDraw; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLightFadeDebugDraw; // Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeExtraIntensityAlpha // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha final { public: int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InAlpha; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha; // Function GameNoce.NoceEnvironmentSubsystem.SetNocePPVBlendWeight // 0x000C (0x000C - 0x0000) struct NoceEnvironmentSubsystem_SetNocePPVBlendWeight final { public: class FName TagName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InBlendWeight; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNocePPVBlendWeight; // Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraColorAlpha // 0x0004 (0x0004 - 0x0000) struct NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha final { public: float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha; // Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraIntensityAlpha // 0x0004 (0x0004 - 0x0000) struct NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha final { public: float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha; // Function GameNoce.NoceEnvironmentSubsystem.SetPauseUpdate // 0x0002 (0x0002 - 0x0000) struct NoceEnvironmentSubsystem_SetPauseUpdate final { public: bool InPauseHandler; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InPauseFade; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetPauseUpdate; // Function GameNoce.NoceEnvironmentSubsystem.SetPlayerLanternExtraIntensityAlpha // 0x0004 (0x0004 - 0x0000) struct NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha final { public: float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha; // Function GameNoce.NoceEnvironmentSubsystem.SetSweetLightExtraIntensityAlpha // 0x0004 (0x0004 - 0x0000) struct NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha final { public: float InAlpha; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterDarknessMaterial // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterDarknessMaterial final { public: class UMaterialParameterCollection* InMPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterDarknessMaterial; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterDirectionalLight // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterDirectionalLight final { public: class UDirectionalLightComponent* InDL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterDirectionalLight; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterEmissiveFade // 0x0004 (0x0004 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterEmissiveFade final { public: int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterEmissiveFade; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternLight // 0x0010 (0x0010 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterLanternLight final { public: class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceLanternLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLanternLight; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternNiagara // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterLanternNiagara final { public: class UNiagaraComponent* InNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLanternNiagara; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterLightFade // 0x0004 (0x0004 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterLightFade final { public: int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLightFade; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterNPCLanternLight // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterNPCLanternLight final { public: class UPointLightComponent* InPL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterNPCLanternLight; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyAtmosphere // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterSkyAtmosphere final { public: class USkyAtmosphereComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyAtmosphere; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyDome // 0x0010 (0x0010 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterSkyDome final { public: class UMaterialInstanceDynamic* InMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyDome; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyLight // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterSkyLight final { public: class USkyLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyLight; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterSweetLight // 0x0010 (0x0010 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterSweetLight final { public: class USpotLightComponent* InSL; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceSweetLightType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSweetLight; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterTargetFogComponent // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterTargetFogComponent final { public: class UExponentialHeightFogComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterTargetFogComponent; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterVolumetricFogMaterial // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial final { public: class UStaticMeshComponent* InStaticMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial; // Function GameNoce.NoceEnvironmentSubsystem.UnregisterWindSource // 0x0008 (0x0008 - 0x0000) struct NoceEnvironmentSubsystem_UnregisterWindSource final { public: class UNeoWindComponent* InWind; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterWindSource; // Function GameNoce.NoceEnvironmentSubsystem.UpdateHeightFogWeight // 0x0028 (0x0028 - 0x0000) struct NoceEnvironmentSubsystem_UpdateHeightFogWeight final { public: class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateHeightFogWeight; // Function GameNoce.NoceEnvironmentSubsystem.UpdateSkyLightWeight // 0x0028 (0x0028 - 0x0000) struct NoceEnvironmentSubsystem_UpdateSkyLightWeight final { public: class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateSkyLightWeight; // Function GameNoce.NoceEnvironmentSubsystem.UpdateSweetLightWeight // 0x0028 (0x0028 - 0x0000) struct NoceEnvironmentSubsystem_UpdateSweetLightWeight final { public: class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceSweetLightType InType; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateSweetLightWeight; // Function GameNoce.NoceEnvironmentSubsystem.UpdateVolumeFogWeight // 0x0028 (0x0028 - 0x0000) struct NoceEnvironmentSubsystem_UpdateVolumeFogWeight final { public: class FName RowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InPriority; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FString PPVName; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InWeight; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateVolumeFogWeight; // Function GameNoce.NoceNPCLookTargetComponent.GetCachedLookTarget // 0x0008 (0x0008 - 0x0000) struct NoceNPCLookTargetComponent_GetCachedLookTarget final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetCachedLookTarget; // Function GameNoce.NoceNPCLookTargetComponent.GetEnable // 0x0001 (0x0001 - 0x0000) struct NoceNPCLookTargetComponent_GetEnable final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetEnable; // Function GameNoce.NoceNPCLookTargetComponent.GetLookTarget // 0x0008 (0x0008 - 0x0000) struct NoceNPCLookTargetComponent_GetLookTarget final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetLookTarget; // Function GameNoce.NoceNPCLookTargetComponent.GetPreviousLookAtLocation // 0x0018 (0x0018 - 0x0000) struct NoceNPCLookTargetComponent_GetPreviousLookAtLocation final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetPreviousLookAtLocation; // Function GameNoce.NoceNPCLookTargetComponent.SetEnable // 0x0001 (0x0001 - 0x0000) struct NoceNPCLookTargetComponent_SetEnable final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetEnable; // Function GameNoce.NoceNPCLookTargetComponent.SetLookTarget // 0x0008 (0x0008 - 0x0000) struct NoceNPCLookTargetComponent_SetLookTarget final { public: class AActor* InLookTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetLookTarget; // Function GameNoce.NoceNPCLookTargetComponent.SetUseDeadZone // 0x0008 (0x0008 - 0x0000) struct NoceNPCLookTargetComponent_SetUseDeadZone final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InAngle; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetUseDeadZone; // Function GameNoce.NoceNPCLookTargetComponent.SetUseMaxLookDistance // 0x0008 (0x0008 - 0x0000) struct NoceNPCLookTargetComponent_SetUseMaxLookDistance final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InMaxDistance; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetUseMaxLookDistance; // Function GameNoce.NoceNPCLookTargetComponent.Update // 0x0004 (0x0004 - 0x0000) struct NoceNPCLookTargetComponent_Update final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNPCLookTargetComponent_Update; // Function GameNoce.NoceEnvNiagaraActor.IsLoadLoadRecordData // 0x0001 (0x0001 - 0x0000) struct NoceEnvNiagaraActor_IsLoadLoadRecordData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvNiagaraActor_IsLoadLoadRecordData; // Function GameNoce.NoceEnvVolumeFogActor.IsLoadLoadRecordData // 0x0001 (0x0001 - 0x0000) struct NoceEnvVolumeFogActor_IsLoadLoadRecordData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEnvVolumeFogActor_IsLoadLoadRecordData; // Function GameNoce.NoceOmamoriDrawingSubsystem.DrawOmamori // 0x000C (0x000C - 0x0000) struct NoceOmamoriDrawingSubsystem_DrawOmamori final { public: ENoceOmamoriDrawingType out_Type; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName out_Name; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_DrawOmamori; // Function GameNoce.NoceOmamoriDrawingSubsystem.GetRequiredFaith // 0x0004 (0x0004 - 0x0000) struct NoceOmamoriDrawingSubsystem_GetRequiredFaith final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_GetRequiredFaith; // Function GameNoce.NoceOmamoriDrawingSubsystem.IsOmamoriLeft // 0x0001 (0x0001 - 0x0000) struct NoceOmamoriDrawingSubsystem_IsOmamoriLeft final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_IsOmamoriLeft; // Function GameNoce.NoceUIDataTableMappingText.SetTextStyleKey // 0x0004 (0x0004 - 0x0000) struct NoceUIDataTableMappingText_SetTextStyleKey final { public: int32 Key; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIDataTableMappingText_SetTextStyleKey; // Function GameNoce.NoceExtractAudioDurationTool.WriteAudioDurationToDatatable // 0x0018 (0x0018 - 0x0000) struct NoceExtractAudioDurationTool_WriteAudioDurationToDatatable final { public: class UDataTable* InTable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InRowName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ExtractJP; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float duration; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceExtractAudioDurationTool_WriteAudioDurationToDatatable; // Function GameNoce.NoceNotebookTabWidget.GetCurrentTabType // 0x0001 (0x0001 - 0x0000) struct NoceNotebookTabWidget_GetCurrentTabType final { public: ENoceNotebookType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookTabWidget_GetCurrentTabType; // Function GameNoce.NoceNotebookTabWidget.ResetList // 0x0001 (0x0001 - 0x0000) struct NoceNotebookTabWidget_ResetList final { public: ENoceNotebookType DefaultType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookTabWidget_ResetList; // Function GameNoce.NoceEyeballGroupComponent.RegisterEyeball // 0x0010 (0x0010 - 0x0000) struct NoceEyeballGroupComponent_RegisterEyeball final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool FollowPlayer; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceEyeballGroupComponent_RegisterEyeball; // Function GameNoce.NoceEyeballGroupComponent.UnregisterEyeball // 0x0008 (0x0008 - 0x0000) struct NoceEyeballGroupComponent_UnregisterEyeball final { public: const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceEyeballGroupComponent_UnregisterEyeball; // Function GameNoce.NoceFloatIconSubsystem.GetActiveIndicatorVisiblity // 0x0001 (0x0001 - 0x0000) struct NoceFloatIconSubsystem_GetActiveIndicatorVisiblity final { public: ESlateVisibility ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFloatIconSubsystem_GetActiveIndicatorVisiblity; // Function GameNoce.NoceFloatIconSubsystem.IsShowIndicatorIcon // 0x0001 (0x0001 - 0x0000) struct NoceFloatIconSubsystem_IsShowIndicatorIcon final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFloatIconSubsystem_IsShowIndicatorIcon; // Function GameNoce.NoceFloatIconSubsystem.RequestIndicatorIcon // 0x0028 (0x0028 - 0x0000) struct NoceFloatIconSubsystem_RequestIndicatorIcon final { public: class AActor* Owner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IndicateLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsActive; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFloatIconSubsystem_RequestIndicatorIcon; // Function GameNoce.NoceFloatIconSubsystem.RequestInteractIcon // 0x0038 (0x0038 - 0x0000) struct NoceFloatIconSubsystem_RequestInteractIcon final { public: class AActor* Owner; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInteractIconState TargetState; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector IconPosition; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText PromptText; // 0x0028(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFloatIconSubsystem_RequestInteractIcon; // Function GameNoce.NoceFloatIconSubsystem.SetCanShowInteractIcon // 0x0001 (0x0001 - 0x0000) struct NoceFloatIconSubsystem_SetCanShowInteractIcon final { public: bool InCanShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetCanShowInteractIcon; // Function GameNoce.NoceFloatIconSubsystem.SetDebugCanShowInteractIcon // 0x0001 (0x0001 - 0x0000) struct NoceFloatIconSubsystem_SetDebugCanShowInteractIcon final { public: bool InCanShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; //DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetDebugCanShowInteractIcon; // Function GameNoce.NoceFloatIconSubsystem.SetShowIndicatorIcon // 0x0001 (0x0001 - 0x0000) struct NoceFloatIconSubsystem_SetShowIndicatorIcon final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetShowIndicatorIcon; // Function GameNoce.NoceOptionWidgetBase.ResetSettingToDefault // 0x0008 (0x0008 - 0x0000) struct NoceOptionWidgetBase_ResetSettingToDefault final { public: class UGameSetting* Setting; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionWidgetBase_ResetSettingToDefault; // Function GameNoce.NoceOptionWidgetBase.SetSetting // 0x0010 (0x0010 - 0x0000) struct NoceOptionWidgetBase_SetSetting final { public: class UGameSetting* InSetting; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceOptionWidgetBase_SetSetting; // Function GameNoce.NoceOptionWidgetBase.SetSettings // 0x0018 (0x0018 - 0x0000) struct NoceOptionWidgetBase_SetSettings final { public: TArray InSettings; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) bool NoUse; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceOptionWidgetBase_SetSettings; // Function GameNoce.NoceOptionWidget.CheckChangedAndSave // 0x0001 (0x0001 - 0x0000) struct NoceOptionWidget_CheckChangedAndSave final { public: bool Save; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionWidget_CheckChangedAndSave; // Function GameNoce.NoceOptionWidget.GetListView // 0x0008 (0x0008 - 0x0000) struct NoceOptionWidget_GetListView final { public: class UNoceListView* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionWidget_GetListView; // Function GameNoce.NoceOptionWidget.GetSetting // 0x0010 (0x0010 - 0x0000) struct NoceOptionWidget_GetSetting final { public: class FName SettingDevName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameSetting* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionWidget_GetSetting; // Function GameNoce.NoceOptionWidget.OnSettingsDirtyStateChanged // 0x0001 (0x0001 - 0x0000) struct NoceOptionWidget_OnSettingsDirtyStateChanged final { public: bool bSettingsDirty; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionWidget_OnSettingsDirtyStateChanged; // Function GameNoce.NoceOptionWidget.SelectSetting // 0x0008 (0x0008 - 0x0000) struct NoceOptionWidget_SelectSetting final { public: class FName SettingDevName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionWidget_SelectSetting; // Function GameNoce.NoceOptionWidget.SelectSettings // 0x0010 (0x0010 - 0x0000) struct NoceOptionWidget_SelectSettings final { public: TArray SettingDevNames; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionWidget_SelectSettings; // Function GameNoce.NoceOptionWidget.HaveSettingsBeenChanged // 0x0001 (0x0001 - 0x0000) struct NoceOptionWidget_HaveSettingsBeenChanged final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOptionWidget_HaveSettingsBeenChanged; // Function GameNoce.NoceUIGameplayTagMappingText.SetTextStyleByKey // 0x0008 (0x0008 - 0x0000) struct NoceUIGameplayTagMappingText_SetTextStyleByKey final { public: struct FGameplayTag Key; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIGameplayTagMappingText_SetTextStyleByKey; // Function GameNoce.NocePostProcessAnimInstance.UpdateApplyLookAtIK // 0x0004 (0x0004 - 0x0000) struct NocePostProcessAnimInstance_UpdateApplyLookAtIK final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePostProcessAnimInstance_UpdateApplyLookAtIK; // Function GameNoce.NocePostProcessAnimInstance.UpdateFootIK // 0x0004 (0x0004 - 0x0000) struct NocePostProcessAnimInstance_UpdateFootIK final { public: float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePostProcessAnimInstance_UpdateFootIK; // Function GameNoce.NoceFunctionLibrary.CalculateAngleBetweenVector // 0x0038 (0x0038 - 0x0000) struct NoceFunctionLibrary_CalculateAngleBetweenVector final { public: struct FVector v1; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector v2; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateAngleBetweenVector; // Function GameNoce.NoceFunctionLibrary.CalculateDamageDirectionAngle // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_CalculateDamageDirectionAngle final { public: class AActor* InDamagedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InHitPoint; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateDamageDirectionAngle; // Function GameNoce.NoceFunctionLibrary.CalculateDirectionAngle2D // 0x0050 (0x0050 - 0x0000) struct NoceFunctionLibrary_CalculateDirectionAngle2D final { public: struct FVector InForward; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InCenter; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InTarget; // 0x0030(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateDirectionAngle2D; // Function GameNoce.NoceFunctionLibrary.CalculateFootIKOffset // 0x0040 (0x0040 - 0x0000) struct NoceFunctionLibrary_CalculateFootIKOffset final { public: const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeltaSeconds; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LeftFootName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName RightFootName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TraceUpDistance; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TraceDownDistance; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseMaxLeftRightDifference; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MaxLeftRightDifference; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxAdjustOffset; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InterpSpeed; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OutLeftFootOffset; // 0x0034(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OutRightFootOffset; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateFootIKOffset; // Function GameNoce.NoceFunctionLibrary.CalculateNormalFromPoints // 0x0060 (0x0060 - 0x0000) struct NoceFunctionLibrary_CalculateNormalFromPoints final { public: struct FVector Point1; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Point2; // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Point3; // 0x0030(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ReturnValue; // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateNormalFromPoints; // Function GameNoce.NoceFunctionLibrary.CalculateStringLineCount // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_CalculateStringLineCount final { public: class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CharacterPerLine; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateStringLineCount; // Function GameNoce.NoceFunctionLibrary.CalculateStringLineCountByLetterWidth // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_CalculateStringLineCountByLetterWidth final { public: class FString InString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateStringLineCountByLetterWidth; // Function GameNoce.NoceFunctionLibrary.CapsuleTraceMulti // 0x00B8 (0x00B8 - 0x0000) struct NoceFunctionLibrary_CapsuleTraceMulti final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) ETraceTypeQuery TraceChannel; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bTraceComplex; // 0x0059(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray OutHits; // 0x0078(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bIgnoreSelf; // 0x0088(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_89[0x3]; // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor TraceColor; // 0x008C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceHitColor; // 0x009C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DrawTime; // 0x00AC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00B0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMulti; // Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiByProfile // 0x00C0 (0x00C0 - 0x0000) struct NoceFunctionLibrary_CapsuleTraceMultiByProfile final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) class FName ProfileName; // 0x0058(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bTraceComplex; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActorsToIgnore; // 0x0068(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) EDrawDebugTrace DrawDebugType; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray OutHits; // 0x0080(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bIgnoreSelf; // 0x0090(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_91[0x3]; // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor TraceColor; // 0x0094(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceHitColor; // 0x00A4(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DrawTime; // 0x00B4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00B8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMultiByProfile; // Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiForObjects // 0x00C8 (0x00C8 - 0x0000) struct NoceFunctionLibrary_CapsuleTraceMultiForObjects final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray ObjectTypes; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) bool bTraceComplex; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActorsToIgnore; // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) EDrawDebugTrace DrawDebugType; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray OutHits; // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bIgnoreSelf; // 0x0098(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor TraceColor; // 0x009C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceHitColor; // 0x00AC(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DrawTime; // 0x00BC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00C0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMultiForObjects; // Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingle // 0x01A0 (0x01A0 - 0x0000) struct NoceFunctionLibrary_CapsuleTraceSingle final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) ETraceTypeQuery TraceChannel; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bTraceComplex; // 0x0059(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FHitResult OutHit; // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bIgnoreSelf; // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor TraceColor; // 0x0174(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceHitColor; // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DrawTime; // 0x0194(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0198(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_199[0x7]; // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingle; // Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleByProfile // 0x01A8 (0x01A8 - 0x0000) struct NoceFunctionLibrary_CapsuleTraceSingleByProfile final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) class FName ProfileName; // 0x0058(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bTraceComplex; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActorsToIgnore; // 0x0068(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) EDrawDebugTrace DrawDebugType; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FHitResult OutHit; // 0x0080(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bIgnoreSelf; // 0x0178(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_179[0x3]; // 0x0179(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor TraceColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceHitColor; // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DrawTime; // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingleByProfile; // Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleForObjects // 0x01B0 (0x01B0 - 0x0000) struct NoceFunctionLibrary_CapsuleTraceSingleForObjects final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HalfHeight; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator orientation; // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) TArray ObjectTypes; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) bool bTraceComplex; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActorsToIgnore; // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) EDrawDebugTrace DrawDebugType; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FHitResult OutHit; // 0x0088(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bIgnoreSelf; // 0x0180(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_181[0x3]; // 0x0181(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor TraceColor; // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceHitColor; // 0x0194(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DrawTime; // 0x01A4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x01A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingleForObjects; // Function GameNoce.NoceFunctionLibrary.CheckActionLevel // 0x000C (0x000C - 0x0000) struct NoceFunctionLibrary_CheckActionLevel final { public: ENoceActionLevel InActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ActionLevelBitmask; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CheckActionLevel; // Function GameNoce.NoceFunctionLibrary.CheckDefiniteEndingType // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_CheckDefiniteEndingType final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceEndingType EndingType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CheckDefiniteEndingType; // Function GameNoce.NoceFunctionLibrary.CheckGameActionLevel // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_CheckGameActionLevel final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ActionLevelBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameActionLevel; // Function GameNoce.NoceFunctionLibrary.CheckGameActionLevelChill // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_CheckGameActionLevelChill final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ActionLevelBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; //DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameActionLevelChill; // Function GameNoce.NoceFunctionLibrary.CheckGameRiddleLevel // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_CheckGameRiddleLevel final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RiddleLevelBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameRiddleLevel; // Function GameNoce.NoceFunctionLibrary.CheckGameRound // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_CheckGameRound final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 GameRoundBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameRound; // Function GameNoce.NoceFunctionLibrary.CheckOnSlope // 0x0068 (0x0068 - 0x0000) struct NoceFunctionLibrary_CheckOnSlope final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InMeshLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray InSlopeDetectObjectTypes; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) ECollisionChannel InPawnChannel; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InDebugLog; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutIsOnStair; // 0x0032(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel OutObjectType; // 0x0033(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector OutHitLocation; // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector OutHitNormal; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CheckOnSlope; // Function GameNoce.NoceFunctionLibrary.CheckPlayGoDownloadProgress // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_CheckPlayGoDownloadProgress final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag InProgressTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsAnyEndingCleared; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CheckPlayGoDownloadProgress; // Function GameNoce.NoceFunctionLibrary.CheckRiddleLevel // 0x000C (0x000C - 0x0000) struct NoceFunctionLibrary_CheckRiddleLevel final { public: ENoceRiddleLevel InRiddleLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 RiddleLevelBitmask; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CheckRiddleLevel; // Function GameNoce.NoceFunctionLibrary.CheckRound // 0x000C (0x000C - 0x0000) struct NoceFunctionLibrary_CheckRound final { public: ENoceRoundType InRoundType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 GameRoundBitmask; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CheckRound; // Function GameNoce.NoceFunctionLibrary.CheckStoryEndingBranch // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_CheckStoryEndingBranch final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EndingBitmask; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CheckStoryEndingBranch; // Function GameNoce.NoceFunctionLibrary.ClampLookAtLocation // 0x0068 (0x0068 - 0x0000) struct NoceFunctionLibrary_ClampLookAtLocation final { public: class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InSpineSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InLookAtLocation; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InTargetHeadLocation; // 0x0028(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InLengthRange; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InPitchRange; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InYawRange; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InDebugDraw; // 0x004C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector ReturnValue; // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ClampLookAtLocation; // Function GameNoce.NoceFunctionLibrary.ClearMotionVector // 0x0008 (0x0008 - 0x0000) struct NoceFunctionLibrary_ClearMotionVector final { public: class ANoceCharacter* InChar; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ClearMotionVector; // Function GameNoce.NoceFunctionLibrary.CloneActor // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_CloneActor final { public: class AActor* InputActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ActorName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CloneActor; // Function GameNoce.NoceFunctionLibrary.ComputeInputAngle // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_ComputeInputAngle final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InInputForward; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InInputRight; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ComputeInputAngle; // Function GameNoce.NoceFunctionLibrary.ComputeStairAngle // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_ComputeStairAngle final { public: class ACharacter* InCharcter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InHitNrmal; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ComputeStairAngle; // Function GameNoce.NoceFunctionLibrary.CorrectActorRotation_Direct // 0x0008 (0x0008 - 0x0000) struct NoceFunctionLibrary_CorrectActorRotation_Direct final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_CorrectActorRotation_Direct; // Function GameNoce.NoceFunctionLibrary.DeactivateNiagara // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_DeactivateNiagara final { public: class UNiagaraComponent* InNiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InDetachFromComponent; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_DeactivateNiagara; // Function GameNoce.NoceFunctionLibrary.DelayDestroyActors // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_DelayDestroyActors final { public: TArray InData; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) float InDelaySeconds; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) const class UObject* WorldContextObject; // 0x0018(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_DelayDestroyActors; // Function GameNoce.NoceFunctionLibrary.DrawCircleArc // 0x0068 (0x0068 - 0x0000) struct NoceFunctionLibrary_DrawCircleArc final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Center; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Direction; // 0x0028(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Degree; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Segments; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor LineColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool PersistentLines; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Lifetime; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 DepthPriority; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Thickness; // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_DrawCircleArc; // Function GameNoce.NoceFunctionLibrary.DrawDebugArrowShift // 0x0058 (0x0058 - 0x0000) struct NoceFunctionLibrary_DrawDebugArrowShift final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Start; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector End; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor LineColor; // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ArrowSize; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Offset; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float duration; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Thinkness; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugArrowShift; // Function GameNoce.NoceFunctionLibrary.DrawDebugFan // 0x0068 (0x0068 - 0x0000) struct NoceFunctionLibrary_DrawDebugFan final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Origi; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Direction; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinRadius; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxRadius; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Degree; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Segments; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor LineColor; // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Lifetime; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 DepthPriority; // 0x005C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Thickness; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugFan; // Function GameNoce.NoceFunctionLibrary.DrawDebugFanByCenter // 0x0060 (0x0060 - 0x0000) struct NoceFunctionLibrary_DrawDebugFanByCenter final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Origi; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Center; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FrontDistance; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BackDistance; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Angle; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor LineColor; // 0x0044(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Lifetime; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 DepthPriority; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Thickness; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugFanByCenter; // Function GameNoce.NoceFunctionLibrary.EnableMaterialSlots // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_EnableMaterialSlots final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class USkeletalMeshComponent* InComp; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray InMatSlotNames; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_EnableMaterialSlots; // Function GameNoce.NoceFunctionLibrary.Equal_ActorRecord // 0x00B0 (0x00B0 - 0x0000) struct NoceFunctionLibrary_Equal_ActorRecord final { public: struct FNoceActorRecord A; // 0x0000(0x00A0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) const class UObject* B; // 0x00A0(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_Equal_ActorRecord; // Function GameNoce.NoceFunctionLibrary.Equal_Record // 0x0038 (0x0038 - 0x0000) struct NoceFunctionLibrary_Equal_Record final { public: struct FNoceObjectRecord A; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) const class UObject* B; // 0x0028(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_Equal_Record; // Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCmdFromSeqData // 0x0200 (0x0200 - 0x0000) struct NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData final { public: struct FNoceSeqData InData; // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData; // Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCommandWithTag // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_ExecuteConsoleCommandWithTag final { public: class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Param; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InTagName; // 0x0020(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteConsoleCommandWithTag; // Function GameNoce.NoceFunctionLibrary.ExecuteSeqDataCmdWithTagForHighSpec // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec final { public: class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSeqDataCmd InData; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) class FName InTagName; // 0x0018(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec; // Function GameNoce.NoceFunctionLibrary.ForceClothNextUpdateTeleport // 0x0008 (0x0008 - 0x0000) struct NoceFunctionLibrary_ForceClothNextUpdateTeleport final { public: class ANoceCharacter* InCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ForceClothNextUpdateTeleport; // Function GameNoce.NoceFunctionLibrary.ForceStopSlotAnimation // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_ForceStopSlotAnimation final { public: class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InBlendOutTime; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SlotNodeName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ForceStopSlotAnimation; // Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_Hatcher100 // 0x0188 (0x0188 - 0x0000) struct NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100 final { public: struct FNoceRandomForceVectorData InData; // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) float InTime; // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeltaTime; // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Direction; // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector DirectionOffset; // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray OutRandomVectorStorage_Previous; // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TArray OutRandomVectorStorage_Next; // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TArray OutRandomVectorStorage_LocalTimer; // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) struct FVector ReturnValue; // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100; // Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoBody // 0x0188 (0x0188 - 0x0000) struct NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody final { public: struct FNoceRandomForceVectorData InData; // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) float InTime; // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeltaTime; // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Direction; // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector DirectionOffset; // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray OutRandomVectorStorage_Previous; // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TArray OutRandomVectorStorage_Next; // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TArray OutRandomVectorStorage_LocalTimer; // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) struct FVector ReturnValue; // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody; // Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoHair // 0x0188 (0x0188 - 0x0000) struct NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair final { public: struct FNoceRandomForceVectorData InData; // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) float InTime; // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeltaTime; // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Direction; // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector DirectionOffset; // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray OutRandomVectorStorage_Previous; // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TArray OutRandomVectorStorage_Next; // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TArray OutRandomVectorStorage_LocalTimer; // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) struct FVector ReturnValue; // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair; // Function GameNoce.NoceFunctionLibrary.GetAllRoundSequenceNames // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_GetAllRoundSequenceNames final { public: ENoceRoundType RoundType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetAllRoundSequenceNames; // Function GameNoce.NoceFunctionLibrary.GetAssetName // 0x0038 (0x0038 - 0x0000) struct NoceFunctionLibrary_GetAssetName final { public: TSoftObjectPtr Obj; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetAssetName; // Function GameNoce.NoceFunctionLibrary.GetBinkUrlWithOutfitSuffix // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix final { public: class UObject* InWorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString InURL; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix; // Function GameNoce.NoceFunctionLibrary.GetBPCDOMeshComponents // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_GetBPCDOMeshComponents final { public: class UClass* InActorClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray OutArray; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetBPCDOMeshComponents; // Function GameNoce.NoceFunctionLibrary.GetCharacterSlopeAngle // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_GetCharacterSlopeAngle final { public: class ACharacter* Character; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ObjectTypes; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) float SizeRatio; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DebugDraw; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetCharacterSlopeAngle; // Function GameNoce.NoceFunctionLibrary.GetCineEventUserTypeFromString // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_GetCineEventUserTypeFromString final { public: class FString InStr; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceCineEventUserType ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetCineEventUserTypeFromString; // Function GameNoce.NoceFunctionLibrary.GetClassFromAssetData // 0x0070 (0x0070 - 0x0000) struct NoceFunctionLibrary_GetClassFromAssetData final { public: struct FAssetData InAssetData; // 0x0000(0x0068)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* ReturnValue; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetClassFromAssetData; // Function GameNoce.NoceFunctionLibrary.GetCompCollisionType // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetCompCollisionType final { public: class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionEnabled ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetCompCollisionType; // Function GameNoce.NoceFunctionLibrary.GetCurrentChapterName // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_GetCurrentChapterName final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentChapterName; // Function GameNoce.NoceFunctionLibrary.GetCurrentDefiniteEnding // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetCurrentDefiniteEnding final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceEndingType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentDefiniteEnding; // Function GameNoce.NoceFunctionLibrary.GetCurrentEndingBranch // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetCurrentEndingBranch final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceEndingType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentEndingBranch; // Function GameNoce.NoceFunctionLibrary.GetCurrentProgress // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetCurrentProgress final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentProgress; // Function GameNoce.NoceFunctionLibrary.GetCVarCurrentValue // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_GetCVarCurrentValue final { public: class FString InCVarName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetCVarCurrentValue; // Function GameNoce.NoceFunctionLibrary.GetDependencySoftObjPtr // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_GetDependencySoftObjPtr final { public: class ULevelSequence* InSeq; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf InClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray> ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetDependencySoftObjPtr; // Function GameNoce.NoceFunctionLibrary.GetDiffDegree // 0x0038 (0x0038 - 0x0000) struct NoceFunctionLibrary_GetDiffDegree final { public: struct FVector AnchorFoward; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Direction; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetDiffDegree; // Function GameNoce.NoceFunctionLibrary.GetForwardDiffDegree // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_GetForwardDiffDegree final { public: class AActor* Anchor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Check; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetForwardDiffDegree; // Function GameNoce.NoceFunctionLibrary.GetGameActionLevel // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetGameActionLevel final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceActionLevel ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameActionLevel; // Function GameNoce.NoceFunctionLibrary.GetGameRiddleLevel // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetGameRiddleLevel final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceRiddleLevel ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameRiddleLevel; // Function GameNoce.NoceFunctionLibrary.GetGameRound // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetGameRound final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceRoundType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameRound; // Function GameNoce.NoceFunctionLibrary.GetGlobalTimeDilationMultiplier // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetGlobalTimeDilationMultiplier final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetGlobalTimeDilationMultiplier; // Function GameNoce.NoceFunctionLibrary.GetHitReactionFourWay // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetHitReactionFourWay final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InAngel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceHitReactionFourWayType ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetHitReactionFourWay; // Function GameNoce.NoceFunctionLibrary.GetHitReactionTwoWay // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetHitReactionTwoWay final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InAngel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceHitReactionTwoWayType ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetHitReactionTwoWay; // Function GameNoce.NoceFunctionLibrary.GetInputMappingVectorFromCameraRotate // 0x0038 (0x0038 - 0x0000) struct NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate final { public: struct FRotator InCameraRotator; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float InInputForward; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InInputRight; // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ReturnValue; // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate; // Function GameNoce.NoceFunctionLibrary.GetMediaName // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetMediaName final { public: class UMediaPlayer* MediaPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetMediaName; // Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableBool // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_GetNiagaraVariableBool final { public: class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableBool; // Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableFloat // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_GetNiagaraVariableFloat final { public: class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableFloat; // Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableLinearColor // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_GetNiagaraVariableLinearColor final { public: class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableLinearColor; // Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableVector // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_GetNiagaraVariableVector final { public: class UNiagaraComponent* NiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InVariableName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableVector; // Function GameNoce.NoceFunctionLibrary.GetNoceCheatManager // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetNoceCheatManager final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceCheatManager* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceCheatManager; // Function GameNoce.NoceFunctionLibrary.GetNoceGameInstance // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetNoceGameInstance final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceGameInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameInstance; // Function GameNoce.NoceFunctionLibrary.GetNoceGameMode // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetNoceGameMode final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANoceGameMode* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameMode; // Function GameNoce.NoceFunctionLibrary.GetNoceGameState // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetNoceGameState final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANoceGameState* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameState; // Function GameNoce.NoceFunctionLibrary.GetNoceGlobalDelegates // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetNoceGlobalDelegates final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceGlobalDelegates* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGlobalDelegates; // Function GameNoce.NoceFunctionLibrary.GetNocePlayerCharater // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetNocePlayerCharater final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANocePlayerCharacter* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetNocePlayerCharater; // Function GameNoce.NoceFunctionLibrary.GetPhysicsAssetCollision // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_GetPhysicsAssetCollision final { public: class USkeletalMeshComponent* InSkeletalMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InBoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionEnabled OutCollisionEnabled; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetPhysicsAssetCollision; // Function GameNoce.NoceFunctionLibrary.GetPlaySequenceStateSeqActor // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetPlaySequenceStateSeqActor final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetPlaySequenceStateSeqActor; // Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMontagePlayRate // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetPreSeamlessMontagePlayRate final { public: class UAnimMontage* InMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDuration; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreSeamlessMontagePlayRate; // Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMotionWarppingDuration // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration final { public: class UAnimMontage* InMontage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration; // Function GameNoce.NoceFunctionLibrary.GetPreviewLightSet // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_GetPreviewLightSet final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreviewLightSet; // Function GameNoce.NoceFunctionLibrary.GetRBANAlphaRatio // 0x0004 (0x0004 - 0x0000) struct NoceFunctionLibrary_GetRBANAlphaRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetRBANAlphaRatio; // Function GameNoce.NoceFunctionLibrary.GetSeqDataAssetPackageNameFromSeq // 0x0038 (0x0038 - 0x0000) struct NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq final { public: TSoftObjectPtr PlaySeq; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq; // Function GameNoce.NoceFunctionLibrary.GetSequenceName // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetSequenceName final { public: class ULevelSequencePlayer* SequencePlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetSequenceName; // Function GameNoce.NoceFunctionLibrary.GetSkirtSlopeAdjustRatio // 0x0004 (0x0004 - 0x0000) struct NoceFunctionLibrary_GetSkirtSlopeAdjustRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetSkirtSlopeAdjustRatio; // Function GameNoce.NoceFunctionLibrary.GetSpineSocketRotationYaw // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_GetSpineSocketRotationYaw final { public: class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InSpineSocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetSpineSocketRotationYaw; // Function GameNoce.NoceFunctionLibrary.GetTimeManager // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_GetTimeManager final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PlayerIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class