#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: YBCommon

#include "Basic.hpp"

#include "GameplayTags_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "AIModule_structs.hpp"
#include "Engine_structs.hpp"
#include "GameplayAbilities_structs.hpp"
#include "ArticyRuntime_structs.hpp"
#include "PhysicsCore_structs.hpp"
#include "AnimGraphRuntime_structs.hpp"


namespace SDK
{

// Enum YBCommon.EYBMovementState
// NumValues: 0x000E
enum class EYBMovementState : uint8
{
	None                                     = 0,
	Grounded                                 = 1,
	InAir                                    = 2,
	Climbing                                 = 3,
	Harnessed                                = 4,
	Sliding                                  = 5,
	Mantling                                 = 6,
	Grabbed                                  = 7,
	Ragdoll                                  = 8,
	Flying                                   = 9,
	Hovering                                 = 10,
	Ghost                                    = 11,
	Count                                    = 12,
	EYBMovementState_MAX                     = 13,
};

// Enum YBCommon.EYBCharacterMovementState
// NumValues: 0x000D
enum class EYBCharacterMovementState : uint8
{
	Falling                                  = 0,
	Walking                                  = 1,
	Mantling                                 = 2,
	Climbing                                 = 3,
	Sliding                                  = 4,
	Constrained                              = 5,
	Harnessed                                = 6,
	Flying                                   = 7,
	Hovering                                 = 8,
	Ragdoll                                  = 9,
	Ghost                                    = 10,
	Uninitialized                            = 11,
	EYBCharacterMovementState_MAX            = 12,
};

// Enum YBCommon.EYBMovementJumpType
// NumValues: 0x0006
enum class EYBMovementJumpType : uint8
{
	Default                                  = 0,
	UseTargetPosition                        = 1,
	Eject                                    = 2,
	Count                                    = 3,
	Invalid                                  = 3,
	EYBMovementJumpType_MAX                  = 4,
};

// Enum YBCommon.EYBMovementLimitationReason
// NumValues: 0x0004
enum class EYBMovementLimitationReason : uint8
{
	Unknown                                  = 0,
	ConstrainedToStatic                      = 1,
	IceWeight                                = 2,
	EYBMovementLimitationReason_MAX          = 3,
};

// Enum YBCommon.EYBSimulatedTemperatureRange
// NumValues: 0x000E
enum class EYBSimulatedTemperatureRange : uint8
{
	Cold_5                                   = 0,
	Cold_4                                   = 1,
	Cold_3                                   = 2,
	Cold_2                                   = 3,
	Cold_1                                   = 4,
	Normal                                   = 5,
	Hot_1                                    = 6,
	Hot_2                                    = 7,
	Hot_3                                    = 8,
	Hot_4                                    = 9,
	Hot_5                                    = 10,
	MinTemperature                           = 11,
	MaxTemperature                           = 12,
	EYBSimulatedTemperatureRange_MAX         = 13,
};

// Enum YBCommon.EYBMaterialPhase
// NumValues: 0x0008
enum class EYBMaterialPhase : uint8
{
	Solid                                    = 0,
	Melting                                  = 1,
	Brittle                                  = 2,
	Burning                                  = 3,
	Radiating                                = 4,
	Melted                                   = 5,
	Burnt                                    = 6,
	EYBMaterialPhase_MAX                     = 7,
};

// Enum YBCommon.EYBPlayerTeleportationFlags
// NumValues: 0x0003
enum class EYBPlayerTeleportationFlags : uint8
{
	None                                     = 0,
	RequireGameplayCleanup                   = 1,
	EYBPlayerTeleportationFlags_MAX          = 2,
};

// Enum YBCommon.EYBSimulatedMassPercentage
// NumValues: 0x0007
enum class EYBSimulatedMassPercentage : uint8
{
	Mass_0                                   = 0,
	Mass_20                                  = 1,
	Mass_40                                  = 2,
	Mass_60                                  = 3,
	Mass_80                                  = 4,
	Mass_100                                 = 5,
	Mass_MAX                                 = 6,
};

// Enum YBCommon.EYBLevelState
// NumValues: 0x0004
enum class EYBLevelState : uint8
{
	Unloaded                                 = 0,
	LoadedVisible                            = 1,
	LoadedNotVisible                         = 2,
	EYBLevelState_MAX                        = 3,
};

// Enum YBCommon.EYBEQSTemperatureVolumeMode
// NumValues: 0x0003
enum class EYBEQSTemperatureVolumeMode : uint8
{
	RawValue                                 = 0,
	UseQuerierBounds                         = 1,
	EYBEQSTemperatureVolumeMode_MAX          = 2,
};

// Enum YBCommon.EYBEQSTemperatureTestMode
// NumValues: 0x0005
enum class EYBEQSTemperatureTestMode : uint8
{
	All                                      = 0,
	Average                                  = 1,
	Highest                                  = 2,
	Lowest                                   = 3,
	EYBEQSTemperatureTestMode_MAX            = 4,
};

// Enum YBCommon.EYBAbilityLevelType
// NumValues: 0x0004
enum class EYBAbilityLevelType : uint8
{
	ItemLevel                                = 0,
	CharacterLevel                           = 1,
	SpecificLevel                            = 2,
	EYBAbilityLevelType_MAX                  = 3,
};

// Enum YBCommon.EYBFightRingRadiusMode
// NumValues: 0x0004
enum class EYBFightRingRadiusMode : uint8
{
	UseNavRadius                             = 0,
	UseMeshRadius                            = 1,
	UseRawRadius                             = 2,
	EYBFightRingRadiusMode_MAX               = 3,
};

// Enum YBCommon.EYBFightRingDistanceFromCenterBoundsMode
// NumValues: 0x0003
enum class EYBFightRingDistanceFromCenterBoundsMode : uint8
{
	UseRawValue                              = 0,
	UseRadiusMultiplier                      = 1,
	EYBFightRingDistanceFromCenterBoundsMode_MAX = 2,
};

// Enum YBCommon.EYBAIMemoryTagDeprecationMode
// NumValues: 0x0004
enum class EYBAIMemoryTagDeprecationMode : uint8
{
	Never                                    = 0,
	Instant                                  = 1,
	Duration                                 = 2,
	EYBAIMemoryTagDeprecationMode_MAX        = 3,
};

// Enum YBCommon.EYBAnimFlightReason
// NumValues: 0x0005
enum class EYBAnimFlightReason : uint8
{
	Unknown                                  = 0,
	ToAttack                                 = 1,
	ToLand                                   = 2,
	ToFlyTo                                  = 3,
	EYBAnimFlightReason_MAX                  = 4,
};

// Enum YBCommon.EYBIKEffectorRetargetingDataMode
// NumValues: 0x0007
enum class EYBIKEffectorRetargetingDataMode : uint8
{
	UseTransform                             = 0,
	UseSymetricTransform                     = 1,
	ConstraintToSphere                       = 2,
	ConstraintToLimitCone                    = 3,
	DebugOverride                            = 4,
	Count                                    = 5,
	EYBIKEffectorRetargetingDataMode_MAX     = 6,
};

// Enum YBCommon.EYBAttachmentConstraintProfileType
// NumValues: 0x0004
enum class EYBAttachmentConstraintProfileType : uint8
{
	SharedAttachmentConstraint               = 0,
	CustomAttachmentConstraint               = 1,
	PresetAttachmentConstraint               = 2,
	EYBAttachmentConstraintProfileType_MAX   = 3,
};

// Enum YBCommon.EAudioOutputDevice
// NumValues: 0x0005
enum class EAudioOutputDevice : uint8
{
	HomeCinema                               = 0,
	TV                                       = 1,
	Headphones                               = 2,
	Count                                    = 3,
	EAudioOutputDevice_MAX                   = 4,
};

// Enum YBCommon.EYBBugReportType
// NumValues: 0x0003
enum class EYBBugReportType : uint8
{
	Bug                                      = 0,
	Crash                                    = 1,
	EYBBugReportType_MAX                     = 2,
};

// Enum YBCommon.EYBMotionWarpTranslationMode
// NumValues: 0x0003
enum class EYBMotionWarpTranslationMode : uint8
{
	Scale                                    = 0,
	Distance                                 = 1,
	EYBMotionWarpTranslationMode_MAX         = 2,
};

// Enum YBCommon.EYBPerceptionSocketOrientation
// NumValues: 0x0003
enum class EYBPerceptionSocketOrientation : uint8
{
	UseSocketOrientation                     = 0,
	UseCharacterOrientation                  = 1,
	EYBPerceptionSocketOrientation_MAX       = 2,
};

// Enum YBCommon.EYBMotionWarpInputMode
// NumValues: 0x0004
enum class EYBMotionWarpInputMode : uint8
{
	TargetOrInput                            = 0,
	Target                                   = 1,
	Input                                    = 2,
	EYBMotionWarpInputMode_MAX               = 3,
};

// Enum YBCommon.EYBGait
// NumValues: 0x0005
enum class EYBGait : uint8
{
	Walking                                  = 0,
	Running                                  = 1,
	Sprinting                                = 2,
	Count                                    = 3,
	EYBGait_MAX                              = 4,
};

// Enum YBCommon.EYBMovementAction
// NumValues: 0x0007
enum class EYBMovementAction : uint8
{
	None                                     = 0,
	LowMantle                                = 1,
	HighMantle                               = 2,
	Rolling                                  = 3,
	GettingUp                                = 4,
	Count                                    = 5,
	EYBMovementAction_MAX                    = 6,
};

// Enum YBCommon.EYBMovementSide
// NumValues: 0x0007
enum class EYBMovementSide : uint8
{
	Front                                    = 0,
	Left                                     = 1,
	Right                                    = 2,
	Back                                     = 3,
	Count                                    = 4,
	Invalid                                  = 4,
	EYBMovementSide_MAX                      = 5,
};

// Enum YBCommon.EYBCharacterEffector
// NumValues: 0x001B
enum class EYBCharacterEffector : uint8
{
	LeftHandRoot                             = 0,
	LeftHandObject                           = 1,
	LeftHandEffector                         = 2,
	FrontLeftFootRoot                        = 0,
	FrontLeftFootObject                      = 1,
	FrontLeftFootEffector                    = 2,
	RightHandRoot                            = 3,
	RightHandObject                          = 4,
	RightHandEffector                        = 5,
	FrontRightFootRoot                       = 3,
	FrontRightFootObject                     = 4,
	FrontRightFootEffector                   = 5,
	RightFootRoot                            = 6,
	RightFootObject                          = 7,
	RightFootEffector                        = 8,
	RearRightFootRoot                        = 6,
	RearRightFootObject                      = 7,
	RearRightFootEffector                    = 8,
	LeftFootRoot                             = 9,
	LeftFootObject                           = 10,
	LeftFootEffector                         = 11,
	RearLeftFootRoot                         = 9,
	RearLeftFootObject                       = 10,
	RearLeftFootEffector                     = 11,
	Invalid                                  = 12,
	Count                                    = 12,
	EYBCharacterEffector_MAX                 = 13,
};

// Enum YBCommon.EYBCharacterEffectorMode
// NumValues: 0x000A
enum class EYBCharacterEffectorMode : uint8
{
	Disabled                                 = 0,
	Body                                     = 1,
	Custom                                   = 2,
	Climb                                    = 3,
	Mantle                                   = 4,
	Ground                                   = 5,
	LockedGround                             = 6,
	Count                                    = 7,
	Uninitialized                            = 7,
	EYBCharacterEffectorMode_MAX             = 8,
};

// Enum YBCommon.EYBMovementMantleType
// NumValues: 0x0007
enum class EYBMovementMantleType : uint8
{
	FromClimbDown                            = 0,
	FromClimbUp                              = 1,
	FrowmWalkDown                            = 2,
	FrowmWalkUp                              = 3,
	Uninitialized                            = 4,
	Count                                    = 4,
	EYBMovementMantleType_MAX                = 5,
};

// Enum YBCommon.EYBOverlayState
// NumValues: 0x0005
enum class EYBOverlayState : uint8
{
	Default                                  = 0,
	Weapon                                   = 1,
	Ability                                  = 2,
	Count                                    = 3,
	EYBOverlayState_MAX                      = 4,
};

// Enum YBCommon.EYBRotationMode
// NumValues: 0x0005
enum class EYBRotationMode : uint8
{
	VelocityDirection                        = 0,
	LookingDirection                         = 1,
	Aiming                                   = 2,
	Count                                    = 3,
	EYBRotationMode_MAX                      = 4,
};

// Enum YBCommon.EYBStance
// NumValues: 0x0004
enum class EYBStance : uint8
{
	Standing                                 = 0,
	Crouching                                = 1,
	Count                                    = 2,
	EYBStance_MAX                            = 3,
};

// Enum YBCommon.EYBViewMode
// NumValues: 0x0004
enum class EYBViewMode : uint8
{
	ThirdPerson                              = 0,
	FirstPerson                              = 1,
	Count                                    = 2,
	EYBViewMode_MAX                          = 3,
};

// Enum YBCommon.EYBAnimFeatureExample
// NumValues: 0x0004
enum class EYBAnimFeatureExample : uint8
{
	StrideBlending                           = 0,
	AdditiveBlending                         = 1,
	SprintImpulse                            = 2,
	EYBAnimFeatureExample_MAX                = 3,
};

// Enum YBCommon.EYBFootstepType
// NumValues: 0x000C
enum class EYBFootstepType : uint8
{
	Step                                     = 0,
	WalkRun                                  = 1,
	Jump                                     = 2,
	Land                                     = 3,
	ClimbFoot                                = 4,
	ClimbHand                                = 5,
	Slide                                    = 6,
	Skid                                     = 7,
	Roll                                     = 8,
	Count                                    = 9,
	None                                     = 9,
	EYBFootstepType_MAX                      = 10,
};

// Enum YBCommon.EYBGroundedEntryState
// NumValues: 0x0003
enum class EYBGroundedEntryState : uint8
{
	None                                     = 0,
	Roll                                     = 1,
	EYBGroundedEntryState_MAX                = 2,
};

// Enum YBCommon.EYBHipsDirection
// NumValues: 0x0007
enum class EYBHipsDirection : uint8
{
	F                                        = 0,
	B                                        = 1,
	RF                                       = 2,
	RB                                       = 3,
	LF                                       = 4,
	LB                                       = 5,
	EYBHipsDirection_MAX                     = 6,
};

// Enum YBCommon.EYBMantleType
// NumValues: 0x0004
enum class EYBMantleType : uint8
{
	HighMantle                               = 0,
	LowMantle                                = 1,
	FallingCatch                             = 2,
	EYBMantleType_MAX                        = 3,
};

// Enum YBCommon.EYBMovementDirection
// NumValues: 0x0005
enum class EYBMovementDirection : uint8
{
	Forward                                  = 0,
	Right                                    = 1,
	Left                                     = 2,
	Backward                                 = 3,
	EYBMovementDirection_MAX                 = 4,
};

// Enum YBCommon.EYBAbilityState
// NumValues: 0x000A
enum class EYBAbilityState : uint8
{
	State1                                   = 0,
	State2                                   = 1,
	State3                                   = 2,
	State4                                   = 3,
	State5                                   = 4,
	State6                                   = 5,
	State7                                   = 6,
	State8                                   = 7,
	Count                                    = 8,
	EYBAbilityState_MAX                      = 9,
};

// Enum YBCommon.EYBCharacterMovementMantleType
// NumValues: 0x0008
enum class EYBCharacterMovementMantleType : uint8
{
	FromClimbDown                            = 0,
	FromClimbUp                              = 1,
	FromWalkDown                             = 2,
	FromWalkUp                               = 3,
	Step                                     = 4,
	Uninitialized                            = 5,
	Count                                    = 5,
	EYBCharacterMovementMantleType_MAX       = 6,
};

// Enum YBCommon.EYBCharacterMovementSide
// NumValues: 0x0007
enum class EYBCharacterMovementSide : uint8
{
	Front                                    = 0,
	Left                                     = 1,
	Right                                    = 2,
	Back                                     = 3,
	Count                                    = 4,
	Invalid                                  = 4,
	EYBCharacterMovementSide_MAX             = 5,
};

// Enum YBCommon.EYBCharacterPhysicTickContext
// NumValues: 0x0005
enum class EYBCharacterPhysicTickContext : uint8
{
	PrePhysicTick                            = 0,
	PhysicTick                               = 1,
	PostPhysicTick                           = 2,
	Invalid                                  = 3,
	EYBCharacterPhysicTickContext_MAX        = 4,
};

// Enum YBCommon.EYBCharacterMovementAbilities
// NumValues: 0x001F
enum class EYBCharacterMovementAbilities : uint8
{
	MoveInput                                = 0,
	SpeedBoost                               = 1,
	Walk                                     = 2,
	WalkMove                                 = 3,
	WalkBoost                                = 4,
	WalkJump                                 = 5,
	WalkAutoStepUp                           = 6,
	WalkAutoMantle                           = 7,
	Climb                                    = 8,
	ClimbAuto                                = 9,
	ClimbMove                                = 10,
	ClimbBoost                               = 11,
	ClimbJump                                = 12,
	ClimbUseLeftArm                          = 13,
	ClimbUseRightArm                         = 14,
	ClimbUseLeftLeg                          = 15,
	ClimbUseRightLeg                         = 16,
	Harness                                  = 17,
	SlideMove                                = 18,
	SlideJump                                = 19,
	FallMove                                 = 20,
	Fly                                      = 21,
	FlyMove                                  = 22,
	FlyBoost                                 = 23,
	Hover                                    = 24,
	HoverMove                                = 25,
	HoverBoost                               = 26,
	HoverJump                                = 27,
	Invalid                                  = 28,
	Count                                    = 28,
	EYBCharacterMovementAbilities_MAX        = 29,
};

// Enum YBCommon.EYBCharacterMovementConstraint
// NumValues: 0x000E
enum class EYBCharacterMovementConstraint : uint8
{
	Walk                                     = 0,
	Mantle                                   = 1,
	ClimbLeftHand                            = 2,
	ClimbRightHand                           = 3,
	ClimbLeftFoot                            = 4,
	ClimbRightFoot                           = 5,
	Harness                                  = 6,
	Slide                                    = 7,
	SlideSlowDown                            = 8,
	Fly                                      = 9,
	Hover                                    = 10,
	Invalid                                  = 11,
	Count                                    = 11,
	EYBCharacterMovementConstraint_MAX       = 12,
};

// Enum YBCommon.EYBComparisonType
// NumValues: 0x0007
enum class EYBComparisonType : uint8
{
	Equal                                    = 0,
	Unequal                                  = 1,
	Lower                                    = 2,
	LowerOrEqual                             = 3,
	Greater                                  = 4,
	GreaterOrEqual                           = 5,
	EYBComparisonType_MAX                    = 6,
};

// Enum YBCommon.EYBCapturingResolutions
// NumValues: 0x0009
enum class EYBCapturingResolutions : uint8
{
	MatchMainViewport                        = 0,
	HD_720p_169                              = 1,
	FullHD_1080p_169                         = 2,
	QHD_1440p_169                            = 3,
	UHD_2160p_169                            = 4,
	UHD_2160p_1610                           = 5,
	UHD2_4320p_169                           = 6,
	Count                                    = 7,
	EYBCapturingResolutions_MAX              = 8,
};

// Enum YBCommon.EDebugCameraPlayerControllerDisplayMode
// NumValues: 0x0004
enum class EDebugCameraPlayerControllerDisplayMode : uint8
{
	MainGameViewport                         = 0,
	SplitScreen                              = 1,
	StandaloneViewport                       = 2,
	EDebugCameraPlayerControllerDisplayMode_MAX = 3,
};

// Enum YBCommon.EYBGraphOrientation
// NumValues: 0x0006
enum class EYBGraphOrientation : uint8
{
	LeftToRight                              = 0,
	RightToLeft                              = 1,
	TopToBottom                              = 2,
	BottomToTop                              = 3,
	Count                                    = 4,
	EYBGraphOrientation_MAX                  = 5,
};

// Enum YBCommon.EYBLandMode
// NumValues: 0x0003
enum class EYBLandMode : uint8
{
	AtTarget                                 = 0,
	OnDistance                               = 1,
	EYBLandMode_MAX                          = 2,
};

// Enum YBCommon.EYBTakeOffMode
// NumValues: 0x0003
enum class EYBTakeOffMode : uint8
{
	AtTarget                                 = 0,
	OnDistance                               = 1,
	EYBTakeOffMode_MAX                       = 2,
};

// Enum YBCommon.EYBFlightNavDebugType
// NumValues: 0x0006
enum class EYBFlightNavDebugType : uint8
{
	None                                     = 0,
	FlyTo                                    = 1,
	FlyOver                                  = 2,
	TakeOff                                  = 3,
	Land                                     = 4,
	EYBFlightNavDebugType_MAX                = 5,
};

// Enum YBCommon.UYBForcefieldFilter_Mass_SortingType
// NumValues: 0x0003
enum class EUYBForcefieldFilter_Mass_SortingType : uint8
{
	Distance_ClosestFirst                    = 0,
	Distance_ClosestLast                     = 1,
	Distance_MAX                             = 2,
};

// Enum YBCommon.UYBForcefieldFilter_Mass_FilterMode
// NumValues: 0x0003
enum class EUYBForcefieldFilter_Mass_FilterMode : uint8
{
	Skip                                     = 0,
	Cutoff                                   = 1,
	UYBForcefieldFilter_Mass_MAX             = 2,
};

// Enum YBCommon.EYBGameLoopSuperstate
// NumValues: 0x0008
enum class EYBGameLoopSuperstate : uint8
{
	None                                     = 0,
	InitialGameState                         = 1,
	Loading                                  = 2,
	Gameplay                                 = 3,
	Narrative                                = 4,
	EndGameLoop                              = 5,
	MainMenu                                 = 6,
	EYBGameLoopSuperstate_MAX                = 7,
};

// Enum YBCommon.ECostPolicy
// NumValues: 0x0005
enum class ECostPolicy : uint32
{
	AllowPartialCost                         = 0,
	RequireFullCost                          = 1,
	Custom                                   = 2,
	Count                                    = 3,
	ECostPolicy_MAX                          = 4,
};

// Enum YBCommon.EYBGameplayActionResult
// NumValues: 0x0004
enum class EYBGameplayActionResult : uint8
{
	Unknown                                  = 0,
	Failure                                  = 1,
	Success                                  = 2,
	EYBGameplayActionResult_MAX              = 3,
};

// Enum YBCommon.EYBGameplayConditionResult
// NumValues: 0x0004
enum class EYBGameplayConditionResult : uint8
{
	Unknown                                  = 0,
	NotVerified                              = 1,
	Verified                                 = 2,
	EYBGameplayConditionResult_MAX           = 3,
};

// Enum YBCommon.EYBGameplayTagConditionOperator
// NumValues: 0x0003
enum class EYBGameplayTagConditionOperator : uint8
{
	HasAllMatchingGameplayTags               = 0,
	HasAnyMatchingGameplayTags               = 1,
	EYBGameplayTagConditionOperator_MAX      = 2,
};

// Enum YBCommon.EYBWorldType
// NumValues: 0x0009
enum class EYBWorldType : uint8
{
	None                                     = 0,
	Game                                     = 1,
	Editor                                   = 2,
	PIE                                      = 3,
	EditorPreview                            = 4,
	GamePreview                              = 5,
	GameRPC                                  = 6,
	Inactive                                 = 7,
	EYBWorldType_MAX                         = 8,
};

