#pragma once #include #include // Forward declarations Mono struct MonoDomain; struct MonoAssembly; struct MonoImage; struct MonoClass; struct MonoMethod; struct MonoMethodSignature; // Typedefs pour les exports Mono using mono_assembly_foreach_t = void(*)(void(*)(MonoAssembly*, void*), void*); using mono_assembly_get_name_t = const void* (*)(MonoAssembly*); using mono_assembly_name_get_name_t = const char* (*)(const void*); using mono_class_get_methods_t = MonoMethod * (*)(MonoClass*, void**); using mono_method_get_name_t = const char* (*)(MonoMethod*); using mono_method_signature_t = MonoMethodSignature * (*)(MonoMethod*); using mono_signature_get_param_count_t = uint32_t(*)(MonoMethodSignature*); class MonoLoader { public: MonoLoader() = default; ~MonoLoader() = default; /** * @brief Callback used during Mono assembly enumeration. * * This function is passed to `mono_assembly_foreach` and checks each loaded assembly * to find the one matching a specific name (provided via userData). * Can be used to initialize pointers to target assemblies. * * @param assembly Pointer to the current assembly. * @param userData User data passed to `mono_assembly_foreach`, typically a structure * containing the target name and a location to store the result. */ bool Initialize(std::shared_ptr log = nullptr, const char* monoName = "mono-2.0-bdwgc.dll"); MonoDomain* GetDomain() const { return g_monoDomain; } /** * @brief Finds a Mono assembly by its name. * * This function iterates over all loaded assemblies in the Mono domain and * returns a pointer to the assembly matching the given name. * * @param name Name of the assembly to search for. * @return MonoAssembly* Pointer to the found assembly, or nullptr if not found. */ MonoAssembly* FindAssembly(const std::string& name); /** * @brief Finds a class in a loaded assembly by namespace and name. * @param assemblyName Name of the assembly (ex: "UnityEngine.CoreModule"). * @param namespaceName Namespace of the class (ex: "UnityEngine"). * @param className Name of the class (ex: "Screen"). * @return Pointer to the MonoClass, or nullptr if not found. */ MonoClass* FindClass(const std::string& assemblyName, const std::string& namespaceName, const std::string& className); /** * @brief Finds a method in a MonoClass and compiles it. * @param monoClass The MonoClass to search in. * @param methodName The method name (ex: "get_width"). * @param paramCount Number of parameters. * @return Compiled method address (uint8_t*), or nullptr if not found. */ uint8_t* GetCompiledMethod(MonoClass* monoClass, const std::string& methodName, int paramCount); void DumpMethods(MonoClass* monoClass, std::shared_ptr log = nullptr); // Exports mono_assembly_foreach_t mono_assembly_foreach = nullptr; mono_assembly_get_name_t mono_assembly_get_name = nullptr; mono_assembly_name_get_name_t mono_assembly_name_get_name = nullptr; MonoDomain* (*g_mono_get_root_domain)() = nullptr; void (*g_mono_thread_attach)(MonoDomain*) = nullptr; MonoAssembly* (*g_mono_domain_assembly_open)(MonoDomain*, const char*) = nullptr; MonoImage* (*g_mono_assembly_get_image)(MonoAssembly*) = nullptr; MonoClass* (*g_mono_class_from_name)(MonoImage*, const char*, const char*) = nullptr; MonoMethod* (*g_mono_class_get_method_from_name)(MonoClass*, const char*, int) = nullptr; void* (*g_mono_compile_method)(MonoMethod*) = nullptr; mono_class_get_methods_t mono_class_get_methods = nullptr; mono_method_get_name_t mono_method_get_name = nullptr; mono_method_signature_t mono_method_signature = nullptr; mono_signature_get_param_count_t mono_signature_get_param_count = nullptr; private: MonoDomain* g_monoDomain = nullptr; std::shared_ptr logger; /** * @brief Waits for the Mono module to be loaded in the process and returns its handle. * * This function loops every 200 ms until the "mono-2.0-bdwgc.dll" module * is present in the current process. Useful to ensure that Mono is initialized * before resolving its exports. * * @return HMODULE Handle of the Mono module, or nullptr if not found (practically never). */ HMODULE WaitForMono(const char* monoName); /** * @brief Callback used during Mono assembly enumeration. * * This function is passed to `mono_assembly_foreach` and checks each loaded assembly * to find the one matching a specific name (provided via userData). * Can be used to initialize pointers to target assemblies. * * @param assembly Pointer to the current assembly. * @param userData User data passed to `mono_assembly_foreach`, typically a structure * containing the target name and a location to store the result. */ static void FindAssemblyCallback(MonoAssembly* assembly, void* userData); };