#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: SHProto #include "Basic.hpp" #include "SHProto_classes.hpp" #include "SHProto_parameters.hpp" namespace SDK { // Function SHProto.SHNPCAnimInstanceStateData.GetDesiredLocalRotationYaw // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHNPCAnimInstanceStateData::GetDesiredLocalRotationYaw() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstanceStateData", "GetDesiredLocalRotationYaw"); Params::SHNPCAnimInstanceStateData_GetDesiredLocalRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCAnimInstanceStateData.GetDesiredLocalVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector USHNPCAnimInstanceStateData::GetDesiredLocalVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstanceStateData", "GetDesiredLocalVelocity"); Params::SHNPCAnimInstanceStateData_GetDesiredLocalVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCAnimInstanceStateData.GetDesiredStrafeAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHNPCAnimInstanceStateData::GetDesiredStrafeAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstanceStateData", "GetDesiredStrafeAngle"); Params::SHNPCAnimInstanceStateData_GetDesiredStrafeAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCAnimInstanceStateData.GetLookAtRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* OutWorldRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutRotationAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHNPCAnimInstanceStateData::GetLookAtRotation(struct FRotator* OutWorldRotation, float* OutRotationAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstanceStateData", "GetLookAtRotation"); Params::SHNPCAnimInstanceStateData_GetLookAtRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWorldRotation != nullptr) *OutWorldRotation = std::move(Parms.OutWorldRotation); if (OutRotationAlpha != nullptr) *OutRotationAlpha = Parms.OutRotationAlpha; } // Function SHProto.SHNPCAnimInstanceStateData.GetStrafeAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHNPCAnimInstanceStateData::GetStrafeAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstanceStateData", "GetStrafeAngle"); Params::SHNPCAnimInstanceStateData_GetStrafeAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCAnimInstanceStateData.GetTurnInPlaceAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHNPCAnimInstanceStateData::GetTurnInPlaceAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstanceStateData", "GetTurnInPlaceAngle"); Params::SHNPCAnimInstanceStateData_GetTurnInPlaceAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureAnimInstanceStateData.GetAreAllowedInaccurateLocomotionAnimationsOfDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InAnimationDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLyingFigureAnimInstanceStateData::GetAreAllowedInaccurateLocomotionAnimationsOfDistance(float InAnimationDistance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureAnimInstanceStateData", "GetAreAllowedInaccurateLocomotionAnimationsOfDistance"); Params::SHLyingFigureAnimInstanceStateData_GetAreAllowedInaccurateLocomotionAnimationsOfDistance Parms{}; Parms.InAnimationDistance = InAnimationDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureAnimInstanceStateData.GetAreInaccurateLocomotionAnimationsAllowed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLyingFigureAnimInstanceStateData::GetAreInaccurateLocomotionAnimationsAllowed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureAnimInstanceStateData", "GetAreInaccurateLocomotionAnimationsAllowed"); Params::SHLyingFigureAnimInstanceStateData_GetAreInaccurateLocomotionAnimationsAllowed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureAnimInstanceStateData.GetCrawlBendPitchAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLyingFigureAnimInstanceStateData::GetCrawlBendPitchAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureAnimInstanceStateData", "GetCrawlBendPitchAngle"); Params::SHLyingFigureAnimInstanceStateData_GetCrawlBendPitchAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureAnimInstanceStateData.GetCrawlBendYawAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLyingFigureAnimInstanceStateData::GetCrawlBendYawAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureAnimInstanceStateData", "GetCrawlBendYawAngle"); Params::SHLyingFigureAnimInstanceStateData_GetCrawlBendYawAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureAnimInstanceStateData.GetInaccurateLocomotionAnimationsDistanceAccuracy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLyingFigureAnimInstanceStateData::GetInaccurateLocomotionAnimationsDistanceAccuracy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureAnimInstanceStateData", "GetInaccurateLocomotionAnimationsDistanceAccuracy"); Params::SHLyingFigureAnimInstanceStateData_GetInaccurateLocomotionAnimationsDistanceAccuracy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNiagaraVolume.IsPointWithin // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHNiagaraVolume::IsPointWithin(const struct FVector& Point) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNiagaraVolume", "IsPointWithin"); Params::SHNiagaraVolume_IsPointWithin Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWaterInteractionComponent.AddSimpleWaterInteraction // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* Requester (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHXWaterIntersection& InWaterIntersection (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USHWaterInteractionComponent::AddSimpleWaterInteraction(const class UObject* Requester, const struct FSHXWaterIntersection& InWaterIntersection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHWaterInteractionComponent", "AddSimpleWaterInteraction"); Params::SHWaterInteractionComponent_AddSimpleWaterInteraction Parms{}; Parms.Requester = Requester; Parms.InWaterIntersection = std::move(InWaterIntersection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWaterInteractionComponent.AddWaterInteraction // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHXWaterIntersection& InWaterIntersection (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USHWaterInteractionComponent::AddWaterInteraction(const struct FSHXWaterIntersection& InWaterIntersection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterInteractionComponent", "AddWaterInteraction"); Params::SHWaterInteractionComponent_AddWaterInteraction Parms{}; Parms.InWaterIntersection = std::move(InWaterIntersection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWaterInteractionComponent.SetWaterInteractionBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWaterInteractionComponent::SetWaterInteractionBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterInteractionComponent", "SetWaterInteractionBlocked"); Params::SHWaterInteractionComponent_SetWaterInteractionBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWaterInteractionComponent.GetCurrentIntersections // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray USHWaterInteractionComponent::GetCurrentIntersections() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterInteractionComponent", "GetCurrentIntersections"); Params::SHWaterInteractionComponent_GetCurrentIntersections Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWaterInteractionComponent.IsWaterInteractionBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHWaterInteractionComponent::IsWaterInteractionBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterInteractionComponent", "IsWaterInteractionBlocked"); Params::SHWaterInteractionComponent_IsWaterInteractionBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWaterInteractionComponent.IsWaterInteractionBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHWaterInteractionComponent::IsWaterInteractionBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterInteractionComponent", "IsWaterInteractionBlockedBy"); Params::SHWaterInteractionComponent_IsWaterInteractionBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBaseDoorAttachment.EnsureDoorActorClosed // (Final, Native, Protected, BlueprintCallable) void ASHBaseDoorAttachment::EnsureDoorActorClosed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "EnsureDoorActorClosed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHBaseDoorAttachment.OnParentInteracted // (Event, Protected, BlueprintEvent) void ASHBaseDoorAttachment::OnParentInteracted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "OnParentInteracted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHBaseDoorAttachment.OnParentModified // (Event, Protected, BlueprintEvent) void ASHBaseDoorAttachment::OnParentModified() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "OnParentModified"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHBaseDoorAttachment.ProcessOnDoorLockStateChanged // (Final, Native, Protected) // Parameters: // class USHDoorLockBaseComponent* DoorLockComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHBaseDoorAttachment::ProcessOnDoorLockStateChanged(class USHDoorLockBaseComponent* DoorLockComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "ProcessOnDoorLockStateChanged"); Params::SHBaseDoorAttachment_ProcessOnDoorLockStateChanged Parms{}; Parms.DoorLockComponent = DoorLockComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBaseDoorAttachment.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHBaseDoorAttachment::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "ProcessProximityBeginOverlap"); Params::SHBaseDoorAttachment_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBaseDoorAttachment.ProcessProximityEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHBaseDoorAttachment::ProcessProximityEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "ProcessProximityEndOverlap"); Params::SHBaseDoorAttachment_ProcessProximityEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBaseDoorAttachment.RefreshVisuals // (Event, Protected, BlueprintEvent) void ASHBaseDoorAttachment::RefreshVisuals() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "RefreshVisuals"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHBaseDoorAttachment.RegisterDoorActor // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHBaseDoorAttachment::RegisterDoorActor(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "RegisterDoorActor"); Params::SHBaseDoorAttachment_RegisterDoorActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBaseDoorAttachment.SetDoorActorFrozen // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool Inset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHBaseDoorAttachment::SetDoorActorFrozen(bool Inset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "SetDoorActorFrozen"); Params::SHBaseDoorAttachment_SetDoorActorFrozen Parms{}; Parms.Inset = Inset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBaseDoorAttachment.GetKeyAttachmentData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName KeyAttachmentName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHKeyAttachmentDataStruct ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHKeyAttachmentDataStruct ASHBaseDoorAttachment::GetKeyAttachmentData(class FName KeyAttachmentName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "GetKeyAttachmentData"); Params::SHBaseDoorAttachment_GetKeyAttachmentData Parms{}; Parms.KeyAttachmentName = KeyAttachmentName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBaseDoorAttachment.GetProximityCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* ASHBaseDoorAttachment::GetProximityCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseDoorAttachment", "GetProximityCharacter"); Params::SHBaseDoorAttachment_GetProximityCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorAttachment.OnBreak // (Event, Protected, BlueprintEvent) void ASHDoorAttachment::OnBreak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnBreak"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHDoorAttachment.OnCharacterOnSpot // (Event, Protected, BlueprintEvent) void ASHDoorAttachment::OnCharacterOnSpot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnCharacterOnSpot"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHDoorAttachment.OnInteracted // (Event, Protected, BlueprintEvent) void ASHDoorAttachment::OnInteracted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnInteracted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHDoorAttachment.OnInteractionAnimationEnd // (Event, Protected, BlueprintEvent) // Parameters: // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::OnInteractionAnimationEnd(ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "OnInteractionAnimationEnd"); Params::SHDoorAttachment_OnInteractionAnimationEnd Parms{}; Parms.AnimEndType = AnimEndType; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHDoorAttachment.PlayInteractionAnimation // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const struct FPlayAnimationData& AnimToPlay (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHDoorAttachment::PlayInteractionAnimation(const struct FPlayAnimationData& AnimToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "PlayInteractionAnimation"); Params::SHDoorAttachment_PlayInteractionAnimation Parms{}; Parms.AnimToPlay = std::move(AnimToPlay); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorAttachment.ProcessActionAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::ProcessActionAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "ProcessActionAnimEnd"); Params::SHDoorAttachment_ProcessActionAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAttachment.ProcessInteracted // (Final, Native, Protected) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::ProcessInteracted(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "ProcessInteracted"); Params::SHDoorAttachment_ProcessInteracted Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAttachment.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "ProcessInteractionManagerInitialized"); Params::SHDoorAttachment_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAttachment.ProcessMovementSnapFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::ProcessMovementSnapFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "ProcessMovementSnapFinished"); Params::SHDoorAttachment_ProcessMovementSnapFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAttachment.ProcessPutCharacterOnSpotFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::ProcessPutCharacterOnSpotFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "ProcessPutCharacterOnSpotFinished"); Params::SHDoorAttachment_ProcessPutCharacterOnSpotFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAttachment.ProcessReceiveDamageEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::ProcessReceiveDamageEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "ProcessReceiveDamageEvent"); Params::SHDoorAttachment_ProcessReceiveDamageEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAttachment.PutCharacterOnSpotRequest // (Final, Native, Protected, BlueprintCallable) // Parameters: // float InBlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoorAttachment::PutCharacterOnSpotRequest(float InBlendInTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "PutCharacterOnSpotRequest"); Params::SHDoorAttachment_PutCharacterOnSpotRequest Parms{}; Parms.InBlendInTime = InBlendInTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAttachment.RegisterInteractionAnimation // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const struct FPlayAnimationData& AnimToPlay (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void ASHDoorAttachment::RegisterInteractionAnimation(const struct FPlayAnimationData& AnimToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "RegisterInteractionAnimation"); Params::SHDoorAttachment_RegisterInteractionAnimation Parms{}; Parms.AnimToPlay = std::move(AnimToPlay); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAttachment.UnregisterInteractionAnimation // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const struct FPlayAnimationData& AnimToPlay (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void ASHDoorAttachment::UnregisterInteractionAnimation(const struct FPlayAnimationData& AnimToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "UnregisterInteractionAnimation"); Params::SHDoorAttachment_UnregisterInteractionAnimation Parms{}; Parms.AnimToPlay = std::move(AnimToPlay); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAttachment.IsProximityCharacterOnCorrectSide // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHDoorAttachment::IsProximityCharacterOnCorrectSide() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAttachment", "IsProximityCharacterOnCorrectSide"); Params::SHDoorAttachment_IsProximityCharacterOnCorrectSide Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharAnimationInstance.GetAllPlayingSlotAnimationSlotNames // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHCharAnimationInstance::GetAllPlayingSlotAnimationSlotNames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "GetAllPlayingSlotAnimationSlotNames"); Params::SHCharAnimationInstance_GetAllPlayingSlotAnimationSlotNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharAnimationInstance.GetEquippedWeapon // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItemWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemWeapon* USHCharAnimationInstance::GetEquippedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "GetEquippedWeapon"); Params::SHCharAnimationInstance_GetEquippedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharAnimationInstance.GetPlayingSlotAnimationSlotNames // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHCharAnimationInstance::GetPlayingSlotAnimationSlotNames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "GetPlayingSlotAnimationSlotNames"); Params::SHCharAnimationInstance_GetPlayingSlotAnimationSlotNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharAnimationInstance.GetSpeedWarpingForcedMultiplier // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool* Enabled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* ForcedValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharAnimationInstance::GetSpeedWarpingForcedMultiplier(bool* Enabled, float* ForcedValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "GetSpeedWarpingForcedMultiplier"); Params::SHCharAnimationInstance_GetSpeedWarpingForcedMultiplier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Enabled != nullptr) *Enabled = Parms.Enabled; if (ForcedValue != nullptr) *ForcedValue = Parms.ForcedValue; } // Function SHProto.SHCharAnimationInstance.IsAimingWeapon // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharAnimationInstance::IsAimingWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "IsAimingWeapon"); Params::SHCharAnimationInstance_IsAimingWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharAnimationInstance.IsChangingWeaponActionPlaying // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharAnimationInstance::IsChangingWeaponActionPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "IsChangingWeaponActionPlaying"); Params::SHCharAnimationInstance_IsChangingWeaponActionPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharAnimationInstance.IsCharacterCorrectivePostprocessEnabled // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharAnimationInstance::IsCharacterCorrectivePostprocessEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharAnimationInstance", "IsCharacterCorrectivePostprocessEnabled"); Params::SHCharAnimationInstance_IsCharacterCorrectivePostprocessEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayStatisticsComponent.SHDebug_Character_Statistics_SetPlaytime // (Final, Exec, Native, Public) // Parameters: // float InHours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayStatisticsComponent::SHDebug_Character_Statistics_SetPlaytime(float InHours) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayStatisticsComponent", "SHDebug_Character_Statistics_SetPlaytime"); Params::SHCharacterPlayStatisticsComponent_SHDebug_Character_Statistics_SetPlaytime Parms{}; Parms.InHours = InHours; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayStatisticsComponent.SHDebug_Character_Statistics_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayStatisticsComponent::SHDebug_Character_Statistics_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayStatisticsComponent", "SHDebug_Character_Statistics_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayStatisticsComponent.StartWatchingEverEnabledRadio // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayStatisticsComponent::StartWatchingEverEnabledRadio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayStatisticsComponent", "StartWatchingEverEnabledRadio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalClimbAnimInstance.BroadcastEndOfTraversal // (Final, Native, Protected, BlueprintCallable) void USHTraversalClimbAnimInstance::BroadcastEndOfTraversal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbAnimInstance", "BroadcastEndOfTraversal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalClimbAnimInstance.SetupEventBP // (Event, Public, BlueprintEvent) void USHTraversalClimbAnimInstance::SetupEventBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbAnimInstance", "SetupEventBP"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHTraversalClimbAnimInstance.IsOnLowerFloor // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraversalClimbAnimInstance::IsOnLowerFloor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbAnimInstance", "IsOnLowerFloor"); Params::SHTraversalClimbAnimInstance_IsOnLowerFloor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCineCameraComponent.TrackCharacterBone // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InCharacterBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCineCameraComponent::TrackCharacterBone(class ACharacter* InCharacter, class FName InCharacterBoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCineCameraComponent", "TrackCharacterBone"); Params::SHCineCameraComponent_TrackCharacterBone Parms{}; Parms.InCharacter = InCharacter; Parms.InCharacterBoneName = InCharacterBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCineCameraComponent.TrackComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCineCameraComponent::TrackComponent(class USceneComponent* InComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCineCameraComponent", "TrackComponent"); Params::SHCineCameraComponent_TrackComponent Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCineCameraComponent.TrackSkeletalMeshBone // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCineCameraComponent::TrackSkeletalMeshBone(class USkeletalMeshComponent* InComponent, class FName InBoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCineCameraComponent", "TrackSkeletalMeshBone"); Params::SHCineCameraComponent_TrackSkeletalMeshBone Parms{}; Parms.InComponent = InComponent; Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.AnalyticsGameplayRecorderComponent.SHDebug_Analytics_Gameplay_DumpValues // (Final, Exec, Native, Public) void UAnalyticsGameplayRecorderComponent::SHDebug_Analytics_Gameplay_DumpValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnalyticsGameplayRecorderComponent", "SHDebug_Analytics_Gameplay_DumpValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.AnalyticsGameplayRecorderComponent.SHDebug_Analytics_Gameplay_EndSession // (Final, Exec, Native, Public) void UAnalyticsGameplayRecorderComponent::SHDebug_Analytics_Gameplay_EndSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnalyticsGameplayRecorderComponent", "SHDebug_Analytics_Gameplay_EndSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.AnalyticsGameplayRecorderComponent.SHDebug_Analytics_Gameplay_FlushSession // (Final, Exec, Native, Public) void UAnalyticsGameplayRecorderComponent::SHDebug_Analytics_Gameplay_FlushSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnalyticsGameplayRecorderComponent", "SHDebug_Analytics_Gameplay_FlushSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.AnalyticsGameplayRecorderComponent.SHDebug_Analytics_Gameplay_StartSession // (Final, Exec, Native, Public) void UAnalyticsGameplayRecorderComponent::SHDebug_Analytics_Gameplay_StartSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnalyticsGameplayRecorderComponent", "SHDebug_Analytics_Gameplay_StartSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.AnalyticsGameplayRecorderComponent.SHDebug_Analytics_Gameplay_ValuesDebug // (Final, Exec, Native, Public) void UAnalyticsGameplayRecorderComponent::SHDebug_Analytics_Gameplay_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnalyticsGameplayRecorderComponent", "SHDebug_Analytics_Gameplay_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.AnalyticsPerformanceRecorderComponent.SHDebug_Analytics_Performance_DumpCurrentWorldOwnedComponents // (Final, Exec, Native, Public) void UAnalyticsPerformanceRecorderComponent::SHDebug_Analytics_Performance_DumpCurrentWorldOwnedComponents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnalyticsPerformanceRecorderComponent", "SHDebug_Analytics_Performance_DumpCurrentWorldOwnedComponents"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.AnalyticsPerformanceRecorderComponent.SHDebug_Analytics_Performance_EndSession // (Final, Exec, Native, Public) void UAnalyticsPerformanceRecorderComponent::SHDebug_Analytics_Performance_EndSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnalyticsPerformanceRecorderComponent", "SHDebug_Analytics_Performance_EndSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.AnalyticsPerformanceRecorderComponent.SHDebug_Analytics_Performance_FlushSession // (Final, Exec, Native, Public) void UAnalyticsPerformanceRecorderComponent::SHDebug_Analytics_Performance_FlushSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnalyticsPerformanceRecorderComponent", "SHDebug_Analytics_Performance_FlushSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.AnalyticsPerformanceRecorderComponent.SHDebug_Analytics_Performance_StartSession // (Final, Exec, Native, Public) void UAnalyticsPerformanceRecorderComponent::SHDebug_Analytics_Performance_StartSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnalyticsPerformanceRecorderComponent", "SHDebug_Analytics_Performance_StartSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.AnalyticsPerformanceRecorderComponent.SHDebug_Analytics_Performance_ValuesDebug // (Final, Exec, Native, Public) void UAnalyticsPerformanceRecorderComponent::SHDebug_Analytics_Performance_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnalyticsPerformanceRecorderComponent", "SHDebug_Analytics_Performance_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.AnimNotify_SHAkEvent.ProcessNotify // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAnimNotifyEventReference& EventReference (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& AttachName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCreatedComponentDestroyOnFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CreatedComponentOcclusionRefreshInverval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimNotify_SHAkEvent::ProcessNotify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, const struct FAnimNotifyEventReference& EventReference, const class FString& AttachName, class UAkAudioEvent* AudioEvent, bool bFollow, bool bCreatedComponentDestroyOnFinish, float CreatedComponentOcclusionRefreshInverval) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_SHAkEvent", "ProcessNotify"); Params::AnimNotify_SHAkEvent_ProcessNotify Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.EventReference = std::move(EventReference); Parms.AttachName = std::move(AttachName); Parms.AudioEvent = AudioEvent; Parms.bFollow = bFollow; Parms.bCreatedComponentDestroyOnFinish = bCreatedComponentDestroyOnFinish; Parms.CreatedComponentOcclusionRefreshInverval = CreatedComponentOcclusionRefreshInverval; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.AskNewGameSettingsWidget.BP_OnHideVisualization // (Event, Protected, BlueprintEvent) void UAskNewGameSettingsWidget::BP_OnHideVisualization() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AskNewGameSettingsWidget", "BP_OnHideVisualization"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.AskNewGameSettingsWidget.BP_OnShowVisualization // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FSettingOptionVisualizationData&Visualization (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UAskNewGameSettingsWidget::BP_OnShowVisualization(const struct FSettingOptionVisualizationData& Visualization) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AskNewGameSettingsWidget", "BP_OnShowVisualization"); Params::AskNewGameSettingsWidget_BP_OnShowVisualization Parms{}; Parms.Visualization = std::move(Visualization); UObject::ProcessEvent(Func, &Parms); } // Function SHProto.AskNewGameSettingsWidget.Update // (Final, Native, Public, BlueprintCallable) void UAskNewGameSettingsWidget::Update() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AskNewGameSettingsWidget", "Update"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoaderComponent.SHDebug_AsyncLoader_DumpValues // (Final, Exec, Native, Public) void USHAsyncLoaderComponent::SHDebug_AsyncLoader_DumpValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoaderComponent", "SHDebug_AsyncLoader_DumpValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoaderComponent.SHDebug_AsyncLoader_ToggleSpam // (Final, Exec, Native, Public) void USHAsyncLoaderComponent::SHDebug_AsyncLoader_ToggleSpam() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoaderComponent", "SHDebug_AsyncLoader_ToggleSpam"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoaderComponent.SHDebug_AsyncLoader_ValuesDebug // (Final, Exec, Native, Public) void USHAsyncLoaderComponent::SHDebug_AsyncLoader_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoaderComponent", "SHDebug_AsyncLoader_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCombatSubcomponentBase.GetOwnerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* USHCombatSubcomponentBase::GetOwnerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCombatSubcomponentBase", "GetOwnerCharacter"); Params::SHCombatSubcomponentBase_GetOwnerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCombatSubcomponentBase.GetOwningActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* USHCombatSubcomponentBase::GetOwningActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCombatSubcomponentBase", "GetOwningActor"); Params::SHCombatSubcomponentBase_GetOwningActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCombatSubcomponentBase.GetOwningComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHCharacterPlayCombatComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCharacterPlayCombatComponent* USHCombatSubcomponentBase::GetOwningComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCombatSubcomponentBase", "GetOwningComponent"); Params::SHCombatSubcomponentBase_GetOwningComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.CreateAnimActionExe // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfAnimActionExeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimComponent::CreateAnimActionExe(TSubclassOf AnimActionExeClass, class UObject* InContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "CreateAnimActionExe"); Params::SHAnimComponent_CreateAnimActionExe Parms{}; Parms.AnimActionExeClass = AnimActionExeClass; Parms.InContextObject = InContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.LinkGameplayAnimInst // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USHAnimComponent::LinkGameplayAnimInst(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "LinkGameplayAnimInst"); Params::SHAnimComponent_LinkGameplayAnimInst Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.SetAnimActionBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimComponent::SetAnimActionBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "SetAnimActionBlocked"); Params::SHAnimComponent_SetAnimActionBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimComponent.UnlinkGameplayAnimInst // (Final, Native, Public, BlueprintCallable) void USHAnimComponent::UnlinkGameplayAnimInst() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "UnlinkGameplayAnimInst"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimComponent.FindSubcomponentByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOfSubcomponentClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHAnimSubcomponentBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAnimSubcomponentBase* USHAnimComponent::FindSubcomponentByClass(const TSubclassOf SubcomponentClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "FindSubcomponentByClass"); Params::SHAnimComponent_FindSubcomponentByClass Parms{}; Parms.SubcomponentClass = SubcomponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetAnimActionExe // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHAnimActionExecutiveBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAnimActionExecutiveBase* USHAnimComponent::GetAnimActionExe() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetAnimActionExe"); Params::SHAnimComponent_GetAnimActionExe Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetBoneFromName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBones ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBones USHAnimComponent::GetBoneFromName(class FName BoneType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneFromName"); Params::SHAnimComponent_GetBoneFromName Parms{}; Parms.BoneType = BoneType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetBoneLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBones BoneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces TransformSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimComponent::GetBoneLocation(EBones BoneType, EBoneSpaces TransformSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneLocation"); Params::SHAnimComponent_GetBoneLocation Parms{}; Parms.BoneType = BoneType; Parms.TransformSpace = TransformSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBones BoneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHAnimComponent::GetBoneName(EBones BoneType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneName"); Params::SHAnimComponent_GetBoneName Parms{}; Parms.BoneType = BoneType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetBoneRootLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimComponent::GetBoneRootLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneRootLocation"); Params::SHAnimComponent_GetBoneRootLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetBoneRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBones BoneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERelativeTransformSpace TransformSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHAnimComponent::GetBoneRotation(EBones BoneType, ERelativeTransformSpace TransformSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneRotation"); Params::SHAnimComponent_GetBoneRotation Parms{}; Parms.BoneType = BoneType; Parms.TransformSpace = TransformSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetBoneTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // EBones BoneType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERelativeTransformSpace Space (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USHAnimComponent::GetBoneTransform(EBones BoneType, ERelativeTransformSpace Space) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetBoneTransform"); Params::SHAnimComponent_GetBoneTransform Parms{}; Parms.BoneType = BoneType; Parms.Space = Space; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetCharacterBodyForward // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimComponent::GetCharacterBodyForward() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetCharacterBodyForward"); Params::SHAnimComponent_GetCharacterBodyForward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetCharacterBodyRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHAnimComponent::GetCharacterBodyRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetCharacterBodyRotation"); Params::SHAnimComponent_GetCharacterBodyRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetHipsForward // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimComponent::GetHipsForward() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetHipsForward"); Params::SHAnimComponent_GetHipsForward Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.GetSkeletonSocketName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESkeletonSockets SocketType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHAnimComponent::GetSkeletonSocketName(ESkeletonSockets SocketType) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "GetSkeletonSocketName"); Params::SHAnimComponent_GetSkeletonSocketName Parms{}; Parms.SocketType = SocketType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.IsAnimActionBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimComponent::IsAnimActionBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "IsAnimActionBlocked"); Params::SHAnimComponent_IsAnimActionBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.IsGameplayLinkedAnimInstSupported // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimComponent::IsGameplayLinkedAnimInstSupported() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "IsGameplayLinkedAnimInstSupported"); Params::SHAnimComponent_IsGameplayLinkedAnimInstSupported Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimComponent.IsInitialized // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimComponent::IsInitialized() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimComponent", "IsInitialized"); Params::SHAnimComponent_IsInitialized Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyAnimComponent.OnControllerChanged // (Final, Native, Protected) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* OldController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyAnimComponent::OnControllerChanged(class APawn* Pawn, class AController* OldController, class AController* NewController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "OnControllerChanged"); Params::SHEnemyAnimComponent_OnControllerChanged Parms{}; Parms.Pawn = Pawn; Parms.OldController = OldController; Parms.NewController = NewController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyAnimComponent.ProcessEnemyBehaviorStanceChangedEvent // (Final, Native, Protected) // Parameters: // EMaiAggroStance NewAggroStance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyAnimComponent::ProcessEnemyBehaviorStanceChangedEvent(EMaiAggroStance NewAggroStance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "ProcessEnemyBehaviorStanceChangedEvent"); Params::SHEnemyAnimComponent_ProcessEnemyBehaviorStanceChangedEvent Parms{}; Parms.NewAggroStance = NewAggroStance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyAnimComponent.ProcessHitReactionBonePhysicsRequestEvent // (Final, Native, Protected, HasOutParams) // Parameters: // class USHHitReactionSubcomponent* InHitReactionComponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHHitReactionResultBonePhysics&InBonePhysics (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyAnimComponent::ProcessHitReactionBonePhysicsRequestEvent(class USHHitReactionSubcomponent* InHitReactionComponent, const struct FSHHitReactionResultBonePhysics& InBonePhysics) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "ProcessHitReactionBonePhysicsRequestEvent"); Params::SHEnemyAnimComponent_ProcessHitReactionBonePhysicsRequestEvent Parms{}; Parms.InHitReactionComponent = InHitReactionComponent; Parms.InBonePhysics = std::move(InBonePhysics); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyAnimComponent.ProcessHitReactionStateEndedEvent // (Final, Native, Protected) // Parameters: // class USHHitReactionSubcomponent* InHitReactionComponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHHitReactionState* InHitReactionState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyAnimComponent::ProcessHitReactionStateEndedEvent(class USHHitReactionSubcomponent* InHitReactionComponent, class USHHitReactionState* InHitReactionState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "ProcessHitReactionStateEndedEvent"); Params::SHEnemyAnimComponent_ProcessHitReactionStateEndedEvent Parms{}; Parms.InHitReactionComponent = InHitReactionComponent; Parms.InHitReactionState = InHitReactionState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyAnimComponent.ProcessHitReactionStateStartedEvent // (Final, Native, Protected) // Parameters: // class USHHitReactionSubcomponent* InHitReactionComponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHHitReactionState* InHitReactionState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyAnimComponent::ProcessHitReactionStateStartedEvent(class USHHitReactionSubcomponent* InHitReactionComponent, class USHHitReactionState* InHitReactionState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "ProcessHitReactionStateStartedEvent"); Params::SHEnemyAnimComponent_ProcessHitReactionStateStartedEvent Parms{}; Parms.InHitReactionComponent = InHitReactionComponent; Parms.InHitReactionState = InHitReactionState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyAnimComponent.SetLyingState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InIsLying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIsTransforming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyAnimComponent::SetLyingState(bool InIsLying, bool InIsTransforming) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "SetLyingState"); Params::SHEnemyAnimComponent_SetLyingState Parms{}; Parms.InIsLying = InIsLying; Parms.InIsTransforming = InIsTransforming; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyAnimComponent.GetActiveHitReactionVariants // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHitReactionResponseType InHitReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHitReactionVariants (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void USHEnemyAnimComponent::GetActiveHitReactionVariants(ESHHitReactionResponseType InHitReactionType, TArray* OutHitReactionVariants) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "GetActiveHitReactionVariants"); Params::SHEnemyAnimComponent_GetActiveHitReactionVariants Parms{}; Parms.InHitReactionType = InHitReactionType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitReactionVariants != nullptr) *OutHitReactionVariants = std::move(Parms.OutHitReactionVariants); } // Function SHProto.SHEnemyAnimComponent.IsInDeathState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyAnimComponent::IsInDeathState(bool InIncludeFinishing) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "IsInDeathState"); Params::SHEnemyAnimComponent_IsInDeathState Parms{}; Parms.InIncludeFinishing = InIncludeFinishing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyAnimComponent.IsInFalterState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyAnimComponent::IsInFalterState(bool InIncludeFinishing) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "IsInFalterState"); Params::SHEnemyAnimComponent_IsInFalterState Parms{}; Parms.InIncludeFinishing = InIncludeFinishing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyAnimComponent.IsInKnockdownState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyAnimComponent::IsInKnockdownState(bool InIncludeFinishing) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "IsInKnockdownState"); Params::SHEnemyAnimComponent_IsInKnockdownState Parms{}; Parms.InIncludeFinishing = InIncludeFinishing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyAnimComponent.IsInNormalHitState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyAnimComponent::IsInNormalHitState(bool InIncludeFinishing) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "IsInNormalHitState"); Params::SHEnemyAnimComponent_IsInNormalHitState Parms{}; Parms.InIncludeFinishing = InIncludeFinishing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyAnimComponent.IsInStaggerState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyAnimComponent::IsInStaggerState(bool InIncludeFinishing) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "IsInStaggerState"); Params::SHEnemyAnimComponent_IsInStaggerState Parms{}; Parms.InIncludeFinishing = InIncludeFinishing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyAnimComponent.IsInTwitchState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyAnimComponent::IsInTwitchState(bool InIncludeFinishing) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyAnimComponent", "IsInTwitchState"); Params::SHEnemyAnimComponent_IsInTwitchState Parms{}; Parms.InIncludeFinishing = InIncludeFinishing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCreeperAnimComponent.SetAttackBlend // (Final, Native, Public, BlueprintCallable) // Parameters: // float Velocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCreeperAnimComponent::SetAttackBlend(float Velocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCreeperAnimComponent", "SetAttackBlend"); Params::SHCreeperAnimComponent_SetAttackBlend Parms{}; Parms.Velocity = Velocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPuzzleStatics.GetLadyJusticePuzzlePossibleVariations // (Final, Native, Static, Private, BlueprintCallable) // Parameters: // const float StartValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TMap& SolutionValueToName (ConstParm, Parm, NativeAccessSpecifierPublic) // const TArray& Weights (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) void USHPuzzleStatics::GetLadyJusticePuzzlePossibleVariations(const float StartValue, const TMap& SolutionValueToName, const TArray& Weights) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHPuzzleStatics", "GetLadyJusticePuzzlePossibleVariations"); Params::SHPuzzleStatics_GetLadyJusticePuzzlePossibleVariations Parms{}; Parms.StartValue = StartValue; Parms.SolutionValueToName = std::move(SolutionValueToName); Parms.Weights = std::move(Weights); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHLoadingScreenWidget.OnShowHint // (Event, Public, BlueprintEvent) // Parameters: // bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLoadingScreenWidget::OnShowHint(bool Show) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLoadingScreenWidget", "OnShowHint"); Params::SHLoadingScreenWidget_OnShowHint Parms{}; Parms.Show = Show; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHLoadingScreenWidget.GetDeathReason // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EGameOverCause ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameOverCause USHLoadingScreenWidget::GetDeathReason() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLoadingScreenWidget", "GetDeathReason"); Params::SHLoadingScreenWidget_GetDeathReason Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLoadingScreenWidget.IsDeathReload // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLoadingScreenWidget::IsDeathReload() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLoadingScreenWidget", "IsDeathReload"); Params::SHLoadingScreenWidget_IsDeathReload Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemEquipable.BlueprintAfterEquip // (Event, Protected, BlueprintEvent) void ASHItemEquipable::BlueprintAfterEquip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEquipable", "BlueprintAfterEquip"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemEquipable.BlueprintBeforeUnequip // (Event, Protected, BlueprintEvent) void ASHItemEquipable::BlueprintBeforeUnequip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEquipable", "BlueprintBeforeUnequip"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemEquipable.GetItemDataRowName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ASHItemEquipable::GetItemDataRowName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEquipable", "GetItemDataRowName"); Params::SHItemEquipable_GetItemDataRowName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemEquipable.GetOwnerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* ASHItemEquipable::GetOwnerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEquipable", "GetOwnerCharacter"); Params::SHItemEquipable_GetOwnerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeapon.SetMeshHidden // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool InWantHidden (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemWeapon::SetMeshHidden(const bool InWantHidden, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeapon", "SetMeshHidden"); Params::SHItemWeapon_SetMeshHidden Parms{}; Parms.InWantHidden = InWantHidden; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemWeapon.HasEnabledAnyDebug // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeapon::HasEnabledAnyDebug() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeapon", "HasEnabledAnyDebug"); Params::SHItemWeapon_HasEnabledAnyDebug Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeapon.IsMeshHidden // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeapon::IsMeshHidden() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeapon", "IsMeshHidden"); Params::SHItemWeapon_IsMeshHidden Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.DrawAimDetailedDebug // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemWeaponRanged::DrawAimDetailedDebug(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "DrawAimDetailedDebug"); Params::SHItemWeaponRanged_DrawAimDetailedDebug Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemWeaponRanged.OnFirePerformed // (Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& ShootEndWorldLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemWeaponRanged::OnFirePerformed(const struct FVector& ShootEndWorldLoc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "OnFirePerformed"); Params::SHItemWeaponRanged_OnFirePerformed Parms{}; Parms.ShootEndWorldLoc = std::move(ShootEndWorldLoc); UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemWeaponRanged.OnFireSpreadPerformed // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const TArray& ShootsHitLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void ASHItemWeaponRanged::OnFireSpreadPerformed(const TArray& ShootsHitLoc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "OnFireSpreadPerformed"); Params::SHItemWeaponRanged_OnFireSpreadPerformed Parms{}; Parms.ShootsHitLoc = std::move(ShootsHitLoc); UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemWeaponRanged.OnOutOfAmmoPerformed // (Event, Protected, BlueprintEvent) void ASHItemWeaponRanged::OnOutOfAmmoPerformed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "OnOutOfAmmoPerformed"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemWeaponRanged.OnShellEjected // (Event, Protected, BlueprintEvent) void ASHItemWeaponRanged::OnShellEjected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "OnShellEjected"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemWeaponRanged.RegisterFirePoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InPoint (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemWeaponRanged::RegisterFirePoint(class USceneComponent* InPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "RegisterFirePoint"); Params::SHItemWeaponRanged_RegisterFirePoint Parms{}; Parms.InPoint = InPoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemWeaponRanged.TracePerfectForPointingData // (Native, Public, BlueprintCallable) // Parameters: // bool bForceRefresh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHWeaponRangedPointingData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSHWeaponRangedPointingData ASHItemWeaponRanged::TracePerfectForPointingData(bool bForceRefresh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "TracePerfectForPointingData"); Params::SHItemWeaponRanged_TracePerfectForPointingData Parms{}; Parms.bForceRefresh = bForceRefresh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.CanBeReloaded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeaponRanged::CanBeReloaded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "CanBeReloaded"); Params::SHItemWeaponRanged_CanBeReloaded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.GetCachedPerfectTraceCachedData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSHWeaponRangedPointingData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSHWeaponRangedPointingData ASHItemWeaponRanged::GetCachedPerfectTraceCachedData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "GetCachedPerfectTraceCachedData"); Params::SHItemWeaponRanged_GetCachedPerfectTraceCachedData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.GetEndTraceLoc // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float ShootAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& SpreadAngles (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHItemWeaponRanged::GetEndTraceLoc(const float ShootAngle, const struct FVector2D& SpreadAngles) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "GetEndTraceLoc"); Params::SHItemWeaponRanged_GetEndTraceLoc Parms{}; Parms.ShootAngle = ShootAngle; Parms.SpreadAngles = std::move(SpreadAngles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.GetFocusValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHItemWeaponRanged::GetFocusValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "GetFocusValue"); Params::SHItemWeaponRanged_GetFocusValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.GetPerfectShootVector // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHItemWeaponRanged::GetPerfectShootVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "GetPerfectShootVector"); Params::SHItemWeaponRanged_GetPerfectShootVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.GetRandomEndTraceLoc // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHItemWeaponRanged::GetRandomEndTraceLoc() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "GetRandomEndTraceLoc"); Params::SHItemWeaponRanged_GetRandomEndTraceLoc Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.GetSpreadShootVector // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& SpreadAngles (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHItemWeaponRanged::GetSpreadShootVector(const struct FVector2D& SpreadAngles) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "GetSpreadShootVector"); Params::SHItemWeaponRanged_GetSpreadShootVector Parms{}; Parms.SpreadAngles = std::move(SpreadAngles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.GetStartTraceLoc // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHItemWeaponRanged::GetStartTraceLoc() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "GetStartTraceLoc"); Params::SHItemWeaponRanged_GetStartTraceLoc Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.HasAnyAmmoInClip // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeaponRanged::HasAnyAmmoInClip() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "HasAnyAmmoInClip"); Params::SHItemWeaponRanged_HasAnyAmmoInClip Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.HasWeaponAmmoInInventory // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeaponRanged::HasWeaponAmmoInInventory() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "HasWeaponAmmoInInventory"); Params::SHItemWeaponRanged_HasWeaponAmmoInInventory Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponRanged.IsFireReady // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeaponRanged::IsFireReady() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponRanged", "IsFireReady"); Params::SHItemWeaponRanged_IsFireReady Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStorageStatics.HasItemByConfig // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray&InItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FSHItemsStorageConfig& ItemsStorageConfig (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemsStorageStatics::HasItemByConfig(const TArray& InItems, const struct FSHItemsStorageConfig& ItemsStorageConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStorageStatics", "HasItemByConfig"); Params::SHItemsStorageStatics_HasItemByConfig Parms{}; Parms.InItems = std::move(InItems); Parms.ItemsStorageConfig = std::move(ItemsStorageConfig); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStorageStatics.HasPlayerCollectedItemByConfig // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Context (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHItemsStorageConfig& ItemsStorageConfig (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemsStorageStatics::HasPlayerCollectedItemByConfig(class UObject* Context, const struct FSHItemsStorageConfig& ItemsStorageConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStorageStatics", "HasPlayerCollectedItemByConfig"); Params::SHItemsStorageStatics_HasPlayerCollectedItemByConfig Parms{}; Parms.Context = Context; Parms.ItemsStorageConfig = std::move(ItemsStorageConfig); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomPrimitiveDataHelper.InterpFloatValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCustomPrimitiveDataHelper::InterpFloatValue(class UPrimitiveComponent* InComp, float StartValue, float EndValue, float InterpTime, int32 DataIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCustomPrimitiveDataHelper", "InterpFloatValue"); Params::SHCustomPrimitiveDataHelper_InterpFloatValue Parms{}; Parms.InComp = InComp; Parms.StartValue = StartValue; Parms.EndValue = EndValue; Parms.InterpTime = InterpTime; Parms.DataIndex = DataIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCustomPrimitiveDataHelper.SetFloatValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCustomPrimitiveDataHelper::SetFloatValue(class UPrimitiveComponent* InComp, float InValue, int32 DataIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCustomPrimitiveDataHelper", "SetFloatValue"); Params::SHCustomPrimitiveDataHelper_SetFloatValue Parms{}; Parms.InComp = InComp; Parms.InValue = InValue; Parms.DataIndex = DataIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedAutoAimCmbSubcomp.SHDebug_Character_Combat_AutoAim_Magnet_DrawDebug // (Final, Exec, Native, Protected) void USHRangedAutoAimCmbSubcomp::SHDebug_Character_Combat_AutoAim_Magnet_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedAutoAimCmbSubcomp", "SHDebug_Character_Combat_AutoAim_Magnet_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedAutoAimCmbSubcomp.SHDebug_Character_Combat_AutoAim_Magnet_ValuesDebug // (Final, Exec, Native, Protected) void USHRangedAutoAimCmbSubcomp::SHDebug_Character_Combat_AutoAim_Magnet_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedAutoAimCmbSubcomp", "SHDebug_Character_Combat_AutoAim_Magnet_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterLookAtLogicComponent.LookAtActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr LookAtTypeID (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterLookAtLogicComponent::LookAtActor(class AActor* TargetActor, TSoftClassPtr LookAtTypeID, float BlendSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterLookAtLogicComponent", "LookAtActor"); Params::SHCharacterLookAtLogicComponent_LookAtActor Parms{}; Parms.TargetActor = TargetActor; Parms.LookAtTypeID = LookAtTypeID; Parms.BlendSpeed = BlendSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterLookAtLogicComponent.LookAtComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr LookAtTypeID (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterLookAtLogicComponent::LookAtComponent(class USceneComponent* TargetComponent, TSoftClassPtr LookAtTypeID, float BlendSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterLookAtLogicComponent", "LookAtComponent"); Params::SHCharacterLookAtLogicComponent_LookAtComponent Parms{}; Parms.TargetComponent = TargetComponent; Parms.LookAtTypeID = LookAtTypeID; Parms.BlendSpeed = BlendSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterLookAtLogicComponent.ResetLookAtLogic // (Native, Public, BlueprintCallable) // Parameters: // float BlendOutSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterLookAtLogicComponent::ResetLookAtLogic(float BlendOutSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterLookAtLogicComponent", "ResetLookAtLogic"); Params::SHCharacterLookAtLogicComponent_ResetLookAtLogic Parms{}; Parms.BlendOutSpeed = BlendOutSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterLookAtLogicComponent.StopLookAtActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterLookAtLogicComponent::StopLookAtActor(class AActor* TargetActor, float BlendOutSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterLookAtLogicComponent", "StopLookAtActor"); Params::SHCharacterLookAtLogicComponent_StopLookAtActor Parms{}; Parms.TargetActor = TargetActor; Parms.BlendOutSpeed = BlendOutSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterLookAtLogicComponent.StopLookAtComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterLookAtLogicComponent::StopLookAtComponent(class USceneComponent* TargetComponent, float BlendOutSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterLookAtLogicComponent", "StopLookAtComponent"); Params::SHCharacterLookAtLogicComponent_StopLookAtComponent Parms{}; Parms.TargetComponent = TargetComponent; Parms.BlendOutSpeed = BlendOutSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterLookAtLogicComponent.GetCurrentLookAtTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* USHCharacterLookAtLogicComponent::GetCurrentLookAtTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterLookAtLogicComponent", "GetCurrentLookAtTarget"); Params::SHCharacterLookAtLogicComponent_GetCurrentLookAtTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterLookAtLogicComponent.GetLookAtTargetProvider // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSoftClassPtr& LookAtTypeID (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHLookAtTargetProvider* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHLookAtTargetProvider* USHCharacterLookAtLogicComponent::GetLookAtTargetProvider(const TSoftClassPtr& LookAtTypeID) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterLookAtLogicComponent", "GetLookAtTargetProvider"); Params::SHCharacterLookAtLogicComponent_GetLookAtTargetProvider Parms{}; Parms.LookAtTypeID = LookAtTypeID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomBorder.ManualTick // (Final, Native, Public, BlueprintCallable) // Parameters: // float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCustomBorder::ManualTick(float InDeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCustomBorder", "ManualTick"); Params::SHCustomBorder_ManualTick Parms{}; Parms.InDeltaTime = InDeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHStompedDeadEnemiesEndingValueProcessor.ProcessDeadEnemyDamaged // (Final, Native, Protected) // Parameters: // class ASHItemWeaponMelee* MeleeWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamagedActorContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHStompedDeadEnemiesEndingValueProcessor::ProcessDeadEnemyDamaged(class ASHItemWeaponMelee* MeleeWeapon, class AActor* DamagedActorContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStompedDeadEnemiesEndingValueProcessor", "ProcessDeadEnemyDamaged"); Params::SHStompedDeadEnemiesEndingValueProcessor_ProcessDeadEnemyDamaged Parms{}; Parms.MeleeWeapon = MeleeWeapon; Parms.DamagedActorContext = DamagedActorContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHStompedDeadEnemiesEndingValueProcessor.ProcessPrimaryAttackStarted // (Final, Native, Protected) // Parameters: // class USHMeleeCmbSubcomp* MeleeCombat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemWeapon* ItemWeaponContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHStompedDeadEnemiesEndingValueProcessor::ProcessPrimaryAttackStarted(class USHMeleeCmbSubcomp* MeleeCombat, class ASHItemWeapon* ItemWeaponContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStompedDeadEnemiesEndingValueProcessor", "ProcessPrimaryAttackStarted"); Params::SHStompedDeadEnemiesEndingValueProcessor_ProcessPrimaryAttackStarted Parms{}; Parms.MeleeCombat = MeleeCombat; Parms.ItemWeaponContext = ItemWeaponContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCustomRetainerBox.ManualTick // (Final, Native, Public, BlueprintCallable) // Parameters: // float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCustomRetainerBox::ManualTick(float InDeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCustomRetainerBox", "ManualTick"); Params::SHCustomRetainerBox_ManualTick Parms{}; Parms.InDeltaTime = InDeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCrosshairContainerWidget.ProcessEquippedWeaponModifiedEvent // (Final, Native, Protected) // Parameters: // class USHWeaponManageCmbSubcomp* WeaponManagement (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCrosshairContainerWidget::ProcessEquippedWeaponModifiedEvent(class USHWeaponManageCmbSubcomp* WeaponManagement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCrosshairContainerWidget", "ProcessEquippedWeaponModifiedEvent"); Params::SHCrosshairContainerWidget_ProcessEquippedWeaponModifiedEvent Parms{}; Parms.WeaponManagement = WeaponManagement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHLookAtTargetScoreFunction.GetActorFromTarget // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FSHLookAtTarget& LookAtTarget (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* USHLookAtTargetScoreFunction::GetActorFromTarget(const struct FSHLookAtTarget& LookAtTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLookAtTargetScoreFunction", "GetActorFromTarget"); Params::SHLookAtTargetScoreFunction_GetActorFromTarget Parms{}; Parms.LookAtTarget = std::move(LookAtTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLookAtTargetScoreFunction.GetCharacter // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* USHLookAtTargetScoreFunction::GetCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLookAtTargetScoreFunction", "GetCharacter"); Params::SHLookAtTargetScoreFunction_GetCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLookAtTargetScoreFunction.GetDefaultLookAtTargetScore // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FSHLookAtTarget& LookAtTarget (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHLookAtTargetScoreFunction::GetDefaultLookAtTargetScore(const struct FSHLookAtTarget& LookAtTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLookAtTargetScoreFunction", "GetDefaultLookAtTargetScore"); Params::SHLookAtTargetScoreFunction_GetDefaultLookAtTargetScore Parms{}; Parms.LookAtTarget = std::move(LookAtTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLookAtTargetScoreFunction.GetLookAtTargetScore // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const struct FSHLookAtTarget& LookAtTarget (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHLookAtTargetScoreFunction::GetLookAtTargetScore(const struct FSHLookAtTarget& LookAtTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLookAtTargetScoreFunction", "GetLookAtTargetScore"); Params::SHLookAtTargetScoreFunction_GetLookAtTargetScore Parms{}; Parms.LookAtTarget = std::move(LookAtTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLookAtTargetScoreFunction.GetTargetActorAngleDeltas // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FSHLookAtTarget& LookAtTarget (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USHLookAtTargetScoreFunction::GetTargetActorAngleDeltas(const struct FSHLookAtTarget& LookAtTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLookAtTargetScoreFunction", "GetTargetActorAngleDeltas"); Params::SHLookAtTargetScoreFunction_GetTargetActorAngleDeltas Parms{}; Parms.LookAtTarget = std::move(LookAtTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLookAtTargetScoreFunction.GetTargetActortDistance // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FSHLookAtTarget& LookAtTarget (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLookAtTargetScoreFunction::GetTargetActortDistance(const struct FSHLookAtTarget& LookAtTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLookAtTargetScoreFunction", "GetTargetActortDistance"); Params::SHLookAtTargetScoreFunction_GetTargetActortDistance Parms{}; Parms.LookAtTarget = std::move(LookAtTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLookAtTargetScoreFunction.GetTargetComponentAngleDeltas // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FSHLookAtTarget& LookAtTarget (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USHLookAtTargetScoreFunction::GetTargetComponentAngleDeltas(const struct FSHLookAtTarget& LookAtTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLookAtTargetScoreFunction", "GetTargetComponentAngleDeltas"); Params::SHLookAtTargetScoreFunction_GetTargetComponentAngleDeltas Parms{}; Parms.LookAtTarget = std::move(LookAtTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLookAtTargetScoreFunction.GetTargetComponentDistance // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FSHLookAtTarget& LookAtTarget (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLookAtTargetScoreFunction::GetTargetComponentDistance(const struct FSHLookAtTarget& LookAtTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLookAtTargetScoreFunction", "GetTargetComponentDistance"); Params::SHLookAtTargetScoreFunction_GetTargetComponentDistance Parms{}; Parms.LookAtTarget = std::move(LookAtTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLookAtTargetScoreFunction.IsLookAtTargetValid // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FSHLookAtTarget& LookAtTarget (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLookAtTargetScoreFunction::IsLookAtTargetValid(const struct FSHLookAtTarget& LookAtTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLookAtTargetScoreFunction", "IsLookAtTargetValid"); Params::SHLookAtTargetScoreFunction_IsLookAtTargetValid Parms{}; Parms.LookAtTarget = std::move(LookAtTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHTraversalBaseComponent.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHTraversalBaseComponent::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalBaseComponent", "ProcessProximityBeginOverlap"); Params::SHTraversalBaseComponent_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalBaseComponent.ProcessProximityEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalBaseComponent::ProcessProximityEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalBaseComponent", "ProcessProximityEndOverlap"); Params::SHTraversalBaseComponent_ProcessProximityEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalBaseComponent.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalBaseComponent::SetEnabled(bool InEnable, class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalBaseComponent", "SetEnabled"); Params::SHTraversalBaseComponent_SetEnabled Parms{}; Parms.InEnable = InEnable; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalBaseComponent.SetUnavailable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InUnavailable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalBaseComponent::SetUnavailable(bool InUnavailable, class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalBaseComponent", "SetUnavailable"); Params::SHTraversalBaseComponent_SetUnavailable Parms{}; Parms.InUnavailable = InUnavailable; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalBaseComponent.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraversalBaseComponent::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalBaseComponent", "IsEnabled"); Params::SHTraversalBaseComponent_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHTraversalBaseComponent.IsUnavailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraversalBaseComponent::IsUnavailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalBaseComponent", "IsUnavailable"); Params::SHTraversalBaseComponent_IsUnavailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHTraversalObstacleComponent.AddFriendActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalObstacleComponent::AddFriendActor(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalObstacleComponent", "AddFriendActor"); Params::SHTraversalObstacleComponent_AddFriendActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalObstacleComponent.ProcessTraversalAnimBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalObstacleComponent::ProcessTraversalAnimBlendingOut(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalObstacleComponent", "ProcessTraversalAnimBlendingOut"); Params::SHTraversalObstacleComponent_ProcessTraversalAnimBlendingOut Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalObstacleComponent.ProcessTraversalAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalObstacleComponent::ProcessTraversalAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalObstacleComponent", "ProcessTraversalAnimEnd"); Params::SHTraversalObstacleComponent_ProcessTraversalAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalObstacleComponent.RegisterAboveFlashlightLookAtComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InLookAtComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalObstacleComponent::RegisterAboveFlashlightLookAtComponent(class USceneComponent* InLookAtComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalObstacleComponent", "RegisterAboveFlashlightLookAtComponent"); Params::SHTraversalObstacleComponent_RegisterAboveFlashlightLookAtComponent Parms{}; Parms.InLookAtComponent = InLookAtComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalObstacleComponent.RegisterBelowFlashlightLookAtComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InLookAtComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalObstacleComponent::RegisterBelowFlashlightLookAtComponent(class USceneComponent* InLookAtComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalObstacleComponent", "RegisterBelowFlashlightLookAtComponent"); Params::SHTraversalObstacleComponent_RegisterBelowFlashlightLookAtComponent Parms{}; Parms.InLookAtComponent = InLookAtComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalObstacleComponent.RemoveFriendActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalObstacleComponent::RemoveFriendActor(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalObstacleComponent", "RemoveFriendActor"); Params::SHTraversalObstacleComponent_RemoveFriendActor Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayViewComponent.AddToControlRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& RotationToAdd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::AddToControlRotation(const struct FRotator& RotationToAdd, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "AddToControlRotation"); Params::SHCharacterPlayViewComponent_AddToControlRotation Parms{}; Parms.RotationToAdd = std::move(RotationToAdd); Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayViewComponent.ClearRotationScale // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::ClearRotationScale(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "ClearRotationScale"); Params::SHCharacterPlayViewComponent_ClearRotationScale Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayViewComponent.LookAtLocationAbsolute // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OffsetAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* InCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHOperationEvents* USHCharacterPlayViewComponent::LookAtLocationAbsolute(const struct FVector& Location, float RotateDuration, const class UObject* Object, float OffsetAngle, class UCurveFloat* InCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "LookAtLocationAbsolute"); Params::SHCharacterPlayViewComponent_LookAtLocationAbsolute Parms{}; Parms.Location = std::move(Location); Parms.RotateDuration = RotateDuration; Parms.Object = Object; Parms.OffsetAngle = OffsetAngle; Parms.InCurve = InCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayViewComponent.LookAtRotationAbsolute // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float RotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OffsetAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* InCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHOperationEvents* USHCharacterPlayViewComponent::LookAtRotationAbsolute(const struct FRotator& Rotation, float RotateDuration, const class UObject* Object, float OffsetAngle, class UCurveFloat* InCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "LookAtRotationAbsolute"); Params::SHCharacterPlayViewComponent_LookAtRotationAbsolute Parms{}; Parms.Rotation = std::move(Rotation); Parms.RotateDuration = RotateDuration; Parms.Object = Object; Parms.OffsetAngle = OffsetAngle; Parms.InCurve = InCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayViewComponent.LookOperationComp // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class USceneComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHViewLookOperationSettings&InSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class USHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHOperationEvents* USHCharacterPlayViewComponent::LookOperationComp(class USceneComponent* InComponent, float RotateDuration, const class UObject* Object, const struct FSHViewLookOperationSettings& InSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "LookOperationComp"); Params::SHCharacterPlayViewComponent_LookOperationComp Parms{}; Parms.InComponent = InComponent; Parms.RotateDuration = RotateDuration; Parms.Object = Object; Parms.InSettings = std::move(InSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayViewComponent.LookOperationLoc // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHViewLookOperationSettings&InSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class USHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHOperationEvents* USHCharacterPlayViewComponent::LookOperationLoc(const struct FVector& Location, float RotateDuration, const class UObject* Object, const struct FSHViewLookOperationSettings& InSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "LookOperationLoc"); Params::SHCharacterPlayViewComponent_LookOperationLoc Parms{}; Parms.Location = std::move(Location); Parms.RotateDuration = RotateDuration; Parms.Object = Object; Parms.InSettings = std::move(InSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayViewComponent.LookOperationRot // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float RotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHViewLookOperationSettings&InSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class USHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHOperationEvents* USHCharacterPlayViewComponent::LookOperationRot(const struct FRotator& Rotation, float RotateDuration, const class UObject* Object, const struct FSHViewLookOperationSettings& InSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "LookOperationRot"); Params::SHCharacterPlayViewComponent_LookOperationRot Parms{}; Parms.Rotation = std::move(Rotation); Parms.RotateDuration = RotateDuration; Parms.Object = Object; Parms.InSettings = std::move(InSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayViewComponent.OverrideControlRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewControlRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::OverrideControlRotation(const struct FRotator& NewControlRotation, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "OverrideControlRotation"); Params::SHCharacterPlayViewComponent_OverrideControlRotation Parms{}; Parms.NewControlRotation = std::move(NewControlRotation); Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayViewComponent.ResetLookOperation // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayViewComponent::ResetLookOperation(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "ResetLookOperation"); Params::SHCharacterPlayViewComponent_ResetLookOperation Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayViewComponent.SetRotationBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::SetRotationBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "SetRotationBlocked"); Params::SHCharacterPlayViewComponent_SetRotationBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayViewComponent.SetRotationScale // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Scale (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayViewComponent::SetRotationScale(const float Scale, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "SetRotationScale"); Params::SHCharacterPlayViewComponent_SetRotationScale Parms{}; Parms.Scale = Scale; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayViewComponent.SHDebug_Character_View_LookOperationDrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayViewComponent::SHDebug_Character_View_LookOperationDrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "SHDebug_Character_View_LookOperationDrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayViewComponent.SHDebug_Character_View_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayViewComponent::SHDebug_Character_View_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "SHDebug_Character_View_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayViewComponent.GetViewDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCharacterPlayViewComponent::GetViewDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "GetViewDirection"); Params::SHCharacterPlayViewComponent_GetViewDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayViewComponent.GetViewLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector USHCharacterPlayViewComponent::GetViewLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "GetViewLocation"); Params::SHCharacterPlayViewComponent_GetViewLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayViewComponent.GetViewRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FRotator ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) const struct FRotator USHCharacterPlayViewComponent::GetViewRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "GetViewRotation"); Params::SHCharacterPlayViewComponent_GetViewRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayViewComponent.IsRotationBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayViewComponent::IsRotationBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayViewComponent", "IsRotationBlocked"); Params::SHCharacterPlayViewComponent_IsRotationBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSwarmRegionBase.GetScaledShapeSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHSwarmRegionBase::GetScaledShapeSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmRegionBase", "GetScaledShapeSize"); Params::SHSwarmRegionBase_GetScaledShapeSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCAnimInstance.K2_OnAnimInstanceStateDataUpdated // (Event, Protected, BlueprintEvent) void USHNPCAnimInstance::K2_OnAnimInstanceStateDataUpdated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "K2_OnAnimInstanceStateDataUpdated"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHNPCAnimInstance.MoveEndBegin // (Final, Native, Protected, BlueprintCallable) void USHNPCAnimInstance::MoveEndBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "MoveEndBegin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHNPCAnimInstance.OnDeath // (Final, Native, Public, BlueprintCallable) void USHNPCAnimInstance::OnDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "OnDeath"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHNPCAnimInstance.OnDeathEvent // (Event, Public, BlueprintEvent) void USHNPCAnimInstance::OnDeathEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "OnDeathEvent"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHNPCAnimInstance.OnLocomotionAnimInstanceChanged_BPEvent // (Event, Protected, BlueprintEvent) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHNPCAnimInstance::OnLocomotionAnimInstanceChanged_BPEvent(int32 SlotIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "OnLocomotionAnimInstanceChanged_BPEvent"); Params::SHNPCAnimInstance_OnLocomotionAnimInstanceChanged_BPEvent Parms{}; Parms.SlotIndex = SlotIndex; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHNPCAnimInstance.OnLocomotionAnimInstanceInitialised_BPEvent // (Event, Protected, BlueprintEvent) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHNPCAnimInstance::OnLocomotionAnimInstanceInitialised_BPEvent(int32 SlotIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "OnLocomotionAnimInstanceInitialised_BPEvent"); Params::SHNPCAnimInstance_OnLocomotionAnimInstanceInitialised_BPEvent Parms{}; Parms.SlotIndex = SlotIndex; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHNPCAnimInstance.OnRevive // (Native, Public, BlueprintCallable) void USHNPCAnimInstance::OnRevive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "OnRevive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHNPCAnimInstance.OnReviveEvent // (Event, Public, BlueprintEvent) void USHNPCAnimInstance::OnReviveEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "OnReviveEvent"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHNPCAnimInstance.SetNewLocomotionAnimInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfNewLocomotionInstance (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ForceReplacement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TransitionDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TransitionDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USHNPCAnimInstance::SetNewLocomotionAnimInstance(TSubclassOf NewLocomotionInstance, bool ForceReplacement, float TransitionDuration, float TransitionDelay, int32 SlotIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "SetNewLocomotionAnimInstance"); Params::SHNPCAnimInstance_SetNewLocomotionAnimInstance Parms{}; Parms.NewLocomotionInstance = NewLocomotionInstance; Parms.ForceReplacement = ForceReplacement; Parms.TransitionDuration = TransitionDuration; Parms.TransitionDelay = TransitionDelay; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCAnimInstance.GetAnimComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHAnimComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAnimComponent* USHNPCAnimInstance::GetAnimComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "GetAnimComponent"); Params::SHNPCAnimInstance_GetAnimComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCAnimInstance.GetChangeLocomotionSnapshotName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHNPCAnimInstance::GetChangeLocomotionSnapshotName(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "GetChangeLocomotionSnapshotName"); Params::SHNPCAnimInstance_GetChangeLocomotionSnapshotName Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCAnimInstance.GetLocomotionAnimInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHNPCLocomotionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHNPCLocomotionAnimInstance* USHNPCAnimInstance::GetLocomotionAnimInstance(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "GetLocomotionAnimInstance"); Params::SHNPCAnimInstance_GetLocomotionAnimInstance Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCAnimInstance.GetLocomotionChangeAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHNPCAnimInstance::GetLocomotionChangeAlpha(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "GetLocomotionChangeAlpha"); Params::SHNPCAnimInstance_GetLocomotionChangeAlpha Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCAnimInstance.GetLocomotionTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHNPCAnimInstance::GetLocomotionTag(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCAnimInstance", "GetLocomotionTag"); Params::SHNPCAnimInstance_GetLocomotionTag Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMonsterAnimInstance.DecrementReviveSeizure // (Final, Native, Public, BlueprintCallable) // Parameters: // float InReduceSeizuresCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMonsterAnimInstance::DecrementReviveSeizure(float InReduceSeizuresCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "DecrementReviveSeizure"); Params::SHMonsterAnimInstance_DecrementReviveSeizure Parms{}; Parms.InReduceSeizuresCount = InReduceSeizuresCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMonsterAnimInstance.K2_OnStanceChangedToAggressive // (Event, Protected, BlueprintEvent) void USHMonsterAnimInstance::K2_OnStanceChangedToAggressive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "K2_OnStanceChangedToAggressive"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterAnimInstance.K2_OnStanceChangedToCautious // (Event, Protected, BlueprintEvent) void USHMonsterAnimInstance::K2_OnStanceChangedToCautious() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "K2_OnStanceChangedToCautious"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterAnimInstance.K2_OnStanceChangedToMaximum // (Event, Protected, BlueprintEvent) void USHMonsterAnimInstance::K2_OnStanceChangedToMaximum() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "K2_OnStanceChangedToMaximum"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterAnimInstance.K2_OnStanceChangedToNeutral // (Event, Protected, BlueprintEvent) void USHMonsterAnimInstance::K2_OnStanceChangedToNeutral() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "K2_OnStanceChangedToNeutral"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterAnimInstance.K2_OnTransformationToLyingFinished // (Event, Protected, BlueprintEvent) void USHMonsterAnimInstance::K2_OnTransformationToLyingFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "K2_OnTransformationToLyingFinished"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterAnimInstance.K2_OnTransformationToLyingStarted // (Event, Protected, BlueprintEvent) void USHMonsterAnimInstance::K2_OnTransformationToLyingStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "K2_OnTransformationToLyingStarted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterAnimInstance.K2_OnTransformationToStandingFinished // (Event, Protected, BlueprintEvent) void USHMonsterAnimInstance::K2_OnTransformationToStandingFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "K2_OnTransformationToStandingFinished"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterAnimInstance.K2_OnTransformationToStandingStarted // (Event, Protected, BlueprintEvent) void USHMonsterAnimInstance::K2_OnTransformationToStandingStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "K2_OnTransformationToStandingStarted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterAnimInstance.SetEnemyIsOtherWorld // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnemyIsOW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMonsterAnimInstance::SetEnemyIsOtherWorld(bool InEnemyIsOW) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "SetEnemyIsOtherWorld"); Params::SHMonsterAnimInstance_SetEnemyIsOtherWorld Parms{}; Parms.InEnemyIsOW = InEnemyIsOW; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMonsterAnimInstance.SetEnemyReviveSeizuresToBePlayed // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSeizuresCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMonsterAnimInstance::SetEnemyReviveSeizuresToBePlayed(float InSeizuresCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "SetEnemyReviveSeizuresToBePlayed"); Params::SHMonsterAnimInstance_SetEnemyReviveSeizuresToBePlayed Parms{}; Parms.InSeizuresCount = InSeizuresCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMonsterAnimInstance.GetRemainingReviveSeizuresCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMonsterAnimInstance::GetRemainingReviveSeizuresCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "GetRemainingReviveSeizuresCount"); Params::SHMonsterAnimInstance_GetRemainingReviveSeizuresCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMonsterAnimInstance.IsLying // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool IncludeTransformingInto (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IncludeTransformingOutOf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMonsterAnimInstance::IsLying(bool IncludeTransformingInto, bool IncludeTransformingOutOf) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "IsLying"); Params::SHMonsterAnimInstance_IsLying Parms{}; Parms.IncludeTransformingInto = IncludeTransformingInto; Parms.IncludeTransformingOutOf = IncludeTransformingOutOf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMonsterAnimInstance.IsOtherWorldEnemy // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMonsterAnimInstance::IsOtherWorldEnemy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "IsOtherWorldEnemy"); Params::SHMonsterAnimInstance_IsOtherWorldEnemy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMonsterAnimInstance.IsStanding // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool IncludeTransformingInto (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IncludeTransformingOutOf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMonsterAnimInstance::IsStanding(bool IncludeTransformingInto, bool IncludeTransformingOutOf) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "IsStanding"); Params::SHMonsterAnimInstance_IsStanding Parms{}; Parms.IncludeTransformingInto = IncludeTransformingInto; Parms.IncludeTransformingOutOf = IncludeTransformingOutOf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMonsterAnimInstance.IsTransformingToLying // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMonsterAnimInstance::IsTransformingToLying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "IsTransformingToLying"); Params::SHMonsterAnimInstance_IsTransformingToLying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMonsterAnimInstance.IsTransformingToStanding // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMonsterAnimInstance::IsTransformingToStanding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterAnimInstance", "IsTransformingToStanding"); Params::SHMonsterAnimInstance_IsTransformingToStanding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPHAnimInstance.SetLookAtEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewLookAtEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPHAnimInstance::SetLookAtEnable(bool NewLookAtEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPHAnimInstance", "SetLookAtEnable"); Params::SHPHAnimInstance_SetLookAtEnable Parms{}; Parms.NewLookAtEnable = NewLookAtEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPHAnimInstance.SetMovementSpeedMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float newSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPHAnimInstance::SetMovementSpeedMultiplier(float newSpeed, float Time, float BlendInTime, float BlendOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPHAnimInstance", "SetMovementSpeedMultiplier"); Params::SHPHAnimInstance_SetMovementSpeedMultiplier Parms{}; Parms.newSpeed = newSpeed; Parms.Time = Time; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPHAnimInstance.GetPHAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHPHAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHPHAnimInstanceStateData* USHPHAnimInstance::GetPHAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPHAnimInstance", "GetPHAnimInstanceStateData"); Params::SHPHAnimInstance_GetPHAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.DebugLightsRootActor.GetAllChildsWithTag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromAllRoots (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ADebugLightsRootActor::GetAllChildsWithTag(class FName Tag, bool FromAllRoots) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugLightsRootActor", "GetAllChildsWithTag"); Params::DebugLightsRootActor_GetAllChildsWithTag Parms{}; Parms.Tag = Tag; Parms.FromAllRoots = FromAllRoots; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.DebugLightsRootActor.GetAllLightsRoots // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ADebugLightsRootActor::GetAllLightsRoots() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugLightsRootActor", "GetAllLightsRoots"); Params::DebugLightsRootActor_GetAllLightsRoots Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPlayerHealingExcessEndingValueProcessor.ProcessHealthValueChangedDetailed // (Final, Native, Protected) // Parameters: // class USHCharacterPlayHealthComponent* healthComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ChangeDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPlayerHealingExcessEndingValueProcessor::ProcessHealthValueChangedDetailed(class USHCharacterPlayHealthComponent* healthComponent, float ChangeDelta, float OldValue, float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPlayerHealingExcessEndingValueProcessor", "ProcessHealthValueChangedDetailed"); Params::SHPlayerHealingExcessEndingValueProcessor_ProcessHealthValueChangedDetailed Parms{}; Parms.healthComponent = healthComponent; Parms.ChangeDelta = ChangeDelta; Parms.OldValue = OldValue; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemBase.BlueprintImplementableExecutiveInit // (Event, Protected, BlueprintEvent) // Parameters: // class ASHItemExecutiveBase* Executive (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemBase::BlueprintImplementableExecutiveInit(class ASHItemExecutiveBase* Executive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "BlueprintImplementableExecutiveInit"); Params::SHItemBase_BlueprintImplementableExecutiveInit Parms{}; Parms.Executive = Executive; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemBase.BlueprintImplementableInvestigationFlip // (Event, Protected, BlueprintEvent) // Parameters: // class ASHItemInvestigationExecutive* InvestigationExecutive (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SideB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemBase::BlueprintImplementableInvestigationFlip(class ASHItemInvestigationExecutive* InvestigationExecutive, bool SideB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "BlueprintImplementableInvestigationFlip"); Params::SHItemBase_BlueprintImplementableInvestigationFlip Parms{}; Parms.InvestigationExecutive = InvestigationExecutive; Parms.SideB = SideB; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemBase.BlueprintImplementableInvestigationInputChanged // (Event, Protected, BlueprintEvent) // Parameters: // class ASHItemInvestigationExecutive* InvestigationExecutive (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AnimationTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemBase::BlueprintImplementableInvestigationInputChanged(class ASHItemInvestigationExecutive* InvestigationExecutive, float AnimationTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "BlueprintImplementableInvestigationInputChanged"); Params::SHItemBase_BlueprintImplementableInvestigationInputChanged Parms{}; Parms.InvestigationExecutive = InvestigationExecutive; Parms.AnimationTime = AnimationTime; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemBase.BlueprintImplementableInvestigationSwitchedItem // (Event, Protected, BlueprintEvent) // Parameters: // class ASHItemInvestigationExecutive* InvestigationExecutive (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemBase::BlueprintImplementableInvestigationSwitchedItem(class ASHItemInvestigationExecutive* InvestigationExecutive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "BlueprintImplementableInvestigationSwitchedItem"); Params::SHItemBase_BlueprintImplementableInvestigationSwitchedItem Parms{}; Parms.InvestigationExecutive = InvestigationExecutive; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemBase.BlueprintImplementableMainInvestigationStarted // (Event, Protected, BlueprintEvent) // Parameters: // class ASHItemInvestigationExecutive* InvestigationExecutive (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemBase::BlueprintImplementableMainInvestigationStarted(class ASHItemInvestigationExecutive* InvestigationExecutive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "BlueprintImplementableMainInvestigationStarted"); Params::SHItemBase_BlueprintImplementableMainInvestigationStarted Parms{}; Parms.InvestigationExecutive = InvestigationExecutive; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemBase.BlueprintImplementablePostInvestigationStarted // (Event, Protected, BlueprintEvent) // Parameters: // class ASHItemInvestigationExecutive* InvestigationExecutive (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemBase::BlueprintImplementablePostInvestigationStarted(class ASHItemInvestigationExecutive* InvestigationExecutive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "BlueprintImplementablePostInvestigationStarted"); Params::SHItemBase_BlueprintImplementablePostInvestigationStarted Parms{}; Parms.InvestigationExecutive = InvestigationExecutive; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemBase.BlueprintImplementablePreInvestigationStarted // (Event, Protected, BlueprintEvent) // Parameters: // class ASHItemInvestigationExecutive* InvestigationExecutive (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemBase::BlueprintImplementablePreInvestigationStarted(class ASHItemInvestigationExecutive* InvestigationExecutive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "BlueprintImplementablePreInvestigationStarted"); Params::SHItemBase_BlueprintImplementablePreInvestigationStarted Parms{}; Parms.InvestigationExecutive = InvestigationExecutive; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemBase.Equip // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FName SocketName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RelativeLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RelativeRotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemBase::Equip(const class FName SocketName, const struct FVector& RelativeLocation, const struct FVector& RelativeRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "Equip"); Params::SHItemBase_Equip Parms{}; Parms.SocketName = SocketName; Parms.RelativeLocation = std::move(RelativeLocation); Parms.RelativeRotation = std::move(RelativeRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemBase.SetItemDisabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInDisabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* InObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemBase::SetItemDisabled(const bool bInDisabled, const class UObject* InObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "SetItemDisabled"); Params::SHItemBase_SetItemDisabled Parms{}; Parms.bInDisabled = bInDisabled; Parms.InObject = InObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemBase.Unequip // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemBase::Unequip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "Unequip"); Params::SHItemBase_Unequip Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemBase.GetInteractingCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class ACharacter* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class ACharacter* ASHItemBase::GetInteractingCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "GetInteractingCharacter"); Params::SHItemBase_GetInteractingCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemBase.IsItemDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemBase::IsItemDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemBase", "IsItemDisabled"); Params::SHItemBase_IsItemDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItem.BlueprintImplementableCollected // (Event, Protected, BlueprintEvent) void ASHItem::BlueprintImplementableCollected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "BlueprintImplementableCollected"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItem.WasCollected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItem::WasCollected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItem", "WasCollected"); Params::SHItem_WasCollected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoubleDoorSD.ProcessDoorAlphaChanged // (Final, Native, Protected) // Parameters: // class USHDoorMovementBaseComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoubleDoorSD::ProcessDoorAlphaChanged(class USHDoorMovementBaseComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoubleDoorSD", "ProcessDoorAlphaChanged"); Params::SHDoubleDoorSD_ProcessDoorAlphaChanged Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoubleDoorSD.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoubleDoorSD::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoubleDoorSD", "ProcessInteractionManagerInitialized"); Params::SHDoubleDoorSD_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorLockBaseComponent.OnInteract // (Final, Native, Protected) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorLockBaseComponent::OnInteract(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockBaseComponent", "OnInteract"); Params::SHDoorLockBaseComponent_OnInteract Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorLockBaseComponent.SetLocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SkipDetectableManagement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorLockBaseComponent::SetLocked(bool NewLocked, bool SkipDetectableManagement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockBaseComponent", "SetLocked"); Params::SHDoorLockBaseComponent_SetLocked Parms{}; Parms.NewLocked = NewLocked; Parms.SkipDetectableManagement = SkipDetectableManagement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorLockBaseComponent.IsLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorLockBaseComponent::IsLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockBaseComponent", "IsLocked"); Params::SHDoorLockBaseComponent_IsLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorLockBaseComponent.IsLockedOnBegin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorLockBaseComponent::IsLockedOnBegin() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorLockBaseComponent", "IsLockedOnBegin"); Params::SHDoorLockBaseComponent_IsLockedOnBegin Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.GameplayPresetsConfig.PresetsToDefault // (Final, Native, Public) void UGameplayPresetsConfig::PresetsToDefault() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayPresetsConfig", "PresetsToDefault"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHNPCLocomotionAnimInstance.GetAnimComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USHAnimComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAnimComponent* USHNPCLocomotionAnimInstance::GetAnimComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "GetAnimComponent"); Params::SHNPCLocomotionAnimInstance_GetAnimComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCLocomotionAnimInstance.K2_OnAnimInstanceStateDataUpdated // (Event, Public, BlueprintEvent) void USHNPCLocomotionAnimInstance::K2_OnAnimInstanceStateDataUpdated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "K2_OnAnimInstanceStateDataUpdated"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHNPCLocomotionAnimInstance.K2_OnReplacedOtherLocomotionAnimInstance // (Event, Public, BlueprintEvent) // Parameters: // class USHNPCLocomotionAnimInstance* PreviousLocomotionInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHNPCLocomotionAnimInstance::K2_OnReplacedOtherLocomotionAnimInstance(class USHNPCLocomotionAnimInstance* PreviousLocomotionInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "K2_OnReplacedOtherLocomotionAnimInstance"); Params::SHNPCLocomotionAnimInstance_K2_OnReplacedOtherLocomotionAnimInstance Parms{}; Parms.PreviousLocomotionInstance = PreviousLocomotionInstance; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHNPCLocomotionAnimInstance.MovementVariationRandomChange // (Event, Public, BlueprintEvent) void USHNPCLocomotionAnimInstance::MovementVariationRandomChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "MovementVariationRandomChange"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHNPCLocomotionAnimInstance.OnMoveStartBegin // (Native, Public, BlueprintCallable) void USHNPCLocomotionAnimInstance::OnMoveStartBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "OnMoveStartBegin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHNPCLocomotionAnimInstance.GetDesiredStrafeAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHNPCLocomotionAnimInstance::GetDesiredStrafeAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "GetDesiredStrafeAngle"); Params::SHNPCLocomotionAnimInstance_GetDesiredStrafeAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCLocomotionAnimInstance.GetSpeedWarping // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool* OutWarpingEnabled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutStrideScale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutStrideDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHNPCLocomotionAnimInstance::GetSpeedWarping(bool* OutWarpingEnabled, float* OutStrideScale, struct FVector* OutStrideDirection) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "GetSpeedWarping"); Params::SHNPCLocomotionAnimInstance_GetSpeedWarping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWarpingEnabled != nullptr) *OutWarpingEnabled = Parms.OutWarpingEnabled; if (OutStrideScale != nullptr) *OutStrideScale = Parms.OutStrideScale; if (OutStrideDirection != nullptr) *OutStrideDirection = std::move(Parms.OutStrideDirection); } // Function SHProto.SHNPCLocomotionAnimInstance.GetStrafeAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHNPCLocomotionAnimInstance::GetStrafeAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "GetStrafeAngle"); Params::SHNPCLocomotionAnimInstance_GetStrafeAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCLocomotionAnimInstance.GetStrideWarpingSmooth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHNPCLocomotionAnimInstance::GetStrideWarpingSmooth() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "GetStrideWarpingSmooth"); Params::SHNPCLocomotionAnimInstance_GetStrideWarpingSmooth Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNPCLocomotionAnimInstance.GetTurnInPlaceAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHNPCLocomotionAnimInstance::GetTurnInPlaceAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNPCLocomotionAnimInstance", "GetTurnInPlaceAngle"); Params::SHNPCLocomotionAnimInstance_GetTurnInPlaceAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMonsterLocomotionAnimInstance.K2_OnStanceChangedToAggressive // (Event, Protected, BlueprintEvent) void USHMonsterLocomotionAnimInstance::K2_OnStanceChangedToAggressive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterLocomotionAnimInstance", "K2_OnStanceChangedToAggressive"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterLocomotionAnimInstance.K2_OnStanceChangedToCautious // (Event, Protected, BlueprintEvent) void USHMonsterLocomotionAnimInstance::K2_OnStanceChangedToCautious() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterLocomotionAnimInstance", "K2_OnStanceChangedToCautious"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterLocomotionAnimInstance.K2_OnStanceChangedToMaximum // (Event, Protected, BlueprintEvent) void USHMonsterLocomotionAnimInstance::K2_OnStanceChangedToMaximum() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterLocomotionAnimInstance", "K2_OnStanceChangedToMaximum"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterLocomotionAnimInstance.K2_OnStanceChangedToNeutral // (Event, Protected, BlueprintEvent) void USHMonsterLocomotionAnimInstance::K2_OnStanceChangedToNeutral() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterLocomotionAnimInstance", "K2_OnStanceChangedToNeutral"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMonsterLocomotionAnimInstance.GetIsOtherWorldEnemy // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMonsterLocomotionAnimInstance::GetIsOtherWorldEnemy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMonsterLocomotionAnimInstance", "GetIsOtherWorldEnemy"); Params::SHMonsterLocomotionAnimInstance_GetIsOtherWorldEnemy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEddieLocomotionAnimInstance.GetEddieAnimInstanceStateData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHEddieAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHEddieAnimInstanceStateData* USHEddieLocomotionAnimInstance::GetEddieAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieLocomotionAnimInstance", "GetEddieAnimInstanceStateData"); Params::SHEddieLocomotionAnimInstance_GetEddieAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDynamicObjectsCustomStencilStatics.GetCustomStencilValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const ESHCustomStencilDynamicObject DynamicObjectType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHDynamicObjectsCustomStencilStatics::GetCustomStencilValue(const ESHCustomStencilDynamicObject DynamicObjectType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHDynamicObjectsCustomStencilStatics", "GetCustomStencilValue"); Params::SHDynamicObjectsCustomStencilStatics_GetCustomStencilValue Parms{}; Parms.DynamicObjectType = DynamicObjectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDynamicObjectsCustomStencilStatics.SetCustomStencilValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InDynamicObjectPrimitive (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ESHCustomStencilDynamicObject DynamicObjectType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDynamicObjectsCustomStencilStatics::SetCustomStencilValue(class UPrimitiveComponent* InDynamicObjectPrimitive, const ESHCustomStencilDynamicObject DynamicObjectType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHDynamicObjectsCustomStencilStatics", "SetCustomStencilValue"); Params::SHDynamicObjectsCustomStencilStatics_SetCustomStencilValue Parms{}; Parms.InDynamicObjectPrimitive = InDynamicObjectPrimitive; Parms.DynamicObjectType = DynamicObjectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWestCityFWMariaInteractionsEndingFactor.SHDebug_Character_Endings_WestCityFWMariaInteractionsEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWestCityFWMariaInteractionsEndingFactor::SHDebug_Character_Endings_WestCityFWMariaInteractionsEndingFactor_SetDebugValue(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWestCityFWMariaInteractionsEndingFactor", "SHDebug_Character_Endings_WestCityFWMariaInteractionsEndingFactor_SetDebugValue"); Params::SHWestCityFWMariaInteractionsEndingFactor_SHDebug_Character_Endings_WestCityFWMariaInteractionsEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDynamicInteractionExecutive.GetOwnerContext // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ASHDynamicInteractionExecutive::GetOwnerContext() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDynamicInteractionExecutive", "GetOwnerContext"); Params::SHDynamicInteractionExecutive_GetOwnerContext Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDynamicInteractionExecutive.GetOwnerManager // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHDynamicInteractionManagerComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHDynamicInteractionManagerComponent* ASHDynamicInteractionExecutive::GetOwnerManager() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDynamicInteractionExecutive", "GetOwnerManager"); Params::SHDynamicInteractionExecutive_GetOwnerManager Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDynamicInteractionExecutive.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDynamicInteractionExecutive::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDynamicInteractionExecutive", "ProcessInteractionManagerInitialized"); Params::SHDynamicInteractionExecutive_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.KeyRichTexts.GetKeyDisplayRichText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKeyRichTexts::GetKeyDisplayRichText(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KeyRichTexts", "GetKeyDisplayRichText"); Params::KeyRichTexts_GetKeyDisplayRichText Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.LocalFogVolumeActor.SetDebugPosition // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FTransform& Transform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALocalFogVolumeActor::SetDebugPosition(const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LocalFogVolumeActor", "SetDebugPosition"); Params::LocalFogVolumeActor_SetDebugPosition Parms{}; Parms.Transform = std::move(Transform); UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHEddieAnimComponent.SetEddieMovementState // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHEddieAnimInstanceMovementState InMovementState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InMovementChangeInProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieAnimComponent::SetEddieMovementState(ESHEddieAnimInstanceMovementState InMovementState, bool InMovementChangeInProgress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieAnimComponent", "SetEddieMovementState"); Params::SHEddieAnimComponent_SetEddieMovementState Parms{}; Parms.InMovementState = InMovementState; Parms.InMovementChangeInProgress = InMovementChangeInProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.MainMenuGameMode.SetViews // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InViewTarget_NG (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AMainMenuGameMode::SetViews(class AActor* InViewTarget, class AActor* InViewTarget_NG) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MainMenuGameMode", "SetViews"); Params::MainMenuGameMode_SetViews Parms{}; Parms.InViewTarget = InViewTarget; Parms.InViewTarget_NG = InViewTarget_NG; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.MandarinLookAtComponent.GetLookAtTargetLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UMandarinLookAtComponent::GetLookAtTargetLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MandarinLookAtComponent", "GetLookAtTargetLocation"); Params::MandarinLookAtComponent_GetLookAtTargetLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.MandarinLookAtComponent.SetAttackLookAtLimits // (Final, Native, Public, BlueprintCallable) // Parameters: // bool AttackLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMandarinLookAtComponent::SetAttackLookAtLimits(bool AttackLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MandarinLookAtComponent", "SetAttackLookAtLimits"); Params::MandarinLookAtComponent_SetAttackLookAtLimits Parms{}; Parms.AttackLimit = AttackLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.MandarinLookAtComponent.SetFreezeLookAt // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Freeze (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMandarinLookAtComponent::SetFreezeLookAt(bool Freeze) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MandarinLookAtComponent", "SetFreezeLookAt"); Params::MandarinLookAtComponent_SetFreezeLookAt Parms{}; Parms.Freeze = Freeze; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXComponent.FindSubcomponentByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOfSubcomponentClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHFXSubcomponent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFXSubcomponent* USHFXComponent::FindSubcomponentByClass(const TSubclassOf SubcomponentClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXComponent", "FindSubcomponentByClass"); Params::SHFXComponent_FindSubcomponentByClass Parms{}; Parms.SubcomponentClass = SubcomponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXComponent.IsInitialized // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXComponent::IsInitialized() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXComponent", "IsInitialized"); Params::SHFXComponent_IsInitialized Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.NiagaraDynamicComponent.GetDynamicMaterialInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UNiagaraDynamicComponent::GetDynamicMaterialInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NiagaraDynamicComponent", "GetDynamicMaterialInstance"); Params::NiagaraDynamicComponent_GetDynamicMaterialInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemiesManageCmbSubcomp.EnableInDangerModeOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Override (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemiesManageCmbSubcomp::EnableInDangerModeOverride(bool Override, bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "EnableInDangerModeOverride"); Params::SHEnemiesManageCmbSubcomp_EnableInDangerModeOverride Parms{}; Parms.Override = Override; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemiesManageCmbSubcomp.RefreshInDangerInstant // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemiesManageCmbSubcomp::RefreshInDangerInstant(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "RefreshInDangerInstant"); Params::SHEnemiesManageCmbSubcomp_RefreshInDangerInstant Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemiesManageCmbSubcomp.SetCustomInDanger // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool NewValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemiesManageCmbSubcomp::SetCustomInDanger(const bool NewValue, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "SetCustomInDanger"); Params::SHEnemiesManageCmbSubcomp_SetCustomInDanger Parms{}; Parms.NewValue = NewValue; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemiesManageCmbSubcomp.SHDebug_Character_Combat_ForceDangerMode // (Final, Exec, Native, Public) // Parameters: // bool Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ForcedValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemiesManageCmbSubcomp::SHDebug_Character_Combat_ForceDangerMode(bool Force, bool ForcedValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "SHDebug_Character_Combat_ForceDangerMode"); Params::SHEnemiesManageCmbSubcomp_SHDebug_Character_Combat_ForceDangerMode Parms{}; Parms.Force = Force; Parms.ForcedValue = ForcedValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemiesManageCmbSubcomp.FindNearbyDeadEnemies // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaxDeltaHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHEnemiesManageCmbSubcomp::FindNearbyDeadEnemies(float InRadius, float InMaxDeltaHeight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "FindNearbyDeadEnemies"); Params::SHEnemiesManageCmbSubcomp_FindNearbyDeadEnemies Parms{}; Parms.InRadius = InRadius; Parms.InMaxDeltaHeight = InMaxDeltaHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemiesManageCmbSubcomp.FindNearbyEnemies // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaxDeltaHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHEnemiesManageCmbSubcomp::FindNearbyEnemies(float InRadius, float InMaxDeltaHeight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "FindNearbyEnemies"); Params::SHEnemiesManageCmbSubcomp_FindNearbyEnemies Parms{}; Parms.InRadius = InRadius; Parms.InMaxDeltaHeight = InMaxDeltaHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemiesManageCmbSubcomp.GetNearbyDeadEnemies // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHEnemiesManageCmbSubcomp::GetNearbyDeadEnemies() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "GetNearbyDeadEnemies"); Params::SHEnemiesManageCmbSubcomp_GetNearbyDeadEnemies Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemiesManageCmbSubcomp.GetNearbyEnemies // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHEnemiesManageCmbSubcomp::GetNearbyEnemies() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "GetNearbyEnemies"); Params::SHEnemiesManageCmbSubcomp_GetNearbyEnemies Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemiesManageCmbSubcomp.HasAnyEnemyAggro // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool RequireAggressiveBehaviorStance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemiesManageCmbSubcomp::HasAnyEnemyAggro(bool RequireAggressiveBehaviorStance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "HasAnyEnemyAggro"); Params::SHEnemiesManageCmbSubcomp_HasAnyEnemyAggro Parms{}; Parms.RequireAggressiveBehaviorStance = RequireAggressiveBehaviorStance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemiesManageCmbSubcomp.HasEnemyAggro // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* CheckedEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool RequireAggressiveBehaviorStance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemiesManageCmbSubcomp::HasEnemyAggro(class APawn* CheckedEnemy, bool RequireAggressiveBehaviorStance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "HasEnemyAggro"); Params::SHEnemiesManageCmbSubcomp_HasEnemyAggro Parms{}; Parms.CheckedEnemy = CheckedEnemy; Parms.RequireAggressiveBehaviorStance = RequireAggressiveBehaviorStance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemiesManageCmbSubcomp.HasPrimaryEnemyAggro // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool RequireAggressiveBehaviorStance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemiesManageCmbSubcomp::HasPrimaryEnemyAggro(bool RequireAggressiveBehaviorStance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "HasPrimaryEnemyAggro"); Params::SHEnemiesManageCmbSubcomp_HasPrimaryEnemyAggro Parms{}; Parms.RequireAggressiveBehaviorStance = RequireAggressiveBehaviorStance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemiesManageCmbSubcomp.IsDangerModeForced // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemiesManageCmbSubcomp::IsDangerModeForced() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "IsDangerModeForced"); Params::SHEnemiesManageCmbSubcomp_IsDangerModeForced Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemiesManageCmbSubcomp.IsInDanger // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemiesManageCmbSubcomp::IsInDanger() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemiesManageCmbSubcomp", "IsInDanger"); Params::SHEnemiesManageCmbSubcomp_IsInDanger Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.PlaneSideDetectionComponent.CalculateSide // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const ESHDetectionPlaneType Plane (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHDetectionSide ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHDetectionSide UPlaneSideDetectionComponent::CalculateSide(const ESHDetectionPlaneType Plane, const struct FVector& Location) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlaneSideDetectionComponent", "CalculateSide"); Params::PlaneSideDetectionComponent_CalculateSide Parms{}; Parms.Plane = Plane; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEddieRangedWeapon.Fire // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FHitResult* FoundHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AActor* Parent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHEddieRangedWeapon::Fire(struct FHitResult* FoundHit, class AActor* Parent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieRangedWeapon", "Fire"); Params::SHEddieRangedWeapon_Fire Parms{}; Parms.Parent = Parent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FoundHit != nullptr) *FoundHit = std::move(Parms.FoundHit); return Parms.ReturnValue; } // Function SHProto.SHEddieRangedWeapon.OnFire // (Event, Protected, BlueprintCallable, BlueprintEvent) void ASHEddieRangedWeapon::OnFire() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieRangedWeapon", "OnFire"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHEddieRangedWeapon.OnReload // (Event, Protected, BlueprintCallable, BlueprintEvent) void ASHEddieRangedWeapon::OnReload() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieRangedWeapon", "OnReload"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHEddieRangedWeapon.Reload // (Final, Native, Public, BlueprintCallable) void ASHEddieRangedWeapon::Reload() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieRangedWeapon", "Reload"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.PlayGameMode.EndFakeLoading // (Final, Native, Public) void APlayGameMode::EndFakeLoading() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayGameMode", "EndFakeLoading"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.PlayGameMode.SHDebug_World_DumpAllActors // (Final, Exec, Native, Public) void APlayGameMode::SHDebug_World_DumpAllActors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayGameMode", "SHDebug_World_DumpAllActors"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.PlayGameMode.SHDebug_World_DumpAllLevels // (Final, Exec, Native, Public) void APlayGameMode::SHDebug_World_DumpAllLevels() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayGameMode", "SHDebug_World_DumpAllLevels"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.PlayGameMode.IsReadyToPlay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool APlayGameMode::IsReadyToPlay() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayGameMode", "IsReadyToPlay"); Params::PlayGameMode_IsReadyToPlay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionSelectionHitReactionBlockerInterface.GetHitReactionBlockerAllowedHitReactions // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // struct FSHEnemyHitReactionSelectionAllowedStatesReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHEnemyHitReactionSelectionAllowedStates ISHHitReactionSelectionHitReactionBlockerInterface::GetHitReactionBlockerAllowedHitReactions() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHHitReactionSelectionHitReactionBlockerInterface", "GetHitReactionBlockerAllowedHitReactions"); Params::SHHitReactionSelectionHitReactionBlockerInterface_GetHitReactionBlockerAllowedHitReactions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionSelectionHitReactionBlockerInterface.GetHitReactionBlockerDebugDisplayName // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // class FString* OutDebugName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHHitReactionSelectionHitReactionBlockerInterface::GetHitReactionBlockerDebugDisplayName(class FString* OutDebugName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHHitReactionSelectionHitReactionBlockerInterface", "GetHitReactionBlockerDebugDisplayName"); Params::SHHitReactionSelectionHitReactionBlockerInterface_GetHitReactionBlockerDebugDisplayName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDebugName != nullptr) *OutDebugName = std::move(Parms.OutDebugName); } // Function SHProto.SHEnemyTransformationStateComponent.ApplyTransformationState // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHEnemyTransformationState* InTransformationState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InOverrideDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InOverrideHitReactionsChangeDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InOverrideLyingChangeDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InOverrideLyingChangeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyTransformationStateComponent::ApplyTransformationState(class USHEnemyTransformationState* InTransformationState, float InOverrideDuration, float InOverrideHitReactionsChangeDelay, float InOverrideLyingChangeDelay, float InOverrideLyingChangeDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyTransformationStateComponent", "ApplyTransformationState"); Params::SHEnemyTransformationStateComponent_ApplyTransformationState Parms{}; Parms.InTransformationState = InTransformationState; Parms.InOverrideDuration = InOverrideDuration; Parms.InOverrideHitReactionsChangeDelay = InOverrideHitReactionsChangeDelay; Parms.InOverrideLyingChangeDelay = InOverrideLyingChangeDelay; Parms.InOverrideLyingChangeDuration = InOverrideLyingChangeDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyTransformationStateComponent.SetIsOtherWorldEnemy // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnemyIsOW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyTransformationStateComponent::SetIsOtherWorldEnemy(bool InEnemyIsOW) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyTransformationStateComponent", "SetIsOtherWorldEnemy"); Params::SHEnemyTransformationStateComponent_SetIsOtherWorldEnemy Parms{}; Parms.InEnemyIsOW = InEnemyIsOW; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyTransformationStateComponent.GetActiveTransformationState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHEnemyTransformationState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHEnemyTransformationState* USHEnemyTransformationStateComponent::GetActiveTransformationState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyTransformationStateComponent", "GetActiveTransformationState"); Params::SHEnemyTransformationStateComponent_GetActiveTransformationState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyTransformationStateComponent.GetRemainingTransformationDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHEnemyTransformationStateComponent::GetRemainingTransformationDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyTransformationStateComponent", "GetRemainingTransformationDuration"); Params::SHEnemyTransformationStateComponent_GetRemainingTransformationDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyTransformationStateComponent.GetTransformationIsInProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyTransformationStateComponent::GetTransformationIsInProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyTransformationStateComponent", "GetTransformationIsInProgress"); Params::SHEnemyTransformationStateComponent_GetTransformationIsInProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionComponent.AddHitReactionsBlocker // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInHitReactionsBlocker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyHitReactionSelectionComponent::AddHitReactionsBlocker(TScriptInterface InHitReactionsBlocker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "AddHitReactionsBlocker"); Params::SHEnemyHitReactionSelectionComponent_AddHitReactionsBlocker Parms{}; Parms.InHitReactionsBlocker = InHitReactionsBlocker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyHitReactionSelectionComponent.CountReceivedHitAndDecideResponse // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // float* OutDamageMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutMaximumRemainingHealthFraction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHitReactionSelectionHitResponseType* OutHitResponseType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* OutHitResponseVariant (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHitResponseDurationLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* OutDeathVariant (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDamageSourceLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& InHitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const class UDamageType* InDamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InDamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InHitIdentifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMaiAggroStance InAggressionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InHealthFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&InActiveHitReactions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FSHEnemyHitReactionSelectionAllowedStates&InAllowedStates (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyHitReactionSelectionComponent::CountReceivedHitAndDecideResponse(float* OutDamageMultiplier, float* OutMaximumRemainingHealthFraction, ESHHitReactionSelectionHitResponseType* OutHitResponseType, class FName* OutHitResponseVariant, float* OutHitResponseDurationLimit, class FName* OutDeathVariant, const struct FVector& InDamageSourceLocation, const struct FHitResult& InHitInfo, const class UDamageType* InDamageType, class AActor* InDamageCauser, int32 InHitIdentifier, EMaiAggroStance InAggressionLevel, float InHealthFraction, const TArray& InActiveHitReactions, const struct FSHEnemyHitReactionSelectionAllowedStates& InAllowedStates) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "CountReceivedHitAndDecideResponse"); Params::SHEnemyHitReactionSelectionComponent_CountReceivedHitAndDecideResponse Parms{}; Parms.InDamageSourceLocation = std::move(InDamageSourceLocation); Parms.InHitInfo = std::move(InHitInfo); Parms.InDamageType = InDamageType; Parms.InDamageCauser = InDamageCauser; Parms.InHitIdentifier = InHitIdentifier; Parms.InAggressionLevel = InAggressionLevel; Parms.InHealthFraction = InHealthFraction; Parms.InActiveHitReactions = std::move(InActiveHitReactions); Parms.InAllowedStates = std::move(InAllowedStates); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDamageMultiplier != nullptr) *OutDamageMultiplier = Parms.OutDamageMultiplier; if (OutMaximumRemainingHealthFraction != nullptr) *OutMaximumRemainingHealthFraction = Parms.OutMaximumRemainingHealthFraction; if (OutHitResponseType != nullptr) *OutHitResponseType = Parms.OutHitResponseType; if (OutHitResponseVariant != nullptr) *OutHitResponseVariant = Parms.OutHitResponseVariant; if (OutHitResponseDurationLimit != nullptr) *OutHitResponseDurationLimit = Parms.OutHitResponseDurationLimit; if (OutDeathVariant != nullptr) *OutDeathVariant = Parms.OutDeathVariant; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionComponent.DecideHitResponse // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // float* OutDamageMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutMaximumRemainingHealthFraction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHitReactionSelectionHitResponseType* OutHitResponseType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* OutHitResponseVariant (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHitResponseDurationLimit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* OutDeathVariant (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutResetConsecutiveHitCounters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FVector& InDamageSourceLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& InHitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const class UDamageType* InDamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InDamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMaiAggroStance InAggressionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InHealthFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&InActiveHitReactions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FSHEnemyHitReactionSelectionAllowedStates&InAllowedStates (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHEnemyHitReactionSelectionComponent::DecideHitResponse(float* OutDamageMultiplier, float* OutMaximumRemainingHealthFraction, ESHHitReactionSelectionHitResponseType* OutHitResponseType, class FName* OutHitResponseVariant, float* OutHitResponseDurationLimit, class FName* OutDeathVariant, TArray* OutResetConsecutiveHitCounters, const struct FVector& InDamageSourceLocation, const struct FHitResult& InHitInfo, const class UDamageType* InDamageType, class AActor* InDamageCauser, EMaiAggroStance InAggressionLevel, float InHealthFraction, const TArray& InActiveHitReactions, const struct FSHEnemyHitReactionSelectionAllowedStates& InAllowedStates) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "DecideHitResponse"); Params::SHEnemyHitReactionSelectionComponent_DecideHitResponse Parms{}; Parms.InDamageSourceLocation = std::move(InDamageSourceLocation); Parms.InHitInfo = std::move(InHitInfo); Parms.InDamageType = InDamageType; Parms.InDamageCauser = InDamageCauser; Parms.InAggressionLevel = InAggressionLevel; Parms.InHealthFraction = InHealthFraction; Parms.InActiveHitReactions = std::move(InActiveHitReactions); Parms.InAllowedStates = std::move(InAllowedStates); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutDamageMultiplier != nullptr) *OutDamageMultiplier = Parms.OutDamageMultiplier; if (OutMaximumRemainingHealthFraction != nullptr) *OutMaximumRemainingHealthFraction = Parms.OutMaximumRemainingHealthFraction; if (OutHitResponseType != nullptr) *OutHitResponseType = Parms.OutHitResponseType; if (OutHitResponseVariant != nullptr) *OutHitResponseVariant = Parms.OutHitResponseVariant; if (OutHitResponseDurationLimit != nullptr) *OutHitResponseDurationLimit = Parms.OutHitResponseDurationLimit; if (OutDeathVariant != nullptr) *OutDeathVariant = Parms.OutDeathVariant; if (OutResetConsecutiveHitCounters != nullptr) *OutResetConsecutiveHitCounters = std::move(Parms.OutResetConsecutiveHitCounters); } // Function SHProto.SHEnemyHitReactionSelectionComponent.IncrementActiveCountedHitsByDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InHitIdentifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* InDamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InHitBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InHitBoneShapeIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyHitReactionSelectionComponent::IncrementActiveCountedHitsByDamage(int32 InHitIdentifier, const class UDamageType* InDamageType, class FName InHitBoneName, int32 InHitBoneShapeIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "IncrementActiveCountedHitsByDamage"); Params::SHEnemyHitReactionSelectionComponent_IncrementActiveCountedHitsByDamage Parms{}; Parms.InHitIdentifier = InHitIdentifier; Parms.InDamageType = InDamageType; Parms.InHitBoneName = InHitBoneName; Parms.InHitBoneShapeIndex = InHitBoneShapeIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyHitReactionSelectionComponent.RemoveHitReactionsBlocker // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInHitReactionsBlocker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyHitReactionSelectionComponent::RemoveHitReactionsBlocker(TScriptInterface InHitReactionsBlocker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "RemoveHitReactionsBlocker"); Params::SHEnemyHitReactionSelectionComponent_RemoveHitReactionsBlocker Parms{}; Parms.InHitReactionsBlocker = InHitReactionsBlocker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyHitReactionSelectionComponent.ResetActiveCountedHitsOfCounterName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InConsecutiveHitsCounterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyHitReactionSelectionComponent::ResetActiveCountedHitsOfCounterName(class FName InConsecutiveHitsCounterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "ResetActiveCountedHitsOfCounterName"); Params::SHEnemyHitReactionSelectionComponent_ResetActiveCountedHitsOfCounterName Parms{}; Parms.InConsecutiveHitsCounterName = InConsecutiveHitsCounterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyHitReactionSelectionComponent.ResetAllActiveCountedHits // (Final, Native, Public, BlueprintCallable) void USHEnemyHitReactionSelectionComponent::ResetAllActiveCountedHits() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "ResetAllActiveCountedHits"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyHitReactionSelectionComponent.SetHitReactionSelectionConfiguration // (Final, Native, Public, BlueprintCallable) // Parameters: // class USEnemyHitReactionSelection* InConfiguration (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyHitReactionSelectionComponent::SetHitReactionSelectionConfiguration(class USEnemyHitReactionSelection* InConfiguration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "SetHitReactionSelectionConfiguration"); Params::SHEnemyHitReactionSelectionComponent_SetHitReactionSelectionConfiguration Parms{}; Parms.InConfiguration = InConfiguration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyHitReactionSelectionComponent.SetPrintHitReactionSelectionDebug // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InPrintDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyHitReactionSelectionComponent::SetPrintHitReactionSelectionDebug(bool InPrintDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "SetPrintHitReactionSelectionDebug"); Params::SHEnemyHitReactionSelectionComponent_SetPrintHitReactionSelectionDebug Parms{}; Parms.InPrintDebug = InPrintDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyHitReactionSelectionComponent.StartHitResponseCooldownCounter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InCounterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCooldownTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InResetCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyHitReactionSelectionComponent::StartHitResponseCooldownCounter(class FName InCounterName, float InCooldownTime, bool InResetCurrent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "StartHitResponseCooldownCounter"); Params::SHEnemyHitReactionSelectionComponent_StartHitResponseCooldownCounter Parms{}; Parms.InCounterName = InCounterName; Parms.InCooldownTime = InCooldownTime; Parms.InResetCurrent = InResetCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyHitReactionSelectionComponent.StartHitResponseDefaultCooldownCounter // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHHitReactionSelectionHitResponseType InHitResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCooldownTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InResetCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyHitReactionSelectionComponent::StartHitResponseDefaultCooldownCounter(ESHHitReactionSelectionHitResponseType InHitResponse, float InCooldownTime, bool InResetCurrent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "StartHitResponseDefaultCooldownCounter"); Params::SHEnemyHitReactionSelectionComponent_StartHitResponseDefaultCooldownCounter Parms{}; Parms.InHitResponse = InHitResponse; Parms.InCooldownTime = InCooldownTime; Parms.InResetCurrent = InResetCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyHitReactionSelectionComponent.StartHitResponseVariantCooldowns // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHHitReactionSelectionHitResponseType InHitResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InVariantName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InAdditionalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InResetCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyHitReactionSelectionComponent::StartHitResponseVariantCooldowns(ESHHitReactionSelectionHitResponseType InHitResponse, class FName InVariantName, float InAdditionalDuration, bool InResetCurrent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "StartHitResponseVariantCooldowns"); Params::SHEnemyHitReactionSelectionComponent_StartHitResponseVariantCooldowns Parms{}; Parms.InHitResponse = InHitResponse; Parms.InVariantName = InVariantName; Parms.InAdditionalDuration = InAdditionalDuration; Parms.InResetCurrent = InResetCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyHitReactionSelectionComponent.FindHitsCounterNameUsedByBone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InBoneShapeIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHEnemyHitReactionSelectionComponent::FindHitsCounterNameUsedByBone(class FName InBoneName, int32 InBoneShapeIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "FindHitsCounterNameUsedByBone"); Params::SHEnemyHitReactionSelectionComponent_FindHitsCounterNameUsedByBone Parms{}; Parms.InBoneName = InBoneName; Parms.InBoneShapeIndex = InBoneShapeIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionComponent.FindHitsCounterNameUsedByBonesGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InBonesGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHEnemyHitReactionSelectionComponent::FindHitsCounterNameUsedByBonesGroup(class FName InBonesGroupName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "FindHitsCounterNameUsedByBonesGroup"); Params::SHEnemyHitReactionSelectionComponent_FindHitsCounterNameUsedByBonesGroup Parms{}; Parms.InBonesGroupName = InBonesGroupName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionComponent.GetActiveCountedHitsOfCounterName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InConsecutiveHitsCounterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHEnemyHitReactionSelectionComponent::GetActiveCountedHitsOfCounterName(class FName InConsecutiveHitsCounterName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "GetActiveCountedHitsOfCounterName"); Params::SHEnemyHitReactionSelectionComponent_GetActiveCountedHitsOfCounterName Parms{}; Parms.InConsecutiveHitsCounterName = InConsecutiveHitsCounterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionComponent.GetActiveCountedHitsOfTimerUsedByBone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InBoneShapeIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHEnemyHitReactionSelectionComponent::GetActiveCountedHitsOfTimerUsedByBone(class FName InBoneName, int32 InBoneShapeIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "GetActiveCountedHitsOfTimerUsedByBone"); Params::SHEnemyHitReactionSelectionComponent_GetActiveCountedHitsOfTimerUsedByBone Parms{}; Parms.InBoneName = InBoneName; Parms.InBoneShapeIndex = InBoneShapeIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionComponent.GetActiveCountedHitsOfTimerUsedByBoneGroup // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InBonesGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHEnemyHitReactionSelectionComponent::GetActiveCountedHitsOfTimerUsedByBoneGroup(class FName InBonesGroupName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "GetActiveCountedHitsOfTimerUsedByBoneGroup"); Params::SHEnemyHitReactionSelectionComponent_GetActiveCountedHitsOfTimerUsedByBoneGroup Parms{}; Parms.InBonesGroupName = InBonesGroupName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionComponent.GetHitResponseCooldownCounterRemainingTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InCounterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHEnemyHitReactionSelectionComponent::GetHitResponseCooldownCounterRemainingTime(class FName InCounterName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "GetHitResponseCooldownCounterRemainingTime"); Params::SHEnemyHitReactionSelectionComponent_GetHitResponseCooldownCounterRemainingTime Parms{}; Parms.InCounterName = InCounterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionComponent.GetHitResponseCooldownRemainingTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHitReactionSelectionHitResponseType InHitResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InVariantName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHEnemyHitReactionSelectionComponent::GetHitResponseCooldownRemainingTime(ESHHitReactionSelectionHitResponseType InHitResponse, class FName InVariantName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "GetHitResponseCooldownRemainingTime"); Params::SHEnemyHitReactionSelectionComponent_GetHitResponseCooldownRemainingTime Parms{}; Parms.InHitResponse = InHitResponse; Parms.InVariantName = InVariantName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionComponent.GetHitResponseDefaultCooldownRemainingTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHitReactionSelectionHitResponseType InHitResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHEnemyHitReactionSelectionComponent::GetHitResponseDefaultCooldownRemainingTime(ESHHitReactionSelectionHitResponseType InHitResponse) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "GetHitResponseDefaultCooldownRemainingTime"); Params::SHEnemyHitReactionSelectionComponent_GetHitResponseDefaultCooldownRemainingTime Parms{}; Parms.InHitResponse = InHitResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionComponent.IsUsingHitReactionSelectionConfiguration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USEnemyHitReactionSelection* InConfiguration (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyHitReactionSelectionComponent::IsUsingHitReactionSelectionConfiguration(class USEnemyHitReactionSelection* InConfiguration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyHitReactionSelectionComponent", "IsUsingHitReactionSelectionConfiguration"); Params::SHEnemyHitReactionSelectionComponent_IsUsingHitReactionSelectionConfiguration Parms{}; Parms.InConfiguration = InConfiguration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNurseLocomotionAnimInstance.GetNurseAnimInstanceStateData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHNurseAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHNurseAnimInstanceStateData* USHNurseLocomotionAnimInstance::GetNurseAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNurseLocomotionAnimInstance", "GetNurseAnimInstanceStateData"); Params::SHNurseLocomotionAnimInstance_GetNurseAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAbstractDaddyAnimComponent.SetBrakingPoint // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 areaFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyAnimComponent::SetBrakingPoint(const struct FVector& Location, int32 areaFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyAnimComponent", "SetBrakingPoint"); Params::SHAbstractDaddyAnimComponent_SetBrakingPoint Parms{}; Parms.Location = std::move(Location); Parms.areaFlags = areaFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAbstractDaddyAnimInstance.SetBrakingPoint // (Final, Native, Public, HasDefaults) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyAnimInstance::SetBrakingPoint(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyAnimInstance", "SetBrakingPoint"); Params::SHAbstractDaddyAnimInstance_SetBrakingPoint Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAbstractDaddyAnimInstance.SetOutstretchedArmsActive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InOutstretchedArmsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyAnimInstance::SetOutstretchedArmsActive(bool InOutstretchedArmsActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyAnimInstance", "SetOutstretchedArmsActive"); Params::SHAbstractDaddyAnimInstance_SetOutstretchedArmsActive Parms{}; Parms.InOutstretchedArmsActive = InOutstretchedArmsActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAbstractDaddyAnimInstance.StartChargeMovement // (Final, Native, Public, BlueprintCallable) void USHAbstractDaddyAnimInstance::StartChargeMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyAnimInstance", "StartChargeMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAbstractDaddyAnimInstance.StopChargeMovement // (Final, Native, Public, BlueprintCallable) void USHAbstractDaddyAnimInstance::StopChargeMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyAnimInstance", "StopChargeMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAbstractDaddyAnimInstance.GetAbstractDaddyAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHAbstractDaddyAnimInstanceStateData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAbstractDaddyAnimInstanceStateData* USHAbstractDaddyAnimInstance::GetAbstractDaddyAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyAnimInstance", "GetAbstractDaddyAnimInstanceStateData"); Params::SHAbstractDaddyAnimInstance_GetAbstractDaddyAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAbstractDaddyAnimInstance.GetAbstractDaddyLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHAbstractDaddyLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAbstractDaddyLocomotionAnimInstance* USHAbstractDaddyAnimInstance::GetAbstractDaddyLocomotionAnimInstance(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyAnimInstance", "GetAbstractDaddyLocomotionAnimInstance"); Params::SHAbstractDaddyAnimInstance_GetAbstractDaddyLocomotionAnimInstance Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAbstractDaddyAnimInstance.GetBrakingPoint // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAbstractDaddyAnimInstance::GetBrakingPoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyAnimInstance", "GetBrakingPoint"); Params::SHAbstractDaddyAnimInstance_GetBrakingPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCameraWorkStatics.CreateAndPlayCameraAnimation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHCameraAnimationData& CameraAnimData (Parm, NativeAccessSpecifierPublic) // class ASHCameraAnimationExecutive* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCameraAnimationExecutive* USHCameraWorkStatics::CreateAndPlayCameraAnimation(class UObject* WorldContextObject, class ACharacter* Character, const struct FSHCameraAnimationData& CameraAnimData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCameraWorkStatics", "CreateAndPlayCameraAnimation"); Params::SHCameraWorkStatics_CreateAndPlayCameraAnimation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Character = Character; Parms.CameraAnimData = std::move(CameraAnimData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCameraWorkStatics.CreateCameraAnimation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHCameraAnimationData& CameraAnimData (Parm, NativeAccessSpecifierPublic) // class ASHCameraAnimationExecutive* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCameraAnimationExecutive* USHCameraWorkStatics::CreateCameraAnimation(class UObject* WorldContextObject, const struct FSHCameraAnimationData& CameraAnimData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCameraWorkStatics", "CreateCameraAnimation"); Params::SHCameraWorkStatics_CreateCameraAnimation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CameraAnimData = std::move(CameraAnimData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCameraWorkStatics.GetCameraAnimTracks // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray USHCameraWorkStatics::GetCameraAnimTracks(class UMovieSceneSequence* Sequence) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCameraWorkStatics", "GetCameraAnimTracks"); Params::SHCameraWorkStatics_GetCameraAnimTracks Parms{}; Parms.Sequence = Sequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCameraWorkStatics.GetCameraPath // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHCameraWorkStatics::GetCameraPath(class UMovieSceneSequence* Sequence) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCameraWorkStatics", "GetCameraPath"); Params::SHCameraWorkStatics_GetCameraPath Parms{}; Parms.Sequence = Sequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCameraWorkStatics.PlayCameraAnimation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASHCameraAnimationExecutive* CameraAnimExe (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHCameraAnimationData& CameraAnimData (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCameraWorkStatics::PlayCameraAnimation(class ASHCameraAnimationExecutive* CameraAnimExe, class ACharacter* Character, const struct FSHCameraAnimationData& CameraAnimData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCameraWorkStatics", "PlayCameraAnimation"); Params::SHCameraWorkStatics_PlayCameraAnimation Parms{}; Parms.CameraAnimExe = CameraAnimExe; Parms.Character = Character; Parms.CameraAnimData = std::move(CameraAnimData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCameraWorkStatics.ValidateCameraAnimData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const struct FSHCameraAnimationData& CameraAnimData (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCameraWorkStatics::ValidateCameraAnimData(const struct FSHCameraAnimationData& CameraAnimData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCameraWorkStatics", "ValidateCameraAnimData"); Params::SHCameraWorkStatics_ValidateCameraAnimData Parms{}; Parms.CameraAnimData = std::move(CameraAnimData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMovingWheelStaticMeshComponent.ProcessPushingFinishedOrInterupted // (Final, Native, Protected) // Parameters: // class USHPushableComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMovingWheelStaticMeshComponent::ProcessPushingFinishedOrInterupted(class USHPushableComponent* InComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMovingWheelStaticMeshComponent", "ProcessPushingFinishedOrInterupted"); Params::SHMovingWheelStaticMeshComponent_ProcessPushingFinishedOrInterupted Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMovingWheelStaticMeshComponent.ProcessPushingStarted // (Final, Native, Protected) // Parameters: // class USHPushableComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMovingWheelStaticMeshComponent::ProcessPushingStarted(class USHPushableComponent* InComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMovingWheelStaticMeshComponent", "ProcessPushingStarted"); Params::SHMovingWheelStaticMeshComponent_ProcessPushingStarted Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAbstractDaddyAnimInstanceStateData.GetAreOutstretchedArmsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAbstractDaddyAnimInstanceStateData::GetAreOutstretchedArmsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyAnimInstanceStateData", "GetAreOutstretchedArmsActive"); Params::SHAbstractDaddyAnimInstanceStateData_GetAreOutstretchedArmsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAbstractDaddyAnimInstanceStateData.GetBrakingSegmentLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAbstractDaddyAnimInstanceStateData::GetBrakingSegmentLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyAnimInstanceStateData", "GetBrakingSegmentLocation"); Params::SHAbstractDaddyAnimInstanceStateData_GetBrakingSegmentLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAbstractDaddyLocomotionAnimInstance.SetChargeMovementIsActive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyLocomotionAnimInstance::SetChargeMovementIsActive(bool NewActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyLocomotionAnimInstance", "SetChargeMovementIsActive"); Params::SHAbstractDaddyLocomotionAnimInstance_SetChargeMovementIsActive Parms{}; Parms.NewActive = NewActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAbstractDaddyLocomotionAnimInstance.GetAbstractDaddyAnimInstanceStateData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHAbstractDaddyAnimInstanceStateData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAbstractDaddyAnimInstanceStateData* USHAbstractDaddyLocomotionAnimInstance::GetAbstractDaddyAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyLocomotionAnimInstance", "GetAbstractDaddyAnimInstanceStateData"); Params::SHAbstractDaddyLocomotionAnimInstance_GetAbstractDaddyAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPHLocomotionAnimInstance.SetLookAtAngle // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& LookAtTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPHLocomotionAnimInstance::SetLookAtAngle(const struct FVector& LookAtTargetLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPHLocomotionAnimInstance", "SetLookAtAngle"); Params::SHPHLocomotionAnimInstance_SetLookAtAngle Parms{}; Parms.LookAtTargetLocation = std::move(LookAtTargetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPHLocomotionAnimInstance.SetLookAtEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewLookAtEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPHLocomotionAnimInstance::SetLookAtEnable(bool NewLookAtEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPHLocomotionAnimInstance", "SetLookAtEnable"); Params::SHPHLocomotionAnimInstance_SetLookAtEnable Parms{}; Parms.NewLookAtEnable = NewLookAtEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPHLocomotionAnimInstance.SetMovementSpeedMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMovementSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPHLocomotionAnimInstance::SetMovementSpeedMultiplier(float NewMovementSpeed, float Time, float BlendInTime, float BlendOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPHLocomotionAnimInstance", "SetMovementSpeedMultiplier"); Params::SHPHLocomotionAnimInstance_SetMovementSpeedMultiplier Parms{}; Parms.NewMovementSpeed = NewMovementSpeed; Parms.Time = Time; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPHLocomotionAnimInstance.GetPHAnimInstanceStateData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHPHAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHPHAnimInstanceStateData* USHPHLocomotionAnimInstance::GetPHAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPHLocomotionAnimInstance", "GetPHAnimInstanceStateData"); Params::SHPHLocomotionAnimInstance_GetPHAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAbstractDaddyStandingLocomotionAnimInstance.GetSmoothedDesiredRotationYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyStandingLocomotionAnimInstance::GetSmoothedDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyStandingLocomotionAnimInstance", "GetSmoothedDesiredRotationYaw"); Params::SHAbstractDaddyStandingLocomotionAnimInstance_GetSmoothedDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHAbstractDaddyStandingLocomotionAnimInstance.GetSmoothedDesiredVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyStandingLocomotionAnimInstance::GetSmoothedDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyStandingLocomotionAnimInstance", "GetSmoothedDesiredVelocity"); Params::SHAbstractDaddyStandingLocomotionAnimInstance_GetSmoothedDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHAbstractDaddyStandingLocomotionAnimInstance.GetSmoothedDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyStandingLocomotionAnimInstance::GetSmoothedDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyStandingLocomotionAnimInstance", "GetSmoothedDesiredVelocitySizeAndYaw"); Params::SHAbstractDaddyStandingLocomotionAnimInstance_GetSmoothedDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHAbstractDaddyStandingLocomotionAnimInstance.GetSmoothedLookAt // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyStandingLocomotionAnimInstance::GetSmoothedLookAt(struct FRotator* OutRotation, float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyStandingLocomotionAnimInstance", "GetSmoothedLookAt"); Params::SHAbstractDaddyStandingLocomotionAnimInstance_GetSmoothedLookAt Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHAbstractDaddyStandingLocomotionAnimInstance.GetTargetDesiredRotationYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyStandingLocomotionAnimInstance::GetTargetDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyStandingLocomotionAnimInstance", "GetTargetDesiredRotationYaw"); Params::SHAbstractDaddyStandingLocomotionAnimInstance_GetTargetDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHAbstractDaddyStandingLocomotionAnimInstance.GetTargetDesiredVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyStandingLocomotionAnimInstance::GetTargetDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyStandingLocomotionAnimInstance", "GetTargetDesiredVelocity"); Params::SHAbstractDaddyStandingLocomotionAnimInstance_GetTargetDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHAbstractDaddyStandingLocomotionAnimInstance.GetTargetDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyStandingLocomotionAnimInstance::GetTargetDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyStandingLocomotionAnimInstance", "GetTargetDesiredVelocitySizeAndYaw"); Params::SHAbstractDaddyStandingLocomotionAnimInstance_GetTargetDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHAbstractDaddyStandingLocomotionAnimInstance.GetTargetLookAtAlpha // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAbstractDaddyStandingLocomotionAnimInstance::GetTargetLookAtAlpha(float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAbstractDaddyStandingLocomotionAnimInstance", "GetTargetLookAtAlpha"); Params::SHAbstractDaddyStandingLocomotionAnimInstance_GetTargetLookAtAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHActorLevelObserverComponent.RequestObserveActor // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr InActorToObserve (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHActorLevelObserverComponent::RequestObserveActor(TSoftObjectPtr InActorToObserve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHActorLevelObserverComponent", "RequestObserveActor"); Params::SHActorLevelObserverComponent_RequestObserveActor Parms{}; Parms.InActorToObserve = InActorToObserve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHActorLevelObserverComponent.RequestStopObserveActor // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr ActorToStopObserve (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHActorLevelObserverComponent::RequestStopObserveActor(TSoftObjectPtr ActorToStopObserve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHActorLevelObserverComponent", "RequestStopObserveActor"); Params::SHActorLevelObserverComponent_RequestStopObserveActor Parms{}; Parms.ActorToStopObserve = ActorToStopObserve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimNPCMovementSubcomp.IsPhysicRotationDuringAnimRootMotionAllowed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimNPCMovementSubcomp::IsPhysicRotationDuringAnimRootMotionAllowed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCMovementSubcomp", "IsPhysicRotationDuringAnimRootMotionAllowed"); Params::SHAnimNPCMovementSubcomp_IsPhysicRotationDuringAnimRootMotionAllowed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimNPCMovementSubcomp.OnMoveStartExit // (Final, Native, Public, BlueprintCallable) void USHAnimNPCMovementSubcomp::OnMoveStartExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCMovementSubcomp", "OnMoveStartExit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimNPCMovementSubcomp.OnTurnOnSpotAnimationEnter // (Final, Native, Public, BlueprintCallable) void USHAnimNPCMovementSubcomp::OnTurnOnSpotAnimationEnter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCMovementSubcomp", "OnTurnOnSpotAnimationEnter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHActorsManagementControllableInterface.ApplyShouldBeActive // (Native, Event, Public, BlueprintEvent) // Parameters: // class ASHActorsManagementBaseControllerActor*InControllerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool InShouldBeActive (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHActorsManagementControllableInterface::ApplyShouldBeActive(class ASHActorsManagementBaseControllerActor* InControllerActor, const bool InShouldBeActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHActorsManagementControllableInterface", "ApplyShouldBeActive"); Params::SHActorsManagementControllableInterface_ApplyShouldBeActive Parms{}; Parms.InControllerActor = InControllerActor; Parms.InShouldBeActive = InShouldBeActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNiagaraVolumeCutoutComponent.SetCutOutDisabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsDisable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHNiagaraVolumeCutoutComponent::SetCutOutDisabled(const bool IsDisable, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNiagaraVolumeCutoutComponent", "SetCutOutDisabled"); Params::SHNiagaraVolumeCutoutComponent_SetCutOutDisabled Parms{}; Parms.IsDisable = IsDisable; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHNiagaraVolumeCutoutComponent.IsCutOutDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHNiagaraVolumeCutoutComponent::IsCutOutDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNiagaraVolumeCutoutComponent", "IsCutOutDisabled"); Params::SHNiagaraVolumeCutoutComponent_IsCutOutDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNiagaraVolumeCutoutComponent.IsCutOutDisabledBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHNiagaraVolumeCutoutComponent::IsCutOutDisabledBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNiagaraVolumeCutoutComponent", "IsCutOutDisabledBy"); Params::SHNiagaraVolumeCutoutComponent_IsCutOutDisabledBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAIAction_Sync.StopCameraChange // (Final, Native, Public, BlueprintCallable) void USHAIAction_Sync::StopCameraChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIAction_Sync", "StopCameraChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.GetObject // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr SoftObject (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldFallbackToSyncLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* USHAsyncLoadRequestingComponent::GetObject(TSoftObjectPtr SoftObject, bool bShouldFallbackToSyncLoad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "GetObject"); Params::SHAsyncLoadRequestingComponent_GetObject Parms{}; Parms.SoftObject = SoftObject; Parms.bShouldFallbackToSyncLoad = bShouldFallbackToSyncLoad; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAsyncLoadRequestingComponent.PreloadAnimActionExecutive // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSubclassOf&InAnimActionExeClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAsyncLoadRequestingComponent::PreloadAnimActionExecutive(const TSubclassOf& InAnimActionExeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "PreloadAnimActionExecutive"); Params::SHAsyncLoadRequestingComponent_PreloadAnimActionExecutive Parms{}; Parms.InAnimActionExeClass = InAnimActionExeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.PreloadAnimationData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPlayAnimationData& InAnimationData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHAsyncLoadRequestingComponent::PreloadAnimationData(const struct FPlayAnimationData& InAnimationData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "PreloadAnimationData"); Params::SHAsyncLoadRequestingComponent_PreloadAnimationData Parms{}; Parms.InAnimationData = std::move(InAnimationData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.PreloadCameraData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHCameraAnimationData& InCameraData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHAsyncLoadRequestingComponent::PreloadCameraData(const struct FSHCameraAnimationData& InCameraData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "PreloadCameraData"); Params::SHAsyncLoadRequestingComponent_PreloadCameraData Parms{}; Parms.InCameraData = std::move(InCameraData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.PreloadDialog // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FDialogTalkID& InDialogTalkID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAsyncLoadRequestingComponent::PreloadDialog(const struct FDialogTalkID& InDialogTalkID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "PreloadDialog"); Params::SHAsyncLoadRequestingComponent_PreloadDialog Parms{}; Parms.InDialogTalkID = std::move(InDialogTalkID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.PreloadItemCollect // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName InItemName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAsyncLoadRequestingComponent::PreloadItemCollect(const class FName InItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "PreloadItemCollect"); Params::SHAsyncLoadRequestingComponent_PreloadItemCollect Parms{}; Parms.InItemName = InItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.ReleaseAllAssets // (Final, Native, Public, BlueprintCallable) void USHAsyncLoadRequestingComponent::ReleaseAllAssets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "ReleaseAllAssets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.ReleaseAsset // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr SoftObject (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAsyncLoadRequestingComponent::ReleaseAsset(TSoftObjectPtr SoftObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "ReleaseAsset"); Params::SHAsyncLoadRequestingComponent_ReleaseAsset Parms{}; Parms.SoftObject = SoftObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.RequestAsyncLoad // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr SoftObject (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bKeepLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAsyncLoadRequestingComponent::RequestAsyncLoad(TSoftObjectPtr SoftObject, bool bKeepLoaded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "RequestAsyncLoad"); Params::SHAsyncLoadRequestingComponent_RequestAsyncLoad Parms{}; Parms.SoftObject = SoftObject; Parms.bKeepLoaded = bKeepLoaded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.RequestAsyncLoadAnimActionExe // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSubclassOf&InAnimActionExeClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bKeepLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAsyncLoadRequestingComponent::RequestAsyncLoadAnimActionExe(const TSubclassOf& InAnimActionExeClass, bool bKeepLoaded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "RequestAsyncLoadAnimActionExe"); Params::SHAsyncLoadRequestingComponent_RequestAsyncLoadAnimActionExe Parms{}; Parms.InAnimActionExeClass = InAnimActionExeClass; Parms.bKeepLoaded = bKeepLoaded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.RequestAsyncLoadSet // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSet>&SoftObjects (Parm, UObjectWrapper, NativeAccessSpecifierPublic) // bool bKeepLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAsyncLoadRequestingComponent::RequestAsyncLoadSet(const TSet>& SoftObjects, bool bKeepLoaded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "RequestAsyncLoadSet"); Params::SHAsyncLoadRequestingComponent_RequestAsyncLoadSet Parms{}; Parms.SoftObjects = std::move(SoftObjects); Parms.bKeepLoaded = bKeepLoaded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAsyncLoadRequestingComponent.IsLoaded // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOf&InAnimActionExeClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAsyncLoadRequestingComponent::IsLoaded(const TSubclassOf& InAnimActionExeClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAsyncLoadRequestingComponent", "IsLoaded"); Params::SHAsyncLoadRequestingComponent_IsLoaded Parms{}; Parms.InAnimActionExeClass = InAnimActionExeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimReviveSubcomp.SetActorOnBodyPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FReviveAnimationData& ReviveData (Parm, NativeAccessSpecifierPublic) void USHAnimReviveSubcomp::SetActorOnBodyPosition(const struct FReviveAnimationData& ReviveData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimReviveSubcomp", "SetActorOnBodyPosition"); Params::SHAnimReviveSubcomp_SetActorOnBodyPosition Parms{}; Parms.ReviveData = std::move(ReviveData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimReviveSubcomp.GetReviveAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequenceBase* USHAnimReviveSubcomp::GetReviveAnimation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimReviveSubcomp", "GetReviveAnimation"); Params::SHAnimReviveSubcomp_GetReviveAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimReviveSubcomp.GetReviveAnimationFromBodyPose // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequenceBase* USHAnimReviveSubcomp::GetReviveAnimationFromBodyPose() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimReviveSubcomp", "GetReviveAnimationFromBodyPose"); Params::SHAnimReviveSubcomp_GetReviveAnimationFromBodyPose Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimReviveSubcomp.GetReviveData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FReviveAnimationData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FReviveAnimationData USHAnimReviveSubcomp::GetReviveData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimReviveSubcomp", "GetReviveData"); Params::SHAnimReviveSubcomp_GetReviveData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.Die // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void ASHAICharacter::Die() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "Die"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAICharacter.DrawDeathSequenceDebug // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr deathPlayerSoftClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHAICharacter::DrawDeathSequenceDebug(float DeltaSeconds, TSoftClassPtr deathPlayerSoftClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "DrawDeathSequenceDebug"); Params::SHAICharacter_DrawDeathSequenceDebug Parms{}; Parms.DeltaSeconds = DeltaSeconds; Parms.deathPlayerSoftClass = deathPlayerSoftClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAICharacter.OnPlayerSnap // (Event, Public, BlueprintEvent) // Parameters: // float snapDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHAICharacter::OnPlayerSnap(float snapDuration, TSubclassOf DamageType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "OnPlayerSnap"); Params::SHAICharacter_OnPlayerSnap Parms{}; Parms.snapDuration = snapDuration; Parms.DamageType = DamageType; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHAICharacter.PlayDeathSequenceRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* slayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr deathPlayerSoftClass (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::PlayDeathSequenceRequest(class APawn* slayer, TSoftClassPtr deathPlayerSoftClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "PlayDeathSequenceRequest"); Params::SHAICharacter_PlayDeathSequenceRequest Parms{}; Parms.slayer = slayer; Parms.deathPlayerSoftClass = deathPlayerSoftClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.ResetPawn // (Final, Native, Public, BlueprintCallable) void ASHAICharacter::ResetPawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "ResetPawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAICharacter.Revive // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void ASHAICharacter::Revive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "Revive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAICharacter.SetAudioStopWhenDespawned // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bStopAudioStopWhenDespawned (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHAICharacter::SetAudioStopWhenDespawned(bool bStopAudioStopWhenDespawned) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "SetAudioStopWhenDespawned"); Params::SHAICharacter_SetAudioStopWhenDespawned Parms{}; Parms.bStopAudioStopWhenDespawned = bStopAudioStopWhenDespawned; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAICharacter.SetCustomMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr customMesh (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHAICharacter::SetCustomMesh(TSoftObjectPtr customMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "SetCustomMesh"); Params::SHAICharacter_SetCustomMesh Parms{}; Parms.customMesh = customMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAICharacter.SetDisabledPushedByPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInDisable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHAICharacter::SetDisabledPushedByPlayer(const bool bInDisable, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "SetDisabledPushedByPlayer"); Params::SHAICharacter_SetDisabledPushedByPlayer Parms{}; Parms.bInDisable = bInDisable; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAICharacter.AllowDeath // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::AllowDeath() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "AllowDeath"); Params::SHAICharacter_AllowDeath Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.AllowFinisher // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::AllowFinisher() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "AllowFinisher"); Params::SHAICharacter_AllowFinisher Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.CanBeSteppedOn // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::CanBeSteppedOn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "CanBeSteppedOn"); Params::SHAICharacter_CanBeSteppedOn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.EnforceFinisher // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::EnforceFinisher() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "EnforceFinisher"); Params::SHAICharacter_EnforceFinisher Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.GetActorLocationAsMeleeTarget // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHAICharacter::GetActorLocationAsMeleeTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "GetActorLocationAsMeleeTarget"); Params::SHAICharacter_GetActorLocationAsMeleeTarget Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHAICharacter.GetAssetsToHardStore // (Event, Protected, BlueprintEvent, Const) // Parameters: // TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) TArray> ASHAICharacter::GetAssetsToHardStore() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "GetAssetsToHardStore"); Params::SHAICharacter_GetAssetsToHardStore Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHAICharacter.GetAutoAimTargets // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray ASHAICharacter::GetAutoAimTargets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "GetAutoAimTargets"); Params::SHAICharacter_GetAutoAimTargets Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHAICharacter.GetFinisherParams // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTagContainer& tagFilters (Parm, NativeAccessSpecifierPublic) // struct FDataTableRowHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FDataTableRowHandle ASHAICharacter::GetFinisherParams(class AActor* victim, const struct FGameplayTagContainer& tagFilters) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "GetFinisherParams"); Params::SHAICharacter_GetFinisherParams Parms{}; Parms.victim = victim; Parms.tagFilters = std::move(tagFilters); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.GetFinisherTags // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AActor* victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer ASHAICharacter::GetFinisherTags(class AActor* victim) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "GetFinisherTags"); Params::SHAICharacter_GetFinisherTags Parms{}; Parms.victim = victim; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHAICharacter.GetFlashlightTarget // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* ASHAICharacter::GetFlashlightTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "GetFlashlightTarget"); Params::SHAICharacter_GetFlashlightTarget Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHAICharacter.GetOffsetForEnvironmentTrace // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHAICharacter::GetOffsetForEnvironmentTrace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "GetOffsetForEnvironmentTrace"); Params::SHAICharacter_GetOffsetForEnvironmentTrace Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHAICharacter.IsKnockedDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::IsKnockedDown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "IsKnockedDown"); Params::SHAICharacter_IsKnockedDown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.IsLying // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::IsLying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "IsLying"); Params::SHAICharacter_IsLying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.IsPrimaryEnemy // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::IsPrimaryEnemy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "IsPrimaryEnemy"); Params::SHAICharacter_IsPrimaryEnemy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.IsPushedByPlayerDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::IsPushedByPlayerDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "IsPushedByPlayerDisabled"); Params::SHAICharacter_IsPushedByPlayerDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.IsPushedByPlayerDisabledBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::IsPushedByPlayerDisabledBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "IsPushedByPlayerDisabledBy"); Params::SHAICharacter_IsPushedByPlayerDisabledBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.IsUnderEnemy // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::IsUnderEnemy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "IsUnderEnemy"); Params::SHAICharacter_IsUnderEnemy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAICharacter.IsUnderObstacle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAICharacter::IsUnderObstacle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAICharacter", "IsUnderObstacle"); Params::SHAICharacter_IsUnderObstacle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimNPCObstaclesDetectSubcomp.GetSocketAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAnimNPCObstaclesDetectSubcomp::GetSocketAlpha(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCObstaclesDetectSubcomp", "GetSocketAlpha"); Params::SHAnimNPCObstaclesDetectSubcomp_GetSocketAlpha Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimNPCObstaclesDetectSubcomp.GetSocketCheckVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimNPCObstaclesDetectSubcomp::GetSocketCheckVector(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCObstaclesDetectSubcomp", "GetSocketCheckVector"); Params::SHAnimNPCObstaclesDetectSubcomp_GetSocketCheckVector Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimNPCObstaclesDetectSubcomp.GetSocketCheckVectorLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAnimNPCObstaclesDetectSubcomp::GetSocketCheckVectorLength(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCObstaclesDetectSubcomp", "GetSocketCheckVectorLength"); Params::SHAnimNPCObstaclesDetectSubcomp_GetSocketCheckVectorLength Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimNPCObstaclesDetectSubcomp.GetSocketLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimNPCObstaclesDetectSubcomp::GetSocketLocation(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCObstaclesDetectSubcomp", "GetSocketLocation"); Params::SHAnimNPCObstaclesDetectSubcomp_GetSocketLocation Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAIController.ChangeLockedState // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bNewLockedState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHAIController::ChangeLockedState(const bool bNewLockedState, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIController", "ChangeLockedState"); Params::SHAIController_ChangeLockedState Parms{}; Parms.bNewLockedState = bNewLockedState; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAIController.ClearBehaviorType // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHAIBehaviors Behavior (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHAIController::ClearBehaviorType(ESHAIBehaviors Behavior) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIController", "ClearBehaviorType"); Params::SHAIController_ClearBehaviorType Parms{}; Parms.Behavior = Behavior; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAIController.SetBehaviorType // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHAIBehaviors Behavior (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHAIController::SetBehaviorType(ESHAIBehaviors Behavior) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIController", "SetBehaviorType"); Params::SHAIController_SetBehaviorType Parms{}; Parms.Behavior = Behavior; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAIController.GetBehaviorType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHAIBehaviors ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHAIBehaviors ASHAIController::GetBehaviorType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIController", "GetBehaviorType"); Params::SHAIController_GetBehaviorType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAIController.IsInLockedState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHAIController::IsInLockedState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIController", "IsInLockedState"); Params::SHAIController_IsInLockedState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRotateableComponent.OnActorHitApplyRotate // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHRotateableComponent::OnActorHitApplyRotate(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRotateableComponent", "OnActorHitApplyRotate"); Params::SHRotateableComponent_OnActorHitApplyRotate Parms{}; Parms.SelfActor = SelfActor; Parms.OtherActor = OtherActor; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRotateableComponent.RegisterComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* InRotateableMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPlaneSideDetectionComponent* InSHPlaneSideDetectionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRotateableComponent::RegisterComponents(class UStaticMeshComponent* InRotateableMeshComponent, class UPlaneSideDetectionComponent* InSHPlaneSideDetectionComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRotateableComponent", "RegisterComponents"); Params::SHRotateableComponent_RegisterComponents Parms{}; Parms.InRotateableMeshComponent = InRotateableMeshComponent; Parms.InSHPlaneSideDetectionComponent = InSHPlaneSideDetectionComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBloodPuddle.EnableFadeAway // (Final, Native, Public, BlueprintCallable) void ASHBloodPuddle::EnableFadeAway() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBloodPuddle", "EnableFadeAway"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHBloodPuddle.OnFadeInCompleted // (Event, Protected, BlueprintEvent) void ASHBloodPuddle::OnFadeInCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBloodPuddle", "OnFadeInCompleted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHBloodPuddle.OnFadeOutCompleted // (Event, Protected, BlueprintEvent) void ASHBloodPuddle::OnFadeOutCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBloodPuddle", "OnFadeOutCompleted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHBloodPuddle.OnInitialized // (Event, Protected, BlueprintEvent) void ASHBloodPuddle::OnInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBloodPuddle", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHBloodPuddle.IsFullyDeveloped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHBloodPuddle::IsFullyDeveloped() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBloodPuddle", "IsFullyDeveloped"); Params::SHBloodPuddle_IsFullyDeveloped Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBaseMainMenuWidget.OnDlcDataUpdated // (Event, Protected, BlueprintEvent) void USHBaseMainMenuWidget::OnDlcDataUpdated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseMainMenuWidget", "OnDlcDataUpdated"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHAILitByAFlashlight.isPointLitByAFlashlight // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* angleAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* rangeAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAILitByAFlashlight::isPointLitByAFlashlight(class AActor* Owner, const struct FVector& Point, float* angleAlpha, float* rangeAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHAILitByAFlashlight", "isPointLitByAFlashlight"); Params::SHAILitByAFlashlight_isPointLitByAFlashlight Parms{}; Parms.Owner = Owner; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (angleAlpha != nullptr) *angleAlpha = Parms.angleAlpha; if (rangeAlpha != nullptr) *rangeAlpha = Parms.rangeAlpha; return Parms.ReturnValue; } // Function SHProto.SHAILitByAFlashlight.DebugPrint // (Final, Native, Public, BlueprintCallable) void USHAILitByAFlashlight::DebugPrint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAILitByAFlashlight", "DebugPrint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAILitByAFlashlight.IsLitByAFlashlight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAILitByAFlashlight::IsLitByAFlashlight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAILitByAFlashlight", "IsLitByAFlashlight"); Params::SHAILitByAFlashlight_IsLitByAFlashlight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAILitByAFlashlight.IsFullyLit // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAILitByAFlashlight::IsFullyLit() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAILitByAFlashlight", "IsFullyLit"); Params::SHAILitByAFlashlight_IsFullyLit Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAimDistruptorComponent.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAimDistruptorComponent::SetEnabled(const bool bInEnabled, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimDistruptorComponent", "SetEnabled"); Params::SHAimDistruptorComponent_SetEnabled Parms{}; Parms.bInEnabled = bInEnabled; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAimDistruptorComponent.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAimDistruptorComponent::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimDistruptorComponent", "IsEnabled"); Params::SHAimDistruptorComponent_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAimedAtComponent.EndBeingAimedAt // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InAimingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAimedAtComponent::EndBeingAimedAt(class AActor* InAimingActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimedAtComponent", "EndBeingAimedAt"); Params::SHAimedAtComponent_EndBeingAimedAt Parms{}; Parms.InAimingActor = InAimingActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAimedAtComponent.ResetAimedAtDuration // (Final, Native, Public, BlueprintCallable) void USHAimedAtComponent::ResetAimedAtDuration() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimedAtComponent", "ResetAimedAtDuration"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAimedAtComponent.StartBeingAimedAt // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InAimingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InAimedWithActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAimedAtComponent::StartBeingAimedAt(class AActor* InAimingActor, class AActor* InAimedWithActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimedAtComponent", "StartBeingAimedAt"); Params::SHAimedAtComponent_StartBeingAimedAt Parms{}; Parms.InAimingActor = InAimingActor; Parms.InAimedWithActor = InAimedWithActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAimedAtComponent.GetAimedWithActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* USHAimedAtComponent::GetAimedWithActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimedAtComponent", "GetAimedWithActor"); Params::SHAimedAtComponent_GetAimedWithActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAimedAtComponent.GetAimingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* USHAimedAtComponent::GetAimingActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimedAtComponent", "GetAimingActor"); Params::SHAimedAtComponent_GetAimingActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAimedAtComponent.GetBeingAimedAtDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAimedAtComponent::GetBeingAimedAtDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimedAtComponent", "GetBeingAimedAtDuration"); Params::SHAimedAtComponent_GetBeingAimedAtDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAimedAtComponent.IsAlloweedToBeShoot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAimedAtComponent::IsAlloweedToBeShoot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimedAtComponent", "IsAlloweedToBeShoot"); Params::SHAimedAtComponent_IsAlloweedToBeShoot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAimedAtComponent.IsBeingAimedAt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAimedAtComponent::IsBeingAimedAt() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimedAtComponent", "IsBeingAimedAt"); Params::SHAimedAtComponent_IsBeingAimedAt Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAIMeleeWeapon.HandleMeshComponentBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHAIMeleeWeapon::HandleMeshComponentBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIMeleeWeapon", "HandleMeshComponentBeginOverlap"); Params::SHAIMeleeWeapon_HandleMeshComponentBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAIMeleeWeapon.BlueprintGetEnvCollisionShapes // (Event, Protected, BlueprintEvent, Const) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray ASHAIMeleeWeapon::BlueprintGetEnvCollisionShapes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIMeleeWeapon", "BlueprintGetEnvCollisionShapes"); Params::SHAIMeleeWeapon_BlueprintGetEnvCollisionShapes Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHAimOffsetAnimInstance.GetHealthState // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHealthStateEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHHealthStateEnum USHAimOffsetAnimInstance::GetHealthState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAimOffsetAnimInstance", "GetHealthState"); Params::SHAimOffsetAnimInstance_GetHealthState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBlenderBase.GetBlendAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHBlenderBase::GetBlendAlpha() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBlenderBase", "GetBlendAlpha"); Params::SHBlenderBase_GetBlendAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBlenderBase.IsBlendingInEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBlenderBase::IsBlendingInEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBlenderBase", "IsBlendingInEnabled"); Params::SHBlenderBase_IsBlendingInEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAIUnderObstacleInterface.GetObstaclePrimitivesToIgnore // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray ISHAIUnderObstacleInterface::GetObstaclePrimitivesToIgnore() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHAIUnderObstacleInterface", "GetObstaclePrimitivesToIgnore"); Params::SHAIUnderObstacleInterface_GetObstaclePrimitivesToIgnore Parms{}; AsUObject()->ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHAIUnderObstacleInterface.GetObstaclePrimitiveToOverlap // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* ISHAIUnderObstacleInterface::GetObstaclePrimitiveToOverlap() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHAIUnderObstacleInterface", "GetObstaclePrimitiveToOverlap"); Params::SHAIUnderObstacleInterface_GetObstaclePrimitiveToOverlap Parms{}; AsUObject()->ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHAIUnderObstacle.ConditionalExitUnderObstacle // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* obstacle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAIUnderObstacle::ConditionalExitUnderObstacle(class AActor* obstacle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIUnderObstacle", "ConditionalExitUnderObstacle"); Params::SHAIUnderObstacle_ConditionalExitUnderObstacle Parms{}; Parms.obstacle = obstacle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAIUnderObstacle.EnterUnderObctacle // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* obstacle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAIUnderObstacle::EnterUnderObctacle(class AActor* obstacle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIUnderObstacle", "EnterUnderObctacle"); Params::SHAIUnderObstacle_EnterUnderObctacle Parms{}; Parms.obstacle = obstacle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAIUnderObstacle.ExitAllObstacles // (Final, Native, Public, BlueprintCallable) void USHAIUnderObstacle::ExitAllObstacles() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIUnderObstacle", "ExitAllObstacles"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAIUnderObstacle.OnActorEndOvelap // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAIUnderObstacle::OnActorEndOvelap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIUnderObstacle", "OnActorEndOvelap"); Params::SHAIUnderObstacle_OnActorEndOvelap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAIUnderObstacle.OnComponentEndOverlap // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAIUnderObstacle::OnComponentEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIUnderObstacle", "OnComponentEndOverlap"); Params::SHAIUnderObstacle_OnComponentEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAIUnderObstacle.IsUnderAnyObstacle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAIUnderObstacle::IsUnderAnyObstacle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIUnderObstacle", "IsUnderAnyObstacle"); Params::SHAIUnderObstacle_IsUnderAnyObstacle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAIWeaponManagerComponent.ProcessSpawnerAfterSpawn // (Final, Native, Protected) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAIWeaponManagerComponent::ProcessSpawnerAfterSpawn(class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAIWeaponManagerComponent", "ProcessSpawnerAfterSpawn"); Params::SHAIWeaponManagerComponent_ProcessSpawnerAfterSpawn Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkAcousticPortalBreakableGlass.ProcessBreakableGlassOnBreakEvent // (Final, Native, Protected) // Parameters: // class USHBreakableGlassComponent* BreakableGlassComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHAkAcousticPortalBreakableGlass::ProcessBreakableGlassOnBreakEvent(class USHBreakableGlassComponent* BreakableGlassComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkAcousticPortalBreakableGlass", "ProcessBreakableGlassOnBreakEvent"); Params::SHAkAcousticPortalBreakableGlass_ProcessBreakableGlassOnBreakEvent Parms{}; Parms.BreakableGlassComponent = BreakableGlassComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkAcousticPortalBreakableGlass.ProcessOnObservedActorAvailable // (Final, Native, Protected) // Parameters: // class AActor* AvailableActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHAkAcousticPortalBreakableGlass::ProcessOnObservedActorAvailable(class AActor* AvailableActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkAcousticPortalBreakableGlass", "ProcessOnObservedActorAvailable"); Params::SHAkAcousticPortalBreakableGlass_ProcessOnObservedActorAvailable Parms{}; Parms.AvailableActor = AvailableActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkPortalDoorComponent.ProcessDoorAlphaChangedEvent // (Final, Native, Protected) // Parameters: // class USHDoorMovementBaseComponent* DummyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkPortalDoorComponent::ProcessDoorAlphaChangedEvent(class USHDoorMovementBaseComponent* DummyComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkPortalDoorComponent", "ProcessDoorAlphaChangedEvent"); Params::SHAkPortalDoorComponent_ProcessDoorAlphaChangedEvent Parms{}; Parms.DummyComponent = DummyComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkPortalDoorComponent.SetInitialState // (Final, Native, Protected, BlueprintCallable) // Parameters: // EAkAcousticPortalState InState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkPortalDoorComponent::SetInitialState(EAkAcousticPortalState InState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkPortalDoorComponent", "SetInitialState"); Params::SHAkPortalDoorComponent_SetInitialState Parms{}; Parms.InState = InState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBreakableActor.AssignRuntimeSecondaryAttackRowName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHBreakableActor::AssignRuntimeSecondaryAttackRowName(const class FName& InRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableActor", "AssignRuntimeSecondaryAttackRowName"); Params::SHBreakableActor_AssignRuntimeSecondaryAttackRowName Parms{}; Parms.InRowName = InRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBreakableActor.ManualDamageTaken // (Final, Native, Public, BlueprintCallable) void ASHBreakableActor::ManualDamageTaken() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableActor", "ManualDamageTaken"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHBreakableActor.ProcessApplyState // (Event, Protected, BlueprintEvent) void ASHBreakableActor::ProcessApplyState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableActor", "ProcessApplyState"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHBreakableActor.ProcessDamageTaken // (Event, Protected, BlueprintEvent) void ASHBreakableActor::ProcessDamageTaken() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableActor", "ProcessDamageTaken"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHBreakableActor.IsBroken // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHBreakableActor::IsBroken() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableActor", "IsBroken"); Params::SHBreakableActor_IsBroken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAkAmbientSoundManagerComponent.SHDebug_Ak_AmbientSoundManager_DrawDebug // (Final, Exec, Native, Protected) void USHAkAmbientSoundManagerComponent::SHDebug_Ak_AmbientSoundManager_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkAmbientSoundManagerComponent", "SHDebug_Ak_AmbientSoundManager_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkAmbientSoundManagerComponent.SHDebug_Ak_AmbientSoundManager_ValuesDebug // (Final, Exec, Native, Protected) void USHAkAmbientSoundManagerComponent::SHDebug_Ak_AmbientSoundManager_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkAmbientSoundManagerComponent", "SHDebug_Ak_AmbientSoundManager_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHPlaythroughMariaReceivedDamageEndingFactor.SHDebug_Character_Endings_PlaythroughMariaReceivedDamageEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPlaythroughMariaReceivedDamageEndingFactor::SHDebug_Character_Endings_PlaythroughMariaReceivedDamageEndingFactor_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPlaythroughMariaReceivedDamageEndingFactor", "SHDebug_Character_Endings_PlaythroughMariaReceivedDamageEndingFactor_SetDebugValue"); Params::SHPlaythroughMariaReceivedDamageEndingFactor_SHDebug_Character_Endings_PlaythroughMariaReceivedDamageEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlay.GetGameplayInputMode // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // ESHGameplayInputModeEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHGameplayInputModeEnum ASHCharacterPlay::GetGameplayInputMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetGameplayInputMode"); Params::SHCharacterPlay_GetGameplayInputMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlay.SetCharacterPlayVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Hide (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool SkipFlashlight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlay::SetCharacterPlayVisibility(const bool Hide, const bool SkipFlashlight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "SetCharacterPlayVisibility"); Params::SHCharacterPlay_SetCharacterPlayVisibility Parms{}; Parms.Hide = Hide; Parms.SkipFlashlight = SkipFlashlight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlay.SetGameplayInputMode // (Final, Native, Public, BlueprintCallable) // Parameters: // const ESHGameplayInputModeEnum NewGameplayInputMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlay::SetGameplayInputMode(const ESHGameplayInputModeEnum NewGameplayInputMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "SetGameplayInputMode"); Params::SHCharacterPlay_SetGameplayInputMode Parms{}; Parms.NewGameplayInputMode = NewGameplayInputMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlay.SHDebug_Character_Difficulties_SetCombatDifficulty // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlay::SHDebug_Character_Difficulties_SetCombatDifficulty(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "SHDebug_Character_Difficulties_SetCombatDifficulty"); Params::SHCharacterPlay_SHDebug_Character_Difficulties_SetCombatDifficulty Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlay.SHDebug_Character_Difficulties_SetPuzzlesDifficulty // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlay::SHDebug_Character_Difficulties_SetPuzzlesDifficulty(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "SHDebug_Character_Difficulties_SetPuzzlesDifficulty"); Params::SHCharacterPlay_SHDebug_Character_Difficulties_SetPuzzlesDifficulty Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlay.SHDebug_Character_GameplayInputMode_ValuesDebug // (Final, Exec, Native, Public) void ASHCharacterPlay::SHDebug_Character_GameplayInputMode_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "SHDebug_Character_GameplayInputMode_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlay.SHDebug_Character_ToggleVisibility // (Final, Exec, Native, Public) void ASHCharacterPlay::SHDebug_Character_ToggleVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "SHDebug_Character_ToggleVisibility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlay.SHDebug_Custom // (Final, Exec, Native, Public) // Parameters: // const class FString& DebugCommand (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlay::SHDebug_Custom(const class FString& DebugCommand, int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "SHDebug_Custom"); Params::SHCharacterPlay_SHDebug_Custom Parms{}; Parms.DebugCommand = std::move(DebugCommand); Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlay.SHDebug_Temporal_SetHasEverFinishedGame // (Final, Exec, Native, Public) // Parameters: // bool bInValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlay::SHDebug_Temporal_SetHasEverFinishedGame(bool bInValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "SHDebug_Temporal_SetHasEverFinishedGame"); Params::SHCharacterPlay_SHDebug_Temporal_SetHasEverFinishedGame Parms{}; Parms.bInValue = bInValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlay.GetAllAttachedActors // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ASHCharacterPlay::GetAllAttachedActors() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "GetAllAttachedActors"); Params::SHCharacterPlay_GetAllAttachedActors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlay.HasInputComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHCharacterPlay::HasInputComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlay", "HasInputComponent"); Params::SHCharacterPlay_HasInputComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAkCharacterAudioComponent.SHDebug_Character_Audio_AVDebug // (Final, Exec, Native, Public) void USHAkCharacterAudioComponent::SHDebug_Character_Audio_AVDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkCharacterAudioComponent", "SHDebug_Character_Audio_AVDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkCharacterAudioComponent.SHDebug_Character_Audio_PortalsDebug // (Final, Exec, Native, Public) void USHAkCharacterAudioComponent::SHDebug_Character_Audio_PortalsDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkCharacterAudioComponent", "SHDebug_Character_Audio_PortalsDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkCharacterAudioComponent.SHDebug_Character_Audio_ReverbTestSound // (Final, Exec, Native, Public) void USHAkCharacterAudioComponent::SHDebug_Character_Audio_ReverbTestSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkCharacterAudioComponent", "SHDebug_Character_Audio_ReverbTestSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkCharacterAudioComponent.SHDebug_Character_Audio_SetBossState // (Final, Exec, Native, Public) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkCharacterAudioComponent::SHDebug_Character_Audio_SetBossState(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkCharacterAudioComponent", "SHDebug_Character_Audio_SetBossState"); Params::SHAkCharacterAudioComponent_SHDebug_Character_Audio_SetBossState Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkCharacterAudioComponent.SHDebug_Character_Audio_SetCutsceneState // (Final, Exec, Native, Public) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkCharacterAudioComponent::SHDebug_Character_Audio_SetCutsceneState(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkCharacterAudioComponent", "SHDebug_Character_Audio_SetCutsceneState"); Params::SHAkCharacterAudioComponent_SHDebug_Character_Audio_SetCutsceneState Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkCharacterAudioComponent.SHDebug_Character_Audio_SetDangerState // (Final, Exec, Native, Public) // Parameters: // int32 InDangerMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkCharacterAudioComponent::SHDebug_Character_Audio_SetDangerState(int32 InDangerMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkCharacterAudioComponent", "SHDebug_Character_Audio_SetDangerState"); Params::SHAkCharacterAudioComponent_SHDebug_Character_Audio_SetDangerState Parms{}; Parms.InDangerMode = InDangerMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkCharacterAudioComponent.SHDebug_Character_Audio_StatesDebug // (Final, Exec, Native, Public) void USHAkCharacterAudioComponent::SHDebug_Character_Audio_StatesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkCharacterAudioComponent", "SHDebug_Character_Audio_StatesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkCharacterAudioComponent.SHDebug_Character_Audio_ValuesDebug // (Final, Exec, Native, Public) void USHAkCharacterAudioComponent::SHDebug_Character_Audio_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkCharacterAudioComponent", "SHDebug_Character_Audio_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkCharacterAudioComponent.FindSubcomponentByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOfSubcomponentClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHCharacterAudioSubcomponentBase*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCharacterAudioSubcomponentBase* USHAkCharacterAudioComponent::FindSubcomponentByClass(const TSubclassOf SubcomponentClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkCharacterAudioComponent", "FindSubcomponentByClass"); Params::SHAkCharacterAudioComponent_FindSubcomponentByClass Parms{}; Parms.SubcomponentClass = SubcomponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRangedWeaponAnimInterface.SetOutOfAmmo // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHRangedWeaponAnimInterface::SetOutOfAmmo(bool InNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHRangedWeaponAnimInterface", "SetOutOfAmmo"); Params::SHRangedWeaponAnimInterface_SetOutOfAmmo Parms{}; Parms.InNewValue = InNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkComponentsPoolManagerComponent.PostPooledAkEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocket (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkAudioEvent* AudioEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkComponentsPoolManagerComponent::PostPooledAkEvent(class UObject* WorldContextObject, class USceneComponent* InComp, class FName InSocket, class UAkAudioEvent* AudioEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHAkComponentsPoolManagerComponent", "PostPooledAkEvent"); Params::SHAkComponentsPoolManagerComponent_PostPooledAkEvent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InComp = InComp; Parms.InSocket = InSocket; Parms.AudioEvent = AudioEvent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkComponentsPoolManagerComponent.SHDebug_Ak_ComponentsPoolManager_DrawDebug // (Final, Exec, Native, Protected) void USHAkComponentsPoolManagerComponent::SHDebug_Ak_ComponentsPoolManager_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkComponentsPoolManagerComponent", "SHDebug_Ak_ComponentsPoolManager_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkComponentsPoolManagerComponent.SHDebug_Ak_ComponentsPoolManager_ValuesDebug // (Final, Exec, Native, Protected) void USHAkComponentsPoolManagerComponent::SHDebug_Ak_ComponentsPoolManager_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkComponentsPoolManagerComponent", "SHDebug_Ak_ComponentsPoolManager_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorBaseComponent.ProcessOnAutoLockedDoorCheckAnimPlayed // (Final, Native, Protected) // Parameters: // class USHDoorAnimationsComponent* DoorAnimComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorBaseComponent::ProcessOnAutoLockedDoorCheckAnimPlayed(class USHDoorAnimationsComponent* DoorAnimComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorBaseComponent", "ProcessOnAutoLockedDoorCheckAnimPlayed"); Params::SHAkDoorBaseComponent_ProcessOnAutoLockedDoorCheckAnimPlayed Parms{}; Parms.DoorAnimComponent = DoorAnimComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorBaseComponent.ProcessOnDoorLockStateChanged // (Final, Native, Protected) // Parameters: // class USHDoorLockBaseComponent* LockComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorBaseComponent::ProcessOnDoorLockStateChanged(class USHDoorLockBaseComponent* LockComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorBaseComponent", "ProcessOnDoorLockStateChanged"); Params::SHAkDoorBaseComponent_ProcessOnDoorLockStateChanged Parms{}; Parms.LockComponent = LockComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorBaseComponent.ProcessOnLockAnimPlayed // (Final, Native, Protected) // Parameters: // class USHDoorAnimationsComponent* DoorAnimComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorBaseComponent::ProcessOnLockAnimPlayed(class USHDoorAnimationsComponent* DoorAnimComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorBaseComponent", "ProcessOnLockAnimPlayed"); Params::SHAkDoorBaseComponent_ProcessOnLockAnimPlayed Parms{}; Parms.DoorAnimComponent = DoorAnimComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBossfightItemsManager.PerformManagementForPhase // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InPhaseIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHBossfightItemsManager::PerformManagementForPhase(int32 InPhaseIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBossfightItemsManager", "PerformManagementForPhase"); Params::SHBossfightItemsManager_PerformManagementForPhase Parms{}; Parms.InPhaseIndex = InPhaseIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorComponent.ProcessDoorFakeMovementComplete // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorComponent::ProcessDoorFakeMovementComplete(class USHDoorMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorComponent", "ProcessDoorFakeMovementComplete"); Params::SHAkDoorComponent_ProcessDoorFakeMovementComplete Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorComponent.ProcessDoorFakeMovementInterupted // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorComponent::ProcessDoorFakeMovementInterupted(class USHDoorMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorComponent", "ProcessDoorFakeMovementInterupted"); Params::SHAkDoorComponent_ProcessDoorFakeMovementInterupted Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorComponent.ProcessDoorFakeMovementStart // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorComponent::ProcessDoorFakeMovementStart(class USHDoorMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorComponent", "ProcessDoorFakeMovementStart"); Params::SHAkDoorComponent_ProcessDoorFakeMovementStart Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorComponent.ProcessDoorPhysicMovementComplete // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorComponent::ProcessDoorPhysicMovementComplete(class USHDoorMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorComponent", "ProcessDoorPhysicMovementComplete"); Params::SHAkDoorComponent_ProcessDoorPhysicMovementComplete Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorComponent.ProcessDoorPhysicMovementInterupted // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorComponent::ProcessDoorPhysicMovementInterupted(class USHDoorMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorComponent", "ProcessDoorPhysicMovementInterupted"); Params::SHAkDoorComponent_ProcessDoorPhysicMovementInterupted Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorComponent.ProcessDoorPhysicMovementStart // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorComponent::ProcessDoorPhysicMovementStart(class USHDoorMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorComponent", "ProcessDoorPhysicMovementStart"); Params::SHAkDoorComponent_ProcessDoorPhysicMovementStart Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorComponent.ProcessDoorSmashOpened // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorComponent::ProcessDoorSmashOpened(class USHDoorMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorComponent", "ProcessDoorSmashOpened"); Params::SHAkDoorComponent_ProcessDoorSmashOpened Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorComponent.ProcessOnDoorAngleChanged // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorComponent::ProcessOnDoorAngleChanged(class USHDoorMovementComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorComponent", "ProcessOnDoorAngleChanged"); Params::SHAkDoorComponent_ProcessOnDoorAngleChanged Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorComponent.RequestBlockAudio // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bLock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkDoorComponent::RequestBlockAudio(const bool bLock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorComponent", "RequestBlockAudio"); Params::SHAkDoorComponent_RequestBlockAudio Parms{}; Parms.bLock = bLock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkDoorComponent.IsAudioBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAkDoorComponent::IsAudioBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkDoorComponent", "IsAudioBlocked"); Params::SHAkDoorComponent_IsAudioBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.AddOrder // (Native, Public, BlueprintCallable) // Parameters: // const int32 FloorOrder (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorEngine::AddOrder(const int32 FloorOrder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "AddOrder"); Params::SHElevatorEngine_AddOrder Parms{}; Parms.FloorOrder = FloorOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorEngine.AreDoorsBlocked // (Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::AreDoorsBlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "AreDoorsBlocked"); Params::SHElevatorEngine_AreDoorsBlocked Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.ClearOrders // (Final, Native, Public, BlueprintCallable) void ASHElevatorEngine::ClearOrders() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "ClearOrders"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorEngine.IsInteriorReady // (Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::IsInteriorReady() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "IsInteriorReady"); Params::SHElevatorEngine_IsInteriorReady Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.ProcessDoorAlphaChanged // (Event, Protected, BlueprintEvent) // Parameters: // float ALPHA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorEngine::ProcessDoorAlphaChanged(float ALPHA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "ProcessDoorAlphaChanged"); Params::SHElevatorEngine_ProcessDoorAlphaChanged Parms{}; Parms.ALPHA = ALPHA; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHElevatorEngine.RequestDoorClose // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::RequestDoorClose(bool bInInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "RequestDoorClose"); Params::SHElevatorEngine_RequestDoorClose Parms{}; Parms.bInInstant = bInInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.RequestDoorCustom // (Final, Native, Public, BlueprintCallable) // Parameters: // float CustomOpenessAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::RequestDoorCustom(float CustomOpenessAlpha, bool bInInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "RequestDoorCustom"); Params::SHElevatorEngine_RequestDoorCustom Parms{}; Parms.CustomOpenessAlpha = CustomOpenessAlpha; Parms.bInInstant = bInInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.RequestDoorOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::RequestDoorOpen(bool bInInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "RequestDoorOpen"); Params::SHElevatorEngine_RequestDoorOpen Parms{}; Parms.bInInstant = bInInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.SetCloseDoorsBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorEngine::SetCloseDoorsBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "SetCloseDoorsBlocked"); Params::SHElevatorEngine_SetCloseDoorsBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorEngine.SetReceiveOrdersBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorEngine::SetReceiveOrdersBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "SetReceiveOrdersBlocked"); Params::SHElevatorEngine_SetReceiveOrdersBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorEngine.TryAbortActiveOrder // (Native, Public, BlueprintCallable) void ASHElevatorEngine::TryAbortActiveOrder() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "TryAbortActiveOrder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorEngine.GetActiveOrder // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSHElevatorOrderData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSHElevatorOrderData ASHElevatorEngine::GetActiveOrder() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "GetActiveOrder"); Params::SHElevatorEngine_GetActiveOrder Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.GetBackDoorsPivot // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* ASHElevatorEngine::GetBackDoorsPivot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "GetBackDoorsPivot"); Params::SHElevatorEngine_GetBackDoorsPivot Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.GetCurrentDisplayFloor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHElevatorEngine::GetCurrentDisplayFloor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "GetCurrentDisplayFloor"); Params::SHElevatorEngine_GetCurrentDisplayFloor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.GetCurrentFloor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHElevatorEngine::GetCurrentFloor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "GetCurrentFloor"); Params::SHElevatorEngine_GetCurrentFloor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.GetFrontDoorsPivot // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* ASHElevatorEngine::GetFrontDoorsPivot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "GetFrontDoorsPivot"); Params::SHElevatorEngine_GetFrontDoorsPivot Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.GetOrdersQueue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ASHElevatorEngine::GetOrdersQueue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "GetOrdersQueue"); Params::SHElevatorEngine_GetOrdersQueue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.HasActiveOrder // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::HasActiveOrder() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "HasActiveOrder"); Params::SHElevatorEngine_HasActiveOrder Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.IsCloseDoorsBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::IsCloseDoorsBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "IsCloseDoorsBlocked"); Params::SHElevatorEngine_IsCloseDoorsBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.IsDoorClosed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::IsDoorClosed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "IsDoorClosed"); Params::SHElevatorEngine_IsDoorClosed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.IsDoorOpened // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::IsDoorOpened() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "IsDoorOpened"); Params::SHElevatorEngine_IsDoorOpened Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.IsKeepingDoorStayOpened // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::IsKeepingDoorStayOpened() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "IsKeepingDoorStayOpened"); Params::SHElevatorEngine_IsKeepingDoorStayOpened Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.IsPawnInElevator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* InCheckedPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::IsPawnInElevator(class APawn* InCheckedPawn) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "IsPawnInElevator"); Params::SHElevatorEngine_IsPawnInElevator Parms{}; Parms.InCheckedPawn = InCheckedPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.IsReceiveOrdersBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::IsReceiveOrdersBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "IsReceiveOrdersBlocked"); Params::SHElevatorEngine_IsReceiveOrdersBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHElevatorEngine.TraceForBlockedDoor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InDoorOpenOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTraceSphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InPivotWorldOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHElevatorEngine::TraceForBlockedDoor(float InDoorOpenOffset, float InTraceSphereRadius, const struct FVector& InPivotWorldOffset) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorEngine", "TraceForBlockedDoor"); Params::SHElevatorEngine_TraceForBlockedDoor Parms{}; Parms.InDoorOpenOffset = InDoorOpenOffset; Parms.InTraceSphereRadius = InTraceSphereRadius; Parms.InPivotWorldOffset = std::move(InPivotWorldOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAkElevatorEngineComponent.PlayMoveFinishAudio // (Final, Native, Public, BlueprintCallable) void USHAkElevatorEngineComponent::PlayMoveFinishAudio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkElevatorEngineComponent", "PlayMoveFinishAudio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkElevatorEngineComponent.PlayMoveStartAudio // (Final, Native, Public, BlueprintCallable) void USHAkElevatorEngineComponent::PlayMoveStartAudio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkElevatorEngineComponent", "PlayMoveStartAudio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorFloorDoor.HandleDoorAlphaChanged // (Final, Native, Protected) // Parameters: // class ASHElevatorEngine* InElevatorEnginePtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::HandleDoorAlphaChanged(class ASHElevatorEngine* InElevatorEnginePtr, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "HandleDoorAlphaChanged"); Params::SHElevatorFloorDoor_HandleDoorAlphaChanged Parms{}; Parms.InElevatorEnginePtr = InElevatorEnginePtr; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorFloorDoor.HandleDoorCollisionInterupted // (Final, Native, Protected) // Parameters: // class ASHElevatorEngine* InElevatorEnginePtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::HandleDoorCollisionInterupted(class ASHElevatorEngine* InElevatorEnginePtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "HandleDoorCollisionInterupted"); Params::SHElevatorFloorDoor_HandleDoorCollisionInterupted Parms{}; Parms.InElevatorEnginePtr = InElevatorEnginePtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorFloorDoor.HandleDoorNewRequest // (Final, Native, Protected) // Parameters: // class ASHElevatorEngine* InElevatorEnginePtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::HandleDoorNewRequest(class ASHElevatorEngine* InElevatorEnginePtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "HandleDoorNewRequest"); Params::SHElevatorFloorDoor_HandleDoorNewRequest Parms{}; Parms.InElevatorEnginePtr = InElevatorEnginePtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorFloorDoor.HandleEngineDestroy // (Final, Native, Protected) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::HandleEngineDestroy(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "HandleEngineDestroy"); Params::SHElevatorFloorDoor_HandleEngineDestroy Parms{}; Parms.DestroyedActor = DestroyedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorFloorDoor.HandleInteract // (Final, Native, Protected) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::HandleInteract(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "HandleInteract"); Params::SHElevatorFloorDoor_HandleInteract Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorFloorDoor.HandleOrderCompleted // (Final, Native, Protected) // Parameters: // class ASHElevatorEngine* InElevatorEnginePtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::HandleOrderCompleted(class ASHElevatorEngine* InElevatorEnginePtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "HandleOrderCompleted"); Params::SHElevatorFloorDoor_HandleOrderCompleted Parms{}; Parms.InElevatorEnginePtr = InElevatorEnginePtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorFloorDoor.HandleOrdersQueueChange // (Final, Native, Protected) // Parameters: // class ASHElevatorEngine* InElevatorEnginePtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::HandleOrdersQueueChange(class ASHElevatorEngine* InElevatorEnginePtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "HandleOrdersQueueChange"); Params::SHElevatorFloorDoor_HandleOrdersQueueChange Parms{}; Parms.InElevatorEnginePtr = InElevatorEnginePtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorFloorDoor.ProcessDoorAlphaChanged // (Event, Protected, BlueprintEvent) // Parameters: // float ALPHA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::ProcessDoorAlphaChanged(float ALPHA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "ProcessDoorAlphaChanged"); Params::SHElevatorFloorDoor_ProcessDoorAlphaChanged Parms{}; Parms.ALPHA = ALPHA; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHElevatorFloorDoor.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorFloorDoor::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorFloorDoor", "ProcessInteractionManagerInitialized"); Params::SHElevatorFloorDoor_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkElevatorFloorDoorComponent.PlayButtonClickAudio // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* ButtonClickedLocationSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkElevatorFloorDoorComponent::PlayButtonClickAudio(class USceneComponent* ButtonClickedLocationSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkElevatorFloorDoorComponent", "PlayButtonClickAudio"); Params::SHAkElevatorFloorDoorComponent_PlayButtonClickAudio Parms{}; Parms.ButtonClickedLocationSceneComponent = ButtonClickedLocationSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkElevatorFloorDoorComponent.PlayDoorMovementFinishAudio // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsDoorOpened (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkElevatorFloorDoorComponent::PlayDoorMovementFinishAudio(bool IsDoorOpened) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkElevatorFloorDoorComponent", "PlayDoorMovementFinishAudio"); Params::SHAkElevatorFloorDoorComponent_PlayDoorMovementFinishAudio Parms{}; Parms.IsDoorOpened = IsDoorOpened; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkElevatorFloorDoorComponent.PlayDoorMovementInteruptedAudio // (Final, Native, Public, BlueprintCallable) void USHAkElevatorFloorDoorComponent::PlayDoorMovementInteruptedAudio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkElevatorFloorDoorComponent", "PlayDoorMovementInteruptedAudio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkElevatorFloorDoorComponent.PlayDoorMovementStartAudio // (Final, Native, Public, BlueprintCallable) void USHAkElevatorFloorDoorComponent::PlayDoorMovementStartAudio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkElevatorFloorDoorComponent", "PlayDoorMovementStartAudio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorInsidePanel.ProcessFocusableShown // (Final, Native, Protected) void ASHElevatorInsidePanel::ProcessFocusableShown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorInsidePanel", "ProcessFocusableShown"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorInsidePanel.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorInsidePanel::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorInsidePanel", "ProcessInteractionManagerInitialized"); Params::SHElevatorInsidePanel_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorInsidePanel.ProcessOrderCompleted // (Final, Native, Protected) // Parameters: // class ASHElevatorEngine* InElevatorEnginePtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorInsidePanel::ProcessOrderCompleted(class ASHElevatorEngine* InElevatorEnginePtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorInsidePanel", "ProcessOrderCompleted"); Params::SHElevatorInsidePanel_ProcessOrderCompleted Parms{}; Parms.InElevatorEnginePtr = InElevatorEnginePtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHElevatorInsidePanel.ProcessOrdersQueueChange // (Final, Native, Protected) // Parameters: // class ASHElevatorEngine* InElevatorEnginePtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHElevatorInsidePanel::ProcessOrdersQueueChange(class ASHElevatorEngine* InElevatorEnginePtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHElevatorInsidePanel", "ProcessOrdersQueueChange"); Params::SHElevatorInsidePanel_ProcessOrdersQueueChange Parms{}; Parms.InElevatorEnginePtr = InElevatorEnginePtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkElevatorInsidePanelComponent.PlayButtonClickAudio // (Final, Native, Public, BlueprintCallable) void USHAkElevatorInsidePanelComponent::PlayButtonClickAudio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkElevatorInsidePanelComponent", "PlayButtonClickAudio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHBreakableMeshComponent.ManualBreakRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Requester (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBreakableMeshComponent::ManualBreakRequest(const class UObject* Requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableMeshComponent", "ManualBreakRequest"); Params::SHBreakableMeshComponent_ManualBreakRequest Parms{}; Parms.Requester = Requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBreakableMeshComponent.GetCurrentBrokenIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHBreakableMeshComponent::GetCurrentBrokenIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableMeshComponent", "GetCurrentBrokenIndex"); Params::SHBreakableMeshComponent_GetCurrentBrokenIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBreakableMeshComponent.IsAfterLastBrokenStep // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 CheckedIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBreakableMeshComponent::IsAfterLastBrokenStep(int32 CheckedIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableMeshComponent", "IsAfterLastBrokenStep"); Params::SHBreakableMeshComponent_IsAfterLastBrokenStep Parms{}; Parms.CheckedIndex = CheckedIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBreakableMeshComponent.IsLastBrokenStep // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 CheckedIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBreakableMeshComponent::IsLastBrokenStep(int32 CheckedIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableMeshComponent", "IsLastBrokenStep"); Params::SHBreakableMeshComponent_IsLastBrokenStep Parms{}; Parms.CheckedIndex = CheckedIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemEquipment.ToggleRequest // (Final, Native, Public, BlueprintCallable) void ASHItemEquipment::ToggleRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEquipment", "ToggleRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemEquipment.TurnOffRequest // (Final, Native, Public, BlueprintCallable) void ASHItemEquipment::TurnOffRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEquipment", "TurnOffRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemEquipment.TurnOnRequest // (Final, Native, Public, BlueprintCallable) void ASHItemEquipment::TurnOnRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEquipment", "TurnOnRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemEquipment.IsTurnOn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemEquipment::IsTurnOn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEquipment", "IsTurnOn"); Params::SHItemEquipment_IsTurnOn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCarMovementProcessor.SetTransmissionRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCarMovementProcessor::SetTransmissionRatio(float InRatio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCarMovementProcessor", "SetTransmissionRatio"); Params::SHCarMovementProcessor_SetTransmissionRatio Parms{}; Parms.InRatio = InRatio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCarMovementProcessor.GetEngineRevolutionsPerMinute // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCarMovementProcessor::GetEngineRevolutionsPerMinute() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCarMovementProcessor", "GetEngineRevolutionsPerMinute"); Params::SHCarMovementProcessor_GetEngineRevolutionsPerMinute Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCarMovementProcessor.GetRotationInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCarMovementProcessor::GetRotationInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCarMovementProcessor", "GetRotationInput"); Params::SHCarMovementProcessor_GetRotationInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFlashlight.BeginsLightAtMonster // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Monster (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlashlight::BeginsLightAtMonster(class AActor* Monster) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "BeginsLightAtMonster"); Params::SHFlashlight_BeginsLightAtMonster Parms{}; Parms.Monster = Monster; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.ClearMainLightOffsetSource // (Final, Native, Public, BlueprintCallable) void ASHFlashlight::ClearMainLightOffsetSource() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "ClearMainLightOffsetSource"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.DisableLookAt // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InstantViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AwaitTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlashlight::DisableLookAt(bool InstantViewRotation, float AwaitTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "DisableLookAt"); Params::SHFlashlight_DisableLookAt Parms{}; Parms.InstantViewRotation = InstantViewRotation; Parms.AwaitTime = AwaitTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.EnableLookAtComponent // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class USceneComponent* NewLookAtRef (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHFlashlightLookAtSettings&InLookAtSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ASHFlashlight::EnableLookAtComponent(class USceneComponent* NewLookAtRef, const struct FSHFlashlightLookAtSettings& InLookAtSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "EnableLookAtComponent"); Params::SHFlashlight_EnableLookAtComponent Parms{}; Parms.NewLookAtRef = NewLookAtRef; Parms.InLookAtSettings = std::move(InLookAtSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.EndLightAtMonster // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Monster (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlashlight::EndLightAtMonster(class AActor* Monster) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "EndLightAtMonster"); Params::SHFlashlight_EndLightAtMonster Parms{}; Parms.Monster = Monster; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.OnTurnedOff // (Event, Public, BlueprintEvent) void ASHFlashlight::OnTurnedOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "OnTurnedOff"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHFlashlight.OnTurnedOn // (Event, Public, BlueprintEvent) void ASHFlashlight::OnTurnedOn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "OnTurnedOn"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHFlashlight.PlayLightIntensityModAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCurveFloat* IntensityModCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFlashlight::PlayLightIntensityModAnimation(class UCurveFloat* IntensityModCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "PlayLightIntensityModAnimation"); Params::SHFlashlight_PlayLightIntensityModAnimation Parms{}; Parms.IntensityModCurve = IntensityModCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFlashlight.ProcessLightOff // (Final, Native, Protected) void ASHFlashlight::ProcessLightOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "ProcessLightOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.ProcessLightOn // (Final, Native, Protected) void ASHFlashlight::ProcessLightOn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "ProcessLightOn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.SetLightIntensityModProgress // (Final, Native, Protected) // Parameters: // float ModValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlashlight::SetLightIntensityModProgress(float ModValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "SetLightIntensityModProgress"); Params::SHFlashlight_SetLightIntensityModProgress Parms{}; Parms.ModValue = ModValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.SetLightIntensityProgress // (Final, Native, Protected) // Parameters: // float ProgressValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlashlight::SetLightIntensityProgress(float ProgressValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "SetLightIntensityProgress"); Params::SHFlashlight_SetLightIntensityProgress Parms{}; Parms.ProgressValue = ProgressValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.SetMainLightOffsetSource // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* NewMainLightOffsetSource (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlashlight::SetMainLightOffsetSource(class USceneComponent* NewMainLightOffsetSource) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "SetMainLightOffsetSource"); Params::SHFlashlight_SetMainLightOffsetSource Parms{}; Parms.NewMainLightOffsetSource = NewMainLightOffsetSource; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.UpdateDustMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* InDustMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlashlight::UpdateDustMaterial(class UMaterialInstanceDynamic* InDustMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "UpdateDustMaterial"); Params::SHFlashlight_UpdateDustMaterial Parms{}; Parms.InDustMaterial = InDustMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.UpdateDustNiagara // (Final, Native, Public, BlueprintCallable) // Parameters: // class UNiagaraComponent* InDustNiagara (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlashlight::UpdateDustNiagara(class UNiagaraComponent* InDustNiagara) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "UpdateDustNiagara"); Params::SHFlashlight_UpdateDustNiagara Parms{}; Parms.InDustNiagara = InDustNiagara; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.UpdateLightAtMonster // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Monster (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InLightingAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlashlight::UpdateLightAtMonster(class AActor* Monster, float InLightingAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "UpdateLightAtMonster"); Params::SHFlashlight_UpdateLightAtMonster Parms{}; Parms.Monster = Monster; Parms.InLightingAlpha = InLightingAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlight.GetIntensityAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHFlashlight::GetIntensityAlpha() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlight", "GetIntensityAlpha"); Params::SHFlashlight_GetIntensityAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHookedMeatBase.ApplyDamageToBone // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf& InDamageTypeClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHHookedMeatBase::ApplyDamageToBone(const class FName& InBoneName, const struct FVector& HitFromDirection, const TSubclassOf& InDamageTypeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "ApplyDamageToBone"); Params::SHHookedMeatBase_ApplyDamageToBone Parms{}; Parms.InBoneName = InBoneName; Parms.HitFromDirection = std::move(HitFromDirection); Parms.InDamageTypeClass = InDamageTypeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHookedMeatBase.BreakAllBones // (Final, Native, Public, BlueprintCallable) void ASHHookedMeatBase::BreakAllBones() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "BreakAllBones"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHHookedMeatBase.GetBoneDefaultHealth // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHHookedMeatBase::GetBoneDefaultHealth(const class FName& InBoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "GetBoneDefaultHealth"); Params::SHHookedMeatBase_GetBoneDefaultHealth Parms{}; Parms.InBoneName = InBoneName; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHHookedMeatBase.GetDamageValueFromTypeClass // (Event, Public, BlueprintEvent) // Parameters: // TSubclassOf InDamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHHookedMeatBase::GetDamageValueFromTypeClass(TSubclassOf InDamageTypeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "GetDamageValueFromTypeClass"); Params::SHHookedMeatBase_GetDamageValueFromTypeClass Parms{}; Parms.InDamageTypeClass = InDamageTypeClass; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHHookedMeatBase.GetForceValueFromTypeClass // (Event, Public, BlueprintEvent) // Parameters: // TSubclassOf InDamageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHHookedMeatBase::GetForceValueFromTypeClass(TSubclassOf InDamageTypeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "GetForceValueFromTypeClass"); Params::SHHookedMeatBase_GetForceValueFromTypeClass Parms{}; Parms.InDamageTypeClass = InDamageTypeClass; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHHookedMeatBase.OnMeatPush // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsGoingForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHHookedMeatBase::OnMeatPush(bool IsGoingForward) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "OnMeatPush"); Params::SHHookedMeatBase_OnMeatPush Parms{}; Parms.IsGoingForward = IsGoingForward; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHHookedMeatBase.GetDesiredEddieMeatPushPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* EddieActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHHookedMeatBase::GetDesiredEddieMeatPushPosition(const class AActor* EddieActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "GetDesiredEddieMeatPushPosition"); Params::SHHookedMeatBase_GetDesiredEddieMeatPushPosition Parms{}; Parms.EddieActor = EddieActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHookedMeatBase.GetEddieCoverPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHHookedMeatBase::GetEddieCoverPosition(const class AActor* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "GetEddieCoverPosition"); Params::SHHookedMeatBase_GetEddieCoverPosition Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHookedMeatBase.GetExistingChildBones // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& InParentBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ASHHookedMeatBase::GetExistingChildBones(const class FName& InParentBoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "GetExistingChildBones"); Params::SHHookedMeatBase_GetExistingChildBones Parms{}; Parms.InParentBoneName = InParentBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHookedMeatBase.IsFullyDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHHookedMeatBase::IsFullyDestroyed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "IsFullyDestroyed"); Params::SHHookedMeatBase_IsFullyDestroyed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHookedMeatBase.ShouldPushLeft // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AttackPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHHookedMeatBase::ShouldPushLeft(const class AActor* Target, const struct FVector& AttackPosition) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHookedMeatBase", "ShouldPushLeft"); Params::SHHookedMeatBase_ShouldPushLeft Parms{}; Parms.Target = Target; Parms.AttackPosition = std::move(AttackPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAkHookedMeatComponent.OnSkeletalComponentHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHAkHookedMeatComponent::OnSkeletalComponentHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkHookedMeatComponent", "OnSkeletalComponentHit"); Params::SHAkHookedMeatComponent_OnSkeletalComponentHit Parms{}; Parms.HitComponent = HitComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkHookedMeatComponent.PlayBurstAudioEvent // (Final, Native, Public, BlueprintCallable) void USHAkHookedMeatComponent::PlayBurstAudioEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkHookedMeatComponent", "PlayBurstAudioEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkHookedMeatComponent.PlaySwingAudio // (Final, Native, Public, BlueprintCallable) void USHAkHookedMeatComponent::PlaySwingAudio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkHookedMeatComponent", "PlaySwingAudio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCameraAnimationExecutive.OnSequenceStopped // (Final, Native, Protected) void ASHCameraAnimationExecutive::OnSequenceStopped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCameraAnimationExecutive", "OnSequenceStopped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCameraAnimationExecutive.SetActorToAttachTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActorToAttachTo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCameraAnimationExecutive::SetActorToAttachTo(class AActor* InActorToAttachTo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCameraAnimationExecutive", "SetActorToAttachTo"); Params::SHCameraAnimationExecutive_SetActorToAttachTo Parms{}; Parms.InActorToAttachTo = InActorToAttachTo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCameraAnimationExecutive.SetLockCharacterAttachment // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InLockCharacterAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCameraAnimationExecutive::SetLockCharacterAttachment(bool InLockCharacterAttachment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCameraAnimationExecutive", "SetLockCharacterAttachment"); Params::SHCameraAnimationExecutive_SetLockCharacterAttachment Parms{}; Parms.InLockCharacterAttachment = InLockCharacterAttachment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCameraAnimationExecutive.SetLockCharacterAttachmentTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCameraAnimationExecutive::SetLockCharacterAttachmentTransform(const struct FTransform& InTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCameraAnimationExecutive", "SetLockCharacterAttachmentTransform"); Params::SHCameraAnimationExecutive_SetLockCharacterAttachmentTransform Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkItemWeaponBaseAudioComponent.BlueprintAfterEquip // (Event, Protected, BlueprintEvent) void USHAkItemWeaponBaseAudioComponent::BlueprintAfterEquip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkItemWeaponBaseAudioComponent", "BlueprintAfterEquip"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHAkItemWeaponBaseAudioComponent.BlueprintBeforeUnequip // (Event, Protected, BlueprintEvent) void USHAkItemWeaponBaseAudioComponent::BlueprintBeforeUnequip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkItemWeaponBaseAudioComponent", "BlueprintBeforeUnequip"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHFXMaterialModifierSubcomp.SetMaterialLayerBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXMaterialModifierSubcomp::SetMaterialLayerBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXMaterialModifierSubcomp", "SetMaterialLayerBlocked"); Params::SHFXMaterialModifierSubcomp_SetMaterialLayerBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXMaterialModifierSubcomp.GetDynamicMaterialsCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFXMaterialModifierSubcomp::GetDynamicMaterialsCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXMaterialModifierSubcomp", "GetDynamicMaterialsCount"); Params::SHFXMaterialModifierSubcomp_GetDynamicMaterialsCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXMaterialModifierSubcomp.IsMaterialLayerBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXMaterialModifierSubcomp::IsMaterialLayerBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXMaterialModifierSubcomp", "IsMaterialLayerBlocked"); Params::SHFXMaterialModifierSubcomp_IsMaterialLayerBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXMaterialModifierSubcomp.IsMaterialLayerBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXMaterialModifierSubcomp::IsMaterialLayerBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXMaterialModifierSubcomp", "IsMaterialLayerBlockedBy"); Params::SHFXMaterialModifierSubcomp_IsMaterialLayerBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAkItemWeaponRangedAudioComponent.ProcessOwnerCharacterCombatInputModeChanged // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkItemWeaponRangedAudioComponent::ProcessOwnerCharacterCombatInputModeChanged(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkItemWeaponRangedAudioComponent", "ProcessOwnerCharacterCombatInputModeChanged"); Params::SHAkItemWeaponRangedAudioComponent_ProcessOwnerCharacterCombatInputModeChanged Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkMusicComponent.ReleaseRequestedMusicSwitch // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UObject* InContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkMusicComponent::ReleaseRequestedMusicSwitch(class UObject* InContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkMusicComponent", "ReleaseRequestedMusicSwitch"); Params::SHAkMusicComponent_ReleaseRequestedMusicSwitch Parms{}; Parms.InContext = InContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkMusicComponent.RequestMusicSwitch // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UObject* InContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAkSwitchValue* InSwitch (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkMusicComponent::RequestMusicSwitch(class UObject* InContext, class UAkSwitchValue* InSwitch) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkMusicComponent", "RequestMusicSwitch"); Params::SHAkMusicComponent_RequestMusicSwitch Parms{}; Parms.InContext = InContext; Parms.InSwitch = InSwitch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkMusicComponent.SHDebug_Character_Music_DrawDebug // (Final, Exec, Native, Public) void USHAkMusicComponent::SHDebug_Character_Music_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkMusicComponent", "SHDebug_Character_Music_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkMusicComponent.SHDebug_Character_Music_StopMusic // (Final, Exec, Native, Public) void USHAkMusicComponent::SHDebug_Character_Music_StopMusic() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkMusicComponent", "SHDebug_Character_Music_StopMusic"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkMusicComponent.SHDebug_Character_Music_ValuesDebug // (Final, Exec, Native, Public) void USHAkMusicComponent::SHDebug_Character_Music_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkMusicComponent", "SHDebug_Character_Music_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.ProcessAnimInstStageAdvanced // (Final, Native, Protected) // Parameters: // class USHSearchFocusAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSearchFocus::ProcessAnimInstStageAdvanced(class USHSearchFocusAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "ProcessAnimInstStageAdvanced"); Params::SHSearchFocus_ProcessAnimInstStageAdvanced Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.ProcessAnimInstStartedInteraction // (Final, Native, Protected) // Parameters: // class USHSearchFocusAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSearchFocus::ProcessAnimInstStartedInteraction(class USHSearchFocusAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "ProcessAnimInstStartedInteraction"); Params::SHSearchFocus_ProcessAnimInstStartedInteraction Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.ProcessFocusableInputActionEvent // (Final, Native, Protected) // Parameters: // ESHFocusableInputActionTypeEnum InputActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KeyValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSearchFocus::ProcessFocusableInputActionEvent(ESHFocusableInputActionTypeEnum InputActionType, float KeyValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "ProcessFocusableInputActionEvent"); Params::SHSearchFocus_ProcessFocusableInputActionEvent Parms{}; Parms.InputActionType = InputActionType; Parms.KeyValue = KeyValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.ProcessInteractingCharacterCombatInputModeChanged // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSearchFocus::ProcessInteractingCharacterCombatInputModeChanged(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "ProcessInteractingCharacterCombatInputModeChanged"); Params::SHSearchFocus_ProcessInteractingCharacterCombatInputModeChanged Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.ProcessInteractingCharacterReceiveDamage // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSearchFocus::ProcessInteractingCharacterReceiveDamage(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "ProcessInteractingCharacterReceiveDamage"); Params::SHSearchFocus_ProcessInteractingCharacterReceiveDamage Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.ProcessInteractionGenericGrabbed // (Final, Native, Protected) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSearchFocus::ProcessInteractionGenericGrabbed(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "ProcessInteractionGenericGrabbed"); Params::SHSearchFocus_ProcessInteractionGenericGrabbed Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSearchFocus::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "ProcessInteractionManagerInitialized"); Params::SHSearchFocus_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.ProcessMoveCharacterToSpotFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSearchFocus::ProcessMoveCharacterToSpotFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "ProcessMoveCharacterToSpotFinished"); Params::SHSearchFocus_ProcessMoveCharacterToSpotFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHSearchFocus::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "ProcessProximityBeginOverlap"); Params::SHSearchFocus_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.ProcessProximityEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSearchFocus::ProcessProximityEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "ProcessProximityEndOverlap"); Params::SHSearchFocus_ProcessProximityEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocus.GetCurrentFocusStageIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHSearchFocus::GetCurrentFocusStageIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "GetCurrentFocusStageIndex"); Params::SHSearchFocus_GetCurrentFocusStageIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSearchFocus.IsInInteraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHSearchFocus::IsInInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocus", "IsInInteraction"); Params::SHSearchFocus_IsInInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMapComponent.AddFogRevealObjectToApply // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSHMapFogRevealObjectData& MapFogRevealObjectData (Parm, NoDestructor, NativeAccessSpecifierPublic) void USHCharacterPlayMapComponent::AddFogRevealObjectToApply(const struct FSHMapFogRevealObjectData& MapFogRevealObjectData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMapComponent", "AddFogRevealObjectToApply"); Params::SHCharacterPlayMapComponent_AddFogRevealObjectToApply Parms{}; Parms.MapFogRevealObjectData = std::move(MapFogRevealObjectData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMapComponent.AddOrUpdateDynamicObjectData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHMapDynamicObjectDataStruct&MapDynamicObjectData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USHCharacterPlayMapComponent::AddOrUpdateDynamicObjectData(const struct FSHMapDynamicObjectDataStruct& MapDynamicObjectData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMapComponent", "AddOrUpdateDynamicObjectData"); Params::SHCharacterPlayMapComponent_AddOrUpdateDynamicObjectData Parms{}; Parms.MapDynamicObjectData = std::move(MapDynamicObjectData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMapComponent.AddOrUpdateObjectData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHMapObjectDataStruct& MapObjectData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USHCharacterPlayMapComponent::AddOrUpdateObjectData(const struct FSHMapObjectDataStruct& MapObjectData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMapComponent", "AddOrUpdateObjectData"); Params::SHCharacterPlayMapComponent_AddOrUpdateObjectData Parms{}; Parms.MapObjectData = std::move(MapObjectData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMapComponent.AddOrUpdateObjectDataArray // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&MapObjectDataArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USHCharacterPlayMapComponent::AddOrUpdateObjectDataArray(const TArray& MapObjectDataArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMapComponent", "AddOrUpdateObjectDataArray"); Params::SHCharacterPlayMapComponent_AddOrUpdateObjectDataArray Parms{}; Parms.MapObjectDataArray = std::move(MapObjectDataArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMapComponent.TryOverrideObjectType // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHMapDataConfigStruct& ExistingMapObjectConfig (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // ESHMapObjectTypeEnum InNewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMapComponent::TryOverrideObjectType(const struct FSHMapDataConfigStruct& ExistingMapObjectConfig, ESHMapObjectTypeEnum InNewType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMapComponent", "TryOverrideObjectType"); Params::SHCharacterPlayMapComponent_TryOverrideObjectType Parms{}; Parms.ExistingMapObjectConfig = std::move(ExistingMapObjectConfig); Parms.InNewType = InNewType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMapComponent.FindObjectDataValue // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName& ObjectID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHMapsEnum Map (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayMapComponent::FindObjectDataValue(const class FName& ObjectID, ESHMapsEnum Map) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMapComponent", "FindObjectDataValue"); Params::SHCharacterPlayMapComponent_FindObjectDataValue Parms{}; Parms.ObjectID = ObjectID; Parms.Map = Map; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAkSlidingDoorComponent.ProcessOnLockedAnimPlayedNative // (Final, Native, Protected) // Parameters: // class USHSlidingDoorAnimationsComponent*SlidingDoorAnimComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkSlidingDoorComponent::ProcessOnLockedAnimPlayedNative(class USHSlidingDoorAnimationsComponent* SlidingDoorAnimComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkSlidingDoorComponent", "ProcessOnLockedAnimPlayedNative"); Params::SHAkSlidingDoorComponent_ProcessOnLockedAnimPlayedNative Parms{}; Parms.SlidingDoorAnimComponent = SlidingDoorAnimComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAkSlidingDoorComponent.ProcessOnOpenAnimPlayedNative // (Final, Native, Protected) // Parameters: // class USHSlidingDoorAnimationsComponent*SlidingDoorAnimComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAkSlidingDoorComponent::ProcessOnOpenAnimPlayedNative(class USHSlidingDoorAnimationsComponent* SlidingDoorAnimComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAkSlidingDoorComponent", "ProcessOnOpenAnimPlayedNative"); Params::SHAkSlidingDoorComponent_ProcessOnOpenAnimPlayedNative Parms{}; Parms.SlidingDoorAnimComponent = SlidingDoorAnimComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedCmbSubcomp.OnRangedFireEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRangedCmbSubcomp::OnRangedFireEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedCmbSubcomp", "OnRangedFireEnd"); Params::SHRangedCmbSubcomp_OnRangedFireEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedCmbSubcomp.OnRangedReloadEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRangedCmbSubcomp::OnRangedReloadEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedCmbSubcomp", "OnRangedReloadEnd"); Params::SHRangedCmbSubcomp_OnRangedReloadEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedCmbSubcomp.OnRangedSingleActionPrepareEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRangedCmbSubcomp::OnRangedSingleActionPrepareEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedCmbSubcomp", "OnRangedSingleActionPrepareEnd"); Params::SHRangedCmbSubcomp_OnRangedSingleActionPrepareEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedCmbSubcomp.ProcessEquippedWeaponModifiedEvent // (Final, Native, Protected) // Parameters: // class USHWeaponManageCmbSubcomp* WeaponManager (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRangedCmbSubcomp::ProcessEquippedWeaponModifiedEvent(class USHWeaponManageCmbSubcomp* WeaponManager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedCmbSubcomp", "ProcessEquippedWeaponModifiedEvent"); Params::SHRangedCmbSubcomp_ProcessEquippedWeaponModifiedEvent Parms{}; Parms.WeaponManager = WeaponManager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedCmbSubcomp.ProcessIsInSprintChangeEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayMovementComponent*ComponentRef (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRangedCmbSubcomp::ProcessIsInSprintChangeEvent(class USHCharacterPlayMovementComponent* ComponentRef) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedCmbSubcomp", "ProcessIsInSprintChangeEvent"); Params::SHRangedCmbSubcomp_ProcessIsInSprintChangeEvent Parms{}; Parms.ComponentRef = ComponentRef; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedCmbSubcomp.ProcessSprintRequestedChangeEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayMovementComponent*ComponentRef (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRangedCmbSubcomp::ProcessSprintRequestedChangeEvent(class USHCharacterPlayMovementComponent* ComponentRef) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedCmbSubcomp", "ProcessSprintRequestedChangeEvent"); Params::SHRangedCmbSubcomp_ProcessSprintRequestedChangeEvent Parms{}; Parms.ComponentRef = ComponentRef; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedCmbSubcomp.RequestManualFire // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRangedCmbSubcomp::RequestManualFire(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedCmbSubcomp", "RequestManualFire"); Params::SHRangedCmbSubcomp_RequestManualFire Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedCmbSubcomp.SHDebug_Character_Combat_ForceRangedAim // (Final, Exec, Native, Public) void USHRangedCmbSubcomp::SHDebug_Character_Combat_ForceRangedAim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedCmbSubcomp", "SHDebug_Character_Combat_ForceRangedAim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHRangedCmbSubcomp.GetEquippedRangedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItemWeaponRanged* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemWeaponRanged* USHRangedCmbSubcomp::GetEquippedRangedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedCmbSubcomp", "GetEquippedRangedWeapon"); Params::SHRangedCmbSubcomp_GetEquippedRangedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRangedCmbSubcomp.IsInRangedAim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHRangedCmbSubcomp::IsInRangedAim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRangedCmbSubcomp", "IsInRangedAim"); Params::SHRangedCmbSubcomp_IsInRangedAim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHValve.ProcessAnimInstBeginFinishInteraction // (Final, Native, Protected) // Parameters: // class USHValveAnimInstance* AnimInstPtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessAnimInstBeginFinishInteraction(class USHValveAnimInstance* AnimInstPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessAnimInstBeginFinishInteraction"); Params::SHValve_ProcessAnimInstBeginFinishInteraction Parms{}; Parms.AnimInstPtr = AnimInstPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessAnimInstChangedProgressPhase // (Final, Native, Protected) // Parameters: // class USHValveAnimInstance* AnimInstPtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InPhaseNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasStarted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessAnimInstChangedProgressPhase(class USHValveAnimInstance* AnimInstPtr, int32 InPhaseNumber, bool bHasStarted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessAnimInstChangedProgressPhase"); Params::SHValve_ProcessAnimInstChangedProgressPhase Parms{}; Parms.AnimInstPtr = AnimInstPtr; Parms.InPhaseNumber = InPhaseNumber; Parms.bHasStarted = bHasStarted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessAnimInstFinishedInteraction // (Final, Native, Protected) // Parameters: // class USHValveAnimInstance* AnimInstPtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessAnimInstFinishedInteraction(class USHValveAnimInstance* AnimInstPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessAnimInstFinishedInteraction"); Params::SHValve_ProcessAnimInstFinishedInteraction Parms{}; Parms.AnimInstPtr = AnimInstPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessAnimInstStartedInteraction // (Final, Native, Protected) // Parameters: // class USHValveAnimInstance* AnimInstPtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessAnimInstStartedInteraction(class USHValveAnimInstance* AnimInstPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessAnimInstStartedInteraction"); Params::SHValve_ProcessAnimInstStartedInteraction Parms{}; Parms.AnimInstPtr = AnimInstPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessFocusableInputActionEvent // (Final, Native, Protected) // Parameters: // ESHFocusableInputActionTypeEnum InputActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KeyValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessFocusableInputActionEvent(ESHFocusableInputActionTypeEnum InputActionType, float KeyValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessFocusableInputActionEvent"); Params::SHValve_ProcessFocusableInputActionEvent Parms{}; Parms.InputActionType = InputActionType; Parms.KeyValue = KeyValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessInteractingCharacterCombatInputModeChanged // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessInteractingCharacterCombatInputModeChanged(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessInteractingCharacterCombatInputModeChanged"); Params::SHValve_ProcessInteractingCharacterCombatInputModeChanged Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessInteractingCharacterReceiveDamage // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessInteractingCharacterReceiveDamage(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessInteractingCharacterReceiveDamage"); Params::SHValve_ProcessInteractingCharacterReceiveDamage Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessInteractionGenericGrabbed // (Final, Native, Protected) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessInteractionGenericGrabbed(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessInteractionGenericGrabbed"); Params::SHValve_ProcessInteractionGenericGrabbed Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessInteractionManagerInitialized"); Params::SHValve_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessMoveCharacterToSpotFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessMoveCharacterToSpotFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessMoveCharacterToSpotFinished"); Params::SHValve_ProcessMoveCharacterToSpotFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHValve::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessProximityBeginOverlap"); Params::SHValve_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.ProcessProximityEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValve::ProcessProximityEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "ProcessProximityEndOverlap"); Params::SHValve_ProcessProximityEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.RequestAbortInteraction // (Final, Native, Public, BlueprintCallable) void ASHValve::RequestAbortInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "RequestAbortInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHValve.GetCurrentPhaseNumber // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHValve::GetCurrentPhaseNumber() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "GetCurrentPhaseNumber"); Params::SHValve_GetCurrentPhaseNumber Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHValve.GetTotalRotatedAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHValve::GetTotalRotatedAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "GetTotalRotatedAngle"); Params::SHValve_GetTotalRotatedAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHValve.IsCompleted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHValve::IsCompleted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "IsCompleted"); Params::SHValve_IsCompleted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHValve.IsInInteraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHValve::IsInInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValve", "IsInInteraction"); Params::SHValve_IsInInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSlidingDoor.ProcessDoorAlphaChanged // (Final, Native, Protected) // Parameters: // class USHDoorMovementBaseComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSlidingDoor::ProcessDoorAlphaChanged(class USHDoorMovementBaseComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSlidingDoor", "ProcessDoorAlphaChanged"); Params::SHSlidingDoor_ProcessDoorAlphaChanged Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSlidingDoor.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSlidingDoor::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSlidingDoor", "ProcessInteractionManagerInitialized"); Params::SHSlidingDoor_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXDirtLayerSubcomp.ChangeDirtBlendLayerAmount // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXDirtLayerSubcomp::ChangeDirtBlendLayerAmount(float DeltaValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXDirtLayerSubcomp", "ChangeDirtBlendLayerAmount"); Params::SHFXDirtLayerSubcomp_ChangeDirtBlendLayerAmount Parms{}; Parms.DeltaValue = DeltaValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXDirtLayerSubcomp.PreloadDirtState // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DirtSetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHFXDirtState InDirtState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXDirtLayerSubcomp::PreloadDirtState(int32 DirtSetIndex, ESHFXDirtState InDirtState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXDirtLayerSubcomp", "PreloadDirtState"); Params::SHFXDirtLayerSubcomp_PreloadDirtState Parms{}; Parms.DirtSetIndex = DirtSetIndex; Parms.InDirtState = InDirtState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXDirtLayerSubcomp.SetDirtBlendLayerValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InDirtValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXDirtLayerSubcomp::SetDirtBlendLayerValue(float InDirtValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXDirtLayerSubcomp", "SetDirtBlendLayerValue"); Params::SHFXDirtLayerSubcomp_SetDirtBlendLayerValue Parms{}; Parms.InDirtValue = InDirtValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXDirtLayerSubcomp.SetDirtState // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 DirtSetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHFXDirtState InDirtState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXDirtLayerSubcomp::SetDirtState(int32 DirtSetIndex, ESHFXDirtState InDirtState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXDirtLayerSubcomp", "SetDirtState"); Params::SHFXDirtLayerSubcomp_SetDirtState Parms{}; Parms.DirtSetIndex = DirtSetIndex; Parms.InDirtState = InDirtState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXDirtLayerSubcomp.CheckDynamicMaterialValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 DirtSetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXDirtLayerSubcomp::CheckDynamicMaterialValid(int32 DirtSetIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXDirtLayerSubcomp", "CheckDynamicMaterialValid"); Params::SHFXDirtLayerSubcomp_CheckDynamicMaterialValid Parms{}; Parms.DirtSetIndex = DirtSetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXDirtLayerSubcomp.GetDirtBlendLayerValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFXDirtLayerSubcomp::GetDirtBlendLayerValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXDirtLayerSubcomp", "GetDirtBlendLayerValue"); Params::SHFXDirtLayerSubcomp_GetDirtBlendLayerValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXDirtLayerSubcomp.GetDirtSetCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFXDirtLayerSubcomp::GetDirtSetCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXDirtLayerSubcomp", "GetDirtSetCount"); Params::SHFXDirtLayerSubcomp_GetDirtSetCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXDirtLayerSubcomp.GetDirtState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 DirtSetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHFXDirtState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHFXDirtState USHFXDirtLayerSubcomp::GetDirtState(int32 DirtSetIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXDirtLayerSubcomp", "GetDirtState"); Params::SHFXDirtLayerSubcomp_GetDirtState Parms{}; Parms.DirtSetIndex = DirtSetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXDirtLayerSubcomp.GetDirtStateMaterialName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 DirtSetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class FString USHFXDirtLayerSubcomp::GetDirtStateMaterialName(int32 DirtSetIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXDirtLayerSubcomp", "GetDirtStateMaterialName"); Params::SHFXDirtLayerSubcomp_GetDirtStateMaterialName Parms{}; Parms.DirtSetIndex = DirtSetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXDirtLayerSubcomp.GetDirtStateMaterialStats // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 DirtSetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutOverridedTextureParameterCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutOverridedScalarParameterCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXDirtLayerSubcomp::GetDirtStateMaterialStats(int32 DirtSetIndex, int32* OutOverridedTextureParameterCount, int32* OutOverridedScalarParameterCount) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXDirtLayerSubcomp", "GetDirtStateMaterialStats"); Params::SHFXDirtLayerSubcomp_GetDirtStateMaterialStats Parms{}; Parms.DirtSetIndex = DirtSetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutOverridedTextureParameterCount != nullptr) *OutOverridedTextureParameterCount = Parms.OutOverridedTextureParameterCount; if (OutOverridedScalarParameterCount != nullptr) *OutOverridedScalarParameterCount = Parms.OutOverridedScalarParameterCount; } // Function SHProto.SHFXPenetrateSplashSubcomp.ProcessOwnerDamage // (Final, Native, Protected, HasDefaults) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXPenetrateSplashSubcomp::ProcessOwnerDamage(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXPenetrateSplashSubcomp", "ProcessOwnerDamage"); Params::SHFXPenetrateSplashSubcomp_ProcessOwnerDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.InstigatedBy = InstigatedBy; Parms.HitLocation = std::move(HitLocation); Parms.HitComponent = HitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.DamageType = DamageType; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAlreadySeenEndingsEndingFactor.SHDebug_Character_Endings_Factors_AlreadySeenEndings_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAlreadySeenEndingsEndingFactor::SHDebug_Character_Endings_Factors_AlreadySeenEndings_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAlreadySeenEndingsEndingFactor", "SHDebug_Character_Endings_Factors_AlreadySeenEndings_SetDebugValue"); Params::SHAlreadySeenEndingsEndingFactor_SHDebug_Character_Endings_Factors_AlreadySeenEndings_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFirearmAimOffsetAnimInstance.MapRangeClampedWithZeroInTheMidle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFirearmAimOffsetAnimInstance::MapRangeClampedWithZeroInTheMidle(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHFirearmAimOffsetAnimInstance", "MapRangeClampedWithZeroInTheMidle"); Params::SHFirearmAimOffsetAnimInstance_MapRangeClampedWithZeroInTheMidle Parms{}; Parms.Value = Value; Parms.InRangeA = InRangeA; Parms.InRangeB = InRangeB; Parms.OutRangeA = OutRangeA; Parms.OutRangeB = OutRangeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFirearmAimOffsetAnimInstance.InterruptEquipToAim // (Final, Native, Protected, BlueprintCallable) // Parameters: // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFirearmAimOffsetAnimInstance::InterruptEquipToAim(float BlendOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFirearmAimOffsetAnimInstance", "InterruptEquipToAim"); Params::SHFirearmAimOffsetAnimInstance_InterruptEquipToAim Parms{}; Parms.BlendOutTime = BlendOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFirearmAimOffsetAnimInstance.GetWeapon // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItemWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemWeapon* USHFirearmAimOffsetAnimInstance::GetWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFirearmAimOffsetAnimInstance", "GetWeapon"); Params::SHFirearmAimOffsetAnimInstance_GetWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFirearmAimOffsetAnimInstance.IsAimOffsetEnabled // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFirearmAimOffsetAnimInstance::IsAimOffsetEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFirearmAimOffsetAnimInstance", "IsAimOffsetEnabled"); Params::SHFirearmAimOffsetAnimInstance_IsAimOffsetEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFirearmAimOffsetAnimInstance.LongWeaponAimObstacleRangeCheck // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FLongWeaponAimObstacleCheckPayload&Payload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFirearmAimOffsetAnimInstance::LongWeaponAimObstacleRangeCheck(const struct FLongWeaponAimObstacleCheckPayload& Payload) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFirearmAimOffsetAnimInstance", "LongWeaponAimObstacleRangeCheck"); Params::SHFirearmAimOffsetAnimInstance_LongWeaponAimObstacleRangeCheck Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFirearmAimOffsetAnimInstance.LongWeaponAimObstacleSingleCheck // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FLongWeaponAimObstacleCheckPayload&Payload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFirearmAimOffsetAnimInstance::LongWeaponAimObstacleSingleCheck(const struct FLongWeaponAimObstacleCheckPayload& Payload) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFirearmAimOffsetAnimInstance", "LongWeaponAimObstacleSingleCheck"); Params::SHFirearmAimOffsetAnimInstance_LongWeaponAimObstacleSingleCheck Parms{}; Parms.Payload = std::move(Payload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayBreathNoiseComponent.IsHoldingBreath // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayBreathNoiseComponent::IsHoldingBreath() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBreathNoiseComponent", "IsHoldingBreath"); Params::SHCharacterPlayBreathNoiseComponent_IsHoldingBreath Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayAnimComponent.SHDebug_Character_AimOffset_Enabled // (Final, Exec, Native, Public) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayAnimComponent::SHDebug_Character_AimOffset_Enabled(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "SHDebug_Character_AimOffset_Enabled"); Params::SHCharacterPlayAnimComponent_SHDebug_Character_AimOffset_Enabled Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayAnimComponent.SHDebug_Character_Animation_DrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayAnimComponent::SHDebug_Character_Animation_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "SHDebug_Character_Animation_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayAnimComponent.ForceTposeDebug // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayAnimComponent::ForceTposeDebug() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "ForceTposeDebug"); Params::SHCharacterPlayAnimComponent_ForceTposeDebug Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayAnimComponent.GetAimRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHCharacterPlayAnimComponent::GetAimRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "GetAimRotation"); Params::SHCharacterPlayAnimComponent_GetAimRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayAnimComponent.GetCurrentRotationSpeed // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USHCharacterPlayAnimComponent::GetCurrentRotationSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "GetCurrentRotationSpeed"); Params::SHCharacterPlayAnimComponent_GetCurrentRotationSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayAnimComponent.GetHealthStateAsMontageBlendspaceInput // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCharacterPlayAnimComponent::GetHealthStateAsMontageBlendspaceInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "GetHealthStateAsMontageBlendspaceInput"); Params::SHCharacterPlayAnimComponent_GetHealthStateAsMontageBlendspaceInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayAnimComponent.IsAlive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayAnimComponent::IsAlive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimComponent", "IsAlive"); Params::SHCharacterPlayAnimComponent_IsAlive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAngelasKnifeInvestigationEndingFactor.SHDebug_Character_Endings_AngelasKnifeInvestigationEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAngelasKnifeInvestigationEndingFactor::SHDebug_Character_Endings_AngelasKnifeInvestigationEndingFactor_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAngelasKnifeInvestigationEndingFactor", "SHDebug_Character_Endings_AngelasKnifeInvestigationEndingFactor_SetDebugValue"); Params::SHAngelasKnifeInvestigationEndingFactor_SHDebug_Character_Endings_AngelasKnifeInvestigationEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXRaingWettingSubcomp.GetSpawnedRainDrippingNiagaraComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* USHFXRaingWettingSubcomp::GetSpawnedRainDrippingNiagaraComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "GetSpawnedRainDrippingNiagaraComponent"); Params::SHFXRaingWettingSubcomp_GetSpawnedRainDrippingNiagaraComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.IsRainDrippingActive // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXRaingWettingSubcomp::IsRainDrippingActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "IsRainDrippingActive"); Params::SHFXRaingWettingSubcomp_IsRainDrippingActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.SetRainDrippingBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXRaingWettingSubcomp::SetRainDrippingBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "SetRainDrippingBlocked"); Params::SHFXRaingWettingSubcomp_SetRainDrippingBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXRaingWettingSubcomp.SetRainDripSpawnRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSpawnRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXRaingWettingSubcomp::SetRainDripSpawnRate(float InSpawnRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "SetRainDripSpawnRate"); Params::SHFXRaingWettingSubcomp_SetRainDripSpawnRate Parms{}; Parms.InSpawnRate = InSpawnRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXRaingWettingSubcomp.SetRainingBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXRaingWettingSubcomp::SetRainingBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "SetRainingBlocked"); Params::SHFXRaingWettingSubcomp_SetRainingBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXRaingWettingSubcomp.SetRainSplashesBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXRaingWettingSubcomp::SetRainSplashesBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "SetRainSplashesBlocked"); Params::SHFXRaingWettingSubcomp_SetRainSplashesBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXRaingWettingSubcomp.SetWadingAltitudeRelative // (Final, Native, Public, BlueprintCallable) // Parameters: // float WadingHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXRaingWettingSubcomp::SetWadingAltitudeRelative(float WadingHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "SetWadingAltitudeRelative"); Params::SHFXRaingWettingSubcomp_SetWadingAltitudeRelative Parms{}; Parms.WadingHeight = WadingHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXRaingWettingSubcomp.SetWadingAltitudeWorld // (Final, Native, Public, BlueprintCallable) // Parameters: // float WadingHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXRaingWettingSubcomp::SetWadingAltitudeWorld(float WadingHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "SetWadingAltitudeWorld"); Params::SHFXRaingWettingSubcomp_SetWadingAltitudeWorld Parms{}; Parms.WadingHeight = WadingHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXRaingWettingSubcomp.SetWetDryFactor // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWetFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXRaingWettingSubcomp::SetWetDryFactor(float InWetFactor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "SetWetDryFactor"); Params::SHFXRaingWettingSubcomp_SetWetDryFactor Parms{}; Parms.InWetFactor = InWetFactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXRaingWettingSubcomp.GetCurvesEvaluateTimer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFXRaingWettingSubcomp::GetCurvesEvaluateTimer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "GetCurvesEvaluateTimer"); Params::SHFXRaingWettingSubcomp_GetCurvesEvaluateTimer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.GetDripIntensityValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFXRaingWettingSubcomp::GetDripIntensityValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "GetDripIntensityValue"); Params::SHFXRaingWettingSubcomp_GetDripIntensityValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.GetWadingAltitude // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFXRaingWettingSubcomp::GetWadingAltitude() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "GetWadingAltitude"); Params::SHFXRaingWettingSubcomp_GetWadingAltitude Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.GetWetDryFactor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFXRaingWettingSubcomp::GetWetDryFactor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "GetWetDryFactor"); Params::SHFXRaingWettingSubcomp_GetWetDryFactor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.IsInRainZone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXRaingWettingSubcomp::IsInRainZone() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "IsInRainZone"); Params::SHFXRaingWettingSubcomp_IsInRainZone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.IsRainDrippingBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXRaingWettingSubcomp::IsRainDrippingBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "IsRainDrippingBlocked"); Params::SHFXRaingWettingSubcomp_IsRainDrippingBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.IsRainDrippingBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXRaingWettingSubcomp::IsRainDrippingBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "IsRainDrippingBlockedBy"); Params::SHFXRaingWettingSubcomp_IsRainDrippingBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.IsRainingBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXRaingWettingSubcomp::IsRainingBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "IsRainingBlocked"); Params::SHFXRaingWettingSubcomp_IsRainingBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.IsRainingBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXRaingWettingSubcomp::IsRainingBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "IsRainingBlockedBy"); Params::SHFXRaingWettingSubcomp_IsRainingBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.IsRainSplashesBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXRaingWettingSubcomp::IsRainSplashesBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "IsRainSplashesBlocked"); Params::SHFXRaingWettingSubcomp_IsRainSplashesBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXRaingWettingSubcomp.IsRainSplashesBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXRaingWettingSubcomp::IsRainSplashesBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXRaingWettingSubcomp", "IsRainSplashesBlockedBy"); Params::SHFXRaingWettingSubcomp_IsRainSplashesBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimActionExecutiveBase.Abort // (Final, Native, Public, BlueprintCallable) void USHAnimActionExecutiveBase::Abort() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutiveBase", "Abort"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimActionExecutiveBase.Finish // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimActionExecutiveBase::Finish(bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutiveBase", "Finish"); Params::SHAnimActionExecutiveBase_Finish Parms{}; Parms.Success = Success; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimActionExecutiveBase.OnBreak // (Event, Protected, BlueprintEvent) void USHAnimActionExecutiveBase::OnBreak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutiveBase", "OnBreak"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHAnimActionExecutiveBase.OnFinish // (Event, Protected, BlueprintEvent) void USHAnimActionExecutiveBase::OnFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutiveBase", "OnFinish"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHAnimActionExecutiveBase.OnStart // (Event, Protected, BlueprintEvent) void USHAnimActionExecutiveBase::OnStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutiveBase", "OnStart"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHAnimActionExecutiveBase.OnTick // (Event, Protected, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimActionExecutiveBase::OnTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutiveBase", "OnTick"); Params::SHAnimActionExecutiveBase_OnTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHAnimActionExecutiveBase.Start // (Final, Native, Public, BlueprintCallable) void USHAnimActionExecutiveBase::Start() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutiveBase", "Start"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimActionExecutiveBase.GetContextObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* USHAnimActionExecutiveBase::GetContextObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutiveBase", "GetContextObject"); Params::SHAnimActionExecutiveBase_GetContextObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimActionExecutiveBase.GetOwnerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* USHAnimActionExecutiveBase::GetOwnerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutiveBase", "GetOwnerCharacter"); Params::SHAnimActionExecutiveBase_GetOwnerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimActionExecutiveBase.GetSoftAssets // (Event, Protected, BlueprintEvent, Const) // Parameters: // TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) TArray> USHAnimActionExecutiveBase::GetSoftAssets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutiveBase", "GetSoftAssets"); Params::SHAnimActionExecutiveBase_GetSoftAssets Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHAnimActionExecutive.GetAnimPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHAnimMontagePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHAnimMontagePlayer* USHAnimActionExecutive::GetAnimPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimActionExecutive", "GetAnimPlayer"); Params::SHAnimActionExecutive_GetAnimPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemUseExecutive.ApplyItem // (Event, Protected, BlueprintEvent) void USHItemUseExecutive::ApplyItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "ApplyItem"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemUseExecutive.Finish // (Native, Protected, BlueprintCallable) // Parameters: // ESHUseFinishType FinishType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemUseExecutive::Finish(ESHUseFinishType FinishType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "Finish"); Params::SHItemUseExecutive_Finish Parms{}; Parms.FinishType = FinishType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemUseExecutive.OnItemSpawn // (Event, Protected, BlueprintEvent) // Parameters: // class ASHItemBase* ItemPtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemUseExecutive::OnItemSpawn(class ASHItemBase* ItemPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "OnItemSpawn"); Params::SHItemUseExecutive_OnItemSpawn Parms{}; Parms.ItemPtr = ItemPtr; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemUseExecutive.OnUse // (Event, Protected, BlueprintEvent) void USHItemUseExecutive::OnUse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "OnUse"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemUseExecutive.PreItemDespawn // (Event, Protected, BlueprintEvent) // Parameters: // class ASHItemBase* ItemPtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemUseExecutive::PreItemDespawn(class ASHItemBase* ItemPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "PreItemDespawn"); Params::SHItemUseExecutive_PreItemDespawn Parms{}; Parms.ItemPtr = ItemPtr; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHItemUseExecutive.UseBreak // (Event, Protected, BlueprintEvent) void USHItemUseExecutive::UseBreak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "UseBreak"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemUseExecutive.GetItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ForIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemBase* USHItemUseExecutive::GetItem(int32 ForIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "GetItem"); Params::SHItemUseExecutive_GetItem Parms{}; Parms.ForIndex = ForIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemUseExecutive.GetItemContext // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class FName USHItemUseExecutive::GetItemContext() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "GetItemContext"); Params::SHItemUseExecutive_GetItemContext Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemUseExecutive.GetItemData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FSHItemDataStruct ReturnValue (ConstParm, Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) const struct FSHItemDataStruct USHItemUseExecutive::GetItemData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "GetItemData"); Params::SHItemUseExecutive_GetItemData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemUseExecutive.GetOwnerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* USHItemUseExecutive::GetOwnerCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "GetOwnerCharacter"); Params::SHItemUseExecutive_GetOwnerCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemUseExecutive.WasBreakRequested // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemUseExecutive::WasBreakRequested() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemUseExecutive", "WasBreakRequested"); Params::SHItemUseExecutive_WasBreakRequested Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayDLCSkinStaticMeshComponent.SetShouldBeHidden // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInHidden (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayDLCSkinStaticMeshComponent::SetShouldBeHidden(const bool bInHidden, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayDLCSkinStaticMeshComponent", "SetShouldBeHidden"); Params::SHCharacterPlayDLCSkinStaticMeshComponent_SetShouldBeHidden Parms{}; Parms.bInHidden = bInHidden; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayDLCSkinStaticMeshComponent.ShouldBeHidden // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayDLCSkinStaticMeshComponent::ShouldBeHidden() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayDLCSkinStaticMeshComponent", "ShouldBeHidden"); Params::SHCharacterPlayDLCSkinStaticMeshComponent_ShouldBeHidden Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimatedItemUseExecutive.ProcessAnimationEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimatedItemUseExecutive::ProcessAnimationEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimatedItemUseExecutive", "ProcessAnimationEnd"); Params::SHAnimatedItemUseExecutive_ProcessAnimationEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimationStatics.FindAveragePlayTimeOfBlendSpace // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBlendSpace* InBlendSpace (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAnimationStatics::FindAveragePlayTimeOfBlendSpace(class UBlendSpace* InBlendSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHAnimationStatics", "FindAveragePlayTimeOfBlendSpace"); Params::SHAnimationStatics_FindAveragePlayTimeOfBlendSpace Parms{}; Parms.InBlendSpace = InBlendSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimationStatics.FindMaximumPlayTimeOfBlendSpace // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBlendSpace* InBlendSpace (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAnimationStatics::FindMaximumPlayTimeOfBlendSpace(class UBlendSpace* InBlendSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHAnimationStatics", "FindMaximumPlayTimeOfBlendSpace"); Params::SHAnimationStatics_FindMaximumPlayTimeOfBlendSpace Parms{}; Parms.InBlendSpace = InBlendSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimationStatics.FindMinimumPlayTimeOfBlendSpace // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBlendSpace* InBlendSpace (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAnimationStatics::FindMinimumPlayTimeOfBlendSpace(class UBlendSpace* InBlendSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHAnimationStatics", "FindMinimumPlayTimeOfBlendSpace"); Params::SHAnimationStatics_FindMinimumPlayTimeOfBlendSpace Parms{}; Parms.InBlendSpace = InBlendSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimationStatics.FindPlayTimeOfBlendSpaceForInput // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UBlendSpace* InBlendSpace (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAnimationStatics::FindPlayTimeOfBlendSpaceForInput(class UBlendSpace* InBlendSpace, const struct FVector& InInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHAnimationStatics", "FindPlayTimeOfBlendSpaceForInput"); Params::SHAnimationStatics_FindPlayTimeOfBlendSpaceForInput Parms{}; Parms.InBlendSpace = InBlendSpace; Parms.InInput = std::move(InInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimationStatics.HasActiveRotateInPlaceCurve // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimationStatics::HasActiveRotateInPlaceCurve(class UAnimInstance* InAnimInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHAnimationStatics", "HasActiveRotateInPlaceCurve"); Params::SHAnimationStatics_HasActiveRotateInPlaceCurve Parms{}; Parms.InAnimInstance = InAnimInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimationStatics.VerifyBlendSpaceSamplesDifference // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBlendSpace* InBlendSpace (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaximumAllowedDifference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InDebugWarningMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimationStatics::VerifyBlendSpaceSamplesDifference(class UBlendSpace* InBlendSpace, float InMaximumAllowedDifference, const class FString& InDebugWarningMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHAnimationStatics", "VerifyBlendSpaceSamplesDifference"); Params::SHAnimationStatics_VerifyBlendSpaceSamplesDifference Parms{}; Parms.InBlendSpace = InBlendSpace; Parms.InMaximumAllowedDifference = InMaximumAllowedDifference; Parms.InDebugWarningMessage = std::move(InDebugWarningMessage); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimationStatics.VerifyBlendSpaceSamplesMaximumDuration // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBlendSpace* InBlendSpace (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaximumAllowedDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InDebugWarningMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimationStatics::VerifyBlendSpaceSamplesMaximumDuration(class UBlendSpace* InBlendSpace, float InMaximumAllowedDuration, const class FString& InDebugWarningMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHAnimationStatics", "VerifyBlendSpaceSamplesMaximumDuration"); Params::SHAnimationStatics_VerifyBlendSpaceSamplesMaximumDuration Parms{}; Parms.InBlendSpace = InBlendSpace; Parms.InMaximumAllowedDuration = InMaximumAllowedDuration; Parms.InDebugWarningMessage = std::move(InDebugWarningMessage); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimationStatics.VerifyBlendSpaceSamplesMinimumDuration // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBlendSpace* InBlendSpace (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMinimumAllowedDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InDebugWarningMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimationStatics::VerifyBlendSpaceSamplesMinimumDuration(class UBlendSpace* InBlendSpace, float InMinimumAllowedDuration, const class FString& InDebugWarningMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHAnimationStatics", "VerifyBlendSpaceSamplesMinimumDuration"); Params::SHAnimationStatics_VerifyBlendSpaceSamplesMinimumDuration Parms{}; Parms.InBlendSpace = InBlendSpace; Parms.InMinimumAllowedDuration = InMinimumAllowedDuration; Parms.InDebugWarningMessage = std::move(InDebugWarningMessage); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSystemFXBase.OnImpactDecalApplied // (Event, Protected, BlueprintEvent) void ASHSystemFXBase::OnImpactDecalApplied() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSystemFXBase", "OnImpactDecalApplied"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSystemFXBase.OnInit // (Event, Protected, BlueprintEvent) // Parameters: // const class USHSystemFXData* InSystemFXData (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& InHit (ConstParm, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHSystemFXBase::OnInit(const class USHSystemFXData* InSystemFXData, const struct FHitResult& InHit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSystemFXBase", "OnInit"); Params::SHSystemFXBase_OnInit Parms{}; Parms.InSystemFXData = InSystemFXData; Parms.InHit = std::move(InHit); UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSystemFXBase.PostAkEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* InAudioAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InShouldStopPooledAkComponentOnEndPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSystemFXBase::PostAkEvent(class UAkAudioEvent* InAudioAsset, bool InShouldStopPooledAkComponentOnEndPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSystemFXBase", "PostAkEvent"); Params::SHSystemFXBase_PostAkEvent Parms{}; Parms.InAudioAsset = InAudioAsset; Parms.InShouldStopPooledAkComponentOnEndPlay = InShouldStopPooledAkComponentOnEndPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSystemFXBase.ProcessImpactFXFinished // (Final, Native, Protected) // Parameters: // class UNiagaraComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSystemFXBase::ProcessImpactFXFinished(class UNiagaraComponent* InComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSystemFXBase", "ProcessImpactFXFinished"); Params::SHSystemFXBase_ProcessImpactFXFinished Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSystemFXBase.SetSelfDestroyTimeValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSystemFXBase::SetSelfDestroyTimeValue(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSystemFXBase", "SetSelfDestroyTimeValue"); Params::SHSystemFXBase_SetSelfDestroyTimeValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSystemFXBase.GetDecalMaterialDynamic // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ASHSystemFXBase::GetDecalMaterialDynamic() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSystemFXBase", "GetDecalMaterialDynamic"); Params::SHSystemFXBase_GetDecalMaterialDynamic Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSystemFXBase.GetSpawnedNiagaraComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNiagaraComponent* ASHSystemFXBase::GetSpawnedNiagaraComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSystemFXBase", "GetSpawnedNiagaraComponent"); Params::SHSystemFXBase_GetSpawnedNiagaraComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimDoorSubcomp.OnActionBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimDoorSubcomp::OnActionBlendingOut(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimDoorSubcomp", "OnActionBlendingOut"); Params::SHAnimDoorSubcomp_OnActionBlendingOut Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimDoorSubcomp.OnActionEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimDoorSubcomp::OnActionEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimDoorSubcomp", "OnActionEnd"); Params::SHAnimDoorSubcomp_OnActionEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimEnviroHitReactionsSubcomp.BlockAnimEnviroHitReactions // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimEnviroHitReactionsSubcomp::BlockAnimEnviroHitReactions(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimEnviroHitReactionsSubcomp", "BlockAnimEnviroHitReactions"); Params::SHAnimEnviroHitReactionsSubcomp_BlockAnimEnviroHitReactions Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimEnviroHitReactionsSubcomp.BlockAnimEnviroHitSlideSnap // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimEnviroHitReactionsSubcomp::BlockAnimEnviroHitSlideSnap(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimEnviroHitReactionsSubcomp", "BlockAnimEnviroHitSlideSnap"); Params::SHAnimEnviroHitReactionsSubcomp_BlockAnimEnviroHitSlideSnap Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimEnviroHitReactionsSubcomp.SHDebug_Character_AnimEnviroHitReactions_DrawDebug // (Final, Exec, Native, Protected) void USHAnimEnviroHitReactionsSubcomp::SHDebug_Character_AnimEnviroHitReactions_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimEnviroHitReactionsSubcomp", "SHDebug_Character_AnimEnviroHitReactions_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimEnviroHitReactionsSubcomp.SHDebug_Character_AnimEnviroHitReactions_ValuesDebug // (Final, Exec, Native, Protected) void USHAnimEnviroHitReactionsSubcomp::SHDebug_Character_AnimEnviroHitReactions_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimEnviroHitReactionsSubcomp", "SHDebug_Character_AnimEnviroHitReactions_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimFootIKSubcomp.ResetIK // (Final, Native, Public, BlueprintCallable) void USHAnimFootIKSubcomp::ResetIK() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "ResetIK"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimFootIKSubcomp.SetFeetAllIKEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float interpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimFootIKSubcomp::SetFeetAllIKEnabled(bool bEnable, float interpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "SetFeetAllIKEnabled"); Params::SHAnimFootIKSubcomp_SetFeetAllIKEnabled Parms{}; Parms.bEnable = bEnable; Parms.interpSpeed = interpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimFootIKSubcomp.SetFeetRotationOffsetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimFootIKSubcomp::SetFeetRotationOffsetEnabled(bool NewIsEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "SetFeetRotationOffsetEnabled"); Params::SHAnimFootIKSubcomp_SetFeetRotationOffsetEnabled Parms{}; Parms.NewIsEnable = NewIsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimFootIKSubcomp.SetFootIKEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float interpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimFootIKSubcomp::SetFootIKEnabled(bool bEnable, int32 Index_0, float interpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "SetFootIKEnabled"); Params::SHAnimFootIKSubcomp_SetFootIKEnabled Parms{}; Parms.bEnable = bEnable; Parms.Index_0 = Index_0; Parms.interpSpeed = interpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimFootIKSubcomp.SetIKEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimFootIKSubcomp::SetIKEnabled(bool NewIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "SetIKEnabled"); Params::SHAnimFootIKSubcomp_SetIKEnabled Parms{}; Parms.NewIsEnabled = NewIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimFootIKSubcomp.SetPelvisIKEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PelvisInterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimFootIKSubcomp::SetPelvisIKEnabled(bool NewIsEnable, float PelvisInterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "SetPelvisIKEnabled"); Params::SHAnimFootIKSubcomp_SetPelvisIKEnabled Parms{}; Parms.NewIsEnable = NewIsEnable; Parms.PelvisInterpSpeed = PelvisInterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimFootIKSubcomp.SHDebug_Shared_Anim_FootIK_Enabled // (Final, Exec, Native, Public) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimFootIKSubcomp::SHDebug_Shared_Anim_FootIK_Enabled(bool Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "SHDebug_Shared_Anim_FootIK_Enabled"); Params::SHAnimFootIKSubcomp_SHDebug_Shared_Anim_FootIK_Enabled Parms{}; Parms.Enabled = Enabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimFootIKSubcomp.SHDebug_Shared_Anim_FootIK_PelvisOffsetInterpSpeed // (Final, Exec, Native, Public) // Parameters: // float interpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimFootIKSubcomp::SHDebug_Shared_Anim_FootIK_PelvisOffsetInterpSpeed(float interpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "SHDebug_Shared_Anim_FootIK_PelvisOffsetInterpSpeed"); Params::SHAnimFootIKSubcomp_SHDebug_Shared_Anim_FootIK_PelvisOffsetInterpSpeed Parms{}; Parms.interpSpeed = interpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimFootIKSubcomp.GetFootIK // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FFootIKData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FFootIKData USHAnimFootIKSubcomp::GetFootIK(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "GetFootIK"); Params::SHAnimFootIKSubcomp_GetFootIK Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimFootIKSubcomp.GetIsIKEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimFootIKSubcomp::GetIsIKEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimFootIKSubcomp", "GetIsIKEnabled"); Params::SHAnimFootIKSubcomp_GetIsIKEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSettingOptionsPanel.GameplayChallengeApply // (Final, Native, Protected, BlueprintCallable) void USHSettingOptionsPanel::GameplayChallengeApply() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GameplayChallengeApply"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSettingOptionsPanel.OnShowInteractionIconVisualization // (Event, Protected, BlueprintEvent) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::OnShowInteractionIconVisualization(bool Show_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnShowInteractionIconVisualization"); Params::SHSettingOptionsPanel_OnShowInteractionIconVisualization Parms{}; Parms.Show_0 = Show_0; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSettingOptionsPanel.OnShowItemsNotificationsVisualization // (Event, Protected, BlueprintEvent) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::OnShowItemsNotificationsVisualization(bool Show_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnShowItemsNotificationsVisualization"); Params::SHSettingOptionsPanel_OnShowItemsNotificationsVisualization Parms{}; Parms.Show_0 = Show_0; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSettingOptionsPanel.OnShowReticleVisualization // (Event, Protected, BlueprintEvent) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::OnShowReticleVisualization(bool Show_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnShowReticleVisualization"); Params::SHSettingOptionsPanel_OnShowReticleVisualization Parms{}; Parms.Show_0 = Show_0; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSettingOptionsPanel.OnShowStruggleIconVisualization // (Event, Protected, BlueprintEvent) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::OnShowStruggleIconVisualization(bool Show_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnShowStruggleIconVisualization"); Params::SHSettingOptionsPanel_OnShowStruggleIconVisualization Parms{}; Parms.Show_0 = Show_0; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSettingOptionsPanel.OnShowTranscriptionVisualization // (Event, Protected, BlueprintEvent) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::OnShowTranscriptionVisualization(bool Show_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnShowTranscriptionVisualization"); Params::SHSettingOptionsPanel_OnShowTranscriptionVisualization Parms{}; Parms.Show_0 = Show_0; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSettingOptionsPanel.OnShowTraversalIconVisualization // (Event, Protected, BlueprintEvent) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::OnShowTraversalIconVisualization(bool Show_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnShowTraversalIconVisualization"); Params::SHSettingOptionsPanel_OnShowTraversalIconVisualization Parms{}; Parms.Show_0 = Show_0; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSettingOptionsPanel.OnShowTutorialsVisualization // (Event, Protected, BlueprintEvent) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::OnShowTutorialsVisualization(bool Show_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnShowTutorialsVisualization"); Params::SHSettingOptionsPanel_OnShowTutorialsVisualization Parms{}; Parms.Show_0 = Show_0; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSettingOptionsPanel.OnUpdateInteractionIconVisualization // (Event, Protected, BlueprintEvent) void USHSettingOptionsPanel::OnUpdateInteractionIconVisualization() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnUpdateInteractionIconVisualization"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSettingOptionsPanel.OnUpdateReticleVisualization // (Event, Protected, BlueprintEvent) void USHSettingOptionsPanel::OnUpdateReticleVisualization() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnUpdateReticleVisualization"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSettingOptionsPanel.OnUpdateStruggleIconVisualization // (Event, Protected, BlueprintEvent) void USHSettingOptionsPanel::OnUpdateStruggleIconVisualization() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnUpdateStruggleIconVisualization"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSettingOptionsPanel.OnUpdateTranscriptionVisualization // (Event, Protected, BlueprintEvent) void USHSettingOptionsPanel::OnUpdateTranscriptionVisualization() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnUpdateTranscriptionVisualization"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSettingOptionsPanel.OnUpdateTraversalIconVisualization // (Event, Protected, BlueprintEvent) void USHSettingOptionsPanel::OnUpdateTraversalIconVisualization() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnUpdateTraversalIconVisualization"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSettingOptionsPanel.OnUpdateTutorialsVisualization // (Event, Protected, BlueprintEvent) void USHSettingOptionsPanel::OnUpdateTutorialsVisualization() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnUpdateTutorialsVisualization"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSettingOptionsPanel.ShowItemsNotificationsVisualization // (Final, Native, Protected) // Parameters: // bool Show_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSettingOptionsPanel::ShowItemsNotificationsVisualization(bool Show_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "ShowItemsNotificationsVisualization"); Params::SHSettingOptionsPanel_ShowItemsNotificationsVisualization Parms{}; Parms.Show_0 = Show_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSettingOptionsPanel.GetInteractionIconData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FInteractionIconData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInteractionIconData USHSettingOptionsPanel::GetInteractionIconData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetInteractionIconData"); Params::SHSettingOptionsPanel_GetInteractionIconData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSettingOptionsPanel.GetItemsNotificationsData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHSettingOptionsPanel::GetItemsNotificationsData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetItemsNotificationsData"); Params::SHSettingOptionsPanel_GetItemsNotificationsData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSettingOptionsPanel.GetReticleData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FReticleData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FReticleData USHSettingOptionsPanel::GetReticleData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetReticleData"); Params::SHSettingOptionsPanel_GetReticleData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSettingOptionsPanel.GetStruggleIconData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FStruggleInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FStruggleInputData USHSettingOptionsPanel::GetStruggleIconData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetStruggleIconData"); Params::SHSettingOptionsPanel_GetStruggleIconData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSettingOptionsPanel.GetTranscriptionFontInfo // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSlateFontInfo ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSlateFontInfo USHSettingOptionsPanel::GetTranscriptionFontInfo() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetTranscriptionFontInfo"); Params::SHSettingOptionsPanel_GetTranscriptionFontInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSettingOptionsPanel.GetTraversalIconData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTraversalIconData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FTraversalIconData USHSettingOptionsPanel::GetTraversalIconData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetTraversalIconData"); Params::SHSettingOptionsPanel_GetTraversalIconData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSettingOptionsPanel.GetTutorialsData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTutorialsData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FTutorialsData USHSettingOptionsPanel::GetTutorialsData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "GetTutorialsData"); Params::SHSettingOptionsPanel_GetTutorialsData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSettingOptionsPanel.OnUpdateItemsNotificationsVisualization // (Event, Protected, BlueprintEvent, Const) void USHSettingOptionsPanel::OnUpdateItemsNotificationsVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "OnUpdateItemsNotificationsVisualization"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSettingOptionsPanel.UpdateItemsNotificationsVisualization // (Final, Native, Protected, Const) void USHSettingOptionsPanel::UpdateItemsNotificationsVisualization() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingOptionsPanel", "UpdateItemsNotificationsVisualization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimHandIKSubcomp.SetLeftHandLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float interpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SetFullAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::SetLeftHandLocation(const struct FVector& InLoc, float interpSpeed, bool SetFullAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "SetLeftHandLocation"); Params::SHAnimHandIKSubcomp_SetLeftHandLocation Parms{}; Parms.InLoc = std::move(InLoc); Parms.interpSpeed = interpSpeed; Parms.SetFullAlpha = SetFullAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimHandIKSubcomp.SetRightHandLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float interpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SetFullAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::SetRightHandLocation(const struct FVector& InLoc, float interpSpeed, bool SetFullAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "SetRightHandLocation"); Params::SHAnimHandIKSubcomp_SetRightHandLocation Parms{}; Parms.InLoc = std::move(InLoc); Parms.interpSpeed = interpSpeed; Parms.SetFullAlpha = SetFullAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimHandIKSubcomp.StopBothIK // (Final, Native, Public, BlueprintCallable) // Parameters: // float interpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::StopBothIK(float interpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "StopBothIK"); Params::SHAnimHandIKSubcomp_StopBothIK Parms{}; Parms.interpSpeed = interpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimHandIKSubcomp.StopLeftHandIK // (Final, Native, Public, BlueprintCallable) // Parameters: // float interpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::StopLeftHandIK(float interpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "StopLeftHandIK"); Params::SHAnimHandIKSubcomp_StopLeftHandIK Parms{}; Parms.interpSpeed = interpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimHandIKSubcomp.StopRightHandIK // (Final, Native, Public, BlueprintCallable) // Parameters: // float interpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHandIKSubcomp::StopRightHandIK(float interpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "StopRightHandIK"); Params::SHAnimHandIKSubcomp_StopRightHandIK Parms{}; Parms.interpSpeed = interpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimHandIKSubcomp.GetLeftHandAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAnimHandIKSubcomp::GetLeftHandAlpha() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "GetLeftHandAlpha"); Params::SHAnimHandIKSubcomp_GetLeftHandAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimHandIKSubcomp.GetLeftHandLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimHandIKSubcomp::GetLeftHandLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "GetLeftHandLocation"); Params::SHAnimHandIKSubcomp_GetLeftHandLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimHandIKSubcomp.GetRightHandAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAnimHandIKSubcomp::GetRightHandAlpha() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "GetRightHandAlpha"); Params::SHAnimHandIKSubcomp_GetRightHandAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimHandIKSubcomp.GetRightHandLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHAnimHandIKSubcomp::GetRightHandLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "GetRightHandLocation"); Params::SHAnimHandIKSubcomp_GetRightHandLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimHandIKSubcomp.IsLeftHandIKEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimHandIKSubcomp::IsLeftHandIKEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "IsLeftHandIKEnabled"); Params::SHAnimHandIKSubcomp_IsLeftHandIKEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimHandIKSubcomp.IsRightHandIKEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimHandIKSubcomp::IsRightHandIKEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHandIKSubcomp", "IsRightHandIKEnabled"); Params::SHAnimHandIKSubcomp_IsRightHandIKEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimHeadRotationBaseSubcomp.ManualLookAtTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InTargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendInSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendOutSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHeadRotationBaseSubcomp::ManualLookAtTarget(class USceneComponent* InTargetComponent, float InBlendInSpeed, float InBlendOutSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationBaseSubcomp", "ManualLookAtTarget"); Params::SHAnimHeadRotationBaseSubcomp_ManualLookAtTarget Parms{}; Parms.InTargetComponent = InTargetComponent; Parms.InBlendInSpeed = InBlendInSpeed; Parms.InBlendOutSpeed = InBlendOutSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimHeadRotationBaseSubcomp.SetHeadRotationEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHeadRotationBaseSubcomp::SetHeadRotationEnabled(const bool bInEnabled, float InBlendSpeed, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationBaseSubcomp", "SetHeadRotationEnabled"); Params::SHAnimHeadRotationBaseSubcomp_SetHeadRotationEnabled Parms{}; Parms.bInEnabled = bInEnabled; Parms.InBlendSpeed = InBlendSpeed; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimHeadRotationBaseSubcomp.SetNewAimOffsetAnimInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfNewAimOffset (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHeadRotationBaseSubcomp::SetNewAimOffsetAnimInstance(TSubclassOf NewAimOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationBaseSubcomp", "SetNewAimOffsetAnimInstance"); Params::SHAnimHeadRotationBaseSubcomp_SetNewAimOffsetAnimInstance Parms{}; Parms.NewAimOffset = NewAimOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimHeadRotationBaseSubcomp.SHDebug_Shared_Anim_HeadRotation_SetLookAtEnabled // (Final, Exec, Native, Public) // Parameters: // bool bInEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimHeadRotationBaseSubcomp::SHDebug_Shared_Anim_HeadRotation_SetLookAtEnabled(bool bInEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationBaseSubcomp", "SHDebug_Shared_Anim_HeadRotation_SetLookAtEnabled"); Params::SHAnimHeadRotationBaseSubcomp_SHDebug_Shared_Anim_HeadRotation_SetLookAtEnabled Parms{}; Parms.bInEnabled = bInEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimHeadRotationBaseSubcomp.GetCurrentLookAtTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* USHAnimHeadRotationBaseSubcomp::GetCurrentLookAtTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationBaseSubcomp", "GetCurrentLookAtTarget"); Params::SHAnimHeadRotationBaseSubcomp_GetCurrentLookAtTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimHeadRotationBaseSubcomp.IsHeadRotationEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimHeadRotationBaseSubcomp::IsHeadRotationEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationBaseSubcomp", "IsHeadRotationEnabled"); Params::SHAnimHeadRotationBaseSubcomp_IsHeadRotationEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimHeadRotationSubcomp.SHDebug_Character_Anim_HeadRotation_ValuesDebug // (Final, Exec, Native, Protected) void USHAnimHeadRotationSubcomp::SHDebug_Character_Anim_HeadRotation_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimHeadRotationSubcomp", "SHDebug_Character_Anim_HeadRotation_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimItemInteractionSubcomp.HandleInvestigationFinishAnimEndEvent // (Final, Native, Protected, BlueprintCallable) void USHAnimItemInteractionSubcomp::HandleInvestigationFinishAnimEndEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "HandleInvestigationFinishAnimEndEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimItemInteractionSubcomp.HandleInvestigationFlipAnimEndNotify // (Final, Native, Protected, BlueprintCallable) // Parameters: // float AnimationTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FlipSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimItemInteractionSubcomp::HandleInvestigationFlipAnimEndNotify(float AnimationTime, int32 FlipSide) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "HandleInvestigationFlipAnimEndNotify"); Params::SHAnimItemInteractionSubcomp_HandleInvestigationFlipAnimEndNotify Parms{}; Parms.AnimationTime = AnimationTime; Parms.FlipSide = FlipSide; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimItemInteractionSubcomp.HandleInvestigationSetupAnimEndEvent // (Final, Native, Protected, BlueprintCallable) void USHAnimItemInteractionSubcomp::HandleInvestigationSetupAnimEndEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "HandleInvestigationSetupAnimEndEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimItemInteractionSubcomp.HandlePostInvestigationAnimEndEvent // (Final, Native, Protected, BlueprintCallable) void USHAnimItemInteractionSubcomp::HandlePostInvestigationAnimEndEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "HandlePostInvestigationAnimEndEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimItemInteractionSubcomp.HandlePreInvestigationAnimEndEvent // (Final, Native, Protected, BlueprintCallable) void USHAnimItemInteractionSubcomp::HandlePreInvestigationAnimEndEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "HandlePreInvestigationAnimEndEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimItemInteractionSubcomp.InvestigationSetHandLocationFAB // (Final, Native, Protected, BlueprintCallable) void USHAnimItemInteractionSubcomp::InvestigationSetHandLocationFAB() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "InvestigationSetHandLocationFAB"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimItemInteractionSubcomp.PlayPreInvestigationAnimation // (Final, Native, Public, BlueprintCallable) void USHAnimItemInteractionSubcomp::PlayPreInvestigationAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "PlayPreInvestigationAnimation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimItemInteractionSubcomp.TakeItemAnimationEnd // (Final, Native, Public, BlueprintCallable) void USHAnimItemInteractionSubcomp::TakeItemAnimationEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "TakeItemAnimationEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimItemInteractionSubcomp.TakeItemSetDirection // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSetProperHand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimItemInteractionSubcomp::TakeItemSetDirection(bool bSetProperHand) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimItemInteractionSubcomp", "TakeItemSetDirection"); Params::SHAnimItemInteractionSubcomp_TakeItemSetDirection Parms{}; Parms.bSetProperHand = bSetProperHand; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMiniInventoryWidget.OnAnimFinished // (Final, Native, Protected) void USHMiniInventoryWidget::OnAnimFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMiniInventoryWidget", "OnAnimFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMiniInventoryWidget.OnItemMoveNameAndDescriptionUpdate // (Final, Native, Protected, BlueprintCallable) void USHMiniInventoryWidget::OnItemMoveNameAndDescriptionUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMiniInventoryWidget", "OnItemMoveNameAndDescriptionUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMiniInventoryWidget.OnItemMoveZOrderUpdate // (Final, Native, Protected, BlueprintCallable) void USHMiniInventoryWidget::OnItemMoveZOrderUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMiniInventoryWidget", "OnItemMoveZOrderUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimKnockDownSubcomp.GetKnockDownState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const EKnockDownState ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const EKnockDownState USHAnimKnockDownSubcomp::GetKnockDownState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimKnockDownSubcomp", "GetKnockDownState"); Params::SHAnimKnockDownSubcomp_GetKnockDownState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimKnockDownSubcomp.SetKnockDownState // (Final, Native, Public, BlueprintCallable) // Parameters: // EKnockDownState NewKnockDownState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimKnockDownSubcomp::SetKnockDownState(EKnockDownState NewKnockDownState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimKnockDownSubcomp", "SetKnockDownState"); Params::SHAnimKnockDownSubcomp_SetKnockDownState Parms{}; Parms.NewKnockDownState = NewKnockDownState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementBaseComponent.ProcessMeshHit // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHDoorMovementBaseComponent::ProcessMeshHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementBaseComponent", "ProcessMeshHit"); Params::SHDoorMovementBaseComponent_ProcessMeshHit Parms{}; Parms.HitComponent = HitComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementBaseComponent.ProcessProximitySHActorBeginOverlap // (Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHDoorMovementBaseComponent::ProcessProximitySHActorBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementBaseComponent", "ProcessProximitySHActorBeginOverlap"); Params::SHDoorMovementBaseComponent_ProcessProximitySHActorBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementBaseComponent.ProcessProximitySHActorEndOverlap // (Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementBaseComponent::ProcessProximitySHActorEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementBaseComponent", "ProcessProximitySHActorEndOverlap"); Params::SHDoorMovementBaseComponent_ProcessProximitySHActorEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementBaseComponent.SetIsManagedByCutscene // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementBaseComponent::SetIsManagedByCutscene(bool InEnable, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementBaseComponent", "SetIsManagedByCutscene"); Params::SHDoorMovementBaseComponent_SetIsManagedByCutscene Parms{}; Parms.InEnable = InEnable; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementBaseComponent.GetCurrentDoorState // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHDoorStateEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHDoorStateEnum USHDoorMovementBaseComponent::GetCurrentDoorState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementBaseComponent", "GetCurrentDoorState"); Params::SHDoorMovementBaseComponent_GetCurrentDoorState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementBaseComponent.GetCurrentDoorVelocity // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDoorMovementBaseComponent::GetCurrentDoorVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementBaseComponent", "GetCurrentDoorVelocity"); Params::SHDoorMovementBaseComponent_GetCurrentDoorVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementBaseComponent.GetDoorTraceHalfSize // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHDoorMovementBaseComponent::GetDoorTraceHalfSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementBaseComponent", "GetDoorTraceHalfSize"); Params::SHDoorMovementBaseComponent_GetDoorTraceHalfSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementBaseComponent.GetLastDoorVelocity // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDoorMovementBaseComponent::GetLastDoorVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementBaseComponent", "GetLastDoorVelocity"); Params::SHDoorMovementBaseComponent_GetLastDoorVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementBaseComponent.IsManagedByCutscene // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementBaseComponent::IsManagedByCutscene() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementBaseComponent", "IsManagedByCutscene"); Params::SHDoorMovementBaseComponent_IsManagedByCutscene Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSlidingDoorMovementComponent.OverrideDoorAlpha // (Final, Native, Public, BlueprintCallable) // Parameters: // float InDoorAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSlidingDoorMovementComponent::OverrideDoorAlpha(float InDoorAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSlidingDoorMovementComponent", "OverrideDoorAlpha"); Params::SHSlidingDoorMovementComponent_OverrideDoorAlpha Parms{}; Parms.InDoorAlpha = InDoorAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSlidingDoorMovementComponent.RequestPlayCurveMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCurveFloat* InCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHSlidingDoorMovementComponent::RequestPlayCurveMovement(class UCurveFloat* InCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSlidingDoorMovementComponent", "RequestPlayCurveMovement"); Params::SHSlidingDoorMovementComponent_RequestPlayCurveMovement Parms{}; Parms.InCurve = InCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSlidingDoorMovementComponent.RequestPlayDefaultOpenMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHSlidingDoorMovementComponent::RequestPlayDefaultOpenMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSlidingDoorMovementComponent", "RequestPlayDefaultOpenMovement"); Params::SHSlidingDoorMovementComponent_RequestPlayDefaultOpenMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSlidingDoorMovementComponent.StopCurveMovement // (Final, Native, Public, BlueprintCallable) void USHSlidingDoorMovementComponent::StopCurveMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSlidingDoorMovementComponent", "StopCurveMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimLyingFigureMovementSubcomp.RegisterPrerequisites // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHEnemyLyingComponent* InLyingComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* InCrawlRearComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* InCrawlFrontComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimLyingFigureMovementSubcomp::RegisterPrerequisites(class USHEnemyLyingComponent* InLyingComponent, class USceneComponent* InCrawlRearComponent, class USceneComponent* InCrawlFrontComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimLyingFigureMovementSubcomp", "RegisterPrerequisites"); Params::SHAnimLyingFigureMovementSubcomp_RegisterPrerequisites Parms{}; Parms.InLyingComponent = InLyingComponent; Parms.InCrawlRearComponent = InCrawlRearComponent; Parms.InCrawlFrontComponent = InCrawlFrontComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimLyingFigureMovementSubcomp.SetAllowInaccurateLocomotionAnimations // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimLyingFigureMovementSubcomp::SetAllowInaccurateLocomotionAnimations(bool InAllow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimLyingFigureMovementSubcomp", "SetAllowInaccurateLocomotionAnimations"); Params::SHAnimLyingFigureMovementSubcomp_SetAllowInaccurateLocomotionAnimations Parms{}; Parms.InAllow = InAllow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimLyingFigureMovementSubcomp.SetCrawlBendAngles // (Final, Native, Public, BlueprintCallable) // Parameters: // float InYawAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPitchAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimLyingFigureMovementSubcomp::SetCrawlBendAngles(float InYawAngle, float InPitchAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimLyingFigureMovementSubcomp", "SetCrawlBendAngles"); Params::SHAnimLyingFigureMovementSubcomp_SetCrawlBendAngles Parms{}; Parms.InYawAngle = InYawAngle; Parms.InPitchAngle = InPitchAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimLyingFigureMovementSubcomp.SetRequiredLocomotionDistanceAccuracy // (Final, Native, Public, BlueprintCallable) // Parameters: // float InDistanceAccuracy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimLyingFigureMovementSubcomp::SetRequiredLocomotionDistanceAccuracy(float InDistanceAccuracy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimLyingFigureMovementSubcomp", "SetRequiredLocomotionDistanceAccuracy"); Params::SHAnimLyingFigureMovementSubcomp_SetRequiredLocomotionDistanceAccuracy Parms{}; Parms.InDistanceAccuracy = InDistanceAccuracy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimMariaMovementSubcomp.PrepareChaseMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimMariaMovementSubcomp::PrepareChaseMovement(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMariaMovementSubcomp", "PrepareChaseMovement"); Params::SHAnimMariaMovementSubcomp_PrepareChaseMovement Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimMontagePlayer.ChangeSectionRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName NewSectionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float NewSectionBlendInTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float OldSectionBlendOutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::ChangeSectionRequest(const class FName NewSectionName, const float NewSectionBlendInTime, const float OldSectionBlendOutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "ChangeSectionRequest"); Params::SHAnimMontagePlayer_ChangeSectionRequest Parms{}; Parms.NewSectionName = NewSectionName; Parms.NewSectionBlendInTime = NewSectionBlendInTime; Parms.OldSectionBlendOutTime = OldSectionBlendOutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.OnAnyMontageBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimMontagePlayer::OnAnyMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "OnAnyMontageBlendingOut"); Params::SHAnimMontagePlayer_OnAnyMontageBlendingOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimMontagePlayer.OnAnyMontageEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimMontagePlayer::OnAnyMontageEnd(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "OnAnyMontageEnd"); Params::SHAnimMontagePlayer_OnAnyMontageEnd Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimMontagePlayer.OverwriteRequest // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const float StopBlendoutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlayAnimationData& AnimData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& BlendSpaceInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::OverwriteRequest(const float StopBlendoutTime, const struct FPlayAnimationData& AnimData, const struct FVector& BlendSpaceInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "OverwriteRequest"); Params::SHAnimMontagePlayer_OverwriteRequest Parms{}; Parms.StopBlendoutTime = StopBlendoutTime; Parms.AnimData = std::move(AnimData); Parms.BlendSpaceInput = std::move(BlendSpaceInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.PauseRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::PauseRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "PauseRequest"); Params::SHAnimMontagePlayer_PauseRequest Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.PlayOrOverwriteRequest // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const float StopBlendoutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlayAnimationData& AnimData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& BlendSpaceInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::PlayOrOverwriteRequest(const float StopBlendoutTime, const struct FPlayAnimationData& AnimData, const struct FVector& BlendSpaceInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "PlayOrOverwriteRequest"); Params::SHAnimMontagePlayer_PlayOrOverwriteRequest Parms{}; Parms.StopBlendoutTime = StopBlendoutTime; Parms.AnimData = std::move(AnimData); Parms.BlendSpaceInput = std::move(BlendSpaceInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.PlayRequest // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FPlayAnimationData& AnimData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& BlendSpaceInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::PlayRequest(const struct FPlayAnimationData& AnimData, const struct FVector& BlendSpaceInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "PlayRequest"); Params::SHAnimMontagePlayer_PlayRequest Parms{}; Parms.AnimData = std::move(AnimData); Parms.BlendSpaceInput = std::move(BlendSpaceInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.ResumeRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::ResumeRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "ResumeRequest"); Params::SHAnimMontagePlayer_ResumeRequest Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.StopRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // const float StopBlendoutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::StopRequest(const float StopBlendoutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "StopRequest"); Params::SHAnimMontagePlayer_StopRequest Parms{}; Parms.StopBlendoutTime = StopBlendoutTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.GetCurrentMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* USHAnimMontagePlayer::GetCurrentMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "GetCurrentMontage"); Params::SHAnimMontagePlayer_GetCurrentMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.GetInputData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequenceBase* USHAnimMontagePlayer::GetInputData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "GetInputData"); Params::SHAnimMontagePlayer_GetInputData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.GetPlayAnimationData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FPlayAnimationData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FPlayAnimationData USHAnimMontagePlayer::GetPlayAnimationData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "GetPlayAnimationData"); Params::SHAnimMontagePlayer_GetPlayAnimationData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.GetPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHAnimMontagePlayer::GetPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "GetPosition"); Params::SHAnimMontagePlayer_GetPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMontagePlayer.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMontagePlayer::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMontagePlayer", "IsPlaying"); Params::SHAnimMontagePlayer_IsPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMusicRTPCVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHMusicRTPCVolume::SetEnabled(const class UObject* Enabler, bool InEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMusicRTPCVolume", "SetEnabled"); Params::SHMusicRTPCVolume_SetEnabled Parms{}; Parms.Enabler = Enabler; Parms.InEnabled = InEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimMovementSubcomp.CanPlayInvestigationAnim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMovementSubcomp::CanPlayInvestigationAnim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "CanPlayInvestigationAnim"); Params::SHAnimMovementSubcomp_CanPlayInvestigationAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMovementSubcomp.GetLocomotionAnimationState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ELocomotionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ELocomotionState USHAnimMovementSubcomp::GetLocomotionAnimationState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "GetLocomotionAnimationState"); Params::SHAnimMovementSubcomp_GetLocomotionAnimationState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMovementSubcomp.GetLocomotionAnimInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHLocomotionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHLocomotionAnimInstance* USHAnimMovementSubcomp::GetLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "GetLocomotionAnimInstance"); Params::SHAnimMovementSubcomp_GetLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMovementSubcomp.HasMovementInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMovementSubcomp::HasMovementInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "HasMovementInput"); Params::SHAnimMovementSubcomp_HasMovementInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMovementSubcomp.IsMoving // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMovementSubcomp::IsMoving() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "IsMoving"); Params::SHAnimMovementSubcomp_IsMoving Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMovementSubcomp.ShouldLookOnAimWalk // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMovementSubcomp::ShouldLookOnAimWalk() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "ShouldLookOnAimWalk"); Params::SHAnimMovementSubcomp_ShouldLookOnAimWalk Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimMovementSubcomp.ShouldMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimMovementSubcomp::ShouldMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimMovementSubcomp", "ShouldMove"); Params::SHAnimMovementSubcomp_ShouldMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayHealthComponent.PlayDeathSequenceRequest // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* InSlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InHitWorldDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayHealthComponent::PlayDeathSequenceRequest(class UObject* InSlayer, const struct FVector& InHitWorldDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "PlayDeathSequenceRequest"); Params::SHCharacterPlayHealthComponent_PlayDeathSequenceRequest Parms{}; Parms.InSlayer = InSlayer; Parms.InHitWorldDirection = std::move(InHitWorldDirection); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayHealthComponent.ReceiveDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // float DamageValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRequireCriticalnjuryState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayHealthComponent::ReceiveDamage(float DamageValue, const class UObject* Object, bool bRequireCriticalnjuryState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "ReceiveDamage"); Params::SHCharacterPlayHealthComponent_ReceiveDamage Parms{}; Parms.DamageValue = DamageValue; Parms.Object = Object; Parms.bRequireCriticalnjuryState = bRequireCriticalnjuryState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayHealthComponent.ReceiveHeal // (Final, Native, Public, BlueprintCallable) // Parameters: // float InHealValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayHealthComponent::ReceiveHeal(float InHealValue, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "ReceiveHeal"); Params::SHCharacterPlayHealthComponent_ReceiveHeal Parms{}; Parms.InHealValue = InHealValue; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayHealthComponent.SetDeathSequenceBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayHealthComponent::SetDeathSequenceBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SetDeathSequenceBlocked"); Params::SHCharacterPlayHealthComponent_SetDeathSequenceBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.SHDebug_Character_Health_CantTouchThis // (Final, Exec, Native, Protected) void USHCharacterPlayHealthComponent::SHDebug_Character_Health_CantTouchThis() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SHDebug_Character_Health_CantTouchThis"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.SHDebug_Character_Health_DeathSequence_Debug // (Final, Exec, Native, Protected) void USHCharacterPlayHealthComponent::SHDebug_Character_Health_DeathSequence_Debug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SHDebug_Character_Health_DeathSequence_Debug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.SHDebug_Character_Health_DisableReceiveDamageEffects // (Final, Exec, Native, Protected) void USHCharacterPlayHealthComponent::SHDebug_Character_Health_DisableReceiveDamageEffects() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SHDebug_Character_Health_DisableReceiveDamageEffects"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.SHDebug_Character_Health_DrawHitpointsDebug // (Final, Exec, Native, Protected) void USHCharacterPlayHealthComponent::SHDebug_Character_Health_DrawHitpointsDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SHDebug_Character_Health_DrawHitpointsDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.SHDebug_Character_Health_FakeDamage // (Final, Exec, Native, Protected) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayHealthComponent::SHDebug_Character_Health_FakeDamage(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SHDebug_Character_Health_FakeDamage"); Params::SHCharacterPlayHealthComponent_SHDebug_Character_Health_FakeDamage Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.SHDebug_Character_Health_FakeHeal // (Final, Exec, Native, Protected) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayHealthComponent::SHDebug_Character_Health_FakeHeal(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SHDebug_Character_Health_FakeHeal"); Params::SHCharacterPlayHealthComponent_SHDebug_Character_Health_FakeHeal Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.SHDebug_Character_Health_GodMode // (Final, Exec, Native, Protected) void USHCharacterPlayHealthComponent::SHDebug_Character_Health_GodMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SHDebug_Character_Health_GodMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.SHDebug_Character_Health_NotEverybodyHurts // (Final, Exec, Native, Protected) void USHCharacterPlayHealthComponent::SHDebug_Character_Health_NotEverybodyHurts() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SHDebug_Character_Health_NotEverybodyHurts"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.SHDebug_Character_Health_ValuesDebug // (Final, Exec, Native, Protected) void USHCharacterPlayHealthComponent::SHDebug_Character_Health_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "SHDebug_Character_Health_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.UpdateControllerLights // (Final, Native, Protected) void USHCharacterPlayHealthComponent::UpdateControllerLights() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "UpdateControllerLights"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayHealthComponent.GetHealthState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHealthStateEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHHealthStateEnum USHCharacterPlayHealthComponent::GetHealthState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "GetHealthState"); Params::SHCharacterPlayHealthComponent_GetHealthState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayHealthComponent.GetHealthValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayHealthComponent::GetHealthValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "GetHealthValue"); Params::SHCharacterPlayHealthComponent_GetHealthValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayHealthComponent.IsDeathSequenceBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayHealthComponent::IsDeathSequenceBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayHealthComponent", "IsDeathSequenceBlocked"); Params::SHCharacterPlayHealthComponent_IsDeathSequenceBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHProjectile.IsMaxRangeReached // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHProjectile::IsMaxRangeReached() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHProjectile", "IsMaxRangeReached"); Params::SHProjectile_IsMaxRangeReached Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHProjectile.WantDrawDebug // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHProjectile::WantDrawDebug() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHProjectile", "WantDrawDebug"); Params::SHProjectile_WantDrawDebug Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHProjectileFightable.SetDeactivated // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bDeactivated (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHProjectileFightable::SetDeactivated(const bool bDeactivated, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHProjectileFightable", "SetDeactivated"); Params::SHProjectileFightable_SetDeactivated Parms{}; Parms.bDeactivated = bDeactivated; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHProjectileFightable.IsDeactivated // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHProjectileFightable::IsDeactivated() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHProjectileFightable", "IsDeactivated"); Params::SHProjectileFightable_IsDeactivated Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayLightsComponent.SHDebug_Character_Lights_DrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayLightsComponent::SHDebug_Character_Lights_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLightsComponent", "SHDebug_Character_Lights_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayLightsComponent.SHDebug_Character_Lights_Flashlight_DrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayLightsComponent::SHDebug_Character_Lights_Flashlight_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLightsComponent", "SHDebug_Character_Lights_Flashlight_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayLightsComponent.SHDebug_Character_Lights_Flashlight_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayLightsComponent::SHDebug_Character_Lights_Flashlight_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLightsComponent", "SHDebug_Character_Lights_Flashlight_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayLightsComponent.SHDebug_Character_Lights_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayLightsComponent::SHDebug_Character_Lights_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLightsComponent", "SHDebug_Character_Lights_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: // class USphereComponent* InProximitySphere (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMeshComponent* InMainMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::Initialize(class USphereComponent* InProximitySphere, class UMeshComponent* InMainMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "Initialize"); Params::SHPushableComponent_Initialize Parms{}; Parms.InProximitySphere = InProximitySphere; Parms.InMainMesh = InMainMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.Interact // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASHCharacterPlay* InInteractingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::Interact(class ASHCharacterPlay* InInteractingCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "Interact"); Params::SHPushableComponent_Interact Parms{}; Parms.InInteractingCharacter = InInteractingCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ManualFinishRequest // (Final, Native, Public, BlueprintCallable) void USHPushableComponent::ManualFinishRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ManualFinishRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessAnimInstFinishedInteraction // (Final, Native, Protected) // Parameters: // class USHPushingObjectAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessAnimInstFinishedInteraction(class USHPushingObjectAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessAnimInstFinishedInteraction"); Params::SHPushableComponent_ProcessAnimInstFinishedInteraction Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessAnimInstFiredFinishInteraction // (Final, Native, Protected) // Parameters: // class USHPushingObjectAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessAnimInstFiredFinishInteraction(class USHPushingObjectAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessAnimInstFiredFinishInteraction"); Params::SHPushableComponent_ProcessAnimInstFiredFinishInteraction Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessAnimInstStartedInteraction // (Final, Native, Protected) // Parameters: // class USHPushingObjectAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessAnimInstStartedInteraction(class USHPushingObjectAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessAnimInstStartedInteraction"); Params::SHPushableComponent_ProcessAnimInstStartedInteraction Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessAnimInstStartedMovement // (Final, Native, Protected) // Parameters: // class USHPushingObjectAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessAnimInstStartedMovement(class USHPushingObjectAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessAnimInstStartedMovement"); Params::SHPushableComponent_ProcessAnimInstStartedMovement Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessAnimInstStoppedMovement // (Final, Native, Protected) // Parameters: // class USHPushingObjectAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessAnimInstStoppedMovement(class USHPushingObjectAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessAnimInstStoppedMovement"); Params::SHPushableComponent_ProcessAnimInstStoppedMovement Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessInteractingCharacterCombatInputModeChanged // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessInteractingCharacterCombatInputModeChanged(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessInteractingCharacterCombatInputModeChanged"); Params::SHPushableComponent_ProcessInteractingCharacterCombatInputModeChanged Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessInteractingCharacterReceiveDamage // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessInteractingCharacterReceiveDamage(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessInteractingCharacterReceiveDamage"); Params::SHPushableComponent_ProcessInteractingCharacterReceiveDamage Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessLookAtRotationAbsoluteEnd // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessLookAtRotationAbsoluteEnd(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessLookAtRotationAbsoluteEnd"); Params::SHPushableComponent_ProcessLookAtRotationAbsoluteEnd Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessMovementSnapEnd // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessMovementSnapEnd(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessMovementSnapEnd"); Params::SHPushableComponent_ProcessMovementSnapEnd Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessProximityBeginOverlap"); Params::SHPushableComponent_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessProximityEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessProximityEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessProximityEndOverlap"); Params::SHPushableComponent_ProcessProximityEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.ProcessSlideSnapEnd // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::ProcessSlideSnapEnd(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "ProcessSlideSnapEnd"); Params::SHPushableComponent_ProcessSlideSnapEnd Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.SetComponentBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::SetComponentBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "SetComponentBlocked"); Params::SHPushableComponent_SetComponentBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.TeleportAbsolute // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InWorldLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableComponent::TeleportAbsolute(const struct FVector& InWorldLoc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "TeleportAbsolute"); Params::SHPushableComponent_TeleportAbsolute Parms{}; Parms.InWorldLoc = std::move(InWorldLoc); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableComponent.GetInteractingCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* USHPushableComponent::GetInteractingCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "GetInteractingCharacter"); Params::SHPushableComponent_GetInteractingCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPushableComponent.GetLinkedAnimGraphInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHPushingObjectAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHPushingObjectAnimInstance* USHPushableComponent::GetLinkedAnimGraphInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "GetLinkedAnimGraphInstance"); Params::SHPushableComponent_GetLinkedAnimGraphInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPushableComponent.GetOwnerMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMeshComponent* USHPushableComponent::GetOwnerMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "GetOwnerMesh"); Params::SHPushableComponent_GetOwnerMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPushableComponent.IsComponentBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHPushableComponent::IsComponentBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "IsComponentBlocked"); Params::SHPushableComponent_IsComponentBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPushableComponent.IsInInteraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHPushableComponent::IsInInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "IsInInteraction"); Params::SHPushableComponent_IsInInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPushableComponent.IsInteractingCharacterStandingOnOwnerMesh // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHPushableComponent::IsInteractingCharacterStandingOnOwnerMesh() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableComponent", "IsInteractingCharacterStandingOnOwnerMesh"); Params::SHPushableComponent_IsInteractingCharacterStandingOnOwnerMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSavePoint.ExitInteractionRequest // (Final, Native, Public, BlueprintCallable) void ASHSavePoint::ExitInteractionRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "ExitInteractionRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSavePoint.ManualInteractRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SkipMoveToSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSavePoint::ManualInteractRequest(class ASHCharacterPlay* Character, bool SkipMoveToSpot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "ManualInteractRequest"); Params::SHSavePoint_ManualInteractRequest Parms{}; Parms.Character = Character; Parms.SkipMoveToSpot = SkipMoveToSpot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSavePoint.OnInteractionEnded // (Event, Protected, BlueprintEvent) // Parameters: // bool WasAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSavePoint::OnInteractionEnded(bool WasAborted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "OnInteractionEnded"); Params::SHSavePoint_OnInteractionEnded Parms{}; Parms.WasAborted = WasAborted; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSavePoint.OnInteractionStarted // (Event, Protected, BlueprintEvent) void ASHSavePoint::OnInteractionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "OnInteractionStarted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSavePoint.OnSetupStarted // (Event, Protected, BlueprintEvent) void ASHSavePoint::OnSetupStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "OnSetupStarted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSavePoint.ProcessCombatInputModeChangedEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSavePoint::ProcessCombatInputModeChangedEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "ProcessCombatInputModeChangedEvent"); Params::SHSavePoint_ProcessCombatInputModeChangedEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSavePoint.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSavePoint::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "ProcessInteractionManagerInitialized"); Params::SHSavePoint_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSavePoint.ProcessMovementSnapFinish // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSavePoint::ProcessMovementSnapFinish(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "ProcessMovementSnapFinish"); Params::SHSavePoint_ProcessMovementSnapFinish Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSavePoint.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHSavePoint::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "ProcessProximityBeginOverlap"); Params::SHSavePoint_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSavePoint.ProcessReceiveDamageEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSavePoint::ProcessReceiveDamageEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSavePoint", "ProcessReceiveDamageEvent"); Params::SHSavePoint_ProcessReceiveDamageEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayLightingAlternative.HandleDisableCharacterLightsUpdated // (Event, Protected, BlueprintEvent) // Parameters: // bool CurrentDisableCharacterLightsFlag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlayLightingAlternative::HandleDisableCharacterLightsUpdated(bool CurrentDisableCharacterLightsFlag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLightingAlternative", "HandleDisableCharacterLightsUpdated"); Params::SHCharacterPlayLightingAlternative_HandleDisableCharacterLightsUpdated Parms{}; Parms.CurrentDisableCharacterLightsFlag = CurrentDisableCharacterLightsFlag; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHCharacterPlayLightingAlternative.HandleFlashlightColorChanged // (Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // const struct FColor& CurrentFlashlightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlayLightingAlternative::HandleFlashlightColorChanged(const struct FColor& CurrentFlashlightColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLightingAlternative", "HandleFlashlightColorChanged"); Params::SHCharacterPlayLightingAlternative_HandleFlashlightColorChanged Parms{}; Parms.CurrentFlashlightColor = std::move(CurrentFlashlightColor); UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHCharacterPlayLightingAlternative.HandleFlashlightIntensityChanged // (Event, Protected, BlueprintEvent) // Parameters: // float CurrentFlashlightIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlayLightingAlternative::HandleFlashlightIntensityChanged(float CurrentFlashlightIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLightingAlternative", "HandleFlashlightIntensityChanged"); Params::SHCharacterPlayLightingAlternative_HandleFlashlightIntensityChanged Parms{}; Parms.CurrentFlashlightIntensity = CurrentFlashlightIntensity; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHCharacterPlayLightingAlternative.HandleGlobalColorUpdated // (Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // const struct FLinearColor& InColorOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlayLightingAlternative::HandleGlobalColorUpdated(const struct FLinearColor& InColorOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLightingAlternative", "HandleGlobalColorUpdated"); Params::SHCharacterPlayLightingAlternative_HandleGlobalColorUpdated Parms{}; Parms.InColorOverride = std::move(InColorOverride); UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHCharacterPlayLightingAlternative.HandleGlobalIntensityMulUpdated // (Event, Protected, BlueprintEvent) // Parameters: // float CurrentGlobalIntensityMul (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlayLightingAlternative::HandleGlobalIntensityMulUpdated(float CurrentGlobalIntensityMul) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLightingAlternative", "HandleGlobalIntensityMulUpdated"); Params::SHCharacterPlayLightingAlternative_HandleGlobalIntensityMulUpdated Parms{}; Parms.CurrentGlobalIntensityMul = CurrentGlobalIntensityMul; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHAnimNPCIdleSubcomp.OnCustomIdleEnter // (Final, Native, Public, BlueprintCallable) void USHAnimNPCIdleSubcomp::OnCustomIdleEnter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCIdleSubcomp", "OnCustomIdleEnter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimNPCIdleSubcomp.OnIdleLoopEnter // (Final, Native, Public, BlueprintCallable) void USHAnimNPCIdleSubcomp::OnIdleLoopEnter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCIdleSubcomp", "OnIdleLoopEnter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimNPCIdleSubcomp.GetShouldPlayCustomIdle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHAnimNPCIdleSubcomp::GetShouldPlayCustomIdle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNPCIdleSubcomp", "GetShouldPlayCustomIdle"); Params::SHAnimNPCIdleSubcomp_GetShouldPlayCustomIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimNurseHeadShakeSubcomp.OnHeadShakeFinish // (Final, Native, Public, BlueprintCallable) void USHAnimNurseHeadShakeSubcomp::OnHeadShakeFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNurseHeadShakeSubcomp", "OnHeadShakeFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimNurseHeadShakeSubcomp.OnHeadShakeStart // (Final, Native, Public, BlueprintCallable) void USHAnimNurseHeadShakeSubcomp::OnHeadShakeStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimNurseHeadShakeSubcomp", "OnHeadShakeStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemExecutiveBase.OnExecutiveInitialized // (Event, Protected, BlueprintEvent) void ASHItemExecutiveBase::OnExecutiveInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemExecutiveBase", "OnExecutiveInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemExecutiveBase.RequestManualAbort // (Final, Native, Public, BlueprintCallable) void ASHItemExecutiveBase::RequestManualAbort() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemExecutiveBase", "RequestManualAbort"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemExecutiveBase.GetItemContextActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItemBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemBase* ASHItemExecutiveBase::GetItemContextActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemExecutiveBase", "GetItemContextActor"); Params::SHItemExecutiveBase_GetItemContextActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimPhysicalSubcomp.SetPhysicalAnimationWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float PhysicalAnimationWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHAnimPhysicalSubcomp::SetPhysicalAnimationWeight(float PhysicalAnimationWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimPhysicalSubcomp", "SetPhysicalAnimationWeight"); Params::SHAnimPhysicalSubcomp_SetPhysicalAnimationWeight Parms{}; Parms.PhysicalAnimationWeight = PhysicalAnimationWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionSlot.ProcessInteractionRequest // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TScriptInterface&Interaction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHInteractionSlot::ProcessInteractionRequest(const TScriptInterface& Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionSlot", "ProcessInteractionRequest"); Params::SHInteractionSlot_ProcessInteractionRequest Parms{}; Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionSlot.HasInteraction // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHInteractionSlot::HasInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionSlot", "HasInteraction"); Params::SHInteractionSlot_HasInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimWholeBodyTranslationSubcomp.CheckOnGroundAdditionalRotation // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FWholeBodyTranslation ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FWholeBodyTranslation USHAnimWholeBodyTranslationSubcomp::CheckOnGroundAdditionalRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimWholeBodyTranslationSubcomp", "CheckOnGroundAdditionalRotation"); Params::SHAnimWholeBodyTranslationSubcomp_CheckOnGroundAdditionalRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHAnimWholeBodyTranslationSubcomp.ResetAdditionalTranslation // (Final, Native, Public, BlueprintCallable) void USHAnimWholeBodyTranslationSubcomp::ResetAdditionalTranslation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimWholeBodyTranslationSubcomp", "ResetAdditionalTranslation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimWholeBodyTranslationSubcomp.SetAdditionalRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USHAnimWholeBodyTranslationSubcomp::SetAdditionalRotation(const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimWholeBodyTranslationSubcomp", "SetAdditionalRotation"); Params::SHAnimWholeBodyTranslationSubcomp_SetAdditionalRotation Parms{}; Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHAnimWholeBodyTranslationSubcomp.SetAdditionalTranslation // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FWholeBodyTranslation& InAdditionalRotationTarget (Parm, NoDestructor, NativeAccessSpecifierPublic) void USHAnimWholeBodyTranslationSubcomp::SetAdditionalTranslation(const struct FWholeBodyTranslation& InAdditionalRotationTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHAnimWholeBodyTranslationSubcomp", "SetAdditionalTranslation"); Params::SHAnimWholeBodyTranslationSubcomp_SetAdditionalTranslation Parms{}; Parms.InAdditionalRotationTarget = std::move(InAdditionalRotationTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsContainer.Interact // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemsContainer::Interact(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsContainer", "Interact"); Params::SHItemsContainer_Interact Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsContainer.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemsContainer::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsContainer", "ProcessInteractionManagerInitialized"); Params::SHItemsContainer_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsContainer.SetDisabledState // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInDisabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* InObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemsContainer::SetDisabledState(const bool bInDisabled, const class UObject* InObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsContainer", "SetDisabledState"); Params::SHItemsContainer_SetDisabledState Parms{}; Parms.bInDisabled = bInDisabled; Parms.InObject = InObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsContainer.IsInDisabledState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemsContainer::IsInDisabledState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsContainer", "IsInDisabledState"); Params::SHItemsContainer_IsInDisabledState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBaseStagedAnimInstance.ApplyInteractionBlendingOut // (Final, Native, Protected, BlueprintCallable) void USHBaseStagedAnimInstance::ApplyInteractionBlendingOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseStagedAnimInstance", "ApplyInteractionBlendingOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHBaseStagedAnimInstance.ApplyInteractionFinished // (Final, Native, Protected, BlueprintCallable) void USHBaseStagedAnimInstance::ApplyInteractionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseStagedAnimInstance", "ApplyInteractionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHBaseStagedAnimInstance.ApplyInteractionStarted // (Final, Native, Protected, BlueprintCallable) void USHBaseStagedAnimInstance::ApplyInteractionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseStagedAnimInstance", "ApplyInteractionStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHBaseStagedAnimInstance.ApplyStageAdvanced // (Final, Native, Protected, BlueprintCallable) void USHBaseStagedAnimInstance::ApplyStageAdvanced() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseStagedAnimInstance", "ApplyStageAdvanced"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHBaseStagedAnimInstance.CanAdvanceStage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBaseStagedAnimInstance::CanAdvanceStage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBaseStagedAnimInstance", "CanAdvanceStage"); Params::SHBaseStagedAnimInstance_CanAdvanceStage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBlissEndingFactor.SHDebug_Character_Endings_Factors_BlissEnding_SetDebugIsAllowedToAddValue // (Final, Exec, Native, Public) // Parameters: // bool bInValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBlissEndingFactor::SHDebug_Character_Endings_Factors_BlissEnding_SetDebugIsAllowedToAddValue(bool bInValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBlissEndingFactor", "SHDebug_Character_Endings_Factors_BlissEnding_SetDebugIsAllowedToAddValue"); Params::SHBlissEndingFactor_SHDebug_Character_Endings_Factors_BlissEnding_SetDebugIsAllowedToAddValue Parms{}; Parms.bInValue = bInValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBlissEndingFactor.SHDebug_Character_Endings_Factors_BlissEnding_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // bool bInValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBlissEndingFactor::SHDebug_Character_Endings_Factors_BlissEnding_SetDebugValue(bool bInValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBlissEndingFactor", "SHDebug_Character_Endings_Factors_BlissEnding_SetDebugValue"); Params::SHBlissEndingFactor_SHDebug_Character_Endings_Factors_BlissEnding_SetDebugValue Parms{}; Parms.bInValue = bInValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGeometryCollectionActor.GetNumElements // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHGeometryCollectionActor::GetNumElements() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGeometryCollectionActor", "GetNumElements"); Params::SHGeometryCollectionActor_GetNumElements Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBonePhysicsControllerSubcomponent.ActivatePhysicsForBone // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InActivatePhysicsForParentBodyLevelsAbove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHBonePhysicsPhysicsBlendInput&InPhysicsBlendInput (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool InAllowRootPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InPhysicsIdentifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::ActivatePhysicsForBone(class FName InBoneName, int32 InActivatePhysicsForParentBodyLevelsAbove, const struct FSHBonePhysicsPhysicsBlendInput& InPhysicsBlendInput, bool InAllowRootPhysics, class FName InPhysicsIdentifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "ActivatePhysicsForBone"); Params::SHBonePhysicsControllerSubcomponent_ActivatePhysicsForBone Parms{}; Parms.InBoneName = InBoneName; Parms.InActivatePhysicsForParentBodyLevelsAbove = InActivatePhysicsForParentBodyLevelsAbove; Parms.InPhysicsBlendInput = std::move(InPhysicsBlendInput); Parms.InAllowRootPhysics = InAllowRootPhysics; Parms.InPhysicsIdentifier = InPhysicsIdentifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBonePhysicsControllerSubcomponent.ApplyPhysicsForceToBone // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForceLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForce (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InActivatePhysicsForParentBodyLevelsAbove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHBonePhysicsPhysicsBlendInput&InPhysicsBlendInput (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool InAllowRootPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InPhysicsIdentifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::ApplyPhysicsForceToBone(class FName InBoneName, const struct FVector& InForceLocation, const struct FVector& InForce, int32 InActivatePhysicsForParentBodyLevelsAbove, const struct FSHBonePhysicsPhysicsBlendInput& InPhysicsBlendInput, bool InAllowRootPhysics, class FName InPhysicsIdentifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "ApplyPhysicsForceToBone"); Params::SHBonePhysicsControllerSubcomponent_ApplyPhysicsForceToBone Parms{}; Parms.InBoneName = InBoneName; Parms.InForceLocation = std::move(InForceLocation); Parms.InForce = std::move(InForce); Parms.InActivatePhysicsForParentBodyLevelsAbove = InActivatePhysicsForParentBodyLevelsAbove; Parms.InPhysicsBlendInput = std::move(InPhysicsBlendInput); Parms.InAllowRootPhysics = InAllowRootPhysics; Parms.InPhysicsIdentifier = InPhysicsIdentifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBonePhysicsControllerSubcomponent.ApplyPhysicsForceToBoneAndItsChildren // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForceLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForce (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InChildrenBoneForceMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InOnlyApplyForceToDirectChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InApplyForceAtChildLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InActivatePhysicsForParentBodyLevelsAbove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHBonePhysicsPhysicsBlendInput&InPhysicsBlendInput (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool InAllowRootPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InPhysicsIdentifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::ApplyPhysicsForceToBoneAndItsChildren(class FName InBoneName, const struct FVector& InForceLocation, const struct FVector& InForce, float InChildrenBoneForceMultiplier, bool InOnlyApplyForceToDirectChildren, bool InApplyForceAtChildLocation, int32 InActivatePhysicsForParentBodyLevelsAbove, const struct FSHBonePhysicsPhysicsBlendInput& InPhysicsBlendInput, bool InAllowRootPhysics, class FName InPhysicsIdentifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "ApplyPhysicsForceToBoneAndItsChildren"); Params::SHBonePhysicsControllerSubcomponent_ApplyPhysicsForceToBoneAndItsChildren Parms{}; Parms.InBoneName = InBoneName; Parms.InForceLocation = std::move(InForceLocation); Parms.InForce = std::move(InForce); Parms.InChildrenBoneForceMultiplier = InChildrenBoneForceMultiplier; Parms.InOnlyApplyForceToDirectChildren = InOnlyApplyForceToDirectChildren; Parms.InApplyForceAtChildLocation = InApplyForceAtChildLocation; Parms.InActivatePhysicsForParentBodyLevelsAbove = InActivatePhysicsForParentBodyLevelsAbove; Parms.InPhysicsBlendInput = std::move(InPhysicsBlendInput); Parms.InAllowRootPhysics = InAllowRootPhysics; Parms.InPhysicsIdentifier = InPhysicsIdentifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBonePhysicsControllerSubcomponent.ApplyPhysicsForceToChildBodiesOfBone // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForceLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InForce (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InOnlyDirectChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InApplyForceAtChildLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHBonePhysicsPhysicsBlendInput&InPhysicsBlendInput (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool InAllowRootPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InPhysicsIdentifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::ApplyPhysicsForceToChildBodiesOfBone(class FName InBoneName, const struct FVector& InForceLocation, const struct FVector& InForce, bool InOnlyDirectChildren, bool InApplyForceAtChildLocation, const struct FSHBonePhysicsPhysicsBlendInput& InPhysicsBlendInput, bool InAllowRootPhysics, class FName InPhysicsIdentifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "ApplyPhysicsForceToChildBodiesOfBone"); Params::SHBonePhysicsControllerSubcomponent_ApplyPhysicsForceToChildBodiesOfBone Parms{}; Parms.InBoneName = InBoneName; Parms.InForceLocation = std::move(InForceLocation); Parms.InForce = std::move(InForce); Parms.InOnlyDirectChildren = InOnlyDirectChildren; Parms.InApplyForceAtChildLocation = InApplyForceAtChildLocation; Parms.InPhysicsBlendInput = std::move(InPhysicsBlendInput); Parms.InAllowRootPhysics = InAllowRootPhysics; Parms.InPhysicsIdentifier = InPhysicsIdentifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBonePhysicsControllerSubcomponent.AssignBonePhysicsSettingsProfile // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHBonePhysicsControllerSettingsProfile&InSettingsProfile (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::AssignBonePhysicsSettingsProfile(const struct FSHBonePhysicsControllerSettingsProfile& InSettingsProfile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "AssignBonePhysicsSettingsProfile"); Params::SHBonePhysicsControllerSubcomponent_AssignBonePhysicsSettingsProfile Parms{}; Parms.InSettingsProfile = std::move(InSettingsProfile); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.FadeOutAllPhysics // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendOutCurveBend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::FadeOutAllPhysics(float InBlendOutTime, float InBlendOutCurveBend) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "FadeOutAllPhysics"); Params::SHBonePhysicsControllerSubcomponent_FadeOutAllPhysics Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.InBlendOutCurveBend = InBlendOutCurveBend; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.FadeOutBonePhysicsByIdentifier // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendOutCurveBend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InPhysicsIdentifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::FadeOutBonePhysicsByIdentifier(float InBlendOutTime, float InBlendOutCurveBend, class FName InPhysicsIdentifier, class FName InBoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "FadeOutBonePhysicsByIdentifier"); Params::SHBonePhysicsControllerSubcomponent_FadeOutBonePhysicsByIdentifier Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.InBlendOutCurveBend = InBlendOutCurveBend; Parms.InPhysicsIdentifier = InPhysicsIdentifier; Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.FadeOutPhysicsByIdentifier // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendOutCurveBend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InPhysicsIdentifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::FadeOutPhysicsByIdentifier(float InBlendOutTime, float InBlendOutCurveBend, class FName InPhysicsIdentifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "FadeOutPhysicsByIdentifier"); Params::SHBonePhysicsControllerSubcomponent_FadeOutPhysicsByIdentifier Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.InBlendOutCurveBend = InBlendOutCurveBend; Parms.InPhysicsIdentifier = InPhysicsIdentifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.FreezeBodiesPose // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InOnlyIfNotFrozen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::FreezeBodiesPose(bool InOnlyIfNotFrozen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "FreezeBodiesPose"); Params::SHBonePhysicsControllerSubcomponent_FreezeBodiesPose Parms{}; Parms.InOnlyIfNotFrozen = InOnlyIfNotFrozen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.SetDebugPoseDrawing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InDrawPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::SetDebugPoseDrawing(bool InDrawPose) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "SetDebugPoseDrawing"); Params::SHBonePhysicsControllerSubcomponent_SetDebugPoseDrawing Parms{}; Parms.InDrawPose = InDrawPose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.SetDebugSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InPrintPhysicsStates (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InDrawAppliedForcesDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDrawAppliedForcesScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InDrawBodyActiveForcesDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBodyActiveForcesScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InDrawPoseDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDrawStreamedPoseDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::SetDebugSettings(bool InPrintPhysicsStates, bool InDrawAppliedForcesDebug, float InDrawAppliedForcesScale, bool InDrawBodyActiveForcesDebug, float InBodyActiveForcesScale, bool InDrawPoseDebug, float InDrawStreamedPoseDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "SetDebugSettings"); Params::SHBonePhysicsControllerSubcomponent_SetDebugSettings Parms{}; Parms.InPrintPhysicsStates = InPrintPhysicsStates; Parms.InDrawAppliedForcesDebug = InDrawAppliedForcesDebug; Parms.InDrawAppliedForcesScale = InDrawAppliedForcesScale; Parms.InDrawBodyActiveForcesDebug = InDrawBodyActiveForcesDebug; Parms.InBodyActiveForcesScale = InBodyActiveForcesScale; Parms.InDrawPoseDebug = InDrawPoseDebug; Parms.InDrawStreamedPoseDuration = InDrawStreamedPoseDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.SetDrawAppliedForcesDebugArrows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InDrawAppliedForcesDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDrawAppliedForcesScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::SetDrawAppliedForcesDebugArrows(bool InDrawAppliedForcesDebug, float InDrawAppliedForcesScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "SetDrawAppliedForcesDebugArrows"); Params::SHBonePhysicsControllerSubcomponent_SetDrawAppliedForcesDebugArrows Parms{}; Parms.InDrawAppliedForcesDebug = InDrawAppliedForcesDebug; Parms.InDrawAppliedForcesScale = InDrawAppliedForcesScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.SetDrawBodyActiveForcesDebugArrows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InDrawBodyActiveForcesDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBodyActiveForcesScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::SetDrawBodyActiveForcesDebugArrows(bool InDrawBodyActiveForcesDebug, float InBodyActiveForcesScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "SetDrawBodyActiveForcesDebugArrows"); Params::SHBonePhysicsControllerSubcomponent_SetDrawBodyActiveForcesDebugArrows Parms{}; Parms.InDrawBodyActiveForcesDebug = InDrawBodyActiveForcesDebug; Parms.InBodyActiveForcesScale = InBodyActiveForcesScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.SetPhysicsStatesDebugPrinting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnableDebugPrint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::SetPhysicsStatesDebugPrinting(bool InEnableDebugPrint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "SetPhysicsStatesDebugPrinting"); Params::SHBonePhysicsControllerSubcomponent_SetPhysicsStatesDebugPrinting Parms{}; Parms.InEnableDebugPrint = InEnableDebugPrint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.SetStreamedPoseDrawingDuration // (Final, Native, Public, BlueprintCallable) // Parameters: // float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::SetStreamedPoseDrawingDuration(float InDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "SetStreamedPoseDrawingDuration"); Params::SHBonePhysicsControllerSubcomponent_SetStreamedPoseDrawingDuration Parms{}; Parms.InDuration = InDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.UnfreezeBodiesPose // (Final, Native, Public, BlueprintCallable) // Parameters: // float InUnfreezeDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBonePhysicsControllerSubcomponent::UnfreezeBodiesPose(float InUnfreezeDelay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "UnfreezeBodiesPose"); Params::SHBonePhysicsControllerSubcomponent_UnfreezeBodiesPose Parms{}; Parms.InUnfreezeDelay = InUnfreezeDelay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBonePhysicsControllerSubcomponent.FindIfBoneHasActivePhysics // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::FindIfBoneHasActivePhysics(class FName InBoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "FindIfBoneHasActivePhysics"); Params::SHBonePhysicsControllerSubcomponent_FindIfBoneHasActivePhysics Parms{}; Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBonePhysicsControllerSubcomponent.FindIfRootPhysicsSimulationIsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::FindIfRootPhysicsSimulationIsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "FindIfRootPhysicsSimulationIsActive"); Params::SHBonePhysicsControllerSubcomponent_FindIfRootPhysicsSimulationIsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBonePhysicsControllerSubcomponent.IsBodiesPoseFrozen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InIncludeUnfreezing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBonePhysicsControllerSubcomponent::IsBodiesPoseFrozen(bool InIncludeUnfreezing) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBonePhysicsControllerSubcomponent", "IsBodiesPoseFrozen"); Params::SHBonePhysicsControllerSubcomponent_IsBodiesPoseFrozen Parms{}; Parms.InIncludeUnfreezing = InIncludeUnfreezing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaInterface.ChangeBlockingAiming // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bShouldAimAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHMariaInterface::ChangeBlockingAiming(bool bShouldAimAt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHMariaInterface", "ChangeBlockingAiming"); Params::SHMariaInterface_ChangeBlockingAiming Parms{}; Parms.bShouldAimAt = bShouldAimAt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayFadeWidget.BlueprintImplementableColorChanged // (Event, Protected, BlueprintEvent) void USHGameplayFadeWidget::BlueprintImplementableColorChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayFadeWidget", "BlueprintImplementableColorChanged"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayFadeWidget.GetCurrentColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor USHGameplayFadeWidget::GetCurrentColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayFadeWidget", "GetCurrentColor"); Params::SHGameplayFadeWidget_GetCurrentColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBreakableGlassComponent.FakeBreak // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InHitDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBreakableGlassComponent::FakeBreak(class AController* EventInstigator, const struct FVector& InHitDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassComponent", "FakeBreak"); Params::SHBreakableGlassComponent_FakeBreak Parms{}; Parms.EventInstigator = EventInstigator; Parms.InHitDir = std::move(InHitDir); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBreakableGlassComponent.IsBroken // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHBreakableGlassComponent::IsBroken() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableGlassComponent", "IsBroken"); Params::SHBreakableGlassComponent_IsBroken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHBreakableWallActor.ProcessBreakableMeshMainComponentBreakEvent // (Final, Native, Protected) // Parameters: // class USHBreakableMeshComponent* InComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHBreakableWallActor::ProcessBreakableMeshMainComponentBreakEvent(class USHBreakableMeshComponent* InComponentPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableWallActor", "ProcessBreakableMeshMainComponentBreakEvent"); Params::SHBreakableWallActor_ProcessBreakableMeshMainComponentBreakEvent Parms{}; Parms.InComponentPtr = InComponentPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHBreakableWallActor.IsBroken // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHBreakableWallActor::IsBroken() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBreakableWallActor", "IsBroken"); Params::SHBreakableWallActor_IsBroken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayHealingItemsNotificationWidget.ProcessShowHideAnimationFinishedEvent // (Final, Native, Protected) void USHGameplayHealingItemsNotificationWidget::ProcessShowHideAnimationFinishedEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHealingItemsNotificationWidget", "ProcessShowHideAnimationFinishedEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHBuoyancyMimicComponent.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InManagedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHBuoyancyMimicComponent::Initialize(class USceneComponent* InManagedComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHBuoyancyMimicComponent", "Initialize"); Params::SHBuoyancyMimicComponent_Initialize Parms{}; Parms.InManagedComp = InManagedComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionCooldownComponent.GetVariantsOnCooldown // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // ESHHitReactionResponseType Reaction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHHitReactionCooldownComponent::GetVariantsOnCooldown(ESHHitReactionResponseType Reaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionCooldownComponent", "GetVariantsOnCooldown"); Params::SHHitReactionCooldownComponent_GetVariantsOnCooldown Parms{}; Parms.Reaction = Reaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionCooldownComponent.IsReactionOnCooldown // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // ESHHitReactionResponseType Reaction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Variant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionCooldownComponent::IsReactionOnCooldown(ESHHitReactionResponseType Reaction, class FName Variant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionCooldownComponent", "IsReactionOnCooldown"); Params::SHHitReactionCooldownComponent_IsReactionOnCooldown Parms{}; Parms.Reaction = Reaction; Parms.Variant = Variant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionCooldownComponent.SetCooldownTimerForHitReaction // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHHitReactionResponseType Reaction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Variant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionCooldownComponent::SetCooldownTimerForHitReaction(ESHHitReactionResponseType Reaction, class FName Variant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionCooldownComponent", "SetCooldownTimerForHitReaction"); Params::SHHitReactionCooldownComponent_SetCooldownTimerForHitReaction Parms{}; Parms.Reaction = Reaction; Parms.Variant = Variant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCameraActor.GetSHCameraComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCameraComponent* ASHCameraActor::GetSHCameraComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCameraActor", "GetSHCameraComponent"); Params::SHCameraActor_GetSHCameraComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCameraFOVBlender.GetAssignedValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCameraFOVBlender::GetAssignedValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCameraFOVBlender", "GetAssignedValue"); Params::SHCameraFOVBlender_GetAssignedValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHospitalFWLyingMariaInteractionsEndingFactor.SHDebug_Character_Endings_HospitalFWLyingMariaInteractionsEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHospitalFWLyingMariaInteractionsEndingFactor::SHDebug_Character_Endings_HospitalFWLyingMariaInteractionsEndingFactor_SetDebugValue(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHospitalFWLyingMariaInteractionsEndingFactor", "SHDebug_Character_Endings_HospitalFWLyingMariaInteractionsEndingFactor_SetDebugValue"); Params::SHHospitalFWLyingMariaInteractionsEndingFactor_SHDebug_Character_Endings_HospitalFWLyingMariaInteractionsEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInventoryRenderer.GetRenderTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* ASHInventoryRenderer::GetRenderTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventoryRenderer", "GetRenderTarget"); Params::SHInventoryRenderer_GetRenderTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInventoryRenderer.GetUserWidgetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHGameplaySectionBaseWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHGameplaySectionBaseWidget* ASHInventoryRenderer::GetUserWidgetObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventoryRenderer", "GetUserWidgetObject"); Params::SHInventoryRenderer_GetUserWidgetObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.ExpandCapsule // (Final, Native, Public, BlueprintCallable) void USHCaterpillarCapsuleComponent::ExpandCapsule() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "ExpandCapsule"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.ReExpandCapsuleAtDesiredLocationAndRotation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCaterpillarCapsuleComponent::ReExpandCapsuleAtDesiredLocationAndRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "ReExpandCapsuleAtDesiredLocationAndRotation"); Params::SHCaterpillarCapsuleComponent_ReExpandCapsuleAtDesiredLocationAndRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.RetractCapsule // (Final, Native, Public, BlueprintCallable) void USHCaterpillarCapsuleComponent::RetractCapsule() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "RetractCapsule"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.SetBaseHalfHeightWithoutHemisphere // (Final, Native, Public, BlueprintCallable) // Parameters: // float InHalfHeightWithoutHemisphere (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::SetBaseHalfHeightWithoutHemisphere(float InHalfHeightWithoutHemisphere) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetBaseHalfHeightWithoutHemisphere"); Params::SHCaterpillarCapsuleComponent_SetBaseHalfHeightWithoutHemisphere Parms{}; Parms.InHalfHeightWithoutHemisphere = InHalfHeightWithoutHemisphere; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleActivated // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InActivated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::SetCapsuleActivated(bool InActivated) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleActivated"); Params::SHCaterpillarCapsuleComponent_SetCapsuleActivated Parms{}; Parms.InActivated = InActivated; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleAnchorHeightScalar // (Final, Native, Public, BlueprintCallable) // Parameters: // float InAnchorScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::SetCapsuleAnchorHeightScalar(float InAnchorScalar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleAnchorHeightScalar"); Params::SHCaterpillarCapsuleComponent_SetCapsuleAnchorHeightScalar Parms{}; Parms.InAnchorScalar = InAnchorScalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleAvoidCollisions // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InAvoidCollisions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::SetCapsuleAvoidCollisions(bool InAvoidCollisions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleAvoidCollisions"); Params::SHCaterpillarCapsuleComponent_SetCapsuleAvoidCollisions Parms{}; Parms.InAvoidCollisions = InAvoidCollisions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleDesiredExtensionScalar // (Final, Native, Public, BlueprintCallable) // Parameters: // float InScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::SetCapsuleDesiredExtensionScalar(float InScalar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleDesiredExtensionScalar"); Params::SHCaterpillarCapsuleComponent_SetCapsuleDesiredExtensionScalar Parms{}; Parms.InScalar = InScalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleIdleRotationEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnableIdleRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::SetCapsuleIdleRotationEnabled(bool InEnableIdleRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleIdleRotationEnabled"); Params::SHCaterpillarCapsuleComponent_SetCapsuleIdleRotationEnabled Parms{}; Parms.InEnableIdleRotation = InEnableIdleRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleInterpolatingRotation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InInterpolate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::SetCapsuleInterpolatingRotation(bool InInterpolate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleInterpolatingRotation"); Params::SHCaterpillarCapsuleComponent_SetCapsuleInterpolatingRotation Parms{}; Parms.InInterpolate = InInterpolate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InAnchorLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InCapsuleRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool InSweepCollisions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPullbackRotationMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCaterpillarCapsuleComponent::SetCapsuleLocationAndRotation(const struct FVector& InAnchorLocation, const struct FRotator& InCapsuleRotation, bool InSweepCollisions, float InPullbackRotationMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleLocationAndRotation"); Params::SHCaterpillarCapsuleComponent_SetCapsuleLocationAndRotation Parms{}; Parms.InAnchorLocation = std::move(InAnchorLocation); Parms.InCapsuleRotation = std::move(InCapsuleRotation); Parms.InSweepCollisions = InSweepCollisions; Parms.InPullbackRotationMultiplier = InPullbackRotationMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleLocationAndRotationToDesired // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InSweepCollisions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCaterpillarCapsuleComponent::SetCapsuleLocationAndRotationToDesired(bool InSweepCollisions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleLocationAndRotationToDesired"); Params::SHCaterpillarCapsuleComponent_SetCapsuleLocationAndRotationToDesired Parms{}; Parms.InSweepCollisions = InSweepCollisions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleParentAttachmentOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InAttachmentOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::SetCapsuleParentAttachmentOffset(const struct FVector& InAttachmentOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleParentAttachmentOffset"); Params::SHCaterpillarCapsuleComponent_SetCapsuleParentAttachmentOffset Parms{}; Parms.InAttachmentOffset = std::move(InAttachmentOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleParentAttachmentScalars // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InAttachmentScalars (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::SetCapsuleParentAttachmentScalars(const struct FVector& InAttachmentScalars) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleParentAttachmentScalars"); Params::SHCaterpillarCapsuleComponent_SetCapsuleParentAttachmentScalars Parms{}; Parms.InAttachmentScalars = std::move(InAttachmentScalars); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.SetCapsuleSurfaceAlignmentEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnableAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::SetCapsuleSurfaceAlignmentEnabled(bool InEnableAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "SetCapsuleSurfaceAlignmentEnabled"); Params::SHCaterpillarCapsuleComponent_SetCapsuleSurfaceAlignmentEnabled Parms{}; Parms.InEnableAlignment = InEnableAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCaterpillarCapsuleComponent.TraceCapsuleLocationAndRotationChange // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InTargetAnchorLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InTargetCapsuleRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InPullbackRotationMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutCapsuleLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat* OutCapsuleRotation (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCaterpillarCapsuleComponent::TraceCapsuleLocationAndRotationChange(const struct FVector& InTargetAnchorLocation, const struct FRotator& InTargetCapsuleRotation, float InPullbackRotationMultiplier, struct FVector* OutCapsuleLocation, struct FQuat* OutCapsuleRotation, struct FHitResult* OutHitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "TraceCapsuleLocationAndRotationChange"); Params::SHCaterpillarCapsuleComponent_TraceCapsuleLocationAndRotationChange Parms{}; Parms.InTargetAnchorLocation = std::move(InTargetAnchorLocation); Parms.InTargetCapsuleRotation = std::move(InTargetCapsuleRotation); Parms.InPullbackRotationMultiplier = InPullbackRotationMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutCapsuleLocation != nullptr) *OutCapsuleLocation = std::move(Parms.OutCapsuleLocation); if (OutCapsuleRotation != nullptr) *OutCapsuleRotation = std::move(Parms.OutCapsuleRotation); if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleCurrentExtensionScalar // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCaterpillarCapsuleComponent::GetCapsuleCurrentExtensionScalar() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleCurrentExtensionScalar"); Params::SHCaterpillarCapsuleComponent_GetCapsuleCurrentExtensionScalar Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleDesiredHalfHeightWithoutHemisphere // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCaterpillarCapsuleComponent::GetCapsuleDesiredHalfHeightWithoutHemisphere() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleDesiredHalfHeightWithoutHemisphere"); Params::SHCaterpillarCapsuleComponent_GetCapsuleDesiredHalfHeightWithoutHemisphere Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleExtensionSafetyMargin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCaterpillarCapsuleComponent::GetCapsuleExtensionSafetyMargin() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleExtensionSafetyMargin"); Params::SHCaterpillarCapsuleComponent_GetCapsuleExtensionSafetyMargin Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleExtensionScalarsFromAnchor // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutTopScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutBottomScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InClamped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCaterpillarCapsuleComponent::GetCapsuleExtensionScalarsFromAnchor(float* OutTopScalar, float* OutBottomScalar, bool InClamped) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleExtensionScalarsFromAnchor"); Params::SHCaterpillarCapsuleComponent_GetCapsuleExtensionScalarsFromAnchor Parms{}; Parms.InClamped = InClamped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTopScalar != nullptr) *OutTopScalar = Parms.OutTopScalar; if (OutBottomScalar != nullptr) *OutBottomScalar = Parms.OutBottomScalar; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleIdleRotationEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCaterpillarCapsuleComponent::GetCapsuleIdleRotationEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleIdleRotationEnabled"); Params::SHCaterpillarCapsuleComponent_GetCapsuleIdleRotationEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleIsActivated // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCaterpillarCapsuleComponent::GetCapsuleIsActivated() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleIsActivated"); Params::SHCaterpillarCapsuleComponent_GetCapsuleIsActivated Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleIsAvoidingCollisions // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCaterpillarCapsuleComponent::GetCapsuleIsAvoidingCollisions() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleIsAvoidingCollisions"); Params::SHCaterpillarCapsuleComponent_GetCapsuleIsAvoidingCollisions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleIsInterpolatingRotation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCaterpillarCapsuleComponent::GetCapsuleIsInterpolatingRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleIsInterpolatingRotation"); Params::SHCaterpillarCapsuleComponent_GetCapsuleIsInterpolatingRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleLyingRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat USHCaterpillarCapsuleComponent::GetCapsuleLyingRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleLyingRotation"); Params::SHCaterpillarCapsuleComponent_GetCapsuleLyingRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleParentAttachmentDesiredRotationInActorSpace // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat USHCaterpillarCapsuleComponent::GetCapsuleParentAttachmentDesiredRotationInActorSpace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleParentAttachmentDesiredRotationInActorSpace"); Params::SHCaterpillarCapsuleComponent_GetCapsuleParentAttachmentDesiredRotationInActorSpace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleRadiusSafetyMargin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCaterpillarCapsuleComponent::GetCapsuleRadiusSafetyMargin() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleRadiusSafetyMargin"); Params::SHCaterpillarCapsuleComponent_GetCapsuleRadiusSafetyMargin Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleSurfaceAlignmentEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCaterpillarCapsuleComponent::GetCapsuleSurfaceAlignmentEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleSurfaceAlignmentEnabled"); Params::SHCaterpillarCapsuleComponent_GetCapsuleSurfaceAlignmentEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleTargetAnchorScalar // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCaterpillarCapsuleComponent::GetCapsuleTargetAnchorScalar() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleTargetAnchorScalar"); Params::SHCaterpillarCapsuleComponent_GetCapsuleTargetAnchorScalar Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleTargetAnchorWorldLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCaterpillarCapsuleComponent::GetCapsuleTargetAnchorWorldLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleTargetAnchorWorldLocation"); Params::SHCaterpillarCapsuleComponent_GetCapsuleTargetAnchorWorldLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleTargetAnchorWorldRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat USHCaterpillarCapsuleComponent::GetCapsuleTargetAnchorWorldRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleTargetAnchorWorldRotation"); Params::SHCaterpillarCapsuleComponent_GetCapsuleTargetAnchorWorldRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetCapsuleUnlyingWorldRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat USHCaterpillarCapsuleComponent::GetCapsuleUnlyingWorldRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetCapsuleUnlyingWorldRotation"); Params::SHCaterpillarCapsuleComponent_GetCapsuleUnlyingWorldRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetDesiredCapsuleBottomDistanceFromAnchor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCaterpillarCapsuleComponent::GetDesiredCapsuleBottomDistanceFromAnchor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetDesiredCapsuleBottomDistanceFromAnchor"); Params::SHCaterpillarCapsuleComponent_GetDesiredCapsuleBottomDistanceFromAnchor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCaterpillarCapsuleComponent.GetDesiredCapsuleTopDistanceFromAnchor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCaterpillarCapsuleComponent::GetDesiredCapsuleTopDistanceFromAnchor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCaterpillarCapsuleComponent", "GetDesiredCapsuleTopDistanceFromAnchor"); Params::SHCaterpillarCapsuleComponent_GetDesiredCapsuleTopDistanceFromAnchor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInGameMenuWidget.AskQuit // (Final, Native, Public, BlueprintCallable) // Parameters: // EInGameQuitTarget _QuitTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInGameMenuWidget::AskQuit(EInGameQuitTarget _QuitTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInGameMenuWidget", "AskQuit"); Params::SHInGameMenuWidget_AskQuit Parms{}; Parms._QuitTarget = _QuitTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInGameMenuWidget.FadedOut // (Final, Native, Protected) void USHInGameMenuWidget::FadedOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInGameMenuWidget", "FadedOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHInGameMenuWidget.FadeOut // (Final, Native, Public, BlueprintCallable) void USHInGameMenuWidget::FadeOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInGameMenuWidget", "FadeOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHInGameMenuWidget.OnAskQuit // (Event, Public, BlueprintEvent) // Parameters: // EInGameQuitTarget _QuitTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInGameMenuWidget::OnAskQuit(EInGameQuitTarget _QuitTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInGameMenuWidget", "OnAskQuit"); Params::SHInGameMenuWidget_OnAskQuit Parms{}; Parms._QuitTarget = _QuitTarget; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHInGameMenuWidget.OnResume // (Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInGameMenuWidget::OnResume() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInGameMenuWidget", "OnResume"); Params::SHInGameMenuWidget_OnResume Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHCharacterImpactInteraction.TryStartInteraction // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FHitEvent& HitData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ISHCharacterImpactInteraction::TryStartInteraction(const struct FHitEvent& HitData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCharacterImpactInteraction", "TryStartInteraction"); Params::SHCharacterImpactInteraction_TryStartInteraction Parms{}; Parms.HitData = std::move(HitData); AsUObject()->ProcessEvent(Func, &Parms); } // Function SHProto.SHMariaAnimComponent.RefreshAnimGraphs // (Final, Native, Public, BlueprintCallable) void USHMariaAnimComponent::RefreshAnimGraphs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaAnimComponent", "RefreshAnimGraphs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayAdaptiveTriggersManager.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayAdaptiveTriggersManager::SetEnabled(bool InEnable, class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAdaptiveTriggersManager", "SetEnabled"); Params::SHCharacterPlayAdaptiveTriggersManager_SetEnabled Parms{}; Parms.InEnable = InEnable; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayAdaptiveTriggersManager.SHDebug_Character_Controller_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayAdaptiveTriggersManager::SHDebug_Character_Controller_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAdaptiveTriggersManager", "SHDebug_Character_Controller_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayAdaptiveTriggersManager.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayAdaptiveTriggersManager::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAdaptiveTriggersManager", "IsEnabled"); Params::SHCharacterPlayAdaptiveTriggersManager_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaLookAtAnimInstance.GetFlashlightCoverEyesAnimBlendWeigth // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMariaLookAtAnimInstance::GetFlashlightCoverEyesAnimBlendWeigth() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaLookAtAnimInstance", "GetFlashlightCoverEyesAnimBlendWeigth"); Params::SHMariaLookAtAnimInstance_GetFlashlightCoverEyesAnimBlendWeigth Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayAimOffsetMatchingTool.DrawMuzzleAimTrace // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayAimOffsetMatchingTool::DrawMuzzleAimTrace(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterPlayAimOffsetMatchingTool", "DrawMuzzleAimTrace"); Params::SHCharacterPlayAimOffsetMatchingTool_DrawMuzzleAimTrace Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayAimOffsetMatchingTool.FakeAimInput // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool Pressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayAimOffsetMatchingTool::FakeAimInput(bool Pressed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAimOffsetMatchingTool", "FakeAimInput"); Params::SHCharacterPlayAimOffsetMatchingTool_FakeAimInput Parms{}; Parms.Pressed = Pressed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayAimOffsetMatchingTool.FakeRotationInput // (Final, Native, Protected, BlueprintCallable) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayAimOffsetMatchingTool::FakeRotationInput(float X, float Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAimOffsetMatchingTool", "FakeRotationInput"); Params::SHCharacterPlayAimOffsetMatchingTool_FakeRotationInput Parms{}; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayAimOffsetMatchingTool.GetCameraPitch // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayAimOffsetMatchingTool::GetCameraPitch() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAimOffsetMatchingTool", "GetCameraPitch"); Params::SHCharacterPlayAimOffsetMatchingTool_GetCameraPitch Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayAimOffsetMatchingTool.GetCrosshairAimLocation // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCharacterPlayAimOffsetMatchingTool::GetCrosshairAimLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAimOffsetMatchingTool", "GetCrosshairAimLocation"); Params::SHCharacterPlayAimOffsetMatchingTool_GetCrosshairAimLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayAimOffsetMatchingTool.GetMuzzleAimLocation // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCharacterPlayAimOffsetMatchingTool::GetMuzzleAimLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAimOffsetMatchingTool", "GetMuzzleAimLocation"); Params::SHCharacterPlayAimOffsetMatchingTool_GetMuzzleAimLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayAnimActionExe.ProcessCharacterCombatInputModeChangedEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayAnimActionExe::ProcessCharacterCombatInputModeChangedEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimActionExe", "ProcessCharacterCombatInputModeChangedEvent"); Params::SHCharacterPlayAnimActionExe_ProcessCharacterCombatInputModeChangedEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayAnimActionExe.ProcessCharacterReceivedHitEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayAnimActionExe::ProcessCharacterReceivedHitEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayAnimActionExe", "ProcessCharacterReceivedHitEvent"); Params::SHCharacterPlayAnimActionExe_ProcessCharacterReceivedHitEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayBrainComponent.ClearControlRotationInterpSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayBrainComponent::ClearControlRotationInterpSpeed(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBrainComponent", "ClearControlRotationInterpSpeed"); Params::SHCharacterPlayBrainComponent_ClearControlRotationInterpSpeed Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayBrainComponent.SetControlRotationInterpSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Speed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayBrainComponent::SetControlRotationInterpSpeed(const float Speed, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBrainComponent", "SetControlRotationInterpSpeed"); Params::SHCharacterPlayBrainComponent_SetControlRotationInterpSpeed Parms{}; Parms.Speed = Speed; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayBrainComponent.SetGameplayMenuBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayBrainComponent::SetGameplayMenuBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBrainComponent", "SetGameplayMenuBlocked"); Params::SHCharacterPlayBrainComponent_SetGameplayMenuBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayBrainComponent.SetUpdateControlRotationBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayBrainComponent::SetUpdateControlRotationBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBrainComponent", "SetUpdateControlRotationBlocked"); Params::SHCharacterPlayBrainComponent_SetUpdateControlRotationBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayBrainComponent.SetUpdateControlRotationWhenIsNotMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Update (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayBrainComponent::SetUpdateControlRotationWhenIsNotMoving(const bool Update, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBrainComponent", "SetUpdateControlRotationWhenIsNotMoving"); Params::SHCharacterPlayBrainComponent_SetUpdateControlRotationWhenIsNotMoving Parms{}; Parms.Update = Update; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayBrainComponent.SHDebug_Character_Input_FreezeControlRotation // (Final, Exec, Native, Protected) void USHCharacterPlayBrainComponent::SHDebug_Character_Input_FreezeControlRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBrainComponent", "SHDebug_Character_Input_FreezeControlRotation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayBrainComponent.SHDebug_Character_Input_ValuesDebug // (Final, Exec, Native, Protected) void USHCharacterPlayBrainComponent::SHDebug_Character_Input_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBrainComponent", "SHDebug_Character_Input_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayBrainComponent.GetUpdateControlRotationWhenIsNotMoving // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayBrainComponent::GetUpdateControlRotationWhenIsNotMoving() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBrainComponent", "GetUpdateControlRotationWhenIsNotMoving"); Params::SHCharacterPlayBrainComponent_GetUpdateControlRotationWhenIsNotMoving Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayBrainComponent.IsGameplayMenuBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayBrainComponent::IsGameplayMenuBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBrainComponent", "IsGameplayMenuBlocked"); Params::SHCharacterPlayBrainComponent_IsGameplayMenuBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayBrainComponent.IsUpdateControlRotationBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayBrainComponent::IsUpdateControlRotationBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayBrainComponent", "IsUpdateControlRotationBlocked"); Params::SHCharacterPlayBrainComponent_IsUpdateControlRotationBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCameraComponent.AddFOVBlend // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& BlendName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHBlendData& BlendConfig (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // const float FOVValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USHCameraFOVBlender* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class USHCameraFOVBlender* USHCharacterPlayCameraComponent::AddFOVBlend(const class UObject* Object, const class FString& BlendName, const struct FSHBlendData& BlendConfig, const float FOVValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCameraComponent", "AddFOVBlend"); Params::SHCharacterPlayCameraComponent_AddFOVBlend Parms{}; Parms.Object = Object; Parms.BlendName = std::move(BlendName); Parms.BlendConfig = std::move(BlendConfig); Parms.FOVValue = FOVValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCameraComponent.CalcLookingAtDelta // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InWorldLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHCharacterPlayCameraComponent::CalcLookingAtDelta(const struct FVector& InWorldLoc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCameraComponent", "CalcLookingAtDelta"); Params::SHCharacterPlayCameraComponent_CalcLookingAtDelta Parms{}; Parms.InWorldLoc = std::move(InWorldLoc); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCameraComponent.IsLookingAt // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InWorldLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchAngleTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float YawAngleTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayCameraComponent::IsLookingAt(const struct FVector& InWorldLoc, float PitchAngleTolerance, float YawAngleTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCameraComponent", "IsLookingAt"); Params::SHCharacterPlayCameraComponent_IsLookingAt Parms{}; Parms.InWorldLoc = std::move(InWorldLoc); Parms.PitchAngleTolerance = PitchAngleTolerance; Parms.YawAngleTolerance = YawAngleTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCameraComponent.PlaySimpleBlendableEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* InPostprocessMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InEffectMaterialParamName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InEffectTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* USHCharacterPlayCameraComponent::PlaySimpleBlendableEffect(const class UObject* Object, class UMaterialInterface* InPostprocessMaterial, class FName InEffectMaterialParamName, float InEffectTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCameraComponent", "PlaySimpleBlendableEffect"); Params::SHCharacterPlayCameraComponent_PlaySimpleBlendableEffect Parms{}; Parms.Object = Object; Parms.InPostprocessMaterial = InPostprocessMaterial; Parms.InEffectMaterialParamName = InEffectMaterialParamName; Parms.InEffectTime = InEffectTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCameraComponent.RemoveFOVBlend // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool Instant (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayCameraComponent::RemoveFOVBlend(const class UObject* Object, const bool Instant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCameraComponent", "RemoveFOVBlend"); Params::SHCharacterPlayCameraComponent_RemoveFOVBlend Parms{}; Parms.Object = Object; Parms.Instant = Instant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCameraComponent.SHDebug_Character_CameraComponent_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayCameraComponent::SHDebug_Character_CameraComponent_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCameraComponent", "SHDebug_Character_CameraComponent_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayCameraComponent.FindFOVBlender // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USHCameraFOVBlender* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class USHCameraFOVBlender* USHCharacterPlayCameraComponent::FindFOVBlender(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCameraComponent", "FindFOVBlender"); Params::SHCharacterPlayCameraComponent_FindFOVBlender Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCameraComponent.HasFOVBlend // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayCameraComponent::HasFOVBlend(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCameraComponent", "HasFOVBlend"); Params::SHCharacterPlayCameraComponent_HasFOVBlend Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCameraOverlapHandleComponent.SHDebug_Character_CameraOverlapHandler_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayCameraOverlapHandleComponent::SHDebug_Character_CameraOverlapHandler_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCameraOverlapHandleComponent", "SHDebug_Character_CameraOverlapHandler_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayCombatComponent.InteruptCombat // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayCombatComponent::InteruptCombat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "InteruptCombat"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayCombatComponent.ReceiveDamage // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float DamageValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayCombatComponent::ReceiveDamage(float DamageValue, const class UObject* Object, const struct FVector& HitDirection, const TSubclassOf DamageType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "ReceiveDamage"); Params::SHCharacterPlayCombatComponent_ReceiveDamage Parms{}; Parms.DamageValue = DamageValue; Parms.Object = Object; Parms.HitDirection = std::move(HitDirection); Parms.DamageType = DamageType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCombatComponent.SetAllCombatBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayCombatComponent::SetAllCombatBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "SetAllCombatBlocked"); Params::SHCharacterPlayCombatComponent_SetAllCombatBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayCombatComponent.SHDebug_Character_Combat_ActionsDebug // (Final, Exec, Native, Public) void USHCharacterPlayCombatComponent::SHDebug_Character_Combat_ActionsDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "SHDebug_Character_Combat_ActionsDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayCombatComponent.SHDebug_Character_Combat_DrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayCombatComponent::SHDebug_Character_Combat_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "SHDebug_Character_Combat_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayCombatComponent.SHDebug_Character_Combat_DrawSecondaryTargetsDebug // (Final, Exec, Native, Public) void USHCharacterPlayCombatComponent::SHDebug_Character_Combat_DrawSecondaryTargetsDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "SHDebug_Character_Combat_DrawSecondaryTargetsDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayCombatComponent.SHDebug_Character_Combat_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayCombatComponent::SHDebug_Character_Combat_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "SHDebug_Character_Combat_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayCombatComponent.SynchroReceiveDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlayAnimationData& AnimData (ConstParm, Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayCombatComponent::SynchroReceiveDamage(const class UObject* Object, const struct FPlayAnimationData& AnimData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "SynchroReceiveDamage"); Params::SHCharacterPlayCombatComponent_SynchroReceiveDamage Parms{}; Parms.Object = Object; Parms.AnimData = std::move(AnimData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCombatComponent.FindSubcomponentByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOfSubcomponentClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHCombatSubcomponentBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCombatSubcomponentBase* USHCharacterPlayCombatComponent::FindSubcomponentByClass(const TSubclassOf SubcomponentClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "FindSubcomponentByClass"); Params::SHCharacterPlayCombatComponent_FindSubcomponentByClass Parms{}; Parms.SubcomponentClass = SubcomponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCombatComponent.GetCombatInputMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHCombatInputModeEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHCombatInputModeEnum USHCharacterPlayCombatComponent::GetCombatInputMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "GetCombatInputMode"); Params::SHCharacterPlayCombatComponent_GetCombatInputMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCombatComponent.GetCombatPose // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHCombatPoseType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHCombatPoseType USHCharacterPlayCombatComponent::GetCombatPose() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "GetCombatPose"); Params::SHCharacterPlayCombatComponent_GetCombatPose Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCombatComponent.GetDrawDebug // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayCombatComponent::GetDrawDebug() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "GetDrawDebug"); Params::SHCharacterPlayCombatComponent_GetDrawDebug Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayCombatComponent.IsAllCombatBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayCombatComponent::IsAllCombatBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayCombatComponent", "IsAllCombatBlocked"); Params::SHCharacterPlayCombatComponent_IsAllCombatBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDeathPlayer.HandleCameraAnimBlendOut // (Final, Native, Protected) void ASHDeathPlayer::HandleCameraAnimBlendOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDeathPlayer", "HandleCameraAnimBlendOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHDeathPlayer.HandleCameraAnimStopped // (Final, Native, Protected) void ASHDeathPlayer::HandleCameraAnimStopped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDeathPlayer", "HandleCameraAnimStopped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXBloodPuddleSubcomp.BloodPuddleSpawned // (Event, Protected, BlueprintEvent) void USHFXBloodPuddleSubcomp::BloodPuddleSpawned() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBloodPuddleSubcomp", "BloodPuddleSpawned"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHFXBloodPuddleSubcomp.ProcessOwnerDamage // (Final, Native, Protected, HasDefaults) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXBloodPuddleSubcomp::ProcessOwnerDamage(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBloodPuddleSubcomp", "ProcessOwnerDamage"); Params::SHFXBloodPuddleSubcomp_ProcessOwnerDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.InstigatedBy = InstigatedBy; Parms.HitLocation = std::move(HitLocation); Parms.HitComponent = HitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.DamageType = DamageType; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXBloodPuddleSubcomp.ProcessOwnerDead // (Final, Native, Protected) void USHFXBloodPuddleSubcomp::ProcessOwnerDead() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBloodPuddleSubcomp", "ProcessOwnerDead"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXBloodPuddleSubcomp.ProcessOwnerRevive // (Final, Native, Protected) void USHFXBloodPuddleSubcomp::ProcessOwnerRevive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBloodPuddleSubcomp", "ProcessOwnerRevive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXBloodPuddleSubcomp.SetBloodPuddleBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXBloodPuddleSubcomp::SetBloodPuddleBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBloodPuddleSubcomp", "SetBloodPuddleBlocked"); Params::SHFXBloodPuddleSubcomp_SetBloodPuddleBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXBloodPuddleSubcomp.GetCurrentBloodPuddle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHBloodPuddle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHBloodPuddle* USHFXBloodPuddleSubcomp::GetCurrentBloodPuddle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBloodPuddleSubcomp", "GetCurrentBloodPuddle"); Params::SHFXBloodPuddleSubcomp_GetCurrentBloodPuddle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXBloodPuddleSubcomp.IsBloodPuddleBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXBloodPuddleSubcomp::IsBloodPuddleBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBloodPuddleSubcomp", "IsBloodPuddleBlocked"); Params::SHFXBloodPuddleSubcomp_IsBloodPuddleBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXBloodPuddleSubcomp.IsBloodPuddleBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXBloodPuddleSubcomp::IsBloodPuddleBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBloodPuddleSubcomp", "IsBloodPuddleBlockedBy"); Params::SHFXBloodPuddleSubcomp_IsBloodPuddleBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHJumpIntoHoleAnimInstance.ApplyFinalStageReached // (Final, Native, Protected, BlueprintCallable) void USHJumpIntoHoleAnimInstance::ApplyFinalStageReached() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHoleAnimInstance", "ApplyFinalStageReached"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHoleAnimInstance.ApplyInteractionStarted // (Final, Native, Protected, BlueprintCallable) void USHJumpIntoHoleAnimInstance::ApplyInteractionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHoleAnimInstance", "ApplyInteractionStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHoleAnimInstance.ApplyInteractionStartedAndItsFinalStage // (Final, Native, Protected, BlueprintCallable) void USHJumpIntoHoleAnimInstance::ApplyInteractionStartedAndItsFinalStage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHoleAnimInstance", "ApplyInteractionStartedAndItsFinalStage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHoleAnimInstance.ApplyStageAdvanced // (Final, Native, Protected, BlueprintCallable) void USHJumpIntoHoleAnimInstance::ApplyStageAdvanced() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHoleAnimInstance", "ApplyStageAdvanced"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHoleAnimInstance.CanReceiveInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHJumpIntoHoleAnimInstance::CanReceiveInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHoleAnimInstance", "CanReceiveInput"); Params::SHJumpIntoHoleAnimInstance_CanReceiveInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayEndingsComponent.SHDebug_Character_Endings_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayEndingsComponent::SHDebug_Character_Endings_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayEndingsComponent", "SHDebug_Character_Endings_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHHotelOWMirrorPuzzleEndingFactor.SHDebug_Character_Endings_Factors_HotelOWMirrorPuzzle_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHotelOWMirrorPuzzleEndingFactor::SHDebug_Character_Endings_Factors_HotelOWMirrorPuzzle_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHotelOWMirrorPuzzleEndingFactor", "SHDebug_Character_Endings_Factors_HotelOWMirrorPuzzle_SetDebugValue"); Params::SHHotelOWMirrorPuzzleEndingFactor_SHDebug_Character_Endings_Factors_HotelOWMirrorPuzzle_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayFXComponent.SHDebug_Character_FX_Rain_DrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayFXComponent::SHDebug_Character_FX_Rain_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayFXComponent", "SHDebug_Character_FX_Rain_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayFXComponent.SHDebug_Character_FX_Rain_EncompassesPointDebug // (Final, Exec, Native, Public) void USHCharacterPlayFXComponent::SHDebug_Character_FX_Rain_EncompassesPointDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayFXComponent", "SHDebug_Character_FX_Rain_EncompassesPointDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayFXComponent.SHDebug_Character_FX_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayFXComponent::SHDebug_Character_FX_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayFXComponent", "SHDebug_Character_FX_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaVerbalReactionsComponent.GenerateCustomValuesDebug // (Event, Protected, BlueprintEvent) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHMariaVerbalReactionsComponent::GenerateCustomValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "GenerateCustomValuesDebug"); Params::SHMariaVerbalReactionsComponent_GenerateCustomValuesDebug Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHMariaVerbalReactionsComponent.GetDialogsToPreload // (Event, Protected, BlueprintEvent) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHMariaVerbalReactionsComponent::GetDialogsToPreload() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "GetDialogsToPreload"); Params::SHMariaVerbalReactionsComponent_GetDialogsToPreload Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHMariaVerbalReactionsComponent.HandleMariaInDangerModeChanged // (Event, Protected, BlueprintEvent) // Parameters: // class USHMariaCombatComponent* CombatComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaVerbalReactionsComponent::HandleMariaInDangerModeChanged(class USHMariaCombatComponent* CombatComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "HandleMariaInDangerModeChanged"); Params::SHMariaVerbalReactionsComponent_HandleMariaInDangerModeChanged Parms{}; Parms.CombatComponent = CombatComponent; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHMariaVerbalReactionsComponent.HandlePlayerMeleePrimaryAttackStarted // (Event, Protected, BlueprintEvent) // Parameters: // class USHMeleeCmbSubcomp* MeleeCombatSubcomponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemWeapon* ItemWeaponContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaVerbalReactionsComponent::HandlePlayerMeleePrimaryAttackStarted(class USHMeleeCmbSubcomp* MeleeCombatSubcomponent, class ASHItemWeapon* ItemWeaponContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "HandlePlayerMeleePrimaryAttackStarted"); Params::SHMariaVerbalReactionsComponent_HandlePlayerMeleePrimaryAttackStarted Parms{}; Parms.MeleeCombatSubcomponent = MeleeCombatSubcomponent; Parms.ItemWeaponContext = ItemWeaponContext; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHMariaVerbalReactionsComponent.HandlePlayerMeleeSecondaryAttackStarted // (Event, Protected, BlueprintEvent) // Parameters: // class USHMeleeCmbSubcomp* MeleeCombatSubcomponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemWeapon* ItemWeaponContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaVerbalReactionsComponent::HandlePlayerMeleeSecondaryAttackStarted(class USHMeleeCmbSubcomp* MeleeCombatSubcomponent, class ASHItemWeapon* ItemWeaponContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "HandlePlayerMeleeSecondaryAttackStarted"); Params::SHMariaVerbalReactionsComponent_HandlePlayerMeleeSecondaryAttackStarted Parms{}; Parms.MeleeCombatSubcomponent = MeleeCombatSubcomponent; Parms.ItemWeaponContext = ItemWeaponContext; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHMariaVerbalReactionsComponent.HandlePlayerRangedFireSuccess // (Event, Protected, BlueprintEvent) // Parameters: // class USHRangedCmbSubcomp* RangedCombatSubcomponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemWeapon* ItemWeaponContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaVerbalReactionsComponent::HandlePlayerRangedFireSuccess(class USHRangedCmbSubcomp* RangedCombatSubcomponent, class ASHItemWeapon* ItemWeaponContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "HandlePlayerRangedFireSuccess"); Params::SHMariaVerbalReactionsComponent_HandlePlayerRangedFireSuccess Parms{}; Parms.RangedCombatSubcomponent = RangedCombatSubcomponent; Parms.ItemWeaponContext = ItemWeaponContext; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHMariaVerbalReactionsComponent.MarkAsCompleted // (Final, Native, Public, BlueprintCallable) void USHMariaVerbalReactionsComponent::MarkAsCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "MarkAsCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaVerbalReactionsComponent.ProcessPlayerMeleePrimaryAttackStarted // (Final, Native, Protected) // Parameters: // class USHMeleeCmbSubcomp* MeleeCombatSubcomponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemWeapon* ItemWeaponContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaVerbalReactionsComponent::ProcessPlayerMeleePrimaryAttackStarted(class USHMeleeCmbSubcomp* MeleeCombatSubcomponent, class ASHItemWeapon* ItemWeaponContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "ProcessPlayerMeleePrimaryAttackStarted"); Params::SHMariaVerbalReactionsComponent_ProcessPlayerMeleePrimaryAttackStarted Parms{}; Parms.MeleeCombatSubcomponent = MeleeCombatSubcomponent; Parms.ItemWeaponContext = ItemWeaponContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaVerbalReactionsComponent.ProcessPlayerMeleeSecondaryAttackStarted // (Final, Native, Protected) // Parameters: // class USHMeleeCmbSubcomp* MeleeCombatSubcomponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemWeapon* ItemWeaponContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaVerbalReactionsComponent::ProcessPlayerMeleeSecondaryAttackStarted(class USHMeleeCmbSubcomp* MeleeCombatSubcomponent, class ASHItemWeapon* ItemWeaponContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "ProcessPlayerMeleeSecondaryAttackStarted"); Params::SHMariaVerbalReactionsComponent_ProcessPlayerMeleeSecondaryAttackStarted Parms{}; Parms.MeleeCombatSubcomponent = MeleeCombatSubcomponent; Parms.ItemWeaponContext = ItemWeaponContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaVerbalReactionsComponent.ProcessPlayerRangedAimPointingActorChanged // (Final, Native, Protected) // Parameters: // class USHRangedCmbSubcomp* RangedCombatSubcomponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaVerbalReactionsComponent::ProcessPlayerRangedAimPointingActorChanged(class USHRangedCmbSubcomp* RangedCombatSubcomponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "ProcessPlayerRangedAimPointingActorChanged"); Params::SHMariaVerbalReactionsComponent_ProcessPlayerRangedAimPointingActorChanged Parms{}; Parms.RangedCombatSubcomponent = RangedCombatSubcomponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaVerbalReactionsComponent.ProcessPlayerRangedFireSuccess // (Final, Native, Protected) // Parameters: // class USHRangedCmbSubcomp* RangedCombatSubcomponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemWeapon* ItemWeaponContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaVerbalReactionsComponent::ProcessPlayerRangedFireSuccess(class USHRangedCmbSubcomp* RangedCombatSubcomponent, class ASHItemWeapon* ItemWeaponContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "ProcessPlayerRangedFireSuccess"); Params::SHMariaVerbalReactionsComponent_ProcessPlayerRangedFireSuccess Parms{}; Parms.RangedCombatSubcomponent = RangedCombatSubcomponent; Parms.ItemWeaponContext = ItemWeaponContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaVerbalReactionsComponent.SetDangerModeChangedCommentBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaVerbalReactionsComponent::SetDangerModeChangedCommentBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "SetDangerModeChangedCommentBlocked"); Params::SHMariaVerbalReactionsComponent_SetDangerModeChangedCommentBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaVerbalReactionsComponent.SetGeneralBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaVerbalReactionsComponent::SetGeneralBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "SetGeneralBlocked"); Params::SHMariaVerbalReactionsComponent_SetGeneralBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaVerbalReactionsComponent.AreAllConditionsMeet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaVerbalReactionsComponent::AreAllConditionsMeet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "AreAllConditionsMeet"); Params::SHMariaVerbalReactionsComponent_AreAllConditionsMeet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaVerbalReactionsComponent.AreCustomConditionsMeet // (Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaVerbalReactionsComponent::AreCustomConditionsMeet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "AreCustomConditionsMeet"); Params::SHMariaVerbalReactionsComponent_AreCustomConditionsMeet Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHMariaVerbalReactionsComponent.IsBehaviourStateConditionsMeet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaVerbalReactionsComponent::IsBehaviourStateConditionsMeet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "IsBehaviourStateConditionsMeet"); Params::SHMariaVerbalReactionsComponent_IsBehaviourStateConditionsMeet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaVerbalReactionsComponent.IsCompleted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaVerbalReactionsComponent::IsCompleted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "IsCompleted"); Params::SHMariaVerbalReactionsComponent_IsCompleted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaVerbalReactionsComponent.IsCoreDistance2DConditionsMeet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaVerbalReactionsComponent::IsCoreDistance2DConditionsMeet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "IsCoreDistance2DConditionsMeet"); Params::SHMariaVerbalReactionsComponent_IsCoreDistance2DConditionsMeet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaVerbalReactionsComponent.IsCutsceneStateConditionsMeet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaVerbalReactionsComponent::IsCutsceneStateConditionsMeet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "IsCutsceneStateConditionsMeet"); Params::SHMariaVerbalReactionsComponent_IsCutsceneStateConditionsMeet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaVerbalReactionsComponent.IsDangerModeChangedCommentBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaVerbalReactionsComponent::IsDangerModeChangedCommentBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "IsDangerModeChangedCommentBlocked"); Params::SHMariaVerbalReactionsComponent_IsDangerModeChangedCommentBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaVerbalReactionsComponent.IsGeneralBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaVerbalReactionsComponent::IsGeneralBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "IsGeneralBlocked"); Params::SHMariaVerbalReactionsComponent_IsGeneralBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaVerbalReactionsComponent.IsPlayerCombatStateConditionsMeet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaVerbalReactionsComponent::IsPlayerCombatStateConditionsMeet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaVerbalReactionsComponent", "IsPlayerCombatStateConditionsMeet"); Params::SHMariaVerbalReactionsComponent_IsPlayerCombatStateConditionsMeet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInputReceiver.ProcessBoatForwardInputAction // (Native, Event, Public, BlueprintEvent) // Parameters: // class UBInputAction* InputSource (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInputEventState* State (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EBInputActionChangeType ChangeType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHInputReceiver::ProcessBoatForwardInputAction(class UBInputAction* InputSource, class UInputEventState* State, const EBInputActionChangeType ChangeType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInputReceiver", "ProcessBoatForwardInputAction"); Params::SHInputReceiver_ProcessBoatForwardInputAction Parms{}; Parms.InputSource = InputSource; Parms.State = State; Parms.ChangeType = ChangeType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInputReceiver.ProcessBoatLeftInputAction // (Native, Event, Public, BlueprintEvent) // Parameters: // class UBInputAction* InputSource (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInputEventState* State (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EBInputActionChangeType ChangeType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHInputReceiver::ProcessBoatLeftInputAction(class UBInputAction* InputSource, class UInputEventState* State, const EBInputActionChangeType ChangeType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInputReceiver", "ProcessBoatLeftInputAction"); Params::SHInputReceiver_ProcessBoatLeftInputAction Parms{}; Parms.InputSource = InputSource; Parms.State = State; Parms.ChangeType = ChangeType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInputReceiver.ProcessBoatRightInputAction // (Native, Event, Public, BlueprintEvent) // Parameters: // class UBInputAction* InputSource (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInputEventState* State (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EBInputActionChangeType ChangeType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHInputReceiver::ProcessBoatRightInputAction(class UBInputAction* InputSource, class UInputEventState* State, const EBInputActionChangeType ChangeType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInputReceiver", "ProcessBoatRightInputAction"); Params::SHInputReceiver_ProcessBoatRightInputAction Parms{}; Parms.InputSource = InputSource; Parms.State = State; Parms.ChangeType = ChangeType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInputReceiver.ProcessDodgeInputAction // (Native, Event, Public, BlueprintEvent) // Parameters: // class UBInputAction* InputSource (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInputEventState* State (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EBInputActionChangeType ChangeType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHInputReceiver::ProcessDodgeInputAction(class UBInputAction* InputSource, class UInputEventState* State, const EBInputActionChangeType ChangeType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInputReceiver", "ProcessDodgeInputAction"); Params::SHInputReceiver_ProcessDodgeInputAction Parms{}; Parms.InputSource = InputSource; Parms.State = State; Parms.ChangeType = ChangeType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayImpactDetectionComponent.CreateHitEvent // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHCharacterPlayImpactDetectionComponent::CreateHitEvent(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayImpactDetectionComponent", "CreateHitEvent"); Params::SHCharacterPlayImpactDetectionComponent_CreateHitEvent Parms{}; Parms.HitComponent = HitComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayImpactDetectionComponent.SHDebug_Character_ImpactDetection_DrawDebug // (Final, Exec, Native, Protected) void USHCharacterPlayImpactDetectionComponent::SHDebug_Character_ImpactDetection_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayImpactDetectionComponent", "SHDebug_Character_ImpactDetection_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayImpactDetectionComponent.SHDebug_Character_ImpactDetection_ValuesDebug // (Final, Exec, Native, Protected) void USHCharacterPlayImpactDetectionComponent::SHDebug_Character_ImpactDetection_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayImpactDetectionComponent", "SHDebug_Character_ImpactDetection_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.CollectItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool AddNewItemFlag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::CollectItem(const class FName ItemDataRowName, int32 ItemQuantity, const bool AddNewItemFlag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "CollectItem"); Params::SHCharacterPlayItemsComponent_CollectItem Parms{}; Parms.ItemDataRowName = ItemDataRowName; Parms.ItemQuantity = ItemQuantity; Parms.AddNewItemFlag = AddNewItemFlag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.GetItemExecutive // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ASHItemExecutiveBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemExecutiveBase* USHCharacterPlayItemsComponent::GetItemExecutive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetItemExecutive"); Params::SHCharacterPlayItemsComponent_GetItemExecutive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayItemsComponent.InvestigateCollectedItemRequest // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InItemDataRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::InvestigateCollectedItemRequest(const class FName& InItemDataRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "InvestigateCollectedItemRequest"); Params::SHCharacterPlayItemsComponent_InvestigateCollectedItemRequest Parms{}; Parms.InItemDataRowName = InItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayItemsComponent.OverrideFlashlightPocketState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InShouldBeOpened (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::OverrideFlashlightPocketState(bool InShouldBeOpened, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "OverrideFlashlightPocketState"); Params::SHCharacterPlayItemsComponent_OverrideFlashlightPocketState Parms{}; Parms.InShouldBeOpened = InShouldBeOpened; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.ProcessOwnerCombatInputModeChanged // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::ProcessOwnerCombatInputModeChanged(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "ProcessOwnerCombatInputModeChanged"); Params::SHCharacterPlayItemsComponent_ProcessOwnerCombatInputModeChanged Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.ProcessOwnerReceivedDamage // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::ProcessOwnerReceivedDamage(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "ProcessOwnerReceivedDamage"); Params::SHCharacterPlayItemsComponent_ProcessOwnerReceivedDamage Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.RemoveItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 ItemQuantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool RemoveNewItemFlag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::RemoveItem(const class FName ItemDataRowName, const int32 ItemQuantity, const bool RemoveNewItemFlag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "RemoveItem"); Params::SHCharacterPlayItemsComponent_RemoveItem Parms{}; Parms.ItemDataRowName = ItemDataRowName; Parms.ItemQuantity = ItemQuantity; Parms.RemoveNewItemFlag = RemoveNewItemFlag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SetInvestigateItemBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::SetInvestigateItemBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SetInvestigateItemBlocked"); Params::SHCharacterPlayItemsComponent_SetInvestigateItemBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SetUseItemBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::SetUseItemBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SetUseItemBlocked"); Params::SHCharacterPlayItemsComponent_SetUseItemBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_Give // (Final, Exec, Native, Public) // Parameters: // const class FString& ItemRowName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_Give(const class FString& ItemRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_Give"); Params::SHCharacterPlayItemsComponent_SHDebug_Character_Items_Give Parms{}; Parms.ItemRowName = std::move(ItemRowName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_GiveAllCombineables // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_GiveAllCombineables() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_GiveAllCombineables"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_GiveAllConsumables // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_GiveAllConsumables() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_GiveAllConsumables"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_GiveAllEquipment // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_GiveAllEquipment() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_GiveAllEquipment"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_GiveAllItems // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_GiveAllItems() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_GiveAllItems"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_GiveAllMaps // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_GiveAllMaps() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_GiveAllMaps"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_GiveAllReflections // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_GiveAllReflections() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_GiveAllReflections"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_GiveAllWeapons // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_GiveAllWeapons() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_GiveAllWeapons"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_PerformNotesScribble // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_PerformNotesScribble() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_PerformNotesScribble"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_RemoveAllItems // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_RemoveAllItems() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_RemoveAllItems"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_UnlimitedAmmo // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_UnlimitedAmmo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_UnlimitedAmmo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.SHDebug_Character_Items_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayItemsComponent::SHDebug_Character_Items_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "SHDebug_Character_Items_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayItemsComponent.GetItemCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCharacterPlayItemsComponent::GetItemCount(const class FName ItemDataRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "GetItemCount"); Params::SHCharacterPlayItemsComponent_GetItemCount Parms{}; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayItemsComponent.HasItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName ItemDataRowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::HasItem(const class FName ItemDataRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "HasItem"); Params::SHCharacterPlayItemsComponent_HasItem Parms{}; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayItemsComponent.IsInvestigateItemBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::IsInvestigateItemBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "IsInvestigateItemBlocked"); Params::SHCharacterPlayItemsComponent_IsInvestigateItemBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayItemsComponent.IsUseItemBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayItemsComponent::IsUseItemBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayItemsComponent", "IsUseItemBlocked"); Params::SHCharacterPlayItemsComponent_IsUseItemBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponMelee.CalcAttackRowName // (Event, Public, BlueprintEvent) // Parameters: // class ACharacter* AttackCandidate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ASHItemWeaponMelee::CalcAttackRowName(class ACharacter* AttackCandidate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "CalcAttackRowName"); Params::SHItemWeaponMelee_CalcAttackRowName Parms{}; Parms.AttackCandidate = AttackCandidate; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function SHProto.SHItemWeaponMelee.OnComboWindowFailed // (Event, Protected, BlueprintEvent) void ASHItemWeaponMelee::OnComboWindowFailed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "OnComboWindowFailed"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemWeaponMelee.OnComboWindowOpened // (Event, Protected, BlueprintEvent) void ASHItemWeaponMelee::OnComboWindowOpened() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "OnComboWindowOpened"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemWeaponMelee.OnComboWindowSuccess // (Event, Protected, BlueprintEvent) void ASHItemWeaponMelee::OnComboWindowSuccess() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "OnComboWindowSuccess"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemWeaponMelee.OnMeleeAttackAnyCharacter // (Event, Protected, BlueprintEvent) void ASHItemWeaponMelee::OnMeleeAttackAnyCharacter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "OnMeleeAttackAnyCharacter"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemWeaponMelee.OnMeleeAttackFinished // (Event, Protected, BlueprintEvent) void ASHItemWeaponMelee::OnMeleeAttackFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "OnMeleeAttackFinished"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemWeaponMelee.OnMeleeAttackInterupted // (Event, Protected, BlueprintEvent) void ASHItemWeaponMelee::OnMeleeAttackInterupted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "OnMeleeAttackInterupted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemWeaponMelee.OnMeleeAttackStarted // (Event, Protected, BlueprintEvent) void ASHItemWeaponMelee::OnMeleeAttackStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "OnMeleeAttackStarted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemWeaponMelee.GetAttackDataCopy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName AttackRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHCharacterPlayAttackStruct ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHCharacterPlayAttackStruct ASHItemWeaponMelee::GetAttackDataCopy(class FName AttackRowName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "GetAttackDataCopy"); Params::SHItemWeaponMelee_GetAttackDataCopy Parms{}; Parms.AttackRowName = AttackRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponMelee.GetCurrentMeleeAttackEnemyTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* ASHItemWeaponMelee::GetCurrentMeleeAttackEnemyTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "GetCurrentMeleeAttackEnemyTarget"); Params::SHItemWeaponMelee_GetCurrentMeleeAttackEnemyTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponMelee.GetLastUsedAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ASHItemWeaponMelee::GetLastUsedAttack() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "GetLastUsedAttack"); Params::SHItemWeaponMelee_GetLastUsedAttack Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponMelee.IsOwnerStandingBehind // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* CheckedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeaponMelee::IsOwnerStandingBehind(class ACharacter* CheckedCharacter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "IsOwnerStandingBehind"); Params::SHItemWeaponMelee_IsOwnerStandingBehind Parms{}; Parms.CheckedCharacter = CheckedCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponMelee.ShouldUseGroundAttack // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeaponMelee::ShouldUseGroundAttack() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "ShouldUseGroundAttack"); Params::SHItemWeaponMelee_ShouldUseGroundAttack Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponMelee.SlideDistanceCheck // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* CheckedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxSlideDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeaponMelee::SlideDistanceCheck(class ACharacter* CheckedCharacter, float MaxSlideDistance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "SlideDistanceCheck"); Params::SHItemWeaponMelee_SlideDistanceCheck Parms{}; Parms.CheckedCharacter = CheckedCharacter; Parms.MaxSlideDistance = MaxSlideDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponMelee.WillKillCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* CheckedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemWeaponMelee::WillKillCharacter(class ACharacter* CheckedCharacter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponMelee", "WillKillCharacter"); Params::SHItemWeaponMelee_WillKillCharacter Parms{}; Parms.CheckedCharacter = CheckedCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayLighting.SetFlashlightOffSupportLightProgress // (Final, Native, Protected) // Parameters: // float ProgressValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHCharacterPlayLighting::SetFlashlightOffSupportLightProgress(float ProgressValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLighting", "SetFlashlightOffSupportLightProgress"); Params::SHCharacterPlayLighting_SetFlashlightOffSupportLightProgress Parms{}; Parms.ProgressValue = ProgressValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinAnimComponent.ChangeLocomotion // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ToAggressive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMandarinAnimComponent::ChangeLocomotion(bool ToAggressive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimComponent", "ChangeLocomotion"); Params::SHMandarinAnimComponent_ChangeLocomotion Parms{}; Parms.ToAggressive = ToAggressive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinAnimComponent.RequestStopOnHit // (Final, Native, Public, BlueprintCallable) void USHMandarinAnimComponent::RequestStopOnHit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimComponent", "RequestStopOnHit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinAnimComponent.SetHanging // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsHanging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMandarinAnimComponent::SetHanging(bool IsHanging) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimComponent", "SetHanging"); Params::SHMandarinAnimComponent_SetHanging Parms{}; Parms.IsHanging = IsHanging; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinAnimComponent.SetLastStep // (Final, Native, Public, BlueprintCallable) // Parameters: // bool WasRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMandarinAnimComponent::SetLastStep(bool WasRight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimComponent", "SetLastStep"); Params::SHMandarinAnimComponent_SetLastStep Parms{}; Parms.WasRight = WasRight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinAnimComponent.SetTongueSnapLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMandarinAnimComponent::SetTongueSnapLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimComponent", "SetTongueSnapLocation"); Params::SHMandarinAnimComponent_SetTongueSnapLocation Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinAnimComponent.SetTongueSnapRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USHMandarinAnimComponent::SetTongueSnapRotation(const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimComponent", "SetTongueSnapRotation"); Params::SHMandarinAnimComponent_SetTongueSnapRotation Parms{}; Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinAnimComponent.SetTongueTransformationAlpha // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMandarinAnimComponent::SetTongueTransformationAlpha(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimComponent", "SetTongueTransformationAlpha"); Params::SHMandarinAnimComponent_SetTongueTransformationAlpha Parms{}; Parms.Enable = Enable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinAnimComponent.ToggleLegsRagdoll // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Activate_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMandarinAnimComponent::ToggleLegsRagdoll(bool Activate_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimComponent", "ToggleLegsRagdoll"); Params::SHMandarinAnimComponent_ToggleLegsRagdoll Parms{}; Parms.Activate_0 = Activate_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayLookAtLogicComponent.SHDebug_Character_LookAt_DrawDebug // (Final, Exec, Native, Protected) void USHCharacterPlayLookAtLogicComponent::SHDebug_Character_LookAt_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLookAtLogicComponent", "SHDebug_Character_LookAt_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayLookAtLogicComponent.SHDebug_Character_LookAt_ValuesDebug // (Final, Exec, Native, Protected) void USHCharacterPlayLookAtLogicComponent::SHDebug_Character_LookAt_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLookAtLogicComponent", "SHDebug_Character_LookAt_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayLookAtEnemyTargetProvider.SHDebug_Character_LookAtEnemy_DrawDebug // (Final, Exec, Native, Protected) void USHCharacterPlayLookAtEnemyTargetProvider::SHDebug_Character_LookAtEnemy_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLookAtEnemyTargetProvider", "SHDebug_Character_LookAtEnemy_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFriendLocomotionAnimInstance.GetFriendAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHFriendAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFriendAnimInstanceStateData* USHFriendLocomotionAnimInstance::GetFriendAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFriendLocomotionAnimInstance", "GetFriendAnimInstanceStateData"); Params::SHFriendLocomotionAnimInstance_GetFriendAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayLookAtInteractionTargetProvider.SHDebug_Character_LookAtInteraction_DrawDebug // (Final, Exec, Native, Protected) void USHCharacterPlayLookAtInteractionTargetProvider::SHDebug_Character_LookAtInteraction_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayLookAtInteractionTargetProvider", "SHDebug_Character_LookAtInteraction_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.ClearMovementScale // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::ClearMovementScale(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "ClearMovementScale"); Params::SHCharacterPlayMovementComponent_ClearMovementScale Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.HandleReceiveDamageEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::HandleReceiveDamageEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "HandleReceiveDamageEvent"); Params::SHCharacterPlayMovementComponent_HandleReceiveDamageEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.MovementSnapAbsolute // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Timeout (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHMovementSnapConfig& Config (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHOperationEvents* USHCharacterPlayMovementComponent::MovementSnapAbsolute(const struct FVector& Location, const float Timeout, const struct FSHMovementSnapConfig& Config, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "MovementSnapAbsolute"); Params::SHCharacterPlayMovementComponent_MovementSnapAbsolute Parms{}; Parms.Location = std::move(Location); Parms.Timeout = Timeout; Parms.Config = std::move(Config); Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.RotationSnapAbsolute // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHOperationEvents* USHCharacterPlayMovementComponent::RotationSnapAbsolute(const struct FVector& Location, const float Duration, const class UObject* Object, class UCurveFloat* Curve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "RotationSnapAbsolute"); Params::SHCharacterPlayMovementComponent_RotationSnapAbsolute Parms{}; Parms.Location = std::move(Location); Parms.Duration = Duration; Parms.Object = Object; Parms.Curve = Curve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.RotationSnapAbsoluteStatic // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& WorldRotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHOperationEvents* USHCharacterPlayMovementComponent::RotationSnapAbsoluteStatic(const struct FRotator& WorldRotation, const float Duration, const class UObject* Object, class UCurveFloat* Curve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "RotationSnapAbsoluteStatic"); Params::SHCharacterPlayMovementComponent_RotationSnapAbsoluteStatic Parms{}; Parms.WorldRotation = std::move(WorldRotation); Parms.Duration = Duration; Parms.Object = Object; Parms.Curve = Curve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.SetControllerYawRotationMatchingBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::SetControllerYawRotationMatchingBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SetControllerYawRotationMatchingBlocked"); Params::SHCharacterPlayMovementComponent_SetControllerYawRotationMatchingBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SetDisableToggleSprintAutoEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::SetDisableToggleSprintAutoEnd(const bool InValue, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SetDisableToggleSprintAutoEnd"); Params::SHCharacterPlayMovementComponent_SetDisableToggleSprintAutoEnd Parms{}; Parms.InValue = InValue; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SetIsOnStairs // (Final, Native, Public, BlueprintCallable) // Parameters: // bool OnStairs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::SetIsOnStairs(bool OnStairs) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SetIsOnStairs"); Params::SHCharacterPlayMovementComponent_SetIsOnStairs Parms{}; Parms.OnStairs = OnStairs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SetMovementBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::SetMovementBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SetMovementBlocked"); Params::SHCharacterPlayMovementComponent_SetMovementBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SetMovementScale // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Scale (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::SetMovementScale(const float Scale, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SetMovementScale"); Params::SHCharacterPlayMovementComponent_SetMovementScale Parms{}; Parms.Scale = Scale; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SetPhysWalkingBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::SetPhysWalkingBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SetPhysWalkingBlocked"); Params::SHCharacterPlayMovementComponent_SetPhysWalkingBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SetRotateInPlaceBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::SetRotateInPlaceBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SetRotateInPlaceBlocked"); Params::SHCharacterPlayMovementComponent_SetRotateInPlaceBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SetRotateInPlaceCustomAllowed // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInAllowed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::SetRotateInPlaceCustomAllowed(const bool bInAllowed, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SetRotateInPlaceCustomAllowed"); Params::SHCharacterPlayMovementComponent_SetRotateInPlaceCustomAllowed Parms{}; Parms.bInAllowed = bInAllowed; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SetSprintBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::SetSprintBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SetSprintBlocked"); Params::SHCharacterPlayMovementComponent_SetSprintBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SHDebug_Character_Movement_DrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayMovementComponent::SHDebug_Character_Movement_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SHDebug_Character_Movement_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SHDebug_Character_Movement_ForceSprint // (Final, Exec, Native, Public) void USHCharacterPlayMovementComponent::SHDebug_Character_Movement_ForceSprint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SHDebug_Character_Movement_ForceSprint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SHDebug_Character_Movement_MovementSnapDrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayMovementComponent::SHDebug_Character_Movement_MovementSnapDrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SHDebug_Character_Movement_MovementSnapDrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SHDebug_Character_Movement_PushableDrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayMovementComponent::SHDebug_Character_Movement_PushableDrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SHDebug_Character_Movement_PushableDrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SHDebug_Character_Movement_RotationSnapDrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayMovementComponent::SHDebug_Character_Movement_RotationSnapDrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SHDebug_Character_Movement_RotationSnapDrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SHDebug_Character_Movement_SlideSnapDrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayMovementComponent::SHDebug_Character_Movement_SlideSnapDrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SHDebug_Character_Movement_SlideSnapDrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SHDebug_Character_Movement_SpamMovementImpacts // (Final, Exec, Native, Public) void USHCharacterPlayMovementComponent::SHDebug_Character_Movement_SpamMovementImpacts() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SHDebug_Character_Movement_SpamMovementImpacts"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SHDebug_Character_Movement_SpamMovementInputDebug // (Final, Exec, Native, Public) void USHCharacterPlayMovementComponent::SHDebug_Character_Movement_SpamMovementInputDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SHDebug_Character_Movement_SpamMovementInputDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SHDebug_Character_Movement_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlayMovementComponent::SHDebug_Character_Movement_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SHDebug_Character_Movement_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.SlideSnapAbsolute // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InCollisionIgnoredActors (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHOperationEvents* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHOperationEvents* USHCharacterPlayMovementComponent::SlideSnapAbsolute(const struct FVector& Location, const float Duration, const class UObject* Object, const TArray& InCollisionIgnoredActors, class UCurveFloat* Curve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "SlideSnapAbsolute"); Params::SHCharacterPlayMovementComponent_SlideSnapAbsolute Parms{}; Parms.Location = std::move(Location); Parms.Duration = Duration; Parms.Object = Object; Parms.InCollisionIgnoredActors = std::move(InCollisionIgnoredActors); Parms.Curve = Curve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.StopRotateInPlaceImmediately // (Final, Native, Public, BlueprintCallable) void USHCharacterPlayMovementComponent::StopRotateInPlaceImmediately() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "StopRotateInPlaceImmediately"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.TeleportAbsolute // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::TeleportAbsolute(const struct FTransform& InTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "TeleportAbsolute"); Params::SHCharacterPlayMovementComponent_TeleportAbsolute Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.TeleportAbsoluteWithView // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InViewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::TeleportAbsoluteWithView(const struct FTransform& InTransform, const struct FRotator& InViewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "TeleportAbsoluteWithView"); Params::SHCharacterPlayMovementComponent_TeleportAbsoluteWithView Parms{}; Parms.InTransform = std::move(InTransform); Parms.InViewRotation = std::move(InViewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.TeleportRelatively // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& FirstAnchor (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SecondAnchor (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::TeleportRelatively(const struct FTransform& FirstAnchor, const struct FTransform& SecondAnchor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "TeleportRelatively"); Params::SHCharacterPlayMovementComponent_TeleportRelatively Parms{}; Parms.FirstAnchor = std::move(FirstAnchor); Parms.SecondAnchor = std::move(SecondAnchor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.TeleportRelativelyToActors // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* FirstAnchor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SecondAnchor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::TeleportRelativelyToActors(class AActor* FirstAnchor, class AActor* SecondAnchor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "TeleportRelativelyToActors"); Params::SHCharacterPlayMovementComponent_TeleportRelativelyToActors Parms{}; Parms.FirstAnchor = FirstAnchor; Parms.SecondAnchor = SecondAnchor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.TeleportRelativelyToComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* FirstAnchor (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* SecondAnchor (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::TeleportRelativelyToComponents(class USceneComponent* FirstAnchor, class USceneComponent* SecondAnchor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "TeleportRelativelyToComponents"); Params::SHCharacterPlayMovementComponent_TeleportRelativelyToComponents Parms{}; Parms.FirstAnchor = FirstAnchor; Parms.SecondAnchor = SecondAnchor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.TelportAbsoluteWithDefaultView // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayMovementComponent::TelportAbsoluteWithDefaultView(const struct FTransform& InTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "TelportAbsoluteWithDefaultView"); Params::SHCharacterPlayMovementComponent_TelportAbsoluteWithDefaultView Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayMovementComponent.GetFakedVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCharacterPlayMovementComponent::GetFakedVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "GetFakedVelocity"); Params::SHCharacterPlayMovementComponent_GetFakedVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.GetInteriorExteriorState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHInteriorExteriorStateEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHInteriorExteriorStateEnum USHCharacterPlayMovementComponent::GetInteriorExteriorState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "GetInteriorExteriorState"); Params::SHCharacterPlayMovementComponent_GetInteriorExteriorState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.GetLastInputValue // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCharacterPlayMovementComponent::GetLastInputValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "GetLastInputValue"); Params::SHCharacterPlayMovementComponent_GetLastInputValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.GetLastSlopeAngleDeg // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlayMovementComponent::GetLastSlopeAngleDeg() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "GetLastSlopeAngleDeg"); Params::SHCharacterPlayMovementComponent_GetLastSlopeAngleDeg Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsControllerYawRotationMatchingBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsControllerYawRotationMatchingBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsControllerYawRotationMatchingBlocked"); Params::SHCharacterPlayMovementComponent_IsControllerYawRotationMatchingBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsInWater // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsInWater() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsInWater"); Params::SHCharacterPlayMovementComponent_IsInWater Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsMovementBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsMovementBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsMovementBlocked"); Params::SHCharacterPlayMovementComponent_IsMovementBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsMovementBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsMovementBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsMovementBlockedBy"); Params::SHCharacterPlayMovementComponent_IsMovementBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsMovingOnSlope // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsMovingOnSlope() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsMovingOnSlope"); Params::SHCharacterPlayMovementComponent_IsMovingOnSlope Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsOnStairs // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsOnStairs() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsOnStairs"); Params::SHCharacterPlayMovementComponent_IsOnStairs Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsPhysWalkingBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsPhysWalkingBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsPhysWalkingBlocked"); Params::SHCharacterPlayMovementComponent_IsPhysWalkingBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsRotateInPlaceBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsRotateInPlaceBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsRotateInPlaceBlocked"); Params::SHCharacterPlayMovementComponent_IsRotateInPlaceBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsSprintBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsSprintBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsSprintBlocked"); Params::SHCharacterPlayMovementComponent_IsSprintBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsSprintBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsSprintBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsSprintBlockedBy"); Params::SHCharacterPlayMovementComponent_IsSprintBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayMovementComponent.IsSprinting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayMovementComponent::IsSprinting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayMovementComponent", "IsSprinting"); Params::SHCharacterPlayMovementComponent_IsSprinting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMannequinAnimInstance.GetMannequinAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHMannequinAnimInstanceStateData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMannequinAnimInstanceStateData* USHMannequinAnimInstance::GetMannequinAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinAnimInstance", "GetMannequinAnimInstanceStateData"); Params::SHMannequinAnimInstance_GetMannequinAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMannequinAnimInstance.GetMannequinLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHMannequinLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMannequinLocomotionAnimInstance* USHMannequinAnimInstance::GetMannequinLocomotionAnimInstance(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinAnimInstance", "GetMannequinLocomotionAnimInstance"); Params::SHMannequinAnimInstance_GetMannequinLocomotionAnimInstance Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayRaycastDetectorComponent.SetHoverBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayRaycastDetectorComponent::SetHoverBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayRaycastDetectorComponent", "SetHoverBlocked"); Params::SHCharacterPlayRaycastDetectorComponent_SetHoverBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayRaycastDetectorComponent.SetInteractBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayRaycastDetectorComponent::SetInteractBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayRaycastDetectorComponent", "SetInteractBlocked"); Params::SHCharacterPlayRaycastDetectorComponent_SetInteractBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayRaycastDetectorComponent.IsHoverBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayRaycastDetectorComponent::IsHoverBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayRaycastDetectorComponent", "IsHoverBlocked"); Params::SHCharacterPlayRaycastDetectorComponent_IsHoverBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayRaycastDetectorComponent.IsInteractBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayRaycastDetectorComponent::IsInteractBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayRaycastDetectorComponent", "IsInteractBlocked"); Params::SHCharacterPlayRaycastDetectorComponent_IsInteractBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlaySpringArmComponent.ClearCustomCameraData // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool Instant (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlaySpringArmComponent::ClearCustomCameraData(const class UObject* Object, const bool Instant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "ClearCustomCameraData"); Params::SHCharacterPlaySpringArmComponent_ClearCustomCameraData Parms{}; Parms.Object = Object; Parms.Instant = Instant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlaySpringArmComponent.ReneableCustomCameraData // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InCustomCameraName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlaySpringArmComponent::ReneableCustomCameraData(const class UObject* Object, const class FString& InCustomCameraName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "ReneableCustomCameraData"); Params::SHCharacterPlaySpringArmComponent_ReneableCustomCameraData Parms{}; Parms.Object = Object; Parms.InCustomCameraName = std::move(InCustomCameraName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlaySpringArmComponent.RequestRefreshState // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Requester (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlaySpringArmComponent::RequestRefreshState(const class UObject* Requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "RequestRefreshState"); Params::SHCharacterPlaySpringArmComponent_RequestRefreshState Parms{}; Parms.Requester = Requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlaySpringArmComponent.SetCustomCameraData // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InCustomCameraName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHCameraDataStruct& InCustomCameraData (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) // const struct FSHCameraDataStruct& InCustomCollisionData (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic) void USHCharacterPlaySpringArmComponent::SetCustomCameraData(const class UObject* Object, const class FString& InCustomCameraName, const struct FSHCameraDataStruct& InCustomCameraData, const struct FSHCameraDataStruct& InCustomCollisionData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "SetCustomCameraData"); Params::SHCharacterPlaySpringArmComponent_SetCustomCameraData Parms{}; Parms.Object = Object; Parms.InCustomCameraName = std::move(InCustomCameraName); Parms.InCustomCameraData = std::move(InCustomCameraData); Parms.InCustomCollisionData = std::move(InCustomCollisionData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlaySpringArmComponent.SHDebug_Character_Camera_BlendsDebug // (Final, Exec, Native, Public) void USHCharacterPlaySpringArmComponent::SHDebug_Character_Camera_BlendsDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "SHDebug_Character_Camera_BlendsDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlaySpringArmComponent.SHDebug_Character_Camera_ContinousReadData // (Final, Exec, Native, Public) void USHCharacterPlaySpringArmComponent::SHDebug_Character_Camera_ContinousReadData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "SHDebug_Character_Camera_ContinousReadData"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlaySpringArmComponent.SHDebug_Character_Camera_DrawDebug // (Final, Exec, Native, Public) void USHCharacterPlaySpringArmComponent::SHDebug_Character_Camera_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "SHDebug_Character_Camera_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlaySpringArmComponent.SHDebug_Character_Camera_ValuesDebug // (Final, Exec, Native, Public) void USHCharacterPlaySpringArmComponent::SHDebug_Character_Camera_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "SHDebug_Character_Camera_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlaySpringArmComponent.GetCustomCameraBlendAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHCharacterPlaySpringArmComponent::GetCustomCameraBlendAlpha(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlaySpringArmComponent", "GetCustomCameraBlendAlpha"); Params::SHCharacterPlaySpringArmComponent_GetCustomCameraBlendAlpha Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLookAtActorInterface.CanBeLookedAt // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHLookAtActorInterface::CanBeLookedAt() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHLookAtActorInterface", "CanBeLookedAt"); Params::SHLookAtActorInterface_CanBeLookedAt Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLookAtActorInterface.GetLookAtTargetComponent // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* ISHLookAtActorInterface::GetLookAtTargetComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHLookAtActorInterface", "GetLookAtTargetComponent"); Params::SHLookAtActorInterface_GetLookAtTargetComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayTraversalComponent.ProcessTraversalEndedEvent // (Final, Native, Protected) // Parameters: // class USHTraversalBaseComponent* InTraversalComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayTraversalComponent::ProcessTraversalEndedEvent(class USHTraversalBaseComponent* InTraversalComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayTraversalComponent", "ProcessTraversalEndedEvent"); Params::SHCharacterPlayTraversalComponent_ProcessTraversalEndedEvent Parms{}; Parms.InTraversalComp = InTraversalComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayTraversalComponent.ProcessTraversalStartedEvent // (Final, Native, Protected) // Parameters: // class USHTraversalBaseComponent* InTraversalComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayTraversalComponent::ProcessTraversalStartedEvent(class USHTraversalBaseComponent* InTraversalComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayTraversalComponent", "ProcessTraversalStartedEvent"); Params::SHCharacterPlayTraversalComponent_ProcessTraversalStartedEvent Parms{}; Parms.InTraversalComp = InTraversalComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayTraversalComponent.SHDebug_Character_Traversal_ClimbDrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayTraversalComponent::SHDebug_Character_Traversal_ClimbDrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayTraversalComponent", "SHDebug_Character_Traversal_ClimbDrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayTraversalComponent.SHDebug_Character_Traversal_ClimbPrintDebug // (Final, Exec, Native, Public) void USHCharacterPlayTraversalComponent::SHDebug_Character_Traversal_ClimbPrintDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayTraversalComponent", "SHDebug_Character_Traversal_ClimbPrintDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayTraversalComponent.SHDebug_Character_Traversal_ObstacleDrawDebug // (Final, Exec, Native, Public) void USHCharacterPlayTraversalComponent::SHDebug_Character_Traversal_ObstacleDrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayTraversalComponent", "SHDebug_Character_Traversal_ObstacleDrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipTransformationState.GetFleshLipTransformationState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHFleshLipTransformationState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHFleshLipTransformationState USHFleshLipTransformationState::GetFleshLipTransformationState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipTransformationState", "GetFleshLipTransformationState"); Params::SHFleshLipTransformationState_GetFleshLipTransformationState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipTransformationState.GetGrabPointSearchOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector USHFleshLipTransformationState::GetGrabPointSearchOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipTransformationState", "GetGrabPointSearchOffset"); Params::SHFleshLipTransformationState_GetGrabPointSearchOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipTransformationState.GetShouldRotationBeMaintained // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFleshLipTransformationState::GetShouldRotationBeMaintained() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipTransformationState", "GetShouldRotationBeMaintained"); Params::SHFleshLipTransformationState_GetShouldRotationBeMaintained Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipTransformationState.GetTransformationOverrides // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool* OutShouldBeUsed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHFleshLipTransformationStateCurves*OutCurves (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void USHFleshLipTransformationState::GetTransformationOverrides(bool* OutShouldBeUsed, struct FSHFleshLipTransformationStateCurves* OutCurves) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipTransformationState", "GetTransformationOverrides"); Params::SHFleshLipTransformationState_GetTransformationOverrides Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutShouldBeUsed != nullptr) *OutShouldBeUsed = Parms.OutShouldBeUsed; if (OutCurves != nullptr) *OutCurves = std::move(Parms.OutCurves); } // Function SHProto.SHCharacterPlayTutorialsComponent.ProcessTutorialWidgetHideEvent // (Final, Native, Protected) void USHCharacterPlayTutorialsComponent::ProcessTutorialWidgetHideEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayTutorialsComponent", "ProcessTutorialWidgetHideEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayTutorialsComponent.SHDebug_Character_Tutorials_RequestShowTutorial // (Final, Exec, Native, Protected) // Parameters: // int32 TutorialEnumAsInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterPlayTutorialsComponent::SHDebug_Character_Tutorials_RequestShowTutorial(int32 TutorialEnumAsInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayTutorialsComponent", "SHDebug_Character_Tutorials_RequestShowTutorial"); Params::SHCharacterPlayTutorialsComponent_SHDebug_Character_Tutorials_RequestShowTutorial Parms{}; Parms.TutorialEnumAsInt = TutorialEnumAsInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayTutorialsComponent.SHDebug_Character_Tutorials_ResetRegisterActions // (Final, Exec, Native, Protected) void USHCharacterPlayTutorialsComponent::SHDebug_Character_Tutorials_ResetRegisterActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayTutorialsComponent", "SHDebug_Character_Tutorials_ResetRegisterActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayTutorialsComponent.SHDebug_Character_Tutorials_ValuesDebug // (Final, Exec, Native, Protected) void USHCharacterPlayTutorialsComponent::SHDebug_Character_Tutorials_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayTutorialsComponent", "SHDebug_Character_Tutorials_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayTutorialsComponent.IsTutorialActionRegistered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const ESHGameplayTutorialEnum InTutorialEnum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterPlayTutorialsComponent::IsTutorialActionRegistered(const ESHGameplayTutorialEnum InTutorialEnum) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayTutorialsComponent", "IsTutorialActionRegistered"); Params::SHCharacterPlayTutorialsComponent_IsTutorialActionRegistered Parms{}; Parms.InTutorialEnum = InTutorialEnum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterPlayUIComponent.SHDebug_Tool_Hide // (Final, Exec, Native, Public) void USHCharacterPlayUIComponent::SHDebug_Tool_Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayUIComponent", "SHDebug_Tool_Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayUIComponent.SHDebug_Tool_Show // (Final, Exec, Native, Public) void USHCharacterPlayUIComponent::SHDebug_Tool_Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayUIComponent", "SHDebug_Tool_Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCharacterPlayUIComponent.GetGameplayHudWidgetPointer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHGameplayHudWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHGameplayHudWidget* USHCharacterPlayUIComponent::GetGameplayHudWidgetPointer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCharacterPlayUIComponent", "GetGameplayHudWidgetPointer"); Params::SHCharacterPlayUIComponent_GetGameplayHudWidgetPointer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXFrozenBreathSubcomp.SetFrozenBreathBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXFrozenBreathSubcomp::SetFrozenBreathBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXFrozenBreathSubcomp", "SetFrozenBreathBlocked"); Params::SHFXFrozenBreathSubcomp_SetFrozenBreathBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXFrozenBreathSubcomp.GetFreezingVolumesCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFXFrozenBreathSubcomp::GetFreezingVolumesCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXFrozenBreathSubcomp", "GetFreezingVolumesCount"); Params::SHFXFrozenBreathSubcomp_GetFreezingVolumesCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXFrozenBreathSubcomp.IsFrozenBreathBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXFrozenBreathSubcomp::IsFrozenBreathBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXFrozenBreathSubcomp", "IsFrozenBreathBlocked"); Params::SHFXFrozenBreathSubcomp_IsFrozenBreathBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXFrozenBreathSubcomp.IsFrozenBreathBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXFrozenBreathSubcomp::IsFrozenBreathBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXFrozenBreathSubcomp", "IsFrozenBreathBlockedBy"); Params::SHFXFrozenBreathSubcomp_IsFrozenBreathBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXFrozenBreathSubcomp.IsInFreezingZone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXFrozenBreathSubcomp::IsInFreezingZone() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXFrozenBreathSubcomp", "IsInFreezingZone"); Params::SHFXFrozenBreathSubcomp_IsInFreezingZone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.CanCharacterBeFinished // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class ACharacter* CheckedCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::CanCharacterBeFinished(const class ACharacter* CheckedCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "CanCharacterBeFinished"); Params::SHCharacterStatics_CanCharacterBeFinished Parms{}; Parms.CheckedCharacter = CheckedCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.GetCharacterPlay // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHCharacterPlay* USHCharacterStatics::GetCharacterPlay(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "GetCharacterPlay"); Params::SHCharacterStatics_GetCharacterPlay Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.GetEddiePawn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* USHCharacterStatics::GetEddiePawn(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "GetEddiePawn"); Params::SHCharacterStatics_GetEddiePawn Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.GetMariaPawn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* USHCharacterStatics::GetMariaPawn(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "GetMariaPawn"); Params::SHCharacterStatics_GetMariaPawn Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.GetTrueCharacterLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* InCharacterActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHCharacterStatics::GetTrueCharacterLocation(const class AActor* InCharacterActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "GetTrueCharacterLocation"); Params::SHCharacterStatics_GetTrueCharacterLocation Parms{}; Parms.InCharacterActor = InCharacterActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.IsCharacterDead // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class ACharacter* CheckedCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::IsCharacterDead(const class ACharacter* CheckedCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "IsCharacterDead"); Params::SHCharacterStatics_IsCharacterDead Parms{}; Parms.CheckedCharacter = CheckedCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.IsCharacterInCutscene // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class ACharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::IsCharacterInCutscene(const class ACharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "IsCharacterInCutscene"); Params::SHCharacterStatics_IsCharacterInCutscene Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.IsCharacterInSyncAction // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class ACharacter* CheckedCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::IsCharacterInSyncAction(const class ACharacter* CheckedCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "IsCharacterInSyncAction"); Params::SHCharacterStatics_IsCharacterInSyncAction Parms{}; Parms.CheckedCharacter = CheckedCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.IsCharacterKnockedDown // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class ACharacter* CheckedCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::IsCharacterKnockedDown(const class ACharacter* CheckedCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "IsCharacterKnockedDown"); Params::SHCharacterStatics_IsCharacterKnockedDown Parms{}; Parms.CheckedCharacter = CheckedCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.IsCharacterOnGround // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class ACharacter* CheckedCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::IsCharacterOnGround(const class ACharacter* CheckedCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "IsCharacterOnGround"); Params::SHCharacterStatics_IsCharacterOnGround Parms{}; Parms.CheckedCharacter = CheckedCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.SetActorTeam // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* PawnActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGenericTeamId& TeamID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCharacterStatics::SetActorTeam(const class UObject* WorldContextObject, class APawn* PawnActor, const struct FGenericTeamId& TeamID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "SetActorTeam"); Params::SHCharacterStatics_SetActorTeam Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PawnActor = PawnActor; Parms.TeamID = std::move(TeamID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCharacterStatics.SwitchCharacterPlay // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHSuccessFailureEnum* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay** Character (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCharacterStatics::SwitchCharacterPlay(const class UObject* WorldContextObject, ESHSuccessFailureEnum* Result, class ASHCharacterPlay** Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCharacterStatics", "SwitchCharacterPlay"); Params::SHCharacterStatics_SwitchCharacterPlay Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = Parms.Result; if (Character != nullptr) *Character = Parms.Character; } // Function SHProto.SHFakeMirrorComponent.GetRenderFactor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFakeMirrorComponent::GetRenderFactor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFakeMirrorComponent", "GetRenderFactor"); Params::SHFakeMirrorComponent_GetRenderFactor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHChAudioHealthSubcomponent.ReleaseDeathHealthState // (Final, Native, Public, BlueprintCallable) void USHChAudioHealthSubcomponent::ReleaseDeathHealthState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHChAudioHealthSubcomponent", "ReleaseDeathHealthState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHChAudioHealthSubcomponent.RequestDeathHealthState // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHChAudioHealthSubcomponent::RequestDeathHealthState(class UObject* Requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHChAudioHealthSubcomponent", "RequestDeathHealthState"); Params::SHChAudioHealthSubcomponent_RequestDeathHealthState Parms{}; Parms.Requester = Requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapObjectComponent.SendDynamicObjectDataToGameplayMap // (Final, Native, Public, HasDefaults, BlueprintCallable, Const) // Parameters: // const struct FVector& WorldLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DataValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapObjectComponent::SendDynamicObjectDataToGameplayMap(const struct FVector& WorldLoc, int32 DataValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapObjectComponent", "SendDynamicObjectDataToGameplayMap"); Params::SHGameplayMapObjectComponent_SendDynamicObjectDataToGameplayMap Parms{}; Parms.WorldLoc = std::move(WorldLoc); Parms.DataValue = DataValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapObjectComponent.SendObjectDataToGameplayMap // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // int32 DataValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapObjectComponent::SendObjectDataToGameplayMap(int32 DataValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapObjectComponent", "SendObjectDataToGameplayMap"); Params::SHGameplayMapObjectComponent_SendObjectDataToGameplayMap Parms{}; Parms.DataValue = DataValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapDoorComponent.DisplayCannotBePassedAsObstacle // (Final, Native, Public, BlueprintCallable) void USHGameplayMapDoorComponent::DisplayCannotBePassedAsObstacle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapDoorComponent", "DisplayCannotBePassedAsObstacle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapDoorComponent.OnAttachmentFocusableShown // (Final, Native, Protected) // Parameters: // class USHFocusableComponent* FocusableComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapDoorComponent::OnAttachmentFocusableShown(class USHFocusableComponent* FocusableComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapDoorComponent", "OnAttachmentFocusableShown"); Params::SHGameplayMapDoorComponent_OnAttachmentFocusableShown Parms{}; Parms.FocusableComponent = FocusableComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapDoorComponent.OnAutoLockedAnimationPlayed // (Final, Native, Protected) // Parameters: // class USHDoorAnimationsComponent* DoorAnimationsComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapDoorComponent::OnAutoLockedAnimationPlayed(class USHDoorAnimationsComponent* DoorAnimationsComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapDoorComponent", "OnAutoLockedAnimationPlayed"); Params::SHGameplayMapDoorComponent_OnAutoLockedAnimationPlayed Parms{}; Parms.DoorAnimationsComponent = DoorAnimationsComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapDoorComponent.OnDoorLockStateChanged // (Final, Native, Protected) // Parameters: // class USHDoorLockBaseComponent* DoorLockBaseComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapDoorComponent::OnDoorLockStateChanged(class USHDoorLockBaseComponent* DoorLockBaseComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapDoorComponent", "OnDoorLockStateChanged"); Params::SHGameplayMapDoorComponent_OnDoorLockStateChanged Parms{}; Parms.DoorLockBaseComponent = DoorLockBaseComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapDoorComponent.OnLockedAnimationPlayed // (Final, Native, Protected) // Parameters: // class USHSlidingDoorAnimationsComponent*SlidingDoorAnimationsComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapDoorComponent::OnLockedAnimationPlayed(class USHSlidingDoorAnimationsComponent* SlidingDoorAnimationsComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapDoorComponent", "OnLockedAnimationPlayed"); Params::SHGameplayMapDoorComponent_OnLockedAnimationPlayed Parms{}; Parms.SlidingDoorAnimationsComponent = SlidingDoorAnimationsComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapDoorComponent.OnOpenAnimationPlayed // (Final, Native, Protected) // Parameters: // class USHSlidingDoorAnimationsComponent*SlidingDoorAnimationsComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapDoorComponent::OnOpenAnimationPlayed(class USHSlidingDoorAnimationsComponent* SlidingDoorAnimationsComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapDoorComponent", "OnOpenAnimationPlayed"); Params::SHGameplayMapDoorComponent_OnOpenAnimationPlayed Parms{}; Parms.SlidingDoorAnimationsComponent = SlidingDoorAnimationsComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapDoorComponent.OnPhysicMovementAppliedForceFromActor // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* DoorMovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapDoorComponent::OnPhysicMovementAppliedForceFromActor(class USHDoorMovementComponent* DoorMovementComponent, class AActor* ActorContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapDoorComponent", "OnPhysicMovementAppliedForceFromActor"); Params::SHGameplayMapDoorComponent_OnPhysicMovementAppliedForceFromActor Parms{}; Parms.DoorMovementComponent = DoorMovementComponent; Parms.ActorContext = ActorContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipAnimComponent.SetFleshLipLeftArmIsReleased // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InIsReleased (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipAnimComponent::SetFleshLipLeftArmIsReleased(bool InIsReleased) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimComponent", "SetFleshLipLeftArmIsReleased"); Params::SHFleshLipAnimComponent_SetFleshLipLeftArmIsReleased Parms{}; Parms.InIsReleased = InIsReleased; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipAnimComponent.SetFleshLipLegsAreReleased // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InAreReleased (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipAnimComponent::SetFleshLipLegsAreReleased(bool InAreReleased) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimComponent", "SetFleshLipLegsAreReleased"); Params::SHFleshLipAnimComponent_SetFleshLipLegsAreReleased Parms{}; Parms.InAreReleased = InAreReleased; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipAnimComponent.SetFleshLipRightArmIsReleased // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InIsReleased (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipAnimComponent::SetFleshLipRightArmIsReleased(bool InIsReleased) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimComponent", "SetFleshLipRightArmIsReleased"); Params::SHFleshLipAnimComponent_SetFleshLipRightArmIsReleased Parms{}; Parms.InIsReleased = InIsReleased; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipAnimComponent.SetFleshLipTransformationState // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHFleshLipAnimInstanceTransformationStateInFleshLipTransformation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIsTransforming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipAnimComponent::SetFleshLipTransformationState(ESHFleshLipAnimInstanceTransformationState InFleshLipTransformation, bool InIsTransforming) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimComponent", "SetFleshLipTransformationState"); Params::SHFleshLipAnimComponent_SetFleshLipTransformationState Parms{}; Parms.InFleshLipTransformation = InFleshLipTransformation; Parms.InIsTransforming = InIsTransforming; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHChAudioStatesSubcomponent.RequestBossFightState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Requester (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHChAudioStatesSubcomponent::RequestBossFightState(bool bInState, const class UObject* Requester) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHChAudioStatesSubcomponent", "RequestBossFightState"); Params::SHChAudioStatesSubcomponent_RequestBossFightState Parms{}; Parms.bInState = bInState; Parms.Requester = Requester; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetFleshLipAnimInstanceStateData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHFleshLipAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFleshLipAnimInstanceStateData* USHFleshLipLocomotionAnimInstance::GetFleshLipAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetFleshLipAnimInstanceStateData"); Params::SHFleshLipLocomotionAnimInstance_GetFleshLipAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetFleshLipLeftArmIsReleased // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFleshLipLocomotionAnimInstance::GetFleshLipLeftArmIsReleased() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetFleshLipLeftArmIsReleased"); Params::SHFleshLipLocomotionAnimInstance_GetFleshLipLeftArmIsReleased Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetFleshLipLegsAreReleased // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFleshLipLocomotionAnimInstance::GetFleshLipLegsAreReleased() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetFleshLipLegsAreReleased"); Params::SHFleshLipLocomotionAnimInstance_GetFleshLipLegsAreReleased Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetFleshLipRightArmIsReleased // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFleshLipLocomotionAnimInstance::GetFleshLipRightArmIsReleased() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetFleshLipRightArmIsReleased"); Params::SHFleshLipLocomotionAnimInstance_GetFleshLipRightArmIsReleased Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetSmoothedDesiredRotationYaw // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipLocomotionAnimInstance::GetSmoothedDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetSmoothedDesiredRotationYaw"); Params::SHFleshLipLocomotionAnimInstance_GetSmoothedDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetSmoothedDesiredVelocity // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipLocomotionAnimInstance::GetSmoothedDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetSmoothedDesiredVelocity"); Params::SHFleshLipLocomotionAnimInstance_GetSmoothedDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetSmoothedDesiredVelocitySizeAndYaw // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipLocomotionAnimInstance::GetSmoothedDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetSmoothedDesiredVelocitySizeAndYaw"); Params::SHFleshLipLocomotionAnimInstance_GetSmoothedDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetSmoothedLookAt // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipLocomotionAnimInstance::GetSmoothedLookAt(struct FRotator* OutRotation, float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetSmoothedLookAt"); Params::SHFleshLipLocomotionAnimInstance_GetSmoothedLookAt Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetTargetDesiredRotationYaw // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipLocomotionAnimInstance::GetTargetDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetTargetDesiredRotationYaw"); Params::SHFleshLipLocomotionAnimInstance_GetTargetDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetTargetDesiredVelocity // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipLocomotionAnimInstance::GetTargetDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetTargetDesiredVelocity"); Params::SHFleshLipLocomotionAnimInstance_GetTargetDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetTargetDesiredVelocitySizeAndYaw // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipLocomotionAnimInstance::GetTargetDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetTargetDesiredVelocitySizeAndYaw"); Params::SHFleshLipLocomotionAnimInstance_GetTargetDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHFleshLipLocomotionAnimInstance.GetTargetLookAtAlpha // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipLocomotionAnimInstance::GetTargetLookAtAlpha(float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipLocomotionAnimInstance", "GetTargetLookAtAlpha"); Params::SHFleshLipLocomotionAnimInstance_GetTargetLookAtAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHCineCameraActor.GetSHCineCameraComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHCineCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCineCameraComponent* ASHCineCameraActor::GetSHCineCameraComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCineCameraActor", "GetSHCineCameraComponent"); Params::SHCineCameraActor_GetSHCineCameraComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingTileActor.DamageCeilingTile // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InHitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDropVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDropRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingTileActor::DamageCeilingTile(const struct FVector& InHitLocation, const struct FVector& InDropVelocity, const struct FVector& InDropRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingTileActor", "DamageCeilingTile"); Params::SHFleshLipCeilingTileActor_DamageCeilingTile Parms{}; Parms.InHitLocation = std::move(InHitLocation); Parms.InDropVelocity = std::move(InDropVelocity); Parms.InDropRotation = std::move(InDropRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingTileActor.DisconnectCeilingTile // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InDropVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDropRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingTileActor::DisconnectCeilingTile(const struct FVector& InDropVelocity, const struct FVector& InDropRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingTileActor", "DisconnectCeilingTile"); Params::SHFleshLipCeilingTileActor_DisconnectCeilingTile Parms{}; Parms.InDropVelocity = std::move(InDropVelocity); Parms.InDropRotation = std::move(InDropRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingTileActor.SetIgnoreCollisionsWithActor_Implementation // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIgnoreCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingTileActor::SetIgnoreCollisionsWithActor_Implementation(class AActor* InActor, bool InIgnoreCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingTileActor", "SetIgnoreCollisionsWithActor_Implementation"); Params::SHFleshLipCeilingTileActor_SetIgnoreCollisionsWithActor_Implementation Parms{}; Parms.InActor = InActor; Parms.InIgnoreCollision = InIgnoreCollision; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHFleshLipCeilingTileActor.TileDamaged // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& InHitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDropVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDropRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingTileActor::TileDamaged(const struct FVector& InHitLocation, const struct FVector& InDropVelocity, const struct FVector& InDropRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingTileActor", "TileDamaged"); Params::SHFleshLipCeilingTileActor_TileDamaged Parms{}; Parms.InHitLocation = std::move(InHitLocation); Parms.InDropVelocity = std::move(InDropVelocity); Parms.InDropRotation = std::move(InDropRotation); UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHFleshLipCeilingTileActor.TileDisconnected // (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // bool InAsHanging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDropVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDropRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingTileActor::TileDisconnected(bool InAsHanging, const struct FVector& InDropVelocity, const struct FVector& InDropRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingTileActor", "TileDisconnected"); Params::SHFleshLipCeilingTileActor_TileDisconnected Parms{}; Parms.InAsHanging = InAsHanging; Parms.InDropVelocity = std::move(InDropVelocity); Parms.InDropRotation = std::move(InDropRotation); UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHFleshLipCeilingTileActor.TileInitialized // (Event, Protected, BlueprintEvent) void ASHFleshLipCeilingTileActor::TileInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingTileActor", "TileInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHFleshLipCeilingTileActor.GetTileCoordinates // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32* OutTileX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* OutTileY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingTileActor::GetTileCoordinates(int32* OutTileX, int32* OutTileY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingTileActor", "GetTileCoordinates"); Params::SHFleshLipCeilingTileActor_GetTileCoordinates Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTileX != nullptr) *OutTileX = Parms.OutTileX; if (OutTileY != nullptr) *OutTileY = Parms.OutTileY; } // Function SHProto.SHFleshLipCeilingTileActor.GetTileDamageLevel // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHFleshLipCeilingTileActor::GetTileDamageLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingTileActor", "GetTileDamageLevel"); Params::SHFleshLipCeilingTileActor_GetTileDamageLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCityOWNeelysBarMessageEndingFactor.SHDebug_Character_Endings_CityOWNeelysBarMessageEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCityOWNeelysBarMessageEndingFactor::SHDebug_Character_Endings_CityOWNeelysBarMessageEndingFactor_SetDebugValue(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCityOWNeelysBarMessageEndingFactor", "SHDebug_Character_Endings_CityOWNeelysBarMessageEndingFactor_SetDebugValue"); Params::SHCityOWNeelysBarMessageEndingFactor_SHDebug_Character_Endings_CityOWNeelysBarMessageEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCombatSnapInterface.CanSnapOnActor // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHCombatSnapInterface::CanSnapOnActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatSnapInterface", "CanSnapOnActor"); Params::SHCombatSnapInterface_CanSnapOnActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCombatSnapInterface.GetSnapLocation // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ISHCombatSnapInterface::GetSnapLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatSnapInterface", "GetSnapLocation"); Params::SHCombatSnapInterface_GetSnapLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCombatPushedInterface.CanBePushed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHCombatPushedInterface::CanBePushed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatPushedInterface", "CanBePushed"); Params::SHCombatPushedInterface_CanBePushed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCombatPushedInterface.PushedBy // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* pusher (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHCombatPushedInterface::PushedBy(class AActor* pusher) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatPushedInterface", "PushedBy"); Params::SHCombatPushedInterface_PushedBy Parms{}; Parms.pusher = pusher; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCombatPlayDeathInterface.GetDeathPlayerData // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACharacter* killed (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHDeathPlayerData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHDeathPlayerData ISHCombatPlayDeathInterface::GetDeathPlayerData(class ACharacter* killed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatPlayDeathInterface", "GetDeathPlayerData"); Params::SHCombatPlayDeathInterface_GetDeathPlayerData Parms{}; Parms.killed = killed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCombatPlayDeathInterface.GetDeathPlayerDataForDebug // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACharacter* killed (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHDeathPlayerData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHDeathPlayerData ISHCombatPlayDeathInterface::GetDeathPlayerDataForDebug(class ACharacter* killed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatPlayDeathInterface", "GetDeathPlayerDataForDebug"); Params::SHCombatPlayDeathInterface_GetDeathPlayerDataForDebug Parms{}; Parms.killed = killed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCombatPlayDeathInterface.PlayDeath // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& PawnAnimTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGameplayTag& PlayerAnimTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHCombatPlayDeathInterface::PlayDeath(class ACharacter* Player, const struct FGameplayTag& PawnAnimTag, const struct FGameplayTag& PlayerAnimTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatPlayDeathInterface", "PlayDeath"); Params::SHCombatPlayDeathInterface_PlayDeath Parms{}; Parms.Player = Player; Parms.PawnAnimTag = std::move(PawnAnimTag); Parms.PlayerAnimTag = std::move(PlayerAnimTag); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCombatCustomGenericDeathSequenceProvider.GetCustomGenericDeathSequenceSoftClass // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // ESHSimpleDirectionType InLastHitWorldDirType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSoftClassPtr ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr ISHCombatCustomGenericDeathSequenceProvider::GetCustomGenericDeathSequenceSoftClass(ESHSimpleDirectionType InLastHitWorldDirType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHCombatCustomGenericDeathSequenceProvider", "GetCustomGenericDeathSequenceSoftClass"); Params::SHCombatCustomGenericDeathSequenceProvider_GetCustomGenericDeathSequenceSoftClass Parms{}; Parms.InLastHitWorldDirType = InLastHitWorldDirType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCombatStatisticsValueProcessor.ProcessRangedFireSuccess // (Final, Native, Protected) // Parameters: // class USHRangedCmbSubcomp* RangedCombatSubcomponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemWeapon* ItemWeaponContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCombatStatisticsValueProcessor::ProcessRangedFireSuccess(class USHRangedCmbSubcomp* RangedCombatSubcomponent, class ASHItemWeapon* ItemWeaponContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCombatStatisticsValueProcessor", "ProcessRangedFireSuccess"); Params::SHCombatStatisticsValueProcessor_ProcessRangedFireSuccess Parms{}; Parms.RangedCombatSubcomponent = RangedCombatSubcomponent; Parms.ItemWeaponContext = ItemWeaponContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCombineItemsTutorialHandler.ProcessItemCollected // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCombineItemsTutorialHandler::ProcessItemCollected(class USHCharacterPlayItemsComponent* Component, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCombineItemsTutorialHandler", "ProcessItemCollected"); Params::SHCombineItemsTutorialHandler_ProcessItemCollected Parms{}; Parms.Component = Component; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHControlTipsPanel.Hide // (Final, Native, Public, BlueprintCallable) void USHControlTipsPanel::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHControlTipsPanel", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHControlTipsPanel.Show // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& wantedTooltips (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool WithBackground (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool UseVisibilitySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHControlTipsPanel::Show(const TArray& wantedTooltips, bool WithBackground, bool UseVisibilitySettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHControlTipsPanel", "Show"); Params::SHControlTipsPanel_Show Parms{}; Parms.wantedTooltips = std::move(wantedTooltips); Parms.WithBackground = WithBackground; Parms.UseVisibilitySettings = UseVisibilitySettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHControlTipsPanel.ShowBackground // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHControlTipsPanel::ShowBackground(bool Show) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHControlTipsPanel", "ShowBackground"); Params::SHControlTipsPanel_ShowBackground Parms{}; Parms.Show = Show; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHCreeperAnimInstance.GetCreeperAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHCreeperAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCreeperAnimInstanceStateData* USHCreeperAnimInstance::GetCreeperAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCreeperAnimInstance", "GetCreeperAnimInstanceStateData"); Params::SHCreeperAnimInstance_GetCreeperAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCreeperAnimInstance.GetCreeperLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHCreeperLocomotionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCreeperLocomotionAnimInstance* USHCreeperAnimInstance::GetCreeperLocomotionAnimInstance(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCreeperAnimInstance", "GetCreeperLocomotionAnimInstance"); Params::SHCreeperAnimInstance_GetCreeperLocomotionAnimInstance Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCreeperLocomotionAnimInstance.CacheTurnInPlaceAngle // (Final, Native, Protected, BlueprintCallable) void USHCreeperLocomotionAnimInstance::CacheTurnInPlaceAngle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCreeperLocomotionAnimInstance", "CacheTurnInPlaceAngle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCreeperLocomotionAnimInstance.GetDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // float* OutVectorSize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVectorYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Smoothing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCreeperLocomotionAnimInstance::GetDesiredVelocitySizeAndYaw(float* OutVectorSize, float* OutVectorYaw, float Smoothing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCreeperLocomotionAnimInstance", "GetDesiredVelocitySizeAndYaw"); Params::SHCreeperLocomotionAnimInstance_GetDesiredVelocitySizeAndYaw Parms{}; Parms.Smoothing = Smoothing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVectorSize != nullptr) *OutVectorSize = Parms.OutVectorSize; if (OutVectorYaw != nullptr) *OutVectorYaw = Parms.OutVectorYaw; } // Function SHProto.SHCreeperLocomotionAnimInstance.GetCreeperAnimInstanceStateData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHCreeperAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHCreeperAnimInstanceStateData* USHCreeperLocomotionAnimInstance::GetCreeperAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCreeperLocomotionAnimInstance", "GetCreeperAnimInstanceStateData"); Params::SHCreeperLocomotionAnimInstance_GetCreeperAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCrosshairWidget.OnAnimFinished // (Final, Native, Protected) void USHCrosshairWidget::OnAnimFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHCrosshairWidget", "OnAnimFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHCustomSaveStatics.CountUniqueSeenEndings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCustomSaveStatics::CountUniqueSeenEndings(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "CountUniqueSeenEndings"); Params::SHCustomSaveStatics_CountUniqueSeenEndings Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomSaveStatics.FetchActorSavedPropertyBoolValue // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGuid& InActorGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InPropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* OutFetchSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* OutFoundValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCustomSaveStatics::FetchActorSavedPropertyBoolValue(const class UObject* WorldContextObject, const struct FGuid& InActorGuid, class FName InPropertyName, bool* OutFetchSuccess, bool* OutFoundValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "FetchActorSavedPropertyBoolValue"); Params::SHCustomSaveStatics_FetchActorSavedPropertyBoolValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InActorGuid = std::move(InActorGuid); Parms.InPropertyName = InPropertyName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFetchSuccess != nullptr) *OutFetchSuccess = Parms.OutFetchSuccess; if (OutFoundValue != nullptr) *OutFoundValue = Parms.OutFoundValue; } // Function SHProto.SHCustomSaveStatics.GetDeathCount // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHCustomSaveStatics::GetDeathCount(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "GetDeathCount"); Params::SHCustomSaveStatics_GetDeathCount Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomSaveStatics.HasEverFinishedGame // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCustomSaveStatics::HasEverFinishedGame(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "HasEverFinishedGame"); Params::SHCustomSaveStatics_HasEverFinishedGame Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomSaveStatics.HasEverSeenLeaveEnding // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCustomSaveStatics::HasEverSeenLeaveEnding(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "HasEverSeenLeaveEnding"); Params::SHCustomSaveStatics_HasEverSeenLeaveEnding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomSaveStatics.HasSeenBlissEnding // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCustomSaveStatics::HasSeenBlissEnding(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "HasSeenBlissEnding"); Params::SHCustomSaveStatics_HasSeenBlissEnding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomSaveStatics.HasSeenInWaterEnding // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCustomSaveStatics::HasSeenInWaterEnding(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "HasSeenInWaterEnding"); Params::SHCustomSaveStatics_HasSeenInWaterEnding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomSaveStatics.HasSeenMariaEnding // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCustomSaveStatics::HasSeenMariaEnding(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "HasSeenMariaEnding"); Params::SHCustomSaveStatics_HasSeenMariaEnding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomSaveStatics.HasSeenRebirthEnding // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCustomSaveStatics::HasSeenRebirthEnding(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "HasSeenRebirthEnding"); Params::SHCustomSaveStatics_HasSeenRebirthEnding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomSaveStatics.HasSeenStillnessEnding // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCustomSaveStatics::HasSeenStillnessEnding(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "HasSeenStillnessEnding"); Params::SHCustomSaveStatics_HasSeenStillnessEnding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomSaveStatics.IsNewGamePlus // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHCustomSaveStatics::IsNewGamePlus(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "IsNewGamePlus"); Params::SHCustomSaveStatics_IsNewGamePlus Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHCustomSaveStatics.RegisterSeenEnding // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHEndingType InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHCustomSaveStatics::RegisterSeenEnding(const class UObject* WorldContextObject, ESHEndingType InEndingType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHCustomSaveStatics", "RegisterSeenEnding"); Params::SHCustomSaveStatics_RegisterSeenEnding Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InEndingType = InEndingType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXAcidLayerSubcomp.RunAcidEffectOnPlayer // (Final, Native, Public, BlueprintCallable) void USHFXAcidLayerSubcomp::RunAcidEffectOnPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXAcidLayerSubcomp", "RunAcidEffectOnPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXAcidLayerSubcomp.GetCurrentEvaluateTimer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFXAcidLayerSubcomp::GetCurrentEvaluateTimer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXAcidLayerSubcomp", "GetCurrentEvaluateTimer"); Params::SHFXAcidLayerSubcomp_GetCurrentEvaluateTimer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayFocusSlotButton.ButtonPressed // (Final, Native, Public) void USHGameplayFocusSlotButton::ButtonPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayFocusSlotButton", "ButtonPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayFocusSlotButton.OnSetHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayFocusSlotButton::OnSetHighlight(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayFocusSlotButton", "OnSetHighlight"); Params::SHGameplayFocusSlotButton_OnSetHighlight Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHDefenceCmbSubcomp.HandleSyncedActionBegin // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACharacter* CharacterSynchedWith (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDefenceCmbSubcomp::HandleSyncedActionBegin(class ACharacter* CharacterSynchedWith) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "HandleSyncedActionBegin"); Params::SHDefenceCmbSubcomp_HandleSyncedActionBegin Parms{}; Parms.CharacterSynchedWith = CharacterSynchedWith; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDefenceCmbSubcomp.HandleSyncedActionEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACharacter* CharacterSynchedWith (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDefenceCmbSubcomp::HandleSyncedActionEnd(class ACharacter* CharacterSynchedWith) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "HandleSyncedActionEnd"); Params::SHDefenceCmbSubcomp_HandleSyncedActionEnd Parms{}; Parms.CharacterSynchedWith = CharacterSynchedWith; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDefenceCmbSubcomp.OnDodgeBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDefenceCmbSubcomp::OnDodgeBlendingOut(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "OnDodgeBlendingOut"); Params::SHDefenceCmbSubcomp_OnDodgeBlendingOut Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDefenceCmbSubcomp.OnDodgeEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDefenceCmbSubcomp::OnDodgeEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "OnDodgeEnd"); Params::SHDefenceCmbSubcomp_OnDodgeEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDefenceCmbSubcomp.OnQuickTurnEnd // (Final, Native, Protected) // Parameters: // bool bWasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDefenceCmbSubcomp::OnQuickTurnEnd(bool bWasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "OnQuickTurnEnd"); Params::SHDefenceCmbSubcomp_OnQuickTurnEnd Parms{}; Parms.bWasCompleted = bWasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDefenceCmbSubcomp.RequestDefaultFallToFloor // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDefenceCmbSubcomp::RequestDefaultFallToFloor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "RequestDefaultFallToFloor"); Params::SHDefenceCmbSubcomp_RequestDefaultFallToFloor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDefenceCmbSubcomp.RequestFallToFloor // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPlayAnimationData& FallAnim (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FSHCameraAnimationData& CameraAnim (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDefenceCmbSubcomp::RequestFallToFloor(const struct FPlayAnimationData& FallAnim, const struct FSHCameraAnimationData& CameraAnim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "RequestFallToFloor"); Params::SHDefenceCmbSubcomp_RequestFallToFloor Parms{}; Parms.FallAnim = std::move(FallAnim); Parms.CameraAnim = std::move(CameraAnim); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDefenceCmbSubcomp.RequestPerformDodge // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InMovementVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDefenceCmbSubcomp::RequestPerformDodge(const struct FVector& InMovementVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "RequestPerformDodge"); Params::SHDefenceCmbSubcomp_RequestPerformDodge Parms{}; Parms.InMovementVector = std::move(InMovementVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDefenceCmbSubcomp.SetDodgeBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InBlocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDefenceCmbSubcomp::SetDodgeBlocked(bool InBlocked, class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "SetDodgeBlocked"); Params::SHDefenceCmbSubcomp_SetDodgeBlocked Parms{}; Parms.InBlocked = InBlocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDefenceCmbSubcomp.IsInQuickTurn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDefenceCmbSubcomp::IsInQuickTurn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "IsInQuickTurn"); Params::SHDefenceCmbSubcomp_IsInQuickTurn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDefenceCmbSubcomp.IsInSuperArmour // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDefenceCmbSubcomp::IsInSuperArmour() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "IsInSuperArmour"); Params::SHDefenceCmbSubcomp_IsInSuperArmour Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDefenceCmbSubcomp.IsOnFloor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDefenceCmbSubcomp::IsOnFloor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "IsOnFloor"); Params::SHDefenceCmbSubcomp_IsOnFloor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDefenceCmbSubcomp.IsRightAfterDodge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDefenceCmbSubcomp::IsRightAfterDodge() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDefenceCmbSubcomp", "IsRightAfterDodge"); Params::SHDefenceCmbSubcomp_IsRightAfterDodge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoor.ProcessDoorAlphaChanged // (Final, Native, Protected) // Parameters: // class USHDoorMovementBaseComponent* MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoor::ProcessDoorAlphaChanged(class USHDoorMovementBaseComponent* MovementComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "ProcessDoorAlphaChanged"); Params::SHDoor_ProcessDoorAlphaChanged Parms{}; Parms.MovementComponent = MovementComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoor.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDoor::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoor", "ProcessInteractionManagerInitialized"); Params::SHDoor_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAnimationsBaseComponent.HandleReceiveDamageEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorAnimationsBaseComponent::HandleReceiveDamageEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAnimationsBaseComponent", "HandleReceiveDamageEvent"); Params::SHDoorAnimationsBaseComponent_HandleReceiveDamageEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAnimationsComponent.OnAutoLockedDoorCheckAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorAnimationsComponent::OnAutoLockedDoorCheckAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAnimationsComponent", "OnAutoLockedDoorCheckAnimEnd"); Params::SHDoorAnimationsComponent_OnAutoLockedDoorCheckAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAnimationsComponent.OnPhysicMovementAppliedForceFromActor // (Final, Native, Protected) // Parameters: // class USHDoorMovementComponent* DoorMovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorAnimationsComponent::OnPhysicMovementAppliedForceFromActor(class USHDoorMovementComponent* DoorMovementComponent, class AActor* ActorContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAnimationsComponent", "OnPhysicMovementAppliedForceFromActor"); Params::SHDoorAnimationsComponent_OnPhysicMovementAppliedForceFromActor Parms{}; Parms.DoorMovementComponent = DoorMovementComponent; Parms.ActorContext = ActorContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAnimationsComponent.SetPlayAutoLockedDoorCheckAnimBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInBlocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorAnimationsComponent::SetPlayAutoLockedDoorCheckAnimBlocked(const bool bInBlocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAnimationsComponent", "SetPlayAutoLockedDoorCheckAnimBlocked"); Params::SHDoorAnimationsComponent_SetPlayAutoLockedDoorCheckAnimBlocked Parms{}; Parms.bInBlocked = bInBlocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorAnimationsComponent.IsPlayAutoLockedDoorCheckAnimBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorAnimationsComponent::IsPlayAutoLockedDoorCheckAnimBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorAnimationsComponent", "IsPlayAutoLockedDoorCheckAnimBlocked"); Params::SHDoorAnimationsComponent_IsPlayAutoLockedDoorCheckAnimBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorControlInterface.OnPushedByDoorEvent // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class USHDoorMovementComponent* DoorMovementComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& pushNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHDoorControlInterface::OnPushedByDoorEvent(class USHDoorMovementComponent* DoorMovementComp, const struct FVector& pushNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHDoorControlInterface", "OnPushedByDoorEvent"); Params::SHDoorControlInterface_OnPushedByDoorEvent Parms{}; Parms.DoorMovementComp = DoorMovementComp; Parms.pushNormal = std::move(pushNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorControlInterface.CanBePushedByDoor // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHDoorControlInterface::CanBePushedByDoor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHDoorControlInterface", "CanBePushedByDoor"); Params::SHDoorControlInterface_CanBePushedByDoor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorControlInterface.CanPushDoor // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHDoorControlInterface::CanPushDoor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHDoorControlInterface", "CanPushDoor"); Params::SHDoorControlInterface_CanPushDoor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorControlInterface.GetPushingVelocity // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ISHDoorControlInterface::GetPushingVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHDoorControlInterface", "GetPushingVelocity"); Params::SHDoorControlInterface_GetPushingVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.AddActorToTraceIgnoreActors // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::AddActorToTraceIgnoreActors(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "AddActorToTraceIgnoreActors"); Params::SHDoorMovementComponent_AddActorToTraceIgnoreActors Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementComponent.AddPhysicForce // (Final, Native, Public, BlueprintCallable) // Parameters: // const float MoveForce (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::AddPhysicForce(const float MoveForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "AddPhysicForce"); Params::SHDoorMovementComponent_AddPhysicForce Parms{}; Parms.MoveForce = MoveForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementComponent.PlayCurveAnim // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCurveFloat* InCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InSkipTracing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::PlayCurveAnim(class UCurveFloat* InCurve, bool InSkipTracing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "PlayCurveAnim"); Params::SHDoorMovementComponent_PlayCurveAnim Parms{}; Parms.InCurve = InCurve; Parms.InSkipTracing = InSkipTracing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementComponent.RequestCustomFakeMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // const float InAngleTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InBlendExp (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool InForceMovement (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool USHDoorMovementComponent::RequestCustomFakeMovement(const float InAngleTarget, const float InSpeed, const float InBlendExp, const bool InForceMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "RequestCustomFakeMovement"); Params::SHDoorMovementComponent_RequestCustomFakeMovement Parms{}; Parms.InAngleTarget = InAngleTarget; Parms.InSpeed = InSpeed; Parms.InBlendExp = InBlendExp; Parms.InForceMovement = InForceMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.RequestFakeClose // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool USHDoorMovementComponent::RequestFakeClose() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "RequestFakeClose"); Params::SHDoorMovementComponent_RequestFakeClose Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.RequestFakeOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool ToOtherside (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool USHDoorMovementComponent::RequestFakeOpen(const bool ToOtherside) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "RequestFakeOpen"); Params::SHDoorMovementComponent_RequestFakeOpen Parms{}; Parms.ToOtherside = ToOtherside; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.SetAutocloseBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::SetAutocloseBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "SetAutocloseBlocked"); Params::SHDoorMovementComponent_SetAutocloseBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementComponent.SetDoorFrozen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDoorMovementComponent::SetDoorFrozen(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "SetDoorFrozen"); Params::SHDoorMovementComponent_SetDoorFrozen Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementComponent.StopCurveAnim // (Final, Native, Public, BlueprintCallable) void USHDoorMovementComponent::StopCurveAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "StopCurveAnim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHDoorMovementComponent.GetCurrentDoorAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDoorMovementComponent::GetCurrentDoorAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetCurrentDoorAngle"); Params::SHDoorMovementComponent_GetCurrentDoorAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.GetDoorTraceLoc // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float DoorTraceAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHDoorMovementComponent::GetDoorTraceLoc(float DoorTraceAngle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetDoorTraceLoc"); Params::SHDoorMovementComponent_GetDoorTraceLoc Parms{}; Parms.DoorTraceAngle = DoorTraceAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.GetFakeMovementTargetAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDoorMovementComponent::GetFakeMovementTargetAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetFakeMovementTargetAngle"); Params::SHDoorMovementComponent_GetFakeMovementTargetAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.GetFakeMovementTargetState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const ESHDoorStateEnum ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const ESHDoorStateEnum USHDoorMovementComponent::GetFakeMovementTargetState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetFakeMovementTargetState"); Params::SHDoorMovementComponent_GetFakeMovementTargetState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.GetMaxDoorVelocity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDoorMovementComponent::GetMaxDoorVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "GetMaxDoorVelocity"); Params::SHDoorMovementComponent_GetMaxDoorVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.HasPhysicForce // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::HasPhysicForce() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "HasPhysicForce"); Params::SHDoorMovementComponent_HasPhysicForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.IsAutocloseBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::IsAutocloseBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "IsAutocloseBlocked"); Params::SHDoorMovementComponent_IsAutocloseBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.IsDoorFrozen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::IsDoorFrozen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "IsDoorFrozen"); Params::SHDoorMovementComponent_IsDoorFrozen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.IsPlayingCurveAnim // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::IsPlayingCurveAnim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "IsPlayingCurveAnim"); Params::SHDoorMovementComponent_IsPlayingCurveAnim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.IsPreHitOverlapingAnyCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::IsPreHitOverlapingAnyCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "IsPreHitOverlapingAnyCharacter"); Params::SHDoorMovementComponent_IsPreHitOverlapingAnyCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.IsPreHitOverlapingCharacterPlay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::IsPreHitOverlapingCharacterPlay() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "IsPreHitOverlapingCharacterPlay"); Params::SHDoorMovementComponent_IsPreHitOverlapingCharacterPlay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDoorMovementComponent.WasPhysicMovingLastTick // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDoorMovementComponent::WasPhysicMovingLastTick() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDoorMovementComponent", "WasPhysicMovingLastTick"); Params::SHDoorMovementComponent_WasPhysicMovingLastTick Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDPSCounter.ProcessOwnerTakeAnyDamage // (Final, Native, Protected) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHDPSCounter::ProcessOwnerTakeAnyDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDPSCounter", "ProcessOwnerTakeAnyDamage"); Params::SHDPSCounter_ProcessOwnerTakeAnyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDPSCounter.ResetDPS // (Final, Native, Public, BlueprintCallable) void USHDPSCounter::ResetDPS() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDPSCounter", "ResetDPS"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHDPSCounter.GetRecentDPS // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float HistoryPeriodSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDPSCounter::GetRecentDPS(float HistoryPeriodSeconds) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDPSCounter", "GetRecentDPS"); Params::SHDPSCounter_GetRecentDPS Parms{}; Parms.HistoryPeriodSeconds = HistoryPeriodSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDPSCounter.GetRecentTotalDamage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float HistoryPeriodSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHDPSCounter::GetRecentTotalDamage(float HistoryPeriodSeconds) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDPSCounter", "GetRecentTotalDamage"); Params::SHDPSCounter_GetRecentTotalDamage Parms{}; Parms.HistoryPeriodSeconds = HistoryPeriodSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDynamicInteractionManagerComponent.DestroySpawnedInteractionExecutive // (Final, Native, Public, BlueprintCallable) void USHDynamicInteractionManagerComponent::DestroySpawnedInteractionExecutive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDynamicInteractionManagerComponent", "DestroySpawnedInteractionExecutive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHDynamicInteractionManagerComponent.SpawnInteractionExecutive // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfInteractionExeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHDynamicInteractionExecutive* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHDynamicInteractionExecutive* USHDynamicInteractionManagerComponent::SpawnInteractionExecutive(TSubclassOf InteractionExeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDynamicInteractionManagerComponent", "SpawnInteractionExecutive"); Params::SHDynamicInteractionManagerComponent_SpawnInteractionExecutive Parms{}; Parms.InteractionExeClass = InteractionExeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHDynamicInteractionManagerComponent.GetSpawnedInteractionExecutive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHDynamicInteractionExecutive* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHDynamicInteractionExecutive* USHDynamicInteractionManagerComponent::GetSpawnedInteractionExecutive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDynamicInteractionManagerComponent", "GetSpawnedInteractionExecutive"); Params::SHDynamicInteractionManagerComponent_GetSpawnedInteractionExecutive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPostprocessingCtrl.ApplyHDRPreview // (Final, Native, Public, BlueprintCallable) // Parameters: // float MinLuminance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MidLuminance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxLuminance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Brightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float UIBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float UIContrast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHPostprocessingCtrl::ApplyHDRPreview(float MinLuminance, float MidLuminance, float MaxLuminance, float Brightness, float UIBrightness, float UIContrast) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPostprocessingCtrl", "ApplyHDRPreview"); Params::SHPostprocessingCtrl_ApplyHDRPreview Parms{}; Parms.MinLuminance = MinLuminance; Parms.MidLuminance = MidLuminance; Parms.MaxLuminance = MaxLuminance; Parms.Brightness = Brightness; Parms.UIBrightness = UIBrightness; Parms.UIContrast = UIContrast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPostprocessingCtrl.ShowHDRSettingsPP // (Final, Native, Public, BlueprintCallable) // Parameters: // bool State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHPostprocessingCtrl::ShowHDRSettingsPP(bool State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPostprocessingCtrl", "ShowHDRSettingsPP"); Params::SHPostprocessingCtrl_ShowHDRSettingsPP Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDynamicItemsManager.ProcessItemCollected // (Final, Native, Protected) // Parameters: // class ASHItem* ItemPtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHDynamicItemsManager::ProcessItemCollected(class ASHItem* ItemPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHDynamicItemsManager", "ProcessItemCollected"); Params::SHDynamicItemsManager_ProcessItemCollected Parms{}; Parms.ItemPtr = ItemPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHDynamicWidgetAnimStatics.SHReplacePossessable // (Final, Native, Static, Public, HasOutParams, HasDefaults) // Parameters: // class UMovieScene* InMovieScene (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGuid& OldGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FMovieScenePossessable& InNewPossessable (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHDynamicWidgetAnimStatics::SHReplacePossessable(class UMovieScene* InMovieScene, const struct FGuid& OldGuid, const struct FMovieScenePossessable& InNewPossessable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHDynamicWidgetAnimStatics", "SHReplacePossessable"); Params::SHDynamicWidgetAnimStatics_SHReplacePossessable Parms{}; Parms.InMovieScene = InMovieScene; Parms.OldGuid = std::move(OldGuid); Parms.InNewPossessable = std::move(InNewPossessable); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEddieAnimInstance.K2_OnEddieMovementStateChanged // (Event, Protected, BlueprintEvent) // Parameters: // ESHEddieAnimInstanceMovementState InMovementState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieAnimInstance::K2_OnEddieMovementStateChanged(ESHEddieAnimInstanceMovementState InMovementState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieAnimInstance", "K2_OnEddieMovementStateChanged"); Params::SHEddieAnimInstance_K2_OnEddieMovementStateChanged Parms{}; Parms.InMovementState = InMovementState; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHEddieAnimInstance.ResetFaceExpression // (Final, Native, Protected) void USHEddieAnimInstance::ResetFaceExpression() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieAnimInstance", "ResetFaceExpression"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHEddieAnimInstance.SetFaceExpression // (Final, Native, Protected, BlueprintCallable) // Parameters: // const ESHEddieFaceExpression Expression (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieAnimInstance::SetFaceExpression(const ESHEddieFaceExpression Expression, const float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieAnimInstance", "SetFaceExpression"); Params::SHEddieAnimInstance_SetFaceExpression Parms{}; Parms.Expression = Expression; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEddieAnimInstance.GetActiveEddieLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHEddieLocomotionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHEddieLocomotionAnimInstance* USHEddieAnimInstance::GetActiveEddieLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieAnimInstance", "GetActiveEddieLocomotionAnimInstance"); Params::SHEddieAnimInstance_GetActiveEddieLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEddieAnimInstance.GetEddieAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHEddieAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHEddieAnimInstanceStateData* USHEddieAnimInstance::GetEddieAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieAnimInstance", "GetEddieAnimInstanceStateData"); Params::SHEddieAnimInstance_GetEddieAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEddieAnimInstance.GetEddieLimpingLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHEddieLimpingLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHEddieLimpingLocomotionAnimInstance* USHEddieAnimInstance::GetEddieLimpingLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieAnimInstance", "GetEddieLimpingLocomotionAnimInstance"); Params::SHEddieAnimInstance_GetEddieLimpingLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEddieAnimInstance.GetEddieWalkingLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHEddieWalkingLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHEddieWalkingLocomotionAnimInstance* USHEddieAnimInstance::GetEddieWalkingLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieAnimInstance", "GetEddieWalkingLocomotionAnimInstance"); Params::SHEddieAnimInstance_GetEddieWalkingLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplaySectionBaseWidget.OnActivated // (Event, Public, BlueprintEvent) void USHGameplaySectionBaseWidget::OnActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySectionBaseWidget", "OnActivated"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplaySectionBaseWidget.OnInit // (Event, Public, BlueprintEvent) void USHGameplaySectionBaseWidget::OnInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySectionBaseWidget", "OnInit"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHEddieMeatPushComponent.ProcessPlayerCharacterInWorkAreaTick // (Final, Native, Protected) void USHEddieMeatPushComponent::ProcessPlayerCharacterInWorkAreaTick() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieMeatPushComponent", "ProcessPlayerCharacterInWorkAreaTick"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFogManager.OnRestoreWorldDependentSettingsNative // (Final, Native, Protected) // Parameters: // class USHGameInstance* OutGameInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFogManager::OnRestoreWorldDependentSettingsNative(class USHGameInstance* OutGameInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogManager", "OnRestoreWorldDependentSettingsNative"); Params::SHFogManager_OnRestoreWorldDependentSettingsNative Parms{}; Parms.OutGameInstance = OutGameInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFogManager.SHDebug_Fog_DrawDebug // (Final, Exec, Native, Protected) void USHFogManager::SHDebug_Fog_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogManager", "SHDebug_Fog_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFogManager.SHDebug_Fog_ValuesDebug // (Final, Exec, Native, Protected) void USHFogManager::SHDebug_Fog_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogManager", "SHDebug_Fog_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHEddieWalkingLocomotionAnimInstance.GetSmoothedDesiredRotationYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieWalkingLocomotionAnimInstance::GetSmoothedDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieWalkingLocomotionAnimInstance", "GetSmoothedDesiredRotationYaw"); Params::SHEddieWalkingLocomotionAnimInstance_GetSmoothedDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHEddieWalkingLocomotionAnimInstance.GetSmoothedDesiredVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieWalkingLocomotionAnimInstance::GetSmoothedDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieWalkingLocomotionAnimInstance", "GetSmoothedDesiredVelocity"); Params::SHEddieWalkingLocomotionAnimInstance_GetSmoothedDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHEddieWalkingLocomotionAnimInstance.GetSmoothedDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieWalkingLocomotionAnimInstance::GetSmoothedDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieWalkingLocomotionAnimInstance", "GetSmoothedDesiredVelocitySizeAndYaw"); Params::SHEddieWalkingLocomotionAnimInstance_GetSmoothedDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHEddieWalkingLocomotionAnimInstance.GetSmoothedDesiredVelocitySizeAndYawLimitedToDirection // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDirectionYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InToleranceAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieWalkingLocomotionAnimInstance::GetSmoothedDesiredVelocitySizeAndYawLimitedToDirection(float* OutVelocitySize, float* OutVelocityYaw, float InDirectionYaw, float InToleranceAngle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieWalkingLocomotionAnimInstance", "GetSmoothedDesiredVelocitySizeAndYawLimitedToDirection"); Params::SHEddieWalkingLocomotionAnimInstance_GetSmoothedDesiredVelocitySizeAndYawLimitedToDirection Parms{}; Parms.InDirectionYaw = InDirectionYaw; Parms.InToleranceAngle = InToleranceAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHEddieWalkingLocomotionAnimInstance.GetSmoothedLookAt // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieWalkingLocomotionAnimInstance::GetSmoothedLookAt(struct FRotator* OutRotation, float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieWalkingLocomotionAnimInstance", "GetSmoothedLookAt"); Params::SHEddieWalkingLocomotionAnimInstance_GetSmoothedLookAt Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHEddieWalkingLocomotionAnimInstance.GetTargetDesiredRotationYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieWalkingLocomotionAnimInstance::GetTargetDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieWalkingLocomotionAnimInstance", "GetTargetDesiredRotationYaw"); Params::SHEddieWalkingLocomotionAnimInstance_GetTargetDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHEddieWalkingLocomotionAnimInstance.GetTargetDesiredVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieWalkingLocomotionAnimInstance::GetTargetDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieWalkingLocomotionAnimInstance", "GetTargetDesiredVelocity"); Params::SHEddieWalkingLocomotionAnimInstance_GetTargetDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHEddieWalkingLocomotionAnimInstance.GetTargetDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieWalkingLocomotionAnimInstance::GetTargetDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieWalkingLocomotionAnimInstance", "GetTargetDesiredVelocitySizeAndYaw"); Params::SHEddieWalkingLocomotionAnimInstance_GetTargetDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHEddieWalkingLocomotionAnimInstance.GetTargetDesiredVelocitySizeAndYawLimitedToDirection // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDirectionYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InToleranceAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieWalkingLocomotionAnimInstance::GetTargetDesiredVelocitySizeAndYawLimitedToDirection(float* OutVelocitySize, float* OutVelocityYaw, float InDirectionYaw, float InToleranceAngle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieWalkingLocomotionAnimInstance", "GetTargetDesiredVelocitySizeAndYawLimitedToDirection"); Params::SHEddieWalkingLocomotionAnimInstance_GetTargetDesiredVelocitySizeAndYawLimitedToDirection Parms{}; Parms.InDirectionYaw = InDirectionYaw; Parms.InToleranceAngle = InToleranceAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHEddieWalkingLocomotionAnimInstance.GetTargetLookAtAlpha // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEddieWalkingLocomotionAnimInstance::GetTargetLookAtAlpha(float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEddieWalkingLocomotionAnimInstance", "GetTargetLookAtAlpha"); Params::SHEddieWalkingLocomotionAnimInstance_GetTargetLookAtAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHEndingFactorsStatics.AddValueBlissEnding // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEndingFactorsStatics::AddValueBlissEnding(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "AddValueBlissEnding"); Params::SHEndingFactorsStatics_AddValueBlissEnding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEndingFactorsStatics.AddValueUFOEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEndingFactorsStatics::AddValueUFOEndingFactor(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "AddValueUFOEndingFactor"); Params::SHEndingFactorsStatics_AddValueUFOEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEndingFactorsStatics.AddValueWestCityFWMariaRedirectionsCommentsEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::AddValueWestCityFWMariaRedirectionsCommentsEndingFactor(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "AddValueWestCityFWMariaRedirectionsCommentsEndingFactor"); Params::SHEndingFactorsStatics_AddValueWestCityFWMariaRedirectionsCommentsEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.AllowAddValueBlissEnding // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEndingFactorsStatics::AllowAddValueBlissEnding(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "AllowAddValueBlissEnding"); Params::SHEndingFactorsStatics_AllowAddValueBlissEnding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEndingFactorsStatics.CanPlayBlissEnding // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEndingFactorsStatics::CanPlayBlissEnding(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "CanPlayBlissEnding"); Params::SHEndingFactorsStatics_CanPlayBlissEnding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEndingFactorsStatics.CanPlayUFOEnding // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEndingFactorsStatics::CanPlayUFOEnding(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "CanPlayUFOEnding"); Params::SHEndingFactorsStatics_CanPlayUFOEnding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEndingFactorsStatics.GetCurrentEndingType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHEndingType USHEndingFactorsStatics::GetCurrentEndingType(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "GetCurrentEndingType"); Params::SHEndingFactorsStatics_GetCurrentEndingType Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEndingFactorsStatics.SetHospitalFWLyingMariaInteractionsEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetHospitalFWLyingMariaInteractionsEndingFactor(class UObject* WorldContextObject, bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetHospitalFWLyingMariaInteractionsEndingFactor"); Params::SHEndingFactorsStatics_SetHospitalFWLyingMariaInteractionsEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetHotelFWKilledAllDefenselessEnemiesEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetHotelFWKilledAllDefenselessEnemiesEndingFactor(class UObject* WorldContextObject, bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetHotelFWKilledAllDefenselessEnemiesEndingFactor"); Params::SHEndingFactorsStatics_SetHotelFWKilledAllDefenselessEnemiesEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetHotelFWListenedSickbedConversationEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetHotelFWListenedSickbedConversationEndingFactor(class UObject* WorldContextObject, bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetHotelFWListenedSickbedConversationEndingFactor"); Params::SHEndingFactorsStatics_SetHotelFWListenedSickbedConversationEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetHotelFWPyramidHeadBossAftermathEndingFactorValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHotelFWPyramidHeadBossAftermathEndingFactorValueInValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetHotelFWPyramidHeadBossAftermathEndingFactorValue(class UObject* WorldContextObject, ESHHotelFWPyramidHeadBossAftermathEndingFactorValue InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetHotelFWPyramidHeadBossAftermathEndingFactorValue"); Params::SHEndingFactorsStatics_SetHotelFWPyramidHeadBossAftermathEndingFactorValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetHotelOWMirrorPuzzleEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHotelOWMirrorPuzzleEndingFactorValue InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetHotelOWMirrorPuzzleEndingFactor(class UObject* WorldContextObject, ESHHotelOWMirrorPuzzleEndingFactorValue InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetHotelOWMirrorPuzzleEndingFactor"); Params::SHEndingFactorsStatics_SetHotelOWMirrorPuzzleEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetLabyrinthMariaRoomsEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetLabyrinthMariaRoomsEndingFactor(class UObject* WorldContextObject, bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetLabyrinthMariaRoomsEndingFactor"); Params::SHEndingFactorsStatics_SetLabyrinthMariaRoomsEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetNeelysBarMessageEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetNeelysBarMessageEndingFactor(class UObject* WorldContextObject, bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetNeelysBarMessageEndingFactor"); Params::SHEndingFactorsStatics_SetNeelysBarMessageEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetPrisonGallowPuzzleEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHPrisonGallowPuzzleEndingFactorValue InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetPrisonGallowPuzzleEndingFactor(class UObject* WorldContextObject, ESHPrisonGallowPuzzleEndingFactorValue InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetPrisonGallowPuzzleEndingFactor"); Params::SHEndingFactorsStatics_SetPrisonGallowPuzzleEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetPyramidHeadBossFightOutcomeEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHPyramidHeadBossFightOutcomeEndingFactorValueInValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetPyramidHeadBossFightOutcomeEndingFactor(class UObject* WorldContextObject, ESHPyramidHeadBossFightOutcomeEndingFactorValue InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetPyramidHeadBossFightOutcomeEndingFactor"); Params::SHEndingFactorsStatics_SetPyramidHeadBossFightOutcomeEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetWestCityFWInteractedAllAtHeavensNightEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetWestCityFWInteractedAllAtHeavensNightEndingFactor(class UObject* WorldContextObject, bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetWestCityFWInteractedAllAtHeavensNightEndingFactor"); Params::SHEndingFactorsStatics_SetWestCityFWInteractedAllAtHeavensNightEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetWestCityFWMariaInteractionsEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetWestCityFWMariaInteractionsEndingFactor(class UObject* WorldContextObject, bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetWestCityFWMariaInteractionsEndingFactor"); Params::SHEndingFactorsStatics_SetWestCityFWMariaInteractionsEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEndingFactorsStatics.SetWoodsideCoinPuzzleEndingFactor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHWoodsideCoinPuzzleEndingFactorValue InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEndingFactorsStatics::SetWoodsideCoinPuzzleEndingFactor(class UObject* WorldContextObject, ESHWoodsideCoinPuzzleEndingFactorValue InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEndingFactorsStatics", "SetWoodsideCoinPuzzleEndingFactor"); Params::SHEndingFactorsStatics_SetWoodsideCoinPuzzleEndingFactor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.ConsumeCurrentItem // (Final, Native, Public, BlueprintCallable) // Parameters: // bool SetPuzzleAsSolved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::ConsumeCurrentItem(bool SetPuzzleAsSolved) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "ConsumeCurrentItem"); Params::SHFocusableComponent_ConsumeCurrentItem Parms{}; Parms.SetPuzzleAsSolved = SetPuzzleAsSolved; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.HideMiniInventoryRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::HideMiniInventoryRequest(bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "HideMiniInventoryRequest"); Params::SHFocusableComponent_HideMiniInventoryRequest Parms{}; Parms.bInstant = bInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.HideRequest // (Final, Native, Public, BlueprintCallable) void USHFocusableComponent::HideRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "HideRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.Interact // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::Interact(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "Interact"); Params::SHFocusableComponent_Interact Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.PlayItemSelectedAudio // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsCorrectItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::PlayItemSelectedAudio(bool IsCorrectItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "PlayItemSelectedAudio"); Params::SHFocusableComponent_PlayItemSelectedAudio Parms{}; Parms.IsCorrectItem = IsCorrectItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.PlayWrongItemMiniInventoryAnim // (Final, Native, Public, BlueprintCallable) void USHFocusableComponent::PlayWrongItemMiniInventoryAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "PlayWrongItemMiniInventoryAnim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.ProcessCombatInputModeChangedEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::ProcessCombatInputModeChangedEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "ProcessCombatInputModeChangedEvent"); Params::SHFocusableComponent_ProcessCombatInputModeChangedEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.ProcessReceiveDamageEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::ProcessReceiveDamageEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "ProcessReceiveDamageEvent"); Params::SHFocusableComponent_ProcessReceiveDamageEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.RegisterComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCameraComponent* InCameraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHInteractionGenericComponent* InInteractionGenericComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::RegisterComponents(class UCameraComponent* InCameraComponent, class USHInteractionGenericComponent* InInteractionGenericComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "RegisterComponents"); Params::SHFocusableComponent_RegisterComponents Parms{}; Parms.InCameraComponent = InCameraComponent; Parms.InInteractionGenericComponent = InInteractionGenericComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.RegisterExtraLightsContainer // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InFocusExtraLightsContainer (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::RegisterExtraLightsContainer(class USceneComponent* InFocusExtraLightsContainer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "RegisterExtraLightsContainer"); Params::SHFocusableComponent_RegisterExtraLightsContainer Parms{}; Parms.InFocusExtraLightsContainer = InFocusExtraLightsContainer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.RegisterFlashlightFocusSpotComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::RegisterFlashlightFocusSpotComponent(class USceneComponent* InSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "RegisterFlashlightFocusSpotComponent"); Params::SHFocusableComponent_RegisterFlashlightFocusSpotComponent Parms{}; Parms.InSceneComponent = InSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.RegisterFlashlightSourceSpotComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::RegisterFlashlightSourceSpotComponent(class USceneComponent* InSceneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "RegisterFlashlightSourceSpotComponent"); Params::SHFocusableComponent_RegisterFlashlightSourceSpotComponent Parms{}; Parms.InSceneComponent = InSceneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.RegisterTeleportMariaCapsuleComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCapsuleComponent* InCapsuleComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::RegisterTeleportMariaCapsuleComponent(class UCapsuleComponent* InCapsuleComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "RegisterTeleportMariaCapsuleComponent"); Params::SHFocusableComponent_RegisterTeleportMariaCapsuleComponent Parms{}; Parms.InCapsuleComponent = InCapsuleComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.RegisterTeleportPlayerCapsuleComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCapsuleComponent* InCapsuleComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::RegisterTeleportPlayerCapsuleComponent(class UCapsuleComponent* InCapsuleComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "RegisterTeleportPlayerCapsuleComponent"); Params::SHFocusableComponent_RegisterTeleportPlayerCapsuleComponent Parms{}; Parms.InCapsuleComponent = InCapsuleComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.RequestPlayOnSolvedAudio // (Final, Native, Public, BlueprintCallable) void USHFocusableComponent::RequestPlayOnSolvedAudio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "RequestPlayOnSolvedAudio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.RequestUpdateFlashlightFocus // (Final, Native, Public, BlueprintCallable) void USHFocusableComponent::RequestUpdateFlashlightFocus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "RequestUpdateFlashlightFocus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.ResetCameraRotation // (Final, Native, Public, BlueprintCallable) void USHFocusableComponent::ResetCameraRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "ResetCameraRotation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.SetControlTips // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&TipSet (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USHFocusableComponent::SetControlTips(const TArray& TipSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "SetControlTips"); Params::SHFocusableComponent_SetControlTips Parms{}; Parms.TipSet = std::move(TipSet); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.SetDefaultControlTips // (Final, Native, Public, BlueprintCallable) void USHFocusableComponent::SetDefaultControlTips() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "SetDefaultControlTips"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.SetInputBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::SetInputBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "SetInputBlocked"); Params::SHFocusableComponent_SetInputBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.SetInteractBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::SetInteractBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "SetInteractBlocked"); Params::SHFocusableComponent_SetInteractBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.SetSolved // (Final, Native, Public, BlueprintCallable) void USHFocusableComponent::SetSolved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "SetSolved"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.ShowCombinedTranscriptsRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray& InTranscripts (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const class FString& InJoinDelimiter (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::ShowCombinedTranscriptsRequest(const TArray& InTranscripts, const class FString& InJoinDelimiter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "ShowCombinedTranscriptsRequest"); Params::SHFocusableComponent_ShowCombinedTranscriptsRequest Parms{}; Parms.InTranscripts = std::move(InTranscripts); Parms.InJoinDelimiter = std::move(InJoinDelimiter); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.ShowMiniInventoryRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::ShowMiniInventoryRequest(bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "ShowMiniInventoryRequest"); Params::SHFocusableComponent_ShowMiniInventoryRequest Parms{}; Parms.bInstant = bInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.ShowTranscriptRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr InTranscriptData (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFocusableComponent::ShowTranscriptRequest(TSoftObjectPtr InTranscriptData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "ShowTranscriptRequest"); Params::SHFocusableComponent_ShowTranscriptRequest Parms{}; Parms.InTranscriptData = InTranscriptData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFocusableComponent.GenericNavigation_CalculateIndex // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& InInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InSlotArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // int32 InCurrentSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFocusableComponent::GenericNavigation_CalculateIndex(const struct FVector2D& InInput, const TArray& InSlotArray, int32 InCurrentSlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "GenericNavigation_CalculateIndex"); Params::SHFocusableComponent_GenericNavigation_CalculateIndex Parms{}; Parms.InInput = std::move(InInput); Parms.InSlotArray = std::move(InSlotArray); Parms.InCurrentSlotIndex = InCurrentSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFocusableComponent.GenericNavigation_CalculateIndex_Impl // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& InInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InWorldLocationsArray (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 InCurrentSlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFocusableComponent::GenericNavigation_CalculateIndex_Impl(const struct FVector2D& InInput, const TArray& InWorldLocationsArray, int32 InCurrentSlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "GenericNavigation_CalculateIndex_Impl"); Params::SHFocusableComponent_GenericNavigation_CalculateIndex_Impl Parms{}; Parms.InInput = std::move(InInput); Parms.InWorldLocationsArray = std::move(InWorldLocationsArray); Parms.InCurrentSlotIndex = InCurrentSlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFocusableComponent.GenericNavigation_NavigateInputAction // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float InputValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& CurrentInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const ESHFocusableInputActionTypeEnum InputAction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USHFocusableComponent::GenericNavigation_NavigateInputAction(const float InputValue, const struct FVector2D& CurrentInput, const ESHFocusableInputActionTypeEnum InputAction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "GenericNavigation_NavigateInputAction"); Params::SHFocusableComponent_GenericNavigation_NavigateInputAction Parms{}; Parms.InputValue = InputValue; Parms.CurrentInput = std::move(CurrentInput); Parms.InputAction = InputAction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFocusableComponent.GetInteractingCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* USHFocusableComponent::GetInteractingCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "GetInteractingCharacter"); Params::SHFocusableComponent_GetInteractingCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFocusableComponent.GetMiniInventoryTypesFilter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHFocusableComponent::GetMiniInventoryTypesFilter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "GetMiniInventoryTypesFilter"); Params::SHFocusableComponent_GetMiniInventoryTypesFilter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFocusableComponent.IsCameraRotationAllowed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsCameraRotationAllowed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsCameraRotationAllowed"); Params::SHFocusableComponent_IsCameraRotationAllowed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFocusableComponent.IsInputBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsInputBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsInputBlocked"); Params::SHFocusableComponent_IsInputBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFocusableComponent.IsInteractBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsInteractBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsInteractBlocked"); Params::SHFocusableComponent_IsInteractBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFocusableComponent.IsMiniInventoryShown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsMiniInventoryShown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsMiniInventoryShown"); Params::SHFocusableComponent_IsMiniInventoryShown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFocusableComponent.IsShown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsShown() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsShown"); Params::SHFocusableComponent_IsShown Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFocusableComponent.IsSolved // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFocusableComponent::IsSolved() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFocusableComponent", "IsSolved"); Params::SHFocusableComponent_IsSolved Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFreezingVolume.IsPointWithin // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFreezingVolume::IsPointWithin(const struct FVector& Point) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFreezingVolume", "IsPointWithin"); Params::SHFreezingVolume_IsPointWithin Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionStatics.MakeAllowedHitReactionsAll // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FSHEnemyHitReactionSelectionAllowedStatesReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHEnemyHitReactionSelectionAllowedStates USHEnemyHitReactionSelectionStatics::MakeAllowedHitReactionsAll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEnemyHitReactionSelectionStatics", "MakeAllowedHitReactionsAll"); Params::SHEnemyHitReactionSelectionStatics_MakeAllowedHitReactionsAll Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionStatics.MakeAllowedHitReactionsNone // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FSHEnemyHitReactionSelectionAllowedStatesReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHEnemyHitReactionSelectionAllowedStates USHEnemyHitReactionSelectionStatics::MakeAllowedHitReactionsNone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEnemyHitReactionSelectionStatics", "MakeAllowedHitReactionsNone"); Params::SHEnemyHitReactionSelectionStatics_MakeAllowedHitReactionsNone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionStatics.MakeAllowedHitReactionsSimple // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool AllowKnockdown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AllowFalter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AllowStagger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AllowNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHEnemyHitReactionSelectionAllowedStatesReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHEnemyHitReactionSelectionAllowedStates USHEnemyHitReactionSelectionStatics::MakeAllowedHitReactionsSimple(bool AllowKnockdown, bool AllowFalter, bool AllowStagger, bool AllowNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEnemyHitReactionSelectionStatics", "MakeAllowedHitReactionsSimple"); Params::SHEnemyHitReactionSelectionStatics_MakeAllowedHitReactionsSimple Parms{}; Parms.AllowKnockdown = AllowKnockdown; Parms.AllowFalter = AllowFalter; Parms.AllowStagger = AllowStagger; Parms.AllowNormal = AllowNormal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyHitReactionSelectionStatics.MergeAllowedHitReactions // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSHEnemyHitReactionSelectionAllowedStates&MergeInto (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FSHEnemyHitReactionSelectionAllowedStates&MergeFrom (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FSHEnemyHitReactionSelectionAllowedStatesReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHEnemyHitReactionSelectionAllowedStates USHEnemyHitReactionSelectionStatics::MergeAllowedHitReactions(struct FSHEnemyHitReactionSelectionAllowedStates& MergeInto, const struct FSHEnemyHitReactionSelectionAllowedStates& MergeFrom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHEnemyHitReactionSelectionStatics", "MergeAllowedHitReactions"); Params::SHEnemyHitReactionSelectionStatics_MergeAllowedHitReactions Parms{}; Parms.MergeInto = std::move(MergeInto); Parms.MergeFrom = std::move(MergeFrom); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; MergeInto = std::move(Parms.MergeInto); return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.AddAdditionalExtendingCapsule // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHCaterpillarCapsuleComponent* InLyingCapsule (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyLyingComponent::AddAdditionalExtendingCapsule(class USHCaterpillarCapsuleComponent* InLyingCapsule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "AddAdditionalExtendingCapsule"); Params::SHEnemyLyingComponent_AddAdditionalExtendingCapsule Parms{}; Parms.InLyingCapsule = InLyingCapsule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyLyingComponent.AssignLyingCapsule // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHCaterpillarCapsuleComponent* InLyingCapsule (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyLyingComponent::AssignLyingCapsule(class USHCaterpillarCapsuleComponent* InLyingCapsule) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "AssignLyingCapsule"); Params::SHEnemyLyingComponent_AssignLyingCapsule Parms{}; Parms.InLyingCapsule = InLyingCapsule; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyLyingComponent.FinishDelayedRootRotation // (Final, Native, Public, BlueprintCallable) void USHEnemyLyingComponent::FinishDelayedRootRotation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "FinishDelayedRootRotation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyLyingComponent.PostTeleportUpdate // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InReExpandCapsules (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyLyingComponent::PostTeleportUpdate(bool InReExpandCapsules) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "PostTeleportUpdate"); Params::SHEnemyLyingComponent_PostTeleportUpdate Parms{}; Parms.InReExpandCapsules = InReExpandCapsules; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyLyingComponent.SetActorRotationAllowUsingCurrentVelocityHACK // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InAllowVelocityHack (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyLyingComponent::SetActorRotationAllowUsingCurrentVelocityHACK(bool InAllowVelocityHack) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "SetActorRotationAllowUsingCurrentVelocityHACK"); Params::SHEnemyLyingComponent_SetActorRotationAllowUsingCurrentVelocityHACK Parms{}; Parms.InAllowVelocityHack = InAllowVelocityHack; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyLyingComponent.SetLyingCapsulePosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InAnchorPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaximumExtension (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyLyingComponent::SetLyingCapsulePosition(float InAnchorPosition, float InMaximumExtension) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "SetLyingCapsulePosition"); Params::SHEnemyLyingComponent_SetLyingCapsulePosition Parms{}; Parms.InAnchorPosition = InAnchorPosition; Parms.InMaximumExtension = InMaximumExtension; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyLyingComponent.SetManuallyDisabledLyingCapsuleCollisions // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InDisableCollisions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyLyingComponent::SetManuallyDisabledLyingCapsuleCollisions(bool InDisableCollisions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "SetManuallyDisabledLyingCapsuleCollisions"); Params::SHEnemyLyingComponent_SetManuallyDisabledLyingCapsuleCollisions Parms{}; Parms.InDisableCollisions = InDisableCollisions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyLyingComponent.TransformToLying // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InTransformationReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTransformationDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InDelayedRootRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InDisableAIDuringTransformation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InPreventControllerRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InRotateActorToDesiredVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InRotateOutOfCollisionsDuringTransformation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InRotateOutOfCollisionsAfterTransformation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleAnchorPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaximumCapsuleExtensionAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InAlignCapsulesToSurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InForceRestart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyLyingComponent::TransformToLying(class FName InTransformationReason, float InTransformationDuration, bool InDelayedRootRotation, bool InDisableAIDuringTransformation, bool InPreventControllerRotation, bool InRotateActorToDesiredVelocity, bool InRotateOutOfCollisionsDuringTransformation, bool InRotateOutOfCollisionsAfterTransformation, float InCapsuleAnchorPosition, float InMaximumCapsuleExtensionAlpha, bool InAlignCapsulesToSurface, bool InForceRestart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "TransformToLying"); Params::SHEnemyLyingComponent_TransformToLying Parms{}; Parms.InTransformationReason = InTransformationReason; Parms.InTransformationDuration = InTransformationDuration; Parms.InDelayedRootRotation = InDelayedRootRotation; Parms.InDisableAIDuringTransformation = InDisableAIDuringTransformation; Parms.InPreventControllerRotation = InPreventControllerRotation; Parms.InRotateActorToDesiredVelocity = InRotateActorToDesiredVelocity; Parms.InRotateOutOfCollisionsDuringTransformation = InRotateOutOfCollisionsDuringTransformation; Parms.InRotateOutOfCollisionsAfterTransformation = InRotateOutOfCollisionsAfterTransformation; Parms.InCapsuleAnchorPosition = InCapsuleAnchorPosition; Parms.InMaximumCapsuleExtensionAlpha = InMaximumCapsuleExtensionAlpha; Parms.InAlignCapsulesToSurface = InAlignCapsulesToSurface; Parms.InForceRestart = InForceRestart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyLyingComponent.TransformToStanding // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InTransformationReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTransformationDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InDisableAIDuringTransformation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InPreventControllerRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InRotateActorToDesiredVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InRotateActorToLyingCapsule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InForceRestart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyLyingComponent::TransformToStanding(class FName InTransformationReason, float InTransformationDuration, bool InDisableAIDuringTransformation, bool InPreventControllerRotation, bool InRotateActorToDesiredVelocity, bool InRotateActorToLyingCapsule, bool InForceRestart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "TransformToStanding"); Params::SHEnemyLyingComponent_TransformToStanding Parms{}; Parms.InTransformationReason = InTransformationReason; Parms.InTransformationDuration = InTransformationDuration; Parms.InDisableAIDuringTransformation = InDisableAIDuringTransformation; Parms.InPreventControllerRotation = InPreventControllerRotation; Parms.InRotateActorToDesiredVelocity = InRotateActorToDesiredVelocity; Parms.InRotateActorToLyingCapsule = InRotateActorToLyingCapsule; Parms.InForceRestart = InForceRestart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHEnemyLyingComponent.GetLyingExtensionScalars // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutTopScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutBottomScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InClamped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHEnemyLyingComponent::GetLyingExtensionScalars(float* OutTopScalar, float* OutBottomScalar, bool InClamped) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "GetLyingExtensionScalars"); Params::SHEnemyLyingComponent_GetLyingExtensionScalars Parms{}; Parms.InClamped = InClamped; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTopScalar != nullptr) *OutTopScalar = Parms.OutTopScalar; if (OutBottomScalar != nullptr) *OutBottomScalar = Parms.OutBottomScalar; } // Function SHProto.SHEnemyLyingComponent.GetRemainingTransformationDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHEnemyLyingComponent::GetRemainingTransformationDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "GetRemainingTransformationDuration"); Params::SHEnemyLyingComponent_GetRemainingTransformationDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.GetTransformationAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHEnemyLyingComponent::GetTransformationAlpha() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "GetTransformationAlpha"); Params::SHEnemyLyingComponent_GetTransformationAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.GetTransformationProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHEnemyLyingComponent::GetTransformationProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "GetTransformationProgress"); Params::SHEnemyLyingComponent_GetTransformationProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.IsLying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InIncludeTransformingInto (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIncludeTransformingOutOf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyLyingComponent::IsLying(bool InIncludeTransformingInto, bool InIncludeTransformingOutOf) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "IsLying"); Params::SHEnemyLyingComponent_IsLying Parms{}; Parms.InIncludeTransformingInto = InIncludeTransformingInto; Parms.InIncludeTransformingOutOf = InIncludeTransformingOutOf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.IsStanding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InIncludeTransformingInto (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIncludeTransformingOutOf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyLyingComponent::IsStanding(bool InIncludeTransformingInto, bool InIncludeTransformingOutOf) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "IsStanding"); Params::SHEnemyLyingComponent_IsStanding Parms{}; Parms.InIncludeTransformingInto = InIncludeTransformingInto; Parms.InIncludeTransformingOutOf = InIncludeTransformingOutOf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.IsTransformationAwaitingDelayedRootRotation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyLyingComponent::IsTransformationAwaitingDelayedRootRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "IsTransformationAwaitingDelayedRootRotation"); Params::SHEnemyLyingComponent_IsTransformationAwaitingDelayedRootRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.IsTransformationWantingDisabledAI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyLyingComponent::IsTransformationWantingDisabledAI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "IsTransformationWantingDisabledAI"); Params::SHEnemyLyingComponent_IsTransformationWantingDisabledAI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.IsTransformationWantingToPreventControllerRotation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyLyingComponent::IsTransformationWantingToPreventControllerRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "IsTransformationWantingToPreventControllerRotation"); Params::SHEnemyLyingComponent_IsTransformationWantingToPreventControllerRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.IsTransforming // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyLyingComponent::IsTransforming() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "IsTransforming"); Params::SHEnemyLyingComponent_IsTransforming Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.IsTransformingIntoLying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyLyingComponent::IsTransformingIntoLying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "IsTransformingIntoLying"); Params::SHEnemyLyingComponent_IsTransformingIntoLying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnemyLyingComponent.IsTransformingIntoStanding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHEnemyLyingComponent::IsTransformingIntoStanding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnemyLyingComponent", "IsTransformingIntoStanding"); Params::SHEnemyLyingComponent_IsTransformingIntoStanding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHEnvironmentSwitchVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHEnvironmentSwitchVolume::SetEnabled(const class UObject* Enabler, bool InEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHEnvironmentSwitchVolume", "SetEnabled"); Params::SHEnvironmentSwitchVolume_SetEnabled Parms{}; Parms.Enabler = Enabler; Parms.InEnabled = InEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHExtraSettingsPanelWidget.FadedOut // (Final, Native, Protected) void USHExtraSettingsPanelWidget::FadedOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHExtraSettingsPanelWidget", "FadedOut"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHExtraSettingsPanelWidget.HideBackInfo // (Final, Native, Protected, BlueprintCallable) void USHExtraSettingsPanelWidget::HideBackInfo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHExtraSettingsPanelWidget", "HideBackInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHExtraSettingsPanelWidget.OnHideBackInfo // (Event, Protected, BlueprintEvent) void USHExtraSettingsPanelWidget::OnHideBackInfo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHExtraSettingsPanelWidget", "OnHideBackInfo"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHExtraSettingsPanelWidget.OnShowBackInfo // (Event, Protected, BlueprintEvent) // Parameters: // class FName Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHExtraSettingsPanelWidget::OnShowBackInfo(class FName Mode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHExtraSettingsPanelWidget", "OnShowBackInfo"); Params::SHExtraSettingsPanelWidget_OnShowBackInfo Parms{}; Parms.Mode = Mode; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHExtraSettingsPanelWidget.ShowBackInfo // (Final, Native, Protected, BlueprintCallable) void USHExtraSettingsPanelWidget::ShowBackInfo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHExtraSettingsPanelWidget", "ShowBackInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFakeDoor.HandleReceiveDamageEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFakeDoor::HandleReceiveDamageEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFakeDoor", "HandleReceiveDamageEvent"); Params::SHFakeDoor_HandleReceiveDamageEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFakeDoor.OnAutoLockedDoorCheckAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFakeDoor::OnAutoLockedDoorCheckAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFakeDoor", "OnAutoLockedDoorCheckAnimEnd"); Params::SHFakeDoor_OnAutoLockedDoorCheckAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFakeDoor.ProcessFakeHitDetectorBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHFakeDoor::ProcessFakeHitDetectorBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFakeDoor", "ProcessFakeHitDetectorBeginOverlap"); Params::SHFakeDoor_ProcessFakeHitDetectorBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFakeDoor.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFakeDoor::SetEnabled(const class UObject* Enabler, bool InEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFakeDoor", "SetEnabled"); Params::SHFakeDoor_SetEnabled Parms{}; Parms.Enabler = Enabler; Parms.InEnabled = InEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlightControlVolume.SetDisabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInDisabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlashlightControlVolume::SetDisabled(const bool bInDisabled, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlightControlVolume", "SetDisabled"); Params::SHFlashlightControlVolume_SetDisabled Parms{}; Parms.bInDisabled = bInDisabled; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlashlightControlVolume.IsDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFlashlightControlVolume::IsDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlightControlVolume", "IsDisabled"); Params::SHFlashlightControlVolume_IsDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFlashlightMainLightOffsetBlender.GetAssignedValue // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHFlashlightMainLightOffsetBlender::GetAssignedValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlightMainLightOffsetBlender", "GetAssignedValue"); Params::SHFlashlightMainLightOffsetBlender_GetAssignedValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFlashlightTutorialHandler.ProcessEquipmentItemSpawned // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFlashlightTutorialHandler::ProcessEquipmentItemSpawned(class USHCharacterPlayItemsComponent* Component, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlashlightTutorialHandler", "ProcessEquipmentItemSpawned"); Params::SHFlashlightTutorialHandler_ProcessEquipmentItemSpawned Parms{}; Parms.Component = Component; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipAnimInstance.K2_OnFleshLipTransformationStateChanged // (Event, Protected, BlueprintEvent) // Parameters: // ESHFleshLipAnimInstanceTransformationStateInTransformedInto (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFleshLipAnimInstance::K2_OnFleshLipTransformationStateChanged(ESHFleshLipAnimInstanceTransformationState InTransformedInto) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "K2_OnFleshLipTransformationStateChanged"); Params::SHFleshLipAnimInstance_K2_OnFleshLipTransformationStateChanged Parms{}; Parms.InTransformedInto = InTransformedInto; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHFleshLipAnimInstance.StartChargeMovement // (Final, Native, Public, BlueprintCallable) void USHFleshLipAnimInstance::StartChargeMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "StartChargeMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipAnimInstance.StopChargeMovement // (Final, Native, Public, BlueprintCallable) void USHFleshLipAnimInstance::StopChargeMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "StopChargeMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipAnimInstance.GetActiveFleshLipLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHFleshLipLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFleshLipLocomotionAnimInstance* USHFleshLipAnimInstance::GetActiveFleshLipLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "GetActiveFleshLipLocomotionAnimInstance"); Params::SHFleshLipAnimInstance_GetActiveFleshLipLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipAnimInstance.GetFleshLipAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHFleshLipAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFleshLipAnimInstanceStateData* USHFleshLipAnimInstance::GetFleshLipAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "GetFleshLipAnimInstanceStateData"); Params::SHFleshLipAnimInstance_GetFleshLipAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipAnimInstance.GetFleshLipFallenLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHFleshLipFallenLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFleshLipFallenLocomotionAnimInstance* USHFleshLipAnimInstance::GetFleshLipFallenLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "GetFleshLipFallenLocomotionAnimInstance"); Params::SHFleshLipAnimInstance_GetFleshLipFallenLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipAnimInstance.GetFleshLipFlyingLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHFleshLipFlyingLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFleshLipFlyingLocomotionAnimInstance* USHFleshLipAnimInstance::GetFleshLipFlyingLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "GetFleshLipFlyingLocomotionAnimInstance"); Params::SHFleshLipAnimInstance_GetFleshLipFlyingLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipAnimInstance.GetFleshLipHangingLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHFleshLipHangingLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFleshLipHangingLocomotionAnimInstance* USHFleshLipAnimInstance::GetFleshLipHangingLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "GetFleshLipHangingLocomotionAnimInstance"); Params::SHFleshLipAnimInstance_GetFleshLipHangingLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipAnimInstance.GetFleshLipLeftArmIsReleased // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFleshLipAnimInstance::GetFleshLipLeftArmIsReleased() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "GetFleshLipLeftArmIsReleased"); Params::SHFleshLipAnimInstance_GetFleshLipLeftArmIsReleased Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipAnimInstance.GetFleshLipLegsAreReleased // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFleshLipAnimInstance::GetFleshLipLegsAreReleased() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "GetFleshLipLegsAreReleased"); Params::SHFleshLipAnimInstance_GetFleshLipLegsAreReleased Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipAnimInstance.GetFleshLipRightArmIsReleased // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFleshLipAnimInstance::GetFleshLipRightArmIsReleased() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "GetFleshLipRightArmIsReleased"); Params::SHFleshLipAnimInstance_GetFleshLipRightArmIsReleased Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipAnimInstance.GetFleshLipStandingLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHFleshLipStandingLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFleshLipStandingLocomotionAnimInstance* USHFleshLipAnimInstance::GetFleshLipStandingLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipAnimInstance", "GetFleshLipStandingLocomotionAnimInstance"); Params::SHFleshLipAnimInstance_GetFleshLipStandingLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.ApplyTilesPressure // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPushDepth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InLimitedByBars (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIfTileExistsAtLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InParticlesSpawnAlphaThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::ApplyTilesPressure(const struct FVector& InWorldLocation, float InPushDepth, float InRadius, bool InLimitedByBars, bool InIfTileExistsAtLocation, float InParticlesSpawnAlphaThreshold) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "ApplyTilesPressure"); Params::SHFleshLipCeilingActor_ApplyTilesPressure Parms{}; Parms.InWorldLocation = std::move(InWorldLocation); Parms.InPushDepth = InPushDepth; Parms.InRadius = InRadius; Parms.InLimitedByBars = InLimitedByBars; Parms.InIfTileExistsAtLocation = InIfTileExistsAtLocation; Parms.InParticlesSpawnAlphaThreshold = InParticlesSpawnAlphaThreshold; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingActor.BreakCeilingTilesAtWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InLimitedByBars (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InVerticalVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InHorizontalVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaximumRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSimpleBentCurve& InForceDistribution (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::BreakCeilingTilesAtWorldLocation(const struct FVector& InWorldLocation, float InRadius, bool InLimitedByBars, float InVerticalVelocity, float InHorizontalVelocity, float InMaximumRotation, const struct FSimpleBentCurve& InForceDistribution) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "BreakCeilingTilesAtWorldLocation"); Params::SHFleshLipCeilingActor_BreakCeilingTilesAtWorldLocation Parms{}; Parms.InWorldLocation = std::move(InWorldLocation); Parms.InRadius = InRadius; Parms.InLimitedByBars = InLimitedByBars; Parms.InVerticalVelocity = InVerticalVelocity; Parms.InHorizontalVelocity = InHorizontalVelocity; Parms.InMaximumRotation = InMaximumRotation; Parms.InForceDistribution = std::move(InForceDistribution); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingActor.DamageCeilingTile // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 InTileX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InTileY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InHitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InHitVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMaximumDropRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::DamageCeilingTile(int32 InTileX, int32 InTileY, const struct FVector& InHitLocation, const struct FVector& InHitVelocity, float InMaximumDropRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "DamageCeilingTile"); Params::SHFleshLipCeilingActor_DamageCeilingTile Parms{}; Parms.InTileX = InTileX; Parms.InTileY = InTileY; Parms.InHitLocation = std::move(InHitLocation); Parms.InHitVelocity = std::move(InHitVelocity); Parms.InMaximumDropRotation = InMaximumDropRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingActor.DestroyCeilingTile // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 InTileX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InTileY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InDropHangingNeighbours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::DestroyCeilingTile(int32 InTileX, int32 InTileY, bool InDropHangingNeighbours) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "DestroyCeilingTile"); Params::SHFleshLipCeilingActor_DestroyCeilingTile Parms{}; Parms.InTileX = InTileX; Parms.InTileY = InTileY; Parms.InDropHangingNeighbours = InDropHangingNeighbours; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingActor.DestroyCeilingTilesAtWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InLimitedByBars (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InDropHangingNeighbours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::DestroyCeilingTilesAtWorldLocation(const struct FVector& InWorldLocation, float InRadius, bool InLimitedByBars, bool InDropHangingNeighbours) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "DestroyCeilingTilesAtWorldLocation"); Params::SHFleshLipCeilingActor_DestroyCeilingTilesAtWorldLocation Parms{}; Parms.InWorldLocation = std::move(InWorldLocation); Parms.InRadius = InRadius; Parms.InLimitedByBars = InLimitedByBars; Parms.InDropHangingNeighbours = InDropHangingNeighbours; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingActor.DropCeilingTile // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 InTileX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InTileY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDropDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InOverrideExistingDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDropVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InDropRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::DropCeilingTile(int32 InTileX, int32 InTileY, float InDropDelay, bool InOverrideExistingDelay, const struct FVector& InDropVelocity, const struct FVector& InDropRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "DropCeilingTile"); Params::SHFleshLipCeilingActor_DropCeilingTile Parms{}; Parms.InTileX = InTileX; Parms.InTileY = InTileY; Parms.InDropDelay = InDropDelay; Parms.InOverrideExistingDelay = InOverrideExistingDelay; Parms.InDropVelocity = std::move(InDropVelocity); Parms.InDropRotation = std::move(InDropRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingActor.GetCeilingTileActorAtCoordinates // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InTileX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InTileY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InConvertFromInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHFleshLipCeilingTileActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHFleshLipCeilingTileActor* ASHFleshLipCeilingActor::GetCeilingTileActorAtCoordinates(int32 InTileX, int32 InTileY, bool InConvertFromInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetCeilingTileActorAtCoordinates"); Params::SHFleshLipCeilingActor_GetCeilingTileActorAtCoordinates Parms{}; Parms.InTileX = InTileX; Parms.InTileY = InTileY; Parms.InConvertFromInstance = InConvertFromInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.GetCeilingTileActorAtWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InConvertFromInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHFleshLipCeilingTileActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHFleshLipCeilingTileActor* ASHFleshLipCeilingActor::GetCeilingTileActorAtWorldLocation(const struct FVector& InWorldLocation, bool InConvertFromInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetCeilingTileActorAtWorldLocation"); Params::SHFleshLipCeilingActor_GetCeilingTileActorAtWorldLocation Parms{}; Parms.InWorldLocation = std::move(InWorldLocation); Parms.InConvertFromInstance = InConvertFromInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.GetCeilingTileActorsBetweenCoordinates // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray*OutTileActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 InFromTileX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InFromTileY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InToTileX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InToTileY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InConvertFromInstances (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::GetCeilingTileActorsBetweenCoordinates(TArray* OutTileActors, int32 InFromTileX, int32 InFromTileY, int32 InToTileX, int32 InToTileY, bool InConvertFromInstances) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetCeilingTileActorsBetweenCoordinates"); Params::SHFleshLipCeilingActor_GetCeilingTileActorsBetweenCoordinates Parms{}; Parms.InFromTileX = InFromTileX; Parms.InFromTileY = InFromTileY; Parms.InToTileX = InToTileX; Parms.InToTileY = InToTileY; Parms.InConvertFromInstances = InConvertFromInstances; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTileActors != nullptr) *OutTileActors = std::move(Parms.OutTileActors); } // Function SHProto.SHFleshLipCeilingActor.GetCeilingTileActorsBetweenWorldLocations // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // TArray*OutTileActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FVector& InFromWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InToWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InConvertFromInstances (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::GetCeilingTileActorsBetweenWorldLocations(TArray* OutTileActors, const struct FVector& InFromWorldLocation, const struct FVector& InToWorldLocation, bool InConvertFromInstances) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetCeilingTileActorsBetweenWorldLocations"); Params::SHFleshLipCeilingActor_GetCeilingTileActorsBetweenWorldLocations Parms{}; Parms.InFromWorldLocation = std::move(InFromWorldLocation); Parms.InToWorldLocation = std::move(InToWorldLocation); Parms.InConvertFromInstances = InConvertFromInstances; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTileActors != nullptr) *OutTileActors = std::move(Parms.OutTileActors); } // Function SHProto.SHFleshLipCeilingActor.InitializeCeiling // (Final, Native, Protected, BlueprintCallable) void ASHFleshLipCeilingActor::InitializeCeiling() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "InitializeCeiling"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingActor.OnTileParticlesSystemFinished // (Final, Native, Protected) // Parameters: // class UNiagaraComponent* InParticlesComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::OnTileParticlesSystemFinished(class UNiagaraComponent* InParticlesComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "OnTileParticlesSystemFinished"); Params::SHFleshLipCeilingActor_OnTileParticlesSystemFinished Parms{}; Parms.InParticlesComponent = InParticlesComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingActor.SetIgnoreCollisionWithActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIgnoreCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::SetIgnoreCollisionWithActor(class AActor* InActor, bool InIgnoreCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "SetIgnoreCollisionWithActor"); Params::SHFleshLipCeilingActor_SetIgnoreCollisionWithActor Parms{}; Parms.InActor = InActor; Parms.InIgnoreCollision = InIgnoreCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingActor.SetTileTransformRelativeToCell // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& InTileCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& InTransformInCell (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InAllowForDisconnectedTile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFleshLipCeilingActor::SetTileTransformRelativeToCell(const struct FVector2D& InTileCoordinates, const struct FTransform& InTransformInCell, bool InAllowForDisconnectedTile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "SetTileTransformRelativeToCell"); Params::SHFleshLipCeilingActor_SetTileTransformRelativeToCell Parms{}; Parms.InTileCoordinates = std::move(InTileCoordinates); Parms.InTransformInCell = std::move(InTransformInCell); Parms.InAllowForDisconnectedTile = InAllowForDisconnectedTile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.SetTileWorldTransform // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& InTileCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& InWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InAllowForDisconnectedTile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFleshLipCeilingActor::SetTileWorldTransform(const struct FVector2D& InTileCoordinates, const struct FTransform& InWorldTransform, bool InAllowForDisconnectedTile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "SetTileWorldTransform"); Params::SHFleshLipCeilingActor_SetTileWorldTransform Parms{}; Parms.InTileCoordinates = std::move(InTileCoordinates); Parms.InWorldTransform = std::move(InWorldTransform); Parms.InAllowForDisconnectedTile = InAllowForDisconnectedTile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.SpawnParticlesAtTiles // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UNiagaraSystem* InParticles (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& InParticlesOffset (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InLimitedByBars (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIfTileExistsAtLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InParticlesSpawnAlphaThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InParticleDistanceAlphaParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::SpawnParticlesAtTiles(class UNiagaraSystem* InParticles, const struct FTransform& InParticlesOffset, const struct FVector& InWorldLocation, float InRadius, bool InLimitedByBars, bool InIfTileExistsAtLocation, float InParticlesSpawnAlphaThreshold, class FName InParticleDistanceAlphaParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "SpawnParticlesAtTiles"); Params::SHFleshLipCeilingActor_SpawnParticlesAtTiles Parms{}; Parms.InParticles = InParticles; Parms.InParticlesOffset = std::move(InParticlesOffset); Parms.InWorldLocation = std::move(InWorldLocation); Parms.InRadius = InRadius; Parms.InLimitedByBars = InLimitedByBars; Parms.InIfTileExistsAtLocation = InIfTileExistsAtLocation; Parms.InParticlesSpawnAlphaThreshold = InParticlesSpawnAlphaThreshold; Parms.InParticleDistanceAlphaParameterName = InParticleDistanceAlphaParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFleshLipCeilingActor.AreTileCoordinatesValid // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InTileX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InTileY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFleshLipCeilingActor::AreTileCoordinatesValid(int32 InTileX, int32 InTileY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "AreTileCoordinatesValid"); Params::SHFleshLipCeilingActor_AreTileCoordinatesValid Parms{}; Parms.InTileX = InTileX; Parms.InTileY = InTileY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.DoesCeilingTileAtCoordinatesExist // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InTileX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InTileY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InAllowDisconnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFleshLipCeilingActor::DoesCeilingTileAtCoordinatesExist(int32 InTileX, int32 InTileY, bool InAllowDisconnected) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "DoesCeilingTileAtCoordinatesExist"); Params::SHFleshLipCeilingActor_DoesCeilingTileAtCoordinatesExist Parms{}; Parms.InTileX = InTileX; Parms.InTileY = InTileY; Parms.InAllowDisconnected = InAllowDisconnected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.DoesCeilingTileAtWorldLocationExist // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InAllowDisconnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFleshLipCeilingActor::DoesCeilingTileAtWorldLocationExist(const struct FVector& InWorldLocation, bool InAllowDisconnected) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "DoesCeilingTileAtWorldLocationExist"); Params::SHFleshLipCeilingActor_DoesCeilingTileAtWorldLocationExist Parms{}; Parms.InWorldLocation = std::move(InWorldLocation); Parms.InAllowDisconnected = InAllowDisconnected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.GetBarsFrameTileCoordinatesAroundTile // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutFrameMinX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutFrameMinY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutFrameMaxX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutFrameMaxY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& InTileCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InInnerMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::GetBarsFrameTileCoordinatesAroundTile(float* OutFrameMinX, float* OutFrameMinY, float* OutFrameMaxX, float* OutFrameMaxY, const struct FVector2D& InTileCoordinates, bool InInnerMax) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetBarsFrameTileCoordinatesAroundTile"); Params::SHFleshLipCeilingActor_GetBarsFrameTileCoordinatesAroundTile Parms{}; Parms.InTileCoordinates = std::move(InTileCoordinates); Parms.InInnerMax = InInnerMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutFrameMinX != nullptr) *OutFrameMinX = Parms.OutFrameMinX; if (OutFrameMinY != nullptr) *OutFrameMinY = Parms.OutFrameMinY; if (OutFrameMaxX != nullptr) *OutFrameMaxX = Parms.OutFrameMaxX; if (OutFrameMaxY != nullptr) *OutFrameMaxY = Parms.OutFrameMaxY; } // Function SHProto.SHFleshLipCeilingActor.GetCeilingSize // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D* OutSize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::GetCeilingSize(struct FVector2D* OutSize) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetCeilingSize"); Params::SHFleshLipCeilingActor_GetCeilingSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutSize != nullptr) *OutSize = std::move(Parms.OutSize); } // Function SHProto.SHFleshLipCeilingActor.GetNearestBarsGrabWorldTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform* OutWorldTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InNearLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InJunctionDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InExcludeEdges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::GetNearestBarsGrabWorldTransform(struct FTransform* OutWorldTransform, const struct FVector& InNearLocation, float InJunctionDistance, bool InExcludeEdges) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetNearestBarsGrabWorldTransform"); Params::SHFleshLipCeilingActor_GetNearestBarsGrabWorldTransform Parms{}; Parms.InNearLocation = std::move(InNearLocation); Parms.InJunctionDistance = InJunctionDistance; Parms.InExcludeEdges = InExcludeEdges; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWorldTransform != nullptr) *OutWorldTransform = std::move(Parms.OutWorldTransform); } // Function SHProto.SHFleshLipCeilingActor.GetNearestFreeWorldLocationBetweenBars // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutWorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InNearLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBarsDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::GetNearestFreeWorldLocationBetweenBars(struct FVector* OutWorldLocation, const struct FVector& InNearLocation, float InBarsDistance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetNearestFreeWorldLocationBetweenBars"); Params::SHFleshLipCeilingActor_GetNearestFreeWorldLocationBetweenBars Parms{}; Parms.InNearLocation = std::move(InNearLocation); Parms.InBarsDistance = InBarsDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWorldLocation != nullptr) *OutWorldLocation = std::move(Parms.OutWorldLocation); } // Function SHProto.SHFleshLipCeilingActor.GetTileCoordinatesFromGridLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D* OutTileCoordinates (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InGridLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::GetTileCoordinatesFromGridLocation(struct FVector2D* OutTileCoordinates, const struct FVector& InGridLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetTileCoordinatesFromGridLocation"); Params::SHFleshLipCeilingActor_GetTileCoordinatesFromGridLocation Parms{}; Parms.InGridLocation = std::move(InGridLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTileCoordinates != nullptr) *OutTileCoordinates = std::move(Parms.OutTileCoordinates); } // Function SHProto.SHFleshLipCeilingActor.GetTileCoordinatesFromWorldLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D* OutTileCoordinates (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFleshLipCeilingActor::GetTileCoordinatesFromWorldLocation(struct FVector2D* OutTileCoordinates, const struct FVector& InWorldLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetTileCoordinatesFromWorldLocation"); Params::SHFleshLipCeilingActor_GetTileCoordinatesFromWorldLocation Parms{}; Parms.InWorldLocation = std::move(InWorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTileCoordinates != nullptr) *OutTileCoordinates = std::move(Parms.OutTileCoordinates); } // Function SHProto.SHFleshLipCeilingActor.GetTileGridCellLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& InTileCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHFleshLipCeilingActor::GetTileGridCellLocation(const struct FVector2D& InTileCoordinates) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetTileGridCellLocation"); Params::SHFleshLipCeilingActor_GetTileGridCellLocation Parms{}; Parms.InTileCoordinates = std::move(InTileCoordinates); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.GetTileGridCellTransform // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& InTileCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform ASHFleshLipCeilingActor::GetTileGridCellTransform(const struct FVector2D& InTileCoordinates) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetTileGridCellTransform"); Params::SHFleshLipCeilingActor_GetTileGridCellTransform Parms{}; Parms.InTileCoordinates = std::move(InTileCoordinates); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.GetTileGridCellWorldLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& InTileCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ASHFleshLipCeilingActor::GetTileGridCellWorldLocation(const struct FVector2D& InTileCoordinates) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetTileGridCellWorldLocation"); Params::SHFleshLipCeilingActor_GetTileGridCellWorldLocation Parms{}; Parms.InTileCoordinates = std::move(InTileCoordinates); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.GetTileGridCellWorldTransform // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& InTileCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform ASHFleshLipCeilingActor::GetTileGridCellWorldTransform(const struct FVector2D& InTileCoordinates) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetTileGridCellWorldTransform"); Params::SHFleshLipCeilingActor_GetTileGridCellWorldTransform Parms{}; Parms.InTileCoordinates = std::move(InTileCoordinates); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.GetTileTransformRelativeToCell // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& InTileCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform* OutRelativeTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFleshLipCeilingActor::GetTileTransformRelativeToCell(const struct FVector2D& InTileCoordinates, struct FTransform* OutRelativeTransform) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetTileTransformRelativeToCell"); Params::SHFleshLipCeilingActor_GetTileTransformRelativeToCell Parms{}; Parms.InTileCoordinates = std::move(InTileCoordinates); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRelativeTransform != nullptr) *OutRelativeTransform = std::move(Parms.OutRelativeTransform); return Parms.ReturnValue; } // Function SHProto.SHFleshLipCeilingActor.GetTileWorldTransform // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector2D& InTileCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform* OutWorldTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFleshLipCeilingActor::GetTileWorldTransform(const struct FVector2D& InTileCoordinates, struct FTransform* OutWorldTransform) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFleshLipCeilingActor", "GetTileWorldTransform"); Params::SHFleshLipCeilingActor_GetTileWorldTransform Parms{}; Parms.InTileCoordinates = std::move(InTileCoordinates); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWorldTransform != nullptr) *OutWorldTransform = std::move(Parms.OutWorldTransform); return Parms.ReturnValue; } // Function SHProto.SHFlickeringLightBase.GetAllFlickeringLights // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ASHFlickeringLightBase::GetAllFlickeringLights() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHFlickeringLightBase", "GetAllFlickeringLights"); Params::SHFlickeringLightBase_GetAllFlickeringLights Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFlickeringLightBase.GetGroupState // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHFlickerGroupState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHFlickerGroupState ASHFlickeringLightBase::GetGroupState(class FName Group) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "GetGroupState"); Params::SHFlickeringLightBase_GetGroupState Parms{}; Parms.Group = Group; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFlickeringLightBase.OnEditorRefresh // (Event, Public, BlueprintEvent) void ASHFlickeringLightBase::OnEditorRefresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "OnEditorRefresh"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHFlickeringLightBase.OnPostConstruction // (Event, Public, BlueprintEvent) void ASHFlickeringLightBase::OnPostConstruction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "OnPostConstruction"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHFlickeringLightBase.PrepareFlickerGroups // (Final, Native, Public, BlueprintCallable) // Parameters: // float Temperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IntensityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ResetGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::PrepareFlickerGroups(float Temperature, float IntensityScale, bool ResetGroups) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "PrepareFlickerGroups"); Params::SHFlickeringLightBase_PrepareFlickerGroups Parms{}; Parms.Temperature = Temperature; Parms.IntensityScale = IntensityScale; Parms.ResetGroups = ResetGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlickeringLightBase.SetGroupState // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHFlickerGroupState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::SetGroupState(class FName Group, ESHFlickerGroupState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "SetGroupState"); Params::SHFlickeringLightBase_SetGroupState Parms{}; Parms.Group = Group; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlickeringLightBase.SetWantTickEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::SetWantTickEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "SetWantTickEnabled"); Params::SHFlickeringLightBase_SetWantTickEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlickeringLightBase.StartBuzzSound // (Final, Native, Public, BlueprintCallable) void ASHFlickeringLightBase::StartBuzzSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "StartBuzzSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlickeringLightBase.StepFlickersInEditor // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::StepFlickersInEditor(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "StepFlickersInEditor"); Params::SHFlickeringLightBase_StepFlickersInEditor Parms{}; Parms.DeltaSeconds = DeltaSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlickeringLightBase.StopBuzzSound // (Final, Native, Public, BlueprintCallable) void ASHFlickeringLightBase::StopBuzzSound() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "StopBuzzSound"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlickeringLightBase.UpdateNativeFlickers // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // bool RandomFlickerEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& EmissionColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool EmissionReplaceMtl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool EmissionReplaceLgh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ExternalScaleLight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ExternalScaleMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::UpdateNativeFlickers(bool RandomFlickerEnabled, const struct FLinearColor& EmissionColor, bool EmissionReplaceMtl, bool EmissionReplaceLgh, float ExternalScaleLight, float ExternalScaleMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "UpdateNativeFlickers"); Params::SHFlickeringLightBase_UpdateNativeFlickers Parms{}; Parms.RandomFlickerEnabled = RandomFlickerEnabled; Parms.EmissionColor = std::move(EmissionColor); Parms.EmissionReplaceMtl = EmissionReplaceMtl; Parms.EmissionReplaceLgh = EmissionReplaceLgh; Parms.ExternalScaleLight = ExternalScaleLight; Parms.ExternalScaleMaterial = ExternalScaleMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlickeringLightBase.UpdateNativeParameters // (Final, Native, Public, BlueprintCallable) // Parameters: // bool EnableRandomFlicker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LightIntensityMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LightIntensityMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlinkingMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlinkingMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ChangeTimeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ChangeTimeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ShutdownIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GentleShutdownTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ForceGentleShutdown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool BlinkingIsAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::UpdateNativeParameters(bool EnableRandomFlicker, float LightIntensityMin, float LightIntensityMax, float BlinkingMin, float BlinkingMax, float ChangeTimeMin, float ChangeTimeMax, float ShutdownIntensity, float GentleShutdownTime, bool ForceGentleShutdown, bool BlinkingIsAbsolute) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "UpdateNativeParameters"); Params::SHFlickeringLightBase_UpdateNativeParameters Parms{}; Parms.EnableRandomFlicker = EnableRandomFlicker; Parms.LightIntensityMin = LightIntensityMin; Parms.LightIntensityMax = LightIntensityMax; Parms.BlinkingMin = BlinkingMin; Parms.BlinkingMax = BlinkingMax; Parms.ChangeTimeMin = ChangeTimeMin; Parms.ChangeTimeMax = ChangeTimeMax; Parms.ShutdownIntensity = ShutdownIntensity; Parms.GentleShutdownTime = GentleShutdownTime; Parms.ForceGentleShutdown = ForceGentleShutdown; Parms.BlinkingIsAbsolute = BlinkingIsAbsolute; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlickeringLightBase.UpdateOffTagsInGroups // (Final, Native, Public, BlueprintCallable) void ASHFlickeringLightBase::UpdateOffTagsInGroups() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "UpdateOffTagsInGroups"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlickeringLightBase.UpdateTemperatureAndBaseIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Temperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float IntensityScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFlickeringLightBase::UpdateTemperatureAndBaseIntensity(float Temperature, float IntensityScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "UpdateTemperatureAndBaseIntensity"); Params::SHFlickeringLightBase_UpdateTemperatureAndBaseIntensity Parms{}; Parms.Temperature = Temperature; Parms.IntensityScale = IntensityScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFlickeringLightBase.EditModeEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHFlickeringLightBase::EditModeEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "EditModeEnabled"); Params::SHFlickeringLightBase_EditModeEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFlickeringLightBase.GetAverageIntensity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHFlickeringLightBase::GetAverageIntensity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "GetAverageIntensity"); Params::SHFlickeringLightBase_GetAverageIntensity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFlickeringLightBase.GetNumberOfBrokenComponents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHFlickeringLightBase::GetNumberOfBrokenComponents() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFlickeringLightBase", "GetNumberOfBrokenComponents"); Params::SHFlickeringLightBase_GetNumberOfBrokenComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFogCutoutActor.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFogCutoutActor::SetEnabled(const class UObject* Enabler, bool InEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFogCutoutActor", "SetEnabled"); Params::SHFogCutoutActor_SetEnabled Parms{}; Parms.Enabler = Enabler; Parms.InEnabled = InEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFragileElevatorEngine.RequestBreakDoor // (Final, Native, Public, BlueprintCallable) void ASHFragileElevatorEngine::RequestBreakDoor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFragileElevatorEngine", "RequestBreakDoor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFragileElevatorEngine.RequestBreakDoorAt // (Final, Native, Public, BlueprintCallable) // Parameters: // float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHFragileElevatorEngine::RequestBreakDoorAt(float InAlpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFragileElevatorEngine", "RequestBreakDoorAt"); Params::SHFragileElevatorEngine_RequestBreakDoorAt Parms{}; Parms.InAlpha = InAlpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFragileElevatorEngine.RequestBreakMovement // (Final, Native, Public, BlueprintCallable) void ASHFragileElevatorEngine::RequestBreakMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFragileElevatorEngine", "RequestBreakMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFreezingManagerComponent.GetEncompassedFreezingVolume // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHFreezingVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHFreezingVolume* USHFreezingManagerComponent::GetEncompassedFreezingVolume(const struct FVector& InLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFreezingManagerComponent", "GetEncompassedFreezingVolume"); Params::SHFreezingManagerComponent_GetEncompassedFreezingVolume Parms{}; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFreezingManagerComponent.GetRegisteredFreezingVolumeCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFreezingManagerComponent::GetRegisteredFreezingVolumeCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFreezingManagerComponent", "GetRegisteredFreezingVolumeCount"); Params::SHFreezingManagerComponent_GetRegisteredFreezingVolumeCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFriendAnimInstance.GetFriendAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHFriendAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFriendAnimInstanceStateData* USHFriendAnimInstance::GetFriendAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFriendAnimInstance", "GetFriendAnimInstanceStateData"); Params::SHFriendAnimInstance_GetFriendAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFriendAnimInstance.GetFriendLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHFriendLocomotionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHFriendLocomotionAnimInstance* USHFriendAnimInstance::GetFriendLocomotionAnimInstance(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFriendAnimInstance", "GetFriendLocomotionAnimInstance"); Params::SHFriendAnimInstance_GetFriendLocomotionAnimInstance Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXBleedingSubcomp.SetBleedingBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXBleedingSubcomp::SetBleedingBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBleedingSubcomp", "SetBleedingBlocked"); Params::SHFXBleedingSubcomp_SetBleedingBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXBleedingSubcomp.IsBleedingBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXBleedingSubcomp::IsBleedingBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBleedingSubcomp", "IsBleedingBlocked"); Params::SHFXBleedingSubcomp_IsBleedingBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXBleedingSubcomp.IsBleedingBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXBleedingSubcomp::IsBleedingBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXBleedingSubcomp", "IsBleedingBlockedBy"); Params::SHFXBleedingSubcomp_IsBleedingBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXManagerComponent.SHDebug_FX_ValuesDebug // (Final, Exec, Native, Protected) void USHFXManagerComponent::SHDebug_FX_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXManagerComponent", "SHDebug_FX_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXNiagaraDecalComponent.SetInitialErode // (Final, Native, Public, BlueprintCallable) // Parameters: // const float InitialErode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXNiagaraDecalComponent::SetInitialErode(const float InitialErode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXNiagaraDecalComponent", "SetInitialErode"); Params::SHFXNiagaraDecalComponent_SetInitialErode Parms{}; Parms.InitialErode = InitialErode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXPukeExplosionSubcomp.OnPukeExplosion // (Event, Public, BlueprintEvent) void USHFXPukeExplosionSubcomp::OnPukeExplosion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXPukeExplosionSubcomp", "OnPukeExplosion"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHFXPukeExplosionSubcomp.StartPukeExplosion // (Final, Native, Public, BlueprintCallable) void USHFXPukeExplosionSubcomp::StartPukeExplosion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXPukeExplosionSubcomp", "StartPukeExplosion"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXPukePuddleDamageSubcomp.ProcessFootstep // (Final, Native, Protected) // Parameters: // EFoot foot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ABeingFootstep* Footstep (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXPukePuddleDamageSubcomp::ProcessFootstep(EFoot foot, class ABeingFootstep* Footstep) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXPukePuddleDamageSubcomp", "ProcessFootstep"); Params::SHFXPukePuddleDamageSubcomp_ProcessFootstep Parms{}; Parms.foot = foot; Parms.Footstep = Footstep; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXPukePuddleDamageSubcomp.SetPuddleDamageBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXPukePuddleDamageSubcomp::SetPuddleDamageBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXPukePuddleDamageSubcomp", "SetPuddleDamageBlocked"); Params::SHFXPukePuddleDamageSubcomp_SetPuddleDamageBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXPukePuddleDamageSubcomp.GetPukeActivePuddlesCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFXPukePuddleDamageSubcomp::GetPukeActivePuddlesCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXPukePuddleDamageSubcomp", "GetPukeActivePuddlesCount"); Params::SHFXPukePuddleDamageSubcomp_GetPukeActivePuddlesCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXPukePuddleDamageSubcomp.GetPukePuddlesCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFXPukePuddleDamageSubcomp::GetPukePuddlesCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXPukePuddleDamageSubcomp", "GetPukePuddlesCount"); Params::SHFXPukePuddleDamageSubcomp_GetPukePuddlesCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXPukePuddleDamageSubcomp.IsPuddleDamageBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXPukePuddleDamageSubcomp::IsPuddleDamageBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXPukePuddleDamageSubcomp", "IsPuddleDamageBlocked"); Params::SHFXPukePuddleDamageSubcomp_IsPuddleDamageBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXPukePuddleDamageSubcomp.IsPuddleDamageBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXPukePuddleDamageSubcomp::IsPuddleDamageBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXPukePuddleDamageSubcomp", "IsPuddleDamageBlockedBy"); Params::SHFXPukePuddleDamageSubcomp_IsPuddleDamageBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXSplashPuddleSubcomp.ProcessOwnerDamage // (Final, Native, Protected, HasDefaults) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXSplashPuddleSubcomp::ProcessOwnerDamage(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXSplashPuddleSubcomp", "ProcessOwnerDamage"); Params::SHFXSplashPuddleSubcomp_ProcessOwnerDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.Damage = Damage; Parms.InstigatedBy = InstigatedBy; Parms.HitLocation = std::move(HitLocation); Parms.HitComponent = HitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.DamageType = DamageType; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXSwarmSubcomp.GetCurrentZoneCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFXSwarmSubcomp::GetCurrentZoneCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXSwarmSubcomp", "GetCurrentZoneCount"); Params::SHFXSwarmSubcomp_GetCurrentZoneCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXSwarmSubcomp.GetRegisteredSwarmVolumeCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHFXSwarmSubcomp::GetRegisteredSwarmVolumeCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXSwarmSubcomp", "GetRegisteredSwarmVolumeCount"); Params::SHFXSwarmSubcomp_GetRegisteredSwarmVolumeCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXSwarmSubcomp.GetRegisteredSwarmVolumes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHFXSwarmSubcomp::GetRegisteredSwarmVolumes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXSwarmSubcomp", "GetRegisteredSwarmVolumes"); Params::SHFXSwarmSubcomp_GetRegisteredSwarmVolumes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXSwarmSubcomp.IsInSwarmZone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXSwarmSubcomp::IsInSwarmZone() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXSwarmSubcomp", "IsInSwarmZone"); Params::SHFXSwarmSubcomp_IsInSwarmZone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXVisualHPSubcomp.ProcessHealthChangedAsAICharacter // (Final, Native, Protected) // Parameters: // int32 prevHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXVisualHPSubcomp::ProcessHealthChangedAsAICharacter(int32 prevHealth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXVisualHPSubcomp", "ProcessHealthChangedAsAICharacter"); Params::SHFXVisualHPSubcomp_ProcessHealthChangedAsAICharacter Parms{}; Parms.prevHealth = prevHealth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXVisualHPSubcomp.ProcessHealthChangedAsPlayer // (Final, Native, Protected) // Parameters: // class USHCharacterPlayHealthComponent* InHealthComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXVisualHPSubcomp::ProcessHealthChangedAsPlayer(class USHCharacterPlayHealthComponent* InHealthComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXVisualHPSubcomp", "ProcessHealthChangedAsPlayer"); Params::SHFXVisualHPSubcomp_ProcessHealthChangedAsPlayer Parms{}; Parms.InHealthComponent = InHealthComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXVisualHPSubcomp.GetCurrentCurveEvaluationValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFXVisualHPSubcomp::GetCurrentCurveEvaluationValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXVisualHPSubcomp", "GetCurrentCurveEvaluationValue"); Params::SHFXVisualHPSubcomp_GetCurrentCurveEvaluationValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXVisualHPSubcomp.GetCurrentErodeParameterValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFXVisualHPSubcomp::GetCurrentErodeParameterValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXVisualHPSubcomp", "GetCurrentErodeParameterValue"); Params::SHFXVisualHPSubcomp_GetCurrentErodeParameterValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXVisualHPSubcomp.GetOwnerHealthPercentage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHFXVisualHPSubcomp::GetOwnerHealthPercentage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXVisualHPSubcomp", "GetOwnerHealthPercentage"); Params::SHFXVisualHPSubcomp_GetOwnerHealthPercentage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXWaterInteractionSubcomp.SetWaterInteractionBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHFXWaterInteractionSubcomp::SetWaterInteractionBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXWaterInteractionSubcomp", "SetWaterInteractionBlocked"); Params::SHFXWaterInteractionSubcomp_SetWaterInteractionBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHFXWaterInteractionSubcomp.GetCurrentIntersections // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray USHFXWaterInteractionSubcomp::GetCurrentIntersections() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXWaterInteractionSubcomp", "GetCurrentIntersections"); Params::SHFXWaterInteractionSubcomp_GetCurrentIntersections Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXWaterInteractionSubcomp.IsWaterInteractionBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXWaterInteractionSubcomp::IsWaterInteractionBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXWaterInteractionSubcomp", "IsWaterInteractionBlocked"); Params::SHFXWaterInteractionSubcomp_IsWaterInteractionBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHFXWaterInteractionSubcomp.IsWaterInteractionBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHFXWaterInteractionSubcomp::IsWaterInteractionBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHFXWaterInteractionSubcomp", "IsWaterInteractionBlockedBy"); Params::SHFXWaterInteractionSubcomp_IsWaterInteractionBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameInstance.BeginCustomLevel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FStreamableLevelHandle& LevelHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USHGameInstance::BeginCustomLevel(const struct FStreamableLevelHandle& LevelHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameInstance", "BeginCustomLevel"); Params::SHGameInstance_BeginCustomLevel Parms{}; Parms.LevelHandle = std::move(LevelHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameInstance.OnChangeWorldDependentSettings // (Event, Public, BlueprintEvent) void USHGameInstance::OnChangeWorldDependentSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameInstance", "OnChangeWorldDependentSettings"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayEndGameCreditsWidget.Continue // (Final, Native, Public, BlueprintCallable) void USHGameplayEndGameCreditsWidget::Continue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayEndGameCreditsWidget", "Continue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayEndGamePanelWidget.Continue // (Native, Public, BlueprintCallable) void USHGameplayEndGamePanelWidget::Continue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayEndGamePanelWidget", "Continue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayEndGamePanelWidget.OnHide // (Event, Public, BlueprintEvent) void USHGameplayEndGamePanelWidget::OnHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayEndGamePanelWidget", "OnHide"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayEndGamePanelWidget.OnShow // (Event, Public, BlueprintEvent) void USHGameplayEndGamePanelWidget::OnShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayEndGamePanelWidget", "OnShow"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayEndGameMovieWidget.OnMediaReachedEnd // (Final, Native, Protected) void USHGameplayEndGameMovieWidget::OnMediaReachedEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayEndGameMovieWidget", "OnMediaReachedEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayEndGameWidget.ActiveWidgetChanged // (Final, Native, Protected) // Parameters: // class UWidget* ActiveWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ActiveWidgetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayEndGameWidget::ActiveWidgetChanged(class UWidget* ActiveWidget, int32 ActiveWidgetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayEndGameWidget", "ActiveWidgetChanged"); Params::SHGameplayEndGameWidget_ActiveWidgetChanged Parms{}; Parms.ActiveWidget = ActiveWidget; Parms.ActiveWidgetIndex = ActiveWidgetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayEndGameWidget.Continue // (Final, Native, Protected, BlueprintCallable) void USHGameplayEndGameWidget::Continue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayEndGameWidget", "Continue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayEndGameWidget.OnHide // (Event, Protected, BlueprintEvent) void USHGameplayEndGameWidget::OnHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayEndGameWidget", "OnHide"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayEndGameWidget.OnShow // (Event, Protected, BlueprintEvent) void USHGameplayEndGameWidget::OnShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayEndGameWidget", "OnShow"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayGameOverWidget.OnShown // (Event, Protected, BlueprintEvent) // Parameters: // EGameOverCause _GameOverCause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayGameOverWidget::OnShown(EGameOverCause _GameOverCause) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayGameOverWidget", "OnShown"); Params::SHGameplayGameOverWidget_OnShown Parms{}; Parms._GameOverCause = _GameOverCause; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHGameplayGameOverWidget.RequestReload // (Final, Native, Protected, BlueprintCallable) void USHGameplayGameOverWidget::RequestReload() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayGameOverWidget", "RequestReload"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayGameOverWidget.ShowInternal // (Final, Native, Protected) void USHGameplayGameOverWidget::ShowInternal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayGameOverWidget", "ShowInternal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayHealingItemsNotificationRowWidget.ProcessHealthItemAnimationFinishedEvent // (Final, Native, Protected) void USHGameplayHealingItemsNotificationRowWidget::ProcessHealthItemAnimationFinishedEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHealingItemsNotificationRowWidget", "ProcessHealthItemAnimationFinishedEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayHealingItemsNotificationRowWidget.UpdateItemsCountText // (Final, Native, Protected, BlueprintCallable) void USHGameplayHealingItemsNotificationRowWidget::UpdateItemsCountText() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayHealingItemsNotificationRowWidget", "UpdateItemsCountText"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayInventorySlider.ProcessAnimationFinishedEvent // (Final, Native, Protected) void USHGameplayInventorySlider::ProcessAnimationFinishedEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayInventorySlider", "ProcessAnimationFinishedEvent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayInventorySlider.RefreshItemNameAndDescription // (Final, Native, Protected, BlueprintCallable) void USHGameplayInventorySlider::RefreshItemNameAndDescription() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayInventorySlider", "RefreshItemNameAndDescription"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayInventorySlider.RefreshItemsZOrder // (Final, Native, Protected, BlueprintCallable) void USHGameplayInventorySlider::RefreshItemsZOrder() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayInventorySlider", "RefreshItemsZOrder"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayItemInvestigationWidget.OnInit // (Event, Public, BlueprintEvent) void USHGameplayItemInvestigationWidget::OnInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayItemInvestigationWidget", "OnInit"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayItemNotificationWidget.PlayGameNotFullyInstalledNotificationRequest // (Final, Native, Public, BlueprintCallable) void USHGameplayItemNotificationWidget::PlayGameNotFullyInstalledNotificationRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayItemNotificationWidget", "PlayGameNotFullyInstalledNotificationRequest"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayItemNotificationWidget.CanShowNotification // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayItemNotificationWidget::CanShowNotification() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayItemNotificationWidget", "CanShowNotification"); Params::SHGameplayItemNotificationWidget_CanShowNotification Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayMapBaseWidget.ApplyObjectData // (Event, Public, BlueprintEvent) // Parameters: // class UWidget* WidgetObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHMapObjectTypeEnum ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ObjectValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapBaseWidget::ApplyObjectData(class UWidget* WidgetObject, ESHMapObjectTypeEnum ObjectType, int32 ObjectValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapBaseWidget", "ApplyObjectData"); Params::SHGameplayMapBaseWidget_ApplyObjectData Parms{}; Parms.WidgetObject = WidgetObject; Parms.ObjectType = ObjectType; Parms.ObjectValue = ObjectValue; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHGameplayMapBaseWidget.OnInit // (Event, Public, BlueprintEvent) void USHGameplayMapBaseWidget::OnInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapBaseWidget", "OnInit"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayMapBaseWidget.OnShowed // (Event, Public, BlueprintEvent) void USHGameplayMapBaseWidget::OnShowed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapBaseWidget", "OnShowed"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayMapDoorAttachmentComponent.OnFocusableShown // (Final, Native, Protected) // Parameters: // class USHFocusableComponent* FocusableComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapDoorAttachmentComponent::OnFocusableShown(class USHFocusableComponent* FocusableComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapDoorAttachmentComponent", "OnFocusableShown"); Params::SHGameplayMapDoorAttachmentComponent_OnFocusableShown Parms{}; Parms.FocusableComponent = FocusableComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapDoorAttachmentComponent.OnFocusableSolved // (Final, Native, Protected) // Parameters: // class USHFocusableComponent* FocusableComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapDoorAttachmentComponent::OnFocusableSolved(class USHFocusableComponent* FocusableComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapDoorAttachmentComponent", "OnFocusableSolved"); Params::SHGameplayMapDoorAttachmentComponent_OnFocusableSolved Parms{}; Parms.FocusableComponent = FocusableComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapFocusableComponent.ProcessFocusableShownEvent // (Final, Native, Protected) // Parameters: // class USHFocusableComponent* FocusableComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapFocusableComponent::ProcessFocusableShownEvent(class USHFocusableComponent* FocusableComponentPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapFocusableComponent", "ProcessFocusableShownEvent"); Params::SHGameplayMapFocusableComponent_ProcessFocusableShownEvent Parms{}; Parms.FocusableComponentPtr = FocusableComponentPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapFocusableComponent.ProcessFocusableSolvedEvent // (Final, Native, Protected) // Parameters: // class USHFocusableComponent* FocusableComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapFocusableComponent::ProcessFocusableSolvedEvent(class USHFocusableComponent* FocusableComponentPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapFocusableComponent", "ProcessFocusableSolvedEvent"); Params::SHGameplayMapFocusableComponent_ProcessFocusableSolvedEvent Parms{}; Parms.FocusableComponentPtr = FocusableComponentPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapFocusableComponent.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHGameplayMapFocusableComponent::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapFocusableComponent", "ProcessProximityBeginOverlap"); Params::SHGameplayMapFocusableComponent_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapItemComponent.ProcessItemCollected // (Final, Native, Protected) // Parameters: // class ASHItem* ItemPtr (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapItemComponent::ProcessItemCollected(class ASHItem* ItemPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapItemComponent", "ProcessItemCollected"); Params::SHGameplayMapItemComponent_ProcessItemCollected Parms{}; Parms.ItemPtr = ItemPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapItemComponent.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHGameplayMapItemComponent::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapItemComponent", "ProcessProximityBeginOverlap"); Params::SHGameplayMapItemComponent_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapLadderComponent.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHGameplayMapLadderComponent::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapLadderComponent", "ProcessProximityBeginOverlap"); Params::SHGameplayMapLadderComponent_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapPushableComponent.ProcessComponentBlockedChangedEvent // (Final, Native, Protected) // Parameters: // class USHPushableComponent* PushableComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapPushableComponent::ProcessComponentBlockedChangedEvent(class USHPushableComponent* PushableComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapPushableComponent", "ProcessComponentBlockedChangedEvent"); Params::SHGameplayMapPushableComponent_ProcessComponentBlockedChangedEvent Parms{}; Parms.PushableComponent = PushableComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapPushableComponent.ProcessComponentMovementEvent // (Final, Native, Protected) // Parameters: // class USHPushableComponent* PushableComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMapPushableComponent::ProcessComponentMovementEvent(class USHPushableComponent* PushableComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapPushableComponent", "ProcessComponentMovementEvent"); Params::SHGameplayMapPushableComponent_ProcessComponentMovementEvent Parms{}; Parms.PushableComponent = PushableComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMapRenderWidget.OnInit // (Event, Protected, BlueprintEvent) void USHGameplayMapRenderWidget::OnInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMapRenderWidget", "OnInit"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayMenuSectionsButton.ButtonPressed // (Final, Native, Public) void USHGameplayMenuSectionsButton::ButtonPressed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionsButton", "ButtonPressed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayMenuSectionsButton.OnSetHighlight // (Event, Public, BlueprintEvent) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayMenuSectionsButton::OnSetHighlight(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayMenuSectionsButton", "OnSetHighlight"); Params::SHGameplayMenuSectionsButton_OnSetHighlight Parms{}; Parms.Enable = Enable; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHGameplayRadioIndicatorWidget.ProcessOwnerCharacterItemCollectedEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* ComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayRadioIndicatorWidget::ProcessOwnerCharacterItemCollectedEvent(class USHCharacterPlayItemsComponent* ComponentPtr, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayRadioIndicatorWidget", "ProcessOwnerCharacterItemCollectedEvent"); Params::SHGameplayRadioIndicatorWidget_ProcessOwnerCharacterItemCollectedEvent Parms{}; Parms.ComponentPtr = ComponentPtr; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayRangedWeaponDetailsWidget.ProcessEquippedWeaponModifiedEvent // (Final, Native, Protected) // Parameters: // class USHWeaponManageCmbSubcomp* WeaponManagement (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayRangedWeaponDetailsWidget::ProcessEquippedWeaponModifiedEvent(class USHWeaponManageCmbSubcomp* WeaponManagement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayRangedWeaponDetailsWidget", "ProcessEquippedWeaponModifiedEvent"); Params::SHGameplayRangedWeaponDetailsWidget_ProcessEquippedWeaponModifiedEvent Parms{}; Parms.WeaponManagement = WeaponManagement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayRangedWeaponDetailsWidget.ProcessRangedAimStateChangedEvent // (Final, Native, Protected) // Parameters: // class USHRangedCmbSubcomp* RangedManagement (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayRangedWeaponDetailsWidget::ProcessRangedAimStateChangedEvent(class USHRangedCmbSubcomp* RangedManagement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayRangedWeaponDetailsWidget", "ProcessRangedAimStateChangedEvent"); Params::SHGameplayRangedWeaponDetailsWidget_ProcessRangedAimStateChangedEvent Parms{}; Parms.RangedManagement = RangedManagement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayReadingWidget.ProcessPlayerSettingsChanged // (Event, Protected, BlueprintEvent) void USHGameplayReadingWidget::ProcessPlayerSettingsChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayReadingWidget", "ProcessPlayerSettingsChanged"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayReadingWidget.ProcessShow // (Event, Protected, BlueprintEvent) void USHGameplayReadingWidget::ProcessShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayReadingWidget", "ProcessShow"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplaySaveMenuWidget.HideInstant // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplaySaveMenuWidget::HideInstant() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySaveMenuWidget", "HideInstant"); Params::SHGameplaySaveMenuWidget_HideInstant Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplaySaveMenuWidget.PlayHide // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplaySaveMenuWidget::PlayHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySaveMenuWidget", "PlayHide"); Params::SHGameplaySaveMenuWidget_PlayHide Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplaySaveMenuWidget.PlaySetup // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASHSavePoint* SavePoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplaySaveMenuWidget::PlaySetup(class ASHSavePoint* SavePoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySaveMenuWidget", "PlaySetup"); Params::SHGameplaySaveMenuWidget_PlaySetup Parms{}; Parms.SavePoint = SavePoint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplaySaveMenuWidget.PlayShow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplaySaveMenuWidget::PlayShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySaveMenuWidget", "PlayShow"); Params::SHGameplaySaveMenuWidget_PlayShow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplaySaveMenuWidget.IsAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplaySaveMenuWidget::IsAvailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplaySaveMenuWidget", "IsAvailable"); Params::SHGameplaySaveMenuWidget_IsAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayStatics.AddFutureViewLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::AddFutureViewLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "AddFutureViewLocation"); Params::SHGameplayStatics_AddFutureViewLocation Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStatics.CreateAutoSave // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InAutoSaveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::CreateAutoSave(const class UObject* WorldContextObject, class FName InAutoSaveName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "CreateAutoSave"); Params::SHGameplayStatics_CreateAutoSave Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InAutoSaveName = InAutoSaveName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStatics.DestroyChildActorChild // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UChildActorComponent* ChildActorComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::DestroyChildActorChild(class UChildActorComponent* ChildActorComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "DestroyChildActorChild"); Params::SHGameplayStatics_DestroyChildActorChild Parms{}; Parms.ChildActorComponent = ChildActorComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStatics.EnsurePlayerHasFullHealth // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bInInvisibleHeal (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::EnsurePlayerHasFullHealth(const class UObject* WorldContextObject, const bool bInInvisibleHeal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "EnsurePlayerHasFullHealth"); Params::SHGameplayStatics_EnsurePlayerHasFullHealth Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bInInvisibleHeal = bInInvisibleHeal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStatics.GameEnded // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::GameEnded(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GameEnded"); Params::SHGameplayStatics_GameEnded Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStatics.GameOver // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EGameOverCause Cause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::GameOver(const class UObject* WorldContextObject, EGameOverCause Cause) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GameOver"); Params::SHGameplayStatics_GameOver Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Cause = Cause; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStatics.GetCombatDifficulty // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECombatDifficulty ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECombatDifficulty USHGameplayStatics::GetCombatDifficulty(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetCombatDifficulty"); Params::SHGameplayStatics_GetCombatDifficulty Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayStatics.GetPuzzlesDifficulty // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPuzzlesDifficulty ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPuzzlesDifficulty USHGameplayStatics::GetPuzzlesDifficulty(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "GetPuzzlesDifficulty"); Params::SHGameplayStatics_GetPuzzlesDifficulty Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayStatics.IsCharacterOverlappingProximitySphere // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ACharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USphereComponent* InProximitySphere (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayStatics::IsCharacterOverlappingProximitySphere(class ACharacter* InCharacter, class USphereComponent* InProximitySphere) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "IsCharacterOverlappingProximitySphere"); Params::SHGameplayStatics_IsCharacterOverlappingProximitySphere Parms{}; Parms.InCharacter = InCharacter; Parms.InProximitySphere = InProximitySphere; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayStatics.RecordCombatState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InContextString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::RecordCombatState(const class UObject* WorldContextObject, const class FString& InContextString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "RecordCombatState"); Params::SHGameplayStatics_RecordCombatState Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InContextString = std::move(InContextString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStatics.RecordEndingsFactorsState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InContextString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::RecordEndingsFactorsState(const class UObject* WorldContextObject, const class FString& InContextString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "RecordEndingsFactorsState"); Params::SHGameplayStatics_RecordEndingsFactorsState Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InContextString = std::move(InContextString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStatics.RecordInventoryState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InContextString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::RecordInventoryState(const class UObject* WorldContextObject, const class FString& InContextString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "RecordInventoryState"); Params::SHGameplayStatics_RecordInventoryState Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InContextString = std::move(InContextString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStatics.ReCreateChildActorChild // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UChildActorComponent* ChildActorComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::ReCreateChildActorChild(class UChildActorComponent* ChildActorComponent, bool Force) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "ReCreateChildActorChild"); Params::SHGameplayStatics_ReCreateChildActorChild Parms{}; Parms.ChildActorComponent = ChildActorComponent; Parms.Force = Force; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStatics.SaveAndReloadGame // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InAutoSaveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayStatics::SaveAndReloadGame(const class UObject* WorldContextObject, class FName InAutoSaveName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayStatics", "SaveAndReloadGame"); Params::SHGameplayStatics_SaveAndReloadGame Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InAutoSaveName = InAutoSaveName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayStruggleWidget.OnHide // (Event, Protected, BlueprintEvent) void USHGameplayStruggleWidget::OnHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayStruggleWidget", "OnHide"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayStruggleWidget.OnInstantHide // (Event, Protected, BlueprintEvent) void USHGameplayStruggleWidget::OnInstantHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayStruggleWidget", "OnInstantHide"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayStruggleWidget.OnShow // (Event, Protected, BlueprintEvent) void USHGameplayStruggleWidget::OnShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHGameplayStruggleWidget", "OnShow"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHGameplayTutorialStatics.ShowScriptedBreakGlassTutorial // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayTutorialStatics::ShowScriptedBreakGlassTutorial(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayTutorialStatics", "ShowScriptedBreakGlassTutorial"); Params::SHGameplayTutorialStatics_ShowScriptedBreakGlassTutorial Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayTutorialStatics.ShowScriptedBreakWallTutorial // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayTutorialStatics::ShowScriptedBreakWallTutorial(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayTutorialStatics", "ShowScriptedBreakWallTutorial"); Params::SHGameplayTutorialStatics_ShowScriptedBreakWallTutorial Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayTutorialStatics.ShowScriptedPreTraversalTutorial // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayTutorialStatics::ShowScriptedPreTraversalTutorial(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayTutorialStatics", "ShowScriptedPreTraversalTutorial"); Params::SHGameplayTutorialStatics_ShowScriptedPreTraversalTutorial Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayTutorialStatics.ShowSprintTutorial // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayTutorialStatics::ShowSprintTutorial(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayTutorialStatics", "ShowSprintTutorial"); Params::SHGameplayTutorialStatics_ShowSprintTutorial Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayUIStatics.HideTips // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayUIStatics::HideTips(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "HideTips"); Params::SHGameplayUIStatics_HideTips Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayUIStatics.LatentGameplayFadeIn // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void USHGameplayUIStatics::LatentGameplayFadeIn(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "LatentGameplayFadeIn"); Params::SHGameplayUIStatics_LatentGameplayFadeIn Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayUIStatics.LatentGameplayFadeOut // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void USHGameplayUIStatics::LatentGameplayFadeOut(class UObject* WorldContextObject, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "LatentGameplayFadeOut"); Params::SHGameplayUIStatics_LatentGameplayFadeOut Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayUIStatics.RemoveGameplayFadeInstant // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayUIStatics::RemoveGameplayFadeInstant(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "RemoveGameplayFadeInstant"); Params::SHGameplayUIStatics_RemoveGameplayFadeInstant Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayUIStatics.RequestCustomGameplayFadeIn // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayUIStatics::RequestCustomGameplayFadeIn(class UObject* WorldContextObject, float InFadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "RequestCustomGameplayFadeIn"); Params::SHGameplayUIStatics_RequestCustomGameplayFadeIn Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InFadeTime = InFadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayUIStatics.RequestCustomGameplayFadeOut // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayUIStatics::RequestCustomGameplayFadeOut(class UObject* WorldContextObject, float InFadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "RequestCustomGameplayFadeOut"); Params::SHGameplayUIStatics_RequestCustomGameplayFadeOut Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InFadeTime = InFadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayUIStatics.RequestGameplayFadeIn // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayUIStatics::RequestGameplayFadeIn(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "RequestGameplayFadeIn"); Params::SHGameplayUIStatics_RequestGameplayFadeIn Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayUIStatics.RequestGameplayFadeOut // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHGameplayUIStatics::RequestGameplayFadeOut(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "RequestGameplayFadeOut"); Params::SHGameplayUIStatics_RequestGameplayFadeOut Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayUIStatics.RequestItemNotification // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ItemQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHGameplayItemNotificationType ItemNotificationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayUIStatics::RequestItemNotification(class UObject* WorldContextObject, class FName ItemDataRowName, int32 ItemQuantity, ESHGameplayItemNotificationType ItemNotificationType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "RequestItemNotification"); Params::SHGameplayUIStatics_RequestItemNotification Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ItemDataRowName = ItemDataRowName; Parms.ItemQuantity = ItemQuantity; Parms.ItemNotificationType = ItemNotificationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayUIStatics.SetGameplayFadeColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayUIStatics::SetGameplayFadeColor(class UObject* WorldContextObject, const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "SetGameplayFadeColor"); Params::SHGameplayUIStatics_SetGameplayFadeColor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHGameplayUIStatics.ShowEnviromentalSubtitle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogLine& dialogLineID (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHGameplayUIStatics::ShowEnviromentalSubtitle(class UObject* WorldContextObject, const struct FDialogLine& dialogLineID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "ShowEnviromentalSubtitle"); Params::SHGameplayUIStatics_ShowEnviromentalSubtitle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.dialogLineID = std::move(dialogLineID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHGameplayUIStatics.ShowTips // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Tips (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool WithBackground (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool UseVisibilitySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHGameplayUIStatics::ShowTips(class UObject* WorldContextObject, const TArray& Tips, bool WithBackground, bool UseVisibilitySettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHGameplayUIStatics", "ShowTips"); Params::SHGameplayUIStatics_ShowTips Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Tips = std::move(Tips); Parms.WithBackground = WithBackground; Parms.UseVisibilitySettings = UseVisibilitySettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.ApplyArtificialHitReaction // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSHHitReactionResult* OutHitReactionResult (Parm, OutParm, NativeAccessSpecifierPublic) // const struct FSHHitReactionArtificialHitConfiguration&InArtificialHitReactionConfiguration (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::ApplyArtificialHitReaction(struct FSHHitReactionResult* OutHitReactionResult, const struct FSHHitReactionArtificialHitConfiguration& InArtificialHitReactionConfiguration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "ApplyArtificialHitReaction"); Params::SHHitReactionSubcomponent_ApplyArtificialHitReaction Parms{}; Parms.InArtificialHitReactionConfiguration = std::move(InArtificialHitReactionConfiguration); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitReactionResult != nullptr) *OutHitReactionResult = std::move(Parms.OutHitReactionResult); return Parms.ReturnValue; } // Function SHProto.SHHitReactionSubcomponent.ApplyHitReaction // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FSHHitReactionResult* OutHitReactionResult (Parm, OutParm, NativeAccessSpecifierPublic) // const class UDamageType* InDamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InResponseVariant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDurationLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHitReactionHitType InHitType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InSourceLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InDamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FSHHitReactionConfiguration&InHitReactionConfiguration (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::ApplyHitReaction(struct FSHHitReactionResult* OutHitReactionResult, const class UDamageType* InDamageType, ESHHitReactionResponseType InResponseType, class FName InResponseVariant, float InDurationLimit, float InForce, ESHHitReactionHitType InHitType, const struct FVector& InSourceLocation, class AActor* InDamageCauser, const struct FHitResult& HitInfo, const struct FSHHitReactionConfiguration& InHitReactionConfiguration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "ApplyHitReaction"); Params::SHHitReactionSubcomponent_ApplyHitReaction Parms{}; Parms.InDamageType = InDamageType; Parms.InResponseType = InResponseType; Parms.InResponseVariant = InResponseVariant; Parms.InDurationLimit = InDurationLimit; Parms.InForce = InForce; Parms.InHitType = InHitType; Parms.InSourceLocation = std::move(InSourceLocation); Parms.InDamageCauser = InDamageCauser; Parms.HitInfo = std::move(HitInfo); Parms.InHitReactionConfiguration = std::move(InHitReactionConfiguration); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitReactionResult != nullptr) *OutHitReactionResult = std::move(Parms.OutHitReactionResult); return Parms.ReturnValue; } // Function SHProto.SHHitReactionSubcomponent.AreHitReactionsOfTypeDelayed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::AreHitReactionsOfTypeDelayed(ESHHitReactionResponseType InResponseType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "AreHitReactionsOfTypeDelayed"); Params::SHHitReactionSubcomponent_AreHitReactionsOfTypeDelayed Parms{}; Parms.InResponseType = InResponseType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionSubcomponent.CancelAllHitReactions // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::CancelAllHitReactions(bool InInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "CancelAllHitReactions"); Params::SHHitReactionSubcomponent_CancelAllHitReactions Parms{}; Parms.InInstant = InInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.CancelHitReactionsOfType // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::CancelHitReactionsOfType(ESHHitReactionResponseType InResponseType, bool InInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "CancelHitReactionsOfType"); Params::SHHitReactionSubcomponent_CancelHitReactionsOfType Parms{}; Parms.InResponseType = InResponseType; Parms.InInstant = InInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.CancelHitReactionsOfTypeAndVariant // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InResponseVariant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::CancelHitReactionsOfTypeAndVariant(ESHHitReactionResponseType InResponseType, class FName InResponseVariant, bool InInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "CancelHitReactionsOfTypeAndVariant"); Params::SHHitReactionSubcomponent_CancelHitReactionsOfTypeAndVariant Parms{}; Parms.InResponseType = InResponseType; Parms.InResponseVariant = InResponseVariant; Parms.InInstant = InInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.CancelHitReactionsOfTypes // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InDeath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InKnockdown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InFalter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InStagger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTwitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::CancelHitReactionsOfTypes(bool InDeath, bool InKnockdown, bool InFalter, bool InStagger, bool InNormal, bool InTwitch, bool InInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "CancelHitReactionsOfTypes"); Params::SHHitReactionSubcomponent_CancelHitReactionsOfTypes Parms{}; Parms.InDeath = InDeath; Parms.InKnockdown = InKnockdown; Parms.InFalter = InFalter; Parms.InStagger = InStagger; Parms.InNormal = InNormal; Parms.InTwitch = InTwitch; Parms.InInstant = InInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.ChooseAndApplyHitReaction // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FSHHitReactionResult* OutHitReactionResult (Parm, OutParm, NativeAccessSpecifierPublic) // const class UDamageType* InDamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InResponseVariant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDurationLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHitReactionHitType InHitType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InSourceLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InDamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::ChooseAndApplyHitReaction(struct FSHHitReactionResult* OutHitReactionResult, const class UDamageType* InDamageType, ESHHitReactionResponseType InResponseType, class FName InResponseVariant, float InDurationLimit, float InForce, ESHHitReactionHitType InHitType, const struct FVector& InSourceLocation, class AActor* InDamageCauser, const struct FHitResult& HitInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "ChooseAndApplyHitReaction"); Params::SHHitReactionSubcomponent_ChooseAndApplyHitReaction Parms{}; Parms.InDamageType = InDamageType; Parms.InResponseType = InResponseType; Parms.InResponseVariant = InResponseVariant; Parms.InDurationLimit = InDurationLimit; Parms.InForce = InForce; Parms.InHitType = InHitType; Parms.InSourceLocation = std::move(InSourceLocation); Parms.InDamageCauser = InDamageCauser; Parms.HitInfo = std::move(HitInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitReactionResult != nullptr) *OutHitReactionResult = std::move(Parms.OutHitReactionResult); return Parms.ReturnValue; } // Function SHProto.SHHitReactionSubcomponent.DisableHitReactionTypeDelay // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InApplyDelayedHitReactions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InDontApplyVariants (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::DisableHitReactionTypeDelay(ESHHitReactionResponseType InResponseType, bool InApplyDelayedHitReactions, const TArray& InDontApplyVariants) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "DisableHitReactionTypeDelay"); Params::SHHitReactionSubcomponent_DisableHitReactionTypeDelay Parms{}; Parms.InResponseType = InResponseType; Parms.InApplyDelayedHitReactions = InApplyDelayedHitReactions; Parms.InDontApplyVariants = std::move(InDontApplyVariants); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.EnableHitReactionTypeDelay // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InDontDelayVariants (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::EnableHitReactionTypeDelay(ESHHitReactionResponseType InResponseType, const TArray& InDontDelayVariants) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "EnableHitReactionTypeDelay"); Params::SHHitReactionSubcomponent_EnableHitReactionTypeDelay Parms{}; Parms.InResponseType = InResponseType; Parms.InDontDelayVariants = std::move(InDontDelayVariants); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.FinishAllHitReactions // (Final, Native, Public, BlueprintCallable) void USHHitReactionSubcomponent::FinishAllHitReactions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "FinishAllHitReactions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.FinishHitReactionsOfType // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::FinishHitReactionsOfType(ESHHitReactionResponseType InResponseType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "FinishHitReactionsOfType"); Params::SHHitReactionSubcomponent_FinishHitReactionsOfType Parms{}; Parms.InResponseType = InResponseType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.FinishHitReactionsOfTypeAndVariant // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InResponseVariant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::FinishHitReactionsOfTypeAndVariant(ESHHitReactionResponseType InResponseType, class FName InResponseVariant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "FinishHitReactionsOfTypeAndVariant"); Params::SHHitReactionSubcomponent_FinishHitReactionsOfTypeAndVariant Parms{}; Parms.InResponseType = InResponseType; Parms.InResponseVariant = InResponseVariant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.FinishHitReactionsOfTypes // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InDeath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InKnockdown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InFalter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InStagger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTwitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::FinishHitReactionsOfTypes(bool InDeath, bool InKnockdown, bool InFalter, bool InStagger, bool InNormal, bool InTwitch) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "FinishHitReactionsOfTypes"); Params::SHHitReactionSubcomponent_FinishHitReactionsOfTypes Parms{}; Parms.InDeath = InDeath; Parms.InKnockdown = InKnockdown; Parms.InFalter = InFalter; Parms.InStagger = InStagger; Parms.InNormal = InNormal; Parms.InTwitch = InTwitch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.HitReactionStateEnded // (Final, Native, Protected) // Parameters: // class USHHitReactionState* InHitReactionState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::HitReactionStateEnded(class USHHitReactionState* InHitReactionState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "HitReactionStateEnded"); Params::SHHitReactionSubcomponent_HitReactionStateEnded Parms{}; Parms.InHitReactionState = InHitReactionState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.HitReactionStateFinishing // (Final, Native, Protected) // Parameters: // class USHHitReactionState* InHitReactionState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::HitReactionStateFinishing(class USHHitReactionState* InHitReactionState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "HitReactionStateFinishing"); Params::SHHitReactionSubcomponent_HitReactionStateFinishing Parms{}; Parms.InHitReactionState = InHitReactionState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.SetChangeHitReactionsSetDelayed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInChangeHitReactionsSetDelayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::SetChangeHitReactionsSetDelayed(bool bInChangeHitReactionsSetDelayed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "SetChangeHitReactionsSetDelayed"); Params::SHHitReactionSubcomponent_SetChangeHitReactionsSetDelayed Parms{}; Parms.bInChangeHitReactionsSetDelayed = bInChangeHitReactionsSetDelayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.SetHitReactionsDrawDebugEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::SetHitReactionsDrawDebugEnabled(bool InDrawDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "SetHitReactionsDrawDebugEnabled"); Params::SHHitReactionSubcomponent_SetHitReactionsDrawDebugEnabled Parms{}; Parms.InDrawDebug = InDrawDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.SetHitReactionsSet // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtrInHitReactionsSet (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::SetHitReactionsSet(TSoftObjectPtr InHitReactionsSet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "SetHitReactionsSet"); Params::SHHitReactionSubcomponent_SetHitReactionsSet Parms{}; Parms.InHitReactionsSet = InHitReactionsSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionSubcomponent.AreHitReactionsPreventingControllerRotation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::AreHitReactionsPreventingControllerRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "AreHitReactionsPreventingControllerRotation"); Params::SHHitReactionSubcomponent_AreHitReactionsPreventingControllerRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionSubcomponent.AreHitReactionsWantingDisabledAI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::AreHitReactionsWantingDisabledAI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "AreHitReactionsWantingDisabledAI"); Params::SHHitReactionSubcomponent_AreHitReactionsWantingDisabledAI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionSubcomponent.ChooseHitReaction // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSHHitReactionConfiguration* OutHitReactionConfiguration (Parm, OutParm, NativeAccessSpecifierPublic) // const class UDamageType* InDamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InResponseVariant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHHitReactionHitType InHitType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InSourceLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* InDamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::ChooseHitReaction(struct FSHHitReactionConfiguration* OutHitReactionConfiguration, const class UDamageType* InDamageType, ESHHitReactionResponseType InResponseType, class FName InResponseVariant, float InForce, ESHHitReactionHitType InHitType, const struct FVector& InSourceLocation, class AActor* InDamageCauser, const struct FHitResult& HitInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "ChooseHitReaction"); Params::SHHitReactionSubcomponent_ChooseHitReaction Parms{}; Parms.InDamageType = InDamageType; Parms.InResponseType = InResponseType; Parms.InResponseVariant = InResponseVariant; Parms.InForce = InForce; Parms.InHitType = InHitType; Parms.InSourceLocation = std::move(InSourceLocation); Parms.InDamageCauser = InDamageCauser; Parms.HitInfo = std::move(HitInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitReactionConfiguration != nullptr) *OutHitReactionConfiguration = std::move(Parms.OutHitReactionConfiguration); return Parms.ReturnValue; } // Function SHProto.SHHitReactionSubcomponent.FindActiveHitReactionVariants // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHitReactionVariants (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIncludeDelayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::FindActiveHitReactionVariants(ESHHitReactionResponseType InResponseType, TArray* OutHitReactionVariants, bool InIncludeFinishing, bool InIncludeDelayed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "FindActiveHitReactionVariants"); Params::SHHitReactionSubcomponent_FindActiveHitReactionVariants Parms{}; Parms.InResponseType = InResponseType; Parms.InIncludeFinishing = InIncludeFinishing; Parms.InIncludeDelayed = InIncludeDelayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitReactionVariants != nullptr) *OutHitReactionVariants = std::move(Parms.OutHitReactionVariants); } // Function SHProto.SHHitReactionSubcomponent.FindAllHitReactionStateIdentifiers // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray*OutHitReactionIdentifiers (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIncludeDelayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionSubcomponent::FindAllHitReactionStateIdentifiers(TArray* OutHitReactionIdentifiers, bool InIncludeFinishing, bool InIncludeDelayed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "FindAllHitReactionStateIdentifiers"); Params::SHHitReactionSubcomponent_FindAllHitReactionStateIdentifiers Parms{}; Parms.InIncludeFinishing = InIncludeFinishing; Parms.InIncludeDelayed = InIncludeDelayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitReactionIdentifiers != nullptr) *OutHitReactionIdentifiers = std::move(Parms.OutHitReactionIdentifiers); } // Function SHProto.SHHitReactionSubcomponent.HasAnyOfHitReactionStatesOfTypeInProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InDeath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InKnockdown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InFalter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InStagger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTwitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIncludeDelayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::HasAnyOfHitReactionStatesOfTypeInProgress(bool InDeath, bool InKnockdown, bool InFalter, bool InStagger, bool InNormal, bool InTwitch, bool InIncludeFinishing, bool InIncludeDelayed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "HasAnyOfHitReactionStatesOfTypeInProgress"); Params::SHHitReactionSubcomponent_HasAnyOfHitReactionStatesOfTypeInProgress Parms{}; Parms.InDeath = InDeath; Parms.InKnockdown = InKnockdown; Parms.InFalter = InFalter; Parms.InStagger = InStagger; Parms.InNormal = InNormal; Parms.InTwitch = InTwitch; Parms.InIncludeFinishing = InIncludeFinishing; Parms.InIncludeDelayed = InIncludeDelayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionSubcomponent.HasHitReactionStatesOfTypeAndVariantInProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InResponseVariant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIncludeDelayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::HasHitReactionStatesOfTypeAndVariantInProgress(ESHHitReactionResponseType InResponseType, class FName InResponseVariant, bool InIncludeFinishing, bool InIncludeDelayed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "HasHitReactionStatesOfTypeAndVariantInProgress"); Params::SHHitReactionSubcomponent_HasHitReactionStatesOfTypeAndVariantInProgress Parms{}; Parms.InResponseType = InResponseType; Parms.InResponseVariant = InResponseVariant; Parms.InIncludeFinishing = InIncludeFinishing; Parms.InIncludeDelayed = InIncludeDelayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionSubcomponent.HasHitReactionStatesOfTypeInProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHitReactionResponseType InResponseType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InIncludeDelayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::HasHitReactionStatesOfTypeInProgress(ESHHitReactionResponseType InResponseType, bool InIncludeFinishing, bool InIncludeDelayed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "HasHitReactionStatesOfTypeInProgress"); Params::SHHitReactionSubcomponent_HasHitReactionStatesOfTypeInProgress Parms{}; Parms.InResponseType = InResponseType; Parms.InIncludeFinishing = InIncludeFinishing; Parms.InIncludeDelayed = InIncludeDelayed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionSubcomponent.IsUsingHitReactionsSet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSoftObjectPtrInHitReactionsSet (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InCheckDelayedSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionSubcomponent::IsUsingHitReactionsSet(TSoftObjectPtr InHitReactionsSet, bool InCheckDelayedSet) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionSubcomponent", "IsUsingHitReactionsSet"); Params::SHHitReactionSubcomponent_IsUsingHitReactionsSet Parms{}; Parms.InHitReactionsSet = InHitReactionsSet; Parms.InCheckDelayedSet = InCheckDelayedSet; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionState.BoundAnimationBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType InAnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionState::BoundAnimationBlendingOut(class UAnimMontage* InMontage, ESHAnimEndType InAnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "BoundAnimationBlendingOut"); Params::SHHitReactionState_BoundAnimationBlendingOut Parms{}; Parms.InMontage = InMontage; Parms.InAnimEndType = InAnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionState.BoundAnimationEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType InAnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionState::BoundAnimationEnded(class UAnimMontage* InMontage, ESHAnimEndType InAnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "BoundAnimationEnded"); Params::SHHitReactionState_BoundAnimationEnded Parms{}; Parms.InMontage = InMontage; Parms.InAnimEndType = InAnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionState.CancelState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionState::CancelState(bool InInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "CancelState"); Params::SHHitReactionState_CancelState Parms{}; Parms.InInstant = InInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionState.StartFinishingState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionState::StartFinishingState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "StartFinishingState"); Params::SHHitReactionState_StartFinishingState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionState.GetRemainingStateDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHHitReactionState::GetRemainingStateDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "GetRemainingStateDuration"); Params::SHHitReactionState_GetRemainingStateDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionState.GetStateHitReactionIdentifier // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSHHitReactionIdentifier* OutIdentifier (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void USHHitReactionState::GetStateHitReactionIdentifier(struct FSHHitReactionIdentifier* OutIdentifier) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "GetStateHitReactionIdentifier"); Params::SHHitReactionState_GetStateHitReactionIdentifier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutIdentifier != nullptr) *OutIdentifier = std::move(Parms.OutIdentifier); } // Function SHProto.SHHitReactionState.GetStateHitReactionType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHitReactionResponseType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHHitReactionResponseType USHHitReactionState::GetStateHitReactionType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "GetStateHitReactionType"); Params::SHHitReactionState_GetStateHitReactionType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionState.GetStateHitReactionVariant // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHHitReactionState::GetStateHitReactionVariant() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "GetStateHitReactionVariant"); Params::SHHitReactionState_GetStateHitReactionVariant Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionState.HasStateEnded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionState::HasStateEnded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "HasStateEnded"); Params::SHHitReactionState_HasStateEnded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionState.HasStateStarted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionState::HasStateStarted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "HasStateStarted"); Params::SHHitReactionState_HasStateStarted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionState.IsStateFinishing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionState::IsStateFinishing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "IsStateFinishing"); Params::SHHitReactionState_IsStateFinishing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionState.IsStateInProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool InIncludeFinishing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHHitReactionState::IsStateInProgress(bool InIncludeFinishing) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionState", "IsStateInProgress"); Params::SHHitReactionState_IsStateInProgress Parms{}; Parms.InIncludeFinishing = InIncludeFinishing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHitReactionStatesContext.MontagePlayerAnimationStopped // (Final, Native, Protected) // Parameters: // class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType InAnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHitReactionStatesContext::MontagePlayerAnimationStopped(class UAnimMontage* InMontage, ESHAnimEndType InAnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionStatesContext", "MontagePlayerAnimationStopped"); Params::SHHitReactionStatesContext_MontagePlayerAnimationStopped Parms{}; Parms.InMontage = InMontage; Parms.InAnimEndType = InAnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHitReactionsSet.GetDeathSoftObjects // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic) TArray> USHHitReactionsSet::GetDeathSoftObjects() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHitReactionsSet", "GetDeathSoftObjects"); Params::SHHitReactionsSet_GetDeathSoftObjects Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHHotelFWKilledAllDefenselessEnemiesEndingFactor.SHDebug_Character_Endings_HotelFWKilledAllDefenselessEnemiesEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHotelFWKilledAllDefenselessEnemiesEndingFactor::SHDebug_Character_Endings_HotelFWKilledAllDefenselessEnemiesEndingFactor_SetDebugValue(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHotelFWKilledAllDefenselessEnemiesEndingFactor", "SHDebug_Character_Endings_HotelFWKilledAllDefenselessEnemiesEndingFactor_SetDebugValue"); Params::SHHotelFWKilledAllDefenselessEnemiesEndingFactor_SHDebug_Character_Endings_HotelFWKilledAllDefenselessEnemiesEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHotelFWListenedSickbedConversationEndingFactor.SHDebug_Character_Endings_HotelFWListenedSickbedConversationEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHotelFWListenedSickbedConversationEndingFactor::SHDebug_Character_Endings_HotelFWListenedSickbedConversationEndingFactor_SetDebugValue(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHotelFWListenedSickbedConversationEndingFactor", "SHDebug_Character_Endings_HotelFWListenedSickbedConversationEndingFactor_SetDebugValue"); Params::SHHotelFWListenedSickbedConversationEndingFactor_SHDebug_Character_Endings_HotelFWListenedSickbedConversationEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHHotelFWPyramidHeadBossAftermathEndingFactor.SHDebug_Character_Endings_Factors_HotelFWPyramidHeadBossAftermath_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHHotelFWPyramidHeadBossAftermathEndingFactor::SHDebug_Character_Endings_Factors_HotelFWPyramidHeadBossAftermath_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHHotelFWPyramidHeadBossAftermathEndingFactor", "SHDebug_Character_Endings_Factors_HotelFWPyramidHeadBossAftermath_SetDebugValue"); Params::SHHotelFWPyramidHeadBossAftermathEndingFactor_SHDebug_Character_Endings_Factors_HotelFWPyramidHeadBossAftermath_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInMenuCreditsWidget.ActiveWidgetChanged // (Final, Native, Protected) // Parameters: // class UWidget* ActiveWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ActiveWidgetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInMenuCreditsWidget::ActiveWidgetChanged(class UWidget* ActiveWidget, int32 ActiveWidgetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInMenuCreditsWidget", "ActiveWidgetChanged"); Params::SHInMenuCreditsWidget_ActiveWidgetChanged Parms{}; Parms.ActiveWidget = ActiveWidget; Parms.ActiveWidgetIndex = ActiveWidgetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInMenuCreditsWidget.Continue // (Final, Native, Protected, BlueprintCallable) void USHInMenuCreditsWidget::Continue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInMenuCreditsWidget", "Continue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHInMenuCreditsWidget.Hide // (Final, Native, Public, BlueprintCallable) void USHInMenuCreditsWidget::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInMenuCreditsWidget", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHInMenuCreditsWidget.OnHide // (Event, Protected, BlueprintEvent) void USHInMenuCreditsWidget::OnHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInMenuCreditsWidget", "OnHide"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHInMenuCreditsWidget.OnShow // (Event, Protected, BlueprintEvent) void USHInMenuCreditsWidget::OnShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInMenuCreditsWidget", "OnShow"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHInMenuCreditsWidget.Show // (Final, Native, Public, BlueprintCallable) void USHInMenuCreditsWidget::Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInMenuCreditsWidget", "Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHInputBufferCmbSubcomp.ProcessCombatInputModeChangedEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInputBufferCmbSubcomp::ProcessCombatInputModeChangedEvent(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInputBufferCmbSubcomp", "ProcessCombatInputModeChangedEvent"); Params::SHInputBufferCmbSubcomp_ProcessCombatInputModeChangedEvent Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInputBufferCmbSubcomp.SHDebug_Character_Combat_InputBuffer_ValuesDebug // (Final, Exec, Native, Public) void USHInputBufferCmbSubcomp::SHDebug_Character_Combat_InputBuffer_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInputBufferCmbSubcomp", "SHDebug_Character_Combat_InputBuffer_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteraction.ProcessInput // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Input (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EGameBaseInputDevice& InputDevice (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHInteraction::ProcessInput(const struct FVector2D& Input, const EGameBaseInputDevice& InputDevice) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteraction", "ProcessInput"); Params::SHInteraction_ProcessInput Parms{}; Parms.Input = std::move(Input); Parms.InputDevice = InputDevice; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteraction.TryStartInteraction // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TScriptInterface&InteractionSlot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHInteraction::TryStartInteraction(const TScriptInterface& InteractionSlot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteraction", "TryStartInteraction"); Params::SHInteraction_TryStartInteraction Parms{}; Parms.InteractionSlot = InteractionSlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteraction.GetCleanupConfig // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSHManagedInteractionSlotCleanupConfigReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSHManagedInteractionSlotCleanupConfig ISHInteraction::GetCleanupConfig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteraction", "GetCleanupConfig"); Params::SHInteraction_GetCleanupConfig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteraction.IsInteractionActive // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHInteraction::IsInteractionActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteraction", "IsInteractionActive"); Params::SHInteraction_IsInteractionActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteraction.IsOverridingCleanupConfig // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ISHInteraction::IsOverridingCleanupConfig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteraction", "IsOverridingCleanupConfig"); Params::SHInteraction_IsOverridingCleanupConfig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionGeneric.GetGeneric // (Native, Public, BlueprintCallable) // Parameters: // class USHInteractionGenericComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHInteractionGenericComponent* ISHInteractionGeneric::GetGeneric() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionGeneric", "GetGeneric"); Params::SHInteractionGeneric_GetGeneric Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionGeneric.StopGenericInteraction // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHInteractionGenericStopData&StopData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ISHInteractionGeneric::StopGenericInteraction(const struct FSHInteractionGenericStopData& StopData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionGeneric", "StopGenericInteraction"); Params::SHInteractionGeneric_StopGenericInteraction Parms{}; Parms.StopData = std::move(StopData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionGeneric.GetGenericConfig // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FSHInteractionGenericConfig ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSHInteractionGenericConfig ISHInteractionGeneric::GetGenericConfig() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionGeneric", "GetGenericConfig"); Params::SHInteractionGeneric_GetGenericConfig Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionGenericComponent.GetBehaviour // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHInteractionGenericBehaviour ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHInteractionGenericBehaviour USHInteractionGenericComponent::GetBehaviour() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "GetBehaviour"); Params::SHInteractionGenericComponent_GetBehaviour Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionGenericComponent.IsClickable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionGenericComponent::IsClickable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "IsClickable"); Params::SHInteractionGenericComponent_IsClickable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionGenericComponent.IsHeldByCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionGenericComponent::IsHeldByCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "IsHeldByCharacter"); Params::SHInteractionGenericComponent_IsHeldByCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionGenericComponent.IsHoldable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionGenericComponent::IsHoldable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "IsHoldable"); Params::SHInteractionGenericComponent_IsHoldable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionGenericComponent.IsUsed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionGenericComponent::IsUsed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionGenericComponent", "IsUsed"); Params::SHInteractionGenericComponent_IsUsed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionGenericSlot.ProcessGenericInteractionStop // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSHInteractionGenericStopData&StopData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void ISHInteractionGenericSlot::ProcessGenericInteractionStop(const struct FSHInteractionGenericStopData& StopData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionGenericSlot", "ProcessGenericInteractionStop"); Params::SHInteractionGenericSlot_ProcessGenericInteractionStop Parms{}; Parms.StopData = std::move(StopData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionIconComponent.SetFriendActor // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionIconComponent::SetFriendActor(const class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "SetFriendActor"); Params::SHInteractionIconComponent_SetFriendActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionIconComponent.SetState // (Final, Native, Public, BlueprintCallable) // Parameters: // const ESHInteractionIconState NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionIconComponent::SetState(const ESHInteractionIconState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "SetState"); Params::SHInteractionIconComponent_SetState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionIconComponent.CalculateDesiredScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHInteractionIconComponent::CalculateDesiredScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "CalculateDesiredScale"); Params::SHInteractionIconComponent_CalculateDesiredScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionIconComponent.GetFriendActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* USHInteractionIconComponent::GetFriendActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "GetFriendActor"); Params::SHInteractionIconComponent_GetFriendActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionIconComponent.GetObservedActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* USHInteractionIconComponent::GetObservedActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "GetObservedActor"); Params::SHInteractionIconComponent_GetObservedActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionIconComponent.GetTargetOpacity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHInteractionIconComponent::GetTargetOpacity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "GetTargetOpacity"); Params::SHInteractionIconComponent_GetTargetOpacity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionIconComponent.HasFriendActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionIconComponent::HasFriendActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "HasFriendActor"); Params::SHInteractionIconComponent_HasFriendActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionIconComponent.HasObservedActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionIconComponent::HasObservedActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionIconComponent", "HasObservedActor"); Params::SHInteractionIconComponent_HasObservedActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionManagerComponent.BindProximityDetector // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UShapeComponent* NewProximityDetector (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::BindProximityDetector(const class UShapeComponent* NewProximityDetector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "BindProximityDetector"); Params::SHInteractionManagerComponent_BindProximityDetector Parms{}; Parms.NewProximityDetector = NewProximityDetector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionManagerComponent.BindVisibilityDetector // (Final, Native, Public, BlueprintCallable) // Parameters: // const class USHRaycastDetectableComponent*NewVisibilityDetector (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::BindVisibilityDetector(const class USHRaycastDetectableComponent* NewVisibilityDetector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "BindVisibilityDetector"); Params::SHInteractionManagerComponent_BindVisibilityDetector Parms{}; Parms.NewVisibilityDetector = NewVisibilityDetector; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionManagerComponent.InterruptCurrentInteraction // (Final, Native, Public, BlueprintCallable) void USHInteractionManagerComponent::InterruptCurrentInteraction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "InterruptCurrentInteraction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionManagerComponent.PerformDefaultInitialization // (Final, Native, Public, BlueprintCallable) void USHInteractionManagerComponent::PerformDefaultInitialization() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "PerformDefaultInitialization"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionManagerComponent.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "ProcessProximityBeginOverlap"); Params::SHInteractionManagerComponent_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionManagerComponent.ProcessProximityEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::ProcessProximityEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "ProcessProximityEndOverlap"); Params::SHInteractionManagerComponent_ProcessProximityEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionManagerComponent.RegisterGeneric // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class USHInteractionGenericComponent*Generic (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USHRaycastDetectableComponent*Detectable (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USHInteractionIconComponent*Icon (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&Slots (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionManagerComponent::RegisterGeneric(const class USHInteractionGenericComponent* Generic, const class USHRaycastDetectableComponent* Detectable, const class USHInteractionIconComponent* Icon, const TArray& Slots) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "RegisterGeneric"); Params::SHInteractionManagerComponent_RegisterGeneric Parms{}; Parms.Generic = Generic; Parms.Detectable = Detectable; Parms.Icon = Icon; Parms.Slots = std::move(Slots); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionManagerComponent.SetDetectionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Enable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::SetDetectionEnabled(const bool Enable, const class UObject* Enabler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "SetDetectionEnabled"); Params::SHInteractionManagerComponent_SetDetectionEnabled Parms{}; Parms.Enable = Enable; Parms.Enabler = Enabler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionManagerComponent.SetObjectDetectionEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool Enable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInteractionManagerComponent::SetObjectDetectionEnabled(const class UObject* Object, const bool Enable, const class UObject* Enabler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "SetObjectDetectionEnabled"); Params::SHInteractionManagerComponent_SetObjectDetectionEnabled Parms{}; Parms.Object = Object; Parms.Enable = Enable; Parms.Enabler = Enabler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHInteractionManagerComponent.HasActiveInteraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionManagerComponent::HasActiveInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "HasActiveInteraction"); Params::SHInteractionManagerComponent_HasActiveInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionManagerComponent.HasUsableActorNearby // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionManagerComponent::HasUsableActorNearby() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "HasUsableActorNearby"); Params::SHInteractionManagerComponent_HasUsableActorNearby Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionManagerComponent.IsDetectionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHInteractionManagerComponent::IsDetectionEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteractionManagerComponent", "IsDetectionEnabled"); Params::SHInteractionManagerComponent_IsDetectionEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteractionStarter.TryStartInteraction // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TScriptInterface&Interaction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TScriptInterfaceReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TScriptInterface ISHInteractionStarter::TryStartInteraction(const TScriptInterface& Interaction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHInteractionStarter", "TryStartInteraction"); Params::SHInteractionStarter_TryStartInteraction Parms{}; Parms.Interaction = Interaction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInteriorExteriorVolume.IsPointWithin // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHInteriorExteriorVolume::IsPointWithin(const struct FVector& Point) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInteriorExteriorVolume", "IsPointWithin"); Params::SHInteriorExteriorVolume_IsPointWithin Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.InteriorExteriorManager.getInstance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UInteriorExteriorManager* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInteriorExteriorManager* UInteriorExteriorManager::getInstance(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("InteriorExteriorManager", "getInstance"); Params::InteriorExteriorManager_getInstance Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.InteriorExteriorManager.CalcInteriorExteriorState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHInteriorExteriorStateEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHInteriorExteriorStateEnum UInteriorExteriorManager::CalcInteriorExteriorState(class AActor* Actor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteriorExteriorManager", "CalcInteriorExteriorState"); Params::InteriorExteriorManager_CalcInteriorExteriorState Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHInventoryCategoryWidget.SetCategoryWithNewItems // (Event, Public, BlueprintEvent) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventoryCategoryWidget::SetCategoryWithNewItems(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventoryCategoryWidget", "SetCategoryWithNewItems"); Params::SHInventoryCategoryWidget_SetCategoryWithNewItems Parms{}; Parms.InValue = InValue; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHInventoryCategoryWidget.SetHoveredCategory // (Event, Public, BlueprintEvent) // Parameters: // bool IsHovered_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventoryCategoryWidget::SetHoveredCategory(bool IsHovered_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventoryCategoryWidget", "SetHoveredCategory"); Params::SHInventoryCategoryWidget_SetHoveredCategory Parms{}; Parms.IsHovered_0 = IsHovered_0; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHInventoryCategoryWidget.SetHoveredSubCategory // (Event, Public, BlueprintEvent) // Parameters: // bool IsHovered_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHInventoryCategoryWidget::SetHoveredSubCategory(bool IsHovered_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInventoryCategoryWidget", "SetHoveredSubCategory"); Params::SHInventoryCategoryWidget_SetHoveredSubCategory Parms{}; Parms.IsHovered_0 = IsHovered_0; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHInWaterVolume.IsPointWithin // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHInWaterVolume::IsPointWithin(const struct FVector& Point) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHInWaterVolume", "IsPointWithin"); Params::SHInWaterVolume_IsPointWithin Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemAnimInterface.InvestigationFlipSettingsChanged // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float InvestigationFlipPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InvestigationFlipStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InvestigationFlipSide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InvestigationFlip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHItemAnimInterface::InvestigationFlipSettingsChanged(float InvestigationFlipPlayRate, float InvestigationFlipStartTime, int32 InvestigationFlipSide, bool InvestigationFlip) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHItemAnimInterface", "InvestigationFlipSettingsChanged"); Params::SHItemAnimInterface_InvestigationFlipSettingsChanged Parms{}; Parms.InvestigationFlipPlayRate = InvestigationFlipPlayRate; Parms.InvestigationFlipStartTime = InvestigationFlipStartTime; Parms.InvestigationFlipSide = InvestigationFlipSide; Parms.InvestigationFlip = InvestigationFlip; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemAnimInterface.InvestigationInputChanged // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float InvestigationAnimationFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHItemAnimInterface::InvestigationInputChanged(float InvestigationAnimationFrame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHItemAnimInterface", "InvestigationInputChanged"); Params::SHItemAnimInterface_InvestigationInputChanged Parms{}; Parms.InvestigationAnimationFrame = InvestigationAnimationFrame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemAnimInterface.InvestigationTypeSettingChanged // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EItemInvestigationType InvestigationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHItemAnimInterface::InvestigationTypeSettingChanged(EItemInvestigationType InvestigationType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHItemAnimInterface", "InvestigationTypeSettingChanged"); Params::SHItemAnimInterface_InvestigationTypeSettingChanged Parms{}; Parms.InvestigationType = InvestigationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemAnimInterface.PlayIntroInvestigation // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISHItemAnimInterface::PlayIntroInvestigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHItemAnimInterface", "PlayIntroInvestigation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemAnimInterface.PlayMainInvestigation // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EItemInvestigationType InvestigationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ISHItemAnimInterface::PlayMainInvestigation(EItemInvestigationType InvestigationType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHItemAnimInterface", "PlayMainInvestigation"); Params::SHItemAnimInterface_PlayMainInvestigation Parms{}; Parms.InvestigationType = InvestigationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemAnimInterface.PlayOutroInvestigation // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISHItemAnimInterface::PlayOutroInvestigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHItemAnimInterface", "PlayOutroInvestigation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemAnimInterface.PlayPostInvestigation // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void ISHItemAnimInterface::PlayPostInvestigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("SHItemAnimInterface", "PlayPostInvestigation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemEmissiveDataHelper.InterpEmmisive // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldEmmisiveBeEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemEmissiveDataHelper::InterpEmmisive(class UPrimitiveComponent* InComp, bool bShouldEmmisiveBeEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEmissiveDataHelper", "InterpEmmisive"); Params::SHItemEmissiveDataHelper_InterpEmmisive Parms{}; Parms.InComp = InComp; Parms.bShouldEmmisiveBeEnabled = bShouldEmmisiveBeEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemEmissiveDataHelper.OverrideDisabledValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemEmissiveDataHelper::OverrideDisabledValue(class UObject* Requester, float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEmissiveDataHelper", "OverrideDisabledValue"); Params::SHItemEmissiveDataHelper_OverrideDisabledValue Parms{}; Parms.Requester = Requester; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemEmissiveDataHelper.SetEmmisive // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldEmmisiveBeEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemEmissiveDataHelper::SetEmmisive(class UPrimitiveComponent* InComp, bool bShouldEmmisiveBeEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEmissiveDataHelper", "SetEmmisive"); Params::SHItemEmissiveDataHelper_SetEmmisive Parms{}; Parms.InComp = InComp; Parms.bShouldEmmisiveBeEnabled = bShouldEmmisiveBeEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemEmissiveDataHelper.GetValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bShouldEmmisiveBeEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHItemEmissiveDataHelper::GetValue(bool bShouldEmmisiveBeEnabled) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemEmissiveDataHelper", "GetValue"); Params::SHItemEmissiveDataHelper_GetValue Parms{}; Parms.bShouldEmmisiveBeEnabled = bShouldEmmisiveBeEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemExeCameraManagerComponent.SetCameraMovementBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemExeCameraManagerComponent::SetCameraMovementBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemExeCameraManagerComponent", "SetCameraMovementBlocked"); Params::SHItemExeCameraManagerComponent_SetCameraMovementBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemExeCameraManagerComponent.SetCameraZoomBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemExeCameraManagerComponent::SetCameraZoomBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemExeCameraManagerComponent", "SetCameraZoomBlocked"); Params::SHItemExeCameraManagerComponent_SetCameraZoomBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemExeCameraManagerComponent.IsCameraMovementBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemExeCameraManagerComponent::IsCameraMovementBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemExeCameraManagerComponent", "IsCameraMovementBlocked"); Params::SHItemExeCameraManagerComponent_IsCameraMovementBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemExeCameraManagerComponent.IsCameraZoomBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemExeCameraManagerComponent::IsCameraZoomBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemExeCameraManagerComponent", "IsCameraZoomBlocked"); Params::SHItemExeCameraManagerComponent_IsCameraZoomBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemGrabExecutive.OnGrabStarted // (Event, Protected, BlueprintEvent) void ASHItemGrabExecutive::OnGrabStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemGrabExecutive", "OnGrabStarted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemInvestigatedEndingValueProcessor.ProcessCollectedItemInvestigatedEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* ComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemInvestigatedEndingValueProcessor::ProcessCollectedItemInvestigatedEvent(class USHCharacterPlayItemsComponent* ComponentPtr, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigatedEndingValueProcessor", "ProcessCollectedItemInvestigatedEvent"); Params::SHItemInvestigatedEndingValueProcessor_ProcessCollectedItemInvestigatedEvent Parms{}; Parms.ComponentPtr = ComponentPtr; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemInvestigationExecutive.HandlePreInvestigationSetupFinish // (Final, Native, Protected) void ASHItemInvestigationExecutive::HandlePreInvestigationSetupFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "HandlePreInvestigationSetupFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemInvestigationExecutive.OnItemSwitched // (Event, Protected, BlueprintEvent) void ASHItemInvestigationExecutive::OnItemSwitched() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "OnItemSwitched"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemInvestigationExecutive.OnStartInvestigation // (Event, Protected, BlueprintEvent) void ASHItemInvestigationExecutive::OnStartInvestigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "OnStartInvestigation"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHItemInvestigationExecutive.SetAllActionsBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetAllActionsBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetAllActionsBlocked"); Params::SHItemInvestigationExecutive_SetAllActionsBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemInvestigationExecutive.SetCustomTranscriptData // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr InCustomTranscriptData (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetCustomTranscriptData(TSoftObjectPtr InCustomTranscriptData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetCustomTranscriptData"); Params::SHItemInvestigationExecutive_SetCustomTranscriptData Parms{}; Parms.InCustomTranscriptData = InCustomTranscriptData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemInvestigationExecutive.SetExitBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetExitBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetExitBlocked"); Params::SHItemInvestigationExecutive_SetExitBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemInvestigationExecutive.SetRotateItemBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetRotateItemBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetRotateItemBlocked"); Params::SHItemInvestigationExecutive_SetRotateItemBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemInvestigationExecutive.SetSwitchItemBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetSwitchItemBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetSwitchItemBlocked"); Params::SHItemInvestigationExecutive_SetSwitchItemBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemInvestigationExecutive.SetTranscirptBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemInvestigationExecutive::SetTranscirptBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "SetTranscirptBlocked"); Params::SHItemInvestigationExecutive_SetTranscirptBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemInvestigationExecutive.IsAllActionsBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsAllActionsBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsAllActionsBlocked"); Params::SHItemInvestigationExecutive_IsAllActionsBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemInvestigationExecutive.IsExitBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsExitBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsExitBlocked"); Params::SHItemInvestigationExecutive_IsExitBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemInvestigationExecutive.IsRotateItemBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsRotateItemBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsRotateItemBlocked"); Params::SHItemInvestigationExecutive_IsRotateItemBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemInvestigationExecutive.IsSwitchItemBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsSwitchItemBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsSwitchItemBlocked"); Params::SHItemInvestigationExecutive_IsSwitchItemBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemInvestigationExecutive.IsTranscirptBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHItemInvestigationExecutive::IsTranscirptBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemInvestigationExecutive", "IsTranscirptBlocked"); Params::SHItemInvestigationExecutive_IsTranscirptBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsInvestigationStatisticsValueProcessor.ProcessCollectedOrLevelItemInvestigated // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* ComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemsInvestigationStatisticsValueProcessor::ProcessCollectedOrLevelItemInvestigated(class USHCharacterPlayItemsComponent* ComponentPtr, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsInvestigationStatisticsValueProcessor", "ProcessCollectedOrLevelItemInvestigated"); Params::SHItemsInvestigationStatisticsValueProcessor_ProcessCollectedOrLevelItemInvestigated Parms{}; Parms.ComponentPtr = ComponentPtr; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsInvestigationStatisticsValueProcessor.ProcessEquipmentItemSpawned // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* ComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemsInvestigationStatisticsValueProcessor::ProcessEquipmentItemSpawned(class USHCharacterPlayItemsComponent* ComponentPtr, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsInvestigationStatisticsValueProcessor", "ProcessEquipmentItemSpawned"); Params::SHItemsInvestigationStatisticsValueProcessor_ProcessEquipmentItemSpawned Parms{}; Parms.ComponentPtr = ComponentPtr; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemSpawner.ProcessSpawnedItemCollected // (Final, Native, Protected) // Parameters: // class ASHItem* ItemRef (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHItemSpawner::ProcessSpawnedItemCollected(class ASHItem* ItemRef) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemSpawner", "ProcessSpawnedItemCollected"); Params::SHItemSpawner_ProcessSpawnedItemCollected Parms{}; Parms.ItemRef = ItemRef; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemSpawner.SpawnRuntimeItem // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASHItem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItem* ASHItemSpawner::SpawnRuntimeItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemSpawner", "SpawnRuntimeItem"); Params::SHItemSpawner_SpawnRuntimeItem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemSpawner.GetSpawnedItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItem* ASHItemSpawner::GetSpawnedItem() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemSpawner", "GetSpawnedItem"); Params::SHItemSpawner_GetSpawnedItem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsPickedUpStatisticsValueProcessor.ProcessItemCollected // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* ComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemsPickedUpStatisticsValueProcessor::ProcessItemCollected(class USHCharacterPlayItemsComponent* ComponentPtr, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsPickedUpStatisticsValueProcessor", "ProcessItemCollected"); Params::SHItemsPickedUpStatisticsValueProcessor_ProcessItemCollected Parms{}; Parms.ComponentPtr = ComponentPtr; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsPickedUpStatisticsValueProcessor.ProcessLevelItemGrabbedOrInvestigated // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* ComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemsPickedUpStatisticsValueProcessor::ProcessLevelItemGrabbedOrInvestigated(class USHCharacterPlayItemsComponent* ComponentPtr, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsPickedUpStatisticsValueProcessor", "ProcessLevelItemGrabbedOrInvestigated"); Params::SHItemsPickedUpStatisticsValueProcessor_ProcessLevelItemGrabbedOrInvestigated Parms{}; Parms.ComponentPtr = ComponentPtr; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStatics.DebugGiveItems // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&InItemsHandles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USHItemsStatics::DebugGiveItems(const class UObject* WorldContextObject, const TArray& InItemsHandles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "DebugGiveItems"); Params::SHItemsStatics_DebugGiveItems Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InItemsHandles = std::move(InItemsHandles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStatics.GetFlashlight // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHFlashlight* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHFlashlight* USHItemsStatics::GetFlashlight(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "GetFlashlight"); Params::SHItemsStatics_GetFlashlight Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStatics.GetRadio // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHRadio* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHRadio* USHItemsStatics::GetRadio(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "GetRadio"); Params::SHItemsStatics_GetRadio Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStatics.IsFlashlightInUse // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemsStatics::IsFlashlightInUse(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "IsFlashlightInUse"); Params::SHItemsStatics_IsFlashlightInUse Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStatics.IsPlayerInventoryEmpty // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ItemsToIgnore (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemsStatics::IsPlayerInventoryEmpty(class UObject* WorldContextObject, const TArray& ItemsToIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "IsPlayerInventoryEmpty"); Params::SHItemsStatics_IsPlayerInventoryEmpty Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ItemsToIgnore = std::move(ItemsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStatics.PerformNotesScribble // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemsStatics::PerformNotesScribble(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "PerformNotesScribble"); Params::SHItemsStatics_PerformNotesScribble Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStatics.PerformNotesScribbleMapContexted // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHMapsEnum InMapContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemsStatics::PerformNotesScribbleMapContexted(const class UObject* WorldContextObject, ESHMapsEnum InMapContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "PerformNotesScribbleMapContexted"); Params::SHItemsStatics_PerformNotesScribbleMapContexted Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InMapContext = InMapContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStatics.PreloadAssetsForItemWeapon // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InItemWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemsStatics::PreloadAssetsForItemWeapon(class UObject* Requester, class FName InItemWeaponName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "PreloadAssetsForItemWeapon"); Params::SHItemsStatics_PreloadAssetsForItemWeapon Parms{}; Parms.Requester = Requester; Parms.InItemWeaponName = InItemWeaponName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStatics.ReleaseAssetsForItemWeapon // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InItemWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemsStatics::ReleaseAssetsForItemWeapon(class UObject* Requester, class FName InItemWeaponName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "ReleaseAssetsForItemWeapon"); Params::SHItemsStatics_ReleaseAssetsForItemWeapon Parms{}; Parms.Requester = Requester; Parms.InItemWeaponName = InItemWeaponName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStatics.ReleasePreloadedItemInvestigationAssets // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemsStatics::ReleasePreloadedItemInvestigationAssets(class UObject* Requester, class FName ItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "ReleasePreloadedItemInvestigationAssets"); Params::SHItemsStatics_ReleasePreloadedItemInvestigationAssets Parms{}; Parms.Requester = Requester; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStatics.RequestCollectAndInvestigateItem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemsStatics::RequestCollectAndInvestigateItem(class UObject* WorldContextObject, class FName ItemDataRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "RequestCollectAndInvestigateItem"); Params::SHItemsStatics_RequestCollectAndInvestigateItem Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStatics.RequestCollectItemWithNotify // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemsStatics::RequestCollectItemWithNotify(class UObject* WorldContextObject, class FName ItemDataRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "RequestCollectItemWithNotify"); Params::SHItemsStatics_RequestCollectItemWithNotify Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ItemDataRowName = ItemDataRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStatics.RequestItemsSwap // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemNameToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemNameToAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddOnlyIfRemovedWithSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemsStatics::RequestItemsSwap(class UObject* WorldContextObject, class FName ItemNameToRemove, class FName ItemNameToAdd, bool bAddOnlyIfRemovedWithSuccess) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "RequestItemsSwap"); Params::SHItemsStatics_RequestItemsSwap Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ItemNameToRemove = ItemNameToRemove; Parms.ItemNameToAdd = ItemNameToAdd; Parms.bAddOnlyIfRemovedWithSuccess = bAddOnlyIfRemovedWithSuccess; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStatics.RequestPreloadItemInvestigationAssets // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemsStatics::RequestPreloadItemInvestigationAssets(class UObject* Requester, class FName ItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHItemsStatics", "RequestPreloadItemInvestigationAssets"); Params::SHItemsStatics_RequestPreloadItemInvestigationAssets Parms{}; Parms.Requester = Requester; Parms.ItemName = ItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStorageComponent.RetrieveAll // (Final, Native, Protected, BlueprintCallable) // Parameters: // class ACharacter* InteractingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemsStorageComponent::RetrieveAll(class ACharacter* InteractingCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsStorageComponent", "RetrieveAll"); Params::SHItemsStorageComponent_RetrieveAll Parms{}; Parms.InteractingCharacter = InteractingCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStorageComponent.RetrieveAllByConfig // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class ACharacter* InteractingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHItemsStorageConfig& ItemsStorageConfig (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHItemsStorageComponent::RetrieveAllByConfig(class ACharacter* InteractingCharacter, const struct FSHItemsStorageConfig& ItemsStorageConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsStorageComponent", "RetrieveAllByConfig"); Params::SHItemsStorageComponent_RetrieveAllByConfig Parms{}; Parms.InteractingCharacter = InteractingCharacter; Parms.ItemsStorageConfig = std::move(ItemsStorageConfig); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStorageComponent.RetrieveSpecified // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class ACharacter* InteractingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&ItemsToRetrieve (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USHItemsStorageComponent::RetrieveSpecified(class ACharacter* InteractingCharacter, const TArray& ItemsToRetrieve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsStorageComponent", "RetrieveSpecified"); Params::SHItemsStorageComponent_RetrieveSpecified Parms{}; Parms.InteractingCharacter = InteractingCharacter; Parms.ItemsToRetrieve = std::move(ItemsToRetrieve); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStorageComponent.StoreAll // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class ACharacter* InteractingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& SkipItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& SkipItemsCategories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USHItemsStorageComponent::StoreAll(class ACharacter* InteractingCharacter, const TArray& SkipItems, const TArray& SkipItemsCategories) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsStorageComponent", "StoreAll"); Params::SHItemsStorageComponent_StoreAll Parms{}; Parms.InteractingCharacter = InteractingCharacter; Parms.SkipItems = std::move(SkipItems); Parms.SkipItemsCategories = std::move(SkipItemsCategories); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStorageComponent.StoreAllByConfig // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class ACharacter* InteractingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FSHItemsStorageConfig& ItemsStorageConfig (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHItemsStorageComponent::StoreAllByConfig(class ACharacter* InteractingCharacter, const struct FSHItemsStorageConfig& ItemsStorageConfig) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsStorageComponent", "StoreAllByConfig"); Params::SHItemsStorageComponent_StoreAllByConfig Parms{}; Parms.InteractingCharacter = InteractingCharacter; Parms.ItemsStorageConfig = std::move(ItemsStorageConfig); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStorageComponent.StoreSpecified // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // class ACharacter* InteractingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&ItemsToStore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USHItemsStorageComponent::StoreSpecified(class ACharacter* InteractingCharacter, const TArray& ItemsToStore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsStorageComponent", "StoreSpecified"); Params::SHItemsStorageComponent_StoreSpecified Parms{}; Parms.InteractingCharacter = InteractingCharacter; Parms.ItemsToStore = std::move(ItemsToStore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHItemsStorageComponent.GetCurrentItems // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHItemsStorageComponent::GetCurrentItems() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsStorageComponent", "GetCurrentItems"); Params::SHItemsStorageComponent_GetCurrentItems Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemsStorageComponent.IsStorageEmpty // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHItemsStorageComponent::IsStorageEmpty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemsStorageComponent", "IsStorageEmpty"); Params::SHItemsStorageComponent_IsStorageEmpty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHItemWeaponChainsawAnimsExtensionComponent.ProcessEquipWeaponMontageEndEvent // (Final, Native, Protected) // Parameters: // class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHItemWeaponChainsawAnimsExtensionComponent::ProcessEquipWeaponMontageEndEvent(class UAnimMontage* InMontage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHItemWeaponChainsawAnimsExtensionComponent", "ProcessEquipWeaponMontageEndEvent"); Params::SHItemWeaponChainsawAnimsExtensionComponent_ProcessEquipWeaponMontageEndEvent Parms{}; Parms.InMontage = InMontage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessAnimInstStageAdvanced // (Final, Native, Protected) // Parameters: // class USHJumpIntoHoleAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessAnimInstStageAdvanced(class USHJumpIntoHoleAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessAnimInstStageAdvanced"); Params::SHJumpIntoHole_ProcessAnimInstStageAdvanced Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessAnimInstStartedInteraction // (Final, Native, Protected) // Parameters: // class USHJumpIntoHoleAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessAnimInstStartedInteraction(class USHJumpIntoHoleAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessAnimInstStartedInteraction"); Params::SHJumpIntoHole_ProcessAnimInstStartedInteraction Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessFocusableInputActionEvent // (Final, Native, Protected) // Parameters: // ESHFocusableInputActionTypeEnum InputActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float KeyValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessFocusableInputActionEvent(ESHFocusableInputActionTypeEnum InputActionType, float KeyValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessFocusableInputActionEvent"); Params::SHJumpIntoHole_ProcessFocusableInputActionEvent Parms{}; Parms.InputActionType = InputActionType; Parms.KeyValue = KeyValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessInteractingCharacterCombatInputModeChanged // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessInteractingCharacterCombatInputModeChanged(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessInteractingCharacterCombatInputModeChanged"); Params::SHJumpIntoHole_ProcessInteractingCharacterCombatInputModeChanged Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessInteractingCharacterReceiveDamage // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* CombatComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessInteractingCharacterReceiveDamage(class USHCharacterPlayCombatComponent* CombatComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessInteractingCharacterReceiveDamage"); Params::SHJumpIntoHole_ProcessInteractingCharacterReceiveDamage Parms{}; Parms.CombatComp = CombatComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessInteractionGenericGrabbed // (Final, Native, Protected) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessInteractionGenericGrabbed(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessInteractionGenericGrabbed"); Params::SHJumpIntoHole_ProcessInteractionGenericGrabbed Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessInteractionManagerInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessInteractionManagerInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessInteractionManagerInitialized"); Params::SHJumpIntoHole_ProcessInteractionManagerInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessJumpAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessJumpAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessJumpAnimEnd"); Params::SHJumpIntoHole_ProcessJumpAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessLandAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessLandAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessLandAnimEnd"); Params::SHJumpIntoHole_ProcessLandAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessLandCameraAnimBlendOutOrEnd // (Final, Native, Protected) void ASHJumpIntoHole::ProcessLandCameraAnimBlendOutOrEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessLandCameraAnimBlendOutOrEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessMoveCharacterToSpotFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessMoveCharacterToSpotFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessMoveCharacterToSpotFinished"); Params::SHJumpIntoHole_ProcessMoveCharacterToSpotFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessProximityBeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool FromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessProximityBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool FromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessProximityBeginOverlap"); Params::SHJumpIntoHole_ProcessProximityBeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; Parms.FromSweep = FromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.ProcessProximityEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHJumpIntoHole::ProcessProximityEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "ProcessProximityEndOverlap"); Params::SHJumpIntoHole_ProcessProximityEndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.OtherActor = OtherActor; Parms.OtherComponent = OtherComponent; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHJumpIntoHole.GetCurrentFocusStageIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ASHJumpIntoHole::GetCurrentFocusStageIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "GetCurrentFocusStageIndex"); Params::SHJumpIntoHole_GetCurrentFocusStageIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHJumpIntoHole.IsInInteraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHJumpIntoHole::IsInInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHJumpIntoHole", "IsInInteraction"); Params::SHJumpIntoHole_IsInInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLabyrinthMariaRoomsEndingFactor.SHDebug_Character_Endings_LabyrinthMariaRoomsEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLabyrinthMariaRoomsEndingFactor::SHDebug_Character_Endings_LabyrinthMariaRoomsEndingFactor_SetDebugValue(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLabyrinthMariaRoomsEndingFactor", "SHDebug_Character_Endings_LabyrinthMariaRoomsEndingFactor_SetDebugValue"); Params::SHLabyrinthMariaRoomsEndingFactor_SHDebug_Character_Endings_LabyrinthMariaRoomsEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHLightingChannelsStatics.GetLightingChannelsPack // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const ESHLightingChannelsProfile Profile (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHLightingChannelsPack ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FSHLightingChannelsPack USHLightingChannelsStatics::GetLightingChannelsPack(const ESHLightingChannelsProfile Profile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHLightingChannelsStatics", "GetLightingChannelsPack"); Params::SHLightingChannelsStatics_GetLightingChannelsPack Parms{}; Parms.Profile = Profile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocalFogVolumetricActor.OnEnableStateChanged // (Event, Protected, BlueprintEvent) void ASHLocalFogVolumetricActor::OnEnableStateChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocalFogVolumetricActor", "OnEnableStateChanged"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHLocalFogVolumetricActor.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHLocalFogVolumetricActor::SetEnabled(const bool bInEnabled, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocalFogVolumetricActor", "SetEnabled"); Params::SHLocalFogVolumetricActor_SetEnabled Parms{}; Parms.bInEnabled = bInEnabled; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocalFogVolumetricActor.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHLocalFogVolumetricActor::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocalFogVolumetricActor", "IsEnabled"); Params::SHLocalFogVolumetricActor_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.OnIdleCustomEnter // (Final, Native, Public, BlueprintCallable) void USHLocomotionAnimInstance::OnIdleCustomEnter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnIdleCustomEnter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnIdleCustomExit // (Final, Native, Public, BlueprintCallable) void USHLocomotionAnimInstance::OnIdleCustomExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnIdleCustomExit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnIdleCustomStateUpdate // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const struct FAnimUpdateContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FAnimNodeReference& Node (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USHLocomotionAnimInstance::OnIdleCustomStateUpdate(const struct FAnimUpdateContext& Context, const struct FAnimNodeReference& Node) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnIdleCustomStateUpdate"); Params::SHLocomotionAnimInstance_OnIdleCustomStateUpdate Parms{}; Parms.Context = std::move(Context); Parms.Node = std::move(Node); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnIdleEnter // (Final, Native, Public, BlueprintCallable) void USHLocomotionAnimInstance::OnIdleEnter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnIdleEnter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnIdleExit // (Final, Native, Public, BlueprintCallable) void USHLocomotionAnimInstance::OnIdleExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnIdleExit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnIdleLoopEnter // (Final, Native, Public, BlueprintCallable) void USHLocomotionAnimInstance::OnIdleLoopEnter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnIdleLoopEnter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnIdleLoopExit // (Final, Native, Public, BlueprintCallable) void USHLocomotionAnimInstance::OnIdleLoopExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnIdleLoopExit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnIdleLoopStateUpdate // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const struct FAnimUpdateContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FAnimNodeReference& Node (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USHLocomotionAnimInstance::OnIdleLoopStateUpdate(const struct FAnimUpdateContext& Context, const struct FAnimNodeReference& Node) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnIdleLoopStateUpdate"); Params::SHLocomotionAnimInstance_OnIdleLoopStateUpdate Parms{}; Parms.Context = std::move(Context); Parms.Node = std::move(Node); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnMoveEnter // (Final, Native, Public, BlueprintCallable) void USHLocomotionAnimInstance::OnMoveEnter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnMoveEnter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnMoveExit // (Final, Native, Public, BlueprintCallable) void USHLocomotionAnimInstance::OnMoveExit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnMoveExit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnMoveStateUpdate // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const struct FAnimUpdateContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FAnimNodeReference& Node (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USHLocomotionAnimInstance::OnMoveStateUpdate(const struct FAnimUpdateContext& Context, const struct FAnimNodeReference& Node) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnMoveStateUpdate"); Params::SHLocomotionAnimInstance_OnMoveStateUpdate Parms{}; Parms.Context = std::move(Context); Parms.Node = std::move(Node); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.OnStopEnter // (Final, Native, Public, BlueprintCallable) void USHLocomotionAnimInstance::OnStopEnter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "OnStopEnter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.SetForcedCloseToWallState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* RequestOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLocomotionAnimInstance::SetForcedCloseToWallState(bool Enabled, class UObject* RequestOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "SetForcedCloseToWallState"); Params::SHLocomotionAnimInstance_SetForcedCloseToWallState Parms{}; Parms.Enabled = Enabled; Parms.RequestOwner = RequestOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHLocomotionAnimInstance.GetControlRotationYawDelta // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLocomotionAnimInstance::GetControlRotationYawDelta() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetControlRotationYawDelta"); Params::SHLocomotionAnimInstance_GetControlRotationYawDelta Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.GetCurrentMovementProfile // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHMovementProfile ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHMovementProfile USHLocomotionAnimInstance::GetCurrentMovementProfile() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetCurrentMovementProfile"); Params::SHLocomotionAnimInstance_GetCurrentMovementProfile Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.GetEquippedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItemWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemWeapon* USHLocomotionAnimInstance::GetEquippedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetEquippedWeapon"); Params::SHLocomotionAnimInstance_GetEquippedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.GetForcedCloseToWallState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::GetForcedCloseToWallState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetForcedCloseToWallState"); Params::SHLocomotionAnimInstance_GetForcedCloseToWallState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.GetHealthState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHHealthStateEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHHealthStateEnum USHLocomotionAnimInstance::GetHealthState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetHealthState"); Params::SHLocomotionAnimInstance_GetHealthState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.GetInteriorExteriorState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHInteriorExteriorStateEnum ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHInteriorExteriorStateEnum USHLocomotionAnimInstance::GetInteriorExteriorState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetInteriorExteriorState"); Params::SHLocomotionAnimInstance_GetInteriorExteriorState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.GetMoveDirection // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLocomotionAnimInstance::GetMoveDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetMoveDirection"); Params::SHLocomotionAnimInstance_GetMoveDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.GetQuantizedMoveDirection // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLocomotionAnimInstance::GetQuantizedMoveDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "GetQuantizedMoveDirection"); Params::SHLocomotionAnimInstance_GetQuantizedMoveDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.HasMovementInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::HasMovementInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "HasMovementInput"); Params::SHLocomotionAnimInstance_HasMovementInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.HasValidLookAtTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::HasValidLookAtTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "HasValidLookAtTarget"); Params::SHLocomotionAnimInstance_HasValidLookAtTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.IsCloseToEnemy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::IsCloseToEnemy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "IsCloseToEnemy"); Params::SHLocomotionAnimInstance_IsCloseToEnemy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.IsCloseToWall // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::IsCloseToWall() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "IsCloseToWall"); Params::SHLocomotionAnimInstance_IsCloseToWall Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.IsInDangerMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::IsInDangerMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "IsInDangerMode"); Params::SHLocomotionAnimInstance_IsInDangerMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.IsInWater // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::IsInWater() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "IsInWater"); Params::SHLocomotionAnimInstance_IsInWater Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.IsMoving // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::IsMoving() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "IsMoving"); Params::SHLocomotionAnimInstance_IsMoving Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.IsObstacleDetected // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::IsObstacleDetected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "IsObstacleDetected"); Params::SHLocomotionAnimInstance_IsObstacleDetected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.IsSprinting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool OverrideIfInWater (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::IsSprinting(bool OverrideIfInWater) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "IsSprinting"); Params::SHLocomotionAnimInstance_IsSprinting Parms{}; Parms.OverrideIfInWater = OverrideIfInWater; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.IsSprinting_WaterOverride // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::IsSprinting_WaterOverride() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "IsSprinting_WaterOverride"); Params::SHLocomotionAnimInstance_IsSprinting_WaterOverride Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.NotShouldMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::NotShouldMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "NotShouldMove"); Params::SHLocomotionAnimInstance_NotShouldMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.Rule_IdleCustomToIdleDefault // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::Rule_IdleCustomToIdleDefault() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "Rule_IdleCustomToIdleDefault"); Params::SHLocomotionAnimInstance_Rule_IdleCustomToIdleDefault Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.Rule_IdleDefaultToIdleCustom // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::Rule_IdleDefaultToIdleCustom() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "Rule_IdleDefaultToIdleCustom"); Params::SHLocomotionAnimInstance_Rule_IdleDefaultToIdleCustom Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.Rule_RunToWalk // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::Rule_RunToWalk() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "Rule_RunToWalk"); Params::SHLocomotionAnimInstance_Rule_RunToWalk Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.Rule_WalkToRun // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::Rule_WalkToRun() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "Rule_WalkToRun"); Params::SHLocomotionAnimInstance_Rule_WalkToRun Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.ShouldMove // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::ShouldMove() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "ShouldMove"); Params::SHLocomotionAnimInstance_ShouldMove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.ShouldProcessRotateInPlace // (Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionAnimInstance::ShouldProcessRotateInPlace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "ShouldProcessRotateInPlace"); Params::SHLocomotionAnimInstance_ShouldProcessRotateInPlace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionAnimInstance.TryGetCurrentStateWeight // (Final, Native, Protected, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FAnimUpdateContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FAnimNodeReference& Node (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLocomotionAnimInstance::TryGetCurrentStateWeight(const struct FAnimUpdateContext& Context, const struct FAnimNodeReference& Node) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionAnimInstance", "TryGetCurrentStateWeight"); Params::SHLocomotionAnimInstance_TryGetCurrentStateWeight Parms{}; Parms.Context = std::move(Context); Parms.Node = std::move(Node); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionRangeAnimInstance.GetAimPoseWeightCurveName // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHLocomotionRangeAnimInstance::GetAimPoseWeightCurveName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "GetAimPoseWeightCurveName"); Params::SHLocomotionRangeAnimInstance_GetAimPoseWeightCurveName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionRangeAnimInstance.IsAimPoseBlendingIn // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool MustBePureAimPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::IsAimPoseBlendingIn(bool MustBePureAimPose) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "IsAimPoseBlendingIn"); Params::SHLocomotionRangeAnimInstance_IsAimPoseBlendingIn Parms{}; Parms.MustBePureAimPose = MustBePureAimPose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionRangeAnimInstance.IsAimPoseBlendingInOurOut // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool MustBePureAimPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::IsAimPoseBlendingInOurOut(bool MustBePureAimPose) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "IsAimPoseBlendingInOurOut"); Params::SHLocomotionRangeAnimInstance_IsAimPoseBlendingInOurOut Parms{}; Parms.MustBePureAimPose = MustBePureAimPose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionRangeAnimInstance.IsAimPoseBlendingOut // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool MustBePureAimPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::IsAimPoseBlendingOut(bool MustBePureAimPose) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "IsAimPoseBlendingOut"); Params::SHLocomotionRangeAnimInstance_IsAimPoseBlendingOut Parms{}; Parms.MustBePureAimPose = MustBePureAimPose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionRangeAnimInstance.IsAnyPreAimOffsetSlotAnimationPlaying // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::IsAnyPreAimOffsetSlotAnimationPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "IsAnyPreAimOffsetSlotAnimationPlaying"); Params::SHLocomotionRangeAnimInstance_IsAnyPreAimOffsetSlotAnimationPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionRangeAnimInstance.IsPureAimPoseBlendingInOurOut // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLocomotionRangeAnimInstance::IsPureAimPoseBlendingInOurOut() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "IsPureAimPoseBlendingInOurOut"); Params::SHLocomotionRangeAnimInstance_IsPureAimPoseBlendingInOurOut Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLocomotionRangeAnimInstance.MapAimPoseWeightToIgnoreWeaponIKCurve // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHLocomotionRangeAnimInstance::MapAimPoseWeightToIgnoreWeaponIKCurve() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLocomotionRangeAnimInstance", "MapAimPoseWeightToIgnoreWeaponIKCurve"); Params::SHLocomotionRangeAnimInstance_MapAimPoseWeightToIgnoreWeaponIKCurve Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureAnimInstance.GetActiveLyingFigureLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHLyingFigureLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHLyingFigureLocomotionAnimInstance* USHLyingFigureAnimInstance::GetActiveLyingFigureLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureAnimInstance", "GetActiveLyingFigureLocomotionAnimInstance"); Params::SHLyingFigureAnimInstance_GetActiveLyingFigureLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureAnimInstance.GetLyingFigureAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHLyingFigureAnimInstanceStateData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHLyingFigureAnimInstanceStateData* USHLyingFigureAnimInstance::GetLyingFigureAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureAnimInstance", "GetLyingFigureAnimInstanceStateData"); Params::SHLyingFigureAnimInstance_GetLyingFigureAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureAnimInstance.GetLyingFigureCrawlingLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHLyingFigureCrawlingLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHLyingFigureCrawlingLocomotionAnimInstance* USHLyingFigureAnimInstance::GetLyingFigureCrawlingLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureAnimInstance", "GetLyingFigureCrawlingLocomotionAnimInstance"); Params::SHLyingFigureAnimInstance_GetLyingFigureCrawlingLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureAnimInstance.GetLyingFigureStandingLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHLyingFigureStandingLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHLyingFigureStandingLocomotionAnimInstance* USHLyingFigureAnimInstance::GetLyingFigureStandingLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureAnimInstance", "GetLyingFigureStandingLocomotionAnimInstance"); Params::SHLyingFigureAnimInstance_GetLyingFigureStandingLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureLocomotionAnimInstance.GetLyingFigureAnimInstanceStateData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHLyingFigureAnimInstanceStateData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHLyingFigureAnimInstanceStateData* USHLyingFigureLocomotionAnimInstance::GetLyingFigureAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureLocomotionAnimInstance", "GetLyingFigureAnimInstanceStateData"); Params::SHLyingFigureLocomotionAnimInstance_GetLyingFigureAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureCrawlingLocomotionAnimInstance.GetSmoothedDesiredRotationYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureCrawlingLocomotionAnimInstance::GetSmoothedDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureCrawlingLocomotionAnimInstance", "GetSmoothedDesiredRotationYaw"); Params::SHLyingFigureCrawlingLocomotionAnimInstance_GetSmoothedDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHLyingFigureCrawlingLocomotionAnimInstance.GetSmoothedDesiredVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureCrawlingLocomotionAnimInstance::GetSmoothedDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureCrawlingLocomotionAnimInstance", "GetSmoothedDesiredVelocity"); Params::SHLyingFigureCrawlingLocomotionAnimInstance_GetSmoothedDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHLyingFigureCrawlingLocomotionAnimInstance.GetSmoothedDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureCrawlingLocomotionAnimInstance::GetSmoothedDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureCrawlingLocomotionAnimInstance", "GetSmoothedDesiredVelocitySizeAndYaw"); Params::SHLyingFigureCrawlingLocomotionAnimInstance_GetSmoothedDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHLyingFigureCrawlingLocomotionAnimInstance.GetTargetDesiredRotationYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureCrawlingLocomotionAnimInstance::GetTargetDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureCrawlingLocomotionAnimInstance", "GetTargetDesiredRotationYaw"); Params::SHLyingFigureCrawlingLocomotionAnimInstance_GetTargetDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHLyingFigureCrawlingLocomotionAnimInstance.GetTargetDesiredVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureCrawlingLocomotionAnimInstance::GetTargetDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureCrawlingLocomotionAnimInstance", "GetTargetDesiredVelocity"); Params::SHLyingFigureCrawlingLocomotionAnimInstance_GetTargetDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHLyingFigureCrawlingLocomotionAnimInstance.GetTargetDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureCrawlingLocomotionAnimInstance::GetTargetDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureCrawlingLocomotionAnimInstance", "GetTargetDesiredVelocitySizeAndYaw"); Params::SHLyingFigureCrawlingLocomotionAnimInstance_GetTargetDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHLyingFigureCrawlingLocomotionAnimInstance.GetTransformationToStandingAnimation // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const struct FRotator& InLocalRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UAnimSequenceBase** OutAnimation (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutPlayRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutBlendInDuration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutBlendOutDuration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutAnimationRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* OutRemainderRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* OutUsesDelayedRootRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureCrawlingLocomotionAnimInstance::GetTransformationToStandingAnimation(const struct FRotator& InLocalRotation, class UAnimSequenceBase** OutAnimation, float* OutPlayRate, float* OutBlendInDuration, float* OutBlendOutDuration, struct FRotator* OutAnimationRotation, struct FRotator* OutRemainderRotation, bool* OutUsesDelayedRootRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureCrawlingLocomotionAnimInstance", "GetTransformationToStandingAnimation"); Params::SHLyingFigureCrawlingLocomotionAnimInstance_GetTransformationToStandingAnimation Parms{}; Parms.InLocalRotation = std::move(InLocalRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAnimation != nullptr) *OutAnimation = Parms.OutAnimation; if (OutPlayRate != nullptr) *OutPlayRate = Parms.OutPlayRate; if (OutBlendInDuration != nullptr) *OutBlendInDuration = Parms.OutBlendInDuration; if (OutBlendOutDuration != nullptr) *OutBlendOutDuration = Parms.OutBlendOutDuration; if (OutAnimationRotation != nullptr) *OutAnimationRotation = std::move(Parms.OutAnimationRotation); if (OutRemainderRotation != nullptr) *OutRemainderRotation = std::move(Parms.OutRemainderRotation); if (OutUsesDelayedRootRotation != nullptr) *OutUsesDelayedRootRotation = Parms.OutUsesDelayedRootRotation; } // Function SHProto.SHLyingFigureMovementHistoryComponent.AddMovementWaypoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLyingFigureMovementHistoryComponent::AddMovementWaypoint(const struct FTransform& InWorldTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureMovementHistoryComponent", "AddMovementWaypoint"); Params::SHLyingFigureMovementHistoryComponent_AddMovementWaypoint Parms{}; Parms.InWorldTransform = std::move(InWorldTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureMovementHistoryComponent.ResetMovementHistory // (Final, Native, Public, BlueprintCallable) void USHLyingFigureMovementHistoryComponent::ResetMovementHistory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureMovementHistoryComponent", "ResetMovementHistory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHLyingFigureMovementHistoryComponent.DebugDrawMovementPath // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureMovementHistoryComponent::DebugDrawMovementPath(float InDuration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureMovementHistoryComponent", "DebugDrawMovementPath"); Params::SHLyingFigureMovementHistoryComponent_DebugDrawMovementPath Parms{}; Parms.InDuration = InDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHLyingFigureMovementHistoryComponent.FindWaypointAtDistance // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform* OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutTimeBehind (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDistanceBehind (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMinimumDistanceFromCurrentPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLyingFigureMovementHistoryComponent::FindWaypointAtDistance(struct FTransform* OutTransform, float* OutDistance, float* OutTimeBehind, float InDistanceBehind, float InMinimumDistanceFromCurrentPosition) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureMovementHistoryComponent", "FindWaypointAtDistance"); Params::SHLyingFigureMovementHistoryComponent_FindWaypointAtDistance Parms{}; Parms.InDistanceBehind = InDistanceBehind; Parms.InMinimumDistanceFromCurrentPosition = InMinimumDistanceFromCurrentPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTransform != nullptr) *OutTransform = std::move(Parms.OutTransform); if (OutDistance != nullptr) *OutDistance = Parms.OutDistance; if (OutTimeBehind != nullptr) *OutTimeBehind = Parms.OutTimeBehind; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureMovementHistoryComponent.FindWaypointAtTime // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform* OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutTimeBehind (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDeltaTimeBehind (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMinimumDistanceFromCurrentPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHLyingFigureMovementHistoryComponent::FindWaypointAtTime(struct FTransform* OutTransform, float* OutDistance, float* OutTimeBehind, float InDeltaTimeBehind, float InMinimumDistanceFromCurrentPosition) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureMovementHistoryComponent", "FindWaypointAtTime"); Params::SHLyingFigureMovementHistoryComponent_FindWaypointAtTime Parms{}; Parms.InDeltaTimeBehind = InDeltaTimeBehind; Parms.InMinimumDistanceFromCurrentPosition = InMinimumDistanceFromCurrentPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTransform != nullptr) *OutTransform = std::move(Parms.OutTransform); if (OutDistance != nullptr) *OutDistance = Parms.OutDistance; if (OutTimeBehind != nullptr) *OutTimeBehind = Parms.OutTimeBehind; return Parms.ReturnValue; } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.SetStruggle // (Final, Native, Protected, BlueprintCallable) // Parameters: // float ALPHA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::SetStruggle(float ALPHA, float PlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "SetStruggle"); Params::SHLyingFigureStandingLocomotionAnimInstance_SetStruggle Parms{}; Parms.ALPHA = ALPHA; Parms.PlayRate = PlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetSmoothedDesiredRotationYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetSmoothedDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetSmoothedDesiredRotationYaw"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetSmoothedDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetSmoothedDesiredVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetSmoothedDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetSmoothedDesiredVelocity"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetSmoothedDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetSmoothedDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetSmoothedDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetSmoothedDesiredVelocitySizeAndYaw"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetSmoothedDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetSmoothedLookAt // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetSmoothedLookAt(struct FRotator* OutRotation, float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetSmoothedLookAt"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetSmoothedLookAt Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetSmoothedStruggle // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutPlayRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetSmoothedStruggle(float* OutPlayRate, float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetSmoothedStruggle"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetSmoothedStruggle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPlayRate != nullptr) *OutPlayRate = Parms.OutPlayRate; if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetTargetDesiredRotationYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetTargetDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetTargetDesiredRotationYaw"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetTargetDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetTargetDesiredVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetTargetDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetTargetDesiredVelocity"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetTargetDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetTargetDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetTargetDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetTargetDesiredVelocitySizeAndYaw"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetTargetDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetTargetLookAtAlpha // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetTargetLookAtAlpha(float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetTargetLookAtAlpha"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetTargetLookAtAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetTargetStruggleAlpha // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetTargetStruggleAlpha(float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetTargetStruggleAlpha"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetTargetStruggleAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHLyingFigureStandingLocomotionAnimInstance.GetTransformationToCrawlingAnimation // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const struct FRotator& InLocalRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UAnimSequenceBase** OutAnimation (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutPlayRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutBlendInDuration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutBlendOutDuration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutAnimaitonRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* OutRemainderRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* OutUsesDelayedRootRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHLyingFigureStandingLocomotionAnimInstance::GetTransformationToCrawlingAnimation(const struct FRotator& InLocalRotation, class UAnimSequenceBase** OutAnimation, float* OutPlayRate, float* OutBlendInDuration, float* OutBlendOutDuration, struct FRotator* OutAnimaitonRotation, struct FRotator* OutRemainderRotation, bool* OutUsesDelayedRootRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHLyingFigureStandingLocomotionAnimInstance", "GetTransformationToCrawlingAnimation"); Params::SHLyingFigureStandingLocomotionAnimInstance_GetTransformationToCrawlingAnimation Parms{}; Parms.InLocalRotation = std::move(InLocalRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAnimation != nullptr) *OutAnimation = Parms.OutAnimation; if (OutPlayRate != nullptr) *OutPlayRate = Parms.OutPlayRate; if (OutBlendInDuration != nullptr) *OutBlendInDuration = Parms.OutBlendInDuration; if (OutBlendOutDuration != nullptr) *OutBlendOutDuration = Parms.OutBlendOutDuration; if (OutAnimaitonRotation != nullptr) *OutAnimaitonRotation = std::move(Parms.OutAnimaitonRotation); if (OutRemainderRotation != nullptr) *OutRemainderRotation = std::move(Parms.OutRemainderRotation); if (OutUsesDelayedRootRotation != nullptr) *OutUsesDelayedRootRotation = Parms.OutUsesDelayedRootRotation; } // Function SHProto.SHMainMenuWidget.BeginCustomLevel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FStreamableLevelHandle& LevelHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void USHMainMenuWidget::BeginCustomLevel(const struct FStreamableLevelHandle& LevelHandle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "BeginCustomLevel"); Params::SHMainMenuWidget_BeginCustomLevel Parms{}; Parms.LevelHandle = std::move(LevelHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMainMenuWidget.BeginGameFromSpawnPoint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSpawnPointData& SpawnPointData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UMovieConfig* Movie (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonSkippableLen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsNewGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMainMenuWidget::BeginGameFromSpawnPoint(const struct FSpawnPointData& SpawnPointData, class UMovieConfig* Movie, float NonSkippableLen, bool IsNewGame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "BeginGameFromSpawnPoint"); Params::SHMainMenuWidget_BeginGameFromSpawnPoint Parms{}; Parms.SpawnPointData = std::move(SpawnPointData); Parms.Movie = Movie; Parms.NonSkippableLen = NonSkippableLen; Parms.IsNewGame = IsNewGame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMainMenuWidget.BeginGameFromSpawnPointHandle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSpawnPointHandle& SpawnPointHandle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UMovieConfig* Movie (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonSkippableLen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsNewGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMainMenuWidget::BeginGameFromSpawnPointHandle(const struct FSpawnPointHandle& SpawnPointHandle, class UMovieConfig* Movie, float NonSkippableLen, bool IsNewGame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "BeginGameFromSpawnPointHandle"); Params::SHMainMenuWidget_BeginGameFromSpawnPointHandle Parms{}; Parms.SpawnPointHandle = std::move(SpawnPointHandle); Parms.Movie = Movie; Parms.NonSkippableLen = NonSkippableLen; Parms.IsNewGame = IsNewGame; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMainMenuWidget.BeginNewGameFromSpawnPoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMovieConfig* Movie (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NonSkippableLen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMainMenuWidget::BeginNewGameFromSpawnPoint(class UMovieConfig* Movie, float NonSkippableLen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "BeginNewGameFromSpawnPoint"); Params::SHMainMenuWidget_BeginNewGameFromSpawnPoint Parms{}; Parms.Movie = Movie; Parms.NonSkippableLen = NonSkippableLen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMainMenuWidget.OnFocusSpawnPointList // (Event, Public, BlueprintEvent) void USHMainMenuWidget::OnFocusSpawnPointList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "OnFocusSpawnPointList"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMainMenuWidget.OnSwitchToTestPanel // (Event, Public, BlueprintEvent) void USHMainMenuWidget::OnSwitchToTestPanel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMainMenuWidget", "OnSwitchToTestPanel"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMandarinAnimInstance.DecrementAlphaTongueTransformationAlpha // (Final, Native, Protected) void USHMandarinAnimInstance::DecrementAlphaTongueTransformationAlpha() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimInstance", "DecrementAlphaTongueTransformationAlpha"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinAnimInstance.IncrementAlphaTongueTransformationAlpha // (Final, Native, Protected) void USHMandarinAnimInstance::IncrementAlphaTongueTransformationAlpha() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimInstance", "IncrementAlphaTongueTransformationAlpha"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinAnimInstance.GetMandarinAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHMandarinAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMandarinAnimInstanceStateData* USHMandarinAnimInstance::GetMandarinAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimInstance", "GetMandarinAnimInstanceStateData"); Params::SHMandarinAnimInstance_GetMandarinAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMandarinAnimInstance.GetMandarinLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHMandarinLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMandarinLocomotionAnimInstance* USHMandarinAnimInstance::GetMandarinLocomotionAnimInstance(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimInstance", "GetMandarinLocomotionAnimInstance"); Params::SHMandarinAnimInstance_GetMandarinLocomotionAnimInstance Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMandarinAnimInstanceStateData.IsMovementCanceled // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMandarinAnimInstanceStateData::IsMovementCanceled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinAnimInstanceStateData", "IsMovementCanceled"); Params::SHMandarinAnimInstanceStateData_IsMovementCanceled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMandarinLocomotionAnimInstance.CacheTurnInPlaceAngle // (Final, Native, Public, BlueprintCallable) void USHMandarinLocomotionAnimInstance::CacheTurnInPlaceAngle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinLocomotionAnimInstance", "CacheTurnInPlaceAngle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMandarinLocomotionAnimInstance.GetDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // float* OutVectorSize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVectorYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Smoothing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMandarinLocomotionAnimInstance::GetDesiredVelocitySizeAndYaw(float* OutVectorSize, float* OutVectorYaw, float Smoothing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinLocomotionAnimInstance", "GetDesiredVelocitySizeAndYaw"); Params::SHMandarinLocomotionAnimInstance_GetDesiredVelocitySizeAndYaw Parms{}; Parms.Smoothing = Smoothing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVectorSize != nullptr) *OutVectorSize = Parms.OutVectorSize; if (OutVectorYaw != nullptr) *OutVectorYaw = Parms.OutVectorYaw; } // Function SHProto.SHMandarinLocomotionAnimInstance.IsMandarinOver // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMandarinLocomotionAnimInstance::IsMandarinOver() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinLocomotionAnimInstance", "IsMandarinOver"); Params::SHMandarinLocomotionAnimInstance_IsMandarinOver Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMandarinLocomotionAnimInstance.GetMandarinAnimInstanceStateData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHMandarinAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMandarinAnimInstanceStateData* USHMandarinLocomotionAnimInstance::GetMandarinAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinLocomotionAnimInstance", "GetMandarinAnimInstanceStateData"); Params::SHMandarinLocomotionAnimInstance_GetMandarinAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMandarinLocomotionAnimInstance.GetSmoothedLookAt // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMandarinLocomotionAnimInstance::GetSmoothedLookAt(struct FRotator* OutRotation, float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinLocomotionAnimInstance", "GetSmoothedLookAt"); Params::SHMandarinLocomotionAnimInstance_GetSmoothedLookAt Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHMandarinTransformationState.GetMandarinTransformationState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHMandarinTransformationState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHMandarinTransformationState USHMandarinTransformationState::GetMandarinTransformationState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinTransformationState", "GetMandarinTransformationState"); Params::SHMandarinTransformationState_GetMandarinTransformationState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMandarinTransformationState.GetTransformationStateHeightOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHMandarinTransformationState::GetTransformationStateHeightOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMandarinTransformationState", "GetTransformationStateHeightOffset"); Params::SHMandarinTransformationState_GetTransformationStateHeightOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMannequinLocomotionAnimInstance.GetMannequinAnimInstanceStateData // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHMannequinAnimInstanceStateData*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMannequinAnimInstanceStateData* USHMannequinLocomotionAnimInstance::GetMannequinAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinLocomotionAnimInstance", "GetMannequinAnimInstanceStateData"); Params::SHMannequinLocomotionAnimInstance_GetMannequinAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMannequinStandingLocomotionAnimInstance.GetSmoothedDesiredRotationYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMannequinStandingLocomotionAnimInstance::GetSmoothedDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinStandingLocomotionAnimInstance", "GetSmoothedDesiredRotationYaw"); Params::SHMannequinStandingLocomotionAnimInstance_GetSmoothedDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHMannequinStandingLocomotionAnimInstance.GetSmoothedDesiredVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMannequinStandingLocomotionAnimInstance::GetSmoothedDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinStandingLocomotionAnimInstance", "GetSmoothedDesiredVelocity"); Params::SHMannequinStandingLocomotionAnimInstance_GetSmoothedDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHMannequinStandingLocomotionAnimInstance.GetSmoothedDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMannequinStandingLocomotionAnimInstance::GetSmoothedDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinStandingLocomotionAnimInstance", "GetSmoothedDesiredVelocitySizeAndYaw"); Params::SHMannequinStandingLocomotionAnimInstance_GetSmoothedDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHMannequinStandingLocomotionAnimInstance.GetSmoothedDesiredVelocitySizeAndYawLimitedToDirection // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDirectionYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InToleranceAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMannequinStandingLocomotionAnimInstance::GetSmoothedDesiredVelocitySizeAndYawLimitedToDirection(float* OutVelocitySize, float* OutVelocityYaw, float InDirectionYaw, float InToleranceAngle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinStandingLocomotionAnimInstance", "GetSmoothedDesiredVelocitySizeAndYawLimitedToDirection"); Params::SHMannequinStandingLocomotionAnimInstance_GetSmoothedDesiredVelocitySizeAndYawLimitedToDirection Parms{}; Parms.InDirectionYaw = InDirectionYaw; Parms.InToleranceAngle = InToleranceAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHMannequinStandingLocomotionAnimInstance.GetSmoothedLookAt // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMannequinStandingLocomotionAnimInstance::GetSmoothedLookAt(struct FRotator* OutRotation, float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinStandingLocomotionAnimInstance", "GetSmoothedLookAt"); Params::SHMannequinStandingLocomotionAnimInstance_GetSmoothedLookAt Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHMannequinStandingLocomotionAnimInstance.GetTargetDesiredRotationYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMannequinStandingLocomotionAnimInstance::GetTargetDesiredRotationYaw(float* OutYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinStandingLocomotionAnimInstance", "GetTargetDesiredRotationYaw"); Params::SHMannequinStandingLocomotionAnimInstance_GetTargetDesiredRotationYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutYaw != nullptr) *OutYaw = Parms.OutYaw; } // Function SHProto.SHMannequinStandingLocomotionAnimInstance.GetTargetDesiredVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMannequinStandingLocomotionAnimInstance::GetTargetDesiredVelocity(struct FVector* OutVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinStandingLocomotionAnimInstance", "GetTargetDesiredVelocity"); Params::SHMannequinStandingLocomotionAnimInstance_GetTargetDesiredVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocity != nullptr) *OutVelocity = std::move(Parms.OutVelocity); } // Function SHProto.SHMannequinStandingLocomotionAnimInstance.GetTargetDesiredVelocitySizeAndYaw // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMannequinStandingLocomotionAnimInstance::GetTargetDesiredVelocitySizeAndYaw(float* OutVelocitySize, float* OutVelocityYaw) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinStandingLocomotionAnimInstance", "GetTargetDesiredVelocitySizeAndYaw"); Params::SHMannequinStandingLocomotionAnimInstance_GetTargetDesiredVelocitySizeAndYaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHMannequinStandingLocomotionAnimInstance.GetTargetDesiredVelocitySizeAndYawLimitedToDirection // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutVelocitySize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutVelocityYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDirectionYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InToleranceAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMannequinStandingLocomotionAnimInstance::GetTargetDesiredVelocitySizeAndYawLimitedToDirection(float* OutVelocitySize, float* OutVelocityYaw, float InDirectionYaw, float InToleranceAngle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinStandingLocomotionAnimInstance", "GetTargetDesiredVelocitySizeAndYawLimitedToDirection"); Params::SHMannequinStandingLocomotionAnimInstance_GetTargetDesiredVelocitySizeAndYawLimitedToDirection Parms{}; Parms.InDirectionYaw = InDirectionYaw; Parms.InToleranceAngle = InToleranceAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutVelocitySize != nullptr) *OutVelocitySize = Parms.OutVelocitySize; if (OutVelocityYaw != nullptr) *OutVelocityYaw = Parms.OutVelocityYaw; } // Function SHProto.SHMannequinStandingLocomotionAnimInstance.GetTargetLookAtAlpha // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMannequinStandingLocomotionAnimInstance::GetTargetLookAtAlpha(float* OutAlpha) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMannequinStandingLocomotionAnimInstance", "GetTargetLookAtAlpha"); Params::SHMannequinStandingLocomotionAnimInstance_GetTargetLookAtAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAlpha != nullptr) *OutAlpha = Parms.OutAlpha; } // Function SHProto.SHMapRenderer.GetRenderTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* ASHMapRenderer::GetRenderTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMapRenderer", "GetRenderTarget"); Params::SHMapRenderer_GetRenderTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMapRenderer.GetUserWidgetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHGameplayMapRenderWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHGameplayMapRenderWidget* ASHMapRenderer::GetUserWidgetObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMapRenderer", "GetUserWidgetObject"); Params::SHMapRenderer_GetUserWidgetObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaCombatComponent.GrabAborted // (Final, Native, Public, BlueprintCallable) void USHMariaCombatComponent::GrabAborted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaCombatComponent", "GrabAborted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaCombatComponent.GrabFinished // (Final, Native, Public, BlueprintCallable) void USHMariaCombatComponent::GrabFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaCombatComponent", "GrabFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaCombatComponent.GrabStarted // (Final, Native, Public, BlueprintCallable) void USHMariaCombatComponent::GrabStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaCombatComponent", "GrabStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaCombatComponent.InitBehaviors // (Final, Native, Public, BlueprintCallable) void USHMariaCombatComponent::InitBehaviors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaCombatComponent", "InitBehaviors"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaCombatComponent.IsInDanger // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaCombatComponent::IsInDanger() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaCombatComponent", "IsInDanger"); Params::SHMariaCombatComponent_IsInDanger Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaCombatComponent.IsInjured // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaCombatComponent::IsInjured() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaCombatComponent", "IsInjured"); Params::SHMariaCombatComponent_IsInjured Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaCombatComponent.WasAttacked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaCombatComponent::WasAttacked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaCombatComponent", "WasAttacked"); Params::SHMariaCombatComponent_WasAttacked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaCombatComponent.WasSaved // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMariaCombatComponent::WasSaved() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaCombatComponent", "WasSaved"); Params::SHMariaCombatComponent_WasSaved Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaFlashlightReactionAnimSubcomp.BlockAndInterruptFlashlightReactions // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaFlashlightReactionAnimSubcomp::BlockAndInterruptFlashlightReactions(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaFlashlightReactionAnimSubcomp", "BlockAndInterruptFlashlightReactions"); Params::SHMariaFlashlightReactionAnimSubcomp_BlockAndInterruptFlashlightReactions Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaFlashlightReactionAnimSubcomp.BlockFlashlightReactions // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaFlashlightReactionAnimSubcomp::BlockFlashlightReactions(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaFlashlightReactionAnimSubcomp", "BlockFlashlightReactions"); Params::SHMariaFlashlightReactionAnimSubcomp_BlockFlashlightReactions Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMariaFlashlightReactionAnimSubcomp.GetEyesCoverAlpha // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMariaFlashlightReactionAnimSubcomp::GetEyesCoverAlpha() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaFlashlightReactionAnimSubcomp", "GetEyesCoverAlpha"); Params::SHMariaFlashlightReactionAnimSubcomp_GetEyesCoverAlpha Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaLocomotionAnimInstance.GetFlashlightCoverEyesAnimBlendWeigth // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMariaLocomotionAnimInstance::GetFlashlightCoverEyesAnimBlendWeigth() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaLocomotionAnimInstance", "GetFlashlightCoverEyesAnimBlendWeigth"); Params::SHMariaLocomotionAnimInstance_GetFlashlightCoverEyesAnimBlendWeigth Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMariaReceivedDamageEndingValueProcessor.ProcessMariaHealthChanged // (Final, Native, Protected) // Parameters: // class UMaiHealth* healthComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PreviousHealthValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMariaReceivedDamageEndingValueProcessor::ProcessMariaHealthChanged(class UMaiHealth* healthComponent, int32 PreviousHealthValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMariaReceivedDamageEndingValueProcessor", "ProcessMariaHealthChanged"); Params::SHMariaReceivedDamageEndingValueProcessor_ProcessMariaHealthChanged Parms{}; Parms.healthComponent = healthComponent; Parms.PreviousHealthValue = PreviousHealthValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMaryAnimComponent.SetMaryMovementState // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHMaryAnimInstanceMovementState InMovementState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InMovementChangeInProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMaryAnimComponent::SetMaryMovementState(ESHMaryAnimInstanceMovementState InMovementState, bool InMovementChangeInProgress) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryAnimComponent", "SetMaryMovementState"); Params::SHMaryAnimComponent_SetMaryMovementState Parms{}; Parms.InMovementState = InMovementState; Parms.InMovementChangeInProgress = InMovementChangeInProgress; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMaryAnimInstance.K2_OnMaryMovementStateChanged // (Event, Protected, BlueprintEvent) // Parameters: // ESHMaryAnimInstanceMovementState InMovementState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMaryAnimInstance::K2_OnMaryMovementStateChanged(ESHMaryAnimInstanceMovementState InMovementState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryAnimInstance", "K2_OnMaryMovementStateChanged"); Params::SHMaryAnimInstance_K2_OnMaryMovementStateChanged Parms{}; Parms.InMovementState = InMovementState; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHMaryAnimInstance.ResetFaceExpression // (Final, Native, Public) void USHMaryAnimInstance::ResetFaceExpression() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryAnimInstance", "ResetFaceExpression"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMaryAnimInstance.SetFaceExpression // (Final, Native, Protected, BlueprintCallable) // Parameters: // const ESHMariaBossFaceExpression Expression (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMaryAnimInstance::SetFaceExpression(const ESHMariaBossFaceExpression Expression, const float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryAnimInstance", "SetFaceExpression"); Params::SHMaryAnimInstance_SetFaceExpression Parms{}; Parms.Expression = Expression; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMaryAnimInstance.GetActiveMaryLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHMaryLocomotionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMaryLocomotionAnimInstance* USHMaryAnimInstance::GetActiveMaryLocomotionAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryAnimInstance", "GetActiveMaryLocomotionAnimInstance"); Params::SHMaryAnimInstance_GetActiveMaryLocomotionAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMaryAnimInstance.GetMaryAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHMaryAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMaryAnimInstanceStateData* USHMaryAnimInstance::GetMaryAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryAnimInstance", "GetMaryAnimInstanceStateData"); Params::SHMaryAnimInstance_GetMaryAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMaryAnimInstance.GetMaryLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHMaryLocomotionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMaryLocomotionAnimInstance* USHMaryAnimInstance::GetMaryLocomotionAnimInstance(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryAnimInstance", "GetMaryLocomotionAnimInstance"); Params::SHMaryAnimInstance_GetMaryLocomotionAnimInstance Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMaryAnimInstance.GetMarySpiderLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHMarySpiderLocomotionAnimInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMarySpiderLocomotionAnimInstance* USHMaryAnimInstance::GetMarySpiderLocomotionAnimInstance(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryAnimInstance", "GetMarySpiderLocomotionAnimInstance"); Params::SHMaryAnimInstance_GetMarySpiderLocomotionAnimInstance Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMaryItemsInvestigationEndingFactor.SHDebug_Character_Endings_MaryItemsInvestigationEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMaryItemsInvestigationEndingFactor::SHDebug_Character_Endings_MaryItemsInvestigationEndingFactor_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryItemsInvestigationEndingFactor", "SHDebug_Character_Endings_MaryItemsInvestigationEndingFactor_SetDebugValue"); Params::SHMaryItemsInvestigationEndingFactor_SHDebug_Character_Endings_MaryItemsInvestigationEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMaryTransformationState.GetGrabPointSearchOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector USHMaryTransformationState::GetGrabPointSearchOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryTransformationState", "GetGrabPointSearchOffset"); Params::SHMaryTransformationState_GetGrabPointSearchOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMaryTransformationState.GetMaryTransformationState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHMaryTransformationState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHMaryTransformationState USHMaryTransformationState::GetMaryTransformationState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryTransformationState", "GetMaryTransformationState"); Params::SHMaryTransformationState_GetMaryTransformationState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMaryTransformationState.GetShouldRotationBeMaintained // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHMaryTransformationState::GetShouldRotationBeMaintained() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryTransformationState", "GetShouldRotationBeMaintained"); Params::SHMaryTransformationState_GetShouldRotationBeMaintained Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMaryTransformationState.GetTransformationOverrides // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool* OutShouldBeUsed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSHMaryTransformationStateCurves*OutCurves (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void USHMaryTransformationState::GetTransformationOverrides(bool* OutShouldBeUsed, struct FSHMaryTransformationStateCurves* OutCurves) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMaryTransformationState", "GetTransformationOverrides"); Params::SHMaryTransformationState_GetTransformationOverrides Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutShouldBeUsed != nullptr) *OutShouldBeUsed = Parms.OutShouldBeUsed; if (OutCurves != nullptr) *OutCurves = std::move(Parms.OutCurves); } // Function SHProto.SHMathHelperStatics.AngleAndLengthToVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USHMathHelperStatics::AngleAndLengthToVector2D(float Angle, float Length) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "AngleAndLengthToVector2D"); Params::SHMathHelperStatics_AngleAndLengthToVector2D Parms{}; Parms.Angle = Angle; Parms.Length = Length; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.AngleToVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USHMathHelperStatics::AngleToVector2D(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "AngleToVector2D"); Params::SHMathHelperStatics_AngleToVector2D Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.AverageOfFloatArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float* AverageValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMathHelperStatics::AverageOfFloatArray(const TArray& FloatArray, float* AverageValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "AverageOfFloatArray"); Params::SHMathHelperStatics_AverageOfFloatArray Parms{}; Parms.FloatArray = std::move(FloatArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AverageValue != nullptr) *AverageValue = Parms.AverageValue; } // Function SHProto.SHMathHelperStatics.FindAngleBetweenNormals // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SignedAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMathHelperStatics::FindAngleBetweenNormals(const struct FVector& A, const struct FVector& B, bool SignedAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "FindAngleBetweenNormals"); Params::SHMathHelperStatics_FindAngleBetweenNormals Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.SignedAngle = SignedAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.FindAngleBetweenVectors // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool SignedAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMathHelperStatics::FindAngleBetweenVectors(const struct FVector& A, const struct FVector& B, bool SignedAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "FindAngleBetweenVectors"); Params::SHMathHelperStatics_FindAngleBetweenVectors Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.SignedAngle = SignedAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.HalfTimeInterp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Precision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMathHelperStatics::HalfTimeInterp(float Current, float Target, float HalfTime, float DeltaTime, float Precision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "HalfTimeInterp"); Params::SHMathHelperStatics_HalfTimeInterp Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.HalfTime = HalfTime; Parms.DeltaTime = DeltaTime; Parms.Precision = Precision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.HalfTimeInterpVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Precision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHMathHelperStatics::HalfTimeInterpVector(const struct FVector& Current, const struct FVector& Target, float HalfTime, float DeltaTime, float Precision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "HalfTimeInterpVector"); Params::SHMathHelperStatics_HalfTimeInterpVector Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.HalfTime = HalfTime; Parms.DeltaTime = DeltaTime; Parms.Precision = Precision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.HalfTimeInterpVector2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& Current (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Precision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USHMathHelperStatics::HalfTimeInterpVector2D(const struct FVector2D& Current, const struct FVector2D& Target, float HalfTime, float DeltaTime, float Precision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "HalfTimeInterpVector2D"); Params::SHMathHelperStatics_HalfTimeInterpVector2D Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.HalfTime = HalfTime; Parms.DeltaTime = DeltaTime; Parms.Precision = Precision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.IfZero // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ZeroValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMathHelperStatics::IfZero(float Value, float ZeroValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "IfZero"); Params::SHMathHelperStatics_IfZero Parms{}; Parms.Value = Value; Parms.ZeroValue = ZeroValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.MaxWithoutSign // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ValueA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ValueB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMathHelperStatics::MaxWithoutSign(float ValueA, float ValueB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "MaxWithoutSign"); Params::SHMathHelperStatics_MaxWithoutSign Parms{}; Parms.ValueA = ValueA; Parms.ValueB = ValueB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.MinWithoutSign // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ValueA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ValueB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMathHelperStatics::MinWithoutSign(float ValueA, float ValueB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "MinWithoutSign"); Params::SHMathHelperStatics_MinWithoutSign Parms{}; Parms.ValueA = ValueA; Parms.ValueB = ValueB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.PlaneDot // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPlane& Plane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMathHelperStatics::PlaneDot(const struct FPlane& Plane, const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "PlaneDot"); Params::SHMathHelperStatics_PlaneDot Parms{}; Parms.Plane = std::move(Plane); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.SignNonZero // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ZeroValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMathHelperStatics::SignNonZero(float Value, float ZeroValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "SignNonZero"); Params::SHMathHelperStatics_SignNonZero Parms{}; Parms.Value = Value; Parms.ZeroValue = ZeroValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.Vector2DToAngle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& Vector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ZeroVectorAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHMathHelperStatics::Vector2DToAngle(const struct FVector2D& Vector, float ZeroVectorAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "Vector2DToAngle"); Params::SHMathHelperStatics_Vector2DToAngle Parms{}; Parms.Vector = std::move(Vector); Parms.ZeroVectorAngle = ZeroVectorAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMathHelperStatics.Vector2DToAngleAndLength // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float* OutAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutLength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Vector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ZeroVectorAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMathHelperStatics::Vector2DToAngleAndLength(float* OutAngle, float* OutLength, const struct FVector2D& Vector, float ZeroVectorAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHMathHelperStatics", "Vector2DToAngleAndLength"); Params::SHMathHelperStatics_Vector2DToAngleAndLength Parms{}; Parms.Vector = std::move(Vector); Parms.ZeroVectorAngle = ZeroVectorAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAngle != nullptr) *OutAngle = Parms.OutAngle; if (OutLength != nullptr) *OutLength = Parms.OutLength; } // Function SHProto.SHMeatConveyorBase.BindToBossDispatch // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHMeatConveyorBase::BindToBossDispatch(class AActor* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMeatConveyorBase", "BindToBossDispatch"); Params::SHMeatConveyorBase_BindToBossDispatch Parms{}; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHMeatConveyorBase.FinishMovementRoutine // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInstant (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHMeatConveyorBase::FinishMovementRoutine(const bool bInstant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMeatConveyorBase", "FinishMovementRoutine"); Params::SHMeatConveyorBase_FinishMovementRoutine Parms{}; Parms.bInstant = bInstant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMeatConveyorBase.StartMovementRoutine // (Final, Native, Public, BlueprintCallable) void ASHMeatConveyorBase::StartMovementRoutine() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMeatConveyorBase", "StartMovementRoutine"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMeatConveyorBase.UnbindFromBossDispatch // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHMeatConveyorBase::UnbindFromBossDispatch(class AActor* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMeatConveyorBase", "UnbindFromBossDispatch"); Params::SHMeatConveyorBase_UnbindFromBossDispatch Parms{}; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHMeatConveyorBase.IsCharacterInWorkArea // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AllowCapsuleTouch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHMeatConveyorBase::IsCharacterInWorkArea(class ACharacter* InCharacter, bool AllowCapsuleTouch) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMeatConveyorBase", "IsCharacterInWorkArea"); Params::SHMeatConveyorBase_IsCharacterInWorkArea Parms{}; Parms.InCharacter = InCharacter; Parms.AllowCapsuleTouch = AllowCapsuleTouch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMeatConveyorBase.IsInMotion // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHMeatConveyorBase::IsInMotion() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMeatConveyorBase", "IsInMotion"); Params::SHMeatConveyorBase_IsInMotion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMeatConveyorBase.IsMovementRoutineRequested // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHMeatConveyorBase::IsMovementRoutineRequested() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMeatConveyorBase", "IsMovementRoutineRequested"); Params::SHMeatConveyorBase_IsMovementRoutineRequested Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMeleeCmbSubcomp.OnMeleeAttackBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMeleeCmbSubcomp::OnMeleeAttackBlendingOut(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMeleeCmbSubcomp", "OnMeleeAttackBlendingOut"); Params::SHMeleeCmbSubcomp_OnMeleeAttackBlendingOut Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMeleeCmbSubcomp.OnMeleeAttackEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMeleeCmbSubcomp::OnMeleeAttackEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMeleeCmbSubcomp", "OnMeleeAttackEnd"); Params::SHMeleeCmbSubcomp_OnMeleeAttackEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMeleeCmbSubcomp.ProcessEquippedWeaponModifiedEvent // (Final, Native, Protected) // Parameters: // class USHWeaponManageCmbSubcomp* WeaponManager (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMeleeCmbSubcomp::ProcessEquippedWeaponModifiedEvent(class USHWeaponManageCmbSubcomp* WeaponManager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMeleeCmbSubcomp", "ProcessEquippedWeaponModifiedEvent"); Params::SHMeleeCmbSubcomp_ProcessEquippedWeaponModifiedEvent Parms{}; Parms.WeaponManager = WeaponManager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMenuTutorialWidget.Back // (Native, Public, BlueprintCallable) void USHMenuTutorialWidget::Back() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMenuTutorialWidget", "Back"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMenuTutorialWidget.BP_OnBack // (Event, Public, BlueprintEvent) void USHMenuTutorialWidget::BP_OnBack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMenuTutorialWidget", "BP_OnBack"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMenuTutorialWidget.Hide // (Native, Public, BlueprintCallable) void USHMenuTutorialWidget::Hide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMenuTutorialWidget", "Hide"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMenuTutorialWidget.OnHide // (Event, Public, BlueprintEvent) void USHMenuTutorialWidget::OnHide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMenuTutorialWidget", "OnHide"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMenuTutorialWidget.OnShow // (Event, Public, BlueprintEvent) void USHMenuTutorialWidget::OnShow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMenuTutorialWidget", "OnShow"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMenuTutorialWidget.Show // (Native, Public, BlueprintCallable) void USHMenuTutorialWidget::Show() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMenuTutorialWidget", "Show"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMovementObstacleDetection.SHDebug_Character_MovementObstacleDetection_DrawDebug // (Final, Exec, Native, Protected) void USHMovementObstacleDetection::SHDebug_Character_MovementObstacleDetection_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMovementObstacleDetection", "SHDebug_Character_MovementObstacleDetection_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMovementObstacleDetection.SHDebug_Character_MovementObstacleDetection_Enabled // (Final, Exec, Native, Protected) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHMovementObstacleDetection::SHDebug_Character_MovementObstacleDetection_Enabled(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMovementObstacleDetection", "SHDebug_Character_MovementObstacleDetection_Enabled"); Params::SHMovementObstacleDetection_SHDebug_Character_MovementObstacleDetection_Enabled Parms{}; Parms.Enable = Enable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHMovementObstacleDetection.SHDebug_Character_MovementObstacleDetection_ValuesDebug // (Final, Exec, Native, Protected) void USHMovementObstacleDetection::SHDebug_Character_MovementObstacleDetection_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMovementObstacleDetection", "SHDebug_Character_MovementObstacleDetection_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHMQSpiderAnimInstance.OnChangeSurfaceAnimationBegin // (Event, Public, BlueprintEvent) void USHMQSpiderAnimInstance::OnChangeSurfaceAnimationBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMQSpiderAnimInstance", "OnChangeSurfaceAnimationBegin"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMQSpiderAnimInstance.OnChangeSurfaceAnimationEnd // (Event, Public, BlueprintEvent) void USHMQSpiderAnimInstance::OnChangeSurfaceAnimationEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMQSpiderAnimInstance", "OnChangeSurfaceAnimationEnd"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHMQSpiderAnimInstance.GetMQSpiderAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHMQSpiderAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHMQSpiderAnimInstanceStateData* USHMQSpiderAnimInstance::GetMQSpiderAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMQSpiderAnimInstance", "GetMQSpiderAnimInstanceStateData"); Params::SHMQSpiderAnimInstance_GetMQSpiderAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHMusicSwitchVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHMusicSwitchVolume::SetEnabled(const class UObject* Enabler, bool InEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHMusicSwitchVolume", "SetEnabled"); Params::SHMusicSwitchVolume_SetEnabled Parms{}; Parms.Enabler = Enabler; Parms.InEnabled = InEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHNurseAnimInstance.GetNurseAnimInstanceStateData // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHNurseAnimInstanceStateData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHNurseAnimInstanceStateData* USHNurseAnimInstance::GetNurseAnimInstanceStateData() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNurseAnimInstance", "GetNurseAnimInstanceStateData"); Params::SHNurseAnimInstance_GetNurseAnimInstanceStateData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHNurseAnimInstance.GetNurseLocomotionAnimInstance // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHNurseLocomotionAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHNurseLocomotionAnimInstance* USHNurseAnimInstance::GetNurseLocomotionAnimInstance(int32 SlotIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHNurseAnimInstance", "GetNurseLocomotionAnimInstance"); Params::SHNurseAnimInstance_GetNurseLocomotionAnimInstance Parms{}; Parms.SlotIndex = SlotIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.BoxComponentEncompassesPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UBoxComponent* InBoxComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InCheckedPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHOtherStatics::BoxComponentEncompassesPoint(class UBoxComponent* InBoxComponent, const struct FVector& InCheckedPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "BoxComponentEncompassesPoint"); Params::SHOtherStatics_BoxComponentEncompassesPoint Parms{}; Parms.InBoxComponent = InBoxComponent; Parms.InCheckedPoint = std::move(InCheckedPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.CanDrawLevelDebug // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* InActorContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHOtherStatics::CanDrawLevelDebug(const class AActor* InActorContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "CanDrawLevelDebug"); Params::SHOtherStatics_CanDrawLevelDebug Parms{}; Parms.InActorContext = InActorContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.ClearWorldState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::ClearWorldState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "ClearWorldState"); Params::SHOtherStatics_ClearWorldState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.DisableAffectNavigation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UActorComponent* InActorComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::DisableAffectNavigation(class UActorComponent* InActorComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "DisableAffectNavigation"); Params::SHOtherStatics_DisableAffectNavigation Parms{}; Parms.InActorComponent = InActorComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.DrawDebugArc // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MinAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float MaxAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSegments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::DrawDebugArc(const class UObject* WorldContextObject, const struct FVector& Center, const float MinAngle, const float MaxAngle, float Radius, int32 NumSegments, const struct FLinearColor& Color, float Duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "DrawDebugArc"); Params::SHOtherStatics_DrawDebugArc Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.MinAngle = MinAngle; Parms.MaxAngle = MaxAngle; Parms.Radius = Radius; Parms.NumSegments = NumSegments; Parms.Color = std::move(Color); Parms.Duration = Duration; Parms.Thickness = Thickness; Parms.YAxis = std::move(YAxis); Parms.ZAxis = std::move(ZAxis); Parms.bDrawAxis = bDrawAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.DrawDebugBoxEx // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Box (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TopPlaneDepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 BottomPlaneDepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SidesPlanesDepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::DrawDebugBoxEx(const class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Box, const struct FRotator& Rotation, const struct FLinearColor& Color, float Duration, float Thickness, int32 TopPlaneDepthPriority, int32 BottomPlaneDepthPriority, int32 SidesPlanesDepthPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "DrawDebugBoxEx"); Params::SHOtherStatics_DrawDebugBoxEx Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.Box = std::move(Box); Parms.Rotation = std::move(Rotation); Parms.Color = std::move(Color); Parms.Duration = Duration; Parms.Thickness = Thickness; Parms.TopPlaneDepthPriority = TopPlaneDepthPriority; Parms.BottomPlaneDepthPriority = BottomPlaneDepthPriority; Parms.SidesPlanesDepthPriority = SidesPlanesDepthPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.DrawDebugRadiusAtSimpleSplineComponent // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USplineComponent* SplineComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Radius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float HeightOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::DrawDebugRadiusAtSimpleSplineComponent(class UObject* WorldContextObject, class USplineComponent* SplineComponent, const float Radius, const float HeightOffset, const struct FLinearColor& Color, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "DrawDebugRadiusAtSimpleSplineComponent"); Params::SHOtherStatics_DrawDebugRadiusAtSimpleSplineComponent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SplineComponent = SplineComponent; Parms.Radius = Radius; Parms.HeightOffset = HeightOffset; Parms.Color = std::move(Color); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.DrawDebugSegmentRadius2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SegmentStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SegmentEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Radius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float DrawTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Thickness (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::DrawDebugSegmentRadius2D(const class UObject* WorldContextObject, const struct FVector& SegmentStart, const struct FVector& SegmentEnd, const float Radius, const struct FLinearColor& Color, const float DrawTime, const float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "DrawDebugSegmentRadius2D"); Params::SHOtherStatics_DrawDebugSegmentRadius2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SegmentStart = std::move(SegmentStart); Parms.SegmentEnd = std::move(SegmentEnd); Parms.Radius = Radius; Parms.Color = std::move(Color); Parms.DrawTime = DrawTime; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.DrawDebugSimpleCylinder // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StartPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& EndPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Radius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float DrawTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Thickness (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::DrawDebugSimpleCylinder(const class UObject* WorldContextObject, const struct FVector& StartPosition, const struct FVector& EndPosition, const float Radius, const struct FLinearColor& Color, const float DrawTime, const float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "DrawDebugSimpleCylinder"); Params::SHOtherStatics_DrawDebugSimpleCylinder Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartPosition = std::move(StartPosition); Parms.EndPosition = std::move(EndPosition); Parms.Radius = Radius; Parms.Color = std::move(Color); Parms.DrawTime = DrawTime; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.DrawDebugStaticMeshComponent // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::DrawDebugStaticMeshComponent(const class UObject* WorldContextObject, class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& Color, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "DrawDebugStaticMeshComponent"); Params::SHOtherStatics_DrawDebugStaticMeshComponent Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticMeshComponent = StaticMeshComponent; Parms.Color = std::move(Color); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.DrawDebugVolume // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AVolume* InVolume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseTriangulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::DrawDebugVolume(const class UObject* WorldContextObject, class AVolume* InVolume, bool bUseTriangulate, const struct FLinearColor& Color, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "DrawDebugVolume"); Params::SHOtherStatics_DrawDebugVolume Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InVolume = InVolume; Parms.bUseTriangulate = bUseTriangulate; Parms.Color = std::move(Color); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.FindFurthestActor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToCheck (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* USHOtherStatics::FindFurthestActor(const struct FVector& Origin, const TArray& ActorsToCheck, float* Distance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "FindFurthestActor"); Params::SHOtherStatics_FindFurthestActor Parms{}; Parms.Origin = std::move(Origin); Parms.ActorsToCheck = std::move(ActorsToCheck); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Distance != nullptr) *Distance = Parms.Distance; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.FInterpToConstantAngle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Speed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHOtherStatics::FInterpToConstantAngle(float Current, float Target, const float DeltaTime, const float Speed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "FInterpToConstantAngle"); Params::SHOtherStatics_FInterpToConstantAngle Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.Speed = Speed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.ForceDisableLumenReflections // (Final, Native, Static, Public, BlueprintCallable) void USHOtherStatics::ForceDisableLumenReflections() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "ForceDisableLumenReflections"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.ForceEnableLumenReflections // (Final, Native, Static, Public, BlueprintCallable) void USHOtherStatics::ForceEnableLumenReflections() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "ForceEnableLumenReflections"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.GenerateGridLocationsArray // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& GridStartPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntPoint& GridSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& GridDistribution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& GridWorldTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USHOtherStatics::GenerateGridLocationsArray(const struct FVector& GridStartPoint, const struct FIntPoint& GridSize, const struct FVector2D& GridDistribution, const struct FTransform& GridWorldTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GenerateGridLocationsArray"); Params::SHOtherStatics_GenerateGridLocationsArray Parms{}; Parms.GridStartPoint = std::move(GridStartPoint); Parms.GridSize = std::move(GridSize); Parms.GridDistribution = std::move(GridDistribution); Parms.GridWorldTransform = std::move(GridWorldTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetAnimToPlay // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USkeletalMeshComponent* InComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimationAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationAsset* USHOtherStatics::GetAnimToPlay(class USkeletalMeshComponent* InComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetAnimToPlay"); Params::SHOtherStatics_GetAnimToPlay Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetEquipmentDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* USHOtherStatics::GetEquipmentDataTable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetEquipmentDataTable"); Params::SHOtherStatics_GetEquipmentDataTable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetFirstViewportTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform USHOtherStatics::GetFirstViewportTransform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetFirstViewportTransform"); Params::SHOtherStatics_GetFirstViewportTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetGenericDeathPlayerFullAreaWork // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOfInClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutExtend (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutRelLoc (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHOtherStatics::GetGenericDeathPlayerFullAreaWork(TSubclassOf InClass, struct FVector* OutExtend, struct FVector* OutRelLoc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetGenericDeathPlayerFullAreaWork"); Params::SHOtherStatics_GetGenericDeathPlayerFullAreaWork Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutExtend != nullptr) *OutExtend = std::move(Parms.OutExtend); if (OutRelLoc != nullptr) *OutRelLoc = std::move(Parms.OutRelLoc); return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetGFrameNumber // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHOtherStatics::GetGFrameNumber() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetGFrameNumber"); Params::SHOtherStatics_GetGFrameNumber Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetItemsDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* USHOtherStatics::GetItemsDataTable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetItemsDataTable"); Params::SHOtherStatics_GetItemsDataTable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetMapsDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* USHOtherStatics::GetMapsDataTable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetMapsDataTable"); Params::SHOtherStatics_GetMapsDataTable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetPreSkinPosition // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class USkinnedMeshComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHOtherStatics::GetPreSkinPosition(class USkinnedMeshComponent* Component, class FName BoneName, const struct FVector& WorldPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetPreSkinPosition"); Params::SHOtherStatics_GetPreSkinPosition Parms{}; Parms.Component = Component; Parms.BoneName = BoneName; Parms.WorldPosition = std::move(WorldPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetRootMotionTranslation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimationAsset* AnimationAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHOtherStatics::GetRootMotionTranslation(class UAnimationAsset* AnimationAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetRootMotionTranslation"); Params::SHOtherStatics_GetRootMotionTranslation Parms{}; Parms.AnimationAsset = AnimationAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetRotatorInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& Current (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Target (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float interpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHOtherStatics::GetRotatorInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float interpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetRotatorInterpTo"); Params::SHOtherStatics_GetRotatorInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.interpSpeed = interpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetRotatorsComponentDelta // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const float InRot1 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InRot2 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHOtherStatics::GetRotatorsComponentDelta(const float InRot1, const float InRot2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetRotatorsComponentDelta"); Params::SHOtherStatics_GetRotatorsComponentDelta Parms{}; Parms.InRot1 = InRot1; Parms.InRot2 = InRot2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetRotatorsDelta // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot1 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& InRot2 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USHOtherStatics::GetRotatorsDelta(const struct FRotator& InRot1, const struct FRotator& InRot2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetRotatorsDelta"); Params::SHOtherStatics_GetRotatorsDelta Parms{}; Parms.InRot1 = std::move(InRot1); Parms.InRot2 = std::move(InRot2); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetShowFlagValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHOtherStatics::GetShowFlagValue(const class FString& InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetShowFlagValue"); Params::SHOtherStatics_GetShowFlagValue Parms{}; Parms.InName = std::move(InName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetUseablesDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* USHOtherStatics::GetUseablesDataTable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetUseablesDataTable"); Params::SHOtherStatics_GetUseablesDataTable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.GetWeaponsDataTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDataTable* USHOtherStatics::GetWeaponsDataTable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "GetWeaponsDataTable"); Params::SHOtherStatics_GetWeaponsDataTable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.HasValidWorld // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHOtherStatics::HasValidWorld(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "HasValidWorld"); Params::SHOtherStatics_HasValidWorld Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.IsGoalReachable // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& goalLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOffilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InSearchDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DistanceTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHOtherStatics::IsGoalReachable(class AController* Controller, const struct FVector& goalLocation, TSubclassOf filterClass, float InSearchDistance, float DistanceTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "IsGoalReachable"); Params::SHOtherStatics_IsGoalReachable Parms{}; Parms.Controller = Controller; Parms.goalLocation = std::move(goalLocation); Parms.filterClass = filterClass; Parms.InSearchDistance = InSearchDistance; Parms.DistanceTolerance = DistanceTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.IsSonyDemo // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHOtherStatics::IsSonyDemo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "IsSonyDemo"); Params::SHOtherStatics_IsSonyDemo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.IsWorldLocInGenericDeathPlayerFullAreaWork // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOfInClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InWorldLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHOtherStatics::IsWorldLocInGenericDeathPlayerFullAreaWork(TSubclassOf InClass, const struct FVector& InWorldLoc) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "IsWorldLocInGenericDeathPlayerFullAreaWork"); Params::SHOtherStatics_IsWorldLocInGenericDeathPlayerFullAreaWork Parms{}; Parms.InClass = InClass; Parms.InWorldLoc = std::move(InWorldLoc); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.LogErrorPIE // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& InLogString (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::LogErrorPIE(const class FString& InLogString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "LogErrorPIE"); Params::SHOtherStatics_LogErrorPIE Parms{}; Parms.InLogString = std::move(InLogString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.LogWarnPIE // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& InLogString (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::LogWarnPIE(const class FString& InLogString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "LogWarnPIE"); Params::SHOtherStatics_LogWarnPIE Parms{}; Parms.InLogString = std::move(InLogString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.RemoveLinkedAnimInstances // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::RemoveLinkedAnimInstances(class UAnimInstance* AnimInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "RemoveLinkedAnimInstances"); Params::SHOtherStatics_RemoveLinkedAnimInstances Parms{}; Parms.AnimInstance = AnimInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.RestoreForcedLumenReflections // (Final, Native, Static, Public, BlueprintCallable) void USHOtherStatics::RestoreForcedLumenReflections() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "RestoreForcedLumenReflections"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.SetDefaultCollisionProfile // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::SetDefaultCollisionProfile(class UPrimitiveComponent* InComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "SetDefaultCollisionProfile"); Params::SHOtherStatics_SetDefaultCollisionProfile Parms{}; Parms.InComp = InComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.SortIntsArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray& Array (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const bool bAscending (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::SortIntsArray(TArray& Array, const bool bAscending) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "SortIntsArray"); Params::SHOtherStatics_SortIntsArray Parms{}; Parms.Array = std::move(Array); Parms.bAscending = bAscending; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Array = std::move(Parms.Array); } // Function SHProto.SHOtherStatics.SplitNameIntMapSortedByInt // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TMap& StringIntMap (Parm, NativeAccessSpecifierPublic) // TArray& StringArray (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray& IntArray (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const bool bAscending (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::SplitNameIntMapSortedByInt(const TMap& StringIntMap, TArray& StringArray, TArray& IntArray, const bool bAscending) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "SplitNameIntMapSortedByInt"); Params::SHOtherStatics_SplitNameIntMapSortedByInt Parms{}; Parms.StringIntMap = std::move(StringIntMap); Parms.StringArray = std::move(StringArray); Parms.IntArray = std::move(IntArray); Parms.bAscending = bAscending; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; StringArray = std::move(Parms.StringArray); IntArray = std::move(Parms.IntArray); } // Function SHProto.SHOtherStatics.Trace_ContextObject_CPUProfiler // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* ContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHOtherStatics::Trace_ContextObject_CPUProfiler(class UObject* ContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "Trace_ContextObject_CPUProfiler"); Params::SHOtherStatics_Trace_ContextObject_CPUProfiler Parms{}; Parms.ContextObject = ContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHOtherStatics.VectorsToSimpleDirectionType // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVectorA (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InVectorB (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHSimpleDirectionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHSimpleDirectionType USHOtherStatics::VectorsToSimpleDirectionType(const struct FVector& InVectorA, const struct FVector& InVectorB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "VectorsToSimpleDirectionType"); Params::SHOtherStatics_VectorsToSimpleDirectionType Parms{}; Parms.InVectorA = std::move(InVectorA); Parms.InVectorB = std::move(InVectorB); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHOtherStatics.VolumeEncompassesPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class AVolume* InVolume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InCheckedPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHOtherStatics::VolumeEncompassesPoint(class AVolume* InVolume, const struct FVector& InCheckedPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHOtherStatics", "VolumeEncompassesPoint"); Params::SHOtherStatics_VolumeEncompassesPoint Parms{}; Parms.InVolume = InVolume; Parms.InCheckedPoint = std::move(InCheckedPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPendulumComponent.AddAngularVelocity // (Final, Native, Public, BlueprintCallable) // Parameters: // const float InVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPendulumComponent::AddAngularVelocity(const float InVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPendulumComponent", "AddAngularVelocity"); Params::SHPendulumComponent_AddAngularVelocity Parms{}; Parms.InVelocity = InVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPendulumComponent.SetFreeze // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInFreeze (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPendulumComponent::SetFreeze(const bool bInFreeze) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPendulumComponent", "SetFreeze"); Params::SHPendulumComponent_SetFreeze Parms{}; Parms.bInFreeze = bInFreeze; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPlaythroughBadHealthEndingFactor.SHDebug_Character_Endings_PlaythroughBadHealthEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPlaythroughBadHealthEndingFactor::SHDebug_Character_Endings_PlaythroughBadHealthEndingFactor_SetDebugValue(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPlaythroughBadHealthEndingFactor", "SHDebug_Character_Endings_PlaythroughBadHealthEndingFactor_SetDebugValue"); Params::SHPlaythroughBadHealthEndingFactor_SHDebug_Character_Endings_PlaythroughBadHealthEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPlaythroughHealingExcessEndingFactor.SHDebug_Character_Endings_PlaythroughHealingExcessEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPlaythroughHealingExcessEndingFactor::SHDebug_Character_Endings_PlaythroughHealingExcessEndingFactor_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPlaythroughHealingExcessEndingFactor", "SHDebug_Character_Endings_PlaythroughHealingExcessEndingFactor_SetDebugValue"); Params::SHPlaythroughHealingExcessEndingFactor_SHDebug_Character_Endings_PlaythroughHealingExcessEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPlaythroughKilledEnemiesEndingFactor.SHDebug_Character_Endings_PlaythroughKilledEnemiesEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPlaythroughKilledEnemiesEndingFactor::SHDebug_Character_Endings_PlaythroughKilledEnemiesEndingFactor_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPlaythroughKilledEnemiesEndingFactor", "SHDebug_Character_Endings_PlaythroughKilledEnemiesEndingFactor_SetDebugValue"); Params::SHPlaythroughKilledEnemiesEndingFactor_SHDebug_Character_Endings_PlaythroughKilledEnemiesEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPlaythroughStompedDeadEnemiesEndingFactor.SHDebug_Character_Endings_PlaythroughStompedDeadEnemiesEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPlaythroughStompedDeadEnemiesEndingFactor::SHDebug_Character_Endings_PlaythroughStompedDeadEnemiesEndingFactor_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPlaythroughStompedDeadEnemiesEndingFactor", "SHDebug_Character_Endings_PlaythroughStompedDeadEnemiesEndingFactor_SetDebugValue"); Params::SHPlaythroughStompedDeadEnemiesEndingFactor_SHDebug_Character_Endings_PlaythroughStompedDeadEnemiesEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPOVDetectorComponent.SetLinePoints // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class USceneComponent* Point0 (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* Point1 (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* Point2 (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPOVDetectorComponent::SetLinePoints(const class USceneComponent* Point0, const class USceneComponent* Point1, const class USceneComponent* Point2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPOVDetectorComponent", "SetLinePoints"); Params::SHPOVDetectorComponent_SetLinePoints Parms{}; Parms.Point0 = Point0; Parms.Point1 = Point1; Parms.Point2 = Point2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPOVDetectorComponent.SetManyProximityPoints // (Final, Native, Protected, HasOutParams, BlueprintCallable) // Parameters: // const TArray& NewPoints (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHPOVDetectorComponent::SetManyProximityPoints(const TArray& NewPoints) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPOVDetectorComponent", "SetManyProximityPoints"); Params::SHPOVDetectorComponent_SetManyProximityPoints Parms{}; Parms.NewPoints = std::move(NewPoints); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPOVDetectorComponent.SetProximityPoints // (Final, Native, Protected, BlueprintCallable) // Parameters: // const class USceneComponent* Point0 (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* Point1 (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPOVDetectorComponent::SetProximityPoints(const class USceneComponent* Point0, const class USceneComponent* Point1) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPOVDetectorComponent", "SetProximityPoints"); Params::SHPOVDetectorComponent_SetProximityPoints Parms{}; Parms.Point0 = Point0; Parms.Point1 = Point1; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPOVDetectorComponent.ArePointsAligned // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHPOVDetectorComponent::ArePointsAligned() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPOVDetectorComponent", "ArePointsAligned"); Params::SHPOVDetectorComponent_ArePointsAligned Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPrisonGallowPuzzleEndingFactor.SHDebug_Character_Endings_Factors_PrisonGallowPuzzle_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPrisonGallowPuzzleEndingFactor::SHDebug_Character_Endings_Factors_PrisonGallowPuzzle_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPrisonGallowPuzzleEndingFactor", "SHDebug_Character_Endings_Factors_PrisonGallowPuzzle_SetDebugValue"); Params::SHPrisonGallowPuzzleEndingFactor_SHDebug_Character_Endings_Factors_PrisonGallowPuzzle_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHProtoCurveUtils.AddCurveValue // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHProtoCurveUtils::AddCurveValue(class UCurveFloat* Curve, float Value, float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHProtoCurveUtils", "AddCurveValue"); Params::SHProtoCurveUtils_AddCurveValue Parms{}; Parms.Curve = Curve; Parms.Value = Value; Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHProtoCurveUtils.AddVectorCurveValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UCurveVector* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHProtoCurveUtils::AddVectorCurveValue(class UCurveVector* Curve, const struct FVector& Value, float Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHProtoCurveUtils", "AddVectorCurveValue"); Params::SHProtoCurveUtils_AddVectorCurveValue Parms{}; Parms.Curve = Curve; Parms.Value = std::move(Value); Parms.Time = Time; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHProtoCurveUtils.ClearCurveValues // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UCurveBase* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHProtoCurveUtils::ClearCurveValues(class UCurveBase* Curve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHProtoCurveUtils", "ClearCurveValues"); Params::SHProtoCurveUtils_ClearCurveValues Parms{}; Parms.Curve = Curve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHProtoCurveUtils.GetMaxTime // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHProtoCurveUtils::GetMaxTime(class UCurveFloat* Curve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHProtoCurveUtils", "GetMaxTime"); Params::SHProtoCurveUtils_GetMaxTime Parms{}; Parms.Curve = Curve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHProtoCurveUtils.GetMinTime // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UCurveFloat* Curve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHProtoCurveUtils::GetMinTime(class UCurveFloat* Curve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHProtoCurveUtils", "GetMinTime"); Params::SHProtoCurveUtils_GetMinTime Parms{}; Parms.Curve = Curve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPukePuddleBase.OnPuddleActivated // (Event, Protected, BlueprintEvent) void ASHPukePuddleBase::OnPuddleActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPukePuddleBase", "OnPuddleActivated"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHPukePuddleBase.OnPuddleDeactivated // (Event, Protected, BlueprintEvent) void ASHPukePuddleBase::OnPuddleDeactivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPukePuddleBase", "OnPuddleDeactivated"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHPukePuddleBase.GetPuddleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHPukePuddleBase::GetPuddleRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPukePuddleBase", "GetPuddleRadius"); Params::SHPukePuddleBase_GetPuddleRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPukePuddle.HandleApplyDamage // (Event, Protected, BlueprintEvent) // Parameters: // class ACharacter* DamagedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHPukePuddle::HandleApplyDamage(class ACharacter* DamagedCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPukePuddle", "HandleApplyDamage"); Params::SHPukePuddle_HandleApplyDamage Parms{}; Parms.DamagedCharacter = DamagedCharacter; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHPukePuddle.IsPuddleDamageActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHPukePuddle::IsPuddleDamageActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPukePuddle", "IsPuddleDamageActive"); Params::SHPukePuddle_IsPuddleDamageActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPushableObjectDragComponent.ProcessMovementStartedEvent // (Final, Native, Protected) // Parameters: // class USHPushingObjectAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableObjectDragComponent::ProcessMovementStartedEvent(class USHPushingObjectAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableObjectDragComponent", "ProcessMovementStartedEvent"); Params::SHPushableObjectDragComponent_ProcessMovementStartedEvent Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableObjectDragComponent.ProcessMovementStoppedEvent // (Final, Native, Protected) // Parameters: // class USHPushingObjectAnimInstance* AnimInst (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushableObjectDragComponent::ProcessMovementStoppedEvent(class USHPushingObjectAnimInstance* AnimInst) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableObjectDragComponent", "ProcessMovementStoppedEvent"); Params::SHPushableObjectDragComponent_ProcessMovementStoppedEvent Parms{}; Parms.AnimInst = AnimInst; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushableRangeClampActor.RelayAppliedManagedActorState // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsInDesiredSpotState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInstantApply (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHPushableRangeClampActor::RelayAppliedManagedActorState(bool bIsInDesiredSpotState, bool bInstantApply) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableRangeClampActor", "RelayAppliedManagedActorState"); Params::SHPushableRangeClampActor_RelayAppliedManagedActorState Parms{}; Parms.bIsInDesiredSpotState = bIsInDesiredSpotState; Parms.bInstantApply = bInstantApply; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHPushableRangeClampActor.IsManagedActorOutOfRange // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHPushableRangeClampActor::IsManagedActorOutOfRange() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushableRangeClampActor", "IsManagedActorOutOfRange"); Params::SHPushableRangeClampActor_IsManagedActorOutOfRange Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPushingObjectAnimInstance.ApplyAnyMovementStarted // (Final, Native, Protected, BlueprintCallable) void USHPushingObjectAnimInstance::ApplyAnyMovementStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "ApplyAnyMovementStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushingObjectAnimInstance.ApplyInteractionFinished // (Final, Native, Protected, BlueprintCallable) void USHPushingObjectAnimInstance::ApplyInteractionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "ApplyInteractionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushingObjectAnimInstance.ApplyInteractionFinishFired // (Final, Native, Protected, BlueprintCallable) void USHPushingObjectAnimInstance::ApplyInteractionFinishFired() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "ApplyInteractionFinishFired"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushingObjectAnimInstance.ApplyInteractionStarted // (Final, Native, Protected, BlueprintCallable) void USHPushingObjectAnimInstance::ApplyInteractionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "ApplyInteractionStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushingObjectAnimInstance.ApplyMovementStopped // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StoppedMovementInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPushingObjectAnimInstance::ApplyMovementStopped(const struct FVector& StoppedMovementInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "ApplyMovementStopped"); Params::SHPushingObjectAnimInstance_ApplyMovementStopped Parms{}; Parms.StoppedMovementInput = std::move(StoppedMovementInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHPushingObjectAnimInstance.OnAbortedBP // (Event, Public, BlueprintEvent) void USHPushingObjectAnimInstance::OnAbortedBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "OnAbortedBP"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHPushingObjectAnimInstance.GetBlockedInputValue // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector USHPushingObjectAnimInstance::GetBlockedInputValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushingObjectAnimInstance", "GetBlockedInputValue"); Params::SHPushingObjectAnimInstance_GetBlockedInputValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPushNClimbDesiredSpot.RelayAppliedManagedActorState // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsInDesiredSpotState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInstantApply (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHPushNClimbDesiredSpot::RelayAppliedManagedActorState(bool bIsInDesiredSpotState, bool bInstantApply) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushNClimbDesiredSpot", "RelayAppliedManagedActorState"); Params::SHPushNClimbDesiredSpot_RelayAppliedManagedActorState Parms{}; Parms.bIsInDesiredSpotState = bIsInDesiredSpotState; Parms.bInstantApply = bInstantApply; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHPushNClimbDesiredSpot.IsManagedActorInDesiredSpot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHPushNClimbDesiredSpot::IsManagedActorInDesiredSpot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPushNClimbDesiredSpot", "IsManagedActorInDesiredSpot"); Params::SHPushNClimbDesiredSpot_IsManagedActorInDesiredSpot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHPyramidHeadBossFightOutcomeEndingFactor.SHDebug_Character_Endings_Factors_PyramidHeadBossFightOutcome_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHPyramidHeadBossFightOutcomeEndingFactor::SHDebug_Character_Endings_Factors_PyramidHeadBossFightOutcome_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHPyramidHeadBossFightOutcomeEndingFactor", "SHDebug_Character_Endings_Factors_PyramidHeadBossFightOutcome_SetDebugValue"); Params::SHPyramidHeadBossFightOutcomeEndingFactor_SHDebug_Character_Endings_Factors_PyramidHeadBossFightOutcome_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRadio.SetEnemyIgnored // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* InEnemyPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bInShouldBeIgnored (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHRadio::SetEnemyIgnored(class APawn* InEnemyPawn, const bool bInShouldBeIgnored) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRadio", "SetEnemyIgnored"); Params::SHRadio_SetEnemyIgnored Parms{}; Parms.InEnemyPawn = InEnemyPawn; Parms.bInShouldBeIgnored = bInShouldBeIgnored; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRadio.SHDebug_Character_Items_Radio_DrawDebug // (Final, Exec, Native, Protected) void ASHRadio::SHDebug_Character_Items_Radio_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRadio", "SHDebug_Character_Items_Radio_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHRadio.SHDebug_Character_Items_Radio_ValuesDebug // (Final, Exec, Native, Protected) void ASHRadio::SHDebug_Character_Items_Radio_ValuesDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRadio", "SHDebug_Character_Items_Radio_ValuesDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHRainManagerComponent.SetRainingBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRainManagerComponent::SetRainingBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRainManagerComponent", "SetRainingBlocked"); Params::SHRainManagerComponent_SetRainingBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRainManagerComponent.SetRainSplashesBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsBlock (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRainManagerComponent::SetRainSplashesBlocked(const bool IsBlock, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRainManagerComponent", "SetRainSplashesBlocked"); Params::SHRainManagerComponent_SetRainSplashesBlocked Parms{}; Parms.IsBlock = IsBlock; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRainManagerComponent.GetEncompassedRainVolume // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHGameplayRainVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHGameplayRainVolume* USHRainManagerComponent::GetEncompassedRainVolume(const struct FVector& InLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRainManagerComponent", "GetEncompassedRainVolume"); Params::SHRainManagerComponent_GetEncompassedRainVolume Parms{}; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRainManagerComponent.GetRegisteredRainVolumeCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USHRainManagerComponent::GetRegisteredRainVolumeCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRainManagerComponent", "GetRegisteredRainVolumeCount"); Params::SHRainManagerComponent_GetRegisteredRainVolumeCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRainManagerComponent.IsRainingBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHRainManagerComponent::IsRainingBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRainManagerComponent", "IsRainingBlocked"); Params::SHRainManagerComponent_IsRainingBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRainManagerComponent.IsRainingBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHRainManagerComponent::IsRainingBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRainManagerComponent", "IsRainingBlockedBy"); Params::SHRainManagerComponent_IsRainingBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRainManagerComponent.IsRainSplashesBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHRainManagerComponent::IsRainSplashesBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRainManagerComponent", "IsRainSplashesBlocked"); Params::SHRainManagerComponent_IsRainSplashesBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRainManagerComponent.IsRainSplashesBlockedBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHRainManagerComponent::IsRainSplashesBlockedBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRainManagerComponent", "IsRainSplashesBlockedBy"); Params::SHRainManagerComponent_IsRainSplashesBlockedBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHReceiveDamageCmbSubcomp.OnReceiveDamageEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHReceiveDamageCmbSubcomp::OnReceiveDamageEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHReceiveDamageCmbSubcomp", "OnReceiveDamageEnd"); Params::SHReceiveDamageCmbSubcomp_OnReceiveDamageEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHReceiveDamageCmbSubcomp.ReceiveDamage // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // float DamageValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf& DamageType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USHReceiveDamageCmbSubcomp::ReceiveDamage(float DamageValue, const class UObject* Object, const struct FVector& HitDirection, const TSubclassOf& DamageType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHReceiveDamageCmbSubcomp", "ReceiveDamage"); Params::SHReceiveDamageCmbSubcomp_ReceiveDamage Parms{}; Parms.DamageValue = DamageValue; Parms.Object = Object; Parms.HitDirection = std::move(HitDirection); Parms.DamageType = DamageType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHReceiveDamageCmbSubcomp.SetReceiveContinuousDamageBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHReceiveDamageCmbSubcomp::SetReceiveContinuousDamageBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHReceiveDamageCmbSubcomp", "SetReceiveContinuousDamageBlocked"); Params::SHReceiveDamageCmbSubcomp_SetReceiveContinuousDamageBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHReceiveDamageCmbSubcomp.SetReceiveSoftDamageBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHReceiveDamageCmbSubcomp::SetReceiveSoftDamageBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHReceiveDamageCmbSubcomp", "SetReceiveSoftDamageBlocked"); Params::SHReceiveDamageCmbSubcomp_SetReceiveSoftDamageBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHReceiveDamageCmbSubcomp.SetReceiveStunDamageBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHReceiveDamageCmbSubcomp::SetReceiveStunDamageBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHReceiveDamageCmbSubcomp", "SetReceiveStunDamageBlocked"); Params::SHReceiveDamageCmbSubcomp_SetReceiveStunDamageBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHReceiveDamageCmbSubcomp.SynchroReceiveDamage // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlayAnimationData& AnimData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHReceiveDamageCmbSubcomp::SynchroReceiveDamage(const class UObject* Object, const struct FPlayAnimationData& AnimData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHReceiveDamageCmbSubcomp", "SynchroReceiveDamage"); Params::SHReceiveDamageCmbSubcomp_SynchroReceiveDamage Parms{}; Parms.Object = Object; Parms.AnimData = std::move(AnimData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHReceiveDamageCmbSubcomp.IsReceiveContinuousDamageBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHReceiveDamageCmbSubcomp::IsReceiveContinuousDamageBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHReceiveDamageCmbSubcomp", "IsReceiveContinuousDamageBlocked"); Params::SHReceiveDamageCmbSubcomp_IsReceiveContinuousDamageBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHReceiveDamageCmbSubcomp.IsReceiveSoftDamageBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHReceiveDamageCmbSubcomp::IsReceiveSoftDamageBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHReceiveDamageCmbSubcomp", "IsReceiveSoftDamageBlocked"); Params::SHReceiveDamageCmbSubcomp_IsReceiveSoftDamageBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHReceiveDamageCmbSubcomp.IsReceiveStunDamageBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHReceiveDamageCmbSubcomp::IsReceiveStunDamageBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHReceiveDamageCmbSubcomp", "IsReceiveStunDamageBlocked"); Params::SHReceiveDamageCmbSubcomp_IsReceiveStunDamageBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRollinWheelStaticMeshComponent.SetDisabled // (Final, Native, Protected) // Parameters: // class USHPushableComponent* DummyComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRollinWheelStaticMeshComponent::SetDisabled(class USHPushableComponent* DummyComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRollinWheelStaticMeshComponent", "SetDisabled"); Params::SHRollinWheelStaticMeshComponent_SetDisabled Parms{}; Parms.DummyComp = DummyComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRollinWheelStaticMeshComponent.SetEnabled // (Final, Native, Protected) // Parameters: // class USHPushableComponent* DummyComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRollinWheelStaticMeshComponent::SetEnabled(class USHPushableComponent* DummyComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRollinWheelStaticMeshComponent", "SetEnabled"); Params::SHRollinWheelStaticMeshComponent_SetEnabled Parms{}; Parms.DummyComp = DummyComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRotateInPlaceAnimInstance.OnInitializeValues // (Final, Native, Protected, BlueprintCallable) void USHRotateInPlaceAnimInstance::OnInitializeValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRotateInPlaceAnimInstance", "OnInitializeValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHRotateInPlaceAnimInstance.OnRotateInPlaceStartNative // (Final, Native, Protected, BlueprintCallable) void USHRotateInPlaceAnimInstance::OnRotateInPlaceStartNative() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRotateInPlaceAnimInstance", "OnRotateInPlaceStartNative"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHRotateInPlaceAnimInstance.OnRotateInPlaceStopNative // (Final, Native, Protected, BlueprintCallable) void USHRotateInPlaceAnimInstance::OnRotateInPlaceStopNative() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRotateInPlaceAnimInstance", "OnRotateInPlaceStopNative"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHRotateInPlaceAnimInstance.SetUseControllerRotationYaw // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool Use (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHRotateInPlaceAnimInstance::SetUseControllerRotationYaw(bool Use) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRotateInPlaceAnimInstance", "SetUseControllerRotationYaw"); Params::SHRotateInPlaceAnimInstance_SetUseControllerRotationYaw Parms{}; Parms.Use = Use; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHRotateInPlaceAnimInstance.CanBeUsed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHRotateInPlaceAnimInstance::CanBeUsed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRotateInPlaceAnimInstance", "CanBeUsed"); Params::SHRotateInPlaceAnimInstance_CanBeUsed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRotateInPlaceAnimInstance.IsBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHRotateInPlaceAnimInstance::IsBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRotateInPlaceAnimInstance", "IsBlocked"); Params::SHRotateInPlaceAnimInstance_IsBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRotateInPlaceAnimInstance.IsCutscenePlaying // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHRotateInPlaceAnimInstance::IsCutscenePlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRotateInPlaceAnimInstance", "IsCutscenePlaying"); Params::SHRotateInPlaceAnimInstance_IsCutscenePlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHRotateInPlaceAnimInstance.IsStopImmediatelyRequested // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHRotateInPlaceAnimInstance::IsStopImmediatelyRequested() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHRotateInPlaceAnimInstance", "IsStopImmediatelyRequested"); Params::SHRotateInPlaceAnimInstance_IsStopImmediatelyRequested Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSaveSlotsListWidget.Filter // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // ESavePointFilterId FilterId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSaveSlotsListWidget::Filter(ESavePointFilterId FilterId) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotsListWidget", "Filter"); Params::SHSaveSlotsListWidget_Filter Parms{}; Parms.FilterId = FilterId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSaveSlotsListWidget.OnSlotHovered // (Event, Protected, HasOutParams, BlueprintEvent, Const) // Parameters: // const struct FGameSaveSlotInfo& SaveSlot (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHSaveSlotsListWidget::OnSlotHovered(const struct FGameSaveSlotInfo& SaveSlot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotsListWidget", "OnSlotHovered"); Params::SHSaveSlotsListWidget_OnSlotHovered Parms{}; Parms.SaveSlot = std::move(SaveSlot); UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSaveSlotWidget.GetGameSlotInfo // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FGameSaveSlotInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FGameSaveSlotInfo USHSaveSlotWidget::GetGameSlotInfo() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSaveSlotWidget", "GetGameSlotInfo"); Params::SHSaveSlotWidget_GetGameSlotInfo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSearchFocusAnimInstance.ApplyFinalStageReached // (Final, Native, Protected, BlueprintCallable) void USHSearchFocusAnimInstance::ApplyFinalStageReached() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocusAnimInstance", "ApplyFinalStageReached"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocusAnimInstance.ApplyInteractionStarted // (Final, Native, Protected, BlueprintCallable) void USHSearchFocusAnimInstance::ApplyInteractionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocusAnimInstance", "ApplyInteractionStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocusAnimInstance.ApplyInteractionStartedAndItsFinalStage // (Final, Native, Protected, BlueprintCallable) void USHSearchFocusAnimInstance::ApplyInteractionStartedAndItsFinalStage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocusAnimInstance", "ApplyInteractionStartedAndItsFinalStage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocusAnimInstance.ApplyStageAdvanced // (Final, Native, Protected, BlueprintCallable) void USHSearchFocusAnimInstance::ApplyStageAdvanced() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocusAnimInstance", "ApplyStageAdvanced"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSearchFocusAnimInstance.CanReceiveInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHSearchFocusAnimInstance::CanReceiveInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSearchFocusAnimInstance", "CanReceiveInput"); Params::SHSearchFocusAnimInstance_CanReceiveInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSecondaryTargetComponent.AssignRuntimeSecondaryAttackRowName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSecondaryTargetComponent::AssignRuntimeSecondaryAttackRowName(const class FName& InRowName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSecondaryTargetComponent", "AssignRuntimeSecondaryAttackRowName"); Params::SHSecondaryTargetComponent_AssignRuntimeSecondaryAttackRowName Parms{}; Parms.InRowName = InRowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSecondaryTargetComponent.MarkAsCompleted // (Final, Native, Public, BlueprintCallable) void USHSecondaryTargetComponent::MarkAsCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSecondaryTargetComponent", "MarkAsCompleted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSecondaryTargetComponent.SetDisabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool InDisabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSecondaryTargetComponent::SetDisabled(const bool InDisabled, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSecondaryTargetComponent", "SetDisabled"); Params::SHSecondaryTargetComponent_SetDisabled Parms{}; Parms.InDisabled = InDisabled; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSecondaryTargetComponent.IsCompleted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHSecondaryTargetComponent::IsCompleted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSecondaryTargetComponent", "IsCompleted"); Params::SHSecondaryTargetComponent_IsCompleted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSecondaryTargetComponent.IsDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHSecondaryTargetComponent::IsDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSecondaryTargetComponent", "IsDisabled"); Params::SHSecondaryTargetComponent_IsDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.ItemsNotificationsVisualizationWidget.Update // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UItemsNotificationsVisualizationWidget::Update(bool bShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemsNotificationsVisualizationWidget", "Update"); Params::ItemsNotificationsVisualizationWidget_Update Parms{}; Parms.bShow = bShow; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHSettingsWidget.OnDlcDataUpdatedHandle // (Final, Native, Public, BlueprintCallable) void USHSettingsWidget::OnDlcDataUpdatedHandle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSettingsWidget", "OnDlcDataUpdatedHandle"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSimulatedWaterActor.AddEffect // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const ESimulatedWaterEffectType InType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InVeclocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHSimulatedWaterActor::AddEffect(const ESimulatedWaterEffectType InType, const struct FVector& InPosition, const float InRadius, const struct FVector& InVeclocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSimulatedWaterActor", "AddEffect"); Params::SHSimulatedWaterActor_AddEffect Parms{}; Parms.InType = InType; Parms.InPosition = std::move(InPosition); Parms.InRadius = InRadius; Parms.InVeclocity = std::move(InVeclocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSimulatedWaterActor.SetWaterSimulationEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSimulatedWaterActor::SetWaterSimulationEnabled(bool IsEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSimulatedWaterActor", "SetWaterSimulationEnabled"); Params::SHSimulatedWaterActor_SetWaterSimulationEnabled Parms{}; Parms.IsEnable = IsEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSimulatedWaterActor.GetDynamicInstanceMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ASHSimulatedWaterActor::GetDynamicInstanceMaterial() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSimulatedWaterActor", "GetDynamicInstanceMaterial"); Params::SHSimulatedWaterActor_GetDynamicInstanceMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSimulatedWaterActor.GetWaterDepthByCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class ACharacter* InCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHSimulatedWaterActor::GetWaterDepthByCharacter(const class ACharacter* InCharacter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSimulatedWaterActor", "GetWaterDepthByCharacter"); Params::SHSimulatedWaterActor_GetWaterDepthByCharacter Parms{}; Parms.InCharacter = InCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSimulatedWaterActor.GetWaterDepthByLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHSimulatedWaterActor::GetWaterDepthByLocation(const struct FVector& InLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSimulatedWaterActor", "GetWaterDepthByLocation"); Params::SHSimulatedWaterActor_GetWaterDepthByLocation Parms{}; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSimulatedWaterActor.GetWaterSimulationEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHSimulatedWaterActor::GetWaterSimulationEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSimulatedWaterActor", "GetWaterSimulationEnabled"); Params::SHSimulatedWaterActor_GetWaterSimulationEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSimulatedWaterActor.GetWaterWorldAltitude // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ASHSimulatedWaterActor::GetWaterWorldAltitude() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSimulatedWaterActor", "GetWaterWorldAltitude"); Params::SHSimulatedWaterActor_GetWaterWorldAltitude Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHSlidingDoorAnimationsComponent.MovementSnapFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSlidingDoorAnimationsComponent::MovementSnapFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSlidingDoorAnimationsComponent", "MovementSnapFinished"); Params::SHSlidingDoorAnimationsComponent_MovementSnapFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSlidingDoorAnimationsComponent.OnLockedAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSlidingDoorAnimationsComponent::OnLockedAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSlidingDoorAnimationsComponent", "OnLockedAnimEnd"); Params::SHSlidingDoorAnimationsComponent_OnLockedAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSlidingDoorAnimationsComponent.OnOpenAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSlidingDoorAnimationsComponent::OnOpenAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSlidingDoorAnimationsComponent", "OnOpenAnimEnd"); Params::SHSlidingDoorAnimationsComponent_OnOpenAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSlidingDoorAnimationsComponent.PutCharacterOnSpotFinished // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHSlidingDoorAnimationsComponent::PutCharacterOnSpotFinished(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSlidingDoorAnimationsComponent", "PutCharacterOnSpotFinished"); Params::SHSlidingDoorAnimationsComponent_PutCharacterOnSpotFinished Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHStagedAnimActionExecutive.AdvanceStageRequest // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHStagedAnimActionExecutive::AdvanceStageRequest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStagedAnimActionExecutive", "AdvanceStageRequest"); Params::SHStagedAnimActionExecutive_AdvanceStageRequest Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHStagedAnimActionExecutive.GetLinkedStagedAnimInst // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USHBaseStagedAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHBaseStagedAnimInstance* USHStagedAnimActionExecutive::GetLinkedStagedAnimInst() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStagedAnimActionExecutive", "GetLinkedStagedAnimInst"); Params::SHStagedAnimActionExecutive_GetLinkedStagedAnimInst Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHStagedAnimActionExecutive.OnAnimInstInteractionBlendingOut // (Event, Protected, BlueprintEvent) void USHStagedAnimActionExecutive::OnAnimInstInteractionBlendingOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStagedAnimActionExecutive", "OnAnimInstInteractionBlendingOut"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHStagedAnimActionExecutive.OnAnimInstInteractionFinished // (Event, Protected, BlueprintEvent) void USHStagedAnimActionExecutive::OnAnimInstInteractionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStagedAnimActionExecutive", "OnAnimInstInteractionFinished"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHStagedAnimActionExecutive.OnAnimInstInteractionFinishStart // (Event, Protected, BlueprintEvent) void USHStagedAnimActionExecutive::OnAnimInstInteractionFinishStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStagedAnimActionExecutive", "OnAnimInstInteractionFinishStart"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHStagedAnimActionExecutive.OnAnimInstInteractionStarted // (Event, Protected, BlueprintEvent) void USHStagedAnimActionExecutive::OnAnimInstInteractionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStagedAnimActionExecutive", "OnAnimInstInteractionStarted"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHStagedAnimActionExecutive.OnAnimInstStageAdvanced // (Event, Protected, BlueprintEvent) void USHStagedAnimActionExecutive::OnAnimInstStageAdvanced() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStagedAnimActionExecutive", "OnAnimInstStageAdvanced"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHStealthModeCmbSubcomp.SetAllowStealthModeWhenBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool allow (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHStealthModeCmbSubcomp::SetAllowStealthModeWhenBlocked(const bool allow, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStealthModeCmbSubcomp", "SetAllowStealthModeWhenBlocked"); Params::SHStealthModeCmbSubcomp_SetAllowStealthModeWhenBlocked Parms{}; Parms.allow = allow; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHStealthModeCmbSubcomp.SetStealthModeBlocked // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool Blocked (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHStealthModeCmbSubcomp::SetStealthModeBlocked(const bool Blocked, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStealthModeCmbSubcomp", "SetStealthModeBlocked"); Params::SHStealthModeCmbSubcomp_SetStealthModeBlocked Parms{}; Parms.Blocked = Blocked; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHStealthModeCmbSubcomp.IsInStealthMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHStealthModeCmbSubcomp::IsInStealthMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStealthModeCmbSubcomp", "IsInStealthMode"); Params::SHStealthModeCmbSubcomp_IsInStealthMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHStealthModeCmbSubcomp.IsStealthModeBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHStealthModeCmbSubcomp::IsStealthModeBlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStealthModeCmbSubcomp", "IsStealthModeBlocked"); Params::SHStealthModeCmbSubcomp_IsStealthModeBlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHStealthModeCmbSubcomp.IsStealthModeWhenBlockedAllowed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHStealthModeCmbSubcomp::IsStealthModeWhenBlockedAllowed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStealthModeCmbSubcomp", "IsStealthModeWhenBlockedAllowed"); Params::SHStealthModeCmbSubcomp_IsStealthModeWhenBlockedAllowed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHStressCmbSubcomp.ProcessRangedFireSuccess // (Final, Native, Protected) // Parameters: // class USHRangedCmbSubcomp* RangedCombatSubcomponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemWeapon* ItemWeaponContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHStressCmbSubcomp::ProcessRangedFireSuccess(class USHRangedCmbSubcomp* RangedCombatSubcomponent, class ASHItemWeapon* ItemWeaponContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHStressCmbSubcomp", "ProcessRangedFireSuccess"); Params::SHStressCmbSubcomp_ProcessRangedFireSuccess Parms{}; Parms.RangedCombatSubcomponent = RangedCombatSubcomponent; Parms.ItemWeaponContext = ItemWeaponContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.GetValidRegions // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TSubclassOf RegionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool RemoveDisabledRegions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSwarmBase::GetValidRegions(TSubclassOf RegionClass, TArray* OutComponents, bool RemoveDisabledRegions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "GetValidRegions"); Params::SHSwarmBase_GetValidRegions Parms{}; Parms.RegionClass = RegionClass; Parms.RemoveDisabledRegions = RemoveDisabledRegions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); } // Function SHProto.SHSwarmBase.InitializeSwarm // (Final, Native, Protected, BlueprintCallable) void ASHSwarmBase::InitializeSwarm() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "InitializeSwarm"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.OnFlashlightOff // (Event, Public, BlueprintEvent) void ASHSwarmBase::OnFlashlightOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "OnFlashlightOff"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSwarmBase.OnFlashlightOn // (Event, Public, BlueprintEvent) void ASHSwarmBase::OnFlashlightOn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "OnFlashlightOn"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSwarmBase.OnWeaponFireEffect // (Event, Public, BlueprintEvent) void ASHSwarmBase::OnWeaponFireEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "OnWeaponFireEffect"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHSwarmBase.OnWeaponFireEffectImpl // (Final, Native, Protected) // Parameters: // class USHRangedCmbSubcomp* RangedCombatSubcomponent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHItemWeapon* ItemWeaponContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSwarmBase::OnWeaponFireEffectImpl(class USHRangedCmbSubcomp* RangedCombatSubcomponent, class ASHItemWeapon* ItemWeaponContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "OnWeaponFireEffectImpl"); Params::SHSwarmBase_OnWeaponFireEffectImpl Parms{}; Parms.RangedCombatSubcomponent = RangedCombatSubcomponent; Parms.ItemWeaponContext = ItemWeaponContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.RefreshAllRegions // (Final, Native, Public, BlueprintCallable) void ASHSwarmBase::RefreshAllRegions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "RefreshAllRegions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.RefreshAllVariables // (Final, Native, Public, BlueprintCallable) void ASHSwarmBase::RefreshAllVariables() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "RefreshAllVariables"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.RefreshBoundRegions // (Final, Native, Public, BlueprintCallable) void ASHSwarmBase::RefreshBoundRegions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "RefreshBoundRegions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.RefreshDestroyRegions // (Final, Native, Public, BlueprintCallable) void ASHSwarmBase::RefreshDestroyRegions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "RefreshDestroyRegions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.RefreshFollowPoints // (Final, Native, Public, BlueprintCallable) void ASHSwarmBase::RefreshFollowPoints() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "RefreshFollowPoints"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.RefreshFollowRegions // (Final, Native, Public, BlueprintCallable) void ASHSwarmBase::RefreshFollowRegions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "RefreshFollowRegions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.RefreshReflectRegions // (Final, Native, Public, BlueprintCallable) void ASHSwarmBase::RefreshReflectRegions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "RefreshReflectRegions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.RefreshRegions // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& RegionNiagaraName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOfRegionClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSwarmBase::RefreshRegions(const class FName& RegionNiagaraName, const TSubclassOf RegionClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "RefreshRegions"); Params::SHSwarmBase_RefreshRegions Parms{}; Parms.RegionNiagaraName = RegionNiagaraName; Parms.RegionClass = RegionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.RefreshRegionsSimply // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& RegionNiagaraName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOfRegionClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSwarmBase::RefreshRegionsSimply(const class FName& RegionNiagaraName, const TSubclassOf RegionClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "RefreshRegionsSimply"); Params::SHSwarmBase_RefreshRegionsSimply Parms{}; Parms.RegionNiagaraName = RegionNiagaraName; Parms.RegionClass = RegionClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.RefreshSpawnRegions // (Final, Native, Public, BlueprintCallable) void ASHSwarmBase::RefreshSpawnRegions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "RefreshSpawnRegions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.SetSwarmDisabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSwarmBase::SetSwarmDisabled(bool IsDisable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "SetSwarmDisabled"); Params::SHSwarmBase_SetSwarmDisabled Parms{}; Parms.IsDisable = IsDisable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.ShowAllDebugRegions // (Final, Native, Public, BlueprintCallable) // Parameters: // bool isShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSwarmBase::ShowAllDebugRegions(bool isShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "ShowAllDebugRegions"); Params::SHSwarmBase_ShowAllDebugRegions Parms{}; Parms.isShow = isShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.UpdateStateAngleCone // (Final, Native, Public, BlueprintCallable) // Parameters: // ESwarmCreeperState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSwarmBase::UpdateStateAngleCone(ESwarmCreeperState State, float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "UpdateStateAngleCone"); Params::SHSwarmBase_UpdateStateAngleCone Parms{}; Parms.State = State; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.UpdateStateParameters // (Final, Native, Public, BlueprintCallable) void ASHSwarmBase::UpdateStateParameters() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "UpdateStateParameters"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.UpdateStateSpeed // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // ESwarmCreeperState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSwarmBase::UpdateStateSpeed(ESwarmCreeperState State, const struct FVector2D& Speed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "UpdateStateSpeed"); Params::SHSwarmBase_UpdateStateSpeed Parms{}; Parms.State = State; Parms.Speed = std::move(Speed); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmBase.UpdateStateTime // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // ESwarmCreeperState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSwarmBase::UpdateStateTime(ESwarmCreeperState State, const struct FVector2D& Time) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmBase", "UpdateStateTime"); Params::SHSwarmBase_UpdateStateTime Parms{}; Parms.State = State; Parms.Time = std::move(Time); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmVolume.SetColorShape // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& ShapeColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Opacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool DisplayShadedVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHSwarmVolume::SetColorShape(const struct FColor& ShapeColor, float Opacity, bool DisplayShadedVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmVolume", "SetColorShape"); Params::SHSwarmVolume_SetColorShape Parms{}; Parms.ShapeColor = std::move(ShapeColor); Parms.Opacity = Opacity; Parms.DisplayShadedVolume = DisplayShadedVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHSwarmVolume.IsPointWithin // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHSwarmVolume::IsPointWithin(const struct FVector& Point) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHSwarmVolume", "IsPointWithin"); Params::SHSwarmVolume_IsPointWithin Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHTraceHelperStatics.K2_ComplexCapsuleTraceByChannel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FRotator* OutHitRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutHitCapsuleHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHitCapsuleHeightScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleFromHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleToHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InFromLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InToLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InFromRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& InDeltaRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InRotationPrecisionAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTraceDensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCollisionPullbackTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery InTraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_ComplexCapsuleTraceByChannel(struct FHitResult* OutHitResult, struct FRotator* OutHitRotation, float* OutHitCapsuleHalfHeight, float* OutHitCapsuleHeightScalar, class UObject* InWorldContext, float InCapsuleRadius, float InCapsuleFromHalfHeight, float InCapsuleToHalfHeight, const struct FVector& InFromLocation, const struct FVector& InToLocation, const struct FRotator& InFromRotation, const struct FRotator& InDeltaRotation, float InRotationPrecisionAngle, float InTraceDensity, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, float InCollisionPullbackTime, ETraceTypeQuery InTraceChannel, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_ComplexCapsuleTraceByChannel"); Params::SHTraceHelperStatics_K2_ComplexCapsuleTraceByChannel Parms{}; Parms.InWorldContext = InWorldContext; Parms.InCapsuleRadius = InCapsuleRadius; Parms.InCapsuleFromHalfHeight = InCapsuleFromHalfHeight; Parms.InCapsuleToHalfHeight = InCapsuleToHalfHeight; Parms.InFromLocation = std::move(InFromLocation); Parms.InToLocation = std::move(InToLocation); Parms.InFromRotation = std::move(InFromRotation); Parms.InDeltaRotation = std::move(InDeltaRotation); Parms.InRotationPrecisionAngle = InRotationPrecisionAngle; Parms.InTraceDensity = InTraceDensity; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InCollisionPullbackTime = InCollisionPullbackTime; Parms.InTraceChannel = InTraceChannel; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutHitRotation != nullptr) *OutHitRotation = std::move(Parms.OutHitRotation); if (OutHitCapsuleHalfHeight != nullptr) *OutHitCapsuleHalfHeight = Parms.OutHitCapsuleHalfHeight; if (OutHitCapsuleHeightScalar != nullptr) *OutHitCapsuleHeightScalar = Parms.OutHitCapsuleHeightScalar; return Parms.ReturnValue; } // Function SHProto.SHTraceHelperStatics.K2_ComplexCapsuleTraceByComponent // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FRotator* OutHitRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutHitCapsuleHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHitCapsuleHeightScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCapsuleComponent* InCapsuleComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadiusIncrease (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleHalfHeightIncrease (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleToHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InToLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InToDeltaRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InRotationPrecisionAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTraceDensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCollisionPullbackTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_ComplexCapsuleTraceByComponent(struct FHitResult* OutHitResult, struct FRotator* OutHitRotation, float* OutHitCapsuleHalfHeight, float* OutHitCapsuleHeightScalar, class UCapsuleComponent* InCapsuleComponent, float InCapsuleRadiusIncrease, float InCapsuleHalfHeightIncrease, float InCapsuleToHalfHeight, const struct FVector& InToLocation, const struct FRotator& InToDeltaRotation, float InRotationPrecisionAngle, float InTraceDensity, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, float InCollisionPullbackTime, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_ComplexCapsuleTraceByComponent"); Params::SHTraceHelperStatics_K2_ComplexCapsuleTraceByComponent Parms{}; Parms.InCapsuleComponent = InCapsuleComponent; Parms.InCapsuleRadiusIncrease = InCapsuleRadiusIncrease; Parms.InCapsuleHalfHeightIncrease = InCapsuleHalfHeightIncrease; Parms.InCapsuleToHalfHeight = InCapsuleToHalfHeight; Parms.InToLocation = std::move(InToLocation); Parms.InToDeltaRotation = std::move(InToDeltaRotation); Parms.InRotationPrecisionAngle = InRotationPrecisionAngle; Parms.InTraceDensity = InTraceDensity; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InCollisionPullbackTime = InCollisionPullbackTime; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutHitRotation != nullptr) *OutHitRotation = std::move(Parms.OutHitRotation); if (OutHitCapsuleHalfHeight != nullptr) *OutHitCapsuleHalfHeight = Parms.OutHitCapsuleHalfHeight; if (OutHitCapsuleHeightScalar != nullptr) *OutHitCapsuleHeightScalar = Parms.OutHitCapsuleHeightScalar; return Parms.ReturnValue; } // Function SHProto.SHTraceHelperStatics.K2_ComplexCapsuleTraceByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FRotator* OutHitRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutHitCapsuleHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHitCapsuleHeightScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleFromHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleToHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InFromLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InToLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InFromRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& InDeltaRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InRotationPrecisionAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTraceDensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCollisionPullbackTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InCollisionProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_ComplexCapsuleTraceByProfile(struct FHitResult* OutHitResult, struct FRotator* OutHitRotation, float* OutHitCapsuleHalfHeight, float* OutHitCapsuleHeightScalar, class UObject* InWorldContext, float InCapsuleRadius, float InCapsuleFromHalfHeight, float InCapsuleToHalfHeight, const struct FVector& InFromLocation, const struct FVector& InToLocation, const struct FRotator& InFromRotation, const struct FRotator& InDeltaRotation, float InRotationPrecisionAngle, float InTraceDensity, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, float InCollisionPullbackTime, class FName InCollisionProfileName, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_ComplexCapsuleTraceByProfile"); Params::SHTraceHelperStatics_K2_ComplexCapsuleTraceByProfile Parms{}; Parms.InWorldContext = InWorldContext; Parms.InCapsuleRadius = InCapsuleRadius; Parms.InCapsuleFromHalfHeight = InCapsuleFromHalfHeight; Parms.InCapsuleToHalfHeight = InCapsuleToHalfHeight; Parms.InFromLocation = std::move(InFromLocation); Parms.InToLocation = std::move(InToLocation); Parms.InFromRotation = std::move(InFromRotation); Parms.InDeltaRotation = std::move(InDeltaRotation); Parms.InRotationPrecisionAngle = InRotationPrecisionAngle; Parms.InTraceDensity = InTraceDensity; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InCollisionPullbackTime = InCollisionPullbackTime; Parms.InCollisionProfileName = InCollisionProfileName; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutHitRotation != nullptr) *OutHitRotation = std::move(Parms.OutHitRotation); if (OutHitCapsuleHalfHeight != nullptr) *OutHitCapsuleHalfHeight = Parms.OutHitCapsuleHalfHeight; if (OutHitCapsuleHeightScalar != nullptr) *OutHitCapsuleHeightScalar = Parms.OutHitCapsuleHeightScalar; return Parms.ReturnValue; } // Function SHProto.SHTraceHelperStatics.K2_RotateCapsuleOutOfCollisionByChannel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRotationAnchorHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& InPullbackRotationMinimumAngles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& InPullbackRotationMaximumAngles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRotationPrecisionAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InSnapBackToCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTraceDensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery InTraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_RotateCapsuleOutOfCollisionByChannel(struct FHitResult* OutHitResult, struct FVector* OutLocation, struct FRotator* OutRotation, class UObject* InWorldContext, float InCapsuleRadius, float InCapsuleHalfHeight, float InRotationAnchorHeightScalar, const struct FVector& InLocation, const struct FRotator& InRotation, const struct FVector2D& InPullbackRotationMinimumAngles, const struct FVector2D& InPullbackRotationMaximumAngles, float InRotationPrecisionAngle, bool InSnapBackToCollision, float InTraceDensity, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, ETraceTypeQuery InTraceChannel, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_RotateCapsuleOutOfCollisionByChannel"); Params::SHTraceHelperStatics_K2_RotateCapsuleOutOfCollisionByChannel Parms{}; Parms.InWorldContext = InWorldContext; Parms.InCapsuleRadius = InCapsuleRadius; Parms.InCapsuleHalfHeight = InCapsuleHalfHeight; Parms.InRotationAnchorHeightScalar = InRotationAnchorHeightScalar; Parms.InLocation = std::move(InLocation); Parms.InRotation = std::move(InRotation); Parms.InPullbackRotationMinimumAngles = std::move(InPullbackRotationMinimumAngles); Parms.InPullbackRotationMaximumAngles = std::move(InPullbackRotationMaximumAngles); Parms.InRotationPrecisionAngle = InRotationPrecisionAngle; Parms.InSnapBackToCollision = InSnapBackToCollision; Parms.InTraceDensity = InTraceDensity; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InTraceChannel = InTraceChannel; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); return Parms.ReturnValue; } // Function SHProto.SHTraceHelperStatics.K2_RotateCapsuleOutOfCollisionByComponent // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UCapsuleComponent* InCapsuleComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadiusIncrease (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleHalfHeightIncrease (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRotationAnchorHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& InPullbackRotationMinimumAngles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& InPullbackRotationMaximumAngles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRotationPrecisionAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InSnapBackToCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTraceDensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_RotateCapsuleOutOfCollisionByComponent(struct FHitResult* OutHitResult, struct FVector* OutLocation, struct FRotator* OutRotation, class UCapsuleComponent* InCapsuleComponent, float InCapsuleRadiusIncrease, float InCapsuleHalfHeightIncrease, float InRotationAnchorHeightScalar, const struct FVector2D& InPullbackRotationMinimumAngles, const struct FVector2D& InPullbackRotationMaximumAngles, float InRotationPrecisionAngle, bool InSnapBackToCollision, float InTraceDensity, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_RotateCapsuleOutOfCollisionByComponent"); Params::SHTraceHelperStatics_K2_RotateCapsuleOutOfCollisionByComponent Parms{}; Parms.InCapsuleComponent = InCapsuleComponent; Parms.InCapsuleRadiusIncrease = InCapsuleRadiusIncrease; Parms.InCapsuleHalfHeightIncrease = InCapsuleHalfHeightIncrease; Parms.InRotationAnchorHeightScalar = InRotationAnchorHeightScalar; Parms.InPullbackRotationMinimumAngles = std::move(InPullbackRotationMinimumAngles); Parms.InPullbackRotationMaximumAngles = std::move(InPullbackRotationMaximumAngles); Parms.InRotationPrecisionAngle = InRotationPrecisionAngle; Parms.InSnapBackToCollision = InSnapBackToCollision; Parms.InTraceDensity = InTraceDensity; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); return Parms.ReturnValue; } // Function SHProto.SHTraceHelperStatics.K2_RotateCapsuleOutOfCollisionByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRotationAnchorHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& InPullbackRotationMinimumAngles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& InPullbackRotationMaximumAngles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRotationPrecisionAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InSnapBackToCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTraceDensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InCollisionProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_RotateCapsuleOutOfCollisionByProfile(struct FHitResult* OutHitResult, struct FVector* OutLocation, struct FRotator* OutRotation, class UObject* InWorldContext, float InCapsuleRadius, float InCapsuleHalfHeight, float InRotationAnchorHeightScalar, const struct FVector& InLocation, const struct FRotator& InRotation, const struct FVector2D& InPullbackRotationMinimumAngles, const struct FVector2D& InPullbackRotationMaximumAngles, float InRotationPrecisionAngle, bool InSnapBackToCollision, float InTraceDensity, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, class FName InCollisionProfileName, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_RotateCapsuleOutOfCollisionByProfile"); Params::SHTraceHelperStatics_K2_RotateCapsuleOutOfCollisionByProfile Parms{}; Parms.InWorldContext = InWorldContext; Parms.InCapsuleRadius = InCapsuleRadius; Parms.InCapsuleHalfHeight = InCapsuleHalfHeight; Parms.InRotationAnchorHeightScalar = InRotationAnchorHeightScalar; Parms.InLocation = std::move(InLocation); Parms.InRotation = std::move(InRotation); Parms.InPullbackRotationMinimumAngles = std::move(InPullbackRotationMinimumAngles); Parms.InPullbackRotationMaximumAngles = std::move(InPullbackRotationMaximumAngles); Parms.InRotationPrecisionAngle = InRotationPrecisionAngle; Parms.InSnapBackToCollision = InSnapBackToCollision; Parms.InTraceDensity = InTraceDensity; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InCollisionProfileName = InCollisionProfileName; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); return Parms.ReturnValue; } // Function SHProto.SHTraceHelperStatics.K2_TraceSphereAlongCapsuleByChannel // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float* OutSignedCollisionDistanceScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& InRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleAnchorHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery InTraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_TraceSphereAlongCapsuleByChannel(struct FHitResult* OutHitResult, float* OutSignedCollisionDistanceScalar, class UObject* InWorldContext, const struct FVector& InLocation, const struct FQuat& InRotation, float InCapsuleRadius, float InCapsuleHalfHeight, float InCapsuleAnchorHeightScalar, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, ETraceTypeQuery InTraceChannel, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_TraceSphereAlongCapsuleByChannel"); Params::SHTraceHelperStatics_K2_TraceSphereAlongCapsuleByChannel Parms{}; Parms.InWorldContext = InWorldContext; Parms.InLocation = std::move(InLocation); Parms.InRotation = std::move(InRotation); Parms.InCapsuleRadius = InCapsuleRadius; Parms.InCapsuleHalfHeight = InCapsuleHalfHeight; Parms.InCapsuleAnchorHeightScalar = InCapsuleAnchorHeightScalar; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InTraceChannel = InTraceChannel; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutSignedCollisionDistanceScalar != nullptr) *OutSignedCollisionDistanceScalar = Parms.OutSignedCollisionDistanceScalar; return Parms.ReturnValue; } // Function SHProto.SHTraceHelperStatics.K2_TraceSphereAlongCapsuleByComponent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float* OutSignedCollisionDistanceScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCapsuleComponent* InCapsuleComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadiusIncrease (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleHalfHeightIncrease (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleAnchorHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery InTraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_TraceSphereAlongCapsuleByComponent(struct FHitResult* OutHitResult, float* OutSignedCollisionDistanceScalar, class UCapsuleComponent* InCapsuleComponent, float InCapsuleRadiusIncrease, float InCapsuleHalfHeightIncrease, float InCapsuleAnchorHeightScalar, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, ETraceTypeQuery InTraceChannel, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_TraceSphereAlongCapsuleByComponent"); Params::SHTraceHelperStatics_K2_TraceSphereAlongCapsuleByComponent Parms{}; Parms.InCapsuleComponent = InCapsuleComponent; Parms.InCapsuleRadiusIncrease = InCapsuleRadiusIncrease; Parms.InCapsuleHalfHeightIncrease = InCapsuleHalfHeightIncrease; Parms.InCapsuleAnchorHeightScalar = InCapsuleAnchorHeightScalar; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InTraceChannel = InTraceChannel; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutSignedCollisionDistanceScalar != nullptr) *OutSignedCollisionDistanceScalar = Parms.OutSignedCollisionDistanceScalar; return Parms.ReturnValue; } // Function SHProto.SHTraceHelperStatics.K2_TraceSphereAlongCapsuleByProfile // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FHitResult* OutHitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // float* OutSignedCollisionDistanceScalar (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InWorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FQuat& InRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InCapsuleAnchorHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InTopTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBottomTraceHeightScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InCollisionProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float InDrawDebugDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHTraceHelperStatics::K2_TraceSphereAlongCapsuleByProfile(struct FHitResult* OutHitResult, float* OutSignedCollisionDistanceScalar, class UObject* InWorldContext, const struct FVector& InLocation, const struct FQuat& InRotation, float InCapsuleRadius, float InCapsuleHalfHeight, float InCapsuleAnchorHeightScalar, float InTopTraceHeightScalar, float InBottomTraceHeightScalar, class FName InCollisionProfileName, bool InTraceComplex, const TArray& InActorsToIgnore, float InDrawDebugDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SHTraceHelperStatics", "K2_TraceSphereAlongCapsuleByProfile"); Params::SHTraceHelperStatics_K2_TraceSphereAlongCapsuleByProfile Parms{}; Parms.InWorldContext = InWorldContext; Parms.InLocation = std::move(InLocation); Parms.InRotation = std::move(InRotation); Parms.InCapsuleRadius = InCapsuleRadius; Parms.InCapsuleHalfHeight = InCapsuleHalfHeight; Parms.InCapsuleAnchorHeightScalar = InCapsuleAnchorHeightScalar; Parms.InTopTraceHeightScalar = InTopTraceHeightScalar; Parms.InBottomTraceHeightScalar = InBottomTraceHeightScalar; Parms.InCollisionProfileName = InCollisionProfileName; Parms.InTraceComplex = InTraceComplex; Parms.InActorsToIgnore = std::move(InActorsToIgnore); Parms.InDrawDebugDuration = InDrawDebugDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHitResult != nullptr) *OutHitResult = std::move(Parms.OutHitResult); if (OutSignedCollisionDistanceScalar != nullptr) *OutSignedCollisionDistanceScalar = Parms.OutSignedCollisionDistanceScalar; return Parms.ReturnValue; } // Function SHProto.SHTraversalClimbComponent.Initialize // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class USphereComponent* InProximitySphere (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InEdgeSplines (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHTraversalClimbComponent::Initialize(class USphereComponent* InProximitySphere, const TArray& InEdgeSplines) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbComponent", "Initialize"); Params::SHTraversalClimbComponent_Initialize Parms{}; Parms.InProximitySphere = InProximitySphere; Parms.InEdgeSplines = std::move(InEdgeSplines); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalClimbComponent.ProcessEndTraversal // (Final, Native, Protected) void USHTraversalClimbComponent::ProcessEndTraversal() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbComponent", "ProcessEndTraversal"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalClimbComponent.ProcessMovementSnapEnd // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalClimbComponent::ProcessMovementSnapEnd(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbComponent", "ProcessMovementSnapEnd"); Params::SHTraversalClimbComponent_ProcessMovementSnapEnd Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalClimbComponent.ProcessSlideSnapEnd // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalClimbComponent::ProcessSlideSnapEnd(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbComponent", "ProcessSlideSnapEnd"); Params::SHTraversalClimbComponent_ProcessSlideSnapEnd Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalClimbComponent.RegisterSplines // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InEdgeSplines (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHTraversalClimbComponent::RegisterSplines(const TArray& InEdgeSplines) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbComponent", "RegisterSplines"); Params::SHTraversalClimbComponent_RegisterSplines Parms{}; Parms.InEdgeSplines = std::move(InEdgeSplines); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalClimbComponent.UnregisterSplines // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InEdgeSplines (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void USHTraversalClimbComponent::UnregisterSplines(const TArray& InEdgeSplines) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalClimbComponent", "UnregisterSplines"); Params::SHTraversalClimbComponent_UnregisterSplines Parms{}; Parms.InEdgeSplines = std::move(InEdgeSplines); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalIconBaseManager.ProcessObstacleProximityFoundCharacterEvent // (Final, Native, Protected) // Parameters: // class USHTraversalBaseComponent* InTraversalComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalIconBaseManager::ProcessObstacleProximityFoundCharacterEvent(class USHTraversalBaseComponent* InTraversalComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalIconBaseManager", "ProcessObstacleProximityFoundCharacterEvent"); Params::SHTraversalIconBaseManager_ProcessObstacleProximityFoundCharacterEvent Parms{}; Parms.InTraversalComponent = InTraversalComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalIconBaseManager.ProcessObstacleProximityLostCharacterEvent // (Final, Native, Protected) // Parameters: // class USHTraversalBaseComponent* InTraversalComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalIconBaseManager::ProcessObstacleProximityLostCharacterEvent(class USHTraversalBaseComponent* InTraversalComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalIconBaseManager", "ProcessObstacleProximityLostCharacterEvent"); Params::SHTraversalIconBaseManager_ProcessObstacleProximityLostCharacterEvent Parms{}; Parms.InTraversalComponent = InTraversalComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalIconBaseManager.ProcessObstacleTraversalUnavailableChangedEvent // (Final, Native, Protected) // Parameters: // class USHTraversalBaseComponent* InTraversalComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalIconBaseManager::ProcessObstacleTraversalUnavailableChangedEvent(class USHTraversalBaseComponent* InTraversalComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalIconBaseManager", "ProcessObstacleTraversalUnavailableChangedEvent"); Params::SHTraversalIconBaseManager_ProcessObstacleTraversalUnavailableChangedEvent Parms{}; Parms.InTraversalComponent = InTraversalComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalIconBaseManager.RegisterRequisites // (Final, Native, Public, BlueprintCallable) // Parameters: // class USHTraversalBaseComponent* InTraversalComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHInteractionIconComponent* InIconComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalIconBaseManager::RegisterRequisites(class USHTraversalBaseComponent* InTraversalComponent, class USHInteractionIconComponent* InIconComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalIconBaseManager", "RegisterRequisites"); Params::SHTraversalIconBaseManager_RegisterRequisites Parms{}; Parms.InTraversalComponent = InTraversalComponent; Parms.InIconComponent = InIconComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalIconBaseManager.ResetForcedIconState // (Final, Native, Public, BlueprintCallable) void USHTraversalIconBaseManager::ResetForcedIconState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalIconBaseManager", "ResetForcedIconState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalIconBaseManager.SetForcedIconState // (Final, Native, Public, BlueprintCallable) // Parameters: // ESHInteractionIconState InForcedState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalIconBaseManager::SetForcedIconState(ESHInteractionIconState InForcedState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalIconBaseManager", "SetForcedIconState"); Params::SHTraversalIconBaseManager_SetForcedIconState Parms{}; Parms.InForcedState = InForcedState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalCustomObstacle.Initialize // (Final, Native, Public, BlueprintCallable) // Parameters: // const TArray& InEdgeSplines (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void ASHTraversalCustomObstacle::Initialize(const TArray& InEdgeSplines) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalCustomObstacle", "Initialize"); Params::SHTraversalCustomObstacle_Initialize Parms{}; Parms.InEdgeSplines = std::move(InEdgeSplines); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalLadder.OnTraversalFinished // (Event, Protected, BlueprintEvent) // Parameters: // const ESHDetectionSide Side (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::OnTraversalFinished(const ESHDetectionSide Side) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "OnTraversalFinished"); Params::SHTraversalLadder_OnTraversalFinished Parms{}; Parms.Side = Side; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHTraversalLadder.OnTraversalStarted // (Event, Protected, BlueprintEvent) // Parameters: // const ESHDetectionSide Side (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::OnTraversalStarted(const ESHDetectionSide Side) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "OnTraversalStarted"); Params::SHTraversalLadder_OnTraversalStarted Parms{}; Parms.Side = Side; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHTraversalLadder.ProcessEndTraversalFinish // (Final, Native, Protected) void ASHTraversalLadder::ProcessEndTraversalFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessEndTraversalFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalLadder.ProcessEndTraversalStart // (Final, Native, Protected) void ASHTraversalLadder::ProcessEndTraversalStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessEndTraversalStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalLadder.ProcessInteract // (Final, Native, Protected) // Parameters: // class USHInteractionGenericComponent* Generic (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ASHCharacterPlay* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::ProcessInteract(class USHInteractionGenericComponent* Generic, class ASHCharacterPlay* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessInteract"); Params::SHTraversalLadder_ProcessInteract Parms{}; Parms.Generic = Generic; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalLadder.ProcessInteractionManagerAboveInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::ProcessInteractionManagerAboveInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessInteractionManagerAboveInitialized"); Params::SHTraversalLadder_ProcessInteractionManagerAboveInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalLadder.ProcessInteractionManagerBelowInitialized // (Final, Native, Protected) // Parameters: // class USHInteractionManagerComponent* Manager (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::ProcessInteractionManagerBelowInitialized(class USHInteractionManagerComponent* Manager) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessInteractionManagerBelowInitialized"); Params::SHTraversalLadder_ProcessInteractionManagerBelowInitialized Parms{}; Parms.Manager = Manager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalLadder.ProcessLookAtRotationAbsoluteEnd // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::ProcessLookAtRotationAbsoluteEnd(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessLookAtRotationAbsoluteEnd"); Params::SHTraversalLadder_ProcessLookAtRotationAbsoluteEnd Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalLadder.ProcessMovementSnapEnd // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::ProcessMovementSnapEnd(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessMovementSnapEnd"); Params::SHTraversalLadder_ProcessMovementSnapEnd Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalLadder.ProcessSlideSnapEnd // (Final, Native, Protected) // Parameters: // bool WasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHTraversalLadder::ProcessSlideSnapEnd(bool WasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ProcessSlideSnapEnd"); Params::SHTraversalLadder_ProcessSlideSnapEnd Parms{}; Parms.WasCompleted = WasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalLadder.ComputeStepWorldTransformClosestTo // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InWorldLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform ASHTraversalLadder::ComputeStepWorldTransformClosestTo(const struct FVector& InWorldLoc) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadder", "ComputeStepWorldTransformClosestTo"); Params::SHTraversalLadder_ComputeStepWorldTransformClosestTo Parms{}; Parms.InWorldLoc = std::move(InWorldLoc); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHTraversalLadderAnimInstance.BroadcastEndOfTraversalFinish // (Final, Native, Protected, BlueprintCallable) void USHTraversalLadderAnimInstance::BroadcastEndOfTraversalFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadderAnimInstance", "BroadcastEndOfTraversalFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalLadderAnimInstance.BroadcastEndOfTraversalStart // (Final, Native, Protected, BlueprintCallable) void USHTraversalLadderAnimInstance::BroadcastEndOfTraversalStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalLadderAnimInstance", "BroadcastEndOfTraversalStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalObstacleExtendedComponent.ProcessMovementSnapFinish // (Final, Native, Protected) // Parameters: // bool bWasCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalObstacleExtendedComponent::ProcessMovementSnapFinish(bool bWasCompleted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalObstacleExtendedComponent", "ProcessMovementSnapFinish"); Params::SHTraversalObstacleExtendedComponent_ProcessMovementSnapFinish Parms{}; Parms.bWasCompleted = bWasCompleted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalObstacleExtendedComponent.ProcessTraversalAnimBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalObstacleExtendedComponent::ProcessTraversalAnimBlendingOut(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalObstacleExtendedComponent", "ProcessTraversalAnimBlendingOut"); Params::SHTraversalObstacleExtendedComponent_ProcessTraversalAnimBlendingOut Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalObstacleExtendedComponent.ProcesTraversalAnimEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHTraversalObstacleExtendedComponent::ProcesTraversalAnimEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalObstacleExtendedComponent", "ProcesTraversalAnimEnd"); Params::SHTraversalObstacleExtendedComponent_ProcesTraversalAnimEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHTraversalObstacleExtendedComponent.GetCurrentStage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESHTraversalObstacleExtendedStage ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESHTraversalObstacleExtendedStage USHTraversalObstacleExtendedComponent::GetCurrentStage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHTraversalObstacleExtendedComponent", "GetCurrentStage"); Params::SHTraversalObstacleExtendedComponent_GetCurrentStage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHUfoEndingFactor.SHDebug_Character_Endings_Factors_UFOEnding_DrawDebug // (Final, Exec, Native, Public) void USHUfoEndingFactor::SHDebug_Character_Endings_Factors_UFOEnding_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHUfoEndingFactor", "SHDebug_Character_Endings_Factors_UFOEnding_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHUfoEndingFactor.SHDebug_Character_Endings_Factors_UFOEnding_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InInteractionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHUfoEndingFactor::SHDebug_Character_Endings_Factors_UFOEnding_SetDebugValue(int32 InInteractionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHUfoEndingFactor", "SHDebug_Character_Endings_Factors_UFOEnding_SetDebugValue"); Params::SHUfoEndingFactor_SHDebug_Character_Endings_Factors_UFOEnding_SetDebugValue Parms{}; Parms.InInteractionIndex = InInteractionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHUfoEndingInteractionArea.IsCompleted // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHUfoEndingInteractionArea::IsCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHUfoEndingInteractionArea", "IsCompleted"); Params::SHUfoEndingInteractionArea_IsCompleted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHUfoEndingInteractionArea.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* Enabler (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHUfoEndingInteractionArea::SetEnabled(const class UObject* Enabler, bool InEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHUfoEndingInteractionArea", "SetEnabled"); Params::SHUfoEndingInteractionArea_SetEnabled Parms{}; Parms.Enabler = Enabler; Parms.InEnabled = InEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHUserButton.BP_OnLockedChanged // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHUserButton::BP_OnLockedChanged(bool bIsLocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHUserButton", "BP_OnLockedChanged"); Params::SHUserButton_BP_OnLockedChanged Parms{}; Parms.bIsLocked = bIsLocked; UObject::ProcessEvent(Func, &Parms); } // Function SHProto.SHUserButton.SetDisplayName // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void USHUserButton::SetDisplayName(const class FText& Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHUserButton", "SetDisplayName"); Params::SHUserButton_SetDisplayName Parms{}; Parms.Text = std::move(Text); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHUserButton.SetLocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHUserButton::SetLocked(bool bInIsLocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHUserButton", "SetLocked"); Params::SHUserButton_SetLocked Parms{}; Parms.bInIsLocked = bInIsLocked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHUserButton.IsLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHUserButton::IsLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHUserButton", "IsLocked"); Params::SHUserButton_IsLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHValveAnimInstance.ApplyInteractionFinishBegin // (Final, Native, Protected, BlueprintCallable) void USHValveAnimInstance::ApplyInteractionFinishBegin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveAnimInstance", "ApplyInteractionFinishBegin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHValveAnimInstance.ApplyInteractionFinished // (Final, Native, Protected, BlueprintCallable) void USHValveAnimInstance::ApplyInteractionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveAnimInstance", "ApplyInteractionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHValveAnimInstance.ApplyInteractionFirstPhaseEnded // (Final, Native, Protected, BlueprintCallable) void USHValveAnimInstance::ApplyInteractionFirstPhaseEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveAnimInstance", "ApplyInteractionFirstPhaseEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHValveAnimInstance.ApplyInteractionFirstPhaseStarted // (Final, Native, Protected, BlueprintCallable) void USHValveAnimInstance::ApplyInteractionFirstPhaseStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveAnimInstance", "ApplyInteractionFirstPhaseStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHValveAnimInstance.ApplyInteractionSecondPhaseEnded // (Final, Native, Protected, BlueprintCallable) void USHValveAnimInstance::ApplyInteractionSecondPhaseEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveAnimInstance", "ApplyInteractionSecondPhaseEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHValveAnimInstance.ApplyInteractionSecondPhaseStarted // (Final, Native, Protected, BlueprintCallable) void USHValveAnimInstance::ApplyInteractionSecondPhaseStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveAnimInstance", "ApplyInteractionSecondPhaseStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHValveAnimInstance.ApplyInteractionStarted // (Final, Native, Protected, BlueprintCallable) void USHValveAnimInstance::ApplyInteractionStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveAnimInstance", "ApplyInteractionStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHValveAnimInstance.CanReceiveInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHValveAnimInstance::CanReceiveInput() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveAnimInstance", "CanReceiveInput"); Params::SHValveAnimInstance_CanReceiveInput Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHValveWithRequiredItem.ProcessFocusableItemSelectedEvent // (Final, Native, Protected) // Parameters: // class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHValveWithRequiredItem::ProcessFocusableItemSelectedEvent(class FName InItemName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveWithRequiredItem", "ProcessFocusableItemSelectedEvent"); Params::SHValveWithRequiredItem_ProcessFocusableItemSelectedEvent Parms{}; Parms.InItemName = InItemName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHValveWithRequiredItem.ProcessRequiredItemAdded // (Event, Protected, BlueprintEvent) void ASHValveWithRequiredItem::ProcessRequiredItemAdded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveWithRequiredItem", "ProcessRequiredItemAdded"); UObject::ProcessEvent(Func, nullptr); } // Function SHProto.SHValveWithRequiredItem.HasAddedRequiredItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHValveWithRequiredItem::HasAddedRequiredItem() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHValveWithRequiredItem", "HasAddedRequiredItem"); Params::SHValveWithRequiredItem_HasAddedRequiredItem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHVehicleComponent.ClearAccumulatedMovement // (Final, Native, Public, BlueprintCallable) void USHVehicleComponent::ClearAccumulatedMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHVehicleComponent", "ClearAccumulatedMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHVehicleComponent.GetInInstant // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACharacter* InteractingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USHVehicleSpotComponent* PassengerSpot (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHVehicleComponent::GetInInstant(class ACharacter* InteractingCharacter, class USHVehicleSpotComponent* PassengerSpot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHVehicleComponent", "GetInInstant"); Params::SHVehicleComponent_GetInInstant Parms{}; Parms.InteractingCharacter = InteractingCharacter; Parms.PassengerSpot = PassengerSpot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHVehicleComponent.GetOutInstant // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACharacter* InteractingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHVehicleComponent::GetOutInstant(class ACharacter* InteractingCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHVehicleComponent", "GetOutInstant"); Params::SHVehicleComponent_GetOutInstant Parms{}; Parms.InteractingCharacter = InteractingCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHVehicleComponent.Initialize // (Final, Native, Public, BlueprintCallable) void USHVehicleComponent::Initialize() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHVehicleComponent", "Initialize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHVehicleComponent.TeleportVehicle // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InWorldLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InWorldRot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USHVehicleComponent::TeleportVehicle(const struct FVector& InWorldLoc, const struct FRotator& InWorldRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHVehicleComponent", "TeleportVehicle"); Params::SHVehicleComponent_TeleportVehicle Parms{}; Parms.InWorldLoc = std::move(InWorldLoc); Parms.InWorldRot = std::move(InWorldRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHVehicleComponent.GetMovementProcessor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USHVehicleMovementProcessor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USHVehicleMovementProcessor* USHVehicleComponent::GetMovementProcessor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHVehicleComponent", "GetMovementProcessor"); Params::SHVehicleComponent_GetMovementProcessor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHVehicleSpotComponent.GetInteractingCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* USHVehicleSpotComponent::GetInteractingCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHVehicleSpotComponent", "GetInteractingCharacter"); Params::SHVehicleSpotComponent_GetInteractingCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWaterManagerComponent.SHDebug_WaterInteraction_DrawDebug // (Final, Exec, Native, Public) void USHWaterManagerComponent::SHDebug_WaterInteraction_DrawDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterManagerComponent", "SHDebug_WaterInteraction_DrawDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHWaterManagerComponent.GetSimulatingWaterVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHWaterVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHWaterVolume* USHWaterManagerComponent::GetSimulatingWaterVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterManagerComponent", "GetSimulatingWaterVolume"); Params::SHWaterManagerComponent_GetSimulatingWaterVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWaterVolume.DisableRuntimeSimulation // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool IsDisable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASHWaterVolume::DisableRuntimeSimulation(const bool IsDisable, const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterVolume", "DisableRuntimeSimulation"); Params::SHWaterVolume_DisableRuntimeSimulation Parms{}; Parms.IsDisable = IsDisable; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWaterVolume.IsPointWithin // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHWaterVolume::IsPointWithin(const struct FVector& Point) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterVolume", "IsPointWithin"); Params::SHWaterVolume_IsPointWithin Parms{}; Parms.Point = std::move(Point); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWaterVolume.IsRuntimeSimulationDisabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHWaterVolume::IsRuntimeSimulationDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterVolume", "IsRuntimeSimulationDisabled"); Params::SHWaterVolume_IsRuntimeSimulationDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWaterVolume.IsRuntimeSimulationDisabledBy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ASHWaterVolume::IsRuntimeSimulationDisabledBy(const class UObject* Object) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWaterVolume", "IsRuntimeSimulationDisabledBy"); Params::SHWaterVolume_IsRuntimeSimulationDisabledBy Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponAnimInstance.IsAiming // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHWeaponAnimInstance::IsAiming() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponAnimInstance", "IsAiming"); Params::SHWeaponAnimInstance_IsAiming Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.OnChangeWeaponEquipBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::OnChangeWeaponEquipBlendingOut(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "OnChangeWeaponEquipBlendingOut"); Params::SHWeaponManageCmbSubcomp_OnChangeWeaponEquipBlendingOut Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.OnChangeWeaponEquipEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::OnChangeWeaponEquipEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "OnChangeWeaponEquipEnd"); Params::SHWeaponManageCmbSubcomp_OnChangeWeaponEquipEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.OnChangeWeaponUnequipBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::OnChangeWeaponUnequipBlendingOut(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "OnChangeWeaponUnequipBlendingOut"); Params::SHWeaponManageCmbSubcomp_OnChangeWeaponUnequipBlendingOut Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.OnChangeWeaponUnequipEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::OnChangeWeaponUnequipEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "OnChangeWeaponUnequipEnd"); Params::SHWeaponManageCmbSubcomp_OnChangeWeaponUnequipEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.OnEquipWeaponEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::OnEquipWeaponEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "OnEquipWeaponEnd"); Params::SHWeaponManageCmbSubcomp_OnEquipWeaponEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.OnUnequipWeaponEnd // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESHAnimEndType AnimEndType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::OnUnequipWeaponEnd(class UAnimMontage* Montage, ESHAnimEndType AnimEndType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "OnUnequipWeaponEnd"); Params::SHWeaponManageCmbSubcomp_OnUnequipWeaponEnd Parms{}; Parms.Montage = Montage; Parms.AnimEndType = AnimEndType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.ProcessCombatPoseChangedEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayCombatComponent* ComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::ProcessCombatPoseChangedEvent(class USHCharacterPlayCombatComponent* ComponentPtr) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "ProcessCombatPoseChangedEvent"); Params::SHWeaponManageCmbSubcomp_ProcessCombatPoseChangedEvent Parms{}; Parms.ComponentPtr = ComponentPtr; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.ProcessItemRemovedEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* ComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::ProcessItemRemovedEvent(class USHCharacterPlayItemsComponent* ComponentPtr, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "ProcessItemRemovedEvent"); Params::SHWeaponManageCmbSubcomp_ProcessItemRemovedEvent Parms{}; Parms.ComponentPtr = ComponentPtr; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.ProcessPreloadItemAssetsEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* ComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::ProcessPreloadItemAssetsEvent(class USHCharacterPlayItemsComponent* ComponentPtr, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "ProcessPreloadItemAssetsEvent"); Params::SHWeaponManageCmbSubcomp_ProcessPreloadItemAssetsEvent Parms{}; Parms.ComponentPtr = ComponentPtr; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.ProcessReleasePreloadedItemAssetsEvent // (Final, Native, Protected) // Parameters: // class USHCharacterPlayItemsComponent* ComponentPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ItemContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWeaponManageCmbSubcomp::ProcessReleasePreloadedItemAssetsEvent(class USHCharacterPlayItemsComponent* ComponentPtr, class FName ItemContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "ProcessReleasePreloadedItemAssetsEvent"); Params::SHWeaponManageCmbSubcomp_ProcessReleasePreloadedItemAssetsEvent Parms{}; Parms.ComponentPtr = ComponentPtr; Parms.ItemContext = ItemContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.RequestEquipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName WeaponDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Instant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHWeaponManageCmbSubcomp::RequestEquipWeapon(class FName WeaponDataRowName, bool Instant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "RequestEquipWeapon"); Params::SHWeaponManageCmbSubcomp_RequestEquipWeapon Parms{}; Parms.WeaponDataRowName = WeaponDataRowName; Parms.Instant = Instant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.RequestUnequipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Instant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHWeaponManageCmbSubcomp::RequestUnequipWeapon(bool Instant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "RequestUnequipWeapon"); Params::SHWeaponManageCmbSubcomp_RequestUnequipWeapon Parms{}; Parms.Instant = Instant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.SHDebug_Character_Combat_UnequipWeapon // (Final, Exec, Native, Public) void USHWeaponManageCmbSubcomp::SHDebug_Character_Combat_UnequipWeapon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "SHDebug_Character_Combat_UnequipWeapon"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function SHProto.SHWeaponManageCmbSubcomp.GetEquippedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASHItemWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASHItemWeapon* USHWeaponManageCmbSubcomp::GetEquippedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetEquippedWeapon"); Params::SHWeaponManageCmbSubcomp_GetEquippedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.GetEquippedWeaponName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHWeaponManageCmbSubcomp::GetEquippedWeaponName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetEquippedWeaponName"); Params::SHWeaponManageCmbSubcomp_GetEquippedWeaponName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.GetLastUsedMeleeWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHWeaponManageCmbSubcomp::GetLastUsedMeleeWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetLastUsedMeleeWeapon"); Params::SHWeaponManageCmbSubcomp_GetLastUsedMeleeWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.GetLastUsedRangedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHWeaponManageCmbSubcomp::GetLastUsedRangedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetLastUsedRangedWeapon"); Params::SHWeaponManageCmbSubcomp_GetLastUsedRangedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.GetLastUsedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHWeaponManageCmbSubcomp::GetLastUsedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetLastUsedWeapon"); Params::SHWeaponManageCmbSubcomp_GetLastUsedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.GetMeleeWeaponToEquip // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool Next (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHWeaponManageCmbSubcomp::GetMeleeWeaponToEquip(bool Next) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetMeleeWeaponToEquip"); Params::SHWeaponManageCmbSubcomp_GetMeleeWeaponToEquip Parms{}; Parms.Next = Next; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.GetNoWeaponDataTableRowName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHWeaponManageCmbSubcomp::GetNoWeaponDataTableRowName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetNoWeaponDataTableRowName"); Params::SHWeaponManageCmbSubcomp_GetNoWeaponDataTableRowName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.GetRangedWeaponToEquip // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool Next (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USHWeaponManageCmbSubcomp::GetRangedWeaponToEquip(bool Next) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "GetRangedWeaponToEquip"); Params::SHWeaponManageCmbSubcomp_GetRangedWeaponToEquip Parms{}; Parms.Next = Next; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWeaponManageCmbSubcomp.HasEquippedWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USHWeaponManageCmbSubcomp::HasEquippedWeapon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWeaponManageCmbSubcomp", "HasEquippedWeapon"); Params::SHWeaponManageCmbSubcomp_HasEquippedWeapon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function SHProto.SHWestCityFWInteractedAllAtHeavensNightEndingFactor.SHDebug_Character_Endings_WestCityFWInteractedAllAtHeavensNightEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWestCityFWInteractedAllAtHeavensNightEndingFactor::SHDebug_Character_Endings_WestCityFWInteractedAllAtHeavensNightEndingFactor_SetDebugValue(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWestCityFWInteractedAllAtHeavensNightEndingFactor", "SHDebug_Character_Endings_WestCityFWInteractedAllAtHeavensNightEndingFactor_SetDebugValue"); Params::SHWestCityFWInteractedAllAtHeavensNightEndingFactor_SHDebug_Character_Endings_WestCityFWInteractedAllAtHeavensNightEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWestCityFWMariaRedirectionsCommentsEndingFactor.SHDebug_Character_Endings_WestCityFWMariaRedirectionsCommentsEndingFactor_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWestCityFWMariaRedirectionsCommentsEndingFactor::SHDebug_Character_Endings_WestCityFWMariaRedirectionsCommentsEndingFactor_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWestCityFWMariaRedirectionsCommentsEndingFactor", "SHDebug_Character_Endings_WestCityFWMariaRedirectionsCommentsEndingFactor_SetDebugValue"); Params::SHWestCityFWMariaRedirectionsCommentsEndingFactor_SHDebug_Character_Endings_WestCityFWMariaRedirectionsCommentsEndingFactor_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.SHWoodsideCoinPuzzleEndingFactor.SHDebug_Character_Endings_Factors_WoodsideCoinPuzzle_SetDebugValue // (Final, Exec, Native, Public) // Parameters: // int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USHWoodsideCoinPuzzleEndingFactor::SHDebug_Character_Endings_Factors_WoodsideCoinPuzzle_SetDebugValue(int32 InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SHWoodsideCoinPuzzleEndingFactor", "SHDebug_Character_Endings_Factors_WoodsideCoinPuzzle_SetDebugValue"); Params::SHWoodsideCoinPuzzleEndingFactor_SHDebug_Character_Endings_Factors_WoodsideCoinPuzzle_SetDebugValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function SHProto.USHMariaPushComponent.CalculatePushedLoc // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& PushingLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PushingNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UUSHMariaPushComponent::CalculatePushedLoc(const struct FVector& PushingLoc, const struct FVector& PushingNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("USHMariaPushComponent", "CalculatePushedLoc"); Params::USHMariaPushComponent_CalculatePushedLoc Parms{}; Parms.PushingLoc = std::move(PushingLoc); Parms.PushingNormal = std::move(PushingNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }