#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GameNoce

#include "Basic.hpp"

#include "NeoAudio_structs.hpp"
#include "GameNoce_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "GameplayAbilities_structs.hpp"
#include "Engine_structs.hpp"
#include "AIModule_structs.hpp"
#include "SlateCore_structs.hpp"
#include "UMG_structs.hpp"
#include "NeoCheater_structs.hpp"
#include "InputCore_structs.hpp"
#include "AdvancedThirdPersonCamera_structs.hpp"
#include "AudioMixer_structs.hpp"


namespace SDK::Params
{

// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncLoadGameFromSlot
// 0x0018 (0x0018 - 0x0000)
struct AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SlotIndex;                                         // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAsyncActionHandleNoceStorage*          ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot;

// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveClearGameToSlot
// 0x0018 (0x0018 - 0x0000)
struct AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SlotIndex;                                         // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceEndingType                               ClearEndingType;                                   // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ClearProgress;                                     // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E[0x2];                                        // 0x000E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class UAsyncActionHandleNoceStorage*          ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot;

// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveGameToSlot
// 0x0028 (0x0028 - 0x0000)
struct AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SlotIndex;                                         // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LocationName;                                      // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 InActor;                                           // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAsyncActionHandleNoceStorage*          ReturnValue;                                       // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot;

// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveSystemSave
// 0x0010 (0x0010 - 0x0000)
struct AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UAsyncActionHandleNoceStorage*          ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave;

// Function GameNoce.NoceCheatLevelExtension.AddSpecialTag
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatLevelExtension_AddSpecialTag final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatLevelExtension_AddSpecialTag;

// Function GameNoce.NoceCheatLevelExtension.GetSpecialTags
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatLevelExtension_GetSpecialTags final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatLevelExtension_GetSpecialTags;

// Function GameNoce.NoceCheatLevelExtension.OnAddSpecialTagWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatLevelExtension_OnAddSpecialTagWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatLevelExtension_OnAddSpecialTagWindowDecided;

// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatLevelExtension_OnMapIconDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapIconDecided;

// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecidedV2
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatLevelExtension_OnMapIconDecidedV2 final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapIconDecidedV2;

// Function GameNoce.NoceCheatLevelExtension.OnMapWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatLevelExtension_OnMapWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatLevelExtension_OnMapWindowDecided;

// Function GameNoce.NoceTestBaseController.TryEarlyExec
// 0x0008 (0x0008 - 0x0000)
struct NoceTestBaseController_TryEarlyExec final
{
public:
	const class UWorld*                           World;                                             // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTestBaseController_TryEarlyExec;

// Function GameNoce.NocePerfTestController.OnGameStateSet
// 0x0008 (0x0008 - 0x0000)
struct NocePerfTestController_OnGameStateSet final
{
public:
	const class AGameStateBase*                   GameStateBase;                                     // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePerfTestController_OnGameStateSet;

// Function GameNoce.NoceNewGameDataAsset.GetDefaultGameRound
// 0x0001 (0x0001 - 0x0000)
struct NoceNewGameDataAsset_GetDefaultGameRound final
{
public:
	ENoceRoundType                                ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNewGameDataAsset_GetDefaultGameRound;

// Function GameNoce.NoceCheatTitleUIExtension.Debug_AutoSwitchInputIcon
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon;

// Function GameNoce.NoceCheatTitleUIExtension.Debug_HideDevInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatTitleUIExtension_Debug_HideDevInfo final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_HideDevInfo;

// Function GameNoce.NoceCheatTitleUIExtension.Debug_SetSkipLogo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatTitleUIExtension_Debug_SetSkipLogo final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleUIExtension_Debug_SetSkipLogo;

// Function GameNoce.NoceCheatGeneralTextWidget.ShowText
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatGeneralTextWidget_ShowText final
{
public:
	class FText                                   InText;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatGeneralTextWidget_ShowText;

// Function GameNoce.FrameworkFunctionLibrary.GetNoceWorldSettings
// 0x0010 (0x0010 - 0x0000)
struct FrameworkFunctionLibrary_GetNoceWorldSettings final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANoceWorldSettings*                     ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FrameworkFunctionLibrary_GetNoceWorldSettings;

// Function GameNoce.FrameworkFunctionLibrary.IsGameMode
// 0x0018 (0x0018 - 0x0000)
struct FrameworkFunctionLibrary_IsGameMode final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class AGameModeBase>              GameModeClass;                                     // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsGameMode;

// Function GameNoce.FrameworkFunctionLibrary.IsNoceGameMode
// 0x0010 (0x0010 - 0x0000)
struct FrameworkFunctionLibrary_IsNoceGameMode final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsNoceGameMode;

// Function GameNoce.FrameworkFunctionLibrary.IsNoceTitleGameMode
// 0x0010 (0x0010 - 0x0000)
struct FrameworkFunctionLibrary_IsNoceTitleGameMode final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FrameworkFunctionLibrary_IsNoceTitleGameMode;

// Function GameNoce.NoceVolumeComponentBase.RequestSpecialWeightChange
// 0x0018 (0x0018 - 0x0000)
struct NoceVolumeComponentBase_RequestSpecialWeightChange final
{
public:
	class FString                                 SourceName;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InWeight;                                          // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InPriority;                                        // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceVolumeComponentBase_RequestSpecialWeightChange;

// Function GameNoce.GameNoceGameModeBase.GetActionLevel
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_GetActionLevel final
{
public:
	ENoceActionLevel                              ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_GetActionLevel;

// Function GameNoce.GameNoceGameModeBase.GetPlayerOutfitValue
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_GetPlayerOutfitValue final
{
public:
	ENocePlayerOutfit                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_GetPlayerOutfitValue;

// Function GameNoce.GameNoceGameModeBase.GetPlayerSaveGameOutfit
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_GetPlayerSaveGameOutfit final
{
public:
	ENocePlayerOutfit                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_GetPlayerSaveGameOutfit;

// Function GameNoce.GameNoceGameModeBase.GetRiddleLevel
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_GetRiddleLevel final
{
public:
	ENoceRiddleLevel                              ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_GetRiddleLevel;

// Function GameNoce.GameNoceGameModeBase.GetRoundType
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_GetRoundType final
{
public:
	ENoceRoundType                                ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_GetRoundType;

// Function GameNoce.GameNoceGameModeBase.GetSaveGameRoundType
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_GetSaveGameRoundType final
{
public:
	ENoceRoundType                                ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_GetSaveGameRoundType;

// Function GameNoce.GameNoceGameModeBase.GetSimulateStoryClearBitmask
// 0x0004 (0x0004 - 0x0000)
struct GameNoceGameModeBase_GetSimulateStoryClearBitmask final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_GetSimulateStoryClearBitmask;

// Function GameNoce.GameNoceGameModeBase.GetStoryEndingType
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_GetStoryEndingType final
{
public:
	ENoceEndingType                               ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_GetStoryEndingType;

// Function GameNoce.GameNoceGameModeBase.HandleUpdatePlayerCharMeshType
// 0x000C (0x000C - 0x0000)
struct GameNoceGameModeBase_HandleUpdatePlayerCharMeshType final
{
public:
	ENocePlayerType                               InPlayerType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InCharMeshRowName;                                 // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_HandleUpdatePlayerCharMeshType;

// Function GameNoce.GameNoceGameModeBase.OnSystemSaveLoaded
// 0x0008 (0x0008 - 0x0000)
struct GameNoceGameModeBase_OnSystemSaveLoaded final
{
public:
	class UNoceSystemSaveGame*                    SystemSave;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_OnSystemSaveLoaded;

// Function GameNoce.GameNoceGameModeBase.OnSystemSaveSaved
// 0x0008 (0x0008 - 0x0000)
struct GameNoceGameModeBase_OnSystemSaveSaved final
{
public:
	class UNoceSystemSaveGame*                    SystemSave;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_OnSystemSaveSaved;

// Function GameNoce.GameNoceGameModeBase.SetActionLevel
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_SetActionLevel final
{
public:
	ENoceActionLevel                              ActionLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_SetActionLevel;

// Function GameNoce.GameNoceGameModeBase.SetPlayerOutfitValue
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_SetPlayerOutfitValue final
{
public:
	ENocePlayerOutfit                             InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_SetPlayerOutfitValue;

// Function GameNoce.GameNoceGameModeBase.SetRiddleLevel
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_SetRiddleLevel final
{
public:
	ENoceRiddleLevel                              RiddleLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_SetRiddleLevel;

// Function GameNoce.GameNoceGameModeBase.SetSimulateRoundType
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_SetSimulateRoundType final
{
public:
	ENoceRoundType                                DebugRoundType;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_SetSimulateRoundType;

// Function GameNoce.GameNoceGameModeBase.SetSimulateStoryClearBitmask
// 0x0004 (0x0004 - 0x0000)
struct GameNoceGameModeBase_SetSimulateStoryClearBitmask final
{
public:
	int32                                         BitMask;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_SetSimulateStoryClearBitmask;

// Function GameNoce.GameNoceGameModeBase.SetStoryEndingType
// 0x0001 (0x0001 - 0x0000)
struct GameNoceGameModeBase_SetStoryEndingType final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameNoceGameModeBase_SetStoryEndingType;

// Function GameNoce.NoceUserWidgetBase.AddToInputDeviceUpdateList
// 0x0008 (0x0008 - 0x0000)
struct NoceUserWidgetBase_AddToInputDeviceUpdateList final
{
public:
	class UWidget*                                InWidget;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUserWidgetBase_AddToInputDeviceUpdateList;

// Function GameNoce.NoceUserWidgetBase.ClearResource
// 0x0001 (0x0001 - 0x0000)
struct NoceUserWidgetBase_ClearResource final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUserWidgetBase_ClearResource;

// Function GameNoce.NoceUserWidgetBase.PlayUIAnimation
// 0x0010 (0x0010 - 0x0000)
struct NoceUserWidgetBase_PlayUIAnimation final
{
public:
	class UWidgetAnimation*                       InAnimation;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsLoop;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsRestorable;                                      // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUserWidgetBase_PlayUIAnimation;

// Function GameNoce.NoceUserWidgetBase.PlayUISound
// 0x0008 (0x0008 - 0x0000)
struct NoceUserWidgetBase_PlayUISound final
{
public:
	struct FNeoAudioTriggerIdHandle               TriggerId;                                         // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUserWidgetBase_PlayUISound;

// Function GameNoce.NoceUserWidgetBase.StopUIAnimations
// 0x0010 (0x0010 - 0x0000)
struct NoceUserWidgetBase_StopUIAnimations final
{
public:
	TArray<class UWidgetAnimation*>               InAnimations;                                      // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUserWidgetBase_StopUIAnimations;

// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetBarRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceClawAttrackSoulWidget_BP_SetBarRatio final
{
public:
	float                                         InRatio;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceClawAttrackSoulWidget_BP_SetBarRatio;

// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetHoldTime
// 0x0004 (0x0004 - 0x0000)
struct NoceClawAttrackSoulWidget_BP_SetHoldTime final
{
public:
	float                                         InHoldTime;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceClawAttrackSoulWidget_BP_SetHoldTime;

// Function GameNoce.NoceSelectItemWidget.GetAnimation
// 0x0018 (0x0018 - 0x0000)
struct NoceSelectItemWidget_GetAnimation final
{
public:
	class UWidgetAnimation*                       NormalAnim;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UWidgetAnimation*                       DisableAnim;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UWidgetAnimation*                       ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSelectItemWidget_GetAnimation;

// Function GameNoce.NoceNotebookPageTabChildWidget.Init
// 0x00A0 (0x00A0 - 0x0000)
struct NoceNotebookPageTabChildWidget_Init final
{
public:
	struct FNoceUINotebookCategoryData            InData;                                            // 0x0000(0x0080)(Parm, NativeAccessSpecifierPublic)
	struct FLinearColor                           InDefaultColor;                                    // 0x0080(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           InSelectColor;                                     // 0x0090(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookPageTabChildWidget_Init;

// Function GameNoce.NoceAnimWidget.AddAnimation
// 0x0008 (0x0008 - 0x0000)
struct NoceAnimWidget_AddAnimation final
{
public:
	class UWidgetAnimation*                       Animation;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimWidget_AddAnimation;

// Function GameNoce.NoceAnimWidget.BP_HideCommon
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimWidget_BP_HideCommon final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimWidget_BP_HideCommon;

// Function GameNoce.NoceAnimWidget.BP_ShowCommon
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimWidget_BP_ShowCommon final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimWidget_BP_ShowCommon;

// Function GameNoce.NoceAnimWidget.GetFadeInAnim
// 0x0008 (0x0008 - 0x0000)
struct NoceAnimWidget_GetFadeInAnim final
{
public:
	class UWidgetAnimation*                       ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimWidget_GetFadeInAnim;

// Function GameNoce.NoceAnimWidget.GetFadeOutAnim
// 0x0008 (0x0008 - 0x0000)
struct NoceAnimWidget_GetFadeOutAnim final
{
public:
	class UWidgetAnimation*                       ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimWidget_GetFadeOutAnim;

// Function GameNoce.NoceAnimWidget.IsShowing
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimWidget_IsShowing final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimWidget_IsShowing;

// Function GameNoce.NoceAnimWidget.SetAllData
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimWidget_SetAllData final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimWidget_SetAllData;

// Function GameNoce.NoceFocusableWidget.BP_DisableInputs
// 0x0001 (0x0001 - 0x0000)
struct NoceFocusableWidget_BP_DisableInputs final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFocusableWidget_BP_DisableInputs;

// Function GameNoce.NoceFocusableWidget.BP_EnableInputs
// 0x0001 (0x0001 - 0x0000)
struct NoceFocusableWidget_BP_EnableInputs final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFocusableWidget_BP_EnableInputs;

// Function GameNoce.NoceFocusableWidget.BP_TryFocusDefaultWidget
// 0x00B8 (0x00B8 - 0x0000)
struct NoceFocusableWidget_BP_TryFocusDefaultWidget final
{
public:
	struct FEventReply                            ReturnValue;                                       // 0x0000(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFocusableWidget_BP_TryFocusDefaultWidget;

// Function GameNoce.NoceFocusableWidget.Cancel
// 0x0001 (0x0001 - 0x0000)
struct NoceFocusableWidget_Cancel final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFocusableWidget_Cancel;

// Function GameNoce.NoceFocusableWidget.Confirm
// 0x0001 (0x0001 - 0x0000)
struct NoceFocusableWidget_Confirm final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFocusableWidget_Confirm;

// Function GameNoce.NoceFocusableWidget.HandleNotRepeatKeys
// 0x0040 (0x0040 - 0x0000)
struct NoceFocusableWidget_HandleNotRepeatKeys final
{
public:
	struct FInputEvent                            InInputEvent;                                      // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FKey                                   InKey;                                             // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFocusableWidget_HandleNotRepeatKeys;

// Function GameNoce.NoceFocusableWidget.HandleRepeatKeys
// 0x0040 (0x0040 - 0x0000)
struct NoceFocusableWidget_HandleRepeatKeys final
{
public:
	struct FInputEvent                            InInputEvent;                                      // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FKey                                   InKey;                                             // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFocusableWidget_HandleRepeatKeys;

// Function GameNoce.NoceFocusableWidget.SetCursorVisibility
// 0x0001 (0x0001 - 0x0000)
struct NoceFocusableWidget_SetCursorVisibility final
{
public:
	bool                                          InIsVisible;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFocusableWidget_SetCursorVisibility;

// Function GameNoce.NoceFocusableWidget.ShowGuide
// 0x0008 (0x0008 - 0x0000)
struct NoceFocusableWidget_ShowGuide final
{
public:
	class FName                                   InGuide;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFocusableWidget_ShowGuide;

// Function GameNoce.NoceChooserArrowWidget.OnMouseButtonDownArrow
// 0x0168 (0x0168 - 0x0000)
struct NoceChooserArrowWidget_OnMouseButtonDownArrow final
{
public:
	struct FGeometry                              InGeometry;                                        // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FPointerEvent                          InMouseEvent;                                      // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FEventReply                            ReturnValue;                                       // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceChooserArrowWidget_OnMouseButtonDownArrow;

// Function GameNoce.MucusDecalActor.HasTransformed
// 0x0001 (0x0001 - 0x0000)
struct MucusDecalActor_HasTransformed final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusDecalActor_HasTransformed;

// Function GameNoce.MucusDecalActor.IsEnvironmentType
// 0x0001 (0x0001 - 0x0000)
struct MucusDecalActor_IsEnvironmentType final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusDecalActor_IsEnvironmentType;

// Function GameNoce.MucusDecalActor.IsOutOfGameplay
// 0x0001 (0x0001 - 0x0000)
struct MucusDecalActor_IsOutOfGameplay final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusDecalActor_IsOutOfGameplay;

// Function GameNoce.MucusDecalActor.PauseDestroyTimer
// 0x0001 (0x0001 - 0x0000)
struct MucusDecalActor_PauseDestroyTimer final
{
public:
	bool                                          InPause;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusDecalActor_PauseDestroyTimer;

// Function GameNoce.MucusDecalActor.ReceiveEnemyDeadEvent
// 0x0008 (0x0008 - 0x0000)
struct MucusDecalActor_ReceiveEnemyDeadEvent final
{
public:
	class AActor*                                 InEnemy;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusDecalActor_ReceiveEnemyDeadEvent;

// Function GameNoce.MucusDecalActor.RequestTransformation
// 0x0008 (0x0008 - 0x0000)
struct MucusDecalActor_RequestTransformation final
{
public:
	class AActor*                                 InRequester;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusDecalActor_RequestTransformation;

// Function GameNoce.MucusDecalActor.SetTransformLifeSpan
// 0x0004 (0x0004 - 0x0000)
struct MucusDecalActor_SetTransformLifeSpan final
{
public:
	float                                         InLifespan;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusDecalActor_SetTransformLifeSpan;

// Function GameNoce.MucusDecalActor.SetTransformReuseTime
// 0x0004 (0x0004 - 0x0000)
struct MucusDecalActor_SetTransformReuseTime final
{
public:
	float                                         InTime;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusDecalActor_SetTransformReuseTime;

// Function GameNoce.NoceShowByProgressBaseComponent.OnAdditionalTagChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceShowByProgressBaseComponent_OnAdditionalTagChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnAdditionalTagChanged;

// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceShowByProgressBaseComponent_OnProgressChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnProgressChanged;

// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressInitialized
// 0x0008 (0x0008 - 0x0000)
struct NoceShowByProgressBaseComponent_OnProgressInitialized final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceShowByProgressBaseComponent_OnProgressInitialized;

// Function GameNoce.NoceMontageStateMonitorComponent.GetMontageState
// 0x0001 (0x0001 - 0x0000)
struct NoceMontageStateMonitorComponent_GetMontageState final
{
public:
	ENoceMontageState                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_GetMontageState;

// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageBlendingOut
// 0x0010 (0x0010 - 0x0000)
struct NoceMontageStateMonitorComponent_OnMontageBlendingOut final
{
public:
	class UAnimMontage*                           Montage;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInterrupted;                                      // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_OnMontageBlendingOut;

// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageEnded
// 0x0010 (0x0010 - 0x0000)
struct NoceMontageStateMonitorComponent_OnMontageEnded final
{
public:
	class UAnimMontage*                           Montage;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInterrupted;                                      // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_OnMontageEnded;

// Function GameNoce.NoceMontageStateMonitorComponent.RecordMontageState
// 0x0010 (0x0010 - 0x0000)
struct NoceMontageStateMonitorComponent_RecordMontageState final
{
public:
	class UAnimMontage*                           InMontage;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceMontageState                             InMontageState;                                    // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceMontageStateMonitorComponent_RecordMontageState;

// Function GameNoce.MucusSubsystem.GetMucusByDistance2D
// 0x0030 (0x0030 - 0x0000)
struct MucusSubsystem_GetMucusByDistance2D final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Distance;                                          // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AMucusDecalActor*>               ReturnValue;                                       // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusSubsystem_GetMucusByDistance2D;

// Function GameNoce.MucusSubsystem.HandleSporeEruption
// 0x0028 (0x0028 - 0x0000)
struct MucusSubsystem_HandleSporeEruption final
{
public:
	struct FVector                                CenterLocation;                                    // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 InRequester;                                       // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusSubsystem_HandleSporeEruption;

// Function GameNoce.MucusSubsystem.IsMucusNearby
// 0x0020 (0x0020 - 0x0000)
struct MucusSubsystem_IsMucusNearby final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Distance;                                          // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x001C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_MucusSubsystem_IsMucusNearby;

// Function GameNoce.MucusSubsystem.RegisterMucus
// 0x0008 (0x0008 - 0x0000)
struct MucusSubsystem_RegisterMucus final
{
public:
	class AMucusDecalActor*                       Mucus;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusSubsystem_RegisterMucus;

// Function GameNoce.MucusSubsystem.RemoveAllMucus
// 0x0001 (0x0001 - 0x0000)
struct MucusSubsystem_RemoveAllMucus final
{
public:
	bool                                          Immediately;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusSubsystem_RemoveAllMucus;

// Function GameNoce.MucusSubsystem.UnregisterMucus
// 0x0008 (0x0008 - 0x0000)
struct MucusSubsystem_UnregisterMucus final
{
public:
	class AMucusDecalActor*                       Mucus;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MucusSubsystem_UnregisterMucus;

// Function GameNoce.NoceAbilitySystemComponent.ChangeEffectDuration
// 0x000C (0x000C - 0x0000)
struct NoceAbilitySystemComponent_ChangeEffectDuration final
{
public:
	struct FActiveGameplayEffectHandle            Handle;                                            // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeDiff;                                          // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAbilitySystemComponent_ChangeEffectDuration;

// Function GameNoce.NoceAchievementSubsystem.AddAchievementRecordByKey
// 0x0014 (0x0014 - 0x0000)
struct NoceAchievementSubsystem_AddAchievementRecordByKey final
{
public:
	ENoceMiscAchievementType                      InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InKey;                                             // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InValue;                                           // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Threshold;                                         // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_AddAchievementRecordByKey;

// Function GameNoce.NoceAchievementSubsystem.IsRecordCompleted
// 0x000C (0x000C - 0x0000)
struct NoceAchievementSubsystem_IsRecordCompleted final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_IsRecordCompleted;

// Function GameNoce.NoceAchievementSubsystem.OnAddConsumableItem
// 0x000C (0x000C - 0x0000)
struct NoceAchievementSubsystem_OnAddConsumableItem final
{
public:
	class FName                                   InItemName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InQuantity;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddConsumableItem;

// Function GameNoce.NoceAchievementSubsystem.OnAddItem
// 0x000C (0x000C - 0x0000)
struct NoceAchievementSubsystem_OnAddItem final
{
public:
	ENoceInventoryType                            InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InItemName;                                        // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddItem;

// Function GameNoce.NoceAchievementSubsystem.OnAdditionalTagChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceAchievementSubsystem_OnAdditionalTagChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAdditionalTagChanged;

// Function GameNoce.NoceAchievementSubsystem.OnAddNewWeapon
// 0x0008 (0x0008 - 0x0000)
struct NoceAchievementSubsystem_OnAddNewWeapon final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddNewWeapon;

// Function GameNoce.NoceAchievementSubsystem.OnAddNotebookID
// 0x000C (0x000C - 0x0000)
struct NoceAchievementSubsystem_OnAddNotebookID final
{
public:
	ENoceNotebookType                             InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ID;                                                // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnAddNotebookID;

// Function GameNoce.NoceAchievementSubsystem.OnEnemyDead
// 0x0008 (0x0008 - 0x0000)
struct NoceAchievementSubsystem_OnEnemyDead final
{
public:
	class AActor*                                 InEnemyActor;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnEnemyDead;

// Function GameNoce.NoceAchievementSubsystem.OnEnemyFakeDead
// 0x0008 (0x0008 - 0x0000)
struct NoceAchievementSubsystem_OnEnemyFakeDead final
{
public:
	class AActor*                                 InEnemyActor;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnEnemyFakeDead;

// Function GameNoce.NoceAchievementSubsystem.OnPlayerMaxLevelChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceAchievementSubsystem_OnPlayerMaxLevelChanged final
{
public:
	ENoceUpgradeType                              InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         InValue;                                           // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnPlayerMaxLevelChanged;

// Function GameNoce.NoceAchievementSubsystem.OnPlayerTakeDamage
// 0x0018 (0x0018 - 0x0000)
struct NoceAchievementSubsystem_OnPlayerTakeDamage final
{
public:
	class AActor*                                 Attacker;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ComboName;                                         // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InHealthDamage;                                    // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnPlayerTakeDamage;

// Function GameNoce.NoceAchievementSubsystem.OnProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceAchievementSubsystem_OnProgressChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnProgressChanged;

// Function GameNoce.NoceAchievementSubsystem.OnProgressInitialized
// 0x0008 (0x0008 - 0x0000)
struct NoceAchievementSubsystem_OnProgressInitialized final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnProgressInitialized;

// Function GameNoce.NoceAchievementSubsystem.OnUseConsumableItem
// 0x0008 (0x0008 - 0x0000)
struct NoceAchievementSubsystem_OnUseConsumableItem final
{
public:
	class FName                                   InItemName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAchievementSubsystem_OnUseConsumableItem;

// Function GameNoce.NoceActionBase.DebugGetActionInfo
// 0x0010 (0x0010 - 0x0000)
struct NoceActionBase_DebugGetActionInfo final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActionBase_DebugGetActionInfo;

// Function GameNoce.NoceActionBase.GetActionStatus
// 0x0001 (0x0001 - 0x0000)
struct NoceActionBase_GetActionStatus final
{
public:
	ENoceActionStatus                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActionBase_GetActionStatus;

// Function GameNoce.NoceActionBase.GetParentActor
// 0x0008 (0x0008 - 0x0000)
struct NoceActionBase_GetParentActor final
{
public:
	class AActor*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActionBase_GetParentActor;

// Function GameNoce.NoceActionBase.GetPersistentOuter
// 0x0008 (0x0008 - 0x0000)
struct NoceActionBase_GetPersistentOuter final
{
public:
	class UObject*                                ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActionBase_GetPersistentOuter;

// Function GameNoce.NoceCommonGuideItemWidget.UpdateIcons
// 0x0010 (0x0010 - 0x0000)
struct NoceCommonGuideItemWidget_UpdateIcons final
{
public:
	TArray<class FName>                           IconNames;                                         // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCommonGuideItemWidget_UpdateIcons;

// Function GameNoce.NoceActivityInstance.ActivityAvailabilityChanged
// 0x0018 (0x0018 - 0x0000)
struct NoceActivityInstance_ActivityAvailabilityChanged final
{
public:
	class FString                                 ActivityID;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bEnabled;                                          // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceActivityInstance_ActivityAvailabilityChanged;

// Function GameNoce.NoceActivityInstance.CanActivateByActivity
// 0x0001 (0x0001 - 0x0000)
struct NoceActivityInstance_CanActivateByActivity final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_CanActivateByActivity;

// Function GameNoce.NoceActivityInstance.CancelAndHideActivity
// 0x0010 (0x0010 - 0x0000)
struct NoceActivityInstance_CancelAndHideActivity final
{
public:
	class FString                                 ActivityID;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_CancelAndHideActivity;

// Function GameNoce.NoceActivityInstance.CompleteAndHideActivity
// 0x0010 (0x0010 - 0x0000)
struct NoceActivityInstance_CompleteAndHideActivity final
{
public:
	class FString                                 ActivityID;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_CompleteAndHideActivity;

// Function GameNoce.NoceActivityInstance.DoesSystemSlotExist
// 0x0001 (0x0001 - 0x0000)
struct NoceActivityInstance_DoesSystemSlotExist final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_DoesSystemSlotExist;

// Function GameNoce.NoceActivityInstance.EndActivity
// 0x0018 (0x0018 - 0x0000)
struct NoceActivityInstance_EndActivity final
{
public:
	class FString                                 ActivityID;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Outcome;                                           // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceActivityInstance_EndActivity;

// Function GameNoce.NoceActivityInstance.GetNoceGameInstance
// 0x0008 (0x0008 - 0x0000)
struct NoceActivityInstance_GetNoceGameInstance final
{
public:
	class UNoceGameInstance*                      ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_GetNoceGameInstance;

// Function GameNoce.NoceActivityInstance.GetNocePlayerController
// 0x0008 (0x0008 - 0x0000)
struct NoceActivityInstance_GetNocePlayerController final
{
public:
	class ANocePlayerController*                  ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_GetNocePlayerController;

// Function GameNoce.NoceActivityInstance.GetNoceUISubsystem
// 0x0008 (0x0008 - 0x0000)
struct NoceActivityInstance_GetNoceUISubsystem final
{
public:
	class UNoceUISubsystem*                       ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_GetNoceUISubsystem;

// Function GameNoce.NoceActivityInstance.HandleGameActivityActivationRequest
// 0x0010 (0x0010 - 0x0000)
struct NoceActivityInstance_HandleGameActivityActivationRequest final
{
public:
	class FString                                 ActivityID;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_HandleGameActivityActivationRequest;

// Function GameNoce.NoceActivityInstance.HasAnySaveGame
// 0x0002 (0x0002 - 0x0000)
struct NoceActivityInstance_HasAnySaveGame final
{
public:
	bool                                          IsGameClearSaveGame;                               // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_HasAnySaveGame;

// Function GameNoce.NoceActivityInstance.HasToHandleActivateByActivity
// 0x0001 (0x0001 - 0x0000)
struct NoceActivityInstance_HasToHandleActivateByActivity final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_HasToHandleActivateByActivity;

// Function GameNoce.NoceActivityInstance.IsLoadingGameClearSaveData
// 0x0001 (0x0001 - 0x0000)
struct NoceActivityInstance_IsLoadingGameClearSaveData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_IsLoadingGameClearSaveData;

// Function GameNoce.NoceActivityInstance.IsLoadingLatestSaveData
// 0x0001 (0x0001 - 0x0000)
struct NoceActivityInstance_IsLoadingLatestSaveData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_IsLoadingLatestSaveData;

// Function GameNoce.NoceActivityInstance.ResumeActivity
// 0x0030 (0x0030 - 0x0000)
struct NoceActivityInstance_ResumeActivity final
{
public:
	class FString                                 ActivityID;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         InProgressTasks;                                   // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         CompletedTasks;                                    // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_ResumeActivity;

// Function GameNoce.NoceActivityInstance.ResumeAndShowActivity
// 0x0030 (0x0030 - 0x0000)
struct NoceActivityInstance_ResumeAndShowActivity final
{
public:
	class FString                                 ActivityID;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FString>                         InProgressTasks;                                   // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FString>                         CompletedTasks;                                    // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_ResumeAndShowActivity;

// Function GameNoce.NoceActivityInstance.StartActivity
// 0x0010 (0x0010 - 0x0000)
struct NoceActivityInstance_StartActivity final
{
public:
	class FString                                 ActivityID;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_StartActivity;

// Function GameNoce.NoceActivityInstance.StartAndShowActivity
// 0x0010 (0x0010 - 0x0000)
struct NoceActivityInstance_StartAndShowActivity final
{
public:
	class FString                                 ActivityID;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivityInstance_StartAndShowActivity;

// Function GameNoce.NoceActivityInstance.IsActivityObjectID
// 0x0018 (0x0018 - 0x0000)
struct NoceActivityInstance_IsActivityObjectID final
{
public:
	class FString                                 ActivityID;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceActivityInstance_IsActivityObjectID;

// Function GameNoce.NoceActivitySubsystem.OnProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceActivitySubsystem_OnProgressChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivitySubsystem_OnProgressChanged;

// Function GameNoce.NoceActivitySubsystem.OnProgressInitialized
// 0x0008 (0x0008 - 0x0000)
struct NoceActivitySubsystem_OnProgressInitialized final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActivitySubsystem_OnProgressInitialized;

// Function GameNoce.NoceConditionBase.BP_DoCheckCondition
// 0x0001 (0x0001 - 0x0000)
struct NoceConditionBase_BP_DoCheckCondition final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceConditionBase_BP_DoCheckCondition;

// Function GameNoce.NoceConditionBase.CheckCondition
// 0x0001 (0x0001 - 0x0000)
struct NoceConditionBase_CheckCondition final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceConditionBase_CheckCondition;

// Function GameNoce.NoceConditionBase.DebugGetConditionInfo
// 0x0010 (0x0010 - 0x0000)
struct NoceConditionBase_DebugGetConditionInfo final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceConditionBase_DebugGetConditionInfo;

// Function GameNoce.NoceConditionBase.GetParentActor
// 0x0008 (0x0008 - 0x0000)
struct NoceConditionBase_GetParentActor final
{
public:
	class AActor*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceConditionBase_GetParentActor;

// Function GameNoce.NoceConditionBase.GetPersistentOuter
// 0x0008 (0x0008 - 0x0000)
struct NoceConditionBase_GetPersistentOuter final
{
public:
	class UObject*                                ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceConditionBase_GetPersistentOuter;

// Function GameNoce.NoceActor.HasRecorded
// 0x0001 (0x0001 - 0x0000)
struct NoceActor_HasRecorded final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActor_HasRecorded;

// Function GameNoce.NoceActorReferenceDepotSubsystem.AddPreloadSequence
// 0x0010 (0x0010 - 0x0000)
struct NoceActorReferenceDepotSubsystem_AddPreloadSequence final
{
public:
	class ULevelSequence*                         InSequence;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_AddPreloadSequence;

// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromPath
// 0x0018 (0x0018 - 0x0000)
struct NoceActorReferenceDepotSubsystem_GetActorFromPath final
{
public:
	class FString                                 InPath;                                            // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorFromPath;

// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromTag
// 0x0010 (0x0010 - 0x0000)
struct NoceActorReferenceDepotSubsystem_GetActorFromTag final
{
public:
	class FName                                   InTag;                                             // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorFromTag;

// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorsFromTag
// 0x0020 (0x0020 - 0x0000)
struct NoceActorReferenceDepotSubsystem_GetActorsFromTag final
{
public:
	class FName                                   InTag;                                             // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class AActor*>                         OutData;                                           // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetActorsFromTag;

// Function GameNoce.NoceActorReferenceDepotSubsystem.LocateBoundObjects
// 0x0060 (0x0060 - 0x0000)
struct NoceActorReferenceDepotSubsystem_LocateBoundObjects final
{
public:
	class ULevelSequence*                         Sequence;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ALevelSequenceActor*                    SequenceActor;                                     // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TMap<TSubclassOf<class AActor>, struct FNoceActorRefDepotData> ReturnValue;                      // 0x0010(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_LocateBoundObjects;

// Function GameNoce.NoceActorReferenceDepotSubsystem.ProcessSeqEvents
// 0x0008 (0x0008 - 0x0000)
struct NoceActorReferenceDepotSubsystem_ProcessSeqEvents final
{
public:
	class FName                                   InTagGroup;                                        // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_ProcessSeqEvents;

// Function GameNoce.NoceActorReferenceDepotSubsystem.RegisterActorReference
// 0x0008 (0x0008 - 0x0000)
struct NoceActorReferenceDepotSubsystem_RegisterActorReference final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RegisterActorReference;

// Function GameNoce.NoceActorReferenceDepotSubsystem.RemovePreloadSequence
// 0x0010 (0x0010 - 0x0000)
struct NoceActorReferenceDepotSubsystem_RemovePreloadSequence final
{
public:
	class ULevelSequence*                         InSequence;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RemovePreloadSequence;

// Function GameNoce.NoceActorReferenceDepotSubsystem.RollbackSeqEvents
// 0x0008 (0x0008 - 0x0000)
struct NoceActorReferenceDepotSubsystem_RollbackSeqEvents final
{
public:
	class FName                                   InTagGroup;                                        // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_RollbackSeqEvents;

// Function GameNoce.NoceActorReferenceDepotSubsystem.UnregisterActorReference
// 0x0008 (0x0008 - 0x0000)
struct NoceActorReferenceDepotSubsystem_UnregisterActorReference final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_UnregisterActorReference;

// Function GameNoce.NoceActorReferenceDepotSubsystem.UpdateCurrentSeqData
// 0x0010 (0x0010 - 0x0000)
struct NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData final
{
public:
	const class UDataTable*                       DataTable;                                         // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RowName;                                           // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData;

// Function GameNoce.NoceActorReferenceDepotSubsystem.WaitForCurrentSeqDataStreamingTextures
// 0x0001 (0x0001 - 0x0000)
struct NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures;

// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentCineChars
// 0x0010 (0x0010 - 0x0000)
struct NoceActorReferenceDepotSubsystem_GetCurrentCineChars final
{
public:
	TArray<class ANoceCharacter*>                 ReturnValue;                                       // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetCurrentCineChars;

// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentSeqData
// 0x0200 (0x0200 - 0x0000)
struct NoceActorReferenceDepotSubsystem_GetCurrentSeqData final
{
public:
	struct FNoceSeqData                           ReturnValue;                                       // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetCurrentSeqData;

// Function GameNoce.NoceActorReferenceDepotSubsystem.GetDefaultEventTag
// 0x0008 (0x0008 - 0x0000)
struct NoceActorReferenceDepotSubsystem_GetDefaultEventTag final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_GetDefaultEventTag;

// Function GameNoce.NoceActorReferenceDepotSubsystem.IsSetCurrentSeqData
// 0x0001 (0x0001 - 0x0000)
struct NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData;

// Function GameNoce.NoceCommonUINavigateData.GetNavigateTargets
// 0x0018 (0x0018 - 0x0000)
struct NoceCommonUINavigateData_GetNavigateTargets final
{
public:
	int32                                         FromIndex;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceUIInputAction                            InDir;                                             // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCommonUINavigateData_GetNavigateTargets;

// Function GameNoce.NoceAIAlertController.GetFirstSetupTargetTransform
// 0x0060 (0x0060 - 0x0000)
struct NoceAIAlertController_GetFirstSetupTargetTransform final
{
public:
	struct FTransform                             ReturnValue;                                       // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIAlertController_GetFirstSetupTargetTransform;

// Function GameNoce.NoceAIAlertController.GetLockAlertness
// 0x0001 (0x0001 - 0x0000)
struct NoceAIAlertController_GetLockAlertness final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIAlertController_GetLockAlertness;

// Function GameNoce.NoceAIAlertController.IsLockTimerActive
// 0x0001 (0x0001 - 0x0000)
struct NoceAIAlertController_IsLockTimerActive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIAlertController_IsLockTimerActive;

// Function GameNoce.NoceAIAlertController.SetCurrentAlertness
// 0x0008 (0x0008 - 0x0000)
struct NoceAIAlertController_SetCurrentAlertness final
{
public:
	float                                         Value;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IgnoreLock;                                        // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAIAlertController_SetCurrentAlertness;

// Function GameNoce.NoceAIAlertController.SetFirstSetupTargetTransform
// 0x0060 (0x0060 - 0x0000)
struct NoceAIAlertController_SetFirstSetupTargetTransform final
{
public:
	struct FTransform                             InTransform;                                       // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIAlertController_SetFirstSetupTargetTransform;

// Function GameNoce.NoceAIAlertController.SetLockAlertness
// 0x0001 (0x0001 - 0x0000)
struct NoceAIAlertController_SetLockAlertness final
{
public:
	bool                                          IsLock;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIAlertController_SetLockAlertness;

// Function GameNoce.NoceAIAlertController.SetLockAlertnessDelay
// 0x0008 (0x0008 - 0x0000)
struct NoceAIAlertController_SetLockAlertnessDelay final
{
public:
	bool                                          IsLock;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Delay;                                             // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIAlertController_SetLockAlertnessDelay;

// Function GameNoce.NoceAIController.GetAlertChangingType
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_GetAlertChangingType final
{
public:
	ENoceAIAlertChangingType                      ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetAlertChangingType;

// Function GameNoce.NoceAIController.GetAlertController
// 0x0008 (0x0008 - 0x0000)
struct NoceAIController_GetAlertController final
{
public:
	class UNoceAIAlertController*                 ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetAlertController;

// Function GameNoce.NoceAIController.GetAlertness
// 0x0004 (0x0004 - 0x0000)
struct NoceAIController_GetAlertness final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetAlertness;

// Function GameNoce.NoceAIController.GetAlertnessFirstUpdateTransform
// 0x0060 (0x0060 - 0x0000)
struct NoceAIController_GetAlertnessFirstUpdateTransform final
{
public:
	struct FTransform                             ReturnValue;                                       // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetAlertnessFirstUpdateTransform;

// Function GameNoce.NoceAIController.GetAlertType
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_GetAlertType final
{
public:
	ENoceAIAlertType                              ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetAlertType;

// Function GameNoce.NoceAIController.GetEnableThink
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_GetEnableThink final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetEnableThink;

// Function GameNoce.NoceAIController.GetEnableThinkLocal
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_GetEnableThinkLocal final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetEnableThinkLocal;

// Function GameNoce.NoceAIController.GetHatestTarget
// 0x0008 (0x0008 - 0x0000)
struct NoceAIController_GetHatestTarget final
{
public:
	class AActor*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetHatestTarget;

// Function GameNoce.NoceAIController.GetLockAlertness
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_GetLockAlertness final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetLockAlertness;

// Function GameNoce.NoceAIController.GetPathFollowingCurrentTargetLocation
// 0x0018 (0x0018 - 0x0000)
struct NoceAIController_GetPathFollowingCurrentTargetLocation final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetPathFollowingCurrentTargetLocation;

// Function GameNoce.NoceAIController.GetPathFollowingStatus
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_GetPathFollowingStatus final
{
public:
	EPathFollowingStatus                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetPathFollowingStatus;

// Function GameNoce.NoceAIController.GetPrevAlertType
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_GetPrevAlertType final
{
public:
	ENoceAIAlertType                              ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetPrevAlertType;

// Function GameNoce.NoceAIController.IsLockAlertTimerActive
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_IsLockAlertTimerActive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_IsLockAlertTimerActive;

// Function GameNoce.NoceAIController.OnPerceptionUpdated
// 0x0010 (0x0010 - 0x0000)
struct NoceAIController_OnPerceptionUpdated final
{
public:
	TArray<class AActor*>                         UpdatedActors;                                     // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_OnPerceptionUpdated;

// Function GameNoce.NoceAIController.OnTargetPerceptionUpdated
// 0x0060 (0x0060 - 0x0000)
struct NoceAIController_OnTargetPerceptionUpdated final
{
public:
	class AActor*                                 Actor;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAIStimulus                            Stimulus;                                          // 0x0008(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_OnTargetPerceptionUpdated;

// Function GameNoce.NoceAIController.OverrideMovementStopDistance
// 0x0004 (0x0004 - 0x0000)
struct NoceAIController_OverrideMovementStopDistance final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_OverrideMovementStopDistance;

// Function GameNoce.NoceAIController.ResumeBehaviorTree
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_ResumeBehaviorTree final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_ResumeBehaviorTree;

// Function GameNoce.NoceAIController.SetAlertness
// 0x0008 (0x0008 - 0x0000)
struct NoceAIController_SetAlertness final
{
public:
	float                                         Value;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IgnoreLock;                                        // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAIController_SetAlertness;

// Function GameNoce.NoceAIController.SetAlertnessFirstUpdateTransform
// 0x0060 (0x0060 - 0x0000)
struct NoceAIController_SetAlertnessFirstUpdateTransform final
{
public:
	struct FTransform                             InTransform;                                       // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_SetAlertnessFirstUpdateTransform;

// Function GameNoce.NoceAIController.SetEnableThink
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_SetEnableThink final
{
public:
	bool                                          B;                                                 // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_SetEnableThink;

// Function GameNoce.NoceAIController.SetLockAlertness
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_SetLockAlertness final
{
public:
	bool                                          IsLock;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_SetLockAlertness;

// Function GameNoce.NoceAIController.StartBehaviorTree
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_StartBehaviorTree final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_StartBehaviorTree;

// Function GameNoce.NoceAIController.StopBehaviorTree
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_StopBehaviorTree final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_StopBehaviorTree;

// Function GameNoce.NoceAIController.UpdateNaviMidPoint
// 0x0001 (0x0001 - 0x0000)
struct NoceAIController_UpdateNaviMidPoint final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_UpdateNaviMidPoint;

// Function GameNoce.NoceAIController.UpdateNaviPathToMoveTarget
// 0x0020 (0x0020 - 0x0000)
struct NoceAIController_UpdateNaviPathToMoveTarget final
{
public:
	struct FVector                                InTarget;                                          // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bForceUpdate;                                      // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAIController_UpdateNaviPathToMoveTarget;

// Function GameNoce.NoceAIController.GetAISightPerceptionViewPoint
// 0x0030 (0x0030 - 0x0000)
struct NoceAIController_GetAISightPerceptionViewPoint final
{
public:
	struct FVector                                out_Location;                                      // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               out_Rotation;                                      // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIController_GetAISightPerceptionViewPoint;

// Function GameNoce.NoceCollectibleListWidget.SetAllData
// 0x0010 (0x0010 - 0x0000)
struct NoceCollectibleListWidget_SetAllData final
{
public:
	TArray<class UCollectibleListObject*>         Items;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCollectibleListWidget_SetAllData;

// Function GameNoce.NoceCollectibleListWidget.SetKeyItemData
// 0x0010 (0x0010 - 0x0000)
struct NoceCollectibleListWidget_SetKeyItemData final
{
public:
	TArray<class FName>                           Items;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCollectibleListWidget_SetKeyItemData;

// Function GameNoce.NoceCollectibleListWidget.SetLetterGroupData
// 0x0028 (0x0028 - 0x0000)
struct NoceCollectibleListWidget_SetLetterGroupData final
{
public:
	TArray<class FName>                           LetterGroups;                                      // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           NewLetterGroups;                                   // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	class FName                                   LastGroup;                                         // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCollectibleListWidget_SetLetterGroupData;

// Function GameNoce.NoceAIFunctionLibrary.SetAIAlertBySetting
// 0x0010 (0x0010 - 0x0000)
struct NoceAIFunctionLibrary_SetAIAlertBySetting final
{
public:
	class ANoceAIController*                      AIController;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FAISpawnerAlertOverride                Setting;                                           // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetAIAlertBySetting;

// Function GameNoce.NoceAIFunctionLibrary.SetNoceHearingRange
// 0x0018 (0x0018 - 0x0000)
struct NoceAIFunctionLibrary_SetNoceHearingRange final
{
public:
	class AAIController*                          Controller;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HearingRange;                                      // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OldHearingRange;                                   // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetNoceHearingRange;

// Function GameNoce.NoceAIFunctionLibrary.SetSightRadius
// 0x0018 (0x0018 - 0x0000)
struct NoceAIFunctionLibrary_SetSightRadius final
{
public:
	class AAIController*                          Controller;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SightRadius;                                       // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OldSightRadius;                                    // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAIFunctionLibrary_SetSightRadius;

// Function GameNoce.NoceAISense_Hearing.ReportNoceNoiseEvent
// 0x0040 (0x0040 - 0x0000)
struct NoceAISense_Hearing_ReportNoceNoiseEvent final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                NoiseLocation;                                     // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Loudness;                                          // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 Instigator;                                        // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxRange;                                          // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   Tag;                                               // 0x0034(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseLineTrace;                                      // 0x003C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionChannel                             TraceChannel;                                      // 0x003D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3E[0x2];                                       // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISense_Hearing_ReportNoceNoiseEvent;

// Function GameNoce.NoceAISpawner.CanBeAllowedToSpawn
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_CanBeAllowedToSpawn final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_CanBeAllowedToSpawn;

// Function GameNoce.NoceAISpawner.CanDisplayDebugInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_CanDisplayDebugInfo final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_CanDisplayDebugInfo;

// Function GameNoce.NoceAISpawner.CanSpawnAtThisDifficultyLevel
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_CanSpawnAtThisDifficultyLevel final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_CanSpawnAtThisDifficultyLevel;

// Function GameNoce.NoceAISpawner.GetSignificanceLocation
// 0x0018 (0x0018 - 0x0000)
struct NoceAISpawner_GetSignificanceLocation final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_GetSignificanceLocation;

// Function GameNoce.NoceAISpawner.GetSpawnTargetClass
// 0x0008 (0x0008 - 0x0000)
struct NoceAISpawner_GetSpawnTargetClass final
{
public:
	TSubclassOf<class AActor>                     ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_GetSpawnTargetClass;

// Function GameNoce.NoceAISpawner.GetSpawnTransform
// 0x0060 (0x0060 - 0x0000)
struct NoceAISpawner_GetSpawnTransform final
{
public:
	struct FTransform                             ReturnValue;                                       // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_GetSpawnTransform;

// Function GameNoce.NoceAISpawner.HandleAlertOverride
// 0x000C (0x000C - 0x0000)
struct NoceAISpawner_HandleAlertOverride final
{
public:
	struct FAISpawnerAlertOverride                AlertData;                                         // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISpawner_HandleAlertOverride;

// Function GameNoce.NoceAISpawner.HandleAttemptRespawn
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_HandleAttemptRespawn final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_HandleAttemptRespawn;

// Function GameNoce.NoceAISpawner.HandleDeleteEvent
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_HandleDeleteEvent final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_HandleDeleteEvent;

// Function GameNoce.NoceAISpawner.HandleDeleteSpecifyActorEvent
// 0x0010 (0x0010 - 0x0000)
struct NoceAISpawner_HandleDeleteSpecifyActorEvent final
{
public:
	class AActor*                                 SpecifiedActor;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISpawner_HandleDeleteSpecifyActorEvent;

// Function GameNoce.NoceAISpawner.HandleEnableThinkEvent
// 0x0002 (0x0002 - 0x0000)
struct NoceAISpawner_HandleEnableThinkEvent final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_HandleEnableThinkEvent;

// Function GameNoce.NoceAISpawner.HandleKillEvent
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_HandleKillEvent final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_HandleKillEvent;

// Function GameNoce.NoceAISpawner.HandleSpawnEventOnce
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_HandleSpawnEventOnce final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_HandleSpawnEventOnce;

// Function GameNoce.NoceAISpawner.HandleTemporaryRemoved
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_HandleTemporaryRemoved final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_HandleTemporaryRemoved;

// Function GameNoce.NoceAISpawner.HasSpawnedActor
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_HasSpawnedActor final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_HasSpawnedActor;

// Function GameNoce.NoceAISpawner.IsActorDeadOnRecord
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_IsActorDeadOnRecord final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_IsActorDeadOnRecord;

// Function GameNoce.NoceAISpawner.IsIgnoreSaveLoad
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_IsIgnoreSaveLoad final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_IsIgnoreSaveLoad;

// Function GameNoce.NoceAISpawner.IsInstantSpawnType
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_IsInstantSpawnType final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_IsInstantSpawnType;

// Function GameNoce.NoceAISpawner.IsSignificanceActivate
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_IsSignificanceActivate final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_IsSignificanceActivate;

// Function GameNoce.NoceAISpawner.IsSpawnedOrSpawning
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_IsSpawnedOrSpawning final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_IsSpawnedOrSpawning;

// Function GameNoce.NoceAISpawner.OnGameProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceAISpawner_OnGameProgressChanged final
{
public:
	struct FGameplayTag                           NewTag;                                            // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_OnGameProgressChanged;

// Function GameNoce.NoceAISpawner.OnSpawn_BP
// 0x0008 (0x0008 - 0x0000)
struct NoceAISpawner_OnSpawn_BP final
{
public:
	class AActor*                                 SpawnedActor;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_OnSpawn_BP;

// Function GameNoce.NoceAISpawner.ProcessSpawnerEvent
// 0x0030 (0x0030 - 0x0000)
struct NoceAISpawner_ProcessSpawnerEvent final
{
public:
	struct FNoceAISpawnerEvent                    EventData;                                         // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISpawner_ProcessSpawnerEvent;

// Function GameNoce.NoceAISpawner.RequestSpawn
// 0x0040 (0x0040 - 0x0000)
struct NoceAISpawner_RequestSpawn final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotation;                                          // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          InstantSpawn;                                      // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 ReturnValue;                                       // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_RequestSpawn;

// Function GameNoce.NoceAISpawner.RequestTriggerSpawnFlow
// 0x0001 (0x0001 - 0x0000)
struct NoceAISpawner_RequestTriggerSpawnFlow final
{
public:
	bool                                          bForce;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISpawner_RequestTriggerSpawnFlow;

// Function GameNoce.NoceTickableWorldSubsystem.Tick_BP
// 0x0004 (0x0004 - 0x0000)
struct NoceTickableWorldSubsystem_Tick_BP final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTickableWorldSubsystem_Tick_BP;

// Function GameNoce.NoceAISystem.AddNavigationBuildLock
// 0x0001 (0x0001 - 0x0000)
struct NoceAISystem_AddNavigationBuildLock final
{
public:
	uint8                                         Flags_0;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_AddNavigationBuildLock;

// Function GameNoce.NoceAISystem.AddRecord
// 0x00C0 (0x00C0 - 0x0000)
struct NoceAISystem_AddRecord final
{
public:
	struct FNoceCharacterRecord                   InRecord;                                          // 0x0000(0x00C0)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_AddRecord;

// Function GameNoce.NoceAISystem.AnyEnemyAliveBesidesFreak
// 0x0014 (0x0014 - 0x0000)
struct NoceAISystem_AnyEnemyAliveBesidesFreak final
{
public:
	class FName                                   ActorTag;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           BesidesCharacterTag;                               // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveBesidesFreak;

// Function GameNoce.NoceAISystem.AnyEnemyAliveByCharacterName
// 0x000C (0x000C - 0x0000)
struct NoceAISystem_AnyEnemyAliveByCharacterName final
{
public:
	class FName                                   CharacterName;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByCharacterName;

// Function GameNoce.NoceAISystem.AnyEnemyAliveByGameplayTag
// 0x000C (0x000C - 0x0000)
struct NoceAISystem_AnyEnemyAliveByGameplayTag final
{
public:
	struct FGameplayTag                           CharacterNameTag;                                  // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByGameplayTag;

// Function GameNoce.NoceAISystem.AnyEnemyAliveByTag
// 0x000C (0x000C - 0x0000)
struct NoceAISystem_AnyEnemyAliveByTag final
{
public:
	class FName                                   TagName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISystem_AnyEnemyAliveByTag;

// Function GameNoce.NoceAISystem.BattleBGMDisabled
// 0x0001 (0x0001 - 0x0000)
struct NoceAISystem_BattleBGMDisabled final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_BattleBGMDisabled;

// Function GameNoce.NoceAISystem.EnableEnemyNavModifier
// 0x0001 (0x0001 - 0x0000)
struct NoceAISystem_EnableEnemyNavModifier final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_EnableEnemyNavModifier;

// Function GameNoce.NoceAISystem.EnablePlayerNavModifier
// 0x0001 (0x0001 - 0x0000)
struct NoceAISystem_EnablePlayerNavModifier final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_EnablePlayerNavModifier;

// Function GameNoce.NoceAISystem.GetEnemyActorByOwnedGameplayTag
// 0x0018 (0x0018 - 0x0000)
struct NoceAISystem_GetEnemyActorByOwnedGameplayTag final
{
public:
	struct FGameplayTag                           GameplayTag;                                       // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsAlive;                                           // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorByOwnedGameplayTag;

// Function GameNoce.NoceAISystem.GetEnemyActorByTag
// 0x0018 (0x0018 - 0x0000)
struct NoceAISystem_GetEnemyActorByTag final
{
public:
	struct FGameplayTag                           CharacterTag;                                      // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ExactMatch;                                        // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsAlive;                                           // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorByTag;

// Function GameNoce.NoceAISystem.GetEnemyActorsByContainer
// 0x0038 (0x0038 - 0x0000)
struct NoceAISystem_GetEnemyActorsByContainer final
{
public:
	struct FGameplayTagContainer                  TagContainer;                                      // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          ExactMatch;                                        // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsAlive;                                           // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x6];                                       // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ReturnValue;                                       // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByContainer;

// Function GameNoce.NoceAISystem.GetEnemyActorsByOwnedGameplayTag
// 0x0020 (0x0020 - 0x0000)
struct NoceAISystem_GetEnemyActorsByOwnedGameplayTag final
{
public:
	struct FGameplayTag                           GameplayTag;                                       // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsAlive;                                           // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ReturnValue;                                       // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByOwnedGameplayTag;

// Function GameNoce.NoceAISystem.GetEnemyActorsByTag
// 0x0020 (0x0020 - 0x0000)
struct NoceAISystem_GetEnemyActorsByTag final
{
public:
	struct FGameplayTag                           CharacterTag;                                      // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ExactMatch;                                        // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsAlive;                                           // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ReturnValue;                                       // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetEnemyActorsByTag;

// Function GameNoce.NoceAISystem.GetEnemyAliveCount
// 0x0004 (0x0004 - 0x0000)
struct NoceAISystem_GetEnemyAliveCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCount;

// Function GameNoce.NoceAISystem.GetEnemyAliveCountByCharacterTag
// 0x0010 (0x0010 - 0x0000)
struct NoceAISystem_GetEnemyAliveCountByCharacterTag final
{
public:
	struct FGameplayTag                           CharacterTag;                                      // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ExactMatch;                                        // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReturnValue;                                       // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCountByCharacterTag;

// Function GameNoce.NoceAISystem.GetEnemyAliveCountByTag
// 0x000C (0x000C - 0x0000)
struct NoceAISystem_GetEnemyAliveCountByTag final
{
public:
	class FName                                   TagName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetEnemyAliveCountByTag;

// Function GameNoce.NoceAISystem.GetNewAttackID
// 0x0004 (0x0004 - 0x0000)
struct NoceAISystem_GetNewAttackID final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetNewAttackID;

// Function GameNoce.NoceAISystem.GetSaveData
// 0x0010 (0x0010 - 0x0000)
struct NoceAISystem_GetSaveData final
{
public:
	TArray<struct FNoceCharacterRecord>           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetSaveData;

// Function GameNoce.NoceAISystem.GetSpawner
// 0x0010 (0x0010 - 0x0000)
struct NoceAISystem_GetSpawner final
{
public:
	class AActor*                                 SpawnedActor;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANoceAISpawner*                         ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetSpawner;

// Function GameNoce.NoceAISystem.GetSpecifyRecord
// 0x00D0 (0x00D0 - 0x0000)
struct NoceAISystem_GetSpecifyRecord final
{
public:
	class FName                                   SpawnerName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceCharacterRecord                   ReturnValue;                                       // 0x0010(0x00C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetSpecifyRecord;

// Function GameNoce.NoceAISystem.GetTerritoriesByGroup
// 0x0018 (0x0018 - 0x0000)
struct NoceAISystem_GetTerritoriesByGroup final
{
public:
	class FName                                   GroupName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class ANoceTerritoryVolume*>           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_GetTerritoriesByGroup;

// Function GameNoce.NoceAISystem.IsAlreadyDeadOnRecord
// 0x0010 (0x0010 - 0x0000)
struct NoceAISystem_IsAlreadyDeadOnRecord final
{
public:
	const class ANoceAISpawner*                   Spawner;                                           // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISystem_IsAlreadyDeadOnRecord;

// Function GameNoce.NoceAISystem.IsAnySpawnerWaiting
// 0x0001 (0x0001 - 0x0000)
struct NoceAISystem_IsAnySpawnerWaiting final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_IsAnySpawnerWaiting;

// Function GameNoce.NoceAISystem.IsInheritedAIRecordDead
// 0x000C (0x000C - 0x0000)
struct NoceAISystem_IsInheritedAIRecordDead final
{
public:
	class FName                                   InheritedTag;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISystem_IsInheritedAIRecordDead;

// Function GameNoce.NoceAISystem.IsInheritedRecordExist
// 0x000C (0x000C - 0x0000)
struct NoceAISystem_IsInheritedRecordExist final
{
public:
	class FName                                   InheritedTag;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISystem_IsInheritedRecordExist;

// Function GameNoce.NoceAISystem.IsTerritoryExist
// 0x000C (0x000C - 0x0000)
struct NoceAISystem_IsTerritoryExist final
{
public:
	class FName                                   GroupName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISystem_IsTerritoryExist;

// Function GameNoce.NoceAISystem.KillSpawnerEnemy
// 0x0008 (0x0008 - 0x0000)
struct NoceAISystem_KillSpawnerEnemy final
{
public:
	class FName                                   AreaName;                                          // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_KillSpawnerEnemy;

// Function GameNoce.NoceAISystem.OnEnemyDead
// 0x0008 (0x0008 - 0x0000)
struct NoceAISystem_OnEnemyDead final
{
public:
	class AActor*                                 InEnemy;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_OnEnemyDead;

// Function GameNoce.NoceAISystem.OnEnemyFakeDead
// 0x0008 (0x0008 - 0x0000)
struct NoceAISystem_OnEnemyFakeDead final
{
public:
	class AActor*                                 InEnemy;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_OnEnemyFakeDead;

// Function GameNoce.NoceAISystem.ProcessEndCutscene
// 0x000C (0x000C - 0x0000)
struct NoceAISystem_ProcessEndCutscene final
{
public:
	class FName                                   IgnoreTag;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UnlockNavigation;                                  // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISystem_ProcessEndCutscene;

// Function GameNoce.NoceAISystem.ProcessEnterCutscene
// 0x000C (0x000C - 0x0000)
struct NoceAISystem_ProcessEnterCutscene final
{
public:
	class FName                                   IgnoreTag;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InHideEnemy;                                       // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InHideNPC;                                         // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          LockNavigation;                                    // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x1];                                        // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAISystem_ProcessEnterCutscene;

// Function GameNoce.NoceAISystem.RegisterEnemyActor
// 0x0008 (0x0008 - 0x0000)
struct NoceAISystem_RegisterEnemyActor final
{
public:
	class AActor*                                 InEnemy;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_RegisterEnemyActor;

// Function GameNoce.NoceAISystem.RegisterEnemyController
// 0x0008 (0x0008 - 0x0000)
struct NoceAISystem_RegisterEnemyController final
{
public:
	class ANoceAIController*                      pController;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_RegisterEnemyController;

// Function GameNoce.NoceAISystem.RegisterSpawner
// 0x0010 (0x0010 - 0x0000)
struct NoceAISystem_RegisterSpawner final
{
public:
	class FName                                   Group;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANoceAISpawner*                         pSpawner;                                          // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_RegisterSpawner;

// Function GameNoce.NoceAISystem.RegisterTerritory
// 0x0008 (0x0008 - 0x0000)
struct NoceAISystem_RegisterTerritory final
{
public:
	class ANoceTerritoryVolume*                   Volume;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_RegisterTerritory;

// Function GameNoce.NoceAISystem.RemoveNavigationBuildLock
// 0x0001 (0x0001 - 0x0000)
struct NoceAISystem_RemoveNavigationBuildLock final
{
public:
	uint8                                         Flags_0;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_RemoveNavigationBuildLock;

// Function GameNoce.NoceAISystem.SetSightRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceAISystem_SetSightRatio final
{
public:
	float                                         InNewSightRatio;                                   // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_SetSightRatio;

// Function GameNoce.NoceAISystem.SetSightRatioToController
// 0x0010 (0x0010 - 0x0000)
struct NoceAISystem_SetSightRatioToController final
{
public:
	class AAIController*                          InController;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InCurrentSightRatio;                               // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InNewSightRatio;                                   // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_SetSightRatioToController;

// Function GameNoce.NoceAISystem.SetSightRatioToSpawnedControllers
// 0x0004 (0x0004 - 0x0000)
struct NoceAISystem_SetSightRatioToSpawnedControllers final
{
public:
	float                                         InNewSightRatio;                                   // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_SetSightRatioToSpawnedControllers;

// Function GameNoce.NoceAISystem.SpawnEnemies
// 0x000C (0x000C - 0x0000)
struct NoceAISystem_SpawnEnemies final
{
public:
	class FName                                   Group;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Num;                                               // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_SpawnEnemies;

// Function GameNoce.NoceAISystem.UnregisterEnemyActor
// 0x0008 (0x0008 - 0x0000)
struct NoceAISystem_UnregisterEnemyActor final
{
public:
	class AActor*                                 InEnemy;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_UnregisterEnemyActor;

// Function GameNoce.NoceAISystem.UnregisterEnemyController
// 0x0008 (0x0008 - 0x0000)
struct NoceAISystem_UnregisterEnemyController final
{
public:
	class ANoceAIController*                      pController;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_UnregisterEnemyController;

// Function GameNoce.NoceAISystem.UnregisterSpawner
// 0x0010 (0x0010 - 0x0000)
struct NoceAISystem_UnregisterSpawner final
{
public:
	class FName                                   Group;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANoceAISpawner*                         pSpawner;                                          // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_UnregisterSpawner;

// Function GameNoce.NoceAISystem.UnRegisterTerritory
// 0x0008 (0x0008 - 0x0000)
struct NoceAISystem_UnRegisterTerritory final
{
public:
	class ANoceTerritoryVolume*                   Volume;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAISystem_UnRegisterTerritory;

// Function GameNoce.NoceAnalyticsInstance.EndSession
// 0x0001 (0x0001 - 0x0000)
struct NoceAnalyticsInstance_EndSession final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_EndSession;

// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsState
// 0x0010 (0x0010 - 0x0000)
struct NoceAnalyticsInstance_GetAnalyticsState final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsState;

// Function GameNoce.NoceAnalyticsInstance.GetNocePlayerCharacter_Internal
// 0x0008 (0x0008 - 0x0000)
struct NoceAnalyticsInstance_GetNocePlayerCharacter_Internal final
{
public:
	class ANocePlayerCharacter*                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_GetNocePlayerCharacter_Internal;

// Function GameNoce.NoceAnalyticsInstance.OnAddConsumableItem
// 0x000C (0x000C - 0x0000)
struct NoceAnalyticsInstance_OnAddConsumableItem final
{
public:
	class FName                                   InItemName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InQuantity;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddConsumableItem;

// Function GameNoce.NoceAnalyticsInstance.OnAddItem
// 0x000C (0x000C - 0x0000)
struct NoceAnalyticsInstance_OnAddItem final
{
public:
	ENoceInventoryType                            InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InItemName;                                        // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddItem;

// Function GameNoce.NoceAnalyticsInstance.OnAddNewWeapon
// 0x0008 (0x0008 - 0x0000)
struct NoceAnalyticsInstance_OnAddNewWeapon final
{
public:
	class FName                                   InWeaponID;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnAddNewWeapon;

// Function GameNoce.NoceAnalyticsInstance.OnEnemyDead
// 0x0008 (0x0008 - 0x0000)
struct NoceAnalyticsInstance_OnEnemyDead final
{
public:
	class AActor*                                 InEnemyActor;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnEnemyDead;

// Function GameNoce.NoceAnalyticsInstance.OnEnemyFakeDead
// 0x0008 (0x0008 - 0x0000)
struct NoceAnalyticsInstance_OnEnemyFakeDead final
{
public:
	class AActor*                                 InEnemyActor;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnEnemyFakeDead;

// Function GameNoce.NoceAnalyticsInstance.OnFaithChanged
// 0x0004 (0x0004 - 0x0000)
struct NoceAnalyticsInstance_OnFaithChanged final
{
public:
	float                                         InDelta;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnFaithChanged;

// Function GameNoce.NoceAnalyticsInstance.OnPlayerTakeDamage
// 0x0018 (0x0018 - 0x0000)
struct NoceAnalyticsInstance_OnPlayerTakeDamage final
{
public:
	class AActor*                                 InAttacker;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InComboName;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InHealthDamage;                                    // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnPlayerTakeDamage;

// Function GameNoce.NoceAnalyticsInstance.OnProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceAnalyticsInstance_OnProgressChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnProgressChanged;

// Function GameNoce.NoceAnalyticsInstance.OnProgressInitialized
// 0x0008 (0x0008 - 0x0000)
struct NoceAnalyticsInstance_OnProgressInitialized final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnProgressInitialized;

// Function GameNoce.NoceAnalyticsInstance.OnSanityChanged
// 0x0004 (0x0004 - 0x0000)
struct NoceAnalyticsInstance_OnSanityChanged final
{
public:
	float                                         InDelta;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnSanityChanged;

// Function GameNoce.NoceAnalyticsInstance.OnSaveGameSlot
// 0x0001 (0x0001 - 0x0000)
struct NoceAnalyticsInstance_OnSaveGameSlot final
{
public:
	bool                                          InIsAutoSave;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnSaveGameSlot;

// Function GameNoce.NoceAnalyticsInstance.OnUseConsumableItem
// 0x0008 (0x0008 - 0x0000)
struct NoceAnalyticsInstance_OnUseConsumableItem final
{
public:
	class FName                                   InItemName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnUseConsumableItem;

// Function GameNoce.NoceAnalyticsInstance.OnWeaponDurabilityChanged
// 0x000C (0x000C - 0x0000)
struct NoceAnalyticsInstance_OnWeaponDurabilityChanged final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDelta;                                           // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_OnWeaponDurabilityChanged;

// Function GameNoce.NoceAnalyticsInstance.RegisterSystems_BP
// 0x0010 (0x0010 - 0x0000)
struct NoceAnalyticsInstance_RegisterSystems_BP final
{
public:
	class ANoceGameState*                         InNoceGameState;                                   // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANocePlayerState*                       InNocePlayerState;                                 // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_RegisterSystems_BP;

// Function GameNoce.NoceAnalyticsInstance.StartSession
// 0x0001 (0x0001 - 0x0000)
struct NoceAnalyticsInstance_StartSession final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_StartSession;

// Function GameNoce.NoceAnalyticsInstance.UnregisterSystems_BP
// 0x0010 (0x0010 - 0x0000)
struct NoceAnalyticsInstance_UnregisterSystems_BP final
{
public:
	class ANoceGameState*                         InNoceGameState;                                   // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANocePlayerState*                       InNocePlayerState;                                 // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_UnregisterSystems_BP;

// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataByName
// 0x0020 (0x0020 - 0x0000)
struct NoceAnalyticsInstance_GetAnalyticsDataByName final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceAnalyticsDataRow                  ReturnValue;                                       // 0x0008(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsDataByName;

// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceAnalyticsInstance_GetAnalyticsDataRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsInstance_GetAnalyticsDataRowNames;

// Function GameNoce.NoceSimpleList.ForceSelectAgain
// 0x0004 (0x0004 - 0x0000)
struct NoceSimpleList_ForceSelectAgain final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSimpleList_ForceSelectAgain;

// Function GameNoce.NoceSimpleList.GetSelectingIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceSimpleList_GetSelectingIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSimpleList_GetSelectingIndex;

// Function GameNoce.NoceSimpleList.GetSelectingSlot
// 0x0008 (0x0008 - 0x0000)
struct NoceSimpleList_GetSelectingSlot final
{
public:
	class UUserWidget*                            ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSimpleList_GetSelectingSlot;

// Function GameNoce.NoceSimpleList.GetSlotsLength
// 0x0004 (0x0004 - 0x0000)
struct NoceSimpleList_GetSlotsLength final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSimpleList_GetSlotsLength;

// Function GameNoce.NoceSimpleList.GetSubMenuPos
// 0x0098 (0x0098 - 0x0000)
struct NoceSimpleList_GetSubMenuPos final
{
public:
	class UUserWidget*                            Menu;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGeometry                              Container;                                         // 0x0008(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector2D                              RelativePos;                                       // 0x0040(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGeometry                              Geometry;                                          // 0x0050(0x0038)(Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector2D                              LocalPos;                                          // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSimpleList_GetSubMenuPos;

// Function GameNoce.NoceSimpleList.Initialize
// 0x0010 (0x0010 - 0x0000)
struct NoceSimpleList_Initialize final
{
public:
	TArray<class UUserWidget*>                    InSlots;                                           // 0x0000(0x0010)(Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSimpleList_Initialize;

// Function GameNoce.NoceSimpleList.PlaySound
// 0x0008 (0x0008 - 0x0000)
struct NoceSimpleList_PlaySound final
{
public:
	struct FNeoAudioTriggerIdHandle               TriggerId;                                         // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSimpleList_PlaySound;

// Function GameNoce.NoceSimpleList.SelectIndex
// 0x0008 (0x0008 - 0x0000)
struct NoceSimpleList_SelectIndex final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Success;                                           // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSimpleList_SelectIndex;

// Function GameNoce.NoceSimpleList.SelectSlot
// 0x0010 (0x0010 - 0x0000)
struct NoceSimpleList_SelectSlot final
{
public:
	class UUserWidget*                            Widget;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Success;                                           // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSimpleList_SelectSlot;

// Function GameNoce.NoceSimpleList.SetSound
// 0x0018 (0x0018 - 0x0000)
struct NoceSimpleList_SetSound final
{
public:
	struct FNeoAudioTriggerIdHandle               InPreviousSound;                                   // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	struct FNeoAudioTriggerIdHandle               InNextSound;                                       // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	struct FNeoAudioTriggerIdHandle               InMouseHoverSound;                                 // 0x0010(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSimpleList_SetSound;

// Function GameNoce.NoceSimpleList.UpdateInput
// 0x0040 (0x0040 - 0x0000)
struct NoceSimpleList_UpdateInput final
{
public:
	struct FInputEvent                            InputEvent;                                        // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FKey                                   Key;                                               // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsTriggered;                                       // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSimpleList_UpdateInput;

// Function GameNoce.NoceSimpleGrid.SetAnalogValue
// 0x0020 (0x0020 - 0x0000)
struct NoceSimpleGrid_SetAnalogValue final
{
public:
	struct FKey                                   Key;                                               // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Value;                                             // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSimpleGrid_SetAnalogValue;

// Function GameNoce.NoceAnalyticsBaseRecord.DeepCopyFromSource
// 0x0008 (0x0008 - 0x0000)
struct NoceAnalyticsBaseRecord_DeepCopyFromSource final
{
public:
	const class UNoceAnalyticsBaseRecord*         InSource;                                          // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnalyticsBaseRecord_DeepCopyFromSource;

// Function GameNoce.NoceAnimCancelComponent.CanAnimCanel
// 0x0002 (0x0002 - 0x0000)
struct NoceAnimCancelComponent_CanAnimCanel final
{
public:
	ENoceAnimCancel                               InAnimCanel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimCancelComponent_CanAnimCanel;

// Function GameNoce.NoceAnimCancelComponent.ClearAllAnimCancels
// 0x0010 (0x0010 - 0x0000)
struct NoceAnimCancelComponent_ClearAllAnimCancels final
{
public:
	class FName                                   InExcludeStateMachineName;                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InExcludeStateName;                                // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimCancelComponent_ClearAllAnimCancels;

// Function GameNoce.NoceAnimCancelComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimCancelComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimCancelComponent_HandleOnPossessed;

// Function GameNoce.NoceDebugDrawComponent.AddText
// 0x0018 (0x0018 - 0x0000)
struct NoceDebugDrawComponent_AddText final
{
public:
	class FString                                 InStr;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 InColor;                                           // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceDebugDrawComponent_AddText;

// Function GameNoce.NoceDebugDrawComponent.DrawBox
// 0x0028 (0x0028 - 0x0000)
struct NoceDebugDrawComponent_DrawBox final
{
public:
	struct FVector2D                              Pos;                                               // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              Extent;                                            // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 LineColor;                                         // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Thickness;                                         // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDebugDrawComponent_DrawBox;

// Function GameNoce.NoceDebugDrawComponent.DrawLine
// 0x0028 (0x0028 - 0x0000)
struct NoceDebugDrawComponent_DrawLine final
{
public:
	struct FVector2D                              Start;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              End;                                               // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FColor                                 LineColor;                                         // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Thickness;                                         // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDebugDrawComponent_DrawLine;

// Function GameNoce.NoceCutsceneWidget.SetCanSkip
// 0x0002 (0x0002 - 0x0000)
struct NoceCutsceneWidget_SetCanSkip final
{
public:
	bool                                          InCanSkip;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCutsceneWidget_SetCanSkip;

// Function GameNoce.NoceCutsceneWidget.SetHasCamera
// 0x0002 (0x0002 - 0x0000)
struct NoceCutsceneWidget_SetHasCamera final
{
public:
	bool                                          InHasCamera;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCutsceneWidget_SetHasCamera;

// Function GameNoce.NoceCutsceneWidget.SetSequenceActor
// 0x0010 (0x0010 - 0x0000)
struct NoceCutsceneWidget_SetSequenceActor final
{
public:
	class ALevelSequenceActor*                    InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCutsceneWidget_SetSequenceActor;

// Function GameNoce.NoceCreditWidget.AddDeltaTime
// 0x0008 (0x0008 - 0x0000)
struct NoceCreditWidget_AddDeltaTime final
{
public:
	float                                         InDeltaTime;                                       // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCreditWidget_AddDeltaTime;

// Function GameNoce.NoceCreditWidget.GetUpdateSpeed
// 0x0004 (0x0004 - 0x0000)
struct NoceCreditWidget_GetUpdateSpeed final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCreditWidget_GetUpdateSpeed;

// Function GameNoce.NoceCreditWidget.OnSpeedUpdated
// 0x0001 (0x0001 - 0x0000)
struct NoceCreditWidget_OnSpeedUpdated final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCreditWidget_OnSpeedUpdated;

// Function GameNoce.NoceCreditWidget.OnWindowFocusChanged
// 0x0001 (0x0001 - 0x0000)
struct NoceCreditWidget_OnWindowFocusChanged final
{
public:
	bool                                          IsActive;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCreditWidget_OnWindowFocusChanged;

// Function GameNoce.NoceCreditWidget.SetCreditDataTables
// 0x000C (0x000C - 0x0000)
struct NoceCreditWidget_SetCreditDataTables final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCreditWidget_SetCreditDataTables;

// Function GameNoce.NoceAnimInstance.AfterSetDefaultSlotBlending
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_AfterSetDefaultSlotBlending final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_AfterSetDefaultSlotBlending;

// Function GameNoce.NoceAnimInstance.GetCanEnterLink
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_GetCanEnterLink final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetCanEnterLink;

// Function GameNoce.NoceAnimInstance.GetRolePatternIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetRolePatternIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetRolePatternIndex;

// Function GameNoce.NoceAnimInstance.ReplaceSetScarfRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha;

// Function GameNoce.NoceAnimInstance.ReplaceSetShawlKawaiiAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_ReplaceSetShawlKawaiiAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetShawlKawaiiAlpha;

// Function GameNoce.NoceAnimInstance.ReplaceSetShiroFurAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_ReplaceSetShiroFurAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetShiroFurAlpha;

// Function GameNoce.NoceAnimInstance.ReplaceSetSkirtRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha;

// Function GameNoce.NoceAnimInstance.SetbIsDefaultSlotFixActive
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_SetbIsDefaultSlotFixActive final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetbIsDefaultSlotFixActive;

// Function GameNoce.NoceAnimInstance.SetBodyMidPhysAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetBodyMidPhysAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetBodyMidPhysAlpha;

// Function GameNoce.NoceAnimInstance.SetCanEnterLinkState
// 0x0008 (0x0008 - 0x0000)
struct NoceAnimInstance_SetCanEnterLinkState final
{
public:
	int32                                         InBankID;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InMotionID;                                        // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetCanEnterLinkState;

// Function GameNoce.NoceAnimInstance.SetCharTopPhysAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetCharTopPhysAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetCharTopPhysAlpha;

// Function GameNoce.NoceAnimInstance.SetDefaultSlotBlending
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetDefaultSlotBlending final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetDefaultSlotBlending;

// Function GameNoce.NoceAnimInstance.SetDefaultSlotFixBlending
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetDefaultSlotFixBlending final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetDefaultSlotFixBlending;

// Function GameNoce.NoceAnimInstance.SetFootIKInterpScale
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetFootIKInterpScale final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetFootIKInterpScale;

// Function GameNoce.NoceAnimInstance.SetHairKawaiiAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetHairKawaiiAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetHairKawaiiAlpha;

// Function GameNoce.NoceAnimInstance.SetHairMidPhysAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetHairMidPhysAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetHairMidPhysAlpha;

// Function GameNoce.NoceAnimInstance.SetPhysicsWorldGravity
// 0x0018 (0x0018 - 0x0000)
struct NoceAnimInstance_SetPhysicsWorldGravity final
{
public:
	struct FVector                                InValue;                                           // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetPhysicsWorldGravity;

// Function GameNoce.NoceAnimInstance.SetRBWorldCollision
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_SetRBWorldCollision final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetRBWorldCollision;

// Function GameNoce.NoceAnimInstance.SetRBWorldCollisionChannel
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_SetRBWorldCollisionChannel final
{
public:
	ECollisionChannel                             InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetRBWorldCollisionChannel;

// Function GameNoce.NoceAnimInstance.SetRolePatternIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetRolePatternIndex final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetRolePatternIndex;

// Function GameNoce.NoceAnimInstance.SetRoleStartTime
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetRoleStartTime final
{
public:
	float                                         InTime;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetRoleStartTime;

// Function GameNoce.NoceAnimInstance.SetScarfRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetScarfRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetScarfRigidBodyAlpha;

// Function GameNoce.NoceAnimInstance.SetShawlKawaiiAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetShawlKawaiiAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetShawlKawaiiAlpha;

// Function GameNoce.NoceAnimInstance.SetShouldDoIKTrace
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_SetShouldDoIKTrace final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetShouldDoIKTrace;

// Function GameNoce.NoceAnimInstance.SetSkirtRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetSkirtRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetSkirtRigidBodyAlpha;

// Function GameNoce.NoceAnimInstance.SetTransferBoneVelocities
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_SetTransferBoneVelocities final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetTransferBoneVelocities;

// Function GameNoce.NoceAnimInstance.SetWarmUpRBANAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_SetWarmUpRBANAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_SetWarmUpRBANAlpha;

// Function GameNoce.NoceAnimInstance.ShouldDoIKTraceByHeight
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_ShouldDoIKTraceByHeight final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_ShouldDoIKTraceByHeight;

// Function GameNoce.NoceAnimInstance.GetbIsDefaultSlotFixActive
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_GetbIsDefaultSlotFixActive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetbIsDefaultSlotFixActive;

// Function GameNoce.NoceAnimInstance.GetBodyBottomPhysAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetBodyBottomPhysAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetBodyBottomPhysAlpha;

// Function GameNoce.NoceAnimInstance.GetBodyMidPhysAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetBodyMidPhysAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetBodyMidPhysAlpha;

// Function GameNoce.NoceAnimInstance.GetCharTopPhysAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetCharTopPhysAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetCharTopPhysAlpha;

// Function GameNoce.NoceAnimInstance.GetDefaultSlotBlending
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetDefaultSlotBlending final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetDefaultSlotBlending;

// Function GameNoce.NoceAnimInstance.GetDefaultSlotFixBlending
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetDefaultSlotFixBlending final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetDefaultSlotFixBlending;

// Function GameNoce.NoceAnimInstance.GetFinalPhysAlpha
// 0x000C (0x000C - 0x0000)
struct NoceAnimInstance_GetFinalPhysAlpha final
{
public:
	float                                         InParentAlpha;                                     // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InValue;                                           // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetFinalPhysAlpha;

// Function GameNoce.NoceAnimInstance.GetFootIKInterpScale
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetFootIKInterpScale final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetFootIKInterpScale;

// Function GameNoce.NoceAnimInstance.GetHairBottomPhysAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetHairBottomPhysAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetHairBottomPhysAlpha;

// Function GameNoce.NoceAnimInstance.GetHairKawaiiAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetHairKawaiiAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetHairKawaiiAlpha;

// Function GameNoce.NoceAnimInstance.GetHairMidPhysAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetHairMidPhysAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetHairMidPhysAlpha;

// Function GameNoce.NoceAnimInstance.GetPhysAlphaInPendingWarmUp
// 0x000C (0x000C - 0x0000)
struct NoceAnimInstance_GetPhysAlphaInPendingWarmUp final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENocePhysType                                 InPhysType;                                        // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetPhysAlphaInPendingWarmUp;

// Function GameNoce.NoceAnimInstance.GetPhysicsWorldGravity
// 0x0018 (0x0018 - 0x0000)
struct NoceAnimInstance_GetPhysicsWorldGravity final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetPhysicsWorldGravity;

// Function GameNoce.NoceAnimInstance.GetRBWorldCollision
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_GetRBWorldCollision final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetRBWorldCollision;

// Function GameNoce.NoceAnimInstance.GetRBWorldCollisionChannel
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_GetRBWorldCollisionChannel final
{
public:
	ECollisionChannel                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetRBWorldCollisionChannel;

// Function GameNoce.NoceAnimInstance.GetScarfRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetScarfRigidBodyAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetScarfRigidBodyAlpha;

// Function GameNoce.NoceAnimInstance.GetShawlKawaiiAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetShawlKawaiiAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetShawlKawaiiAlpha;

// Function GameNoce.NoceAnimInstance.GetSkirtRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetSkirtRigidBodyAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetSkirtRigidBodyAlpha;

// Function GameNoce.NoceAnimInstance.GetTransferBoneVelocities
// 0x0001 (0x0001 - 0x0000)
struct NoceAnimInstance_GetTransferBoneVelocities final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetTransferBoneVelocities;

// Function GameNoce.NoceAnimInstance.GetWarmUpRBANAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_GetWarmUpRBANAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_GetWarmUpRBANAlpha;

// Function GameNoce.NoceAnimInstance.InternalGetBottomPhysAlpha
// 0x0014 (0x0014 - 0x0000)
struct NoceAnimInstance_InternalGetBottomPhysAlpha final
{
public:
	float                                         InMidPhysAlpha;                                    // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InBottomValue;                                     // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENocePhysType                                 InPhysType;                                        // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InGamePlayAlpha;                                   // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_InternalGetBottomPhysAlpha;

// Function GameNoce.NoceAnimInstance.LerpWithDefaultSlotBlendingForSeamlessOut
// 0x0010 (0x0010 - 0x0000)
struct NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut final
{
public:
	float                                         OutResult;                                         // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         A;                                                 // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         B;                                                 // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut;

// Function GameNoce.NoceAnimInstance.ReplaceGetScarfRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha;

// Function GameNoce.NoceAnimInstance.ReplaceGetShawlKawaiiAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_ReplaceGetShawlKawaiiAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetShawlKawaiiAlpha;

// Function GameNoce.NoceAnimInstance.ReplaceGetShiroFurAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_ReplaceGetShiroFurAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetShiroFurAlpha;

// Function GameNoce.NoceAnimInstance.ReplaceGetSkirtRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha;

// Function GameNoce.NoceAnimInstanceInterface.WarmUp
// 0x0004 (0x0004 - 0x0000)
struct NoceAnimInstanceInterface_WarmUp final
{
public:
	int32                                         WarmUpFrames;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAnimInstanceInterface_WarmUp;

// Function GameNoce.NoceANS_ApplyGEOnAttackTraceHit.OnAttackTraceHit
// 0x0010 (0x0010 - 0x0000)
struct NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit final
{
public:
	TArray<struct FNoceAttackHitResult>           InHitResults;                                      // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit;

// Function GameNoce.NoceSystemMessageWidget.ShowText
// 0x0048 (0x0048 - 0x0000)
struct NoceSystemMessageWidget_ShowText final
{
public:
	struct FNoceSystemMessageData                 InData;                                            // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_41[0x7];                                       // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSystemMessageWidget_ShowText;

// Function GameNoce.NoceReplaceWidget.OnMouseDown
// 0x0004 (0x0004 - 0x0000)
struct NoceReplaceWidget_OnMouseDown final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceReplaceWidget_OnMouseDown;

// Function GameNoce.NoceReplaceWeaponWidget.OnRefreshSelection
// 0x0004 (0x0004 - 0x0000)
struct NoceReplaceWeaponWidget_OnRefreshSelection final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceReplaceWeaponWidget_OnRefreshSelection;

// Function GameNoce.NoceReplaceWeaponWidget.ShowWeapon
// 0x0008 (0x0008 - 0x0000)
struct NoceReplaceWeaponWidget_ShowWeapon final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceReplaceWeaponWidget_ShowWeapon;

// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetListItemData
// 0x0078 (0x0078 - 0x0000)
struct NoceSavePointUpgradeDataUIAsset_GetListItemData final
{
public:
	ENoceUpgradeType                              Type;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceSavePointUpgradeListItemData      ReturnValue;                                       // 0x0008(0x0070)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointUpgradeDataUIAsset_GetListItemData;

// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetPopWindowText
// 0x0018 (0x0018 - 0x0000)
struct NoceSavePointUpgradeDataUIAsset_GetPopWindowText final
{
public:
	ENoceUpgradeType                              Type;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointUpgradeDataUIAsset_GetPopWindowText;

// Function GameNoce.NoceRBANLibrary.ConvertToRigidBody
// 0x0028 (0x0028 - 0x0000)
struct NoceRBANLibrary_ConvertToRigidBody final
{
public:
	struct FAnimNodeReference                     Node;                                              // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
	EAnimNodeReferenceConversionResult            Result;                                            // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FRigidBodyReference                    ReturnValue;                                       // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRBANLibrary_ConvertToRigidBody;

// Function GameNoce.NoceRBANLibrary.ConvertToRigidBodyPure
// 0x0028 (0x0028 - 0x0000)
struct NoceRBANLibrary_ConvertToRigidBodyPure final
{
public:
	struct FAnimNodeReference                     Node;                                              // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
	struct FRigidBodyReference                    RigidBody;                                         // 0x0010(0x0010)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          Result;                                            // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceRBANLibrary_ConvertToRigidBodyPure;

// Function GameNoce.NoceSanitySpawnSystem.ForceSpawn
// 0x00B0 (0x00B0 - 0x0000)
struct NoceSanitySpawnSystem_ForceSpawn final
{
public:
	struct FSanitySpawnVolumeSetting              Setting;                                           // 0x0000(0x00B0)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanitySpawnSystem_ForceSpawn;

// Function GameNoce.NoceSanitySpawnSystem.Initialize_BP
// 0x0001 (0x0001 - 0x0000)
struct NoceSanitySpawnSystem_Initialize_BP final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanitySpawnSystem_Initialize_BP;

// Function GameNoce.NoceSanitySpawnSystem.Tick_BP
// 0x0008 (0x0008 - 0x0000)
struct NoceSanitySpawnSystem_Tick_BP final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSanitySpawnSystem_Tick_BP;

// Function GameNoce.NoceANS_PlayerHairAlpha.SetHairAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceANS_PlayerHairAlpha_SetHairAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceANS_PlayerHairAlpha_SetHairAlpha;

// Function GameNoce.NoceANS_Player_DisableSkirt.SetSkirtAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceANS_Player_DisableSkirt_SetSkirtAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceANS_Player_DisableSkirt_SetSkirtAlpha;

// Function GameNoce.NoceScrollItemWidget.GetIsSelected
// 0x0001 (0x0001 - 0x0000)
struct NoceScrollItemWidget_GetIsSelected final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceScrollItemWidget_GetIsSelected;

// Function GameNoce.NoceScrollItemWidget.RefreshObject
// 0x0008 (0x0008 - 0x0000)
struct NoceScrollItemWidget_RefreshObject final
{
public:
	class UObject*                                Object;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceScrollItemWidget_RefreshObject;

// Function GameNoce.NocePickupsPoint.CanRegisterSaveData
// 0x0001 (0x0001 - 0x0000)
struct NocePickupsPoint_CanRegisterSaveData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsPoint_CanRegisterSaveData;

// Function GameNoce.NocePickupsPoint.CheckIfDeployedDataFit
// 0x0001 (0x0001 - 0x0000)
struct NocePickupsPoint_CheckIfDeployedDataFit final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsPoint_CheckIfDeployedDataFit;

// Function GameNoce.NocePickupsPoint.GenerateDynamicPickups
// 0x0018 (0x0018 - 0x0000)
struct NocePickupsPoint_GenerateDynamicPickups final
{
public:
	TSubclassOf<class ANoceInteractableBase>      InInteractable;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsForceGenerate;                                 // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class ANoceInteractableBase*                  ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsPoint_GenerateDynamicPickups;

// Function GameNoce.NocePickupsPoint.GeneratePickupsByCurrentState
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsPoint_GeneratePickupsByCurrentState final
{
public:
	class ANoceInteractableBase*                  ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsPoint_GeneratePickupsByCurrentState;

// Function GameNoce.NocePickupsPoint.ShowDebugSelection
// 0x0001 (0x0001 - 0x0000)
struct NocePickupsPoint_ShowDebugSelection final
{
public:
	bool                                          IsShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsPoint_ShowDebugSelection;

// Function GameNoce.NocePickupsPoint.CanBeDynamicCandidate
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsPoint_CanBeDynamicCandidate final
{
public:
	int32                                         InGroupTypeBitmask;                                // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsPoint_CanBeDynamicCandidate;

// Function GameNoce.NocePickupsPoint.IsCurrentDynamicProgressTag
// 0x0001 (0x0001 - 0x0000)
struct NocePickupsPoint_IsCurrentDynamicProgressTag final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsPoint_IsCurrentDynamicProgressTag;

// Function GameNoce.NoceANS_TimedNiagaraEffect.OnAttackTraceHit
// 0x0010 (0x0010 - 0x0000)
struct NoceANS_TimedNiagaraEffect_OnAttackTraceHit final
{
public:
	TArray<struct FNoceAttackHitResult>           InHitResults;                                      // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceANS_TimedNiagaraEffect_OnAttackTraceHit;

// Function GameNoce.NoceSellPopResultWidget.ShowResult
// 0x0020 (0x0020 - 0x0000)
struct NoceSellPopResultWidget_ShowResult final
{
public:
	int32                                         InTotalValue;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FNoceOfferingEffectData>        InOfferingEffects;                                 // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSellPopResultWidget_ShowResult;

// Function GameNoce.NocePlayerAdditionalColComponent.CanEnableColHead
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAdditionalColComponent_CanEnableColHead final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_CanEnableColHead;

// Function GameNoce.NocePlayerAdditionalColComponent.GetColHead
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerAdditionalColComponent_GetColHead final
{
public:
	class USphereComponent*                       ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_GetColHead;

// Function GameNoce.NocePlayerAdditionalColComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAdditionalColComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_HandleOnPossessed;

// Function GameNoce.NocePlayerAdditionalColComponent.OnGameplayTagChanged
// 0x000C (0x000C - 0x0000)
struct NocePlayerAdditionalColComponent_OnGameplayTagChanged final
{
public:
	struct FGameplayTag                           Tag;                                               // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          TagExist;                                          // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_OnGameplayTagChanged;

// Function GameNoce.NocePlayerAdditionalColComponent.SetColHeadCollisionEnable
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAdditionalColComponent_SetColHeadCollisionEnable final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAdditionalColComponent_SetColHeadCollisionEnable;

// Function GameNoce.NoceArrowWidget.OnMouseButtonDownArrow
// 0x0168 (0x0168 - 0x0000)
struct NoceArrowWidget_OnMouseButtonDownArrow final
{
public:
	struct FGeometry                              InGeometry;                                        // 0x0000(0x0038)(Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FPointerEvent                          InMouseEvent;                                      // 0x0038(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FEventReply                            ReturnValue;                                       // 0x00B0(0x00B8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceArrowWidget_OnMouseButtonDownArrow;

