#include "CommonHeaders.h" #include "UEngine.hpp" #include "UETools.hpp" #include "UEWidgets.hpp" #include "UEvars.hpp" #include "Logger.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/SandFall_classes.hpp" #include "SDK/BP_jRPG_GM_Bootstrap_classes.hpp" #include "SDK/BP_jRPG_Character_World_classes.hpp" #include "SDK/BP_jRPG_Character_Battle_Base_classes.hpp" #include "SDK/AC_jRPG_CharacterBattleStats_classes.hpp" #include "SDK/AC_jRPG_BattleManager_classes.hpp" #include "SDK/BP_jRPG_Enemy_World_Base_Seamless_classes.hpp" #include "SDK/WBP_CinematicTransition_classes.hpp" #include "SDK/WBP_PauseMenu_classes.hpp" #include "SDK/WBP_HUD_BattleScreen_classes.hpp" #include "SDK/WBP_GM_MainMenuContainer_classes.hpp" #include "SDK/WBP_GameMenu_v3_classes.hpp" #include "SDK/WBP_GM_CharacterMenuContainer_classes.hpp" #include "SDK/WBP_Merchant_Panel_classes.hpp" #include "SDK/WBP_WidescreenRatioBox_classes.hpp" #include "SDK/WBP_DialogNotifBox_classes.hpp" #include "SDK/WBP_PromptContainer_classes.hpp" #include "SDK/WBP_Exploration_HUD_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "ClairObscur"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 100; // Used for enemies time dilation constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 500; // Used for retrieving Game resolution // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static int maxScreeHeight = screenHeight; static float g_AspectRatio = (float)screenWidth / screenHeight; float g_BaseAspectRatio = 1.777778f; // Plugin states static bool AOBScanDone = false; static bool g_Console = false; static std::atomic g_fix_enabled = false; static std::atomic g_fov_fix_enabled = false; static std::atomic g_ultrawide_fix_enabled = false; static std::atomic g_CutscenesFPS_fix_enabled = false; static std::atomic g_HUD_fix_enabled = false; static std::atomic g_camera_fix_enabled = false; static std::atomic g_DOF_fix_enabled = false; static std::atomic g_CA_fix_enabled = false; static std::atomic g_Fog_fix_enabled = false; static std::atomic g_TimeDilation_fix_enabled = false; static std::atomic g_GodMode_fix_enabled = false; static std::atomic g_Stealth_fix_enabled = false; static std::atomic g_SkipIntros_enabled = false; static int g_AdditionalFOVValue = 0; static float g_cameraDistanceMultiplier = 1.f; static int g_HUDOffsets = 0; static int g_UIOffsets = 0; static float g_HUDAspect = g_BaseAspectRatio; static float g_UIAspect = g_BaseAspectRatio; static float g_WorldTimeDilationValue = 1.f; static float g_AITimeDilationValue = 1.f; static bool user_inputs_logged = false; static bool bHasToModifyFOV = true; // Shared values static float g_FOV_In = 80.f; static float g_CompensatedFOV = 80.f; static float g_FOV_Out = 80.f; static float g_Camera_In = 280.f; static float g_Camera_Out = 280.f; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* CameraComponentaddress = nullptr; static uint8_t* Cameraaddress = nullptr; static uint8_t* CutscenesFPSaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* Fogaddress = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; static uint8_t* Timedilationaddress = nullptr; static uint8_t* CameraStructaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid CutscenesFPSHook{}; static SafetyHookMid PEHook{}; static SafetyHookMid WorldTimeDilationHook{}; static SafetyHookMid TimeDilationHook{}; static SafetyHookMid UltraWideHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(GameFixes fix); static void CameraFixEnabled(); static void CutscenesFPSFixEnabled(); static void HUDUpdate(bool writeLog); static void DOFFixEnabled(); static void CAFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); static void EnableCheats(Cheat cheat); static void ProcessEvent(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Unreal Engine 5.4.4 logger->info("--------------- AOB scan started ---------------"); constexpr auto CameraComponentStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83"); constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48 83 ?? ?? C3"); constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x0F>("EB ?? 0F ?? ?? 48 8B ?? ?? ?? 0F 28 ?? ?? ?? 44 0F ?? ?? ?? ?? 44 0F"); constexpr auto CameraStruct1StringObfuscated = make_obfuscated<0x48>("48 89 ?? ?? ?? 57 48 83 ?? ?? 0F ?? ?? 48 8B FA 48 ?? ?? 0F ?? ?? F2 0F 10"); constexpr auto CameraStringObfuscated = make_obfuscated<0x28>("F2 0F 10 ?? ?? ?? 0F 28 ?? ?? ?? ?? ?? F2 0F ?? ?? ?? F2 0F ?? ?? ?? 0F ?? ?? 0F"); constexpr auto CAStringObfuscated = make_obfuscated<0x39>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F"); constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D"); constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48 8B"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3"); constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&CameraComponentaddress, CameraComponentStringObfuscated, "Camera component"), Make(&FOVaddress, FOVStringObfuscated, "FOV"), Make(&CutscenesFPSaddress, CutscenesFPSStringObfuscated, "FPS unlock"), Make(&CameraStructaddress, CameraStruct1StringObfuscated, "Camera struct"), Make(&Cameraaddress, CameraStringObfuscated, "Camera"), Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"), Make(&DOFaddress, DOFStringObfuscated, "DOF"), Make(&Fogaddress, FogStringObfuscated, "Fog"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), Make(&Timedilationaddress, TimeDilationStringObfuscated, "AI time dilation"), }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (FOVaddress && DOFaddress && Fogaddress && WorldTimedilationaddress && Timedilationaddress && CutscenesFPSaddress && CAaddress && CameraComponentaddress && CameraStructaddress && Cameraaddress) logger->info("All AOB signatures found. Ready to patch..."); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto GWorldStringObfuscated = make_obfuscated<0x8D>("48 89 1D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 83 ?? ?? 5B C3 48 8D 0D"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&GWorldaddress, GWorldStringObfuscated, "Gworld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); } logger->info("-------------- Fixes initialisation -------------"); AOBScanDone = true; } if (!init && FOVaddress) FOVFixEnabled(); if (!init && CameraStructaddress) UltraWideFixEnabled(GameFixes::UltraWide); if (!init && CutscenesFPSaddress) CutscenesFPSFixEnabled(); if (!init && Cameraaddress) CameraFixEnabled(); if (!init) HUDUpdate(true); if (!init && DOFaddress) DOFFixEnabled(); if (!init && CAaddress) CAFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); ProcessEvent(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } if (fix == GameFixes::SkipIntro) { g_SkipIntros_enabled = enabled; } if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::Framerate) { g_CutscenesFPS_fix_enabled = enabled; CutscenesFPSFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(GameFixes::UltraWide); } if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); } if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDUpdate(true); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled= enabled; EnableCheats(Cheat::Stealth); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value; if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; if (setting == GameSetting::HUD) { g_HUDOffsets = ((int)value * screenWidth) / 100; g_HUDAspect = (screenWidth - g_HUDOffsets * 2) / (float)screenHeight; HUDUpdate(false); } if (setting == GameSetting::UI) { g_UIOffsets = ((int)value * screenWidth) / 100; g_UIAspect = (screenWidth - g_UIOffsets * 2) / (float)screenHeight; HUDUpdate(false); } } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->CompensatedFOV = g_CompensatedFOV; infos->FOVOut = g_FOV_Out; infos->consoleEnabled = g_Console_Enabled; infos->screenWidth = screenWidth; infos->screenHeight = screenHeight; infos->aspectRatio = g_AspectRatio; infos->cameraIn = g_Camera_In; infos->cameraOut = g_Camera_Out; } // Code injection functions static UUserWidget* g_PopupWidget = nullptr; static UUserWidget* g_ExplorationHUDWidget = nullptr; static UUserWidget* g_PromptWidget = nullptr; static USizeBox* g_gameMenu = nullptr; static USizeBox* g_characterMenu = nullptr; static USizeBox* g_MainMenu = nullptr; static USizeBox* g_HUDBattle = nullptr; static USizeBox* g_merchantPanel = nullptr; static USizeBox* g_pauseMenu = nullptr; static ABP_jRPG_GM_Bootstrap_C* bootStrap = nullptr; static ULONGLONG lastScanTick = 0; // Last time tick was called static UC::int32 NAME_FindPlayerStart = -1; static void ProcessEvent() { if (!PEHook && ProcessEventaddress) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* func = (UFunction*)ctx.rdx; ULONGLONG now = GetTickCount64(); if (now - lastScanTick >= DEFAULT_DELAY_BETWEEN_TICK) { // Get game resolution every 500 ms, (like when alt-tabbing or changing settings) lastScanTick = now; GetResolution(screenWidth, screenHeight, g_AspectRatio); if (screenHeight > maxScreeHeight) { screenHeight = maxScreeHeight; g_AspectRatio = (float)screenWidth / screenHeight; } } if (!object || !func) return; UC::int32 comparisonIndex = func->Name.ComparisonIndex; if (NAME_FindPlayerStart == -1 && func->Name.ToString() == "FindPlayerStart") NAME_FindPlayerStart = comparisonIndex; if (!bootStrap && NAME_FindPlayerStart == comparisonIndex && object->IsA(ABP_jRPG_GM_Bootstrap_C::StaticClass())) bootStrap = static_cast(object); // find bootstrap to skip disclaimers else if (object->IsA(UUserWidget::StaticClass())) { std::string funcName = func->GetName(); std::string objectName = object->GetName(); if (funcName == "Construct" || funcName == "Destruct" || funcName == "BP_OnActivated" || funcName == "BP_OnDeactivated") { auto HandleWidget = [&](auto* typedWidget, auto*& gWidgetPtr, bool forceModifyFOV = false) { // Lambda to initialize pointers on Construct and nullify them on Destruct if (funcName == "Construct") { if (typedWidget) gWidgetPtr = typedWidget; HUDUpdate(false); } else if (funcName == "Destruct") gWidgetPtr = nullptr; if (forceModifyFOV) { bHasToModifyFOV = true; return; } if (funcName == "BP_OnActivated") bHasToModifyFOV = false; if (funcName == "BP_OnDeactivated") bHasToModifyFOV = true; }; if (g_SkipIntros_enabled && funcName == "Construct" && bootStrap && objectName.rfind("WBP_SplashScreen_Epilepsy_C", 0) == 0) bootStrap->LoadMainMenuLevel(); // Skip intros else if (object->IsA(UWBP_DialogNotifBox_C::StaticClass())) HandleWidget(static_cast(object), g_PopupWidget); else if (object->IsA(UWBP_Exploration_HUD_C::StaticClass())) { HandleWidget(static_cast(object)->WBP_PromptContainer, g_PromptWidget, true); HandleWidget(static_cast(object), g_ExplorationHUDWidget, true); } else if (object->IsA(UWBP_HUD_BattleScreen_C::StaticClass())) HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_HUDBattle, true); else if (object->IsA(UWBP_GameMenu_v3_C::StaticClass())) HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_gameMenu); else if (object->IsA(UWBP_GM_CharacterMenuContainer_C::StaticClass())) HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_characterMenu, true); else if (object->IsA(UWBP_GM_MainMenuContainer_C::StaticClass())) HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_MainMenu); else