ANoceTimeManager* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetTimeManager; // Function GameNoce.NoceFunctionLibrary.GetTraceOffset // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_GetTraceOffset final { public: const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SocketName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TraceUpDistance; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TraceDownDistance; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ShowDebug; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetTraceOffset; // Function GameNoce.NoceFunctionLibrary.GetWeaponSubSystem // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_GetWeaponSubSystem final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceWeaponSubsystem* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_GetWeaponSubSystem; // Function GameNoce.NoceFunctionLibrary.HandleRestartGame // 0x0008 (0x0008 - 0x0000) struct NoceFunctionLibrary_HandleRestartGame final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_HandleRestartGame; // Function GameNoce.NoceFunctionLibrary.HasQualitySwitchNode // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_HasQualitySwitchNode final { public: class UMaterial* InMaterial; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Info; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_HasQualitySwitchNode; // Function GameNoce.NoceFunctionLibrary.IsActionLevelChill // 0x0002 (0x0002 - 0x0000) struct NoceFunctionLibrary_IsActionLevelChill final { public: ENoceActionLevel InActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; //DUMPER7_ASSERTS_NoceFunctionLibrary_IsActionLevelChill; // Function GameNoce.NoceFunctionLibrary.IsActiveEffectHandleValid // 0x000C (0x000C - 0x0000) struct NoceFunctionLibrary_IsActiveEffectHandleValid final { public: struct FActiveGameplayEffectHandle InEffectHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsActiveEffectHandleValid; // Function GameNoce.NoceFunctionLibrary.IsActiveMovieSceneExecutor // 0x0001 (0x0001 - 0x0000) struct NoceFunctionLibrary_IsActiveMovieSceneExecutor final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsActiveMovieSceneExecutor; // Function GameNoce.NoceFunctionLibrary.IsActivePreloadSequenceAndSeqData // 0x0001 (0x0001 - 0x0000) struct NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData; // Function GameNoce.NoceFunctionLibrary.IsActivePreloadSeqUpdateDataLayer // 0x0001 (0x0001 - 0x0000) struct NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer; // Function GameNoce.NoceFunctionLibrary.IsActorOfClass // 0x0038 (0x0038 - 0x0000) struct NoceFunctionLibrary_IsActorOfClass final { public: class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr Class_0; // 0x0008(0x0028)(ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsActorOfClass; // Function GameNoce.NoceFunctionLibrary.IsCurrentActionLevelChill // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_IsCurrentActionLevelChill final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; //DUMPER7_ASSERTS_NoceFunctionLibrary_IsCurrentActionLevelChill; // Function GameNoce.NoceFunctionLibrary.IsForceJumpPlaybackPosByCmd // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd; // Function GameNoce.NoceFunctionLibrary.IsGame // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_IsGame final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsGame; // Function GameNoce.NoceFunctionLibrary.IsInEndGameProgress // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_IsInEndGameProgress final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsInEndGameProgress; // Function GameNoce.NoceFunctionLibrary.IsInEvent // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_IsInEvent final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsInEvent; // Function GameNoce.NoceFunctionLibrary.IsInPartitionedWorld // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_IsInPartitionedWorld final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsInPartitionedWorld; // Function GameNoce.NoceFunctionLibrary.IsInPlaySequenceState // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_IsInPlaySequenceState final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsInPlaySequenceState; // Function GameNoce.NoceFunctionLibrary.IsNiagaraComplete // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_IsNiagaraComplete final { public: class UNiagaraComponent* InNiagaraComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsNiagaraComplete; // Function GameNoce.NoceFunctionLibrary.IsPlayerInputDirectionIsOppositeToCharacter // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter; // Function GameNoce.NoceFunctionLibrary.IsPointInFanShape // 0x0058 (0x0058 - 0x0000) struct NoceFunctionLibrary_IsPointInFanShape final { public: struct FVector Origin; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Direction; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector TargetPoint; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Angle; // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinRadius; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxRadius; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0054(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsPointInFanShape; // Function GameNoce.NoceFunctionLibrary.IsProgressConditionMatch // 0x0080 (0x0080 - 0x0000) struct NoceFunctionLibrary_IsProgressConditionMatch final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer InProgressCondition; // 0x0008(0x0020)(Parm, NativeAccessSpecifierPublic) bool ExactProgress; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer InNeedAddTag; // 0x0030(0x0020)(Parm, NativeAccessSpecifierPublic) bool NeedAllAddTag; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 NeedAddTagNum; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer InWithoutAddTag; // 0x0058(0x0020)(Parm, NativeAccessSpecifierPublic) bool WithoutAllTag; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0079(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7A[0x6]; // 0x007A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsProgressConditionMatch; // Function GameNoce.NoceFunctionLibrary.IsShowDebugInfoForRBANBlending // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_IsShowDebugInfoForRBANBlending final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_IsShowDebugInfoForRBANBlending; // Function GameNoce.NoceFunctionLibrary.KawaiiWarmUpForCharacter // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_KawaiiWarmUpForCharacter final { public: class ANoceCharacter* InCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 WarmUpFrames; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_KawaiiWarmUpForCharacter; // Function GameNoce.NoceFunctionLibrary.MessageOpen // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_MessageOpen final { public: class FString Message; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_MessageOpen; // Function GameNoce.NoceFunctionLibrary.MRQ_TriggerPlayStart // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_MRQ_TriggerPlayStart final { public: struct FSoftObjectPath InSeq; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_MRQ_TriggerPlayStart; // Function GameNoce.NoceFunctionLibrary.Noce_Seq_Trace_BookMark // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_Noce_Seq_Trace_BookMark final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString InLogString; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_Noce_Seq_Trace_BookMark; // Function GameNoce.NoceFunctionLibrary.Noce_Trace_BookMark // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_Noce_Trace_BookMark final { public: class FString InLogString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_Noce_Trace_BookMark; // Function GameNoce.NoceFunctionLibrary.NoceCapsuleTraceSingleForObjectsFirstBlock // 0x01A8 (0x01A8 - 0x0000) struct NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel BlockChannel; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Start; // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector End; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HalfHeight; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ObjectTypes; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) bool bTraceComplex; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FHitResult OutHit; // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bIgnoreSelf; // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName SkipTag; // 0x0174(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceHitColor; // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DrawTime; // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock; // Function GameNoce.NoceFunctionLibrary.NoceLineTraceSingleForObjectsFirstBlock // 0x01A0 (0x01A0 - 0x0000) struct NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel BlockChannel; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Start; // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector End; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ObjectTypes; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) bool bTraceComplex; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActorsToIgnore; // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) EDrawDebugTrace DrawDebugType; // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FHitResult OutHit; // 0x0070(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bIgnoreSelf; // 0x0168(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_169[0x3]; // 0x0169(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName SkipTag; // 0x016C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceColor; // 0x0174(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceHitColor; // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DrawTime; // 0x0194(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0198(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_199[0x7]; // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock; // Function GameNoce.NoceFunctionLibrary.NoceSphereTraceSingleForObjectsFirstBlock // 0x01A8 (0x01A8 - 0x0000) struct NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel BlockChannel; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Start; // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector End; // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ObjectTypes; // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) bool bTraceComplex; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ActorsToIgnore; // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) EDrawDebugTrace DrawDebugType; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FHitResult OutHit; // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bIgnoreSelf; // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_171[0x3]; // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName SkipTag; // 0x0174(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceColor; // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TraceHitColor; // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DrawTime; // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A1[0x7]; // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock; // Function GameNoce.NoceFunctionLibrary.PlayerScarfResetDynmaics // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_PlayerScarfResetDynmaics final { public: class ANocePlayerCharacter* InPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETeleportType TeleportType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_PlayerScarfResetDynmaics; // Function GameNoce.NoceFunctionLibrary.PlayerSkirtResetDynmaics // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_PlayerSkirtResetDynmaics final { public: class ANocePlayerCharacter* InPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETeleportType TeleportType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_PlayerSkirtResetDynmaics; // Function GameNoce.NoceFunctionLibrary.ProcessSolveLumenGhostingCmds // 0x0008 (0x0008 - 0x0000) struct NoceFunctionLibrary_ProcessSolveLumenGhostingCmds final { public: class FName InSeqName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ProcessSolveLumenGhostingCmds; // Function GameNoce.NoceFunctionLibrary.RandomFloatRange_ThreadSafe // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_RandomFloatRange_ThreadSafe final { public: float InSeed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InMin; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InMax; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_RandomFloatRange_ThreadSafe; // Function GameNoce.NoceFunctionLibrary.RefreshNoceLightSavableData // 0x00B0 (0x00B0 - 0x0000) struct NoceFunctionLibrary_RefreshNoceLightSavableData final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class ULightComponent* InLightComp; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLightSavableData OutData; // 0x0010(0x00A0)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_RefreshNoceLightSavableData; // Function GameNoce.NoceFunctionLibrary.ReplacePlayerCharMaterialByCharMeshType // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType final { public: class USkeletalMeshComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReplaceMatIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UMaterialInterface* DefaultMat; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* PureWhite; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* PinkRabbit; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType; // Function GameNoce.NoceFunctionLibrary.RequestGameplayTagFromString // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_RequestGameplayTagFromString final { public: class FString InData; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_RequestGameplayTagFromString; // Function GameNoce.NoceFunctionLibrary.ResetConsoleCmdFromSeqData // 0x0200 (0x0200 - 0x0000) struct NoceFunctionLibrary_ResetConsoleCmdFromSeqData final { public: struct FNoceSeqData InData; // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ResetConsoleCmdFromSeqData; // Function GameNoce.NoceFunctionLibrary.ResetDynamics // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_ResetDynamics final { public: class ANoceCharacter* InCharacter; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ETeleportType InTeleportType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ResetDynamics; // Function GameNoce.NoceFunctionLibrary.ResetSolveLumenGhostingCmds // 0x0008 (0x0008 - 0x0000) struct NoceFunctionLibrary_ResetSolveLumenGhostingCmds final { public: class FName InSeqName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_ResetSolveLumenGhostingCmds; // Function GameNoce.NoceFunctionLibrary.SearchActors // 0x0058 (0x0058 - 0x0000) struct NoceFunctionLibrary_SearchActors final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InSelfActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InDirection; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InRadius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InHalfAngle; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ObjectTypes; // 0x0030(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray OutActors; // 0x0040(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) bool DebugDraw; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SearchActors; // Function GameNoce.NoceFunctionLibrary.SearchEnemy // 0x0038 (0x0038 - 0x0000) struct NoceFunctionLibrary_SearchEnemy final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InSelfActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InRadius; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InHalfAngle; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag InCountableTag; // 0x0018(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* OutActor; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNocePlayerLookAtTargetComponent* OutLookAtTarget; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DebugDraw; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InForMotionWarp; // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_32[0x6]; // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SearchEnemy; // Function GameNoce.NoceFunctionLibrary.SearchEnemyWithDirection // 0x0050 (0x0050 - 0x0000) struct NoceFunctionLibrary_SearchEnemyWithDirection final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InSelfActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InDirection; // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InRadius; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InHalfAngle; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag InCountableTag; // 0x0030(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* OutActor; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNocePlayerLookAtTargetComponent* OutLookAtTarget; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DebugDraw; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InForMotionWarp; // 0x0049(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SearchEnemyWithDirection; // Function GameNoce.NoceFunctionLibrary.SetActiveEffectHandleInvalid // 0x0008 (0x0008 - 0x0000) struct NoceFunctionLibrary_SetActiveEffectHandleInvalid final { public: struct FActiveGameplayEffectHandle InEffectHandle; // 0x0000(0x0008)(Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetActiveEffectHandleInvalid; // Function GameNoce.NoceFunctionLibrary.SetConstraintProfileForAll // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_SetConstraintProfileForAll final { public: class UAnimInstance* Instance; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ProfileName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDefaultIfNotFound; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetConstraintProfileForAll; // Function GameNoce.NoceFunctionLibrary.SetCVarWithCurrentPriority // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_SetCVarWithCurrentPriority final { public: class FString InCVarName; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString InCVarValue; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetCVarWithCurrentPriority; // Function GameNoce.NoceFunctionLibrary.SetEnableHDROutput // 0x0001 (0x0001 - 0x0000) struct NoceFunctionLibrary_SetEnableHDROutput final { public: bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetEnableHDROutput; // Function GameNoce.NoceFunctionLibrary.SetEventMode // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_SetEventMode final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsEnable; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceEventModeType EventType; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceCineEventUserType CineEventUserType; // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B[0x5]; // 0x000B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetEventMode; // Function GameNoce.NoceFunctionLibrary.SetGlobalTimeDilationMultiplier // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_SetGlobalTimeDilationMultiplier final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TimeDilationMultiplier; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetGlobalTimeDilationMultiplier; // Function GameNoce.NoceFunctionLibrary.SetHDRUICompositeMode // 0x0001 (0x0001 - 0x0000) struct NoceFunctionLibrary_SetHDRUICompositeMode final { public: bool InIsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetHDRUICompositeMode; // Function GameNoce.NoceFunctionLibrary.SetHDRUILevel // 0x0004 (0x0004 - 0x0000) struct NoceFunctionLibrary_SetHDRUILevel final { public: float InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetHDRUILevel; // Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataFloat // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat final { public: class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Value; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat; // Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector2 // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2 final { public: class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector2D Value; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2; // Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector3 // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3 final { public: class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Value; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3; // Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector4 // 0x0030 (0x0030 - 0x0000) struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4 final { public: class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 DataIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4; // Function GameNoce.NoceFunctionLibrary.SetNoceScalarParameterForCustomPrimitiveData // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData final { public: class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParameterName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Value; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData; // Function GameNoce.NoceFunctionLibrary.SetNoceVectorParameterForCustomPrimitiveData // 0x0030 (0x0030 - 0x0000) struct NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData final { public: class UPrimitiveComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParameterName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector4 Value; // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData; // Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollision // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_SetPhysicsAssetCollision final { public: class USkeletalMeshComponent* InSkeletalMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InBoneName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionEnabled InCollisionEnabled; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetPhysicsAssetCollision; // Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollisions // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_SetPhysicsAssetCollisions final { public: class USkeletalMeshComponent* InSkeletalMesh; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray InBoneNames; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) ECollisionEnabled InCollisionEnabled; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetPhysicsAssetCollisions; // Function GameNoce.NoceFunctionLibrary.SetPlaySequenceStateSeqActor // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_SetPlaySequenceStateSeqActor final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InSeqActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetPlaySequenceStateSeqActor; // Function GameNoce.NoceFunctionLibrary.SetSkeletalMeshAssetAndClearOverrideMat // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat final { public: class USkeletalMeshComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMesh* NewMesh; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat; // Function GameNoce.NoceFunctionLibrary.SetStaticMeshAssetAndClearOverrideMat // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat final { public: class UStaticMeshComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMesh* NewMesh; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat; // Function GameNoce.NoceFunctionLibrary.SolvePhysicsPopping // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_SolvePhysicsPopping final { public: class ANoceCharacter* InChar; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 KawaiiWarmUpFrame; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bResetPhysics; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SolvePhysicsPopping; // Function GameNoce.NoceFunctionLibrary.SolveSeamlessSeqBeginCopyPose // 0x0010 (0x0010 - 0x0000) struct NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose final { public: class USkeletalMeshComponent* InSkelComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bResetPhysics; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose; // Function GameNoce.NoceFunctionLibrary.StoryEndingBitToGameRound // 0x0008 (0x0008 - 0x0000) struct NoceFunctionLibrary_StoryEndingBitToGameRound final { public: int32 EndingBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceRoundType ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_StoryEndingBitToGameRound; // Function GameNoce.NoceFunctionLibrary.String_Remove // 0x0038 (0x0038 - 0x0000) struct NoceFunctionLibrary_String_Remove final { public: class FString InData; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString InSuffix; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESearchDir SearchDir; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESearchCase SearchCase; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class FString ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_String_Remove; // Function GameNoce.NoceFunctionLibrary.TimeSecondsToMMSSString // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_TimeSecondsToMMSSString final { public: float InSeconds; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInFloor; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_TimeSecondsToMMSSString; // Function GameNoce.NoceFunctionLibrary.UnlockFOV // 0x0008 (0x0008 - 0x0000) struct NoceFunctionLibrary_UnlockFOV final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_UnlockFOV; // Function GameNoce.NoceFunctionLibrary.UnsetConsoleCommandWithTag // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_UnsetConsoleCommandWithTag final { public: class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InTagName; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_UnsetConsoleCommandWithTag; // Function GameNoce.NoceFunctionLibrary.UnsetSeqDataCmdWithTagForHighSpec // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec final { public: class FString Command; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InTagName; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec; // Function GameNoce.NoceFunctionLibrary.UpdateEveLightSet // 0x0020 (0x0020 - 0x0000) struct NoceFunctionLibrary_UpdateEveLightSet final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString InSetName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDoNotSwitchDataLayer; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateEveLightSet; // Function GameNoce.NoceFunctionLibrary.UpdateNoceLightCompPropertyFromSaveData // 0x00B0 (0x00B0 - 0x0000) struct NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULightComponent* OutLightComp; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLightSavableData InData; // 0x0010(0x00A0)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData; // Function GameNoce.NoceFunctionLibrary.UpdateSeqDataAssetDataLayerForPreloadingSeq // 0x0028 (0x0028 - 0x0000) struct NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq final { public: TSoftObjectPtr PlaySeq; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq; // Function GameNoce.NoceFunctionLibrary.UpdateSlotWeight // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_UpdateSlotWeight final { public: const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SlotNodeName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDeltaTime; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateSlotWeight; // Function GameNoce.NoceFunctionLibrary.UpdateWeight // 0x0018 (0x0018 - 0x0000) struct NoceFunctionLibrary_UpdateWeight final { public: const class UAnimInstance* InAnimInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UAnimMontage* InMontage; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDeltaTime; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateWeight; // Function GameNoce.NoceFunctionLibrary.VolumetricFogHistoryWeightOn // 0x0004 (0x0004 - 0x0000) struct NoceFunctionLibrary_VolumetricFogHistoryWeightOn final { public: float Weight; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceFunctionLibrary_VolumetricFogHistoryWeightOn; // Function GameNoce.NoceGameClockSubsystem.GetPlayTimeSeconds // 0x0008 (0x0008 - 0x0000) struct NoceGameClockSubsystem_GetPlayTimeSeconds final { public: double ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimeSeconds; // Function GameNoce.NoceGameClockSubsystem.GetPlayTimespanWithoutEvent // 0x0008 (0x0008 - 0x0000) struct NoceGameClockSubsystem_GetPlayTimespanWithoutEvent final { public: struct FTimespan ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimespanWithoutEvent; // Function GameNoce.NoceGameClockSubsystem.GetPlayTimespawn // 0x0008 (0x0008 - 0x0000) struct NoceGameClockSubsystem_GetPlayTimespawn final { public: struct FTimespan ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimespawn; // Function GameNoce.NoceGameInstance.AddViewdEvent // 0x0008 (0x0008 - 0x0000) struct NoceGameInstance_AddViewdEvent final { public: class FName InEventName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameInstance_AddViewdEvent; // Function GameNoce.NoceGameInstance.GetAvailableOutfits // 0x0010 (0x0010 - 0x0000) struct NoceGameInstance_GetAvailableOutfits final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameInstance_GetAvailableOutfits; // Function GameNoce.NoceGameInstance.GetInitProgressTag // 0x0008 (0x0008 - 0x0000) struct NoceGameInstance_GetInitProgressTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameInstance_GetInitProgressTag; // Function GameNoce.NoceGameInstance.GetPeriodGameOverCount // 0x0004 (0x0004 - 0x0000) struct NoceGameInstance_GetPeriodGameOverCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameInstance_GetPeriodGameOverCount; // Function GameNoce.NoceGameInstance.HasAvailableOutfit // 0x0002 (0x0002 - 0x0000) struct NoceGameInstance_HasAvailableOutfit final { public: ENocePlayerOutfit OutfitType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameInstance_HasAvailableOutfit; // Function GameNoce.NoceGameInstance.HasBoosterPack // 0x0001 (0x0001 - 0x0000) struct NoceGameInstance_HasBoosterPack final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameInstance_HasBoosterPack; // Function GameNoce.NoceGameInstance.HasLimitedOmamori // 0x0001 (0x0001 - 0x0000) struct NoceGameInstance_HasLimitedOmamori final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameInstance_HasLimitedOmamori; // Function GameNoce.NoceGameInstance.IsViewdEvent // 0x000C (0x000C - 0x0000) struct NoceGameInstance_IsViewdEvent final { public: class FName InEventName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameInstance_IsViewdEvent; // Function GameNoce.NoceLinkMotionComponent.CanLink // 0x0002 (0x0002 - 0x0000) struct NoceLinkMotionComponent_CanLink final { public: ELinkPriority InPriority; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_CanLink; // Function GameNoce.NoceLinkMotionComponent.EndConstPosition // 0x0004 (0x0004 - 0x0000) struct NoceLinkMotionComponent_EndConstPosition final { public: float InRestoreRuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_EndConstPosition; // Function GameNoce.NoceLinkMotionComponent.GetCurrentLinkPriority // 0x0001 (0x0001 - 0x0000) struct NoceLinkMotionComponent_GetCurrentLinkPriority final { public: ELinkPriority ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_GetCurrentLinkPriority; // Function GameNoce.NoceLinkMotionComponent.GetLinkAbility // 0x0018 (0x0018 - 0x0000) struct NoceLinkMotionComponent_GetLinkAbility final { public: class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AbilityName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkAbility; // Function GameNoce.NoceLinkMotionComponent.GetLinkOwner // 0x0008 (0x0008 - 0x0000) struct NoceLinkMotionComponent_GetLinkOwner final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkOwner; // Function GameNoce.NoceLinkMotionComponent.GetLinkTarget // 0x0008 (0x0008 - 0x0000) struct NoceLinkMotionComponent_GetLinkTarget final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkTarget; // Function GameNoce.NoceLinkMotionComponent.GetTargetStartMotion // 0x0008 (0x0008 - 0x0000) struct NoceLinkMotionComponent_GetTargetStartMotion final { public: int32 BankID; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MotionID; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_GetTargetStartMotion; // Function GameNoce.NoceLinkMotionComponent.IsConstPositionActive // 0x0001 (0x0001 - 0x0000) struct NoceLinkMotionComponent_IsConstPositionActive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_IsConstPositionActive; // Function GameNoce.NoceLinkMotionComponent.IsCurrentExecutionType // 0x0001 (0x0001 - 0x0000) struct NoceLinkMotionComponent_IsCurrentExecutionType final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_IsCurrentExecutionType; // Function GameNoce.NoceLinkMotionComponent.NotifyInterrupted // 0x0001 (0x0001 - 0x0000) struct NoceLinkMotionComponent_NotifyInterrupted final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_NotifyInterrupted; // Function GameNoce.NoceLinkMotionComponent.RequestAttackerLinkAbility // 0x0018 (0x0018 - 0x0000) struct NoceLinkMotionComponent_RequestAttackerLinkAbility final { public: class ANoceCharacter* LinkTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ExAbilityName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestAttackerLinkAbility; // Function GameNoce.NoceLinkMotionComponent.RequestLinkMotion // 0x0010 (0x0010 - 0x0000) struct NoceLinkMotionComponent_RequestLinkMotion final { public: class ULinkRequest* InReuest; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestLinkMotion; // Function GameNoce.NoceLinkMotionComponent.RequestReject // 0x0010 (0x0010 - 0x0000) struct NoceLinkMotionComponent_RequestReject final { public: class AActor* LinkTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestReject; // Function GameNoce.NoceLinkMotionComponent.StartConstLocation // 0x0038 (0x0038 - 0x0000) struct NoceLinkMotionComponent_StartConstLocation final { public: struct FVector Location; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator Rotator; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float BlendTime; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool EnableSweep; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_StartConstLocation; // Function GameNoce.NoceLinkMotionComponent.StartConstPosition // 0x0058 (0x0058 - 0x0000) struct NoceLinkMotionComponent_StartConstPosition final { public: class ACharacter* ConstTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* ConstBoneOwner; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ConstBoneName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator ConstOffsetRot; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector ConstOffset; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceConstPositionMode ConstMode; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float BlendTime; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool EnableSweep; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLinkMotionComponent_StartConstPosition; // Function GameNoce.NoceGameMode.AnyStoryEndingCleared // 0x0001 (0x0001 - 0x0000) struct NoceGameMode_AnyStoryEndingCleared final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_AnyStoryEndingCleared; // Function GameNoce.NoceGameMode.CanEnterGameOverFlow // 0x0001 (0x0001 - 0x0000) struct NoceGameMode_CanEnterGameOverFlow final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_CanEnterGameOverFlow; // Function GameNoce.NoceGameMode.EnableBasicDebugInfo // 0x0001 (0x0001 - 0x0000) struct NoceGameMode_EnableBasicDebugInfo final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_EnableBasicDebugInfo; // Function GameNoce.NoceGameMode.GetAttackRightMaxCount // 0x0004 (0x0004 - 0x0000) struct NoceGameMode_GetAttackRightMaxCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_GetAttackRightMaxCount; // Function GameNoce.NoceGameMode.GetAttackRightMaxCount_BP // 0x0004 (0x0004 - 0x0000) struct NoceGameMode_GetAttackRightMaxCount_BP final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_GetAttackRightMaxCount_BP; // Function GameNoce.NoceGameMode.GetPlayerCharacterByType // 0x0010 (0x0010 - 0x0000) struct NoceGameMode_GetPlayerCharacterByType final { public: ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class ANocePlayerCharacter* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_GetPlayerCharacterByType; // Function GameNoce.NoceGameMode.IsStoryEndingCleared // 0x0002 (0x0002 - 0x0000) struct NoceGameMode_IsStoryEndingCleared final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_IsStoryEndingCleared; // Function GameNoce.NoceGameMode.IsWaitForRevive // 0x0001 (0x0001 - 0x0000) struct NoceGameMode_IsWaitForRevive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_IsWaitForRevive; // Function GameNoce.NoceGameMode.RegisterPlayerCharacter // 0x0010 (0x0010 - 0x0000) struct NoceGameMode_RegisterPlayerCharacter final { public: ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class ANocePlayerCharacter* InPlayerCharacter; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_RegisterPlayerCharacter; // Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive // 0x0001 (0x0001 - 0x0000) struct NoceGameMode_SetDebugPlayerAutoRevive final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_SetDebugPlayerAutoRevive; // Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive_BP // 0x0001 (0x0001 - 0x0000) struct NoceGameMode_SetDebugPlayerAutoRevive_BP final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_SetDebugPlayerAutoRevive_BP; // Function GameNoce.NoceGameMode.SetEnableGameOverFlow // 0x0001 (0x0001 - 0x0000) struct NoceGameMode_SetEnableGameOverFlow final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_SetEnableGameOverFlow; // Function GameNoce.NoceGameMode.SetStoryEndingCleared // 0x0001 (0x0001 - 0x0000) struct NoceGameMode_SetStoryEndingCleared final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_SetStoryEndingCleared; // Function GameNoce.NoceGameMode.SetWaitForRevive // 0x0001 (0x0001 - 0x0000) struct NoceGameMode_SetWaitForRevive final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_SetWaitForRevive; // Function GameNoce.NoceGameMode.IsInitializeCompleted // 0x0001 (0x0001 - 0x0000) struct NoceGameMode_IsInitializeCompleted final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameMode_IsInitializeCompleted; // Function GameNoce.NoceNotebookContent.Init // 0x0005 (0x0005 - 0x0000) struct NoceNotebookContent_Init final { public: bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InNeedTop; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InNeedBottom; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookContent_Init; // Function GameNoce.NoceNotebookContent.InitImage // 0x0030 (0x0030 - 0x0000) struct NoceNotebookContent_InitImage final { public: bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsDoodle; // 0x0002(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftObjectPath InImage; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceNotebookContent_InitImage; // Function GameNoce.NoceNotebookContent.InitImageWithMask // 0x0050 (0x0050 - 0x0000) struct NoceNotebookContent_InitImageWithMask final { public: bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsDoodle; // 0x0002(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftObjectPath InImage; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath InMask; // 0x0028(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceNotebookContent_InitImageWithMask; // Function GameNoce.NoceNotebookContent.InitText // 0x0020 (0x0020 - 0x0000) struct NoceNotebookContent_InitText final { public: bool InIsVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsNew; // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InNeedTop; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InNeedBottom; // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FText InText; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool NoUse; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceNotebookContent_InitText; // Function GameNoce.NoceNotebookContent.OnFadeIn // 0x0001 (0x0001 - 0x0000) struct NoceNotebookContent_OnFadeIn final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookContent_OnFadeIn; // Function GameNoce.NoceGameProgressComponent.AddAdditionalProgressTag // 0x0028 (0x0028 - 0x0000) struct NoceGameProgressComponent_AddAdditionalProgressTag final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressComponent_AddAdditionalProgressTag; // Function GameNoce.NoceGameProgressComponent.GetAdditionalProgressTag // 0x0020 (0x0020 - 0x0000) struct NoceGameProgressComponent_GetAdditionalProgressTag final { public: struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressComponent_GetAdditionalProgressTag; // Function GameNoce.NoceGameProgressComponent.GetHistoryAdditionalProgressTag // 0x0020 (0x0020 - 0x0000) struct NoceGameProgressComponent_GetHistoryAdditionalProgressTag final { public: struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressComponent_GetHistoryAdditionalProgressTag; // Function GameNoce.NoceGameProgressComponent.GetHistoryProgressTag // 0x0020 (0x0020 - 0x0000) struct NoceGameProgressComponent_GetHistoryProgressTag final { public: struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressComponent_GetHistoryProgressTag; // Function GameNoce.NoceGameProgressComponent.GetProgressTag // 0x0008 (0x0008 - 0x0000) struct NoceGameProgressComponent_GetProgressTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressComponent_GetProgressTag; // Function GameNoce.NoceGameProgressComponent.GetStateMachineProgressTag // 0x0008 (0x0008 - 0x0000) struct NoceGameProgressComponent_GetStateMachineProgressTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressComponent_GetStateMachineProgressTag; // Function GameNoce.NoceGameProgressComponent.HasAdditionalTagInHistory // 0x000C (0x000C - 0x0000) struct NoceGameProgressComponent_HasAdditionalTagInHistory final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressComponent_HasAdditionalTagInHistory; // Function GameNoce.NoceGameProgressComponent.HasAllAdditionalTag // 0x0028 (0x0028 - 0x0000) struct NoceGameProgressComponent_HasAllAdditionalTag final { public: struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressComponent_HasAllAdditionalTag; // Function GameNoce.NoceGameProgressComponent.HasAnyAdditionalTag // 0x0028 (0x0028 - 0x0000) struct NoceGameProgressComponent_HasAnyAdditionalTag final { public: struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressComponent_HasAnyAdditionalTag; // Function GameNoce.NoceGameProgressComponent.HasTagInHistory // 0x000C (0x000C - 0x0000) struct NoceGameProgressComponent_HasTagInHistory final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ExactMatch; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressComponent_HasTagInHistory; // Function GameNoce.NoceGameProgressComponent.OnProgressStateBegin // 0x0008 (0x0008 - 0x0000) struct NoceGameProgressComponent_OnProgressStateBegin final { public: struct FGameplayTag StartCondition; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressComponent_OnProgressStateBegin; // Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTag // 0x000C (0x000C - 0x0000) struct NoceGameProgressComponent_RemoveAdditionalProgressTag final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressComponent_RemoveAdditionalProgressTag; // Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTags // 0x0028 (0x0028 - 0x0000) struct NoceGameProgressComponent_RemoveAdditionalProgressTags final { public: struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressComponent_RemoveAdditionalProgressTags; // Function GameNoce.NoceGameProgressComponent.SetProgressTag // 0x0028 (0x0028 - 0x0000) struct NoceGameProgressComponent_SetProgressTag final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressComponent_SetProgressTag; // Function GameNoce.NoceLocalPlayer.GetSharedSettings // 0x0008 (0x0008 - 0x0000) struct NoceLocalPlayer_GetSharedSettings final { public: class UNoceSystemSaveGame* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalPlayer_GetSharedSettings; // Function GameNoce.NoceLocalPlayer.GetLocalSettings // 0x0008 (0x0008 - 0x0000) struct NoceLocalPlayer_GetLocalSettings final { public: class UNoceLocalGameUserSettings* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalPlayer_GetLocalSettings; // Function GameNoce.NocePauseListItemWidget.Init // 0x0008 (0x0008 - 0x0000) struct NocePauseListItemWidget_Init final { public: class UObject* Object; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseListItemWidget_Init; // Function GameNoce.NocePauseListItemWidget.UpdateDescription // 0x0010 (0x0010 - 0x0000) struct NocePauseListItemWidget_UpdateDescription final { public: class FText InDescriptionText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseListItemWidget_UpdateDescription; // Function GameNoce.NoceGameProgressInterface.AddAdditionalProgressTag // 0x0028 (0x0028 - 0x0000) struct NoceGameProgressInterface_AddAdditionalProgressTag final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressInterface_AddAdditionalProgressTag; // Function GameNoce.NoceGameProgressInterface.GetAdditionalProgressTagContainer // 0x0020 (0x0020 - 0x0000) struct NoceGameProgressInterface_GetAdditionalProgressTagContainer final { public: struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_GetAdditionalProgressTagContainer; // Function GameNoce.NoceGameProgressInterface.GetBGMProgressTag // 0x0008 (0x0008 - 0x0000) struct NoceGameProgressInterface_GetBGMProgressTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_GetBGMProgressTag; // Function GameNoce.NoceGameProgressInterface.GetHistoryAdditionalProgressTagContainer // 0x0020 (0x0020 - 0x0000) struct NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer final { public: struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer; // Function GameNoce.NoceGameProgressInterface.GetHistoryProgressTagContainer // 0x0020 (0x0020 - 0x0000) struct NoceGameProgressInterface_GetHistoryProgressTagContainer final { public: struct FGameplayTagContainer ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_GetHistoryProgressTagContainer; // Function GameNoce.NoceGameProgressInterface.GetManipulatedProgress // 0x0001 (0x0001 - 0x0000) struct NoceGameProgressInterface_GetManipulatedProgress final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_GetManipulatedProgress; // Function GameNoce.NoceGameProgressInterface.GetNewGameProgressTag // 0x0008 (0x0008 - 0x0000) struct NoceGameProgressInterface_GetNewGameProgressTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_GetNewGameProgressTag; // Function GameNoce.NoceGameProgressInterface.GetProgressTag // 0x0008 (0x0008 - 0x0000) struct NoceGameProgressInterface_GetProgressTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_GetProgressTag; // Function GameNoce.NoceGameProgressInterface.GetStateMachineProgressTag // 0x0008 (0x0008 - 0x0000) struct NoceGameProgressInterface_GetStateMachineProgressTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_GetStateMachineProgressTag; // Function GameNoce.NoceGameProgressInterface.HasAdditionalTag // 0x000C (0x000C - 0x0000) struct NoceGameProgressInterface_HasAdditionalTag final { public: struct FGameplayTag TargetTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressInterface_HasAdditionalTag; // Function GameNoce.NoceGameProgressInterface.HasAllAdditionalTag // 0x0028 (0x0028 - 0x0000) struct NoceGameProgressInterface_HasAllAdditionalTag final { public: struct FGameplayTagContainer TargetTag; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressInterface_HasAllAdditionalTag; // Function GameNoce.NoceGameProgressInterface.HasAnyAdditionalTag // 0x0028 (0x0028 - 0x0000) struct NoceGameProgressInterface_HasAnyAdditionalTag final { public: struct FGameplayTagContainer TargetTag; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressInterface_HasAnyAdditionalTag; // Function GameNoce.NoceGameProgressInterface.IsInDarkShrine // 0x0001 (0x0001 - 0x0000) struct NoceGameProgressInterface_IsInDarkShrine final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_IsInDarkShrine; // Function GameNoce.NoceGameProgressInterface.IsInEnding // 0x0001 (0x0001 - 0x0000) struct NoceGameProgressInterface_IsInEnding final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_IsInEnding; // Function GameNoce.NoceGameProgressInterface.IsInEndingBranchDecidedChapter // 0x0001 (0x0001 - 0x0000) struct NoceGameProgressInterface_IsInEndingBranchDecidedChapter final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_IsInEndingBranchDecidedChapter; // Function GameNoce.NoceGameProgressInterface.IsInExplore // 0x0001 (0x0001 - 0x0000) struct NoceGameProgressInterface_IsInExplore final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_IsInExplore; // Function GameNoce.NoceGameProgressInterface.IsInHellMode // 0x0001 (0x0001 - 0x0000) struct NoceGameProgressInterface_IsInHellMode final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_IsInHellMode; // Function GameNoce.NoceGameProgressInterface.IsInMainStory // 0x0001 (0x0001 - 0x0000) struct NoceGameProgressInterface_IsInMainStory final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_IsInMainStory; // Function GameNoce.NoceGameProgressInterface.IsProgressReady // 0x0001 (0x0001 - 0x0000) struct NoceGameProgressInterface_IsProgressReady final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_IsProgressReady; // Function GameNoce.NoceGameProgressInterface.MatchProgressTag // 0x000C (0x000C - 0x0000) struct NoceGameProgressInterface_MatchProgressTag final { public: struct FGameplayTag TargetTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressInterface_MatchProgressTag; // Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTag // 0x000C (0x000C - 0x0000) struct NoceGameProgressInterface_RemoveAdditionalProgressTag final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveAdditionalProgressTag; // Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTags // 0x0028 (0x0028 - 0x0000) struct NoceGameProgressInterface_RemoveAdditionalProgressTags final { public: struct FGameplayTagContainer InTagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveAdditionalProgressTags; // Function GameNoce.NoceGameProgressInterface.RemoveLeafAdditionalTags // 0x000C (0x000C - 0x0000) struct NoceGameProgressInterface_RemoveLeafAdditionalTags final { public: struct FGameplayTag InParentTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveLeafAdditionalTags; // Function GameNoce.NoceGameProgressInterface.SetBGMProgressTag // 0x0008 (0x0008 - 0x0000) struct NoceGameProgressInterface_SetBGMProgressTag final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_SetBGMProgressTag; // Function GameNoce.NoceGameProgressInterface.SetProgressTag // 0x0028 (0x0028 - 0x0000) struct NoceGameProgressInterface_SetProgressTag final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceProgressType InType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString Reason; // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameProgressInterface_SetProgressTag; // Function GameNoce.NoceGameProgressInterface.UsedProgressDebug // 0x0001 (0x0001 - 0x0000) struct NoceGameProgressInterface_UsedProgressDebug final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameProgressInterface_UsedProgressDebug; // Function GameNoce.NoceMainmenuWidget.BP_NewGameWidgetByIntent // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_BP_NewGameWidgetByIntent final { public: bool InIsContinue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_BP_NewGameWidgetByIntent; // Function GameNoce.NoceMainmenuWidget.CreateChapterListObjs // 0x0020 (0x0020 - 0x0000) struct NoceMainmenuWidget_CreateChapterListObjs final { public: TArray ChapterNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_CreateChapterListObjs; // Function GameNoce.NoceMainmenuWidget.CreateDevInfo // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_CreateDevInfo final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_CreateDevInfo; // Function GameNoce.NoceMainmenuWidget.CreateExploreListObjs // 0x0020 (0x0020 - 0x0000) struct NoceMainmenuWidget_CreateExploreListObjs final { public: TArray ExploreNames; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_CreateExploreListObjs; // Function GameNoce.NoceMainmenuWidget.ExecuteObj // 0x0008 (0x0008 - 0x0000) struct NoceMainmenuWidget_ExecuteObj final { public: class UMainMenuListObject* Obj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ExecuteObj; // Function GameNoce.NoceMainmenuWidget.GetMainMenuListObjs // 0x0010 (0x0010 - 0x0000) struct NoceMainmenuWidget_GetMainMenuListObjs final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_GetMainMenuListObjs; // Function GameNoce.NoceMainmenuWidget.HasContinue // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_HasContinue final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_HasContinue; // Function GameNoce.NoceMainmenuWidget.ToChapter // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToChapter final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapter; // Function GameNoce.NoceMainmenuWidget.ToChapterMenu // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToChapterMenu final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapterMenu; // Function GameNoce.NoceMainmenuWidget.ToChapterMenu2 // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToChapterMenu2 final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapterMenu2; // Function GameNoce.NoceMainmenuWidget.ToCombatTest // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToCombatTest final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToCombatTest; // Function GameNoce.NoceMainmenuWidget.ToContinue // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToContinue final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToContinue; // Function GameNoce.NoceMainmenuWidget.ToDemo // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToDemo final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToDemo; // Function GameNoce.NoceMainmenuWidget.ToEndingList // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToEndingList final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToEndingList; // Function GameNoce.NoceMainmenuWidget.ToExitGame // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToExitGame final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToExitGame; // Function GameNoce.NoceMainmenuWidget.ToExplore // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToExplore final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToExplore; // Function GameNoce.NoceMainmenuWidget.ToExploreMenu // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToExploreMenu final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToExploreMenu; // Function GameNoce.NoceMainmenuWidget.ToJPTest0 // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToJPTest0 final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest0; // Function GameNoce.NoceMainmenuWidget.ToJPTest1 // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToJPTest1 final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest1; // Function GameNoce.NoceMainmenuWidget.ToJPTest2 // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToJPTest2 final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest2; // Function GameNoce.NoceMainmenuWidget.ToJPTest3 // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToJPTest3 final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest3; // Function GameNoce.NoceMainmenuWidget.ToLoadGamePanel // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToLoadGamePanel final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToLoadGamePanel; // Function GameNoce.NoceMainmenuWidget.ToMainMenu // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToMainMenu final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToMainMenu; // Function GameNoce.NoceMainmenuWidget.ToNewGame // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToNewGame final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToNewGame; // Function GameNoce.NoceMainmenuWidget.ToOption // 0x0001 (0x0001 - 0x0000) struct NoceMainmenuWidget_ToOption final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMainmenuWidget_ToOption; // Function GameNoce.NoceGameSettingFunctionLibrary.ExecuteSettingAction // 0x0010 (0x0010 - 0x0000) struct NoceGameSettingFunctionLibrary_ExecuteSettingAction final { public: class UGameSettingAction* Action; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool MarkAsDirty; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_ExecuteSettingAction; // Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionText // 0x0020 (0x0020 - 0x0000) struct NoceGameSettingFunctionLibrary_GetOptionText final { public: class FString InKey; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_GetOptionText; // Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionTextWithTableID // 0x0028 (0x0028 - 0x0000) struct NoceGameSettingFunctionLibrary_GetOptionTextWithTableID final { public: class FName InTableID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString InKey; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_GetOptionTextWithTableID; // Function GameNoce.NoceNpcCharacter.SetRootMotionScale // 0x0004 (0x0004 - 0x0000) struct NoceNpcCharacter_SetRootMotionScale final { public: float InScale; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNpcCharacter_SetRootMotionScale; // Function GameNoce.NoceGameSettingRegistry.BP_Init // 0x0008 (0x0008 - 0x0000) struct NoceGameSettingRegistry_BP_Init final { public: class ULocalPlayer* InLocalPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameSettingRegistry_BP_Init; // Function GameNoce.NoceGameState.GetGameProgressTag // 0x0008 (0x0008 - 0x0000) struct NoceGameState_GetGameProgressTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameState_GetGameProgressTag; // Function GameNoce.NoceGameState.GetProgressStateInstanceStack // 0x0018 (0x0018 - 0x0000) struct NoceGameState_GetProgressStateInstanceStack final { public: TSubclassOf StateClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bCheckNested; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIncludeChildren; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class USMStateInstance_Base* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameState_GetProgressStateInstanceStack; // Function GameNoce.NoceGameState.IsDarkHinakoChapter // 0x000C (0x000C - 0x0000) struct NoceGameState_IsDarkHinakoChapter final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceRoundType InRound; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameState_IsDarkHinakoChapter; // Function GameNoce.NoceGameState.IsDarkShrine // 0x000C (0x000C - 0x0000) struct NoceGameState_IsDarkShrine final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameState_IsDarkShrine; // Function GameNoce.NoceGameState.IsEnding // 0x000C (0x000C - 0x0000) struct NoceGameState_IsEnding final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameState_IsEnding; // Function GameNoce.NoceGameState.IsEndingBranchDecidedChapter // 0x000C (0x000C - 0x0000) struct NoceGameState_IsEndingBranchDecidedChapter final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameState_IsEndingBranchDecidedChapter; // Function GameNoce.NoceGameState.IsExploreMode // 0x000C (0x000C - 0x0000) struct NoceGameState_IsExploreMode final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameState_IsExploreMode; // Function GameNoce.NoceGameState.IsHellMode // 0x000C (0x000C - 0x0000) struct NoceGameState_IsHellMode final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameState_IsHellMode; // Function GameNoce.NoceGameState.IsInChapter // 0x0002 (0x0002 - 0x0000) struct NoceGameState_IsInChapter final { public: ENoceChapterType InChapterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameState_IsInChapter; // Function GameNoce.NoceGameState.IsInEndGame // 0x0001 (0x0001 - 0x0000) struct NoceGameState_IsInEndGame final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGameState_IsInEndGame; // Function GameNoce.NoceGameState.IsMainStory // 0x000C (0x000C - 0x0000) struct NoceGameState_IsMainStory final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGameState_IsMainStory; // Function GameNoce.NocePickPreviewImageWidgetBase.ShowItem // 0x0010 (0x0010 - 0x0000) struct NocePickPreviewImageWidgetBase_ShowItem final { public: ENoceInventoryType Type; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName ID; // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickPreviewImageWidgetBase_ShowItem; // Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityHandleFromClass // 0x0018 (0x0018 - 0x0000) struct NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass final { public: class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf InAbilityClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass; // Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromClass // 0x0018 (0x0018 - 0x0000) struct NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass final { public: class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf InAbilityClass; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceGameplayAbility* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass; // Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromHandle // 0x0018 (0x0018 - 0x0000) struct NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle final { public: class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle Handle; // 0x0008(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UNoceGameplayAbility* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle; // Function GameNoce.NoceGASFunctionLibrary.IsPrimaryAbilityInstanceActive // 0x0010 (0x0010 - 0x0000) struct NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive final { public: class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle Handle; // 0x0008(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive; // Function GameNoce.NoceGA_DetectEnemyInSight.OnEnemyInSightChanged // 0x0001 (0x0001 - 0x0000) struct NoceGA_DetectEnemyInSight_OnEnemyInSightChanged final { public: bool NewEnemyInSight; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnEnemyInSightChanged; // Function GameNoce.NoceGA_DetectEnemyInSight.OnPlayerDamaged // 0x0018 (0x0018 - 0x0000) struct NoceGA_DetectEnemyInSight_OnPlayerDamaged final { public: class AActor* InAttacker; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InHealthDamager; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnPlayerDamaged; // Function GameNoce.NoceGA_DetectEnemyInSight.OnSeeingEnemyChanged // 0x0001 (0x0001 - 0x0000) struct NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged final { public: bool NewSeeingEnemey; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged; // Function GameNoce.NoceGeneralHintWidget.GetFirstNotebookIDInfo // 0x0010 (0x0010 - 0x0000) struct NoceGeneralHintWidget_GetFirstNotebookIDInfo final { public: ENoceNotebookType OutType; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName OutID; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGeneralHintWidget_GetFirstNotebookIDInfo; // Function GameNoce.NoceGeneralHintWidget.HideHint // 0x0010 (0x0010 - 0x0000) struct NoceGeneralHintWidget_HideHint final { public: class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGeneralHintWidget_HideHint; // Function GameNoce.NoceGeneralHintWidget.OnSettingChanged // 0x0008 (0x0008 - 0x0000) struct NoceGeneralHintWidget_OnSettingChanged final { public: class UNoceSystemSaveGame* SystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGeneralHintWidget_OnSettingChanged; // Function GameNoce.NoceGeneralHintWidget.OnUsingGimmick // 0x0001 (0x0001 - 0x0000) struct NoceGeneralHintWidget_OnUsingGimmick final { public: bool IsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGeneralHintWidget_OnUsingGimmick; // Function GameNoce.NoceGeneralHintWidget.ShowHint // 0x0018 (0x0018 - 0x0000) struct NoceGeneralHintWidget_ShowHint final { public: class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) float InDuration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowHint; // Function GameNoce.NoceGeneralHintWidget.ShowNotebookUpdateWithID // 0x000C (0x000C - 0x0000) struct NoceGeneralHintWidget_ShowNotebookUpdateWithID final { public: ENoceNotebookType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InNotebookID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowNotebookUpdateWithID; // Function GameNoce.NoceGeneralHintWidget.ShowTutorial // 0x0028 (0x0028 - 0x0000) struct NoceGeneralHintWidget_ShowTutorial final { public: class FName InNotebookID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InHasNotebookID; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText InText; // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic) float InDuration; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceNotebookType InType; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowTutorial; // Function GameNoce.NoceGlobalDelegates.IsInExamineMode // 0x0001 (0x0001 - 0x0000) struct NoceGlobalDelegates_IsInExamineMode final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_IsInExamineMode; // Function GameNoce.NoceGlobalDelegates.IsInNotebookOpen // 0x0001 (0x0001 - 0x0000) struct NoceGlobalDelegates_IsInNotebookOpen final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_IsInNotebookOpen; // Function GameNoce.NoceGlobalDelegates.IsUsingGimmick // 0x0001 (0x0001 - 0x0000) struct NoceGlobalDelegates_IsUsingGimmick final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_IsUsingGimmick; // Function GameNoce.NoceGlobalDelegates.OnHandleSkipSequence // 0x0008 (0x0008 - 0x0000) struct NoceGlobalDelegates_OnHandleSkipSequence final { public: class FName InDataRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_OnHandleSkipSequence; // Function GameNoce.NoceGlobalDelegates.SetExamineMode // 0x0001 (0x0001 - 0x0000) struct NoceGlobalDelegates_SetExamineMode final { public: bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_SetExamineMode; // Function GameNoce.NoceGlobalDelegates.SetInEvent // 0x0003 (0x0003 - 0x0000) struct NoceGlobalDelegates_SetInEvent final { public: bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceEventModeType InEventModeType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceCineEventUserType InCineEventUserType; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_SetInEvent; // Function GameNoce.NoceGlobalDelegates.SetNotebookOpen // 0x0001 (0x0001 - 0x0000) struct NoceGlobalDelegates_SetNotebookOpen final { public: bool IsOpen; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_SetNotebookOpen; // Function GameNoce.NoceGlobalDelegates.SetPlaySequenceStateSeqActor // 0x0008 (0x0008 - 0x0000) struct NoceGlobalDelegates_SetPlaySequenceStateSeqActor final { public: class AActor* InSeqActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_SetPlaySequenceStateSeqActor; // Function GameNoce.NoceGlobalDelegates.SetUsingGimmick // 0x0001 (0x0001 - 0x0000) struct NoceGlobalDelegates_SetUsingGimmick final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_SetUsingGimmick; // Function GameNoce.NoceGlobalDelegates.GetCineEventUserType // 0x0001 (0x0001 - 0x0000) struct NoceGlobalDelegates_GetCineEventUserType final { public: ENoceCineEventUserType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_GetCineEventUserType; // Function GameNoce.NoceGlobalDelegates.GetEventModeType // 0x0001 (0x0001 - 0x0000) struct NoceGlobalDelegates_GetEventModeType final { public: ENoceEventModeType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_GetEventModeType; // Function GameNoce.NoceGlobalDelegates.GetPlaySequenceStateSeqActor // 0x0008 (0x0008 - 0x0000) struct NoceGlobalDelegates_GetPlaySequenceStateSeqActor final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_GetPlaySequenceStateSeqActor; // Function GameNoce.NoceGlobalDelegates.IsInEvent // 0x0001 (0x0001 - 0x0000) struct NoceGlobalDelegates_IsInEvent final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGlobalDelegates_IsInEvent; // Function GameNoce.NocePostProcessVolume.OnGameProgressChanged // 0x0008 (0x0008 - 0x0000) struct NocePostProcessVolume_OnGameProgressChanged final { public: struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePostProcessVolume_OnGameProgressChanged; // Function GameNoce.NocePostProcessVolume.OnGameProgressInitialized // 0x0008 (0x0008 - 0x0000) struct NocePostProcessVolume_OnGameProgressInitialized final { public: struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePostProcessVolume_OnGameProgressInitialized; // Function GameNoce.NoceGraphicOptionFunctionLibrary.GetAASuperSamplingModes // 0x0018 (0x0018 - 0x0000) struct NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes final { public: bool IsResolution4K; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray OutAvailableModes; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes; // Function GameNoce.NoceGraphicOptionFunctionLibrary.IsHardwardRaytracingSupported // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingMode // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode final { public: ENoceGraphicAASuperSamplingMode InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingQuality // 0x0002 (0x0002 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality final { public: ENoceGraphicAASuperSamplingMode InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 InQuality; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetDepthOfField // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetDepthOfField final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetDepthOfField; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetFakeBackBufferSize // 0x0008 (0x0008 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize final { public: int32 InWidth; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InHeight; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetGlobalIlluminationMode // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode final { public: uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetHardwardRaytracing // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetMotionBlur // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetMotionBlur final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetMotionBlur; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniDistortion // 0x0004 (0x0004 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetPaniniDistortion final { public: float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetPaniniDistortion; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniVerticalCompression // 0x0004 (0x0004 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression final { public: float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetReflectionMode // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetReflectionMode final { public: uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetReflectionMode; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Effects // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetScalability_Effects final { public: uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Effects; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_PostProcessing // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing final { public: uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Shadows // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetScalability_Shadows final { public: uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Shadows; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Textures // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetScalability_Textures final { public: uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Textures; // Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_ViewDistance // 0x0001 (0x0001 - 0x0000) struct NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance final { public: uint8 InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance; // Function GameNoce.NocePlayerAnimBankByProgressComp.OnChangedWeapon // 0x0008 (0x0008 - 0x0000) struct NocePlayerAnimBankByProgressComp_OnChangedWeapon final { public: class ANoceWeapon* InNewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimBankByProgressComp_OnChangedWeapon; // Function GameNoce.NocePickupsHelperSubsystem.RegisterPickup // 0x0008 (0x0008 - 0x0000) struct NocePickupsHelperSubsystem_RegisterPickup final { public: class ANocePickupBase* Pickup; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterPickup; // Function GameNoce.NocePickupsHelperSubsystem.RegisterPickupsPoint // 0x0008 (0x0008 - 0x0000) struct NocePickupsHelperSubsystem_RegisterPickupsPoint final { public: class ANocePickupsPoint* PickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterPickupsPoint; // Function GameNoce.NocePickupsHelperSubsystem.RegisterRummage // 0x0008 (0x0008 - 0x0000) struct NocePickupsHelperSubsystem_RegisterRummage final { public: class ANoceInteractableBase* Rummage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterRummage; // Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickup // 0x0008 (0x0008 - 0x0000) struct NocePickupsHelperSubsystem_UnregisterPickup final { public: class ANocePickupBase* Pickup; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterPickup; // Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickupsPoint // 0x0008 (0x0008 - 0x0000) struct NocePickupsHelperSubsystem_UnregisterPickupsPoint final { public: class ANocePickupsPoint* PickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterPickupsPoint; // Function GameNoce.NocePickupsHelperSubsystem.UnregisterRummage // 0x0008 (0x0008 - 0x0000) struct NocePickupsHelperSubsystem_UnregisterRummage final { public: class ANoceInteractableBase* Rummage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterRummage; // Function GameNoce.NocePlayerBroochComponent.HandleOnAddItem // 0x000C (0x000C - 0x0000) struct NocePlayerBroochComponent_HandleOnAddItem final { public: ENoceInventoryType InItemType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnAddItem; // Function GameNoce.NocePlayerBroochComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerBroochComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnPossessed; // Function GameNoce.NocePlayerBroochComponent.HandleOnRemoveItem // 0x000C (0x000C - 0x0000) struct NocePlayerBroochComponent_HandleOnRemoveItem final { public: ENoceInventoryType InItemType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InItemName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnRemoveItem; // Function GameNoce.NocePlayerBroochComponent.HandlePlayerShowHide // 0x0001 (0x0001 - 0x0000) struct NocePlayerBroochComponent_HandlePlayerShowHide final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerBroochComponent_HandlePlayerShowHide; // Function GameNoce.NocePlayerBroochComponent.SetForceHideMesh // 0x0001 (0x0001 - 0x0000) struct NocePlayerBroochComponent_SetForceHideMesh final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerBroochComponent_SetForceHideMesh; // Function GameNoce.NoceHitPerformDataSubsystem.LoadCameraShakeBase // 0x0028 (0x0028 - 0x0000) struct NoceHitPerformDataSubsystem_LoadCameraShakeBase final { public: struct FSoftClassPath InSoftClassPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadCameraShakeBase; // Function GameNoce.NoceHitPerformDataSubsystem.LoadCurveFloat // 0x0028 (0x0028 - 0x0000) struct NoceHitPerformDataSubsystem_LoadCurveFloat final { public: struct FSoftObjectPath InSoftObjectPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadCurveFloat; // Function GameNoce.NoceHitPerformDataSubsystem.LoadForceFeedbackEffect // 0x0028 (0x0028 - 0x0000) struct NoceHitPerformDataSubsystem_LoadForceFeedbackEffect final { public: struct FSoftObjectPath InSoftObjectPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UForceFeedbackEffect* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadForceFeedbackEffect; // Function GameNoce.NoceHitPerformDataSubsystem.LoadNiagaraSystem // 0x0028 (0x0028 - 0x0000) struct NoceHitPerformDataSubsystem_LoadNiagaraSystem final { public: struct FSoftObjectPath InSoftObjectPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraSystem* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadNiagaraSystem; // Function GameNoce.NocePendantLightPostAnimInst.ComputeForce // 0x0008 (0x0008 - 0x0000) struct NocePendantLightPostAnimInst_ComputeForce final { public: float Seed; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePendantLightPostAnimInst_ComputeForce; // Function GameNoce.NoceIndicatorIconBase.UpdateScreenLocation // 0x0018 (0x0018 - 0x0000) struct NoceIndicatorIconBase_UpdateScreenLocation final { public: struct FVector InWorldLocation; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceIndicatorIconBase_UpdateScreenLocation; // Function GameNoce.NoceIndicatorIconBase.UpdateWidget // 0x0008 (0x0008 - 0x0000) struct NoceIndicatorIconBase_UpdateWidget final { public: ENoceIndicatorEdgeType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Distance; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceIndicatorIconBase_UpdateWidget; // Function GameNoce.NoceInputFunctionLibrary.AddOrRemoveCustomActionKey // 0x0040 (0x0040 - 0x0000) struct NoceInputFunctionLibrary_AddOrRemoveCustomActionKey final { public: class FName InActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey InPrimaryKey; // 0x0008(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey InSecondaryKey; // 0x0020(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutIsSecondaryKeyRemoved; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_AddOrRemoveCustomActionKey; // Function GameNoce.NoceInputFunctionLibrary.BindInput // 0x0008 (0x0008 - 0x0000) struct NoceInputFunctionLibrary_BindInput final { public: class UPlayerInput* InPlayerInput; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_BindInput; // Function GameNoce.NoceInputFunctionLibrary.GetActionIconNames // 0x0018 (0x0018 - 0x0000) struct NoceInputFunctionLibrary_GetActionIconNames final { public: class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray OutNames; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActionIconNames; // Function GameNoce.NoceInputFunctionLibrary.GetActualInputDeviceTypeBy // 0x0008 (0x0008 - 0x0000) struct NoceInputFunctionLibrary_GetActualInputDeviceTypeBy final { public: int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInputDeviceType ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualInputDeviceTypeBy; // Function GameNoce.NoceInputFunctionLibrary.GetActualKey // 0x0028 (0x0028 - 0x0000) struct NoceInputFunctionLibrary_GetActualKey final { public: class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey OutKey; // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKey; // Function GameNoce.NoceInputFunctionLibrary.GetActualKeyIconName // 0x0018 (0x0018 - 0x0000) struct NoceInputFunctionLibrary_GetActualKeyIconName final { public: bool ShowGamepad; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InActionName; // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName OutName; // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeyIconName; // Function GameNoce.NoceInputFunctionLibrary.GetActualKeyName // 0x0010 (0x0010 - 0x0000) struct NoceInputFunctionLibrary_GetActualKeyName final { public: class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeyName; // Function GameNoce.NoceInputFunctionLibrary.GetActualKeys // 0x0018 (0x0018 - 0x0000) struct NoceInputFunctionLibrary_GetActualKeys final { public: class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeys; // Function GameNoce.NoceInputFunctionLibrary.GetActualKeys2 // 0x0050 (0x0050 - 0x0000) struct NoceInputFunctionLibrary_GetActualKeys2 final { public: class FName InActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey OutPrimaryKey; // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey OutSecondaryKey; // 0x0020(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey OutHiddenKey; // 0x0038(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeys2; // Function GameNoce.NoceInputFunctionLibrary.GetDefaultKeys // 0x0050 (0x0050 - 0x0000) struct NoceInputFunctionLibrary_GetDefaultKeys final { public: class FName InActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey OutPrimaryKey; // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey OutSecondaryKey; // 0x0020(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey OutHiddenKey; // 0x0038(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetDefaultKeys; // Function GameNoce.NoceInputFunctionLibrary.GetInputActionToKeyTable // 0x0008 (0x0008 - 0x0000) struct NoceInputFunctionLibrary_GetInputActionToKeyTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputActionToKeyTable; // Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceType // 0x0010 (0x0010 - 0x0000) struct NoceInputFunctionLibrary_GetInputDeviceType final { public: class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInputDeviceType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputDeviceType; // Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceTypeBy // 0x0008 (0x0008 - 0x0000) struct NoceInputFunctionLibrary_GetInputDeviceTypeBy final { public: int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInputDeviceType ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputDeviceTypeBy; // Function GameNoce.NoceInputFunctionLibrary.GetInputGamePadType // 0x0001 (0x0001 - 0x0000) struct NoceInputFunctionLibrary_GetInputGamePadType final { public: ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputGamePadType; // Function GameNoce.NoceInputFunctionLibrary.GetInputMultiActionTable // 0x0008 (0x0008 - 0x0000) struct NoceInputFunctionLibrary_GetInputMultiActionTable final { public: class UDataTable* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputMultiActionTable; // Function GameNoce.NoceInputFunctionLibrary.GetName // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_GetName final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetName; // Function GameNoce.NoceInputFunctionLibrary.IsAnyKey // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsAnyKey final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsAnyKey; // Function GameNoce.NoceInputFunctionLibrary.IsCancel // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsCancel final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsCancel; // Function GameNoce.NoceInputFunctionLibrary.IsConfirm // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsConfirm final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsConfirm; // Function GameNoce.NoceInputFunctionLibrary.IsGamePadConnected // 0x0008 (0x0008 - 0x0000) struct NoceInputFunctionLibrary_IsGamePadConnected final { public: int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsGamePadConnected; // Function GameNoce.NoceInputFunctionLibrary.IsMouseClickButton // 0x0080 (0x0080 - 0x0000) struct NoceInputFunctionLibrary_IsMouseClickButton final { public: struct FPointerEvent InMouseEvent; // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0078(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsMouseClickButton; // Function GameNoce.NoceInputFunctionLibrary.IsMouseConfirm // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsMouseConfirm final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsMouseConfirm; // Function GameNoce.NoceInputFunctionLibrary.IsPauseMenu // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsPauseMenu final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsPauseMenu; // Function GameNoce.NoceInputFunctionLibrary.IsRepeatKey // 0x0048 (0x0048 - 0x0000) struct NoceInputFunctionLibrary_IsRepeatKey final { public: struct FKeyEvent InKeyEvent; // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsRepeatKey; // Function GameNoce.NoceInputFunctionLibrary.IsUIAction1 // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIAction1 final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIAction1; // Function GameNoce.NoceInputFunctionLibrary.IsUIAction2 // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIAction2 final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIAction2; // Function GameNoce.NoceInputFunctionLibrary.IsUIEquipment // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIEquipment final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIEquipment; // Function GameNoce.NoceInputFunctionLibrary.IsUIKey // 0x0028 (0x0028 - 0x0000) struct NoceInputFunctionLibrary_IsUIKey final { public: ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FKey InKey; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKey; // Function GameNoce.NoceInputFunctionLibrary.IsUIKeyEvent // 0x0050 (0x0050 - 0x0000) struct NoceInputFunctionLibrary_IsUIKeyEvent final { public: ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FKeyEvent InKeyEvent; // 0x0008(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKeyEvent; // Function GameNoce.NoceInputFunctionLibrary.IsUIKeyUp // 0x0028 (0x0028 - 0x0000) struct NoceInputFunctionLibrary_IsUIKeyUp final { public: ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FKey InKey; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKeyUp; // Function GameNoce.NoceInputFunctionLibrary.IsUIMap // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMap final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMap; // Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorDown // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMapFloorDown final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMapFloorDown; // Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorUp // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMapFloorUp final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMapFloorUp; // Function GameNoce.NoceInputFunctionLibrary.IsUIMouseEvent // 0x0088 (0x0088 - 0x0000) struct NoceInputFunctionLibrary_IsUIMouseEvent final { public: ENoceUIInputAction InActionName; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FPointerEvent InMouseEvent; // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMouseEvent; // Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMoveDown final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveDown; // Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown2 // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMoveDown2 final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveDown2; // Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMoveLeft final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveLeft; // Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft2 // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMoveLeft2 final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveLeft2; // Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMoveRight final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveRight; // Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight2 // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMoveRight2 final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveRight2; // Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMoveUp final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveUp; // Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp2 // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIMoveUp2 final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveUp2; // Function GameNoce.NoceInputFunctionLibrary.IsUINotebook // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUINotebook final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUINotebook; // Function GameNoce.NoceInputFunctionLibrary.IsUIPageDown // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIPageDown final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIPageDown; // Function GameNoce.NoceInputFunctionLibrary.IsUIPageUp // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUIPageUp final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIPageUp; // Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabLeft // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUISecondTabLeft final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUISecondTabLeft; // Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabRight // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUISecondTabRight final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUISecondTabRight; // Function GameNoce.NoceInputFunctionLibrary.IsUITabLeft // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUITabLeft final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUITabLeft; // Function GameNoce.NoceInputFunctionLibrary.IsUITabRight // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_IsUITabRight final { public: struct FKey InKey; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUITabRight; // Function GameNoce.NoceInputFunctionLibrary.IsUsingGamePad // 0x0008 (0x0008 - 0x0000) struct NoceInputFunctionLibrary_IsUsingGamePad final { public: int32 InControllerId; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingGamePad; // Function GameNoce.NoceInputFunctionLibrary.IsUsingKeyboardMouse // 0x0001 (0x0001 - 0x0000) struct NoceInputFunctionLibrary_IsUsingKeyboardMouse final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingKeyboardMouse; // Function GameNoce.NoceInputFunctionLibrary.IsUsingMouse // 0x0001 (0x0001 - 0x0000) struct NoceInputFunctionLibrary_IsUsingMouse final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingMouse; // Function GameNoce.NoceInputFunctionLibrary.ModifyActionKey // 0x0040 (0x0040 - 0x0000) struct NoceInputFunctionLibrary_ModifyActionKey final { public: class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InActionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey InPrimaryKey; // 0x0010(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey InSecondaryKey; // 0x0028(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_ModifyActionKey; // Function GameNoce.NoceInputFunctionLibrary.ModifyAxisKey // 0x0050 (0x0050 - 0x0000) struct NoceInputFunctionLibrary_ModifyAxisKey final { public: class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InAxisName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Scale; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InActionName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FKey InPrimaryKey; // 0x0020(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey InSecondaryKey; // 0x0038(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_ModifyAxisKey; // Function GameNoce.NoceInputFunctionLibrary.RemoveCustomActionKey // 0x0018 (0x0018 - 0x0000) struct NoceInputFunctionLibrary_RemoveCustomActionKey final { public: class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InActionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsPrimary; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_RemoveCustomActionKey; // Function GameNoce.NoceInputFunctionLibrary.RemoveCustomAxisKey // 0x0020 (0x0020 - 0x0000) struct NoceInputFunctionLibrary_RemoveCustomAxisKey final { public: class APlayerController* InPC; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InAxisName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Scale; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InActionName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsPrimary; // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputFunctionLibrary_RemoveCustomAxisKey; // Function GameNoce.NoceScrollableTextBlock.SetScrollingPaused // 0x0001 (0x0001 - 0x0000) struct NoceScrollableTextBlock_SetScrollingPaused final { public: bool InIsPaused; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceScrollableTextBlock_SetScrollingPaused; // Function GameNoce.NoceInputGuideSubsystem.IsShowingGuide // 0x0001 (0x0001 - 0x0000) struct NoceInputGuideSubsystem_IsShowingGuide final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputGuideSubsystem_IsShowingGuide; // Function GameNoce.NoceInputGuideSubsystem.RemoveCommonGuide // 0x0004 (0x0004 - 0x0000) struct NoceInputGuideSubsystem_RemoveCommonGuide final { public: int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputGuideSubsystem_RemoveCommonGuide; // Function GameNoce.NoceInputGuideSubsystem.RequestCommonGuide // 0x000C (0x000C - 0x0000) struct NoceInputGuideSubsystem_RequestCommonGuide final { public: class FName InGuide; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputGuideSubsystem_RequestCommonGuide; // Function GameNoce.NocePickupBase.BP_PickupCanSpawn // 0x0001 (0x0001 - 0x0000) struct NocePickupBase_BP_PickupCanSpawn final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupBase_BP_PickupCanSpawn; // Function GameNoce.NocePickupBase.IsPlayerHasItem // 0x0001 (0x0001 - 0x0000) struct NocePickupBase_IsPlayerHasItem final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupBase_IsPlayerHasItem; // Function GameNoce.NocePickupBase.OnPickup // 0x0010 (0x0010 - 0x0000) struct NocePickupBase_OnPickup final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupBase_OnPickup; // Function GameNoce.NocePickupBase.GetId // 0x0008 (0x0008 - 0x0000) struct NocePickupBase_GetId final { public: class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupBase_GetId; // Function GameNoce.NoceInputQueueComponent.ClearInputAction // 0x0001 (0x0001 - 0x0000) struct NoceInputQueueComponent_ClearInputAction final { public: ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputQueueComponent_ClearInputAction; // Function GameNoce.NoceInputQueueComponent.CommitInputUsed // 0x0010 (0x0010 - 0x0000) struct NoceInputQueueComponent_CommitInputUsed final { public: class FName InExcludeStateMachineName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InExcludeStateName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputQueueComponent_CommitInputUsed; // Function GameNoce.NoceInputQueueComponent.GetMatchedInput // 0x0018 (0x0018 - 0x0000) struct NoceInputQueueComponent_GetMatchedInput final { public: TArray InAnimStateTypes; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) ENocePlayerAnimStateType ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInputQueueComponent_GetMatchedInput; // Function GameNoce.NoceInputQueueComponent.HandleInputAction // 0x0002 (0x0002 - 0x0000) struct NoceInputQueueComponent_HandleInputAction final { public: ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputQueueComponent_HandleInputAction; // Function GameNoce.NoceInputQueueComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NoceInputQueueComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputQueueComponent_HandleOnPossessed; // Function GameNoce.NoceInputSubsystem.GetDeviceType // 0x0001 (0x0001 - 0x0000) struct NoceInputSubsystem_GetDeviceType final { public: ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputSubsystem_GetDeviceType; // Function GameNoce.NoceInputSubsystem.GetGamepadControlType // 0x0001 (0x0001 - 0x0000) struct NoceInputSubsystem_GetGamepadControlType final { public: ENoceInputGamepadType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputSubsystem_GetGamepadControlType; // Function GameNoce.NoceInputSubsystem.ForceShowCursorIfUsingKeyboardMouse // 0x0001 (0x0001 - 0x0000) struct NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse final { public: bool ResetCursorPos; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse; // Function GameNoce.NoceInputWidget.OnInputAction // 0x0002 (0x0002 - 0x0000) struct NoceInputWidget_OnInputAction final { public: ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputWidget_OnInputAction; // Function GameNoce.NoceInputWidget.OnUIInputAction // 0x0002 (0x0002 - 0x0000) struct NoceInputWidget_OnUIInputAction final { public: ENoceUIInputAction InUIInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputWidget_OnUIInputAction; // Function GameNoce.NoceInputWidget.ShowGuide // 0x0008 (0x0008 - 0x0000) struct NoceInputWidget_ShowGuide final { public: class FName InGuide; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInputWidget_ShowGuide; // Function GameNoce.NocePlayerTriggerBase.CanUseTrigger // 0x0001 (0x0001 - 0x0000) struct NocePlayerTriggerBase_CanUseTrigger final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_CanUseTrigger; // Function GameNoce.NocePlayerTriggerBase.GetTriggerEnable // 0x0001 (0x0001 - 0x0000) struct NocePlayerTriggerBase_GetTriggerEnable final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_GetTriggerEnable; // Function GameNoce.NocePlayerTriggerBase.IsMatchingCondition // 0x0001 (0x0001 - 0x0000) struct NocePlayerTriggerBase_IsMatchingCondition final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_IsMatchingCondition; // Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged // 0x0008 (0x0008 - 0x0000) struct NocePlayerTriggerBase_OnAdditionalTagChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_OnAdditionalTagChanged; // Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged_BP // 0x0008 (0x0008 - 0x0000) struct NocePlayerTriggerBase_OnAdditionalTagChanged_BP final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_OnAdditionalTagChanged_BP; // Function GameNoce.NocePlayerTriggerBase.OnProgressChanged // 0x0008 (0x0008 - 0x0000) struct NocePlayerTriggerBase_OnProgressChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressChanged; // Function GameNoce.NocePlayerTriggerBase.OnProgressChanged_BP // 0x0008 (0x0008 - 0x0000) struct NocePlayerTriggerBase_OnProgressChanged_BP final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressChanged_BP; // Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized // 0x0008 (0x0008 - 0x0000) struct NocePlayerTriggerBase_OnProgressInitialized final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressInitialized; // Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized_BP // 0x0008 (0x0008 - 0x0000) struct NocePlayerTriggerBase_OnProgressInitialized_BP final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressInitialized_BP; // Function GameNoce.NocePlayerTriggerBase.OnStoryEndingChanged // 0x0001 (0x0001 - 0x0000) struct NocePlayerTriggerBase_OnStoryEndingChanged final { public: ENoceEndingType InEndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_OnStoryEndingChanged; // Function GameNoce.NocePlayerTriggerBase.SetTriggerEnable // 0x0001 (0x0001 - 0x0000) struct NocePlayerTriggerBase_SetTriggerEnable final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerBase_SetTriggerEnable; // Function GameNoce.NoceInteractableBase.CanInteractWithPawnBP // 0x0010 (0x0010 - 0x0000) struct NoceInteractableBase_CanInteractWithPawnBP final { public: class AActor* InteractorPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInteractableBase_CanInteractWithPawnBP; // Function GameNoce.NoceInteractableBase.ExecuteForbitFeedback // 0x0010 (0x0010 - 0x0000) struct NoceInteractableBase_ExecuteForbitFeedback final { public: class AActor* InteractPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInteractableBase_ExecuteForbitFeedback; // Function GameNoce.NoceInteractableBase.ExecuteInstantFeedback // 0x0010 (0x0010 - 0x0000) struct NoceInteractableBase_ExecuteInstantFeedback final { public: class AActor* InteractPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInteractableBase_ExecuteInstantFeedback; // Function GameNoce.NoceInteractableBase.GetAvailableStatus // 0x0001 (0x0001 - 0x0000) struct NoceInteractableBase_GetAvailableStatus final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_GetAvailableStatus; // Function GameNoce.NoceInteractableBase.GetCooldownTime // 0x0004 (0x0004 - 0x0000) struct NoceInteractableBase_GetCooldownTime final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_GetCooldownTime; // Function GameNoce.NoceInteractableBase.GetHintLocationBP // 0x0018 (0x0018 - 0x0000) struct NoceInteractableBase_GetHintLocationBP final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_GetHintLocationBP; // Function GameNoce.NoceInteractableBase.GetPromptTextBP // 0x0010 (0x0010 - 0x0000) struct NoceInteractableBase_GetPromptTextBP final { public: class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_GetPromptTextBP; // Function GameNoce.NoceInteractableBase.HasExceededUsageLimit // 0x0001 (0x0001 - 0x0000) struct NoceInteractableBase_HasExceededUsageLimit final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_HasExceededUsageLimit; // Function GameNoce.NoceInteractableBase.IsInteractionForbit // 0x0001 (0x0001 - 0x0000) struct NoceInteractableBase_IsInteractionForbit final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_IsInteractionForbit; // Function GameNoce.NoceInteractableBase.IsInteractionForbitBP // 0x0001 (0x0001 - 0x0000) struct NoceInteractableBase_IsInteractionForbitBP final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_IsInteractionForbitBP; // Function GameNoce.NoceInteractableBase.OnBeginOverlapHint // 0x0008 (0x0008 - 0x0000) struct NoceInteractableBase_OnBeginOverlapHint final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_OnBeginOverlapHint; // Function GameNoce.NoceInteractableBase.OnBeginOverlapPrompt // 0x0008 (0x0008 - 0x0000) struct NoceInteractableBase_OnBeginOverlapPrompt final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_OnBeginOverlapPrompt; // Function GameNoce.NoceInteractableBase.OnEndOverlapHint // 0x0008 (0x0008 - 0x0000) struct NoceInteractableBase_OnEndOverlapHint final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_OnEndOverlapHint; // Function GameNoce.NoceInteractableBase.OnEndOverlapPrompt // 0x0008 (0x0008 - 0x0000) struct NoceInteractableBase_OnEndOverlapPrompt final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_OnEndOverlapPrompt; // Function GameNoce.NoceInteractableBase.RequestInstantFeedback // 0x0010 (0x0010 - 0x0000) struct NoceInteractableBase_RequestInstantFeedback final { public: class AActor* InteractPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInteractableBase_RequestInstantFeedback; // Function GameNoce.NoceInteractableBase.SetAvaliableStatus // 0x0001 (0x0001 - 0x0000) struct NoceInteractableBase_SetAvaliableStatus final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_SetAvaliableStatus; // Function GameNoce.NoceInteractableBase.SetInteractEnable // 0x0001 (0x0001 - 0x0000) struct NoceInteractableBase_SetInteractEnable final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_SetInteractEnable; // Function GameNoce.NoceInteractableBase.SetIsUsingInteract // 0x0001 (0x0001 - 0x0000) struct NoceInteractableBase_SetIsUsingInteract final { public: bool InIsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_SetIsUsingInteract; // Function GameNoce.NoceInteractableBase.UpdateButtonIcon // 0x0003 (0x0003 - 0x0000) struct NoceInteractableBase_UpdateButtonIcon final { public: bool ShowPrompt; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ShowHint; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ShowForbit; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractableBase_UpdateButtonIcon; // Function GameNoce.NoceSetting_PCPreset.GetText // 0x0010 (0x0010 - 0x0000) struct NoceSetting_PCPreset_GetText final { public: class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSetting_PCPreset_GetText; // Function GameNoce.NoceSetting_PCPreset.SetIsSetPreset // 0x0001 (0x0001 - 0x0000) struct NoceSetting_PCPreset_SetIsSetPreset final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSetting_PCPreset_SetIsSetPreset; // Function GameNoce.NoceSetting_PCPreset.SetPreset // 0x0001 (0x0001 - 0x0000) struct NoceSetting_PCPreset_SetPreset final { public: ENoceGameSettingPreset InPreset; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSetting_PCPreset_SetPreset; // Function GameNoce.NoceInteractComponent.GetCandidateDistanceXY // 0x0004 (0x0004 - 0x0000) struct NoceInteractComponent_GetCandidateDistanceXY final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractComponent_GetCandidateDistanceXY; // Function GameNoce.NoceInteractComponent.GetCandidateDistanceZ // 0x0004 (0x0004 - 0x0000) struct NoceInteractComponent_GetCandidateDistanceZ final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractComponent_GetCandidateDistanceZ; // Function GameNoce.NoceInteractComponent.HandleInputAction // 0x0002 (0x0002 - 0x0000) struct NoceInteractComponent_HandleInputAction final { public: ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InPressed; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractComponent_HandleInputAction; // Function GameNoce.NoceInteractComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NoceInteractComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractComponent_HandleOnPossessed; // Function GameNoce.NoceInteractComponent.IsInteractTypeValid // 0x0002 (0x0002 - 0x0000) struct NoceInteractComponent_IsInteractTypeValid final { public: ENoceInteractType InInteractType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractComponent_IsInteractTypeValid; // Function GameNoce.NoceInteractComponent.IsTargetInstantFeedback // 0x0001 (0x0001 - 0x0000) struct NoceInteractComponent_IsTargetInstantFeedback final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractComponent_IsTargetInstantFeedback; // Function GameNoce.NoceInteractComponent.IsUsingInteract // 0x0001 (0x0001 - 0x0000) struct NoceInteractComponent_IsUsingInteract final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractComponent_IsUsingInteract; // Function GameNoce.NoceInteractComponent.PauseInteract // 0x0001 (0x0001 - 0x0000) struct NoceInteractComponent_PauseInteract final { public: bool InPause; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractComponent_PauseInteract; // Function GameNoce.NoceInteractComponent.SetIsUseInteract // 0x0001 (0x0001 - 0x0000) struct NoceInteractComponent_SetIsUseInteract final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractComponent_SetIsUseInteract; // Function GameNoce.NocePlayerCapsuleShrinkComp.