// Function GameNoce.NoceAssignLipSyncTool.AssignLipSyncMontageToLine
// 0x0048 (0x0048 - 0x0000)
struct NoceAssignLipSyncTool_AssignLipSyncMontageToLine final
{
public:
	class UDataTable*                             InTable;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InRowName;                                         // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceDialogSet                         DialogSet;                                         // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic)
	int32                                         LineIndex;                                         // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UAnimMontage*                           AnimMontage;                                       // 0x0040(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAssignLipSyncTool_AssignLipSyncMontageToLine;

// Function GameNoce.NoceCharacterAttributeSet.SetArmorClamped
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacterAttributeSet_SetArmorClamped final
{
public:
	float                                         NewHealth;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacterAttributeSet_SetArmorClamped;

// Function GameNoce.NoceCharacterAttributeSet.SetHealthClamped
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacterAttributeSet_SetHealthClamped final
{
public:
	float                                         NewHealth;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacterAttributeSet_SetHealthClamped;

// Function GameNoce.NocePlayerAttributeSet.SetClawTransformClamped
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAttributeSet_SetClawTransformClamped final
{
public:
	float                                         NewTransfom;                                       // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAttributeSet_SetClawTransformClamped;

// Function GameNoce.NocePlayerAttributeSet.SetCurrentMaxSanityClamped
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAttributeSet_SetCurrentMaxSanityClamped final
{
public:
	float                                         NewCurrentMaxSanity;                               // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAttributeSet_SetCurrentMaxSanityClamped;

// Function GameNoce.NocePlayerAttributeSet.SetSanityClamped
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAttributeSet_SetSanityClamped final
{
public:
	float                                         NewSanity;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAttributeSet_SetSanityClamped;

// Function GameNoce.NocePlayerAttributeSet.SetStaminaClamped
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAttributeSet_SetStaminaClamped final
{
public:
	float                                         NewStamian;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAttributeSet_SetStaminaClamped;

// Function GameNoce.NoceAsyncLoadSeqPreloadData.AsyncLoadSeqPreloadData
// 0x0220 (0x0220 - 0x0000)
struct NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8[0x8];                                        // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceSeqData                           SeqData;                                           // 0x0010(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	class UNoceAsyncLoadSeqPreloadData*           ReturnValue;                                       // 0x0210(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_218[0x8];                                      // 0x0218(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData;

// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributeChange
// 0x0048 (0x0048 - 0x0000)
struct NoceAsyncTaskAttributeChanged_ListenForAttributeChange final
{
public:
	class UAbilitySystemComponent*                AbilitySystemComponent;                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAttribute                     Attribute;                                         // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceAsyncTaskAttributeChanged*         ReturnValue;                                       // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAsyncTaskAttributeChanged_ListenForAttributeChange;

// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributesChange
// 0x0020 (0x0020 - 0x0000)
struct NoceAsyncTaskAttributeChanged_ListenForAttributesChange final
{
public:
	class UAbilitySystemComponent*                AbilitySystemComponent;                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FGameplayAttribute>             Attributes;                                        // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	class UNoceAsyncTaskAttributeChanged*         ReturnValue;                                       // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAsyncTaskAttributeChanged_ListenForAttributesChange;

// Function GameNoce.NoceAttachmentBaseComponent.OnOwnerActorDestroyed
// 0x0008 (0x0008 - 0x0000)
struct NoceAttachmentBaseComponent_OnOwnerActorDestroyed final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAttachmentBaseComponent_OnOwnerActorDestroyed;

// Function GameNoce.NoceAttachmentBaseComponent.SetAttachmentHidden
// 0x0001 (0x0001 - 0x0000)
struct NoceAttachmentBaseComponent_SetAttachmentHidden final
{
public:
	bool                                          Hidden;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAttachmentBaseComponent_SetAttachmentHidden;

// Function GameNoce.NoceSaveSubsystem.AnyGameSlotExist
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_AnyGameSlotExist final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_AnyGameSlotExist;

// Function GameNoce.NoceSaveSubsystem.AutoLoadContinueGameSave
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_AutoLoadContinueGameSave final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_AutoLoadContinueGameSave;

// Function GameNoce.NoceSaveSubsystem.AutoLoadGameData_BP
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_AutoLoadGameData_BP final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_AutoLoadGameData_BP;

// Function GameNoce.NoceSaveSubsystem.AutoSaveGameData_BP
// 0x0018 (0x0018 - 0x0000)
struct NoceSaveSubsystem_AutoSaveGameData_BP final
{
public:
	class FName                                   LocationName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 InActor;                                           // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_AutoSaveGameData_BP;

// Function GameNoce.NoceSaveSubsystem.CacheCheckPointActor
// 0x0010 (0x0010 - 0x0000)
struct NoceSaveSubsystem_CacheCheckPointActor final
{
public:
	class AActor*                                 Actor;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LocationName;                                      // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_CacheCheckPointActor;

// Function GameNoce.NoceSaveSubsystem.CacheSpecifyStartTransform
// 0x0070 (0x0070 - 0x0000)
struct NoceSaveSubsystem_CacheSpecifyStartTransform final
{
public:
	struct FTransform                             InTransform;                                       // 0x0000(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           WorldTriggerSetting;                               // 0x0060(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_CacheSpecifyStartTransform;

// Function GameNoce.NoceSaveSubsystem.DeleteGameData
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_DeleteGameData final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_DeleteGameData;

// Function GameNoce.NoceSaveSubsystem.DeleteSystemData
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_DeleteSystemData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_DeleteSystemData;

// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataBeforeOpenLevel
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel;

// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataOnStart
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_DeserializeGameDataOnStart final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_DeserializeGameDataOnStart;

// Function GameNoce.NoceSaveSubsystem.DoesGameSlotExist
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_DoesGameSlotExist final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_DoesGameSlotExist;

// Function GameNoce.NoceSaveSubsystem.DoesSystemSlotExist
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_DoesSystemSlotExist final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_DoesSystemSlotExist;

// Function GameNoce.NoceSaveSubsystem.GetAutoSaveCount
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetAutoSaveCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveCount;

// Function GameNoce.NoceSaveSubsystem.GetAutoSaveLastIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetAutoSaveLastIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveLastIndex;

// Function GameNoce.NoceSaveSubsystem.GetAutoSaveSlotIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetAutoSaveSlotIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveSlotIndex;

// Function GameNoce.NoceSaveSubsystem.GetAutoSaveStartIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetAutoSaveStartIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetAutoSaveStartIndex;

// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGame
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_GetCurrentSaveGame final
{
public:
	class UNoceSaveGame*                          ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetCurrentSaveGame;

// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGameSlotIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetCurrentSaveGameSlotIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetCurrentSaveGameSlotIndex;

// Function GameNoce.NoceSaveSubsystem.GetGameSaveMaxIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetGameSaveMaxIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetGameSaveMaxIndex;

// Function GameNoce.NoceSaveSubsystem.GetLastLoadGameSlotIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetLastLoadGameSlotIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastLoadGameSlotIndex;

// Function GameNoce.NoceSaveSubsystem.GetLastManualSaveSlotIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetLastManualSaveSlotIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastManualSaveSlotIndex;

// Function GameNoce.NoceSaveSubsystem.GetLastTimeStampSlotIndex
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_GetLastTimeStampSlotIndex final
{
public:
	bool                                          StartFromAutoSlot;                                 // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetLastTimeStampSlotIndex;

// Function GameNoce.NoceSaveSubsystem.GetManualSaveStartIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetManualSaveStartIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetManualSaveStartIndex;

// Function GameNoce.NoceSaveSubsystem.GetSaveGameByIndex
// 0x0010 (0x0010 - 0x0000)
struct NoceSaveSubsystem_GetSaveGameByIndex final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UNoceSaveGame*                          ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameByIndex;

// Function GameNoce.NoceSaveSubsystem.GetSaveGameBySlot
// 0x0018 (0x0018 - 0x0000)
struct NoceSaveSubsystem_GetSaveGameBySlot final
{
public:
	class FString                                 SlotName;                                          // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceSaveGame*                          ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameBySlot;

// Function GameNoce.NoceSaveSubsystem.GetSaveGameList
// 0x0018 (0x0018 - 0x0000)
struct NoceSaveSubsystem_GetSaveGameList final
{
public:
	bool                                          StartFromAutoSlot;                                 // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class UNoceSaveGame*>                  ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveGameList;

// Function GameNoce.NoceSaveSubsystem.GetSaveLoadObjectList
// 0x0018 (0x0018 - 0x0000)
struct NoceSaveSubsystem_GetSaveLoadObjectList final
{
public:
	bool                                          StartFromAutoSlot;                                 // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class USaveLoadUIObject*>              ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetSaveLoadObjectList;

// Function GameNoce.NoceSaveSubsystem.GetSuitableManualSaveSlot
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetSuitableManualSaveSlot final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetSuitableManualSaveSlot;

// Function GameNoce.NoceSaveSubsystem.GetSystemSaveGame
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_GetSystemSaveGame final
{
public:
	class UNoceSystemSaveGame*                    ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetSystemSaveGame;

// Function GameNoce.NoceSaveSubsystem.HasLoadedGame
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_HasLoadedGame final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_HasLoadedGame;

// Function GameNoce.NoceSaveSubsystem.IsAutoSaveSlot
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_IsAutoSaveSlot final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_IsAutoSaveSlot;

// Function GameNoce.NoceSaveSubsystem.IsBusy
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_IsBusy final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_IsBusy;

// Function GameNoce.NoceSaveSubsystem.IsCheckPointAlreadySaved
// 0x000C (0x000C - 0x0000)
struct NoceSaveSubsystem_IsCheckPointAlreadySaved final
{
public:
	struct FGameplayTag                           InProgressTag;                                     // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_IsCheckPointAlreadySaved;

// Function GameNoce.NoceSaveSubsystem.IsManualSaveSlot
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_IsManualSaveSlot final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_IsManualSaveSlot;

// Function GameNoce.NoceSaveSubsystem.IsPlayGoRangeTag
// 0x000C (0x000C - 0x0000)
struct NoceSaveSubsystem_IsPlayGoRangeTag final
{
public:
	struct FGameplayTag                           InProgressTag;                                     // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_IsPlayGoRangeTag;

// Function GameNoce.NoceSaveSubsystem.IsTemporarySaveExist
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_IsTemporarySaveExist final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_IsTemporarySaveExist;

// Function GameNoce.NoceSaveSubsystem.LoadGameData_BP
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_LoadGameData_BP final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_LoadGameData_BP;

// Function GameNoce.NoceSaveSubsystem.LoadTemporarySaveGameData
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_LoadTemporarySaveGameData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_LoadTemporarySaveGameData;

// Function GameNoce.NoceSaveSubsystem.MakeClearGameData
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_MakeClearGameData final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceEndingType                               ClearEndingType;                                   // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ClearProgress;                                     // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6[0x2];                                        // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_MakeClearGameData;

// Function GameNoce.NoceSaveSubsystem.MakeSaveGameData
// 0x0018 (0x0018 - 0x0000)
struct NoceSaveSubsystem_MakeSaveGameData final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LocationName;                                      // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 InActor;                                           // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_MakeSaveGameData;

// Function GameNoce.NoceSaveSubsystem.MakeTemporarySaveGameData
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_MakeTemporarySaveGameData final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_MakeTemporarySaveGameData;

// Function GameNoce.NoceSaveSubsystem.RequestLoadGeneralActor
// 0x0010 (0x0010 - 0x0000)
struct NoceSaveSubsystem_RequestLoadGeneralActor final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RestoreTransform;                                  // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_RequestLoadGeneralActor;

// Function GameNoce.NoceSaveSubsystem.RequestLoadSubsystem
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_RequestLoadSubsystem final
{
public:
	class UObject*                                InObject;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_RequestLoadSubsystem;

// Function GameNoce.NoceSaveSubsystem.RequestSaveGeneralActor
// 0x0010 (0x0010 - 0x0000)
struct NoceSaveSubsystem_RequestSaveGeneralActor final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InExistForever;                                    // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_RequestSaveGeneralActor;

// Function GameNoce.NoceSaveSubsystem.RequestSaveSubsystem
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_RequestSaveSubsystem final
{
public:
	class UObject*                                InObject;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_RequestSaveSubsystem;

// Function GameNoce.NoceSaveSubsystem.SaveClearGame
// 0x0008 (0x0008 - 0x0000)
struct NoceSaveSubsystem_SaveClearGame final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceEndingType                               ClearEndingType;                                   // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ClearProgress;                                     // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0006(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7[0x1];                                        // 0x0007(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_SaveClearGame;

// Function GameNoce.NoceSaveSubsystem.SaveGameData_BP
// 0x0020 (0x0020 - 0x0000)
struct NoceSaveSubsystem_SaveGameData_BP final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LocationName;                                      // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 InActor;                                           // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveSubsystem_SaveGameData_BP;

// Function GameNoce.NoceSaveSubsystem.SaveSystemSave
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveSubsystem_SaveSystemSave final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_SaveSystemSave;

// Function GameNoce.NoceSaveSubsystem.TransferToUIObject
// 0x0010 (0x0010 - 0x0000)
struct NoceSaveSubsystem_TransferToUIObject final
{
public:
	const class UNoceSaveGame*                    SaveGame;                                          // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USaveLoadUIObject*                      ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_TransferToUIObject;

// Function GameNoce.NoceSaveSubsystem.GetPlatformUserIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveSubsystem_GetPlatformUserIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveSubsystem_GetPlatformUserIndex;

// Function GameNoce.NoceAttackTraceComponent.DoTraceByAttackID
// 0x0080 (0x0080 - 0x0000)
struct NoceAttackTraceComponent_DoTraceByAttackID final
{
public:
	int32                                         InAttackID;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InComboName;                                       // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InAttackTraceName;                                 // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                InStartLocation;                                   // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               InStartRotation;                                   // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                InEndLocation;                                     // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               InEndRotation;                                     // 0x0060(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         InRadiusRatio;                                     // 0x0078(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7C[0x4];                                       // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceAttackTraceComponent_DoTraceByAttackID;

// Function GameNoce.NoceAttackTraceComponent.EndTraceByAttackID
// 0x0004 (0x0004 - 0x0000)
struct NoceAttackTraceComponent_EndTraceByAttackID final
{
public:
	int32                                         AttackID;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAttackTraceComponent_EndTraceByAttackID;

// Function GameNoce.NoceAttackTraceComponent.GetIsEnable
// 0x0001 (0x0001 - 0x0000)
struct NoceAttackTraceComponent_GetIsEnable final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAttackTraceComponent_GetIsEnable;

// Function GameNoce.NoceAttackTraceComponent.SetIsDuringAttack
// 0x0001 (0x0001 - 0x0000)
struct NoceAttackTraceComponent_SetIsDuringAttack final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAttackTraceComponent_SetIsDuringAttack;

// Function GameNoce.NoceAttackTraceComponent.SetIsEnable
// 0x0001 (0x0001 - 0x0000)
struct NoceAttackTraceComponent_SetIsEnable final
{
public:
	bool                                          InVale;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAttackTraceComponent_SetIsEnable;

// Function GameNoce.NoceAttackTraceComponent.StartTraceByAttackID
// 0x0004 (0x0004 - 0x0000)
struct NoceAttackTraceComponent_StartTraceByAttackID final
{
public:
	int32                                         AttackID;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceAttackTraceComponent_StartTraceByAttackID;

// Function GameNoce.NoceTableRowHandleLibrary.GetChapterJumpDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetChapterJumpDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetChapterJumpDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetConsumableDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetConsumableDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetConsumableDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetDarknessDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetDarknessDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetDarknessDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetDirLightDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetDirLightDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetDirLightDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetFogNiagaraTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetFogNiagaraTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetFogNiagaraTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetHeightFogDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetHeightFogDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetHeightFogDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetHinaCharMeshTypeDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetInputActionToKeyDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetInputActionToKeyDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetInputActionToKeyDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetKeyItemDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetKeyItemDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemEmaDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetKeyItemEmaDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetKeyItemEmaDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetLanternNiagaraTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetLanternNiagaraTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLanternNiagaraTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetLetterDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetLetterDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLetterDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetLetterGroupDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetLetterGroupDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLetterGroupDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetLocationDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetLocationDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLocationDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetLumenTranslucencyTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetLumenTranslucencyTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetLumenTranslucencyTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterContentDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterNameDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyContentDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyNameDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoContentDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoNameDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleContentDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleNameDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialContentDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialNameDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetOmamoriDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetOmamoriDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetOmamoriDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetPickupsDeploymentDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetSkyAtmosphereDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetSkyDomeDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetSkyDomeDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyDomeDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetSkyLightDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetSkyLightDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSkyLightDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetSSFSDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetSSFSDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSSFSDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetSweetLightDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetSweetLightDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetSweetLightDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetTutorialDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetTutorialDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetTutorialDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetVolumetricsFogDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetVolumetricsFogDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetVolumetricsFogDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetWeaponDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetWeaponDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetWeaponDataTable;

// Function GameNoce.NoceTableRowHandleLibrary.GetWindDataTable
// 0x0008 (0x0008 - 0x0000)
struct NoceTableRowHandleLibrary_GetWindDataTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTableRowHandleLibrary_GetWindDataTable;

// Function GameNoce.NoceBasePlayerController.IsPlayerReady
// 0x0001 (0x0001 - 0x0000)
struct NoceBasePlayerController_IsPlayerReady final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBasePlayerController_IsPlayerReady;

// Function GameNoce.NoceBasePlayerController.OnSettingChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceBasePlayerController_OnSettingChanged final
{
public:
	class UNoceSystemSaveGame*                    SystemSave;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBasePlayerController_OnSettingChanged;

// Function GameNoce.NoceBattleDialogComponent.OnGameProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceBattleDialogComponent_OnGameProgressChanged final
{
public:
	struct FGameplayTag                           NewTag;                                            // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBattleDialogComponent_OnGameProgressChanged;

// Function GameNoce.NoceBattleDialogComponent.RequestDialog
// 0x000C (0x000C - 0x0000)
struct NoceBattleDialogComponent_RequestDialog final
{
public:
	class FName                                   DialogRowName;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceBattleDialogComponent_RequestDialog;

// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScore
// 0x0008 (0x0008 - 0x0000)
struct NoceBattlePositionSubsystem_GetDistanceScore final
{
public:
	float                                         Distance;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBattlePositionSubsystem_GetDistanceScore;

// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScoreByLocation
// 0x0038 (0x0038 - 0x0000)
struct NoceBattlePositionSubsystem_GetDistanceScoreByLocation final
{
public:
	struct FVector                                v1;                                                // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                v2;                                                // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceBattlePositionSubsystem_GetDistanceScoreByLocation;

// Function GameNoce.NoceBattlePositionSubsystem.IsSystemEnabled
// 0x0001 (0x0001 - 0x0000)
struct NoceBattlePositionSubsystem_IsSystemEnabled final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBattlePositionSubsystem_IsSystemEnabled;

// Function GameNoce.NoceBattlePositionSubsystem.IsSystemOperating
// 0x0001 (0x0001 - 0x0000)
struct NoceBattlePositionSubsystem_IsSystemOperating final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBattlePositionSubsystem_IsSystemOperating;

// Function GameNoce.NoceBattlePositionSubsystem.OnSystemEnabledChanged
// 0x0001 (0x0001 - 0x0000)
struct NoceBattlePositionSubsystem_OnSystemEnabledChanged final
{
public:
	bool                                          NewValue;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBattlePositionSubsystem_OnSystemEnabledChanged;

// Function GameNoce.NoceBattlePositionSubsystem.SetDevForceOperating
// 0x0001 (0x0001 - 0x0000)
struct NoceBattlePositionSubsystem_SetDevForceOperating final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBattlePositionSubsystem_SetDevForceOperating;

// Function GameNoce.NoceBattlePositionSubsystem.SetSystemEnabled
// 0x0002 (0x0002 - 0x0000)
struct NoceBattlePositionSubsystem_SetSystemEnabled final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsForce;                                           // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBattlePositionSubsystem_SetSystemEnabled;

// Function GameNoce.NoceRegistryFunctionLibrary.GetGamepadType
// 0x0001 (0x0001 - 0x0000)
struct NoceRegistryFunctionLibrary_GetGamepadType final
{
public:
	ENoceInputDeviceType                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRegistryFunctionLibrary_GetGamepadType;

// Function GameNoce.NoceBinkSubsystem.PreloadBinkVideo_BP
// 0x00D0 (0x00D0 - 0x0000)
struct NoceBinkSubsystem_PreloadBinkVideo_BP final
{
public:
	struct FNoceBinkPreloadData                   InData;                                            // 0x0000(0x00D0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBinkSubsystem_PreloadBinkVideo_BP;

// Function GameNoce.NoceShortcutItemWidget.DirectUse
// 0x0001 (0x0001 - 0x0000)
struct NoceShortcutItemWidget_DirectUse final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceShortcutItemWidget_DirectUse;

// Function GameNoce.NoceBodyPartGroupComponent.AddActiveGroups
// 0x0010 (0x0010 - 0x0000)
struct NoceBodyPartGroupComponent_AddActiveGroups final
{
public:
	TArray<class FName>                           InGroupNames;                                      // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBodyPartGroupComponent_AddActiveGroups;

// Function GameNoce.NoceBodyPartGroupComponent.CostBodyPartGroupHealth
// 0x0014 (0x0014 - 0x0000)
struct NoceBodyPartGroupComponent_CostBodyPartGroupHealth final
{
public:
	bool                                          DebugLog;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InBodyPartGroupName;                               // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InValue;                                           // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsLimitHealth;                                   // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutIsBreak;                                        // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutIsDamageToHealth;                               // 0x0012(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13[0x1];                                       // 0x0013(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceBodyPartGroupComponent_CostBodyPartGroupHealth;

// Function GameNoce.NoceBodyPartGroupComponent.GetActiveGroupsString
// 0x0010 (0x0010 - 0x0000)
struct NoceBodyPartGroupComponent_GetActiveGroupsString final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBodyPartGroupComponent_GetActiveGroupsString;

// Function GameNoce.NoceBodyPartGroupComponent.RemoveActiveGroups
// 0x0010 (0x0010 - 0x0000)
struct NoceBodyPartGroupComponent_RemoveActiveGroups final
{
public:
	TArray<class FName>                           InGroupNames;                                      // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBodyPartGroupComponent_RemoveActiveGroups;

// Function GameNoce.NoceBodyPartGroupComponent.ResetBodyPartGroupHealthToMax
// 0x0008 (0x0008 - 0x0000)
struct NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax final
{
public:
	class FName                                   InBodyPartGroupName;                               // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax;

// Function GameNoce.NoceSuperArmorComponent.IsSuperArmor
// 0x0001 (0x0001 - 0x0000)
struct NoceSuperArmorComponent_IsSuperArmor final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSuperArmorComponent_IsSuperArmor;

// Function GameNoce.NoceCharacter.AddPushOffset
// 0x0018 (0x0018 - 0x0000)
struct NoceCharacter_AddPushOffset final
{
public:
	struct FVector                                InValue;                                           // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_AddPushOffset;

// Function GameNoce.NoceCharacter.CheckNoHealthLoss
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_CheckNoHealthLoss final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_CheckNoHealthLoss;

// Function GameNoce.NoceCharacter.CreateCineActorComponent
// 0x0018 (0x0018 - 0x0000)
struct NoceCharacter_CreateCineActorComponent final
{
public:
	TArray<class FName>                           InTags;                                            // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	struct FNoceCineActorSeqStopData              CineCharSetting;                                   // 0x0010(0x0005)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCharacter_CreateCineActorComponent;

// Function GameNoce.NoceCharacter.DisplayDebug_BP
// 0x0010 (0x0010 - 0x0000)
struct NoceCharacter_DisplayDebug_BP final
{
public:
	class UCanvas*                                Canvas;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         YL;                                                // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         YPos;                                              // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_DisplayDebug_BP;

// Function GameNoce.NoceCharacter.GetARandomCharMeshType
// 0x0018 (0x0018 - 0x0000)
struct NoceCharacter_GetARandomCharMeshType final
{
public:
	TArray<class FName>                           ForbiddenNames;                                    // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	class FName                                   ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetARandomCharMeshType;

// Function GameNoce.NoceCharacter.GetCharacterName
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_GetCharacterName final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetCharacterName;

// Function GameNoce.NoceCharacter.GetCharMeshTypeComment
// 0x0018 (0x0018 - 0x0000)
struct NoceCharacter_GetCharMeshTypeComment final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetCharMeshTypeComment;

// Function GameNoce.NoceCharacter.GetCharMeshTypeRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceCharacter_GetCharMeshTypeRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetCharMeshTypeRowNames;

// Function GameNoce.NoceCharacter.GetCurrentWeapon
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_GetCurrentWeapon final
{
public:
	class ANoceWeapon*                            ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetCurrentWeapon;

// Function GameNoce.NoceCharacter.GetDieCount
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_GetDieCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetDieCount;

// Function GameNoce.NoceCharacter.GetEnablePushOffset
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_GetEnablePushOffset final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetEnablePushOffset;

// Function GameNoce.NoceCharacter.GetHair
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_GetHair final
{
public:
	class USkeletalMeshComponent*                 ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetHair;

// Function GameNoce.NoceCharacter.GetHead
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_GetHead final
{
public:
	class USkeletalMeshComponent*                 ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetHead;

// Function GameNoce.NoceCharacter.GetLogicalName
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_GetLogicalName final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetLogicalName;

// Function GameNoce.NoceCharacter.GetSecondsScineBeginPlay
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_GetSecondsScineBeginPlay final
{
public:
	double                                        ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetSecondsScineBeginPlay;

// Function GameNoce.NoceCharacter.GetSoundComponent
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_GetSoundComponent final
{
public:
	class UNeoAudioSoundComponent*                ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetSoundComponent;

// Function GameNoce.NoceCharacter.GetSpawnerLocation
// 0x0018 (0x0018 - 0x0000)
struct NoceCharacter_GetSpawnerLocation final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetSpawnerLocation;

// Function GameNoce.NoceCharacter.GetSuicideDead
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_GetSuicideDead final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetSuicideDead;

// Function GameNoce.NoceCharacter.HandleInputAxis
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_HandleInputAxis final
{
public:
	ENoceInputAxis                                InInputAxis;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InValue;                                           // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_HandleInputAxis;

// Function GameNoce.NoceCharacter.HasCurrentWeapon
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_HasCurrentWeapon final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_HasCurrentWeapon;

// Function GameNoce.NoceCharacter.IsCurrentlyUnderAttack
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_IsCurrentlyUnderAttack final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_IsCurrentlyUnderAttack;

// Function GameNoce.NoceCharacter.IsCurrentWeaponVisible
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_IsCurrentWeaponVisible final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_IsCurrentWeaponVisible;

// Function GameNoce.NoceCharacter.MoveForward
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_MoveForward final
{
public:
	float                                         Value;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_MoveForward;

// Function GameNoce.NoceCharacter.MoveRight
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_MoveRight final
{
public:
	float                                         Value;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_MoveRight;

// Function GameNoce.NoceCharacter.OnDamaged
// 0x0178 (0x0178 - 0x0000)
struct NoceCharacter_OnDamaged final
{
public:
	struct FNoceAttackHitResult                   AttackHitResult;                                   // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_OnDamaged;

// Function GameNoce.NoceCharacter.OnLoadRecord
// 0x00C0 (0x00C0 - 0x0000)
struct NoceCharacter_OnLoadRecord final
{
public:
	struct FNoceCharacterRecord                   InRecord;                                          // 0x0000(0x00C0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_OnLoadRecord;

// Function GameNoce.NoceCharacter.OnPostSignificance
// 0x0010 (0x0010 - 0x0000)
struct NoceCharacter_OnPostSignificance final
{
public:
	class ANoceCharacter*                         Character;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Significance;                                      // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCharacter_OnPostSignificance;

// Function GameNoce.NoceCharacter.OnSaveRecord
// 0x00C0 (0x00C0 - 0x0000)
struct NoceCharacter_OnSaveRecord final
{
public:
	struct FNoceCharacterRecord                   ReturnValue;                                       // 0x0000(0x00C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_OnSaveRecord;

// Function GameNoce.NoceCharacter.PlayHeadMontage
// 0x0010 (0x0010 - 0x0000)
struct NoceCharacter_PlayHeadMontage final
{
public:
	class UAnimMontage*                           MontageToPlay;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          StopAllMontages;                                   // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ReturnValue;                                       // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_PlayHeadMontage;

// Function GameNoce.NoceCharacter.ProcessCharMeshType_BP
// 0x00C0 (0x00C0 - 0x0000)
struct NoceCharacter_ProcessCharMeshType_BP final
{
public:
	struct FNoceCharMeshDataRow                   InDataRow;                                         // 0x0000(0x00C0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_ProcessCharMeshType_BP;

// Function GameNoce.NoceCharacter.SetArmor
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_SetArmor final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SetArmor;

// Function GameNoce.NoceCharacter.SetAutoAdjustWalkSpeed
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_SetAutoAdjustWalkSpeed final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SetAutoAdjustWalkSpeed;

// Function GameNoce.NoceCharacter.SetHeadTracking
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_SetHeadTracking final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SetHeadTracking;

// Function GameNoce.NoceCharacter.SetHealth
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_SetHealth final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SetHealth;

// Function GameNoce.NoceCharacter.SetHealthByRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_SetHealthByRatio final
{
public:
	float                                         InRatio;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SetHealthByRatio;

// Function GameNoce.NoceCharacter.SetPushOffset
// 0x0018 (0x0018 - 0x0000)
struct NoceCharacter_SetPushOffset final
{
public:
	struct FVector                                InValue;                                           // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SetPushOffset;

// Function GameNoce.NoceCharacter.SetPushOffsetEnable
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_SetPushOffsetEnable final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SetPushOffsetEnable;

// Function GameNoce.NoceCharacter.SetSpawner
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_SetSpawner final
{
public:
	class ANoceAISpawner*                         Spawner;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SetSpawner;

// Function GameNoce.NoceCharacter.SetSpawnMontagePlayed
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_SetSpawnMontagePlayed final
{
public:
	bool                                          bPlayed;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SetSpawnMontagePlayed;

// Function GameNoce.NoceCharacter.SetSuicideDead
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_SetSuicideDead final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SetSuicideDead;

// Function GameNoce.NoceCharacter.SwitchToRunSpeed
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_SwitchToRunSpeed final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_SwitchToRunSpeed;

// Function GameNoce.NoceCharacter.UpdateCharMeshType
// 0x000C (0x000C - 0x0000)
struct NoceCharacter_UpdateCharMeshType final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bForceUpdate;                                      // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCharacter_UpdateCharMeshType;

// Function GameNoce.NoceCharacter.GetAbilityLevel
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_GetAbilityLevel final
{
public:
	ENoceAbilityInputID                           AbilityID;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetAbilityLevel;

// Function GameNoce.NoceCharacter.GetArmor
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_GetArmor final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetArmor;

// Function GameNoce.NoceCharacter.GetCharacterLevel
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_GetCharacterLevel final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetCharacterLevel;

// Function GameNoce.NoceCharacter.GetCharacterTag
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_GetCharacterTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetCharacterTag;

// Function GameNoce.NoceCharacter.GetGenericTeamId
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_GetGenericTeamId final
{
public:
	struct FGenericTeamId                         ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetGenericTeamId;

// Function GameNoce.NoceCharacter.GetHealth
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_GetHealth final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetHealth;

// Function GameNoce.NoceCharacter.GetHealthRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_GetHealthRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetHealthRatio;

// Function GameNoce.NoceCharacter.GetInitialAttributeLevel
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_GetInitialAttributeLevel final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetInitialAttributeLevel;

// Function GameNoce.NoceCharacter.GetMaxArmor
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_GetMaxArmor final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetMaxArmor;

// Function GameNoce.NoceCharacter.GetMaxHealth
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacter_GetMaxHealth final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetMaxHealth;

// Function GameNoce.NoceCharacter.GetMySpawner
// 0x0008 (0x0008 - 0x0000)
struct NoceCharacter_GetMySpawner final
{
public:
	class ANoceAISpawner*                         ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_GetMySpawner;

// Function GameNoce.NoceCharacter.IsAlive
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_IsAlive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_IsAlive;

// Function GameNoce.NoceCharacter.IsInLinkConstPosition
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_IsInLinkConstPosition final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_IsInLinkConstPosition;

// Function GameNoce.NoceCharacter.IsInLinking
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_IsInLinking final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_IsInLinking;

// Function GameNoce.NoceCharacter.IsInLinkMotion
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_IsInLinkMotion final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_IsInLinkMotion;

// Function GameNoce.NoceCharacter.IsInLinkMotionCoolDown
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_IsInLinkMotionCoolDown final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_IsInLinkMotionCoolDown;

// Function GameNoce.NoceCharacter.IsSpawnMontagePlayed
// 0x0001 (0x0001 - 0x0000)
struct NoceCharacter_IsSpawnMontagePlayed final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacter_IsSpawnMontagePlayed;

// Function GameNoce.NoceTutorialSubsystem.EndTutorial
// 0x0001 (0x0001 - 0x0000)
struct NoceTutorialSubsystem_EndTutorial final
{
public:
	ENoceTutorialType                             TutorialType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorial;

// Function GameNoce.NoceTutorialSubsystem.EndTutorialByName
// 0x0008 (0x0008 - 0x0000)
struct NoceTutorialSubsystem_EndTutorialByName final
{
public:
	class FName                                   TutorialName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorialByName;

// Function GameNoce.NoceTutorialSubsystem.EndTutorialByRowHandle
// 0x0008 (0x0008 - 0x0000)
struct NoceTutorialSubsystem_EndTutorialByRowHandle final
{
public:
	struct FNoceTutorialDataRowHandle             RowHandle;                                         // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialSubsystem_EndTutorialByRowHandle;

// Function GameNoce.NoceTutorialSubsystem.IsClearAll
// 0x0001 (0x0001 - 0x0000)
struct NoceTutorialSubsystem_IsClearAll final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialSubsystem_IsClearAll;

// Function GameNoce.NoceTutorialSubsystem.IsCleared
// 0x0002 (0x0002 - 0x0000)
struct NoceTutorialSubsystem_IsCleared final
{
public:
	ENoceTutorialType                             TutorialType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialSubsystem_IsCleared;

// Function GameNoce.NoceTutorialSubsystem.IsInProgress
// 0x0002 (0x0002 - 0x0000)
struct NoceTutorialSubsystem_IsInProgress final
{
public:
	ENoceTutorialType                             TutorialType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialSubsystem_IsInProgress;

// Function GameNoce.NoceTutorialSubsystem.StartTutorial
// 0x0001 (0x0001 - 0x0000)
struct NoceTutorialSubsystem_StartTutorial final
{
public:
	ENoceTutorialType                             TutorialType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorial;

// Function GameNoce.NoceTutorialSubsystem.StartTutorialByName
// 0x0008 (0x0008 - 0x0000)
struct NoceTutorialSubsystem_StartTutorialByName final
{
public:
	class FName                                   TutorialName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorialByName;

// Function GameNoce.NoceTutorialSubsystem.StartTutorialByRowHandle
// 0x0008 (0x0008 - 0x0000)
struct NoceTutorialSubsystem_StartTutorialByRowHandle final
{
public:
	struct FNoceTutorialDataRowHandle             RowHandle;                                         // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialSubsystem_StartTutorialByRowHandle;

// Function GameNoce.NoceCharacterMovementComponent.SetMoveSpeedRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceCharacterMovementComponent_SetMoveSpeedRatio final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCharacterMovementComponent_SetMoveSpeedRatio;

// Function GameNoce.NoceWepShortcutItemWidget.SetWeapon
// 0x000C (0x000C - 0x0000)
struct NoceWepShortcutItemWidget_SetWeapon final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDurability;                                      // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWepShortcutItemWidget_SetWeapon;

// Function GameNoce.NoceCheatActivityExtension.Debug_SetUpdateProgressType
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatActivityExtension_Debug_SetUpdateProgressType final
{
public:
	int32                                         InType;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_Debug_SetUpdateProgressType;

// Function GameNoce.NoceCheatActivityExtension.Debug_ShowActivityDebugInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatActivityExtension_Debug_ShowActivityDebugInfo final
{
public:
	bool                                          IsShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_Debug_ShowActivityDebugInfo;

// Function GameNoce.NoceCheatActivityExtension.GetActivityAvailibities
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatActivityExtension_GetActivityAvailibities final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityAvailibities;

// Function GameNoce.NoceCheatActivityExtension.GetActivityIDs
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatActivityExtension_GetActivityIDs final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityIDs;

// Function GameNoce.NoceCheatActivityExtension.GetActivityOutcomes
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatActivityExtension_GetActivityOutcomes final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_GetActivityOutcomes;

// Function GameNoce.NoceCheatActivityExtension.GetChapters
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatActivityExtension_GetChapters final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_GetChapters;

// Function GameNoce.NoceCheatActivityExtension.GetResumeActions
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatActivityExtension_GetResumeActions final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_GetResumeActions;

// Function GameNoce.NoceCheatActivityExtension.OnCancelAndHideActivityWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided;

// Function GameNoce.NoceCheatActivityExtension.OnCompleteAndHideActivityWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided;

// Function GameNoce.NoceCheatActivityExtension.OnEndActivityWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatActivityExtension_OnEndActivityWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_OnEndActivityWindowDecided;

// Function GameNoce.NoceCheatActivityExtension.OnResumeActivityWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatActivityExtension_OnResumeActivityWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_OnResumeActivityWindowDecided;

// Function GameNoce.NoceCheatActivityExtension.OnSetActivityAvailabilityChangeWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided;

// Function GameNoce.NoceCheatActivityExtension.OnStartActivityWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatActivityExtension_OnStartActivityWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_OnStartActivityWindowDecided;

// Function GameNoce.NoceCheatActivityExtension.OnStartAndShowActivityWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided;

// Function GameNoce.NoceCheatAudioExtension.DrawEnvImpactSound
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatAudioExtension_DrawEnvImpactSound final
{
public:
	bool                                          Show;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEnvImpactSound;

// Function GameNoce.NoceCheatAudioExtension.DrawEventDistance
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatAudioExtension_DrawEventDistance final
{
public:
	bool                                          Show;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventDistance;

// Function GameNoce.NoceCheatAudioExtension.DrawEventPosition
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatAudioExtension_DrawEventPosition final
{
public:
	bool                                          Show;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventPosition;

// Function GameNoce.NoceCheatAudioExtension.DrawEventSphere
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatAudioExtension_DrawEventSphere final
{
public:
	bool                                          Show;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawEventSphere;

// Function GameNoce.NoceCheatAudioExtension.DrawListener
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatAudioExtension_DrawListener final
{
public:
	bool                                          Show;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawListener;

// Function GameNoce.NoceCheatAudioExtension.DrawPostedEvents
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatAudioExtension_DrawPostedEvents final
{
public:
	bool                                          Show;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatAudioExtension_DrawPostedEvents;

// Function GameNoce.NoceCheatAudioExtension.HideInvalidStateValue
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatAudioExtension_HideInvalidStateValue final
{
public:
	bool                                          Hide;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatAudioExtension_HideInvalidStateValue;

// Function GameNoce.NoceCheatAudioExtension.ShowStateMonitor
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatAudioExtension_ShowStateMonitor final
{
public:
	bool                                          Show;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatAudioExtension_ShowStateMonitor;

// Function GameNoce.NoceTerritoryVolume.IsInVolume
// 0x0020 (0x0020 - 0x0000)
struct NoceTerritoryVolume_IsInVolume final
{
public:
	struct FVector                                CheckLocation;                                     // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceTerritoryVolume_IsInVolume;

// Function GameNoce.NoceCheatChunkExtension.Debug_IsShowDebugDataInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatChunkExtension_Debug_IsShowDebugDataInfo final
{
public:
	bool                                          InIsShow;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatChunkExtension_Debug_IsShowDebugDataInfo;

// Function GameNoce.NoceCheatChunkExtension.Debug_SetUsingDebugData
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatChunkExtension_Debug_SetUsingDebugData final
{
public:
	bool                                          InIsEnable;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatChunkExtension_Debug_SetUsingDebugData;

// Function GameNoce.NoceCheatChunkExtension.GetChunkActionNames
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatChunkExtension_GetChunkActionNames final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkActionNames;

// Function GameNoce.NoceCheatChunkExtension.GetChunkRowNames
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatChunkExtension_GetChunkRowNames final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkRowNames;

// Function GameNoce.NoceCheatChunkExtension.GetChunkTypeNames
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatChunkExtension_GetChunkTypeNames final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatChunkExtension_GetChunkTypeNames;

// Function GameNoce.NoceCheatChunkExtension.OnCheckByRowNameAndTypeWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided;

// Function GameNoce.NoceCheatChunkExtension.OnCheckChunkAndDLCWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided;

// Function GameNoce.NoceCheatChunkExtension.OnUpdateDebugChunkDataWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided;

// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllWeaponsCore
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatInventoryExtension_Debug_AddAllWeaponsCore final
{
public:
	bool                                          AddMainWeapon;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddAllWeaponsCore;

// Function GameNoce.NoceCheatInventoryExtension.Debug_AddConsumableItemByID
// 0x000C (0x000C - 0x0000)
struct NoceCheatInventoryExtension_Debug_AddConsumableItemByID final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quantity;                                          // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddConsumableItemByID;

// Function GameNoce.NoceCheatInventoryExtension.Debug_AddFaithValue
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatInventoryExtension_Debug_AddFaithValue final
{
public:
	int32                                         Delta;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddFaithValue;

// Function GameNoce.NoceCheatInventoryExtension.Debug_AddShortcutConsumable
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatInventoryExtension_Debug_AddShortcutConsumable final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InAddQuantity;                                     // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_AddShortcutConsumable;

// Function GameNoce.NoceCheatInventoryExtension.Debug_ReplaceShortcutConsumables
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables final
{
public:
	int32                                         InConsumablePageIndex;                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InAddQuantity;                                     // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables;

// Function GameNoce.NoceCheatInventoryExtension.Debug_SetConsumableSlotNum
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatInventoryExtension_Debug_SetConsumableSlotNum final
{
public:
	int32                                         InNewNum;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_SetConsumableSlotNum;

// Function GameNoce.NoceCheatInventoryExtension.Debug_SetOmamoriSlotNum
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum final
{
public:
	int32                                         InNewNum;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum;

// Function GameNoce.NoceCheatInventoryExtension.GetPickupCategories
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatInventoryExtension_GetPickupCategories final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_GetPickupCategories;

// Function GameNoce.NoceCheatInventoryExtension.GetPickupsInCategory
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatInventoryExtension_GetPickupsInCategory final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_GetPickupsInCategory;

// Function GameNoce.NoceCheatInventoryExtension.OnAddItemWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatInventoryExtension_OnAddItemWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddItemWindowDecided;

// Function GameNoce.NoceCheatInventoryExtension.OnAddLetterWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatInventoryExtension_OnAddLetterWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddLetterWindowDecided;

// Function GameNoce.NoceCheatInventoryExtension.OnAddNotebookIDWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided;

// Function GameNoce.NoceCheatInventoryExtension.OnRemoveItemWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatInventoryExtension_OnRemoveItemWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnRemoveItemWindowDecided;

// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatInventoryExtension_OnSpawnPickupWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnSpawnPickupWindowDecided;

// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided_BP
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP;

// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSetting
// 0x0118 (0x0118 - 0x0000)
struct NoceCheatInventoryExtension_SetupChapterJumpSetting final
{
public:
	struct FNoceChapterJumpSettingTableRow        InData;                                            // 0x0000(0x0110)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          InReset;                                           // 0x0110(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_111[0x7];                                      // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSetting;

// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByRowName
// 0x000C (0x000C - 0x0000)
struct NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InReset;                                           // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName;

// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByTag
// 0x000C (0x000C - 0x0000)
struct NoceCheatInventoryExtension_SetupChapterJumpSettingByTag final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InReset;                                           // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceRoundType                                round;                                             // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x1];                                        // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingByTag;

// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingForStory
// 0x000C (0x000C - 0x0000)
struct NoceCheatInventoryExtension_SetupChapterJumpSettingForStory final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InReset;                                           // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceRoundType                                round;                                             // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCheatInventoryExtension_SetupChapterJumpSettingForStory;

// Function GameNoce.NoceCheatManager.BP_Debug_SetWeaponDurability
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_BP_Debug_SetWeaponDurability final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_BP_Debug_SetWeaponDurability;

// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMark
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ApplyClawAlterBackMark final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterBackMark;

// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMarkRound3
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3 final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3;

// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterHandRound2
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ApplyClawAlterHandRound2 final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterHandRound2;

// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterMask
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ApplyClawAlterMask final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ApplyClawAlterMask;

// Function GameNoce.NoceCheatManager.Debug_AutoLoad
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_AutoLoad final
{
public:
	int32                                         SlotIndex;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_AutoLoad;

// Function GameNoce.NoceCheatManager.Debug_AutoSave
// 0x000C (0x000C - 0x0000)
struct NoceCheatManager_Debug_AutoSave final
{
public:
	int32                                         SlotIndex;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LocationRowName;                                   // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_AutoSave;

// Function GameNoce.NoceCheatManager.Debug_ChangeActionLevel
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_ChangeActionLevel final
{
public:
	int32                                         InLevel;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ChangeActionLevel;

// Function GameNoce.NoceCheatManager.Debug_ChangeGameRound
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_ChangeGameRound final
{
public:
	int32                                         InRound;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ChangeGameRound;

// Function GameNoce.NoceCheatManager.Debug_CollisionOpacity
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_CollisionOpacity final
{
public:
	float                                         InOpacity;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_CollisionOpacity;

// Function GameNoce.NoceCheatManager.Debug_CollisionViewMode
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_CollisionViewMode final
{
public:
	int32                                         InViewMode;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_CollisionViewMode;

// Function GameNoce.NoceCheatManager.Debug_ConditionHandlerInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ConditionHandlerInfo final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ConditionHandlerInfo;

// Function GameNoce.NoceCheatManager.Debug_DeleteSlot
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_DeleteSlot final
{
public:
	int32                                         SlotIndex;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_DeleteSlot;

// Function GameNoce.NoceCheatManager.Debug_DisableAutoSave
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_DisableAutoSave final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableAutoSave;

// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionAvoidCol
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_DisableLinkMotionAvoidCol final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableLinkMotionAvoidCol;

// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionInterruptSequencer
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer;

// Function GameNoce.NoceCheatManager.Debug_DisaplyNPCLookAtSystemInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo;

// Function GameNoce.NoceCheatManager.Debug_DisaplyPlayerLookAtSystemInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo;

// Function GameNoce.NoceCheatManager.Debug_DisplayFadeSystemInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_DisplayFadeSystemInfo final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_DisplayFadeSystemInfo;

// Function GameNoce.NoceCheatManager.Debug_DrawCellLoadingTime
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_DrawCellLoadingTime final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_DrawCellLoadingTime;

// Function GameNoce.NoceCheatManager.Debug_EnableDynamicPickups
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_EnableDynamicPickups final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableDynamicPickups;

// Function GameNoce.NoceCheatManager.Debug_EnableEventPickups
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_EnableEventPickups final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableEventPickups;

// Function GameNoce.NoceCheatManager.Debug_EnableGlobalRigidBody
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_EnableGlobalRigidBody final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_EnableGlobalRigidBody;

// Function GameNoce.NoceCheatManager.Debug_EndTutorial
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_EndTutorial final
{
public:
	int32                                         TutorialIndex;                                     // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_EndTutorial;

// Function GameNoce.NoceCheatManager.Debug_EndTutorialByName
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatManager_Debug_EndTutorialByName final
{
public:
	class FName                                   TutorialName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_EndTutorialByName;

