#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: EngineCameras #include "Basic.hpp" #include "EngineCameras_structs.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "CoreUObject_structs.hpp" namespace SDK { // Class EngineCameras.LegacyCameraShake // 0x0110 (0x01F0 - 0x00E0) class ULegacyCameraShake : public UCameraShakeBase { public: float OscillationDuration; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OscillationBlendInTime; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float OscillationBlendOutTime; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FROscillator RotOscillation; // 0x00E4(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FVOscillator LocOscillation; // 0x0108(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FFOscillator FOVOscillation; // 0x012C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) float AnimPlayRate; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimScale; // 0x013C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimBlendInTime; // 0x0140(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AnimBlendOutTime; // 0x0144(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RandomAnimSegmentDuration; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14C[0x4]; // 0x014C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UCameraAnimationSequence* AnimSequence; // 0x0150(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRandomAnimSegment : 1; // 0x0158(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float OscillatorTimeRemaining; // 0x015C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_160[0x78]; // 0x0160(0x0078)(Fixing Size After Last Property [ Dumper-7 ]) class USequenceCameraShakePattern* SequenceShakePattern; // 0x01D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_1E0[0x10]; // 0x01E0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class ULegacyCameraShake* StartLegacyCameraShake(class APlayerCameraManager* PlayerCameraManager, TSubclassOf ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); static class ULegacyCameraShake* StartLegacyCameraShakeFromSource(class APlayerCameraManager* PlayerCameraManager, TSubclassOf ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot); void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, const struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV); void ReceivePlayShake(float Scale); void ReceiveStopShake(bool bImmediately); bool ReceiveIsFinished() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LegacyCameraShake") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LegacyCameraShake") } static class ULegacyCameraShake* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULegacyCameraShake; // Class EngineCameras.LegacyCameraShakePattern // 0x0000 (0x0028 - 0x0028) class ULegacyCameraShakePattern final : public UCameraShakePattern { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LegacyCameraShakePattern") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LegacyCameraShakePattern") } static class ULegacyCameraShakePattern* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULegacyCameraShakePattern; // Class EngineCameras.LegacyCameraShakeFunctionLibrary // 0x0000 (0x0028 - 0x0028) class ULegacyCameraShakeFunctionLibrary final : public UBlueprintFunctionLibrary { public: static class ULegacyCameraShake* Conv_LegacyCameraShake(class UCameraShakeBase* CameraShake); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LegacyCameraShakeFunctionLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LegacyCameraShakeFunctionLibrary") } static class ULegacyCameraShakeFunctionLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULegacyCameraShakeFunctionLibrary; // Class EngineCameras.CameraAnimationCameraModifier // 0x0018 (0x0060 - 0x0048) class UCameraAnimationCameraModifier final : public UCameraModifier { public: TArray ActiveAnimations; // 0x0048(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected) uint16 NextInstanceSerialNumber; // 0x0058(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(const class UObject* WorldContextObject, int32 PlayerIndex); static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(const class UObject* WorldContextObject, int32 ControllerId); static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(const class APlayerController* PlayerController); struct FCameraAnimationHandle PlayCameraAnimation(class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params_0); void StopAllCameraAnimations(bool bImmediate); void StopAllCameraAnimationsOf(class UCameraAnimationSequence* Sequence, bool bImmediate); void StopCameraAnimation(const struct FCameraAnimationHandle& Handle, bool bImmediate); bool IsCameraAnimationActive(const struct FCameraAnimationHandle& Handle) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CameraAnimationCameraModifier") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CameraAnimationCameraModifier") } static class UCameraAnimationCameraModifier* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCameraAnimationCameraModifier; // Class EngineCameras.EngineCameraAnimationFunctionLibrary // 0x0000 (0x0028 - 0x0028) class UEngineCameraAnimationFunctionLibrary final : public UBlueprintFunctionLibrary { public: static class UCameraAnimationCameraModifier* Conv_CameraAnimationCameraModifier(class APlayerCameraManager* PlayerCameraManager); static ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace(ECameraShakePlaySpace CameraShakePlaySpace); static ECameraShakePlaySpace Conv_CameraShakePlaySpace(ECameraAnimationPlaySpace CameraAnimationPlaySpace); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EngineCameraAnimationFunctionLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EngineCameraAnimationFunctionLibrary") } static class UEngineCameraAnimationFunctionLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEngineCameraAnimationFunctionLibrary; // Class EngineCameras.EngineCamerasSubsystem // 0x0000 (0x0030 - 0x0030) class UEngineCamerasSubsystem final : public UWorldSubsystem { public: struct FCameraAnimationHandle PlayCameraAnimation(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params_0); void StopAllCameraAnimations(class APlayerController* PlayerController, bool bImmediate); void StopAllCameraAnimationsOf(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, bool bImmediate); void StopCameraAnimation(class APlayerController* PlayerController, const struct FCameraAnimationHandle& Handle, bool bImmediate); bool IsCameraAnimationActive(class APlayerController* PlayerController, const struct FCameraAnimationHandle& Handle) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EngineCamerasSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EngineCamerasSubsystem") } static class UEngineCamerasSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEngineCamerasSubsystem; // Class EngineCameras.CompositeCameraShakePattern // 0x0010 (0x0038 - 0x0028) class UCompositeCameraShakePattern final : public UCameraShakePattern { public: TArray ChildPatterns; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CompositeCameraShakePattern") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CompositeCameraShakePattern") } static class UCompositeCameraShakePattern* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCompositeCameraShakePattern; // Class EngineCameras.DefaultCameraShakeBase // 0x0000 (0x00E0 - 0x00E0) class UDefaultCameraShakeBase final : public UCameraShakeBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DefaultCameraShakeBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DefaultCameraShakeBase") } static class UDefaultCameraShakeBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDefaultCameraShakeBase; // Class EngineCameras.SimpleCameraShakePattern // 0x0030 (0x0058 - 0x0028) class USimpleCameraShakePattern : public UCameraShakePattern { public: float Duration; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendInTime; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendOutTime; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0x24]; // 0x0034(0x0024)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SimpleCameraShakePattern") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SimpleCameraShakePattern") } static class USimpleCameraShakePattern* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USimpleCameraShakePattern; // Class EngineCameras.PerlinNoiseCameraShakePattern // 0x0080 (0x00D8 - 0x0058) class UPerlinNoiseCameraShakePattern final : public USimpleCameraShakePattern { public: float LocationAmplitudeMultiplier; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LocationFrequencyMultiplier; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker X; // 0x0060(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker Y; // 0x0068(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker Z; // 0x0070(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) float RotationAmplitudeMultiplier; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RotationFrequencyMultiplier; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker Pitch; // 0x0080(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker Yaw; // 0x0088(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker Roll; // 0x0090(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPerlinNoiseShaker FOV; // 0x0098(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_A0[0x38]; // 0x00A0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PerlinNoiseCameraShakePattern") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PerlinNoiseCameraShakePattern") } static class UPerlinNoiseCameraShakePattern* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UPerlinNoiseCameraShakePattern; // Class EngineCameras.WaveOscillatorCameraShakePattern // 0x00A0 (0x00F8 - 0x0058) class UWaveOscillatorCameraShakePattern final : public USimpleCameraShakePattern { public: float LocationAmplitudeMultiplier; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LocationFrequencyMultiplier; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FWaveOscillator X; // 0x0060(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FWaveOscillator Y; // 0x006C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FWaveOscillator Z; // 0x0078(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) float RotationAmplitudeMultiplier; // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RotationFrequencyMultiplier; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FWaveOscillator Pitch; // 0x008C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FWaveOscillator Yaw; // 0x0098(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FWaveOscillator Roll; // 0x00A4(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FWaveOscillator FOV; // 0x00B0(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_BC[0x3C]; // 0x00BC(0x003C)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WaveOscillatorCameraShakePattern") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WaveOscillatorCameraShakePattern") } static class UWaveOscillatorCameraShakePattern* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWaveOscillatorCameraShakePattern; // Class EngineCameras.TestCameraShake // 0x0000 (0x00E0 - 0x00E0) class UTestCameraShake final : public UCameraShakeBase { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("TestCameraShake") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"TestCameraShake") } static class UTestCameraShake* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UTestCameraShake; // Class EngineCameras.ConstantCameraShakePattern // 0x0030 (0x0088 - 0x0058) class UConstantCameraShakePattern final : public USimpleCameraShakePattern { public: struct FVector LocationOffset; // 0x0058(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator RotationOffset; // 0x0070(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ConstantCameraShakePattern") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ConstantCameraShakePattern") } static class UConstantCameraShakePattern* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UConstantCameraShakePattern; }