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerCapsuleShrinkComp_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_HandleOnPossessed; // Function GameNoce.NocePlayerCapsuleShrinkComp.OnGameplayTagChanged // 0x000C (0x000C - 0x0000) struct NocePlayerCapsuleShrinkComp_OnGameplayTagChanged final { public: struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool TagExist; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_OnGameplayTagChanged; // Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableDrawDebug // 0x0001 (0x0001 - 0x0000) struct NocePlayerCapsuleShrinkComp_SetEnableDrawDebug final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableDrawDebug; // Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableHeadPushEnemy // 0x0001 (0x0001 - 0x0000) struct NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy; // Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableUse // 0x0001 (0x0001 - 0x0000) struct NocePlayerCapsuleShrinkComp_SetEnableUse final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableUse; // Function GameNoce.NoceInteractIconBase.SetPromptText // 0x0010 (0x0010 - 0x0000) struct NoceInteractIconBase_SetPromptText final { public: class FText PromptText; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractIconBase_SetPromptText; // Function GameNoce.NoceInteractIconBase.UpdateIcon // 0x0020 (0x0020 - 0x0000) struct NoceInteractIconBase_UpdateIcon final { public: ENoceInteractIconState TargetState; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector IconLocation; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInteractIconBase_UpdateIcon; // Function GameNoce.NoceInventoryCollectiblePage.OnListMouseConfirm // 0x0004 (0x0004 - 0x0000) struct NoceInventoryCollectiblePage_OnListMouseConfirm final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryCollectiblePage_OnListMouseConfirm; // Function GameNoce.NoceInventoryCollectiblePage.OnListUpdateSelection // 0x0004 (0x0004 - 0x0000) struct NoceInventoryCollectiblePage_OnListUpdateSelection final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryCollectiblePage_OnListUpdateSelection; // Function GameNoce.NoceShortcutWeaponChildWidget.SetEnable // 0x0010 (0x0010 - 0x0000) struct NoceShortcutWeaponChildWidget_SetEnable final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InEquipped; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceShortcutWeaponChildWidget_SetEnable; // Function GameNoce.NoceInventoryCollectibleWidget.OnShowHideTab // 0x0001 (0x0001 - 0x0000) struct NoceInventoryCollectibleWidget_OnShowHideTab final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryCollectibleWidget_OnShowHideTab; // Function GameNoce.NoceInventoryCollectibleWidget.OnTabMouseDown // 0x0004 (0x0004 - 0x0000) struct NoceInventoryCollectibleWidget_OnTabMouseDown final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryCollectibleWidget_OnTabMouseDown; // Function GameNoce.NoceInventoryItem.SetItemImage // 0x0020 (0x0020 - 0x0000) struct NoceInventoryItem_SetItemImage final { public: struct FSoftObjectPath ImagePath; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryItem_SetItemImage; // Function GameNoce.NoceInventoryConsumableItem.Equip // 0x0001 (0x0001 - 0x0000) struct NoceInventoryConsumableItem_Equip final { public: bool IsSelecting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryConsumableItem_Equip; // Function GameNoce.NoceInventoryConsumableItem.PlayUnfocusMark // 0x0001 (0x0001 - 0x0000) struct NoceInventoryConsumableItem_PlayUnfocusMark final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryConsumableItem_PlayUnfocusMark; // Function GameNoce.NoceInventoryConsumableItem.SetCount // 0x0004 (0x0004 - 0x0000) struct NoceInventoryConsumableItem_SetCount final { public: int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryConsumableItem_SetCount; // Function GameNoce.NoceInventoryConsumableItem.SetEnable // 0x000C (0x000C - 0x0000) struct NoceInventoryConsumableItem_SetEnable final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Quantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryConsumableItem_SetEnable; // Function GameNoce.NoceInventoryConsumableItem.Unequip // 0x0001 (0x0001 - 0x0000) struct NoceInventoryConsumableItem_Unequip final { public: bool IsSelecting; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryConsumableItem_Unequip; // Function GameNoce.NoceInventoryEquipmentWidget.SetDefaultIndex // 0x0008 (0x0008 - 0x0000) struct NoceInventoryEquipmentWidget_SetDefaultIndex final { public: int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInventoryEquipmentWidget_SetDefaultIndex; // Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterData // 0x0048 (0x0048 - 0x0000) struct NoceInventoryFunctionLibrary_GetCharacterData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterData; // Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterNameData // 0x0090 (0x0090 - 0x0000) struct NoceInventoryFunctionLibrary_GetCharacterNameData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterNameData; // Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterPageData // 0x0060 (0x0060 - 0x0000) struct NoceInventoryFunctionLibrary_GetCharacterPageData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookCharacterPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterPageData; // Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableData // 0x00E0 (0x00E0 - 0x0000) struct NoceInventoryFunctionLibrary_GetConsumableData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceConsumableData ReturnValue; // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetConsumableData; // Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetConsumableRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetConsumableRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyData // 0x0048 (0x0048 - 0x0000) struct NoceInventoryFunctionLibrary_GetEnemyData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyData; // Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyNameData // 0x0090 (0x0090 - 0x0000) struct NoceInventoryFunctionLibrary_GetEnemyNameData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyNameData; // Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyPageData // 0x0060 (0x0060 - 0x0000) struct NoceInventoryFunctionLibrary_GetEnemyPageData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookEnemyPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyPageData; // Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryData // 0x0018 (0x0018 - 0x0000) struct NoceInventoryFunctionLibrary_GetExpandInventoryData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceExpandInventoryData ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetExpandInventoryData; // Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetExpandInventoryRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetExpandInventoryRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetInfoData // 0x0048 (0x0048 - 0x0000) struct NoceInventoryFunctionLibrary_GetInfoData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoData; // Function GameNoce.NoceInventoryFunctionLibrary.GetInfoNameData // 0x0090 (0x0090 - 0x0000) struct NoceInventoryFunctionLibrary_GetInfoNameData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoNameData; // Function GameNoce.NoceInventoryFunctionLibrary.GetInfoPageData // 0x0060 (0x0060 - 0x0000) struct NoceInventoryFunctionLibrary_GetInfoPageData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookInfoPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoPageData; // Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemData // 0x0088 (0x0088 - 0x0000) struct NoceInventoryFunctionLibrary_GetKeyItemData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceKeyItemData ReturnValue; // 0x0008(0x0080)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemData; // Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemEmaRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetKeyItemRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetLetterData // 0x0060 (0x0060 - 0x0000) struct NoceInventoryFunctionLibrary_GetLetterData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLetterData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterData; // Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupData // 0x0058 (0x0058 - 0x0000) struct NoceInventoryFunctionLibrary_GetLetterGroupData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLetterGroupData ReturnValue; // 0x0008(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterGroupData; // Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetLetterGroupRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterGroupRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetLetterRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetLetterRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterNameRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterPageRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyNameRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyPageRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoNameRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoPageRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookInfoRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleNameRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzlePageRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialNameRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialPageRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriData // 0x0098 (0x0098 - 0x0000) struct NoceInventoryFunctionLibrary_GetOmamoriData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceOmamoriData ReturnValue; // 0x0008(0x0090)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetOmamoriData; // Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetOmamoriRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetOmamoriRowNames; // Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleData // 0x0038 (0x0038 - 0x0000) struct NoceInventoryFunctionLibrary_GetPuzzleData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookMultiContentData ReturnValue; // 0x0008(0x0030)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzleData; // Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleNameData // 0x0090 (0x0090 - 0x0000) struct NoceInventoryFunctionLibrary_GetPuzzleNameData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzleNameData; // Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzlePageData // 0x0058 (0x0058 - 0x0000) struct NoceInventoryFunctionLibrary_GetPuzzlePageData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookPuzzlePageData ReturnValue; // 0x0008(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzlePageData; // Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialData // 0x0048 (0x0048 - 0x0000) struct NoceInventoryFunctionLibrary_GetTutorialData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookContentData ReturnValue; // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialData; // Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialNameData // 0x0090 (0x0090 - 0x0000) struct NoceInventoryFunctionLibrary_GetTutorialNameData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookCategoryData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialNameData; // Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialPageData // 0x0060 (0x0060 - 0x0000) struct NoceInventoryFunctionLibrary_GetTutorialPageData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookTutorialPageData ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialPageData; // Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponData // 0x0220 (0x0220 - 0x0000) struct NoceInventoryFunctionLibrary_GetWeaponData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceWeaponData ReturnValue; // 0x0008(0x0218)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetWeaponData; // Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponRowNames // 0x0010 (0x0010 - 0x0000) struct NoceInventoryFunctionLibrary_GetWeaponRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetWeaponRowNames; // Function GameNoce.NocePlayerFunctionLibrary.CanPlayerActivateTrigger // 0x0010 (0x0010 - 0x0000) struct NocePlayerFunctionLibrary_CanPlayerActivateTrigger final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_CanPlayerActivateTrigger; // Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerController // 0x0010 (0x0010 - 0x0000) struct NocePlayerFunctionLibrary_GetNocePlayerController final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANocePlayerController* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetNocePlayerController; // Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerState // 0x0010 (0x0010 - 0x0000) struct NocePlayerFunctionLibrary_GetNocePlayerState final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANocePlayerState* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetNocePlayerState; // Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraLocation // 0x0020 (0x0020 - 0x0000) struct NocePlayerFunctionLibrary_GetPlayerCameraLocation final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetPlayerCameraLocation; // Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraRotation // 0x0020 (0x0020 - 0x0000) struct NocePlayerFunctionLibrary_GetPlayerCameraRotation final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator ReturnValue; // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetPlayerCameraRotation; // Function GameNoce.NocePlayerFunctionLibrary.GetRandomLocationAroundPlayer // 0x0028 (0x0028 - 0x0000) struct NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer final { public: const class AActor* InPlayer; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDistance; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer; // Function GameNoce.NocePlayerFunctionLibrary.IsActorInPlayerSightViewRange // 0x0030 (0x0030 - 0x0000) struct NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange final { public: const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D RangeX; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D RangeY; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange; // Function GameNoce.NocePlayerFunctionLibrary.IsActorVisuallyBlocked // 0x0010 (0x0010 - 0x0000) struct NocePlayerFunctionLibrary_IsActorVisuallyBlocked final { public: const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsActorVisuallyBlocked; // Function GameNoce.NocePlayerFunctionLibrary.IsCurrentDarkHinako // 0x0010 (0x0010 - 0x0000) struct NocePlayerFunctionLibrary_IsCurrentDarkHinako final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsCurrentDarkHinako; // Function GameNoce.NocePlayerFunctionLibrary.IsCurrentFogHinako // 0x0010 (0x0010 - 0x0000) struct NocePlayerFunctionLibrary_IsCurrentFogHinako final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsCurrentFogHinako; // Function GameNoce.NocePlayerFunctionLibrary.IsInPlayerFrustum // 0x0010 (0x0010 - 0x0000) struct NocePlayerFunctionLibrary_IsInPlayerFrustum final { public: const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SphereRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsInPlayerFrustum; // Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerFrustum // 0x0028 (0x0028 - 0x0000) struct NocePlayerFunctionLibrary_IsPointInPlayerFrustum final { public: const class UWorld* InWorld; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Point; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointInPlayerFrustum; // Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerSightViewRange // 0x0048 (0x0048 - 0x0000) struct NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange final { public: struct FVector InPoint; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class AActor* InPlayer; // 0x0018(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D RangeX; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D RangeY; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange; // Function GameNoce.NocePlayerFunctionLibrary.IsPointVisuallyBlocked // 0x0030 (0x0030 - 0x0000) struct NocePlayerFunctionLibrary_IsPointVisuallyBlocked final { public: const class UWorld* InWorld; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector InPoint; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class AActor* InActor; // 0x0020(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsShowDebugLine; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointVisuallyBlocked; // Function GameNoce.NocePlayerFunctionLibrary.IsSphereInPlayerFrustum // 0x0028 (0x0028 - 0x0000) struct NocePlayerFunctionLibrary_IsSphereInPlayerFrustum final { public: const class UObject* InObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Point; // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SphereRadius; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsSphereInPlayerFrustum; // Function GameNoce.NocePlayerFunctionLibrary.SimulateNoceInputAction // 0x0010 (0x0010 - 0x0000) struct NocePlayerFunctionLibrary_SimulateNoceInputAction final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInputAction InputAction; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsPressed; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerFunctionLibrary_SimulateNoceInputAction; // Function GameNoce.NoceInventoryImageDialogWidget.Confirm // 0x0001 (0x0001 - 0x0000) struct NoceInventoryImageDialogWidget_Confirm final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_Confirm; // Function GameNoce.NoceInventoryImageDialogWidget.OnRefreshSelection // 0x0004 (0x0004 - 0x0000) struct NoceInventoryImageDialogWidget_OnRefreshSelection final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_OnRefreshSelection; // Function GameNoce.NoceInventoryImageDialogWidget.SetLetterGroupData // 0x0020 (0x0020 - 0x0000) struct NoceInventoryImageDialogWidget_SetLetterGroupData final { public: class FText InGroupName; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) TArray InLetterNames; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_SetLetterGroupData; // Function GameNoce.NoceInventoryImageDialogWidget.UpdateInput // 0x0040 (0x0040 - 0x0000) struct NoceInventoryImageDialogWidget_UpdateInput final { public: struct FInputEvent InInputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FKey InKey; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_UpdateInput; // Function GameNoce.NoceInventoryImageWidget.LoadInventoryImage // 0x0020 (0x0020 - 0x0000) struct NoceInventoryImageWidget_LoadInventoryImage final { public: struct FSoftObjectPath Path; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryImageWidget_LoadInventoryImage; // Function GameNoce.NocePlayerState.AddFaithValue // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_AddFaithValue final { public: int32 Delta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_AddFaithValue; // Function GameNoce.NocePlayerState.AddGeneralMapIcon // 0x0040 (0x0040 - 0x0000) struct NocePlayerState_AddGeneralMapIcon final { public: struct FNoceMapGeneralIconData InNewData; // 0x0000(0x0038)(Parm, NoDestructor, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerState_AddGeneralMapIcon; // Function GameNoce.NocePlayerState.AddMapIcon // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_AddMapIcon final { public: ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_AddMapIcon; // Function GameNoce.NocePlayerState.AddMapIconV2 // 0x0002 (0x0002 - 0x0000) struct NocePlayerState_AddMapIconV2 final { public: ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_AddMapIconV2; // Function GameNoce.NocePlayerState.AddMapLocation // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_AddMapLocation final { public: ENoceMapLocation InLocation; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_AddMapLocation; // Function GameNoce.NocePlayerState.AddMaxHealthLevel // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_AddMaxHealthLevel final { public: int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_AddMaxHealthLevel; // Function GameNoce.NocePlayerState.AddMaxSanityLevel // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_AddMaxSanityLevel final { public: int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_AddMaxSanityLevel; // Function GameNoce.NocePlayerState.AddMaxStaminaLevel // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_AddMaxStaminaLevel final { public: int32 InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_AddMaxStaminaLevel; // Function GameNoce.NocePlayerState.AddOmamoriDrawingCount // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_AddOmamoriDrawingCount final { public: int32 Delta; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_AddOmamoriDrawingCount; // Function GameNoce.NocePlayerState.AddToViewedCutscene // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_AddToViewedCutscene final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_AddToViewedCutscene; // Function GameNoce.NocePlayerState.AddUpgradeLevel // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_AddUpgradeLevel final { public: ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 InValue; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_AddUpgradeLevel; // Function GameNoce.NocePlayerState.ApplyClawAlterType // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_ApplyClawAlterType final { public: ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_ApplyClawAlterType; // Function GameNoce.NocePlayerState.ApplyFullWeaponDurability // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_ApplyFullWeaponDurability final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerState_ApplyFullWeaponDurability; // Function GameNoce.NocePlayerState.ApplyGameplayEffects // 0x0010 (0x0010 - 0x0000) struct NocePlayerState_ApplyGameplayEffects final { public: TArray GameplayEffects; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_ApplyGameplayEffects; // Function GameNoce.NocePlayerState.BP_AddHealth // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_BP_AddHealth final { public: float AddValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_BP_AddHealth; // Function GameNoce.NocePlayerState.BP_AddSanity // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_BP_AddSanity final { public: float AddValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_BP_AddSanity; // Function GameNoce.NocePlayerState.CanUseConsumableType // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_CanUseConsumableType final { public: int32 InTypeBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerState_CanUseConsumableType; // Function GameNoce.NocePlayerState.CanUseConsumableTypeHealth // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_CanUseConsumableTypeHealth final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_CanUseConsumableTypeHealth; // Function GameNoce.NocePlayerState.CanUseConsumaleTypeClawTransform // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_CanUseConsumaleTypeClawTransform final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeClawTransform; // Function GameNoce.NocePlayerState.CanUseConsumaleTypeCurrentMaxSanity // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity; // Function GameNoce.NocePlayerState.CanUseConsumaleTypeSanity // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_CanUseConsumaleTypeSanity final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeSanity; // Function GameNoce.NocePlayerState.CanUseConsumaleTypeWeapon // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_CanUseConsumaleTypeWeapon final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeWeapon; // Function GameNoce.NocePlayerState.FixWeaponDurabilityByCost // 0x0010 (0x0010 - 0x0000) struct NocePlayerState_FixWeaponDurabilityByCost final { public: ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Index_0; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Percent; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFogWeapon; // 0x000C(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerState_FixWeaponDurabilityByCost; // Function GameNoce.NocePlayerState.GetCanShowSavePointFixWeapon // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_GetCanShowSavePointFixWeapon final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetCanShowSavePointFixWeapon; // Function GameNoce.NocePlayerState.GetDisableMultiRoundIcon // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_GetDisableMultiRoundIcon final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetDisableMultiRoundIcon; // Function GameNoce.NocePlayerState.GetEnableMap // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_GetEnableMap final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetEnableMap; // Function GameNoce.NocePlayerState.GetEnableSavePointFixWeapon // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_GetEnableSavePointFixWeapon final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointFixWeapon; // Function GameNoce.NocePlayerState.GetEnableSavePointOffering // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_GetEnableSavePointOffering final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointOffering; // Function GameNoce.NocePlayerState.GetEnableSavePointUpgrade // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_GetEnableSavePointUpgrade final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointUpgrade; // Function GameNoce.NocePlayerState.GetFaithItemIDs // 0x0010 (0x0010 - 0x0000) struct NocePlayerState_GetFaithItemIDs final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetFaithItemIDs; // Function GameNoce.NocePlayerState.GetFaithValue // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_GetFaithValue final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetFaithValue; // Function GameNoce.NocePlayerState.GetFixCost // 0x0010 (0x0010 - 0x0000) struct NocePlayerState_GetFixCost final { public: ENoceActionLevel InActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InWeaponName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetFixCost; // Function GameNoce.NocePlayerState.GetGeneralMapIconData // 0x0010 (0x0010 - 0x0000) struct NocePlayerState_GetGeneralMapIconData final { public: TArray OutResult; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetGeneralMapIconData; // Function GameNoce.NocePlayerState.GetHealthHealAmount // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_GetHealthHealAmount final { public: ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetHealthHealAmount; // Function GameNoce.NocePlayerState.GetHealthHealCost // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_GetHealthHealCost final { public: ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetHealthHealCost; // Function GameNoce.NocePlayerState.GetHinaCharMesh // 0x000C (0x000C - 0x0000) struct NocePlayerState_GetHinaCharMesh final { public: ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetHinaCharMesh; // Function GameNoce.NocePlayerState.GetIsUnderHellModeAttack // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_GetIsUnderHellModeAttack final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetIsUnderHellModeAttack; // Function GameNoce.NocePlayerState.GetLastMapArea // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_GetLastMapArea final { public: ENoceMapArea ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetLastMapArea; // Function GameNoce.NocePlayerState.GetLastMissionText // 0x0010 (0x0010 - 0x0000) struct NocePlayerState_GetLastMissionText final { public: class FText ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetLastMissionText; // Function GameNoce.NocePlayerState.GetMapAreaScale // 0x000C (0x000C - 0x0000) struct NocePlayerState_GetMapAreaScale final { public: ENoceMapArea InArea; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float DefaultScale; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetMapAreaScale; // Function GameNoce.NocePlayerState.GetMapIconStatus // 0x0002 (0x0002 - 0x0000) struct NocePlayerState_GetMapIconStatus final { public: ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceMapStatus ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetMapIconStatus; // Function GameNoce.NocePlayerState.GetMapIconStatusV2 // 0x0003 (0x0003 - 0x0000) struct NocePlayerState_GetMapIconStatusV2 final { public: ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceMapStatus ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetMapIconStatusV2; // Function GameNoce.NocePlayerState.GetMaxHealthLevel // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_GetMaxHealthLevel final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetMaxHealthLevel; // Function GameNoce.NocePlayerState.GetMaxSanityLevel // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_GetMaxSanityLevel final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetMaxSanityLevel; // Function GameNoce.NocePlayerState.GetMaxStaminaLevel // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_GetMaxStaminaLevel final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetMaxStaminaLevel; // Function GameNoce.NocePlayerState.GetOmamoriDrawingCount // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_GetOmamoriDrawingCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetOmamoriDrawingCount; // Function GameNoce.NocePlayerState.GetSanityHealAmount // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_GetSanityHealAmount final { public: ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetSanityHealAmount; // Function GameNoce.NocePlayerState.GetSanityHealCost // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_GetSanityHealCost final { public: ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetSanityHealCost; // Function GameNoce.NocePlayerState.GetSanityHealRatio // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_GetSanityHealRatio final { public: ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetSanityHealRatio; // Function GameNoce.NocePlayerState.GetUpgradeLevel // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_GetUpgradeLevel final { public: ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetUpgradeLevel; // Function GameNoce.NocePlayerState.GetWeaponDurabilityFixCost // 0x0010 (0x0010 - 0x0000) struct NocePlayerState_GetWeaponDurabilityFixCost final { public: ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Index_0; // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFogWeapon; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_GetWeaponDurabilityFixCost; // Function GameNoce.NocePlayerState.HasBroochKeyItem // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_HasBroochKeyItem final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_HasBroochKeyItem; // Function GameNoce.NocePlayerState.HasExorcismPotion // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_HasExorcismPotion final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_HasExorcismPotion; // Function GameNoce.NocePlayerState.HasMapLocation // 0x0002 (0x0002 - 0x0000) struct NocePlayerState_HasMapLocation final { public: ENoceMapLocation InLocation; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_HasMapLocation; // Function GameNoce.NocePlayerState.HasSacredSword // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_HasSacredSword final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_HasSacredSword; // Function GameNoce.NocePlayerState.HasUsedDebugTeleport // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_HasUsedDebugTeleport final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_HasUsedDebugTeleport; // Function GameNoce.NocePlayerState.HealHealthByCost // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_HealHealthByCost final { public: ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Cost; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_HealHealthByCost; // Function GameNoce.NocePlayerState.HealSanityByCost // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_HealSanityByCost final { public: ENoceActionLevel ActionLevel; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Cost; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_HealSanityByCost; // Function GameNoce.NocePlayerState.IsClawAlterTypeApplied // 0x0002 (0x0002 - 0x0000) struct NocePlayerState_IsClawAlterTypeApplied final { public: ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_IsClawAlterTypeApplied; // Function GameNoce.NocePlayerState.IsDLCBoosterPackClaimed // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_IsDLCBoosterPackClaimed final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_IsDLCBoosterPackClaimed; // Function GameNoce.NocePlayerState.IsDLCOmamoriClaimed // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_IsDLCOmamoriClaimed final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_IsDLCOmamoriClaimed; // Function GameNoce.NocePlayerState.IsFullHealth // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_IsFullHealth final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_IsFullHealth; // Function GameNoce.NocePlayerState.IsFullSanity // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_IsFullSanity final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_IsFullSanity; // Function GameNoce.NocePlayerState.IsFullWeaponDurability // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_IsFullWeaponDurability final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0005(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerState_IsFullWeaponDurability; // Function GameNoce.NocePlayerState.IsNewCutscene // 0x000C (0x000C - 0x0000) struct NocePlayerState_IsNewCutscene final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerState_IsNewCutscene; // Function GameNoce.NocePlayerState.IsNotebookHintBlocked // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_IsNotebookHintBlocked final { public: bool IsBlocked; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_IsNotebookHintBlocked; // Function GameNoce.NocePlayerState.IsRestrictionMatch // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_IsRestrictionMatch final { public: int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerState_IsRestrictionMatch; // Function GameNoce.NocePlayerState.IsRestrictionMatchFlag // 0x0002 (0x0002 - 0x0000) struct NocePlayerState_IsRestrictionMatchFlag final { public: ENocePlayerRestriction Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_IsRestrictionMatchFlag; // Function GameNoce.NocePlayerState.IsStoryEndingBranchMatch // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_IsStoryEndingBranchMatch final { public: int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerState_IsStoryEndingBranchMatch; // Function GameNoce.NocePlayerState.IsStoryEndingBranchMatchFlag // 0x0002 (0x0002 - 0x0000) struct NocePlayerState_IsStoryEndingBranchMatchFlag final { public: ENoceStoryEndingBranch Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_IsStoryEndingBranchMatchFlag; // Function GameNoce.NocePlayerState.MassRemoveMapIconV2 // 0x0060 (0x0060 - 0x0000) struct NocePlayerState_MassRemoveMapIconV2 final { public: TArray InChapterTypes; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TMap InExceptions; // 0x0010(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_MassRemoveMapIconV2; // Function GameNoce.NocePlayerState.OmamoriRandRange // 0x000C (0x000C - 0x0000) struct NocePlayerState_OmamoriRandRange final { public: float InMin; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InMax; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_OmamoriRandRange; // Function GameNoce.NocePlayerState.OnAddNewItem // 0x000C (0x000C - 0x0000) struct NocePlayerState_OnAddNewItem final { public: ENoceInventoryType InventoryType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName ID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_OnAddNewItem; // Function GameNoce.NocePlayerState.OnAddNewWeapon // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_OnAddNewWeapon final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_OnAddNewWeapon; // Function GameNoce.NocePlayerState.OnChangeOmamori // 0x0014 (0x0014 - 0x0000) struct NocePlayerState_OnChangeOmamori final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName OldID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName NewID; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_OnChangeOmamori; // Function GameNoce.NocePlayerState.OnChangeWeapon // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_OnChangeWeapon final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_OnChangeWeapon; // Function GameNoce.NocePlayerState.OnSetOmamoriSlotNum // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_OnSetOmamoriSlotNum final { public: int32 NewSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_OnSetOmamoriSlotNum; // Function GameNoce.NocePlayerState.OnUseConsumableItem // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_OnUseConsumableItem final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_OnUseConsumableItem; // Function GameNoce.NocePlayerState.OnWeaponChanged // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_OnWeaponChanged final { public: class ANoceWeapon* NewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_OnWeaponChanged; // Function GameNoce.NocePlayerState.OnWeaponDurabilityChanged // 0x0010 (0x0010 - 0x0000) struct NocePlayerState_OnWeaponDurabilityChanged final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsDiscarded; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsBroken; // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerState_OnWeaponDurabilityChanged; // Function GameNoce.NocePlayerState.RemoveClawAlterType // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_RemoveClawAlterType final { public: ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_RemoveClawAlterType; // Function GameNoce.NocePlayerState.RemoveFromViewedCutscene // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_RemoveFromViewedCutscene final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_RemoveFromViewedCutscene; // Function GameNoce.NocePlayerState.RemoveGameplayEffects // 0x0010 (0x0010 - 0x0000) struct NocePlayerState_RemoveGameplayEffects final { public: TArray GameplayEffects; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_RemoveGameplayEffects; // Function GameNoce.NocePlayerState.RemoveMapIcon // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_RemoveMapIcon final { public: ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_RemoveMapIcon; // Function GameNoce.NocePlayerState.RemoveMapIconV2 // 0x0002 (0x0002 - 0x0000) struct NocePlayerState_RemoveMapIconV2 final { public: ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_RemoveMapIconV2; // Function GameNoce.NocePlayerState.RemoveMapLocation // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_RemoveMapLocation final { public: ENoceMapLocation InLocation; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_RemoveMapLocation; // Function GameNoce.NocePlayerState.RemoveRestriction // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_RemoveRestriction final { public: int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_RemoveRestriction; // Function GameNoce.NocePlayerState.RemoveRestrictionFlag // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_RemoveRestrictionFlag final { public: ENocePlayerRestriction Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_RemoveRestrictionFlag; // Function GameNoce.NocePlayerState.RemoveStoryEndingBranch // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_RemoveStoryEndingBranch final { public: int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_RemoveStoryEndingBranch; // Function GameNoce.NocePlayerState.RemoveStoryEndingBranchFlag // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_RemoveStoryEndingBranchFlag final { public: ENoceStoryEndingBranch Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_RemoveStoryEndingBranchFlag; // Function GameNoce.NocePlayerState.SetDisableMultiRoundIcon // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_SetDisableMultiRoundIcon final { public: bool InDisableMultiRoundIcon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetDisableMultiRoundIcon; // Function GameNoce.NocePlayerState.SetEnableMap // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_SetEnableMap final { public: bool InEnableMap; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetEnableMap; // Function GameNoce.NocePlayerState.SetEnableSavePointFixWeapon // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_SetEnableSavePointFixWeapon final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointFixWeapon; // Function GameNoce.NocePlayerState.SetEnableSavePointOffering // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_SetEnableSavePointOffering final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointOffering; // Function GameNoce.NocePlayerState.SetEnableSavePointUpgrade // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_SetEnableSavePointUpgrade final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointUpgrade; // Function GameNoce.NocePlayerState.SetHinaCharMesh // 0x000C (0x000C - 0x0000) struct NocePlayerState_SetHinaCharMesh final { public: ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InCharMesh; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetHinaCharMesh; // Function GameNoce.NocePlayerState.SetIsUnderHellModeAttack // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_SetIsUnderHellModeAttack final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetIsUnderHellModeAttack; // Function GameNoce.NocePlayerState.SetLastMapArea // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_SetLastMapArea final { public: ENoceMapArea InArea; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetLastMapArea; // Function GameNoce.NocePlayerState.SetLastMissionText // 0x0010 (0x0010 - 0x0000) struct NocePlayerState_SetLastMissionText final { public: class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetLastMissionText; // Function GameNoce.NocePlayerState.SetMapAreaScale // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_SetMapAreaScale final { public: ENoceMapArea InArea; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InScale; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetMapAreaScale; // Function GameNoce.NocePlayerState.SetMapIconStatus // 0x0002 (0x0002 - 0x0000) struct NocePlayerState_SetMapIconStatus final { public: ENoceDynamicMapIconType InIconType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceMapStatus InStatus; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetMapIconStatus; // Function GameNoce.NocePlayerState.SetMapIconStatusV2 // 0x0003 (0x0003 - 0x0000) struct NocePlayerState_SetMapIconStatusV2 final { public: ENoceDynamicMapIconChapterType InChapterType; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDynamicMapIconIndexType InIndexType; // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceMapStatus InStatus; // 0x0002(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetMapIconStatusV2; // Function GameNoce.NocePlayerState.SetRestriction // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_SetRestriction final { public: int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetRestriction; // Function GameNoce.NocePlayerState.SetRestrictionFlag // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_SetRestrictionFlag final { public: ENocePlayerRestriction Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetRestrictionFlag; // Function GameNoce.NocePlayerState.SetStoryEndingBranch // 0x0004 (0x0004 - 0x0000) struct NocePlayerState_SetStoryEndingBranch final { public: int32 BitMask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetStoryEndingBranch; // Function GameNoce.NocePlayerState.SetStoryEndingBranchFlag // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_SetStoryEndingBranchFlag final { public: ENoceStoryEndingBranch Flag; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetStoryEndingBranchFlag; // Function GameNoce.NocePlayerState.SetUsedDebugTeleport // 0x0001 (0x0001 - 0x0000) struct NocePlayerState_SetUsedDebugTeleport final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_SetUsedDebugTeleport; // Function GameNoce.NocePlayerState.UpdateGeneralMapIconVisibility // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_UpdateGeneralMapIconVisibility final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsVisible; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerState_UpdateGeneralMapIconVisibility; // Function GameNoce.NocePlayerState.UpdateLastSavePoint // 0x0008 (0x0008 - 0x0000) struct NocePlayerState_UpdateLastSavePoint final { public: class AActor* InSavePointActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerState_UpdateLastSavePoint; // Function GameNoce.NoceSanityFlowerWidget.UpdateFlowerVisibility // 0x0004 (0x0004 - 0x0000) struct NoceSanityFlowerWidget_UpdateFlowerVisibility final { public: int32 SmallFlowerNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanityFlowerWidget_UpdateFlowerVisibility; // Function GameNoce.NoceInventoryListItemWidget.RefreshEquipped // 0x0001 (0x0001 - 0x0000) struct NoceInventoryListItemWidget_RefreshEquipped final { public: bool InIsEquipped; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryListItemWidget_RefreshEquipped; // Function GameNoce.NoceInventoryListWidget.RefreshEquipped // 0x0010 (0x0010 - 0x0000) struct NoceInventoryListWidget_RefreshEquipped final { public: TArray EquippedItem; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryListWidget_RefreshEquipped; // Function GameNoce.NoceInventoryListWidget.SelectItem // 0x0008 (0x0008 - 0x0000) struct NoceInventoryListWidget_SelectItem final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryListWidget_SelectItem; // Function GameNoce.NoceInventoryListWidget.SetAllData // 0x0010 (0x0010 - 0x0000) struct NoceInventoryListWidget_SetAllData final { public: TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryListWidget_SetAllData; // Function GameNoce.NoceInventoryListWidget.SetConsumableData // 0x0028 (0x0028 - 0x0000) struct NoceInventoryListWidget_SetConsumableData final { public: TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray EquippedItems; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) int32 InPointNum; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InEmaNum; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryListWidget_SetConsumableData; // Function GameNoce.NoceInventoryListWidget.SetOmamoriData // 0x0020 (0x0020 - 0x0000) struct NoceInventoryListWidget_SetOmamoriData final { public: TArray Items; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray EquippedItems; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryListWidget_SetOmamoriData; // Function GameNoce.NocePopWindowBtnWidget.UpdateText // 0x0018 (0x0018 - 0x0000) struct NocePopWindowBtnWidget_UpdateText final { public: class FName InActionName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText InBtnText; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePopWindowBtnWidget_UpdateText; // Function GameNoce.NoceInventoryPopWindowWidget.ShowAddSlot // 0x0008 (0x0008 - 0x0000) struct NoceInventoryPopWindowWidget_ShowAddSlot final { public: int32 OldSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NewSlotNum; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryPopWindowWidget_ShowAddSlot; // Function GameNoce.NocePlayerPPAnimInstance.CanApplyLookAtIK // 0x0001 (0x0001 - 0x0000) struct NocePlayerPPAnimInstance_CanApplyLookAtIK final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerPPAnimInstance_CanApplyLookAtIK; // Function GameNoce.NocePlayerPPAnimInstance.OnAttackTraceHit // 0x0010 (0x0010 - 0x0000) struct NocePlayerPPAnimInstance_OnAttackTraceHit final { public: TArray InHitResults; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerPPAnimInstance_OnAttackTraceHit; // Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyFootIK // 0x0004 (0x0004 - 0x0000) struct NocePlayerPPAnimInstance_UpdateApplyFootIK final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateApplyFootIK; // Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyLookAtIK // 0x0004 (0x0004 - 0x0000) struct NocePlayerPPAnimInstance_UpdateApplyLookAtIK final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateApplyLookAtIK; // Function GameNoce.NocePlayerPPAnimInstance.UpdateFootIK // 0x0004 (0x0004 - 0x0000) struct NocePlayerPPAnimInstance_UpdateFootIK final { public: float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateFootIK; // Function GameNoce.NoceTabChildWidget.SetText // 0x0010 (0x0010 - 0x0000) struct NoceTabChildWidget_SetText final { public: class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTabChildWidget_SetText; // Function GameNoce.NocePlayerClawTransformComponent.AddClawTransform // 0x0004 (0x0004 - 0x0000) struct NocePlayerClawTransformComponent_AddClawTransform final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_AddClawTransform; // Function GameNoce.NocePlayerClawTransformComponent.CostClawTransform // 0x0004 (0x0004 - 0x0000) struct NocePlayerClawTransformComponent_CostClawTransform final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_CostClawTransform; // Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceXY // 0x0004 (0x0004 - 0x0000) struct NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY; // Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceZ // 0x0004 (0x0004 - 0x0000) struct NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ; // Function GameNoce.NocePlayerClawTransformComponent.GetAttractSoulTarget // 0x0008 (0x0008 - 0x0000) struct NocePlayerClawTransformComponent_GetAttractSoulTarget final { public: class ANoceEnemyCharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttractSoulTarget; // Function GameNoce.NocePlayerClawTransformComponent.GetClawTransform // 0x0004 (0x0004 - 0x0000) struct NocePlayerClawTransformComponent_GetClawTransform final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetClawTransform; // Function GameNoce.NocePlayerClawTransformComponent.HandleEnemyDead // 0x0008 (0x0008 - 0x0000) struct NocePlayerClawTransformComponent_HandleEnemyDead final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HandleEnemyDead; // Function GameNoce.NocePlayerClawTransformComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerClawTransformComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HandleOnPossessed; // Function GameNoce.NocePlayerClawTransformComponent.HaveAttrackSoulTarget // 0x0001 (0x0001 - 0x0000) struct NocePlayerClawTransformComponent_HaveAttrackSoulTarget final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HaveAttrackSoulTarget; // Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformEmpty // 0x0001 (0x0001 - 0x0000) struct NocePlayerClawTransformComponent_IsClawTransformEmpty final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_IsClawTransformEmpty; // Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformFull // 0x0001 (0x0001 - 0x0000) struct NocePlayerClawTransformComponent_IsClawTransformFull final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_IsClawTransformFull; // Function GameNoce.NocePlayerClawTransformComponent.OnCanShowWidgetChanged // 0x0001 (0x0001 - 0x0000) struct NocePlayerClawTransformComponent_OnCanShowWidgetChanged final { public: bool InVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnCanShowWidgetChanged; // Function GameNoce.NocePlayerClawTransformComponent.OnClawTransformed // 0x0001 (0x0001 - 0x0000) struct NocePlayerClawTransformComponent_OnClawTransformed final { public: bool InIsClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnClawTransformed; // Function GameNoce.NocePlayerClawTransformComponent.OnEnemyDamage // 0x0010 (0x0010 - 0x0000) struct NocePlayerClawTransformComponent_OnEnemyDamage final { public: class AActor* InHitActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsDead; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnEnemyDamage; // Function GameNoce.NocePlayerClawTransformComponent.OnPlayerPreDamage // 0x0008 (0x0008 - 0x0000) struct NocePlayerClawTransformComponent_OnPlayerPreDamage final { public: float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InMaxSanityDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnPlayerPreDamage; // Function GameNoce.NocePlayerClawTransformComponent.SetAttractSoulWidgetRatio // 0x0010 (0x0010 - 0x0000) struct NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio final { public: float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* InTargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio; // Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulHintWidget // 0x0010 (0x0010 - 0x0000) struct NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* InTargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget; // Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulWidget // 0x0010 (0x0010 - 0x0000) struct NocePlayerClawTransformComponent_ShowAttrackSoulWidget final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* InTargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerClawTransformComponent_ShowAttrackSoulWidget; // Function GameNoce.NoceInventoryWeaponWidget.OnListMouseConfirm // 0x0004 (0x0004 - 0x0000) struct NoceInventoryWeaponWidget_OnListMouseConfirm final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryWeaponWidget_OnListMouseConfirm; // Function GameNoce.NoceInventoryWeaponWidget.UpdateSelection // 0x0004 (0x0004 - 0x0000) struct NoceInventoryWeaponWidget_UpdateSelection final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInventoryWeaponWidget_UpdateSelection; // Function GameNoce.NoceInvincibleComponent.EndInvincible // 0x0008 (0x0008 - 0x0000) struct NoceInvincibleComponent_EndInvincible final { public: class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInvincibleComponent_EndInvincible; // Function GameNoce.NoceInvincibleComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NoceInvincibleComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInvincibleComponent_HandleOnPossessed; // Function GameNoce.NoceInvincibleComponent.IsInvincible // 0x0001 (0x0001 - 0x0000) struct NoceInvincibleComponent_IsInvincible final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInvincibleComponent_IsInvincible; // Function GameNoce.NoceInvincibleComponent.IsTokenInvincible // 0x000C (0x000C - 0x0000) struct NoceInvincibleComponent_IsTokenInvincible final { public: class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceInvincibleComponent_IsTokenInvincible; // Function GameNoce.NoceInvincibleComponent.StartInvincible // 0x0008 (0x0008 - 0x0000) struct NoceInvincibleComponent_StartInvincible final { public: class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInvincibleComponent_StartInvincible; // Function GameNoce.NoceInvincibleComponent.StartInvincibleWithDuration // 0x000C (0x000C - 0x0000) struct NoceInvincibleComponent_StartInvincibleWithDuration final { public: float InDuration; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InToken; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceInvincibleComponent_StartInvincibleWithDuration; // Function GameNoce.NocePauseWidget.CreatePageWidget // 0x0028 (0x0028 - 0x0000) struct NocePauseWidget_CreatePageWidget final { public: struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceFocusableWidget* NewWidget; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseWidget_CreatePageWidget; // Function GameNoce.NocePauseWidget.DoToTitle // 0x0001 (0x0001 - 0x0000) struct NocePauseWidget_DoToTitle final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseWidget_DoToTitle; // Function GameNoce.NocePauseWidget.ExecuteObj // 0x0008 (0x0008 - 0x0000) struct NocePauseWidget_ExecuteObj final { public: class UPauseListObject* Obj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseWidget_ExecuteObj; // Function GameNoce.NocePauseWidget.GetPauseListObjs // 0x0010 (0x0010 - 0x0000) struct NocePauseWidget_GetPauseListObjs final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseWidget_GetPauseListObjs; // Function GameNoce.NocePauseWidget.IsInCombat // 0x0001 (0x0001 - 0x0000) struct NocePauseWidget_IsInCombat final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseWidget_IsInCombat; // Function GameNoce.NocePauseWidget.IsInEquipment // 0x0001 (0x0001 - 0x0000) struct NocePauseWidget_IsInEquipment final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseWidget_IsInEquipment; // Function GameNoce.NocePauseWidget.IsInMap // 0x0001 (0x0001 - 0x0000) struct NocePauseWidget_IsInMap final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseWidget_IsInMap; // Function GameNoce.NocePauseWidget.IsInNotebook // 0x0001 (0x0001 - 0x0000) struct NocePauseWidget_IsInNotebook final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseWidget_IsInNotebook; // Function GameNoce.NocePauseWidget.IsInPage // 0x0001 (0x0001 - 0x0000) struct NocePauseWidget_IsInPage final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseWidget_IsInPage; // Function GameNoce.NocePauseWidget.OnListMouseConfirm // 0x0004 (0x0004 - 0x0000) struct NocePauseWidget_OnListMouseConfirm final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseWidget_OnListMouseConfirm; // Function GameNoce.NocePauseWidget.OnPlayerEndPlay // 0x0010 (0x0010 - 0x0000) struct NocePauseWidget_OnPlayerEndPlay final { public: class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePauseWidget_OnPlayerEndPlay; // Function GameNoce.NoceItemChildGroupWidget.SetNum // 0x0004 (0x0004 - 0x0000) struct NoceItemChildGroupWidget_SetNum final { public: int32 TotalNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceItemChildGroupWidget_SetNum; // Function GameNoce.NocePlayerTriggerSubsystem.RegisterPlayerTrigger // 0x0008 (0x0008 - 0x0000) struct NocePlayerTriggerSubsystem_RegisterPlayerTrigger final { public: class UObject* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerSubsystem_RegisterPlayerTrigger; // Function GameNoce.NocePlayerTriggerSubsystem.UnregisterPlayerTrigger // 0x0008 (0x0008 - 0x0000) struct NocePlayerTriggerSubsystem_UnregisterPlayerTrigger final { public: class UObject* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerSubsystem_UnregisterPlayerTrigger; // Function GameNoce.NoceItemShortcutItemWidget.SelectMark // 0x0001 (0x0001 - 0x0000) struct NoceItemShortcutItemWidget_SelectMark final { public: bool Select; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceItemShortcutItemWidget_SelectMark; // Function GameNoce.NoceItemShortcutItemWidget.SetItem // 0x0010 (0x0010 - 0x0000) struct NoceItemShortcutItemWidget_SetItem final { public: bool InIsDisable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InID; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InCount; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceItemShortcutItemWidget_SetItem; // Function