// Function GameNoce.NoceCheatManager.Debug_EnemyMayNotRevive
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_EnemyMayNotRevive final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyMayNotRevive;

// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKill
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_EnemyOneShotKill final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyOneShotKill;

// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKillNotRevive
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_EnemyOneShotKillNotRevive final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_EnemyOneShotKillNotRevive;

// Function GameNoce.NoceCheatManager.Debug_ForceChangeStoryEndingType
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_ForceChangeStoryEndingType final
{
public:
	int32                                         EndingType;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceChangeStoryEndingType;

// Function GameNoce.NoceCheatManager.Debug_ForceEnableRagdoll
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ForceEnableRagdoll final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceEnableRagdoll;

// Function GameNoce.NoceCheatManager.Debug_ForceJumpPlaybackPos
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ForceJumpPlaybackPos final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceJumpPlaybackPos;

// Function GameNoce.NoceCheatManager.Debug_ForceShowEyeLacrimalFluid
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ForceShowEyeLacrimalFluid final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ForceShowEyeLacrimalFluid;

// Function GameNoce.NoceCheatManager.Debug_GoNextProgress
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_GoNextProgress final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_GoNextProgress;

// Function GameNoce.NoceCheatManager.Debug_HideBasicDebugInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_HideBasicDebugInfo final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_HideBasicDebugInfo;

// Function GameNoce.NoceCheatManager.Debug_HideGreyboxObject
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_HideGreyboxObject final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_HideGreyboxObject;

// Function GameNoce.NoceCheatManager.Debug_HideSubtitle
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_HideSubtitle final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_HideSubtitle;

// Function GameNoce.NoceCheatManager.Debug_InGameFixedEV
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_InGameFixedEV final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_InGameFixedEV;

// Function GameNoce.NoceCheatManager.Debug_InGameFixedEVMode
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_InGameFixedEVMode final
{
public:
	int32                                         EVMode;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_InGameFixedEVMode;

// Function GameNoce.NoceCheatManager.Debug_NoceFadeIn
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatManager_Debug_NoceFadeIn final
{
public:
	int32                                         FadeType;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InValue;                                           // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_NoceFadeIn;

// Function GameNoce.NoceCheatManager.Debug_NoceFadeOut
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatManager_Debug_NoceFadeOut final
{
public:
	int32                                         FadeType;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InValue;                                           // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_NoceFadeOut;

// Function GameNoce.NoceCheatManager.Debug_PlayerAnimationLogInfoStateChange
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange;

// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugDraw
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_PlayerFootIKDebugDraw final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerFootIKDebugDraw;

// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugTrace
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_PlayerFootIKDebugTrace final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerFootIKDebugTrace;

// Function GameNoce.NoceCheatManager.Debug_PlayerShiromukuRevive
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_PlayerShiromukuRevive final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_PlayerShiromukuRevive;

// Function GameNoce.NoceCheatManager.Debug_RemoveAdditionalTag
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatManager_Debug_RemoveAdditionalTag final
{
public:
	class FName                                   InTagName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_RemoveAdditionalTag;

// Function GameNoce.NoceCheatManager.Debug_RequesetWorldTrigger
// 0x000C (0x000C - 0x0000)
struct NoceCheatManager_Debug_RequesetWorldTrigger final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InValue;                                           // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_RequesetWorldTrigger;

// Function GameNoce.NoceCheatManager.Debug_RequestNocePPV
// 0x0014 (0x0014 - 0x0000)
struct NoceCheatManager_Debug_RequestNocePPV final
{
public:
	class FName                                   InType;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InDataRowName;                                     // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InWeight;                                          // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_RequestNocePPV;

// Function GameNoce.NoceCheatManager.Debug_RequestWind
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatManager_Debug_RequestWind final
{
public:
	class FName                                   InDataRowName;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_RequestWind;

// Function GameNoce.NoceCheatManager.Debug_SelectBColType
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SelectBColType final
{
public:
	int32                                         InBColType;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SelectBColType;

// Function GameNoce.NoceCheatManager.Debug_SetAdditionalTag
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatManager_Debug_SetAdditionalTag final
{
public:
	class FName                                   InTagName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAdditionalTag;

// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLocationObjectDebug
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug;

// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLockObjectDebug
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetATPCCameraLockObjectDebug final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetATPCCameraLockObjectDebug;

// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnemy
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackLogEnemy final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogEnemy;

// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnviroment
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackLogEnviroment final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogEnviroment;

// Function GameNoce.NoceCheatManager.Debug_SetAttackLogPlayer
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackLogPlayer final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackLogPlayer;

// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnemy
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy;

// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnviroment
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment;

// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayer
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer;

// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayerDefelct
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct;

// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnemy
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy;

// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnviroment
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment;

// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayer
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer;

// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayerDefelct
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct;

// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionForceActivate
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetBattlePositionForceActivate final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattlePositionForceActivate;

// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionSystemEnabled
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetBattlePositionSystemEnabled final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattlePositionSystemEnabled;

// Function GameNoce.NoceCheatManager.Debug_SetBattleStatusTime
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetBattleStatusTime final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetBattleStatusTime;

// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableDebug
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug;

// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableUse
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetCapsuleShrinkEnableUse final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCapsuleShrinkEnableUse;

// Function GameNoce.NoceCheatManager.Debug_SetClawTransform
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetClawTransform final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetClawTransform;

// Function GameNoce.NoceCheatManager.Debug_SetCurrentMaxSanity
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetCurrentMaxSanity final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetCurrentMaxSanity;

// Function GameNoce.NoceCheatManager.Debug_SetDebugEnemyInSight
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetDebugEnemyInSight final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetDebugEnemyInSight;

// Function GameNoce.NoceCheatManager.Debug_SetDrawTriggerBox
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetDrawTriggerBox final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetDrawTriggerBox;

// Function GameNoce.NoceCheatManager.Debug_SetEnemyAttackRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetEnemyAttackRatio final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEnemyAttackRatio;

// Function GameNoce.NoceCheatManager.Debug_SetEnemyNoAttack
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetEnemyNoAttack final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEnemyNoAttack;

// Function GameNoce.NoceCheatManager.Debug_SetEventMaxTryFailedCount
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetEventMaxTryFailedCount final
{
public:
	int32                                         InCount;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEventMaxTryFailedCount;

// Function GameNoce.NoceCheatManager.Debug_SetEventMinDistanceSquared
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetEventMinDistanceSquared final
{
public:
	float                                         InDistanceSquared;                                 // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetEventMinDistanceSquared;

// Function GameNoce.NoceCheatManager.Debug_SetForceJustDodge
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetForceJustDodge final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetForceJustDodge;

// Function GameNoce.NoceCheatManager.Debug_SetFreeCameraRotate
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetFreeCameraRotate final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetFreeCameraRotate;

// Function GameNoce.NoceCheatManager.Debug_SetHealth
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetHealth final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHealth;

// Function GameNoce.NoceCheatManager.Debug_SetHealthPercent
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetHealthPercent final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHealthPercent;

// Function GameNoce.NoceCheatManager.Debug_SetHeightFogDistance
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetHeightFogDistance final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetHeightFogDistance;

// Function GameNoce.NoceCheatManager.Debug_SetLanternPointRadius
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetLanternPointRadius final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLanternPointRadius;

// Function GameNoce.NoceCheatManager.Debug_SetLeaveEnemyInSightDistance
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetLeaveEnemyInSightDistance final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLeaveEnemyInSightDistance;

// Function GameNoce.NoceCheatManager.Debug_SetLowStaminaThreshold
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetLowStaminaThreshold final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetLowStaminaThreshold;

// Function GameNoce.NoceCheatManager.Debug_SetMaxHealth
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetMaxHealth final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxHealth;

// Function GameNoce.NoceCheatManager.Debug_SetMaxSanity
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetMaxSanity final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxSanity;

// Function GameNoce.NoceCheatManager.Debug_SetMaxStamina
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetMaxStamina final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMaxStamina;

// Function GameNoce.NoceCheatManager.Debug_SetMoonlightRadius
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetMoonlightRadius final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetMoonlightRadius;

// Function GameNoce.NoceCheatManager.Debug_SetNoCostSanity
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetNoCostSanity final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNoCostSanity;

// Function GameNoce.NoceCheatManager.Debug_SetNoPlayerHandleDamage
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetNoPlayerHandleDamage final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNoPlayerHandleDamage;

// Function GameNoce.NoceCheatManager.Debug_SetNormalBattleBGMDistMultiplier
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerAttackRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerAttackRatio final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerAttackRatio;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerControlerShowDebugInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerDeflectRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerDeflectRatio final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerDeflectRatio;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawGRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerMoveSpeedRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerMoveSpeedRatio final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerMoveSpeedRatio;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerOutfit
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerOutfit final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerOutfit;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerScabbardRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerScarfRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerShawlRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerSkirtRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha;

// Function GameNoce.NoceCheatManager.Debug_SetPlayerWinceRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetPlayerWinceRatio final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetPlayerWinceRatio;

// Function GameNoce.NoceCheatManager.Debug_SetProgressTag
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatManager_Debug_SetProgressTag final
{
public:
	class FName                                   InTagName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetProgressTag;

// Function GameNoce.NoceCheatManager.Debug_SetR3Skipped
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetR3Skipped final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_NoceCheatManager_Debug_SetR3Skipped;

// Function GameNoce.NoceCheatManager.Debug_SetShowEnemyHealthBar
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetShowEnemyHealthBar final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowEnemyHealthBar;

// Function GameNoce.NoceCheatManager.Debug_SetShowFootStepVFXInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetShowFootStepVFXInfo final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowFootStepVFXInfo;

// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerClawTransformLog
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetShowPlayerClawTransformLog final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerClawTransformLog;

// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerInvincibleInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetShowPlayerInvincibleInfo final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerInvincibleInfo;

// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerSanityCostLog
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetShowPlayerSanityCostLog final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerSanityCostLog;

// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerShowHideInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetShowPlayerShowHideInfo final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerShowHideInfo;

// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerStaminaCostLog
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetShowPlayerStaminaCostLog final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetShowPlayerStaminaCostLog;

// Function GameNoce.NoceCheatManager.Debug_SetSkipEnemyCounterableCheck
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetSkipEnemyCounterableCheck final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetSkipEnemyCounterableCheck;

// Function GameNoce.NoceCheatManager.Debug_SetStoryEndingCleared
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetStoryEndingCleared final
{
public:
	int32                                         EndingType;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetStoryEndingCleared;

// Function GameNoce.NoceCheatManager.Debug_SetTriggerDetail
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_SetTriggerDetail final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetTriggerDetail;

// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurability
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetWeaponDurability final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetWeaponDurability;

// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurabilityCostRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_SetWeaponDurabilityCostRatio final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_SetWeaponDurabilityCostRatio;

// Function GameNoce.NoceCheatManager.Debug_ShowAchievementStatus
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowAchievementStatus final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowAchievementStatus;

// Function GameNoce.NoceCheatManager.Debug_ShowAutoAimCompWarpLocationInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo;

// Function GameNoce.NoceCheatManager.Debug_ShowCounterableExtendAutoAimDistance
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance;

// Function GameNoce.NoceCheatManager.Debug_ShowDynamicPickupsDebugInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo final
{
public:
	bool                                          InIsShow;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo;

// Function GameNoce.NoceCheatManager.Debug_ShowGimmickInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowGimmickInfo final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowGimmickInfo;

// Function GameNoce.NoceCheatManager.Debug_ShowHitPerfromVFXInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowHitPerfromVFXInfo final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowHitPerfromVFXInfo;

// Function GameNoce.NoceCheatManager.Debug_ShowIndicator
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowIndicator final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowIndicator;

// Function GameNoce.NoceCheatManager.Debug_ShowInteractInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowInteractInfo final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowInteractInfo;

// Function GameNoce.NoceCheatManager.Debug_ShowInteractPriority
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowInteractPriority final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowInteractPriority;

// Function GameNoce.NoceCheatManager.Debug_ShowLinkMotionDebugInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowLinkMotionDebugInfo final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowLinkMotionDebugInfo;

// Function GameNoce.NoceCheatManager.Debug_ShowRecordStatus
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowRecordStatus final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowRecordStatus;

// Function GameNoce.NoceCheatManager.Debug_ShowSceneDitherFade
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowSceneDitherFade final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowSceneDitherFade;

// Function GameNoce.NoceCheatManager.Debug_ShowTeleportBlackScreen
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowTeleportBlackScreen final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowTeleportBlackScreen;

// Function GameNoce.NoceCheatManager.Debug_ShowWorldTriggerStatus
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_ShowWorldTriggerStatus final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_ShowWorldTriggerStatus;

// Function GameNoce.NoceCheatManager.Debug_StartTutorial
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_StartTutorial final
{
public:
	int32                                         TutorialIndex;                                     // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_StartTutorial;

// Function GameNoce.NoceCheatManager.Debug_StartTutorialByName
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatManager_Debug_StartTutorialByName final
{
public:
	class FName                                   TutorialName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_StartTutorialByName;

// Function GameNoce.NoceCheatManager.Debug_UnlockAchievement
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatManager_Debug_UnlockAchievement final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UnlockAchievement;

// Function GameNoce.NoceCheatManager.Debug_UseEnemyFootIK
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_UseEnemyFootIK final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UseEnemyFootIK;

// Function GameNoce.NoceCheatManager.Debug_UseNPCFootIK
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_UseNPCFootIK final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCFootIK;

// Function GameNoce.NoceCheatManager.Debug_UseNPCLookAtIK
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_UseNPCLookAtIK final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCLookAtIK;

// Function GameNoce.NoceCheatManager.Debug_UseNPCPoseDriverIK
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_UseNPCPoseDriverIK final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UseNPCPoseDriverIK;

// Function GameNoce.NoceCheatManager.Debug_UsePlayerAimIK
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_UsePlayerAimIK final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerAimIK;

// Function GameNoce.NoceCheatManager.Debug_UsePlayerFootIK
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_UsePlayerFootIK final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerFootIK;

// Function GameNoce.NoceCheatManager.Debug_UsePlayerFullBodyIK
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_UsePlayerFullBodyIK final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerFullBodyIK;

// Function GameNoce.NoceCheatManager.Debug_UsePlayerLookAtIK
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_UsePlayerLookAtIK final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerLookAtIK;

// Function GameNoce.NoceCheatManager.Debug_UsePlayerPoseDriverIK
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_UsePlayerPoseDriverIK final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerPoseDriverIK;

// Function GameNoce.NoceCheatManager.Debug_UsePlayerSkirtIK
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_Debug_UsePlayerSkirtIK final
{
public:
	bool                                          bValue;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_Debug_UsePlayerSkirtIK;

// Function GameNoce.NoceCheatManager.DebugGoSave
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatManager_DebugGoSave final
{
public:
	class FName                                   InSpotName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_DebugGoSave;

// Function GameNoce.NoceCheatManager.DebugGoTo
// 0x0008 (0x0008 - 0x0000)
struct NoceCheatManager_DebugGoTo final
{
public:
	class FName                                   InSpotName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_DebugGoTo;

// Function GameNoce.NoceCheatManager.EnableEnemyNavModifier
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_EnableEnemyNavModifier final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_EnableEnemyNavModifier;

// Function GameNoce.NoceCheatManager.EnablePlayerNavModifier
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_EnablePlayerNavModifier final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_EnablePlayerNavModifier;

// Function GameNoce.NoceCheatManager.EnableSanitySpawnSystem
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_EnableSanitySpawnSystem final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_EnableSanitySpawnSystem;

// Function GameNoce.NoceCheatManager.GetDialogParentTables
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatManager_GetDialogParentTables final
{
public:
	class UCompositeDataTable*                    CompositeDataTable;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UDataTable*>                     ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_GetDialogParentTables;

// Function GameNoce.NoceCheatManager.GetGamePlayTagByName
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatManager_GetGamePlayTagByName final
{
public:
	class FName                                   InTagName;                                         // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_GetGamePlayTagByName;

// Function GameNoce.NoceCheatManager.IsDebugInvincibleEnabled
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_IsDebugInvincibleEnabled final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_IsDebugInvincibleEnabled;

// Function GameNoce.NoceCheatManager.LockNavigationBuild
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_LockNavigationBuild final
{
public:
	bool                                          bLock;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_LockNavigationBuild;

// Function GameNoce.NoceCheatManager.NoceBugItGo
// 0x0028 (0x0028 - 0x0000)
struct NoceCheatManager_NoceBugItGo final
{
public:
	float                                         X;                                                 // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Y;                                                 // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Z;                                                 // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         pitch;                                             // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Yaw;                                               // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Roll;                                              // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 GatewayString;                                     // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_NoceBugItGo;

// Function GameNoce.NoceCheatManager.OnChangePlayerCharMeshTypeWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided;

// Function GameNoce.NoceCheatManager.OnStartTutorialWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatManager_OnStartTutorialWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_OnStartTutorialWindowDecided;

// Function GameNoce.NoceCheatManager.OnTestDiloagWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatManager_OnTestDiloagWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_OnTestDiloagWindowDecided;

// Function GameNoce.NoceCheatManager.SetDrawNavLinkInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_SetDrawNavLinkInfo final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_SetDrawNavLinkInfo;

// Function GameNoce.NoceCheatManager.SetNoceAIGlobalThinkEnable
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_SetNoceAIGlobalThinkEnable final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_SetNoceAIGlobalThinkEnable;

// Function GameNoce.NoceCheatManager.SetNoceEnv
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatManager_SetNoceEnv final
{
public:
	class FString                                 AreaName;                                          // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Index_0;                                           // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RuntimeState;                                      // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_SetNoceEnv;

// Function GameNoce.NoceCheatManager.SetNoceEnvExtra
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatManager_SetNoceEnvExtra final
{
public:
	class FString                                 AreaName;                                          // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Index_0;                                           // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RuntimeState;                                      // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_SetNoceEnvExtra;

// Function GameNoce.NoceCheatManager.ShowDebugControlRig
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_ShowDebugControlRig final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_ShowDebugControlRig;

// Function GameNoce.NoceCheatManager.ShowDebugKawaii
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_ShowDebugKawaii final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_ShowDebugKawaii;

// Function GameNoce.NoceCheatManager.ShowDebugRigidBody
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_ShowDebugRigidBody final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_ShowDebugRigidBody;

// Function GameNoce.NoceCheatManager.ShowNoceAINoiseInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_ShowNoceAINoiseInfo final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAINoiseInfo;

// Function GameNoce.NoceCheatManager.ShowNoceAISpawnerInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_ShowNoceAISpawnerInfo final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAISpawnerInfo;

// Function GameNoce.NoceCheatManager.ShowNoceAISystemInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatManager_ShowNoceAISystemInfo final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatManager_ShowNoceAISystemInfo;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteSlot
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_DeleteSlot final
{
public:
	int32                                         SlotIndex;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_DeleteSlot;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameActionLevel
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_NewGameActionLevel final
{
public:
	int32                                         InLevel;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameActionLevel;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameClearUFO
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_NewGameClearUFO final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameClearUFO;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameRiddleLevel
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel final
{
public:
	int32                                         InLevel;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateEnding
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding final
{
public:
	int32                                         InEndingType;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateRound
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound final
{
public:
	int32                                         InRound;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_PlayerOutfit
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_PlayerOutfit final
{
public:
	int32                                         InType;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_PlayerOutfit;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingCleared
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_SetEndingCleared final
{
public:
	int32                                         InEndingType;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetEndingCleared;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingNotCleared
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared final
{
public:
	int32                                         InEndingType;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetLastEndingType
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_SetLastEndingType final
{
public:
	int32                                         InEndingType;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetLastEndingType;

// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetTitleCorruptLevel
// 0x0004 (0x0004 - 0x0000)
struct NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel final
{
public:
	int32                                         InLevel;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel;

// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTags
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatTitleLevelExtension_GetAllProgressTags final
{
public:
	TArray<struct FGameplayTag>                   ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllProgressTags;

// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTagsAndNames
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames final
{
public:
	TArray<class FText>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames;

// Function GameNoce.NoceCheatTitleLevelExtension.GetAllTeleportTagsAndNames
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames final
{
public:
	TArray<class FText>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames;

// Function GameNoce.NoceCheatTitleLevelExtension.GetLevels
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatTitleLevelExtension_GetLevels final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetLevels;

// Function GameNoce.NoceCheatTitleLevelExtension.GetLevelTags
// 0x0018 (0x0018 - 0x0000)
struct NoceCheatTitleLevelExtension_GetLevelTags final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_GetLevelTags;

// Function GameNoce.NoceCheatTitleLevelExtension.JumpLevel
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatTitleLevelExtension_JumpLevel final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_JumpLevel;

// Function GameNoce.NoceCheatTitleLevelExtension.OnJumpLevelWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided;

// Function GameNoce.NoceCheatUIExtension.Debug_AutoSwitchInputIcon
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatUIExtension_Debug_AutoSwitchInputIcon final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_AutoSwitchInputIcon;

// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointFixWeapon
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatUIExtension_Debug_EnableSavePointFixWeapon final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointFixWeapon;

// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointOffering
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatUIExtension_Debug_EnableSavePointOffering final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointOffering;

// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointUpgrade
// 0x0001 (0x0001 - 0x0000)
struct NoceCheatUIExtension_Debug_EnableSavePointUpgrade final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatUIExtension_Debug_EnableSavePointUpgrade;

// Function GameNoce.NoceCheatUIExtension.OnTestQuestWindowDecided
// 0x0010 (0x0010 - 0x0000)
struct NoceCheatUIExtension_OnTestQuestWindowDecided final
{
public:
	struct FNeoCheatPopWindowOutputParam          Result;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCheatUIExtension_OnTestQuestWindowDecided;

// Function GameNoce.NoceTeleportTarget.GetPointName
// 0x0010 (0x0010 - 0x0000)
struct NoceTeleportTarget_GetPointName final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTeleportTarget_GetPointName;

// Function GameNoce.NoceTeleportTarget.GetWorldTriggerGateway
// 0x0010 (0x0010 - 0x0000)
struct NoceTeleportTarget_GetWorldTriggerGateway final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTeleportTarget_GetWorldTriggerGateway;

// Function GameNoce.NoceTeleportTarget.RequestTeleport
// 0x0010 (0x0010 - 0x0000)
struct NoceTeleportTarget_RequestTeleport final
{
public:
	class APawn*                                  InPassenger;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ResetCamera;                                       // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsInstant;                                         // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          StrictlyStreamingComplete;                         // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          TeleportAfterStreaming;                            // 0x000B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ForceGCAfterLevelStreamedOut;                      // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IgnoreWorldTrigger;                                // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F[0x1];                                        // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceTeleportTarget_RequestTeleport;

// Function GameNoce.NoceTileView.BP_GetEntryWidgetFromItem
// 0x0010 (0x0010 - 0x0000)
struct NoceTileView_BP_GetEntryWidgetFromItem final
{
public:
	const class UObject*                          Item;                                              // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UUserWidget*                            ReturnValue;                                       // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTileView_BP_GetEntryWidgetFromItem;

// Function GameNoce.NoceTileView.BP_ItemFromEntryWidget
// 0x0010 (0x0010 - 0x0000)
struct NoceTileView_BP_ItemFromEntryWidget final
{
public:
	class UUserWidget*                            EntryWidget;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UObject*                                ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTileView_BP_ItemFromEntryWidget;

// Function GameNoce.NoceTileView.GetSelectingIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceTileView_GetSelectingIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTileView_GetSelectingIndex;

// Function GameNoce.NoceTileView.IsUserScrolling
// 0x0001 (0x0001 - 0x0000)
struct NoceTileView_IsUserScrolling final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTileView_IsUserScrolling;

// Function GameNoce.NoceTileView.PlaySound
// 0x0008 (0x0008 - 0x0000)
struct NoceTileView_PlaySound final
{
public:
	struct FNeoAudioTriggerIdHandle               TriggerId;                                         // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTileView_PlaySound;

// Function GameNoce.NoceTileView.SetSound
// 0x0010 (0x0010 - 0x0000)
struct NoceTileView_SetSound final
{
public:
	struct FNeoAudioTriggerIdHandle               InSelectSound;                                     // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	struct FNeoAudioTriggerIdHandle               InMouseHoverSound;                                 // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTileView_SetSound;

// Function GameNoce.NoceTileView.UpdateInput
// 0x0040 (0x0040 - 0x0000)
struct NoceTileView_UpdateInput final
{
public:
	struct FInputEvent                            InputEvent;                                        // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FKey                                   Key;                                               // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceTileView_UpdateInput;

// Function GameNoce.NoceChooserWidget.BP_UpdateSelectionIndex
// 0x0002 (0x0002 - 0x0000)
struct NoceChooserWidget_BP_UpdateSelectionIndex final
{
public:
	bool                                          IsLeft;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceChooserWidget_BP_UpdateSelectionIndex;

// Function GameNoce.NoceChooserWidget.GetText
// 0x0010 (0x0010 - 0x0000)
struct NoceChooserWidget_GetText final
{
public:
	class FText                                   ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceChooserWidget_GetText;

// Function GameNoce.NoceChooserWidget.SetSetting
// 0x0010 (0x0010 - 0x0000)
struct NoceChooserWidget_SetSetting final
{
public:
	class UObject*                                InSetting;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceChooserWidget_SetSetting;

// Function GameNoce.NoceChooserWidget.UpdateInput
// 0x0001 (0x0001 - 0x0000)
struct NoceChooserWidget_UpdateInput final
{
public:
	bool                                          IsLeft;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceChooserWidget_UpdateInput;

// Function GameNoce.NoceChooserWidget.UpdateSelectionIndex
// 0x0001 (0x0001 - 0x0000)
struct NoceChooserWidget_UpdateSelectionIndex final
{
public:
	bool                                          IsLeft;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceChooserWidget_UpdateSelectionIndex;

// Function GameNoce.NoceChunkInstance.CheckDownloadableContentByRowName
// 0x000C (0x000C - 0x0000)
struct NoceChunkInstance_CheckDownloadableContentByRowName final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutIsChunkInstalled;                               // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutIsOwnedDLC;                                     // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceChunkInstance_CheckDownloadableContentByRowName;

// Function GameNoce.NoceChunkInstance.SetUsingChunkDebugData
// 0x0001 (0x0001 - 0x0000)
struct NoceChunkInstance_SetUsingChunkDebugData final
{
public:
	bool                                          InIsEnable;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceChunkInstance_SetUsingChunkDebugData;

// Function GameNoce.NoceChunkInstance.ShowCheckDLCResult_BP
// 0x000C (0x000C - 0x0000)
struct NoceChunkInstance_ShowCheckDLCResult_BP final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsChunkInstalled;                                  // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsOwnedDLC;                                        // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceChunkInstance_ShowCheckDLCResult_BP;

// Function GameNoce.NoceChunkInstance.UpdateChunkDebugData
// 0x000C (0x000C - 0x0000)
struct NoceChunkInstance_UpdateChunkDebugData final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceChunkDebugType                           InType;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceChunkDebugAction                         InAction;                                          // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x1];                                        // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceChunkInstance_UpdateChunkDebugData;

// Function GameNoce.NoceChunkInstance.DoesChunkFileExist
// 0x0008 (0x0008 - 0x0000)
struct NoceChunkInstance_DoesChunkFileExist final
{
public:
	int32                                         InChunkID;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceChunkInstance_DoesChunkFileExist;

// Function GameNoce.NoceChunkInstance.DoesGOGFileExist
// 0x0018 (0x0018 - 0x0000)
struct NoceChunkInstance_DoesGOGFileExist final
{
public:
	class FString                                 InChunkID;                                         // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
//DUMPER7_ASSERTS_NoceChunkInstance_DoesGOGFileExist;

// Function GameNoce.NoceChunkInstance.GetChunkDataByName
// 0x0090 (0x0090 - 0x0000)
struct NoceChunkInstance_GetChunkDataByName final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceChunkDataRow                      ReturnValue;                                       // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_NoceChunkInstance_GetChunkDataByName;

// Function GameNoce.NoceChunkInstance.GetChunkDataRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceChunkInstance_GetChunkDataRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceChunkInstance_GetChunkDataRowNames;

// Function GameNoce.NoceChunkInstance.GetChunkIDFromDataRow
// 0x0090 (0x0090 - 0x0000)
struct NoceChunkInstance_GetChunkIDFromDataRow final
{
public:
	struct FNoceChunkDataRow                      InDataRow;                                         // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0088(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8C[0x4];                                       // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
//DUMPER7_ASSERTS_NoceChunkInstance_GetChunkIDFromDataRow;

// Function GameNoce.NoceChunkInstance.GetDebugDataByType
// 0x000C (0x000C - 0x0000)
struct NoceChunkInstance_GetDebugDataByType final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceChunkDebugType                           InType;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceChunkInstance_GetDebugDataByType;

// Function GameNoce.NoceChunkInstance.GetDownloadContentIDFromDataRow
// 0x0098 (0x0098 - 0x0000)
struct NoceChunkInstance_GetDownloadContentIDFromDataRow final
{
public:
	struct FNoceChunkDataRow                      InDataRow;                                         // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic)
	class FString                                 ReturnValue;                                       // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_NoceChunkInstance_GetDownloadContentIDFromDataRow;

// Function GameNoce.NoceChunkInstance.GetGOGChunkIDFromDataRow
// 0x0098 (0x0098 - 0x0000)
struct NoceChunkInstance_GetGOGChunkIDFromDataRow final
{
public:
	struct FNoceChunkDataRow                      InDataRow;                                         // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic)
	class FString                                 ReturnValue;                                       // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_NoceChunkInstance_GetGOGChunkIDFromDataRow;

// Function GameNoce.NoceChunkInstance.IsChunkInstalled
// 0x0008 (0x0008 - 0x0000)
struct NoceChunkInstance_IsChunkInstalled final
{
public:
	int32                                         InChunkID;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceChunkInstance_IsChunkInstalled;

// Function GameNoce.NoceChunkInstance.IsChunkInstalledByRowName
// 0x000C (0x000C - 0x0000)
struct NoceChunkInstance_IsChunkInstalledByRowName final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceChunkInstance_IsChunkInstalledByRowName;

// Function GameNoce.NoceChunkInstance.IsOwnedDLCByID
// 0x0018 (0x0018 - 0x0000)
struct NoceChunkInstance_IsOwnedDLCByID final
{
public:
	class FString                                 InDLCID;                                           // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceChunkInstance_IsOwnedDLCByID;

// Function GameNoce.NoceChunkInstance.IsOwnedDLCByRowName
// 0x000C (0x000C - 0x0000)
struct NoceChunkInstance_IsOwnedDLCByRowName final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceChunkInstance_IsOwnedDLCByRowName;

// Function GameNoce.NoceCineCharInterface.DisablePropertyForCineChar
// 0x0001 (0x0001 - 0x0000)
struct NoceCineCharInterface_DisablePropertyForCineChar final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_DisablePropertyForCineChar;

// Function GameNoce.NoceCineCharInterface.EnablePropertyForCineChar
// 0x0008 (0x0008 - 0x0000)
struct NoceCineCharInterface_EnablePropertyForCineChar final
{
public:
	const class UNoceCinematicActorComponent*     inCineComponent;                                   // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_EnablePropertyForCineChar;

// Function GameNoce.NoceCineCharInterface.SetClearCineActorMeshTransform
// 0x0001 (0x0001 - 0x0000)
struct NoceCineCharInterface_SetClearCineActorMeshTransform final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_SetClearCineActorMeshTransform;

// Function GameNoce.NoceCineCharInterface.SetEnableLastCamBlendStart
// 0x0001 (0x0001 - 0x0000)
struct NoceCineCharInterface_SetEnableLastCamBlendStart final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_SetEnableLastCamBlendStart;

// Function GameNoce.NoceCineCharInterface.SetPreSeamlessTrigger
// 0x0008 (0x0008 - 0x0000)
struct NoceCineCharInterface_SetPreSeamlessTrigger final
{
public:
	class AActor*                                 InTrigger;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_SetPreSeamlessTrigger;

// Function GameNoce.NoceCineCharInterface.ShowWeaponForCinematic
// 0x0001 (0x0001 - 0x0000)
struct NoceCineCharInterface_ShowWeaponForCinematic final
{
public:
	bool                                          bShow;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_ShowWeaponForCinematic;

// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStartForReBindingChar
// 0x0008 (0x0008 - 0x0000)
struct NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar final
{
public:
	class AActor*                                 SequenceActor;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar;

// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStopForReBindingChar
// 0x0008 (0x0008 - 0x0000)
struct NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar final
{
public:
	class AActor*                                 SequenceActor;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar;

// Function GameNoce.NoceCineCharInterface.GetCharacterTag
// 0x0008 (0x0008 - 0x0000)
struct NoceCineCharInterface_GetCharacterTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_GetCharacterTag;

// Function GameNoce.NoceCineCharInterface.GetEnableLastCamBlendStart
// 0x0001 (0x0001 - 0x0000)
struct NoceCineCharInterface_GetEnableLastCamBlendStart final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_GetEnableLastCamBlendStart;

// Function GameNoce.NoceCineCharInterface.GetPreSeamlessTrigger
// 0x0008 (0x0008 - 0x0000)
struct NoceCineCharInterface_GetPreSeamlessTrigger final
{
public:
	class AActor*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_GetPreSeamlessTrigger;

// Function GameNoce.NoceCineCharInterface.IsCineChar
// 0x0002 (0x0002 - 0x0000)
struct NoceCineCharInterface_IsCineChar final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_IsCineChar;

// Function GameNoce.NoceCineCharInterface.IsInCinematic
// 0x0001 (0x0001 - 0x0000)
struct NoceCineCharInterface_IsInCinematic final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_IsInCinematic;

// Function GameNoce.NoceCineCharInterface.IsUseSeqData
// 0x0001 (0x0001 - 0x0000)
struct NoceCineCharInterface_IsUseSeqData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCineCharInterface_IsUseSeqData;

// Function GameNoce.NocePlayerController.AddForbiddenInputActions
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerController_AddForbiddenInputActions final
{
public:
	TArray<ENoceInputAction>                      InInputActions;                                    // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	class FName                                   InToken;                                           // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_AddForbiddenInputActions;

// Function GameNoce.NocePlayerController.DoSimulateInputAction
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerController_DoSimulateInputAction final
{
public:
	ENoceInputAction                              InputAction;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Pressed;                                           // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_DoSimulateInputAction;

// Function GameNoce.NocePlayerController.GetAcceptInputAction
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerController_GetAcceptInputAction final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputAction;

// Function GameNoce.NocePlayerController.GetAcceptInputAxis
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerController_GetAcceptInputAxis final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputAxis;

// Function GameNoce.NocePlayerController.GetAcceptInputCamera
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerController_GetAcceptInputCamera final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_GetAcceptInputCamera;

// Function GameNoce.NocePlayerController.GetAcceptUIInputAction
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerController_GetAcceptUIInputAction final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_GetAcceptUIInputAction;

// Function GameNoce.NocePlayerController.GetInputActionDownTime
// 0x000C (0x000C - 0x0000)
struct NocePlayerController_GetInputActionDownTime final
{
public:
	class FName                                   InputAction;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_GetInputActionDownTime;

// Function GameNoce.NocePlayerController.GetInputActionName
// 0x000C (0x000C - 0x0000)
struct NocePlayerController_GetInputActionName final
{
public:
	ENoceInputAction                              InInputAction;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ReturnValue;                                       // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_GetInputActionName;

// Function GameNoce.NocePlayerController.HaveInputAxis
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerController_HaveInputAxis final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_HaveInputAxis;

// Function GameNoce.NocePlayerController.IsInputActionDown
// 0x000C (0x000C - 0x0000)
struct NocePlayerController_IsInputActionDown final
{
public:
	class FName                                   InputAction;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerController_IsInputActionDown;

// Function GameNoce.NocePlayerController.IsInputActionForbidden
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerController_IsInputActionForbidden final
{
public:
	ENoceInputAction                              InInputAction;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_IsInputActionForbidden;

// Function GameNoce.NocePlayerController.IsInputActionPressed
// 0x000C (0x000C - 0x0000)
struct NocePlayerController_IsInputActionPressed final
{
public:
	class FName                                   InputAction;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerController_IsInputActionPressed;

// Function GameNoce.NocePlayerController.IsPlayerInputValid
// 0x000C (0x000C - 0x0000)
struct NocePlayerController_IsPlayerInputValid final
{
public:
	class FName                                   InInputAction;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerController_IsPlayerInputValid;

// Function GameNoce.NocePlayerController.RemoveForbiddenInputActions
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerController_RemoveForbiddenInputActions final
{
public:
	TArray<ENoceInputAction>                      InInputActions;                                    // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	class FName                                   InToken;                                           // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_RemoveForbiddenInputActions;

// Function GameNoce.NocePlayerController.ResetForbiddenInputActions
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerController_ResetForbiddenInputActions final
{
public:
	class FName                                   InToken;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_ResetForbiddenInputActions;

// Function GameNoce.NocePlayerController.SetAcceptInputAction
// 0x000C (0x000C - 0x0000)
struct NocePlayerController_SetAcceptInputAction final
{
public:
	bool                                          InAcceptAction;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InAcceptAxis;                                      // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InAcceptUIAction;                                  // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0x1];                                        // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InToken;                                           // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_SetAcceptInputAction;

// Function GameNoce.NocePlayerController.SetAcceptInputActionAndCamera
// 0x000C (0x000C - 0x0000)
struct NocePlayerController_SetAcceptInputActionAndCamera final
{
public:
	bool                                          InAcceptAction;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InAcceptAxis;                                      // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InAcceptUIAction;                                  // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InAcceptCamera;                                    // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InToken;                                           // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_SetAcceptInputActionAndCamera;

// Function GameNoce.NocePlayerController.SetNonForbiddenInputActions
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerController_SetNonForbiddenInputActions final
{
public:
	TArray<ENoceInputAction>                      InInputActions;                                    // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	class FName                                   InToken;                                           // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerController_SetNonForbiddenInputActions;

// Function GameNoce.NoceTutorialInstructor.IsCompleteCondition
// 0x0001 (0x0001 - 0x0000)
struct NoceTutorialInstructor_IsCompleteCondition final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialInstructor_IsCompleteCondition;

// Function GameNoce.NoceTutorialInstructor.IsInProgress
// 0x0001 (0x0001 - 0x0000)
struct NoceTutorialInstructor_IsInProgress final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialInstructor_IsInProgress;

// Function GameNoce.NoceTutorialInstructor.IsPreviousTutorialClear
// 0x0001 (0x0001 - 0x0000)
struct NoceTutorialInstructor_IsPreviousTutorialClear final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialInstructor_IsPreviousTutorialClear;

// Function GameNoce.NoceTutorialInstructor.IsStartCondition
// 0x0001 (0x0001 - 0x0000)
struct NoceTutorialInstructor_IsStartCondition final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialInstructor_IsStartCondition;

// Function GameNoce.NoceTutorialInstructor.TickFinish
// 0x0004 (0x0004 - 0x0000)
struct NoceTutorialInstructor_TickFinish final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialInstructor_TickFinish;

// Function GameNoce.NoceTutorialInstructor.TickListening
// 0x0004 (0x0004 - 0x0000)
struct NoceTutorialInstructor_TickListening final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialInstructor_TickListening;

// Function GameNoce.NoceTutorialInstructor.TickStart
// 0x0004 (0x0004 - 0x0000)
struct NoceTutorialInstructor_TickStart final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialInstructor_TickStart;

// Function GameNoce.NoceCommandCreditWidget.AddDeltaTime
// 0x0004 (0x0004 - 0x0000)
struct NoceCommandCreditWidget_AddDeltaTime final
{
public:
	float                                         InDeltaTime;                                       // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCommandCreditWidget_AddDeltaTime;

// Function GameNoce.NoceCommandCreditWidget.UpdateDebugSpeed
// 0x0008 (0x0008 - 0x0000)
struct NoceCommandCreditWidget_UpdateDebugSpeed final
{
public:
	float                                         Speed;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCommandCreditWidget_UpdateDebugSpeed;

// Function GameNoce.NoceSanityComponent.CostCurrentMaxSanity
// 0x0008 (0x0008 - 0x0000)
struct NoceSanityComponent_CostCurrentMaxSanity final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InCanEndFocus;                                     // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSanityComponent_CostCurrentMaxSanity;

// Function GameNoce.NoceSanityComponent.CostSanity
// 0x0008 (0x0008 - 0x0000)
struct NoceSanityComponent_CostSanity final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InClampByCurrentMaxSanity;                         // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSanityComponent_CostSanity;

// Function GameNoce.NoceSanityComponent.EndFocus
// 0x0001 (0x0001 - 0x0000)
struct NoceSanityComponent_EndFocus final
{
public:
	bool                                          InApplySanityWeak;                                 // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityComponent_EndFocus;

// Function GameNoce.NoceSanityComponent.ForceReset
// 0x0002 (0x0002 - 0x0000)
struct NoceSanityComponent_ForceReset final
{
public:
	bool                                          InFillSanityToCurrentMaxSanity;                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InForceResetTimeDilation;                          // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityComponent_ForceReset;

// Function GameNoce.NoceSanityComponent.GetActionLevelSanityRegenRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceSanityComponent_GetActionLevelSanityRegenRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityComponent_GetActionLevelSanityRegenRatio;

// Function GameNoce.NoceSanityComponent.GetEnableFocus
// 0x0001 (0x0001 - 0x0000)
struct NoceSanityComponent_GetEnableFocus final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityComponent_GetEnableFocus;

// Function GameNoce.NoceSanityComponent.HandleInputAction
// 0x0002 (0x0002 - 0x0000)
struct NoceSanityComponent_HandleInputAction final
{
public:
	ENoceInputAction                              InInputAction;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InPressed;                                         // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityComponent_HandleInputAction;

// Function GameNoce.NoceSanityComponent.HandleOnHit
// 0x0010 (0x0010 - 0x0000)
struct NoceSanityComponent_HandleOnHit final
{
public:
	TArray<struct FNoceAttackHitResult>           HitResults;                                        // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityComponent_HandleOnHit;

// Function GameNoce.NoceSanityComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NoceSanityComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityComponent_HandleOnPossessed;

// Function GameNoce.NoceSanityComponent.HasAttackBuffAccumulateValue
// 0x0001 (0x0001 - 0x0000)
struct NoceSanityComponent_HasAttackBuffAccumulateValue final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityComponent_HasAttackBuffAccumulateValue;

// Function GameNoce.NoceSanityComponent.IsUsingFocus
// 0x0001 (0x0001 - 0x0000)
struct NoceSanityComponent_IsUsingFocus final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityComponent_IsUsingFocus;

// Function GameNoce.NoceSanityComponent.SetEnableFocus
// 0x0001 (0x0001 - 0x0000)
struct NoceSanityComponent_SetEnableFocus final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityComponent_SetEnableFocus;

// Function GameNoce.NoceCommonMessageWidget.OnTopWidgetChanged
// 0x0004 (0x0004 - 0x0000)
struct NoceCommonMessageWidget_OnTopWidgetChanged final
{
public:
	int32                                         Size;                                              // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCommonMessageWidget_OnTopWidgetChanged;

// Function GameNoce.NoceCommonWindowWidget.ShowText
// 0x0020 (0x0020 - 0x0000)
struct NoceCommonWindowWidget_ShowText final
{
public:
	class FText                                   InText;                                            // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FLinearColor                           InColor;                                           // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCommonWindowWidget_ShowText;

// Function GameNoce.NoceSaveGame.AnyEndingCleared
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveGame_AnyEndingCleared final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_AnyEndingCleared;

// Function GameNoce.NoceSaveGame.GetCurrentRound
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveGame_GetCurrentRound final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_GetCurrentRound;

// Function GameNoce.NoceSaveGame.GetCurrentRoundType
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveGame_GetCurrentRoundType final
{
public:
	ENoceRoundType                                ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_GetCurrentRoundType;

// Function GameNoce.NoceSaveGame.GetDefiniteEndingType
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveGame_GetDefiniteEndingType final
{
public:
	ENoceEndingType                               ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_GetDefiniteEndingType;

// Function GameNoce.NoceSaveGame.GetEndingClearedCount
// 0x0004 (0x0004 - 0x0000)
struct NoceSaveGame_GetEndingClearedCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_GetEndingClearedCount;

// Function GameNoce.NoceSaveGame.GetPlayerOutfitValue
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveGame_GetPlayerOutfitValue final
{
public:
	ENocePlayerOutfit                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_GetPlayerOutfitValue;

// Function GameNoce.NoceSaveGame.GetPlayerStartTransform
// 0x0060 (0x0060 - 0x0000)
struct NoceSaveGame_GetPlayerStartTransform final
{
public:
	struct FTransform                             ReturnValue;                                       // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_GetPlayerStartTransform;

// Function GameNoce.NoceSaveGame.HandleInheritToNextRound
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveGame_HandleInheritToNextRound final
{
public:
	bool                                          ClearProgress;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_HandleInheritToNextRound;

// Function GameNoce.NoceSaveGame.HasSaveRecord
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveGame_HasSaveRecord final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_HasSaveRecord;

// Function GameNoce.NoceSaveGame.IsEndingCleared
// 0x0002 (0x0002 - 0x0000)
struct NoceSaveGame_IsEndingCleared final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_IsEndingCleared;

// Function GameNoce.NoceSaveGame.RemoveEndingFlag
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveGame_RemoveEndingFlag final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_RemoveEndingFlag;

// Function GameNoce.NoceSaveGame.SetDefiniteEndingType
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveGame_SetDefiniteEndingType final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_SetDefiniteEndingType;

// Function GameNoce.NoceSaveGame.SetEndingCleared
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveGame_SetEndingCleared final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_SetEndingCleared;

// Function GameNoce.NoceSaveGame.SetPlayerOutfitValue
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveGame_SetPlayerOutfitValue final
{
public:
	ENocePlayerOutfit                             InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveGame_SetPlayerOutfitValue;

// Function GameNoce.NoceConditionHandler.ExecuteAction
// 0x0008 (0x0008 - 0x0000)
struct NoceConditionHandler_ExecuteAction final
{
public:
	class UNoceActionBase*                        Action;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceConditionHandler_ExecuteAction;

// Function GameNoce.NoceConditionHandler.GetCondition
// 0x0008 (0x0008 - 0x0000)
struct NoceConditionHandler_GetCondition final
{
public:
	class UNoceConditionBase*                     ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceConditionHandler_GetCondition;

// Function GameNoce.NoceConditionHandler.IsConditionMatch
// 0x0001 (0x0001 - 0x0000)
struct NoceConditionHandler_IsConditionMatch final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceConditionHandler_IsConditionMatch;

// Function GameNoce.NoceCreditListItemWidget.SetData
// 0x0040 (0x0040 - 0x0000)
struct NoceCreditListItemWidget_SetData final
{
public:
	struct FNoceUICreditData                      Data;                                              // 0x0000(0x0038)(Parm, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceCreditListItemWidget_SetData;

// Function GameNoce.NoceUIInputImage.SetInputIcon
// 0x0008 (0x0008 - 0x0000)
struct NoceUIInputImage_SetInputIcon final
{
public:
	class FName                                   IconName;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIInputImage_SetInputIcon;

// Function GameNoce.NoceCustomGrid.SetupNavigationSetting
// 0x0010 (0x0010 - 0x0000)
struct NoceCustomGrid_SetupNavigationSetting final
{
public:
	TArray<struct FNoceUICustomGridNavigationSetting> InSetting;                                     // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceCustomGrid_SetupNavigationSetting;

// Function GameNoce.NoceUIKeyMappingText.SetTextStyleKey
// 0x0004 (0x0004 - 0x0000)
struct NoceUIKeyMappingText_SetTextStyleKey final
{
public:
	int32                                         Key;                                               // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIKeyMappingText_SetTextStyleKey;

// Function GameNoce.NoceUIKeyMappingText.SetWrapTextAt
// 0x0004 (0x0004 - 0x0000)
struct NoceUIKeyMappingText_SetWrapTextAt final
{
public:
	float                                         InWrapTextAt;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIKeyMappingText_SetWrapTextAt;

// Function GameNoce.NoceDamageHandleComponent.NotifyOnDamageEvent
// 0x0018 (0x0018 - 0x0000)
struct NoceDamageHandleComponent_NotifyOnDamageEvent final
{
public:
	class AActor*                                 Attacker;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ComboName;                                         // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InHealthDamage;                                    // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceDamageHandleComponent_NotifyOnDamageEvent;

// Function GameNoce.NoceDamageHandleComponent.NotifyPreDamageEvent
// 0x0008 (0x0008 - 0x0000)
struct NoceDamageHandleComponent_NotifyPreDamageEvent final
{
public:
	float                                         InHealthDamage;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InMaxSanityDamage;                                 // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDamageHandleComponent_NotifyPreDamageEvent;

// Function GameNoce.NoceUISelectableWidgetInterface.OnDecide
// 0x0001 (0x0001 - 0x0000)
struct NoceUISelectableWidgetInterface_OnDecide final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnDecide;

// Function GameNoce.NoceUISelectableWidgetInterface.OnFocus
// 0x0001 (0x0001 - 0x0000)
struct NoceUISelectableWidgetInterface_OnFocus final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnFocus;

// Function GameNoce.NoceUISelectableWidgetInterface.OnReset
// 0x0001 (0x0001 - 0x0000)
struct NoceUISelectableWidgetInterface_OnReset final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnReset;

// Function GameNoce.NoceUISelectableWidgetInterface.OnSelect
// 0x0001 (0x0001 - 0x0000)
struct NoceUISelectableWidgetInterface_OnSelect final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnSelect;

// Function GameNoce.NoceUISelectableWidgetInterface.OnUnfocus
// 0x0001 (0x0001 - 0x0000)
struct NoceUISelectableWidgetInterface_OnUnfocus final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_OnUnfocus;

// Function GameNoce.NoceUISelectableWidgetInterface.SetContainer
// 0x0010 (0x0010 - 0x0000)
struct NoceUISelectableWidgetInterface_SetContainer final
{
public:
	class UObject*                                NewContainer;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUISelectableWidgetInterface_SetContainer;

// Function GameNoce.NoceTimeManager.ApplyGlobalTimeDilation
// 0x0008 (0x0008 - 0x0000)
struct NoceTimeManager_ApplyGlobalTimeDilation final
{
public:
	float                                         InTimeDilation;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDuration;                                        // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTimeManager_ApplyGlobalTimeDilation;

// Function GameNoce.NoceTimeManager.ApplyTimeDilation
// 0x0008 (0x0008 - 0x0000)
struct NoceTimeManager_ApplyTimeDilation final
{
public:
	ENoceTimeEffectType                           InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InTimeDilation;                                    // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTimeManager_ApplyTimeDilation;

// Function GameNoce.NoceTimeManager.RemoveTimeDilation
// 0x0001 (0x0001 - 0x0000)
struct NoceTimeManager_RemoveTimeDilation final
{
public:
	ENoceTimeEffectType                           InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTimeManager_RemoveTimeDilation;

// Function GameNoce.NoceDecalStreamingHelperComponent.SetTrackedDecal
// 0x0008 (0x0008 - 0x0000)
struct NoceDecalStreamingHelperComponent_SetTrackedDecal final
{
public:
	class UDecalComponent*                        InDecal;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDecalStreamingHelperComponent_SetTrackedDecal;

// Function GameNoce.NoceDialogSoundTableGenerator.AddRowToDataTable
// 0x0038 (0x0038 - 0x0000)
struct NoceDialogSoundTableGenerator_AddRowToDataTable final
{
public:
	class UDataTable*                             InTable;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InRowName;                                         // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           InTriggerGroup;                                    // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftObjectPath                        SoundEventRef;                                     // 0x0018(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSoundTableGenerator_AddRowToDataTable;

// Function GameNoce.NoceDialogSoundTableGenerator.ModifyRowInDataTable
// 0x0020 (0x0020 - 0x0000)
struct NoceDialogSoundTableGenerator_ModifyRowInDataTable final
{
public:
	class UDataTable*                             InTable;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InRowName;                                         // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AttachJoint;                                       // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          Follow;                                            // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceDialogSoundTableGenerator_ModifyRowInDataTable;

// Function GameNoce.NoceMapFunctionLibrary.GetNoceMapTracker
// 0x0010 (0x0010 - 0x0000)
struct NoceMapFunctionLibrary_GetNoceMapTracker final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceMapTrackerComponent*               ReturnValue;                                       // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapFunctionLibrary_GetNoceMapTracker;

// Function GameNoce.NoceDialogSubsystem.CancelSerialDialogSet
// 0x0008 (0x0008 - 0x0000)
struct NoceDialogSubsystem_CancelSerialDialogSet final
{
public:
	class FName                                   TagOrId;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_CancelSerialDialogSet;

// Function GameNoce.NoceDialogSubsystem.GetSpeakerDataHolderAsset
// 0x0008 (0x0008 - 0x0000)
struct NoceDialogSubsystem_GetSpeakerDataHolderAsset final
{
public:
	class UNoceSpeakerDataHolderAsset*            ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_GetSpeakerDataHolderAsset;

// Function GameNoce.NoceDialogSubsystem.HasAnyDialog
// 0x0001 (0x0001 - 0x0000)
struct NoceDialogSubsystem_HasAnyDialog final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_HasAnyDialog;

// Function GameNoce.NoceDialogSubsystem.IsDialogLineOrSetOnScreen
// 0x000C (0x000C - 0x0000)
struct NoceDialogSubsystem_IsDialogLineOrSetOnScreen final
{
public:
	class FName                                   TagOrId;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogLineOrSetOnScreen;

// Function GameNoce.NoceDialogSubsystem.IsDialogOnScreen
// 0x000C (0x000C - 0x0000)
struct NoceDialogSubsystem_IsDialogOnScreen final
{
public:
	class FName                                   TagOrId;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogOnScreen;

// Function GameNoce.NoceDialogSubsystem.IsDialogSetOnScreen
// 0x000C (0x000C - 0x0000)
struct NoceDialogSubsystem_IsDialogSetOnScreen final
{
public:
	class FName                                   TagOrId;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceDialogSubsystem_IsDialogSetOnScreen;

// Function GameNoce.NoceDialogSubsystem.MuteDialog
// 0x0018 (0x0018 - 0x0000)
struct NoceDialogSubsystem_MuteDialog final
{
public:
	class FString                                 RequestID;                                         // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          MuteImportantDialog;                               // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NeedClearCurrentDialog;                            // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x6];                                       // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceDialogSubsystem_MuteDialog;

// Function GameNoce.NoceDialogSubsystem.OnDialogAudioEventEnd
// 0x0004 (0x0004 - 0x0000)
struct NoceDialogSubsystem_OnDialogAudioEventEnd final
{
public:
	int32                                         PlayingID;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_OnDialogAudioEventEnd;

// Function GameNoce.NoceDialogSubsystem.OnProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceDialogSubsystem_OnProgressChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_OnProgressChanged;

// Function GameNoce.NoceDialogSubsystem.OnProgressInitialized
// 0x0008 (0x0008 - 0x0000)
struct NoceDialogSubsystem_OnProgressInitialized final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_OnProgressInitialized;

// Function GameNoce.NoceDialogSubsystem.OnSettingChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceDialogSubsystem_OnSettingChanged final
{
public:
	class UNoceSystemSaveGame*                    Settings;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_OnSettingChanged;

// Function GameNoce.NoceDialogSubsystem.OnSystemSaveLoaded
// 0x0008 (0x0008 - 0x0000)
struct NoceDialogSubsystem_OnSystemSaveLoaded final
{
public:
	class UNoceSystemSaveGame*                    InSystemSave;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_OnSystemSaveLoaded;

// Function GameNoce.NoceDialogSubsystem.RegisterDialogToSpeaker
// 0x0010 (0x0010 - 0x0000)
struct NoceDialogSubsystem_RegisterDialogToSpeaker final
{
public:
	ENoceDialogSpeaker                            Speaker;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UDataTable*                             Table;                                             // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_RegisterDialogToSpeaker;

// Function GameNoce.NoceDialogSubsystem.RequestDialog
// 0x00C0 (0x00C0 - 0x0000)
struct NoceDialogSubsystem_RequestDialog final
{
public:
	class FName                                   TagOrId;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceDialogLine                        InDialogLine;                                      // 0x0008(0x0060)(Parm, NativeAccessSpecifierPublic)
	struct FNoceDialogAnimSetting                 AnimSetting;                                       // 0x0068(0x0058)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialog;

// Function GameNoce.NoceDialogSubsystem.RequestDialogByRowHandle
// 0x000C (0x000C - 0x0000)
struct NoceDialogSubsystem_RequestDialogByRowHandle final
{
public:
	struct FNoceDialogDataRowHandle               DialogRowHandle;                                   // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogByRowHandle;

// Function GameNoce.NoceDialogSubsystem.RequestDialogOrSet
// 0x0018 (0x0018 - 0x0000)
struct NoceDialogSubsystem_RequestDialogOrSet final
{
public:
	struct FDataTableRowHandle                    DialogRowHandle;                                   // 0x0000(0x0010)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogOrSet;

// Function GameNoce.NoceDialogSubsystem.RequestDialogSet
// 0x0030 (0x0030 - 0x0000)
struct NoceDialogSubsystem_RequestDialogSet final
{
public:
	class FName                                   TagOrId;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceDialogSet                         InDialogSet;                                       // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_RequestDialogSet;

// Function GameNoce.NoceDialogSubsystem.SetForbitChangeVoiceLanguage
// 0x0001 (0x0001 - 0x0000)
struct NoceDialogSubsystem_SetForbitChangeVoiceLanguage final
{
public:
	bool                                          InForbit;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_SetForbitChangeVoiceLanguage;

// Function GameNoce.NoceDialogSubsystem.SetSpeakerDataHolderAsset
// 0x0008 (0x0008 - 0x0000)
struct NoceDialogSubsystem_SetSpeakerDataHolderAsset final
{
public:
	class UNoceSpeakerDataHolderAsset*            SpeakerData;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_SetSpeakerDataHolderAsset;

// Function GameNoce.NoceDialogSubsystem.UnmuteDialog
// 0x0010 (0x0010 - 0x0000)
struct NoceDialogSubsystem_UnmuteDialog final
{
public:
	class FString                                 RequestID;                                         // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_UnmuteDialog;

// Function GameNoce.NoceDialogSubsystem.UnregisterDialogFromSpeaker
// 0x0010 (0x0010 - 0x0000)
struct NoceDialogSubsystem_UnregisterDialogFromSpeaker final
{
public:
	ENoceDialogSpeaker                            Speaker;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UDataTable*                             Table;                                             // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDialogSubsystem_UnregisterDialogFromSpeaker;

// Function GameNoce.NoceLoadBarWidget.UpdateProgress
// 0x0004 (0x0004 - 0x0000)
struct NoceLoadBarWidget_UpdateProgress final
{
public:
	float                                         InProgress;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLoadBarWidget_UpdateProgress;

// Function GameNoce.NoceDurabilityBallWidget.SetProperty
// 0x0002 (0x0002 - 0x0000)
struct NoceDurabilityBallWidget_SetProperty final
{
public:
	bool                                          IsBroken;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFull;                                            // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDurabilityBallWidget_SetProperty;

// Function GameNoce.NoceDurabilityWidget.PlayStopDanger
// 0x0001 (0x0001 - 0x0000)
struct NoceDurabilityWidget_PlayStopDanger final
{
public:
	bool                                          IsPlay;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDurabilityWidget_PlayStopDanger;

// Function GameNoce.NoceDurabilityWidget.SetDurability
// 0x000C (0x000C - 0x0000)
struct NoceDurabilityWidget_SetDurability final
{
public:
	class FName                                   WeaponName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Durability;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDurabilityWidget_SetDurability;

// Function GameNoce.NoceMapLocationWidget.UpdateVisibility
// 0x0008 (0x0008 - 0x0000)
struct NoceMapLocationWidget_UpdateVisibility final
{
public:
	class ANocePlayerState*                       PlayerState;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapLocationWidget_UpdateVisibility;

// Function GameNoce.NoceDynamicMapIconWidget.UpdateVisibility
// 0x0001 (0x0001 - 0x0000)
struct NoceDynamicMapIconWidget_UpdateVisibility final
{
public:
	bool                                          ForceUpdate;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceDynamicMapIconWidget_UpdateVisibility;

// Function GameNoce.NoceOptionListItem.OnDisableChanged
// 0x0001 (0x0001 - 0x0000)
struct NoceOptionListItem_OnDisableChanged final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionListItem_OnDisableChanged;

// Function GameNoce.NoceOptionListItem.OnSettingChanged
// 0x0001 (0x0001 - 0x0000)
struct NoceOptionListItem_OnSettingChanged final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionListItem_OnSettingChanged;

// Function GameNoce.NoceOptionListItem.RefreshText
// 0x0001 (0x0001 - 0x0000)
struct NoceOptionListItem_RefreshText final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionListItem_RefreshText;

// Function GameNoce.NoceEnemyAnimInstance.ApplyGameplayEffect
// 0x0008 (0x0008 - 0x0000)
struct NoceEnemyAnimInstance_ApplyGameplayEffect final
{
public:
	TSubclassOf<class UGameplayEffect>            InGameplayEffect;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_ApplyGameplayEffect;

// Function GameNoce.NoceEnemyAnimInstance.HandleGameplayEvent
// 0x0008 (0x0008 - 0x0000)
struct NoceEnemyAnimInstance_HandleGameplayEvent final
{
public:
	struct FGameplayTag                           EventTag;                                          // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_HandleGameplayEvent;

// Function GameNoce.NoceEnemyAnimInstance.HandleHitPoint
// 0x0030 (0x0030 - 0x0000)
struct NoceEnemyAnimInstance_HandleHitPoint final
{
public:
	struct FVector                                InHitPoint;                                        // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                AttackDirection;                                   // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_HandleHitPoint;

// Function GameNoce.NoceEnemyAnimInstance.IsForwardPose
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyAnimInstance_IsForwardPose final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_IsForwardPose;

// Function GameNoce.NoceEnemyAnimInstance.OnDamageCheckAngle
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyAnimInstance_OnDamageCheckAngle final
{
public:
	ENoceWinceType                                InWinceType;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageCheckAngle;

// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateEntry
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnDamageStateEntry final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageStateEntry;

// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateExit
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnDamageStateExit final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDamageStateExit;

// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateEntry
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnDeadStateEntry final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDeadStateEntry;

// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateExit
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnDeadStateExit final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDeadStateExit;

// Function GameNoce.NoceEnemyAnimInstance.OnDownStateEntry
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnDownStateEntry final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDownStateEntry;

// Function GameNoce.NoceEnemyAnimInstance.OnDownStateExit
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnDownStateExit final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnDownStateExit;

// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateEntry
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnIdleStateEntry final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnIdleStateEntry;

// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateExit
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnIdleStateExit final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnIdleStateExit;

// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateEntry
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnLinkStateEntry final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnLinkStateEntry;

// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateExit
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnLinkStateExit final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnLinkStateExit;

// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateEntry
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnResurrectStateEntry final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnResurrectStateEntry;

// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateExit
// 0x0020 (0x0020 - 0x0000)
struct NoceEnemyAnimInstance_OnResurrectStateExit final
{
public:
	struct FAnimUpdateContext                     Content;                                           // 0x0000(0x0010)(Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FAnimNodeReference                     Node;                                              // 0x0010(0x0010)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_OnResurrectStateExit;

// Function GameNoce.NoceEnemyAnimInstance.RemoveGameplayEffect
// 0x0008 (0x0008 - 0x0000)
struct NoceEnemyAnimInstance_RemoveGameplayEffect final
{
public:
	TSubclassOf<class UGameplayEffect>            InGameplayEffect;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_RemoveGameplayEffect;

// Function GameNoce.NoceEnemyAnimInstance.SetCanEnterDown
// 0x0008 (0x0008 - 0x0000)
struct NoceEnemyAnimInstance_SetCanEnterDown final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InDuration;                                        // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_SetCanEnterDown;

// Function GameNoce.NoceEnemyAnimInstance.SetEnterDamageState
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyAnimInstance_SetEnterDamageState final
{
public:
	ENoceWinceType                                WinceType;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_SetEnterDamageState;

// Function GameNoce.NoceEnemyAnimInstance.UpdateFullBodyIk
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyAnimInstance_UpdateFullBodyIk final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAnimInstance_UpdateFullBodyIk;

// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamage
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_ComputeHealthDamage final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeHealthDamage;

// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamageValue
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_ComputeHealthDamageValue final
{
public:
	float                                         Damage;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FloatRate;                                         // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeHealthDamageValue;

// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamage
// 0x0010 (0x0010 - 0x0000)
struct NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InFinalHealthDamage;                               // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage;

// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamageValue
// 0x0010 (0x0010 - 0x0000)
struct NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue final
{
public:
	float                                         InFinalHealthDamage;                               // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InMaxSanityDamage;                                 // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FloatRate;                                         // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue;

// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamage
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_ComputeStaminaDamage final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeStaminaDamage;

// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamageValue
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue final
{
public:
	float                                         Damage;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FloatRate;                                         // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue;

// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamage
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_ComputeWinceDamage final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeWinceDamage;

// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamageValue
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_ComputeWinceDamageValue final
{
public:
	float                                         Damage;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FloatRate;                                         // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_ComputeWinceDamageValue;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetAttackInfo
// 0x0028 (0x0028 - 0x0000)
struct NoceEnemyAttackInfoComponent_GetAttackInfo final
{
public:
	class FName                                   ComboName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HealthDamage;                                      // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WinceDamage;                                       // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxSanityDamage;                                   // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         StaminaDamage;                                     // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsForceWince;                                      // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceWinceType                                WinceType;                                         // 0x0019(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceDeathType                                DeathType;                                         // 0x001A(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B[0x5];                                       // 0x001B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	TSubclassOf<class UGameplayEffect>            DebuffEffect;                                      // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetAttackInfo;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeAxeDefensed
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeKatanaDefensed
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetCheckJustDodgeCounterDistance
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetComboCheckInfo
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_GetComboCheckInfo final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutCheckJustDodge;                                 // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutCheckInvincible;                                // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutCheckOmamoriKagami;                             // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x1];                                        // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetComboCheckInfo;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetDeathType
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_GetDeathType final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceDeathType                                ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetDeathType;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetDebuffEffectData
// 0x0010 (0x0010 - 0x0000)
struct NoceEnemyAttackInfoComponent_GetDebuffEffectData final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UGameplayEffect>            ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetDebuffEffectData;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsChannelingAttack
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_GetIsChannelingAttack final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetIsChannelingAttack;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsForceWince
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_GetIsForceWince final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetIsForceWince;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetMaxSanityDamageToHealthDamageRatio
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetNeedCheckSuperArmor
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor;

// Function GameNoce.NoceEnemyAttackInfoComponent.GetWinceType
// 0x000C (0x000C - 0x0000)
struct NoceEnemyAttackInfoComponent_GetWinceType final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceWinceType                                ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyAttackInfoComponent_GetWinceType;

// Function GameNoce.NoceWeapon.AddDurability
// 0x0004 (0x0004 - 0x0000)
struct NoceWeapon_AddDurability final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_AddDurability;

// Function GameNoce.NoceWeapon.CostDurability
// 0x0008 (0x0008 - 0x0000)
struct NoceWeapon_CostDurability final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsAdd;                                           // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InLimitDurability;                                 // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutForceDeflect;                                   // 0x0006(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7[0x1];                                        // 0x0007(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeapon_CostDurability;

// Function GameNoce.NoceWeapon.CostDurabilityByDefesne
// 0x0008 (0x0008 - 0x0000)
struct NoceWeapon_CostDurabilityByDefesne final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InLimitDurability;                                 // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeapon_CostDurabilityByDefesne;

// Function GameNoce.NoceWeapon.Equip
// 0x0008 (0x0008 - 0x0000)
struct NoceWeapon_Equip final
{
public:
	float                                         InCurrentDurability;                               // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InWeaponMeshForceSetVisibility;                    // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InWeaponMeshForceShow;                             // 0x0005(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6[0x2];                                        // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeapon_Equip;

// Function GameNoce.NoceWeapon.ForceDeflectPostCostDurablity_BP
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_ForceDeflectPostCostDurablity_BP final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_ForceDeflectPostCostDurablity_BP;

// Function GameNoce.NoceWeapon.GetActionLevelDurabilityCostRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceWeapon_GetActionLevelDurabilityCostRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetActionLevelDurabilityCostRatio;

// Function GameNoce.NoceWeapon.GetAttackInfo
// 0x0010 (0x0010 - 0x0000)
struct NoceWeapon_GetAttackInfo final
{
public:
	float                                         InWeaponDurability;                                // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         AttackMultiplier;                                  // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ExtraAttackMultiplier;                             // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         WinceMultiplier;                                   // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetAttackInfo;

// Function GameNoce.NoceWeapon.GetCanBeBroken
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_GetCanBeBroken final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetCanBeBroken;

// Function GameNoce.NoceWeapon.GetCanCostDurability
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_GetCanCostDurability final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetCanCostDurability;

// Function GameNoce.NoceWeapon.GetCanDiscard
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_GetCanDiscard final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetCanDiscard;

// Function GameNoce.NoceWeapon.GetCanFocusAttack
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_GetCanFocusAttack final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetCanFocusAttack;

// Function GameNoce.NoceWeapon.GetDefenseCostRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceWeapon_GetDefenseCostRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetDefenseCostRatio;

// Function GameNoce.NoceWeapon.GetDeflectRate
// 0x0004 (0x0004 - 0x0000)
struct NoceWeapon_GetDeflectRate final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetDeflectRate;

// Function GameNoce.NoceWeapon.GetDurabilityRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceWeapon_GetDurabilityRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetDurabilityRatio;

// Function GameNoce.NoceWeapon.GetEasyModeCostRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceWeapon_GetEasyModeCostRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetEasyModeCostRatio;

// Function GameNoce.NoceWeapon.GetIsDiscarded
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_GetIsDiscarded final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetIsDiscarded;

// Function GameNoce.NoceWeapon.GetMesh
// 0x0008 (0x0008 - 0x0000)
struct NoceWeapon_GetMesh final
{
public:
	class USkeletalMeshComponent*                 ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetMesh;

// Function GameNoce.NoceWeapon.GetOverrideComboInfo
// 0x0024 (0x0024 - 0x0000)
struct NoceWeapon_GetOverrideComboInfo final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutFound;                                          // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceWeaponInfoOverride                OutComboInfo;                                      // 0x000C(0x0018)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetOverrideComboInfo;

// Function GameNoce.NoceWeapon.GetOverrideStaminaKeyCost
// 0x0010 (0x0010 - 0x0000)
struct NoceWeapon_GetOverrideStaminaKeyCost final
{
public:
	class FName                                   InStaminaKey;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutFound;                                          // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         OutStaminaCost;                                    // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetOverrideStaminaKeyCost;

// Function GameNoce.NoceWeapon.GetUseFocusAttackWhenFullCharged
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_GetUseFocusAttackWhenFullCharged final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetUseFocusAttackWhenFullCharged;

// Function GameNoce.NoceWeapon.GetWeaponMotionType
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_GetWeaponMotionType final
{
public:
	ENoceWeaponMotionType                         ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetWeaponMotionType;

// Function GameNoce.NoceWeapon.GetWeaponType
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_GetWeaponType final
{
public:
	ENoceWeaponType                               ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetWeaponType;

// Function GameNoce.NoceWeapon.HandleClawTransform_BP
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_HandleClawTransform_BP final
{
public:
	bool                                          InTransformToClawG;                                // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_HandleClawTransform_BP;

// Function GameNoce.NoceWeapon.HideWeapon
// 0x0014 (0x0014 - 0x0000)
struct NoceWeapon_HideWeapon final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InHide;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InToken;                                           // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_HideWeapon;

// Function GameNoce.NoceWeapon.IsBroken
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_IsBroken final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_IsBroken;

// Function GameNoce.NoceWeapon.IsInLowDurability
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_IsInLowDurability final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_IsInLowDurability;

// Function GameNoce.NoceWeapon.SetCounterComboName
// 0x0008 (0x0008 - 0x0000)
struct NoceWeapon_SetCounterComboName final
{
public:
	class FName                                   InCounterComboName;                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_SetCounterComboName;

// Function GameNoce.NoceWeapon.SetDurability
// 0x0004 (0x0004 - 0x0000)
struct NoceWeapon_SetDurability final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_SetDurability;

// Function GameNoce.NoceWeapon.SetWeaponAudioType
// 0x0008 (0x0008 - 0x0000)
struct NoceWeapon_SetWeaponAudioType final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_SetWeaponAudioType;

// Function GameNoce.NoceWeapon.SetWeaponMotionType
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_SetWeaponMotionType final
{
public:
	ENoceWeaponMotionType                         InWeaponMotionType;                                // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_SetWeaponMotionType;

// Function GameNoce.NoceWeapon.SetWeaponName
// 0x0008 (0x0008 - 0x0000)
struct NoceWeapon_SetWeaponName final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_SetWeaponName;

// Function GameNoce.NoceWeapon.SetWeaponType
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_SetWeaponType final
{
public:
	ENoceWeaponType                               InWeaponType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_SetWeaponType;

// Function GameNoce.NoceWeapon.GetDurability
// 0x0004 (0x0004 - 0x0000)
struct NoceWeapon_GetDurability final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetDurability;

// Function GameNoce.NoceWeapon.GetMaxDurability
// 0x0004 (0x0004 - 0x0000)
struct NoceWeapon_GetMaxDurability final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_GetMaxDurability;

// Function GameNoce.NoceWeapon.IsVisible
// 0x0001 (0x0001 - 0x0000)
struct NoceWeapon_IsVisible final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeapon_IsVisible;

// Function GameNoce.NoceEnemyCharacter.AddFakeDeadProgressTime
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_AddFakeDeadProgressTime final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_AddFakeDeadProgressTime;

// Function GameNoce.NoceEnemyCharacter.CanBeLockedOnTarget
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_CanBeLockedOnTarget final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_CanBeLockedOnTarget;

// Function GameNoce.NoceEnemyCharacter.CanFakeDead
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_CanFakeDead final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_CanFakeDead;

// Function GameNoce.NoceEnemyCharacter.CanSeePlayer
// 0x0003 (0x0003 - 0x0000)
struct NoceEnemyCharacter_CanSeePlayer final
{
public:
	bool                                          InDebugDraw;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               InDrawDebugTrace;                                  // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_CanSeePlayer;

// Function GameNoce.NoceEnemyCharacter.CheckAlive
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_CheckAlive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_CheckAlive;

// Function GameNoce.NoceEnemyCharacter.CheckIsInBrightRoom
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_CheckIsInBrightRoom final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_CheckIsInBrightRoom;

// Function GameNoce.NoceEnemyCharacter.CheckMayNotReviveRule
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_CheckMayNotReviveRule final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_CheckMayNotReviveRule;

// Function GameNoce.NoceEnemyCharacter.Die_BP
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_Die_BP final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_Die_BP;

// Function GameNoce.NoceEnemyCharacter.EndResurrect
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_EndResurrect final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_EndResurrect;

// Function GameNoce.NoceEnemyCharacter.GetAIAlertType
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_GetAIAlertType final
{
public:
	ENoceAIAlertType                              ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetAIAlertType;

// Function GameNoce.NoceEnemyCharacter.GetBattlePositionScore
// 0x0008 (0x0008 - 0x0000)
struct NoceEnemyCharacter_GetBattlePositionScore final
{
public:
	ENoceBattlePositionTier                       InTier;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetBattlePositionScore;

// Function GameNoce.NoceEnemyCharacter.GetCanAcceptAttrackSoul
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_GetCanAcceptAttrackSoul final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanAcceptAttrackSoul;

// Function GameNoce.NoceEnemyCharacter.GetCanBePushedByPlayer
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_GetCanBePushedByPlayer final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanBePushedByPlayer;

// Function GameNoce.NoceEnemyCharacter.GetCanPlayerSlideByDodgePush
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_GetCanPlayerSlideByDodgePush final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanPlayerSlideByDodgePush;

// Function GameNoce.NoceEnemyCharacter.GetCanPushPlayer
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_GetCanPushPlayer final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanPushPlayer;

// Function GameNoce.NoceEnemyCharacter.GetCanTakeDamage
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_GetCanTakeDamage final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetCanTakeDamage;

// Function GameNoce.NoceEnemyCharacter.GetExtendAutoAimDistance
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_GetExtendAutoAimDistance final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetExtendAutoAimDistance;

// Function GameNoce.NoceEnemyCharacter.GetFakeDeadCount
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_GetFakeDeadCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadCount;

// Function GameNoce.NoceEnemyCharacter.GetFakeDeadProgressTime
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_GetFakeDeadProgressTime final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadProgressTime;

// Function GameNoce.NoceEnemyCharacter.GetFakeDeadRemainingTime
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_GetFakeDeadRemainingTime final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadRemainingTime;

// Function GameNoce.NoceEnemyCharacter.GetIsNonCounterableWhenInactive
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_GetIsNonCounterableWhenInactive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetIsNonCounterableWhenInactive;

// Function GameNoce.NoceEnemyCharacter.GetPossiblePositionOnLoad
// 0x0018 (0x0018 - 0x0000)
struct NoceEnemyCharacter_GetPossiblePositionOnLoad final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetPossiblePositionOnLoad;

// Function GameNoce.NoceEnemyCharacter.HasBattlePositionScore
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_HasBattlePositionScore final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_HasBattlePositionScore;

// Function GameNoce.NoceEnemyCharacter.HasFakeDeadAbility
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_HasFakeDeadAbility final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_HasFakeDeadAbility;

// Function GameNoce.NoceEnemyCharacter.InstantRevival
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_InstantRevival final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_InstantRevival;

// Function GameNoce.NoceEnemyCharacter.IsBreakDown
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_IsBreakDown final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsBreakDown;

// Function GameNoce.NoceEnemyCharacter.IsCounterable
// 0x0002 (0x0002 - 0x0000)
struct NoceEnemyCharacter_IsCounterable final
{
public:
	bool                                          InCounterHint;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsCounterable;

// Function GameNoce.NoceEnemyCharacter.IsEngagedStatus
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_IsEngagedStatus final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsEngagedStatus;

// Function GameNoce.NoceEnemyCharacter.IsLockedTarget
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_IsLockedTarget final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsLockedTarget;

// Function GameNoce.NoceEnemyCharacter.IsNoCostPlayerWeaponDurability
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_IsNoCostPlayerWeaponDurability final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsNoCostPlayerWeaponDurability;

// Function GameNoce.NoceEnemyCharacter.IsSpawnFromFreak
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_IsSpawnFromFreak final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsSpawnFromFreak;

// Function GameNoce.NoceEnemyCharacter.IsVisibileToPlayer
// 0x0010 (0x0010 - 0x0000)
struct NoceEnemyCharacter_IsVisibileToPlayer final
{
public:
	bool                                          InDebugDraw;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InCapsuleRadiusRatio;                              // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InBackSideDiffDistance;                            // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InOnlyCheckCenter;                                 // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               InDrawDebugTrace;                                  // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F[0x1];                                        // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsVisibileToPlayer;

// Function GameNoce.NoceEnemyCharacter.IsVisibleForEnemyInSight
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_IsVisibleForEnemyInSight final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsVisibleForEnemyInSight;

// Function GameNoce.NoceEnemyCharacter.NoFightingStrength
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_NoFightingStrength final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_NoFightingStrength;

// Function GameNoce.NoceEnemyCharacter.OnDamaged_BP
// 0x0180 (0x0180 - 0x0000)
struct NoceEnemyCharacter_OnDamaged_BP final
{
public:
	struct FNoceAttackHitResult                   AttackHitResult;                                   // 0x0000(0x0178)(Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_179[0x7];                                      // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyCharacter_OnDamaged_BP;

// Function GameNoce.NoceEnemyCharacter.RequestFakeDead
// 0x0002 (0x0002 - 0x0000)
struct NoceEnemyCharacter_RequestFakeDead final
{
public:
	bool                                          FromLoad;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ResetAI;                                           // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_RequestFakeDead;

// Function GameNoce.NoceEnemyCharacter.SendGameplayEventToAnimation
// 0x0008 (0x0008 - 0x0000)
struct NoceEnemyCharacter_SendGameplayEventToAnimation final
{
public:
	struct FGameplayTag                           EventTag;                                          // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_SendGameplayEventToAnimation;

// Function GameNoce.NoceEnemyCharacter.SetCanAcceptAttrackSoul
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_SetCanAcceptAttrackSoul final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_SetCanAcceptAttrackSoul;

// Function GameNoce.NoceEnemyCharacter.SetCanTakeDamage
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_SetCanTakeDamage final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_SetCanTakeDamage;

// Function GameNoce.NoceEnemyCharacter.SetFakeDeadCount
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_SetFakeDeadCount final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_SetFakeDeadCount;

// Function GameNoce.NoceEnemyCharacter.SetIsHiddenBeforeCutscene
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_SetIsHiddenBeforeCutscene final
{
public:
	bool                                          IsHidden;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_SetIsHiddenBeforeCutscene;

// Function GameNoce.NoceEnemyCharacter.SetIsVisibleForEnemyInSight
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_SetIsVisibleForEnemyInSight final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_SetIsVisibleForEnemyInSight;

// Function GameNoce.NoceEnemyCharacter.SetJealous
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_SetJealous final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_SetJealous;

// Function GameNoce.NoceEnemyCharacter.SetRootMotionScale
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_SetRootMotionScale final
{
public:
	float                                         InScale;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_SetRootMotionScale;

// Function GameNoce.NoceEnemyCharacter.SetSpawnerFreak
// 0x0008 (0x0008 - 0x0000)
struct NoceEnemyCharacter_SetSpawnerFreak final
{
public:
	class ANoceEnemyCharacter*                    FreakCharacter;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_SetSpawnerFreak;

// Function GameNoce.NoceEnemyCharacter.ShowHideEnemy
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_ShowHideEnemy final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_ShowHideEnemy;

// Function GameNoce.NoceEnemyCharacter.StartFakeDead
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_StartFakeDead final
{
public:
	bool                                          FromLoad;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_StartFakeDead;

// Function GameNoce.NoceEnemyCharacter.StartResurrect
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_StartResurrect final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_StartResurrect;

// Function GameNoce.NoceEnemyCharacter.GetDamageRatioHealth
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_GetDamageRatioHealth final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetDamageRatioHealth;

// Function GameNoce.NoceEnemyCharacter.GetDamageRatioWince
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_GetDamageRatioWince final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetDamageRatioWince;

// Function GameNoce.NoceEnemyCharacter.GetFakeDeadWakeupRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_GetFakeDeadWakeupRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetFakeDeadWakeupRatio;

// Function GameNoce.NoceEnemyCharacter.GetHealthAttackRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_GetHealthAttackRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetHealthAttackRatio;

// Function GameNoce.NoceEnemyCharacter.GetJealous
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_GetJealous final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetJealous;

// Function GameNoce.NoceEnemyCharacter.GetLinkAttackRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceEnemyCharacter_GetLinkAttackRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_GetLinkAttackRatio;

// Function GameNoce.NoceEnemyCharacter.IsDead
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_IsDead final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsDead;

// Function GameNoce.NoceEnemyCharacter.IsFakeDead
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_IsFakeDead final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsFakeDead;

// Function GameNoce.NoceEnemyCharacter.IsResurrect
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_IsResurrect final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_IsResurrect;

// Function GameNoce.NoceEnemyCharacter.OnCanCreateRecord
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyCharacter_OnCanCreateRecord final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyCharacter_OnCanCreateRecord;

// Function GameNoce.LinkRequest.SetLinkRequest
// 0x0020 (0x0020 - 0x0000)
struct LinkRequest_SetLinkRequest final
{
public:
	class AActor*                                 InOwner;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 InTarget;                                          // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ELinkPriority                                 InPriority;                                        // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InExecutionType;                                   // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x2];                                       // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         InBankID;                                          // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InMotionID;                                        // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_LinkRequest_SetLinkRequest;

// Function GameNoce.NoceEnemyDamageHandleComponent.HandleBodyPartGroupDamage
// 0x0010 (0x0010 - 0x0000)
struct NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage final
{
public:
	class FName                                   InBodyPartGroupName;                               // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InHealthDamage;                                    // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsLimitHealth;                                   // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutIsBreak;                                        // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutIsDamageToHealth;                               // 0x000E(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_F[0x1];                                        // 0x000F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage;

// Function GameNoce.NoceEnemyDamageHandleComponent.HandleDamage
// 0x0010 (0x0010 - 0x0000)
struct NoceEnemyDamageHandleComponent_HandleDamage final
{
public:
	float                                         InHealthDamage;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InWinceDamage;                                     // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsForceWince;                                    // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InAttackWinceToAdditvie;                           // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceWinceType                                InWinceType;                                       // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsLimitHealth;                                   // 0x000B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsLimitWince;                                    // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceWinceType                                ReturnValue;                                       // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E[0x2];                                        // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyDamageHandleComponent_HandleDamage;

// Function GameNoce.NoceEnemyGroupSpawnComponent.GetCurrentGroupTime
// 0x0008 (0x0008 - 0x0000)
struct NoceEnemyGroupSpawnComponent_GetCurrentGroupTime final
{
public:
	ENoceActionLevel                              InLevel;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_GetCurrentGroupTime;

// Function GameNoce.NoceEnemyGroupSpawnComponent.HandleUnhideSpawnedEnemy
// 0x0010 (0x0010 - 0x0000)
struct NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy final
{
public:
	class ANoceEnemyCharacter*                    Char;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Time;                                              // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy;

// Function GameNoce.NoceEnemyGroupSpawnComponent.OnGameProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceEnemyGroupSpawnComponent_OnGameProgressChanged final
{
public:
	struct FGameplayTag                           NewTag;                                            // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyGroupSpawnComponent_OnGameProgressChanged;

// Function GameNoce.NocePlayerChargeComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerChargeComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerChargeComponent_HandleOnPossessed;

// Function GameNoce.NocePlayerChargeComponent.SetAttackMultiplier
// 0x000C (0x000C - 0x0000)
struct NocePlayerChargeComponent_SetAttackMultiplier final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InChargeTime;                                      // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerChargeComponent_SetAttackMultiplier;

// Function GameNoce.NocePlayerChargeComponent.SetWinceMultiplier
// 0x000C (0x000C - 0x0000)
struct NocePlayerChargeComponent_SetWinceMultiplier final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InChargeTime;                                      // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerChargeComponent_SetWinceMultiplier;

// Function GameNoce.NocePlayerChargeComponent.StartCharge
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerChargeComponent_StartCharge final
{
public:
	class FName                                   InComboName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InInputAction;                                     // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerChargeComponent_StartCharge;

// Function GameNoce.NoceEnemyGroupSpawner.OnGameProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceEnemyGroupSpawner_OnGameProgressChanged final
{
public:
	struct FGameplayTag                           NewTag;                                            // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyGroupSpawner_OnGameProgressChanged;

// Function GameNoce.NoceTabWidget.GetListSlots
// 0x0010 (0x0010 - 0x0000)
struct NoceTabWidget_GetListSlots final
{
public:
	TArray<class UUserWidget*>                    ReturnValue;                                       // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTabWidget_GetListSlots;

// Function GameNoce.NoceMapTabWidget.InitTabs
// 0x0010 (0x0010 - 0x0000)
struct NoceMapTabWidget_InitTabs final
{
public:
	TArray<class FText>                           TabNames;                                          // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapTabWidget_InitTabs;

// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.ChangePhysicsAsset
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset final
{
public:
	bool                                          InShrink;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset;

// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnPossessedPawnChanged
// 0x0010 (0x0010 - 0x0000)
struct NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged final
{
public:
	class APawn*                                  InOldPawn;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class APawn*                                  InNewPawn;                                         // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged;

// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnUseCapsuleShrink
// 0x0001 (0x0001 - 0x0000)
struct NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink final
{
public:
	bool                                          InUse;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink;

// Function GameNoce.NoceLockOnTargetComponent.CanPlayerLockOnTarget
// 0x0001 (0x0001 - 0x0000)
struct NoceLockOnTargetComponent_CanPlayerLockOnTarget final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_CanPlayerLockOnTarget;

// Function GameNoce.NoceLockOnTargetComponent.GetCanLockOnTarget
// 0x0001 (0x0001 - 0x0000)
struct NoceLockOnTargetComponent_GetCanLockOnTarget final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_GetCanLockOnTarget;

// Function GameNoce.NoceLockOnTargetComponent.GetLockOnTargetActor
// 0x0008 (0x0008 - 0x0000)
struct NoceLockOnTargetComponent_GetLockOnTargetActor final
{
public:
	class AActor*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_GetLockOnTargetActor;

// Function GameNoce.NoceLockOnTargetComponent.HandleInputAction
// 0x0002 (0x0002 - 0x0000)
struct NoceLockOnTargetComponent_HandleInputAction final
{
public:
	ENoceInputAction                              InInputAction;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InPressed;                                         // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleInputAction;

// Function GameNoce.NoceLockOnTargetComponent.HandleInputAxis
// 0x0008 (0x0008 - 0x0000)
struct NoceLockOnTargetComponent_HandleInputAxis final
{
public:
	ENoceInputAxis                                InInputAxis;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InValue;                                           // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleInputAxis;

// Function GameNoce.NoceLockOnTargetComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NoceLockOnTargetComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_HandleOnPossessed;

// Function GameNoce.NoceLockOnTargetComponent.IsLockingOnTarget
// 0x0001 (0x0001 - 0x0000)
struct NoceLockOnTargetComponent_IsLockingOnTarget final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_IsLockingOnTarget;

// Function GameNoce.NoceLockOnTargetComponent.OnPlayerEndLinked
// 0x0008 (0x0008 - 0x0000)
struct NoceLockOnTargetComponent_OnPlayerEndLinked final
{
public:
	class ULinkRequest*                           LinkRequest;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerEndLinked;

// Function GameNoce.NoceLockOnTargetComponent.OnPlayerFSMInteractTagChanged
// 0x000C (0x000C - 0x0000)
struct NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged final
{
public:
	struct FGameplayTag                           Tag;                                               // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NewCount;                                          // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged;

// Function GameNoce.NoceLockOnTargetComponent.OnPlayerStartLinked
// 0x0008 (0x0008 - 0x0000)
struct NoceLockOnTargetComponent_OnPlayerStartLinked final
{
public:
	class ULinkRequest*                           LinkRequest;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerStartLinked;

// Function GameNoce.NoceLockOnTargetComponent.OnPlayerUsingGimmick
// 0x0001 (0x0001 - 0x0000)
struct NoceLockOnTargetComponent_OnPlayerUsingGimmick final
{
public:
	bool                                          IsUsing;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnPlayerUsingGimmick;

// Function GameNoce.NoceLockOnTargetComponent.OnTargetChangeDelegate
// 0x0010 (0x0010 - 0x0000)
struct NoceLockOnTargetComponent_OnTargetChangeDelegate final
{
public:
	class AActor*                                 NewTarget;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EATPCChangeTargetReason                       ChangeTargetReason;                                // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_OnTargetChangeDelegate;

// Function GameNoce.NoceLockOnTargetComponent.SetCanLockOnTarget
// 0x0001 (0x0001 - 0x0000)
struct NoceLockOnTargetComponent_SetCanLockOnTarget final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_SetCanLockOnTarget;

// Function GameNoce.NoceLockOnTargetComponent.UnlockLockTarget
// 0x0008 (0x0008 - 0x0000)
struct NoceLockOnTargetComponent_UnlockLockTarget final
{
public:
	class UATPCLockOnTargetLocationComponent*     InLockTarget;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockOnTargetComponent_UnlockLockTarget;

// Function GameNoce.NocePlayerInputHelperComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInputHelperComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_HandleOnPossessed;

// Function GameNoce.NocePlayerInputHelperComponent.IsInputActionValid
// 0x000C (0x000C - 0x0000)
struct NocePlayerInputHelperComponent_IsInputActionValid final
{
public:
	class FName                                   InInputAction;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_IsInputActionValid;

// Function GameNoce.NocePlayerInputHelperComponent.OnFocusDisableStateTagChanged
// 0x000C (0x000C - 0x0000)
struct NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InNewCount;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged;

// Function GameNoce.NocePlayerInputHelperComponent.OnFocusEnableStateTagChanged
// 0x000C (0x000C - 0x0000)
struct NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InNewCount;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged;

// Function GameNoce.NocePlayerInputHelperComponent.OnFocusPauseStateTagChanged
// 0x000C (0x000C - 0x0000)
struct NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InNewCount;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged;

// Function GameNoce.NocePlayerInputHelperComponent.OnPlayerUsingGimmick
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInputHelperComponent_OnPlayerUsingGimmick final
{
public:
	bool                                          InIsUsing;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnPlayerUsingGimmick;

// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutItemEnableStateTagChanged
// 0x000C (0x000C - 0x0000)
struct NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InNewCount;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged;

// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutTagChanged
// 0x000C (0x000C - 0x0000)
struct NocePlayerInputHelperComponent_OnShortcutTagChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InNewCount;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnShortcutTagChanged;

// Function GameNoce.NocePlayerInputHelperComponent.OnUISubsystemWidgetStackSizeChanged
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged final
{
public:
	int32                                         InSize;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged;

// Function GameNoce.NocePlayerInputHelperComponent.OnUpperBodyMotionTagChanged
// 0x000C (0x000C - 0x0000)
struct NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InNewCount;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged;

// Function GameNoce.NocePlayerInputHelperComponent.StopSprintWhenInputExtraSprintReleased
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased;

// Function GameNoce.NocePlayerLookAtTargetComponent.GetIsEnable
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerLookAtTargetComponent_GetIsEnable final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetIsEnable;

// Function GameNoce.NocePlayerLookAtTargetComponent.GetOnlyUseForMotionWarp
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp;

// Function GameNoce.NocePlayerLookAtTargetComponent.GetSkipAutoAimMeshCheck
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck;

// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyShowHide
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerLookAtTargetComponent_HandleEnemyShowHide final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_HandleEnemyShowHide;

// Function GameNoce.NocePlayerLookAtTargetComponent.HandleInteractEnableChanged
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerLookAtTargetComponent_HandleInteractEnableChanged final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_HandleInteractEnableChanged;

// Function GameNoce.NocePlayerLookAtTargetComponent.SetEnable
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerLookAtTargetComponent_SetEnable final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookAtTargetComponent_SetEnable;

// Function GameNoce.NoceMapIconWidget.GetWorldPos
// 0x0018 (0x0018 - 0x0000)
struct NoceMapIconWidget_GetWorldPos final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconWidget_GetWorldPos;

// Function GameNoce.NoceMapIconWidget.UpdateRotation
// 0x0004 (0x0004 - 0x0000)
struct NoceMapIconWidget_UpdateRotation final
{
public:
	float                                         InvMapYaw;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconWidget_UpdateRotation;

// Function GameNoce.NoceMapIconWidget.UpdateScale
// 0x0008 (0x0008 - 0x0000)
struct NoceMapIconWidget_UpdateScale final
{
public:
	float                                         MapScale;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         IconScale;                                         // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconWidget_UpdateScale;

// Function GameNoce.NoceMapIconWidget.UpdateVisibility
// 0x0001 (0x0001 - 0x0000)
struct NoceMapIconWidget_UpdateVisibility final
{
public:
	bool                                          IsInView;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconWidget_UpdateVisibility;

// Function GameNoce.NoceUICommonMessageSubsystem.AddRestriction
// 0x0008 (0x0008 - 0x0000)
struct NoceUICommonMessageSubsystem_AddRestriction final
{
public:
	class FName                                   Reason;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_AddRestriction;

// Function GameNoce.NoceUICommonMessageSubsystem.HideMessage
// 0x0001 (0x0001 - 0x0000)
struct NoceUICommonMessageSubsystem_HideMessage final
{
public:
	ENoceUICommonMessageType                      InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_HideMessage;

// Function GameNoce.NoceUICommonMessageSubsystem.OnConnectionChanged
// 0x000C (0x000C - 0x0000)
struct NoceUICommonMessageSubsystem_OnConnectionChanged final
{
public:
	bool                                          IsConnected;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         UserId;                                            // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInputDeviceType                          DeviceType;                                        // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_OnConnectionChanged;

// Function GameNoce.NoceUICommonMessageSubsystem.OnPlayerControllerEndPlay
// 0x0010 (0x0010 - 0x0000)
struct NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay final
{
public:
	class AActor*                                 Player;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEndPlayReason                                EndPlayReason;                                     // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay;

// Function GameNoce.NoceUICommonMessageSubsystem.RemoveRestriction
// 0x0008 (0x0008 - 0x0000)
struct NoceUICommonMessageSubsystem_RemoveRestriction final
{
public:
	class FName                                   Reason;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_RemoveRestriction;

// Function GameNoce.NoceUICommonMessageSubsystem.ShowMessage
// 0x0001 (0x0001 - 0x0000)
struct NoceUICommonMessageSubsystem_ShowMessage final
{
public:
	ENoceUICommonMessageType                      InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUICommonMessageSubsystem_ShowMessage;

// Function GameNoce.NoceNewGameWidget.ShowNewGame
// 0x0002 (0x0002 - 0x0000)
struct NoceNewGameWidget_ShowNewGame final
{
public:
	bool                                          InIsPlus;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNewGameWidget_ShowNewGame;

// Function GameNoce.NoceEnvironmentSubsystem.AddHeightFogSetting
// 0x00E0 (0x00E0 - 0x0000)
struct NoceEnvironmentSubsystem_AddHeightFogSetting final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceExpFogSetting                     InData;                                            // 0x0008(0x00D8)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddHeightFogSetting;

// Function GameNoce.NoceEnvironmentSubsystem.AddSkyLightSetting
// 0x0070 (0x0070 - 0x0000)
struct NoceEnvironmentSubsystem_AddSkyLightSetting final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSkyLightSetting                   InData;                                            // 0x0008(0x0068)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddSkyLightSetting;

// Function GameNoce.NoceEnvironmentSubsystem.AddSpotLightSetting
// 0x0050 (0x0050 - 0x0000)
struct NoceEnvironmentSubsystem_AddSpotLightSetting final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSpotLightSetting                  InData;                                            // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddSpotLightSetting;

// Function GameNoce.NoceEnvironmentSubsystem.AddVolumeFogSetting
// 0x00D8 (0x00D8 - 0x0000)
struct NoceEnvironmentSubsystem_AddVolumeFogSetting final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceVolumetricFogSetting              InData;                                            // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_AddVolumeFogSetting;

// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestDarkness
// 0x0038 (0x0038 - 0x0000)
struct NoceEnvironmentSubsystem_DebugRequestDarkness final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InRowName;                                         // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceDarknessSetting                   InData;                                            // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestDarkness;

// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestHeightFog
// 0x00E8 (0x00E8 - 0x0000)
struct NoceEnvironmentSubsystem_DebugRequestHeightFog final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   RowName;                                           // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceExpFogSetting                     InData;                                            // 0x0010(0x00D8)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestHeightFog;

// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestVolumeFog
// 0x00E0 (0x00E0 - 0x0000)
struct NoceEnvironmentSubsystem_DebugRequestVolumeFog final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   RowName;                                           // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceVolumetricFogSetting              InData;                                            // 0x0010(0x00D0)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_DebugRequestVolumeFog;

// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternBlending
// 0x0001 (0x0001 - 0x0000)
struct NoceEnvironmentSubsystem_EnableLanternBlending final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_EnableLanternBlending;

// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternLightUpdate
// 0x0001 (0x0001 - 0x0000)
struct NoceEnvironmentSubsystem_EnableLanternLightUpdate final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_EnableLanternLightUpdate;

// Function GameNoce.NoceEnvironmentSubsystem.ForceUpdateHandlersWithTargetLocation
// 0x0020 (0x0020 - 0x0000)
struct NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation final
{
public:
	bool                                          NeedOverride;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                InTargetLocation;                                  // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation;

// Function GameNoce.NoceEnvironmentSubsystem.GetDirectionalLightRowName
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_GetDirectionalLightRowName final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetDirectionalLightRowName;

// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogEnemyInSightDistance
// 0x0004 (0x0004 - 0x0000)
struct NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance;

// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogFadeDistance
// 0x0004 (0x0004 - 0x0000)
struct NoceEnvironmentSubsystem_GetHeightFogFadeDistance final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogFadeDistance;

// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogRowName
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_GetHeightFogRowName final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetHeightFogRowName;

// Function GameNoce.NoceEnvironmentSubsystem.GetOnewayLightControlAlpha
// 0x0018 (0x0018 - 0x0000)
struct NoceEnvironmentSubsystem_GetOnewayLightControlAlpha final
{
public:
	class FString                                 ObjectName;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetOnewayLightControlAlpha;

// Function GameNoce.NoceEnvironmentSubsystem.GetSkyLightRowName
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_GetSkyLightRowName final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetSkyLightRowName;

// Function GameNoce.NoceEnvironmentSubsystem.GetSSFSRowName
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_GetSSFSRowName final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetSSFSRowName;

// Function GameNoce.NoceEnvironmentSubsystem.GetVolumetricFogRowName
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_GetVolumetricFogRowName final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetVolumetricFogRowName;

// Function GameNoce.NoceEnvironmentSubsystem.GetWindAudioLevel
// 0x0004 (0x0004 - 0x0000)
struct NoceEnvironmentSubsystem_GetWindAudioLevel final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_GetWindAudioLevel;

// Function GameNoce.NoceEnvironmentSubsystem.HasAnyLanternSetting
// 0x0001 (0x0001 - 0x0000)
struct NoceEnvironmentSubsystem_HasAnyLanternSetting final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_HasAnyLanternSetting;

// Function GameNoce.NoceEnvironmentSubsystem.HasOnewayLightControlSaved
// 0x0018 (0x0018 - 0x0000)
struct NoceEnvironmentSubsystem_HasOnewayLightControlSaved final
{
public:
	class FString                                 ObjectName;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_HasOnewayLightControlSaved;

// Function GameNoce.NoceEnvironmentSubsystem.OnDarknessUpdateEvent
// 0x001C (0x001C - 0x0000)
struct NoceEnvironmentSubsystem_OnDarknessUpdateEvent final
{
public:
	float                                         InAlpha;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           InDarknessColor;                                   // 0x0004(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InEdgeContrast;                                    // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InEffectOffset;                                    // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnDarknessUpdateEvent;

// Function GameNoce.NoceEnvironmentSubsystem.OnSpecialEnvironmentAdjustChanged
// 0x0030 (0x0030 - 0x0000)
struct NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged final
{
public:
	class FString                                 SourceName;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 CompStr;                                           // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InPriority;                                        // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InBlendWeight;                                     // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class APostProcessVolume*                     InPPV;                                             // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged;

// Function GameNoce.NoceEnvironmentSubsystem.OnWindUpdateEvent
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_OnWindUpdateEvent final
{
public:
	float                                         InWindSpeed;                                       // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InAudioLevel;                                      // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_OnWindUpdateEvent;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterDarknessMaterial
// 0x0010 (0x0010 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterDarknessMaterial final
{
public:
	class UMaterialParameterCollection*           InMPC;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UObject*                                WorldContextObject;                                // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterDarknessMaterial;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterDirectionalLight
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterDirectionalLight final
{
public:
	class UDirectionalLightComponent*             InDL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterDirectionalLight;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterEmissiveFade
// 0x0078 (0x0078 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterEmissiveFade final
{
public:
	class UMaterialInstanceDynamic*               InMI;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 InActor;                                           // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLightFadeFullSetting              InParam;                                           // 0x0010(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          InUseCPD;                                          // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x3];                                       // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         InEmissiveCPDIndex;                                // 0x006C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0070(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_74[0x4];                                       // 0x0074(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterEmissiveFade;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternLight
// 0x0010 (0x0010 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterLanternLight final
{
public:
	class UPointLightComponent*                   InPL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceLanternLightType                         InType;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLanternLight;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternNiagara
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterLanternNiagara final
{
public:
	class UNiagaraComponent*                      InNC;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLanternNiagara;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterLightFade
// 0x0068 (0x0068 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterLightFade final
{
public:
	class ULocalLightComponent*                   InLL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLightFadeFullSetting              InParam;                                           // 0x0008(0x0058)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          PossibleConflict;                                  // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReturnValue;                                       // 0x0064(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterLightFade;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterNPCLanternLight
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterNPCLanternLight final
{
public:
	class UPointLightComponent*                   InPL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterNPCLanternLight;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterOnewayLightControl
// 0x0018 (0x0018 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterOnewayLightControl final
{
public:
	class FString                                 ObjectName;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InAlpha;                                           // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterOnewayLightControl;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyAtmosphere
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterSkyAtmosphere final
{
public:
	class USkyAtmosphereComponent*                InSL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyAtmosphere;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyDome
// 0x0010 (0x0010 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterSkyDome final
{
public:
	class UMaterialInstanceDynamic*               InMI;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 InActor;                                           // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyDome;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyLight
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterSkyLight final
{
public:
	class USkyLightComponent*                     InSL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSkyLight;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterSweetLight
// 0x0010 (0x0010 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterSweetLight final
{
public:
	class USpotLightComponent*                    InSL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceSweetLightType                           InType;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterSweetLight;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterTargetFogComponent
// 0x0010 (0x0010 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterTargetFogComponent final
{
public:
	class UExponentialHeightFogComponent*         InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterTargetFogComponent;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterVolumetricFogMaterial
// 0x0010 (0x0010 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial final
{
public:
	class UStaticMeshComponent*                   InStaticMesh;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFogTown;                                         // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial;

// Function GameNoce.NoceEnvironmentSubsystem.RegisterWindSource
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_RegisterWindSource final
{
public:
	class UNeoWindComponent*                      InWind;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_RegisterWindSource;

// Function GameNoce.NoceEnvironmentSubsystem.SetForceUseCameraLocation
// 0x0001 (0x0001 - 0x0000)
struct NoceEnvironmentSubsystem_SetForceUseCameraLocation final
{
public:
	bool                                          InForce;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetForceUseCameraLocation;

// Function GameNoce.NoceEnvironmentSubsystem.SetLanternBlending
// 0x0058 (0x0058 - 0x0000)
struct NoceEnvironmentSubsystem_SetLanternBlending final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSpotLightSetting                  InData;                                            // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic)
	float                                         InBlendTime;                                       // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLanternBlending;

// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeDebugDraw
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_SetLightFadeDebugDraw final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          EnableDebugDraw;                                   // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLightFadeDebugDraw;

// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeExtraIntensityAlpha
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InAlpha;                                           // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha;

// Function GameNoce.NoceEnvironmentSubsystem.SetNocePPVBlendWeight
// 0x000C (0x000C - 0x0000)
struct NoceEnvironmentSubsystem_SetNocePPVBlendWeight final
{
public:
	class FName                                   TagName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InBlendWeight;                                     // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNocePPVBlendWeight;

// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraColorAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha final
{
public:
	float                                         InAlpha;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha;

// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraIntensityAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha final
{
public:
	float                                         InAlpha;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha;

// Function GameNoce.NoceEnvironmentSubsystem.SetPauseUpdate
// 0x0002 (0x0002 - 0x0000)
struct NoceEnvironmentSubsystem_SetPauseUpdate final
{
public:
	bool                                          InPauseHandler;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InPauseFade;                                       // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetPauseUpdate;

// Function GameNoce.NoceEnvironmentSubsystem.SetPlayerLanternExtraIntensityAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha final
{
public:
	float                                         InAlpha;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha;

// Function GameNoce.NoceEnvironmentSubsystem.SetSweetLightExtraIntensityAlpha
// 0x0004 (0x0004 - 0x0000)
struct NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha final
{
public:
	float                                         InAlpha;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDarknessMaterial
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterDarknessMaterial final
{
public:
	class UMaterialParameterCollection*           InMPC;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterDarknessMaterial;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDirectionalLight
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterDirectionalLight final
{
public:
	class UDirectionalLightComponent*             InDL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterDirectionalLight;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterEmissiveFade
// 0x0004 (0x0004 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterEmissiveFade final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterEmissiveFade;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternLight
// 0x0010 (0x0010 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterLanternLight final
{
public:
	class UPointLightComponent*                   InPL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceLanternLightType                         InType;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLanternLight;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternNiagara
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterLanternNiagara final
{
public:
	class UNiagaraComponent*                      InNC;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLanternNiagara;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLightFade
// 0x0004 (0x0004 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterLightFade final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterLightFade;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterNPCLanternLight
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterNPCLanternLight final
{
public:
	class UPointLightComponent*                   InPL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterNPCLanternLight;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyAtmosphere
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterSkyAtmosphere final
{
public:
	class USkyAtmosphereComponent*                InSL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyAtmosphere;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyDome
// 0x0010 (0x0010 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterSkyDome final
{
public:
	class UMaterialInstanceDynamic*               InMI;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 InActor;                                           // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyDome;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyLight
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterSkyLight final
{
public:
	class USkyLightComponent*                     InSL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSkyLight;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSweetLight
// 0x0010 (0x0010 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterSweetLight final
{
public:
	class USpotLightComponent*                    InSL;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceSweetLightType                           InType;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterSweetLight;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterTargetFogComponent
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterTargetFogComponent final
{
public:
	class UExponentialHeightFogComponent*         InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterTargetFogComponent;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterVolumetricFogMaterial
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial final
{
public:
	class UStaticMeshComponent*                   InStaticMesh;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial;

// Function GameNoce.NoceEnvironmentSubsystem.UnregisterWindSource
// 0x0008 (0x0008 - 0x0000)
struct NoceEnvironmentSubsystem_UnregisterWindSource final
{
public:
	class UNeoWindComponent*                      InWind;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UnregisterWindSource;

// Function GameNoce.NoceEnvironmentSubsystem.UpdateHeightFogWeight
// 0x0028 (0x0028 - 0x0000)
struct NoceEnvironmentSubsystem_UpdateHeightFogWeight final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InPriority;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 PPVName;                                           // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InWeight;                                          // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateHeightFogWeight;

// Function GameNoce.NoceEnvironmentSubsystem.UpdateSkyLightWeight
// 0x0028 (0x0028 - 0x0000)
struct NoceEnvironmentSubsystem_UpdateSkyLightWeight final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InPriority;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 PPVName;                                           // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InWeight;                                          // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateSkyLightWeight;

// Function GameNoce.NoceEnvironmentSubsystem.UpdateSweetLightWeight
// 0x0028 (0x0028 - 0x0000)
struct NoceEnvironmentSubsystem_UpdateSweetLightWeight final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InPriority;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceSweetLightType                           InType;                                            // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 PPVName;                                           // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InWeight;                                          // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateSweetLightWeight;

// Function GameNoce.NoceEnvironmentSubsystem.UpdateVolumeFogWeight
// 0x0028 (0x0028 - 0x0000)
struct NoceEnvironmentSubsystem_UpdateVolumeFogWeight final
{
public:
	class FName                                   RowName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InPriority;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 PPVName;                                           // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InWeight;                                          // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEnvironmentSubsystem_UpdateVolumeFogWeight;

// Function GameNoce.NoceNPCLookTargetComponent.GetCachedLookTarget
// 0x0008 (0x0008 - 0x0000)
struct NoceNPCLookTargetComponent_GetCachedLookTarget final
{
public:
	class AActor*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetCachedLookTarget;

// Function GameNoce.NoceNPCLookTargetComponent.GetEnable
// 0x0001 (0x0001 - 0x0000)
struct NoceNPCLookTargetComponent_GetEnable final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetEnable;

// Function GameNoce.NoceNPCLookTargetComponent.GetLookTarget
// 0x0008 (0x0008 - 0x0000)
struct NoceNPCLookTargetComponent_GetLookTarget final
{
public:
	class AActor*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetLookTarget;

// Function GameNoce.NoceNPCLookTargetComponent.GetPreviousLookAtLocation
// 0x0018 (0x0018 - 0x0000)
struct NoceNPCLookTargetComponent_GetPreviousLookAtLocation final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNPCLookTargetComponent_GetPreviousLookAtLocation;

// Function GameNoce.NoceNPCLookTargetComponent.SetEnable
// 0x0001 (0x0001 - 0x0000)
struct NoceNPCLookTargetComponent_SetEnable final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetEnable;

// Function GameNoce.NoceNPCLookTargetComponent.SetLookTarget
// 0x0008 (0x0008 - 0x0000)
struct NoceNPCLookTargetComponent_SetLookTarget final
{
public:
	class AActor*                                 InLookTarget;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetLookTarget;

// Function GameNoce.NoceNPCLookTargetComponent.SetUseDeadZone
// 0x0008 (0x0008 - 0x0000)
struct NoceNPCLookTargetComponent_SetUseDeadZone final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InAngle;                                           // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetUseDeadZone;

// Function GameNoce.NoceNPCLookTargetComponent.SetUseMaxLookDistance
// 0x0008 (0x0008 - 0x0000)
struct NoceNPCLookTargetComponent_SetUseMaxLookDistance final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InMaxDistance;                                     // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNPCLookTargetComponent_SetUseMaxLookDistance;

// Function GameNoce.NoceNPCLookTargetComponent.Update
// 0x0004 (0x0004 - 0x0000)
struct NoceNPCLookTargetComponent_Update final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNPCLookTargetComponent_Update;

// Function GameNoce.NoceEnvNiagaraActor.IsLoadLoadRecordData
// 0x0001 (0x0001 - 0x0000)
struct NoceEnvNiagaraActor_IsLoadLoadRecordData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvNiagaraActor_IsLoadLoadRecordData;

// Function GameNoce.NoceEnvVolumeFogActor.IsLoadLoadRecordData
// 0x0001 (0x0001 - 0x0000)
struct NoceEnvVolumeFogActor_IsLoadLoadRecordData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEnvVolumeFogActor_IsLoadLoadRecordData;

// Function GameNoce.NoceOmamoriDrawingSubsystem.DrawOmamori
// 0x000C (0x000C - 0x0000)
struct NoceOmamoriDrawingSubsystem_DrawOmamori final
{
public:
	ENoceOmamoriDrawingType                       out_Type;                                          // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   out_Name;                                          // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_DrawOmamori;

// Function GameNoce.NoceOmamoriDrawingSubsystem.GetRequiredFaith
// 0x0004 (0x0004 - 0x0000)
struct NoceOmamoriDrawingSubsystem_GetRequiredFaith final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_GetRequiredFaith;

// Function GameNoce.NoceOmamoriDrawingSubsystem.IsOmamoriLeft
// 0x0001 (0x0001 - 0x0000)
struct NoceOmamoriDrawingSubsystem_IsOmamoriLeft final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOmamoriDrawingSubsystem_IsOmamoriLeft;

// Function GameNoce.NoceUIDataTableMappingText.SetTextStyleKey
// 0x0004 (0x0004 - 0x0000)
struct NoceUIDataTableMappingText_SetTextStyleKey final
{
public:
	int32                                         Key;                                               // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIDataTableMappingText_SetTextStyleKey;

// Function GameNoce.NoceExtractAudioDurationTool.WriteAudioDurationToDatatable
// 0x0018 (0x0018 - 0x0000)
struct NoceExtractAudioDurationTool_WriteAudioDurationToDatatable final
{
public:
	class UDataTable*                             InTable;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InRowName;                                         // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ExtractJP;                                         // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         duration;                                          // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceExtractAudioDurationTool_WriteAudioDurationToDatatable;

// Function GameNoce.NoceNotebookTabWidget.GetCurrentTabType
// 0x0001 (0x0001 - 0x0000)
struct NoceNotebookTabWidget_GetCurrentTabType final
{
public:
	ENoceNotebookType                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookTabWidget_GetCurrentTabType;

// Function GameNoce.NoceNotebookTabWidget.ResetList
// 0x0001 (0x0001 - 0x0000)
struct NoceNotebookTabWidget_ResetList final
{
public:
	ENoceNotebookType                             DefaultType;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookTabWidget_ResetList;

// Function GameNoce.NoceEyeballGroupComponent.RegisterEyeball
// 0x0010 (0x0010 - 0x0000)
struct NoceEyeballGroupComponent_RegisterEyeball final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          FollowPlayer;                                      // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceEyeballGroupComponent_RegisterEyeball;

// Function GameNoce.NoceEyeballGroupComponent.UnregisterEyeball
// 0x0008 (0x0008 - 0x0000)
struct NoceEyeballGroupComponent_UnregisterEyeball final
{
public:
	const class AActor*                           InActor;                                           // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceEyeballGroupComponent_UnregisterEyeball;

// Function GameNoce.NoceFloatIconSubsystem.GetActiveIndicatorVisiblity
// 0x0001 (0x0001 - 0x0000)
struct NoceFloatIconSubsystem_GetActiveIndicatorVisiblity final
{
public:
	ESlateVisibility                              ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFloatIconSubsystem_GetActiveIndicatorVisiblity;

// Function GameNoce.NoceFloatIconSubsystem.IsShowIndicatorIcon
// 0x0001 (0x0001 - 0x0000)
struct NoceFloatIconSubsystem_IsShowIndicatorIcon final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFloatIconSubsystem_IsShowIndicatorIcon;

// Function GameNoce.NoceFloatIconSubsystem.RequestIndicatorIcon
// 0x0028 (0x0028 - 0x0000)
struct NoceFloatIconSubsystem_RequestIndicatorIcon final
{
public:
	class AActor*                                 Owner;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                IndicateLocation;                                  // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsActive;                                          // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFloatIconSubsystem_RequestIndicatorIcon;

// Function GameNoce.NoceFloatIconSubsystem.RequestInteractIcon
// 0x0038 (0x0038 - 0x0000)
struct NoceFloatIconSubsystem_RequestInteractIcon final
{
public:
	class AActor*                                 Owner;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInteractIconState                        TargetState;                                       // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                IconPosition;                                      // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   PromptText;                                        // 0x0028(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFloatIconSubsystem_RequestInteractIcon;

// Function GameNoce.NoceFloatIconSubsystem.SetCanShowInteractIcon
// 0x0001 (0x0001 - 0x0000)
struct NoceFloatIconSubsystem_SetCanShowInteractIcon final
{
public:
	bool                                          InCanShow;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetCanShowInteractIcon;

// Function GameNoce.NoceFloatIconSubsystem.SetDebugCanShowInteractIcon
// 0x0001 (0x0001 - 0x0000)
struct NoceFloatIconSubsystem_SetDebugCanShowInteractIcon final
{
public:
	bool                                          InCanShow;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetDebugCanShowInteractIcon;

// Function GameNoce.NoceFloatIconSubsystem.SetShowIndicatorIcon
// 0x0001 (0x0001 - 0x0000)
struct NoceFloatIconSubsystem_SetShowIndicatorIcon final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFloatIconSubsystem_SetShowIndicatorIcon;

// Function GameNoce.NoceOptionWidgetBase.ResetSettingToDefault
// 0x0008 (0x0008 - 0x0000)
struct NoceOptionWidgetBase_ResetSettingToDefault final
{
public:
	class UGameSetting*                           Setting;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionWidgetBase_ResetSettingToDefault;

// Function GameNoce.NoceOptionWidgetBase.SetSetting
// 0x0010 (0x0010 - 0x0000)
struct NoceOptionWidgetBase_SetSetting final
{
public:
	class UGameSetting*                           InSetting;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceOptionWidgetBase_SetSetting;

// Function GameNoce.NoceOptionWidgetBase.SetSettings
// 0x0018 (0x0018 - 0x0000)
struct NoceOptionWidgetBase_SetSettings final
{
public:
	TArray<class UGameSetting*>                   InSettings;                                        // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceOptionWidgetBase_SetSettings;

// Function GameNoce.NoceOptionWidget.CheckChangedAndSave
// 0x0001 (0x0001 - 0x0000)
struct NoceOptionWidget_CheckChangedAndSave final
{
public:
	bool                                          Save;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionWidget_CheckChangedAndSave;

// Function GameNoce.NoceOptionWidget.GetListView
// 0x0008 (0x0008 - 0x0000)
struct NoceOptionWidget_GetListView final
{
public:
	class UNoceListView*                          ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionWidget_GetListView;

// Function GameNoce.NoceOptionWidget.GetSetting
// 0x0010 (0x0010 - 0x0000)
struct NoceOptionWidget_GetSetting final
{
public:
	class FName                                   SettingDevName;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UGameSetting*                           ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionWidget_GetSetting;

// Function GameNoce.NoceOptionWidget.OnSettingsDirtyStateChanged
// 0x0001 (0x0001 - 0x0000)
struct NoceOptionWidget_OnSettingsDirtyStateChanged final
{
public:
	bool                                          bSettingsDirty;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionWidget_OnSettingsDirtyStateChanged;

// Function GameNoce.NoceOptionWidget.SelectSetting
// 0x0008 (0x0008 - 0x0000)
struct NoceOptionWidget_SelectSetting final
{
public:
	class FName                                   SettingDevName;                                    // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionWidget_SelectSetting;

// Function GameNoce.NoceOptionWidget.SelectSettings
// 0x0010 (0x0010 - 0x0000)
struct NoceOptionWidget_SelectSettings final
{
public:
	TArray<class FName>                           SettingDevNames;                                   // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionWidget_SelectSettings;

// Function GameNoce.NoceOptionWidget.HaveSettingsBeenChanged
// 0x0001 (0x0001 - 0x0000)
struct NoceOptionWidget_HaveSettingsBeenChanged final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOptionWidget_HaveSettingsBeenChanged;

// Function GameNoce.NoceUIGameplayTagMappingText.SetTextStyleByKey
// 0x0008 (0x0008 - 0x0000)
struct NoceUIGameplayTagMappingText_SetTextStyleByKey final
{
public:
	struct FGameplayTag                           Key;                                               // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIGameplayTagMappingText_SetTextStyleByKey;

// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyLookAtIK
// 0x0004 (0x0004 - 0x0000)
struct NocePostProcessAnimInstance_UpdateApplyLookAtIK final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePostProcessAnimInstance_UpdateApplyLookAtIK;

// Function GameNoce.NocePostProcessAnimInstance.UpdateFootIK
// 0x0004 (0x0004 - 0x0000)
struct NocePostProcessAnimInstance_UpdateFootIK final
{
public:
	float                                         DeltaSeconds;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePostProcessAnimInstance_UpdateFootIK;

// Function GameNoce.NoceFunctionLibrary.CalculateAngleBetweenVector
// 0x0038 (0x0038 - 0x0000)
struct NoceFunctionLibrary_CalculateAngleBetweenVector final
{
public:
	struct FVector                                v1;                                                // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                v2;                                                // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateAngleBetweenVector;

// Function GameNoce.NoceFunctionLibrary.CalculateDamageDirectionAngle
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_CalculateDamageDirectionAngle final
{
public:
	class AActor*                                 InDamagedActor;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InHitPoint;                                        // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateDamageDirectionAngle;

// Function GameNoce.NoceFunctionLibrary.CalculateDirectionAngle2D
// 0x0050 (0x0050 - 0x0000)
struct NoceFunctionLibrary_CalculateDirectionAngle2D final
{
public:
	struct FVector                                InForward;                                         // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InCenter;                                          // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InTarget;                                          // 0x0030(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4C[0x4];                                       // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateDirectionAngle2D;

// Function GameNoce.NoceFunctionLibrary.CalculateFootIKOffset
// 0x0040 (0x0040 - 0x0000)
struct NoceFunctionLibrary_CalculateFootIKOffset final
{
public:
	const class UAnimInstance*                    InAnimInstance;                                    // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DeltaSeconds;                                      // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LeftFootName;                                      // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   RightFootName;                                     // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TraceUpDistance;                                   // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TraceDownDistance;                                 // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseMaxLeftRightDifference;                         // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_25[0x3];                                       // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         MaxLeftRightDifference;                            // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxAdjustOffset;                                   // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InterpSpeed;                                       // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OutLeftFootOffset;                                 // 0x0034(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OutRightFootOffset;                                // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateFootIKOffset;

// Function GameNoce.NoceFunctionLibrary.CalculateNormalFromPoints
// 0x0060 (0x0060 - 0x0000)
struct NoceFunctionLibrary_CalculateNormalFromPoints final
{
public:
	struct FVector                                Point1;                                            // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Point2;                                            // 0x0018(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Point3;                                            // 0x0030(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ReturnValue;                                       // 0x0048(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateNormalFromPoints;

// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCount
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_CalculateStringLineCount final
{
public:
	class FString                                 InString;                                          // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CharacterPerLine;                                  // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateStringLineCount;

// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCountByLetterWidth
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_CalculateStringLineCountByLetterWidth final
{
public:
	class FString                                 InString;                                          // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CalculateStringLineCountByLetterWidth;

// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMulti
// 0x00B8 (0x00B8 - 0x0000)
struct NoceFunctionLibrary_CapsuleTraceMulti final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Start;                                             // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HalfHeight;                                        // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               orientation;                                       // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	ETraceTypeQuery                               TraceChannel;                                      // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x0059(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5A[0x6];                                       // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               DrawDebugType;                                     // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FHitResult>                     OutHits;                                           // 0x0078(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bIgnoreSelf;                                       // 0x0088(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_89[0x3];                                       // 0x0089(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           TraceColor;                                        // 0x008C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceHitColor;                                     // 0x009C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawTime;                                          // 0x00AC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x00B0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B1[0x7];                                       // 0x00B1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMulti;

// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiByProfile
// 0x00C0 (0x00C0 - 0x0000)
struct NoceFunctionLibrary_CapsuleTraceMultiByProfile final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Start;                                             // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HalfHeight;                                        // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               orientation;                                       // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   ProfileName;                                       // 0x0058(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x0068(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               DrawDebugType;                                     // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_79[0x7];                                       // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FHitResult>                     OutHits;                                           // 0x0080(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bIgnoreSelf;                                       // 0x0090(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_91[0x3];                                       // 0x0091(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           TraceColor;                                        // 0x0094(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceHitColor;                                     // 0x00A4(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawTime;                                          // 0x00B4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x00B8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B9[0x7];                                       // 0x00B9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMultiByProfile;

// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiForObjects
// 0x00C8 (0x00C8 - 0x0000)
struct NoceFunctionLibrary_CapsuleTraceMultiForObjects final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Start;                                             // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HalfHeight;                                        // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               orientation;                                       // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	TArray<EObjectTypeQuery>                      ObjectTypes;                                       // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x7];                                       // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               DrawDebugType;                                     // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0x7];                                       // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FHitResult>                     OutHits;                                           // 0x0088(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bIgnoreSelf;                                       // 0x0098(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_99[0x3];                                       // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           TraceColor;                                        // 0x009C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceHitColor;                                     // 0x00AC(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawTime;                                          // 0x00BC(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x00C0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C1[0x7];                                       // 0x00C1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceMultiForObjects;

// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingle
// 0x01A0 (0x01A0 - 0x0000)
struct NoceFunctionLibrary_CapsuleTraceSingle final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Start;                                             // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HalfHeight;                                        // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               orientation;                                       // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	ETraceTypeQuery                               TraceChannel;                                      // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x0059(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5A[0x6];                                       // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               DrawDebugType;                                     // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FHitResult                             OutHit;                                            // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bIgnoreSelf;                                       // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_171[0x3];                                      // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           TraceColor;                                        // 0x0174(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceHitColor;                                     // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawTime;                                          // 0x0194(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0198(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_199[0x7];                                      // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingle;

// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleByProfile
// 0x01A8 (0x01A8 - 0x0000)
struct NoceFunctionLibrary_CapsuleTraceSingleByProfile final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Start;                                             // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HalfHeight;                                        // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               orientation;                                       // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   ProfileName;                                       // 0x0058(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x7];                                       // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x0068(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               DrawDebugType;                                     // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_79[0x7];                                       // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FHitResult                             OutHit;                                            // 0x0080(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bIgnoreSelf;                                       // 0x0178(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_179[0x3];                                      // 0x0179(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           TraceColor;                                        // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceHitColor;                                     // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawTime;                                          // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A1[0x7];                                      // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingleByProfile;

// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleForObjects
// 0x01B0 (0x01B0 - 0x0000)
struct NoceFunctionLibrary_CapsuleTraceSingleForObjects final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Start;                                             // 0x0008(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0020(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HalfHeight;                                        // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               orientation;                                       // 0x0040(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	TArray<EObjectTypeQuery>                      ObjectTypes;                                       // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x7];                                       // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x0070(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               DrawDebugType;                                     // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0x7];                                       // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FHitResult                             OutHit;                                            // 0x0088(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bIgnoreSelf;                                       // 0x0180(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_181[0x3];                                      // 0x0181(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FLinearColor                           TraceColor;                                        // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceHitColor;                                     // 0x0194(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawTime;                                          // 0x01A4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x01A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A9[0x7];                                      // 0x01A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CapsuleTraceSingleForObjects;

// Function GameNoce.NoceFunctionLibrary.CheckActionLevel
// 0x000C (0x000C - 0x0000)
struct NoceFunctionLibrary_CheckActionLevel final
{
public:
	ENoceActionLevel                              InActionLevel;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ActionLevelBitmask;                                // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CheckActionLevel;

// Function GameNoce.NoceFunctionLibrary.CheckDefiniteEndingType
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_CheckDefiniteEndingType final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceEndingType                               EndingType;                                        // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CheckDefiniteEndingType;

// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevel
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_CheckGameActionLevel final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ActionLevelBitmask;                                // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameActionLevel;

// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevelChill
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_CheckGameActionLevelChill final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ActionLevelBitmask;                                // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
//DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameActionLevelChill;

// Function GameNoce.NoceFunctionLibrary.CheckGameRiddleLevel
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_CheckGameRiddleLevel final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         RiddleLevelBitmask;                                // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameRiddleLevel;

// Function GameNoce.NoceFunctionLibrary.CheckGameRound
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_CheckGameRound final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         GameRoundBitmask;                                  // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CheckGameRound;

// Function GameNoce.NoceFunctionLibrary.CheckOnSlope
// 0x0068 (0x0068 - 0x0000)
struct NoceFunctionLibrary_CheckOnSlope final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InMeshLocation;                                    // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EObjectTypeQuery>                      InSlopeDetectObjectTypes;                          // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	ECollisionChannel                             InPawnChannel;                                     // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InDebugLog;                                        // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutIsOnStair;                                      // 0x0032(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionChannel                             OutObjectType;                                     // 0x0033(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                OutHitLocation;                                    // 0x0038(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                OutHitNormal;                                      // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CheckOnSlope;

// Function GameNoce.NoceFunctionLibrary.CheckPlayGoDownloadProgress
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_CheckPlayGoDownloadProgress final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           InProgressTag;                                     // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsAnyEndingCleared;                                // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x6];                                       // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CheckPlayGoDownloadProgress;

// Function GameNoce.NoceFunctionLibrary.CheckRiddleLevel
// 0x000C (0x000C - 0x0000)
struct NoceFunctionLibrary_CheckRiddleLevel final
{
public:
	ENoceRiddleLevel                              InRiddleLevel;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         RiddleLevelBitmask;                                // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CheckRiddleLevel;

// Function GameNoce.NoceFunctionLibrary.CheckRound
// 0x000C (0x000C - 0x0000)
struct NoceFunctionLibrary_CheckRound final
{
public:
	ENoceRoundType                                InRoundType;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         GameRoundBitmask;                                  // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CheckRound;

// Function GameNoce.NoceFunctionLibrary.CheckStoryEndingBranch
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_CheckStoryEndingBranch final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EndingBitmask;                                     // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CheckStoryEndingBranch;

// Function GameNoce.NoceFunctionLibrary.ClampLookAtLocation
// 0x0068 (0x0068 - 0x0000)
struct NoceFunctionLibrary_ClampLookAtLocation final
{
public:
	class AActor*                                 InTargetActor;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InSpineSocketName;                                 // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InLookAtLocation;                                  // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InTargetHeadLocation;                              // 0x0028(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InLengthRange;                                     // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InPitchRange;                                      // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InYawRange;                                        // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InDebugDraw;                                       // 0x004C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4D[0x3];                                       // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                ReturnValue;                                       // 0x0050(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ClampLookAtLocation;

// Function GameNoce.NoceFunctionLibrary.ClearMotionVector
// 0x0008 (0x0008 - 0x0000)
struct NoceFunctionLibrary_ClearMotionVector final
{
public:
	class ANoceCharacter*                         InChar;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ClearMotionVector;

// Function GameNoce.NoceFunctionLibrary.CloneActor
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_CloneActor final
{
public:
	class AActor*                                 InputActor;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ActorName;                                         // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CloneActor;

// Function GameNoce.NoceFunctionLibrary.ComputeInputAngle
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_ComputeInputAngle final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InInputForward;                                    // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InInputRight;                                      // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ComputeInputAngle;

// Function GameNoce.NoceFunctionLibrary.ComputeStairAngle
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_ComputeStairAngle final
{
public:
	class ACharacter*                             InCharcter;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InHitNrmal;                                        // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ComputeStairAngle;

// Function GameNoce.NoceFunctionLibrary.CorrectActorRotation_Direct
// 0x0008 (0x0008 - 0x0000)
struct NoceFunctionLibrary_CorrectActorRotation_Direct final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_CorrectActorRotation_Direct;

// Function GameNoce.NoceFunctionLibrary.DeactivateNiagara
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_DeactivateNiagara final
{
public:
	class UNiagaraComponent*                      InNiagaraComponent;                                // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InDetachFromComponent;                             // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_DeactivateNiagara;

// Function GameNoce.NoceFunctionLibrary.DelayDestroyActors
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_DelayDestroyActors final
{
public:
	TArray<class AActor*>                         InData;                                            // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	float                                         InDelaySeconds;                                    // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	const class UObject*                          WorldContextObject;                                // 0x0018(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_DelayDestroyActors;

// Function GameNoce.NoceFunctionLibrary.DrawCircleArc
// 0x0068 (0x0068 - 0x0000)
struct NoceFunctionLibrary_DrawCircleArc final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Center;                                            // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Direction;                                         // 0x0028(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Degree;                                            // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Segments;                                          // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LineColor;                                         // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          PersistentLines;                                   // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_59[0x3];                                       // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Lifetime;                                          // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DepthPriority;                                     // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_61[0x3];                                       // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Thickness;                                         // 0x0064(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_DrawCircleArc;

// Function GameNoce.NoceFunctionLibrary.DrawDebugArrowShift
// 0x0058 (0x0058 - 0x0000)
struct NoceFunctionLibrary_DrawDebugArrowShift final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Start;                                             // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LineColor;                                         // 0x0038(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ArrowSize;                                         // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Offset;                                            // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         duration;                                          // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Thinkness;                                         // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugArrowShift;

// Function GameNoce.NoceFunctionLibrary.DrawDebugFan
// 0x0068 (0x0068 - 0x0000)
struct NoceFunctionLibrary_DrawDebugFan final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Origi;                                             // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Direction;                                         // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinRadius;                                         // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxRadius;                                         // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Degree;                                            // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Segments;                                          // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LineColor;                                         // 0x0048(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Lifetime;                                          // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DepthPriority;                                     // 0x005C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5D[0x3];                                       // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Thickness;                                         // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_64[0x4];                                       // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugFan;

// Function GameNoce.NoceFunctionLibrary.DrawDebugFanByCenter
// 0x0060 (0x0060 - 0x0000)
struct NoceFunctionLibrary_DrawDebugFanByCenter final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Origi;                                             // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Center;                                            // 0x0020(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         FrontDistance;                                     // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         BackDistance;                                      // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Angle;                                             // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           LineColor;                                         // 0x0044(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Lifetime;                                          // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         DepthPriority;                                     // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_59[0x3];                                       // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Thickness;                                         // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_DrawDebugFanByCenter;

// Function GameNoce.NoceFunctionLibrary.EnableMaterialSlots
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_EnableMaterialSlots final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class USkeletalMeshComponent*                 InComp;                                            // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           InMatSlotNames;                                    // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_EnableMaterialSlots;

// Function GameNoce.NoceFunctionLibrary.Equal_ActorRecord
// 0x00B0 (0x00B0 - 0x0000)
struct NoceFunctionLibrary_Equal_ActorRecord final
{
public:
	struct FNoceActorRecord                       A;                                                 // 0x0000(0x00A0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	const class UObject*                          B;                                                 // 0x00A0(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x00A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A9[0x7];                                       // 0x00A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_Equal_ActorRecord;

// Function GameNoce.NoceFunctionLibrary.Equal_Record
// 0x0038 (0x0038 - 0x0000)
struct NoceFunctionLibrary_Equal_Record final
{
public:
	struct FNoceObjectRecord                      A;                                                 // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	const class UObject*                          B;                                                 // 0x0028(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_Equal_Record;

// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCmdFromSeqData
// 0x0200 (0x0200 - 0x0000)
struct NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData final
{
public:
	struct FNoceSeqData                           InData;                                            // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData;

// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCommandWithTag
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_ExecuteConsoleCommandWithTag final
{
public:
	class FString                                 Command;                                           // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Param;                                             // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InTagName;                                         // 0x0020(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteConsoleCommandWithTag;

// Function GameNoce.NoceFunctionLibrary.ExecuteSeqDataCmdWithTagForHighSpec
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec final
{
public:
	class FString                                 Command;                                           // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSeqDataCmd                        InData;                                            // 0x0010(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
	class FName                                   InTagName;                                         // 0x0018(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec;

// Function GameNoce.NoceFunctionLibrary.ForceClothNextUpdateTeleport
// 0x0008 (0x0008 - 0x0000)
struct NoceFunctionLibrary_ForceClothNextUpdateTeleport final
{
public:
	class ANoceCharacter*                         InCharacter;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ForceClothNextUpdateTeleport;

// Function GameNoce.NoceFunctionLibrary.ForceStopSlotAnimation
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_ForceStopSlotAnimation final
{
public:
	class UAnimInstance*                          InAnimInstance;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InBlendOutTime;                                    // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SlotNodeName;                                      // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ForceStopSlotAnimation;

// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_Hatcher100
// 0x0188 (0x0188 - 0x0000)
struct NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100 final
{
public:
	struct FNoceRandomForceVectorData             InData;                                            // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
	float                                         InTime;                                            // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DeltaTime;                                         // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Direction;                                         // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                DirectionOffset;                                   // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        OutRandomVectorStorage_Previous;                   // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        OutRandomVectorStorage_Next;                       // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        OutRandomVectorStorage_LocalTimer;                 // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	struct FVector                                ReturnValue;                                       // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100;

// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoBody
// 0x0188 (0x0188 - 0x0000)
struct NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody final
{
public:
	struct FNoceRandomForceVectorData             InData;                                            // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
	float                                         InTime;                                            // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DeltaTime;                                         // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Direction;                                         // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                DirectionOffset;                                   // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        OutRandomVectorStorage_Previous;                   // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        OutRandomVectorStorage_Next;                       // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        OutRandomVectorStorage_LocalTimer;                 // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	struct FVector                                ReturnValue;                                       // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody;

// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoHair
// 0x0188 (0x0188 - 0x0000)
struct NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair final
{
public:
	struct FNoceRandomForceVectorData             InData;                                            // 0x0000(0x0108)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
	float                                         InTime;                                            // 0x0108(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DeltaTime;                                         // 0x010C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Direction;                                         // 0x0110(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                DirectionOffset;                                   // 0x0128(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        OutRandomVectorStorage_Previous;                   // 0x0140(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        OutRandomVectorStorage_Next;                       // 0x0150(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TArray<struct FVector>                        OutRandomVectorStorage_LocalTimer;                 // 0x0160(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	struct FVector                                ReturnValue;                                       // 0x0170(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair;

// Function GameNoce.NoceFunctionLibrary.GetAllRoundSequenceNames
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_GetAllRoundSequenceNames final
{
public:
	ENoceRoundType                                RoundType;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetAllRoundSequenceNames;

// Function GameNoce.NoceFunctionLibrary.GetAssetName
// 0x0038 (0x0038 - 0x0000)
struct NoceFunctionLibrary_GetAssetName final
{
public:
	TSoftObjectPtr<class UObject>                 Obj;                                               // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ReturnValue;                                       // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetAssetName;

// Function GameNoce.NoceFunctionLibrary.GetBinkUrlWithOutfitSuffix
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix final
{
public:
	class UObject*                                InWorldContextObject;                              // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 InURL;                                             // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ReturnValue;                                       // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix;

// Function GameNoce.NoceFunctionLibrary.GetBPCDOMeshComponents
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_GetBPCDOMeshComponents final
{
public:
	class UClass*                                 InActorClass;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class UMeshComponent*>                 OutArray;                                          // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetBPCDOMeshComponents;

// Function GameNoce.NoceFunctionLibrary.GetCharacterSlopeAngle
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_GetCharacterSlopeAngle final
{
public:
	class ACharacter*                             Character;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EObjectTypeQuery>                      ObjectTypes;                                       // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	float                                         SizeRatio;                                         // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DebugDraw;                                         // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ReturnValue;                                       // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetCharacterSlopeAngle;

// Function GameNoce.NoceFunctionLibrary.GetCineEventUserTypeFromString
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_GetCineEventUserTypeFromString final
{
public:
	class FString                                 InStr;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceCineEventUserType                        ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetCineEventUserTypeFromString;

// Function GameNoce.NoceFunctionLibrary.GetClassFromAssetData
// 0x0070 (0x0070 - 0x0000)
struct NoceFunctionLibrary_GetClassFromAssetData final
{
public:
	struct FAssetData                             InAssetData;                                       // 0x0000(0x0068)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UClass*                                 ReturnValue;                                       // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetClassFromAssetData;

// Function GameNoce.NoceFunctionLibrary.GetCompCollisionType
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetCompCollisionType final
{
public:
	class UPrimitiveComponent*                    InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionEnabled                             ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetCompCollisionType;

// Function GameNoce.NoceFunctionLibrary.GetCurrentChapterName
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_GetCurrentChapterName final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentChapterName;

// Function GameNoce.NoceFunctionLibrary.GetCurrentDefiniteEnding
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetCurrentDefiniteEnding final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceEndingType                               ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentDefiniteEnding;

// Function GameNoce.NoceFunctionLibrary.GetCurrentEndingBranch
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetCurrentEndingBranch final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceEndingType                               ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentEndingBranch;