// Enum YBCommon.EYBTraceType
// NumValues: 0x0004
enum class EYBTraceType : uint8
{
	Channel                                  = 0,
	ObjectType                               = 1,
	Profile                                  = 2,
	EYBTraceType_MAX                         = 3,
};

// Enum YBCommon.EYBJumpTestType
// NumValues: 0x0005
enum class EYBJumpTestType : uint8
{
	Test                                     = 0,
	Single                                   = 1,
	Multi                                    = 2,
	AllSingle                                = 3,
	EYBJumpTestType_MAX                      = 4,
};

// Enum YBCommon.EMappingIconState
// NumValues: 0x0004
enum class EMappingIconState : uint8
{
	IconFound                                = 0,
	IsNotBound                               = 1,
	IconNotFound                             = 2,
	EMappingIconState_MAX                    = 3,
};

// Enum YBCommon.EYBGroupGameplayConditionOperator
// NumValues: 0x0003
enum class EYBGroupGameplayConditionOperator : uint8
{
	AND                                      = 0,
	OR                                       = 1,
	EYBGroupGameplayConditionOperator_MAX    = 2,
};

// Enum YBCommon.EYBUnknownConditionResultManagement
// NumValues: 0x0004
enum class EYBUnknownConditionResultManagement : uint8
{
	IgnoreUnknownResult                      = 0,
	UnknownIsVerified                        = 1,
	UnknownIsNotVerified                     = 2,
	EYBUnknownConditionResultManagement_MAX  = 3,
};

// Enum YBCommon.EYBHTNDirectionMode
// NumValues: 0x0004
enum class EYBHTNDirectionMode : uint8
{
	Segment                                  = 0,
	ActorOrientation                         = 1,
	WorldOrientation                         = 2,
	EYBHTNDirectionMode_MAX                  = 3,
};

// Enum YBCommon.EYBRestoreFightRingUserMode
// NumValues: 0x0005
enum class EYBRestoreFightRingUserMode : uint8
{
	None                                     = 0,
	OnPlanningExit                           = 1,
	OnNodeExecutionFinish                    = 2,
	OnPlanExecutionFinish                    = 3,
	EYBRestoreFightRingUserMode_MAX          = 4,
};

// Enum YBCommon.EDebugDisplayChaosSolverTickMode
// NumValues: 0x0006
enum class EDebugDisplayChaosSolverTickMode : uint8
{
	Fixed                                    = 0,
	Variable                                 = 1,
	VariableCapped                           = 2,
	VariableCappedWithTarget                 = 3,
	Count                                    = 4,
	EDebugDisplayChaosSolverTickMode_MAX     = 5,
};

// Enum YBCommon.EDeadzoneStick
// NumValues: 0x0003
enum class EDeadzoneStick : uint8
{
	MoveStick                                = 0,
	LookStick                                = 1,
	EDeadzoneStick_MAX                       = 2,
};

// Enum YBCommon.EAxisToBooleanType
// NumValues: 0x0003
enum class EAxisToBooleanType : uint8
{
	Signed                                   = 0,
	Absolute                                 = 1,
	EAxisToBooleanType_MAX                   = 2,
};

// Enum YBCommon.EYBGamepadInputScheme
// NumValues: 0x0005
enum class EYBGamepadInputScheme : uint8
{
	InputScheme1                             = 0,
	InputScheme2                             = 1,
	InputScheme3                             = 2,
	Count                                    = 3,
	EYBGamepadInputScheme_MAX                = 4,
};

// Enum YBCommon.ELocationStoragePriority
// NumValues: 0x0005
enum class ELocationStoragePriority : uint8
{
	Low                                      = 0,
	Medium                                   = 1,
	High                                     = 2,
	Forced                                   = 3,
	ELocationStoragePriority_MAX             = 4,
};

// Enum YBCommon.ELookAtPriority
// NumValues: 0x0005
enum class ELookAtPriority : uint8
{
	Low                                      = 0,
	Medium                                   = 1,
	High                                     = 2,
	Forced                                   = 3,
	ELookAtPriority_MAX                      = 4,
};

// Enum YBCommon.EYBLootDestMethod
// NumValues: 0x0004
enum class EYBLootDestMethod : uint8
{
	NoEnvQuery                               = 0,
	TryEnvQueryButAlwaysSpawn                = 1,
	TryEnvQueryButDontSpawnOnFailure         = 2,
	EYBLootDestMethod_MAX                    = 3,
};

// Enum YBCommon.EYBQueuingStrategy
// NumValues: 0x0003
enum class EYBQueuingStrategy : uint8
{
	FIFO                                     = 0,
	Priority                                 = 1,
	EYBQueuingStrategy_MAX                   = 2,
};

// Enum YBCommon.EYBNarrativeRequestStatus
// NumValues: 0x0005
enum class EYBNarrativeRequestStatus : uint8
{
	Invalid                                  = 0,
	Discarded                                = 1,
	Queued                                   = 2,
	Executed                                 = 3,
	EYBNarrativeRequestStatus_MAX            = 4,
};

// Enum YBCommon.EYBNarrativeRequestCooldown
// NumValues: 0x0005
enum class EYBNarrativeRequestCooldown : uint8
{
	None                                     = 0,
	Short                                    = 1,
	Long                                     = 2,
	Custom                                   = 3,
	EYBNarrativeRequestCooldown_MAX          = 4,
};

// Enum YBCommon.EYBNavDebugMode
// NumValues: 0x0005
enum class EYBNavDebugMode : uint8
{
	None                                     = 0,
	WorldDraw                                = 1,
	VisualLogger                             = 2,
	All                                      = 3,
	EYBNavDebugMode_MAX                      = 4,
};

// Enum YBCommon.EYBPathFollowRequestFlags
// NumValues: 0x0003
enum class EYBPathFollowRequestFlags : uint8
{
	None                                     = 0,
	DoNotSlowdownAtDestination               = 1,
	EYBPathFollowRequestFlags_MAX            = 2,
};

// Enum YBCommon.EYBPathFollowGreyhoundMode
// NumValues: 0x0003
enum class EYBPathFollowGreyhoundMode : uint8
{
	RawValue                                 = 0,
	AgentRadiusBased                         = 1,
	EYBPathFollowGreyhoundMode_MAX           = 2,
};

// Enum YBCommon.EPatrolBehaviors
// NumValues: 0x0004
enum class EPatrolBehaviors : uint8
{
	Looping                                  = 0,
	PingPong                                 = 1,
	PlayOnce                                 = 2,
	EPatrolBehaviors_MAX                     = 3,
};

// Enum YBCommon.ENavMeshTypes
// NumValues: 0x0003
enum class ENavMeshTypes : uint8
{
	Epic                                     = 0,
	Default                                  = 1,
	ENavMeshTypes_MAX                        = 2,
};

// Enum YBCommon.EYBStatDisplayMode
// NumValues: 0x0005
enum class EYBStatDisplayMode : uint8
{
	Hidden                                   = 0,
	TextOnly                                 = 1,
	GraphOnly                                = 2,
	TextAndGraph                             = 3,
	EYBStatDisplayMode_MAX                   = 4,
};

// Enum YBCommon.EYBDisplayablePerformanceStat
// NumValues: 0x0011
enum class EYBDisplayablePerformanceStat : uint8
{
	ClientFPS                                = 0,
	ServerFPS                                = 1,
	IdleTime                                 = 2,
	FrameTime                                = 3,
	FrameTime_GameThread                     = 4,
	FrameTime_RenderThread                   = 5,
	FrameTime_RHIThread                      = 6,
	FrameTime_GPU                            = 7,
	Ping                                     = 8,
	PacketLoss_Incoming                      = 9,
	PacketLoss_Outgoing                      = 10,
	PacketRate_Incoming                      = 11,
	PacketRate_Outgoing                      = 12,
	PacketSize_Incoming                      = 13,
	PacketSize_Outgoing                      = 14,
	Count                                    = 15,
	EYBDisplayablePerformanceStat_MAX        = 16,
};

// Enum YBCommon.EYBPhysicalAnimationSettingsType
// NumValues: 0x0005
enum class EYBPhysicalAnimationSettingsType : uint32
{
	None                                     = 0,
	Profile                                  = 1,
	Custom                                   = 2,
	COUNT                                    = 3,
	EYBPhysicalAnimationSettingsType_MAX     = 4,
};

// Enum YBCommon.EYBCharacterMovementConstraintDataType
// NumValues: 0x000C
enum class EYBCharacterMovementConstraintDataType : uint8
{
	Walk                                     = 0,
	Mantle                                   = 1,
	ClimbHand                                = 2,
	ClimbFeet                                = 3,
	Harness                                  = 4,
	Slide                                    = 5,
	SlideSlowDown                            = 6,
	Fly                                      = 7,
	Hover                                    = 8,
	Count                                    = 9,
	Invalid                                  = 9,
	EYBCharacterMovementConstraintDataType_MAX = 10,
};

// Enum YBCommon.EYBCollisionGroupType
// NumValues: 0x0005
enum class EYBCollisionGroupType : uint8
{
	DisableCollision                         = 0,
	PreventPushingOwner                      = 1,
	PreventPushedByOwner                     = 2,
	Count                                    = 3,
	EYBCollisionGroupType_MAX                = 4,
};

// Enum YBCommon.EYBPhysicsControlStrength
// NumValues: 0x0008
enum class EYBPhysicsControlStrength : uint8
{
	Disabled                                 = 0,
	VeryLoose                                = 1,
	Loose                                    = 2,
	Medium                                   = 3,
	Stiff                                    = 4,
	VeryStiff                                = 5,
	Count                                    = 6,
	EYBPhysicsControlStrength_MAX            = 7,
};

// Enum YBCommon.EYBPhysicsControlLimb
// NumValues: 0x000C
enum class EYBPhysicsControlLimb : uint8
{
	Spine                                    = 0,
	Head                                     = 1,
	Jaw                                      = 2,
	LeftArm                                  = 3,
	LeftHand                                 = 4,
	RightArm                                 = 5,
	RightHand                                = 6,
	LeftLeg                                  = 7,
	RightLeg                                 = 8,
	Tail                                     = 9,
	Count                                    = 10,
	EYBPhysicsControlLimb_MAX                = 11,
};

// Enum YBCommon.EYBPhysicsControlWorldMode
// NumValues: 0x000A
enum class EYBPhysicsControlWorldMode : uint8
{
	World                                    = 0,
	CharacterPrimitive                       = 1,
	Walk                                     = 2,
	Mantle                                   = 3,
	LeftHand                                 = 4,
	RightHand                                = 5,
	LeftFoot                                 = 6,
	RightFoot                                = 7,
	Count                                    = 8,
	EYBPhysicsControlWorldMode_MAX           = 9,
};

// Enum YBCommon.EYBPhysicsDependencyManagerTickContext
// NumValues: 0x0005
enum class EYBPhysicsDependencyManagerTickContext : uint8
{
	PrePhysicTick                            = 0,
	PhysicTick                               = 1,
	PostPhysicTick                           = 2,
	Invalid                                  = 3,
	EYBPhysicsDependencyManagerTickContext_MAX = 4,
};

// Enum YBCommon.EYBPhysicsExpandingGraphNodeClusterState
// NumValues: 0x0004
enum class EYBPhysicsExpandingGraphNodeClusterState : uint8
{
	CheckingTopology                         = 0,
	UpdateAndCreateClusters                  = 1,
	Ready                                    = 2,
	EYBPhysicsExpandingGraphNodeClusterState_MAX = 3,
};

// Enum YBCommon.EYBPhysicsExpandingGraphRequestType
// NumValues: 0x0003
enum class EYBPhysicsExpandingGraphRequestType : uint8
{
	Default                                  = 0,
	Crawling                                 = 1,
	EYBPhysicsExpandingGraphRequestType_MAX  = 2,
};

// Enum YBCommon.EYBCameraType
// NumValues: 0x0005
enum class EYBCameraType : uint8
{
	Walk                                     = 0,
	ClimbUp                                  = 1,
	ClimbDown                                = 2,
	Uninitialized                            = 3,
	EYBCameraType_MAX                        = 4,
};

// Enum YBCommon.EYBInputQueueProcessFlags
// NumValues: 0x0005
enum class EYBInputQueueProcessFlags : uint8
{
	None                                     = 0,
	Temporary                                = 1,
	Persistent                               = 2,
	Any                                      = 3,
	EYBInputQueueProcessFlags_MAX            = 4,
};

// Enum YBCommon.EYBNextTarget
// NumValues: 0x0005
enum class EYBNextTarget : uint8
{
	Left                                     = 0,
	Right                                    = 1,
	Up                                       = 2,
	Down                                     = 3,
	EYBNextTarget_MAX                        = 4,
};

// Enum YBCommon.EYBQuestObjectiveCompletionState
// NumValues: 0x0004
enum class EYBQuestObjectiveCompletionState : uint8
{
	NotStarted                               = 0,
	InProgress                               = 1,
	Completed                                = 2,
	EYBQuestObjectiveCompletionState_MAX     = 3,
};

// Enum YBCommon.EYBQuestCompletionState
// NumValues: 0x0007
enum class EYBQuestCompletionState : uint8
{
	Invalid                                  = 0,
	Locked                                   = 1,
	Available                                = 2,
	InProgress                               = 3,
	ReadyToComplete                          = 4,
	Completed                                = 5,
	EYBQuestCompletionState_MAX              = 6,
};

// Enum YBCommon.EYBQuestTrackingType
// NumValues: 0x0003
enum class EYBQuestTrackingType : uint8
{
	Direct                                   = 0,
	Wander                                   = 1,
	EYBQuestTrackingType_MAX                 = 2,
};

// Enum YBCommon.EYBTargetForwardUpdateFromVelocityPolicy
// NumValues: 0x0004
enum class EYBTargetForwardUpdateFromVelocityPolicy : uint8
{
	KeepCurrent                              = 0,
	UpdateOnStart                            = 1,
	AlwaysUpdate                             = 2,
	EYBTargetForwardUpdateFromVelocityPolicy_MAX = 3,
};

// Enum YBCommon.EnumSaveSlot
// NumValues: 0x000B
enum class EnumSaveSlot : uint8
{
	Slot0                                    = 0,
	Slot1                                    = 1,
	Slot2                                    = 2,
	Slot3                                    = 3,
	Slot4                                    = 4,
	Slot5                                    = 5,
	Slot6                                    = 6,
	Slot7                                    = 7,
	Slot8                                    = 8,
	Count                                    = 9,
	EnumSaveSlot_MAX                         = 10,
};

// Enum YBCommon.EnumLoadingSaveErrorType
// NumValues: 0x0009
enum class EnumLoadingSaveErrorType : uint8
{
	NoError                                  = 0,
	InsufficientStorage                      = 1,
	CorruptedSave                            = 2,
	GameNeedsUpdate                          = 3,
	GenericError                             = 4,
	IncompatibleVersion                      = 5,
	NeedFullGameVersion                      = 6,
	Count                                    = 7,
	EnumLoadingSaveErrorType_MAX             = 8,
};

// Enum YBCommon.EYBFSRQualityMode
// NumValues: 0x0007
enum class EYBFSRQualityMode : uint32
{
	NativeAA                                 = 0,
	Quality                                  = 1,
	Balanced                                 = 2,
	Performance                              = 3,
	UltraPerformance                         = 4,
	Count                                    = 5,
	EYBFSRQualityMode_MAX                    = 6,
};

// Enum YBCommon.EYBDLSSGMode
// NumValues: 0x0006
enum class EYBDLSSGMode : uint32
{
	Off                                      = 0,
	Auto                                     = 251,
	On2X                                     = 17,
	On3X                                     = 23,
	On4X                                     = 31,
	EYBDLSSGMode_MAX                         = 252,
};

// Enum YBCommon.EYBDLSSReflexMode
// NumValues: 0x0004
enum class EYBDLSSReflexMode : uint32
{
	Off                                      = 0,
	Enabled                                  = 1,
	Boost                                    = 3,
	EYBDLSSReflexMode_MAX                    = 4,
};

// Enum YBCommon.EYBFrameGenerationTechProvider
// NumValues: 0x0006
enum class EYBFrameGenerationTechProvider : uint8
{
	None                                     = 0,
	AMD                                      = 1,
	NVidia                                   = 2,
	Intel                                    = 3,
	Count                                    = 4,
	EYBFrameGenerationTechProvider_MAX       = 5,
};

// Enum YBCommon.EQualitySetting
// NumValues: 0x0005
enum class EQualitySetting : uint8
{
	Low                                      = 0,
	Medium                                   = 1,
	High                                     = 2,
	Epic                                     = 3,
	Max                                      = 4,
};

// Enum YBCommon.EYBAntiAliasingMethod
// NumValues: 0x0006
enum class EYBAntiAliasingMethod : uint8
{
	None                                     = 0,
	TAA                                      = 1,
	TSR                                      = 2,
	FSR                                      = 3,
	XESS                                     = 4,
	EYBAntiAliasingMethod_MAX                = 5,
};

// Enum YBCommon.EYBDLSSTechSelection
// NumValues: 0x0004
enum class EYBDLSSTechSelection : uint8
{
	Off                                      = 0,
	DLSS                                     = 1,
	DLSSRR                                   = 2,
	EYBDLSSTechSelection_MAX                 = 3,
};

// Enum YBCommon.ESubtitleDisplaySetting
// NumValues: 0x0004
enum class ESubtitleDisplaySetting : uint8
{
	Off                                      = 0,
	All                                      = 1,
	ScryCin                                  = 2,
	ESubtitleDisplaySetting_MAX              = 3,
};

// Enum YBCommon.ESubtitleSizeSetting
// NumValues: 0x0004
enum class ESubtitleSizeSetting : uint8
{
	Small                                    = 0,
	Regular                                  = 1,
	Large                                    = 2,
	ESubtitleSizeSetting_MAX                 = 3,
};

// Enum YBCommon.ESubtitleBackgroundSetting
// NumValues: 0x0004
enum class ESubtitleBackgroundSetting : uint8
{
	Off                                      = 0,
	Fade                                     = 1,
	Solid                                    = 2,
	ESubtitleBackgroundSetting_MAX           = 3,
};

// Enum YBCommon.EDifficultySetting
// NumValues: 0x0006
enum class EDifficultySetting : uint8
{
	Invalid                                  = 0,
	StoryMode                                = 1,
	Easy                                     = 2,
	Normal                                   = 3,
	Hard                                     = 4,
	EDifficultySetting_MAX                   = 5,
};

// Enum YBCommon.EYBCultureType
// NumValues: 0x0004
enum class EYBCultureType : uint8
{
	TextCulture                              = 0,
	AudioCulture                             = 1,
	Count                                    = 2,
	EYBCultureType_MAX                       = 3,
};

// Enum YBCommon.EYBShowHelmetSetting
// NumValues: 0x0004
enum class EYBShowHelmetSetting : uint8
{
	Never                                    = 0,
	Always                                   = 1,
	OnExpedition                             = 2,
	EYBShowHelmetSetting_MAX                 = 3,
};

// Enum YBCommon.EYBTextCultureName
// NumValues: 0x000A
enum class EYBTextCultureName : uint8
{
	Invalid                                  = 0,
	de                                       = 1,
	en                                       = 2,
	es                                       = 3,
	fr                                       = 4,
	ja                                       = 5,
	ko                                       = 6,
	ptBR                                     = 7,
	zhHans                                   = 8,
	EYBTextCultureName_MAX                   = 9,
};

// Enum YBCommon.EYBInteractorType
// NumValues: 0x0003
enum class EYBInteractorType : uint8
{
	Point                                    = 0,
	Volumetric                               = 1,
	EYBInteractorType_MAX                    = 2,
};

// Enum YBCommon.EYBConvectionProfileType
// NumValues: 0x0004
enum class EYBConvectionProfileType : uint8
{
	Default                                  = 0,
	Water                                    = 1,
	Count                                    = 2,
	EYBConvectionProfileType_MAX             = 3,
};

// Enum YBCommon.EYBInteractorCountCondition
// NumValues: 0x0004
enum class EYBInteractorCountCondition : uint8
{
	AtLeastOne                               = 0,
	Majority                                 = 1,
	All                                      = 2,
	EYBInteractorCountCondition_MAX          = 3,
};

// Enum YBCommon.EYBInteractorCountersType
// NumValues: 0x0005
enum class EYBInteractorCountersType : uint8
{
	ConvectionProfile_Default                = 0,
	ConvectionProfile_Water                  = 1,
	InhibitCombustion                        = 2,
	Count                                    = 3,
	EYBInteractorCountersType_MAX            = 4,
};

// Enum YBCommon.EYBInteractorLocationType
// NumValues: 0x0003
enum class EYBInteractorLocationType : uint8
{
	LocalSpaceToObject                       = 0,
	AttachedToBone                           = 1,
	EYBInteractorLocationType_MAX            = 2,
};

// Enum YBCommon.EYBSimulationStartingTemperature
// NumValues: 0x0005
enum class EYBSimulationStartingTemperature : uint8
{
	Ambient                                  = 0,
	AtCombustionPoint                        = 1,
	AtFusionPoint                            = 2,
	Specific                                 = 3,
	EYBSimulationStartingTemperature_MAX     = 4,
};

// Enum YBCommon.EYBConductionCoefficientSourceType
// NumValues: 0x0004
enum class EYBConductionCoefficientSourceType : uint8
{
	Average                                  = 0,
	Fastest                                  = 1,
	Slowest                                  = 2,
	EYBConductionCoefficientSourceType_MAX   = 3,
};

// Enum YBCommon.EYBSimulationQueryState
// NumValues: 0x0004
enum class EYBSimulationQueryState : uint8
{
	NotProcessed                             = 0,
	Processing                               = 1,
	Done                                     = 2,
	EYBSimulationQueryState_MAX              = 3,
};

// Enum YBCommon.EYBPhysicalMaterials
// NumValues: 0x001D
enum class EYBPhysicalMaterials : uint8
{
	Default                                  = 0,
	Flesh                                    = 1,
	Foliage                                  = 2,
	Wood                                     = 3,
	Metal                                    = 4,
	Stone                                    = 5,
	Water                                    = 6,
	Ice                                      = 7,
	Ice_Magic                                = 8,
	Embers                                   = 9,
	Fabric                                   = 10,
	Leather                                  = 11,
	Rope                                     = 12,
	Sand                                     = 13,
	Soil                                     = 14,
	Rock                                     = 15,
	BlackPowder                              = 16,
	Vines                                    = 17,
	Fur                                      = 18,
	Horn                                     = 19,
	PurpleIce                                = 20,
	WoodHard                                 = 21,
	WoodNonDestruct                          = 22,
	RockHard                                 = 23,
	RockNonDestruct                          = 24,
	MetalHard                                = 25,
	MetalNonDestruct                         = 26,
	VanguardGas                              = 27,
	EYBPhysicalMaterials_MAX                 = 28,
};

// Enum YBCommon.EYBSimRender_AnimDirection
// NumValues: 0x0004
enum class EYBSimRender_AnimDirection : uint8
{
	Stop                                     = 0,
	Forward                                  = 1,
	Backward                                 = 2,
	EYBSimRender_MAX                         = 3,
};

// Enum YBCommon.EYBSimRender_InteractorReaction
// NumValues: 0x0004
enum class EYBSimRender_InteractorReaction : uint8
{
	NotReacting                              = 0,
	ReactingToHot                            = 1,
	ReactingToCold                           = 2,
	EYBSimRender_MAX                         = 3,
};

// Enum YBCommon.EYBActivationType
// NumValues: 0x0004
enum class EYBActivationType : uint8
{
	SpawnEverywhere                          = 0,
	ProximityCollisions                      = 1,
	OwnerControlled                          = 2,
	EYBActivationType_MAX                    = 3,
};