GameNoce.NoceItemSubsystem.GetSaveData // 0x0010 (0x0010 - 0x0000) struct NoceItemSubsystem_GetSaveData final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceItemSubsystem_GetSaveData; // Function GameNoce.NoceItemSubsystem.IsSaveDataExist // 0x0010 (0x0010 - 0x0000) struct NoceItemSubsystem_IsSaveDataExist final { public: class ANoceInteractableBase* InItem; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceItemSubsystem_IsSaveDataExist; // Function GameNoce.NoceItemSubsystem.RegisterSaveData // 0x0008 (0x0008 - 0x0000) struct NoceItemSubsystem_RegisterSaveData final { public: class ANoceInteractableBase* InItem; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceItemSubsystem_RegisterSaveData; // Function GameNoce.NoceKanbanWidget.ShowText // 0x0010 (0x0010 - 0x0000) struct NoceKanbanWidget_ShowText final { public: class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceKanbanWidget_ShowText; // Function GameNoce.NoceKeyBindingWidget.ApplyModifiedKeys // 0x0001 (0x0001 - 0x0000) struct NoceKeyBindingWidget_ApplyModifiedKeys final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceKeyBindingWidget_ApplyModifiedKeys; // Function GameNoce.NocePlayerKatanaComponent.AttachScabbardToHand // 0x0001 (0x0001 - 0x0000) struct NocePlayerKatanaComponent_AttachScabbardToHand final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_AttachScabbardToHand; // Function GameNoce.NocePlayerKatanaComponent.CanAutoAbilityBasic // 0x0001 (0x0001 - 0x0000) struct NocePlayerKatanaComponent_CanAutoAbilityBasic final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_CanAutoAbilityBasic; // Function GameNoce.NocePlayerKatanaComponent.HandleHideWeapon // 0x0001 (0x0001 - 0x0000) struct NocePlayerKatanaComponent_HandleHideWeapon final { public: bool InHide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandleHideWeapon; // Function GameNoce.NocePlayerKatanaComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerKatanaComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandleOnPossessed; // Function GameNoce.NocePlayerKatanaComponent.HandlePlayerShowHide // 0x0001 (0x0001 - 0x0000) struct NocePlayerKatanaComponent_HandlePlayerShowHide final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandlePlayerShowHide; // Function GameNoce.NocePlayerKatanaComponent.OnAddNewWeapon // 0x0008 (0x0008 - 0x0000) struct NocePlayerKatanaComponent_OnAddNewWeapon final { public: class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnAddNewWeapon; // Function GameNoce.NocePlayerKatanaComponent.OnChangeWeapon // 0x0004 (0x0004 - 0x0000) struct NocePlayerKatanaComponent_OnChangeWeapon final { public: int32 InNewIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnChangeWeapon; // Function GameNoce.NocePlayerKatanaComponent.OnDiscardWeapon // 0x0008 (0x0008 - 0x0000) struct NocePlayerKatanaComponent_OnDiscardWeapon final { public: class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnDiscardWeapon; // Function GameNoce.NocePlayerKatanaComponent.OnEnemyDamage // 0x0010 (0x0010 - 0x0000) struct NocePlayerKatanaComponent_OnEnemyDamage final { public: class AActor* InHitActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsDead; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnEnemyDamage; // Function GameNoce.NocePlayerKatanaComponent.OnGameplayTagChanged // 0x000C (0x000C - 0x0000) struct NocePlayerKatanaComponent_OnGameplayTagChanged final { public: struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnGameplayTagChanged; // Function GameNoce.NocePlayerKatanaComponent.ShowScabbardKatana // 0x0001 (0x0001 - 0x0000) struct NocePlayerKatanaComponent_ShowScabbardKatana final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerKatanaComponent_ShowScabbardKatana; // Function GameNoce.NoceLetterPointGroupWidget.UpdateIsNew // 0x0010 (0x0010 - 0x0000) struct NoceLetterPointGroupWidget_UpdateIsNew final { public: TArray IsNew; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLetterPointGroupWidget_UpdateIsNew; // Function GameNoce.NoceLetterPointWidget.SetIsNew // 0x0001 (0x0001 - 0x0000) struct NoceLetterPointWidget_SetIsNew final { public: bool IsNew; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLetterPointWidget_SetIsNew; // Function GameNoce.NoceLetterTabWidget.SetLetters // 0x0018 (0x0018 - 0x0000) struct NoceLetterTabWidget_SetLetters final { public: int32 CurrentIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TotalNum; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray IsNews; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLetterTabWidget_SetLetters; // Function GameNoce.NoceLevelFunctionLibrary.AddFSMClassReferenceByName // 0x0020 (0x0020 - 0x0000) struct NoceLevelFunctionLibrary_AddFSMClassReferenceByName final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString InClassName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USMInstance* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_AddFSMClassReferenceByName; // Function GameNoce.NoceLevelFunctionLibrary.ApplyDarknessDataToMaterial // 0x0038 (0x0038 - 0x0000) struct NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDarknessSetting InData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic) class UMaterialParameterCollection* TargetComp; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial; // Function GameNoce.NoceLevelFunctionLibrary.ApplyDirectionalLightData // 0x0068 (0x0068 - 0x0000) struct NoceLevelFunctionLibrary_ApplyDirectionalLightData final { public: struct FNoceDirectionalLightSetting InData; // 0x0000(0x0060)(Parm, NativeAccessSpecifierPublic) class UDirectionalLightComponent* TargetComp; // 0x0060(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyDirectionalLightData; // Function GameNoce.NoceLevelFunctionLibrary.ApplyExpFogDataToComponent // 0x00E0 (0x00E0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyExpFogDataToComponent final { public: struct FNoceExpFogSetting InData; // 0x0000(0x00D8)(Parm, NativeAccessSpecifierPublic) class UExponentialHeightFogComponent* TargetComp; // 0x00D8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyExpFogDataToComponent; // Function GameNoce.NoceLevelFunctionLibrary.ApplyFogNiagaraParameterCollection // 0x00A0 (0x00A0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection final { public: struct FNoceFogNiagaraSetting InData; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) class UNiagaraParameterCollectionInstance* InNPCEnvFog; // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraParameterCollectionInstance* InAllAreaFog; // 0x0090(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraParameterCollectionInstance* InHellSmoke; // 0x0098(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection; // Function GameNoce.NoceLevelFunctionLibrary.ApplyHellSmokeMPC // 0x0090 (0x0090 - 0x0000) struct NoceLevelFunctionLibrary_ApplyHellSmokeMPC final { public: struct FNoceFogNiagaraSetting InData; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) class UMaterialParameterCollectionInstance* InMPC; // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyHellSmokeMPC; // Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDarknessDataToMaterial // 0x0068 (0x0068 - 0x0000) struct NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialParameterCollection* TargetComp; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDarknessSetting SourceData; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) struct FNoceDarknessSetting TargetData; // 0x0038(0x0028)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial; // Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDirectionalLightData // 0x00D0 (0x00D0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData final { public: class UDirectionalLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDirectionalLightSetting SourceData; // 0x0008(0x0060)(Parm, NativeAccessSpecifierPublic) struct FNoceDirectionalLightSetting TargetData; // 0x0068(0x0060)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x00C8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData; // Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpExpFogDataToComponent // 0x01C0 (0x01C0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent final { public: class UExponentialHeightFogComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceExpFogSetting SourceData; // 0x0008(0x00D8)(Parm, NativeAccessSpecifierPublic) struct FNoceExpFogSetting TargetData; // 0x00E0(0x00D8)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x01B8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1BC[0x4]; // 0x01BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent; // Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpNiagaraData // 0x00C0 (0x00C0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyLerpNiagaraData final { public: class UNiagaraComponent* TargetNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLanternNiagaraSetting SourceData; // 0x0008(0x0058)(Parm, NativeAccessSpecifierPublic) struct FNoceLanternNiagaraSetting TargetData; // 0x0060(0x0058)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x00B8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_BC[0x4]; // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpNiagaraData; // Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpPointLightData // 0x00A0 (0x00A0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyLerpPointLightData final { public: class UPointLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSpotLightSetting SourceData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) struct FNoceSpotLightSetting TargetData; // 0x0050(0x0048)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpPointLightData; // Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyAtmosphereLightData // 0x0140 (0x0140 - 0x0000) struct NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData final { public: class USkyAtmosphereComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSkyAtmosphereSetting SourceData; // 0x0008(0x0098)(Parm, NativeAccessSpecifierPublic) struct FNoceSkyAtmosphereSetting TargetData; // 0x00A0(0x0098)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x0138(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_13C[0x4]; // 0x013C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData; // Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyDomeLightData // 0x0390 (0x0390 - 0x0000) struct NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData final { public: class UMaterialInstanceDynamic* TargetMI; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSkyDomeSetting SourceData; // 0x0008(0x01C0)(Parm, NativeAccessSpecifierPublic) struct FNoceSkyDomeSetting TargetData; // 0x01C8(0x01C0)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x0388(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38C[0x4]; // 0x038C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData; // Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyLightData // 0x00E0 (0x00E0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyLerpSkyLightData final { public: class USkyLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSkyLightSetting SourceData; // 0x0008(0x0068)(Parm, NativeAccessSpecifierPublic) struct FNoceSkyLightSetting TargetData; // 0x0070(0x0068)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x00D8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyLightData; // Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSpotLightData // 0x00A0 (0x00A0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyLerpSpotLightData final { public: class USpotLightComponent* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSpotLightSetting SourceData; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) struct FNoceSpotLightSetting TargetData; // 0x0050(0x0048)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSpotLightData; // Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpVolumetricFogDataToMaterial // 0x01B0 (0x01B0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial final { public: class UMaterialInstanceDynamic* TargetComp; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceVolumetricFogSetting SourceData; // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic) struct FNoceVolumetricFogSetting TargetData; // 0x00D8(0x00D0)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x01A8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFogTown; // 0x01AC(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1AD[0x3]; // 0x01AD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial; // Function GameNoce.NoceLevelFunctionLibrary.ApplyNiagaraData // 0x0060 (0x0060 - 0x0000) struct NoceLevelFunctionLibrary_ApplyNiagaraData final { public: struct FNoceLanternNiagaraSetting InData; // 0x0000(0x0058)(Parm, NativeAccessSpecifierPublic) class UNiagaraComponent* TargetNC; // 0x0058(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyNiagaraData; // Function GameNoce.NoceLevelFunctionLibrary.ApplyPointLightData // 0x0050 (0x0050 - 0x0000) struct NoceLevelFunctionLibrary_ApplyPointLightData final { public: struct FNoceSpotLightSetting InData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) class UPointLightComponent* TargetComp; // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyPointLightData; // Function GameNoce.NoceLevelFunctionLibrary.ApplySkyAtmosphereData // 0x00A0 (0x00A0 - 0x0000) struct NoceLevelFunctionLibrary_ApplySkyAtmosphereData final { public: struct FNoceSkyAtmosphereSetting InData; // 0x0000(0x0098)(Parm, NativeAccessSpecifierPublic) class USkyAtmosphereComponent* TargetComp; // 0x0098(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyAtmosphereData; // Function GameNoce.NoceLevelFunctionLibrary.ApplySkyDomeData // 0x01C8 (0x01C8 - 0x0000) struct NoceLevelFunctionLibrary_ApplySkyDomeData final { public: struct FNoceSkyDomeSetting InData; // 0x0000(0x01C0)(Parm, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* TargetMI; // 0x01C0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyDomeData; // Function GameNoce.NoceLevelFunctionLibrary.ApplySkyLightData // 0x0078 (0x0078 - 0x0000) struct NoceLevelFunctionLibrary_ApplySkyLightData final { public: struct FNoceSkyLightSetting InData; // 0x0000(0x0068)(Parm, NativeAccessSpecifierPublic) class USkyLightComponent* TargetComp; // 0x0068(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceRecaptureSky; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyLightData; // Function GameNoce.NoceLevelFunctionLibrary.ApplySpotLightData // 0x0050 (0x0050 - 0x0000) struct NoceLevelFunctionLibrary_ApplySpotLightData final { public: struct FNoceSpotLightSetting InData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) class USpotLightComponent* TargetComp; // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySpotLightData; // Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMaterial // 0x00E0 (0x00E0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial final { public: struct FNoceVolumetricFogSetting InData; // 0x0000(0x00D0)(Parm, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* TargetComp; // 0x00D0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFogTown; // 0x00D8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial; // Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMPC // 0x00E0 (0x00E0 - 0x0000) struct NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceVolumetricFogSetting InData; // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic) class UMaterialParameterCollection* TargetMPC; // 0x00D8(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC; // Function GameNoce.NoceLevelFunctionLibrary.ApplyWindData // 0x0058 (0x0058 - 0x0000) struct NoceLevelFunctionLibrary_ApplyWindData final { public: struct FNoceWindSetting InData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) class UNeoWindComponent* TargetWindComp; // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ResetCurves; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceInstantSwitch; // 0x0051(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyWindData; // Function GameNoce.NoceLevelFunctionLibrary.CanSkipGimmick // 0x0001 (0x0001 - 0x0000) struct NoceLevelFunctionLibrary_CanSkipGimmick final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_CanSkipGimmick; // Function GameNoce.NoceLevelFunctionLibrary.GetCombatTestMapPath // 0x0020 (0x0020 - 0x0000) struct NoceLevelFunctionLibrary_GetCombatTestMapPath final { public: struct FSoftObjectPath ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetCombatTestMapPath; // Function GameNoce.NoceLevelFunctionLibrary.GetDarknessData // 0x0030 (0x0030 - 0x0000) struct NoceLevelFunctionLibrary_GetDarknessData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDarknessSetting ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDarknessData; // Function GameNoce.NoceLevelFunctionLibrary.GetDirLightData // 0x0068 (0x0068 - 0x0000) struct NoceLevelFunctionLibrary_GetDirLightData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDirectionalLightSetting ReturnValue; // 0x0008(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDirLightData; // Function GameNoce.NoceLevelFunctionLibrary.GetDirLightDataFromComponent // 0x0068 (0x0068 - 0x0000) struct NoceLevelFunctionLibrary_GetDirLightDataFromComponent final { public: class UDirectionalLightComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDirectionalLightSetting ReturnValue; // 0x0008(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDirLightDataFromComponent; // Function GameNoce.NoceLevelFunctionLibrary.GetExpFogDataFromComponent // 0x00E0 (0x00E0 - 0x0000) struct NoceLevelFunctionLibrary_GetExpFogDataFromComponent final { public: class UExponentialHeightFogComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceExpFogSetting ReturnValue; // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetExpFogDataFromComponent; // Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraData // 0x0090 (0x0090 - 0x0000) struct NoceLevelFunctionLibrary_GetFogNiagaraData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceFogNiagaraSetting ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetFogNiagaraData; // Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraDataFromNPC // 0x00A0 (0x00A0 - 0x0000) struct NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC final { public: class UNiagaraParameterCollectionInstance* InNPCEnvFog; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraParameterCollectionInstance* InAllAreaFog; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraParameterCollectionInstance* InHellSmoke; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceFogNiagaraSetting ReturnValue; // 0x0018(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC; // Function GameNoce.NoceLevelFunctionLibrary.GetGameMapPath // 0x0020 (0x0020 - 0x0000) struct NoceLevelFunctionLibrary_GetGameMapPath final { public: struct FSoftObjectPath ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetGameMapPath; // Function GameNoce.NoceLevelFunctionLibrary.GetHeightFogData // 0x00E0 (0x00E0 - 0x0000) struct NoceLevelFunctionLibrary_GetHeightFogData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceExpFogSetting ReturnValue; // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetHeightFogData; // Function GameNoce.NoceLevelFunctionLibrary.GetLanternNiagaraData // 0x0060 (0x0060 - 0x0000) struct NoceLevelFunctionLibrary_GetLanternNiagaraData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLanternNiagaraSetting ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetLanternNiagaraData; // Function GameNoce.NoceLevelFunctionLibrary.GetLumenTranlucencyData // 0x0018 (0x0018 - 0x0000) struct NoceLevelFunctionLibrary_GetLumenTranlucencyData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLumenTranslucencySetting ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetLumenTranlucencyData; // Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraPCInstance // 0x0030 (0x0030 - 0x0000) struct NoceLevelFunctionLibrary_GetNiagaraPCInstance final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath InNPCPath; // 0x0008(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraParameterCollectionInstance* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetNiagaraPCInstance; // Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraSettingFromComponent // 0x0060 (0x0060 - 0x0000) struct NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent final { public: class UNiagaraComponent* InNC; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLanternNiagaraSetting ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent; // Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereData // 0x00A0 (0x00A0 - 0x0000) struct NoceLevelFunctionLibrary_GetSkyAtmosphereData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSkyAtmosphereSetting ReturnValue; // 0x0008(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyAtmosphereData; // Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereDataFromComponent // 0x00A0 (0x00A0 - 0x0000) struct NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent final { public: class USkyAtmosphereComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSkyAtmosphereSetting ReturnValue; // 0x0008(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent; // Function GameNoce.NoceLevelFunctionLibrary.GetSkyDomeData // 0x01C8 (0x01C8 - 0x0000) struct NoceLevelFunctionLibrary_GetSkyDomeData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSkyDomeSetting ReturnValue; // 0x0008(0x01C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyDomeData; // Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightData // 0x0070 (0x0070 - 0x0000) struct NoceLevelFunctionLibrary_GetSkyLightData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSkyLightSetting ReturnValue; // 0x0008(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyLightData; // Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightDataFromComponent // 0x0070 (0x0070 - 0x0000) struct NoceLevelFunctionLibrary_GetSkyLightDataFromComponent final { public: class USkyLightComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSkyLightSetting ReturnValue; // 0x0008(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyLightDataFromComponent; // Function GameNoce.NoceLevelFunctionLibrary.GetSpotLightDataFromComponent // 0x0050 (0x0050 - 0x0000) struct NoceLevelFunctionLibrary_GetSpotLightDataFromComponent final { public: class USpotLightComponent* InComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSpotLightSetting ReturnValue; // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSpotLightDataFromComponent; // Function GameNoce.NoceLevelFunctionLibrary.GetSSFSData // 0x0018 (0x0018 - 0x0000) struct NoceLevelFunctionLibrary_GetSSFSData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSSFSSetting ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSSFSData; // Function GameNoce.NoceLevelFunctionLibrary.GetSweetLightData // 0x0050 (0x0050 - 0x0000) struct NoceLevelFunctionLibrary_GetSweetLightData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceSpotLightSetting ReturnValue; // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSweetLightData; // Function GameNoce.NoceLevelFunctionLibrary.GetTitleMapPath // 0x0020 (0x0020 - 0x0000) struct NoceLevelFunctionLibrary_GetTitleMapPath final { public: struct FSoftObjectPath ReturnValue; // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetTitleMapPath; // Function GameNoce.NoceLevelFunctionLibrary.GetVolumetricFogData // 0x00D8 (0x00D8 - 0x0000) struct NoceLevelFunctionLibrary_GetVolumetricFogData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceVolumetricFogSetting ReturnValue; // 0x0008(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetVolumetricFogData; // Function GameNoce.NoceLevelFunctionLibrary.GetWindData // 0x0050 (0x0050 - 0x0000) struct NoceLevelFunctionLibrary_GetWindData final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceWindSetting ReturnValue; // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetWindData; // Function GameNoce.NoceLevelFunctionLibrary.IsTargetLocationStreamingComplete // 0x0090 (0x0090 - 0x0000) struct NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete final { public: const class AActor* InActor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSet InTargetGrids; // 0x0008(0x0050)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FVector InLocation; // 0x0058(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator InRotation; // 0x0070(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float InRadius; // 0x0088(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x008C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8D[0x3]; // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete; // Function GameNoce.NoceLevelFunctionLibrary.LerpDarknessData // 0x0080 (0x0080 - 0x0000) struct NoceLevelFunctionLibrary_LerpDarknessData final { public: struct FNoceDarknessSetting SourceData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic) struct FNoceDarknessSetting TargetData; // 0x0028(0x0028)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceDarknessSetting ReturnValue; // 0x0058(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpDarknessData; // Function GameNoce.NoceLevelFunctionLibrary.LerpDirectionalLightData // 0x0128 (0x0128 - 0x0000) struct NoceLevelFunctionLibrary_LerpDirectionalLightData final { public: struct FNoceDirectionalLightSetting SourceData; // 0x0000(0x0060)(Parm, NativeAccessSpecifierPublic) struct FNoceDirectionalLightSetting TargetData; // 0x0060(0x0060)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceDirectionalLightSetting ReturnValue; // 0x00C8(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpDirectionalLightData; // Function GameNoce.NoceLevelFunctionLibrary.LerpExpFogData // 0x0290 (0x0290 - 0x0000) struct NoceLevelFunctionLibrary_LerpExpFogData final { public: struct FNoceExpFogSetting SourceData; // 0x0000(0x00D8)(Parm, NativeAccessSpecifierPublic) struct FNoceExpFogSetting TargetData; // 0x00D8(0x00D8)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x01B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B4[0x4]; // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceExpFogSetting ReturnValue; // 0x01B8(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpExpFogData; // Function GameNoce.NoceLevelFunctionLibrary.LerpFogNiagaraData // 0x01A0 (0x01A0 - 0x0000) struct NoceLevelFunctionLibrary_LerpFogNiagaraData final { public: struct FNoceFogNiagaraSetting SourceData; // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic) struct FNoceFogNiagaraSetting TargetData; // 0x0088(0x0088)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x0110(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_114[0x4]; // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceFogNiagaraSetting ReturnValue; // 0x0118(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpFogNiagaraData; // Function GameNoce.NoceLevelFunctionLibrary.LerpNiagaraData // 0x0110 (0x0110 - 0x0000) struct NoceLevelFunctionLibrary_LerpNiagaraData final { public: struct FNoceLanternNiagaraSetting SourceData; // 0x0000(0x0058)(Parm, NativeAccessSpecifierPublic) struct FNoceLanternNiagaraSetting TargetData; // 0x0058(0x0058)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x00B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceLanternNiagaraSetting ReturnValue; // 0x00B8(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpNiagaraData; // Function GameNoce.NoceLevelFunctionLibrary.LerpSkyAtmosphereData // 0x01D0 (0x01D0 - 0x0000) struct NoceLevelFunctionLibrary_LerpSkyAtmosphereData final { public: struct FNoceSkyAtmosphereSetting SourceData; // 0x0000(0x0098)(Parm, NativeAccessSpecifierPublic) struct FNoceSkyAtmosphereSetting TargetData; // 0x0098(0x0098)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x0130(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceSkyAtmosphereSetting ReturnValue; // 0x0138(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyAtmosphereData; // Function GameNoce.NoceLevelFunctionLibrary.LerpSkyDomeData // 0x0548 (0x0548 - 0x0000) struct NoceLevelFunctionLibrary_LerpSkyDomeData final { public: struct FNoceSkyDomeSetting SourceData; // 0x0000(0x01C0)(Parm, NativeAccessSpecifierPublic) struct FNoceSkyDomeSetting TargetData; // 0x01C0(0x01C0)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x0380(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_384[0x4]; // 0x0384(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceSkyDomeSetting ReturnValue; // 0x0388(0x01C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyDomeData; // Function GameNoce.NoceLevelFunctionLibrary.LerpSkyLightData // 0x0140 (0x0140 - 0x0000) struct NoceLevelFunctionLibrary_LerpSkyLightData final { public: struct FNoceSkyLightSetting SourceData; // 0x0000(0x0068)(Parm, NativeAccessSpecifierPublic) struct FNoceSkyLightSetting TargetData; // 0x0068(0x0068)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x00D0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceSkyLightSetting ReturnValue; // 0x00D8(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyLightData; // Function GameNoce.NoceLevelFunctionLibrary.LerpSpotLightData // 0x00E0 (0x00E0 - 0x0000) struct NoceLevelFunctionLibrary_LerpSpotLightData final { public: struct FNoceSpotLightSetting SourceData; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) struct FNoceSpotLightSetting TargetData; // 0x0048(0x0048)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x0090(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceSpotLightSetting ReturnValue; // 0x0098(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSpotLightData; // Function GameNoce.NoceLevelFunctionLibrary.LerpVolumetricFogData // 0x0278 (0x0278 - 0x0000) struct NoceLevelFunctionLibrary_LerpVolumetricFogData final { public: struct FNoceVolumetricFogSetting SourceData; // 0x0000(0x00D0)(Parm, NativeAccessSpecifierPublic) struct FNoceVolumetricFogSetting TargetData; // 0x00D0(0x00D0)(Parm, NativeAccessSpecifierPublic) float Alpha; // 0x01A0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceVolumetricFogSetting ReturnValue; // 0x01A8(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpVolumetricFogData; // Function GameNoce.NocePlayerShowHideComponent.GetIsOverlapingPlayerMesh // 0x0001 (0x0001 - 0x0000) struct NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh; // Function GameNoce.NocePlayerShowHideComponent.SetForceUpateIsOverlapingPlayerMesh // 0x0001 (0x0001 - 0x0000) struct NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh; // Function GameNoce.NoceLightFadeComponent.FixLightFadeDistance // 0x0008 (0x0008 - 0x0000) struct NoceLightFadeComponent_FixLightFadeDistance final { public: bool IsFixed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Distance; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightFadeComponent_FixLightFadeDistance; // Function GameNoce.NoceLightFadeInterface.GetAttenuationRadius // 0x0004 (0x0004 - 0x0000) struct NoceLightFadeInterface_GetAttenuationRadius final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightFadeInterface_GetAttenuationRadius; // Function GameNoce.NoceLightFadeInterface.GetEmissiveIntensity // 0x0004 (0x0004 - 0x0000) struct NoceLightFadeInterface_GetEmissiveIntensity final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightFadeInterface_GetEmissiveIntensity; // Function GameNoce.NoceLightFadeInterface.GetIntensity // 0x0004 (0x0004 - 0x0000) struct NoceLightFadeInterface_GetIntensity final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightFadeInterface_GetIntensity; // Function GameNoce.NoceLightFadeInterface.GetMaterialInstance // 0x0008 (0x0008 - 0x0000) struct NoceLightFadeInterface_GetMaterialInstance final { public: class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightFadeInterface_GetMaterialInstance; // Function GameNoce.NoceLightFadeInterface.NeedManualInitialize // 0x0001 (0x0001 - 0x0000) struct NoceLightFadeInterface_NeedManualInitialize final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightFadeInterface_NeedManualInitialize; // Function GameNoce.NoceLightProps.SetLightMaxDistanceFadeRange // 0x0004 (0x0004 - 0x0000) struct NoceLightProps_SetLightMaxDistanceFadeRange final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightProps_SetLightMaxDistanceFadeRange; // Function GameNoce.NoceLightProps.SetLightMaxDrawDistance // 0x0004 (0x0004 - 0x0000) struct NoceLightProps_SetLightMaxDrawDistance final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightProps_SetLightMaxDrawDistance; // Function GameNoce.NoceLightProps.SetReplaceLightFunctionMaterial // 0x0008 (0x0008 - 0x0000) struct NoceLightProps_SetReplaceLightFunctionMaterial final { public: class UMaterialInterface* InValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightProps_SetReplaceLightFunctionMaterial; // Function GameNoce.NoceLightProps.GetLightComp // 0x0008 (0x0008 - 0x0000) struct NoceLightProps_GetLightComp final { public: class ULightComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightProps_GetLightComp; // Function GameNoce.NoceLightProps.GetLightMaxDistanceFadeRange // 0x0004 (0x0004 - 0x0000) struct NoceLightProps_GetLightMaxDistanceFadeRange final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightProps_GetLightMaxDistanceFadeRange; // Function GameNoce.NoceLightProps.GetLightMaxDrawDistance // 0x0004 (0x0004 - 0x0000) struct NoceLightProps_GetLightMaxDrawDistance final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightProps_GetLightMaxDrawDistance; // Function GameNoce.NoceLightProps.GetReplaceLightFunctionMaterial // 0x0008 (0x0008 - 0x0000) struct NoceLightProps_GetReplaceLightFunctionMaterial final { public: class UMaterialInterface* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightProps_GetReplaceLightFunctionMaterial; // Function GameNoce.NoceLightProps.IsLoadLoadRecordData // 0x0001 (0x0001 - 0x0000) struct NoceLightProps_IsLoadLoadRecordData final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLightProps_IsLoadLoadRecordData; // Function GameNoce.NoceListView.BP_GetEntryWidgetFromItem // 0x0010 (0x0010 - 0x0000) struct NoceListView_BP_GetEntryWidgetFromItem final { public: const class UObject* Item; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceListView_BP_GetEntryWidgetFromItem; // Function GameNoce.NoceListView.BP_ItemFromEntryWidget // 0x0010 (0x0010 - 0x0000) struct NoceListView_BP_ItemFromEntryWidget final { public: class UUserWidget* EntryWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceListView_BP_ItemFromEntryWidget; // Function GameNoce.NoceListView.GetSelectingIndex // 0x0004 (0x0004 - 0x0000) struct NoceListView_GetSelectingIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceListView_GetSelectingIndex; // Function GameNoce.NoceListView.IsUserScrolling // 0x0001 (0x0001 - 0x0000) struct NoceListView_IsUserScrolling final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceListView_IsUserScrolling; // Function GameNoce.NoceListView.PlaySound // 0x0008 (0x0008 - 0x0000) struct NoceListView_PlaySound final { public: struct FNeoAudioTriggerIdHandle TriggerId; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceListView_PlaySound; // Function GameNoce.NoceListView.SetSelectedIndexWithoutAnimation // 0x0004 (0x0004 - 0x0000) struct NoceListView_SetSelectedIndexWithoutAnimation final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceListView_SetSelectedIndexWithoutAnimation; // Function GameNoce.NoceListView.SetSound // 0x0010 (0x0010 - 0x0000) struct NoceListView_SetSound final { public: struct FNeoAudioTriggerIdHandle InSelectSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) struct FNeoAudioTriggerIdHandle InMouseHoverSound; // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceListView_SetSound; // Function GameNoce.NoceListView.UpdateInput // 0x0040 (0x0040 - 0x0000) struct NoceListView_UpdateInput final { public: struct FInputEvent InputEvent; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FKey Key; // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceListView_UpdateInput; // Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingWithCheck // 0x0002 (0x0002 - 0x0000) struct NoceLocalGameUserSettings_GetAASuperSamplingWithCheck final { public: bool UseViewport; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceGraphicAASuperSamplingMode ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSamplingWithCheck; // Function GameNoce.NoceLocalGameUserSettings.GetAvailableAASuperSamplingModes // 0x0018 (0x0018 - 0x0000) struct NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes final { public: bool UseViewport; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes; // Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconDeviceType // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_GetGamepadIconDeviceType final { public: ENoceInputDeviceType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetGamepadIconDeviceType; // Function GameNoce.NoceLocalGameUserSettings.GetIsInitialized // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_GetIsInitialized final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetIsInitialized; // Function GameNoce.NoceLocalGameUserSettings.GetLastBenchmark // 0x0008 (0x0008 - 0x0000) struct NoceLocalGameUserSettings_GetLastBenchmark final { public: float CPU; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GPU; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastBenchmark; // Function GameNoce.NoceLocalGameUserSettings.GetLastPreset // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_GetLastPreset final { public: ENoceGameSettingPreset ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastPreset; // Function GameNoce.NoceLocalGameUserSettings.GetLastPreset2 // 0x0002 (0x0002 - 0x0000) struct NoceLocalGameUserSettings_GetLastPreset2 final { public: ENoceGameSettingPreset CurrentPreset; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceGameSettingPreset ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastPreset2; // Function GameNoce.NoceLocalGameUserSettings.IsHDRValidEnabled // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_IsHDRValidEnabled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_IsHDRValidEnabled; // Function GameNoce.NoceLocalGameUserSettings.SetAASuperSampling // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_SetAASuperSampling final { public: ENoceGraphicAASuperSamplingMode InVal; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAASuperSampling; // Function GameNoce.NoceLocalGameUserSettings.SetAASuperSamplingQuality // 0x0004 (0x0004 - 0x0000) struct NoceLocalGameUserSettings_SetAASuperSamplingQuality final { public: uint32 InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAASuperSamplingQuality; // Function GameNoce.NoceLocalGameUserSettings.SetAudioOutputDeviceId // 0x0010 (0x0010 - 0x0000) struct NoceLocalGameUserSettings_SetAudioOutputDeviceId final { public: class FString InAudioOutputDeviceId; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAudioOutputDeviceId; // Function GameNoce.NoceLocalGameUserSettings.SetEnableHDR // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_SetEnableHDR final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetEnableHDR; // Function GameNoce.NoceLocalGameUserSettings.SetFullscreenModeAndApply // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_SetFullscreenModeAndApply final { public: EWindowMode InFullscreenMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetFullscreenModeAndApply; // Function GameNoce.NoceLocalGameUserSettings.SetGamepadIconType // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_SetGamepadIconType final { public: ENoceInputGamepadType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetGamepadIconType; // Function GameNoce.NoceLocalGameUserSettings.SetPaniniProjectionEnabled // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_SetPaniniProjectionEnabled final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetPaniniProjectionEnabled; // Function GameNoce.NoceLocalGameUserSettings.SetPreset // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_SetPreset final { public: ENoceGameSettingPreset InVal; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetPreset; // Function GameNoce.NoceLocalGameUserSettings.SetScreenPercentage // 0x0004 (0x0004 - 0x0000) struct NoceLocalGameUserSettings_SetScreenPercentage final { public: int32 Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetScreenPercentage; // Function GameNoce.NoceLocalGameUserSettings.SupportAASuperSamplingQuality // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_SupportAASuperSamplingQuality final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_SupportAASuperSamplingQuality; // Function GameNoce.NoceLocalGameUserSettings.CanPaniniProjectionEnabled // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_CanPaniniProjectionEnabled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_CanPaniniProjectionEnabled; // Function GameNoce.NoceLocalGameUserSettings.GetAASuperSampling // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_GetAASuperSampling final { public: ENoceGraphicAASuperSamplingMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSampling; // Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingQuality // 0x0004 (0x0004 - 0x0000) struct NoceLocalGameUserSettings_GetAASuperSamplingQuality final { public: uint32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSamplingQuality; // Function GameNoce.NoceLocalGameUserSettings.GetAudioOutputDeviceId // 0x0010 (0x0010 - 0x0000) struct NoceLocalGameUserSettings_GetAudioOutputDeviceId final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAudioOutputDeviceId; // Function GameNoce.NoceLocalGameUserSettings.GetFullscreenModeInt // 0x0004 (0x0004 - 0x0000) struct NoceLocalGameUserSettings_GetFullscreenModeInt final { public: int32 ReturnValue; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetFullscreenModeInt; // Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconType // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_GetGamepadIconType final { public: ENoceInputGamepadType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetGamepadIconType; // Function GameNoce.NoceLocalGameUserSettings.GetMotionBlur // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_GetMotionBlur final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetMotionBlur; // Function GameNoce.NoceLocalGameUserSettings.GetPaniniProjectionEnabled // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_GetPaniniProjectionEnabled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetPaniniProjectionEnabled; // Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeX // 0x0004 (0x0004 - 0x0000) struct NoceLocalGameUserSettings_GetResolutionSizeX final { public: uint32 ReturnValue; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetResolutionSizeX; // Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeY // 0x0004 (0x0004 - 0x0000) struct NoceLocalGameUserSettings_GetResolutionSizeY final { public: uint32 ReturnValue; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetResolutionSizeY; // Function GameNoce.NoceLocalGameUserSettings.GetScreenPercentage // 0x0004 (0x0004 - 0x0000) struct NoceLocalGameUserSettings_GetScreenPercentage final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetScreenPercentage; // Function GameNoce.NoceLocalGameUserSettings.GetVSyncEnabled // 0x0001 (0x0001 - 0x0000) struct NoceLocalGameUserSettings_GetVSyncEnabled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetVSyncEnabled; // Function GameNoce.NoceLockLocationComponent.GetCanBeLockedOn // 0x0001 (0x0001 - 0x0000) struct NoceLockLocationComponent_GetCanBeLockedOn final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockLocationComponent_GetCanBeLockedOn; // Function GameNoce.NoceLockLocationComponent.OnAIControllerThinkEnableChanged // 0x0001 (0x0001 - 0x0000) struct NoceLockLocationComponent_OnAIControllerThinkEnableChanged final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockLocationComponent_OnAIControllerThinkEnableChanged; // Function GameNoce.NoceLockLocationComponent.OnPossessedPawnChanged // 0x0010 (0x0010 - 0x0000) struct NoceLockLocationComponent_OnPossessedPawnChanged final { public: class APawn* InOldPawn; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* InNewPawn; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockLocationComponent_OnPossessedPawnChanged; // Function GameNoce.NoceLockLocationComponent.SetCanBeLockedOn // 0x0001 (0x0001 - 0x0000) struct NoceLockLocationComponent_SetCanBeLockedOn final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceLockLocationComponent_SetCanBeLockedOn; // Function GameNoce.NoceMapAreaWidget.GetAllMapBackgroundWidgets // 0x0010 (0x0010 - 0x0000) struct NoceMapAreaWidget_GetAllMapBackgroundWidgets final { public: TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapBackgroundWidgets; // Function GameNoce.NoceMapAreaWidget.GetAllMapDynamicMapIconWidgets // 0x0010 (0x0010 - 0x0000) struct NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets final { public: TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets; // Function GameNoce.NoceMapAreaWidget.GetAllMapLocationWidgets // 0x0010 (0x0010 - 0x0000) struct NoceMapAreaWidget_GetAllMapLocationWidgets final { public: TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapLocationWidgets; // Function GameNoce.NoceMapAreaWidget.GetVisibleLocationGroups // 0x0010 (0x0010 - 0x0000) struct NoceMapAreaWidget_GetVisibleLocationGroups final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapAreaWidget_GetVisibleLocationGroups; // Function GameNoce.NoceMapCapture.GetAreaBounds // 0x0008 (0x0008 - 0x0000) struct NoceMapCapture_GetAreaBounds final { public: class UBoxComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapCapture_GetAreaBounds; // Function GameNoce.NoceMapIconComponent.GetData // 0x0038 (0x0038 - 0x0000) struct NoceMapIconComponent_GetData final { public: struct FNoceMapGeneralIconData ReturnValue; // 0x0000(0x0038)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconComponent_GetData; // Function GameNoce.NoceMapIconComponent.OnGameProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceMapIconComponent_OnGameProgressChanged final { public: struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconComponent_OnGameProgressChanged; // Function GameNoce.NoceMapIconComponent.SetIconSize // 0x0004 (0x0004 - 0x0000) struct NoceMapIconComponent_SetIconSize final { public: float NewIconSize; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconComponent_SetIconSize; // Function GameNoce.NoceMapIconComponent.SetIconVisible // 0x0001 (0x0001 - 0x0000) struct NoceMapIconComponent_SetIconVisible final { public: bool bNewVisible; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconComponent_SetIconVisible; // Function GameNoce.NoceMapIconComponent.DoesIconRotate // 0x0001 (0x0001 - 0x0000) struct NoceMapIconComponent_DoesIconRotate final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconComponent_DoesIconRotate; // Function GameNoce.NoceMapIconComponent.GetIconSize // 0x0008 (0x0008 - 0x0000) struct NoceMapIconComponent_GetIconSize final { public: float MapSize; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconComponent_GetIconSize; // Function GameNoce.NoceMapIconComponent.IsIconVisible // 0x0001 (0x0001 - 0x0000) struct NoceMapIconComponent_IsIconVisible final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapIconComponent_IsIconVisible; // Function GameNoce.NoceMapTrackerComponent.GetMapIcons // 0x0010 (0x0010 - 0x0000) struct NoceMapTrackerComponent_GetMapIcons final { public: TArray ReturnValue; // 0x0000(0x0010)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMapTrackerComponent_GetMapIcons; // Function GameNoce.NoceMaterialSanityFlowerWidget.GetMaterial // 0x0008 (0x0008 - 0x0000) struct NoceMaterialSanityFlowerWidget_GetMaterial final { public: class UMaterialInstanceDynamic* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_GetMaterial; // Function GameNoce.NoceMaterialSanityFlowerWidget.InitializeDynamicMaterial // 0x0001 (0x0001 - 0x0000) struct NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial; // Function GameNoce.NoceMaterialSanityFlowerWidget.UpdatePercent // 0x0004 (0x0004 - 0x0000) struct NoceMaterialSanityFlowerWidget_UpdatePercent final { public: float Percent; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_UpdatePercent; // Function GameNoce.NoceMinimapWidget.Zoom // 0x0001 (0x0001 - 0x0000) struct NoceMinimapWidget_Zoom final { public: bool ZoomIn; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceMinimapWidget_Zoom; // Function GameNoce.NoceNavLinkProxy.GetEndPoint // 0x0018 (0x0018 - 0x0000) struct NoceNavLinkProxy_GetEndPoint final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNavLinkProxy_GetEndPoint; // Function GameNoce.NoceNavLinkProxy.GetStartPoint // 0x0018 (0x0018 - 0x0000) struct NoceNavLinkProxy_GetStartPoint final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNavLinkProxy_GetStartPoint; // Function GameNoce.NoceNewIconWidget.GetIsNew // 0x0001 (0x0001 - 0x0000) struct NoceNewIconWidget_GetIsNew final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNewIconWidget_GetIsNew; // Function GameNoce.NoceNewIconWidget.SetIsNew // 0x0002 (0x0002 - 0x0000) struct NoceNewIconWidget_SetIsNew final { public: bool InIsNew; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NeedAnimation; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNewIconWidget_SetIsNew; // Function GameNoce.NoceNotebookBookmark.GetIsLeft // 0x0001 (0x0001 - 0x0000) struct NoceNotebookBookmark_GetIsLeft final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookBookmark_GetIsLeft; // Function GameNoce.NoceNotebookBookmark.GetPageIndex // 0x0004 (0x0004 - 0x0000) struct NoceNotebookBookmark_GetPageIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookBookmark_GetPageIndex; // Function GameNoce.NoceNotebookBookmark.GetPosIndex // 0x0004 (0x0004 - 0x0000) struct NoceNotebookBookmark_GetPosIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookBookmark_GetPosIndex; // Function GameNoce.NoceNotebookBookmark.OnFadeIn // 0x0002 (0x0002 - 0x0000) struct NoceNotebookBookmark_OnFadeIn final { public: bool NeedFastFadeIn; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookBookmark_OnFadeIn; // Function GameNoce.NoceNotebookBookmark.OnFadeOut // 0x0002 (0x0002 - 0x0000) struct NoceNotebookBookmark_OnFadeOut final { public: bool NeedFastFadeOut; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookBookmark_OnFadeOut; // Function GameNoce.NoceNotebookBookmark.SetIsLeft // 0x0001 (0x0001 - 0x0000) struct NoceNotebookBookmark_SetIsLeft final { public: bool NewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookBookmark_SetIsLeft; // Function GameNoce.NoceNotebookBookmark.SetPageIndex // 0x0004 (0x0004 - 0x0000) struct NoceNotebookBookmark_SetPageIndex final { public: int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookBookmark_SetPageIndex; // Function GameNoce.NoceNotebookBookmark.SetPlayRate // 0x0004 (0x0004 - 0x0000) struct NoceNotebookBookmark_SetPlayRate final { public: float NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookBookmark_SetPlayRate; // Function GameNoce.NoceNotebookBookmark.SetPosIndex // 0x0004 (0x0004 - 0x0000) struct NoceNotebookBookmark_SetPosIndex final { public: int32 NewValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookBookmark_SetPosIndex; // Function GameNoce.NoceNotebookPage.GetContents // 0x0010 (0x0010 - 0x0000) struct NoceNotebookPage_GetContents final { public: TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookPage_GetContents; // Function GameNoce.NoceNotebookPage.IsPlayingUIAnimations // 0x0001 (0x0001 - 0x0000) struct NoceNotebookPage_IsPlayingUIAnimations final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookPage_IsPlayingUIAnimations; // Function GameNoce.NoceNotebookPage.OnFadeIn // 0x0001 (0x0001 - 0x0000) struct NoceNotebookPage_OnFadeIn final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookPage_OnFadeIn; // Function GameNoce.NoceNotebookPage.SetData // 0x0058 (0x0058 - 0x0000) struct NoceNotebookPage_SetData final { public: TArray Texts; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TArray Images; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TArray IsVisibles; // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TArray IsNews; // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TArray IsNews2; // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) bool NoUse; // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceNotebookPage_SetData; // Function GameNoce.NoceNotebookPageTabWidget.ClearNew // 0x0004 (0x0004 - 0x0000) struct NoceNotebookPageTabWidget_ClearNew final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceNotebookPageTabWidget_ClearNew; // Function GameNoce.NoceNotebookPageTabWidget.SetData // 0x0038 (0x0038 - 0x0000) struct NoceNotebookPageTabWidget_SetData final { public: TArray InData; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) struct FLinearColor InDefaultColor; // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor InSelectColor; // 0x0020(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InDefaultIndex; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseMoreTabs; // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceNotebookPageTabWidget_SetData; // Function GameNoce.NoceOpenDoorByProgressComp.UpdateOpenDoor_BP // 0x0001 (0x0001 - 0x0000) struct NoceOpenDoorByProgressComp_UpdateOpenDoor_BP final { public: bool NeedOpen; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceOpenDoorByProgressComp_UpdateOpenDoor_BP; // Function GameNoce.NocePageTabWidget.CanSelectNext // 0x0001 (0x0001 - 0x0000) struct NocePageTabWidget_CanSelectNext final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePageTabWidget_CanSelectNext; // Function GameNoce.NocePageTabWidget.CanSelectPrevious // 0x0001 (0x0001 - 0x0000) struct NocePageTabWidget_CanSelectPrevious final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePageTabWidget_CanSelectPrevious; // Function GameNoce.NocePageTabWidget.GetSelectingIndex // 0x0004 (0x0004 - 0x0000) struct NocePageTabWidget_GetSelectingIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePageTabWidget_GetSelectingIndex; // Function GameNoce.NocePageTabWidget.Init // 0x0008 (0x0008 - 0x0000) struct NocePageTabWidget_Init final { public: int32 InTotalPage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InCurrentPage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePageTabWidget_Init; // Function GameNoce.NocePauseListWidget.CreateMenu // 0x0018 (0x0018 - 0x0000) struct NocePauseListWidget_CreateMenu final { public: TArray ListItems; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) int32 InitIndex; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePauseListWidget_CreateMenu; // Function GameNoce.NocePauseListWidget.GetList // 0x0008 (0x0008 - 0x0000) struct NocePauseListWidget_GetList final { public: class UNoceVerticalList* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseListWidget_GetList; // Function GameNoce.NocePauseListWidget.UpdateDescription // 0x0018 (0x0018 - 0x0000) struct NocePauseListWidget_UpdateDescription final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FText DescriptionText; // 0x0008(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePauseListWidget_UpdateDescription; // Function GameNoce.NocePendantLight.EnablePendantLights // 0x0001 (0x0001 - 0x0000) struct NocePendantLight_EnablePendantLights final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePendantLight_EnablePendantLights; // Function GameNoce.NocePendantLight.SetLightMaxDistanceFadeRange // 0x0004 (0x0004 - 0x0000) struct NocePendantLight_SetLightMaxDistanceFadeRange final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePendantLight_SetLightMaxDistanceFadeRange; // Function GameNoce.NocePendantLight.SetLightMaxDrawDistance // 0x0004 (0x0004 - 0x0000) struct NocePendantLight_SetLightMaxDrawDistance final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePendantLight_SetLightMaxDrawDistance; // Function GameNoce.NocePendantLight.GetLightComp // 0x0008 (0x0008 - 0x0000) struct NocePendantLight_GetLightComp final { public: class ULightComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePendantLight_GetLightComp; // Function GameNoce.NocePendantLight.GetLightMaxDistanceFadeRange // 0x0004 (0x0004 - 0x0000) struct NocePendantLight_GetLightMaxDistanceFadeRange final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePendantLight_GetLightMaxDistanceFadeRange; // Function GameNoce.NocePendantLight.GetLightMaxDrawDistance // 0x0004 (0x0004 - 0x0000) struct NocePendantLight_GetLightMaxDrawDistance final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePendantLight_GetLightMaxDrawDistance; // Function GameNoce.NocePendantLight.GetSpotLightZOffset // 0x0004 (0x0004 - 0x0000) struct NocePendantLight_GetSpotLightZOffset final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePendantLight_GetSpotLightZOffset; // Function GameNoce.NocePickMessageWidget.ShowItem // 0x000C (0x000C - 0x0000) struct NocePickMessageWidget_ShowItem final { public: class FName InItemID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInventoryType InItemType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickMessageWidget_ShowItem; // Function GameNoce.NocePickPreviewWidget.ConsumableSlotChanged // 0x0001 (0x0001 - 0x0000) struct NocePickPreviewWidget_ConsumableSlotChanged final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickPreviewWidget_ConsumableSlotChanged; // Function GameNoce.NocePickPreviewWidget.HasPendingItem // 0x0001 (0x0001 - 0x0000) struct NocePickPreviewWidget_HasPendingItem final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickPreviewWidget_HasPendingItem; // Function GameNoce.NocePickPreviewWidget.SetUseForceHide // 0x0001 (0x0001 - 0x0000) struct NocePickPreviewWidget_SetUseForceHide final { public: bool InUseForceHide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickPreviewWidget_SetUseForceHide; // Function GameNoce.NocePickPreviewWidget.ShowItem // 0x0010 (0x0010 - 0x0000) struct NocePickPreviewWidget_ShowItem final { public: ENoceInventoryType Type; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName ID; // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickPreviewWidget_ShowItem; // Function GameNoce.NocePickPreviewWidget.ShowSlotChanged // 0x0001 (0x0001 - 0x0000) struct NocePickPreviewWidget_ShowSlotChanged final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickPreviewWidget_ShowSlotChanged; // Function GameNoce.NocePickupsSubsystem.CanGenerateConsumablePickups_BP // 0x0008 (0x0008 - 0x0000) struct NocePickupsSubsystem_CanGenerateConsumablePickups_BP final { public: int32 RequiredTargetCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_CanGenerateConsumablePickups_BP; // Function GameNoce.NocePickupsSubsystem.EnableDynamicHelp // 0x0001 (0x0001 - 0x0000) struct NocePickupsSubsystem_EnableDynamicHelp final { public: bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_EnableDynamicHelp; // Function GameNoce.NocePickupsSubsystem.EnableEventHelp // 0x0001 (0x0001 - 0x0000) struct NocePickupsSubsystem_EnableEventHelp final { public: bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_EnableEventHelp; // Function GameNoce.NocePickupsSubsystem.GenerateEventConsumablePickups // 0x0028 (0x0028 - 0x0000) struct NocePickupsSubsystem_GenerateEventConsumablePickups final { public: struct FVector InLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D InRange; // 0x0018(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GenerateEventConsumablePickups; // Function GameNoce.NocePickupsSubsystem.GenerateEventWeaponPickups // 0x0028 (0x0028 - 0x0000) struct NocePickupsSubsystem_GenerateEventWeaponPickups final { public: struct FVector InLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D InRange; // 0x0018(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GenerateEventWeaponPickups; // Function GameNoce.NocePickupsSubsystem.GeneratePrepRoomPickups // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_GeneratePrepRoomPickups final { public: class ANocePickupsPoint* InAttachParent; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf InInteractable; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GeneratePrepRoomPickups; // Function GameNoce.NocePickupsSubsystem.HandleOnPickupEventPickups // 0x0008 (0x0008 - 0x0000) struct NocePickupsSubsystem_HandleOnPickupEventPickups final { public: class ANoceInteractableBase* InPickups; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_HandleOnPickupEventPickups; // Function GameNoce.NocePickupsSubsystem.IsSaveDataExist // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_IsSaveDataExist final { public: class ANocePickupsPoint* InPickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_IsSaveDataExist; // Function GameNoce.NocePickupsSubsystem.OnPickupsDestroyed // 0x0008 (0x0008 - 0x0000) struct NocePickupsSubsystem_OnPickupsDestroyed final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_OnPickupsDestroyed; // Function GameNoce.NocePickupsSubsystem.OnProgressChanged // 0x0008 (0x0008 - 0x0000) struct NocePickupsSubsystem_OnProgressChanged final { public: struct FGameplayTag InTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_OnProgressChanged; // Function GameNoce.NocePickupsSubsystem.RegisterSaveData // 0x0008 (0x0008 - 0x0000) struct NocePickupsSubsystem_RegisterSaveData final { public: class ANocePickupsPoint* InPickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_RegisterSaveData; // Function GameNoce.NocePickupsSubsystem.SpawnEventConsumablePickupsPoint_BP // 0x0008 (0x0008 - 0x0000) struct NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP final { public: int32 RequiredTargetCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP; // Function GameNoce.NocePickupsSubsystem.SpawnEventWeaponPickupsPoint_BP // 0x0008 (0x0008 - 0x0000) struct NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP final { public: int32 RequiredTargetCount; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP; // Function GameNoce.NocePickupsSubsystem.CalculateConsumablePrepRoomValue // 0x0004 (0x0004 - 0x0000) struct NocePickupsSubsystem_CalculateConsumablePrepRoomValue final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_CalculateConsumablePrepRoomValue; // Function GameNoce.NocePickupsSubsystem.CalculateWeaponPrepRoomValue // 0x0004 (0x0004 - 0x0000) struct NocePickupsSubsystem_CalculateWeaponPrepRoomValue final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_CalculateWeaponPrepRoomValue; // Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowByName // 0x0028 (0x0028 - 0x0000) struct NocePickupsSubsystem_GetConsumableDataRowByName final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNocePickupsConsumableDataRow ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableDataRowByName; // Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowNames // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_GetConsumableDataRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableDataRowNames; // Function GameNoce.NocePickupsSubsystem.GetConsumableGroupTypeByInteractable // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_GetConsumableGroupTypeByInteractable final { public: TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENocePickupsConsumableGroupType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableGroupTypeByInteractable; // Function GameNoce.NocePickupsSubsystem.GetDeployDataByName // 0x0040 (0x0040 - 0x0000) struct NocePickupsSubsystem_GetDeployDataByName final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNocePickupsDeployDataRow ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetDeployDataByName; // Function GameNoce.NocePickupsSubsystem.GetDeployDataRowNames // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_GetDeployDataRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetDeployDataRowNames; // Function GameNoce.NocePickupsSubsystem.GetDynamicDataByName // 0x0040 (0x0040 - 0x0000) struct NocePickupsSubsystem_GetDynamicDataByName final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDynamicPickupsDataRow ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetDynamicDataByName; // Function GameNoce.NocePickupsSubsystem.GetDynamicDataRowNames // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_GetDynamicDataRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetDynamicDataRowNames; // Function GameNoce.NocePickupsSubsystem.GetIsDynamicHelpEnabled // 0x0001 (0x0001 - 0x0000) struct NocePickupsSubsystem_GetIsDynamicHelpEnabled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetIsDynamicHelpEnabled; // Function GameNoce.NocePickupsSubsystem.GetIsEventHelpEnable // 0x0001 (0x0001 - 0x0000) struct NocePickupsSubsystem_GetIsEventHelpEnable final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetIsEventHelpEnable; // Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowByName // 0x0028 (0x0028 - 0x0000) struct NocePickupsSubsystem_GetWeaponDataRowByName final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNocePickupsWeaponDataRow ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponDataRowByName; // Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowNames // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_GetWeaponDataRowNames final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponDataRowNames; // Function GameNoce.NocePickupsSubsystem.GetWeaponGroupTypeByInteractable // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_GetWeaponGroupTypeByInteractable final { public: TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENocePickupsWeaponGroupType ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponGroupTypeByInteractable; // Function GameNoce.NocePickupsSubsystem.IsInConsumableSearchDistance // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_IsInConsumableSearchDistance final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_IsInConsumableSearchDistance; // Function GameNoce.NocePickupsSubsystem.IsInWeaponSearchDistance // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_IsInWeaponSearchDistance final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_IsInWeaponSearchDistance; // Function GameNoce.NocePickupsSubsystem.IsTargetConsumableByClass // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_IsTargetConsumableByClass final { public: TSubclassOf InInteractable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_IsTargetConsumableByClass; // Function GameNoce.NocePickupsSubsystem.IsTargetPickups // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_IsTargetPickups final { public: class ANocePickupConsumable* InConsumable; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_IsTargetPickups; // Function GameNoce.NocePickupsSubsystem.IsUnseenDynamicPickupsPoint // 0x0010 (0x0010 - 0x0000) struct NocePickupsSubsystem_IsUnseenDynamicPickupsPoint final { public: class ANocePickupsPoint* InPickupsPoint; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePickupsSubsystem_IsUnseenDynamicPickupsPoint; // Function GameNoce.NocePlayerAnimInstance.BP_GetSlopeBlendRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_BP_GetSlopeBlendRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_BP_GetSlopeBlendRatio; // Function GameNoce.NocePlayerAnimInstance.CanApplyArmCorrect // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_CanApplyArmCorrect final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_CanApplyArmCorrect; // Function GameNoce.NocePlayerAnimInstance.DelayResetGlawG_ABP_Ratio // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio final { public: float InDelayTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio; // Function GameNoce.NocePlayerAnimInstance.GetCanEnterAttack // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetCanEnterAttack final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetCanEnterAttack; // Function GameNoce.NocePlayerAnimInstance.GetCanEnterDodge // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetCanEnterDodge final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetCanEnterDodge; // Function GameNoce.NocePlayerAnimInstance.GetFootIKInterpSpeedCurrent // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent; // Function GameNoce.NocePlayerAnimInstance.GetHitReactionActive // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetHitReactionActive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionActive; // Function GameNoce.NocePlayerAnimInstance.GetHitReactionAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_GetHitReactionAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionAlpha; // Function GameNoce.NocePlayerAnimInstance.GetHitReactionTransform // 0x0060 (0x0060 - 0x0000) struct NocePlayerAnimInstance_GetHitReactionTransform final { public: struct FTransform ReturnValue; // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionTransform; // Function GameNoce.NocePlayerAnimInstance.GetInSeamless // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetInSeamless final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetInSeamless; // Function GameNoce.NocePlayerAnimInstance.GetInteractType // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetInteractType final { public: ENoceInteractType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetInteractType; // Function GameNoce.NocePlayerAnimInstance.GetIsInAir // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetIsInAir final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetIsInAir; // Function GameNoce.NocePlayerAnimInstance.GetIsOnSlopeSkirtControl // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetIsOnSlopeSkirtControl final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetIsOnSlopeSkirtControl; // Function GameNoce.NocePlayerAnimInstance.GetPlayerFSMTag // 0x0008 (0x0008 - 0x0000) struct NocePlayerAnimInstance_GetPlayerFSMTag final { public: struct FGameplayTag ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerFSMTag; // Function GameNoce.NocePlayerAnimInstance.GetPlayerHideFromRecoverIndicator // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator; // Function GameNoce.NocePlayerAnimInstance.HandleHitPoint // 0x0030 (0x0030 - 0x0000) struct NocePlayerAnimInstance_HandleHitPoint final { public: struct FVector InHitPoint; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AttackDirection; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_HandleHitPoint; // Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveInteractType // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_IsNarrowMoveInteractType final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveInteractType; // Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveNormal // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_IsNarrowMoveNormal final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveNormal; // Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveShort // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_IsNarrowMoveShort final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveShort; // Function GameNoce.NocePlayerAnimInstance.IsSlopeAdjustmentEnable // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_IsSlopeAdjustmentEnable final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_IsSlopeAdjustmentEnable; // Function GameNoce.NocePlayerAnimInstance.IsUFOWeaponFocusAttack // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_IsUFOWeaponFocusAttack final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_IsUFOWeaponFocusAttack; // Function GameNoce.NocePlayerAnimInstance.IsUsingKatana // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_IsUsingKatana final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_IsUsingKatana; // Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawGRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha; // Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha; // Function GameNoce.NocePlayerAnimInstance.SetClawG_ABP_Ratio // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_SetClawG_ABP_Ratio final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetClawG_ABP_Ratio; // Function GameNoce.NocePlayerAnimInstance.SetClawG_Switch // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_SetClawG_Switch final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetClawG_Switch; // Function GameNoce.NocePlayerAnimInstance.SetDeathType // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_SetDeathType final { public: ENoceDeathType InDeathType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetDeathType; // Function GameNoce.NocePlayerAnimInstance.SetFurClawGRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha; // Function GameNoce.NocePlayerAnimInstance.SetFurClawRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_SetFurClawRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetFurClawRigidBodyAlpha; // Function GameNoce.NocePlayerAnimInstance.SetHairRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_SetHairRigidBodyAlpha final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetHairRigidBodyAlpha; // Function GameNoce.NocePlayerAnimInstance.SetJogStartEndBlendTimer // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_SetJogStartEndBlendTimer final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetJogStartEndBlendTimer; // Function GameNoce.NocePlayerAnimInstance.SetPlayerHideFromRecoverIndicator // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator; // Function GameNoce.NocePlayerAnimInstance.SetSeamlessStayInSprint // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_SetSeamlessStayInSprint final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetSeamlessStayInSprint; // Function GameNoce.NocePlayerAnimInstance.SetWeaponMotionType // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_SetWeaponMotionType final { public: ENoceWeaponMotionType InWeaponMotionType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetWeaponMotionType; // Function GameNoce.NocePlayerAnimInstance.SetWeaponName // 0x0008 (0x0008 - 0x0000) struct NocePlayerAnimInstance_SetWeaponName final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_SetWeaponName; // Function GameNoce.NocePlayerAnimInstance.UpdateHitReaction // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_UpdateHitReaction final { public: float DeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_UpdateHitReaction; // Function GameNoce.NocePlayerAnimInstance.UpdateStateTag // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_UpdateStateTag final { public: float DeltaSeconds; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_UpdateStateTag; // Function GameNoce.NocePlayerAnimInstance.GetClawG_ABP_Ratio // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_GetClawG_ABP_Ratio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetClawG_ABP_Ratio; // Function GameNoce.NocePlayerAnimInstance.GetClawG_Switch // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_GetClawG_Switch final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetClawG_Switch; // Function GameNoce.NocePlayerAnimInstance.GetFurClawGRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha; // Function GameNoce.NocePlayerAnimInstance.GetFurClawRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_GetFurClawRigidBodyAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFurClawRigidBodyAlpha; // Function GameNoce.NocePlayerAnimInstance.GetHairRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_GetHairRigidBodyAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHairRigidBodyAlpha; // Function GameNoce.NocePlayerAnimInstance.GetPlayerCharacter // 0x0008 (0x0008 - 0x0000) struct NocePlayerAnimInstance_GetPlayerCharacter final { public: class ANocePlayerCharacter* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerCharacter; // Function GameNoce.NocePlayerAnimInstance.GetSeamlessStayInSprint // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetSeamlessStayInSprint final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetSeamlessStayInSprint; // Function GameNoce.NocePlayerAnimInstance.GetSeamlessToIdle // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetSeamlessToIdle final { public: bool ReturnValue; // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetSeamlessToIdle; // Function GameNoce.NocePlayerAnimInstance.GetWeaponMotionType // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_GetWeaponMotionType final { public: ENoceWeaponMotionType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_GetWeaponMotionType; // Function GameNoce.NocePlayerAnimInstance.IsDuringChagneWeaponMotion // 0x0001 (0x0001 - 0x0000) struct NocePlayerAnimInstance_IsDuringChagneWeaponMotion final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_IsDuringChagneWeaponMotion; // Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawGRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha; // Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawRigidBodyAlpha // 0x0004 (0x0004 - 0x0000) struct NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha; // Function GameNoce.NocePlayerAttackInfoComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerAttackInfoComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerAttackInfoComponent_HandleOnPossessed; // Function GameNoce.NocePlayerCharacter.ApplyDeathType // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_ApplyDeathType final { public: ENoceDeathType InDeathType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_ApplyDeathType; // Function GameNoce.NocePlayerCharacter.ApplyPlayerOutfit // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_ApplyPlayerOutfit final { public: ENocePlayerOutfit InPlayerOutfit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_ApplyPlayerOutfit; // Function GameNoce.NocePlayerCharacter.CanAccepInputActionAttack // 0x0002 (0x0002 - 0x0000) struct NocePlayerCharacter_CanAccepInputActionAttack final { public: bool InFromRealInput; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanAccepInputActionAttack; // Function GameNoce.NocePlayerCharacter.CanAcceptInputActionBasic // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_CanAcceptInputActionBasic final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionBasic; // Function GameNoce.NocePlayerCharacter.CanAcceptInputActionDodge // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_CanAcceptInputActionDodge final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionDodge; // Function GameNoce.NocePlayerCharacter.CanAcceptInputActionInteract // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_CanAcceptInputActionInteract final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionInteract; // Function GameNoce.NocePlayerCharacter.CanAcceptInputByStaminaStatus // 0x0002 (0x0002 - 0x0000) struct NocePlayerCharacter_CanAcceptInputByStaminaStatus final { public: ENoceInputAction InInputAction; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputByStaminaStatus; // Function GameNoce.NocePlayerCharacter.CanAcceptInputClawTransform // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_CanAcceptInputClawTransform final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputClawTransform; // Function GameNoce.NocePlayerCharacter.CanAcceptInputFocus // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_CanAcceptInputFocus final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputFocus; // Function GameNoce.NocePlayerCharacter.CanAcceptLinkMotionAttack // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_CanAcceptLinkMotionAttack final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptLinkMotionAttack; // Function GameNoce.NocePlayerCharacter.CanAutoCounter // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_CanAutoCounter final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanAutoCounter; // Function GameNoce.NocePlayerCharacter.CanShowInteractHint // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_CanShowInteractHint final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanShowInteractHint; // Function GameNoce.NocePlayerCharacter.CanUseJustDodgeCounter // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_CanUseJustDodgeCounter final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CanUseJustDodgeCounter; // Function GameNoce.NocePlayerCharacter.CheckPlayerType // 0x0002 (0x0002 - 0x0000) struct NocePlayerCharacter_CheckPlayerType final { public: ENocePlayerType PlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_CheckPlayerType; // Function GameNoce.NocePlayerCharacter.ClearShiromukuRevive // 0x000C (0x000C - 0x0000) struct NocePlayerCharacter_ClearShiromukuRevive final { public: class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_ClearShiromukuRevive; // Function GameNoce.NocePlayerCharacter.DuringUpperBodyMotion // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_DuringUpperBodyMotion final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_DuringUpperBodyMotion; // Function GameNoce.NocePlayerCharacter.DuringUseShortcutItemMotion // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_DuringUseShortcutItemMotion final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_DuringUseShortcutItemMotion; // Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClaw_BP // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_EnableMaterialSlotsClaw_BP final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_EnableMaterialSlotsClaw_BP; // Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClawG_BP // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_EnableMaterialSlotsClawG_BP final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_EnableMaterialSlotsClawG_BP; // Function GameNoce.NocePlayerCharacter.FindCounterTarget_BP // 0x0010 (0x0010 - 0x0000) struct NocePlayerCharacter_FindCounterTarget_BP final { public: bool InCounterHint; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InFromRealInput; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_FindCounterTarget_BP; // Function GameNoce.NocePlayerCharacter.GetCacheInteractionType // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_GetCacheInteractionType final { public: ENoceInteractType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetCacheInteractionType; // Function GameNoce.NocePlayerCharacter.GetClawTransform // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetClawTransform final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetClawTransform; // Function GameNoce.NocePlayerCharacter.GetComboCanBeAxeDefensed // 0x0018 (0x0018 - 0x0000) struct NocePlayerCharacter_GetComboCanBeAxeDefensed final { public: class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCanBeAxeDefensed; // Function GameNoce.NocePlayerCharacter.GetComboCanBeKatanaDefensed // 0x0018 (0x0018 - 0x0000) struct NocePlayerCharacter_GetComboCanBeKatanaDefensed final { public: class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCanBeKatanaDefensed; // Function GameNoce.NocePlayerCharacter.GetComboCheckInfo // 0x0018 (0x0018 - 0x0000) struct NocePlayerCharacter_GetComboCheckInfo final { public: class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutCheckJustDodge; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutCheckInvincible; // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutCheckOmamoriKagami; // 0x0012(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCheckInfo; // Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanityRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetCurrentMaxSanityRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetCurrentMaxSanityRatio; // Function GameNoce.NocePlayerCharacter.GetEnemyInSightDistance // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetEnemyInSightDistance final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyInSightDistance; // Function GameNoce.NocePlayerCharacter.GetEnemyInSightNumber // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetEnemyInSightNumber final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyInSightNumber; // Function GameNoce.NocePlayerCharacter.GetHaveCachedSprintInput // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_GetHaveCachedSprintInput final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetHaveCachedSprintInput; // Function GameNoce.NocePlayerCharacter.GetHaveKatanaScabbard // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_GetHaveKatanaScabbard final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetHaveKatanaScabbard; // Function GameNoce.NocePlayerCharacter.GetHitAngleCanBeDefensed // 0x000C (0x000C - 0x0000) struct NocePlayerCharacter_GetHitAngleCanBeDefensed final { public: float InHitAngle; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InHalfAngle; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetHitAngleCanBeDefensed; // Function GameNoce.NocePlayerCharacter.GetIsInEvent // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_GetIsInEvent final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInEvent; // Function GameNoce.NocePlayerCharacter.GetIsInExamineMode // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_GetIsInExamineMode final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInExamineMode; // Function GameNoce.NocePlayerCharacter.GetIsOnSlopeSkirtControl // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_GetIsOnSlopeSkirtControl final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetIsOnSlopeSkirtControl; // Function GameNoce.NocePlayerCharacter.GetIsUnpossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_GetIsUnpossessed final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetIsUnpossessed; // Function GameNoce.NocePlayerCharacter.GetIsUsingGimmick // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_GetIsUsingGimmick final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetIsUsingGimmick; // Function GameNoce.NocePlayerCharacter.GetLowHealthRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetLowHealthRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetLowHealthRatio; // Function GameNoce.NocePlayerCharacter.GetMaxClawTransform // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetMaxClawTransform final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxClawTransform; // Function GameNoce.NocePlayerCharacter.GetNeedCheckSuperArmor // 0x0018 (0x0018 - 0x0000) struct NocePlayerCharacter_GetNeedCheckSuperArmor final { public: class AActor* InTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetNeedCheckSuperArmor; // Function GameNoce.NocePlayerCharacter.GetShiromukuReviveFrequency // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetShiromukuReviveFrequency final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetShiromukuReviveFrequency; // Function GameNoce.NocePlayerCharacter.GetShiromukuReviveIntenisy // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetShiromukuReviveIntenisy final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetShiromukuReviveIntenisy; // Function GameNoce.NocePlayerCharacter.GetWeaponBreakAttackRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetWeaponBreakAttackRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetWeaponBreakAttackRatio; // Function GameNoce.NocePlayerCharacter.HandleClawTransform // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_HandleClawTransform final { public: bool InTransformToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HandleClawTransform; // Function GameNoce.NocePlayerCharacter.HandleClawTransform_BP // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_HandleClawTransform_BP final { public: bool InTransformToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HandleClawTransform_BP; // Function GameNoce.NocePlayerCharacter.HandleEnemyInSightNumberChanged // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_HandleEnemyInSightNumberChanged final { public: int32 InNumber; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HandleEnemyInSightNumberChanged; // Function GameNoce.NocePlayerCharacter.HandleForceClawTransform // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_HandleForceClawTransform final { public: bool InToClawG; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HandleForceClawTransform; // Function GameNoce.NocePlayerCharacter.HandleJustDodge // 0x0178 (0x0178 - 0x0000) struct NocePlayerCharacter_HandleJustDodge final { public: struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HandleJustDodge; // Function GameNoce.NocePlayerCharacter.HandleJustDodge_BP // 0x0178 (0x0178 - 0x0000) struct NocePlayerCharacter_HandleJustDodge_BP final { public: struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HandleJustDodge_BP; // Function GameNoce.NocePlayerCharacter.HandleOnEnemyDamaged // 0x0010 (0x0010 - 0x0000) struct NocePlayerCharacter_HandleOnEnemyDamaged final { public: class AActor* InHitActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsDead; // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_HandleOnEnemyDamaged; // Function GameNoce.NocePlayerCharacter.HasClawAlterType // 0x0002 (0x0002 - 0x0000) struct NocePlayerCharacter_HasClawAlterType final { public: ENoceClawAlterType InClawAlterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HasClawAlterType; // Function GameNoce.NocePlayerCharacter.HasPlayerBegunPlayer // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_HasPlayerBegunPlayer final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HasPlayerBegunPlayer; // Function GameNoce.NocePlayerCharacter.HasPlayerController // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_HasPlayerController final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HasPlayerController; // Function GameNoce.NocePlayerCharacter.HaveCounterTarget // 0x0002 (0x0002 - 0x0000) struct NocePlayerCharacter_HaveCounterTarget final { public: bool InCounterHint; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HaveCounterTarget; // Function GameNoce.NocePlayerCharacter.HaveCounterTargetBasic // 0x0002 (0x0002 - 0x0000) struct NocePlayerCharacter_HaveCounterTargetBasic final { public: bool InFromRealInput; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_HaveCounterTargetBasic; // Function GameNoce.NocePlayerCharacter.InAttackStateMachine // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InAttackStateMachine final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InAttackStateMachine; // Function GameNoce.NocePlayerCharacter.InCounterState // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InCounterState final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InCounterState; // Function GameNoce.NocePlayerCharacter.InDamageState // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InDamageState final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InDamageState; // Function GameNoce.NocePlayerCharacter.InDeadState // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InDeadState final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InDeadState; // Function GameNoce.NocePlayerCharacter.InFocusAttack // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InFocusAttack final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InFocusAttack; // Function GameNoce.NocePlayerCharacter.InFocusCharged // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InFocusCharged final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InFocusCharged; // Function GameNoce.NocePlayerCharacter.InHeavyAttack // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InHeavyAttack final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InHeavyAttack; // Function GameNoce.NocePlayerCharacter.InJustDodge // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InJustDodge final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InJustDodge; // Function GameNoce.NocePlayerCharacter.InRealBattleStatus // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InRealBattleStatus final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InRealBattleStatus; // Function GameNoce.NocePlayerCharacter.InRespawnState // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InRespawnState final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InRespawnState; // Function GameNoce.NocePlayerCharacter.InStaminaTired // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_InStaminaTired final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_InStaminaTired; // Function GameNoce.NocePlayerCharacter.IsBossFightMode // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsBossFightMode final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsBossFightMode; // Function GameNoce.NocePlayerCharacter.IsChangeWeapon // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsChangeWeapon final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsChangeWeapon; // Function GameNoce.NocePlayerCharacter.IsChaseMode // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsChaseMode final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsChaseMode; // Function GameNoce.NocePlayerCharacter.IsClaw // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsClaw final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsClaw; // Function GameNoce.NocePlayerCharacter.IsClawAttrackSoulState // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsClawAttrackSoulState final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsClawAttrackSoulState; // Function GameNoce.NocePlayerCharacter.IsClawG // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsClawG final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsClawG; // Function GameNoce.NocePlayerCharacter.IsClawGTransformToClaw // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsClawGTransformToClaw final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsClawGTransformToClaw; // Function GameNoce.NocePlayerCharacter.IsClawTransformFull // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsClawTransformFull final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsClawTransformFull; // Function GameNoce.NocePlayerCharacter.IsClawTransformState // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsClawTransformState final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsClawTransformState; // Function GameNoce.NocePlayerCharacter.IsCorruptionLink // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsCorruptionLink final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsCorruptionLink; // Function GameNoce.NocePlayerCharacter.IsCorruptionLinkExecution // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsCorruptionLinkExecution final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsCorruptionLinkExecution; // Function GameNoce.NocePlayerCharacter.IsCustomUpperBody // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsCustomUpperBody final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsCustomUpperBody; // Function GameNoce.NocePlayerCharacter.IsDamageLimitHealth // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsDamageLimitHealth final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageLimitHealth; // Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge // 0x0180 (0x0180 - 0x0000) struct NocePlayerCharacter_IsDamageTriggerJustDodge final { public: struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageTriggerJustDodge; // Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge_BP // 0x0180 (0x0180 - 0x0000) struct NocePlayerCharacter_IsDamageTriggerJustDodge_BP final { public: struct FNoceAttackHitResult InHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_179[0x7]; // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageTriggerJustDodge_BP; // Function GameNoce.NocePlayerCharacter.IsDamageWinceToAdditive // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsDamageWinceToAdditive final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageWinceToAdditive; // Function GameNoce.NocePlayerCharacter.IsDarkHinako // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsDarkHinako final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsDarkHinako; // Function GameNoce.NocePlayerCharacter.IsDodgeNoCostStamina // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsDodgeNoCostStamina final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsDodgeNoCostStamina; // Function GameNoce.NocePlayerCharacter.IsDuringStateTransition // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsDuringStateTransition final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsDuringStateTransition; // Function GameNoce.NocePlayerCharacter.IsEnemyInSight // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsEnemyInSight final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyInSight; // Function GameNoce.NocePlayerCharacter.IsEnemyLink // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsEnemyLink final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyLink; // Function GameNoce.NocePlayerCharacter.IsEnemyLinkExecution // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsEnemyLinkExecution final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyLinkExecution; // Function GameNoce.NocePlayerCharacter.IsForceBattling // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsForceBattling final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsForceBattling; // Function GameNoce.NocePlayerCharacter.IsForceRunningNoCostStamina // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsForceRunningNoCostStamina final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsForceRunningNoCostStamina; // Function GameNoce.NocePlayerCharacter.IsForceTransformToClaw // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsForceTransformToClaw final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsForceTransformToClaw; // Function GameNoce.NocePlayerCharacter.IsHellMode // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsHellMode final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsHellMode; // Function GameNoce.NocePlayerCharacter.IsHellModeDamage // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsHellModeDamage final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsHellModeDamage; // Function GameNoce.NocePlayerCharacter.IsInBattling // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsInBattling final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsInBattling; // Function GameNoce.NocePlayerCharacter.IsInDodge // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsInDodge final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsInDodge; // Function GameNoce.NocePlayerCharacter.IsInLinkExecution // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsInLinkExecution final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsInLinkExecution; // Function GameNoce.NocePlayerCharacter.IsInLocomotion // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsInLocomotion final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsInLocomotion; // Function GameNoce.NocePlayerCharacter.IsInLocomotionRun // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsInLocomotionRun final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsInLocomotionRun; // Function GameNoce.NocePlayerCharacter.IsInLowHealth // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsInLowHealth final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsInLowHealth; // Function GameNoce.NocePlayerCharacter.IsInRunning // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsInRunning final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsInRunning; // Function GameNoce.NocePlayerCharacter.IsInSafeZone // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsInSafeZone final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsInSafeZone; // Function GameNoce.NocePlayerCharacter.IsInteractForbit // 0x0002 (0x0002 - 0x0000) struct NocePlayerCharacter_IsInteractForbit final { public: bool InIsInstantFeedback; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsInteractForbit; // Function GameNoce.NocePlayerCharacter.IsInteracting // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsInteracting final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsInteracting; // Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsJustDodgeCollisionEnabled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsJustDodgeCollisionEnabled; // Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled_BP // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP; // Function GameNoce.NocePlayerCharacter.IsLockOnTarget // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsLockOnTarget final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsLockOnTarget; // Function GameNoce.NocePlayerCharacter.IsRagdolling // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsRagdolling final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsRagdolling; // Function GameNoce.NocePlayerCharacter.IsSanityHasAttackBuffAccumulateValue // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue; // Function GameNoce.NocePlayerCharacter.IsSeeingEnemy // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsSeeingEnemy final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsSeeingEnemy; // Function GameNoce.NocePlayerCharacter.IsShortcutItemLeftKeyDown // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsShortcutItemLeftKeyDown final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsShortcutItemLeftKeyDown; // Function GameNoce.NocePlayerCharacter.IsShowShortcutItemUI // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsShowShortcutItemUI final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsShowShortcutItemUI; // Function GameNoce.NocePlayerCharacter.IsTargetCounterable // 0x0010 (0x0010 - 0x0000) struct NocePlayerCharacter_IsTargetCounterable final { public: class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InCounterHint; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsTargetCounterable; // Function GameNoce.NocePlayerCharacter.IsTargetCounterableBasic // 0x0010 (0x0010 - 0x0000) struct NocePlayerCharacter_IsTargetCounterableBasic final { public: class AActor* InTargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsTargetCounterableBasic; // Function GameNoce.NocePlayerCharacter.IsUnderShiromukuRevive2 // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsUnderShiromukuRevive2 final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsUnderShiromukuRevive2; // Function GameNoce.NocePlayerCharacter.IsUseShortcutItem // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsUseShortcutItem final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsUseShortcutItem; // Function GameNoce.NocePlayerCharacter.IsUsingFocus // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsUsingFocus final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsUsingFocus; // Function GameNoce.NocePlayerCharacter.IsWantToDoUpperBodyMotion // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsWantToDoUpperBodyMotion final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsWantToDoUpperBodyMotion; // Function GameNoce.NocePlayerCharacter.IsWeaponBreakForceKnockBack // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsWeaponBreakForceKnockBack final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsWeaponBreakForceKnockBack; // Function GameNoce.NocePlayerCharacter.IsWeaponBroken // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_IsWeaponBroken final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_IsWeaponBroken; // Function GameNoce.NocePlayerCharacter.OnPlayerOutfitChanged // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_OnPlayerOutfitChanged final { public: ENocePlayerOutfit InPlayerOutfit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_OnPlayerOutfitChanged; // Function GameNoce.NocePlayerCharacter.OnUpdateCharMeshTypeForCineChar // 0x000C (0x000C - 0x0000) struct NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar final { public: ENocePlayerType InPlayerType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InCharMeshRowName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar; // Function GameNoce.NocePlayerCharacter.OnWeaponChanged_BP // 0x0008 (0x0008 - 0x0000) struct NocePlayerCharacter_OnWeaponChanged_BP final { public: class ANoceWeapon* NewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_OnWeaponChanged_BP; // Function GameNoce.NocePlayerCharacter.SetCacheInteractionType // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_SetCacheInteractionType final { public: ENoceInteractType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetCacheInteractionType; // Function GameNoce.NocePlayerCharacter.SetCanShowNotebookHintInGimmick // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_SetCanShowNotebookHintInGimmick final { public: bool CanShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetCanShowNotebookHintInGimmick; // Function GameNoce.NocePlayerCharacter.SetClawTransform // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_SetClawTransform final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetClawTransform; // Function GameNoce.NocePlayerCharacter.SetControllerDesiredRotationRate // 0x0018 (0x0018 - 0x0000) struct NocePlayerCharacter_SetControllerDesiredRotationRate final { public: struct FRotator InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetControllerDesiredRotationRate; // Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanity // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_SetCurrentMaxSanity final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentMaxSanity; // Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanityByRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_SetCurrentMaxSanityByRatio final { public: float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentMaxSanityByRatio; // Function GameNoce.NocePlayerCharacter.SetCurrentWeapon // 0x0010 (0x0010 - 0x0000) struct NocePlayerCharacter_SetCurrentWeapon final { public: class ANoceWeapon* InNewWeapon; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InCurrentDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentWeapon; // Function GameNoce.NocePlayerCharacter.SetDebugSeqPlayer // 0x0008 (0x0008 - 0x0000) struct NocePlayerCharacter_SetDebugSeqPlayer final { public: class ULevelSequencePlayer* InPlayer; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetDebugSeqPlayer; // Function GameNoce.NocePlayerCharacter.SetDefaultRotationRate // 0x0018 (0x0018 - 0x0000) struct NocePlayerCharacter_SetDefaultRotationRate final { public: struct FRotator InValue; // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetDefaultRotationRate; // Function GameNoce.NocePlayerCharacter.SetExamineMode // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_SetExamineMode final { public: bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetExamineMode; // Function GameNoce.NocePlayerCharacter.SetForceBattling // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_SetForceBattling final { public: bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetForceBattling; // Function GameNoce.NocePlayerCharacter.SetForceRunningNoCostStamina // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_SetForceRunningNoCostStamina final { public: bool IsEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetForceRunningNoCostStamina; // Function GameNoce.NocePlayerCharacter.SetHaveKatanaScabbard // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_SetHaveKatanaScabbard final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetHaveKatanaScabbard; // Function GameNoce.NocePlayerCharacter.SetInGimmickAnimationByKey // 0x0018 (0x0018 - 0x0000) struct NocePlayerCharacter_SetInGimmickAnimationByKey final { public: class FString InKey; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsInAnimation; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetInGimmickAnimationByKey; // Function GameNoce.NocePlayerCharacter.SetIsForceOrientRotationToMovement // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_SetIsForceOrientRotationToMovement final { public: bool InEnbale; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetIsForceOrientRotationToMovement; // Function GameNoce.NocePlayerCharacter.SetSanity // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_SetSanity final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetSanity; // Function GameNoce.NocePlayerCharacter.SetSanityByRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_SetSanityByRatio final { public: float InRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetSanityByRatio; // Function GameNoce.NocePlayerCharacter.SetStamina // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_SetStamina final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetStamina; // Function GameNoce.NocePlayerCharacter.SetUsingGimmick // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_SetUsingGimmick final { public: bool IsUsing; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_SetUsingGimmick; // Function GameNoce.NocePlayerCharacter.ShiromukuRevive // 0x0018 (0x0018 - 0x0000) struct NocePlayerCharacter_ShiromukuRevive final { public: class FName InToken; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InValue; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PostProcessIndex; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Intensity; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Frequency; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_ShiromukuRevive; // Function GameNoce.NocePlayerCharacter.ShowHidePlayer // 0x0003 (0x0003 - 0x0000) struct NocePlayerCharacter_ShowHidePlayer final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InAdjustInput; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsFromExternal; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_ShowHidePlayer; // Function