#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ChaosSolverEngine #include "Basic.hpp" #include "Engine_classes.hpp" #include "ChaosSolverEngine_structs.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "Chaos_structs.hpp" #include "DeveloperSettings_classes.hpp" namespace SDK { // Class ChaosSolverEngine.ChaosDebugDrawComponent // 0x0008 (0x00A8 - 0x00A0) class UChaosDebugDrawComponent final : public UActorComponent { public: uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosDebugDrawComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosDebugDrawComponent") } static class UChaosDebugDrawComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosDebugDrawComponent; // Class ChaosSolverEngine.ChaosEventListenerComponent // 0x0008 (0x00A8 - 0x00A0) class UChaosEventListenerComponent : public UActorComponent { public: uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosEventListenerComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosEventListenerComponent") } static class UChaosEventListenerComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosEventListenerComponent; // Class ChaosSolverEngine.ChaosGameplayEventDispatcher // 0x0260 (0x0308 - 0x00A8) class UChaosGameplayEventDispatcher final : public UChaosEventListenerComponent { public: uint8 Pad_A8[0x110]; // 0x00A8(0x0110)(Fixing Size After Last Property [ Dumper-7 ]) TMap CollisionEventRegistrations; // 0x01B8(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) TMap BreakEventRegistrations; // 0x0208(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) TMap RemovalEventRegistrations; // 0x0258(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) TMap CrumblingEventRegistrations; // 0x02A8(0x0050)(ContainsInstancedReference, NativeAccessSpecifierPrivate) uint8 Pad_2F8[0x10]; // 0x02F8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosGameplayEventDispatcher") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosGameplayEventDispatcher") } static class UChaosGameplayEventDispatcher* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosGameplayEventDispatcher; // Class ChaosSolverEngine.ChaosNotifyHandlerInterface // 0x0000 (0x0000 - 0x0000) class IChaosNotifyHandlerInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosNotifyHandlerInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosNotifyHandlerInterface") } static class IChaosNotifyHandlerInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IChaosNotifyHandlerInterface; // Class ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary // 0x0000 (0x0028 - 0x0028) class UChaosSolverEngineBlueprintLibrary final : public UBlueprintFunctionLibrary { public: static struct FHitResult ConvertPhysicsCollisionToHitResult(const struct FChaosPhysicsCollisionInfo& PhysicsCollision); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosSolverEngineBlueprintLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosSolverEngineBlueprintLibrary") } static class UChaosSolverEngineBlueprintLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosSolverEngineBlueprintLibrary; // Class ChaosSolverEngine.ChaosSolver // 0x0000 (0x0028 - 0x0028) class UChaosSolver final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosSolver") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosSolver") } static class UChaosSolver* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosSolver; // Class ChaosSolverEngine.ChaosSolverActor // 0x00F8 (0x03A8 - 0x02B0) class AChaosSolverActor final : public AActor { public: struct FChaosSolverConfiguration Properties; // 0x02B0(0x0068)(Edit, NoDestructor, NativeAccessSpecifierPublic) float TimeStepMultiplier; // 0x0318(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 CollisionIterations; // 0x031C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PushOutIterations; // 0x0320(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 PushOutPairIterations; // 0x0324(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClusterConnectionFactor; // 0x0328(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EClusterConnectionTypeEnum ClusterUnionConnectionType; // 0x032C(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool DoGenerateCollisionData; // 0x032D(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_32E[0x2]; // 0x032E(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) struct FSolverCollisionFilterSettings CollisionFilterSettings; // 0x0330(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) bool DoGenerateBreakingData; // 0x0340(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_341[0x3]; // 0x0341(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FSolverBreakingFilterSettings BreakingFilterSettings; // 0x0344(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) bool DoGenerateTrailingData; // 0x0354(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_355[0x3]; // 0x0355(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FSolverTrailingFilterSettings TrailingFilterSettings; // 0x0358(0x0010)(Deprecated, NoDestructor, NativeAccessSpecifierPublic) float MassScale; // 0x0368(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bHasFloor; // 0x036C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_36D[0x3]; // 0x036D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float FloorHeight; // 0x0370(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FChaosDebugSubstepControl ChaosDebugSubstepControl; // 0x0374(0x0003)(Edit, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_377[0x1]; // 0x0377(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) class UBillboardComponent* SpriteComponent; // 0x0378(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_380[0x18]; // 0x0380(0x0018)(Fixing Size After Last Property [ Dumper-7 ]) class UChaosGameplayEventDispatcher* GameplayEventDispatcherComponent; // 0x0398(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_3A0[0x8]; // 0x03A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetAsCurrentWorldSolver(); void SetSolverActive(bool bActive); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosSolverActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosSolverActor") } static class AChaosSolverActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AChaosSolverActor; // Class ChaosSolverEngine.ChaosSolverSettings // 0x0028 (0x0060 - 0x0038) class UChaosSolverSettings final : public UDeveloperSettings { public: uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FSoftClassPath DefaultChaosSolverActorClass; // 0x0040(0x0020)(Edit, ZeroConstructor, Config, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ChaosSolverSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ChaosSolverSettings") } static class UChaosSolverSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UChaosSolverSettings; }