#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GameNoce #include "Basic.hpp" #include "MovieScene_structs.hpp" #include "CoreUObject_structs.hpp" #include "AIModule_structs.hpp" #include "Engine_structs.hpp" #include "PhysicsCore_structs.hpp" #include "InputCore_structs.hpp" #include "GameplayTags_structs.hpp" #include "NeoAudio_structs.hpp" #include "SlateCore_structs.hpp" namespace SDK { // Enum GameNoce.ENoceEndingType // NumValues: 0x0006 enum class ENoceEndingType : uint8 { TypeA_Massacre = 0, TypeB_Marriage = 1, TypeC_Escape = 2, TypeD_TroubledYouth = 3, TypeE_UFO = 4, ENoceEndingType_MAX = 5, }; // Enum GameNoce.ENoceInteractType // NumValues: 0x0015 enum class ENoceInteractType : uint8 { None = 0, Valut = 1, ClimbWall_Up = 2, ClimbWall_Down = 3, ClimbLowWall_Up = 4, ClimbLowWall_Down = 5, NarrowMoveShort_FaceR = 6, NarrowMoveShort_FaceL = 7, NarrowMove_FaceR = 8, NarrowMove_FaceL = 9, Ladder = 10, CrawlMoveShort = 11, OpenShoji = 12, RingBell = 13, PushPlank = 14, PullUpWellBucket = 15, SpinTheWheel = 16, Telephone = 17, KatanaAlter = 18, BadgeOffer = 19, ENoceInteractType_MAX = 20, }; // Enum GameNoce.ENoceAutoHintSize // NumValues: 0x0004 enum class ENoceAutoHintSize : uint8 { Custom = 0, Small = 1, Large = 2, ENoceAutoHintSize_MAX = 3, }; // Enum GameNoce.ENoceMapIconType // NumValues: 0x0009 enum class ENoceMapIconType : uint8 { Invalid = 0, Player = 1, SavePoint = 2, Bell = 3, PuzzleLock = 4, LockedDoor = 5, LockedKeyDoor = 6, UnlockedKeyDoor = 7, ENoceMapIconType_MAX = 8, }; // Enum GameNoce.ENoceDynamicMapIconType // NumValues: 0x00FD enum class ENoceDynamicMapIconType : uint8 { Invalid = 0, Icon_01_001 = 1, Icon_01_002 = 2, Icon_01_003 = 3, Icon_01_004 = 4, Icon_01_005 = 5, Icon_01_006 = 6, Icon_01_007 = 7, Icon_01_008 = 8, Icon_01_009 = 9, Icon_01_010 = 10, Icon_01_011 = 11, Icon_01_012 = 12, Icon_01_013 = 13, Icon_01_014 = 14, Icon_01_015 = 15, Icon_01_016 = 16, Icon_01_017 = 17, Icon_01_018 = 18, Icon_01_019 = 19, Icon_01_020 = 20, Icon_01_021 = 21, Icon_01_022 = 22, Icon_01_023 = 23, Icon_01_024 = 24, Icon_01_025 = 25, Icon_01_026 = 26, Icon_01_027 = 27, Icon_01_028 = 28, Icon_01_029 = 29, Icon_01_030 = 30, Icon_01_031 = 31, Icon_01_032 = 32, Icon_01_033 = 33, Icon_01_034 = 34, Icon_01_035 = 35, Icon_01_036 = 36, Icon_01_037 = 37, Icon_01_038 = 38, Icon_01_039 = 39, Icon_01_040 = 40, Icon_01_041 = 41, Icon_01_042 = 42, Icon_01_043 = 43, Icon_01_044 = 44, Icon_01_045 = 45, Icon_01_046 = 46, Icon_01_047 = 47, Icon_01_048 = 48, Icon_01_049 = 49, Icon_01_050 = 50, Icon_02_001 = 51, Icon_02_002 = 52, Icon_02_003 = 53, Icon_02_004 = 54, Icon_02_005 = 55, Icon_02_006 = 56, Icon_02_007 = 57, Icon_02_008 = 58, Icon_02_009 = 59, Icon_02_010 = 60, Icon_02_011 = 61, Icon_02_012 = 62, Icon_02_013 = 63, Icon_02_014 = 64, Icon_02_015 = 65, Icon_02_016 = 66, Icon_02_017 = 67, Icon_02_018 = 68, Icon_02_019 = 69, Icon_02_020 = 70, Icon_02_021 = 71, Icon_02_022 = 72, Icon_02_023 = 73, Icon_02_024 = 74, Icon_02_025 = 75, Icon_02_026 = 76, Icon_02_027 = 77, Icon_02_028 = 78, Icon_02_029 = 79, Icon_02_030 = 80, Icon_02_031 = 81, Icon_02_032 = 82, Icon_02_033 = 83, Icon_02_034 = 84, Icon_02_035 = 85, Icon_02_036 = 86, Icon_02_037 = 87, Icon_02_038 = 88, Icon_02_039 = 89, Icon_02_040 = 90, Icon_03_001 = 91, Icon_03_002 = 92, Icon_03_003 = 93, Icon_03_004 = 94, Icon_03_005 = 95, Icon_03_006 = 96, Icon_03_007 = 97, Icon_03_008 = 98, Icon_03_009 = 99, Icon_03_010 = 100, Icon_03_011 = 101, Icon_03_012 = 102, Icon_03_013 = 103, Icon_03_014 = 104, Icon_03_015 = 105, Icon_03_016 = 106, Icon_03_017 = 107, Icon_03_018 = 108, Icon_03_019 = 109, Icon_03_020 = 110, Icon_03_021 = 111, Icon_03_022 = 112, Icon_03_023 = 113, Icon_03_024 = 114, Icon_03_025 = 115, Icon_03_026 = 116, Icon_03_027 = 117, Icon_03_028 = 118, Icon_03_029 = 119, Icon_03_030 = 120, Icon_03_031 = 121, Icon_03_032 = 122, Icon_03_033 = 123, Icon_03_034 = 124, Icon_03_035 = 125, Icon_03_036 = 126, Icon_03_037 = 127, Icon_03_038 = 128, Icon_03_039 = 129, Icon_03_040 = 130, Icon_04_001 = 131, Icon_04_002 = 132, Icon_04_003 = 133, Icon_04_004 = 134, Icon_04_005 = 135, Icon_04_006 = 136, Icon_04_007 = 137, Icon_04_008 = 138, Icon_04_009 = 139, Icon_04_010 = 140, Icon_04_011 = 141, Icon_04_012 = 142, Icon_04_013 = 143, Icon_04_014 = 144, Icon_04_015 = 145, Icon_04_016 = 146, Icon_04_017 = 147, Icon_04_018 = 148, Icon_04_019 = 149, Icon_04_020 = 150, Icon_04_021 = 151, Icon_04_022 = 152, Icon_04_023 = 153, Icon_04_024 = 154, Icon_04_025 = 155, Icon_04_026 = 156, Icon_04_027 = 157, Icon_04_028 = 158, Icon_04_029 = 159, Icon_04_030 = 160, Icon_04_031 = 161, Icon_04_032 = 162, Icon_04_033 = 163, Icon_04_034 = 164, Icon_04_035 = 165, Icon_04_036 = 166, Icon_04_037 = 167, Icon_04_038 = 168, Icon_04_039 = 169, Icon_04_040 = 170, Icon_04_041 = 171, Icon_04_042 = 172, Icon_04_043 = 173, Icon_04_044 = 174, Icon_04_045 = 175, Icon_04_046 = 176, Icon_04_047 = 177, Icon_04_048 = 178, Icon_04_049 = 179, Icon_04_050 = 180, Icon_04_051 = 181, Icon_04_052 = 182, Icon_04_053 = 183, Icon_04_054 = 184, Icon_04_055 = 185, Icon_05_001 = 186, Icon_05_002 = 187, Icon_05_003 = 188, Icon_05_004 = 189, Icon_05_005 = 190, Icon_06_001 = 191, Icon_06_002 = 192, Icon_06_003 = 193, Icon_06_004 = 194, Icon_06_005 = 195, Icon_07_001 = 196, Icon_07_002 = 197, Icon_07_003 = 198, Icon_07_004 = 199, Icon_07_005 = 200, Icon_08_001 = 201, Icon_08_002 = 202, Icon_08_003 = 203, Icon_08_004 = 204, Icon_08_005 = 205, Icon_09_001 = 206, Icon_09_002 = 207, Icon_09_003 = 208, Icon_09_004 = 209, Icon_09_005 = 210, Icon_10_001 = 211, Icon_10_002 = 212, Icon_10_003 = 213, Icon_10_004 = 214, Icon_10_005 = 215, Icon_10_006 = 216, Icon_10_007 = 217, Icon_10_008 = 218, Icon_10_009 = 219, Icon_10_010 = 220, Icon_10_011 = 221, Icon_10_012 = 222, Icon_10_013 = 223, Icon_10_014 = 224, Icon_10_015 = 225, Icon_10_016 = 226, Icon_10_017 = 227, Icon_10_018 = 228, Icon_10_019 = 229, Icon_10_020 = 230, Icon_10_021 = 231, Icon_10_022 = 232, Icon_10_023 = 233, Icon_10_024 = 234, Icon_10_025 = 235, Icon_15_001 = 236, Icon_15_002 = 237, Icon_15_003 = 238, Icon_15_004 = 239, Icon_15_005 = 240, Icon_15_006 = 241, Icon_15_007 = 242, Icon_15_008 = 243, Icon_15_009 = 244, Icon_15_010 = 245, Icon_15_011 = 246, Icon_15_012 = 247, Icon_15_013 = 248, Icon_15_014 = 249, Icon_15_015 = 250, Count = 251, ENoceDynamicMapIconType_MAX = 252, }; // Enum GameNoce.ENoceDynamicMapIconIndexType // NumValues: 0x003F enum class ENoceDynamicMapIconIndexType : uint8 { Invalid = 0, Icon_001 = 1, Icon_002 = 2, Icon_003 = 3, Icon_004 = 4, Icon_005 = 5, Icon_006 = 6, Icon_007 = 7, Icon_008 = 8, Icon_009 = 9, Icon_010 = 10, Icon_011 = 11, Icon_012 = 12, Icon_013 = 13, Icon_014 = 14, Icon_015 = 15, Icon_016 = 16, Icon_017 = 17, Icon_018 = 18, Icon_019 = 19, Icon_020 = 20, Icon_021 = 21, Icon_022 = 22, Icon_023 = 23, Icon_024 = 24, Icon_025 = 25, Icon_026 = 26, Icon_027 = 27, Icon_028 = 28, Icon_029 = 29, Icon_030 = 30, Icon_031 = 31, Icon_032 = 32, Icon_033 = 33, Icon_034 = 34, Icon_035 = 35, Icon_036 = 36, Icon_037 = 37, Icon_038 = 38, Icon_039 = 39, Icon_040 = 40, Icon_041 = 41, Icon_042 = 42, Icon_043 = 43, Icon_044 = 44, Icon_045 = 45, Icon_046 = 46, Icon_047 = 47, Icon_048 = 48, Icon_049 = 49, Icon_050 = 50, Icon_051 = 51, Icon_052 = 52, Icon_053 = 53, Icon_054 = 54, Icon_055 = 55, Icon_056 = 56, Icon_057 = 57, Icon_058 = 58, Icon_059 = 59, Icon_060 = 60, Count = 61, ENoceDynamicMapIconIndexType_MAX = 62, }; // Enum GameNoce.ENoceDynamicMapIconChapterType // NumValues: 0x001C enum class ENoceDynamicMapIconChapterType : uint8 { Invalid = 0, Chapter01 = 1, Chapter02 = 2, Chapter03 = 3, Chapter04 = 4, Chapter05 = 5, School = 6, Chapter06 = 7, Chapter07 = 8, Chapter08_01 = 9, Chapter08_02 = 10, Chapter09 = 11, Chapter10_01 = 12, Chapter10_02 = 13, Chapter10_03 = 14, Chapter11 = 15, Chapter12 = 16, Chapter13 = 17, Chapter14 = 18, Chapter15 = 19, Chapter16A = 20, Chapter16B = 21, Chapter16C = 22, Chapter16D = 23, Round2 = 24, MultiRoundsKeep = 25, Count = 26, ENoceDynamicMapIconChapterType_MAX = 27, }; // Enum GameNoce.ENoceMapLocation // NumValues: 0x00B9 enum class ENoceMapLocation : uint8 { HLS_01 = 0, OLD_01 = 1, OLD_02 = 2, ALW_01 = 3, ALW_02 = 4, ALW_03 = 5, ALW_04 = 6, OLD_03 = 7, TOR_01 = 8, TOR_02 = 9, TOR_03 = 10, TOR_04 = 11, TOR_05 = 12, TOR_06 = 13, TOR_07 = 14, TOR_08 = 15, TOR_09 = 16, TOR_10 = 17, TOR_11 = 18, TOR_12 = 19, TOR_13 = 20, TOR_14 = 21, TOR_15 = 22, TOR_16 = 23, TOR_17 = 24, TOR_18 = 25, TOR_19 = 26, TOR_20 = 27, OSF_01 = 28, OSF_02 = 29, OSF_03 = 30, OSF_04 = 31, OSF_05 = 32, OSF_06 = 33, OSF_07 = 34, OSF_08 = 35, OSF_09 = 36, OSF_10 = 37, OCR_01 = 38, OCR_02 = 39, OCR_03 = 40, OCR_04 = 41, OCR_05 = 42, OCR_06 = 43, OCR_07 = 44, OCR_08 = 45, OCR_09 = 46, OCR_10 = 47, ALW_11 = 48, ALW_12 = 49, ALW_13 = 50, SCL_01 = 51, SCL_02 = 52, SCL_03 = 53, SCL_04 = 54, SCL_05 = 55, SCL_06 = 56, SCL_07 = 57, WHL_01 = 58, WHL_02 = 59, WHL_03 = 60, WHL_04 = 61, WHL_05 = 62, WHL_06 = 63, WHL_07 = 64, WHL_08 = 65, WHL_09 = 66, WHL_10 = 67, WHL_11 = 68, WHL_12 = 69, WHL_13 = 70, WHL_14 = 71, WHL_15 = 72, WHL_16 = 73, WHL_17 = 74, WHL_18 = 75, WHL_19 = 76, WHL_20 = 77, MTN_01 = 78, MTN_02 = 79, MTN_03 = 80, MTN_04 = 81, MTN_05 = 82, MTN_06 = 83, MTN_07 = 84, MTN_08 = 85, MTN_09 = 86, MTN_10 = 87, UGD_01 = 88, UGD_02 = 89, UGD_03 = 90, UGD_04 = 91, UGD_05 = 92, UGD_06 = 93, UGD_07 = 94, UGD_08 = 95, UGD_09 = 96, UGD_10 = 97, UGD_11 = 98, UGD_12 = 99, UGD_13 = 100, UGD_14 = 101, UGD_15 = 102, UGD_16 = 103, UGD_17 = 104, UGD_18 = 105, UGD_19 = 106, UGD_20 = 107, UGD_21 = 108, UGD_22 = 109, UGD_23 = 110, UGD_24 = 111, UGD_25 = 112, UGD_26 = 113, UGD_27 = 114, UGD_28 = 115, UGD_29 = 116, UGD_30 = 117, UGD_31 = 118, UGD_32 = 119, UGD_33 = 120, UGD_34 = 121, UGD_35 = 122, OLD_21 = 123, SMZ_01_01 = 124, SMZ_01_02 = 125, SMZ_01_03 = 126, SMZ_01_04 = 127, SMZ_01_05 = 128, SMZ_01_06 = 129, SMZ_01_07 = 130, SMZ_01_08 = 131, SMZ_01_09 = 132, SMZ_01_10 = 133, SMZ_01_11 = 134, SMZ_01_12 = 135, SMZ_01_13 = 136, SMZ_01_14 = 137, SMZ_01_15 = 138, SMZ_01_16 = 139, SMZ_02_01 = 140, SMZ_02_02 = 141, SMZ_02_03 = 142, SMZ_02_04 = 143, SMZ_02_05 = 144, SMZ_02_06 = 145, SMZ_02_07 = 146, SMZ_02_08 = 147, SMZ_02_09 = 148, SMZ_02_10 = 149, SMZ_02_11 = 150, SMZ_02_12 = 151, SMZ_02_13 = 152, SMZ_02_14 = 153, SMZ_03_01 = 154, SMZ_03_02 = 155, SMZ_03_03 = 156, SMZ_03_04 = 157, SMZ_03_05 = 158, SMZ_03_06 = 159, SMZ_03_07 = 160, SMZ_03_08 = 161, SMZ_03_09 = 162, SMZ_03_10 = 163, SMZ_03_11 = 164, SMZ_03_12 = 165, SMZ_03_13 = 166, SMZ_03_14 = 167, SMZ_03_15 = 168, SMZ_03_16 = 169, SMZ_03_17 = 170, SMZ_03_18 = 171, TOR_Ch15_01 = 172, TOR_Ch15_02 = 173, TOR_Ch15_03 = 174, TOR_Ch15_04 = 175, TOR_Ch15_05 = 176, OCR_Ch15_01 = 177, OCR_Ch15_02 = 178, OCR_Ch15_03 = 179, OCR_Ch15_04 = 180, OCR_Ch15_05 = 181, WED_Ch15_01 = 182, Count = 183, ENoceMapLocation_MAX = 184, }; // Enum GameNoce.ENoceUpgradeType // NumValues: 0x0005 enum class ENoceUpgradeType : uint8 { Health = 0, Sanity = 1, Stamina = 2, Omamori = 3, ENoceUpgradeType_MAX = 4, }; // Enum GameNoce.ENoceClawAlterType // NumValues: 0x0006 enum class ENoceClawAlterType : uint8 { Hand = 0, BackMark = 1, Mask = 2, Hand_Round2 = 3, BackMark_Round3 = 4, ENoceClawAlterType_MAX = 5, }; // Enum GameNoce.ENoceActionLevel // NumValues: 0x0005 enum class ENoceActionLevel : uint8 { Easy = 0, Normal = 1, Hard = 2, Casual = 3, ENoceActionLevel_MAX = 4, }; // Enum GameNoce.ENocePlayerType // NumValues: 0x0004 enum class ENocePlayerType : uint8 { Invalid = 0, FogHina = 1, DarkHina = 2, ENocePlayerType_MAX = 3, }; // Enum GameNoce.ENoceMapArea // NumValues: 0x0014 enum class ENoceMapArea : uint8 { Invalid = 0, FogTown = 1, School_1F = 2, School_2F = 3, ShimizuHouse_01 = 4, ShimizuHouse_02 = 5, ShimizuHouse_03 = 6, ShimizuHouse_04 = 7, Darkshrine_CH02 = 8, Darkshrine_CH04 = 9, Darkshrine_CH06 = 10, Darkshrine_CH08_B1 = 11, Darkshrine_CH08_B2 = 12, Darkshrine_CH08_PotionRoom = 13, Darkshrine_CH11 = 14, Darkshrine_CH15_01 = 15, Darkshrine_CH15_02 = 16, Darkshrine_CH15_03 = 17, Count = 18, ENoceMapArea_MAX = 19, }; // Enum GameNoce.ENoceMapStatus // NumValues: 0x0005 enum class ENoceMapStatus : uint8 { Hidden = 0, Appear = 1, Visible = 2, Disappear = 3, ENoceMapStatus_MAX = 4, }; // Enum GameNoce.ENocePlayerRestriction // NumValues: 0x0007 enum class ENocePlayerRestriction : uint8 { None = 0, ManualSave = 1, BareHandDodge = 2, UseFocus = 4, UseShortcutItem = 8, ChangeWeapon = 16, ENocePlayerRestriction_MAX = 17, }; // Enum GameNoce.ENoceStoryEndingBranch // NumValues: 0x0007 enum class ENoceStoryEndingBranch : uint8 { None = 0, UsedRedCapsule = 1, EverHadHairOrnament = 2, EverOfferHairOrnament = 4, EverHadSacredSword = 8, EverExorciseSacredSword = 16, ENoceStoryEndingBranch_MAX = 17, }; // Enum GameNoce.ENoceInventoryType // NumValues: 0x0008 enum class ENoceInventoryType : uint8 { Invalid = 0, Weapon = 1, Omamori = 2, Consumable = 3, KeyItem = 4, Letter = 5, Notebook = 6, ENoceInventoryType_MAX = 7, }; // Enum GameNoce.ENoceNotebookType // NumValues: 0x0006 enum class ENoceNotebookType : uint8 { Character = 0, Enemy = 1, Info = 2, Puzzle = 3, Tutorial = 4, ENoceNotebookType_MAX = 5, }; // Enum GameNoce.ENoceInputDeviceType // NumValues: 0x0006 enum class ENoceInputDeviceType : uint8 { Invalid = 0, KeyboardAndMouse = 1, XBoxController = 2, PS4Controller = 3, PS5Controller = 4, ENoceInputDeviceType_MAX = 5, }; // Enum GameNoce.ENoceDeathType // NumValues: 0x000C enum class ENoceDeathType : uint8 { Common = 0, Neck = 1, Stomach = 2, HitFly = 3, Ladder = 4, Narrow = 5, Roar = 6, Mucus = 7, Flame = 8, Headache = 9, HardHeadache = 10, ENoceDeathType_MAX = 11, }; // Enum GameNoce.ENoceWeaponMotionType // NumValues: 0x000A enum class ENoceWeaponMotionType : uint8 { None = 0, Pipe = 1, Dagger = 2, Axe = 3, Claw = 4, ClawG = 5, Lantern = 6, Naginata = 7, Katana = 8, ENoceWeaponMotionType_MAX = 9, }; // Enum GameNoce.ENoceWinceType // NumValues: 0x0011 enum class ENoceWinceType : uint8 { None = 0, Addtive = 1, Stun = 2, KnockBack = 3, KnockDown = 4, HitFly = 5, Roar = 6, Corruption = 7, KatanaAutoDefense = 8, Blast = 9, Mucus = 10, HellModeFullBody = 11, EventHeadache = 12, EventHeadacheNoMove = 13, EventHeadacheSprint = 14, EventHeadacheSlowRaiseHand = 15, ENoceWinceType_MAX = 16, }; // Enum GameNoce.ENoceBodyPart // NumValues: 0x0010 enum class ENoceBodyPart : uint8 { None = 0, Head = 1, Chest = 2, Stomach = 3, Shoulder = 4, UpperArm = 5, Forearm = 6, Hand = 7, Thigh = 8, Shin = 9, Foot = 10, UpperBody = 11, LowerBody = 12, Unique00 = 13, Unique01 = 14, ENoceBodyPart_MAX = 15, }; // Enum GameNoce.ENoceInputAxis // NumValues: 0x0007 enum class ENoceInputAxis : uint8 { MoveForward = 0, MoveRight = 1, Turn = 2, TurnRate = 3, LookUp = 4, LookUpRate = 5, ENoceInputAxis_MAX = 6, }; // Enum GameNoce.ENoceMontageState // NumValues: 0x0008 enum class ENoceMontageState : uint8 { None = 0, Attack = 1, Dodge = 2, Interact = 3, Damage = 4, Deflect = 5, Link = 6, ENoceMontageState_MAX = 7, }; // Enum GameNoce.ENoceInputAction // NumValues: 0x0012 enum class ENoceInputAction : uint8 { Dodge = 0, LightAttack = 1, HeavyAttack = 2, Sprint = 3, UTurn = 4, Pause = 5, Interact = 6, Focus = 7, Map = 8, CameraReset = 9, Notebook = 10, UseItem = 11, Equipment = 12, ExtraSprint = 13, TransformLB = 14, TransformRB = 15, TransformKB = 16, ENoceInputAction_MAX = 17, }; // Enum GameNoce.ENocePlayerOutfit // NumValues: 0x0004 enum class ENocePlayerOutfit : uint8 { Default = 0, PureWhite = 1, PinkRabbit = 2, ENocePlayerOutfit_MAX = 3, }; // Enum GameNoce.ENoceUIInputAction // NumValues: 0x001B enum class ENoceUIInputAction : uint8 { UILeft = 0, UIRight = 1, UIUp = 2, UIDown = 3, UILeft2 = 4, UIRight2 = 5, UIUp2 = 6, UIDown2 = 7, Confirm = 8, Cancel = 9, UITabLeft = 10, UITabRight = 11, UITabLeft2 = 12, UITabRight2 = 13, UIPageUp = 14, UIPageDown = 15, UIAction1 = 16, UIAction2 = 17, MapZoomIn = 18, MapZoomOut = 19, MapFloorUp = 20, MapFloorDown = 21, Pause = 22, Map = 23, Notebook = 24, Equipment = 25, ENoceUIInputAction_MAX = 26, }; // Enum GameNoce.ENoceUIRestrictionType // NumValues: 0x0002 enum class ENoceUIRestrictionType : uint8 { HUD = 0, ENoceUIRestrictionType_MAX = 1, }; // Enum GameNoce.ENoceMiscAchievementType // NumValues: 0x000B enum class ENoceMiscAchievementType : uint8 { Default = 0, ReachEnding = 1, UpgradeHealth = 2, UpgradeStamina = 3, UpgradeSanity = 4, UpgradeOmamoriSlot = 5, PlayerTakeDamage = 6, PlayerTakeCombo = 7, AdditionalTag = 8, PlayerDie = 9, ENoceMiscAchievementType_MAX = 10, }; // Enum GameNoce.ENoceAchievementState // NumValues: 0x0004 enum class ENoceAchievementState : uint8 { Ongoing = 0, Completed = 1, Failed = 2, ENoceAchievementState_MAX = 3, }; // Enum GameNoce.ENoceAchievementType // NumValues: 0x0005 enum class ENoceAchievementType : uint8 { Progress = 0, Enemy = 1, Inventory = 2, Custom = 3, ENoceAchievementType_MAX = 4, }; // Enum GameNoce.ENoceInventoryAchievementType // NumValues: 0x0003 enum class ENoceInventoryAchievementType : uint8 { Get = 0, Use = 1, ENoceInventoryAchievementType_MAX = 2, }; // Enum GameNoce.ENoceChunkDebugType // NumValues: 0x0003 enum class ENoceChunkDebugType : uint8 { IsChunkInstalled = 0, IsOwnedDLC = 1, ENoceChunkDebugType_MAX = 2, }; // Enum GameNoce.ENoceChunkDebugAction // NumValues: 0x0003 enum class ENoceChunkDebugAction : uint8 { Checked = 0, Unchecked = 1, ENoceChunkDebugAction_MAX = 2, }; // Enum GameNoce.ENoceConditionHandlerType // NumValues: 0x0003 enum class ENoceConditionHandlerType : uint8 { Immediate = 0, Sequential = 1, ENoceConditionHandlerType_MAX = 2, }; // Enum GameNoce.ENoceUIInputMode // NumValues: 0x0004 enum class ENoceUIInputMode : uint8 { GameAndUI = 0, UIOnly = 1, GameOnly = 2, ENoceUIInputMode_MAX = 3, }; // Enum GameNoce.ENoceInteractIconState // NumValues: 0x0005 enum class ENoceInteractIconState : uint8 { Prompt = 0, Hint = 1, Hidden = 2, Forbit = 3, ENoceInteractIconState_MAX = 4, }; // Enum GameNoce.ENoceCineEventUserType // NumValues: 0x0007 enum class ENoceCineEventUserType : uint8 { None = 0, CS = 1, CS_Seamless = 2, Event = 3, WeddingEvent = 4, LevelEvent = 5, ENoceCineEventUserType_MAX = 6, }; // Enum GameNoce.ENoceEventModeType // NumValues: 0x0004 enum class ENoceEventModeType : uint8 { NONE = 0, Default = 1, PlaySequenceState = 2, ENoceEventModeType_MAX = 3, }; // Enum GameNoce.ENoceUIScrollBarVisibility // NumValues: 0x0006 enum class ENoceUIScrollBarVisibility : uint8 { Visible = 0, Collapsed = 1, Hidden = 2, Auto = 3, AutoCollapsed = 4, ENoceUIScrollBarVisibility_MAX = 5, }; // Enum GameNoce.ENocePickupsConsumableGroupType // NumValues: 0x0003 enum class ENocePickupsConsumableGroupType : uint8 { Consumable_Large = 0, Consumable_Small = 1, Consumable_MAX = 2, }; // Enum GameNoce.ENocePickupsWeaponGroupType // NumValues: 0x0004 enum class ENocePickupsWeaponGroupType : uint8 { Weapon_Large = 0, Weapon_Medium = 1, Weapon_Small = 2, Weapon_MAX = 3, }; // Enum GameNoce.ENoceChapterType // NumValues: 0x0017 enum class ENoceChapterType : uint8 { Chapter01 = 0, Chapter02 = 1, Chapter03 = 2, Chapter04 = 3, Chapter05 = 4, Chapter06 = 5, Chapter07 = 6, Chapter08 = 7, Chapter09 = 8, Chapter10 = 9, Chapter11 = 10, Chapter12 = 11, Chapter13 = 12, Chapter14 = 13, Chapter15 = 14, Chapter16A = 15, Chapter16B = 16, Chapter16C = 17, Chapter16D = 18, Chapter16E = 19, Num = 20, None = 21, ENoceChapterType_MAX = 22, }; // Enum GameNoce.ENoceUIPopWindowType // NumValues: 0x0006 enum class ENoceUIPopWindowType : uint8 { Invalid = 0, Yes = 1, YesNoDefaultY = 2, YesNoDefaultN = 3, Custom = 4, ENoceUIPopWindowType_MAX = 5, }; // Enum GameNoce.ENoceGameSettingPreset // NumValues: 0x0007 enum class ENoceGameSettingPreset : uint8 { Default = 0, Performance = 1, Balanced = 2, Quality = 3, Enhanced = 4, Custom = 5, ENoceGameSettingPreset_MAX = 6, }; // Enum GameNoce.ENoceGameSettingAudioDynamicRange // NumValues: 0x0003 enum class ENoceGameSettingAudioDynamicRange : uint8 { Low = 0, High = 1, ENoceGameSettingAudioDynamicRange_MAX = 2, }; // Enum GameNoce.ENoceGameSettingAudioProfileType // NumValues: 0x0004 enum class ENoceGameSettingAudioProfileType : uint8 { Speakers = 0, TV = 1, Headset = 2, ENoceGameSettingAudioProfileType_MAX = 3, }; // Enum GameNoce.EColorBlindMode // NumValues: 0x0005 enum class EColorBlindMode : uint8 { Off = 0, Deuteranope = 1, Protanope = 2, Tritanope = 3, EColorBlindMode_MAX = 4, }; // Enum GameNoce.ENoceLanguageType // NumValues: 0x0004 enum class ENoceLanguageType : uint8 { English = 0, Japanese = 1, TraditionalChinese = 2, ENoceLanguageType_MAX = 3, }; // Enum GameNoce.ENoceInputGamepadType // NumValues: 0x0007 enum class ENoceInputGamepadType : uint8 { Type1 = 0, Type2 = 1, Type3 = 2, Type4 = 3, Type5 = 4, Type6 = 5, ENoceInputGamepadType_MAX = 6, }; // Enum GameNoce.ENoceGameSettingSubtitleBackground // NumValues: 0x0004 enum class ENoceGameSettingSubtitleBackground : uint8 { None = 0, Transparent = 1, Solid = 2, ENoceGameSettingSubtitleBackground_MAX = 3, }; // Enum GameNoce.ENoceGameSettingSubtitleColor // NumValues: 0x0004 enum class ENoceGameSettingSubtitleColor : uint8 { Off = 0, On = 1, ColorOnlyName = 2, ENoceGameSettingSubtitleColor_MAX = 3, }; // Enum GameNoce.ENoceGameSettingFont // NumValues: 0x0003 enum class ENoceGameSettingFont : uint8 { Default = 0, Bold = 1, ENoceGameSettingFont_MAX = 2, }; // Enum GameNoce.ENoceGameSettingSize // NumValues: 0x0004 enum class ENoceGameSettingSize : uint8 { Small = 0, Medium = 1, Default = 2, ENoceGameSettingSize_MAX = 3, }; // Enum GameNoce.ENoceUIInitialSettingType // NumValues: 0x0004 enum class ENoceUIInitialSettingType : uint8 { Action = 0, Riddle = 1, Outfit = 2, ENoceUIInitialSettingType_MAX = 3, }; // Enum GameNoce.ENoceAchievementSaveType // NumValues: 0x0003 enum class ENoceAchievementSaveType : uint8 { Game = 0, System = 1, ENoceAchievementSaveType_MAX = 2, }; // Enum GameNoce.ENoceEnemyAchievementType // NumValues: 0x0003 enum class ENoceEnemyAchievementType : uint8 { Dead = 0, FakeDead = 1, ENoceEnemyAchievementType_MAX = 2, }; // Enum GameNoce.ENoceActionStatus // NumValues: 0x0004 enum class ENoceActionStatus : uint8 { Processing = 0, Complete = 1, Abort = 2, ENoceActionStatus_MAX = 3, }; // Enum GameNoce.ENoceActivityActionType // NumValues: 0x0006 enum class ENoceActivityActionType : uint8 { Start = 0, End = 1, ChangeAvailability = 2, ResetAll = 3, Resume = 4, ENoceActivityActionType_MAX = 5, }; // Enum GameNoce.ENoceSpringArmType // NumValues: 0x0003 enum class ENoceSpringArmType : uint8 { Default = 0, PreserveDistance = 1, ENoceSpringArmType_MAX = 2, }; // Enum GameNoce.ENoceDialogHandleType // NumValues: 0x0005 enum class ENoceDialogHandleType : uint8 { Interrupt = 0, Overlap = 1, Queue = 2, Drop = 3, ENoceDialogHandleType_MAX = 4, }; // Enum GameNoce.ENoceEnemyAnimInstanceBoolVar // NumValues: 0x0009 enum class ENoceEnemyAnimInstanceBoolVar : uint8 { IsDamaged = 0, IsInDamageState = 1, IsDead = 2, IsFakeDead = 3, IsResurrect = 4, IsInLinkState = 5, IsInDownState = 6, IsInIdleState = 7, ENoceEnemyAnimInstanceBoolVar_MAX = 8, }; // Enum GameNoce.EEnemyGroupSpawnPattern // NumValues: 0x0003 enum class EEnemyGroupSpawnPattern : uint8 { AtOnce = 0, SpawnNextByTimer = 1, EEnemyGroupSpawnPattern_MAX = 2, }; // Enum GameNoce.EEnemyGroupTimeUpAction // NumValues: 0x0003 enum class EEnemyGroupTimeUpAction : uint8 { KillSpawnedEnemies = 0, KeepSpawningExtraTime = 1, EEnemyGroupTimeUpAction_MAX = 2, }; // Enum GameNoce.EEnemyGroupSpawnFacing // NumValues: 0x0004 enum class EEnemyGroupSpawnFacing : uint8 { Zero = 0, SameAsSpawner = 1, FaceToPlayer = 2, EEnemyGroupSpawnFacing_MAX = 3, }; // Enum GameNoce.ENoceAnimCancel // NumValues: 0x000A enum class ENoceAnimCancel : uint8 { MoveCancel = 0, AttackCancel = 1, DodgeCancel = 2, UTurnCancel = 3, ClawTransformCancel = 4, LightAttackCancel = 5, HeavyAttackCancel = 6, CounterCancel = 7, FocusCancel = 8, ENoceAnimCancel_MAX = 9, }; // Enum GameNoce.ENoceInputOperateType // NumValues: 0x0004 enum class ENoceInputOperateType : uint8 { Pressed = 0, Released = 1, LongPressed = 2, ENoceInputOperateType_MAX = 3, }; // Enum GameNoce.ENoceAIAlertType // NumValues: 0x0005 enum class ENoceAIAlertType : uint8 { None = 0, Idle = 1, Aware = 2, Engage = 3, ENoceAIAlertType_MAX = 4, }; // Enum GameNoce.ENoceAIAlertChangingType // NumValues: 0x0006 enum class ENoceAIAlertChangingType : uint8 { None = 0, IdleToAware = 1, AwareToEngage = 2, EngageToAware = 3, AwareToIdle = 4, ENoceAIAlertChangingType_MAX = 5, }; // Enum GameNoce.ENoceAIFaceToTargetType // NumValues: 0x0005 enum class ENoceAIFaceToTargetType : uint8 { Attack = 0, Strafe = 1, MoveTo = 2, Actor = 3, ENoceAIFaceToTargetType_MAX = 4, }; // Enum GameNoce.ENoceAIFaceToTargetFaceType // NumValues: 0x0003 enum class ENoceAIFaceToTargetFaceType : uint8 { FaceTo = 0, MatchRotTo = 1, ENoceAIFaceToTargetFaceType_MAX = 2, }; // Enum GameNoce.ENoceAttackTraceType // NumValues: 0x0003 enum class ENoceAttackTraceType : uint8 { Sphere = 0, Capsule = 1, ENoceAttackTraceType_MAX = 2, }; // Enum GameNoce.ENoceTeamType // NumValues: 0x0005 enum class ENoceTeamType : uint8 { UnKnown = 0, Neutral = 1, Player = 2, Enemy = 3, ENoceTeamType_MAX = 4, }; // Enum GameNoce.ENocePlayerAnimStateType // NumValues: 0x001A enum class ENocePlayerAnimStateType : uint8 { None = 0, Attack_L = 1, Attack_LL = 2, Attack_LLL = 3, Attack_H = 4, Dodge = 5, Counter = 6, Deflect_L = 7, Deflect_H = 8, Attack_LH = 9, Attack_LLH = 10, Attack_HH = 11, Attack_HHH = 12, UTurn = 13, Attack_LLLL = 14, Attack_LLLH = 15, Attack_LLLLH = 16, FocusAttack = 17, ClawTransform = 18, AutoCounter = 19, ClawAtrackSoul = 20, Dodge1 = 21, Damage = 22, Damage1 = 23, Counter1 = 24, ENocePlayerAnimStateType_MAX = 25, }; // Enum GameNoce.ETargetDirectionType // NumValues: 0x0007 enum class ETargetDirectionType : uint8 { Invalid = 0, Front = 1, L90 = 2, L180 = 3, R90 = 4, R180 = 5, ETargetDirectionType_MAX = 6, }; // Enum GameNoce.ENoceTimeEffectType // NumValues: 0x0004 enum class ENoceTimeEffectType : uint8 { Global = 0, SanityFocus = 1, EnemyCounterable = 2, ENoceTimeEffectType_MAX = 3, }; // Enum GameNoce.ENoceHitReactionTwoWayType // NumValues: 0x0003 enum class ENoceHitReactionTwoWayType : uint8 { Front = 0, Back = 1, ENoceHitReactionTwoWayType_MAX = 2, }; // Enum GameNoce.ENoceHitReactionFourWayType // NumValues: 0x0005 enum class ENoceHitReactionFourWayType : uint8 { Front = 0, Rignt = 1, Back = 2, Left = 3, ENoceHitReactionFourWayType_MAX = 4, }; // Enum GameNoce.ENoceAISpawnerEventType // NumValues: 0x000B enum class ENoceAISpawnerEventType : uint8 { Spawn = 0, EnableThink = 1, OverridePerception = 2, OverrideAlert = 3, Delete = 4, Kill = 5, EndAICommand = 6, Teleport = 7, TemporaryRemoved = 8, AttemptRespawn = 9, ENoceAISpawnerEventType_MAX = 10, }; // Enum GameNoce.ENoceAICommandType // NumValues: 0x000E enum class ENoceAICommandType : uint8 { None = 0, Wait = 1, MoveTo = 2, Guide = 3, PlayAnimation = 4, Delete = 5, Kill = 6, Teleoprt = 7, AlertOverride = 8, EquipWeapon = 9, PlayDialog = 10, MoveOnSpline = 11, LookAt = 12, ENoceAICommandType_MAX = 13, }; // Enum GameNoce.ENoceAICommandExecType // NumValues: 0x0003 enum class ENoceAICommandExecType : uint8 { Once = 0, Loop = 1, ENoceAICommandExecType_MAX = 2, }; // Enum GameNoce.ENoceWeaponType // NumValues: 0x0011 enum class ENoceWeaponType : uint8 { None = 0, Pipe = 1, Bat = 2, Crowbar = 3, Dagger = 4, Sickle = 5, Axe = 6, Hammer = 7, Claw = 8, ClawG = 9, Lantern = 10, Naginata = 11, Katana = 12, ToySaber = 13, Kaiken = 14, KatanaAlter = 15, ENoceWeaponType_MAX = 16, }; // Enum GameNoce.ENoceItemMotionType // NumValues: 0x0005 enum class ENoceItemMotionType : uint8 { UseItem = 0, UseFirstAdd = 1, UseFood = 2, UseWeaponRecover = 3, ENoceItemMotionType_MAX = 4, }; // Enum GameNoce.ENoceDialogSpeaker // NumValues: 0x0031 enum class ENoceDialogSpeaker : uint8 { None = 0, Hinako = 1, Hinako_Cine = 2, HinaGirl = 3, HinaPast = 4, Shuu = 5, Shuu_Cine = 6, ShuuBoy = 7, Koto = 8, Koto_Cine = 9, KotoBoy = 10, Rinko = 11, Rinko_Cine = 12, Sakuko = 13, Sakuko_Cine = 14, Miko = 15, Junko = 16, Junko_Cine = 17, Doll = 18, Fox7 = 19, Fox9 = 20, FoxMan = 21, HousewifeA = 22, HousewifeB = 23, Kanta = 24, Kairai = 25, Kimie = 26, MonsterDad = 27, MonsterMom = 28, Radio = 29, Saishu = 30, Shiromuku = 31, Tsukumo = 32, Unknown = 33, Boy = 34, MaleYoung = 35, MaleMidAge = 36, MaleOld = 37, Girl = 38, FemaleYoung = 39, FemaleMidAge = 40, FemaleOld = 41, Speaker_5 = 42, Speaker_6 = 43, Speaker_7 = 44, Speaker_8 = 45, MultiSpeaker = 46, DebugActor = 47, ENoceDialogSpeaker_MAX = 48, }; // Enum GameNoce.ENoceDialogSpeakerName // NumValues: 0x002B enum class ENoceDialogSpeakerName : uint8 { None = 0, Classmate = 1, DeliveryMan = 2, DisciplineMaster = 3, Doll = 4, Fox7 = 5, Fox9 = 6, FoxMan = 7, Hinako = 8, HinaGirl = 9, HinaPast = 10, HinaFox = 11, HouseWifeA = 12, HouseWifeB = 13, Junko = 14, Kanta = 15, Kairai = 16, Kimie = 17, Kotoyuki = 18, KotoBoy = 19, Miko = 20, MonsterDad = 21, MonsterMom = 22, NpcBoy = 23, NpcGirl = 24, NpcMan = 25, NpcPeople = 26, NpcWoman = 27, Policeman = 28, Radio = 29, Rinko = 30, Saishu = 31, Sakuko = 32, Shiromuku = 33, Shuu = 34, ShuuBoy = 35, Tsukumo = 36, Guests = 37, Guests02 = 38, Guests03 = 39, DrunkGuests = 40, Unknown = 41, ENoceDialogSpeakerName_MAX = 42, }; // Enum GameNoce.ENoceDialogSetType // NumValues: 0x0003 enum class ENoceDialogSetType : uint8 { Random = 0, Serial = 1, ENoceDialogSetType_MAX = 2, }; // Enum GameNoce.ENoceRiddleLevel // NumValues: 0x0004 enum class ENoceRiddleLevel : uint8 { Easy = 0, Normal = 1, Hard = 2, ENoceRiddleLevel_MAX = 3, }; // Enum GameNoce.ENoceConstPositionMode // NumValues: 0x0005 enum class ENoceConstPositionMode : uint8 { Once = 0, OnceKeep = 1, Keep = 2, Location = 3, ENoceConstPositionMode_MAX = 4, }; // Enum GameNoce.ENoceConstPositionType // NumValues: 0x0003 enum class ENoceConstPositionType : uint8 { JackOwnerToTarget = 0, JackTargetToOwner = 1, ENoceConstPositionType_MAX = 2, }; // Enum GameNoce.ENocePlayerLookAtType // NumValues: 0x0004 enum class ENocePlayerLookAtType : uint8 { Enemy = 0, Interact = 1, Pickup = 2, Max = 3, }; // Enum GameNoce.ENoceAILookAtType // NumValues: 0x0003 enum class ENoceAILookAtType : uint8 { Player = 0, Actor = 1, Max = 2, }; // Enum GameNoce.ENoceTutorialType // NumValues: 0x0053 enum class ENoceTutorialType : uint8 { MovingAndJogging = 0, OpenMap = 1, SpecialMove = 2, UseConsumableItem = 3, CheckPoint = 4, Dodge = 5, Escape = 6, RiddleObservation = 7, HotToAttack = 8, HowToFocus = 9, SanitySystem = 10, ChargedAttack = 11, CounterAttack = 12, EquipOmamori = 13, WeaponDurability = 14, WeaponSwitch = 15, Mission17 = 16, Mission18 = 17, Mission19 = 18, Mission20 = 19, Mission21 = 20, Mission22 = 21, Mission23 = 22, Mission24 = 23, Mission25 = 24, Mission26 = 25, Mission27 = 26, Mission28 = 27, Mission29 = 28, Mission30 = 29, Mission31 = 30, Mission32 = 31, Mission33 = 32, Mission34 = 33, Mission35 = 34, Mission36 = 35, Mission37 = 36, Mission38 = 37, Mission39 = 38, Mission40 = 39, Mission41 = 40, Mission42 = 41, Mission43 = 42, Mission44 = 43, Mission45 = 44, Mission46 = 45, Mission47 = 46, Mission48 = 47, Mission49 = 48, Mission50 = 49, Mission51 = 50, Mission52 = 51, Mission53 = 52, Mission54 = 53, Mission55 = 54, Mission56 = 55, Mission57 = 56, Mission58 = 57, Mission59 = 58, Mission60 = 59, Mission61 = 60, Mission62 = 61, Mission63 = 62, Mission64 = 63, Mission65 = 64, Mission66 = 65, Mission67 = 66, Mission68 = 67, Mission69 = 68, Mission70 = 69, Mission71 = 70, Mission72 = 71, Mission73 = 72, Mission74 = 73, Mission75 = 74, Mission76 = 75, Mission77 = 76, Mission78 = 77, Mission79 = 78, Mission80 = 79, Num = 80, None = 81, ENoceTutorialType_MAX = 82, }; // Enum GameNoce.ETutorialStep // NumValues: 0x0005 enum class ETutorialStep : uint8 { Listening = 0, Start = 1, Finish = 2, Seeya = 3, ETutorialStep_MAX = 4, }; // Enum GameNoce.ENocePauseType // NumValues: 0x0007 enum class ENocePauseType : uint8 { PauseMenu = 0, Map = 1, PickNewItem = 2, Notebook = 3, Equipment = 4, Others = 5, ENocePauseType_MAX = 6, }; // Enum GameNoce.ENoceRoundType // NumValues: 0x0005 enum class ENoceRoundType : uint8 { Round1 = 0, Round2 = 1, Round3 = 2, Round4 = 3, ENoceRoundType_MAX = 4, }; // Enum GameNoce.ENoceHellModeAnimType // NumValues: 0x0008 enum class ENoceHellModeAnimType : uint8 { Normal = 0, PhysicalOnly = 1, Stun = 2, Event = 3, EventNoMove = 4, EventSprint = 5, EventSlowRaiseHand = 6, ENoceHellModeAnimType_MAX = 7, }; // Enum GameNoce.ENoceProgressType // NumValues: 0x0008 enum class ENoceProgressType : uint8 { Default = 0, State = 1, Trigger = 2, Action = 3, Gimmick = 4, System = 5, Debug = 6, ENoceProgressType_MAX = 7, }; // Enum GameNoce.ELinkPriority // NumValues: 0x0008 enum class ELinkPriority : uint8 { HIGHEST = 0, BOSS = 1, MINION_HIGHEST = 2, EMBASIC = 3, TENTACLE = 4, MINION_LOWEST = 5, LOWEST = 6, ELinkPriority_MAX = 7, }; // Enum GameNoce.ENoceJogAnimAction // NumValues: 0x0008 enum class ENoceJogAnimAction : uint8 { None = 0, JogStart = 1, JogEnd = 2, JogTiredEnd = 3, JogTurn = 4, JogToWalk = 5, JogToWalkAutoWalk = 6, ENoceJogAnimAction_MAX = 7, }; // Enum GameNoce.ENoceNPCType // NumValues: 0x000F enum class ENoceNPCType : uint8 { None = 0, Dad = 1, Doll = 2, HinaGirl = 3, Junko = 4, Koto = 5, Maid = 6, Mom = 7, Rinko = 8, Sakuko = 9, Scarecrow = 10, Shiro = 11, ShiroFog = 12, Shuu = 13, ENoceNPCType_MAX = 14, }; // Enum GameNoce.ENoceWorldTransTimeGroup // NumValues: 0x0004 enum class ENoceWorldTransTimeGroup : uint8 { Time_1 = 0, Time_2 = 1, Time_3 = 2, Time_MAX = 3, }; // Enum GameNoce.ENoceSubtitleType // NumValues: 0x0003 enum class ENoceSubtitleType : uint8 { InGame = 0, Cinematic = 1, ENoceSubtitleType_MAX = 2, }; // Enum GameNoce.ENoceControllerVibrationType // NumValues: 0x0006 enum class ENoceControllerVibrationType : uint8 { None = 0, Small = 1, Middle = 2, Large = 3, Touch = 4, ENoceControllerVibrationType_MAX = 5, }; // Enum GameNoce.ENoceWoundType // NumValues: 0x0004 enum class ENoceWoundType : uint8 { Sharp = 0, Blunt = 1, None = 99, ENoceWoundType_MAX = 100, }; // Enum GameNoce.ENoceAlignment // NumValues: 0x0004 enum class ENoceAlignment : uint8 { Left = 0, Right = 1, Center = 2, ENoceAlignment_MAX = 3, }; // Enum GameNoce.ENocePhysType // NumValues: 0x0005 enum class ENocePhysType : uint8 { None = 0, RBAN = 1, Kawaii = 2, Clothing = 3, ENocePhysType_MAX = 4, }; // Enum GameNoce.ENoceBattlePositionTier // NumValues: 0x0005 enum class ENoceBattlePositionTier : uint8 { Primary = 0, Seccondary = 1, Tertiary = 2, Last = 3, ENoceBattlePositionTier_MAX = 4, }; // Enum GameNoce.ENoceRagdollStatus // NumValues: 0x0005 enum class ENoceRagdollStatus : uint8 { Deactivate = 0, Preactivate = 1, Activate = 2, Returning = 3, ENoceRagdollStatus_MAX = 4, }; // Enum GameNoce.ENoceAbilityInputID // NumValues: 0x0009 enum class ENoceAbilityInputID : uint8 { None = 0, Confirm = 1, Cancel = 2, Sprint = 3, Interact = 4, ShortcutItem = 5, ChangeWeapon = 6, UseItem = 7, ENoceAbilityInputID_MAX = 8, }; // Enum GameNoce.ENoceGraphicAASuperSamplingMode // NumValues: 0x0009 enum class ENoceGraphicAASuperSamplingMode : uint8 { None = 0, FXAA = 1, TAA = 2, MSAA = 3, TSR = 4, AMD_FSR = 5, NVIDIA_DLSS = 6, PSSR = 7, ENoceGraphicAASuperSamplingMode_MAX = 8, }; // Enum GameNoce.ENoceHitPerformParticleRotationType // NumValues: 0x0005 enum class ENoceHitPerformParticleRotationType : uint8 { None = 0, ImpactNormal = 1, OwnerFoward = 2, AttackerRelatedValue = 3, ENoceHitPerformParticleRotationType_MAX = 4, }; // Enum GameNoce.ENoceHitPerformPostProcessType // NumValues: 0x0003 enum class ENoceHitPerformPostProcessType : uint8 { None = 0, BreakDown = 1, ENoceHitPerformPostProcessType_MAX = 2, }; // Enum GameNoce.ENoceIndicatorEdgeType // NumValues: 0x0006 enum class ENoceIndicatorEdgeType : uint8 { LEFT = 0, RIGHT = 1, UPPER = 2, BOTTOM = 3, NONE = 4, ENoceIndicatorEdgeType_MAX = 5, }; // Enum GameNoce.ENoceInputKeyType // NumValues: 0x0006 enum class ENoceInputKeyType : uint8 { Gameplay = 0, GameplayAxis = 1, UICommon = 2, UI = 3, Map = 4, ENoceInputKeyType_MAX = 5, }; // Enum GameNoce.ENoceItemAttributeType // NumValues: 0x0005 enum class ENoceItemAttributeType : uint8 { Health = 0, Stamina = 1, Sanity = 2, FaithValue = 3, ENoceItemAttributeType_MAX = 4, }; // Enum GameNoce.ENoceItemAttributeCheckType // NumValues: 0x0006 enum class ENoceItemAttributeCheckType : uint8 { Health = 0, Sanity = 1, MaxSanity = 2, Weapon = 3, ClawTransform = 4, ENoceItemAttributeCheckType_MAX = 5, }; // Enum GameNoce.ENoceItemOfferingEffectType // NumValues: 0x0004 enum class ENoceItemOfferingEffectType : uint8 { Health = 0, Stamina = 1, Sanity = 2, ENoceItemOfferingEffectType_MAX = 3, }; // Enum GameNoce.ENoceLevelArea // NumValues: 0x0003 enum class ENoceLevelArea : uint8 { Fog = 0, Dark = 1, ENoceLevelArea_MAX = 2, }; // Enum GameNoce.ENoceLevelRegion // NumValues: 0x0014 enum class ENoceLevelRegion : uint8 { None = 0, Hillside = 1, Alleyways = 2, OldDistrict = 3, OutskirtField = 4, Field = 5, School = 6, Mountain = 7, ShimizuHouse = 8, EntranceHall = 9, Torii = 10, OuterCorridor = 11, WorshipHall = 12, Underground = 13, WeddingHall = 14, WeddingHallEleven = 15, TreasureHouse = 16, Arena = 17, DarkArena = 18, ENoceLevelRegion_MAX = 19, }; // Enum GameNoce.ENoceEnvSubdivision // NumValues: 0x001F enum class ENoceEnvSubdivision : uint8 { A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19, U = 20, V = 21, W = 22, X = 23, Y = 24, Z = 25, AA = 26, AB = 27, AC = 28, AD = 29, ENoceEnvSubdivision_MAX = 30, }; // Enum GameNoce.ENoceSweetLightType // NumValues: 0x0004 enum class ENoceSweetLightType : uint8 { Character = 0, Environment = 1, Moon = 2, ENoceSweetLightType_MAX = 3, }; // Enum GameNoce.ENoceLanternLightType // NumValues: 0x0004 enum class ENoceLanternLightType : uint8 { Point = 0, Volume = 1, Main = 2, ENoceLanternLightType_MAX = 3, }; // Enum GameNoce.ENoceLightRigidBodyWireType // NumValues: 0x0008 enum class ENoceLightRigidBodyWireType : uint8 { NONE = 0, A = 1, B = 2, C = 3, D = 4, E = 5, F = 6, ENoceLightRigidBodyWireType_MAX = 7, }; // Enum GameNoce.ENoceMapLocationGroup // NumValues: 0x0007 enum class ENoceMapLocationGroup : uint8 { Invalid = 0, FogTown_01 = 1, FogTown_02 = 2, FogTown_03 = 3, FogTown_04 = 4, FogTown_05 = 5, ENoceMapLocationGroup_MAX = 6, }; // Enum GameNoce.ENoceMapIconVisibleType // NumValues: 0x0008 enum class ENoceMapIconVisibleType : uint8 { ShowInteractHint = 0, Interact = 1, WithinDistanceXY = 2, WithinDistance = 3, Manual = 4, ProgressTag = 5, CheckConditionMatch = 6, ENoceMapIconVisibleType_MAX = 7, }; // Enum GameNoce.ENoceNavLinkJumpType // NumValues: 0x0005 enum class ENoceNavLinkJumpType : uint8 { None = 0, Flat = 1, Up = 2, Down = 3, ENoceNavLinkJumpType_MAX = 4, }; // Enum GameNoce.ENoceOmamoriDrawingType // NumValues: 0x0004 enum class ENoceOmamoriDrawingType : uint8 { None = 0, Omamori = 1, OmamoriSlot = 2, ENoceOmamoriDrawingType_MAX = 3, }; // Enum GameNoce.ENocePerfTestState // NumValues: 0x000A enum class ENocePerfTestState : uint8 { InitialLoad = 0, ExtraCommand = 1, Check = 2, MemReport = 3, InsightTrace = 4, FPS_CSV = 5, SCREENSHOT = 6, Finished = 7, Shutdown = 8, MAX = 9, }; // Enum GameNoce.ENocePickupsType // NumValues: 0x0003 enum class ENocePickupsType : uint8 { Consumable = 0, Weapon = 1, ENocePickupsType_MAX = 2, }; // Enum GameNoce.ENoceUIGetDLCRewardState // NumValues: 0x0005 enum class ENoceUIGetDLCRewardState : uint8 { ShowNewOmamori = 0, InventoryNotEnough = 1, ShowNewConsumables = 2, End = 3, ENoceUIGetDLCRewardState_MAX = 4, }; // Enum GameNoce.ETsukumoDefenseState // NumValues: 0x0004 enum class ETsukumoDefenseState : uint8 { InCooldown = 0, InDefense = 1, InPause = 2, ETsukumoDefenseState_MAX = 3, }; // Enum GameNoce.ENoceUINotebookAnimType // NumValues: 0x0003 enum class ENoceUINotebookAnimType : uint8 { TurnPage = 0, ChangeCategory = 1, ENoceUINotebookAnimType_MAX = 2, }; // Enum GameNoce.ENoceNotebookBookmarkType // NumValues: 0x0009 enum class ENoceNotebookBookmarkType : uint8 { Invalid = 0, A = 1, B = 2, C = 3, D = 4, E = 5, F = 6, G = 7, ENoceNotebookBookmarkType_MAX = 8, }; // Enum GameNoce.ENoceNotebookBookmarkSocketType // NumValues: 0x0006 enum class ENoceNotebookBookmarkSocketType : uint8 { Socket1 = 0, Socket2 = 1, Socket3 = 2, Socket4 = 3, Socket5 = 4, ENoceNotebookBookmarkSocketType_MAX = 5, }; // Enum GameNoce.ENoceUITitleFlowStep // NumValues: 0x000A enum class ENoceUITitleFlowStep : uint8 { Logo = 0, InitialSetting = 1, Display = 2, Brightness = 3, Contrast = 4, Accessibility = 5, CompilePSO = 6, Warning = 7, MainMenu = 8, ENoceUITitleFlowStep_MAX = 9, }; // Enum GameNoce.ENoceUICreditLayoutType // NumValues: 0x0009 enum class ENoceUICreditLayoutType : uint8 { Invalid = 0, Name = 1, TitleName = 2, CenterName = 3, Organization = 4, Department = 5, Spacer = 6, Logo1 = 7, ENoceUICreditLayoutType_MAX = 8, }; // Enum GameNoce.ENoceUICreditCommandType // NumValues: 0x0004 enum class ENoceUICreditCommandType : uint8 { Wait = 0, FadeIn = 1, FadeOut = 2, ENoceUICreditCommandType_MAX = 3, }; // Enum GameNoce.ENoceUICommonMessageType // NumValues: 0x000D enum class ENoceUICommonMessageType : uint8 { Invalid = 0, AddDLC1 = 8, AddDLC2 = 7, AddDLC3 = 6, AddDLC4 = 5, LostDLC1 = 4, LostDLC2 = 3, LostDLC3 = 2, LostDLC4 = 1, WaitDownload = 11, SaveError = 12, GamepadDisconnected = 100, ENoceUICommonMessageType_MAX = 101, }; // Enum GameNoce.ENoceUIIconSize // NumValues: 0x0003 enum class ENoceUIIconSize : uint8 { BigIconFirst = 0, SmallIconFirst = 1, ENoceUIIconSize_MAX = 2, }; // Enum GameNoce.ENoceDataLayerRequestType // NumValues: 0x0004 enum class ENoceDataLayerRequestType : uint8 { Progress = 0, Trigger = 1, Debug = 2, ENoceDataLayerRequestType_MAX = 3, }; // Enum GameNoce.ENoceWorldTriggerLevel // NumValues: 0x0003 enum class ENoceWorldTriggerLevel : uint8 { Default = 0, DisableAll = 1, ENoceWorldTriggerLevel_MAX = 2, }; // ScriptStruct GameNoce.NoceUIPCInputImageTableRow // 0x0020 (0x0028 - 0x0008) struct FNoceUIPCInputImageTableRow final : public FTableRowBase { public: struct FSoftObjectPath KeyboardAndMouse; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIPCInputImageTableRow; // ScriptStruct GameNoce.NoceMapDynamicIconArray // 0x0010 (0x0010 - 0x0000) struct FNoceMapDynamicIconArray final { public: TArray IndexTypes; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceMapDynamicIconArray; // ScriptStruct GameNoce.NoceAICommandMoveOnSplineInfo // 0x0010 (0x0010 - 0x0000) struct FNoceAICommandMoveOnSplineInfo final { public: class AActor* TargetSpline; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceRun; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AutoAdjustWalkSpeed; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAICommandMoveOnSplineInfo; // ScriptStruct GameNoce.NoceCustomizeTableRowHandle // 0x0008 (0x0008 - 0x0000) struct FNoceCustomizeTableRowHandle { public: class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceCustomizeTableRowHandle; // ScriptStruct GameNoce.NocePickupsDeploymentDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNocePickupsDeploymentDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNocePickupsDeploymentDataRowHandle; // ScriptStruct GameNoce.NocePickupsPointDeployedData // 0x0018 (0x0018 - 0x0000) struct FNocePickupsPointDeployedData final { public: struct FNocePickupsDeploymentDataRowHandle DeploymentRowName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePickupsPointDeployedData; // ScriptStruct GameNoce.NoceFootStepVFXUnit // 0x0028 (0x0028 - 0x0000) struct FNoceFootStepVFXUnit final { public: bool RotateByCharacterVelocity; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool RotateByImpactNormal; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceFootStepVFXUnit; // ScriptStruct GameNoce.NoceFootStepVFXSurfaceTypeMap // 0x0050 (0x0050 - 0x0000) struct FNoceFootStepVFXSurfaceTypeMap final { public: TMap SurfaceTypeMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceFootStepVFXSurfaceTypeMap; // ScriptStruct GameNoce.NoceConsumableDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceConsumableDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceConsumableDataRowHandle; // ScriptStruct GameNoce.NoceDynamicPickupsRuleInfo // 0x0070 (0x0070 - 0x0000) struct FNoceDynamicPickupsRuleInfo final { public: struct FGameplayTagContainer ProgressTag; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) float TickInterval; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray TargetConsumables; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) int32 InventoryConsumableMinCount; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NearbyConsumableMinCount; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConsumableMinHealth; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConsumableCoolDown; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConsumableSearchDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ConsumableMinDistance; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EventUsedConsumableMaxCount; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WeaponMinDurability; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NearbyWeaponMinCount; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WeaponCoolDown; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WeaponSearchDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WeaponMinDistance; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EventUsedWeaponMaxCount; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceDynamicPickupsRuleInfo; // ScriptStruct GameNoce.NoceInputActionToKeyRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceInputActionToKeyRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceInputActionToKeyRowHandle; // ScriptStruct GameNoce.NoceNotebookByRecord // 0x0030 (0x0038 - 0x0008) struct FNoceNotebookByRecord final : public FTableRowBase { public: TArray RequireRecords; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) int32 NeedRecordNum; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray NotebookID; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) ENoceNotebookType NotebookType; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceNotebookByRecord; // ScriptStruct GameNoce.AISpawnerAlertOverride // 0x0008 (0x0008 - 0x0000) struct FAISpawnerAlertOverride final { public: float Alertness; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool LockAlertness; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FAISpawnerAlertOverride; // ScriptStruct GameNoce.NoceAttackHitResult // 0x0178 (0x0178 - 0x0000) struct FNoceAttackHitResult final { public: class AActor* Instigator; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FHitResult HitResult; // 0x0008(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) class FName ComboName; // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Angle; // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AttackerToHitterAngle; // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceBodyPart BodyPart; // 0x0110(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName BodyPartGroup; // 0x0114(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector CloseHitLocation; // 0x0120(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AttackDirection; // 0x0138(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HealthDamage; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WinceDamage; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxSanityDamage; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxSanityDamageToHealthDamageRatio; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StaminaDamage; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsForceWince; // 0x0164(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType WinceType; // 