GameNoce.NocePlayerCharacter.ShowHidePlayer_BP // 0x0002 (0x0002 - 0x0000) struct NocePlayerCharacter_ShowHidePlayer_BP final { public: bool InShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InAdjustInput; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_ShowHidePlayer_BP; // Function GameNoce.NocePlayerCharacter.UpdateCharacterRotationMode // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_UpdateCharacterRotationMode final { public: bool InPreSetupForLocomotion; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_UpdateCharacterRotationMode; // Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotion // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_WantToDoUpperBodyMotion final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_WantToDoUpperBodyMotion; // Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotionCount // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_WantToDoUpperBodyMotionCount final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_WantToDoUpperBodyMotionCount; // Function GameNoce.NocePlayerCharacter.GetAttack // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetAttack final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetAttack; // Function GameNoce.NocePlayerCharacter.GetBattleStatusTime // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetBattleStatusTime final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetBattleStatusTime; // Function GameNoce.NocePlayerCharacter.GetCanShowNotebookHintInGimmick // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_GetCanShowNotebookHintInGimmick final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetCanShowNotebookHintInGimmick; // Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanity // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetCurrentMaxSanity final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetCurrentMaxSanity; // Function GameNoce.NocePlayerCharacter.GetEnemyBreakDownAttackRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetEnemyBreakDownAttackRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyBreakDownAttackRatio; // Function GameNoce.NocePlayerCharacter.GetExtraAttack // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetExtraAttack final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetExtraAttack; // Function GameNoce.NocePlayerCharacter.GetFocusAttackCurrentMaxSanityCostRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio; // Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioHealth // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetFocusAttackRatioHealth final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackRatioHealth; // Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioWince // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetFocusAttackRatioWince final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackRatioWince; // Function GameNoce.NocePlayerCharacter.GetGutsDamageToHealthRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetGutsDamageToHealthRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetGutsDamageToHealthRatio; // Function GameNoce.NocePlayerCharacter.GetHealthDamageRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetHealthDamageRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetHealthDamageRatio; // Function GameNoce.NocePlayerCharacter.GetIsInGimmickAnimation // 0x0001 (0x0001 - 0x0000) struct NocePlayerCharacter_GetIsInGimmickAnimation final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInGimmickAnimation; // Function GameNoce.NocePlayerCharacter.GetJustDodgeCounterDistance // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetJustDodgeCounterDistance final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetJustDodgeCounterDistance; // Function GameNoce.NocePlayerCharacter.GetLowLowStaminaThreshold // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetLowLowStaminaThreshold final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetLowLowStaminaThreshold; // Function GameNoce.NocePlayerCharacter.GetMaxSanity // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetMaxSanity final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxSanity; // Function GameNoce.NocePlayerCharacter.GetMaxStamina // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetMaxStamina final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxStamina; // Function GameNoce.NocePlayerCharacter.GetMinCurrentMaxSanity // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetMinCurrentMaxSanity final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetMinCurrentMaxSanity; // Function GameNoce.NocePlayerCharacter.GetSanity // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetSanity final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetSanity; // Function GameNoce.NocePlayerCharacter.GetSanityCostRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetSanityCostRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityCostRatio; // Function GameNoce.NocePlayerCharacter.GetSanityDamageRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetSanityDamageRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityDamageRatio; // Function GameNoce.NocePlayerCharacter.GetSanityNoChangeWaitForRecoverTime // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime; // Function GameNoce.NocePlayerCharacter.GetSanityRegenRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetSanityRegenRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityRegenRatio; // Function GameNoce.NocePlayerCharacter.GetSprintStaminaCostRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetSprintStaminaCostRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetSprintStaminaCostRatio; // Function GameNoce.NocePlayerCharacter.GetStamina // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetStamina final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetStamina; // Function GameNoce.NocePlayerCharacter.GetStaminaCostRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetStaminaCostRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaCostRatio; // Function GameNoce.NocePlayerCharacter.GetStaminaDamageRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetStaminaDamageRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaDamageRatio; // Function GameNoce.NocePlayerCharacter.GetStaminaTiredTime // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetStaminaTiredTime final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaTiredTime; // Function GameNoce.NocePlayerCharacter.GetWeaponDurabilityCostRatio // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetWeaponDurabilityCostRatio final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetWeaponDurabilityCostRatio; // Function GameNoce.NocePlayerCharacter.GetWince // 0x0004 (0x0004 - 0x0000) struct NocePlayerCharacter_GetWince final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerCharacter_GetWince; // Function GameNoce.NocePlayerCharacter.HasTag // 0x000C (0x000C - 0x0000) struct NocePlayerCharacter_HasTag final { public: struct FGameplayTag TargetTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerCharacter_HasTag; // Function GameNoce.NocePlayerDamageHandleComponent.CanApplyWinceType // 0x0003 (0x0003 - 0x0000) struct NocePlayerDamageHandleComponent_CanApplyWinceType final { public: ENoceWinceType InCurrentWinceType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType InNewWinceType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_CanApplyWinceType; // Function GameNoce.NocePlayerDamageHandleComponent.HandleDamage // 0x0030 (0x0030 - 0x0000) struct NocePlayerDamageHandleComponent_HandleDamage final { public: float InHealthDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InWinceDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InMaxSanityDamage; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InStaminaDamage; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InMaxSanityDamageToHealthDamageRatio; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsForceWince; // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType InWinceType; // 0x0015(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* Attacker; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ComboName; // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDeathType DeathType; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InHealthDamageEffectedByDamageRatio; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InApplyGutsCheck; // 0x002A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InIsLimitHealth; // 0x002B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InCheckOmamoriKagami; // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InCanEndFocus; // 0x002D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InCheckDamageWinceToAdditive; // 0x002E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType ReturnValue; // 0x002F(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleDamage; // Function GameNoce.NocePlayerDamageHandleComponent.HandleDamageByAttackHitResult // 0x0180 (0x0180 - 0x0000) struct NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult final { public: struct FNoceAttackHitResult InAttackHitResult; // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool InCheckOmamoriKagami; // 0x0178(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType ReturnValue; // 0x0179(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_17A[0x6]; // 0x017A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult; // Function GameNoce.NocePlayerDamageHandleComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerDamageHandleComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleOnPossessed; // Function GameNoce.NocePlayerInventoryComponent.AddConsumable // 0x0018 (0x0018 - 0x0000) struct NocePlayerInventoryComponent_AddConsumable final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Quantity; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ConsumableActorName; // 0x000C(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddConsumable; // Function GameNoce.NocePlayerInventoryComponent.AddKeyItem // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_AddKeyItem final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddKeyItem; // Function GameNoce.NocePlayerInventoryComponent.AddLetter // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_AddLetter final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddLetter; // Function GameNoce.NocePlayerInventoryComponent.AddNotebookID // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_AddNotebookID final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceNotebookType Type; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddNotebookID; // Function GameNoce.NocePlayerInventoryComponent.AddOmamori // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_AddOmamori final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddOmamori; // Function GameNoce.NocePlayerInventoryComponent.AddToViewedItem // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_AddToViewedItem final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedItem; // Function GameNoce.NocePlayerInventoryComponent.AddToViewedItemInInventory // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_AddToViewedItemInInventory final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedItemInInventory; // Function GameNoce.NocePlayerInventoryComponent.AddToViewedNotebookID // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_AddToViewedNotebookID final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceNotebookType Type; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedNotebookID; // Function GameNoce.NocePlayerInventoryComponent.AddUsedItemEma // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_AddUsedItemEma final { public: class FName EmaName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddUsedItemEma; // Function GameNoce.NocePlayerInventoryComponent.AddWeapon // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_AddWeapon final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Durability; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddWeapon; // Function GameNoce.NocePlayerInventoryComponent.CanAddConsumable // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_CanAddConsumable final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Quantity; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanAddConsumable; // Function GameNoce.NocePlayerInventoryComponent.CanAddConsumables // 0x0018 (0x0018 - 0x0000) struct NocePlayerInventoryComponent_CanAddConsumables final { public: TArray InConsumables; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanAddConsumables; // Function GameNoce.NocePlayerInventoryComponent.CanSpawnFaithItem // 0x0018 (0x0018 - 0x0000) struct NocePlayerInventoryComponent_CanSpawnFaithItem final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* FaithItemActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanSpawnFaithItem; // Function GameNoce.NocePlayerInventoryComponent.DiscardWeapon // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_DiscardWeapon final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_DiscardWeapon; // Function GameNoce.NocePlayerInventoryComponent.EquipConsumable // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_EquipConsumable final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Index_0; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipConsumable; // Function GameNoce.NocePlayerInventoryComponent.EquipOmamori // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_EquipOmamori final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Index_0; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipOmamori; // Function GameNoce.NocePlayerInventoryComponent.EquipWeapon // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_EquipWeapon final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipWeapon; // Function GameNoce.NocePlayerInventoryComponent.ExchangeWeapon // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_ExchangeWeapon final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ID; // 0x0004(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Durability; // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_ExchangeWeapon; // Function GameNoce.NocePlayerInventoryComponent.GetAllConsumables // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetAllConsumables final { public: TArray OutConsumables; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllConsumables; // Function GameNoce.NocePlayerInventoryComponent.GetAllInventoryIDs // 0x0018 (0x0018 - 0x0000) struct NocePlayerInventoryComponent_GetAllInventoryIDs final { public: ENoceInventoryType InventoryType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceNotebookType NotebookType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllInventoryIDs; // Function GameNoce.NocePlayerInventoryComponent.GetAllKeyItems // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetAllKeyItems final { public: TArray OutKeyItems; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllKeyItems; // Function GameNoce.NocePlayerInventoryComponent.GetAllLetters // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetAllLetters final { public: TArray OutLetters; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllLetters; // Function GameNoce.NocePlayerInventoryComponent.GetAllNotebookIDs // 0x0018 (0x0018 - 0x0000) struct NocePlayerInventoryComponent_GetAllNotebookIDs final { public: ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray OutIDs; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllNotebookIDs; // Function GameNoce.NocePlayerInventoryComponent.GetAllOmamories // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetAllOmamories final { public: TArray OutOmamories; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllOmamories; // Function GameNoce.NocePlayerInventoryComponent.GetAllViewedNotebookIDs // 0x0018 (0x0018 - 0x0000) struct NocePlayerInventoryComponent_GetAllViewedNotebookIDs final { public: ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray OutIDs; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllViewedNotebookIDs; // Function GameNoce.NocePlayerInventoryComponent.GetAvailableWeaponNumber // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetAvailableWeaponNumber final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAvailableWeaponNumber; // Function GameNoce.NocePlayerInventoryComponent.GetConsumableSlotNum // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetConsumableSlotNum final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetConsumableSlotNum; // Function GameNoce.NocePlayerInventoryComponent.GetConsumableTotalNum // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_GetConsumableTotalNum final { public: int32 IDIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetConsumableTotalNum; // Function GameNoce.NocePlayerInventoryComponent.GetCurrentOmamories // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetCurrentOmamories final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentOmamories; // Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponData // 0x0018 (0x0018 - 0x0000) struct NocePlayerInventoryComponent_GetCurrentWeaponData final { public: bool IsFogWeapon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponData; // Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponIndex // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_GetCurrentWeaponIndex final { public: class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponIndex; // Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponsDurability // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetCurrentWeaponsDurability final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponsDurability; // Function GameNoce.NocePlayerInventoryComponent.GetDLCOmamoriID // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_GetDLCOmamoriID final { public: class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetDLCOmamoriID; // Function GameNoce.NocePlayerInventoryComponent.GetEquippedOmamories // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetEquippedOmamories final { public: TArray OutOmamories; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedOmamories; // Function GameNoce.NocePlayerInventoryComponent.GetEquippedOrTargetWeaponIndex // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex; // Function GameNoce.NocePlayerInventoryComponent.GetEquippedWeaponIndex // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetEquippedWeaponIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedWeaponIndex; // Function GameNoce.NocePlayerInventoryComponent.GetExpandInventoryIDs // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetExpandInventoryIDs final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetExpandInventoryIDs; // Function GameNoce.NocePlayerInventoryComponent.GetFaithItemIDs // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetFaithItemIDs final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFaithItemIDs; // Function GameNoce.NocePlayerInventoryComponent.GetFirstEmaName // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_GetFirstEmaName final { public: class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFirstEmaName; // Function GameNoce.NocePlayerInventoryComponent.GetFirstWeaponIndex // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetFirstWeaponIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFirstWeaponIndex; // Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToChangeWeapon // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_GetIsTryingToChangeWeapon final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetIsTryingToChangeWeapon; // Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToUseConsumableItem // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem; // Function GameNoce.NocePlayerInventoryComponent.GetKatanaWeaponName // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_GetKatanaWeaponName final { public: class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetKatanaWeaponName; // Function GameNoce.NocePlayerInventoryComponent.GetKeyItemEmaNum // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetKeyItemEmaNum final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetKeyItemEmaNum; // Function GameNoce.NocePlayerInventoryComponent.GetLastAdddedInfo // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_GetLastAdddedInfo final { public: ENoceInventoryType OutType; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName OutID; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastAdddedInfo; // Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookContent // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_GetLastNotebookContent final { public: ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookContent; // Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookNameIndex // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_GetLastNotebookNameIndex final { public: ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookNameIndex; // Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookType // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_GetLastNotebookType final { public: ENoceNotebookType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookType; // Function GameNoce.NocePlayerInventoryComponent.GetLastSelectConsumableIndex // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetLastSelectConsumableIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastSelectConsumableIndex; // Function GameNoce.NocePlayerInventoryComponent.GetLastUseConsumableID // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_GetLastUseConsumableID final { public: class FName ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastUseConsumableID; // Function GameNoce.NocePlayerInventoryComponent.GetLastViewedConsumablesNum // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetLastViewedConsumablesNum final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastViewedConsumablesNum; // Function GameNoce.NocePlayerInventoryComponent.GetLastViewedLetterIndex // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetLastViewedLetterIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastViewedLetterIndex; // Function GameNoce.NocePlayerInventoryComponent.GetMaxQuantity // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_GetMaxQuantity final { public: int32 IDIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetMaxQuantity; // Function GameNoce.NocePlayerInventoryComponent.GetMaxWeaponNumber // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetMaxWeaponNumber final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetMaxWeaponNumber; // Function GameNoce.NocePlayerInventoryComponent.GetNextAvailableWeaponIndex // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetNextAvailableWeaponIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetNextAvailableWeaponIndex; // Function GameNoce.NocePlayerInventoryComponent.GetNotShownHintNotebookIDs // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetNotShownHintNotebookIDs final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetNotShownHintNotebookIDs; // Function GameNoce.NocePlayerInventoryComponent.GetOmamoriID // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_GetOmamoriID final { public: int32 InIDIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ReturnValue; // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetOmamoriID; // Function GameNoce.NocePlayerInventoryComponent.GetOmamoriSlotNum // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetOmamoriSlotNum final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetOmamoriSlotNum; // Function GameNoce.NocePlayerInventoryComponent.GetShortcutConsumables // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetShortcutConsumables final { public: TArray OutConsumables; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetShortcutConsumables; // Function GameNoce.NocePlayerInventoryComponent.GetTargetWeaponIndex // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_GetTargetWeaponIndex final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetTargetWeaponIndex; // Function GameNoce.NocePlayerInventoryComponent.GetWeaponDurability // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_GetWeaponDurability final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetWeaponDurability; // Function GameNoce.NocePlayerInventoryComponent.GetWeaponIndex // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_GetWeaponIndex final { public: class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 OutIndex; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutIsFogWeapon; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetWeaponIndex; // Function GameNoce.NocePlayerInventoryComponent.HasAnyWeapon // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_HasAnyWeapon final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasAnyWeapon; // Function GameNoce.NocePlayerInventoryComponent.HasKeyItem // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_HasKeyItem final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasKeyItem; // Function GameNoce.NocePlayerInventoryComponent.HasLetter // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_HasLetter final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasLetter; // Function GameNoce.NocePlayerInventoryComponent.HasNoteShownHintNotebookIDs // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs; // Function GameNoce.NocePlayerInventoryComponent.HasOmamori // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_HasOmamori final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasOmamori; // Function GameNoce.NocePlayerInventoryComponent.HasWeapon // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_HasWeapon final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasWeapon; // Function GameNoce.NocePlayerInventoryComponent.HasWeaponSafe // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_HasWeaponSafe final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFogWeapon; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasWeaponSafe; // Function GameNoce.NocePlayerInventoryComponent.IsConsumableEmpty // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_IsConsumableEmpty final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsConsumableEmpty; // Function GameNoce.NocePlayerInventoryComponent.IsFaithItemType // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_IsFaithItemType final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsFaithItemType; // Function GameNoce.NocePlayerInventoryComponent.IsInShortcutConsumables // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_IsInShortcutConsumables final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInShortcutConsumables; // Function GameNoce.NocePlayerInventoryComponent.IsInventoryEmpty // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_IsInventoryEmpty final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInventoryEmpty; // Function GameNoce.NocePlayerInventoryComponent.IsInventoryItemEmpty // 0x0003 (0x0003 - 0x0000) struct NocePlayerInventoryComponent_IsInventoryItemEmpty final { public: ENoceInventoryType InventoryType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceNotebookType NotebookType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInventoryItemEmpty; // Function GameNoce.NocePlayerInventoryComponent.IsItemEmaUsed // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_IsItemEmaUsed final { public: class FName EmaName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsItemEmaUsed; // Function GameNoce.NocePlayerInventoryComponent.IsKeyItemEma // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_IsKeyItemEma final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsKeyItemEma; // Function GameNoce.NocePlayerInventoryComponent.IsNewItem // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_IsNewItem final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceNotebookType NotebookType; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsNewItem; // Function GameNoce.NocePlayerInventoryComponent.IsNewItemInInventory // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_IsNewItemInInventory final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsNewItemInInventory; // Function GameNoce.NocePlayerInventoryComponent.IsOmamoriEmpty // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_IsOmamoriEmpty final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsOmamoriEmpty; // Function GameNoce.NocePlayerInventoryComponent.IsSpecifyOmamoriEquipped // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped; // Function GameNoce.NocePlayerInventoryComponent.IsUseFogWeaponInventory // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_IsUseFogWeaponInventory final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsUseFogWeaponInventory; // Function GameNoce.NocePlayerInventoryComponent.IsWeaponFull // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_IsWeaponFull final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsWeaponFull; // Function GameNoce.NocePlayerInventoryComponent.RemoveConsumable // 0x0010 (0x0010 - 0x0000) struct NocePlayerInventoryComponent_RemoveConsumable final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Quantity; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool RemovedDueSold; // 0x000C(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveConsumable; // Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItem // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_RemoveKeyItem final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveKeyItem; // Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItemEma // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_RemoveKeyItemEma final { public: int32 Quantity; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveKeyItemEma; // Function GameNoce.NocePlayerInventoryComponent.RemoveLetter // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_RemoveLetter final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveLetter; // Function GameNoce.NocePlayerInventoryComponent.RemoveOmamori // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_RemoveOmamori final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool RemoveViewed; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveOmamori; // Function GameNoce.NocePlayerInventoryComponent.RemoveViewedItemInInventory // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_RemoveViewedItemInInventory final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInventoryType InventoryType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveViewedItemInInventory; // Function GameNoce.NocePlayerInventoryComponent.SetConsumableSlotNum // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_SetConsumableSlotNum final { public: int32 NewSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetConsumableSlotNum; // Function GameNoce.NocePlayerInventoryComponent.SetEquippedWeaponDurability // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_SetEquippedWeaponDurability final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Durability; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetEquippedWeaponDurability; // Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookContent // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_SetLastNotebookContent final { public: ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName Content; // 0x0004(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookContent; // Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookNameIndex // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_SetLastNotebookNameIndex final { public: ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 NewIndex; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookNameIndex; // Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookType // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_SetLastNotebookType final { public: ENoceNotebookType Type; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookType; // Function GameNoce.NocePlayerInventoryComponent.SetLastSelectConsumableIndex // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_SetLastSelectConsumableIndex final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastSelectConsumableIndex; // Function GameNoce.NocePlayerInventoryComponent.SetLastViewedLetter // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_SetLastViewedLetter final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastViewedLetter; // Function GameNoce.NocePlayerInventoryComponent.SetOmamoriSlotNum // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_SetOmamoriSlotNum final { public: int32 NewSlotNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetOmamoriSlotNum; // Function GameNoce.NocePlayerInventoryComponent.SetWeaponDurability // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_SetWeaponDurability final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFogWeapon; // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Durability; // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetWeaponDurability; // Function GameNoce.NocePlayerInventoryComponent.SetWeaponInventoryType // 0x0002 (0x0002 - 0x0000) struct NocePlayerInventoryComponent_SetWeaponInventoryType final { public: bool IsFogWeapon; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AutoEquipIfNeeded; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetWeaponInventoryType; // Function GameNoce.NocePlayerInventoryComponent.TransferFaithItemToUsed // 0x000C (0x000C - 0x0000) struct NocePlayerInventoryComponent_TransferFaithItemToUsed final { public: class FName ID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Quanity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_TransferFaithItemToUsed; // Function GameNoce.NocePlayerInventoryComponent.TryToChangeWeapon // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_TryToChangeWeapon final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_TryToChangeWeapon; // Function GameNoce.NocePlayerInventoryComponent.TryToUseConsumableItem // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_TryToUseConsumableItem final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_TryToUseConsumableItem; // Function GameNoce.NocePlayerInventoryComponent.UnequipConsumable // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_UnequipConsumable final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipConsumable; // Function GameNoce.NocePlayerInventoryComponent.UnequipConsumableByName // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_UnequipConsumableByName final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipConsumableByName; // Function GameNoce.NocePlayerInventoryComponent.UnequipOmamori // 0x0004 (0x0004 - 0x0000) struct NocePlayerInventoryComponent_UnequipOmamori final { public: int32 Index_0; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipOmamori; // Function GameNoce.NocePlayerInventoryComponent.UpdateOmamoriSlotNum // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_UpdateOmamoriSlotNum final { public: int32 RoundNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SlotSize; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_UpdateOmamoriSlotNum; // Function GameNoce.NocePlayerInventoryComponent.UpdateWeaponShouldBeEquipped // 0x0001 (0x0001 - 0x0000) struct NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped final { public: bool Force; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped; // Function GameNoce.NocePlayerInventoryComponent.UseConsumable // 0x0008 (0x0008 - 0x0000) struct NocePlayerInventoryComponent_UseConsumable final { public: class FName ID; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerInventoryComponent_UseConsumable; // Function GameNoce.NocePlayerLookAtSubsystem.FindLookAtTargetComponent // 0x0028 (0x0028 - 0x0000) struct NocePlayerLookAtSubsystem_FindLookAtTargetComponent final { public: struct FVector InHeadLocation; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InDebugDraw; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UNocePlayerLookAtTargetComponent* ReturnValue; // 0x0020(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookAtSubsystem_FindLookAtTargetComponent; // Function GameNoce.NocePlayerLookTargetComponent.GetDisableBlendTime // 0x0004 (0x0004 - 0x0000) struct NocePlayerLookTargetComponent_GetDisableBlendTime final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetDisableBlendTime; // Function GameNoce.NocePlayerLookTargetComponent.GetEnable // 0x0001 (0x0001 - 0x0000) struct NocePlayerLookTargetComponent_GetEnable final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetEnable; // Function GameNoce.NocePlayerLookTargetComponent.GetEnableBlendTime // 0x0004 (0x0004 - 0x0000) struct NocePlayerLookTargetComponent_GetEnableBlendTime final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetEnableBlendTime; // Function GameNoce.NocePlayerLookTargetComponent.GetNeedApplyLookAt // 0x0001 (0x0001 - 0x0000) struct NocePlayerLookTargetComponent_GetNeedApplyLookAt final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetNeedApplyLookAt; // Function GameNoce.NocePlayerLookTargetComponent.GetPreviousLookAtLocation // 0x0018 (0x0018 - 0x0000) struct NocePlayerLookTargetComponent_GetPreviousLookAtLocation final { public: struct FVector ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetPreviousLookAtLocation; // Function GameNoce.NocePlayerLookTargetComponent.SetDisplaySystemInfo // 0x0001 (0x0001 - 0x0000) struct NocePlayerLookTargetComponent_SetDisplaySystemInfo final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetDisplaySystemInfo; // Function GameNoce.NocePlayerLookTargetComponent.SetEnable // 0x0001 (0x0001 - 0x0000) struct NocePlayerLookTargetComponent_SetEnable final { public: bool InValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetEnable; // Function GameNoce.NocePlayerLookTargetComponent.SetLookTarget // 0x0008 (0x0008 - 0x0000) struct NocePlayerLookTargetComponent_SetLookTarget final { public: class AActor* InLookTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetLookTarget; // Function GameNoce.NocePlayerLookTargetComponent.Update // 0x0008 (0x0008 - 0x0000) struct NocePlayerLookTargetComponent_Update final { public: float InDeltaTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InFindLookAtTarget; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePlayerLookTargetComponent_Update; // Function GameNoce.NocePlayerStaminaComponent.CostStamina // 0x0008 (0x0008 - 0x0000) struct NocePlayerStaminaComponent_CostStamina final { public: class FName InStaminaKey; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerStaminaComponent_CostStamina; // Function GameNoce.NocePlayerStaminaComponent.GetStaminaByRowName // 0x000C (0x000C - 0x0000) struct NocePlayerStaminaComponent_GetStaminaByRowName final { public: class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerStaminaComponent_GetStaminaByRowName; // Function GameNoce.NocePlayerStaminaComponent.HandleOnPossessed // 0x0001 (0x0001 - 0x0000) struct NocePlayerStaminaComponent_HandleOnPossessed final { public: bool InPossessed; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerStaminaComponent_HandleOnPossessed; // Function GameNoce.NocePlayerStaminaComponent.HandleStaminaDamage // 0x0004 (0x0004 - 0x0000) struct NocePlayerStaminaComponent_HandleStaminaDamage final { public: float InStaminaDamage; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerStaminaComponent_HandleStaminaDamage; // Function GameNoce.NocePlayerStaminaComponent.UpdateStaminaTiredTime // 0x0004 (0x0004 - 0x0000) struct NocePlayerStaminaComponent_UpdateStaminaTiredTime final { public: float InCostStamina; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerStaminaComponent_UpdateStaminaTiredTime; // Function GameNoce.NocePlayerTriggerInterface.GetDebugActiveColor // 0x0004 (0x0004 - 0x0000) struct NocePlayerTriggerInterface_GetDebugActiveColor final { public: struct FColor ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugActiveColor; // Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerInfo // 0x0010 (0x0010 - 0x0000) struct NocePlayerTriggerInterface_GetDebugTriggerInfo final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugTriggerInfo; // Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerTitle // 0x0010 (0x0010 - 0x0000) struct NocePlayerTriggerInterface_GetDebugTriggerTitle final { public: class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugTriggerTitle; // Function GameNoce.NocePlayerTriggerInterface.GetHintboxes // 0x0010 (0x0010 - 0x0000) struct NocePlayerTriggerInterface_GetHintboxes final { public: TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetHintboxes; // Function GameNoce.NocePlayerTriggerInterface.GetHintSphere // 0x0008 (0x0008 - 0x0000) struct NocePlayerTriggerInterface_GetHintSphere final { public: class USphereComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetHintSphere; // Function GameNoce.NocePlayerTriggerInterface.GetTriggerBox // 0x0008 (0x0008 - 0x0000) struct NocePlayerTriggerInterface_GetTriggerBox final { public: class UBoxComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetTriggerBox; // Function GameNoce.NocePlayerTriggerInterface.IsPlayerOverlapping // 0x0001 (0x0001 - 0x0000) struct NocePlayerTriggerInterface_IsPlayerOverlapping final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsPlayerOverlapping; // Function GameNoce.NocePlayerTriggerInterface.IsTriggerAvailable // 0x0001 (0x0001 - 0x0000) struct NocePlayerTriggerInterface_IsTriggerAvailable final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsTriggerAvailable; // Function GameNoce.NocePlayerTriggerInterface.IsTriggerEnabled // 0x0001 (0x0001 - 0x0000) struct NocePlayerTriggerInterface_IsTriggerEnabled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsTriggerEnabled; // Function GameNoce.NocePopWindowWidget.GetCurrentType // 0x0001 (0x0001 - 0x0000) struct NocePopWindowWidget_GetCurrentType final { public: ENoceUIPopWindowType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePopWindowWidget_GetCurrentType; // Function GameNoce.NocePopWindowWidget.OnListMouseConfirm // 0x0004 (0x0004 - 0x0000) struct NocePopWindowWidget_OnListMouseConfirm final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePopWindowWidget_OnListMouseConfirm; // Function GameNoce.NocePopWindowWidget.SetDefaultIndex // 0x0004 (0x0004 - 0x0000) struct NocePopWindowWidget_SetDefaultIndex final { public: int32 InIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePopWindowWidget_SetDefaultIndex; // Function GameNoce.NocePopWindowWidget.SetDialog // 0x0010 (0x0010 - 0x0000) struct NocePopWindowWidget_SetDialog final { public: class FText InDialogText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePopWindowWidget_SetDialog; // Function GameNoce.NocePopWindowWidget.SetProperties // 0x0030 (0x0030 - 0x0000) struct NocePopWindowWidget_SetProperties final { public: class FText InDialogText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) TArray InButtonTexts; // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray InButtonActionNames; // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePopWindowWidget_SetProperties; // Function GameNoce.NocePopWindowWidget.SetSound // 0x0020 (0x0020 - 0x0000) struct NocePopWindowWidget_SetSound final { public: struct FNeoAudioTriggerIdHandle InFadeInSound; // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) TArray InConfirmSound; // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) struct FNeoAudioTriggerIdHandle InCancelSound; // 0x0018(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePopWindowWidget_SetSound; // Function GameNoce.NocePopWindowWidget.SetType // 0x0001 (0x0001 - 0x0000) struct NocePopWindowWidget_SetType final { public: ENoceUIPopWindowType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NocePopWindowWidget_SetType; // Function GameNoce.NocePopWindowWidget.ShowHpAdd // 0x0008 (0x0008 - 0x0000) struct NocePopWindowWidget_ShowHpAdd final { public: float AddedHP; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NocePopWindowWidget_ShowHpAdd; // Function GameNoce.NoceProfilingActor.BindCmd_ReleaseFPS // 0x0001 (0x0001 - 0x0000) struct NoceProfilingActor_BindCmd_ReleaseFPS final { public: bool bEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceProfilingActor_BindCmd_ReleaseFPS; // Function GameNoce.NoceProfilingActor.BindCmd_StartProfiling // 0x0004 (0x0004 - 0x0000) struct NoceProfilingActor_BindCmd_StartProfiling final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceProfilingActor_BindCmd_StartProfiling; // Function GameNoce.NoceProfilingActor.GetRobustWorld // 0x0008 (0x0008 - 0x0000) struct NoceProfilingActor_GetRobustWorld final { public: class UWorld* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceProfilingActor_GetRobustWorld; // Function GameNoce.NoceProfilingActor.IsStartProfiling // 0x0001 (0x0001 - 0x0000) struct NoceProfilingActor_IsStartProfiling final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceProfilingActor_IsStartProfiling; // Function GameNoce.NoceProfilingActor.InternalStartProfiling // 0x0002 (0x0002 - 0x0000) struct NoceProfilingActor_InternalStartProfiling final { public: bool bEnableMemInsight; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceProfilingActor_InternalStartProfiling; // Function GameNoce.NoceProfilingActor.InternalStopProfiling // 0x0001 (0x0001 - 0x0000) struct NoceProfilingActor_InternalStopProfiling final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceProfilingActor_InternalStopProfiling; // Function GameNoce.NoceProfilingActor.StartProfiling // 0x0001 (0x0001 - 0x0000) struct NoceProfilingActor_StartProfiling final { public: bool bEnableMemInsight; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceProfilingActor_StartProfiling; // Function GameNoce.NoceQuestWidget.ShowQuest // 0x0010 (0x0010 - 0x0000) struct NoceQuestWidget_ShowQuest final { public: class FText Text; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceQuestWidget_ShowQuest; // Function GameNoce.NoceReplaceConsumableWidget.OnRefreshSelection // 0x0004 (0x0004 - 0x0000) struct NoceReplaceConsumableWidget_OnRefreshSelection final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceReplaceConsumableWidget_OnRefreshSelection; // Function GameNoce.NoceReplaceConsumableWidget.ShowConsumable // 0x0018 (0x0018 - 0x0000) struct NoceReplaceConsumableWidget_ShowConsumable final { public: class FName InID; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InQuantity; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* PickupActor; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceReplaceConsumableWidget_ShowConsumable; // Function GameNoce.NoceRichTextBlock.SetApplyOutlineToDropShadows // 0x0001 (0x0001 - 0x0000) struct NoceRichTextBlock_SetApplyOutlineToDropShadows final { public: bool InValue; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRichTextBlock_SetApplyOutlineToDropShadows; // Function GameNoce.NoceRichTextBlock.SetColorAndOpacity // 0x0014 (0x0014 - 0x0000) struct NoceRichTextBlock_SetColorAndOpacity final { public: struct FSlateColor InValue; // 0x0000(0x0014)(ConstParm, Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRichTextBlock_SetColorAndOpacity; // Function GameNoce.NoceRichTextBlock.SetFontMaterial // 0x0008 (0x0008 - 0x0000) struct NoceRichTextBlock_SetFontMaterial final { public: class UMaterialInterface* InValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRichTextBlock_SetFontMaterial; // Function GameNoce.NoceRichTextBlock.SetOutlineBlur // 0x0004 (0x0004 - 0x0000) struct NoceRichTextBlock_SetOutlineBlur final { public: int32 InValue; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineBlur; // Function GameNoce.NoceRichTextBlock.SetOutlineColor // 0x0010 (0x0010 - 0x0000) struct NoceRichTextBlock_SetOutlineColor final { public: struct FLinearColor InValue; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineColor; // Function GameNoce.NoceRichTextBlock.SetOutlineMaterial // 0x0008 (0x0008 - 0x0000) struct NoceRichTextBlock_SetOutlineMaterial final { public: class UMaterialInterface* InValue; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineMaterial; // Function GameNoce.NoceRichTextBlock.SetOutlineSize // 0x0004 (0x0004 - 0x0000) struct NoceRichTextBlock_SetOutlineSize final { public: int32 InValue; // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineSize; // Function GameNoce.NoceRichTextBlock.SetSeparateFillAlpha // 0x0001 (0x0001 - 0x0000) struct NoceRichTextBlock_SetSeparateFillAlpha final { public: bool InValue; // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRichTextBlock_SetSeparateFillAlpha; // Function GameNoce.NoceRichTextBlock.SetShadowColorAndOpacity // 0x0010 (0x0010 - 0x0000) struct NoceRichTextBlock_SetShadowColorAndOpacity final { public: struct FLinearColor InValue; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRichTextBlock_SetShadowColorAndOpacity; // Function GameNoce.NoceRichTextBlock.SetShadowOffset // 0x0010 (0x0010 - 0x0000) struct NoceRichTextBlock_SetShadowOffset final { public: struct FVector2D InValue; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceRichTextBlock_SetShadowOffset; // Function GameNoce.NoceSanitySpawnVolume.OnGameProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceSanitySpawnVolume_OnGameProgressChanged final { public: struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnGameProgressChanged; // Function GameNoce.NoceSanitySpawnVolume.OnOverlapBegin // 0x0010 (0x0010 - 0x0000) struct NoceSanitySpawnVolume_OnOverlapBegin final { public: class AActor* OverlappedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnOverlapBegin; // Function GameNoce.NoceSanitySpawnVolume.OnOverlapEnd // 0x0010 (0x0010 - 0x0000) struct NoceSanitySpawnVolume_OnOverlapEnd final { public: class AActor* OverlappedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnOverlapEnd; // Function GameNoce.NoceSavableInterface.RequestCreateRecordDataBP // 0x0008 (0x0008 - 0x0000) struct NoceSavableInterface_RequestCreateRecordDataBP final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavableInterface_RequestCreateRecordDataBP; // Function GameNoce.SaveLoadUIObject.AnyEndingCleared // 0x0001 (0x0001 - 0x0000) struct SaveLoadUIObject_AnyEndingCleared final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_SaveLoadUIObject_AnyEndingCleared; // Function GameNoce.SaveLoadUIObject.IsEndingCleared // 0x0002 (0x0002 - 0x0000) struct SaveLoadUIObject_IsEndingCleared final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_SaveLoadUIObject_IsEndingCleared; // Function GameNoce.NoceSaveLoadWidget.CacheGameClearedFlag // 0x0001 (0x0001 - 0x0000) struct NoceSaveLoadWidget_CacheGameClearedFlag final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveLoadWidget_CacheGameClearedFlag; // Function GameNoce.NoceSaveLoadWidget.IsCleared // 0x000C (0x000C - 0x0000) struct NoceSaveLoadWidget_IsCleared final { public: ENoceEndingType InCheckEndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 InEndingClearBit; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSaveLoadWidget_IsCleared; // Function GameNoce.NoceSaveLoadWidget.ShowLoadGame // 0x0001 (0x0001 - 0x0000) struct NoceSaveLoadWidget_ShowLoadGame final { public: bool InDisableClearGame; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveLoadWidget_ShowLoadGame; // Function GameNoce.NoceSaveLoadWidget.ShowSaveClearGame // 0x0003 (0x0003 - 0x0000) struct NoceSaveLoadWidget_ShowSaveClearGame final { public: bool InCheckFirstTime; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceEndingType InCheckEndingType; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSaveLoadWidget_ShowSaveClearGame; // Function GameNoce.NoceSavePointUpgradeDataAsset.GetAddOmamoriCosts // 0x0018 (0x0018 - 0x0000) struct NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts final { public: ENoceRoundType round; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts; // Function GameNoce.NoceSavePointUpgradeDataAsset.GetCost // 0x000C (0x000C - 0x0000) struct NoceSavePointUpgradeDataAsset_GetCost final { public: ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceRoundType round; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 CurrentLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetCost; // Function GameNoce.NoceSavePointUpgradeDataAsset.GetMaxLevel // 0x0008 (0x0008 - 0x0000) struct NoceSavePointUpgradeDataAsset_GetMaxLevel final { public: ENoceUpgradeType Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceRoundType round; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetMaxLevel; // Function GameNoce.NoceSavePointWidget.CanClaimReward // 0x0001 (0x0001 - 0x0000) struct NoceSavePointWidget_CanClaimReward final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_CanClaimReward; // Function GameNoce.NoceSavePointWidget.CheckDLCProgressToEnableOffering // 0x0001 (0x0001 - 0x0000) struct NoceSavePointWidget_CheckDLCProgressToEnableOffering final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_CheckDLCProgressToEnableOffering; // Function GameNoce.NoceSavePointWidget.CreatePageWidget // 0x0028 (0x0028 - 0x0000) struct NoceSavePointWidget_CreatePageWidget final { public: struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceFocusableWidget* NewWidget; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_CreatePageWidget; // Function GameNoce.NoceSavePointWidget.ExecuteObj // 0x0008 (0x0008 - 0x0000) struct NoceSavePointWidget_ExecuteObj final { public: class UPauseListObject* Obj; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_ExecuteObj; // Function GameNoce.NoceSavePointWidget.GetPauseListObjs // 0x0010 (0x0010 - 0x0000) struct NoceSavePointWidget_GetPauseListObjs final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_GetPauseListObjs; // Function GameNoce.NoceSavePointWidget.IsInPage // 0x0001 (0x0001 - 0x0000) struct NoceSavePointWidget_IsInPage final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_IsInPage; // Function GameNoce.NoceSavePointWidget.OnListMouseConfirm // 0x0004 (0x0004 - 0x0000) struct NoceSavePointWidget_OnListMouseConfirm final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_OnListMouseConfirm; // Function GameNoce.NoceSavePointWidget.PlayTransition // 0x0002 (0x0002 - 0x0000) struct NoceSavePointWidget_PlayTransition final { public: bool IsForward; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_PlayTransition; // Function GameNoce.NoceSavePointWidget.ShowEmaNum // 0x0002 (0x0002 - 0x0000) struct NoceSavePointWidget_ShowEmaNum final { public: bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_ShowEmaNum; // Function GameNoce.NoceSavePointWidget.ShowFaithValue // 0x0002 (0x0002 - 0x0000) struct NoceSavePointWidget_ShowFaithValue