#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // FORWARD DECLARATIONS namespace ABP_PostProcess_Hair_LUNE_Rebelious_Skeleton_AnimBlueprint { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_Potato_Tank { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_Hair_Gestral_8 { struct FAnimBlueprintGeneratedConstantData; } namespace Face_AnimBP_Companion { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_HairVar_MAELLE_Short { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_HairVar_MAELLE_DoubleBraided { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GameMenu_Characters_Faces { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GameMenu_Characters_Maelle { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_Hair_GUSTAVE { struct FAnimBlueprintGeneratedConstantData; } namespace InteractiveToolsFramework { enum class EInputDevices : uint32; } namespace ABP_Quinn_PostProcess { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_MyFlower_Rose { struct FAnimBlueprintGeneratedConstantData; } namespace GameplayAbilities { struct FServerAbilityRPCBatch; } namespace ABP_Lune_NPC { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_Hair_SCIEL_MessyBun { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GameMenu_Characters { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_Expeditioners_Male { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Maelle_Hair_ActeIII_Attach { struct FAnimBlueprintGeneratedConstantData; } namespace Face_NPCSimple_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GameMenu_Characters_Lune { struct FAnimBlueprintGeneratedConstantData; } namespace Face_PostProcess_AnimBP_MainChar { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_HairVar_VERSO_Samourai { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Facial_Cine_Noah { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_Hair_MAELLE_Ponytail { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GameMenu_Characters_Sciel { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GameMenu_Characters_Faces_Gustave { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GameMenu_Characters_Gustave { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GameMenu_Characters_Monoco { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_Expeditioners_Female { struct FAnimBlueprintGeneratedConstantData; } namespace Face_PostProcess_AnimBP_NPC { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_Sophie_Opti { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GameMenu_Characters_Verso { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Rope { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Maelle_NPC { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Utility_RemoveBoneAnim { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Noah_NPC { struct FAnimBlueprintGeneratedConstantData; } namespace Face_AnimBP_HumanNPC_Simple { struct FAnimBlueprintGeneratedConstantData; } namespace EInputDevices { enum class EInputDevices : uint8; } namespace ALS_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_PostProcess_Maelle_Baguette { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Facial_Cine_Main { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ALS_PlayerCameraBehavior { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_CinematicCharacter { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PostProcess_Lune_V2 { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Bow_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Maelle_V2_PostProcess { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ThirdPerson_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Face_AnimBP_HumanNPC { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace OLD_ABP_Battle_Parent { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Climbing_V2 { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ALS_UE5_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Noah_V2_PostProcess { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Humanoid_NPC { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PostProcess_Maelle_Civil { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_CustomMovement { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Battle_Global { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PostProcess_RealRenoir { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; }