#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AmbassadorHUD #include "Basic.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "CoreUObject_structs.hpp" #include "Enum_MehranTopLevelState_structs.hpp" #include "PauseMenuState_structs.hpp" #include "UMG_structs.hpp" namespace SDK { // BlueprintGeneratedClass AmbassadorHUD.AmbassadorHUD_C // 0x00D0 (0x0468 - 0x0398) class AAmbassadorHUD_C final : public AHUD { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x0398(0x0008)(ZeroConstructor, Transient, DuplicateTransient) class UForceFeedbackComponent* PullShake; // 0x03A0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* DefaultSceneRoot; // 0x03A8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) double X; // 0x03B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Y; // 0x03B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CrosshairAlpha; // 0x03C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AMehranCharacter_C* PlayerCharacter; // 0x03C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UMehranHUD_C* MehranHUD; // 0x03D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPauseMenu_C* PauseMenu; // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) class FString MainMenuLevelName; // 0x03E0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash) int32 SizeX; // 0x03F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 SizeY; // 0x03F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double MoveRadius; // 0x03F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Time; // 0x0400(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class ULoadingScreen_C* LoadingScreen; // 0x0408(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) class AMehranPlayerController_C* PlayerController; // 0x0410(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) double Screen_X; // 0x0418(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Screen_Y; // 0x0420(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Screen_W; // 0x0428(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Screen_H; // 0x0430(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FLinearColor Rect_Color; // 0x0438(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool DrawDebugRectangle; // 0x0448(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_449[0x7]; // 0x0449(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) double PullRatio; // 0x0450(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool DrawHitMarker; // 0x0458(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_459[0x7]; // 0x0459(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class USubtitleWidget_C* Subtitle; // 0x0460(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) public: double CalculatePP_Pull_Alpha(double InputPin); void ChooseCrosshairColor(struct FLinearColor* CrosshairColor); void CreateHUD(); void CreateLoadingScreen(); void CreatePauseMenu(); void CreateSubtitle(); void DrawCrosshair(); void DrawCrosshairLines(double _noiseScale, const struct FLinearColor& _Color, double _sideLineLength, double _PullRatio); void DrawCustomLine(double NoiseScale, double StartScreenX, double StartScreenY, double EndScreenX, double EndScreenY, const struct FLinearColor& LineColor, double LineThickness); void DrawDebugRect(); void DrawShotMarker(); void ExecuteUbergraph_AmbassadorHUD(int32 EntryPoint); void GoToGameOnlyInputModeWithDelay(); void HidePauseMenu(bool UnPause); bool IsInSeigeCrossbowOrHangedTrap(); void PlayArrowPullFF(double NewIntensityMultiplier); void ProcessPauseRequest(EPauseMenuState State, bool ForTutorial); void ProvideObjectiveWidget(class UObjectiveWidget_C** ObectiveWidget); void ReceiveDrawHUD(int32 SizeX_0, int32 SizeY_0); void ReceiveTick(float DeltaSeconds); void RotateAroundXY(const struct FVector2D& Input, double Angel, struct FVector2D* Output); void SetPlayerCharacterAndControllerIfNessassary(); void ShouldDrawCrosshair(bool* Show); bool ShouldDrawCrosshairForHangedTrap(); bool ShouldDrawCrosshairForSeigeCrossbow(); void ShowHitMarker(); void ShowPauseMenu(EPauseMenuState State); void StopArrowPullFF(); void ToggleDrawDebugRectangle(double Screen_X_0, double Screen_Y_0, double Screen_W_0, double Screen_H_0, const struct FLinearColor& Rect_Color_0, bool DrawDebugRectangle_0); public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("AmbassadorHUD_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AmbassadorHUD_C") } static class AAmbassadorHUD_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AAmbassadorHUD_C; }