final { public: bool IsShow; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_ShowFaithValue; // Function GameNoce.NoceSavePointWidget.ToClaimRewardBP // 0x0001 (0x0001 - 0x0000) struct NoceSavePointWidget_ToClaimRewardBP final { public: bool NoUse; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_ToClaimRewardBP; // Function GameNoce.NoceSavePointWidget.ToPage // 0x0028 (0x0028 - 0x0000) struct NoceSavePointWidget_ToPage final { public: struct FSoftClassPath PageWidgetPath; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceFocusableWidget* PageWidget; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_ToPage; // Function GameNoce.NoceSavePointWidget.UpdateEmaNum // 0x0002 (0x0002 - 0x0000) struct NoceSavePointWidget_UpdateEmaNum final { public: bool WithAnimation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_UpdateEmaNum; // Function GameNoce.NoceSavePointWidget.UpdateFaithValue // 0x0002 (0x0002 - 0x0000) struct NoceSavePointWidget_UpdateFaithValue final { public: bool WithAnimation; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSavePointWidget_UpdateFaithValue; // Function GameNoce.NoceSetting_AudioOutputDevice.DefaultDeviceChanged // 0x0018 (0x0018 - 0x0000) struct NoceSetting_AudioOutputDevice_DefaultDeviceChanged final { public: EAudioDeviceChangedRole InRole; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString DeviceID; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_DefaultDeviceChanged; // Function GameNoce.NoceSetting_AudioOutputDevice.DeviceAddedOrRemoved // 0x0010 (0x0010 - 0x0000) struct NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved final { public: class FString DeviceID; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved; // Function GameNoce.NoceSetting_AudioOutputDevice.OnAudioOutputDevicesObtained // 0x0010 (0x0010 - 0x0000) struct NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained final { public: TArray AvailableDevices; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained; // Function GameNoce.NoceSetting_AudioOutputDevice.OnCompletedDeviceSwap // 0x0028 (0x0028 - 0x0000) struct NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap final { public: struct FSwapAudioOutputResult SwapResult; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap; // Function GameNoce.NoceStreamByProgressComp.EnableStreamingFromGame // 0x0001 (0x0001 - 0x0000) struct NoceStreamByProgressComp_EnableStreamingFromGame final { public: bool InEnable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceStreamByProgressComp_EnableStreamingFromGame; // Function GameNoce.NoceSubtitleSubsystem.ForbitSubtitleForSpecifiedLanguage // 0x0018 (0x0018 - 0x0000) struct NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage final { public: class FString InLanguage; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InForbit; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage; // Function GameNoce.NoceSubtitleSubsystem.GetCanShowSubtitle // 0x0001 (0x0001 - 0x0000) struct NoceSubtitleSubsystem_GetCanShowSubtitle final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSubtitleSubsystem_GetCanShowSubtitle; // Function GameNoce.NoceSubtitleSubsystem.OnSettingChanged // 0x0008 (0x0008 - 0x0000) struct NoceSubtitleSubsystem_OnSettingChanged final { public: class UNoceSystemSaveGame* Settings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSubtitleSubsystem_OnSettingChanged; // Function GameNoce.NoceSubtitleSubsystem.OnSystemSaveLoaded // 0x0008 (0x0008 - 0x0000) struct NoceSubtitleSubsystem_OnSystemSaveLoaded final { public: class UNoceSystemSaveGame* InSystemSave; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSubtitleSubsystem_OnSystemSaveLoaded; // Function GameNoce.NoceSubtitleSubsystem.RequestCinematicNote // 0x0018 (0x0018 - 0x0000) struct NoceSubtitleSubsystem_RequestCinematicNote final { public: class FText InSubstitleText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) float InDuration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InPriority; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSubtitleSubsystem_RequestCinematicNote; // Function GameNoce.NoceSubtitleSubsystem.RequestSubtitle // 0x0020 (0x0020 - 0x0000) struct NoceSubtitleSubsystem_RequestSubtitle final { public: class FText InSubstitleText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) float InDuration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InPriority; // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceSubtitleType InType; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseItalic; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AlwaysShow; // 0x001A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSubtitleSubsystem_RequestSubtitle; // Function GameNoce.NoceSubtitleSubsystem.SetHideSubtitle // 0x0001 (0x0001 - 0x0000) struct NoceSubtitleSubsystem_SetHideSubtitle final { public: bool InHide; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSubtitleSubsystem_SetHideSubtitle; // Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleBackground // 0x0001 (0x0001 - 0x0000) struct NoceSubtitleWidgetBase_SetSubtitleBackground final { public: ENoceGameSettingSubtitleBackground InBackground; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleBackground; // Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleEmptyLineBP // 0x0004 (0x0004 - 0x0000) struct NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP; // Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleLineBP // 0x0030 (0x0030 - 0x0000) struct NoceSubtitleWidgetBase_SetSubtitleLineBP final { public: int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FText Prefix; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) class FText Subtitle; // 0x0018(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool HidePrefix; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleLineBP; // Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleType // 0x0002 (0x0002 - 0x0000) struct NoceSubtitleWidgetBase_SetSubtitleType final { public: ENoceSubtitleType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseItalic; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleType; // Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleVisible // 0x0001 (0x0001 - 0x0000) struct NoceSubtitleWidgetBase_SetSubtitleVisible final { public: bool InVisible; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleVisible; // Function GameNoce.NoceSubtitleWidgetBase.UpdateSetting // 0x0010 (0x0010 - 0x0000) struct NoceSubtitleWidgetBase_UpdateSetting final { public: class UNoceSystemSaveGame* Settings; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSubtitleWidgetBase_UpdateSetting; // Function GameNoce.NoceSystemSaveGame.GetAvailableConsolePresets // 0x0010 (0x0010 - 0x0000) struct NoceSystemSaveGame_GetAvailableConsolePresets final { public: TArray ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetAvailableConsolePresets; // Function GameNoce.NoceSystemSaveGame.AnyEndingCleared // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_AnyEndingCleared final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_AnyEndingCleared; // Function GameNoce.NoceSystemSaveGame.GetLastEndingType // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetLastEndingType final { public: ENoceEndingType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetLastEndingType; // Function GameNoce.NoceSystemSaveGame.GetTitleCorruptionLevel // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetTitleCorruptionLevel final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetTitleCorruptionLevel; // Function GameNoce.NoceSystemSaveGame.IsEndingCleared // 0x0002 (0x0002 - 0x0000) struct NoceSystemSaveGame_IsEndingCleared final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_IsEndingCleared; // Function GameNoce.NoceSystemSaveGame.SetAudioDynamicRange // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetAudioDynamicRange final { public: ENoceGameSettingAudioDynamicRange Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetAudioDynamicRange; // Function GameNoce.NoceSystemSaveGame.SetAudioProfile // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetAudioProfile final { public: ENoceGameSettingAudioProfileType Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetAudioProfile; // Function GameNoce.NoceSystemSaveGame.SetBGMVolume // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_SetBGMVolume final { public: float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetBGMVolume; // Function GameNoce.NoceSystemSaveGame.SetBrightness // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_SetBrightness final { public: float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetBrightness; // Function GameNoce.NoceSystemSaveGame.SetCameraSensitivity // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_SetCameraSensitivity final { public: float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetCameraSensitivity; // Function GameNoce.NoceSystemSaveGame.SetColorBlindMode // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetColorBlindMode final { public: EColorBlindMode InMode; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetColorBlindMode; // Function GameNoce.NoceSystemSaveGame.SetColorBlindStrength // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_SetColorBlindStrength final { public: int32 InColorBlindStrength; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetColorBlindStrength; // Function GameNoce.NoceSystemSaveGame.SetContrast // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_SetContrast final { public: float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetContrast; // Function GameNoce.NoceSystemSaveGame.SetEnableVibration // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetEnableVibration final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetEnableVibration; // Function GameNoce.NoceSystemSaveGame.SetEndingCleared // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetEndingCleared final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetEndingCleared; // Function GameNoce.NoceSystemSaveGame.SetEndingNotCleared // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetEndingNotCleared final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetEndingNotCleared; // Function GameNoce.NoceSystemSaveGame.SetGamepadControlType // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetGamepadControlType final { public: ENoceInputGamepadType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetGamepadControlType; // Function GameNoce.NoceSystemSaveGame.SetInvertCameraPitchInput // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetInvertCameraPitchInput final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetInvertCameraPitchInput; // Function GameNoce.NoceSystemSaveGame.SetInvertCameraYawInput // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetInvertCameraYawInput final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetInvertCameraYawInput; // Function GameNoce.NoceSystemSaveGame.SetLastEndingType // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetLastEndingType final { public: ENoceEndingType InEndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetLastEndingType; // Function GameNoce.NoceSystemSaveGame.SetMotionBlur // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetMotionBlur final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; //DUMPER7_ASSERTS_NoceSystemSaveGame_SetMotionBlur; // Function GameNoce.NoceSystemSaveGame.SetMouseCameraSensitivity // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_SetMouseCameraSensitivity final { public: float Value; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetMouseCameraSensitivity; // Function GameNoce.NoceSystemSaveGame.SetOverallVolume // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_SetOverallVolume final { public: float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetOverallVolume; // Function GameNoce.NoceSystemSaveGame.SetPendingCulture // 0x0010 (0x0010 - 0x0000) struct NoceSystemSaveGame_SetPendingCulture final { public: class FString NewCulture; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetPendingCulture; // Function GameNoce.NoceSystemSaveGame.SetPreset // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetPreset final { public: ENoceGameSettingPreset InVal; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetPreset; // Function GameNoce.NoceSystemSaveGame.SetSFXVolume // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_SetSFXVolume final { public: float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetSFXVolume; // Function GameNoce.NoceSystemSaveGame.SetShowSubtitleNames // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetShowSubtitleNames final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetShowSubtitleNames; // Function GameNoce.NoceSystemSaveGame.SetShowSubtitles // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetShowSubtitles final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetShowSubtitles; // Function GameNoce.NoceSystemSaveGame.SetSprintToggle // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetSprintToggle final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetSprintToggle; // Function GameNoce.NoceSystemSaveGame.SetSubtitleBackground // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetSubtitleBackground final { public: ENoceGameSettingSubtitleBackground Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleBackground; // Function GameNoce.NoceSystemSaveGame.SetSubtitleColor // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetSubtitleColor final { public: ENoceGameSettingSubtitleColor Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleColor; // Function GameNoce.NoceSystemSaveGame.SetSubtitleFont // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetSubtitleFont final { public: ENoceGameSettingFont Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleFont; // Function GameNoce.NoceSystemSaveGame.SetSubtitleSize // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetSubtitleSize final { public: ENoceGameSettingSize Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleSize; // Function GameNoce.NoceSystemSaveGame.SetTitleCorruptionLevel // 0x0008 (0x0008 - 0x0000) struct NoceSystemSaveGame_SetTitleCorruptionLevel final { public: int32 InLevel; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceSet; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetTitleCorruptionLevel; // Function GameNoce.NoceSystemSaveGame.SetTutorialVisibility // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetTutorialVisibility final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetTutorialVisibility; // Function GameNoce.NoceSystemSaveGame.SetUIFont // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetUIFont final { public: ENoceGameSettingFont Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetUIFont; // Function GameNoce.NoceSystemSaveGame.SetUIVolume // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_SetUIVolume final { public: float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetUIVolume; // Function GameNoce.NoceSystemSaveGame.SetVoiceLanguage // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_SetVoiceLanguage final { public: ENoceLanguageType Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetVoiceLanguage; // Function GameNoce.NoceSystemSaveGame.SetVoiceVolume // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_SetVoiceVolume final { public: float InVolume; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_SetVoiceVolume; // Function GameNoce.NoceSystemSaveGame.UpdateEndingClearedBitmask // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_UpdateEndingClearedBitmask final { public: int32 ClearBitmask; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; //DUMPER7_ASSERTS_NoceSystemSaveGame_UpdateEndingClearedBitmask; // Function GameNoce.NoceSystemSaveGame.GetAudioDynamicRange // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetAudioDynamicRange final { public: ENoceGameSettingAudioDynamicRange ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetAudioDynamicRange; // Function GameNoce.NoceSystemSaveGame.GetAudioProfile // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetAudioProfile final { public: ENoceGameSettingAudioProfileType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetAudioProfile; // Function GameNoce.NoceSystemSaveGame.GetBGMVolume // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetBGMVolume final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetBGMVolume; // Function GameNoce.NoceSystemSaveGame.GetBrightness // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetBrightness final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetBrightness; // Function GameNoce.NoceSystemSaveGame.GetCameraSensitivity // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetCameraSensitivity final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetCameraSensitivity; // Function GameNoce.NoceSystemSaveGame.GetColorBlindMode // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetColorBlindMode final { public: EColorBlindMode ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetColorBlindMode; // Function GameNoce.NoceSystemSaveGame.GetColorBlindStrength // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetColorBlindStrength final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetColorBlindStrength; // Function GameNoce.NoceSystemSaveGame.GetContrast // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetContrast final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetContrast; // Function GameNoce.NoceSystemSaveGame.GetDefaultConsolePreset // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetDefaultConsolePreset final { public: ENoceGameSettingPreset ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetDefaultConsolePreset; // Function GameNoce.NoceSystemSaveGame.GetDefaultVoiceLanguage // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetDefaultVoiceLanguage final { public: ENoceLanguageType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetDefaultVoiceLanguage; // Function GameNoce.NoceSystemSaveGame.GetEnableVibration // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetEnableVibration final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetEnableVibration; // Function GameNoce.NoceSystemSaveGame.GetGamepadControlType // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetGamepadControlType final { public: ENoceInputGamepadType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetGamepadControlType; // Function GameNoce.NoceSystemSaveGame.GetInvertCameraPitchInput // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetInvertCameraPitchInput final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetInvertCameraPitchInput; // Function GameNoce.NoceSystemSaveGame.GetInvertCameraYawInput // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetInvertCameraYawInput final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetInvertCameraYawInput; // Function GameNoce.NoceSystemSaveGame.GetLastPreset // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetLastPreset final { public: ENoceGameSettingPreset ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetLastPreset; // Function GameNoce.NoceSystemSaveGame.GetMotionBlur // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetMotionBlur final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; //DUMPER7_ASSERTS_NoceSystemSaveGame_GetMotionBlur; // Function GameNoce.NoceSystemSaveGame.GetMouseCameraSensitivity // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetMouseCameraSensitivity final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetMouseCameraSensitivity; // Function GameNoce.NoceSystemSaveGame.GetOverallVolume // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetOverallVolume final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetOverallVolume; // Function GameNoce.NoceSystemSaveGame.GetSFXVolume // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetSFXVolume final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetSFXVolume; // Function GameNoce.NoceSystemSaveGame.GetShowSubtitleNames // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetShowSubtitleNames final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetShowSubtitleNames; // Function GameNoce.NoceSystemSaveGame.GetShowSubtitles // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetShowSubtitles final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetShowSubtitles; // Function GameNoce.NoceSystemSaveGame.GetSprintToggle // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetSprintToggle final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetSprintToggle; // Function GameNoce.NoceSystemSaveGame.GetSubtitleBackground // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetSubtitleBackground final { public: ENoceGameSettingSubtitleBackground ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleBackground; // Function GameNoce.NoceSystemSaveGame.GetSubtitleColor // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetSubtitleColor final { public: ENoceGameSettingSubtitleColor ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleColor; // Function GameNoce.NoceSystemSaveGame.GetSubtitleFont // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetSubtitleFont final { public: ENoceGameSettingFont ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleFont; // Function GameNoce.NoceSystemSaveGame.GetSubtitleSize // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetSubtitleSize final { public: ENoceGameSettingSize ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleSize; // Function GameNoce.NoceSystemSaveGame.GetTutorialVisibility // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetTutorialVisibility final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetTutorialVisibility; // Function GameNoce.NoceSystemSaveGame.GetUIFont // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetUIFont final { public: ENoceGameSettingFont ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetUIFont; // Function GameNoce.NoceSystemSaveGame.GetUIVolume // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetUIVolume final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetUIVolume; // Function GameNoce.NoceSystemSaveGame.GetVoiceLanguage // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_GetVoiceLanguage final { public: ENoceLanguageType ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetVoiceLanguage; // Function GameNoce.NoceSystemSaveGame.GetVoiceVolume // 0x0004 (0x0004 - 0x0000) struct NoceSystemSaveGame_GetVoiceVolume final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_GetVoiceVolume; // Function GameNoce.NoceSystemSaveGame.IsSettingInitialized // 0x0001 (0x0001 - 0x0000) struct NoceSystemSaveGame_IsSettingInitialized final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceSystemSaveGame_IsSettingInitialized; // Function GameNoce.NoceTentacleSubsystem.GetTentacleClass // 0x0028 (0x0028 - 0x0000) struct NoceTentacleSubsystem_GetTentacleClass final { public: TSoftClassPtr ReturnValue; // 0x0000(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTentacleSubsystem_GetTentacleClass; // Function GameNoce.NoceTentacleSubsystem.IsTentacleEmpty // 0x0001 (0x0001 - 0x0000) struct NoceTentacleSubsystem_IsTentacleEmpty final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTentacleSubsystem_IsTentacleEmpty; // Function GameNoce.NoceTentacleSubsystem.OnTentacleExist // 0x0001 (0x0001 - 0x0000) struct NoceTentacleSubsystem_OnTentacleExist final { public: bool Value; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTentacleSubsystem_OnTentacleExist; // Function GameNoce.NoceTentacleSubsystem.RegisterTentacle // 0x0008 (0x0008 - 0x0000) struct NoceTentacleSubsystem_RegisterTentacle final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTentacleSubsystem_RegisterTentacle; // Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink // 0x0018 (0x0018 - 0x0000) struct NoceTentacleSubsystem_RequestTentacleLink final { public: class AActor* RequestActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* TargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LinkName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTentacleSubsystem_RequestTentacleLink; // Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink_BP // 0x0018 (0x0018 - 0x0000) struct NoceTentacleSubsystem_RequestTentacleLink_BP final { public: class AActor* RequestActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* TargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LinkName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTentacleSubsystem_RequestTentacleLink_BP; // Function GameNoce.NoceTentacleSubsystem.UnRegisterTentacle // 0x0008 (0x0008 - 0x0000) struct NoceTentacleSubsystem_UnRegisterTentacle final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTentacleSubsystem_UnRegisterTentacle; // Function GameNoce.NoceTimeComponent.AddNiagaraComponent // 0x0008 (0x0008 - 0x0000) struct NoceTimeComponent_AddNiagaraComponent final { public: class UFXSystemComponent* InFXSystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTimeComponent_AddNiagaraComponent; // Function GameNoce.NoceTimeComponent.ApplyHitStopTimeDilation // 0x0008 (0x0008 - 0x0000) struct NoceTimeComponent_ApplyHitStopTimeDilation final { public: float InTimeDilation; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDuration; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTimeComponent_ApplyHitStopTimeDilation; // Function GameNoce.NoceTimeComponent.IsDuringHitStopTimer // 0x0001 (0x0001 - 0x0000) struct NoceTimeComponent_IsDuringHitStopTimer final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTimeComponent_IsDuringHitStopTimer; // Function GameNoce.NoceTimeComponent.RemoveNiagaraComponent // 0x0008 (0x0008 - 0x0000) struct NoceTimeComponent_RemoveNiagaraComponent final { public: class UFXSystemComponent* InFXSystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTimeComponent_RemoveNiagaraComponent; // Function GameNoce.NoceTitleGameMode.OnLoadGame // 0x0008 (0x0008 - 0x0000) struct NoceTitleGameMode_OnLoadGame final { public: class FName MapNameToLoad; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTitleGameMode_OnLoadGame; // Function GameNoce.NoceTitleGameMode.OnNewGame // 0x0008 (0x0008 - 0x0000) struct NoceTitleGameMode_OnNewGame final { public: class FName MapNameToLoad; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTitleGameMode_OnNewGame; // Function GameNoce.NoceTitleGameMode.UpdateTitleScene // 0x0008 (0x0008 - 0x0000) struct NoceTitleGameMode_UpdateTitleScene final { public: ENoceEndingType EndingType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 CorruptLevel; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTitleGameMode_UpdateTitleScene; // Function GameNoce.NoceTitleTextWidget.SetText // 0x0010 (0x0010 - 0x0000) struct NoceTitleTextWidget_SetText final { public: class FText InText; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTitleTextWidget_SetText; // Function GameNoce.NoceTutorialPopWindowWidget.ShowTutorial // 0x0020 (0x0020 - 0x0000) struct NoceTutorialPopWindowWidget_ShowTutorial final { public: class FText InTitle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) TArray InData; // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceTutorialPopWindowWidget_ShowTutorial; // Function GameNoce.NoceUIActionImage.SetInputAction // 0x0008 (0x0008 - 0x0000) struct NoceUIActionImage_SetInputAction final { public: class FName ActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIActionImage_SetInputAction; // Function GameNoce.NoceUIContainerInterface.OnChildMouseDown // 0x0138 (0x0138 - 0x0000) struct NoceUIContainerInterface_OnChildMouseDown final { public: class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPointerEvent MouseEvent; // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FEventReply Reply; // 0x0080(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseDown; // Function GameNoce.NoceUIContainerInterface.OnChildMouseEnter // 0x00C0 (0x00C0 - 0x0000) struct NoceUIContainerInterface_OnChildMouseEnter final { public: class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FEventReply Reply; // 0x0008(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseEnter; // Function GameNoce.NoceUIContainerInterface.OnChildMouseLeave // 0x00C0 (0x00C0 - 0x0000) struct NoceUIContainerInterface_OnChildMouseLeave final { public: class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FEventReply Reply; // 0x0008(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseLeave; // Function GameNoce.NoceUIContainerInterface.OnChildMouseUp // 0x0138 (0x0138 - 0x0000) struct NoceUIContainerInterface_OnChildMouseUp final { public: class UUserWidget* ChildWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPointerEvent MouseEvent; // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FEventReply Reply; // 0x0080(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseUp; // Function GameNoce.NoceUIAttributeWidgetData.GetHealthPercent // 0x0008 (0x0008 - 0x0000) struct NoceUIAttributeWidgetData_GetHealthPercent final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetHealthPercent; // Function GameNoce.NoceUIAttributeWidgetData.GetSanityFlowerNum // 0x0008 (0x0008 - 0x0000) struct NoceUIAttributeWidgetData_GetSanityFlowerNum final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SmallFlowerNum; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetSanityFlowerNum; // Function GameNoce.NoceUIAttributeWidgetData.GetStaminaPercent // 0x0008 (0x0008 - 0x0000) struct NoceUIAttributeWidgetData_GetStaminaPercent final { public: float InValue; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetStaminaPercent; // Function GameNoce.NoceUIDurabilityWidgetData.GetImageData // 0x0090 (0x0090 - 0x0000) struct NoceUIDurabilityWidgetData_GetImageData final { public: int32 InMaxDurabilityNum; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceUIDurabilityImageData ReturnValue; // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIDurabilityWidgetData_GetImageData; // Function GameNoce.NoceUIDurabilityWidgetData.GetTextData // 0x0018 (0x0018 - 0x0000) struct NoceUIDurabilityWidgetData_GetTextData final { public: float InDurabilityRatio; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIDurabilityWidgetData_GetTextData; // Function GameNoce.NoceUIChooseSkinWidgetData.GetData // 0x00F0 (0x00F0 - 0x0000) struct NoceUIChooseSkinWidgetData_GetData final { public: ENocePlayerOutfit Type; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceUIChooseSkinData ReturnValue; // 0x0008(0x00E8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIChooseSkinWidgetData_GetData; // Function GameNoce.NoceUIFunctionLibrary.Conv_SoftObjPathToSoftTextureRef // 0x0048 (0x0048 - 0x0000) struct NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef final { public: struct FSoftObjectPath SoftObjectPath; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr ReturnValue; // 0x0020(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef; // Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoTableRow // 0x0030 (0x0030 - 0x0000) struct NoceUIFunctionLibrary_GetChapterInfoTableRow final { public: struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceChapterInfoTableRow ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterInfoTableRow; // Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoText // 0x0018 (0x0018 - 0x0000) struct NoceUIFunctionLibrary_GetChapterInfoText final { public: struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterInfoText; // Function GameNoce.NoceUIFunctionLibrary.GetChapterTextByType // 0x0018 (0x0018 - 0x0000) struct NoceUIFunctionLibrary_GetChapterTextByType final { public: ENoceChapterType ChapterType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterTextByType; // Function GameNoce.NoceUIFunctionLibrary.GetGamepadInputImageResource // 0x0068 (0x0068 - 0x0000) struct NoceUIFunctionLibrary_GetGamepadInputImageResource final { public: struct FNoceUIInputImageTableRow InData; // 0x0000(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FSoftObjectPath ReturnValue; // 0x0048(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetGamepadInputImageResource; // Function GameNoce.NoceUIFunctionLibrary.GetGuideDataFromHandle // 0x0028 (0x0028 - 0x0000) struct NoceUIFunctionLibrary_GetGuideDataFromHandle final { public: struct FDataTableRowHandle InData; // 0x0000(0x0010)(ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) bool IsRight; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetGuideDataFromHandle; // Function GameNoce.NoceUIFunctionLibrary.GetInputImageResource // 0x0028 (0x0028 - 0x0000) struct NoceUIFunctionLibrary_GetInputImageResource final { public: class FName InIconName; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetInputImageResource; // Function GameNoce.NoceUIFunctionLibrary.GetLocationInfo // 0x0060 (0x0060 - 0x0000) struct NoceUIFunctionLibrary_GetLocationInfo final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceLocationInfoTableRow ReturnValue; // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetLocationInfo; // Function GameNoce.NoceUIFunctionLibrary.GetMissionHint // 0x00F0 (0x00F0 - 0x0000) struct NoceUIFunctionLibrary_GetMissionHint final { public: struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer AdditionalProgressTag; // 0x0008(0x0020)(Parm, NativeAccessSpecifierPublic) struct FNoceMissionHintTableRow ReturnValue; // 0x0028(0x00C8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetMissionHint; // Function GameNoce.NoceUIFunctionLibrary.GetMissionHintsByChapterName // 0x0020 (0x0020 - 0x0000) struct NoceUIFunctionLibrary_GetMissionHintsByChapterName final { public: class FString InChapterName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetMissionHintsByChapterName; // Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDown // 0x0030 (0x0030 - 0x0000) struct NoceUIFunctionLibrary_GetNeedTopDown final { public: TArray IsVisibles; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray IsNews; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) int32 StartIndex; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EndIndex; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CurrentIndex; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NeedTop; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NeedBottom; // 0x002D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2E[0x2]; // 0x002E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetNeedTopDown; // Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDownWithTextCheck // 0x0048 (0x0048 - 0x0000) struct NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck final { public: TArray IsVisibles; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray IsNews; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) int32 StartIndex; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EndIndex; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CurrentIndex; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray Texts; // 0x0030(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) bool NeedTop; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NeedBottom; // 0x0041(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_42[0x6]; // 0x0042(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck; // Function GameNoce.NoceUIFunctionLibrary.GetPriorityIndex // 0x0030 (0x0030 - 0x0000) struct NoceUIFunctionLibrary_GetPriorityIndex final { public: TArray InIDIndexes; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) int32 InIDIndex; // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray InPriorities; // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) int32 InPriority; // 0x0028(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 OutArrayIndex; // 0x002C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetPriorityIndex; // Function GameNoce.NoceUIFunctionLibrary.IsNewNotebookContent // 0x0028 (0x0028 - 0x0000) struct NoceUIFunctionLibrary_IsNewNotebookContent final { public: TArray IsVisibles; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) TArray IsNews; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) int32 Index_0; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_IsNewNotebookContent; // Function GameNoce.NoceUIFunctionLibrary.IsVisibleInHierarchy // 0x0010 (0x0010 - 0x0000) struct NoceUIFunctionLibrary_IsVisibleInHierarchy final { public: class UWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_IsVisibleInHierarchy; // Function GameNoce.NoceUIFunctionLibrary.SetImage // 0x0028 (0x0028 - 0x0000) struct NoceUIFunctionLibrary_SetImage final { public: class UImage* InImage; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath InResourceObjectPath; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_SetImage; // Function GameNoce.NoceUIFunctionLibrary.SetInputImage // 0x0010 (0x0010 - 0x0000) struct NoceUIFunctionLibrary_SetInputImage final { public: class UImage* InImage; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InIconName; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIFunctionLibrary_SetInputImage; // Function GameNoce.NoceUIGameplayTagMappingImage.SetColorByKey // 0x0008 (0x0008 - 0x0000) struct NoceUIGameplayTagMappingImage_SetColorByKey final { public: struct FGameplayTag Key; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetColorByKey; // Function GameNoce.NoceUIGameplayTagMappingImage.SetImageByKey // 0x0008 (0x0008 - 0x0000) struct NoceUIGameplayTagMappingImage_SetImageByKey final { public: struct FGameplayTag Key; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetImageByKey; // Function GameNoce.NoceUIGameplayTagMappingImage.SetImageIfHasKey // 0x0028 (0x0028 - 0x0000) struct NoceUIGameplayTagMappingImage_SetImageIfHasKey final { public: struct FGameplayTagContainer TagContainer; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetImageIfHasKey; // Function GameNoce.NoceUIImage.SetImageTexture // 0x0020 (0x0020 - 0x0000) struct NoceUIImage_SetImageTexture final { public: struct FSoftObjectPath InImageTexture; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIImage_SetImageTexture; // Function GameNoce.NoceUIInputDirectionHelper.IsLeftRight // 0x0020 (0x0020 - 0x0000) struct NoceUIInputDirectionHelper_IsLeftRight final { public: struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUIInputDirectionHelper_IsLeftRight; // Function GameNoce.NoceUIInputDirectionHelper.IsUpDown // 0x0020 (0x0020 - 0x0000) struct NoceUIInputDirectionHelper_IsUpDown final { public: struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUIInputDirectionHelper_IsUpDown; // Function GameNoce.NoceUIInputDirectionHelper.SetAnalogValue // 0x0020 (0x0020 - 0x0000) struct NoceUIInputDirectionHelper_SetAnalogValue final { public: struct FKey Key; // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Value; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUIInputDirectionHelper_SetAnalogValue; // Function GameNoce.NoceUIKBActionImage.SetInputAction // 0x0008 (0x0008 - 0x0000) struct NoceUIKBActionImage_SetInputAction final { public: class FName ActionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIKBActionImage_SetInputAction; // Function GameNoce.NoceUIKeyMappingImage.SetImageKey // 0x0004 (0x0004 - 0x0000) struct NoceUIKeyMappingImage_SetImageKey final { public: int32 Key; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIKeyMappingImage_SetImageKey; // Function GameNoce.NoceUIMissionSubsystem.OnGameProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceUIMissionSubsystem_OnGameProgressChanged final { public: struct FGameplayTag ProgressTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIMissionSubsystem_OnGameProgressChanged; // Function GameNoce.NoceUIMissionSubsystem.OnMissionStart // 0x0010 (0x0010 - 0x0000) struct NoceUIMissionSubsystem_OnMissionStart final { public: class FText InMissionHint; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIMissionSubsystem_OnMissionStart; // Function GameNoce.NoceUIRestrictionOverlay.OnRestrictionChanged // 0x0002 (0x0002 - 0x0000) struct NoceUIRestrictionOverlay_OnRestrictionChanged final { public: ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsAdd; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUIRestrictionOverlay_OnRestrictionChanged; // Function GameNoce.NoceUISubsystem.AddRestriction // 0x0001 (0x0001 - 0x0000) struct NoceUISubsystem_AddRestriction final { public: ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_AddRestriction; // Function GameNoce.NoceUISubsystem.AddWidget // 0x0008 (0x0008 - 0x0000) struct NoceUISubsystem_AddWidget final { public: class UUserWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_AddWidget; // Function GameNoce.NoceUISubsystem.GetTopWidget // 0x0008 (0x0008 - 0x0000) struct NoceUISubsystem_GetTopWidget final { public: class UUserWidget* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_GetTopWidget; // Function GameNoce.NoceUISubsystem.GetWidget // 0x0030 (0x0030 - 0x0000) struct NoceUISubsystem_GetWidget final { public: class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath Path; // 0x0008(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* ReturnValue; // 0x0028(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_GetWidget; // Function GameNoce.NoceUISubsystem.GetWidgetByName // 0x0018 (0x0018 - 0x0000) struct NoceUISubsystem_GetWidgetByName final { public: class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName WidgetName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* ReturnValue; // 0x0010(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetByName; // Function GameNoce.NoceUISubsystem.GetWidgetPathByName // 0x0028 (0x0028 - 0x0000) struct NoceUISubsystem_GetWidgetPathByName final { public: class FName WidgetName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath ReturnValue; // 0x0008(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetPathByName; // Function GameNoce.NoceUISubsystem.GetWidgetStack // 0x0010 (0x0010 - 0x0000) struct NoceUISubsystem_GetWidgetStack final { public: TArray ReturnValue; // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetStack; // Function GameNoce.NoceUISubsystem.HasRestriction // 0x0002 (0x0002 - 0x0000) struct NoceUISubsystem_HasRestriction final { public: ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_HasRestriction; // Function GameNoce.NoceUISubsystem.IsWidgetInStack // 0x0030 (0x0030 - 0x0000) struct NoceUISubsystem_IsWidgetInStack final { public: struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsInStack; // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UUserWidget* Widget; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_IsWidgetInStack; // Function GameNoce.NoceUISubsystem.RemoveCreatedUIWidget // 0x0020 (0x0020 - 0x0000) struct NoceUISubsystem_RemoveCreatedUIWidget final { public: struct FSoftClassPath Path; // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_RemoveCreatedUIWidget; // Function GameNoce.NoceUISubsystem.RemoveRestriction // 0x0001 (0x0001 - 0x0000) struct NoceUISubsystem_RemoveRestriction final { public: ENoceUIRestrictionType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_RemoveRestriction; // Function GameNoce.NoceUISubsystem.RemoveWidget // 0x0008 (0x0008 - 0x0000) struct NoceUISubsystem_RemoveWidget final { public: class UUserWidget* InWidget; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_RemoveWidget; // Function GameNoce.NoceUISubsystem.RequestLoad // 0x0010 (0x0010 - 0x0000) struct NoceUISubsystem_RequestLoad final { public: TArray WidgetPaths; // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceUISubsystem_RequestLoad; // Function GameNoce.NoceUpgradePopResultWidget.ShowResult // 0x0010 (0x0010 - 0x0000) struct NoceUpgradePopResultWidget_ShowResult final { public: ENoceUpgradeType InType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName InEmaName; // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoUse; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceUpgradePopResultWidget_ShowResult; // Function GameNoce.NoceVerticalGrid.SetNumItemsPerLine // 0x0004 (0x0004 - 0x0000) struct NoceVerticalGrid_SetNumItemsPerLine final { public: int32 InNumber; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceVerticalGrid_SetNumItemsPerLine; // Function GameNoce.NoceWalkToComponentInterface.GetIsRunTo // 0x0001 (0x0001 - 0x0000) struct NoceWalkToComponentInterface_GetIsRunTo final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsRunTo; // Function GameNoce.NoceWalkToComponentInterface.GetIsWalkTo // 0x0001 (0x0001 - 0x0000) struct NoceWalkToComponentInterface_GetIsWalkTo final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsWalkTo; // Function GameNoce.NoceWalkToComponentInterface.GetIsWalkToWithCameraRotation // 0x0001 (0x0001 - 0x0000) struct NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation; // Function GameNoce.NoceWaveSpawnManager.OnGameProgressChanged // 0x0008 (0x0008 - 0x0000) struct NoceWaveSpawnManager_OnGameProgressChanged final { public: struct FGameplayTag NewTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWaveSpawnManager_OnGameProgressChanged; // Function GameNoce.NoceWeaponSubsystem.GetAttackInfo // 0x0018 (0x0018 - 0x0000) struct NoceWeaponSubsystem_GetAttackInfo final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDurabilityRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OutAttackMultiplier; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OutExtraAttackMultiplier; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OutWinceMultiplier; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetAttackInfo; // Function GameNoce.NoceWeaponSubsystem.GetCanBeBroken // 0x000C (0x000C - 0x0000) struct NoceWeaponSubsystem_GetCanBeBroken final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanBeBroken; // Function GameNoce.NoceWeaponSubsystem.GetCanBeBrokenInShiromukuRevive2 // 0x000C (0x000C - 0x0000) struct NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2 final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2; // Function GameNoce.NoceWeaponSubsystem.GetCanCostDurability // 0x000C (0x000C - 0x0000) struct NoceWeaponSubsystem_GetCanCostDurability final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanCostDurability; // Function GameNoce.NoceWeaponSubsystem.GetCanDiscard // 0x000C (0x000C - 0x0000) struct NoceWeaponSubsystem_GetCanDiscard final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanDiscard; // Function GameNoce.NoceWeaponSubsystem.GetCanFocusAttack // 0x000C (0x000C - 0x0000) struct NoceWeaponSubsystem_GetCanFocusAttack final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanFocusAttack; // Function GameNoce.NoceWeaponSubsystem.GetDeflectRate // 0x0010 (0x0010 - 0x0000) struct NoceWeaponSubsystem_GetDeflectRate final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDurabilityRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetDeflectRate; // Function GameNoce.NoceWeaponSubsystem.GetDurabilityUICount // 0x0014 (0x0014 - 0x0000) struct NoceWeaponSubsystem_GetDurabilityUICount final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDurability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 OutUIMaxCount; // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 OutUICount; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetDurabilityUICount; // Function GameNoce.NoceWeaponSubsystem.GetMaxDurability // 0x000C (0x000C - 0x0000) struct NoceWeaponSubsystem_GetMaxDurability final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetMaxDurability; // Function GameNoce.NoceWeaponSubsystem.GetOverrideComboInfo // 0x002C (0x002C - 0x0000) struct NoceWeaponSubsystem_GetOverrideComboInfo final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InComboName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutFound; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceWeaponInfoOverride OutComboInfo; // 0x0014(0x0018)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetOverrideComboInfo; // Function GameNoce.NoceWeaponSubsystem.GetOverrideStaminaKeyCost // 0x0018 (0x0018 - 0x0000) struct NoceWeaponSubsystem_GetOverrideStaminaKeyCost final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InStaminaKey; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutFound; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float OutStaminaCost; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetOverrideStaminaKeyCost; // Function GameNoce.NoceWeaponSubsystem.GetUIInfo // 0x0010 (0x0010 - 0x0000) struct NoceWeaponSubsystem_GetUIInfo final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InDurabilityRatio; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OutShowOnUI; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetUIInfo; // Function GameNoce.NoceWeaponSubsystem.GetUseFocusAttackWhenFullCharged // 0x000C (0x000C - 0x0000) struct NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged; // Function GameNoce.NoceWeaponSubsystem.GetWeaponInfoDataAssetByName // 0x0010 (0x0010 - 0x0000) struct NoceWeaponSubsystem_GetWeaponInfoDataAssetByName final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceWeaponInfoDataAsset* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetWeaponInfoDataAssetByName; // Function GameNoce.NoceWeaponSubsystem.GetWeaponQueryName // 0x0010 (0x0010 - 0x0000) struct NoceWeaponSubsystem_GetWeaponQueryName final { public: class FName InWeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_GetWeaponQueryName; // Function GameNoce.NoceWeaponSubsystem.SpawnWeaponHandMesh // 0x0080 (0x0080 - 0x0000) struct NoceWeaponSubsystem_SpawnWeaponHandMesh final { public: const class UObject* WorldContextObject; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName InWeaponName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform InTransform; // 0x0010(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANoceWeapon* ReturnValue; // 0x0070(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_78[0x8]; // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWeaponSubsystem_SpawnWeaponHandMesh; // Function GameNoce.NoceWepDurabilityWidget.SetDurability // 0x000C (0x000C - 0x0000) struct NoceWepDurabilityWidget_SetDurability final { public: class FName WeaponName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Durability; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWepDurabilityWidget_SetDurability; // Function GameNoce.NoceWinceDamageReduceComponent.HandleWinceDamage // 0x000C (0x000C - 0x0000) struct NoceWinceDamageReduceComponent_HandleWinceDamage final { public: bool InIsForceWince; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InWinceDamage; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWinceDamageReduceComponent_HandleWinceDamage; // Function GameNoce.NoceWinceDamageReduceComponent.IsWinceDamageReduce // 0x0001 (0x0001 - 0x0000) struct NoceWinceDamageReduceComponent_IsWinceDamageReduce final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWinceDamageReduceComponent_IsWinceDamageReduce; // Function GameNoce.NoceWorldManagerSubsystem.NoceDataLayerTrackUpdateCallback // 0x0008 (0x0008 - 0x0000) struct NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback final { public: const class UDataLayerInstance* InDataLayerInstance; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback; // Function GameNoce.NoceWorldManagerSubsystem.PauseWorldTriggerUpdate // 0x0001 (0x0001 - 0x0000) struct NoceWorldManagerSubsystem_PauseWorldTriggerUpdate final { public: bool InPause; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWorldManagerSubsystem_PauseWorldTriggerUpdate; // Function GameNoce.NoceWorldManagerSubsystem.RegisterLevelAlarm // 0x0008 (0x0008 - 0x0000) struct NoceWorldManagerSubsystem_RegisterLevelAlarm final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RegisterLevelAlarm; // Function GameNoce.NoceWorldManagerSubsystem.RequestFromWorldTrigger // 0x0028 (0x0028 - 0x0000) struct NoceWorldManagerSubsystem_RequestFromWorldTrigger final { public: class AActor* InTrigger; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString InDisplayName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataLayerAsset* InDataLayer; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EDataLayerRuntimeState TargetState; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DoRequest; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestFromWorldTrigger; // Function GameNoce.NoceWorldManagerSubsystem.RequestGateway // 0x000C (0x000C - 0x0000) struct NoceWorldManagerSubsystem_RequestGateway final { public: class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DoRequest; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestGateway; // Function GameNoce.NoceWorldManagerSubsystem.RequestGatewayWithProgress // 0x0014 (0x0014 - 0x0000) struct NoceWorldManagerSubsystem_RequestGatewayWithProgress final { public: class FName InRowName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DoRequest; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag ProgressTag; // 0x000C(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestGatewayWithProgress; // Function GameNoce.NoceWorldManagerSubsystem.UnregisterLevelAlarm // 0x0008 (0x0008 - 0x0000) struct NoceWorldManagerSubsystem_UnregisterLevelAlarm final { public: class FName InName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceWorldManagerSubsystem_UnregisterLevelAlarm; // Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving // 0x0001 (0x0001 - 0x0000) struct PerformanceOptimizerInterface_EnablePerformanceSaving final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_PerformanceOptimizerInterface_EnablePerformanceSaving; // Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving_BP // 0x0001 (0x0001 - 0x0000) struct PerformanceOptimizerInterface_EnablePerformanceSaving_BP final { public: bool Enable; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_PerformanceOptimizerInterface_EnablePerformanceSaving_BP; // Function GameNoce.NoceColorCorrectionSubsystem.GetBrightness // 0x0004 (0x0004 - 0x0000) struct NoceColorCorrectionSubsystem_GetBrightness final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_GetBrightness; // Function GameNoce.NoceColorCorrectionSubsystem.GetContrast // 0x0004 (0x0004 - 0x0000) struct NoceColorCorrectionSubsystem_GetContrast final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_GetContrast; // Function GameNoce.NoceColorCorrectionSubsystem.SetBrightness // 0x0004 (0x0004 - 0x0000) struct NoceColorCorrectionSubsystem_SetBrightness final { public: float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_SetBrightness; // Function GameNoce.NoceColorCorrectionSubsystem.SetContrast // 0x0004 (0x0004 - 0x0000) struct NoceColorCorrectionSubsystem_SetContrast final { public: float InVal; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_SetContrast; }