0x0165(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsInvertWinceDirection; // 0x0166(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_167[0x1]; // 0x0167(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) class FName WeaponName; // 0x0168(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWeaponMotionType WeaponMotionType; // 0x0170(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDeathType TriggerDeathType; // 0x0171(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsForDeflect; // 0x0172(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_173[0x5]; // 0x0173(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAttackHitResult; // ScriptStruct GameNoce.NoceUIPopWindowTypeData // 0x0028 (0x0028 - 0x0000) struct FNoceUIPopWindowTypeData final { public: TArray ButtonTexts; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray ButtonActionNames; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) int32 DefaultIndex; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceUIPopWindowTypeData; // ScriptStruct GameNoce.NoceMapGeneralIconData // 0x0038 (0x0038 - 0x0000) struct FNoceMapGeneralIconData final { public: ENoceMapIconType IconType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsVisible; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Pos; // 0x0008(0x0018)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsIconRotate; // 0x0020(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Yaw; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFixedPixelSize; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float IconSize; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ZOrder; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceMapGeneralIconData; // ScriptStruct GameNoce.NoceAIFaceToTargetInfo // 0x0028 (0x0028 - 0x0000) struct FNoceAIFaceToTargetInfo final { public: ENoceAIFaceToTargetType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceAIFaceToTargetFaceType FaceType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector TargetLocation; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceAIFaceToTargetInfo; // ScriptStruct GameNoce.NoceNotebookContentData // 0x0038 (0x0040 - 0x0008) struct FNoceNotebookContentData final : public FTableRowBase { public: class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ShowUpdate; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceNotebookContentData; // ScriptStruct GameNoce.NoceWeaponDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceWeaponDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceWeaponDataRowHandle; // ScriptStruct GameNoce.NocePickupsWeaponDeployDataRow // 0x0010 (0x0018 - 0x0008) struct FNocePickupsWeaponDeployDataRow final : public FTableRowBase { public: struct FNoceWeaponDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNocePickupsWeaponDeployDataRow; // ScriptStruct GameNoce.NoceAttackDeflectResult // 0x0110 (0x0110 - 0x0000) struct FNoceAttackDeflectResult final { public: class AActor* Instigator; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName WeaponName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FHitResult HitResult; // 0x0010(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool IsWeaponBreak; // 0x0108(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsEnviromentDeflect; // 0x0109(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicalSurface PhysicalSurface; // 0x010A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_10B[0x5]; // 0x010B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAttackDeflectResult; // ScriptStruct GameNoce.NoceTutorialDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceTutorialDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceTutorialDataRowHandle; // ScriptStruct GameNoce.NoceAchievementSetting // 0x0048 (0x0050 - 0x0008) struct FNoceAchievementSetting final : public FTableRowBase { public: class FName AchievementName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray RequireRecords; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) bool RequireAllRecords; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray UnwantedRecords; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) class FString DevDescription; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName PlatformAchievementName; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceAchievementSetting; // ScriptStruct GameNoce.NoceRecordBase // 0x0048 (0x0050 - 0x0008) struct FNoceRecordBase : public FTableRowBase { public: class FName RecordName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RiddleLevelBit; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ActionLevelBit; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RoundBitmask; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FTimespan TimeLimit; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer ValidProgress; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) bool InheritToNextRound; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceRecordBase; // ScriptStruct GameNoce.NoceDialogDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceDialogDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceDialogDataRowHandle; // ScriptStruct GameNoce.NoceAICommandDialogInfo // 0x0008 (0x0008 - 0x0000) struct FNoceAICommandDialogInfo final { public: struct FNoceDialogDataRowHandle DialogRow; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceAICommandDialogInfo; // ScriptStruct GameNoce.NoceAICommandMoveToInfo // 0x0020 (0x0020 - 0x0000) struct FNoceAICommandMoveToInfo final { public: class AActor* MoveToTarget; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OverrideMoveStopDistance; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MoveStopDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceRun; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AutoAdjustWalkSpeed; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceAICommandDialogInfo DialogInfo; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAICommandMoveToInfo; // ScriptStruct GameNoce.NoceCustomRecord // 0x0028 (0x0078 - 0x0050) struct FNoceCustomRecord final : public FNoceRecordBase { public: ENoceMiscAchievementType MiscType; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray Key; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) int32 Num; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Threshold; // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CanCompleteWithSkip; // 0x0070(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; //DUMPER7_ASSERTS_FNoceCustomRecord; // ScriptStruct GameNoce.NoceAICommandPlayAnimInfo // 0x0028 (0x0028 - 0x0000) struct FNoceAICommandPlayAnimInfo final { public: EMovementMode MovementMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAnimMontage* AnimMontage; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName StartingSection; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceAICommandDialogInfo DialogInfo; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) bool EnableBattleBGM; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAICommandPlayAnimInfo; // ScriptStruct GameNoce.NoceAICommandEquipWeaponInfo // 0x0001 (0x0001 - 0x0000) struct FNoceAICommandEquipWeaponInfo final { public: ENoceWeaponType WeaponType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceAICommandEquipWeaponInfo; // ScriptStruct GameNoce.NoceAICommandPlayDialogInfo // 0x0008 (0x0008 - 0x0000) struct FNoceAICommandPlayDialogInfo final { public: struct FNoceAICommandDialogInfo DialogInfo; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceAICommandPlayDialogInfo; // ScriptStruct GameNoce.NoceAILookAtSetting // 0x0020 (0x0020 - 0x0000) struct FNoceAILookAtSetting final { public: ENoceAILookAtType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxLookDistance; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseDeadZone; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float DeadZoneAngle; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAILookAtSetting; // ScriptStruct GameNoce.NoceAICommandEnableLookAt // 0x0028 (0x0028 - 0x0000) struct FNoceAICommandEnableLookAt final { public: bool Enable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceAILookAtSetting LookAtSetting; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceAICommandEnableLookAt; // ScriptStruct GameNoce.NoceAICommand // 0x00A8 (0x00A8 - 0x0000) struct FNoceAICommand final { public: ENoceAICommandType CommandType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AutoEnd; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float WaitTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceAICommandMoveToInfo MoveToInfo; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) class AActor* GuideManager; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceAICommandPlayAnimInfo PlayAnimInfo; // 0x0030(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FAISpawnerAlertOverride AlertnessInfo; // 0x0058(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FNoceAICommandEquipWeaponInfo EquipWeaponInfo; // 0x0060(0x0001)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceAICommandPlayDialogInfo PlayDialogInfo; // 0x0064(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceAICommandMoveOnSplineInfo MoveOnSplineInfo; // 0x0070(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FNoceAICommandEnableLookAt LookAtInfo; // 0x0080(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceAICommand; // ScriptStruct GameNoce.NocePickPreviewData // 0x000C (0x000C - 0x0000) struct FNocePickPreviewData final { public: ENoceInventoryType Type; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName ID; // 0x0004(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePickPreviewData; // ScriptStruct GameNoce.NoceInventoryRecord // 0x0038 (0x0088 - 0x0050) struct FNoceInventoryRecord final : public FNoceRecordBase { public: int32 InventoryTypeBit; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NotebookType; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInventoryAchievementType EventType; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray LetterGroup; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray ItemName; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) bool Unique; // 0x0080(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Num; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceInventoryRecord; // ScriptStruct GameNoce.NoceNotebookPuzzleContentRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookPuzzleContentRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookPuzzleContentRowHandle; // ScriptStruct GameNoce.NoceDynamicPickupsSaveData // 0x0028 (0x0028 - 0x0000) struct FNoceDynamicPickupsSaveData final { public: class FName AttachParentName; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceChapterType ChapterType; // 0x0008(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf InteractableClass; // 0x0010(0x0008)(ZeroConstructor, SaveGame, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANocePickupsPoint* AttachParent; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ANoceInteractableBase* Interactable; // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDynamicPickupsSaveData; // ScriptStruct GameNoce.NoceEnemyRecord // 0x0038 (0x0088 - 0x0050) struct FNoceEnemyRecord final : public FNoceRecordBase { public: TArray EnemyType; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray WeaponType; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray ActorTags; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) int32 EventType; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Num; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceEnemyRecord; // ScriptStruct GameNoce.NoceProgressRecord // 0x0010 (0x0060 - 0x0050) struct FNoceProgressRecord final : public FNoceRecordBase { public: struct FGameplayTag StartProgress; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag TargetProgress; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceProgressRecord; // ScriptStruct GameNoce.NoceRecordStatus // 0x0038 (0x0038 - 0x0000) struct FNoceRecordStatus final { public: class FName RecordName; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceAchievementType Type; // 0x0008(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InheritToNextRound; // 0x0009(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool HasStarted; // 0x000A(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsCompleted; // 0x000B(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool HasFailed; // 0x000C(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FTimespan StartGameTime; // 0x0010(0x0008)(ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTimespan EndGameTime; // 0x0018(0x0008)(ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CurrentCount; // 0x0020(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TargetCount; // 0x0024(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray UniqueNames; // 0x0028(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceRecordStatus; // ScriptStruct GameNoce.NoceChunkDataRow // 0x0080 (0x0088 - 0x0008) struct FNoceChunkDataRow final : public FTableRowBase { public: int32 SteamChunkID; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 EpicStoreChunkID; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PS5ChunkID; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 XboxChunkID; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString SteamDLCID; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString SteamAPPID; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString EpicStoreDLCID; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString PS5DLCID; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString XboxDLCID; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString GOGDLCID; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString GOGChunkID; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; //DUMPER7_ASSERTS_FNoceChunkDataRow; // ScriptStruct GameNoce.NoceInventoryData // 0x0004 (0x0004 - 0x0000) struct FNoceInventoryData { public: int32 IDIndex; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceInventoryData; // ScriptStruct GameNoce.NoceAIActorPerceptionInfo // 0x0020 (0x0020 - 0x0000) struct FNoceAIActorPerceptionInfo final { public: class AActor* Target; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray LastSensedStimuli; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) uint8 bIsHostile : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAIActorPerceptionInfo; // ScriptStruct GameNoce.NoceInventoryWeapon // 0x0004 (0x0008 - 0x0004) struct FNoceInventoryWeapon final : public FNoceInventoryData { public: float Durability; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceInventoryWeapon; // ScriptStruct GameNoce.NocePickupsConsumableDataRow // 0x0018 (0x0020 - 0x0008) struct FNocePickupsConsumableDataRow final : public FTableRowBase { public: struct FNoceConsumableDataRowHandle Consumable; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENocePickupsConsumableGroupType GroupType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNocePickupsConsumableDataRow; // ScriptStruct GameNoce.NocePreloadInstanceData // 0x0010 (0x0010 - 0x0000) struct FNocePreloadInstanceData final { public: TArray StremaingTextures; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePreloadInstanceData; // ScriptStruct GameNoce.NoceAISenseInfo // 0x0048 (0x0048 - 0x0000) struct FNoceAISenseInfo final { public: struct FNoceAIActorPerceptionInfo ActorInfo; // 0x0000(0x0020)(NativeAccessSpecifierPrivate) uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TArray StimuliValues; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate) float HateValue; // 0x0040(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAISenseInfo; // ScriptStruct GameNoce.NocePickupsConsumableDeployDataRow // 0x0010 (0x0018 - 0x0008) struct FNocePickupsConsumableDeployDataRow final : public FTableRowBase { public: struct FNoceConsumableDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNocePickupsConsumableDeployDataRow; // ScriptStruct GameNoce.NocePickupsDeploySubDataRow // 0x0028 (0x0030 - 0x0008) struct FNocePickupsDeploySubDataRow final : public FTableRowBase { public: int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray Consumables; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray Weapons; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePickupsDeploySubDataRow; // ScriptStruct GameNoce.NocePickupsDeployDataRow // 0x0030 (0x0038 - 0x0008) struct FNocePickupsDeployDataRow final : public FTableRowBase { public: struct FGameplayTagContainer ProgressTag; // 0x0008(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TArray SubDatas; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePickupsDeployDataRow; // ScriptStruct GameNoce.NoceCineCompPackageMats // 0x0010 (0x0010 - 0x0000) struct FNoceCineCompPackageMats final { public: TArray Mats; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceCineCompPackageMats; // ScriptStruct GameNoce.NoceUICreditData // 0x0030 (0x0038 - 0x0008) struct FNoceUICreditData final : public FTableRowBase { public: ENoceUICreditLayoutType LayoutType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FString Text1; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Text2; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Space; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceUICreditData; // ScriptStruct GameNoce.NoceAIAlertStateSetting // 0x0010 (0x0010 - 0x0000) struct FNoceAIAlertStateSetting final { public: float MaxAlert; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UCurveFloat* DistanceMultiplier; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceAIAlertStateSetting; // ScriptStruct GameNoce.TempDataStorage // 0x0070 (0x0070 - 0x0000) struct FTempDataStorage final { public: class FName TempDataName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FloatData; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 IntergerData; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString StringData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector VectorData; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator RotatorData; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat RotationData; // 0x0050(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FTempDataStorage; // ScriptStruct GameNoce.NoceNotebookEnemyContentRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookEnemyContentRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookEnemyContentRowHandle; // ScriptStruct GameNoce.AISpawnerEndAICommand // 0x0002 (0x0002 - 0x0000) struct FAISpawnerEndAICommand final { public: bool EndAllCommands; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool SetBrainToActive; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FAISpawnerEndAICommand; // ScriptStruct GameNoce.SanitySetting // 0x0040 (0x0040 - 0x0000) struct FSanitySetting final { public: float Sanity; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray SpawnEnemy; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray SpawnEnemySpawner; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) int32 MaxEnemyNum; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SpawnNumMin; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SpawnNumMax; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SpawnIntervalMin; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SpawnIntervalMax; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool TickTimerWhenReachSpawnMax; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceFindPlayer; // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FSanitySetting; // ScriptStruct GameNoce.SanitySpawnProbabilitySetting // 0x0008 (0x0008 - 0x0000) struct FSanitySpawnProbabilitySetting final { public: float Probability; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 GuaranteeTimes; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSanitySpawnProbabilitySetting; // ScriptStruct GameNoce.SanitySpawnVolumeSetting // 0x00B0 (0x00B0 - 0x0000) struct FSanitySpawnVolumeSetting final { public: TArray SanitySettings; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) bool UseProbability; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FSanitySpawnProbabilitySetting ProbabilitySetting; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UEnvQuery* SpawnEQS; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class UCurveFloat* SpawnRangeMin; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* SpawnRangeMax; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlockDistToAnother; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeleteDistance; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNeoAudioPostEventParam SpawnAudioEvent; // 0x0040(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSanitySpawnVolumeSetting; // ScriptStruct GameNoce.SanityForceSpawnSetting // 0x00C0 (0x00C0 - 0x0000) struct FSanityForceSpawnSetting final { public: TArray ForceSpawnTags; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) struct FSanitySpawnVolumeSetting SpawnSetting; // 0x0010(0x00B0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSanityForceSpawnSetting; // ScriptStruct GameNoce.NocePickupsRateDataRow // 0x0010 (0x0018 - 0x0008) struct FNocePickupsRateDataRow final : public FTableRowBase { public: TSubclassOf Interactable; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Rate; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNocePickupsRateDataRow; // ScriptStruct GameNoce.NoceDynamicPickupsSubDataRow // 0x0028 (0x0030 - 0x0008) struct FNoceDynamicPickupsSubDataRow final : public FTableRowBase { public: int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ConsumableRates; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray WeaponRates; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDynamicPickupsSubDataRow; // ScriptStruct GameNoce.NoceDynamicPickupsDataRow // 0x0030 (0x0038 - 0x0008) struct FNoceDynamicPickupsDataRow final : public FTableRowBase { public: struct FGameplayTagContainer ProgressTag; // 0x0008(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TArray SubDatas; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDynamicPickupsDataRow; // ScriptStruct GameNoce.NoceAINoiseEvent // 0x0048 (0x0048 - 0x0000) struct FNoceAINoiseEvent final { public: uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector NoiseLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Loudness; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxRange; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* Instigator; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class FName Tag; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAINoiseEvent; // ScriptStruct GameNoce.NoceDialogLine // 0x0058 (0x0060 - 0x0008) struct FNoceDialogLine final : public FTableRowBase { public: class FText LineText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) ENoceDialogSpeaker Speaker; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDialogSpeakerName OverrideSpeakerName; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float duration; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PostDialogPadding; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsUnique; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsInstant; // 0x0025(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsImportant; // 0x0026(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CanOverlap; // 0x0027(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CoolDownTime; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer BlockTags; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FString VoiceID; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDialogLine; // ScriptStruct GameNoce.NoceLumenTranslucencyDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceLumenTranslucencyDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceLumenTranslucencyDataRowHandle; // ScriptStruct