#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // FORWARD DECLARATIONS namespace GameplayAbilities { struct FServerAbilityRPCBatch; } namespace ABP_Rosalind_PostProcess { struct FAnimBlueprintGeneratedConstantData; } namespace AnimBP_DecapitatedHead_USK { struct FAnimBlueprintGeneratedConstantData; } namespace GE_BlockTargeting_0 { class UGE_BlockTargeting_C; } namespace GE_BlockTargeting { class UGE_BlockTargeting_C; } namespace ABP_Phyre_Hair_MidLong { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Phyre_Hair_Short { struct FAnimBlueprintGeneratedConstantData; } namespace AnimBP_ShadowBeing { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Phyre_RetargetTest { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Phyre_Hair_Bun { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Phyre_Hair_Long { struct FAnimBlueprintGeneratedConstantData; } namespace AnimBP_Rosalind_1920s { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace AnimBP_CinematicBlend { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace AnimBP_Tolly { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace AnimBP_Player_Combat { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace AnimBP_Phyre { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace AnimBP_Phyre_StrickNR_378_WillemTalk { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace AnimBP_Player { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace AnimBP_DeadEnemy_USK { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace AnimBP_Player_Locomotion { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace AnimBP_SharedEnemy_USK { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Weapon { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; }