// Enum YBCommon.EYBSpawnerVolumeActivationRules
// NumValues: 0x0004
enum class EYBSpawnerVolumeActivationRules : uint8
{
	None                                     = 0,
	EnableOnEnter                            = 1,
	DisableOnExit                            = 2,
	EYBSpawnerVolumeActivationRules_MAX      = 3,
};

// Enum YBCommon.EYBSpawnerVolumeBindType
// NumValues: 0x0003
enum class EYBSpawnerVolumeBindType : uint8
{
	Point                                    = 0,
	Radius                                   = 1,
	EYBSpawnerVolumeBindType_MAX             = 2,
};

// Enum YBCommon.EYBPresetRequestType
// NumValues: 0x0004
enum class EYBPresetRequestType : uint8
{
	None                                     = 0,
	Character                                = 1,
	Object                                   = 2,
	EYBPresetRequestType_MAX                 = 3,
};

// Enum YBCommon.EYBTokenReservationType
// NumValues: 0x0004
enum class EYBTokenReservationType : uint8
{
	Available                                = 0,
	Reserved                                 = 1,
	Locked                                   = 2,
	EYBTokenReservationType_MAX              = 3,
};

// Enum YBCommon.EYBTutorialDisplayRule
// NumValues: 0x0004
enum class EYBTutorialDisplayRule : uint8
{
	AlwaysShow                               = 0,
	ShowInMenuOnly                           = 1,
	DoNotShowInMenu                          = 2,
	EYBTutorialDisplayRule_MAX               = 3,
};

// Enum YBCommon.EYBFooterCalloutState
// NumValues: 0x0004
enum class EYBFooterCalloutState : uint8
{
	Enabled                                  = 0,
	Disabled                                 = 1,
	Hidden                                   = 2,
	EYBFooterCalloutState_MAX                = 3,
};

// Enum YBCommon.EVOOutcome
// NumValues: 0x000D
enum class EVOOutcome : uint8
{
	Success                                  = 0,
	CooldownTimer                            = 1,
	HigherPriorityVOAlreadyPlayingForActor   = 2,
	OnFirstTriggerProbability                = 3,
	CancelledByHigherPriority                = 4,
	CancelledByCloserVO                      = 5,
	MaxConcurrentVO                          = 6,
	CharacterIsDead                          = 7,
	InvalidPriority                          = 8,
	InvalidVoiceConfigAudioEvent             = 9,
	InvalidRequestId                         = 10,
	UnknownFailure                           = 11,
	EVOOutcome_MAX                           = 12,
};

// Enum YBCommon.EVOSource
// NumValues: 0x0004
enum class EVOSource : uint8
{
	Unknown                                  = 0,
	ReflexTree                               = 1,
	GameplayCue                              = 2,
	EVOSource_MAX                            = 3,
};

// Enum YBCommon.EYBWorldDataSpatialSortingType
// NumValues: 0x0004
enum class EYBWorldDataSpatialSortingType : uint8
{
	Octree                                   = 0,
	Count                                    = 1,
	Invalid                                  = 1,
	EYBWorldDataSpatialSortingType_MAX       = 2,
};

// Enum YBCommon.EYBLevelSeekMethod
// NumValues: 0x0004
enum class EYBLevelSeekMethod : uint8
{
	OnActivationOnly                         = 0,
	OnTransformUpdate                        = 1,
	OnPhysicsSleep                           = 2,
	EYBLevelSeekMethod_MAX                   = 3,
};

// Enum YBCommon.EYBFramePacingMode
// NumValues: 0x0004
enum class EYBFramePacingMode : uint8
{
	DesktopStyle                             = 0,
	ConsoleStyle                             = 1,
	MobileStyle                              = 2,
	EYBFramePacingMode_MAX                   = 3,
};

// ScriptStruct YBCommon.YBNavQueryId
// 0x0004 (0x0004 - 0x0000)
struct FYBNavQueryId final
{
public:
	uint32                                        RequestID;                                         // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBNavQueryId;

// ScriptStruct YBCommon.YBMovementMantleTypeCache
// 0x0005 (0x0005 - 0x0000)
struct FYBMovementMantleTypeCache final
{
public:
	EYBMovementMantleType                         MantleType;                                        // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          FromClimbDown_;                                    // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          FromClimbUp_;                                      // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          FrowmWalkDown_;                                    // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          FrowmWalkUp_;                                      // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBMovementMantleTypeCache;

// ScriptStruct YBCommon.YBActorDefinitionArray
// 0x0010 (0x0010 - 0x0000)
struct FYBActorDefinitionArray final
{
public:
	TArray<class UYBActorDefinition*>             ActorDefinitionList;                               // 0x0000(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBActorDefinitionArray;

// ScriptStruct YBCommon.YBMovementStateCache
// 0x000D (0x000D - 0x0000)
struct FYBMovementStateCache final
{
public:
	EYBMovementState                              State;                                             // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          None_;                                             // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Grounded_;                                         // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          InAir_;                                            // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Flying_;                                           // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Hovering_;                                         // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Climbing_;                                         // 0x0006(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Harnessed_;                                        // 0x0007(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Sliding_;                                          // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Mantling_;                                         // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Grabbed_;                                          // 0x000A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Ragdoll_;                                          // 0x000B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Ghost_;                                            // 0x000C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBMovementStateCache;

// ScriptStruct YBCommon.YBMovementStateChange
// 0x001A (0x001A - 0x0000)
struct FYBMovementStateChange final
{
public:
	struct FYBMovementStateCache                  CurrentState;                                      // 0x0000(0x000D)(BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBMovementStateCache                  PreviousState;                                     // 0x000D(0x000D)(BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBMovementStateChange;

// ScriptStruct YBCommon.YBLightingContext
// 0x0050 (0x0050 - 0x0000)
struct FYBLightingContext final
{
public:
	struct FGameplayTag                           Region;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           Location;                                          // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  TimeOfDay;                                         // 0x0010(0x0020)(Edit, BlueprintVisible, AssetRegistrySearchable, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  Weather;                                           // 0x0030(0x0020)(Edit, BlueprintVisible, AssetRegistrySearchable, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLightingContext;

// ScriptStruct YBCommon.YBVelocityBlend
// 0x0010 (0x0010 - 0x0000)
struct FYBVelocityBlend final
{
public:
	float                                         F;                                                 // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         B;                                                 // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         L;                                                 // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         R;                                                 // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBVelocityBlend;

// ScriptStruct YBCommon.YBBrainEvent
// 0x0100 (0x0100 - 0x0000)
struct FYBBrainEvent final
{
public:
	class AActor*                                 Sender;                                            // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 SourceActor;                                       // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAIStimulus                            Stimulus;                                          // 0x0010(0x00A8)(BlueprintVisible, BlueprintReadOnly, Transient, NativeAccessSpecifierPublic)
	uint8                                         Pad_B8[0x38];                                      // 0x00B8(0x0038)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UYBBrainMessage>            Message;                                           // 0x00F0(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UObject*                                MessagePayload;                                    // 0x00F8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBBrainEvent;

// ScriptStruct YBCommon.YBQuitGameRequest
// 0x0002 (0x0002 - 0x0000)
struct FYBQuitGameRequest final
{
public:
	EQuitPreference                               QuitPreference;                                    // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIgnorePlatformRestrictions;                       // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuitGameRequest;

// ScriptStruct YBCommon.YBSingleActorDefinition
// 0x0008 (0x0008 - 0x0000)
struct FYBSingleActorDefinition final
{
public:
	class UYBActorDefinition*                     SingleActorDefinition;                             // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSingleActorDefinition;

// ScriptStruct YBCommon.YBAdvancedAttachmentConstraintParams
// 0x0020 (0x0020 - 0x0000)
struct FYBAdvancedAttachmentConstraintParams final
{
public:
	bool                                          UseSmartLinearDriveParams;                         // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SmartLinearDriveSpring;                            // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SmartLinearDriveDamping;                           // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseSmartAngularDriveParams;                        // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SmartAngularDriveSpring;                           // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SmartAngularDriveDamping;                          // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InitSolverIterationCount;                          // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AttachmentOverrideDamping;                         // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A[0x2];                                       // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AttachmentDamping;                                 // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAdvancedAttachmentConstraintParams;

// ScriptStruct YBCommon.YBAttachmentConstraintPreset
// 0x0180 (0x0180 - 0x0000)
struct FYBAttachmentConstraintPreset final
{
public:
	struct FConstraintProfileProperties           ConstraintProfileProperties;                       // 0x0000(0x0160)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBAdvancedAttachmentConstraintParams  AdvancedParams;                                    // 0x0160(0x0020)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAttachmentConstraintPreset;

// ScriptStruct YBCommon.YBHitBufferHitResult
// 0x0138 (0x0138 - 0x0000)
struct FYBHitBufferHitResult final
{
public:
	struct FHitResult                             HitResult;                                         // 0x0000(0x0130)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	class FName                                   UniqueID;                                          // 0x0130(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBHitBufferHitResult;

// ScriptStruct YBCommon.YBAINoiseEvent
// 0x0040 (0x0040 - 0x0000)
struct FYBAINoiseEvent final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                NoiseLocation;                                     // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Loudness;                                          // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxRange;                                          // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 Instigator;                                        // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           Tag;                                               // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAINoiseEvent;

// ScriptStruct YBCommon.YBLootTrajectoryScoreWeights
// 0x0018 (0x0018 - 0x0000)
struct FYBLootTrajectoryScoreWeights final
{
public:
	float                                         AngleWeight;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AlignmentWeight;                                   // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HoriWeight;                                        // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VertiWeight;                                       // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverlapWeight;                                     // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CameraWeight;                                      // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLootTrajectoryScoreWeights;

// ScriptStruct YBCommon.YBCharacterMovementStateChange
// 0x0140 (0x0140 - 0x0000)
struct FYBCharacterMovementStateChange final
{
public:
	EYBCharacterMovementState                     CurrentState;                                      // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBCharacterMovementState                     PreviousState;                                     // 0x0001(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         PreviousStateDuration;                             // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBCharacterMovementState                     JumpedFrom;                                        // 0x0008(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DelaySinceLastJump;                                // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelaySinceNotOnGround;                             // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0xC];                                       // 0x0014(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             CurrentTransform;                                  // 0x0020(0x0060)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             TargetTransform;                                   // 0x0080(0x0060)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                PreviousRelativeLinearVelocity;                    // 0x00E0(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RelativeLinearVelocity;                            // 0x00F8(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RelativeAngularVelocity;                           // 0x0110(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                WorldUpDirection;                                  // 0x0128(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCharacterMovementStateChange;

// ScriptStruct YBCommon.YBGameplayAbilityActorInfo
// 0x0000 (0x0060 - 0x0060)
struct FYBGameplayAbilityActorInfo final : public FGameplayAbilityActorInfo
{
};
DUMPER7_ASSERTS_FYBGameplayAbilityActorInfo;

// ScriptStruct YBCommon.InformationTagsForSense
// 0x0110 (0x0110 - 0x0000)
struct alignas(0x08) FInformationTagsForSense final
{
public:
	uint8                                         Pad_0[0x110];                                      // 0x0000(0x0110)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInformationTagsForSense;

// ScriptStruct YBCommon.YBManagedPhysicsConstraint
// 0x02F8 (0x02F8 - 0x0000)
struct alignas(0x08) FYBManagedPhysicsConstraint final
{
public:
	uint8                                         Pad_0[0x2F8];                                      // 0x0000(0x02F8)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBManagedPhysicsConstraint;

// ScriptStruct YBCommon.YBMovementSettings
// 0x0020 (0x0020 - 0x0000)
struct FYBMovementSettings final
{
public:
	float                                         WalkSpeed;                                         // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RunSpeed;                                          // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SprintSpeed;                                       // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveVector*                           MovementCurve;                                     // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            RotationRateCurve;                                 // 0x0018(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBMovementSettings;

// ScriptStruct YBCommon.YBMovementStanceSettings
// 0x0040 (0x0040 - 0x0000)
struct FYBMovementStanceSettings final
{
public:
	struct FYBMovementSettings                    Standing;                                          // 0x0000(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBMovementSettings                    Crouching;                                         // 0x0020(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBMovementStanceSettings;

// ScriptStruct YBCommon.YBMovementStateSettings
// 0x00C0 (0x00C8 - 0x0008)
struct FYBMovementStateSettings final : public FTableRowBase
{
public:
	struct FYBMovementStanceSettings              VelocityDirection;                                 // 0x0008(0x0040)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBMovementStanceSettings              LookingDirection;                                  // 0x0048(0x0040)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBMovementStanceSettings              Aiming;                                            // 0x0088(0x0040)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBMovementStateSettings;

// ScriptStruct YBCommon.YBEQSBodyInstancesNavProjectionParams
// 0x0090 (0x0090 - 0x0000)
struct FYBEQSBodyInstancesNavProjectionParams final
{
public:
	TSubclassOf<class UNavigationQueryFilter>     NavigationFilter;                                  // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectDown;                                       // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectUp;                                         // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectWidth;                                      // 0x0010(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAIDataProviderFloatValue              PostProjectionVerticalOffset;                      // 0x0018(0x0038)(Edit, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bOverrideAgentNavData;                             // 0x0050(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNavAgentProperties                    NavAgentPropertiesOverride;                        // 0x0058(0x0038)(Edit, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBEQSBodyInstancesNavProjectionParams;

// ScriptStruct YBCommon.YBFightRingNavProjectionParams
// 0x0090 (0x0090 - 0x0000)
struct FYBFightRingNavProjectionParams final
{
public:
	TSubclassOf<class UNavigationQueryFilter>     NavigationFilter;                                  // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectDown;                                       // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ProjectUp;                                         // 0x000C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavExtentX;                                        // 0x0010(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FAIDataProviderFloatValue              PostProjectionVerticalOffset;                      // 0x0018(0x0038)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bOverrideAgentNavData;                             // 0x0050(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNavAgentProperties                    NavAgentPropertiesOverride;                        // 0x0058(0x0038)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBFightRingNavProjectionParams;

// ScriptStruct YBCommon.YBLandParams
// 0x001C (0x001C - 0x0000)
struct FYBLandParams final
{
public:
	struct FFloatInterval                         HorizontalDistanceRange;                           // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HorizontalDistanceTestStep;                        // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VerticalNavmeshProjectExtent;                      // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavClampSearchRadius;                              // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LandHeightRadiusRatioThreshold;                    // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DestHeightRadiusRatio;                             // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLandParams;

// ScriptStruct YBCommon.YBEQSBodyInstance
// 0x0028 (0x0028 - 0x0000)
struct FYBEQSBodyInstance final
{
public:
	struct FVector                                WorldLocation;                                     // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         BoneIndex;                                         // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   BoneName;                                          // 0x001C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBEQSBodyInstance;

// ScriptStruct YBCommon.YBEQSLandPoint
// 0x0020 (0x0020 - 0x0000)
struct FYBEQSLandPoint final
{
public:
	TSubclassOf<class UEnvQueryContext>           Context;                                           // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeightOffset;                                      // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bProjectOnNavmesh;                                 // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         NavQueryWidth;                                     // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavQueryProjectUp;                                 // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavQueryProjectDown;                               // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBEQSLandPoint;

// ScriptStruct YBCommon.YBGameplayContext
// 0x0020 (0x0020 - 0x0000)
struct FYBGameplayContext
{
public:
	class UWorld*                                 World;                                             // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 MainActor;                                         // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UObject*>                        ContextObjects;                                    // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBGameplayContext;

// ScriptStruct YBCommon.YBPositiveNegativeGameplayTagPairTableRow
// 0x0018 (0x0020 - 0x0008)
struct FYBPositiveNegativeGameplayTagPairTableRow final : public FTableRowBase
{
public:
	struct FGameplayTag                           GameplayTagIfMorePositiveThanNegative;             // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   GameplayTagPositive;                               // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   GameplayTagNegative;                               // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPositiveNegativeGameplayTagPairTableRow;

// ScriptStruct YBCommon.YBPositiveNegativeGameplayTagPair
// 0x0058 (0x0058 - 0x0000)
struct alignas(0x08) FYBPositiveNegativeGameplayTagPair final
{
public:
	struct FGameplayTag                           GameplayTagIfMorePositiveThanNegative;             // 0x0000(0x0008)(Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           GameplayTagPositive;                               // 0x0008(0x0008)(Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           GameplayTagNegative;                               // 0x0010(0x0008)(Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_18[0x40];                                      // 0x0018(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBPositiveNegativeGameplayTagPair;

// ScriptStruct YBCommon.YBAbilityStateCache
// 0x0009 (0x0009 - 0x0000)
struct FYBAbilityStateCache final
{
public:
	EYBAbilityState                               State;                                             // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          State1_;                                           // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          State2_;                                           // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          State3_;                                           // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          State4_;                                           // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          State5_;                                           // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          State6_;                                           // 0x0006(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          State7_;                                           // 0x0007(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          State8_;                                           // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBAbilityStateCache;

// ScriptStruct YBCommon.YBGameplayEffectContainer
// 0x0018 (0x0018 - 0x0000)
struct FYBGameplayEffectContainer final
{
public:
	TSubclassOf<class UYBTargetType>              TargetType;                                        // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSubclassOf<class UGameplayEffect>>    TargetGameplayEffectClasses;                       // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBGameplayEffectContainer;

// ScriptStruct YBCommon.YBGameplayEffectContainerSpec
// 0x0038 (0x0038 - 0x0000)
struct FYBGameplayEffectContainerSpec final
{
public:
	struct FGameplayAbilityTargetDataHandle       TargetData;                                        // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<struct FGameplayEffectSpecHandle>      TargetGameplayEffectSpecs;                         // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBGameplayEffectContainerSpec;

// ScriptStruct YBCommon.YBWorldFightRingSlot
// 0x0020 (0x0020 - 0x0000)
struct FYBWorldFightRingSlot final
{
public:
	struct FVector                                SlotLocation;                                      // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SlotIndex;                                         // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBWorldFightRingSlot;

// ScriptStruct YBCommon.YBAccuracyProperties
// 0x0008 (0x0010 - 0x0008)
struct FYBAccuracyProperties final : public FTableRowBase
{
public:
	float                                         Multiplier;                                        // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverride;                                         // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAccuracyProperties;

// ScriptStruct YBCommon.YBActorComponentDataOverrideArray
// 0x0010 (0x0010 - 0x0000)
struct FYBActorComponentDataOverrideArray final
{
public:
	TArray<class UYBActorComponentDataOverride*>  ActorComponents;                                   // 0x0000(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBActorComponentDataOverrideArray;

// ScriptStruct YBCommon.YBMercunaOctreeSettings
// 0x00A0 (0x00A0 - 0x0000)
struct FYBMercunaOctreeSettings final
{
public:
	struct FGameplayTag                           MercunaOctreeTag;                                  // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseInCombat;                                      // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTagQuery                      GenerationTagExcludelistQuery;                     // 0x0010(0x0048)(Edit, NativeAccessSpecifierPublic)
	struct FGameplayTagQuery                      GenerationTagIncludelistQuery;                     // 0x0058(0x0048)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBMercunaOctreeSettings;

// ScriptStruct YBCommon.YBActorSpawnQuery
// 0x0180 (0x0180 - 0x0000)
struct FYBActorSpawnQuery final
{
public:
	TSubclassOf<class AActor>                     Class;                                             // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             Transform;                                         // 0x0010(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 Owner;                                             // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESpawnActorCollisionHandlingMethod            CollisionHandlingMethod;                           // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESpawnActorScaleMethod                        TransformScaleMethod;                              // 0x0079(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCustomSpawn;                                      // 0x007A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCustomSpawnIsDeferred;                            // 0x007B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CustomSpawnUserData;                               // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TDelegate<void(int32 _userData)>              CustomSpawnMethod;                                 // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class APawn*                                  Instigator;                                        // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 Template;                                          // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bNoFail;                                           // 0x00A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A1[0x7];                                       // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x00A8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B9[0xC7];                                      // 0x00B9(0x00C7)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBActorSpawnQuery;

// ScriptStruct YBCommon.YBActorSpawnRequestParams
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FYBActorSpawnRequestParams final
{
public:
	bool                                          bIgnoreSiblingsCollision;                          // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bKeepInvalidActor;                                 // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x16];                                       // 0x0002(0x0016)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBActorSpawnRequestParams;

// ScriptStruct YBCommon.YBFightRingSlotQuery
// 0x0018 (0x0018 - 0x0000)
struct FYBFightRingSlotQuery final
{
public:
	float                                         Radius;                                            // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatRange                            DistanceRangeFromCenter;                           // 0x0004(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bAllowSlotReservedByQuerier;                       // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBFightRingSlotQuery;

// ScriptStruct YBCommon.YBSpawnRequestInfo
// 0x0210 (0x0210 - 0x0000)
struct FYBSpawnRequestInfo final
{
public:
	struct FYBActorSpawnQuery                     Query;                                             // 0x0000(0x0180)(ContainsInstancedReference, NativeAccessSpecifierPublic)
	class AActor*                                 Actor;                                             // 0x0180(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_188[0x88];                                     // 0x0188(0x0088)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBSpawnRequestInfo;

// ScriptStruct YBCommon.YBSpawnRequestsHandle
// 0x0048 (0x0048 - 0x0000)
struct FYBSpawnRequestsHandle final
{
public:
	TArray<class AActor*>                         Actors;                                            // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FYBSpawnRequestInfo>            SpawnRequests;                                     // 0x0010(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	uint8                                         Pad_20[0x28];                                      // 0x0020(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBSpawnRequestsHandle;

// ScriptStruct YBCommon.YBBlackboardInventoryEntry
// 0x0010 (0x0010 - 0x0000)
struct FYBBlackboardInventoryEntry final
{
public:
	TWeakObjectPtr<class UYBRuntimeInventoryItem> Item;                                              // 0x0000(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           BodyPart;                                          // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBBlackboardInventoryEntry;

// ScriptStruct YBCommon.YBActorVisual
// 0x0018 (0x0018 - 0x0000)
struct FYBActorVisual final
{
public:
	class UStaticMesh*                            StaticMesh;                                        // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class USkeletalMesh*                          SkeletalMesh;                                      // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	class UMaterialInstance*                      Material;                                          // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FYBActorVisual;

// ScriptStruct YBCommon.YBActorVisualRangePair
// 0x0020 (0x0020 - 0x0000)
struct FYBActorVisualRangePair final
{
public:
	struct FYBActorVisual                         Visual;                                            // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, NativeAccessSpecifierProtected)
	float                                         RangeMin;                                          // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         RangeMax;                                          // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FYBActorVisualRangePair;

// ScriptStruct YBCommon.YBGameplayAbilityTargetData_AOE
// 0x0030 (0x0038 - 0x0008)
struct FYBGameplayAbilityTargetData_AOE final : public FGameplayAbilityTargetData
{
public:
	struct FVector                                Origin;                                            // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FHitResult>                     HitResults;                                        // 0x0020(0x0010)(ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	float                                         Ratio;                                             // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBGameplayAbilityTargetData_AOE;

// ScriptStruct YBCommon.YBHTNBehaviorTag
// 0x0008 (0x0008 - 0x0000)
struct FYBHTNBehaviorTag final
{
public:
	struct FGameplayTag                           BehaviorTag;                                       // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBHTNBehaviorTag;

// ScriptStruct YBCommon.YBFightRingDistanceFromCenterParams
// 0x0010 (0x0010 - 0x0000)
struct FYBFightRingDistanceFromCenterParams final
{
public:
	EYBFightRingDistanceFromCenterBoundsMode      BoundsMode;                                        // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FFloatRangeBound                       RawBounds;                                         // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UserRadiusMult;                                    // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBFightRingDistanceFromCenterParams;

// ScriptStruct YBCommon.CelebrationData
// 0x00A0 (0x00A0 - 0x0000)
struct FCelebrationData final
{
public:
	class FText                                   MainText;                                          // 0x0000(0x0018)(Edit, BlueprintVisible, DisableEditOnTemplate, NativeAccessSpecifierPublic)
	TArray<class FText>                           SubTexts;                                          // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NativeAccessSpecifierPublic)
	TSoftClassPtr<class UClass>                   CelebrationWidget;                                 // 0x0028(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              Texture;                                           // 0x0050(0x0028)(Edit, BlueprintVisible, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           GameplayCueTag;                                    // 0x0078(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 DialogueIdAsHexString;                             // 0x0080(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DelayBefore;                                       // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         StreamableCacheID;                                 // 0x0094(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Priority;                                          // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9C[0x4];                                       // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCelebrationData;

// ScriptStruct YBCommon.AIInventoryItemActionData
// 0x0060 (0x0060 - 0x0000)
struct FAIInventoryItemActionData final
{
public:
	struct FGameplayTag                           InjectionTag;                                      // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UHTN*                                   DefaultItemHTN;                                    // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<struct FGameplayTag, class UHTN*>        ArchetypeMapping;                                  // 0x0010(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAIInventoryItemActionData;

// ScriptStruct YBCommon.YBAnchoredLocation
// 0x0048 (0x0048 - 0x0000)
struct alignas(0x08) FYBAnchoredLocation final
{
public:
	uint8                                         Pad_0[0x48];                                       // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAnchoredLocation;

// ScriptStruct YBCommon.YBStimuliRecord
// 0x0098 (0x0098 - 0x0000)
struct FYBStimuliRecord final
{
public:
	float                                         Strength;                                          // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Confidence;                                        // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FYBAnchoredLocation                    Location;                                          // 0x0008(0x0048)(BlueprintVisible, BlueprintReadOnly, Transient, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Timestamp;                                         // 0x0050(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x44];                                      // 0x0054(0x0044)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBStimuliRecord;

// ScriptStruct YBCommon.YBAttachmentDescriptor
// 0x0270 (0x0270 - 0x0000)
struct FYBAttachmentDescriptor final
{
public:
	struct FGameplayTag                           AttachmentDescriptorID;                            // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EPhysicsType                                  AttachmentType;                                    // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   TargetSocketName;                                  // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0xC];                                       // 0x0014(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             TargetLocalTransform;                              // 0x0020(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsAttachedToCenterOfMass;                          // 0x0080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0x3];                                       // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   TargetConstraintBoneName;                          // 0x0084(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8C[0x4];                                       // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             SelfConstraintLocalTransform;                      // 0x0090(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsConstraintLocalToSelfCenterOfMass;               // 0x00F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBAttachmentConstraintProfileType            ConstraintProfileType;                             // 0x00F1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F2[0x2];                                       // 0x00F2(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ConfigConstraintProfilePresetName;                 // 0x00F4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_FC[0x4];                                       // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FConstraintProfileProperties           CustomConstraintProfile;                           // 0x0100(0x0160)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          UpdateConstraintEveryFrame;                        // 0x0260(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_261[0x3];                                      // 0x0261(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ConstraintFatherTransformLerpSpeed;                // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_268[0x8];                                      // 0x0268(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAttachmentDescriptor;

// ScriptStruct YBCommon.YBAISenseMemory
// 0x0138 (0x0138 - 0x0000)
struct alignas(0x08) FYBAISenseMemory final
{
public:
	uint8                                         Pad_0[0x138];                                      // 0x0000(0x0138)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAISenseMemory;

// ScriptStruct YBCommon.YBGameplayAbilityTargetData_ActorArray
// 0x0000 (0x00C0 - 0x00C0)
struct FYBGameplayAbilityTargetData_ActorArray final : public FGameplayAbilityTargetData_ActorArray
{
};
DUMPER7_ASSERTS_FYBGameplayAbilityTargetData_ActorArray;

// ScriptStruct YBCommon.YBActorMemoryContainer
// 0x0190 (0x0190 - 0x0000)
struct alignas(0x08) FYBActorMemoryContainer final
{
public:
	uint8                                         Pad_0[0x190];                                      // 0x0000(0x0190)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBActorMemoryContainer;

// ScriptStruct YBCommon.InformationTagsForStimuli
// 0x0020 (0x0020 - 0x0000)
struct FInformationTagsForStimuli final
{
public:
	TArray<struct FGameplayTag>                   PartialInformationTags;                            // 0x0000(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TArray<struct FGameplayTag>                   FullInformationTags;                               // 0x0010(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInformationTagsForStimuli;

// ScriptStruct YBCommon.YBGameplayModMagnitudeCoefficient
// 0x0118 (0x0118 - 0x0000)
struct FYBGameplayModMagnitudeCoefficient final
{
public:
	struct FGameplayTagRequirements               SourceTagRequirements;                             // 0x0000(0x0088)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
	struct FGameplayTagRequirements               TargetTagRequirements;                             // 0x0088(0x0088)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
	float                                         Coefficient;                                       // 0x0110(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_114[0x4];                                      // 0x0114(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBGameplayModMagnitudeCoefficient;

// ScriptStruct YBCommon.DefaultInformationTagsForSense
// 0x0078 (0x0078 - 0x0000)
struct FDefaultInformationTagsForSense final
{
public:
	TSubclassOf<class UAISense>                   Sense;                                             // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FGameplayTag>                   PartialInformationTags;                            // 0x0008(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TArray<struct FGameplayTag>                   FullInformationTags;                               // 0x0018(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TMap<struct FGameplayTag, struct FInformationTagsForStimuli> StimuliPerceivedInformationTags;    // 0x0028(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDefaultInformationTagsForSense;

// ScriptStruct YBCommon.RefCountedInformationTag
// 0x000C (0x000C - 0x0000)
struct alignas(0x04) FRefCountedInformationTag final
{
public:
	uint8                                         Pad_0[0xC];                                        // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRefCountedInformationTag;

// ScriptStruct YBCommon.YBAIDamageEvent
// 0x0078 (0x0078 - 0x0000)
struct FYBAIDamageEvent final
{
public:
	float                                         Amount;                                            // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Location;                                          // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                HitLocation;                                       // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 DamagedActor;                                      // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 Instigator;                                        // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 DamageCauser;                                      // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  DamageTags;                                        // 0x0050(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	class FName                                   Tag;                                               // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAIDamageEvent;

// ScriptStruct YBCommon.YBGameplaySlot
// 0x0008 (0x0008 - 0x0000)
struct FYBGameplaySlot
{
public:
	struct FGameplayTag                           SlotTag;                                           // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBGameplaySlot;

// ScriptStruct YBCommon.YBGameplayAbilitySlot
// 0x0000 (0x0008 - 0x0008)
struct FYBGameplayAbilitySlot final : public FYBGameplaySlot
{
};
DUMPER7_ASSERTS_FYBGameplayAbilitySlot;

// ScriptStruct YBCommon.YBGameplayAbilityBundleSet
// 0x0050 (0x0050 - 0x0000)
struct FYBGameplayAbilityBundleSet final
{
public:
	TMap<struct FYBGameplayAbilitySlot, TSoftObjectPtr<class UYBGameplayAbilityBundle>> Mapping;     // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBGameplayAbilityBundleSet;

// ScriptStruct YBCommon.YBAINoiseEventDataTableRow
// 0x0010 (0x0018 - 0x0008)
struct FYBAINoiseEventDataTableRow final : public FTableRowBase
{
public:
	float                                         Loudness;                                          // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxRange;                                          // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           Tag;                                               // 0x0010(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAINoiseEventDataTableRow;

// ScriptStruct YBCommon.YBGameplayConditionArray
// 0x0010 (0x0010 - 0x0000)
struct FYBGameplayConditionArray final
{
public:
	TArray<class UYBGameplayCondition*>           Conditions;                                        // 0x0000(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBGameplayConditionArray;

// ScriptStruct YBCommon.YBAITouchEventDescriptor
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x08) FYBAITouchEventDescriptor final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAITouchEventDescriptor;

// ScriptStruct YBCommon.YBAITouchEvent
// 0x0068 (0x0068 - 0x0000)
struct FYBAITouchEvent final
{
public:
	uint8                                         Pad_0[0x48];                                       // 0x0000(0x0048)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 TouchReceiver;                                     // 0x0048(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 SourceActor;                                       // 0x0050(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Confidence;                                        // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5C[0xC];                                       // 0x005C(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAITouchEvent;

// ScriptStruct YBCommon.YBVoiceOverAudioEntry
// 0x0058 (0x0058 - 0x0000)
struct FYBVoiceOverAudioEntry final
{
public:
	struct FGameplayTag                           AudioMemberTag;                                    // 0x0000(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<struct FGameplayTag, class UAkAudioEvent*> AudioEventMapping;                               // 0x0008(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBVoiceOverAudioEntry;

// ScriptStruct YBCommon.YBVoiceOverGameplayCueAudioDefinition
// 0x0028 (0x0028 - 0x0000)
struct FYBVoiceOverGameplayCueAudioDefinition final
{
public:
	struct FGameplayTag                           GameplayCueTag;                                    // 0x0000(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FYBVoiceOverAudioEntry>         GameplayCueEntries;                                // 0x0008(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
	bool                                          RequireAliveCharacter;                             // 0x0018(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          StopWhenAttachedToDestroyed;                       // 0x0019(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OverrideDefaultCooldownTimers;                     // 0x001A(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseOnFirstTriggerProbability;                      // 0x001B(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinCooldownTimer;                                  // 0x001C(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxCooldownTimer;                                  // 0x0020(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OnFirstTriggerProbability;                         // 0x0024(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBVoiceOverGameplayCueAudioDefinition;

// ScriptStruct YBCommon.YBAIVisionEvent
// 0x0038 (0x0038 - 0x0000)
struct FYBAIVisionEvent final
{
public:
	uint8                                         Pad_0[0x8];                                        // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 SeenActor;                                         // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 Observer;                                          // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LKP;                                               // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Confidence;                                        // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAIVisionEvent;

// ScriptStruct YBCommon.YBDigestedVisionProperties
// 0x0028 (0x0028 - 0x0000)
struct FYBDigestedVisionProperties final
{
public:
	uint8                                         Pad_0[0x20];                                       // 0x0000(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            ConfidenceByDistanceCurve;                         // 0x0020(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBDigestedVisionProperties;

// ScriptStruct YBCommon.KeybindingNamesByCategoryName
// 0x0018 (0x0018 - 0x0000)
struct FKeybindingNamesByCategoryName final
{
public:
	class FName                                   CategoryName;                                      // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           PlayerMappableKeyNames;                            // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FKeybindingNamesByCategoryName;

// ScriptStruct YBCommon.YBAllyStationUpgradeLevels
// 0x0020 (0x0020 - 0x0000)
struct FYBAllyStationUpgradeLevels final
{
public:
	TArray<int32>                                 UpgradeCost;                                       // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FText>                           UpgradeDescription;                                // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAllyStationUpgradeLevels;

// ScriptStruct YBCommon.YBAnchoredRotation
// 0x0060 (0x0060 - 0x0000)
struct alignas(0x10) FYBAnchoredRotation final
{
public:
	uint8                                         Pad_0[0x60];                                       // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAnchoredRotation;

// ScriptStruct YBCommon.YBGameplayConditionContext
// 0x0000 (0x0020 - 0x0020)
struct FYBGameplayConditionContext final : public FYBGameplayContext
{
};
DUMPER7_ASSERTS_FYBGameplayConditionContext;

// ScriptStruct YBCommon.YBAnchoredTransform
// 0x00E0 (0x00E0 - 0x0000)
struct alignas(0x10) FYBAnchoredTransform final
{
public:
	uint8                                         Pad_0[0xE0];                                       // 0x0000(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAnchoredTransform;

// ScriptStruct YBCommon.YBAnimGraphAbility
// 0x0010 (0x0010 - 0x0000)
struct FYBAnimGraphAbility final
{
public:
	struct FYBAbilityStateCache                   AbilityState;                                      // 0x0000(0x0009)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ChargeAbilityFactor;                               // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimGraphAbility;

// ScriptStruct YBCommon.YBAnchoredVector
// 0x0048 (0x0048 - 0x0000)
struct alignas(0x08) FYBAnchoredVector final
{
public:
	uint8                                         Pad_0[0x48];                                       // 0x0000(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAnchoredVector;

// ScriptStruct YBCommon.YBGlobalNavigationLinkConfig
// 0x0020 (0x0020 - 0x0000)
struct FYBGlobalNavigationLinkConfig final
{
public:
	float                                         AgentRadius;                                       // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxHorizontalDistance;                             // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxVerticalDistance;                               // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDownwardOnlyDistance;                           // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HorizontalOffsetFromEdge;                          // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         UpdateDistanceThreshold;                           // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class AYBGeneratedNavLinkProxy>   SmartLink;                                         // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBGlobalNavigationLinkConfig;

// ScriptStruct YBCommon.YBDynamicMontageParams
// 0x0018 (0x0018 - 0x0000)
struct FYBDynamicMontageParams final
{
public:
	class UAnimSequenceBase*                      Animation;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendInTime;                                       // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlendOutTime;                                      // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PlayRate;                                          // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartTime;                                         // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBDynamicMontageParams;

// ScriptStruct YBCommon.YBAnimGraphFlying
// 0x000C (0x000C - 0x0000)
struct FYBAnimGraphFlying final
{
public:
	EYBAnimFlightReason                           FlightReason;                                      // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DistanceToDestination;                             // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurvatureRatio;                                    // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimGraphFlying;

// ScriptStruct YBCommon.YBLeanAmount
// 0x0008 (0x0008 - 0x0000)
struct FYBLeanAmount final
{
public:
	float                                         LR;                                                // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FB;                                                // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLeanAmount;

// ScriptStruct YBCommon.YBTurnInPlaceAsset
// 0x0020 (0x0020 - 0x0000)
struct FYBTurnInPlaceAsset final
{
public:
	class UAnimSequenceBase*                      Animation;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimatedAngle;                                     // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SlotName;                                          // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PlayRate;                                          // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ScaleTurnAngle;                                    // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBTurnInPlaceAsset;

// ScriptStruct YBCommon.YBHTNDirectionSource
// 0x0088 (0x0088 - 0x0000)
struct FYBHTNDirectionSource final
{
public:
	EYBHTNDirectionMode                           DirectionMode;                                     // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FBlackboardKeySelector                 BlackboardKey;                                     // 0x0008(0x0028)(Edit, NativeAccessSpecifierPublic)
	struct FBlackboardKeySelector                 SegmentStartKey;                                   // 0x0030(0x0028)(Edit, NativeAccessSpecifierPublic)
	struct FBlackboardKeySelector                 SegmentEndKey;                                     // 0x0058(0x0028)(Edit, NativeAccessSpecifierPublic)
	EAxis                                         AxisType;                                          // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0x7];                                       // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBHTNDirectionSource;

// ScriptStruct YBCommon.YBAnimCharacterInformation
// 0x0178 (0x0178 - 0x0000)
struct FYBAnimCharacterInformation final
{
public:
	int32                                         PredictedLODLevel;                                 // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRotator                               AimingRotation;                                    // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               CharacterActorRotation;                            // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               CharacterActorTargetRotation;                      // 0x0038(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               CharacterActorLocalTargetRotation;                 // 0x0050(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                LocalSurfaceNormal;                                // 0x0068(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalSurfaceXYAngle;                               // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalSurfaceYZAngle;                               // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalSurfaceZXAngle;                               // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalTargetXYAngle;                                // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalTargetYZAngle;                                // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LocalTargetZXAngle;                                // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Velocity;                                          // 0x0098(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LocalVelocity;                                     // 0x00B0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LocalTargetVelocity;                               // 0x00C8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LocalUnexpectedFlatLinearVelocity;                 // 0x00E0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RelativeVelocityDirection;                         // 0x00F8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Acceleration;                                      // 0x0110(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                MovementInput;                                     // 0x0128(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsMoving : 1;                                     // 0x0140(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsInMovementStateTransition : 1;                  // 0x0140(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bHasMovementInput : 1;                             // 0x0140(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         SpeedBoostRequested : 1;                           // 0x0140(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         SpeedBoostEnabled : 1;                             // 0x0140(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         SpeedBoostSuccessful : 1;                          // 0x0140(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bAllowPhysicalAnimationModification : 1;           // 0x0140(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsGettingUpAfterRagdoll : 1;                      // 0x0140(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_141[0x3];                                      // 0x0141(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         StableRagdollDuration;                             // 0x0144(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Speed;                                             // 0x0148(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedXY;                                           // 0x014C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DirectionXY;                                       // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedYZ;                                           // 0x0154(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DirectionYZ;                                       // 0x0158(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedZX;                                           // 0x015C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DirectionZX;                                       // 0x0160(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovementInputAmount;                               // 0x0164(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimYawRate;                                        // 0x0168(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ZoomAmount;                                        // 0x016C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBMovementState                              PrevMovementState;                                 // 0x0170(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBViewMode                                   ViewMode;                                          // 0x0171(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_172[0x6];                                      // 0x0172(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAnimCharacterInformation;

// ScriptStruct YBCommon.YBAnimGraphSliding
// 0x0008 (0x0008 - 0x0000)
struct FYBAnimGraphSliding final
{
public:
	bool                                          SlowingDown;                                       // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          FailToSlowDown;                                    // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBMovementSide                               Side;                                              // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0x1];                                        // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SurfaceDistance;                                   // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimGraphSliding;

// ScriptStruct YBCommon.YBAnimGraphGrounded
// 0x00A0 (0x00A0 - 0x0000)
struct FYBAnimGraphGrounded final
{
public:
	struct FTransform                             StateEnterRelativeTargetTransform;                 // 0x0000(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Landing;                                           // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsSteppingUp;                                      // 0x0061(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          FailToClimb;                                       // 0x0062(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_63[0x1];                                       // 0x0063(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         WaterDepthFactor;                                  // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBHipsDirection                              TrackedHipsDirection;                              // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bShouldMove;                                       // 0x0069(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bRotateL;                                          // 0x006A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bRotateR;                                          // 0x006B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	bool                                          bPivot;                                            // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_6D[0x3];                                       // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RotateRate;                                        // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         RotationScale;                                     // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         DiagonalScaleAmount;                               // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         WalkRunBlend;                                      // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         StandingPlayRate;                                  // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         CrouchingPlayRate;                                 // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         StrideBlend;                                       // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         FYaw;                                              // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         BYaw;                                              // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         LYaw;                                              // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         RYaw;                                              // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	uint8                                         Pad_9C[0x4];                                       // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAnimGraphGrounded;

// ScriptStruct YBCommon.YBNavigationQueryFilterMapping
// 0x0028 (0x0028 - 0x0000)
struct FYBNavigationQueryFilterMapping final
{
public:
	struct FGameplayTagContainer                  DescriptorTags;                                    // 0x0000(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TSubclassOf<class UNavigationQueryFilter>     NavQueryFilter;                                    // 0x0020(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBNavigationQueryFilterMapping;

// ScriptStruct YBCommon.YBMovementJumpTypeCache
// 0x0004 (0x0004 - 0x0000)
struct FYBMovementJumpTypeCache final
{
public:
	EYBMovementJumpType                           Type;                                              // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Default_;                                          // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          UseTargetPosition_;                                // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Eject_;                                            // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBMovementJumpTypeCache;

// ScriptStruct YBCommon.YBAnimGraphInAir
// 0x0020 (0x0020 - 0x0000)
struct FYBAnimGraphInAir final
{
public:
	bool                                          Jumped;                                            // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FYBMovementStateCache                  JumpedFrom;                                        // 0x0001(0x000D)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBMovementJumpTypeCache               JumpedFromType;                                    // 0x000E(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x2];                                       // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         JumpPlayRate;                                      // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         FallSpeed;                                         // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         LandPrediction;                                    // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FYBAnimGraphInAir;

// ScriptStruct YBCommon.YBAnimGraphMantling
// 0x0070 (0x0070 - 0x0000)
struct FYBAnimGraphMantling final
{
public:
	struct FYBMovementMantleTypeCache             MantleType;                                        // 0x0000(0x0005)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0xB];                                        // 0x0005(0x000B)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             TargetTransform;                                   // 0x0010(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimGraphMantling;

// ScriptStruct YBCommon.YBAnimGraphClimbing
// 0x01E0 (0x01E0 - 0x0000)
struct FYBAnimGraphClimbing final
{
public:
	float                                         TargetUpperHeightRatio;                            // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TargetLowerHeightRatio;                            // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bHanging;                                          // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bLeftHandIKActive;                                 // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LeftHandIKProgression;                             // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bLeftHandIKMoving;                                 // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0xF];                                       // 0x0011(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             LeftHandIK;                                        // 0x0020(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRightHandIKActive;                                // 0x0080(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0x3];                                       // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RightHandIKProgression;                            // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRightHandIKMoving;                                // 0x0088(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_89[0x7];                                       // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             RightHandIK;                                       // 0x0090(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bLeftFootIKActive;                                 // 0x00F0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F1[0x3];                                       // 0x00F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LeftFootIKProgression;                             // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bLeftFootIKMoving;                                 // 0x00F8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F9[0x7];                                       // 0x00F9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             LeftFootIK;                                        // 0x0100(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRightFootIKActive;                                // 0x0160(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_161[0x3];                                      // 0x0161(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         RightFootIKProgression;                            // 0x0164(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRightFootIKMoving;                                // 0x0168(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_169[0x7];                                      // 0x0169(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             RightFootIK;                                       // 0x0170(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClimbingAngle;                                     // 0x01D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         UpperHeightRatio;                                  // 0x01D4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         LowerHeightRatio;                                  // 0x01D8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
	float                                         ClimbIKFactor;                                     // 0x01DC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FYBAnimGraphClimbing;

// ScriptStruct YBCommon.YBAnimGraphSwordAndShield
// 0x0070 (0x0070 - 0x0000)
struct FYBAnimGraphSwordAndShield final
{
public:
	bool                                          IsShieldBlock;                                     // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsMagical;                                         // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bHandRootIKActive;                                 // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0xD];                                        // 0x0003(0x000D)(Fixing Size After Last Property [ Dumper-7 ])
	struct FTransform                             HandRootIK;                                        // 0x0010(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimGraphSwordAndShield;

// ScriptStruct YBCommon.YBAnimGraphAimingValues
// 0x0058 (0x0058 - 0x0000)
struct FYBAnimGraphAimingValues final
{
public:
	struct FRotator                               SmoothedAimingRotation;                            // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               SpineRotation;                                     // 0x0018(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector2D                              AimingAngle;                                       // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimSweepTime;                                      // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InputYawOffsetTime;                                // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ForwardYawTime;                                    // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LeftYawTime;                                       // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightYawTime;                                      // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAnimGraphAimingValues;

// ScriptStruct YBCommon.YBAnimGraphLayerBlending
// 0x0058 (0x0058 - 0x0000)
struct FYBAnimGraphLayerBlending final
{
public:
	int32                                         OverlayOverrideState;                              // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnableAimOffset;                                   // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BasePose_N;                                        // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BasePose_CLF;                                      // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Arm_L;                                             // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Arm_L_Add;                                         // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Arm_L_LS;                                          // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Arm_L_MS;                                          // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Arm_R;                                             // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Arm_R_Add;                                         // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Arm_R_LS;                                          // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Arm_R_MS;                                          // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         hand_l;                                            // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         hand_r;                                            // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Legs;                                              // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Legs_Add;                                          // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Pelvis;                                            // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Pelvis_Add;                                        // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Spine;                                             // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Spine_Add;                                         // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Head;                                              // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Head_Add;                                          // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimGraphLayerBlending;

// ScriptStruct YBCommon.YBAnimGraphIKSettings
// 0x0002 (0x0002 - 0x0000)
struct FYBAnimGraphIKSettings final
{
public:
	bool                                          UseWalkingPowerIK;                                 // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseClimbingPowerIK;                                // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimGraphIKSettings;

// ScriptStruct YBCommon.YBAnimGraphIK
// 0x0200 (0x0200 - 0x0000)
struct FYBAnimGraphIK final
{
public:
	bool                                          DisablePreAndPostIKUpdate;                         // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DisablePowerIKUpdate;                              // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Head_Location;                                     // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Head_Rotation;                                     // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Head_Alpha;                                        // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                FootLock_L_Location;                               // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               FootLock_L_Rotation;                               // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         FootLock_L_Alpha;                                  // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UPhysicalMaterial>       FootLock_L_FirstPhysicalMaterial;                  // 0x0074(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UPhysicalMaterial>       FootLock_L_BlockingPhysicalMaterial;               // 0x007C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LeftFootXYFactor;                                  // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                FootLock_R_Location;                               // 0x0088(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               FootLock_R_Rotation;                               // 0x00A0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         FootLock_R_Alpha;                                  // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UPhysicalMaterial>       FootLock_R_FirstPhysicalMaterial;                  // 0x00BC(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UPhysicalMaterial>       FootLock_R_BlockingPhysicalMaterial;               // 0x00C4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightFootXYFactor;                                 // 0x00CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                PelvisOffset;                                      // 0x00D0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Pelvis_SlopeLocationOffset;                        // 0x00E8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Pelvis_SlopeRotationOffset;                        // 0x0100(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FRotator                               Pelvis_InvertedSlopeRotationOffset;                // 0x0118(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         PelvisAlpha;                                       // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_134[0x4];                                      // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                HandLock_Root_Location;                            // 0x0138(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               HandLock_Root_Rotation;                            // 0x0150(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         HandLock_Root_Alpha;                               // 0x0168(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_16C[0x4];                                      // 0x016C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                HandLock_L_Location;                               // 0x0170(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               HandLock_L_Rotation;                               // 0x0188(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         HandLock_L_Alpha;                                  // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UPhysicalMaterial>       HandLock_L_FirstPhysicalMaterial;                  // 0x01A4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UPhysicalMaterial>       HandLock_L_BlockingPhysicalMaterial;               // 0x01AC(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B4[0x4];                                      // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                HandLock_R_Location;                               // 0x01B8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               HandLock_R_Rotation;                               // 0x01D0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         HandLock_R_Alpha;                                  // 0x01E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UPhysicalMaterial>       HandLock_R_FirstPhysicalMaterial;                  // 0x01EC(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TWeakObjectPtr<class UPhysicalMaterial>       HandLock_R_BlockingPhysicalMaterial;               // 0x01F4(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1FC[0x4];                                      // 0x01FC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAnimGraphIK;

// ScriptStruct YBCommon.YBAnimTurnInPlace
// 0x0118 (0x0118 - 0x0000)
struct FYBAnimTurnInPlace final
{
public:
	float                                         TurnCheckMinAngle;                                 // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Turn180Threshold;                                  // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimYawRateLimit;                                   // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ElapsedDelayTime;                                  // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinAngleDelay;                                     // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAngleDelay;                                     // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FYBTurnInPlaceAsset                    N_TurnIP_L90;                                      // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBTurnInPlaceAsset                    N_TurnIP_R90;                                      // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBTurnInPlaceAsset                    N_TurnIP_L180;                                     // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBTurnInPlaceAsset                    N_TurnIP_R180;                                     // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBTurnInPlaceAsset                    CLF_TurnIP_L90;                                    // 0x0098(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBTurnInPlaceAsset                    CLF_TurnIP_R90;                                    // 0x00B8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBTurnInPlaceAsset                    CLF_TurnIP_L180;                                   // 0x00D8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBTurnInPlaceAsset                    CLF_TurnIP_R180;                                   // 0x00F8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimTurnInPlace;

// ScriptStruct YBCommon.YBAnimRotateInPlace
// 0x0018 (0x0018 - 0x0000)
struct FYBAnimRotateInPlace final
{
public:
	float                                         RotateMinThreshold;                                // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotateMaxThreshold;                                // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimYawRateMinRange;                                // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimYawRateMaxRange;                                // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinPlayRate;                                       // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxPlayRate;                                       // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimRotateInPlace;

// ScriptStruct YBCommon.YBAnimConfigurationClimbing
// 0x0004 (0x0004 - 0x0000)
struct FYBAnimConfigurationClimbing final
{
public:
	float                                         HeightRatioInterpSpeed;                            // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimConfigurationClimbing;

// ScriptStruct YBCommon.YBAnimConfiguration
// 0x0078 (0x0078 - 0x0000)
struct FYBAnimConfiguration final
{
public:
	struct FYBAnimConfigurationClimbing           Climbing;                                          // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
	float                                         AnimatedWalkSpeed;                                 // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimatedRunSpeed;                                  // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimatedSprintSpeed;                               // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AnimatedCrouchSpeed;                               // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VelocityBlendInterpSpeed;                          // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GroundedLeanInterpSpeed;                           // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InAirLeanInterpSpeed;                              // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SmoothedAimingRotationInterpSpeed;                 // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InputYawOffsetInterpSpeed;                         // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TriggerPivotSpeedLimit;                            // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FootHeight;                                        // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DynamicTransitionThreshold;                        // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         IK_TraceIfLODIsBelow;                              // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IK_TraceDistanceAboveFoot;                         // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IK_TraceDistanceBelowFoot;                         // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IK_SlopeRotationLerpSpeedFactor;                   // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKLockFootUnderZ;                                  // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKFullSlopeBelowZ;                                 // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKNoSlopeAboveZ;                                   // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKSweepRadius;                                     // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          CanUseMultiSweepTests;                             // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_55[0x3];                                       // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HeadWeaponAvoidanceRadius;                         // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5C[0x4];                                       // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                HeadWeaponAvoidanceOffset;                         // 0x0060(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimConfiguration;

// ScriptStruct YBCommon.YBAnimSequenceBoneGroundContactData
// 0x0018 (0x0018 - 0x0000)
struct FYBAnimSequenceBoneGroundContactData final
{
public:
	class FName                                   BoneName;                                          // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ContactStartFrame;                                 // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ContactStartTime;                                  // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ContactEndFrame;                                   // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ContactEndTime;                                    // 0x0014(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimSequenceBoneGroundContactData;

// ScriptStruct YBCommon.YBIKEffectorRetargetingData
// 0x00A0 (0x00A0 - 0x0000)
struct FYBIKEffectorRetargetingData final
{
public:
	struct FTransform                             TargetTransform;                                   // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AlphaCurve;                                        // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   UpateTargetTransformCurve;                         // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBIKEffectorRetargetingDataMode              RetargetingMode;                                   // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x3];                                       // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SphereRadius;                                      // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          TargetObjectYLookAt;                               // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_79[0x3];                                       // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         HandRootZOffset;                                   // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleOffset;                                       // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HalfAngle;                                         // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RangeMin;                                          // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RangeMax;                                          // 0x008C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ZMin;                                              // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ZMax;                                              // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_98[0x8];                                       // 0x0098(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBIKEffectorRetargetingData;

// ScriptStruct YBCommon.YBIKEffectorRetargetingNotifyData
// 0x00B0 (0x00B0 - 0x0000)
struct FYBIKEffectorRetargetingNotifyData final
{
public:
	bool                                          LeftHandRoot;                                      // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          LeftHandObject;                                    // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          LeftHandEffector;                                  // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RightHandRoot;                                     // 0x0003(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RightHandObject;                                   // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RightHandEffector;                                 // 0x0005(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          LeftFootRoot;                                      // 0x0006(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          LeftFootObject;                                    // 0x0007(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          LeftFootEffector;                                  // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RightFootRoot;                                     // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RightFootObject;                                   // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RightFootEffector;                                 // 0x000B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FYBIKEffectorRetargetingData           RetargetingData;                                   // 0x0010(0x00A0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBIKEffectorRetargetingNotifyData;

// ScriptStruct YBCommon.YBApplyRootMotionMoveAroundActorParams
// 0x0038 (0x0038 - 0x0000)
struct FYBApplyRootMotionMoveAroundActorParams final
{
public:
	class AActor*                                 TargetActor;                                       // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                WorldDirection;                                    // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Strength;                                          // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            StrengthOverTime;                                  // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAbsAngle;                                       // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIsAdditive : 1;                                   // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bEnableGravity : 1;                                // 0x0034(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bStrengthIsADistance : 1;                          // 0x0034(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bOrientTowardMovementIfThereIsNoTarget : 1;        // 0x0034(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bKeepMomentum : 1;                                 // 0x0034(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_35[0x3];                                       // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBApplyRootMotionMoveAroundActorParams;

// ScriptStruct YBCommon.YBArchetypeToAudioEvent
// 0x0058 (0x0060 - 0x0008)
struct FYBArchetypeToAudioEvent final : public FTableRowBase
{
public:
	struct FGameplayTag                           Tag;                                               // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAkAudioEvent>           AkEvent;                                           // 0x0010(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UAkAudioEvent>           StopAkEvent;                                       // 0x0038(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBArchetypeToAudioEvent;

// ScriptStruct YBCommon.YBPhysicSimulatedAttachmentDescriptor
// 0x0014 (0x0014 - 0x0000)
struct FYBPhysicSimulatedAttachmentDescriptor final
{
public:
	struct FGameplayTag                           AttachmentDescriptorID;                            // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseSharedConstraintProfile;                        // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ConfigConstraintProfilePresetName;                 // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPhysicSimulatedAttachmentDescriptor;

// ScriptStruct YBCommon.YBBlackboardInventory
// 0x0060 (0x0060 - 0x0000)
struct alignas(0x08) FYBBlackboardInventory final
{
public:
	uint8                                         Pad_0[0x60];                                       // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBBlackboardInventory;

// ScriptStruct YBCommon.YBMovementParams
// 0x0010 (0x0010 - 0x0000)
struct FYBMovementParams final
{
public:
	float                                         AcceptableRadius;                                  // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UNavigationQueryFilter>     NavigationQueryFilterClassOverride;                // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBMovementParams;

// ScriptStruct YBCommon.WorldBlueprintManagerTickFunction
// 0x0008 (0x0030 - 0x0028)
struct FWorldBlueprintManagerTickFunction final : public FTickFunction
{
public:
	uint8                                         Pad_28[0x8];                                       // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWorldBlueprintManagerTickFunction;

// ScriptStruct YBCommon.YBMotionWarpSettingsTableRow
// 0x0038 (0x0040 - 0x0008)
struct FYBMotionWarpSettingsTableRow final : public FTableRowBase
{
public:
	EYBMotionWarpTranslationMode                  TranslationMode;                                   // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DisplacementFactorMin;                             // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DisplacementFactorMax;                             // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DisplacementMin;                                   // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DisplacementMax;                                   // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NoTargetDisplacementFactor;                        // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBMotionWarpTranslationMode                  VerticalTranslationMode;                           // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x3];                                       // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         VerticalDisplacementFactorMin;                     // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VerticalDisplacementFactorMax;                     // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VerticalDisplacementMin;                           // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VerticalDisplacementMax;                           // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SelfCapsuleRadiusFactor;                           // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ConeHalfAngleLimit;                                // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBMotionWarpSettingsTableRow;

// ScriptStruct YBCommon.YBMotionWarpSettings
// 0x0190 (0x0190 - 0x0000)
struct FYBMotionWarpSettings final
{
public:
	struct FVector                                Offset;                                            // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ConeHalfAngleLimit;                                // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBMotionWarpInputMode                        InputMode;                                         // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InputStrength;                                     // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FDataTableRowHandle                    SettingsHandle;                                    // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_38[0x8];                                       // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FYBAnchoredTransform                   MotionWarpCharacterInitialTransform;               // 0x0040(0x00E0)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                CharacterApproximatedMinimumDisplacementDueToInitialVelocity; // 0x0120(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FYBAnchoredVector                      MotionWarpStartInput;                              // 0x0138(0x0048)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         bIsMotionWarpCharacterInitialTransformValid : 1;   // 0x0180(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bIsMotionWarpStartInputValid : 1;                  // 0x0180(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_181[0xF];                                      // 0x0181(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBMotionWarpSettings;

// ScriptStruct YBCommon.DisableMovementAbilityGameplayTag
// 0x000C (0x000C - 0x0000)
struct FDisableMovementAbilityGameplayTag final
{
public:
	EYBCharacterMovementAbilities                 MovementAbility;                                   // 0x0000(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           GameplayTag;                                       // 0x0004(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDisableMovementAbilityGameplayTag;

// ScriptStruct YBCommon.MovementConstraintDataSetGameplayTag
// 0x0010 (0x0010 - 0x0000)
struct FMovementConstraintDataSetGameplayTag final
{
public:
	class UYBCharacterMovementConstraintDataSet*  ConstraintDataSet;                                 // 0x0000(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           GameplayTag;                                       // 0x0008(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMovementConstraintDataSetGameplayTag;

// ScriptStruct YBCommon.YBPairObjectGameplayAbilityBundleSet
// 0x0068 (0x0068 - 0x0000)
struct FYBPairObjectGameplayAbilityBundleSet final
{
public:
	uint8                                         Pad_0[0x18];                                       // 0x0000(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
	TMap<struct FYBGameplayAbilitySlot, class UYBGameplayAbilityBundle*> LoadedMapping;              // 0x0018(0x0050)(Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPairObjectGameplayAbilityBundleSet;

// ScriptStruct YBCommon.YBHandRootIKRetargetingData
// 0x0001 (0x0001 - 0x0000)
struct FYBHandRootIKRetargetingData final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBHandRootIKRetargetingData;

// ScriptStruct YBCommon.YBCharacterTargetData
// 0x0048 (0x0048 - 0x0000)
struct FYBCharacterTargetData final
{
public:
	struct FYBAnchoredLocation                    Target;                                            // 0x0000(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCharacterTargetData;

// ScriptStruct YBCommon.YBCharacterAnimNodeBase
// 0x0008 (0x00D0 - 0x00C8)
struct FYBCharacterAnimNodeBase : public FAnimNode_SkeletalControlBase
{
public:
	class UYBCharacterAnimInstance*               MainCharacterAnimInstance;                         // 0x00C8(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCharacterAnimNodeBase;

// ScriptStruct YBCommon.YBFootIKPreUpdateAnimNode
// 0x0020 (0x00F0 - 0x00D0)
struct FYBFootIKPreUpdateAnimNode final : public FYBCharacterAnimNodeBase
{
public:
	struct FBoneReference                         LeftFootIKTarget;                                  // 0x00D0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFootIKTarget;                                 // 0x00E0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBFootIKPreUpdateAnimNode;

// ScriptStruct YBCommon.YBHandIKPreUpdateAnimNode
// 0x0040 (0x0110 - 0x00D0)
struct FYBHandIKPreUpdateAnimNode final : public FYBCharacterAnimNodeBase
{
public:
	struct FBoneReference                         HandRoot;                                          // 0x00D0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         HandGun;                                           // 0x00E0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHand;                                          // 0x00F0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHand;                                         // 0x0100(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBHandIKPreUpdateAnimNode;

// ScriptStruct YBCommon.YBLookAtIKPreUpdateAnimNode
// 0x0030 (0x0100 - 0x00D0)
struct FYBLookAtIKPreUpdateAnimNode final : public FYBCharacterAnimNodeBase
{
public:
	struct FBoneReference                         Head;                                              // 0x00D0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                LookAtTarget;                                      // 0x00E0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleLimit;                                        // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_FC[0x4];                                       // 0x00FC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBLookAtIKPreUpdateAnimNode;

// ScriptStruct YBCommon.YBBipedIKPreUpdateAnimNode
// 0x0178 (0x0248 - 0x00D0)
struct FYBBipedIKPreUpdateAnimNode final : public FYBCharacterAnimNodeBase
{
public:
	float                                         GroundNormalMaxAngle;                              // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBoneReference                         Pelvis;                                            // 0x00D4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftFoot;                                          // 0x00E4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftFootIKRoot;                                    // 0x00F4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftFootIKObject;                                  // 0x0104(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftFootIKEffector;                                // 0x0114(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFoot;                                         // 0x0124(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFootIKRoot;                                   // 0x0134(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFootIKObject;                                 // 0x0144(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFootIKEffector;                               // 0x0154(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHand;                                          // 0x0164(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftShoulder;                                      // 0x0174(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHandIKRoot;                                    // 0x0184(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHandIKObject;                                  // 0x0194(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHandIKEffector;                                // 0x01A4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHand;                                         // 0x01B4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightShoulder;                                     // 0x01C4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHandIKRoot;                                   // 0x01D4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHandIKObject;                                 // 0x01E4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHandIKEffector;                               // 0x01F4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         Head;                                              // 0x0204(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         HeadIKTarget;                                      // 0x0214(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	float                                         LookAtAlpha;                                       // 0x0224(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LookAtTarget;                                      // 0x0228(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleLimit;                                        // 0x0240(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_244[0x4];                                      // 0x0244(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBBipedIKPreUpdateAnimNode;

// ScriptStruct YBCommon.YBBipedIKPostUpdateAnimNode
// 0x0040 (0x0110 - 0x00D0)
struct FYBBipedIKPostUpdateAnimNode final : public FYBCharacterAnimNodeBase
{
public:
	struct FBoneReference                         LeftFoot;                                          // 0x00D0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFoot;                                         // 0x00E0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHand;                                          // 0x00F0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHand;                                         // 0x0100(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBBipedIKPostUpdateAnimNode;

// ScriptStruct YBCommon.YBQuadrupedIKPreUpdateAnimNode
// 0x01C0 (0x0290 - 0x00D0)
struct FYBQuadrupedIKPreUpdateAnimNode final : public FYBCharacterAnimNodeBase
{
public:
	float                                         GroundNormalMaxAngle;                              // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftFoot;                                          // 0x00D4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHips;                                          // 0x00E4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftFootIKRoot;                                    // 0x00F4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftFootIKObject;                                  // 0x0104(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftFootIKEffector;                                // 0x0114(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFoot;                                         // 0x0124(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHips;                                         // 0x0134(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFootIKRoot;                                   // 0x0144(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFootIKObject;                                 // 0x0154(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFootIKEffector;                               // 0x0164(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHand;                                          // 0x0174(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftShoulder;                                      // 0x0184(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHandIKRoot;                                    // 0x0194(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHandIKObject;                                  // 0x01A4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftHandIKEffector;                                // 0x01B4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHand;                                         // 0x01C4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightShoulder;                                     // 0x01D4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHandIKRoot;                                   // 0x01E4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHandIKObject;                                 // 0x01F4(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightHandIKEffector;                               // 0x0204(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         Pelvis;                                            // 0x0214(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         NeckFather;                                        // 0x0224(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         Neck;                                              // 0x0234(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         Head;                                              // 0x0244(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         HeadIKTarget;                                      // 0x0254(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	float                                         LookAtAlpha;                                       // 0x0264(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                LookAtTarget;                                      // 0x0268(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PelvisLookAtFactor;                                // 0x0280(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NeckFatherLookAtAngleLimit;                        // 0x0284(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NeckLookAtAngleLimit;                              // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeadLookAtAngleLimit;                              // 0x028C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuadrupedIKPreUpdateAnimNode;

// ScriptStruct YBCommon.YBQuadrupedIKPostUpdateAnimNode
// 0x0040 (0x0110 - 0x00D0)
struct FYBQuadrupedIKPostUpdateAnimNode final : public FYBCharacterAnimNodeBase
{
public:
	struct FBoneReference                         LeftFrontFoot;                                     // 0x00D0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightFrontFoot;                                    // 0x00E0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         LeftRearFoot;                                      // 0x00F0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FBoneReference                         RightRearFoot;                                     // 0x0100(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuadrupedIKPostUpdateAnimNode;

// ScriptStruct YBCommon.GameplayConfigWeightedMontage
// 0x0010 (0x0010 - 0x0000)
struct FGameplayConfigWeightedMontage final
{
public:
	class UAnimMontage*                           Montage;                                           // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Weight;                                            // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGameplayConfigWeightedMontage;

// ScriptStruct YBCommon.GameplayConfigMontageCollection
// 0x0010 (0x0010 - 0x0000)
struct FGameplayConfigMontageCollection final
{
public:
	TArray<struct FGameplayConfigWeightedMontage> Montages;                                          // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGameplayConfigMontageCollection;

// ScriptStruct YBCommon.YBInventoryItemTypeSlotPair
// 0x0010 (0x0010 - 0x0000)
struct FYBInventoryItemTypeSlotPair final
{
public:
	struct FGameplayTag                           InventoryItemDescriptorType;                       // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           InventorySlotID;                                   // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBInventoryItemTypeSlotPair;

// ScriptStruct YBCommon.YBInventoryLoadoutAnimLayer
// 0x0040 (0x0040 - 0x0000)
struct FYBInventoryLoadoutAnimLayer final
{
public:
	TArray<struct FYBInventoryItemTypeSlotPair>   LoadoutDescription;                                // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TSoftClassPtr<class UClass>                   LoadoutAnimLayer;                                  // 0x0010(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ShouldMirrorAnimLayer;                             // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBInventoryLoadoutAnimLayer;

// ScriptStruct YBCommon.YBGroupPool
// 0x0010 (0x0010 - 0x0000)
struct FYBGroupPool final
{
public:
	TArray<class UYBCharacterGroup*>              AvailableGroups;                                   // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBGroupPool;

// ScriptStruct YBCommon.YBCharacterMovementReplicatedState
// 0x0018 (0x0018 - 0x0000)
struct FYBCharacterMovementReplicatedState final
{
public:
	struct FVector                                TargetForward;                                     // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCharacterMovementReplicatedState;

// ScriptStruct YBCommon.YBCharacterMovementModifier
// 0x0060 (0x0060 - 0x0000)
struct FYBCharacterMovementModifier final
{
public:
	struct FGameplayTag                           GameplayTag;                                       // 0x0000(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TargetLinearSpeed;                                 // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearAcceleration;                                // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearSpeedFactor;                                 // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUnlockJumpToPositiveTargetForward;                // 0x0018(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                MovementDirection;                                 // 0x0020(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideMovementDirection;                        // 0x0038(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                TargetForward;                                     // 0x0040(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideTargetForward;                            // 0x0058(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bLockRotation;                                     // 0x0059(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bLockMovementDirectionToPositiveTargetForward;     // 0x005A(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBCharacterMovementState                     ApplyToState;                                      // 0x005B(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5C[0x4];                                       // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCharacterMovementModifier;

// ScriptStruct YBCommon.YBCharacterMovementWalkData
// 0x0080 (0x0080 - 0x0000)
struct FYBCharacterMovementWalkData final
{
public:
	struct FVector                                AngularSpeedLimit;                                 // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                AngularAccelerationLimit;                          // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearSpeed;                                       // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BoostLinearSpeed;                                  // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedThresholdToStop;                              // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearAcceleration;                                // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovingPlatformLinearAccelerationFactor;            // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovingPlatformConstraintLinearForceFactor;         // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LandingFromPreciseJumpConstraintLinearForceFactor; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverSpeed;                                         // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OverSpeedLinearAcceleration;                       // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         JumpSpeed;                                         // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            JumpShapeScaleCurveOverride;                       // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            DirectionSpeedFactor;                              // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            WaterSpeedFactor;                                  // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ForceFieldConstraintLimitFactor;                   // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BlockingConstraintLimitFactor;                     // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         KnockedBackConstraintLimitFactor;                  // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7C[0x4];                                       // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCharacterMovementWalkData;

// ScriptStruct YBCommon.YBCharacterMovementLandingData
// 0x0008 (0x0008 - 0x0000)
struct FYBCharacterMovementLandingData final
{
public:
	float                                         LinearAccelerationBlendTime;                       // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearAcceleration;                                // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCharacterMovementLandingData;

// ScriptStruct YBCommon.YBCharacterMovementClimbData
// 0x0030 (0x0030 - 0x0000)
struct FYBCharacterMovementClimbData final
{
public:
	struct FVector                                AngularSpeedLimit;                                 // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearSpeed;                                       // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BoostLinearSpeed;                                  // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         JumpSpeed;                                         // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         JumpDownFactor;                                    // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClimbRelativeLinearSpeedToGenerateConstraints;     // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCharacterMovementClimbData;

// ScriptStruct YBCommon.YBCharacterMovementClimbConstraintDataTableRow
// 0x01F0 (0x01F8 - 0x0008)
struct FYBCharacterMovementClimbConstraintDataTableRow final : public FTableRowBase
{
public:
	float                                         RightHandMoveSpeedFactor;                          // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                RightHandLocalOffset;                              // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightHandReuseAnchorRadius;                        // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightHandSearchStartAnticipationFactor;            // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightHandSearchEndAnticipationFactor;              // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                RightHandSearchStartA;                             // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightHandSearchStartB;                             // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightHandSearchStartC;                             // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightHandSearchStartD;                             // 0x0080(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightHandSearchEndA;                               // 0x0098(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightHandSearchEndB;                               // 0x00B0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightHandSearchEndC;                               // 0x00C8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightHandSearchEndD;                               // 0x00E0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightFootMoveSpeedFactor;                          // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_FC[0x4];                                       // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                RightFootLocalOffset;                              // 0x0100(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightFootReuseAnchorRadius;                        // 0x0118(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightFootSearchStartAnticipationFactor;            // 0x011C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RightFootSearchEndAnticipationFactor;              // 0x0120(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_124[0x4];                                      // 0x0124(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                RightFootSearchStartA;                             // 0x0128(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightFootSearchStartB;                             // 0x0140(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightFootSearchStartC;                             // 0x0158(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightFootSearchStartD;                             // 0x0170(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightFootSearchEndA;                               // 0x0188(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightFootSearchEndB;                               // 0x01A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightFootSearchEndC;                               // 0x01B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                RightFootSearchEndD;                               // 0x01D0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKTrajectoryHandNormalInfluenceFactor;             // 0x01E8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKTrajectoryFootNormalInfluenceFactor;             // 0x01EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IKTrajectoryAvoidanceInfluenceFactor;              // 0x01F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1F4[0x4];                                      // 0x01F4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCharacterMovementClimbConstraintDataTableRow;

// ScriptStruct YBCommon.YBCharacterMovementFallingData
// 0x0028 (0x0028 - 0x0000)
struct FYBCharacterMovementFallingData final
{
public:
	struct FVector                                AngularSpeedLimit;                                 // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearSpeed;                                       // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearAcceleration;                                // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearDamping;                                     // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularDamping;                                    // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCharacterMovementFallingData;

// ScriptStruct YBCommon.YBCharacterMovementFlyData
// 0x0048 (0x0048 - 0x0000)
struct FYBCharacterMovementFlyData final
{
public:
	struct FVector                                AngularSpeedLimit;                                 // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                AngularAccelerationLimit;                          // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearSpeed;                                       // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BoostLinearSpeed;                                  // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearAcceleration;                                // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearDamping;                                     // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularDamping;                                    // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxCurvatureToLinearSpeedFactor;                   // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCharacterMovementFlyData;

// ScriptStruct YBCommon.YBCharacterMovementSlideData
// 0x0001 (0x0001 - 0x0000)
struct FYBCharacterMovementSlideData final
{
public:
	uint8                                         Pad_0[0x1];                                        // 0x0000(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCharacterMovementSlideData;

// ScriptStruct YBCommon.YBCharacterMovementData
// 0x0130 (0x0130 - 0x0000)
struct FYBCharacterMovementData final
{
public:
	struct FYBCharacterMovementWalkData           WalkData;                                          // 0x0000(0x0080)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBCharacterMovementLandingData        LandingData;                                       // 0x0080(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBCharacterMovementClimbData          ClimbData;                                         // 0x0088(0x0030)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBCharacterMovementSlideData          SlideData;                                         // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_B9[0x7];                                       // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FYBCharacterMovementFallingData        FallingData;                                       // 0x00C0(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBCharacterMovementFlyData            FlyData;                                           // 0x00E8(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCharacterMovementData;

// ScriptStruct YBCommon.YBCharacterMovementClimbMaterialDataTableRow
// 0x0010 (0x0018 - 0x0008)
struct FYBCharacterMovementClimbMaterialDataTableRow final : public FTableRowBase
{
public:
	class UPhysicalMaterial*                      PhysicalMaterial;                                  // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ClimbSpeedFactor;                                  // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCharacterMovementClimbMaterialDataTableRow;

// ScriptStruct YBCommon.YBCharacterMovementConstraintData
// 0x003C (0x003C - 0x0000)
struct FYBCharacterMovementConstraintData final
{
public:
	EYBCharacterMovementConstraintDataType        Type;                                              // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LinearLimit;                                       // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearDriveSpring;                                 // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearDriveDamping;                                // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearDriveForceLimit;                             // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearFactorOnMovingObject;                        // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularDriveSpring;                                // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularDriveDamping;                               // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularDriveForceLimit;                            // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AngularUseSlerp;                                   // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_25[0x3];                                       // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AngularConeLimit;                                  // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularSwing1Limit;                                // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularSwing2Limit;                                // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularTwistLimit;                                 // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayBeforeNextTargetPosition;                     // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCharacterMovementConstraintData;

// ScriptStruct YBCommon.YBCharacterMovementConstraintDataTableRow
// 0x0040 (0x0048 - 0x0008)
struct FYBCharacterMovementConstraintDataTableRow final : public FTableRowBase
{
public:
	EYBCharacterMovementConstraintDataType        Type;                                              // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LinearLimit;                                       // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearDriveSpring;                                 // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearDriveDamping;                                // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearDriveForceLimit;                             // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LinearFactorOnMovingObject;                        // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AngularUseSlerp;                                   // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x3];                                       // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AngularConeLimit;                                  // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularSwing1Limit;                                // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularSwing2Limit;                                // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularTwistLimit;                                 // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularDriveSpring;                                // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularDriveDamping;                               // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngularDriveForceLimit;                            // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayBeforeNextTargetPosition;                     // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCharacterMovementConstraintDataTableRow;

// ScriptStruct YBCommon.YBCharacterMovementClimbConstraintIKData
// 0x0120 (0x0120 - 0x0000)
struct alignas(0x10) FYBCharacterMovementClimbConstraintIKData final
{
public:
	uint8                                         Pad_0[0x120];                                      // 0x0000(0x0120)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCharacterMovementClimbConstraintIKData;

// ScriptStruct YBCommon.YBCharacterMovementConstraint
// 0x0480 (0x0480 - 0x0000)
struct alignas(0x10) FYBCharacterMovementConstraint final
{
public:
	uint8                                         Pad_0[0x480];                                      // 0x0000(0x0480)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCharacterMovementConstraint;

// ScriptStruct YBCommon.YBComponentAndTransform
// 0x0070 (0x0070 - 0x0000)
struct FYBComponentAndTransform final
{
public:
	struct FTransform                             Transform;                                         // 0x0000(0x0060)(Edit, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UPrimitiveComponent*                    Component;                                         // 0x0060(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_68[0x8];                                       // 0x0068(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBComponentAndTransform;

// ScriptStruct YBCommon.YBMantleAsset
// 0x0040 (0x0040 - 0x0000)
struct FYBMantleAsset final
{
public:
	class UAnimMontage*                           AnimMontage;                                       // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           PositionCorrectionCurve;                           // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                StartingOffset;                                    // 0x0010(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LowHeight;                                         // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LowPlayRate;                                       // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LowStartPosition;                                  // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HighHeight;                                        // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HighPlayRate;                                      // 0x0038(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HighStartPosition;                                 // 0x003C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBMantleAsset;

// ScriptStruct YBCommon.YBMantleParams
// 0x0030 (0x0030 - 0x0000)
struct FYBMantleParams final
{
public:
	class UAnimMontage*                           AnimMontage;                                       // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveVector*                           PositionCorrectionCurve;                           // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartingPosition;                                  // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         PlayRate;                                          // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                StartingOffset;                                    // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBMantleParams;

// ScriptStruct YBCommon.YBMantleTraceSettings
// 0x0014 (0x0014 - 0x0000)
struct FYBMantleTraceSettings final
{
public:
	float                                         MaxLedgeHeight;                                    // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinLedgeHeight;                                    // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReachDistance;                                     // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ForwardTraceRadius;                                // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DownwardTraceRadius;                               // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBMantleTraceSettings;

// ScriptStruct YBCommon.YBRotateInPlaceAsset
// 0x0020 (0x0020 - 0x0000)
struct FYBRotateInPlaceAsset final
{
public:
	class UAnimSequenceBase*                      Animation;                                         // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SlotName;                                          // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlowTurnRate;                                      // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FastTurnRate;                                      // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SlowPlayRate;                                      // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FastPlayRate;                                      // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBRotateInPlaceAsset;

// ScriptStruct YBCommon.YBDamageCoefficient
// 0x0058 (0x0058 - 0x0000)
struct FYBDamageCoefficient final
{
public:
	struct FGameplayTagQuery                      TagQuery;                                          // 0x0000(0x0048)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	bool                                          bUseSourceCoefficient;                             // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         SourceCoefficient;                                 // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUseTargetCoefficient;                             // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         TargetCoefficient;                                 // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBDamageCoefficient;

// ScriptStruct YBCommon.YBDecisionTreeNodeOutput
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FYBDecisionTreeNodeOutput final
{
public:
	uint8                                         Pad_0[0x20];                                       // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBDecisionTreeNodeOutput;

// ScriptStruct YBCommon.YBDecisionTreeContext
// 0x0008 (0x0028 - 0x0020)
struct FYBDecisionTreeContext final : public FYBGameplayContext
{
public:
	class UYBDecisionDebugOutput*                 DecisionDebugOutput;                               // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBDecisionTreeContext;

// ScriptStruct YBCommon.YBFightRingRow
// 0x0004 (0x0004 - 0x0000)
struct FYBFightRingRow final
{
public:
	float                                         RingRadius;                                        // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBFightRingRow;

// ScriptStruct YBCommon.YBFlyOverParams
// 0x0020 (0x0020 - 0x0000)
struct FYBFlyOverParams final
{
public:
	float                                         MinDistanceToTargetThreshold;                      // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatInterval                         HeightRangeOverTarget;                             // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatInterval                         HorizontalRangeAfterTarget;                        // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeightOverTargetTestStep;                          // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DestinationAfterTargetAgentRadiusMult;             // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavClampSearchRadius;                              // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBFlyOverParams;

// ScriptStruct YBCommon.YBTakeOffParams
// 0x0018 (0x0018 - 0x0000)
struct FYBTakeOffParams final
{
public:
	struct FFloatInterval                         VerticalDistanceRange;                             // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FFloatInterval                         HorizontalDistanceRange;                           // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HorizontalDistanceTestStep;                        // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavClampSearchRadius;                              // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBTakeOffParams;

// ScriptStruct YBCommon.YBISMFoliageMapping
// 0x0018 (0x0018 - 0x0000)
struct FYBISMFoliageMapping final
{
public:
	TArray<int32>                                 InstanceIndex;                                     // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	class UInstancedStaticMeshComponent*          ISMComponent;                                      // 0x0010(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBISMFoliageMapping;

// ScriptStruct YBCommon.YBInteractorFoliageMapping
// 0x0010 (0x0010 - 0x0000)
struct FYBInteractorFoliageMapping final
{
public:
	TArray<struct FYBISMFoliageMapping>           ISMMapping;                                        // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBInteractorFoliageMapping;

// ScriptStruct YBCommon.YBForcefieldFX
// 0x00E0 (0x00E0 - 0x0000)
struct FYBForcefieldFX final
{
public:
	struct FGameplayCueTag                        GameplayCueTag;                                    // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	struct FGameplayCueParameters                 GameplayCueParameters;                             // 0x0008(0x00D8)(Edit, BlueprintVisible, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBForcefieldFX;

// ScriptStruct YBCommon.YBOwnedForcefieldInfo
// 0x0010 (0x0010 - 0x0000)
struct FYBOwnedForcefieldInfo final
{
public:
	class UYBForcefieldBase*                      Forcefield;                                        // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBOwnedForcefieldInfo;

// ScriptStruct YBCommon.YBCreditUserCSV
// 0x0070 (0x0078 - 0x0008)
struct FYBCreditUserCSV final : public FTableRowBase
{
public:
	class FText                                   Title;                                             // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FText                                   CreditName;                                        // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	class FText                                   Date;                                              // 0x0038(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	bool                                          CompanyName;                                       // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Logo;                                              // 0x0051(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Spacer;                                            // 0x0052(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_53[0x5];                                       // 0x0053(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   LegalText;                                         // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	int32                                         BrickID;                                           // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_74[0x4];                                       // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCreditUserCSV;

// ScriptStruct YBCommon.ActivationPolicy
// 0x0001 (0x0001 - 0x0000)
struct FActivationPolicy final
{
public:
	uint8                                         bDoNotCheckCooldown : 1;                           // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDoNotCheckCost : 1;                               // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FActivationPolicy;

// ScriptStruct YBCommon.CommitPolicy
// 0x0001 (0x0001 - 0x0000)
struct FCommitPolicy final
{
public:
	uint8                                         bDoNotCheckCooldown : 1;                           // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDoNotApplyCooldown : 1;                           // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDoNotCheckCost : 1;                               // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDoNotApplyCost : 1;                               // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FCommitPolicy;

// ScriptStruct YBCommon.YBConditionalGameplayAbility
// 0x0048 (0x0048 - 0x0000)
struct FYBConditionalGameplayAbility final
{
public:
	struct FGameplayTagContainer                  RequireTags;                                       // 0x0000(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  IgnoreTags;                                        // 0x0020(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TSubclassOf<class UYBGameplayAbility>         Ability;                                           // 0x0040(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBConditionalGameplayAbility;

// ScriptStruct YBCommon.YBGameplayAbilityTargetData_TransformInfo
// 0x0000 (0x0150 - 0x0150)
struct FYBGameplayAbilityTargetData_TransformInfo final : public FGameplayAbilityTargetData_LocationInfo
{
};
DUMPER7_ASSERTS_FYBGameplayAbilityTargetData_TransformInfo;

// ScriptStruct YBCommon.YBGameplayAbilityTargetData_SingleTargetHit
// 0x0010 (0x0150 - 0x0140)
struct FYBGameplayAbilityTargetData_SingleTargetHit final : public FGameplayAbilityTargetData_SingleTargetHit
{
public:
	TWeakObjectPtr<class AActor>                  ActorOverride;                                     // 0x0140(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bActorReplaced : 1;                                // 0x0148(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_149[0x7];                                      // 0x0149(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBGameplayAbilityTargetData_SingleTargetHit;

// ScriptStruct YBCommon.YBGameplayAbilityActorInfoData
// 0x0000 (0x0008 - 0x0008)
struct FYBGameplayAbilityActorInfoData final : public FGameplayAbilityActorInfoData
{
};
DUMPER7_ASSERTS_FYBGameplayAbilityActorInfoData;

// ScriptStruct YBCommon.YBGameplayActionContext
// 0x0000 (0x0020 - 0x0020)
struct FYBGameplayActionContext final : public FYBGameplayContext
{
};
DUMPER7_ASSERTS_FYBGameplayActionContext;

// ScriptStruct YBCommon.YBSingleGameplayCondition
// 0x0008 (0x0008 - 0x0000)
struct FYBSingleGameplayCondition final
{
public:
	class UYBGameplayCondition*                   Condition;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSingleGameplayCondition;

// ScriptStruct YBCommon.YBGameplayEffectContext
// 0x0000 (0x0080 - 0x0080)
struct FYBGameplayEffectContext : public FGameplayEffectContext
{
};
DUMPER7_ASSERTS_FYBGameplayEffectContext;

// ScriptStruct YBCommon.YBJumpTestParams
// 0x0120 (0x0120 - 0x0000)
struct FYBJumpTestParams final
{
public:
	struct FVector                                StartPosition;                                     // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                TargetPosition;                                    // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Velocity;                                          // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionChannel                             Channel;                                           // 0x004C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4D[0x3];                                       // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FQuat                                  Rotation;                                          // 0x0050(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxDistFromCurve;                                  // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bReversed;                                         // 0x0074(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_75[0x3];                                       // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class UCurveFloat*                            ShapeScaleCurve;                                   // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_80[0xA0];                                      // 0x0080(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBJumpTestParams;

// ScriptStruct YBCommon.YBHTNInjectionMapping
// 0x0010 (0x0010 - 0x0000)
struct FYBHTNInjectionMapping final
{
public:
	struct FGameplayTag                           InjectionTag;                                      // 0x0000(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           BehaviorTag;                                       // 0x0008(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBHTNInjectionMapping;

// ScriptStruct YBCommon.YBLocomotionSettings
// 0x0004 (0x0004 - 0x0000)
struct FYBLocomotionSettings final
{
public:
	float                                         MovementSpeedRatio;                                // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLocomotionSettings;

// ScriptStruct YBCommon.YBVoiceOverPriorityDataTableRow
// 0x0010 (0x0018 - 0x0008)
struct FYBVoiceOverPriorityDataTableRow final : public FTableRowBase
{
public:
	struct FGameplayTag                           GamePlayCueVOTag;                                  // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Priority;                                          // 0x0010(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBVoiceOverPriorityDataTableRow;

// ScriptStruct YBCommon.YBSphereTracePoint
// 0x0030 (0x0030 - 0x0000)
struct FYBSphereTracePoint final
{
public:
	struct FBlackboardKeySelector                 Point;                                             // 0x0000(0x0028)(Edit, NativeAccessSpecifierPublic)
	bool                                          bIgnoreActor;                                      // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x3];                                       // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         VerticalOffset;                                    // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSphereTracePoint;

// ScriptStruct YBCommon.InputMappingContextAndPriority
// 0x0010 (0x0010 - 0x0000)
struct FInputMappingContextAndPriority final
{
public:
	class UInputMappingContext*                   InputMapping;                                      // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Priority;                                          // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bRegisterWithSettings;                             // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputMappingContextAndPriority;

// ScriptStruct YBCommon.YBInteraction
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FYBInteraction final
{
public:
	uint8                                         Pad_0[0x18];                                       // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBInteraction;

// ScriptStruct YBCommon.YBInventoryLoadout
// 0x0010 (0x0010 - 0x0000)
struct FYBInventoryLoadout final
{
public:
	TArray<class UYBRuntimeInventoryItem*>        RuntimeInventoryItems;                             // 0x0000(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBInventoryLoadout;

// ScriptStruct YBCommon.YBLevelLocation
// 0x0030 (0x0030 - 0x0000)
struct FYBLevelLocation final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLevelLocation;

// ScriptStruct YBCommon.YBLookAtRequest
// 0x0058 (0x0058 - 0x0000)
struct FYBLookAtRequest final
{
public:
	struct FYBAnchoredLocation                    AnchoredLocation;                                  // 0x0000(0x0048)(BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	ELookAtPriority                               LookAtPriority;                                    // 0x0048(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Speed;                                             // 0x004C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x0050(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBLookAtRequest;

// ScriptStruct YBCommon.YBMaxLootCountParams
// 0x0008 (0x0008 - 0x0000)
struct FYBMaxLootCountParams final
{
public:
	int32                                         MaxActorCountInWorld;                              // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RefreshDistanceThreshold;                          // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBMaxLootCountParams;

// ScriptStruct YBCommon.YBLootTrajectoryNavmeshParams
// 0x0010 (0x0010 - 0x0000)
struct FYBLootTrajectoryNavmeshParams final
{
public:
	float                                         NavQueryHoriVersusVertiScoreRatio;                 // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavQueryProjectUp;                                 // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavQueryProjectDown;                               // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         NavQueryWidth;                                     // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLootTrajectoryNavmeshParams;

// ScriptStruct YBCommon.YBLootTrajectoryParams
// 0x0030 (0x0030 - 0x0000)
struct FYBLootTrajectoryParams final
{
public:
	struct FFloatInterval                         HeightOffsetInterval;                              // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxHorizontalDistance;                             // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DesiredUpAngleDeg;                                 // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TrajectoryTimeSpeed;                               // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TrajectoryApexTimeDilation;                        // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FYBLootTrajectoryScoreWeights          DestScoreWeights;                                  // 0x0018(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLootTrajectoryParams;

// ScriptStruct YBCommon.YBLootTimeBucketParams
// 0x0008 (0x0008 - 0x0000)
struct FYBLootTimeBucketParams final
{
public:
	float                                         RequestPerSecond;                                  // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaxNumRequestsPerFrame;                            // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLootTimeBucketParams;

// ScriptStruct YBCommon.YBWeightedDataTableRow
// 0x0030 (0x0038 - 0x0008)
struct FYBWeightedDataTableRow final : public FTableRowBase
{
public:
	TSoftClassPtr<class UClass>                   RelatedActor;                                      // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Weight;                                            // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         IsNothing : 1;                                     // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         IsRare : 1;                                        // 0x0034(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_35[0x3];                                       // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBWeightedDataTableRow;

// ScriptStruct YBCommon.YBRuntimeLootTable
// 0x0020 (0x0020 - 0x0000)
struct FYBRuntimeLootTable final
{
public:
	TArray<struct FYBWeightedDataTableRow>        LootTable;                                         // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
	int32                                         TotalWeight;                                       // 0x0010(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quantity;                                          // 0x0014(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UYBRuntimeLootTableEventHandler*        LootTableEventHandler;                             // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBRuntimeLootTable;

// ScriptStruct YBCommon.YBModifiedRuntimeLootTable
// 0x0030 (0x0030 - 0x0000)
struct FYBModifiedRuntimeLootTable final
{
public:
	TArray<class FName>                           AppliedModifierIDs;                                // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
	struct FYBRuntimeLootTable                    RuntimeLootTable;                                  // 0x0010(0x0020)(Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBModifiedRuntimeLootTable;

// ScriptStruct YBCommon.YBGlobalRuntimeLootTable
// 0x0030 (0x0030 - 0x0000)
struct FYBGlobalRuntimeLootTable final
{
public:
	struct FYBRuntimeLootTable                    RuntimeLootTable;                                  // 0x0000(0x0020)(Transient, NativeAccessSpecifierPublic)
	TArray<struct FYBModifiedRuntimeLootTable>    ModifiedRuntimeLootTables;                         // 0x0020(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBGlobalRuntimeLootTable;

// ScriptStruct YBCommon.YBMasterLootTable
// 0x0018 (0x0020 - 0x0008)
struct FYBMasterLootTable final : public FTableRowBase
{
public:
	TArray<struct FYBWeightedDataTableRow>        TableRows;                                         // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         DefaultQuantity;                                   // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBMasterLootTable;

// ScriptStruct YBCommon.YBNavAgentSelectorWrapper
// 0x0004 (0x0004 - 0x0000)
struct FYBNavAgentSelectorWrapper final
{
public:
	struct FNavAgentSelector                      SupportedAgents;                                   // 0x0000(0x0004)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBNavAgentSelectorWrapper;

// ScriptStruct YBCommon.YBNavLinkInfo
// 0x0038 (0x0038 - 0x0000)
struct FYBNavLinkInfo final
{
public:
	TArray<struct FNavigationLink>                PointLinks;                                        // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
	struct FVector                                Location;                                          // 0x0010(0x0018)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class AYBGeneratedNavLinkProxy>   LinkClass;                                         // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NavDataName;                                       // 0x0030(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBNavLinkInfo;

// ScriptStruct YBCommon.YBPathPoint
// 0x0038 (0x0038 - 0x0000)
struct FYBPathPoint final
{
public:
	struct FVector                                Position;                                          // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Direction;                                         // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurvatureRatio;                                    // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CurvatureRadius;                                   // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPathPoint;

// ScriptStruct YBCommon.NPCManager_NPCData
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FNPCManager_NPCData final
{
public:
	uint8                                         Pad_0[0x4];                                        // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FNPCManager_NPCData;

// ScriptStruct YBCommon.YBObjectSaveDataHeader
// 0x0040 (0x0040 - 0x0000)
struct alignas(0x08) FYBObjectSaveDataHeader final
{
public:
	uint8                                         Pad_0[0x40];                                       // 0x0000(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBObjectSaveDataHeader;

// ScriptStruct YBCommon.YBObjectSaveData
// 0x0040 (0x0040 - 0x0000)
struct FYBObjectSaveData final
{
public:
	TSoftClassPtr<class UClass>                   Class;                                             // 0x0000(0x0028)(Edit, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Name;                                              // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<uint8>                                 AllData;                                           // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBObjectSaveData;

// ScriptStruct YBCommon.YBLookAheadOnPathParams
// 0x0018 (0x0018 - 0x0000)
struct FYBLookAheadOnPathParams final
{
public:
	float                                         DistanceToLookAhead;                               // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELookAtPriority                               LookAtPriority;                                    // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         LookAtSpeed;                                       // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxLookAheadAngle;                                 // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bStopLookAtOnPathFinish;                           // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         UpdateDistanceInterval;                            // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLookAheadOnPathParams;

// ScriptStruct YBCommon.YBLookAheadOnPathFadeOutParams
// 0x0050 (0x0050 - 0x0000)
struct alignas(0x08) FYBLookAheadOnPathFadeOutParams final
{
public:
	float                                         FadeOutDistanceFromPathEnd;                        // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4C];                                       // 0x0004(0x004C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBLookAheadOnPathFadeOutParams;

// ScriptStruct YBCommon.YBLookAheadOnPathRequest
// 0x0070 (0x0070 - 0x0000)
struct FYBLookAheadOnPathRequest final
{
public:
	bool                                          bOverrideDefaultLookAheadParams;                   // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FYBLookAheadOnPathParams               LookAheadParams;                                   // 0x0004(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          bUseFadeOutTarget;                                 // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FYBLookAheadOnPathFadeOutParams        FadeOutParams;                                     // 0x0020(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLookAheadOnPathRequest;

// ScriptStruct YBCommon.YBPathFollowRequest
// 0x00B0 (0x00B0 - 0x0000)
struct FYBPathFollowRequest final
{
public:
	TArray<struct FYBPathPoint>                   PathPoints;                                        // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         AcceptableRadius;                                  // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bReachTestIncludesAgentRadius;                     // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bReachTestIncludesGoalRadius;                      // 0x0015(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bSlowdownAtDestination;                            // 0x0016(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_17[0x1];                                       // 0x0017(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class ANavigationData*                        NavMesh;                                           // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UNavigationQueryFilter>     NavFilterClass;                                    // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_28[0x10];                                      // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	bool                                          bLookAheadOnPath;                                  // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FYBLookAheadOnPathRequest              LookAheadRequest;                                  // 0x0040(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPathFollowRequest;

// ScriptStruct YBCommon.YBPathFollowGreyhoundParams
// 0x0014 (0x0014 - 0x0000)
struct FYBPathFollowGreyhoundParams final
{
public:
	EYBPathFollowGreyhoundMode                    GreyhoundDistanceMode;                             // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         GreyhoundDistanceAgentRadiusMult;                  // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GreyhoundDistance;                                 // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxCurvatureToGreyhoundDistanceFactor;             // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TrackedPointUpdateInterval;                        // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPathFollowGreyhoundParams;

// ScriptStruct YBCommon.YBPatrolPoint
// 0x0090 (0x0090 - 0x0000)
struct FYBPatrolPoint final
{
public:
	struct FTransform                             Point;                                             // 0x0000(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedFactorToGoToPatrolPoint;                      // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WaitTimeAtLocation;                                // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ShouldFlyToReachDestination;                       // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsEmplacementValid;                                // 0x0069(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bUsePoIPosition;                                   // 0x006A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6B[0x5];                                       // 0x006B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                PoIPosition;                                       // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_88[0x8];                                       // 0x0088(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBPatrolPoint;

// ScriptStruct YBCommon.YBPhysicalAnimationSettingsProfileData
// 0x0008 (0x0008 - 0x0000)
struct FYBPhysicalAnimationSettingsProfileData final
{
public:
	class FName                                   ProfileName;                                       // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPhysicalAnimationSettingsProfileData;

// ScriptStruct YBCommon.YBPhysicalAnimationSettingsCustomData
// 0x0024 (0x0024 - 0x0000)
struct FYBPhysicalAnimationSettingsCustomData final
{
public:
	struct FPhysicalAnimationData                 Data;                                              // 0x0000(0x0024)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPhysicalAnimationSettingsCustomData;

// ScriptStruct YBCommon.YBPhysicalAnimationSettingsBodyInfo
// 0x000C (0x000C - 0x0000)
struct FYBPhysicalAnimationSettingsBodyInfo final
{
public:
	class FName                                   BodyName;                                          // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bIncludeSelf : 1;                                  // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBPhysicalAnimationSettingsBodyInfo;

// ScriptStruct YBCommon.YBPhysicalAnimationSettings
// 0x0040 (0x0040 - 0x0000)
struct FYBPhysicalAnimationSettings final
{
public:
	EYBPhysicalAnimationSettingsType              SettingsType;                                      // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FYBPhysicalAnimationSettingsProfileData ProfileData;                                      // 0x0004(0x0008)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	struct FYBPhysicalAnimationSettingsCustomData customData;                                        // 0x000C(0x0024)(Edit, NoDestructor, NativeAccessSpecifierPublic)
	TArray<struct FYBPhysicalAnimationSettingsBodyInfo> BodyInfos;                                   // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPhysicalAnimationSettings;

// ScriptStruct YBCommon.YBManagedPhysicsBodyInstance
// 0x0160 (0x0160 - 0x0000)
struct alignas(0x08) FYBManagedPhysicsBodyInstance final
{
public:
	uint8                                         Pad_0[0x160];                                      // 0x0000(0x0160)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBManagedPhysicsBodyInstance;

// ScriptStruct YBCommon.YBPhysicsControlLimbConfig
// 0x0014 (0x0014 - 0x0000)
struct alignas(0x04) FYBPhysicsControlLimbConfig final
{
public:
	EYBPhysicsControlStrength                     ParentSpaceStrength;                               // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBPhysicsControlStrength                     WorldSpaceStrength;                                // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBPhysicsControlWorldMode                    WorldSpaceMode;                                    // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bLockChainLastBone;                                // 0x0003(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x10];                                       // 0x0004(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBPhysicsControlLimbConfig;

// ScriptStruct YBCommon.YBPhysicsControlLimbConfigOverride
// 0x0003 (0x0003 - 0x0000)
struct FYBPhysicsControlLimbConfigOverride final
{
public:
	EYBPhysicsControlLimb                         Limb;                                              // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBPhysicsControlStrength                     ParentSpaceStrength;                               // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBPhysicsControlStrength                     WorldSpaceStrength;                                // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPhysicsControlLimbConfigOverride;

// ScriptStruct YBCommon.YBPhysicsControlCharacterConfig
// 0x00C8 (0x00C8 - 0x0000)
struct FYBPhysicsControlCharacterConfig final
{
public:
	struct FYBPhysicsControlLimbConfig            LimbControls[0xA];                                 // 0x0000(0x0014)(Edit, EditFixedSize, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPhysicsControlCharacterConfig;

// ScriptStruct YBCommon.YBExpandingGraphNodeDescriptor
// 0x000C (0x000C - 0x0000)
struct alignas(0x04) FYBExpandingGraphNodeDescriptor final
{
public:
	uint8                                         Pad_0[0xC];                                        // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBExpandingGraphNodeDescriptor;

// ScriptStruct YBCommon.YBExpandingGraphNode
// 0x00E0 (0x00E0 - 0x0000)
struct alignas(0x10) FYBExpandingGraphNode final
{
public:
	uint8                                         Pad_0[0xE0];                                       // 0x0000(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBExpandingGraphNode;

// ScriptStruct YBCommon.PhysicsExpandingGraphConstrainedActor
// 0x0140 (0x0140 - 0x0000)
struct FPhysicsExpandingGraphConstrainedActor final
{
public:
	struct FHitResult                             HitActor;                                          // 0x0000(0x0130)(BlueprintVisible, Transient, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        ConstraintLocations;                               // 0x0130(0x0010)(BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsExpandingGraphConstrainedActor;

// ScriptStruct YBCommon.YBPhysicsExpandingGraphNodeCluster
// 0x0920 (0x0920 - 0x0000)
struct alignas(0x10) FYBPhysicsExpandingGraphNodeCluster final
{
public:
	class AYBPhysicsExpandingGraphClusterActor*   ClusterActor;                                      // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x918];                                      // 0x0008(0x0918)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBPhysicsExpandingGraphNodeCluster;

// ScriptStruct YBCommon.YBPhysicsExpandingGraphNodeData
// 0x0018 (0x0018 - 0x0000)
struct FYBPhysicsExpandingGraphNodeData final
{
public:
	TSubclassOf<class AActor>                     CollisionActor;                                    // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class AActor>                     RenderingActor;                                    // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Scale;                                             // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBPhysicsExpandingGraphNodeData;

// ScriptStruct YBCommon.YBPhysicsExpandingGraphRequest
// 0x00C0 (0x00C0 - 0x0000)
struct FYBPhysicsExpandingGraphRequest final
{
public:
	int32                                         MaxNodeCount;                                      // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AutoDestroyWhenDone;                               // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBPhysicsExpandingGraphRequestType           Type;                                              // 0x0005(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6[0x2];                                        // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FYBPhysicsExpandingGraphNodeData> NodeData;                                        // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	struct FRuntimeFloatCurve                     ScalingCurve;                                      // 0x0018(0x0088)(BlueprintVisible, NativeAccessSpecifierPublic)
	struct FRotator                               VisualRotationOffset;                              // 0x00A0(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class AYBCharacter*                           Character;                                         // 0x00B8(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPhysicsExpandingGraphRequest;

// ScriptStruct YBCommon.YBRenderingEntry
// 0x0230 (0x0230 - 0x0000)
struct FYBRenderingEntry final
{
public:
	TSubclassOf<class AActor>                     RenderingActorTemplate;                            // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 RenderingActorTemplateInstance;                    // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x220];                                     // 0x0010(0x0220)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBRenderingEntry;

// ScriptStruct YBCommon.YBCollisionEntry
// 0x0030 (0x0030 - 0x0000)
struct FYBCollisionEntry final
{
public:
	TSubclassOf<class AActor>                     CollisionActorTemplate;                            // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 CollisionActorTemplateInstance;                    // 0x0008(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_10[0x20];                                      // 0x0010(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCollisionEntry;

// ScriptStruct YBCommon.YBKineticForcePoint
// 0x0010 (0x0010 - 0x0000)
struct FYBKineticForcePoint final
{
public:
	float                                         Mass;                                              // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSpeed;                                          // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxForce;                                          // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpeedToForceExponent;                              // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBKineticForcePoint;

// ScriptStruct YBCommon.YBCameraSettingsTableRow
// 0x00E8 (0x00F0 - 0x0008)
struct FYBCameraSettingsTableRow final : public FTableRowBase
{
public:
	EYBCameraType                                 Type;                                              // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DefaultPriority;                                   // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Aiming;                                            // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          CanBeUsedWhileLockOn;                              // 0x0011(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseCameraSlowSpeedFactor;                          // 0x0012(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ResetControllerPitchOnSettingsChange;              // 0x0013(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DelayBeforeCameraModeChange;                       // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                SocketOffset;                                      // 0x0018(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CloseSocketOffset;                                 // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SocketOffsetLerpSpeedFactor;                       // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   TargetSocketName;                                  // 0x004C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                TargetOffset;                                      // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                CloseTargetOffset;                                 // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TargetOffsetLerpSpeedFactor;                       // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnemiesDetectionRange;                             // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpringArmCapsuleRadius;                            // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpringArmCapsuleHeight;                            // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpringArmLength;                                   // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpringArmLengthStoppedFactor;                      // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpringArmLengthMovingFactor;                       // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpringArmLengthLerpSpeedFactor;                    // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpringArmComponentStepTolerance;                   // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpringArmComponentWorldLocationTolerance;          // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SpringArmComponentWorldRotationTolerance;          // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovingSpringArmComponentWorldLocationTolerance;    // 0x00B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MovingSpringArmComponentWorldRotationTolerance;    // 0x00B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ChaoticSpringArmComponentWorldLocationTolerance;   // 0x00BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ChaoticSpringArmComponentWorldRotationTolerance;   // 0x00C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FOV;                                               // 0x00C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FOVLerpSpeedFactor;                                // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CC[0x4];                                       // 0x00CC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRotator                               CameraRelativeRotation;                            // 0x00D0(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         CameraRelativeRotationLerpSpeedFactor;             // 0x00E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_EC[0x4];                                       // 0x00EC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCameraSettingsTableRow;

// ScriptStruct YBCommon.YBLockSettingsTableRow
// 0x0020 (0x0028 - 0x0008)
struct FYBLockSettingsTableRow final : public FTableRowBase
{
public:
	bool                                          LockReleaseOnCameraInput;                          // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          LockReleaseOutOfRange;                             // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         AimingLockRange;                                   // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AimingLockAngle;                                   // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockLerpSpeed;                                     // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockChangeTargetDuration;                          // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockNoTargetRotationAngle;                         // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         LockTargetChangeLerpSpeed;                         // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OcclusionDurationToReleaseLock;                    // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLockSettingsTableRow;

// ScriptStruct YBCommon.YBCameraModifier
// 0x0038 (0x0038 - 0x0000)
struct FYBCameraModifier
{
public:
	bool                                          ApplyOnPadControl;                                 // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ApplyOnMouseControl;                               // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ModifierDuration;                                  // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ModifierPriorityOverride;                          // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 Owner;                                             // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   BoneName;                                          // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ActivationRange;                                   // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ActiveIfVisible;                                   // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_25[0x3];                                       // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FDataTableRowHandle                    CameraSettingsHandle;                              // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCameraModifier;

// ScriptStruct YBCommon.YBRuntimeCameraModifier
// 0x0018 (0x0050 - 0x0038)
struct FYBRuntimeCameraModifier final : public FYBCameraModifier
{
public:
	uint8                                         Pad_38[0x18];                                      // 0x0038(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBRuntimeCameraModifier;

// ScriptStruct YBCommon.YBLockModifier
// 0x0028 (0x0028 - 0x0000)
struct FYBLockModifier final
{
public:
	bool                                          ApplyOnPadControl;                                 // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ApplyOnMouseControl;                               // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ModifierPriority;                                  // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDataTableRowHandle                    LockSettingsHandle;                                // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_18[0x10];                                      // 0x0018(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBLockModifier;

// ScriptStruct YBCommon.YBCameraAutoRotateData
// 0x0058 (0x0058 - 0x0000)
struct FYBCameraAutoRotateData final
{
public:
	struct FYBCharacterTargetData                 Target;                                            // 0x0000(0x0048)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
	float                                         Duration;                                          // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RotationSpeed;                                     // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AngleLerpFactor;                                   // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBCameraAutoRotateData;

// ScriptStruct YBCommon.YBProjectileContainer
// 0x0018 (0x0018 - 0x0000)
struct FYBProjectileContainer final
{
public:
	TWeakObjectPtr<class AActor>                  Owner;                                             // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UYBProjectileComponent*>         Projectiles;                                       // 0x0008(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBProjectileContainer;

// ScriptStruct YBCommon.YBQuestDataLayerConditions
// 0x0010 (0x0010 - 0x0000)
struct FYBQuestDataLayerConditions final
{
public:
	class UDataLayerAsset*                        DataLayer;                                         // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UYBQuestObjectiveGroupGameplayCondition* Conditions;                                       // 0x0008(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuestDataLayerConditions;

// ScriptStruct YBCommon.YBQuestObjectiveSoftClassArray
// 0x0010 (0x0010 - 0x0000)
struct FYBQuestObjectiveSoftClassArray final
{
public:
	TArray<TSoftClassPtr<class UClass>>           QuestObjectivesArray;                              // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuestObjectiveSoftClassArray;

// ScriptStruct YBCommon.YBQuestTreeActiveGuids
// 0x0020 (0x0020 - 0x0000)
struct FYBQuestTreeActiveGuids final
{
public:
	struct FPrimaryAssetId                        QuestTreeId;                                       // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FGuid>                          AllActiveQuestStateGuids;                          // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuestTreeActiveGuids;

// ScriptStruct YBCommon.YBQuestTreeGuidSet
// 0x0060 (0x0060 - 0x0000)
struct FYBQuestTreeGuidSet final
{
public:
	struct FPrimaryAssetId                        QuestTreeId;                                       // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSet<struct FGuid>                            GuidSet;                                           // 0x0010(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuestTreeGuidSet;

// ScriptStruct YBCommon.YBQuestSystemSaveData
// 0x00C8 (0x00C8 - 0x0000)
struct FYBQuestSystemSaveData final
{
public:
	TSoftClassPtr<class UClass>                   TrackedQuest;                                      // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FYBQuestTreeActiveGuids>        ActiveQuestStatesPerQuestTree;                     // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<TSoftClassPtr<class UClass>>           AllCompletedQuests;                                // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<TSoftClassPtr<class UClass>>           AllCompletedQuestObjectives;                       // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TMap<TSoftClassPtr<class UClass>, int32>      ActiveQuestObjectiveProgressCounters;              // 0x0058(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FYBQuestTreeGuidSet>            ProcessedRevisionGUIDs;                            // 0x00A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FGuid>                          AllActiveQuestStateGuids;                          // 0x00B8(0x0010)(ZeroConstructor, Deprecated, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuestSystemSaveData;

// ScriptStruct YBCommon.YBQuestPresetSaveData
// 0x0068 (0x0068 - 0x0000)
struct FYBQuestPresetSaveData final
{
public:
	TSoftClassPtr<class UClass>                   TrackedQuest;                                      // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSoftClassPtr<class UClass>>           OptionalCompletedSideQuests;                       // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<TSoftClassPtr<class UClass>>           OptionalActiveSideQuests;                          // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<TSoftClassPtr<class UClass>>           OptionalCompletedObjectives;                       // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
	TArray<TSoftClassPtr<class UClass>>           OptionalActiveObjectives;                          // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuestPresetSaveData;

// ScriptStruct YBCommon.YBQuestTrackingData
// 0x0018 (0x0018 - 0x0000)
struct FYBQuestTrackingData final
{
public:
	EYBQuestTrackingType                          TrackingType;                                      // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         RegisteredActors;                                  // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuestTrackingData;

// ScriptStruct YBCommon.YBQuestTriggerConditions
// 0x0010 (0x0010 - 0x0000)
struct FYBQuestTriggerConditions final
{
public:
	bool                                          ApplyQuestIconToInteractor;                        // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UYBQuestObjectiveGroupGameplayCondition* Condition;                                        // 0x0008(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBQuestTriggerConditions;

// ScriptStruct YBCommon.YBNvidiaLocalization
// 0x0300 (0x0300 - 0x0000)
struct alignas(0x08) FYBNvidiaLocalization final
{
public:
	uint8                                         Pad_0[0x300];                                      // 0x0000(0x0300)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBNvidiaLocalization;

// ScriptStruct YBCommon.YBXeSSLocalization
// 0x0150 (0x0150 - 0x0000)
struct alignas(0x08) FYBXeSSLocalization final
{
public:
	uint8                                         Pad_0[0x150];                                      // 0x0000(0x0150)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBXeSSLocalization;

// ScriptStruct YBCommon.YBFSRLocalization
// 0x00F0 (0x00F0 - 0x0000)
struct alignas(0x08) FYBFSRLocalization final
{
public:
	uint8                                         Pad_0[0xF0];                                       // 0x0000(0x00F0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBFSRLocalization;

// ScriptStruct YBCommon.YBRootMotionSource_ConstantForce
// 0x0030 (0x0130 - 0x0100)
struct FYBRootMotionSource_ConstantForce final : public FRootMotionSource_ConstantForce
{
public:
	EYBTargetForwardUpdateFromVelocityPolicy      TargetForwardUpdatePolicy;                         // 0x00F8(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F9[0x37];                                      // 0x00F9(0x0037)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBRootMotionSource_ConstantForce;

// ScriptStruct YBCommon.YBRootMotionSource_SinusTest
// 0x0000 (0x0100 - 0x0100)
struct FYBRootMotionSource_SinusTest final : public FRootMotionSource_ConstantForce
{
};
DUMPER7_ASSERTS_FYBRootMotionSource_SinusTest;

// ScriptStruct YBCommon.YBRuntimeInventoryItemSaveData
// 0x0050 (0x0050 - 0x0000)
struct FYBRuntimeInventoryItemSaveData final
{
public:
	struct FYBObjectSaveData                      ItemPropertiesSaveData;                            // 0x0000(0x0040)(Edit, EditConst, NativeAccessSpecifierPublic)
	TArray<struct FYBObjectSaveData>              AllRuntimeComponentSaveData;                       // 0x0040(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBRuntimeInventoryItemSaveData;

// ScriptStruct YBCommon.YBLootTableModifierEffectMapper
// 0x0070 (0x0070 - 0x0000)
struct FYBLootTableModifierEffectMapper final
{
public:
	class FName                                   TargetedLootTable;                                 // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSet<class FName>                             TargetedLootTables;                                // 0x0008(0x0050)(Edit, NativeAccessSpecifierPublic)
	uint8                                         bTargetAllTablesButTheSpecifiedOnes : 1;           // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_59[0x7];                                       // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UYBLootTableModifierEffect*>     Effects;                                           // 0x0060(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLootTableModifierEffectMapper;

// ScriptStruct YBCommon.YBLootTableModifier
// 0x0020 (0x0020 - 0x0000)
struct FYBLootTableModifier final
{
public:
	class FName                                   LootTableModifierID;                               // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UYBGameplayCondition*                   Condition;                                         // 0x0008(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FYBLootTableModifierEffectMapper> TableEffects;                                    // 0x0010(0x0010)(Edit, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBLootTableModifier;

// ScriptStruct YBCommon.YBMasterSpawnDataTableRow
// 0x0018 (0x0020 - 0x0008)
struct FYBMasterSpawnDataTableRow final : public FTableRowBase
{
public:
	TArray<struct FYBWeightedDataTableRow>        TableRows;                                         // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         RareSpawnIncrementCounter;                         // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBMasterSpawnDataTableRow;

// ScriptStruct YBCommon.YBRuntimeSpawnTable
// 0x0050 (0x0050 - 0x0000)
struct FYBRuntimeSpawnTable final
{
public:
	struct FYBMasterSpawnDataTableRow             ModifiedSpawnPresetSnapshot;                       // 0x0000(0x0020)(BlueprintVisible, BlueprintReadOnly, Transient, NativeAccessSpecifierPublic)
	struct FYBMasterSpawnDataTableRow             SpawnPreset;                                       // 0x0020(0x0020)(BlueprintVisible, BlueprintReadOnly, Transient, NativeAccessSpecifierPublic)
	int32                                         TotalWeight;                                       // 0x0040(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         RareSpawnCountdownCounter;                         // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RareSpawnWeightCounters;                           // 0x004C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBRuntimeSpawnTable;

// ScriptStruct YBCommon.YBSaveGameData_Articy_Bool
// 0x000C (0x000C - 0x0000)
struct FYBSaveGameData_Articy_Bool final
{
public:
	class FName                                   GVName;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Value;                                             // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBSaveGameData_Articy_Bool;

// ScriptStruct YBCommon.YBSaveGameData_Articy_Int
// 0x000C (0x000C - 0x0000)
struct FYBSaveGameData_Articy_Int final
{
public:
	class FName                                   GVName;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Value;                                             // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSaveGameData_Articy_Int;

// ScriptStruct YBCommon.YBSaveGameData_Articy_String
// 0x0018 (0x0018 - 0x0000)
struct FYBSaveGameData_Articy_String final
{
public:
	class FName                                   GVName;                                            // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Value;                                             // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSaveGameData_Articy_String;

// ScriptStruct YBCommon.YBSaveGameData_Articy
// 0x0030 (0x0030 - 0x0000)
struct FYBSaveGameData_Articy final
{
public:
	TArray<struct FYBSaveGameData_Articy_Bool>    Bools;                                             // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FYBSaveGameData_Articy_Int>     Ints;                                              // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FYBSaveGameData_Articy_String>  Strings;                                           // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSaveGameData_Articy;

// ScriptStruct YBCommon.YBSaveGameData_GameState
// 0x0020 (0x0020 - 0x0000)
struct FYBSaveGameData_GameState final
{
public:
	int32                                         SaveSlotID;                                        // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FDateTime                              LastSaveTime;                                      // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTimespan                              PlayTime;                                          // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           BuildOverrideTag;                                  // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSaveGameData_GameState;

// ScriptStruct YBCommon.YBSaveGameData_Inventory
// 0x00B0 (0x00B0 - 0x0000)
struct FYBSaveGameData_Inventory final
{
public:
	struct FYBObjectSaveDataHeader                Header;                                            // 0x0000(0x0040)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
	TArray<struct FYBRuntimeInventoryItemSaveData> AllInventoryItems;                                // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<struct FYBRuntimeInventoryItemSaveData> AllExpeditionItems;                               // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
	TMap<struct FGameplayTag, struct FGameplayTagContainer> LastUsedItems;                           // 0x0060(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSaveGameData_Inventory;

// ScriptStruct YBCommon.YBSaveGameData_Quest
// 0x00D0 (0x00D0 - 0x0000)
struct FYBSaveGameData_Quest final
{
public:
	int32                                         CurrentAct;                                        // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FYBQuestSystemSaveData                 QuestSystemData;                                   // 0x0008(0x00C8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSaveGameData_Quest;

// ScriptStruct YBCommon.YBSaveMetaData
// 0x0020 (0x0020 - 0x0000)
struct FYBSaveMetaData final
{
public:
	struct FArticyId                              Headline;                                          // 0x0000(0x0008)(BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FDateTime                              SaveTime;                                          // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTimespan                              PlayTime;                                          // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         CurrentAct;                                        // 0x0018(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         SaveVersion;                                       // 0x001C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSaveMetaData;

// ScriptStruct YBCommon.YBAchievementSaveMetaData
// 0x0050 (0x0050 - 0x0000)
struct FYBAchievementSaveMetaData final
{
public:
	TMap<class FName, float>                      AchievementsToUnlock;                              // 0x0000(0x0050)(NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAchievementSaveMetaData;

// ScriptStruct YBCommon.YBScriptedWorldEventCondition
// 0x0030 (0x0030 - 0x0000)
struct FYBScriptedWorldEventCondition final
{
public:
	class UYBQuestObjectiveGroupGameplayCondition* Conditions;                                       // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftClassPtr<class UClass>                   ScriptedEventClass;                                // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBScriptedWorldEventCondition;

// ScriptStruct YBCommon.YBConvectionProfile
// 0x0008 (0x0008 - 0x0000)
struct FYBConvectionProfile final
{
public:
	float                                         InteractorConvectionRate;                          // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CellConvectionRate;                                // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBConvectionProfile;

// ScriptStruct YBCommon.YBSimulationState
// 0x000C (0x000C - 0x0000)
struct FYBSimulationState final
{
public:
	float                                         Temperature;                                       // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SimulatedMass;                                     // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExternalFlux;                                      // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSimulationState;

// ScriptStruct YBCommon.YBInteractorState
// 0x0003 (0x0003 - 0x0000)
struct FYBInteractorState final
{
public:
	EYBMaterialPhase                              MaterialPhase;                                     // 0x0000(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBSimulatedTemperatureRange                  Temperature;                                       // 0x0001(0x0001)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bReachedRecrystallizationPoint : 1;                // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, Transient, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FYBInteractorState;

// ScriptStruct YBCommon.YBSimulationInteractor
// 0x0090 (0x0090 - 0x0000)
struct FYBSimulationInteractor final
{
public:
	uint8                                         Pad_0[0x10];                                       // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	struct FYBSimulationState                     State;                                             // 0x0010(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic)
	EYBInteractorType                             CurrentType;                                       // 0x001C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Radius;                                            // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                ReferenceLocation;                                 // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InitialSimulatedMass;                              // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FYBInteractorState                     InteractorState;                                   // 0x0044(0x0003)(Edit, BlueprintVisible, BlueprintReadOnly, Transient, EditConst, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_47[0x1];                                       // 0x0047(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Flags;                                             // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4C[0x44];                                      // 0x004C(0x0044)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBSimulationInteractor;

// ScriptStruct YBCommon.YBSimulationInteractorSettings
// 0x0060 (0x0060 - 0x0000)
struct FYBSimulationInteractorSettings final
{
public:
	EYBInteractorType                             Type;                                              // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Radius;                                            // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBInteractorLocationType                     LocationType;                                      // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Offset;                                            // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   BoneName;                                          // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MassFactor;                                        // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FDataTableRowHandle                    SimulationMaterialHandle;                          // 0x0038(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
	EYBInteractorType                             CombustionInteractorType;                          // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CombustionRadiationRadius;                         // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           Tag;                                               // 0x0050(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bMassLossDisabledForCombustion : 1;                // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bCanNeverStopCombustingWhileStillHavingMass : 1;   // 0x0058(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDisableFusion : 1;                                // 0x0058(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDisableCombustion : 1;                            // 0x0058(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         bDisableRadiation : 1;                             // 0x0058(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_59[0x7];                                       // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBSimulationInteractorSettings;

// ScriptStruct YBCommon.YBChunkSimulationStatePropagationData
// 0x0020 (0x0020 - 0x0000)
struct FYBChunkSimulationStatePropagationData final
{
public:
	class AActor*                                 Chunk;                                             // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UYBSimulationComponent*                 StateSourceComponent;                              // 0x0008(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<int32>                                 SourceInteractorIndexMapping;                      // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBChunkSimulationStatePropagationData;

// ScriptStruct YBCommon.YBSimulationMaterialTableRow
// 0x0038 (0x0040 - 0x0008)
struct FYBSimulationMaterialTableRow final : public FTableRowBase
{
public:
	float                                         ConvectionCoeficient;                              // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ConductionCoeficient;                              // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RadiationCoeficient;                               // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeatCapacity;                                      // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CombustionPoint;                                   // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CombustionRate;                                    // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnergyEmmitedPerGrams;                             // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FusionPoint;                                       // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnergyAbsorbedPerGram;                             // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnergyThresholdToGenerateVapor;                    // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VaporGenerationRateForFusion;                      // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BrittlePoint;                                      // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RecrystallizationPoint;                            // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bRadiateHeatInsteadOfCombusting : 1;               // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_3D[0x3];                                       // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBSimulationMaterialTableRow;

// ScriptStruct YBCommon.YBThermalPropagationSettings
// 0x0010 (0x0010 - 0x0000)
struct FYBThermalPropagationSettings final
{
public:
	float                                         ConvectionCoeficient;                              // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ConductionCoeficient;                              // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RadiationCoeficient;                               // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HeatCapacity;                                      // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBThermalPropagationSettings;

// ScriptStruct YBCommon.YBThermalCombustionSettings
// 0x000C (0x000C - 0x0000)
struct FYBThermalCombustionSettings final
{
public:
	float                                         CombustionPoint;                                   // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         CombustionRate;                                    // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnergyEmmitedPerGrams;                             // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBThermalCombustionSettings;

// ScriptStruct YBCommon.YBThermalFusionSettings
// 0x0010 (0x0010 - 0x0000)
struct FYBThermalFusionSettings final
{
public:
	float                                         FusionPoint;                                       // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnergyAbsorbedPerGram;                             // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         EnergyThresholdToGenerateVapor;                    // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         VaporGenerationRateForFusion;                      // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBThermalFusionSettings;

// ScriptStruct YBCommon.YBMiscSimulationSettings
// 0x000C (0x000C - 0x0000)
struct FYBMiscSimulationSettings final
{
public:
	float                                         BrittlePoint;                                      // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         RecrystallizationPoint;                            // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         bRadiateHeatInsteadOfCombusting : 1;               // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBMiscSimulationSettings;

// ScriptStruct YBCommon.YBSimulationMaterial
// 0x0038 (0x0038 - 0x0000)
struct FYBSimulationMaterial final
{
public:
	struct FYBThermalPropagationSettings          PropagationSettings;                               // 0x0000(0x0010)(NoDestructor, NativeAccessSpecifierPrivate)
	struct FYBThermalCombustionSettings           CombustionSettings;                                // 0x0010(0x000C)(NoDestructor, NativeAccessSpecifierPrivate)
	struct FYBThermalFusionSettings               FusionSettings;                                    // 0x001C(0x0010)(NoDestructor, NativeAccessSpecifierPrivate)
	struct FYBMiscSimulationSettings              MiscSettings;                                      // 0x002C(0x000C)(NoDestructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBSimulationMaterial;

// ScriptStruct YBCommon.YBAnimState
// 0x0018 (0x0018 - 0x0000)
struct FYBAnimState final
{
public:
	class UActorComponent*                        CurrentAnimTimerComponent;                         // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UActorComponent*                        CurrentAnimBurntTimerComponent;                    // 0x0008(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EYBSimRender_AnimDirection                    CurrentDirection;                                  // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAnimState;

// ScriptStruct YBCommon.YBAnimParams
// 0x0010 (0x0010 - 0x0000)
struct FYBAnimParams final
{
public:
	EYBSimRender_AnimDirection                    DesiredDirection;                                  // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Duration;                                          // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StartTime;                                         // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BurntStartTime;                                    // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBAnimParams;

// ScriptStruct YBCommon.YBInteractorParams
// 0x000C (0x000C - 0x0000)
struct FYBInteractorParams final
{
public:
	bool                                          Temperature;                                       // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Radius;                                            // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BurntRadius;                                       // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBInteractorParams;

// ScriptStruct YBCommon.YBInteractorMapping
// 0x0020 (0x0020 - 0x0000)
struct FYBInteractorMapping final
{
public:
	int32                                         MaterialIndex;                                     // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MaterialInteractorIndex;                           // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ComponentName;                                     // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMeshComponent*                         RuntimeMeshComponentReference;                     // 0x0010(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     RuntimeMaterialReference;                          // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBInteractorMapping;

// ScriptStruct YBCommon.YBInteractorDataMesh
// 0x0028 (0x0028 - 0x0000)
struct FYBInteractorDataMesh final
{
public:
	EYBPhysicalMaterials                          MaterialType;                                      // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FYBInteractorMapping                   InteractorMapping;                                 // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBInteractorDataMesh;

// ScriptStruct YBCommon.YBSimulationVolumetricTextureBuilder
// 0x0128 (0x0128 - 0x0000)
struct FYBSimulationVolumetricTextureBuilder final
{
public:
	uint8                                         Pad_0[0x78];                                       // 0x0000(0x0078)(Fixing Size After Last Property [ Dumper-7 ])
	class UVolumeTexture*                         WorldVolumeTexture;                                // 0x0078(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_80[0x10];                                      // 0x0080(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
	class UVolumeTexture*                         LocalVolumeTexture;                                // 0x0090(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	uint8                                         Pad_98[0x90];                                      // 0x0098(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBSimulationVolumetricTextureBuilder;

// ScriptStruct YBCommon.YBSingleSMNodePicker
// 0x0008 (0x0008 - 0x0000)
struct FYBSingleSMNodePicker final
{
public:
	class UYBSMNodePicker*                        NodePicker;                                        // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSingleSMNodePicker;

// ScriptStruct YBCommon.YBOwnedSpawnerInfo
// 0x0010 (0x0010 - 0x0000)
struct FYBOwnedSpawnerInfo final
{
public:
	class AYBCharacterSpawner*                    Spawner;                                           // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideActivationRules;                          // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ActivationRulesOverride;                           // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBOwnedSpawnerInfo;

// ScriptStruct YBCommon.YBAttributeVirtualizationData
// 0x0040 (0x0040 - 0x0000)
struct FYBAttributeVirtualizationData final
{
public:
	struct FGameplayAttribute                     Attribute;                                         // 0x0000(0x0038)(BlueprintVisible, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Value;                                             // 0x0038(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBAttributeVirtualizationData;

// ScriptStruct YBCommon.YBCharacterVirtualizationData
// 0x0040 (0x0040 - 0x0000)
struct FYBCharacterVirtualizationData final
{
public:
	TArray<struct FYBAttributeVirtualizationData> Attributes;                                        // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  Tags;                                              // 0x0010(0x0020)(BlueprintVisible, Transient, NativeAccessSpecifierPublic)
	TArray<class UObject*>                        customData;                                        // 0x0030(0x0010)(BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBCharacterVirtualizationData;

// ScriptStruct YBCommon.YBActorSpawnData
// 0x0038 (0x0038 - 0x0000)
struct FYBActorSpawnData final
{
public:
	class AActor*                                 SpawnPoint;                                        // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftClassPtr<class UClass>                   ActorClass;                                        // 0x0008(0x0028)(BlueprintVisible, Transient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         UserData;                                          // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBActorSpawnData;

// ScriptStruct YBCommon.YBActorGroupSpawnRequest
// 0x0018 (0x0018 - 0x0000)
struct FYBActorGroupSpawnRequest final
{
public:
	TArray<struct FYBActorSpawnData>              GroupData;                                         // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
	bool                                          bHighPriorityRequest;                              // 0x0010(0x0001)(BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBActorGroupSpawnRequest;

// ScriptStruct YBCommon.YBSpawnerInfo
// 0x0058 (0x0058 - 0x0000)
struct FYBSpawnerInfo final
{
public:
	class FName                                   SpawnerName;                                       // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ActivationRadius;                                  // 0x0008(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DeactivationRadius;                                // 0x000C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UYBCharacterGroup*                      CharacterGroup;                                    // 0x0010(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FYBActorGroupSpawnRequest              SpawnRequest;                                      // 0x0018(0x0018)(BlueprintVisible, BlueprintReadOnly, Transient, NativeAccessSpecifierPublic)
	float                                         CooldownTimestamp;                                 // 0x0030(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FrustrumTimestamp;                                 // 0x0034(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bHighPrioritySpawner;                              // 0x0038(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x3];                                       // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TWeakObjectPtr<class AActor>                  Spawner;                                           // 0x003C(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x14];                                      // 0x0044(0x0014)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBSpawnerInfo;

// ScriptStruct YBCommon.YBSpawnTableModifier
// 0x0040 (0x0040 - 0x0000)
struct FYBSpawnTableModifier final
{
public:
	class FName                                   SpawnTableModifierID;                              // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         ApplyToSpecificPresets : 1;                        // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           TargetedSpawnPresets;                              // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
	uint8                                         InverseTargets : 1;                                // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UYBGameplayCondition*                   Condition;                                         // 0x0028(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UYBSpawnPresetModifier*>         Modifiers;                                         // 0x0030(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBSpawnTableModifier;

// ScriptStruct YBCommon.YBStanceCache
// 0x0003 (0x0003 - 0x0000)
struct FYBStanceCache final
{
public:
	EYBStance                                     Stance;                                            // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Standing_;                                         // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Crouching_;                                        // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBStanceCache;

// ScriptStruct YBCommon.YBRotationModeCache
// 0x0004 (0x0004 - 0x0000)
struct FYBRotationModeCache final
{
public:
	EYBRotationMode                               RotationMode;                                      // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          VelocityDirection_;                                // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          LookingDirection_;                                 // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Aiming_;                                           // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBRotationModeCache;

// ScriptStruct YBCommon.YBMovementDirectionCache
// 0x0005 (0x0005 - 0x0000)
struct FYBMovementDirectionCache final
{
public:
	EYBMovementDirection                          MovementDirection;                                 // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Forward_;                                          // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Right_;                                            // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Left_;                                             // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Backward_;                                         // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBMovementDirectionCache;

// ScriptStruct YBCommon.YBMovementActionCache
// 0x0006 (0x0006 - 0x0000)
struct FYBMovementActionCache final
{
public:
	EYBMovementAction                             Action;                                            // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          None_;                                             // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          LowMantle_;                                        // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          HighMantle_;                                       // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Rolling_;                                          // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          GettingUp_;                                        // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBMovementActionCache;

// ScriptStruct YBCommon.YBGaitCache
// 0x0004 (0x0004 - 0x0000)
struct FYBGaitCache final
{
public:
	EYBGait                                       Gait;                                              // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Walking_;                                          // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Running_;                                          // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Sprinting_;                                        // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBGaitCache;

// ScriptStruct YBCommon.YBOverlayStateCache
// 0x0004 (0x0004 - 0x0000)
struct FYBOverlayStateCache final
{
public:
	EYBOverlayState                               State;                                             // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Default_;                                          // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Weapon_;                                           // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Ability_;                                          // 0x0003(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBOverlayStateCache;

// ScriptStruct YBCommon.YBGroundedEntryStateCache
// 0x0003 (0x0003 - 0x0000)
struct FYBGroundedEntryStateCache final
{
public:
	EYBGroundedEntryState                         State;                                             // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          None_;                                             // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
	bool                                          Roll_;                                             // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FYBGroundedEntryStateCache;

// ScriptStruct YBCommon.YBTaggedInputAction
// 0x0030 (0x0030 - 0x0000)
struct FYBTaggedInputAction final
{
public:
	TSoftObjectPtr<class UInputAction>            InputAction;                                       // 0x0000(0x0028)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           InputTag;                                          // 0x0028(0x0008)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBTaggedInputAction;

// ScriptStruct YBCommon.YBTemplateInventoryItemDataArray
// 0x0030 (0x0030 - 0x0000)
struct FYBTemplateInventoryItemDataArray final
{
public:
	struct FGameplayTagContainer                  DescriptorTags;                                    // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
	TArray<class UYBTemplateInventoryItemData*>   InventoryItemDataArray;                            // 0x0020(0x0010)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBTemplateInventoryItemDataArray;

// ScriptStruct YBCommon.TokenSystemEntry
// 0x0020 (0x0020 - 0x0000)
struct FTokenSystemEntry final
{
public:
	class UYBToken*                               Token;                                             // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Cooldown;                                          // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OffScreenCooldownPenalty;                          // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bOverrideCooldownDeviation;                        // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FFloatInterval                         CooldownRandDeviationOverride;                     // 0x0014(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTokenSystemEntry;

// ScriptStruct YBCommon.YBTokenProviderTokenDefinition
// 0x0010 (0x0010 - 0x0000)
struct FYBTokenProviderTokenDefinition final
{
public:
	class UYBToken*                               Token;                                             // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NumTokens;                                         // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBTokenProviderTokenDefinition;

// ScriptStruct YBCommon.TutorialPanelPageConfig
// 0x00E8 (0x00E8 - 0x0000)
struct FTutorialPanelPageConfig final
{
public:
	TSoftObjectPtr<class UTexture2D>              PanelPageImage;                                    // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UMediaSource>            PanelPageVideoSource;                              // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   PanelPageTitle;                                    // 0x0050(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
	class FText                                   PanelPageDescriptionDefaultGamepad;                // 0x0068(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
	class FText                                   PanelPageDescriptionOptionalKBM;                   // 0x0080(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
	TMap<EYBGamepadInputScheme, class FText>      PanelPageDescriptionOptionalGamepadInputScheme;    // 0x0098(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTutorialPanelPageConfig;

// ScriptStruct YBCommon.YBTutorialSaveGame
// 0x00A0 (0x00A0 - 0x0000)
struct FYBTutorialSaveGame final
{
public:
	TSet<TSoftObjectPtr<class UYBTutorial>>       PlayedTutorial;                                    // 0x0000(0x0050)(Edit, BlueprintVisible, DisableEditOnTemplate, UObjectWrapper, NativeAccessSpecifierPublic)
	TSet<TSoftObjectPtr<class UYBPanelTutorial>>  PanelTutorialSeenInMenu;                           // 0x0050(0x0050)(Edit, BlueprintVisible, DisableEditOnTemplate, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBTutorialSaveGame;

// ScriptStruct YBCommon.YBFooterCallout
// 0x0028 (0x0028 - 0x0000)
struct FYBFooterCallout final
{
public:
	EYBFooterCalloutState                         CalloutState;                                      // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UInputAction*                           InputAction;                                       // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   DisplayNameOverride;                               // 0x0010(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBFooterCallout;

// ScriptStruct YBCommon.YBOrientedBox
// 0x0080 (0x0080 - 0x0000)
struct FYBOrientedBox final
{
public:
	struct FTransform                             BoxTransform;                                      // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                BoxHalfExtent;                                     // 0x0060(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_78[0x8];                                       // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBOrientedBox;

// ScriptStruct YBCommon.YBQualityDeviceProfileVariant
// 0x0030 (0x0030 - 0x0000)
struct FYBQualityDeviceProfileVariant final
{
public:
	class FText                                   DisplayName;                                       // 0x0000(0x0018)(Edit, NativeAccessSpecifierPublic)
	class FString                                 DeviceProfileSuffix;                               // 0x0018(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MinRefreshRate;                                    // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FYBQualityDeviceProfileVariant;

// ScriptStruct YBCommon.YBPerformanceStatGroup
// 0x0098 (0x0098 - 0x0000)
struct FYBPerformanceStatGroup final
{
public:
	struct FGameplayTagQuery                      VisibilityQuery;                                   // 0x0000(0x0048)(Edit, NativeAccessSpecifierPublic)
	TSet<EYBDisplayablePerformanceStat>           AllowedStats;                                      // 0x0048(0x0050)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FYBPerformanceStatGroup;

}