GameNoce.NoceLumenTranslucencyProgress // 0x0028 (0x0028 - 0x0000) struct FNoceLumenTranslucencyProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceLumenTranslucencyDataRowHandle Data; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceLumenTranslucencyProgress; // ScriptStruct GameNoce.NocePickupsWeaponDataRow // 0x0018 (0x0020 - 0x0008) struct FNocePickupsWeaponDataRow final : public FTableRowBase { public: struct FNoceWeaponDataRowHandle Weapon; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENocePickupsWeaponGroupType GroupType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNocePickupsWeaponDataRow; // ScriptStruct GameNoce.OmamoriJumpSetting // 0x000C (0x000C - 0x0000) struct FOmamoriJumpSetting final { public: class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AutoEquip; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FOmamoriJumpSetting; // ScriptStruct GameNoce.NoceBaseRecord // 0x0010 (0x0010 - 0x0000) struct alignas(0x08) FNoceBaseRecord { public: uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class FName Name; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceBaseRecord; // ScriptStruct GameNoce.NoceHideActorSectionParams // 0x0010 (0x0010 - 0x0000) struct FNoceHideActorSectionParams final { public: TArray> TargetActors; // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceHideActorSectionParams; // ScriptStruct GameNoce.NoceHideActorSectionTemplate // 0x0010 (0x0030 - 0x0020) struct FNoceHideActorSectionTemplate final : public FMovieSceneEvalTemplate { public: struct FNoceHideActorSectionParams Params; // 0x0020(0x0010)(NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceHideActorSectionTemplate; // ScriptStruct GameNoce.NoceObjectRecord // 0x0018 (0x0028 - 0x0010) struct FNoceObjectRecord : public FNoceBaseRecord { public: class UClass* Class; // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Data; // 0x0018(0x0010)(BlueprintVisible, ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceObjectRecord; // ScriptStruct GameNoce.NoceDialogSpeakerInfo // 0x0010 (0x0010 - 0x0000) struct FNoceDialogSpeakerInfo final { public: TArray SpeakerActors; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDialogSpeakerInfo; // ScriptStruct GameNoce.NoceComponentRecord // 0x0068 (0x0090 - 0x0028) struct FNoceComponentRecord final : public FNoceObjectRecord { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform CompTransform; // 0x0030(0x0060)(BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceComponentRecord; // ScriptStruct GameNoce.NoceActorRecord // 0x0078 (0x00A0 - 0x0028) struct FNoceActorRecord : public FNoceObjectRecord { public: bool HiddenInGame; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ExistForever; // 0x0029(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform ActorTransform; // 0x0030(0x0060)(BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ComponentRecords; // 0x0090(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceActorRecord; // ScriptStruct GameNoce.NoceOfferingEffectData // 0x0018 (0x0018 - 0x0000) struct FNoceOfferingEffectData final { public: ENoceItemOfferingEffectType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 Level; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText DescriptionText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceOfferingEffectData; // ScriptStruct GameNoce.AISpawnerPerceptionOverride // 0x0010 (0x0010 - 0x0000) struct FAISpawnerPerceptionOverride final { public: TSubclassOf SenseClass; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Enable; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FAISpawnerPerceptionOverride; // ScriptStruct GameNoce.NocePickupsDeploymentInfo // 0x0008 (0x0008 - 0x0000) struct FNocePickupsDeploymentInfo final { public: int32 ActionLevelBitmask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Count; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePickupsDeploymentInfo; // ScriptStruct GameNoce.NocePickupsDeploymentInfoList // 0x0010 (0x0010 - 0x0000) struct FNocePickupsDeploymentInfoList final { public: TArray ActionLevelDeploymentList; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePickupsDeploymentInfoList; // ScriptStruct GameNoce.NoceActionToKeyTableRow // 0x0098 (0x00A0 - 0x0008) struct FNoceActionToKeyTableRow final : public FTableRowBase { public: TArray Types; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) class FName AxisName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AxisScale; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FKey GamepadKey; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey ExtraGamepadKey; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey MouseKeyboardKey; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey ExtraMouseKeyboardKey; // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey HiddenMouseKeyboardKey; // 0x0088(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceActionToKeyTableRow; // ScriptStruct GameNoce.NoceEndActivityInfo // 0x0018 (0x0018 - 0x0000) struct alignas(0x08) FNoceEndActivityInfo final { public: uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceEndActivityInfo; // ScriptStruct GameNoce.NoceActivityHistory // 0x0060 (0x0060 - 0x0000) struct alignas(0x08) FNoceActivityHistory final { public: uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceActivityHistory; // ScriptStruct GameNoce.NoceActorRefDepotData // 0x0010 (0x0010 - 0x0000) struct FNoceActorRefDepotData final { public: TArray Actors; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceActorRefDepotData; // ScriptStruct GameNoce.AISpawnerGameplayTagTrigger // 0x0018 (0x0018 - 0x0000) struct FAISpawnerGameplayTagTrigger final { public: struct FGameplayTag SpawnTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag DeleteTag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag KillTag; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FAISpawnerGameplayTagTrigger; // ScriptStruct GameNoce.NoceAISenseWeight // 0x0010 (0x0010 - 0x0000) struct FNoceAISenseWeight final { public: TSubclassOf Sense; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Weight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAISenseWeight; // ScriptStruct GameNoce.NoceAISpawnerEvent // 0x0028 (0x0028 - 0x0000) struct FNoceAISpawnerEvent final { public: ENoceAISpawnerEventType EventType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool EnableThink; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray PerceptionOverrides; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) struct FAISpawnerAlertOverride AlertOverride; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FAISpawnerEndAICommand EndAICommand; // 0x0020(0x0002)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceAISpawnerEvent; // ScriptStruct GameNoce.SpawnerContainer // 0x0010 (0x0010 - 0x0000) struct FSpawnerContainer final { public: TArray Entries; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSpawnerContainer; // ScriptStruct GameNoce.NoceProjLaunchData // 0x0058 (0x0058 - 0x0000) struct FNoceProjLaunchData { public: float LaunchTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector StartPosOffset; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector EndPosOffset; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector RotOffset; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OverrideGravityZ; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool SetupHomingTarget; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceProjLaunchData; // ScriptStruct GameNoce.NoceProjLaunchData_CustomArc // 0x0008 (0x0060 - 0x0058) struct FNoceProjLaunchData_CustomArc final : public FNoceProjLaunchData { public: float ArcParam; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceProjLaunchData_CustomArc; // ScriptStruct GameNoce.NoceProjLaunchData_Suggest // 0x0008 (0x0060 - 0x0058) struct FNoceProjLaunchData_Suggest final : public FNoceProjLaunchData { public: float OverrideLaunchSpeed; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool FavorHighArc; // 0x005C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceProjLaunchData_Suggest; // ScriptStruct GameNoce.NoceProjLaunchData_MovingTarget // 0x0008 (0x0060 - 0x0058) struct FNoceProjLaunchData_MovingTarget final : public FNoceProjLaunchData { public: float TimeToTarget; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceProjLaunchData_MovingTarget; // ScriptStruct GameNoce.NoceAnalyticsDataRow // 0x0010 (0x0018 - 0x0008) struct FNoceAnalyticsDataRow final : public FTableRowBase { public: struct FGameplayTag StartSessionProgress; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag EndSessionProgress; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceAnalyticsDataRow; // ScriptStruct GameNoce.NoceApplyGESetByCaller // 0x0018 (0x0018 - 0x0000) struct FNoceApplyGESetByCaller final { public: struct FGameplayTag SetByCallerTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf GameplayEffect; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceApplyGESetByCaller; // ScriptStruct GameNoce.AttachmentSetting // 0x0018 (0x0018 - 0x0000) struct FAttachmentSetting final { public: class AActor* AttachmentActor; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SocketName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAttachmentRule LocationRule; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAttachmentRule RotationRule; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAttachmentRule ScaleRule; // 0x0012(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FAttachmentSetting; // ScriptStruct GameNoce.AttackTraceInfo // 0x0020 (0x0020 - 0x0000) struct FAttackTraceInfo final { public: bool UseSocketInWeapon; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseAttachedMesh; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) class FName AttachedMeshTag; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName Socket; // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceAttackTraceType AttackTraceType; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Radius; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HalfHeight; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FAttackTraceInfo; // ScriptStruct GameNoce.NoceHitResult // 0x0100 (0x0100 - 0x0000) struct FNoceHitResult final { public: struct FHitResult HitResult; // 0x0000(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool IsForDeflect; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceHitResult; // ScriptStruct GameNoce.BattleDialogLineSetting // 0x0008 (0x0008 - 0x0000) struct FBattleDialogLineSetting final { public: class FName DialogRowName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBattleDialogLineSetting; // ScriptStruct GameNoce.BattleDialogHealthSetting // 0x0010 (0x0010 - 0x0000) struct FBattleDialogHealthSetting final { public: float Ratio; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FBattleDialogLineSetting DialogLine; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) bool Triggered; // 0x000C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FBattleDialogHealthSetting; // ScriptStruct GameNoce.BattleDialogDamageSetting // 0x0008 (0x0008 - 0x0000) struct FBattleDialogDamageSetting final { public: struct FBattleDialogLineSetting DialogLine; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBattleDialogDamageSetting; // ScriptStruct GameNoce.NoceBinkPreloadData // 0x00D0 (0x00D0 - 0x0000) struct FNoceBinkPreloadData final { public: struct FTransform SpawnTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr EditorModeBinkPlayerSource; // 0x0060(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr BinkPlayerSource; // 0x0088(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Seconds; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FString BinkLinkUrl; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsBinkSeekEveryFrame; // 0x00C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceBinkPreloadData; // ScriptStruct GameNoce.BodyPartGroupAngleSetting // 0x0008 (0x0008 - 0x0000) struct FBodyPartGroupAngleSetting final { public: float MinAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBodyPartGroupAngleSetting; // ScriptStruct GameNoce.BodyPartGroup // 0x0058 (0x0058 - 0x0000) struct FBodyPartGroup final { public: int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Health; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray BodyParts; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) bool CheckAngle; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FBodyPartGroupAngleSetting AngleSetting; // 0x001C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) bool IsBothDamage; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float DamageMultiplier; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WinceMultiplier; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DurabilityMultiplier; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsForceDeflect; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float DeflectMultiplier; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeflectDamageMultiplier; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeflectWinceMultiplier; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeflectDurabilityMultiplier; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf BreakEffect; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool PlaySkipDeflectTraceOnHit; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FBodyPartGroup; // ScriptStruct GameNoce.BodyPartData // 0x0001 (0x0001 - 0x0000) struct FBodyPartData final { public: ENoceBodyPart BodyPart; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBodyPartData; // ScriptStruct GameNoce.ConsumableItemJumpSetting // 0x000C (0x000C - 0x0000) struct FConsumableItemJumpSetting final { public: class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Count; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FConsumableItemJumpSetting; // ScriptStruct GameNoce.NoceNotebookCharacterContentRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookCharacterContentRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookCharacterContentRowHandle; // ScriptStruct GameNoce.NoceNotebookInfoContentRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookInfoContentRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookInfoContentRowHandle; // ScriptStruct GameNoce.NoceNotebookTutorialContentRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookTutorialContentRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookTutorialContentRowHandle; // ScriptStruct GameNoce.NoceChapterJumpSettingTableRow // 0x0108 (0x0110 - 0x0008) struct FNoceChapterJumpSettingTableRow final : public FTableRowBase { public: struct FGameplayTag JumpTag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AllowRound; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray WeaponMain; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray WeaponDark; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) bool UseFogWeaponInventory; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 OmamoriSlotNum; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Omamori; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray KeyItem; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray CharacterNotebook; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray EnemyNotebook; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray InfoNotebook; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray PuzzleNotebook; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray TutorialNotebook; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray Letter; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray ConsumableItem; // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray ViewedItem; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) ENoceMapLocation MapStartLocation; // 0x00E0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceMapLocation MapEndLocation; // 0x00E1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AllWeaponFog; // 0x00E2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AllWeaponDark; // 0x00E3(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AllOmamori; // 0x00E4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AllKeyItem; // 0x00E5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AllNotebook; // 0x00E6(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AllLetter; // 0x00E7(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AllConsumable; // 0x00E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool EnableSavePointOffering; // 0x00E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool EnableSavePointFixWeapon; // 0x00EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool EnableSavePointUpgrade; // 0x00EB(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 FaithValue; // 0x00EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 BuyHealthLevel; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 BuyStaminaLevel; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 BuySanityLevel; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ClearAllTutorial; // 0x00FC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_FD[0x3]; // 0x00FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TArray TutorialCompleted; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceChapterJumpSettingTableRow; // ScriptStruct GameNoce.NoceCharMeshData // 0x0090 (0x0098 - 0x0008) struct FNoceCharMeshData final : public FTableRowBase { public: class FString PartName; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceClearMesh; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr Mesh; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap> Materials; // 0x0048(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceCharMeshData; // ScriptStruct GameNoce.NoceCharMeshDataRow // 0x00B8 (0x00C0 - 0x0008) struct FNoceCharMeshDataRow final : public FTableRowBase { public: struct FNoceCharMeshData Body; // 0x0008(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) TArray Attachments; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) class FString Comment; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceCharMeshDataRow; // ScriptStruct GameNoce.NoceRagdollMeshSetting // 0x0020 (0x0020 - 0x0000) struct FNoceRagdollMeshSetting final { public: class FString MeshName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicsAsset* OverridePhyAsset; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) class UPhysicsAsset* OriginalPhyAsset; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) }; DUMPER7_ASSERTS_FNoceRagdollMeshSetting; // ScriptStruct GameNoce.NoceCharPrecachingPSOMats // 0x0010 (0x0010 - 0x0000) struct FNoceCharPrecachingPSOMats final { public: TArray Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceCharPrecachingPSOMats; // ScriptStruct GameNoce.NoceCharPrecachingPSOData // 0x0100 (0x0100 - 0x0000) struct FNoceCharPrecachingPSOData final { public: TMap BodyPrecachingMats; // 0x0000(0x0050)(Edit, NativeAccessSpecifierPublic) TMap HeadPrecachingMats; // 0x0050(0x0050)(Edit, NativeAccessSpecifierPublic) TMap HairPrecachingMats; // 0x00A0(0x0050)(Edit, NativeAccessSpecifierPublic) uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceCharPrecachingPSOData; // ScriptStruct GameNoce.NoceActivityIDList // 0x0010 (0x0010 - 0x0000) struct alignas(0x08) FNoceActivityIDList final { public: uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceActivityIDList; // ScriptStruct GameNoce.NoceChunkDebugData // 0x000C (0x000C - 0x0000) struct alignas(0x04) FNoceChunkDebugData final { public: uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceChunkDebugData; // ScriptStruct GameNoce.NoceCineActorSeqEventData_Mat // 0x0010 (0x0010 - 0x0000) struct FNoceCineActorSeqEventData_Mat final { public: TArray Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceCineActorSeqEventData_Mat; // ScriptStruct GameNoce.NoceCineActorSeqStopData // 0x0005 (0x0005 - 0x0000) struct FNoceCineActorSeqStopData final { public: bool bDestroyWhenSequenceStop; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableAI; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableCollision; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableMovement; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnablePushOffset; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceCineActorSeqStopData; // ScriptStruct GameNoce.NoceCineEventData // 0x0005 (0x0005 - 0x0000) struct FNoceCineEventData final { public: bool bHiddenInGame; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bPreStreamTextures; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bChangeAfterDOFMat; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bWorldTransDissolve; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWorldTransTimeGroup TimeGroup; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceCineEventData; // ScriptStruct GameNoce.NoceCommonUINavigateSet // 0x0048 (0x0048 - 0x0000) struct FNoceCommonUINavigateSet final { public: int32 SourceIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray NavigateLeft; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray NavigateRight; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray NavigateUp; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray NavigateDown; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceCommonUINavigateSet; // ScriptStruct GameNoce.NoceUICustomGridNavigationSetting // 0x0040 (0x0040 - 0x0000) struct FNoceUICustomGridNavigationSetting final { public: TArray UpIndex; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray DownIndex; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray RightIndex; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray LeftIndex; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUICustomGridNavigationSetting; // ScriptStruct GameNoce.ExportCutscenePivotDataType // 0x0010 (0x0010 - 0x0000) struct FExportCutscenePivotDataType final { public: TArray> Actors; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FExportCutscenePivotDataType; // ScriptStruct GameNoce.NoceDarknessDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceDarknessDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceDarknessDataRowHandle; // ScriptStruct GameNoce.NoceDarknessProgress // 0x0028 (0x0028 - 0x0000) struct FNoceDarknessProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceDarknessDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDarknessProgress; // ScriptStruct GameNoce.NoceDebugLine // 0x0028 (0x0028 - 0x0000) struct alignas(0x08) FNoceDebugLine final { public: uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceDebugLine; // ScriptStruct GameNoce.NoceHitPerformUnit // 0x0088 (0x0088 - 0x0000) struct FNoceHitPerformUnit final { public: bool ParticleAffectedByHitStop; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool PlayParticleAttatched; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceHitPerformParticleRotationType ParticleRotationType; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNeoAudioTriggerIdHandle AudioTriggerId; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FGameplayTag DamageHitSwitch; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ForceFeedbackEffect; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath ShakeClass; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceHitPerformPostProcessType PostProcessType; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float HitStopTimeDilation; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HitStopTimeDuration; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWoundType WoundType; // 0x0084(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceHitPerformUnit; // ScriptStruct GameNoce.NoceDeflectPerformSetting // 0x00D8 (0x00D8 - 0x0000) struct FNoceDeflectPerformSetting final { public: struct FNoceHitPerformUnit EnviromentDefaultUnit; // 0x0000(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TMap EnviromentPhysicalSurfaceUnitMap; // 0x0088(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDeflectPerformSetting; // ScriptStruct GameNoce.NoceDialogAnimSetting // 0x0058 (0x0058 - 0x0000) struct FNoceDialogAnimSetting final { public: class UAnimMontage* AnimMontage; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap FacialMontage; // 0x0008(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDialogAnimSetting; // ScriptStruct GameNoce.NoceDialogSetElement // 0x0070 (0x0070 - 0x0000) struct FNoceDialogSetElement final { public: struct FDataTableRowHandle Line; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) float Weight; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceDialogAnimSetting AnimSetting; // 0x0018(0x0058)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDialogSetElement; // ScriptStruct GameNoce.NoceDialogSet // 0x0020 (0x0028 - 0x0008) struct FNoceDialogSet final : public FTableRowBase { public: TArray Lines; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) ENoceDialogSetType Type; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsUnique; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsInstant; // 0x001A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsImportant; // 0x001B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CanOverlap; // 0x001C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float CoolDownTime; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceDialogSet; // ScriptStruct GameNoce.NoceDialogSpeakerDataRow // 0x0008 (0x0010 - 0x0008) struct FNoceDialogSpeakerDataRow final : public FTableRowBase { public: ENoceDialogSpeaker SpeakerType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDialogSpeakerName DefaultName; // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceDialogSpeakerDataRow; // ScriptStruct GameNoce.NoceDialogSpeakerNameDataRow // 0x0028 (0x0030 - 0x0008) struct FNoceDialogSpeakerNameDataRow final : public FTableRowBase { public: ENoceDialogSpeakerName SpeakerName; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray CinePostfix; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) class FText NameText; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDialogSpeakerNameDataRow; // ScriptStruct GameNoce.NoceSelfTalkDataRow // 0x0088 (0x0090 - 0x0008) struct FNoceSelfTalkDataRow final : public FTableRowBase { public: struct FGameplayTagContainer Progress; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic) struct FGameplayTagContainer HasAdditionalTags; // 0x0028(0x0020)(Edit, NativeAccessSpecifierPublic) struct FGameplayTagContainer WithOutAdditionalTags; // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic) int32 EndingBitmask; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RoundBitmask; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CooldownTimeMin; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CooldownTimeMax; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PaddingTime; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool PlayRandom; // 0x007C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TArray Dialogs; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSelfTalkDataRow; // ScriptStruct GameNoce.NoceDialogDuration // 0x0008 (0x0010 - 0x0008) struct FNoceDialogDuration final : public FTableRowBase { public: float DurationJP; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DurationEN; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDialogDuration; // ScriptStruct GameNoce.NoceDialogStyle // 0x0008 (0x0010 - 0x0008) struct FNoceDialogStyle final : public FTableRowBase { public: bool UseItalic; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceDialogStyle; // ScriptStruct GameNoce.NoceDialogRequestSingle // 0x00D8 (0x00D8 - 0x0000) struct FNoceDialogRequestSingle final { public: class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName RandomSetId; // 0x0008(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDialogLine LineData; // 0x0010(0x0060)(Edit, EditConst, NativeAccessSpecifierPublic) ENoceDialogSpeaker Speaker; // 0x0070(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float RemainTime; // 0x0074(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsSerial; // 0x0078(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsImportant; // 0x0079(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7A[0x6]; // 0x007A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceDialogAnimSetting AnimSetting; // 0x0080(0x0058)(Edit, EditConst, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDialogRequestSingle; // ScriptStruct GameNoce.NoceDialogCooldown // 0x000C (0x000C - 0x0000) struct FNoceDialogCooldown final { public: class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RemainTime; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDialogCooldown; // ScriptStruct GameNoce.NoceDialogSerialSet // 0x0038 (0x0038 - 0x0000) struct FNoceDialogSerialSet final { public: class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray WaitingList; // 0x0008(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) TArray AnimSettingList; // 0x0018(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) class FName CurrentPlaying; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName RandomSetId; // 0x0030(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDialogSerialSet; // ScriptStruct GameNoce.NoceDialogPlayingAudioEvent // 0x0018 (0x0018 - 0x0000) struct FNoceDialogPlayingAudioEvent final { public: class UObject* AudioEvent; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceDialogPlayingAudioEvent; // ScriptStruct GameNoce.NoceDirLightDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceDirLightDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceDirLightDataRowHandle; // ScriptStruct GameNoce.NoceDirLightProgress // 0x0028 (0x0028 - 0x0000) struct FNoceDirLightProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceDirLightDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDirLightProgress; // ScriptStruct GameNoce.NoceEnemyComboSetting // 0x0040 (0x0040 - 0x0000) struct FNoceEnemyComboSetting final { public: int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AttackFloatRate; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Wince; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WinceFloatRate; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxSanity; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxSanityFloatRate; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxSanityToAttackRatio; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Stamina; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StaminaFloatRate; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsForceWince; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType WinceType; // 0x0025(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsInvertWinceDirection; // 0x0026(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsChannelingAttack; // 0x0027(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDeathType DeathType; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf DebuffEffect; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CanBeAxeDefensed; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CanBeKatanaDefensed; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CheckJustDodge; // 0x003A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CheckInvincible; // 0x003B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CheckOmamoriKagami; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CheckSuperArmor; // 0x003D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CheckJustDodgeCounterDistance; // 0x003E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceEnemyComboSetting; // ScriptStruct GameNoce.EnemyGroupSpawnTimeUpActionSetting // 0x0008 (0x0008 - 0x0000) struct FEnemyGroupSpawnTimeUpActionSetting final { public: EEnemyGroupTimeUpAction TimeUpAction; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ExtraTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FEnemyGroupSpawnTimeUpActionSetting; // ScriptStruct GameNoce.EnemyGroupSpawnVFXSetting // 0x0028 (0x0028 - 0x0000) struct FEnemyGroupSpawnVFXSetting final { public: struct FSoftObjectPath NiagaraSystem; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool HideEnemyOnSpawn; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float UnhideTime; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FEnemyGroupSpawnVFXSetting; // ScriptStruct GameNoce.EnemyGroupSpawnInfo // 0x0058 (0x0058 - 0x0000) struct FEnemyGroupSpawnInfo final { public: bool IsMainEnemy; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath SpawnEnemy; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0028(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) float SpawnTime; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FEnemyGroupSpawnInfo; // ScriptStruct GameNoce.EnemyGroupUnitContent // 0x0030 (0x0030 - 0x0000) struct FEnemyGroupUnitContent final { public: bool IsMainEnemy; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath SpawnEnemy; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SpawnNum; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FEnemyGroupUnitContent; // ScriptStruct GameNoce.EnemyGroupSettingUnit // 0x0010 (0x0010 - 0x0000) struct FEnemyGroupSettingUnit final { public: TArray UnitContent; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FEnemyGroupSettingUnit; // ScriptStruct GameNoce.EnemyGroupSetting // 0x0020 (0x0020 - 0x0000) struct FEnemyGroupSetting final { public: EEnemyGroupSpawnPattern SpawnPattern; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float SpawnInterval; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SpawnedNumLimit; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray GroupUnits; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FEnemyGroupSetting; // ScriptStruct GameNoce.EnemyGroupSpawnHintSound // 0x0078 (0x0078 - 0x0000) struct FEnemyGroupSpawnHintSound final { public: float TriggerTimeBeforeEnd; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FNeoAudioPostEventParam SoundToPlay; // 0x0008(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FEnemyGroupSpawnHintSound; // ScriptStruct GameNoce.EnemyGroupSpawnSetting // 0x0098 (0x0098 - 0x0000) struct FEnemyGroupSpawnSetting final { public: struct FGameplayTag TriggerTag; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag DefeatTag; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GroupTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GroupTimeEasy; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float GroupTimeHard; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray HintSounds; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) struct FGameplayTag GroupTimeUpTag; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FEnemyGroupSpawnTimeUpActionSetting TimeUpActionSetting; // 0x0038(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) EEnemyGroupSpawnFacing SpawnFacing; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UEnvQuery* EnvQuery; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0050(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FEnemyGroupSetting GroupSetting; // 0x0078(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FEnemyGroupSpawnSetting; // ScriptStruct GameNoce.NoceEnvRequest // 0x0078 (0x0078 - 0x0000) struct alignas(0x08) FNoceEnvRequest final { public: uint8 Pad_0[0x78]; // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceEnvRequest; // ScriptStruct GameNoce.NocePPVInfo // 0x0030 (0x0030 - 0x0000) struct alignas(0x08) FNocePPVInfo final { public: uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNocePPVInfo; // ScriptStruct GameNoce.NoceFogNiagaraRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceFogNiagaraRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceFogNiagaraRowHandle; // ScriptStruct GameNoce.NoceFogNiagaraProgress // 0x0028 (0x0028 - 0x0000) struct FNoceFogNiagaraProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceFogNiagaraRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceFogNiagaraProgress; // ScriptStruct GameNoce.NoceHeightFogDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceHeightFogDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceHeightFogDataRowHandle; // ScriptStruct GameNoce.NoceExpFogProgress // 0x0028 (0x0028 - 0x0000) struct FNoceExpFogProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceHeightFogDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceExpFogProgress; // ScriptStruct GameNoce.NoceRandomForceVectorData // 0x0108 (0x0108 - 0x0000) struct FNoceRandomForceVectorData final { public: class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RandomVectorIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Intensity; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Interval; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Frequency; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Offset; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector min_0; // 0x0070(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector max_0; // 0x0088(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Exponent; // 0x00A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector PositiveMultiply; // 0x00B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector NegativeMultiply; // 0x00D0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector DirectionMultiply; // 0x00E8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Debug; // 0x0100(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceRandomForceVectorData; // ScriptStruct GameNoce.ProgressDataLayerTableRow // 0x0120 (0x0128 - 0x0008) struct FProgressDataLayerTableRow final : public FTableRowBase { public: struct FGameplayTagContainer ProgressTags; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic) TArray ExactProgressTags; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) struct FGameplayTagContainer AdditionalTags; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic) bool AllAdditionalTags; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 NeedAdditionalTagNum; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer WithOutAdditionalTags; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic) bool WithoutAllAdditionalTags; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 RoundBitmask; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ActivateDataLayerAsset; // 0x0088(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray LoadedDataLayerAsset; // 0x0098(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray EasyRiddleDataLayerAsset; // 0x00A8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray NormalRiddleDataLayerAsset; // 0x00B8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray HardRiddleDataLayerAsset; // 0x00C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray EndingADataLayerAsset; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray EndingBDataLayerAsset; // 0x00E8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray EndingCDataLayerAsset; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray EndingDDataLayerAsset; // 0x0108(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray UnloadDataLayerAsset; // 0x0118(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FProgressDataLayerTableRow; // ScriptStruct GameNoce.NoceProgressHistory // 0x0020 (0x0020 - 0x0000) struct alignas(0x08) FNoceProgressHistory final { public: uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceProgressHistory; // ScriptStruct GameNoce.NoceUIGeneralHintData // 0x0030 (0x0030 - 0x0000) struct FNoceUIGeneralHintData final { public: bool IsTutorial; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText HintText; // 0x0008(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) ENoceNotebookType NotebookType; // 0x0018(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName NotebookID; // 0x001C(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsAddNotebook; // 0x0024(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float duration; // 0x0028(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceUIGeneralHintData; // ScriptStruct GameNoce.NoceKeyItemEmaDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceKeyItemEmaDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceKeyItemEmaDataRowHandle; // ScriptStruct GameNoce.NoceWincePerformUnit // 0x0038 (0x0038 - 0x0000) struct FNoceWincePerformUnit final { public: bool ParticleAffectedByHitStop; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool PlayParticleAttatched; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNeoAudioTriggerIdHandle AudioTriggerId; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) float HitStopTimeDilation; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HitStopTimeDuration; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceWincePerformUnit; // ScriptStruct GameNoce.NoceHitPerformSetting // 0x00F8 (0x00F8 - 0x0000) struct FNoceHitPerformSetting final { public: struct FNoceHitPerformUnit DefaultHitPerformUnit; // 0x0000(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TMap BodyPartGroupHitPerformUnitMap; // 0x0088(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FSoftObjectPath HitMoveCurve; // 0x00D8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceHitPerformSetting; // ScriptStruct GameNoce.NoceWindDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceWindDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceWindDataRowHandle; // ScriptStruct GameNoce.NoceWindProgress // 0x0028 (0x0028 - 0x0000) struct FNoceWindProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceWindDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceWindProgress; // ScriptStruct GameNoce.HitPerformComboParticleRotationMapUnit // 0x0050 (0x0050 - 0x0000) struct FHitPerformComboParticleRotationMapUnit final { public: TMap HitPerformComboParticleRotationMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FHitPerformComboParticleRotationMapUnit; // ScriptStruct GameNoce.HitPerformSettingMapUnit // 0x0050 (0x0050 - 0x0000) struct FHitPerformSettingMapUnit final { public: TMap HitPerformSettingMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FHitPerformSettingMapUnit; // ScriptStruct GameNoce.NoceOmamoriDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceOmamoriDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceOmamoriDataRowHandle; // ScriptStruct GameNoce.HitPerformComboMapUnit // 0x0050 (0x0050 - 0x0000) struct FHitPerformComboMapUnit final { public: TMap HitPerformComboMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FHitPerformComboMapUnit; // ScriptStruct GameNoce.NoceInputGamepadTypeData // 0x0038 (0x0038 - 0x0000) struct FNoceInputGamepadTypeData final { public: ENoceInputGamepadType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FKey GamepadKey; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FKey ExtraGamepadKey; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceInputGamepadTypeData; // ScriptStruct GameNoce.NoceHinaCharMeshTypeDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceHinaCharMeshTypeDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceHinaCharMeshTypeDataRowHandle; // ScriptStruct GameNoce.NoceInputGamepadTypeDataTableRow // 0x0010 (0x0018 - 0x0008) struct FNoceInputGamepadTypeDataTableRow final : public FTableRowBase { public: TArray Data; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceInputGamepadTypeDataTableRow; // ScriptStruct GameNoce.NoceInputMultiActionExtraGamepadData // 0x0018 (0x0018 - 0x0000) struct FNoceInputMultiActionExtraGamepadData final { public: ENoceInputGamepadType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray GamepadActions; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceInputMultiActionExtraGamepadData; // ScriptStruct GameNoce.NoceChapterJumpDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceChapterJumpDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceChapterJumpDataRowHandle; // ScriptStruct GameNoce.NoceInputMultiActionTableRow // 0x0030 (0x0038 - 0x0008) struct FNoceInputMultiActionTableRow final : public FTableRowBase { public: TArray GamepadActions; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray ExtraGamepadActions; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray KeyboardActions; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceInputMultiActionTableRow; // ScriptStruct GameNoce.NoceInputQueueLongPressedUnit // 0x0008 (0x0008 - 0x0000) struct FNoceInputQueueLongPressedUnit final { public: ENoceInputAction InputAction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float OperateValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceInputQueueLongPressedUnit; // ScriptStruct GameNoce.NoceInputActionRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceInputActionRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceInputActionRowHandle; // ScriptStruct GameNoce.NoceInputQueueUnit // 0x0028 (0x0028 - 0x0000) struct FNoceInputQueueUnit final { public: ENoceInputAction InputAction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInputOperateType InputOperate; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float OperateValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseMultipleLongPressedInputs; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray MultipleLongPressedInputs; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) ENocePlayerAnimStateType AnimStateWhenInputMatched; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceInputQueueUnit; // ScriptStruct GameNoce.NoceWeaponData // 0x0210 (0x0218 - 0x0008) struct FNoceWeaponData final : public FTableRowBase { public: class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText DescriptionDurability; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ThumbnailDurability; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath Image; // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ImageDurability; // 0x0098(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ShortcutImage; // 0x00B8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ShortcutSelectImage; // 0x00D8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ShortcutDurability; // 0x00F8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ShortcutSelectDurability; // 0x0118(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath RepairHaloImage; // 0x0138(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath GroundMeshActor; // 0x0158(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath HandMeshActor; // 0x0178(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath WeaponInfo; // 0x0198(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseRoundWeaponInfoMap; // 0x01B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B9[0x7]; // 0x01B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TMap RoundWeaponInfoMap; // 0x01C0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) bool CanBeBroken; // 0x0210(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CanBeBrokenInShiromukuRevive2; // 0x0211(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CanDiscard; // 0x0212(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CanFocusAttack; // 0x0213(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseFocusAttackWhenFullCharged; // 0x0214(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool CanCostDurability; // 0x0215(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NextRoundRemoveViewed; // 0x0216(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_217[0x1]; // 0x0217(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceWeaponData; // ScriptStruct GameNoce.NoceOmamoriData // 0x0088 (0x0090 - 0x0008) struct FNoceOmamoriData final : public FTableRowBase { public: class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray GameplayEffects; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) int32 Priority; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceOmamoriData; // ScriptStruct GameNoce.NoceUIDurabilityTextData // 0x0018 (0x0018 - 0x0000) struct FNoceUIDurabilityTextData final { public: float MaxDurabilityRatio; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIDurabilityTextData; // ScriptStruct GameNoce.NoceConsumableData // 0x00D0 (0x00D8 - 0x0008) struct FNoceConsumableData final : public FTableRowBase { public: class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftClassPath MeshActor; // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray GameplayEffects; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) ENoceItemMotionType ItemMotionType; // 0x00A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceItemAttributeType ItemAttributeType; // 0x00A9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AA[0x2]; // 0x00AA(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 ItemAttributeCheckType; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 FaithValue; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray OfferingEffects; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) int32 Priority; // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxStackNum; // 0x00CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WeaponDurabilityRecoverRatio; // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceConsumableData; // ScriptStruct GameNoce.NoceKeyItemData // 0x0078 (0x0080 - 0x0008) struct FNoceKeyItemData final : public FTableRowBase { public: class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Priority; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NoPickupWindow; // 0x007C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NextRoundRemoved; // 0x007D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7E[0x2]; // 0x007E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceKeyItemData; // ScriptStruct GameNoce.NoceUITutorialPopWindowPageData // 0x0030 (0x0030 - 0x0000) struct FNoceUITutorialPopWindowPageData final { public: struct FSoftObjectPath Image; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText Text; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUITutorialPopWindowPageData; // ScriptStruct GameNoce.NoceLetterGroupData // 0x0048 (0x0050 - 0x0008) struct FNoceLetterGroupData final : public FTableRowBase { public: class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FSoftObjectPath Thumbnail; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Priority; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceLetterGroupData; // ScriptStruct GameNoce.NoceLetterGroupDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceLetterGroupDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceLetterGroupDataRowHandle; // ScriptStruct GameNoce.NoceLetterData // 0x0050 (0x0058 - 0x0008) struct FNoceLetterData final : public FTableRowBase { public: struct FNoceLetterGroupDataRowHandle GroupId; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) class FText Description; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) TArray Content; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) struct FSoftObjectPath Image; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Priority; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NextRoundRemoved; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceLetterData; // ScriptStruct GameNoce.NoceNotebookContentRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookContentRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookContentRowHandle; // ScriptStruct GameNoce.NoceInventoryConsumable // 0x0004 (0x0008 - 0x0004) struct FNoceInventoryConsumable final : public FNoceInventoryData { public: int32 Quantity; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceInventoryConsumable; // ScriptStruct GameNoce.NoceUIEndingConditionData // 0x0020 (0x0020 - 0x0000) struct FNoceUIEndingConditionData final { public: class FText Text; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) TArray VisibleAfterClearedEndings; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIEndingConditionData; // ScriptStruct GameNoce.NoceUIEndingData // 0x0078 (0x0078 - 0x0000) struct FNoceUIEndingData final { public: ENoceEndingType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText Title; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FSoftObjectPath CompleteTexture; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath CompleteBGTexture; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Conditions; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIEndingData; // ScriptStruct GameNoce.NoceNotebookHintIDData // 0x0008 (0x0008 - 0x0000) struct FNoceNotebookHintIDData final { public: int32 IDIndex; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceNotebookType Type; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceNotebookHintIDData; // ScriptStruct GameNoce.NoceNotebookCategoryData // 0x0080 (0x0088 - 0x0008) struct FNoceNotebookCategoryData final : public FTableRowBase { public: class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) ENoceNotebookBookmarkType BookmarkType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceNotebookBookmarkSocketType SocketType; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftObjectPath DefaultTexture; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SelectTexture; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SelectAddTexture; // 0x0060(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PaddingLeft; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceNotebookCategoryData; // ScriptStruct GameNoce.NoceDynamicMapIconData // 0x0002 (0x0002 - 0x0000) struct FNoceDynamicMapIconData final { public: ENoceDynamicMapIconChapterType ChapterType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDynamicMapIconIndexType IndexType; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDynamicMapIconData; // ScriptStruct GameNoce.NoceNotebookCharacterNameRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookCharacterNameRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookCharacterNameRowHandle; // ScriptStruct GameNoce.NoceNotebookCharacterPageData // 0x0050 (0x0058 - 0x0008) struct FNoceNotebookCharacterPageData final : public FTableRowBase { public: struct FNoceNotebookCharacterNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookCharacterContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookCharacterContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookCharacterContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookCharacterContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceNotebookCharacterPageData; // ScriptStruct GameNoce.NoceUIInputImageTableRow // 0x0040 (0x0048 - 0x0008) struct FNoceUIInputImageTableRow final : public FTableRowBase { public: struct FSoftObjectPath XBoxController; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath PS5Controller; // 0x0028(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIInputImageTableRow; // ScriptStruct GameNoce.NoceNotebookEnemyNameRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookEnemyNameRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookEnemyNameRowHandle; // ScriptStruct GameNoce.NoceNotebookEnemyPageData // 0x0050 (0x0058 - 0x0008) struct FNoceNotebookEnemyPageData final : public FTableRowBase { public: struct FNoceNotebookEnemyNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookEnemyContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookEnemyContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookEnemyContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookEnemyContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceNotebookEnemyPageData; // ScriptStruct GameNoce.NoceInputIconRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceInputIconRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceInputIconRowHandle; // ScriptStruct GameNoce.NoceUIControllerWidgetTypeData // 0x0150 (0x0150 - 0x0000) struct FNoceUIControllerWidgetTypeData final { public: class FText LeftTriggerText; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText LeftShoulderText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText DPadText1; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FNoceInputIconRowHandle DPadIcon1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) class FText DPadText2; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FNoceInputIconRowHandle DPadIcon2; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) class FText DPadText3; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FNoceInputIconRowHandle DPadIcon3; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) class FText DPadText4; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FNoceInputIconRowHandle DPadIcon4; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) class FText LeftStickText1; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText LeftStickText2; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText LeftStickText3; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText RightStickText1; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText RightStickText2; // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText FaceTopText; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText FaceLeftText; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText FaceRightText; // 0x00F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText FaceBottomText; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText SpecialLeftText; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText SpecialRightText; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText RightTriggerText; // 0x0130(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText RightShoulderText; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIControllerWidgetTypeData; // ScriptStruct GameNoce.NoceNotebookInfoNameRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookInfoNameRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookInfoNameRowHandle; // ScriptStruct GameNoce.NoceNotebookInfoPageData // 0x0050 (0x0058 - 0x0008) struct FNoceNotebookInfoPageData final : public FTableRowBase { public: struct FNoceNotebookInfoNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookInfoContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookInfoContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookInfoContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookInfoContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceNotebookInfoPageData; // ScriptStruct GameNoce.NoceNotebookPuzzleNameRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookPuzzleNameRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookPuzzleNameRowHandle; // ScriptStruct GameNoce.NoceNotebookPuzzlePageData // 0x0048 (0x0050 - 0x0008) struct FNoceNotebookPuzzlePageData final : public FTableRowBase { public: int32 RiddleLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookPuzzleNameRowHandle Category; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath Widget; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Contents; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) int32 PageTextureIndex; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceNotebookPuzzlePageData; // ScriptStruct GameNoce.NoceUIOptionCategoryData // 0x0028 (0x0028 - 0x0000) struct FNoceUIOptionCategoryData final { public: class FText Name; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText Description; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FName Category; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIOptionCategoryData; // ScriptStruct GameNoce.NoceNotebookTutorialNameRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceNotebookTutorialNameRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceNotebookTutorialNameRowHandle; // ScriptStruct GameNoce.NoceNotebookTutorialPageData // 0x0050 (0x0058 - 0x0008) struct FNoceNotebookTutorialPageData final : public FTableRowBase { public: struct FNoceNotebookTutorialNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceNotebookTutorialContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookTutorialContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookTutorialContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceNotebookTutorialContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceNotebookTutorialPageData; // ScriptStruct GameNoce.NoceNotebookMultiContentData // 0x0028 (0x0030 - 0x0008) struct FNoceNotebookMultiContentData final : public FTableRowBase { public: TArray Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray Image; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) bool NextRoundRemoved; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceNotebookMultiContentData; // ScriptStruct GameNoce.NoceExpandInventoryData // 0x0008 (0x0010 - 0x0008) struct FNoceExpandInventoryData final : public FTableRowBase { public: int32 Num; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceExpandInventoryData; // ScriptStruct GameNoce.NoceFaithItemRecord // 0x0010 (0x0010 - 0x0000) struct FNoceFaithItemRecord final { public: class FName RowNameID; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName PickupActorName; // 0x0008(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceFaithItemRecord; // ScriptStruct GameNoce.NoceUINotebookPageTextureData // 0x0068 (0x0068 - 0x0000) struct FNoceUINotebookPageTextureData final { public: struct FSoftObjectPath BaseColorTexture; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath RoughTexture; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath NormalTexture; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 OppositePageNum; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceUINotebookPageTextureData; // ScriptStruct GameNoce.NoceSweetLightDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceSweetLightDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceSweetLightDataRowHandle; // ScriptStruct GameNoce.NoceLanternProgress // 0x0038 (0x0038 - 0x0000) struct FNoceLanternProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceSweetLightDataRowHandle LanternPointDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FNoceSweetLightDataRowHandle LanternVolumeDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FNoceSweetLightDataRowHandle LanternMainDataRow; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceLanternProgress; // ScriptStruct GameNoce.NoceUINotebookCategoryData // 0x0080 (0x0080 - 0x0000) struct FNoceUINotebookCategoryData final { public: bool IsVisible; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsNew; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class FText Name; // 0x0008(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) struct FSoftObjectPath DefaultTexture; // 0x0018(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SelectTexture; // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SelectAddTexture; // 0x0058(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PaddingLeft; // 0x0078(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceUINotebookCategoryData; // ScriptStruct GameNoce.NoceExpFogSetting // 0x00D0 (0x00D8 - 0x0008) struct FNoceExpFogSetting final : public FTableRowBase { public: float FogDensity; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FogHeightFalloff; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FExponentialHeightFogData SecondFogData; // 0x0010(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor FogInscatteringLuminance; // 0x001C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FogMaxOpacity; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StartDistance; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FogCutoffDistance; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureCube* InscatteringColorCubemap; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) float InscatteringColorCubemapAngle; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor InscatteringTextureTint; // 0x0044(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FullyDirectionalInscatteringColorDistance; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NonDirectionalInscatteringColorDistance; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DirectionalInscatteringExponent; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DirectionalInscatteringStartDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor DirectionalInscatteringLuminance; // 0x0064(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableVolumetricFog; // 0x0074(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float VolumetricFogScatteringDistribution; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor VolumetricFogAlbedo; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor VolumetricFogEmissive; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumetricFogExtinctionScale; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumetricFogDistance; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumetricFogStaticLightingScatteringIntensity; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOverrideLightColorsWithFogInscatteringColors; // 0x009C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float VolumetricFogStartDistance; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumetricFogNearFadeInDistance; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor SkyAtmosphereAmbientContributionColorScale; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Location; // 0x00B8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EnemyInSightDistance; // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceExpFogSetting; // ScriptStruct GameNoce.NoceVolumetricFogSetting // 0x00C8 (0x00D0 - 0x0008) struct FNoceVolumetricFogSetting final : public FTableRowBase { public: struct FLinearColor LightColor; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Emissive; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Extinction; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FogPower; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr VolumeTex; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BasicFogPow; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BasicFog_Size; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor BasicFog_Speed; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NoiseFogPow; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NoiseFog_Size; // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor NoiseFog_Speed; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TexturePower; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Blend_MaxDistance; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Blend_MinDistance; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor BlendColor; // 0x008C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendScale; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NearFade_FogCope; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NearFade_Length; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NearFade_Offset; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Fog_HighPower; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Fog_HighScale; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor DarkColor; // 0x00B4(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FloorShadow; // 0x00C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FloorShadowPow; // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceVolumetricFogSetting; // ScriptStruct GameNoce.NoceUIPictureCreditData // 0x0028 (0x0030 - 0x0008) struct FNoceUIPictureCreditData final : public FTableRowBase { public: ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath Picture; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIPictureCreditData; // ScriptStruct GameNoce.NoceDirectionalLightSetting // 0x0058 (0x0060 - 0x0008) struct FNoceDirectionalLightSetting final : public FTableRowBase { public: struct FRotator Rotation; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool CastShadows; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float IndirectLightingIntensity; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumetricScatteringIntensity; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Intensity; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor LightColor; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Temperature; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LightSourceAngle; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumDynamicShadowCascades; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistributionExponent; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TransitionFraction; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceFadeoutFraction; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DynamicShadowDistanceMovableLight; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceDirectionalLightSetting; // ScriptStruct GameNoce.NoceSpotLightSetting // 0x0040 (0x0048 - 0x0008) struct FNoceSpotLightSetting final : public FTableRowBase { public: bool Enable; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InnerConeAngle; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OuterConeAngle; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SourceRadius; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SoftSourceRadius; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SourceLength; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IndirectLightingIntensity; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float VolumetricScatteringIntensity; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Intensity; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor LightColor; // 0x002C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AttenuationRadius; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool EnableLightFadeFlickerWhenLocked; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceSpotLightSetting; // ScriptStruct GameNoce.NoceUIKeyMappingImageStruct // 0x0028 (0x0028 - 0x0000) struct FNoceUIKeyMappingImageStruct final { public: TSoftObjectPtr ResourceObject; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIKeyMappingImageStruct; // ScriptStruct GameNoce.NoceSkyLightSetting // 0x0060 (0x0068 - 0x0008) struct FNoceSkyLightSetting final : public FTableRowBase { public: bool bRealTimeCapture; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float IntensityScale; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor LightColor; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr Cubemap; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SourceCubemapAngle; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CubemapResolution; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bLowerHemisphereIsBlack; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor LowerHemisphereColor; // 0x0054(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceSkyLightSetting; // ScriptStruct GameNoce.NoceSkyAtmosphereSetting // 0x0090 (0x0098 - 0x0008) struct FNoceSkyAtmosphereSetting final : public FTableRowBase { public: float BottomRadius; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor GroundAlbedo; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AtmosphereHeight; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MultiScatteringFactor; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TraceSampleCountScale; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RayleighScatteringScale; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor RayleighScattering; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RayleighExponentialDistribution; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MieScatteringScale; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor MieScattering; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MieAbsorptionScale; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor MieAbsorption; // 0x004C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MieAnisotropy; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MieExponentialDistribution; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OtherAbsorptionScale; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor OtherAbsorption; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor SkyLuminanceFactor; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AerialPespectiveViewDistanceScale; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HeightFogContribution; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TransmittanceMinLightElevationAngle; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AerialPerspectiveStartDepth; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSkyAtmosphereSetting; // ScriptStruct GameNoce.NoceUICreditDTData // 0x0020 (0x0028 - 0x0008) struct FNoceUICreditDTData final : public FTableRowBase { public: TArray DataTables; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray Speeds; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUICreditDTData; // ScriptStruct GameNoce.NoceSkyDomeSetting // 0x01B8 (0x01C0 - 0x0008) struct FNoceSkyDomeSetting final : public FTableRowBase { public: struct FLinearColor ColorMultiply; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Contrast; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EmissiveIntensity; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor HorizonColor; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HorizonGradient; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HorizonHeight; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr Skybox; // 0x0038(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CustomRotator; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HorizontalDistribution; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RiseSky; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr FlowMap; // 0x0070(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FlowIntensity; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FlowSpeed; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor WindDirection; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WindIntensity; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Use_RandomGleam; // 0x00B4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr RandomGleam_GleamMask; // 0x00B8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor RandomGleam_ColorMultiply; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomGleam_GleamMaskCompared; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomGleam_LightContrast; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomGleam_LightBoost; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomGleam_DeShowRate; // 0x00FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomGleam_Jitter; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomGleam_Tilling; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomGleam_GleamSpeed; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomGleam_RandomGleamSpeed; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor RandomLight_Seed; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Use_Sun; // 0x0120(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float SunAlpha; // 0x0124(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr CloudMask; // 0x0128(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ItIsSun; // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor SunColor; // 0x0154(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr SunMap; // 0x0168(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor SunPosation; // 0x0190(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SunSize; // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Location; // 0x01A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSkyDomeSetting; // ScriptStruct GameNoce.NoceDarknessSetting // 0x0020 (0x0028 - 0x0008) struct FNoceDarknessSetting final : public FTableRowBase { public: float Alpha; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor DarknessColor; // 0x000C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EdgeContrast; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EffectOffset; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceDarknessSetting; // ScriptStruct GameNoce.WaveSpawnQueueElement // 0x0010 (0x0010 - 0x0000) struct alignas(0x08) FWaveSpawnQueueElement final { public: uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FWaveSpawnQueueElement; // ScriptStruct GameNoce.NoceSSFSSetting // 0x0008 (0x0010 - 0x0008) struct FNoceSSFSSetting final : public FTableRowBase { public: float Radius; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Intensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSSFSSetting; // ScriptStruct GameNoce.NoceWindSetting // 0x0040 (0x0048 - 0x0008) struct FNoceWindSetting final : public FTableRowBase { public: float WindSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray WindSpeedCurves; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) struct FRotator WindDirection; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float WindDirectionChange_Min; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WindDirectionChange_Max; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 WindAudioLevel; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SwitchTime; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceWindSetting; // ScriptStruct GameNoce.NocePPVSanitySet // 0x0040 (0x0040 - 0x0000) struct FNocePPVSanitySet final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FDataTableRowHandle SanityMin; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FDataTableRowHandle SanityMax; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePPVSanitySet; // ScriptStruct GameNoce.NoceLanternNiagaraSetting // 0x0050 (0x0058 - 0x0008) struct FNoceLanternNiagaraSetting final : public FTableRowBase { public: bool UseFlickerLight; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float FlickerMagnitude; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FlickerOffset; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FlickeSpeed; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Size; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Distance_Min; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor Distance_Min_Color; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Distance_Max; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor Distance_Max_Color; // 0x0034(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Distance_Max_Size; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FadeDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CameraDistanceFade; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CameraOffset; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceLanternNiagaraSetting; // ScriptStruct GameNoce.NoceFogNiagaraSetting // 0x0080 (0x0088 - 0x0008) struct FNoceFogNiagaraSetting final : public FTableRowBase { public: struct FLinearColor EnvParFogColor; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EnvParFogSpawn; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EnvParFogActivate; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EnvParFogFlowSpeed; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AllFog_Alpha; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AllFog_Speed; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AllFog_LinearSwitchNPC_1on; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AllFog_LinearForceAxis; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HellBlend_Alpha; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HellBlend_Speed; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HellBlend_LinearSwitchNPC_1on; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector HellBlend_LinearForceAxis; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HellSpeedReplace_1on; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HellNoiseFogEdge_Speed; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor HellNoiseFog_Speed; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceFogNiagaraSetting; // ScriptStruct GameNoce.NoceUITextCreditData // 0x0030 (0x0038 - 0x0008) struct FNoceUITextCreditData final : public FTableRowBase { public: ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString JobText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString NameText; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsNeobards; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceUITextCreditData; // ScriptStruct GameNoce.NoceLumenTranslucencySetting // 0x0008 (0x0010 - 0x0008) struct FNoceLumenTranslucencySetting final : public FTableRowBase { public: int32 NumPasses; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxRayIntensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceLumenTranslucencySetting; // ScriptStruct GameNoce.NoceFastTravelPoint // 0x0020 (0x0028 - 0x0008) struct FNoceFastTravelPoint final : public FTableRowBase { public: struct FVector TargetLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName WorldTriggerGateway; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceFastTravelPoint; // ScriptStruct GameNoce.WaveEnemySetting // 0x0010 (0x0010 - 0x0000) struct FWaveEnemySetting final { public: class ANoceAISpawner* Spawner; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SpawnDelay; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FWaveEnemySetting; // ScriptStruct GameNoce.WaveSpawnWaveElement // 0x0018 (0x0018 - 0x0000) struct FWaveSpawnWaveElement final { public: int32 KilledNumToNextWave; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray WaveEnemies; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FWaveSpawnWaveElement; // ScriptStruct GameNoce.NoceLightFadeParameter // 0x0008 (0x0008 - 0x0000) struct FNoceLightFadeParameter final { public: float Intensity; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AttenuationRadius; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceLightFadeParameter; // ScriptStruct GameNoce.NoceLightFadeFullSetting // 0x0058 (0x0058 - 0x0000) struct alignas(0x08) FNoceLightFadeFullSetting final { public: uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceLightFadeFullSetting; // ScriptStruct GameNoce.NoceRadioSetting // 0x0040 (0x0040 - 0x0000) struct FNoceRadioSetting final { public: int32 RoundBitmask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FNoceDialogDataRowHandle DialogRow; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FNoceDialogDataRowHandle EndingDialogRow; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) float NoiseScaleFactor; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer AdditionalTags; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) float DelayTime; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceRadioSetting; // ScriptStruct GameNoce.NoceRadioDialogDelayData // 0x0010 (0x0010 - 0x0000) struct FNoceRadioDialogDelayData final { public: struct FNoceDialogDataRowHandle DialogRow; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) float DelayTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ElapsedTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceRadioDialogDelayData; // ScriptStruct GameNoce.NoceWeaponInfoOverride // 0x0018 (0x0018 - 0x0000) struct FNoceWeaponInfoOverride final { public: int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ExtraAttack; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Wince; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ExtraWince; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsForceWince; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType WinceType; // 0x0011(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 DurabilityCost; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceWeaponInfoOverride; // ScriptStruct GameNoce.NoceLevelSubRegionDataLayer // 0x0070 (0x0070 - 0x0000) struct FNoceLevelSubRegionDataLayer final { public: TArray ExtraSubDataLayers; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray SubdivisionDataLayers; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TMap ExtraSubdivisionDataLayers; // 0x0020(0x0050)(Edit, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceLevelSubRegionDataLayer; // ScriptStruct GameNoce.NoceLevelRegionDataLayer // 0x0060 (0x0068 - 0x0008) struct FNoceLevelRegionDataLayer final : public FTableRowBase { public: ENoceLevelRegion Region; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceLevelArea Area; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class FString FullName; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ShortName; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataLayerAsset* ParentDataLayer; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataLayerAsset* EnvDataLayer; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray EnvSubDataLayer; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray EnvSubdivisionDataLayers; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) class UDataLayerAsset* RVTDataLayer; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceLevelRegionDataLayer; // ScriptStruct GameNoce.NoceVolumetricFogDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceVolumetricFogDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceVolumetricFogDataRowHandle; // ScriptStruct GameNoce.NoceVolumetricFogProgress // 0x0028 (0x0028 - 0x0000) struct FNoceVolumetricFogProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceVolumetricFogDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceVolumetricFogProgress; // ScriptStruct GameNoce.NoceEnvSubSetting // 0x0004 (0x0004 - 0x0000) struct FNoceEnvSubSetting final { public: int32 SubdivisionBitmask; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceEnvSubSetting; // ScriptStruct GameNoce.NoceLevelAreaSetting // 0x0040 (0x0040 - 0x0000) struct FNoceLevelAreaSetting final { public: EDataLayerRuntimeState Env; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray Subs; // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray Subdivision; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray Extras; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) EDataLayerRuntimeState RVT; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceLevelAreaSetting; // ScriptStruct GameNoce.WorldTriggerTableRow // 0x00F0 (0x00F8 - 0x0008) struct FWorldTriggerTableRow final : public FTableRowBase { public: TMap RuntimeStateMap; // 0x0008(0x0050)(Edit, NativeAccessSpecifierPublic) TMap ExtraStateLayers; // 0x0058(0x0050)(Edit, NativeAccessSpecifierPublic) TMap ChapterAlters; // 0x00A8(0x0050)(Edit, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FWorldTriggerTableRow; // ScriptStruct GameNoce.ProgressCondition // 0x0080 (0x0080 - 0x0000) struct FProgressCondition final { public: struct FGameplayTagContainer ProgressCondition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) bool ExactProgress; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer NeedAdditionalTag; // 0x0028(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) bool NeedAllAddTag; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 NeedAddTagNum; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer WithoutAdditionalTag; // 0x0050(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) bool WithoutAllTag; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 EndingBitmask; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RoundBitmask; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FProgressCondition; // ScriptStruct GameNoce.NoceLightRigidBodyWireData // 0x0048 (0x0048 - 0x0000) struct FNoceLightRigidBodyWireData final { public: float WindSpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr WireMesh; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector RelativeLocation; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceLightRigidBodyWireData; // ScriptStruct GameNoce.NoceLightSavableData // 0x00A0 (0x00A0 - 0x0000) struct FNoceLightSavableData final { public: bool bSaved; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Save_Intensity; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_IndirectLightingIntensity; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_VolumetricScatteringIntensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor Save_LightColor; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_Temperature; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bUseTemperature; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector Save_LightFunctionScale; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_LightFunctionFadeDistance; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_LightFunctionDisabledBrightness; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bAffectDynamicIndirectLighting; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bAffectTranslucentLighting; // 0x0041(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bTransmission; // 0x0042(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bEnableLightShaftBloom; // 0x0043(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_BloomScale; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_BloomThreshold; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_BloomMaxBrightness; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor Save_BloomTint; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bUseIESBrightness; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Save_IESBrightnessScale; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_ShadowBias; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_ShadowSlopeBias; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_SpecularScale; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bForceCachedShadowsForMovablePrimitives; // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bChannel0; // 0x0069(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bChannel1; // 0x006A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bChannel2; // 0x006B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Save_bUseInverseSquaredFalloff; // 0x006C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Save_LightFalloffExponent; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_SourceRadius; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_SoftSourceRadius; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_SourceLength; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_AttenuationRadius; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Save_IntensityUnits; // 0x0084(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Save_InnerConeAngle; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_OuterConeAngle; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_SourceWidth; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_SourceHeight; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_BarnDoorAngle; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Save_BarnDoorLength; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceLightSavableData; // ScriptStruct GameNoce.LinkConstPositionData // 0x0090 (0x0090 - 0x0000) struct alignas(0x08) FLinkConstPositionData final { public: uint8 Pad_0[0x90]; // 0x0000(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FLinkConstPositionData; // ScriptStruct GameNoce.NoceMapLocationGroupData // 0x0028 (0x0028 - 0x0000) struct FNoceMapLocationGroupData final { public: ENoceMapLocationGroup Group; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector2D WorldCenterPos; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D HalfRange; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceMapLocationGroupData; // ScriptStruct GameNoce.NoceAreaData // 0x00E0 (0x00E0 - 0x0000) struct FNoceAreaData final { public: ENoceMapArea Area; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceMapArea ScaleArea; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FVector2D WorldCenterPos; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Yaw; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector2D HalfRange; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsMultiFloor; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText FloorName; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FVector2D FloorHeightRange; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray FloorAreas; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) float WorldToTextureFactor; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BaseScale; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DefaultPlayerScale; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinPlayerScale; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxPlayerScale; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IconScale; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer ForceShowTag; // 0x0090(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FGameplayTagContainer ForceHideTag; // 0x00B0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) TArray LocationGroupDatas; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceAreaData; // ScriptStruct GameNoce.NoceMapTabData // 0x0018 (0x0018 - 0x0000) struct FNoceMapTabData final { public: TArray Widgets; // 0x0000(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) int32 CurrentIndex; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceMapTabData; // ScriptStruct GameNoce.NoceMoonLightProgress // 0x0028 (0x0028 - 0x0000) struct FNoceMoonLightProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceSweetLightDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceMoonLightProgress; // ScriptStruct GameNoce.NoceNavLinkJumpSetting // 0x000C (0x000C - 0x0000) struct FNoceNavLinkJumpSetting final { public: float DurationMultipiler; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HeightMultipiler; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DistanceMultipiler; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceNavLinkJumpSetting; // ScriptStruct GameNoce.NoceNoteSectionParams // 0x0010 (0x0010 - 0x0000) struct FNoceNoteSectionParams final { public: class FText MainText; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceNoteSectionParams; // ScriptStruct GameNoce.NoceNoteSectionTemplate // 0x0010 (0x0030 - 0x0020) struct FNoceNoteSectionTemplate final : public FMovieSceneEvalTemplate { public: struct FNoceNoteSectionParams Params; // 0x0020(0x0010)(NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceNoteSectionTemplate; // ScriptStruct GameNoce.NoceLanternNiagaraRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceLanternNiagaraRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceLanternNiagaraRowHandle; // ScriptStruct GameNoce.NoceNPCLanternProgress // 0x0030 (0x0030 - 0x0000) struct FNoceNPCLanternProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceSweetLightDataRowHandle LanternLightDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FNoceLanternNiagaraRowHandle NiagaraDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceNPCLanternProgress; // ScriptStruct GameNoce.NoceCharacterRecord // 0x0020 (0x00C0 - 0x00A0) struct FNoceCharacterRecord final : public FNoceActorRecord { public: float Health; // 0x00A0(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Armor; // 0x00A4(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName LogicalName; // 0x00A8(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Alive; // 0x00B0(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B1[0xF]; // 0x00B1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceCharacterRecord; // ScriptStruct GameNoce.NoceInheritedAIRecord // 0x0010 (0x0010 - 0x0000) struct FNoceInheritedAIRecord final { public: class FName InheritedTag; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float HealthRatio; // 0x0008(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDead; // 0x000C(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceInheritedAIRecord; // ScriptStruct GameNoce.NoceOmamoriDrawingInfo // 0x000C (0x000C - 0x0000) struct FNoceOmamoriDrawingInfo final { public: class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Weight; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceOmamoriDrawingInfo; // ScriptStruct GameNoce.NoceOmamoriDrawingInfoList // 0x0010 (0x0010 - 0x0000) struct FNoceOmamoriDrawingInfoList final { public: TArray OmamoriList; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceOmamoriDrawingInfoList; // ScriptStruct GameNoce.NocePickMessageData // 0x000C (0x000C - 0x0000) struct FNocePickMessageData final { public: class FName ID; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceInventoryType Type; // 0x0008(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNocePickMessageData; // ScriptStruct GameNoce.NocePickupCategoryElement // 0x0010 (0x0010 - 0x0000) struct FNocePickupCategoryElement final { public: TArray PickupNames; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePickupCategoryElement; // ScriptStruct GameNoce.NoceDynamicPickupsRuleList // 0x0010 (0x0010 - 0x0000) struct FNoceDynamicPickupsRuleList final { public: TArray DynamicPickupsRuleList; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceDynamicPickupsRuleList; // ScriptStruct GameNoce.NocePrepRoomPickupsRuleInfo // 0x0018 (0x0018 - 0x0000) struct FNocePrepRoomPickupsRuleInfo final { public: float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class ANocePickupsPoint* PickupsPoint; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleInfo; // ScriptStruct GameNoce.NocePrepRoomPickupsRuleList // 0x0020 (0x0020 - 0x0000) struct FNocePrepRoomPickupsRuleList final { public: TArray PrepRoomConsumablePickupsRuleList; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray PrepRoomWeaponPickupsRuleList; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleList; // ScriptStruct GameNoce.NocePrepRoomPickupsRuleData // 0x0050 (0x0050 - 0x0000) struct FNocePrepRoomPickupsRuleData final { public: TMap PrepRoomRuleData; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleData; // ScriptStruct GameNoce.NocePlayerComboSetting // 0x0034 (0x0034 - 0x0000) struct FNocePlayerComboSetting final { public: int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ExtraAttack; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AttackFloatRate; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Wince; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ExtraWince; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WinceFloatRate; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsForceWince; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceWinceType WinceType; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsInvertWinceDirection; // 0x001A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) int32 DurabilityCost; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsForceNotDeflect; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AutoAimDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AutoAimSearchRadius; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AutoAimSearchHalfAngle; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsChannelingAttack; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsForceWeaponNotBreak; // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNocePlayerComboSetting; // ScriptStruct GameNoce.GamepadHoldingActionBlockKeysUnit // 0x0010 (0x0010 - 0x0000) struct FGamepadHoldingActionBlockKeysUnit final { public: TArray BlockKeys; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FGamepadHoldingActionBlockKeysUnit; // ScriptStruct GameNoce.GamepadHoldingActionBlockKeysSetting // 0x0050 (0x0050 - 0x0000) struct FGamepadHoldingActionBlockKeysSetting final { public: TMap HoldingActionUnitMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FGamepadHoldingActionBlockKeysSetting; // ScriptStruct GameNoce.NocePlayerStaminaTableRow // 0x0008 (0x0010 - 0x0008) struct FNocePlayerStaminaTableRow final : public FTableRowBase { public: float PlayerStamina; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNocePlayerStaminaTableRow; // ScriptStruct GameNoce.NoceControllerForceFeedbackEffect // 0x0008 (0x0008 - 0x0000) struct FNoceControllerForceFeedbackEffect final { public: class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceControllerForceFeedbackEffect; // ScriptStruct GameNoce.NoceControllerHapticEffect // 0x0070 (0x0070 - 0x0000) struct FNoceControllerHapticEffect final { public: struct FNeoAudioPostEventParam HapticEffect; // 0x0000(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceControllerHapticEffect; // ScriptStruct GameNoce.NoceLocationInfoTableRow // 0x0050 (0x0058 - 0x0008) struct FNoceLocationInfoTableRow final : public FTableRowBase { public: class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath SelectImage; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceLocationInfoTableRow; // ScriptStruct GameNoce.NoceControllerVibrationSetting // 0x0088 (0x0088 - 0x0000) struct FNoceControllerVibrationSetting final { public: ENoceControllerVibrationType VibrationType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseForceFeedback; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceControllerForceFeedbackEffect ForceFeedbackSetting; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UseHaptic; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceControllerHapticEffect HapticEffectSetting; // 0x0018(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceControllerVibrationSetting; // ScriptStruct GameNoce.NocePreloadAssetData // 0x0060 (0x0068 - 0x0008) struct FNocePreloadAssetData final : public FTableRowBase { public: TSoftObjectPtr Asset; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr Class; // 0x0030(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString DebugString; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePreloadAssetData; // ScriptStruct GameNoce.RigidBodyReference // 0x0000 (0x0010 - 0x0010) struct FRigidBodyReference final : public FAnimNodeReference { }; DUMPER7_ASSERTS_FRigidBodyReference; // ScriptStruct GameNoce.NoceWidgetPathTableRow // 0x0020 (0x0028 - 0x0008) struct FNoceWidgetPathTableRow final : public FTableRowBase { public: struct FSoftClassPath WidgetPath; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceWidgetPathTableRow; // ScriptStruct GameNoce.NoceUIGuideData // 0x0018 (0x0018 - 0x0000) struct FNoceUIGuideData final { public: struct FNoceInputActionRowHandle InputActionName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) class FText GuideText; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIGuideData; // ScriptStruct GameNoce.NoceSavePointOmamoriUpgradeData // 0x0018 (0x0018 - 0x0000) struct FNoceSavePointOmamoriUpgradeData final { public: ENoceRoundType round; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray AddOmamoriSlotCosts; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSavePointOmamoriUpgradeData; // ScriptStruct GameNoce.NoceSavePointUpgradeListItemData // 0x0070 (0x0070 - 0x0000) struct FNoceSavePointUpgradeListItemData final { public: class FText Title; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FSoftObjectPath DefaultBG; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ImageMask; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ImageBrush; // 0x0050(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSavePointUpgradeListItemData; // ScriptStruct GameNoce.NoceSavePointUpgradeUIData // 0x0080 (0x0080 - 0x0000) struct FNoceSavePointUpgradeUIData final { public: struct FNoceSavePointUpgradeListItemData ListItemData; // 0x0000(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText PopWindowText; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSavePointUpgradeUIData; // ScriptStruct GameNoce.NoceSeqPreloadData // 0x0030 (0x0030 - 0x0000) struct FNoceSeqPreloadData final { public: TSoftObjectPtr Asset; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bPreStreaming; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceSeqPreloadData; // ScriptStruct GameNoce.NoceSeqOutfitPreloadData // 0x0010 (0x0010 - 0x0000) struct FNoceSeqOutfitPreloadData final { public: TArray Preloads; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSeqOutfitPreloadData; // ScriptStruct GameNoce.NoceSeqDataCmd // 0x0008 (0x0008 - 0x0000) struct FNoceSeqDataCmd final { public: float InValue; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bGreaterThan; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AMD_PC_Only; // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceSeqDataCmd; // ScriptStruct GameNoce.NoceSeqData // 0x01F8 (0x0200 - 0x0008) struct FNoceSeqData final : public FTableRowBase { public: ENoceRoundType RoundType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 EndingType; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr LSAsset; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FNoceBinkPreloadData BinkPreloadData; // 0x0040(0x00D0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FDataTableRowHandle HinaMeshTypeRowData; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) struct FDataTableRowHandle ClawMeshTypeRowData; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) int32 WWISE_AK_EventDelayStartTick; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TMap PlayerOutfitPreload; // 0x0138(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) TArray DefaultPreloads; // 0x0188(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray SoundTables; // 0x0198(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) bool bForceEnableMotionBlur; // 0x01A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TMap ConsoleCmd; // 0x01B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSeqData; // ScriptStruct GameNoce.NoceSeqDataRow // 0x0018 (0x0020 - 0x0008) struct FNoceSeqDataRow final : public FTableRowBase { public: TArray Datas; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) struct FGameplayTag ProgressTag; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSeqDataRow; // ScriptStruct GameNoce.NoceSkyAtmosphereDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceSkyAtmosphereDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceSkyAtmosphereDataRowHandle; // ScriptStruct GameNoce.NoceSkyAtmosphereProgress // 0x0028 (0x0028 - 0x0000) struct FNoceSkyAtmosphereProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceSkyAtmosphereDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSkyAtmosphereProgress; // ScriptStruct GameNoce.NoceSkyDomeDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceSkyDomeDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceSkyDomeDataRowHandle; // ScriptStruct GameNoce.NoceSkyDomeProgress // 0x0028 (0x0028 - 0x0000) struct FNoceSkyDomeProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceSkyDomeDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSkyDomeProgress; // ScriptStruct GameNoce.NoceSkyLightDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceSkyLightDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceSkyLightDataRowHandle; // ScriptStruct GameNoce.NoceSkyLightProgress // 0x0028 (0x0028 - 0x0000) struct FNoceSkyLightProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceSkyLightDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSkyLightProgress; // ScriptStruct GameNoce.NoceSpeakerDataHolderAssetSetting // 0x0018 (0x0018 - 0x0000) struct FNoceSpeakerDataHolderAssetSetting final { public: ENoceDialogSpeaker Speaker; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray DialogTable; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSpeakerDataHolderAssetSetting; // ScriptStruct GameNoce.NoceSSFSDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceSSFSDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceSSFSDataRowHandle; // ScriptStruct GameNoce.NoceSSFSProgress // 0x0028 (0x0028 - 0x0000) struct FNoceSSFSProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceSSFSDataRowHandle Data; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSSFSProgress; // ScriptStruct GameNoce.NoceSubtitleSectionParams // 0x0020 (0x0020 - 0x0000) struct FNoceSubtitleSectionParams final { public: ENoceDialogSpeakerName SpeakerName; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText MainText; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic) bool UseItalic; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AlwaysShow; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 ValidVOLanguageBitmask; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSubtitleSectionParams; // ScriptStruct GameNoce.NoceSubtitleSectionTemplate // 0x0028 (0x0048 - 0x0020) struct FNoceSubtitleSectionTemplate final : public FMovieSceneEvalTemplate { public: struct FNoceSubtitleSectionParams Params; // 0x0020(0x0020)(NativeAccessSpecifierPublic) int32 SectionRangeLowerBound; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SectionRangeUpperBound; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSubtitleSectionTemplate; // ScriptStruct GameNoce.NoceSubtitleDisplay // 0x0038 (0x0038 - 0x0000) struct FNoceSubtitleDisplay final { public: class FText PrefixText; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText DisplayText; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) float RemainTime; // 0x0020(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsFromTrack; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 SectionLowerBound; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SectionUpperBound; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceDialogSpeakerName SpeakerName; // 0x0030(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceSubtitleDisplay; // ScriptStruct GameNoce.NoceSweetLightProgress // 0x0030 (0x0030 - 0x0000) struct FNoceSweetLightProgress final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FNoceSweetLightDataRowHandle CharacterDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FNoceSweetLightDataRowHandle EnvironmentDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSweetLightProgress; // ScriptStruct GameNoce.NoceSystemMessageData // 0x0040 (0x0040 - 0x0000) struct FNoceSystemMessageData final { public: class FText Text; // 0x0000(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) class FText Arg0; // 0x0010(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) class FText Arg1; // 0x0020(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) class FText Arg2; // 0x0030(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceSystemMessageData; // ScriptStruct GameNoce.NoceKeyItemDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceKeyItemDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceKeyItemDataRowHandle; // ScriptStruct GameNoce.NoceLetterDataRowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceLetterDataRowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceLetterDataRowHandle; // ScriptStruct GameNoce.NoceLocationInfoDataDowHandle // 0x0000 (0x0008 - 0x0008) struct FNoceLocationInfoDataDowHandle final : public FNoceCustomizeTableRowHandle { }; DUMPER7_ASSERTS_FNoceLocationInfoDataDowHandle; // ScriptStruct GameNoce.NoceTeleportRequest // 0x0010 (0x0010 - 0x0000) struct alignas(0x08) FNoceTeleportRequest final { public: uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceTeleportRequest; // ScriptStruct GameNoce.NoceTutorialSettingData // 0x0080 (0x0088 - 0x0008) struct FNoceTutorialSettingData final : public FTableRowBase { public: ENoceTutorialType TutorialType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText SimpleText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) TSoftClassPtr InstructorClass; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceTutorialType PreviousTutorial; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float DelayStartSec; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AutoFinishSec; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DelayCloseHintSec; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray NotebookArray; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray NotebookEnemy; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray NotebookCharacter; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceTutorialSettingData; // ScriptStruct GameNoce.NoceUIDurabilityImageData // 0x0088 (0x0088 - 0x0000) struct FNoceUIDurabilityImageData final { public: int32 MaxDurabilityNum; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftObjectPath BG; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath Shadow; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath Bar; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath BGBar; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIDurabilityImageData; // ScriptStruct GameNoce.NoceUIChooseSkinData // 0x00E8 (0x00E8 - 0x0000) struct FNoceUIChooseSkinData final { public: ENocePlayerOutfit Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FSoftObjectPath CharImage; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ChooseImage; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath ChooseMiniImage; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath GarnishBGImage; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath GarnishAddImage; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath CharLineImage; // 0x00C8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIChooseSkinData; // ScriptStruct GameNoce.NoceUIGuideDataTableRow // 0x0020 (0x0028 - 0x0008) struct FNoceUIGuideDataTableRow final : public FTableRowBase { public: TArray Guides; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray LeftGuides; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIGuideDataTableRow; // ScriptStruct GameNoce.NoceChapterInfoTableRow // 0x0020 (0x0028 - 0x0008) struct FNoceChapterInfoTableRow final : public FTableRowBase { public: class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) ENoceChapterType ChapterType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag ChapterTag; // 0x001C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceChapterInfoTableRow; // ScriptStruct GameNoce.NoceMissionHintTableRow // 0x00C0 (0x00C8 - 0x0008) struct FNoceMissionHintTableRow final : public FTableRowBase { public: struct FGameplayTagContainer ProgressTagContainer; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) bool NeedMatchExact; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer AdditionalProgressTagContainer; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) bool NeedMatchAllAdditional; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 NeedAdditionalNum; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText HintText; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) TArray AddMapIconList; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray RemoveMapIconList; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray AddDynamicMapIconList; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) TArray RemoveDynamicMapIconList; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) class FString ActivityObjectId; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray CompleteActivityObjectIdList; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceMissionHintTableRow; // ScriptStruct GameNoce.NoceUIMappingTextStyle // 0x0088 (0x0090 - 0x0008) struct FNoceUIMappingTextStyle final : public FTableRowBase { public: bool OverwriteText; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) bool OverwriteColor; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FLinearColor Color; // 0x0024(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OverwriteOutline; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FFontOutlineSettings OutlineSetting; // 0x0038(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OverwriteMaterial; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr Material; // 0x0068(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIMappingTextStyle; // ScriptStruct GameNoce.NoceUINotebookAnimCacheData // 0x0020 (0x0020 - 0x0000) struct FNoceUINotebookAnimCacheData final { public: ENoceUINotebookAnimType AnimType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IsLeft; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool NeedBookmark; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceNotebookBookmarkType BookmarkType; // 0x0003(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENoceNotebookBookmarkSocketType SocketType; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UNoceNotebookPage* LeftWidget; // 0x0008(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNoceNotebookPage* RightWidget; // 0x0010(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PageIndex; // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceUINotebookAnimCacheData; // ScriptStruct GameNoce.NoceUIKeyBindingFixedData // 0x0028 (0x0030 - 0x0008) struct FNoceUIKeyBindingFixedData final : public FTableRowBase { public: class FText OptionNameText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FNoceInputActionRowHandle ActionName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) TArray InvalidKeys; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIKeyBindingFixedData; // ScriptStruct GameNoce.NoceUIImageCreditData // 0x0028 (0x0030 - 0x0008) struct FNoceUIImageCreditData final : public FTableRowBase { public: ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath Image; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIImageCreditData; // ScriptStruct GameNoce.NoceUILyricCreditData // 0x0018 (0x0020 - 0x0008) struct FNoceUILyricCreditData final : public FTableRowBase { public: ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUILyricCreditData; // ScriptStruct GameNoce.NoceUIKeyItemEmaData // 0x0020 (0x0028 - 0x0008) struct FNoceUIKeyItemEmaData final : public FTableRowBase { public: struct FSoftObjectPath Texture; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIKeyItemEmaData; // ScriptStruct GameNoce.NoceUIFontMaterialStruct // 0x0028 (0x0028 - 0x0000) struct FNoceUIFontMaterialStruct final { public: TSoftObjectPtr FontMaterial; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceUIFontMaterialStruct; // ScriptStruct GameNoce.NocePPVSet // 0x0030 (0x0030 - 0x0000) struct FNocePPVSet final { public: struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FDataTableRowHandle Data; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNocePPVSet; // ScriptStruct GameNoce.WaveSpawnSetting // 0x0020 (0x0020 - 0x0000) struct FWaveSpawnSetting final { public: uint8 ActionLevel; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 MaxEnemyNum; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ForceRevivalTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray Waves; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FWaveSpawnSetting; // ScriptStruct GameNoce.NoceWeaponInfoSetting // 0x0018 (0x0018 - 0x0000) struct FNoceWeaponInfoSetting final { public: float DurabilityRatioRange; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float DeflectRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AttackMultiplier; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ExtraAttackMultiplier; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WinceMultiplier; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ShowOnUI; // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceWeaponInfoSetting; // ScriptStruct GameNoce.NoceWinceTypePrioritySetting // 0x0004 (0x0004 - 0x0000) struct FNoceWinceTypePrioritySetting final { public: int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FNoceWinceTypePrioritySetting; // ScriptStruct GameNoce.NoceDataLayerRequest // 0x000C (0x000C - 0x0000) struct alignas(0x04) FNoceDataLayerRequest final { public: uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FNoceDataLayerRequest; }