if (object->IsA(UWBP_Merchant_Panel_C::StaticClass())) HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_merchantPanel); else if (object->IsA(UWBP_PauseMenu_C::StaticClass())) HandleWidget(static_cast(object)->WBP_WidescreenRatioBox->ConstrainSizeBox, g_pauseMenu, true); else if (object->IsA(UWBP_CinematicTransition_C::StaticClass())) { // Remove aspect constrain from cinematics auto* cinematicTransition = static_cast(object); if (g_ultrawide_fix_enabled && cinematicTransition) cinematicTransition->ScreenRatio = (double)g_AspectRatio; } } } }); } } static void HUDUpdate(bool writeLog) { if (writeLog) logger->info("HUD & UI scaling fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled"); float UIoffset = (g_fix_enabled && g_HUD_fix_enabled) ? g_UIOffsets : 0.f; float HUDoffset = (g_fix_enabled && g_HUD_fix_enabled) ? g_HUDOffsets : 0.f; // Force UI & HUD aspect ratios if (g_HUDBattle) { g_HUDBattle->SetMinAspectRatio(g_HUDAspect); g_HUDBattle->SetMaxAspectRatio(g_HUDAspect); } if (g_pauseMenu) { g_pauseMenu->SetMinAspectRatio(g_UIAspect); g_pauseMenu->SetMaxAspectRatio(g_UIAspect); } if (g_characterMenu) { g_characterMenu->SetMinAspectRatio(g_UIAspect); g_characterMenu->SetMaxAspectRatio(g_UIAspect); } if (g_MainMenu) { g_MainMenu->SetMinAspectRatio(g_UIAspect); g_MainMenu->SetMaxAspectRatio(g_UIAspect); } if (g_merchantPanel) { g_merchantPanel->SetMinAspectRatio(g_UIAspect); g_merchantPanel->SetMaxAspectRatio(g_UIAspect); } if (g_gameMenu) { g_gameMenu->SetMinAspectRatio(g_UIAspect); g_gameMenu->SetMaxAspectRatio(g_UIAspect); } ApplyTransformOffset(g_PopupWidget, -HUDoffset); ApplyTransformOffset(g_PromptWidget, -HUDoffset * ((float)1080 / screenHeight)); CenterWidget(g_ExplorationHUDWidget, HUDoffset, screenWidth, screenHeight, 1920, 1080); } static void FOVFixEnabled() { if (FOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0x10, [](SafetyHookContext& ctx) { bool alterFOV = g_fix_enabled && g_fov_fix_enabled && bHasToModifyFOV; bool compensateFOV = g_fix_enabled && g_ultrawide_fix_enabled && bHasToModifyFOV; g_FOV_In = ctx.xmm0.f32[0]; g_CompensatedFOV = ctx.xmm0.f32[0]; if (compensateFOV) g_CompensatedFOV = ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, g_BaseAspectRatio, g_AspectRatio); ctx.xmm0.f32[0] += (alterFOV ? g_AdditionalFOVValue : 0); g_FOV_Out = ctx.xmm0.f32[0]; }); } } logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled"); } static void UltraWideFixEnabled(GameFixes fix) { if (g_fix_enabled && g_ultrawide_fix_enabled && CameraComponentaddress && CameraStructaddress) { // Taken FROM UUU if (!UltraWideHook) { // Hook only once UltraWideHook = safetyhook::create_mid(CameraComponentaddress + 0x15, [](SafetyHookContext& ctx) { g_BaseAspectRatio = std::bit_cast(static_cast(ctx.rax)); // Retrieve in real time desired aspect ratio ctx.rax = std::bit_cast(g_AspectRatio); // Force our aspect ratio }); } Memory::PatchBytes(CameraComponentaddress + 0x1f, "\x31\xC9\x90", 3); // bConstrainAspectRatio = 0 } if (!(g_fix_enabled && g_ultrawide_fix_enabled) && CameraComponentaddress && CameraStructaddress) Memory::RestoreBytes(CameraComponentaddress + 0x1f); logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled"); } static USmartSpringArmComponent* g_PlayerSpringArm = nullptr; static void CameraFixEnabled() { if (!Cameraaddress) return; if (g_fix_enabled && g_camera_fix_enabled) { if (!CameraHook) { // Hook only once CameraHook = safetyhook::create_mid(Cameraaddress, [](SafetyHookContext& ctx) { if (!ctx.rbx) return; USmartSpringArmComponent* springArmComponent = reinterpret_cast(ctx.rbx); if (springArmComponent == g_PlayerSpringArm) { g_Camera_In = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] *= g_cameraDistanceMultiplier; g_Camera_Out = ctx.xmm0.f32[0]; } }); } else CameraHook.enable(); } else if (CameraHook) CameraHook.disable(); logger->info("Camera distance fix {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled"); } static void CutscenesFPSFixEnabled() { if (!CutscenesFPSaddress) return; if (g_fix_enabled && g_CutscenesFPS_fix_enabled) { if (!CutscenesFPSHook) CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress + 0xa, [](SafetyHookContext& ctx) { ctx.xmm0.f32[0] = 0.f; }); else CutscenesFPSHook.enable(); } else if (CutscenesFPSHook) CutscenesFPSHook.disable(); logger->info("Cutscenes FPS unlocker fix {}", g_fix_enabled && g_CutscenesFPS_fix_enabled ? "enabled" : "disabled"); } // Cheats static ULONGLONG lastActorScanTick = 2000; static void EnableCheats(Cheat cheat) { if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, [](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; }); if (Timedilationaddress && !TimeDilationHook) { TimeDilationHook = safetyhook::create_mid(Timedilationaddress, [](SafetyHookContext& ctx) { if (!ctx.rbx) return; UObject* object = (UObject*)ctx.rbx; if (!object || !object->Class) return; ULONGLONG now = GetTickCount64(); if (now - lastActorScanTick >= DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) { lastActorScanTick = now; auto* playerPawn = GetPawnFromWorld(); if (!playerPawn) return; if (playerPawn->IsA(ABP_jRPG_Character_Battle_Base_C::StaticClass())) { auto* playerBattle = static_cast(playerPawn); if (playerBattle && playerBattle->AC_jRPG_CharacterStats) { double maxHP; playerBattle->AC_jRPG_CharacterStats->GetMaxHP(&maxHP); if (g_GodMode_fix_enabled) playerBattle->AC_jRPG_CharacterStats->SetHP(maxHP); // God mode playerBattle->DEBUG_IgnoreDamages = g_GodMode_fix_enabled; // God mode } } if (playerPawn->IsA(ABP_jRPG_Character_World_C::StaticClass())) { auto* playerWorld = static_cast(playerPawn); if (g_fix_enabled && g_camera_fix_enabled && playerWorld->SmartSpringArm_MainCamera) g_PlayerSpringArm = playerWorld->SmartSpringArm_MainCamera; // Store custom player Springarm component playerWorld->DEBUG_IsInvisible = g_Stealth_fix_enabled; // Stealth mode } } AActor* actor = static_cast(object); if (actor && actor->IsA(ABP_jRPG_Enemy_World_Base_Seamless_C::StaticClass())) { actor->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; } }); } } if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::GodMode) logger->info("God mode {}", g_GodMode_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Stealth) logger->info("Stealth mode {}", g_Stealth_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Other) logger->info("Camera distance {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void DOFFixEnabled() { if (!DOFaddress) return; if (g_fix_enabled && g_DOF_fix_enabled) Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 else Memory::RestoreBytes(DOFaddress); logger->info("Depth of field fix {}", g_fix_enabled && g_DOF_fix_enabled ? "enabled" : "true"); } static void CAFixEnabled() { if (!CAaddress) return; if (g_fix_enabled && g_CA_fix_enabled) Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0 else Memory::RestoreBytes(CAaddress); logger->info("Chromatics aberrations fix {}", g_fix_enabled && g_CA_fix_enabled ? "enabled" : "disabled"); } static void FogFixEnabled() { if (!Fogaddress) return; if (g_fix_enabled && g_Fog_fix_enabled) Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0 else Memory::RestoreBytes(Fogaddress); logger->info("Fog fix {}", g_fix_enabled && g_Fog_fix_enabled ? "enabled" : "disabled"); } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { logger = InitializeLogger("Clair Obscur: Expedition 33", PLUGIN_LOG); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }