#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BPW_UI_HUD_Vitals

#include "Basic.hpp"

#include "CoreUObject_structs.hpp"
#include "GameplayTags_structs.hpp"


namespace SDK::Params
{

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.CalculateProjectedHealthPercent
// 0x0018 (0x0018 - 0x0000)
struct BPW_UI_HUD_Vitals_C_CalculateProjectedHealthPercent final
{
public:
	double                                        CurrentHealth;                                     // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        MaxHealth;                                         // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_Divide_DoubleDouble_ReturnValue;          // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_CalculateProjectedHealthPercent;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.CalculateProjectedManaPercent
// 0x0018 (0x0018 - 0x0000)
struct BPW_UI_HUD_Vitals_C_CalculateProjectedManaPercent final
{
public:
	double                                        CurrentMana;                                       // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        MaxMana;                                           // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_Divide_DoubleDouble_ReturnValue;          // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_CalculateProjectedManaPercent;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.ExecuteUbergraph_BPW_UI_HUD_Vitals
// 0x00F8 (0x00F8 - 0x0000)
struct BPW_UI_HUD_Vitals_C_ExecuteUbergraph_BPW_UI_HUD_Vitals final
{
public:
	int32                                         EntryPoint;                                        // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	TDelegate<void(const struct FGameplayTag& _itemCategory, class UYBRuntimeInventoryItem* _item)> K2Node_CreateDelegate_OutputDelegate; // 0x0004(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	TDelegate<void(class UYBRuntimeInventoryItem* _item)> K2Node_CreateDelegate_OutputDelegate_1;    // 0x0014(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	TDelegate<void()>                             K2Node_CreateDelegate_OutputDelegate_2;            // 0x0024(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	TDelegate<void(class UYBRuntimeInventoryItem* _item)> K2Node_CreateDelegate_OutputDelegate_3;    // 0x0034(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	TDelegate<void(float Value, float Delta)>     K2Node_CreateDelegate_OutputDelegate_4;            // 0x0044(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAbilitySystemComponent*                CallFunc_GetAbilitySystemComponent_ReturnValue;    // 0x0058(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	class UYBAbilitySystemComponent*              K2Node_DynamicCast_AsYBAbility_System_Component;   // 0x0060(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	bool                                          K2Node_DynamicCast_bSuccess;                       // 0x0068(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_69[0x3];                                       // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TDelegate<void(float Value, float Delta)>     K2Node_CreateDelegate_OutputDelegate_5;            // 0x006C(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_IsValid_ReturnValue;                      // 0x007C(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_7D[0x3];                                       // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TDelegate<void()>                             K2Node_CreateDelegate_OutputDelegate_6;            // 0x0080(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class APawn*                                  CallFunc_GetPlayerPawn_ReturnValue;                // 0x0090(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	TDelegate<void(float Value, float Delta)>     K2Node_CreateDelegate_OutputDelegate_7;            // 0x0098(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class AG01Character*                          K2Node_DynamicCast_AsG01Character;                 // 0x00A8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                          K2Node_DynamicCast_bSuccess_1;                     // 0x00B0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_B1[0x7];                                       // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UYBInventoryLoadoutComponent*           CallFunc_GetPlayerInventoryLoadoutComponent_InventoryLoadoutComponent; // 0x00B8(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_IsValid_ReturnValue_1;                    // 0x00C0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_C1[0x3];                                       // 0x00C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TDelegate<void(float Value, float Delta)>     K2Node_CreateDelegate_OutputDelegate_8;            // 0x00C4(0x0010)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class APlayerController*                      CallFunc_GetOwningPlayer_ReturnValue;              // 0x00D8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UMaterialInstanceDynamic*               CallFunc_GetDynamicMaterial_ReturnValue;           // 0x00E0(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class AG01PlayerController*                   K2Node_DynamicCast_AsG01Player_Controller;         // 0x00E8(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                          K2Node_DynamicCast_bSuccess_2;                     // 0x00F0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_ExecuteUbergraph_BPW_UI_HUD_Vitals;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.HandleHealth
// 0x0010 (0x0010 - 0x0000)
struct BPW_UI_HUD_Vitals_C_HandleHealth final
{
public:
	double                                        CurrentHealth;                                     // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        MaxHealth;                                         // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_HandleHealth;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.HandleMana
// 0x0030 (0x0030 - 0x0000)
struct BPW_UI_HUD_Vitals_C_HandleMana final
{
public:
	double                                        CurrentMana;                                       // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        MaxMana;                                           // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UAbilitySystemComponent*                CallFunc_GetAbilitySystemComponent_ReturnValue;    // 0x0010(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	TScriptInterface<class IGameplayTagAssetInterface> CallFunc_HasMatchingGameplayTag_self_CastInput; // 0x0018(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_HasMatchingGameplayTag_ReturnValue;       // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_HandleMana;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.InitMantleFeedbackFromInventory
// 0x0060 (0x0060 - 0x0000)
struct BPW_UI_HUD_Vitals_C_InitMantleFeedbackFromInventory final
{
public:
	class UBP_PlayerInventoryComponent_C*         PlayerInventoryLocal;                              // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	struct FGameplayTag                           Temp_struct_Variable;                              // 0x0008(0x0008)(ConstParm, NoDestructor, HasGetValueTypeHash)
	class APlayerController*                      CallFunc_GetOwningPlayer_ReturnValue;              // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class AG01PlayerController*                   K2Node_DynamicCast_AsG01Player_Controller;         // 0x0018(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                          K2Node_DynamicCast_bSuccess;                       // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UYBRuntimeInventoryItem*                CallFunc_GetPendingInventoryItemSwap_ReturnValue;  // 0x0028(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	class UYBRuntimeInventoryItem*                CallFunc_GetEquippedMantlePowerItem_RuntimeInventoryItem; // 0x0030(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_IsValid_ReturnValue;                      // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UYBRuntimeInventoryItem*                CallFunc_GetMantleFamilyFromPower_MantleFamilyItem; // 0x0040(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	class UYBRuntimeInventoryItem*                CallFunc_GetEquippedMantleFamilyItem_RuntimeInventoryItem; // 0x0048(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	class UBP_PlayerInventoryComponent_C*         K2Node_DynamicCast_AsBP_Player_Inventory_Component; // 0x0050(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	bool                                          K2Node_DynamicCast_bSuccess_1;                     // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_InitMantleFeedbackFromInventory;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.OnHealthChanged
// 0x0020 (0x0020 - 0x0000)
struct BPW_UI_HUD_Vitals_C_OnHealthChanged final
{
public:
	float                                         _CurrentHealth;                                    // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         Delta;                                             // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_GetMaxHealth_ReturnValue;                 // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        CallFunc_HandleHealth_CurrentHealth_ImplicitCast;  // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_HandleHealth_MaxHealth_ImplicitCast;      // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_OnHealthChanged;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.OnInventoryItemEquipped
// 0x0030 (0x0030 - 0x0000)
struct BPW_UI_HUD_Vitals_C_OnInventoryItemEquipped final
{
public:
	class UYBRuntimeInventoryItem*                _item;                                             // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	struct FGameplayTagContainer                  CallFunc_GetItemDescriptorTags_out_itemDescriptorTags; // 0x0008(0x0020)()
	bool                                          CallFunc_HasTag_ReturnValue;                       // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_HasTag_ReturnValue_1;                     // 0x0029(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_OnInventoryItemEquipped;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.OnInventoryItemSwapPending
// 0x0020 (0x0020 - 0x0000)
struct BPW_UI_HUD_Vitals_C_OnInventoryItemSwapPending final
{
public:
	struct FGameplayTag                           _itemCategory;                                     // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
	class UYBRuntimeInventoryItem*                _item;                                             // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_IsValid_ReturnValue;                      // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_EqualEqual_GameplayTag_ReturnValue;       // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_12[0x6];                                       // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UYBRuntimeInventoryItem*                CallFunc_GetMantleFamilyFromPower_MantleFamilyItem; // 0x0018(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_OnInventoryItemSwapPending;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.OnInventoryItemUnequipped
// 0x0030 (0x0030 - 0x0000)
struct BPW_UI_HUD_Vitals_C_OnInventoryItemUnequipped final
{
public:
	class UYBRuntimeInventoryItem*                _item;                                             // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	struct FGameplayTagContainer                  CallFunc_GetItemDescriptorTags_out_itemDescriptorTags; // 0x0008(0x0020)()
	bool                                          CallFunc_HasTag_ReturnValue;                       // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_OnInventoryItemUnequipped;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.OnManaChanged
// 0x0020 (0x0020 - 0x0000)
struct BPW_UI_HUD_Vitals_C_OnManaChanged final
{
public:
	float                                         CurrentMana;                                       // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         Delta;                                             // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_GetMaxMana_ReturnValue;                   // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        CallFunc_HandleMana_CurrentMana_ImplicitCast;      // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_HandleMana_MaxMana_ImplicitCast;          // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_OnManaChanged;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.OnMaxHealthChanged
// 0x0020 (0x0020 - 0x0000)
struct BPW_UI_HUD_Vitals_C_OnMaxHealthChanged final
{
public:
	float                                         _MaxHealth;                                        // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         Delta;                                             // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_GetHealth_ReturnValue;                    // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        CallFunc_HandleHealth_MaxHealth_ImplicitCast;      // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_HandleHealth_CurrentHealth_ImplicitCast;  // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_OnMaxHealthChanged;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.OnMaxManaChanged
// 0x0020 (0x0020 - 0x0000)
struct BPW_UI_HUD_Vitals_C_OnMaxManaChanged final
{
public:
	float                                         MaxMana;                                           // 0x0000(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         Delta;                                             // 0x0004(0x0004)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_GetMana_ReturnValue;                      // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        CallFunc_HandleMana_MaxMana_ImplicitCast;          // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_HandleMana_CurrentMana_ImplicitCast;      // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_OnMaxManaChanged;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.ResetDefaultStats
// 0x0050 (0x0050 - 0x0000)
struct BPW_UI_HUD_Vitals_C_ResetDefaultStats final
{
public:
	class UAbilitySystemComponent*                CallFunc_GetAbilitySystemComponent_ReturnValue;    // 0x0000(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	TScriptInterface<class IGameplayTagAssetInterface> CallFunc_HasMatchingGameplayTag_self_CastInput; // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_HasMatchingGameplayTag_ReturnValue;       // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         CallFunc_GetMaxHealth_ReturnValue;                 // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_GetHealth_ReturnValue;                    // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_GetMaxMana_ReturnValue;                   // 0x0024(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_GetMana_ReturnValue;                      // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        CallFunc_CalculateProjectedHealthPercent_MaxHealth_ImplicitCast; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_CalculateProjectedHealthPercent_CurrentHealth_ImplicitCast; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_CalculateProjectedManaPercent_MaxMana_ImplicitCast; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_CalculateProjectedManaPercent_CurrentMana_ImplicitCast; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_ResetDefaultStats;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.SetVFXColor
// 0x0030 (0x0030 - 0x0000)
struct BPW_UI_HUD_Vitals_C_SetVFXColor final
{
public:
	struct FLinearColor                           Particle_Color;                                    // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FLinearColor                           Smoke_Color;                                       // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_IsValid_ReturnValue;                      // 0x0020(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_IsValid_ReturnValue_1;                    // 0x0021(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_22[0x6];                                       // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class UNiagaraUIComponent*                    CallFunc_GetNiagaraComponent_ReturnValue;          // 0x0028(0x0008)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_SetVFXColor;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.UpdateCurrentHealthPercent
// 0x0001 (0x0001 - 0x0000)
struct BPW_UI_HUD_Vitals_C_UpdateCurrentHealthPercent final
{
public:
	bool                                          CallFunc_NotEqual_DoubleDouble_ReturnValue;        // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_UpdateCurrentHealthPercent;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.UpdateCurrentManaPercent
// 0x0001 (0x0001 - 0x0000)
struct BPW_UI_HUD_Vitals_C_UpdateCurrentManaPercent final
{
public:
	bool                                          CallFunc_NotEqual_DoubleDouble_ReturnValue;        // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_UpdateCurrentManaPercent;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.UpdateHealthBarVisual
// 0x0068 (0x0068 - 0x0000)
struct BPW_UI_HUD_Vitals_C_UpdateHealthBarVisual final
{
public:
	double                                        _ProjectedPercent;                                 // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        _ChunkPercent;                                     // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	int32                                         CallFunc_GetAccurateRealTime_Seconds;              // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        CallFunc_GetAccurateRealTime_PartialSeconds;       // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_Conv_IntToDouble_ReturnValue;             // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_Add_DoubleDouble_ReturnValue;             // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_LessEqual_DoubleDouble_ReturnValue;       // 0x0030(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        CallFunc_Conv_BoolToDouble_ReturnValue;            // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UMaterialInstanceDynamic*               CallFunc_GetDynamicMaterial_ReturnValue;           // 0x0040(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FLinearColor                           K2Node_MakeStruct_LinearColor;                     // 0x0048(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         K2Node_MakeStruct_R_ImplicitCast;                  // 0x0058(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         K2Node_MakeStruct_G_ImplicitCast;                  // 0x005C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         K2Node_MakeStruct_B_ImplicitCast;                  // 0x0060(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         K2Node_MakeStruct_A_ImplicitCast;                  // 0x0064(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_UpdateHealthBarVisual;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.UpdateManaBarVisual
// 0x0030 (0x0030 - 0x0000)
struct BPW_UI_HUD_Vitals_C_UpdateManaBarVisual final
{
public:
	double                                        Percent;                                           // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FLinearColor                           K2Node_MakeStruct_LinearColor;                     // 0x0008(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UMaterialInstanceDynamic*               CallFunc_GetDynamicMaterial_ReturnValue;           // 0x0018(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UMaterialInstanceDynamic*               CallFunc_GetDynamicMaterial_ReturnValue_1;         // 0x0020(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_SetScalarParameterValue_Value_ImplicitCast; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         K2Node_MakeStruct_R_ImplicitCast;                  // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_UpdateManaBarVisual;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.UpdateManaFamilyVFX
// 0x0020 (0x0020 - 0x0000)
struct BPW_UI_HUD_Vitals_C_UpdateManaFamilyVFX final
{
public:
	class UTexture2D*                             Texture;                                           // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	struct FLinearColor                           Color;                                             // 0x0008(0x0010)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UMaterialInstanceDynamic*               CallFunc_GetDynamicMaterial_ReturnValue;           // 0x0018(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_UpdateManaFamilyVFX;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.UpdateMantlePowerFamily
// 0x0058 (0x0058 - 0x0000)
struct BPW_UI_HUD_Vitals_C_UpdateMantlePowerFamily final
{
public:
	class UYBRuntimeInventoryItem*                MantleFamily;                                      // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	struct FGameplayTagContainer                  CallFunc_GetItemDescriptorTags_out_itemDescriptorTags; // 0x0008(0x0020)()
	bool                                          CallFunc_IsValid_ReturnValue;                      // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTagContainer                  CallFunc_FilterGameplayTagContainerByTag_ReturnValue; // 0x0030(0x0020)()
	bool                                          GameplayTagsK2Node_SwitchGameplayTagContainer_CmpSuccess; // 0x0050(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_UpdateMantlePowerFamily;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.UpdateMantlePowerState
// 0x0080 (0x0080 - 0x0000)
struct BPW_UI_HUD_Vitals_C_UpdateMantlePowerState final
{
public:
	bool                                          Temp_bool_Variable;                                // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        Temp_real_Variable;                                // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        Temp_real_Variable_1;                              // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          Temp_bool_Variable_1;                              // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        Temp_real_Variable_2;                              // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        Temp_real_Variable_3;                              // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_K2_GetScalarParameterValue_ReturnValue;   // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_K2_GetScalarParameterValue_ReturnValue_1; // 0x0034(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	class UYBGameplayAbility*                     CallFunc_GetAbilityWithSlot_ReturnValue;           // 0x0038(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_K2_CheckAbilityCost_ReturnValue;          // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_IsValid_ReturnValue;                      // 0x0041(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_42[0x6];                                       // 0x0042(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	double                                        K2Node_Select_Default;                             // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_Lerp_ReturnValue;                         // 0x0050(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        K2Node_Select_Default_1;                           // 0x0058(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_Lerp_ReturnValue_1;                       // 0x0060(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_Lerp_A_ImplicitCast;                      // 0x0068(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	double                                        CallFunc_Lerp_A_ImplicitCast_1;                    // 0x0070(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_SetScalarParameterValue_Value_ImplicitCast; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	float                                         CallFunc_SetScalarParameterValue_Value_ImplicitCast_1; // 0x007C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_UpdateMantlePowerState;

// Function BPW_UI_HUD_Vitals.BPW_UI_HUD_Vitals_C.UpdateMantlePowerThumbnail
// 0x0058 (0x0058 - 0x0000)
struct BPW_UI_HUD_Vitals_C_UpdateMantlePowerThumbnail final
{
public:
	class UYBRuntimeInventoryItem*                MantlePower;                                       // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
	bool                                          CallFunc_LoadUIInventoryDataFromRuntimeItem_Succeed; // 0x0008(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UTexture2D*                             CallFunc_LoadUIInventoryDataFromRuntimeItem_LoadedThumbnail; // 0x0010(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class FText                                   CallFunc_LoadUIInventoryDataFromRuntimeItem_Name;  // 0x0018(0x0018)()
	class FText                                   CallFunc_LoadUIInventoryDataFromRuntimeItem_Description; // 0x0030(0x0018)()
	class UMaterialInstanceDynamic*               CallFunc_GetDynamicMaterial_ReturnValue;           // 0x0048(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
	class UMaterialInstanceDynamic*               CallFunc_GetDynamicMaterial_ReturnValue_1;         // 0x0050(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_BPW_UI_HUD_Vitals_C_UpdateMantlePowerThumbnail;

}