// Function GameNoce.NoceFunctionLibrary.GetCurrentProgress
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetCurrentProgress final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetCurrentProgress;

// Function GameNoce.NoceFunctionLibrary.GetCVarCurrentValue
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_GetCVarCurrentValue final
{
public:
	class FString                                 InCVarName;                                        // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ReturnValue;                                       // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetCVarCurrentValue;

// Function GameNoce.NoceFunctionLibrary.GetDependencySoftObjPtr
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_GetDependencySoftObjPtr final
{
public:
	class ULevelSequence*                         InSeq;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UObject>                    InClass;                                           // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<TSoftObjectPtr<class UObject>>         ReturnValue;                                       // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetDependencySoftObjPtr;

// Function GameNoce.NoceFunctionLibrary.GetDiffDegree
// 0x0038 (0x0038 - 0x0000)
struct NoceFunctionLibrary_GetDiffDegree final
{
public:
	struct FVector                                AnchorFoward;                                      // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Direction;                                         // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0030(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_34[0x4];                                       // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetDiffDegree;

// Function GameNoce.NoceFunctionLibrary.GetForwardDiffDegree
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_GetForwardDiffDegree final
{
public:
	class AActor*                                 Anchor;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Check;                                             // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_24[0x4];                                       // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetForwardDiffDegree;

// Function GameNoce.NoceFunctionLibrary.GetGameActionLevel
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetGameActionLevel final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceActionLevel                              ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameActionLevel;

// Function GameNoce.NoceFunctionLibrary.GetGameRiddleLevel
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetGameRiddleLevel final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceRiddleLevel                              ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameRiddleLevel;

// Function GameNoce.NoceFunctionLibrary.GetGameRound
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetGameRound final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceRoundType                                ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetGameRound;

// Function GameNoce.NoceFunctionLibrary.GetGlobalTimeDilationMultiplier
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetGlobalTimeDilationMultiplier final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetGlobalTimeDilationMultiplier;

// Function GameNoce.NoceFunctionLibrary.GetHitReactionFourWay
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetHitReactionFourWay final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InAngel;                                           // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceHitReactionFourWayType                   ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetHitReactionFourWay;

// Function GameNoce.NoceFunctionLibrary.GetHitReactionTwoWay
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetHitReactionTwoWay final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InAngel;                                           // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceHitReactionTwoWayType                    ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetHitReactionTwoWay;

// Function GameNoce.NoceFunctionLibrary.GetInputMappingVectorFromCameraRotate
// 0x0038 (0x0038 - 0x0000)
struct NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate final
{
public:
	struct FRotator                               InCameraRotator;                                   // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         InInputForward;                                    // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InInputRight;                                      // 0x001C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ReturnValue;                                       // 0x0020(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate;

// Function GameNoce.NoceFunctionLibrary.GetMediaName
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetMediaName final
{
public:
	class UMediaPlayer*                           MediaPlayer;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetMediaName;

// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableBool
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_GetNiagaraVariableBool final
{
public:
	class UNiagaraComponent*                      NiagaraComponent;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InVariableName;                                    // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableBool;

// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableFloat
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_GetNiagaraVariableFloat final
{
public:
	class UNiagaraComponent*                      NiagaraComponent;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InVariableName;                                    // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableFloat;

// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableLinearColor
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_GetNiagaraVariableLinearColor final
{
public:
	class UNiagaraComponent*                      NiagaraComponent;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InVariableName;                                    // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           ReturnValue;                                       // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableLinearColor;

// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableVector
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_GetNiagaraVariableVector final
{
public:
	class UNiagaraComponent*                      NiagaraComponent;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InVariableName;                                    // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ReturnValue;                                       // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetNiagaraVariableVector;

// Function GameNoce.NoceFunctionLibrary.GetNoceCheatManager
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetNoceCheatManager final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceCheatManager*                      ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceCheatManager;

// Function GameNoce.NoceFunctionLibrary.GetNoceGameInstance
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetNoceGameInstance final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceGameInstance*                      ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameInstance;

// Function GameNoce.NoceFunctionLibrary.GetNoceGameMode
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetNoceGameMode final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANoceGameMode*                          ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameMode;

// Function GameNoce.NoceFunctionLibrary.GetNoceGameState
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetNoceGameState final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANoceGameState*                         ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGameState;

// Function GameNoce.NoceFunctionLibrary.GetNoceGlobalDelegates
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetNoceGlobalDelegates final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceGlobalDelegates*                   ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetNoceGlobalDelegates;

// Function GameNoce.NoceFunctionLibrary.GetNocePlayerCharater
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetNocePlayerCharater final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANocePlayerCharacter*                   ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetNocePlayerCharater;

// Function GameNoce.NoceFunctionLibrary.GetPhysicsAssetCollision
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_GetPhysicsAssetCollision final
{
public:
	class USkeletalMeshComponent*                 InSkeletalMesh;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InBoneName;                                        // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionEnabled                             OutCollisionEnabled;                               // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_12[0x6];                                       // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetPhysicsAssetCollision;

// Function GameNoce.NoceFunctionLibrary.GetPlaySequenceStateSeqActor
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetPlaySequenceStateSeqActor final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetPlaySequenceStateSeqActor;

// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMontagePlayRate
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetPreSeamlessMontagePlayRate final
{
public:
	class UAnimMontage*                           InMontage;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDuration;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreSeamlessMontagePlayRate;

// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMotionWarppingDuration
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration final
{
public:
	class UAnimMontage*                           InMontage;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration;

// Function GameNoce.NoceFunctionLibrary.GetPreviewLightSet
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_GetPreviewLightSet final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetPreviewLightSet;

// Function GameNoce.NoceFunctionLibrary.GetRBANAlphaRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceFunctionLibrary_GetRBANAlphaRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetRBANAlphaRatio;

// Function GameNoce.NoceFunctionLibrary.GetSeqDataAssetPackageNameFromSeq
// 0x0038 (0x0038 - 0x0000)
struct NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq final
{
public:
	TSoftObjectPtr<class UMovieSceneSequence>     PlaySeq;                                           // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 ReturnValue;                                       // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq;

// Function GameNoce.NoceFunctionLibrary.GetSequenceName
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetSequenceName final
{
public:
	class ULevelSequencePlayer*                   SequencePlayer;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetSequenceName;

// Function GameNoce.NoceFunctionLibrary.GetSkirtSlopeAdjustRatio
// 0x0004 (0x0004 - 0x0000)
struct NoceFunctionLibrary_GetSkirtSlopeAdjustRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetSkirtSlopeAdjustRatio;

// Function GameNoce.NoceFunctionLibrary.GetSpineSocketRotationYaw
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_GetSpineSocketRotationYaw final
{
public:
	class AActor*                                 InTargetActor;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InSpineSocketName;                                 // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetSpineSocketRotationYaw;

// Function GameNoce.NoceFunctionLibrary.GetTimeManager
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_GetTimeManager final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PlayerIndex;                                       // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class ANoceTimeManager*                       ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetTimeManager;

// Function GameNoce.NoceFunctionLibrary.GetTraceOffset
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_GetTraceOffset final
{
public:
	const class UAnimInstance*                    InAnimInstance;                                    // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SocketName;                                        // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TraceUpDistance;                                   // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TraceDownDistance;                                 // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ShowDebug;                                         // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x3];                                       // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ReturnValue;                                       // 0x001C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetTraceOffset;

// Function GameNoce.NoceFunctionLibrary.GetWeaponSubSystem
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_GetWeaponSubSystem final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceWeaponSubsystem*                   ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_GetWeaponSubSystem;

// Function GameNoce.NoceFunctionLibrary.HandleRestartGame
// 0x0008 (0x0008 - 0x0000)
struct NoceFunctionLibrary_HandleRestartGame final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_HandleRestartGame;

// Function GameNoce.NoceFunctionLibrary.HasQualitySwitchNode
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_HasQualitySwitchNode final
{
public:
	class UMaterial*                              InMaterial;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 Info;                                              // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_HasQualitySwitchNode;

// Function GameNoce.NoceFunctionLibrary.IsActionLevelChill
// 0x0002 (0x0002 - 0x0000)
struct NoceFunctionLibrary_IsActionLevelChill final
{
public:
	ENoceActionLevel                              InActionLevel;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_NoceFunctionLibrary_IsActionLevelChill;

// Function GameNoce.NoceFunctionLibrary.IsActiveEffectHandleValid
// 0x000C (0x000C - 0x0000)
struct NoceFunctionLibrary_IsActiveEffectHandleValid final
{
public:
	struct FActiveGameplayEffectHandle            InEffectHandle;                                    // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsActiveEffectHandleValid;

// Function GameNoce.NoceFunctionLibrary.IsActiveMovieSceneExecutor
// 0x0001 (0x0001 - 0x0000)
struct NoceFunctionLibrary_IsActiveMovieSceneExecutor final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsActiveMovieSceneExecutor;

// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSequenceAndSeqData
// 0x0001 (0x0001 - 0x0000)
struct NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData;

// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSeqUpdateDataLayer
// 0x0001 (0x0001 - 0x0000)
struct NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer;

// Function GameNoce.NoceFunctionLibrary.IsActorOfClass
// 0x0038 (0x0038 - 0x0000)
struct NoceFunctionLibrary_IsActorOfClass final
{
public:
	class AActor*                                 Actor;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftClassPtr<class UClass>                   Class_0;                                           // 0x0008(0x0028)(ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0030(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_31[0x7];                                       // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsActorOfClass;

// Function GameNoce.NoceFunctionLibrary.IsCurrentActionLevelChill
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_IsCurrentActionLevelChill final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
//DUMPER7_ASSERTS_NoceFunctionLibrary_IsCurrentActionLevelChill;

// Function GameNoce.NoceFunctionLibrary.IsForceJumpPlaybackPosByCmd
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd;

// Function GameNoce.NoceFunctionLibrary.IsGame
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_IsGame final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsGame;

// Function GameNoce.NoceFunctionLibrary.IsInEndGameProgress
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_IsInEndGameProgress final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsInEndGameProgress;

// Function GameNoce.NoceFunctionLibrary.IsInEvent
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_IsInEvent final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsInEvent;

// Function GameNoce.NoceFunctionLibrary.IsInPartitionedWorld
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_IsInPartitionedWorld final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsInPartitionedWorld;

// Function GameNoce.NoceFunctionLibrary.IsInPlaySequenceState
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_IsInPlaySequenceState final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsInPlaySequenceState;

// Function GameNoce.NoceFunctionLibrary.IsNiagaraComplete
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_IsNiagaraComplete final
{
public:
	class UNiagaraComponent*                      InNiagaraComponent;                                // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsNiagaraComplete;

// Function GameNoce.NoceFunctionLibrary.IsPlayerInputDirectionIsOppositeToCharacter
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter;

// Function GameNoce.NoceFunctionLibrary.IsPointInFanShape
// 0x0058 (0x0058 - 0x0000)
struct NoceFunctionLibrary_IsPointInFanShape final
{
public:
	struct FVector                                Origin;                                            // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Direction;                                         // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                TargetPoint;                                       // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Angle;                                             // 0x0048(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MinRadius;                                         // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         MaxRadius;                                         // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0054(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_55[0x3];                                       // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsPointInFanShape;

// Function GameNoce.NoceFunctionLibrary.IsProgressConditionMatch
// 0x0080 (0x0080 - 0x0000)
struct NoceFunctionLibrary_IsProgressConditionMatch final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  InProgressCondition;                               // 0x0008(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          ExactProgress;                                     // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTagContainer                  InNeedAddTag;                                      // 0x0030(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          NeedAllAddTag;                                     // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x3];                                       // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         NeedAddTagNum;                                     // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  InWithoutAddTag;                                   // 0x0058(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          WithoutAllTag;                                     // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0079(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_7A[0x6];                                       // 0x007A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsProgressConditionMatch;

// Function GameNoce.NoceFunctionLibrary.IsShowDebugInfoForRBANBlending
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_IsShowDebugInfoForRBANBlending final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_IsShowDebugInfoForRBANBlending;

// Function GameNoce.NoceFunctionLibrary.KawaiiWarmUpForCharacter
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_KawaiiWarmUpForCharacter final
{
public:
	class ANoceCharacter*                         InCharacter;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         WarmUpFrames;                                      // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_KawaiiWarmUpForCharacter;

// Function GameNoce.NoceFunctionLibrary.MessageOpen
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_MessageOpen final
{
public:
	class FString                                 Message;                                           // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_MessageOpen;

// Function GameNoce.NoceFunctionLibrary.MRQ_TriggerPlayStart
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_MRQ_TriggerPlayStart final
{
public:
	struct FSoftObjectPath                        InSeq;                                             // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_MRQ_TriggerPlayStart;

// Function GameNoce.NoceFunctionLibrary.Noce_Seq_Trace_BookMark
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_Noce_Seq_Trace_BookMark final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 InLogString;                                       // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_Noce_Seq_Trace_BookMark;

// Function GameNoce.NoceFunctionLibrary.Noce_Trace_BookMark
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_Noce_Trace_BookMark final
{
public:
	class FString                                 InLogString;                                       // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_Noce_Trace_BookMark;

// Function GameNoce.NoceFunctionLibrary.NoceCapsuleTraceSingleForObjectsFirstBlock
// 0x01A8 (0x01A8 - 0x0000)
struct NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionChannel                             BlockChannel;                                      // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Start;                                             // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         HalfHeight;                                        // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EObjectTypeQuery>                      ObjectTypes;                                       // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_59[0x7];                                       // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               DrawDebugType;                                     // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FHitResult                             OutHit;                                            // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bIgnoreSelf;                                       // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_171[0x3];                                      // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SkipTag;                                           // 0x0174(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceColor;                                        // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceHitColor;                                     // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawTime;                                          // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A1[0x7];                                      // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock;

// Function GameNoce.NoceFunctionLibrary.NoceLineTraceSingleForObjectsFirstBlock
// 0x01A0 (0x01A0 - 0x0000)
struct NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionChannel                             BlockChannel;                                      // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Start;                                             // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EObjectTypeQuery>                      ObjectTypes;                                       // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x0058(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               DrawDebugType;                                     // 0x0068(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_69[0x7];                                       // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FHitResult                             OutHit;                                            // 0x0070(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bIgnoreSelf;                                       // 0x0168(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_169[0x3];                                      // 0x0169(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SkipTag;                                           // 0x016C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceColor;                                        // 0x0174(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceHitColor;                                     // 0x0184(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawTime;                                          // 0x0194(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0198(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_199[0x7];                                      // 0x0199(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock;

// Function GameNoce.NoceFunctionLibrary.NoceSphereTraceSingleForObjectsFirstBlock
// 0x01A8 (0x01A8 - 0x0000)
struct NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionChannel                             BlockChannel;                                      // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Start;                                             // 0x0010(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                End;                                               // 0x0028(0x0018)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Radius;                                            // 0x0040(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_44[0x4];                                       // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<EObjectTypeQuery>                      ObjectTypes;                                       // 0x0048(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          bTraceComplex;                                     // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_59[0x7];                                       // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class AActor*>                         ActorsToIgnore;                                    // 0x0060(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	EDrawDebugTrace                               DrawDebugType;                                     // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FHitResult                             OutHit;                                            // 0x0078(0x00F8)(Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          bIgnoreSelf;                                       // 0x0170(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_171[0x3];                                      // 0x0171(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   SkipTag;                                           // 0x0174(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceColor;                                        // 0x017C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           TraceHitColor;                                     // 0x018C(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         DrawTime;                                          // 0x019C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x01A0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A1[0x7];                                      // 0x01A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock;

// Function GameNoce.NoceFunctionLibrary.PlayerScarfResetDynmaics
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_PlayerScarfResetDynmaics final
{
public:
	class ANocePlayerCharacter*                   InPlayer;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETeleportType                                 TeleportType;                                      // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_PlayerScarfResetDynmaics;

// Function GameNoce.NoceFunctionLibrary.PlayerSkirtResetDynmaics
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_PlayerSkirtResetDynmaics final
{
public:
	class ANocePlayerCharacter*                   InPlayer;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETeleportType                                 TeleportType;                                      // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_PlayerSkirtResetDynmaics;

// Function GameNoce.NoceFunctionLibrary.ProcessSolveLumenGhostingCmds
// 0x0008 (0x0008 - 0x0000)
struct NoceFunctionLibrary_ProcessSolveLumenGhostingCmds final
{
public:
	class FName                                   InSeqName;                                         // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ProcessSolveLumenGhostingCmds;

// Function GameNoce.NoceFunctionLibrary.RandomFloatRange_ThreadSafe
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_RandomFloatRange_ThreadSafe final
{
public:
	float                                         InSeed;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InMin;                                             // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InMax;                                             // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_RandomFloatRange_ThreadSafe;

// Function GameNoce.NoceFunctionLibrary.RefreshNoceLightSavableData
// 0x00B0 (0x00B0 - 0x0000)
struct NoceFunctionLibrary_RefreshNoceLightSavableData final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	const class ULightComponent*                  InLightComp;                                       // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLightSavableData                  OutData;                                           // 0x0010(0x00A0)(Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_RefreshNoceLightSavableData;

// Function GameNoce.NoceFunctionLibrary.ReplacePlayerCharMaterialByCharMeshType
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType final
{
public:
	class USkeletalMeshComponent*                 InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReplaceMatIndex;                                   // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UMaterialInterface*                     DefaultMat;                                        // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     PureWhite;                                         // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialInterface*                     PinkRabbit;                                        // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType;

// Function GameNoce.NoceFunctionLibrary.RequestGameplayTagFromString
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_RequestGameplayTagFromString final
{
public:
	class FString                                 InData;                                            // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_RequestGameplayTagFromString;

// Function GameNoce.NoceFunctionLibrary.ResetConsoleCmdFromSeqData
// 0x0200 (0x0200 - 0x0000)
struct NoceFunctionLibrary_ResetConsoleCmdFromSeqData final
{
public:
	struct FNoceSeqData                           InData;                                            // 0x0000(0x0200)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ResetConsoleCmdFromSeqData;

// Function GameNoce.NoceFunctionLibrary.ResetDynamics
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_ResetDynamics final
{
public:
	class ANoceCharacter*                         InCharacter;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ETeleportType                                 InTeleportType;                                    // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ResetDynamics;

// Function GameNoce.NoceFunctionLibrary.ResetSolveLumenGhostingCmds
// 0x0008 (0x0008 - 0x0000)
struct NoceFunctionLibrary_ResetSolveLumenGhostingCmds final
{
public:
	class FName                                   InSeqName;                                         // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_ResetSolveLumenGhostingCmds;

// Function GameNoce.NoceFunctionLibrary.SearchActors
// 0x0058 (0x0058 - 0x0000)
struct NoceFunctionLibrary_SearchActors final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 InSelfActor;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InDirection;                                       // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InRadius;                                          // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InHalfAngle;                                       // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<EObjectTypeQuery>                      ObjectTypes;                                       // 0x0030(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class AActor*>                         OutActors;                                         // 0x0040(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          DebugDraw;                                         // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SearchActors;

// Function GameNoce.NoceFunctionLibrary.SearchEnemy
// 0x0038 (0x0038 - 0x0000)
struct NoceFunctionLibrary_SearchEnemy final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 InSelfActor;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InRadius;                                          // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InHalfAngle;                                       // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           InCountableTag;                                    // 0x0018(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 OutActor;                                          // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNocePlayerLookAtTargetComponent*       OutLookAtTarget;                                   // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DebugDraw;                                         // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InForMotionWarp;                                   // 0x0031(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_32[0x6];                                       // 0x0032(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SearchEnemy;

// Function GameNoce.NoceFunctionLibrary.SearchEnemyWithDirection
// 0x0050 (0x0050 - 0x0000)
struct NoceFunctionLibrary_SearchEnemyWithDirection final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 InSelfActor;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InDirection;                                       // 0x0010(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InRadius;                                          // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InHalfAngle;                                       // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTag                           InCountableTag;                                    // 0x0030(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 OutActor;                                          // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNocePlayerLookAtTargetComponent*       OutLookAtTarget;                                   // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DebugDraw;                                         // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InForMotionWarp;                                   // 0x0049(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4A[0x6];                                       // 0x004A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SearchEnemyWithDirection;

// Function GameNoce.NoceFunctionLibrary.SetActiveEffectHandleInvalid
// 0x0008 (0x0008 - 0x0000)
struct NoceFunctionLibrary_SetActiveEffectHandleInvalid final
{
public:
	struct FActiveGameplayEffectHandle            InEffectHandle;                                    // 0x0000(0x0008)(Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetActiveEffectHandleInvalid;

// Function GameNoce.NoceFunctionLibrary.SetConstraintProfileForAll
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_SetConstraintProfileForAll final
{
public:
	class UAnimInstance*                          Instance;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ProfileName;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bDefaultIfNotFound;                                // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetConstraintProfileForAll;

// Function GameNoce.NoceFunctionLibrary.SetCVarWithCurrentPriority
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_SetCVarWithCurrentPriority final
{
public:
	class FString                                 InCVarName;                                        // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 InCVarValue;                                       // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetCVarWithCurrentPriority;

// Function GameNoce.NoceFunctionLibrary.SetEnableHDROutput
// 0x0001 (0x0001 - 0x0000)
struct NoceFunctionLibrary_SetEnableHDROutput final
{
public:
	bool                                          InIsEnable;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetEnableHDROutput;

// Function GameNoce.NoceFunctionLibrary.SetEventMode
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_SetEventMode final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsEnable;                                          // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceEventModeType                            EventType;                                         // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceCineEventUserType                        CineEventUserType;                                 // 0x000A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x5];                                        // 0x000B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetEventMode;

// Function GameNoce.NoceFunctionLibrary.SetGlobalTimeDilationMultiplier
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_SetGlobalTimeDilationMultiplier final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         TimeDilationMultiplier;                            // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetGlobalTimeDilationMultiplier;

// Function GameNoce.NoceFunctionLibrary.SetHDRUICompositeMode
// 0x0001 (0x0001 - 0x0000)
struct NoceFunctionLibrary_SetHDRUICompositeMode final
{
public:
	bool                                          InIsEnable;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetHDRUICompositeMode;

// Function GameNoce.NoceFunctionLibrary.SetHDRUILevel
// 0x0004 (0x0004 - 0x0000)
struct NoceFunctionLibrary_SetHDRUILevel final
{
public:
	float                                         InLevel;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetHDRUILevel;

// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataFloat
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat final
{
public:
	class UPrimitiveComponent*                    InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DataIndex;                                         // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Value;                                             // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat;

// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector2
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2 final
{
public:
	class UPrimitiveComponent*                    InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DataIndex;                                         // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector2D                              Value;                                             // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2;

// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector3
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3 final
{
public:
	class UPrimitiveComponent*                    InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DataIndex;                                         // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                Value;                                             // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3;

// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector4
// 0x0030 (0x0030 - 0x0000)
struct NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4 final
{
public:
	class UPrimitiveComponent*                    InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         DataIndex;                                         // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector4                               Value;                                             // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4;

// Function GameNoce.NoceFunctionLibrary.SetNoceScalarParameterForCustomPrimitiveData
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData final
{
public:
	class UPrimitiveComponent*                    InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ParameterName;                                     // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Value;                                             // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData;

// Function GameNoce.NoceFunctionLibrary.SetNoceVectorParameterForCustomPrimitiveData
// 0x0030 (0x0030 - 0x0000)
struct NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData final
{
public:
	class UPrimitiveComponent*                    InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ParameterName;                                     // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector4                               Value;                                             // 0x0010(0x0020)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData;

// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollision
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_SetPhysicsAssetCollision final
{
public:
	class USkeletalMeshComponent*                 InSkeletalMesh;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InBoneName;                                        // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ECollisionEnabled                             InCollisionEnabled;                                // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetPhysicsAssetCollision;

// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollisions
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_SetPhysicsAssetCollisions final
{
public:
	class USkeletalMeshComponent*                 InSkeletalMesh;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           InBoneNames;                                       // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	ECollisionEnabled                             InCollisionEnabled;                                // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetPhysicsAssetCollisions;

// Function GameNoce.NoceFunctionLibrary.SetPlaySequenceStateSeqActor
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_SetPlaySequenceStateSeqActor final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 InSeqActor;                                        // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetPlaySequenceStateSeqActor;

// Function GameNoce.NoceFunctionLibrary.SetSkeletalMeshAssetAndClearOverrideMat
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat final
{
public:
	class USkeletalMeshComponent*                 InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USkeletalMesh*                          NewMesh;                                           // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat;

// Function GameNoce.NoceFunctionLibrary.SetStaticMeshAssetAndClearOverrideMat
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat final
{
public:
	class UStaticMeshComponent*                   InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UStaticMesh*                            NewMesh;                                           // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat;

// Function GameNoce.NoceFunctionLibrary.SolvePhysicsPopping
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_SolvePhysicsPopping final
{
public:
	class ANoceCharacter*                         InChar;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         KawaiiWarmUpFrame;                                 // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bResetPhysics;                                     // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SolvePhysicsPopping;

// Function GameNoce.NoceFunctionLibrary.SolveSeamlessSeqBeginCopyPose
// 0x0010 (0x0010 - 0x0000)
struct NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose final
{
public:
	class USkeletalMeshComponent*                 InSkelComp;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bResetPhysics;                                     // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose;

// Function GameNoce.NoceFunctionLibrary.StoryEndingBitToGameRound
// 0x0008 (0x0008 - 0x0000)
struct NoceFunctionLibrary_StoryEndingBitToGameRound final
{
public:
	int32                                         EndingBitmask;                                     // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceRoundType                                ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_StoryEndingBitToGameRound;

// Function GameNoce.NoceFunctionLibrary.String_Remove
// 0x0038 (0x0038 - 0x0000)
struct NoceFunctionLibrary_String_Remove final
{
public:
	class FString                                 InData;                                            // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 InSuffix;                                          // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESearchDir                                    SearchDir;                                         // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ESearchCase                                   SearchCase;                                        // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x6];                                       // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 ReturnValue;                                       // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_String_Remove;

// Function GameNoce.NoceFunctionLibrary.TimeSecondsToMMSSString
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_TimeSecondsToMMSSString final
{
public:
	float                                         InSeconds;                                         // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bInFloor;                                          // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_TimeSecondsToMMSSString;

// Function GameNoce.NoceFunctionLibrary.UnlockFOV
// 0x0008 (0x0008 - 0x0000)
struct NoceFunctionLibrary_UnlockFOV final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_UnlockFOV;

// Function GameNoce.NoceFunctionLibrary.UnsetConsoleCommandWithTag
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_UnsetConsoleCommandWithTag final
{
public:
	class FString                                 Command;                                           // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InTagName;                                         // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_UnsetConsoleCommandWithTag;

// Function GameNoce.NoceFunctionLibrary.UnsetSeqDataCmdWithTagForHighSpec
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec final
{
public:
	class FString                                 Command;                                           // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InTagName;                                         // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec;

// Function GameNoce.NoceFunctionLibrary.UpdateEveLightSet
// 0x0020 (0x0020 - 0x0000)
struct NoceFunctionLibrary_UpdateEveLightSet final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 InSetName;                                         // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bDoNotSwitchDataLayer;                             // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateEveLightSet;

// Function GameNoce.NoceFunctionLibrary.UpdateNoceLightCompPropertyFromSaveData
// 0x00B0 (0x00B0 - 0x0000)
struct NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ULightComponent*                        OutLightComp;                                      // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLightSavableData                  InData;                                            // 0x0010(0x00A0)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData;

// Function GameNoce.NoceFunctionLibrary.UpdateSeqDataAssetDataLayerForPreloadingSeq
// 0x0028 (0x0028 - 0x0000)
struct NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq final
{
public:
	TSoftObjectPtr<class ULevelSequence>          PlaySeq;                                           // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq;

// Function GameNoce.NoceFunctionLibrary.UpdateSlotWeight
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_UpdateSlotWeight final
{
public:
	const class UAnimInstance*                    InAnimInstance;                                    // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   SlotNodeName;                                      // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDeltaTime;                                       // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateSlotWeight;

// Function GameNoce.NoceFunctionLibrary.UpdateWeight
// 0x0018 (0x0018 - 0x0000)
struct NoceFunctionLibrary_UpdateWeight final
{
public:
	const class UAnimInstance*                    InAnimInstance;                                    // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	const class UAnimMontage*                     InMontage;                                         // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDeltaTime;                                       // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceFunctionLibrary_UpdateWeight;

// Function GameNoce.NoceFunctionLibrary.VolumetricFogHistoryWeightOn
// 0x0004 (0x0004 - 0x0000)
struct NoceFunctionLibrary_VolumetricFogHistoryWeightOn final
{
public:
	float                                         Weight;                                            // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceFunctionLibrary_VolumetricFogHistoryWeightOn;

// Function GameNoce.NoceGameClockSubsystem.GetPlayTimeSeconds
// 0x0008 (0x0008 - 0x0000)
struct NoceGameClockSubsystem_GetPlayTimeSeconds final
{
public:
	double                                        ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimeSeconds;

// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespanWithoutEvent
// 0x0008 (0x0008 - 0x0000)
struct NoceGameClockSubsystem_GetPlayTimespanWithoutEvent final
{
public:
	struct FTimespan                              ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimespanWithoutEvent;

// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespawn
// 0x0008 (0x0008 - 0x0000)
struct NoceGameClockSubsystem_GetPlayTimespawn final
{
public:
	struct FTimespan                              ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameClockSubsystem_GetPlayTimespawn;

// Function GameNoce.NoceGameInstance.AddViewdEvent
// 0x0008 (0x0008 - 0x0000)
struct NoceGameInstance_AddViewdEvent final
{
public:
	class FName                                   InEventName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameInstance_AddViewdEvent;

// Function GameNoce.NoceGameInstance.GetAvailableOutfits
// 0x0010 (0x0010 - 0x0000)
struct NoceGameInstance_GetAvailableOutfits final
{
public:
	TArray<ENocePlayerOutfit>                     ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameInstance_GetAvailableOutfits;

// Function GameNoce.NoceGameInstance.GetInitProgressTag
// 0x0008 (0x0008 - 0x0000)
struct NoceGameInstance_GetInitProgressTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameInstance_GetInitProgressTag;

// Function GameNoce.NoceGameInstance.GetPeriodGameOverCount
// 0x0004 (0x0004 - 0x0000)
struct NoceGameInstance_GetPeriodGameOverCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameInstance_GetPeriodGameOverCount;

// Function GameNoce.NoceGameInstance.HasAvailableOutfit
// 0x0002 (0x0002 - 0x0000)
struct NoceGameInstance_HasAvailableOutfit final
{
public:
	ENocePlayerOutfit                             OutfitType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameInstance_HasAvailableOutfit;

// Function GameNoce.NoceGameInstance.HasBoosterPack
// 0x0001 (0x0001 - 0x0000)
struct NoceGameInstance_HasBoosterPack final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameInstance_HasBoosterPack;

// Function GameNoce.NoceGameInstance.HasLimitedOmamori
// 0x0001 (0x0001 - 0x0000)
struct NoceGameInstance_HasLimitedOmamori final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameInstance_HasLimitedOmamori;

// Function GameNoce.NoceGameInstance.IsViewdEvent
// 0x000C (0x000C - 0x0000)
struct NoceGameInstance_IsViewdEvent final
{
public:
	class FName                                   InEventName;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameInstance_IsViewdEvent;

// Function GameNoce.NoceLinkMotionComponent.CanLink
// 0x0002 (0x0002 - 0x0000)
struct NoceLinkMotionComponent_CanLink final
{
public:
	ELinkPriority                                 InPriority;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_CanLink;

// Function GameNoce.NoceLinkMotionComponent.EndConstPosition
// 0x0004 (0x0004 - 0x0000)
struct NoceLinkMotionComponent_EndConstPosition final
{
public:
	float                                         InRestoreRuration;                                 // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_EndConstPosition;

// Function GameNoce.NoceLinkMotionComponent.GetCurrentLinkPriority
// 0x0001 (0x0001 - 0x0000)
struct NoceLinkMotionComponent_GetCurrentLinkPriority final
{
public:
	ELinkPriority                                 ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_GetCurrentLinkPriority;

// Function GameNoce.NoceLinkMotionComponent.GetLinkAbility
// 0x0018 (0x0018 - 0x0000)
struct NoceLinkMotionComponent_GetLinkAbility final
{
public:
	class AActor*                                 TargetActor;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   AbilityName;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UGameplayAbility>           ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkAbility;

// Function GameNoce.NoceLinkMotionComponent.GetLinkOwner
// 0x0008 (0x0008 - 0x0000)
struct NoceLinkMotionComponent_GetLinkOwner final
{
public:
	class AActor*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkOwner;

// Function GameNoce.NoceLinkMotionComponent.GetLinkTarget
// 0x0008 (0x0008 - 0x0000)
struct NoceLinkMotionComponent_GetLinkTarget final
{
public:
	class AActor*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_GetLinkTarget;

// Function GameNoce.NoceLinkMotionComponent.GetTargetStartMotion
// 0x0008 (0x0008 - 0x0000)
struct NoceLinkMotionComponent_GetTargetStartMotion final
{
public:
	int32                                         BankID;                                            // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         MotionID;                                          // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_GetTargetStartMotion;

// Function GameNoce.NoceLinkMotionComponent.IsConstPositionActive
// 0x0001 (0x0001 - 0x0000)
struct NoceLinkMotionComponent_IsConstPositionActive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_IsConstPositionActive;

// Function GameNoce.NoceLinkMotionComponent.IsCurrentExecutionType
// 0x0001 (0x0001 - 0x0000)
struct NoceLinkMotionComponent_IsCurrentExecutionType final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_IsCurrentExecutionType;

// Function GameNoce.NoceLinkMotionComponent.NotifyInterrupted
// 0x0001 (0x0001 - 0x0000)
struct NoceLinkMotionComponent_NotifyInterrupted final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_NotifyInterrupted;

// Function GameNoce.NoceLinkMotionComponent.RequestAttackerLinkAbility
// 0x0018 (0x0018 - 0x0000)
struct NoceLinkMotionComponent_RequestAttackerLinkAbility final
{
public:
	class ANoceCharacter*                         LinkTarget;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ExAbilityName;                                     // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestAttackerLinkAbility;

// Function GameNoce.NoceLinkMotionComponent.RequestLinkMotion
// 0x0010 (0x0010 - 0x0000)
struct NoceLinkMotionComponent_RequestLinkMotion final
{
public:
	class ULinkRequest*                           InReuest;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestLinkMotion;

// Function GameNoce.NoceLinkMotionComponent.RequestReject
// 0x0010 (0x0010 - 0x0000)
struct NoceLinkMotionComponent_RequestReject final
{
public:
	class AActor*                                 LinkTarget;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_RequestReject;

// Function GameNoce.NoceLinkMotionComponent.StartConstLocation
// 0x0038 (0x0038 - 0x0000)
struct NoceLinkMotionComponent_StartConstLocation final
{
public:
	struct FVector                                Location;                                          // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               Rotator;                                           // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         BlendTime;                                         // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          EnableSweep;                                       // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_35[0x3];                                       // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_StartConstLocation;

// Function GameNoce.NoceLinkMotionComponent.StartConstPosition
// 0x0058 (0x0058 - 0x0000)
struct NoceLinkMotionComponent_StartConstPosition final
{
public:
	class ACharacter*                             ConstTarget;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ACharacter*                             ConstBoneOwner;                                    // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ConstBoneName;                                     // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               ConstOffsetRot;                                    // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	struct FVector                                ConstOffset;                                       // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceConstPositionMode                        ConstMode;                                         // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x3];                                       // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         BlendTime;                                         // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          EnableSweep;                                       // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLinkMotionComponent_StartConstPosition;

// Function GameNoce.NoceGameMode.AnyStoryEndingCleared
// 0x0001 (0x0001 - 0x0000)
struct NoceGameMode_AnyStoryEndingCleared final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_AnyStoryEndingCleared;

// Function GameNoce.NoceGameMode.CanEnterGameOverFlow
// 0x0001 (0x0001 - 0x0000)
struct NoceGameMode_CanEnterGameOverFlow final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_CanEnterGameOverFlow;

// Function GameNoce.NoceGameMode.EnableBasicDebugInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceGameMode_EnableBasicDebugInfo final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_EnableBasicDebugInfo;

// Function GameNoce.NoceGameMode.GetAttackRightMaxCount
// 0x0004 (0x0004 - 0x0000)
struct NoceGameMode_GetAttackRightMaxCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_GetAttackRightMaxCount;

// Function GameNoce.NoceGameMode.GetAttackRightMaxCount_BP
// 0x0004 (0x0004 - 0x0000)
struct NoceGameMode_GetAttackRightMaxCount_BP final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_GetAttackRightMaxCount_BP;

// Function GameNoce.NoceGameMode.GetPlayerCharacterByType
// 0x0010 (0x0010 - 0x0000)
struct NoceGameMode_GetPlayerCharacterByType final
{
public:
	ENocePlayerType                               InPlayerType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class ANocePlayerCharacter*                   ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_GetPlayerCharacterByType;

// Function GameNoce.NoceGameMode.IsStoryEndingCleared
// 0x0002 (0x0002 - 0x0000)
struct NoceGameMode_IsStoryEndingCleared final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_IsStoryEndingCleared;

// Function GameNoce.NoceGameMode.IsWaitForRevive
// 0x0001 (0x0001 - 0x0000)
struct NoceGameMode_IsWaitForRevive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_IsWaitForRevive;

// Function GameNoce.NoceGameMode.RegisterPlayerCharacter
// 0x0010 (0x0010 - 0x0000)
struct NoceGameMode_RegisterPlayerCharacter final
{
public:
	ENocePlayerType                               InPlayerType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class ANocePlayerCharacter*                   InPlayerCharacter;                                 // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_RegisterPlayerCharacter;

// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive
// 0x0001 (0x0001 - 0x0000)
struct NoceGameMode_SetDebugPlayerAutoRevive final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_SetDebugPlayerAutoRevive;

// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive_BP
// 0x0001 (0x0001 - 0x0000)
struct NoceGameMode_SetDebugPlayerAutoRevive_BP final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_SetDebugPlayerAutoRevive_BP;

// Function GameNoce.NoceGameMode.SetEnableGameOverFlow
// 0x0001 (0x0001 - 0x0000)
struct NoceGameMode_SetEnableGameOverFlow final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_SetEnableGameOverFlow;

// Function GameNoce.NoceGameMode.SetStoryEndingCleared
// 0x0001 (0x0001 - 0x0000)
struct NoceGameMode_SetStoryEndingCleared final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_SetStoryEndingCleared;

// Function GameNoce.NoceGameMode.SetWaitForRevive
// 0x0001 (0x0001 - 0x0000)
struct NoceGameMode_SetWaitForRevive final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_SetWaitForRevive;

// Function GameNoce.NoceGameMode.IsInitializeCompleted
// 0x0001 (0x0001 - 0x0000)
struct NoceGameMode_IsInitializeCompleted final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameMode_IsInitializeCompleted;

// Function GameNoce.NoceNotebookContent.Init
// 0x0005 (0x0005 - 0x0000)
struct NoceNotebookContent_Init final
{
public:
	bool                                          InIsVisible;                                       // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsNew;                                           // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InNeedTop;                                         // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InNeedBottom;                                      // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookContent_Init;

// Function GameNoce.NoceNotebookContent.InitImage
// 0x0030 (0x0030 - 0x0000)
struct NoceNotebookContent_InitImage final
{
public:
	bool                                          InIsVisible;                                       // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsNew;                                           // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsDoodle;                                        // 0x0002(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0x5];                                        // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSoftObjectPath                        InImage;                                           // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceNotebookContent_InitImage;

// Function GameNoce.NoceNotebookContent.InitImageWithMask
// 0x0050 (0x0050 - 0x0000)
struct NoceNotebookContent_InitImageWithMask final
{
public:
	bool                                          InIsVisible;                                       // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsNew;                                           // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsDoodle;                                        // 0x0002(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3[0x5];                                        // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
	struct FSoftObjectPath                        InImage;                                           // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftObjectPath                        InMask;                                            // 0x0028(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceNotebookContent_InitImageWithMask;

// Function GameNoce.NoceNotebookContent.InitText
// 0x0020 (0x0020 - 0x0000)
struct NoceNotebookContent_InitText final
{
public:
	bool                                          InIsVisible;                                       // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsNew;                                           // 0x0001(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InNeedTop;                                         // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InNeedBottom;                                      // 0x0003(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   InText;                                            // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceNotebookContent_InitText;

// Function GameNoce.NoceNotebookContent.OnFadeIn
// 0x0001 (0x0001 - 0x0000)
struct NoceNotebookContent_OnFadeIn final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookContent_OnFadeIn;

// Function GameNoce.NoceGameProgressComponent.AddAdditionalProgressTag
// 0x0028 (0x0028 - 0x0000)
struct NoceGameProgressComponent_AddAdditionalProgressTag final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceProgressType                             InType;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Reason;                                            // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressComponent_AddAdditionalProgressTag;

// Function GameNoce.NoceGameProgressComponent.GetAdditionalProgressTag
// 0x0020 (0x0020 - 0x0000)
struct NoceGameProgressComponent_GetAdditionalProgressTag final
{
public:
	struct FGameplayTagContainer                  ReturnValue;                                       // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressComponent_GetAdditionalProgressTag;

// Function GameNoce.NoceGameProgressComponent.GetHistoryAdditionalProgressTag
// 0x0020 (0x0020 - 0x0000)
struct NoceGameProgressComponent_GetHistoryAdditionalProgressTag final
{
public:
	struct FGameplayTagContainer                  ReturnValue;                                       // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressComponent_GetHistoryAdditionalProgressTag;

// Function GameNoce.NoceGameProgressComponent.GetHistoryProgressTag
// 0x0020 (0x0020 - 0x0000)
struct NoceGameProgressComponent_GetHistoryProgressTag final
{
public:
	struct FGameplayTagContainer                  ReturnValue;                                       // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressComponent_GetHistoryProgressTag;

// Function GameNoce.NoceGameProgressComponent.GetProgressTag
// 0x0008 (0x0008 - 0x0000)
struct NoceGameProgressComponent_GetProgressTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressComponent_GetProgressTag;

// Function GameNoce.NoceGameProgressComponent.GetStateMachineProgressTag
// 0x0008 (0x0008 - 0x0000)
struct NoceGameProgressComponent_GetStateMachineProgressTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressComponent_GetStateMachineProgressTag;

// Function GameNoce.NoceGameProgressComponent.HasAdditionalTagInHistory
// 0x000C (0x000C - 0x0000)
struct NoceGameProgressComponent_HasAdditionalTagInHistory final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ExactMatch;                                        // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressComponent_HasAdditionalTagInHistory;

// Function GameNoce.NoceGameProgressComponent.HasAllAdditionalTag
// 0x0028 (0x0028 - 0x0000)
struct NoceGameProgressComponent_HasAllAdditionalTag final
{
public:
	struct FGameplayTagContainer                  InTagContainer;                                    // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressComponent_HasAllAdditionalTag;

// Function GameNoce.NoceGameProgressComponent.HasAnyAdditionalTag
// 0x0028 (0x0028 - 0x0000)
struct NoceGameProgressComponent_HasAnyAdditionalTag final
{
public:
	struct FGameplayTagContainer                  InTagContainer;                                    // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressComponent_HasAnyAdditionalTag;

// Function GameNoce.NoceGameProgressComponent.HasTagInHistory
// 0x000C (0x000C - 0x0000)
struct NoceGameProgressComponent_HasTagInHistory final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ExactMatch;                                        // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressComponent_HasTagInHistory;

// Function GameNoce.NoceGameProgressComponent.OnProgressStateBegin
// 0x0008 (0x0008 - 0x0000)
struct NoceGameProgressComponent_OnProgressStateBegin final
{
public:
	struct FGameplayTag                           StartCondition;                                    // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressComponent_OnProgressStateBegin;

// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTag
// 0x000C (0x000C - 0x0000)
struct NoceGameProgressComponent_RemoveAdditionalProgressTag final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressComponent_RemoveAdditionalProgressTag;

// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTags
// 0x0028 (0x0028 - 0x0000)
struct NoceGameProgressComponent_RemoveAdditionalProgressTags final
{
public:
	struct FGameplayTagContainer                  InTagContainer;                                    // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressComponent_RemoveAdditionalProgressTags;

// Function GameNoce.NoceGameProgressComponent.SetProgressTag
// 0x0028 (0x0028 - 0x0000)
struct NoceGameProgressComponent_SetProgressTag final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceProgressType                             InType;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Reason;                                            // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressComponent_SetProgressTag;

// Function GameNoce.NoceLocalPlayer.GetSharedSettings
// 0x0008 (0x0008 - 0x0000)
struct NoceLocalPlayer_GetSharedSettings final
{
public:
	class UNoceSystemSaveGame*                    ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalPlayer_GetSharedSettings;

// Function GameNoce.NoceLocalPlayer.GetLocalSettings
// 0x0008 (0x0008 - 0x0000)
struct NoceLocalPlayer_GetLocalSettings final
{
public:
	class UNoceLocalGameUserSettings*             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalPlayer_GetLocalSettings;

// Function GameNoce.NocePauseListItemWidget.Init
// 0x0008 (0x0008 - 0x0000)
struct NocePauseListItemWidget_Init final
{
public:
	class UObject*                                Object;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseListItemWidget_Init;

// Function GameNoce.NocePauseListItemWidget.UpdateDescription
// 0x0010 (0x0010 - 0x0000)
struct NocePauseListItemWidget_UpdateDescription final
{
public:
	class FText                                   InDescriptionText;                                 // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseListItemWidget_UpdateDescription;

// Function GameNoce.NoceGameProgressInterface.AddAdditionalProgressTag
// 0x0028 (0x0028 - 0x0000)
struct NoceGameProgressInterface_AddAdditionalProgressTag final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceProgressType                             InType;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Reason;                                            // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressInterface_AddAdditionalProgressTag;

// Function GameNoce.NoceGameProgressInterface.GetAdditionalProgressTagContainer
// 0x0020 (0x0020 - 0x0000)
struct NoceGameProgressInterface_GetAdditionalProgressTagContainer final
{
public:
	struct FGameplayTagContainer                  ReturnValue;                                       // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_GetAdditionalProgressTagContainer;

// Function GameNoce.NoceGameProgressInterface.GetBGMProgressTag
// 0x0008 (0x0008 - 0x0000)
struct NoceGameProgressInterface_GetBGMProgressTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_GetBGMProgressTag;

// Function GameNoce.NoceGameProgressInterface.GetHistoryAdditionalProgressTagContainer
// 0x0020 (0x0020 - 0x0000)
struct NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer final
{
public:
	struct FGameplayTagContainer                  ReturnValue;                                       // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer;

// Function GameNoce.NoceGameProgressInterface.GetHistoryProgressTagContainer
// 0x0020 (0x0020 - 0x0000)
struct NoceGameProgressInterface_GetHistoryProgressTagContainer final
{
public:
	struct FGameplayTagContainer                  ReturnValue;                                       // 0x0000(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_GetHistoryProgressTagContainer;

// Function GameNoce.NoceGameProgressInterface.GetManipulatedProgress
// 0x0001 (0x0001 - 0x0000)
struct NoceGameProgressInterface_GetManipulatedProgress final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_GetManipulatedProgress;

// Function GameNoce.NoceGameProgressInterface.GetNewGameProgressTag
// 0x0008 (0x0008 - 0x0000)
struct NoceGameProgressInterface_GetNewGameProgressTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_GetNewGameProgressTag;

// Function GameNoce.NoceGameProgressInterface.GetProgressTag
// 0x0008 (0x0008 - 0x0000)
struct NoceGameProgressInterface_GetProgressTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_GetProgressTag;

// Function GameNoce.NoceGameProgressInterface.GetStateMachineProgressTag
// 0x0008 (0x0008 - 0x0000)
struct NoceGameProgressInterface_GetStateMachineProgressTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_GetStateMachineProgressTag;

// Function GameNoce.NoceGameProgressInterface.HasAdditionalTag
// 0x000C (0x000C - 0x0000)
struct NoceGameProgressInterface_HasAdditionalTag final
{
public:
	struct FGameplayTag                           TargetTag;                                         // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressInterface_HasAdditionalTag;

// Function GameNoce.NoceGameProgressInterface.HasAllAdditionalTag
// 0x0028 (0x0028 - 0x0000)
struct NoceGameProgressInterface_HasAllAdditionalTag final
{
public:
	struct FGameplayTagContainer                  TargetTag;                                         // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressInterface_HasAllAdditionalTag;

// Function GameNoce.NoceGameProgressInterface.HasAnyAdditionalTag
// 0x0028 (0x0028 - 0x0000)
struct NoceGameProgressInterface_HasAnyAdditionalTag final
{
public:
	struct FGameplayTagContainer                  TargetTag;                                         // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressInterface_HasAnyAdditionalTag;

// Function GameNoce.NoceGameProgressInterface.IsInDarkShrine
// 0x0001 (0x0001 - 0x0000)
struct NoceGameProgressInterface_IsInDarkShrine final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_IsInDarkShrine;

// Function GameNoce.NoceGameProgressInterface.IsInEnding
// 0x0001 (0x0001 - 0x0000)
struct NoceGameProgressInterface_IsInEnding final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_IsInEnding;

// Function GameNoce.NoceGameProgressInterface.IsInEndingBranchDecidedChapter
// 0x0001 (0x0001 - 0x0000)
struct NoceGameProgressInterface_IsInEndingBranchDecidedChapter final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_IsInEndingBranchDecidedChapter;

// Function GameNoce.NoceGameProgressInterface.IsInExplore
// 0x0001 (0x0001 - 0x0000)
struct NoceGameProgressInterface_IsInExplore final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_IsInExplore;

// Function GameNoce.NoceGameProgressInterface.IsInHellMode
// 0x0001 (0x0001 - 0x0000)
struct NoceGameProgressInterface_IsInHellMode final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_IsInHellMode;

// Function GameNoce.NoceGameProgressInterface.IsInMainStory
// 0x0001 (0x0001 - 0x0000)
struct NoceGameProgressInterface_IsInMainStory final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_IsInMainStory;

// Function GameNoce.NoceGameProgressInterface.IsProgressReady
// 0x0001 (0x0001 - 0x0000)
struct NoceGameProgressInterface_IsProgressReady final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_IsProgressReady;

// Function GameNoce.NoceGameProgressInterface.MatchProgressTag
// 0x000C (0x000C - 0x0000)
struct NoceGameProgressInterface_MatchProgressTag final
{
public:
	struct FGameplayTag                           TargetTag;                                         // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressInterface_MatchProgressTag;

// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTag
// 0x000C (0x000C - 0x0000)
struct NoceGameProgressInterface_RemoveAdditionalProgressTag final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveAdditionalProgressTag;

// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTags
// 0x0028 (0x0028 - 0x0000)
struct NoceGameProgressInterface_RemoveAdditionalProgressTags final
{
public:
	struct FGameplayTagContainer                  InTagContainer;                                    // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveAdditionalProgressTags;

// Function GameNoce.NoceGameProgressInterface.RemoveLeafAdditionalTags
// 0x000C (0x000C - 0x0000)
struct NoceGameProgressInterface_RemoveLeafAdditionalTags final
{
public:
	struct FGameplayTag                           InParentTag;                                       // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressInterface_RemoveLeafAdditionalTags;

// Function GameNoce.NoceGameProgressInterface.SetBGMProgressTag
// 0x0008 (0x0008 - 0x0000)
struct NoceGameProgressInterface_SetBGMProgressTag final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_SetBGMProgressTag;

// Function GameNoce.NoceGameProgressInterface.SetProgressTag
// 0x0028 (0x0028 - 0x0000)
struct NoceGameProgressInterface_SetProgressTag final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceProgressType                             InType;                                            // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 Reason;                                            // 0x0010(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameProgressInterface_SetProgressTag;

// Function GameNoce.NoceGameProgressInterface.UsedProgressDebug
// 0x0001 (0x0001 - 0x0000)
struct NoceGameProgressInterface_UsedProgressDebug final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameProgressInterface_UsedProgressDebug;

// Function GameNoce.NoceMainmenuWidget.BP_NewGameWidgetByIntent
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_BP_NewGameWidgetByIntent final
{
public:
	bool                                          InIsContinue;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_BP_NewGameWidgetByIntent;

// Function GameNoce.NoceMainmenuWidget.CreateChapterListObjs
// 0x0020 (0x0020 - 0x0000)
struct NoceMainmenuWidget_CreateChapterListObjs final
{
public:
	TArray<class FText>                           ChapterNames;                                      // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class UMainMenuListObject*>            ReturnValue;                                       // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_CreateChapterListObjs;

// Function GameNoce.NoceMainmenuWidget.CreateDevInfo
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_CreateDevInfo final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_CreateDevInfo;

// Function GameNoce.NoceMainmenuWidget.CreateExploreListObjs
// 0x0020 (0x0020 - 0x0000)
struct NoceMainmenuWidget_CreateExploreListObjs final
{
public:
	TArray<class FText>                           ExploreNames;                                      // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class UMainMenuListObject*>            ReturnValue;                                       // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_CreateExploreListObjs;

// Function GameNoce.NoceMainmenuWidget.ExecuteObj
// 0x0008 (0x0008 - 0x0000)
struct NoceMainmenuWidget_ExecuteObj final
{
public:
	class UMainMenuListObject*                    Obj;                                               // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ExecuteObj;

// Function GameNoce.NoceMainmenuWidget.GetMainMenuListObjs
// 0x0010 (0x0010 - 0x0000)
struct NoceMainmenuWidget_GetMainMenuListObjs final
{
public:
	TArray<class UMainMenuListObject*>            ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_GetMainMenuListObjs;

// Function GameNoce.NoceMainmenuWidget.HasContinue
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_HasContinue final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_HasContinue;

// Function GameNoce.NoceMainmenuWidget.ToChapter
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToChapter final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapter;

// Function GameNoce.NoceMainmenuWidget.ToChapterMenu
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToChapterMenu final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapterMenu;

// Function GameNoce.NoceMainmenuWidget.ToChapterMenu2
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToChapterMenu2 final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToChapterMenu2;

// Function GameNoce.NoceMainmenuWidget.ToCombatTest
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToCombatTest final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToCombatTest;

// Function GameNoce.NoceMainmenuWidget.ToContinue
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToContinue final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToContinue;

// Function GameNoce.NoceMainmenuWidget.ToDemo
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToDemo final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToDemo;

// Function GameNoce.NoceMainmenuWidget.ToEndingList
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToEndingList final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToEndingList;

// Function GameNoce.NoceMainmenuWidget.ToExitGame
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToExitGame final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToExitGame;

// Function GameNoce.NoceMainmenuWidget.ToExplore
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToExplore final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToExplore;

// Function GameNoce.NoceMainmenuWidget.ToExploreMenu
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToExploreMenu final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToExploreMenu;

// Function GameNoce.NoceMainmenuWidget.ToJPTest0
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToJPTest0 final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest0;

// Function GameNoce.NoceMainmenuWidget.ToJPTest1
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToJPTest1 final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest1;

// Function GameNoce.NoceMainmenuWidget.ToJPTest2
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToJPTest2 final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest2;

// Function GameNoce.NoceMainmenuWidget.ToJPTest3
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToJPTest3 final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToJPTest3;

// Function GameNoce.NoceMainmenuWidget.ToLoadGamePanel
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToLoadGamePanel final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToLoadGamePanel;

// Function GameNoce.NoceMainmenuWidget.ToMainMenu
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToMainMenu final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToMainMenu;

// Function GameNoce.NoceMainmenuWidget.ToNewGame
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToNewGame final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToNewGame;

// Function GameNoce.NoceMainmenuWidget.ToOption
// 0x0001 (0x0001 - 0x0000)
struct NoceMainmenuWidget_ToOption final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMainmenuWidget_ToOption;

// Function GameNoce.NoceGameSettingFunctionLibrary.ExecuteSettingAction
// 0x0010 (0x0010 - 0x0000)
struct NoceGameSettingFunctionLibrary_ExecuteSettingAction final
{
public:
	class UGameSettingAction*                     Action;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          MarkAsDirty;                                       // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_ExecuteSettingAction;

// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionText
// 0x0020 (0x0020 - 0x0000)
struct NoceGameSettingFunctionLibrary_GetOptionText final
{
public:
	class FString                                 InKey;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   ReturnValue;                                       // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_GetOptionText;

// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionTextWithTableID
// 0x0028 (0x0028 - 0x0000)
struct NoceGameSettingFunctionLibrary_GetOptionTextWithTableID final
{
public:
	class FName                                   InTableID;                                         // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 InKey;                                             // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   ReturnValue;                                       // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameSettingFunctionLibrary_GetOptionTextWithTableID;

// Function GameNoce.NoceNpcCharacter.SetRootMotionScale
// 0x0004 (0x0004 - 0x0000)
struct NoceNpcCharacter_SetRootMotionScale final
{
public:
	float                                         InScale;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNpcCharacter_SetRootMotionScale;

// Function GameNoce.NoceGameSettingRegistry.BP_Init
// 0x0008 (0x0008 - 0x0000)
struct NoceGameSettingRegistry_BP_Init final
{
public:
	class ULocalPlayer*                           InLocalPlayer;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameSettingRegistry_BP_Init;

// Function GameNoce.NoceGameState.GetGameProgressTag
// 0x0008 (0x0008 - 0x0000)
struct NoceGameState_GetGameProgressTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameState_GetGameProgressTag;

// Function GameNoce.NoceGameState.GetProgressStateInstanceStack
// 0x0018 (0x0018 - 0x0000)
struct NoceGameState_GetProgressStateInstanceStack final
{
public:
	TSubclassOf<class USMStateInstance>           StateClass;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bCheckNested;                                      // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          bIncludeChildren;                                  // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class USMStateInstance_Base*                  ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameState_GetProgressStateInstanceStack;

// Function GameNoce.NoceGameState.IsDarkHinakoChapter
// 0x000C (0x000C - 0x0000)
struct NoceGameState_IsDarkHinakoChapter final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceRoundType                                InRound;                                           // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameState_IsDarkHinakoChapter;

// Function GameNoce.NoceGameState.IsDarkShrine
// 0x000C (0x000C - 0x0000)
struct NoceGameState_IsDarkShrine final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameState_IsDarkShrine;

// Function GameNoce.NoceGameState.IsEnding
// 0x000C (0x000C - 0x0000)
struct NoceGameState_IsEnding final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameState_IsEnding;

// Function GameNoce.NoceGameState.IsEndingBranchDecidedChapter
// 0x000C (0x000C - 0x0000)
struct NoceGameState_IsEndingBranchDecidedChapter final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameState_IsEndingBranchDecidedChapter;

// Function GameNoce.NoceGameState.IsExploreMode
// 0x000C (0x000C - 0x0000)
struct NoceGameState_IsExploreMode final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameState_IsExploreMode;

// Function GameNoce.NoceGameState.IsHellMode
// 0x000C (0x000C - 0x0000)
struct NoceGameState_IsHellMode final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameState_IsHellMode;

// Function GameNoce.NoceGameState.IsInChapter
// 0x0002 (0x0002 - 0x0000)
struct NoceGameState_IsInChapter final
{
public:
	ENoceChapterType                              InChapterType;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameState_IsInChapter;

// Function GameNoce.NoceGameState.IsInEndGame
// 0x0001 (0x0001 - 0x0000)
struct NoceGameState_IsInEndGame final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGameState_IsInEndGame;

// Function GameNoce.NoceGameState.IsMainStory
// 0x000C (0x000C - 0x0000)
struct NoceGameState_IsMainStory final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGameState_IsMainStory;

// Function GameNoce.NocePickPreviewImageWidgetBase.ShowItem
// 0x0010 (0x0010 - 0x0000)
struct NocePickPreviewImageWidgetBase_ShowItem final
{
public:
	ENoceInventoryType                            Type;                                              // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ID;                                                // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickPreviewImageWidgetBase_ShowItem;

// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityHandleFromClass
// 0x0018 (0x0018 - 0x0000)
struct NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass final
{
public:
	class UAbilitySystemComponent*                AbilitySystemComponent;                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UGameplayAbility>           InAbilityClass;                                    // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAbilitySpecHandle             ReturnValue;                                       // 0x0010(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass;

// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromClass
// 0x0018 (0x0018 - 0x0000)
struct NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass final
{
public:
	class UAbilitySystemComponent*                AbilitySystemComponent;                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UGameplayAbility>           InAbilityClass;                                    // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceGameplayAbility*                   ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass;

// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromHandle
// 0x0018 (0x0018 - 0x0000)
struct NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle final
{
public:
	class UAbilitySystemComponent*                AbilitySystemComponent;                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAbilitySpecHandle             Handle;                                            // 0x0008(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class UNoceGameplayAbility*                   ReturnValue;                                       // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle;

// Function GameNoce.NoceGASFunctionLibrary.IsPrimaryAbilityInstanceActive
// 0x0010 (0x0010 - 0x0000)
struct NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive final
{
public:
	class UAbilitySystemComponent*                AbilitySystemComponent;                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayAbilitySpecHandle             Handle;                                            // 0x0008(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive;

// Function GameNoce.NoceGA_DetectEnemyInSight.OnEnemyInSightChanged
// 0x0001 (0x0001 - 0x0000)
struct NoceGA_DetectEnemyInSight_OnEnemyInSightChanged final
{
public:
	bool                                          NewEnemyInSight;                                   // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnEnemyInSightChanged;

// Function GameNoce.NoceGA_DetectEnemyInSight.OnPlayerDamaged
// 0x0018 (0x0018 - 0x0000)
struct NoceGA_DetectEnemyInSight_OnPlayerDamaged final
{
public:
	class AActor*                                 InAttacker;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InComboName;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InHealthDamager;                                   // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnPlayerDamaged;

// Function GameNoce.NoceGA_DetectEnemyInSight.OnSeeingEnemyChanged
// 0x0001 (0x0001 - 0x0000)
struct NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged final
{
public:
	bool                                          NewSeeingEnemey;                                   // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged;

// Function GameNoce.NoceGeneralHintWidget.GetFirstNotebookIDInfo
// 0x0010 (0x0010 - 0x0000)
struct NoceGeneralHintWidget_GetFirstNotebookIDInfo final
{
public:
	ENoceNotebookType                             OutType;                                           // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   OutID;                                             // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGeneralHintWidget_GetFirstNotebookIDInfo;

// Function GameNoce.NoceGeneralHintWidget.HideHint
// 0x0010 (0x0010 - 0x0000)
struct NoceGeneralHintWidget_HideHint final
{
public:
	class FText                                   InText;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGeneralHintWidget_HideHint;

// Function GameNoce.NoceGeneralHintWidget.OnSettingChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceGeneralHintWidget_OnSettingChanged final
{
public:
	class UNoceSystemSaveGame*                    SystemSave;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGeneralHintWidget_OnSettingChanged;

// Function GameNoce.NoceGeneralHintWidget.OnUsingGimmick
// 0x0001 (0x0001 - 0x0000)
struct NoceGeneralHintWidget_OnUsingGimmick final
{
public:
	bool                                          IsUsing;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGeneralHintWidget_OnUsingGimmick;

// Function GameNoce.NoceGeneralHintWidget.ShowHint
// 0x0018 (0x0018 - 0x0000)
struct NoceGeneralHintWidget_ShowHint final
{
public:
	class FText                                   InText;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
	float                                         InDuration;                                        // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowHint;

// Function GameNoce.NoceGeneralHintWidget.ShowNotebookUpdateWithID
// 0x000C (0x000C - 0x0000)
struct NoceGeneralHintWidget_ShowNotebookUpdateWithID final
{
public:
	ENoceNotebookType                             InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InNotebookID;                                      // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowNotebookUpdateWithID;

// Function GameNoce.NoceGeneralHintWidget.ShowTutorial
// 0x0028 (0x0028 - 0x0000)
struct NoceGeneralHintWidget_ShowTutorial final
{
public:
	class FName                                   InNotebookID;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InHasNotebookID;                                   // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   InText;                                            // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic)
	float                                         InDuration;                                        // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceNotebookType                             InType;                                            // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_25[0x3];                                       // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceGeneralHintWidget_ShowTutorial;

// Function GameNoce.NoceGlobalDelegates.IsInExamineMode
// 0x0001 (0x0001 - 0x0000)
struct NoceGlobalDelegates_IsInExamineMode final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_IsInExamineMode;

// Function GameNoce.NoceGlobalDelegates.IsInNotebookOpen
// 0x0001 (0x0001 - 0x0000)
struct NoceGlobalDelegates_IsInNotebookOpen final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_IsInNotebookOpen;

// Function GameNoce.NoceGlobalDelegates.IsUsingGimmick
// 0x0001 (0x0001 - 0x0000)
struct NoceGlobalDelegates_IsUsingGimmick final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_IsUsingGimmick;

// Function GameNoce.NoceGlobalDelegates.OnHandleSkipSequence
// 0x0008 (0x0008 - 0x0000)
struct NoceGlobalDelegates_OnHandleSkipSequence final
{
public:
	class FName                                   InDataRowName;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_OnHandleSkipSequence;

// Function GameNoce.NoceGlobalDelegates.SetExamineMode
// 0x0001 (0x0001 - 0x0000)
struct NoceGlobalDelegates_SetExamineMode final
{
public:
	bool                                          IsEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_SetExamineMode;

// Function GameNoce.NoceGlobalDelegates.SetInEvent
// 0x0003 (0x0003 - 0x0000)
struct NoceGlobalDelegates_SetInEvent final
{
public:
	bool                                          IsEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceEventModeType                            InEventModeType;                                   // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceCineEventUserType                        InCineEventUserType;                               // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_SetInEvent;

// Function GameNoce.NoceGlobalDelegates.SetNotebookOpen
// 0x0001 (0x0001 - 0x0000)
struct NoceGlobalDelegates_SetNotebookOpen final
{
public:
	bool                                          IsOpen;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_SetNotebookOpen;

// Function GameNoce.NoceGlobalDelegates.SetPlaySequenceStateSeqActor
// 0x0008 (0x0008 - 0x0000)
struct NoceGlobalDelegates_SetPlaySequenceStateSeqActor final
{
public:
	class AActor*                                 InSeqActor;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_SetPlaySequenceStateSeqActor;

// Function GameNoce.NoceGlobalDelegates.SetUsingGimmick
// 0x0001 (0x0001 - 0x0000)
struct NoceGlobalDelegates_SetUsingGimmick final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_SetUsingGimmick;

// Function GameNoce.NoceGlobalDelegates.GetCineEventUserType
// 0x0001 (0x0001 - 0x0000)
struct NoceGlobalDelegates_GetCineEventUserType final
{
public:
	ENoceCineEventUserType                        ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_GetCineEventUserType;

// Function GameNoce.NoceGlobalDelegates.GetEventModeType
// 0x0001 (0x0001 - 0x0000)
struct NoceGlobalDelegates_GetEventModeType final
{
public:
	ENoceEventModeType                            ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_GetEventModeType;

// Function GameNoce.NoceGlobalDelegates.GetPlaySequenceStateSeqActor
// 0x0008 (0x0008 - 0x0000)
struct NoceGlobalDelegates_GetPlaySequenceStateSeqActor final
{
public:
	class AActor*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_GetPlaySequenceStateSeqActor;

// Function GameNoce.NoceGlobalDelegates.IsInEvent
// 0x0001 (0x0001 - 0x0000)
struct NoceGlobalDelegates_IsInEvent final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGlobalDelegates_IsInEvent;

// Function GameNoce.NocePostProcessVolume.OnGameProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NocePostProcessVolume_OnGameProgressChanged final
{
public:
	struct FGameplayTag                           NewTag;                                            // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePostProcessVolume_OnGameProgressChanged;

// Function GameNoce.NocePostProcessVolume.OnGameProgressInitialized
// 0x0008 (0x0008 - 0x0000)
struct NocePostProcessVolume_OnGameProgressInitialized final
{
public:
	struct FGameplayTag                           NewTag;                                            // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePostProcessVolume_OnGameProgressInitialized;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.GetAASuperSamplingModes
// 0x0018 (0x0018 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes final
{
public:
	bool                                          IsResolution4K;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<ENoceGraphicAASuperSamplingMode>       OutAvailableModes;                                 // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.IsHardwardRaytracingSupported
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingMode
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode final
{
public:
	ENoceGraphicAASuperSamplingMode               InMode;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingQuality
// 0x0002 (0x0002 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality final
{
public:
	ENoceGraphicAASuperSamplingMode               InMode;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         InQuality;                                         // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetDepthOfField
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetDepthOfField final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetDepthOfField;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetFakeBackBufferSize
// 0x0008 (0x0008 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize final
{
public:
	int32                                         InWidth;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InHeight;                                          // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetGlobalIlluminationMode
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode final
{
public:
	uint8                                         InMode;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetHardwardRaytracing
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetMotionBlur
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetMotionBlur final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetMotionBlur;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniDistortion
// 0x0004 (0x0004 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetPaniniDistortion final
{
public:
	float                                         InVal;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetPaniniDistortion;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniVerticalCompression
// 0x0004 (0x0004 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression final
{
public:
	float                                         InVal;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetReflectionMode
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetReflectionMode final
{
public:
	uint8                                         InMode;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetReflectionMode;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Effects
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetScalability_Effects final
{
public:
	uint8                                         InMode;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Effects;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_PostProcessing
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing final
{
public:
	uint8                                         InMode;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Shadows
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetScalability_Shadows final
{
public:
	uint8                                         InMode;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Shadows;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Textures
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetScalability_Textures final
{
public:
	uint8                                         InMode;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_Textures;

// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_ViewDistance
// 0x0001 (0x0001 - 0x0000)
struct NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance final
{
public:
	uint8                                         InMode;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance;

// Function GameNoce.NocePlayerAnimBankByProgressComp.OnChangedWeapon
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerAnimBankByProgressComp_OnChangedWeapon final
{
public:
	class ANoceWeapon*                            InNewWeapon;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimBankByProgressComp_OnChangedWeapon;

// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickup
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsHelperSubsystem_RegisterPickup final
{
public:
	class ANocePickupBase*                        Pickup;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterPickup;

// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickupsPoint
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsHelperSubsystem_RegisterPickupsPoint final
{
public:
	class ANocePickupsPoint*                      PickupsPoint;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterPickupsPoint;

// Function GameNoce.NocePickupsHelperSubsystem.RegisterRummage
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsHelperSubsystem_RegisterRummage final
{
public:
	class ANoceInteractableBase*                  Rummage;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsHelperSubsystem_RegisterRummage;

// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickup
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsHelperSubsystem_UnregisterPickup final
{
public:
	class ANocePickupBase*                        Pickup;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterPickup;

// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickupsPoint
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsHelperSubsystem_UnregisterPickupsPoint final
{
public:
	class ANocePickupsPoint*                      PickupsPoint;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterPickupsPoint;

// Function GameNoce.NocePickupsHelperSubsystem.UnregisterRummage
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsHelperSubsystem_UnregisterRummage final
{
public:
	class ANoceInteractableBase*                  Rummage;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsHelperSubsystem_UnregisterRummage;

// Function GameNoce.NocePlayerBroochComponent.HandleOnAddItem
// 0x000C (0x000C - 0x0000)
struct NocePlayerBroochComponent_HandleOnAddItem final
{
public:
	ENoceInventoryType                            InItemType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InItemName;                                        // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnAddItem;

// Function GameNoce.NocePlayerBroochComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerBroochComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnPossessed;

// Function GameNoce.NocePlayerBroochComponent.HandleOnRemoveItem
// 0x000C (0x000C - 0x0000)
struct NocePlayerBroochComponent_HandleOnRemoveItem final
{
public:
	ENoceInventoryType                            InItemType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InItemName;                                        // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerBroochComponent_HandleOnRemoveItem;

// Function GameNoce.NocePlayerBroochComponent.HandlePlayerShowHide
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerBroochComponent_HandlePlayerShowHide final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerBroochComponent_HandlePlayerShowHide;

// Function GameNoce.NocePlayerBroochComponent.SetForceHideMesh
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerBroochComponent_SetForceHideMesh final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerBroochComponent_SetForceHideMesh;

// Function GameNoce.NoceHitPerformDataSubsystem.LoadCameraShakeBase
// 0x0028 (0x0028 - 0x0000)
struct NoceHitPerformDataSubsystem_LoadCameraShakeBase final
{
public:
	struct FSoftClassPath                         InSoftClassPath;                                   // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class UCameraShakeBase>           ReturnValue;                                       // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadCameraShakeBase;

// Function GameNoce.NoceHitPerformDataSubsystem.LoadCurveFloat
// 0x0028 (0x0028 - 0x0000)
struct NoceHitPerformDataSubsystem_LoadCurveFloat final
{
public:
	struct FSoftObjectPath                        InSoftObjectPath;                                  // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UCurveFloat*                            ReturnValue;                                       // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadCurveFloat;

// Function GameNoce.NoceHitPerformDataSubsystem.LoadForceFeedbackEffect
// 0x0028 (0x0028 - 0x0000)
struct NoceHitPerformDataSubsystem_LoadForceFeedbackEffect final
{
public:
	struct FSoftObjectPath                        InSoftObjectPath;                                  // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UForceFeedbackEffect*                   ReturnValue;                                       // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadForceFeedbackEffect;

// Function GameNoce.NoceHitPerformDataSubsystem.LoadNiagaraSystem
// 0x0028 (0x0028 - 0x0000)
struct NoceHitPerformDataSubsystem_LoadNiagaraSystem final
{
public:
	struct FSoftObjectPath                        InSoftObjectPath;                                  // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraSystem*                         ReturnValue;                                       // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceHitPerformDataSubsystem_LoadNiagaraSystem;

// Function GameNoce.NocePendantLightPostAnimInst.ComputeForce
// 0x0008 (0x0008 - 0x0000)
struct NocePendantLightPostAnimInst_ComputeForce final
{
public:
	float                                         Seed;                                              // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePendantLightPostAnimInst_ComputeForce;

// Function GameNoce.NoceIndicatorIconBase.UpdateScreenLocation
// 0x0018 (0x0018 - 0x0000)
struct NoceIndicatorIconBase_UpdateScreenLocation final
{
public:
	struct FVector                                InWorldLocation;                                   // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceIndicatorIconBase_UpdateScreenLocation;

// Function GameNoce.NoceIndicatorIconBase.UpdateWidget
// 0x0008 (0x0008 - 0x0000)
struct NoceIndicatorIconBase_UpdateWidget final
{
public:
	ENoceIndicatorEdgeType                        InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Distance;                                          // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceIndicatorIconBase_UpdateWidget;

// Function GameNoce.NoceInputFunctionLibrary.AddOrRemoveCustomActionKey
// 0x0040 (0x0040 - 0x0000)
struct NoceInputFunctionLibrary_AddOrRemoveCustomActionKey final
{
public:
	class FName                                   InActionName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   InPrimaryKey;                                      // 0x0008(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   InSecondaryKey;                                    // 0x0020(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutIsSecondaryKeyRemoved;                          // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_AddOrRemoveCustomActionKey;

// Function GameNoce.NoceInputFunctionLibrary.BindInput
// 0x0008 (0x0008 - 0x0000)
struct NoceInputFunctionLibrary_BindInput final
{
public:
	class UPlayerInput*                           InPlayerInput;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_BindInput;

// Function GameNoce.NoceInputFunctionLibrary.GetActionIconNames
// 0x0018 (0x0018 - 0x0000)
struct NoceInputFunctionLibrary_GetActionIconNames final
{
public:
	class FName                                   InActionName;                                      // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<class FName>                           OutNames;                                          // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActionIconNames;

// Function GameNoce.NoceInputFunctionLibrary.GetActualInputDeviceTypeBy
// 0x0008 (0x0008 - 0x0000)
struct NoceInputFunctionLibrary_GetActualInputDeviceTypeBy final
{
public:
	int32                                         InControllerId;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInputDeviceType                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualInputDeviceTypeBy;

// Function GameNoce.NoceInputFunctionLibrary.GetActualKey
// 0x0028 (0x0028 - 0x0000)
struct NoceInputFunctionLibrary_GetActualKey final
{
public:
	class FName                                   InActionName;                                      // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   OutKey;                                            // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKey;

// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyIconName
// 0x0018 (0x0018 - 0x0000)
struct NoceInputFunctionLibrary_GetActualKeyIconName final
{
public:
	bool                                          ShowGamepad;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InActionName;                                      // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   OutName;                                           // 0x000C(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeyIconName;

// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyName
// 0x0010 (0x0010 - 0x0000)
struct NoceInputFunctionLibrary_GetActualKeyName final
{
public:
	class FName                                   InActionName;                                      // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeyName;

// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys
// 0x0018 (0x0018 - 0x0000)
struct NoceInputFunctionLibrary_GetActualKeys final
{
public:
	class FName                                   InActionName;                                      // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FKey>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeys;

// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys2
// 0x0050 (0x0050 - 0x0000)
struct NoceInputFunctionLibrary_GetActualKeys2 final
{
public:
	class FName                                   InActionName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   OutPrimaryKey;                                     // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   OutSecondaryKey;                                   // 0x0020(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   OutHiddenKey;                                      // 0x0038(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetActualKeys2;

// Function GameNoce.NoceInputFunctionLibrary.GetDefaultKeys
// 0x0050 (0x0050 - 0x0000)
struct NoceInputFunctionLibrary_GetDefaultKeys final
{
public:
	class FName                                   InActionName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   OutPrimaryKey;                                     // 0x0008(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   OutSecondaryKey;                                   // 0x0020(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   OutHiddenKey;                                      // 0x0038(0x0018)(Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetDefaultKeys;

// Function GameNoce.NoceInputFunctionLibrary.GetInputActionToKeyTable
// 0x0008 (0x0008 - 0x0000)
struct NoceInputFunctionLibrary_GetInputActionToKeyTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputActionToKeyTable;

// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceType
// 0x0010 (0x0010 - 0x0000)
struct NoceInputFunctionLibrary_GetInputDeviceType final
{
public:
	class APlayerController*                      InPC;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInputDeviceType                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputDeviceType;

// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceTypeBy
// 0x0008 (0x0008 - 0x0000)
struct NoceInputFunctionLibrary_GetInputDeviceTypeBy final
{
public:
	int32                                         InControllerId;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInputDeviceType                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputDeviceTypeBy;

// Function GameNoce.NoceInputFunctionLibrary.GetInputGamePadType
// 0x0001 (0x0001 - 0x0000)
struct NoceInputFunctionLibrary_GetInputGamePadType final
{
public:
	ENoceInputDeviceType                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputGamePadType;

// Function GameNoce.NoceInputFunctionLibrary.GetInputMultiActionTable
// 0x0008 (0x0008 - 0x0000)
struct NoceInputFunctionLibrary_GetInputMultiActionTable final
{
public:
	class UDataTable*                             ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetInputMultiActionTable;

// Function GameNoce.NoceInputFunctionLibrary.GetName
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_GetName final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ReturnValue;                                       // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_GetName;

// Function GameNoce.NoceInputFunctionLibrary.IsAnyKey
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsAnyKey final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsAnyKey;

// Function GameNoce.NoceInputFunctionLibrary.IsCancel
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsCancel final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsCancel;

// Function GameNoce.NoceInputFunctionLibrary.IsConfirm
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsConfirm final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsConfirm;

// Function GameNoce.NoceInputFunctionLibrary.IsGamePadConnected
// 0x0008 (0x0008 - 0x0000)
struct NoceInputFunctionLibrary_IsGamePadConnected final
{
public:
	int32                                         InControllerId;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsGamePadConnected;

// Function GameNoce.NoceInputFunctionLibrary.IsMouseClickButton
// 0x0080 (0x0080 - 0x0000)
struct NoceInputFunctionLibrary_IsMouseClickButton final
{
public:
	struct FPointerEvent                          InMouseEvent;                                      // 0x0000(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0078(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_79[0x7];                                       // 0x0079(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsMouseClickButton;

// Function GameNoce.NoceInputFunctionLibrary.IsMouseConfirm
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsMouseConfirm final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsMouseConfirm;

// Function GameNoce.NoceInputFunctionLibrary.IsPauseMenu
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsPauseMenu final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsPauseMenu;

// Function GameNoce.NoceInputFunctionLibrary.IsRepeatKey
// 0x0048 (0x0048 - 0x0000)
struct NoceInputFunctionLibrary_IsRepeatKey final
{
public:
	struct FKeyEvent                              InKeyEvent;                                        // 0x0000(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_41[0x7];                                       // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsRepeatKey;

// Function GameNoce.NoceInputFunctionLibrary.IsUIAction1
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIAction1 final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIAction1;

// Function GameNoce.NoceInputFunctionLibrary.IsUIAction2
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIAction2 final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIAction2;

// Function GameNoce.NoceInputFunctionLibrary.IsUIEquipment
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIEquipment final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIEquipment;

// Function GameNoce.NoceInputFunctionLibrary.IsUIKey
// 0x0028 (0x0028 - 0x0000)
struct NoceInputFunctionLibrary_IsUIKey final
{
public:
	ENoceUIInputAction                            InActionName;                                      // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FKey                                   InKey;                                             // 0x0008(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKey;

// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyEvent
// 0x0050 (0x0050 - 0x0000)
struct NoceInputFunctionLibrary_IsUIKeyEvent final
{
public:
	ENoceUIInputAction                            InActionName;                                      // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FKeyEvent                              InKeyEvent;                                        // 0x0008(0x0040)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0048(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_49[0x7];                                       // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKeyEvent;

// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyUp
// 0x0028 (0x0028 - 0x0000)
struct NoceInputFunctionLibrary_IsUIKeyUp final
{
public:
	ENoceUIInputAction                            InActionName;                                      // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FKey                                   InKey;                                             // 0x0008(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIKeyUp;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMap
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMap final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMap;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorDown
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMapFloorDown final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMapFloorDown;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorUp
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMapFloorUp final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMapFloorUp;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMouseEvent
// 0x0088 (0x0088 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMouseEvent final
{
public:
	ENoceUIInputAction                            InActionName;                                      // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPointerEvent                          InMouseEvent;                                      // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_81[0x7];                                       // 0x0081(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMouseEvent;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMoveDown final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveDown;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown2
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMoveDown2 final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveDown2;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMoveLeft final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveLeft;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft2
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMoveLeft2 final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveLeft2;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMoveRight final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveRight;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight2
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMoveRight2 final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveRight2;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMoveUp final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveUp;

// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp2
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIMoveUp2 final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIMoveUp2;

// Function GameNoce.NoceInputFunctionLibrary.IsUINotebook
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUINotebook final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUINotebook;

// Function GameNoce.NoceInputFunctionLibrary.IsUIPageDown
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIPageDown final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIPageDown;

// Function GameNoce.NoceInputFunctionLibrary.IsUIPageUp
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUIPageUp final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUIPageUp;

// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabLeft
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUISecondTabLeft final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUISecondTabLeft;

// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabRight
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUISecondTabRight final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUISecondTabRight;

// Function GameNoce.NoceInputFunctionLibrary.IsUITabLeft
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUITabLeft final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUITabLeft;

// Function GameNoce.NoceInputFunctionLibrary.IsUITabRight
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_IsUITabRight final
{
public:
	struct FKey                                   InKey;                                             // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUITabRight;

// Function GameNoce.NoceInputFunctionLibrary.IsUsingGamePad
// 0x0008 (0x0008 - 0x0000)
struct NoceInputFunctionLibrary_IsUsingGamePad final
{
public:
	int32                                         InControllerId;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingGamePad;

// Function GameNoce.NoceInputFunctionLibrary.IsUsingKeyboardMouse
// 0x0001 (0x0001 - 0x0000)
struct NoceInputFunctionLibrary_IsUsingKeyboardMouse final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingKeyboardMouse;

// Function GameNoce.NoceInputFunctionLibrary.IsUsingMouse
// 0x0001 (0x0001 - 0x0000)
struct NoceInputFunctionLibrary_IsUsingMouse final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_IsUsingMouse;

// Function GameNoce.NoceInputFunctionLibrary.ModifyActionKey
// 0x0040 (0x0040 - 0x0000)
struct NoceInputFunctionLibrary_ModifyActionKey final
{
public:
	class APlayerController*                      InPC;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InActionName;                                      // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   InPrimaryKey;                                      // 0x0010(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   InSecondaryKey;                                    // 0x0028(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_ModifyActionKey;

// Function GameNoce.NoceInputFunctionLibrary.ModifyAxisKey
// 0x0050 (0x0050 - 0x0000)
struct NoceInputFunctionLibrary_ModifyAxisKey final
{
public:
	class APlayerController*                      InPC;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InAxisName;                                        // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Scale;                                             // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InActionName;                                      // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FKey                                   InPrimaryKey;                                      // 0x0020(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FKey                                   InSecondaryKey;                                    // 0x0038(0x0018)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_ModifyAxisKey;

// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomActionKey
// 0x0018 (0x0018 - 0x0000)
struct NoceInputFunctionLibrary_RemoveCustomActionKey final
{
public:
	class APlayerController*                      InPC;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InActionName;                                      // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsPrimary;                                         // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_RemoveCustomActionKey;

// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomAxisKey
// 0x0020 (0x0020 - 0x0000)
struct NoceInputFunctionLibrary_RemoveCustomAxisKey final
{
public:
	class APlayerController*                      InPC;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InAxisName;                                        // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Scale;                                             // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InActionName;                                      // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsPrimary;                                         // 0x001C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1D[0x3];                                       // 0x001D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputFunctionLibrary_RemoveCustomAxisKey;

// Function GameNoce.NoceScrollableTextBlock.SetScrollingPaused
// 0x0001 (0x0001 - 0x0000)
struct NoceScrollableTextBlock_SetScrollingPaused final
{
public:
	bool                                          InIsPaused;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceScrollableTextBlock_SetScrollingPaused;

// Function GameNoce.NoceInputGuideSubsystem.IsShowingGuide
// 0x0001 (0x0001 - 0x0000)
struct NoceInputGuideSubsystem_IsShowingGuide final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputGuideSubsystem_IsShowingGuide;

// Function GameNoce.NoceInputGuideSubsystem.RemoveCommonGuide
// 0x0004 (0x0004 - 0x0000)
struct NoceInputGuideSubsystem_RemoveCommonGuide final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputGuideSubsystem_RemoveCommonGuide;

// Function GameNoce.NoceInputGuideSubsystem.RequestCommonGuide
// 0x000C (0x000C - 0x0000)
struct NoceInputGuideSubsystem_RequestCommonGuide final
{
public:
	class FName                                   InGuide;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputGuideSubsystem_RequestCommonGuide;

// Function GameNoce.NocePickupBase.BP_PickupCanSpawn
// 0x0001 (0x0001 - 0x0000)
struct NocePickupBase_BP_PickupCanSpawn final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupBase_BP_PickupCanSpawn;

// Function GameNoce.NocePickupBase.IsPlayerHasItem
// 0x0001 (0x0001 - 0x0000)
struct NocePickupBase_IsPlayerHasItem final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupBase_IsPlayerHasItem;

// Function GameNoce.NocePickupBase.OnPickup
// 0x0010 (0x0010 - 0x0000)
struct NocePickupBase_OnPickup final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupBase_OnPickup;

// Function GameNoce.NocePickupBase.GetId
// 0x0008 (0x0008 - 0x0000)
struct NocePickupBase_GetId final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupBase_GetId;

// Function GameNoce.NoceInputQueueComponent.ClearInputAction
// 0x0001 (0x0001 - 0x0000)
struct NoceInputQueueComponent_ClearInputAction final
{
public:
	ENoceInputAction                              InInputAction;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputQueueComponent_ClearInputAction;

// Function GameNoce.NoceInputQueueComponent.CommitInputUsed
// 0x0010 (0x0010 - 0x0000)
struct NoceInputQueueComponent_CommitInputUsed final
{
public:
	class FName                                   InExcludeStateMachineName;                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InExcludeStateName;                                // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputQueueComponent_CommitInputUsed;

// Function GameNoce.NoceInputQueueComponent.GetMatchedInput
// 0x0018 (0x0018 - 0x0000)
struct NoceInputQueueComponent_GetMatchedInput final
{
public:
	TArray<ENocePlayerAnimStateType>              InAnimStateTypes;                                  // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	ENocePlayerAnimStateType                      ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInputQueueComponent_GetMatchedInput;

// Function GameNoce.NoceInputQueueComponent.HandleInputAction
// 0x0002 (0x0002 - 0x0000)
struct NoceInputQueueComponent_HandleInputAction final
{
public:
	ENoceInputAction                              InInputAction;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InPressed;                                         // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputQueueComponent_HandleInputAction;

// Function GameNoce.NoceInputQueueComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NoceInputQueueComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputQueueComponent_HandleOnPossessed;

// Function GameNoce.NoceInputSubsystem.GetDeviceType
// 0x0001 (0x0001 - 0x0000)
struct NoceInputSubsystem_GetDeviceType final
{
public:
	ENoceInputDeviceType                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputSubsystem_GetDeviceType;

// Function GameNoce.NoceInputSubsystem.GetGamepadControlType
// 0x0001 (0x0001 - 0x0000)
struct NoceInputSubsystem_GetGamepadControlType final
{
public:
	ENoceInputGamepadType                         ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputSubsystem_GetGamepadControlType;

// Function GameNoce.NoceInputSubsystem.ForceShowCursorIfUsingKeyboardMouse
// 0x0001 (0x0001 - 0x0000)
struct NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse final
{
public:
	bool                                          ResetCursorPos;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse;

// Function GameNoce.NoceInputWidget.OnInputAction
// 0x0002 (0x0002 - 0x0000)
struct NoceInputWidget_OnInputAction final
{
public:
	ENoceInputAction                              InInputAction;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InPressed;                                         // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputWidget_OnInputAction;

// Function GameNoce.NoceInputWidget.OnUIInputAction
// 0x0002 (0x0002 - 0x0000)
struct NoceInputWidget_OnUIInputAction final
{
public:
	ENoceUIInputAction                            InUIInputAction;                                   // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InPressed;                                         // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputWidget_OnUIInputAction;

// Function GameNoce.NoceInputWidget.ShowGuide
// 0x0008 (0x0008 - 0x0000)
struct NoceInputWidget_ShowGuide final
{
public:
	class FName                                   InGuide;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInputWidget_ShowGuide;

// Function GameNoce.NocePlayerTriggerBase.CanUseTrigger
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerTriggerBase_CanUseTrigger final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_CanUseTrigger;

// Function GameNoce.NocePlayerTriggerBase.GetTriggerEnable
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerTriggerBase_GetTriggerEnable final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_GetTriggerEnable;

// Function GameNoce.NocePlayerTriggerBase.IsMatchingCondition
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerTriggerBase_IsMatchingCondition final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_IsMatchingCondition;

// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerTriggerBase_OnAdditionalTagChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_OnAdditionalTagChanged;

// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged_BP
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerTriggerBase_OnAdditionalTagChanged_BP final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_OnAdditionalTagChanged_BP;

// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerTriggerBase_OnProgressChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressChanged;

// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged_BP
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerTriggerBase_OnProgressChanged_BP final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressChanged_BP;

// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerTriggerBase_OnProgressInitialized final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressInitialized;

// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized_BP
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerTriggerBase_OnProgressInitialized_BP final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_OnProgressInitialized_BP;

// Function GameNoce.NocePlayerTriggerBase.OnStoryEndingChanged
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerTriggerBase_OnStoryEndingChanged final
{
public:
	ENoceEndingType                               InEndingType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_OnStoryEndingChanged;

// Function GameNoce.NocePlayerTriggerBase.SetTriggerEnable
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerTriggerBase_SetTriggerEnable final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerBase_SetTriggerEnable;

// Function GameNoce.NoceInteractableBase.CanInteractWithPawnBP
// 0x0010 (0x0010 - 0x0000)
struct NoceInteractableBase_CanInteractWithPawnBP final
{
public:
	class AActor*                                 InteractorPawn;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInteractableBase_CanInteractWithPawnBP;

// Function GameNoce.NoceInteractableBase.ExecuteForbitFeedback
// 0x0010 (0x0010 - 0x0000)
struct NoceInteractableBase_ExecuteForbitFeedback final
{
public:
	class AActor*                                 InteractPawn;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInteractableBase_ExecuteForbitFeedback;

// Function GameNoce.NoceInteractableBase.ExecuteInstantFeedback
// 0x0010 (0x0010 - 0x0000)
struct NoceInteractableBase_ExecuteInstantFeedback final
{
public:
	class AActor*                                 InteractPawn;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInteractableBase_ExecuteInstantFeedback;

// Function GameNoce.NoceInteractableBase.GetAvailableStatus
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractableBase_GetAvailableStatus final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_GetAvailableStatus;

// Function GameNoce.NoceInteractableBase.GetCooldownTime
// 0x0004 (0x0004 - 0x0000)
struct NoceInteractableBase_GetCooldownTime final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_GetCooldownTime;

// Function GameNoce.NoceInteractableBase.GetHintLocationBP
// 0x0018 (0x0018 - 0x0000)
struct NoceInteractableBase_GetHintLocationBP final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_GetHintLocationBP;

// Function GameNoce.NoceInteractableBase.GetPromptTextBP
// 0x0010 (0x0010 - 0x0000)
struct NoceInteractableBase_GetPromptTextBP final
{
public:
	class FText                                   ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_GetPromptTextBP;

// Function GameNoce.NoceInteractableBase.HasExceededUsageLimit
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractableBase_HasExceededUsageLimit final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_HasExceededUsageLimit;

// Function GameNoce.NoceInteractableBase.IsInteractionForbit
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractableBase_IsInteractionForbit final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_IsInteractionForbit;

// Function GameNoce.NoceInteractableBase.IsInteractionForbitBP
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractableBase_IsInteractionForbitBP final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_IsInteractionForbitBP;

// Function GameNoce.NoceInteractableBase.OnBeginOverlapHint
// 0x0008 (0x0008 - 0x0000)
struct NoceInteractableBase_OnBeginOverlapHint final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_OnBeginOverlapHint;

// Function GameNoce.NoceInteractableBase.OnBeginOverlapPrompt
// 0x0008 (0x0008 - 0x0000)
struct NoceInteractableBase_OnBeginOverlapPrompt final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_OnBeginOverlapPrompt;

// Function GameNoce.NoceInteractableBase.OnEndOverlapHint
// 0x0008 (0x0008 - 0x0000)
struct NoceInteractableBase_OnEndOverlapHint final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_OnEndOverlapHint;

// Function GameNoce.NoceInteractableBase.OnEndOverlapPrompt
// 0x0008 (0x0008 - 0x0000)
struct NoceInteractableBase_OnEndOverlapPrompt final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_OnEndOverlapPrompt;

// Function GameNoce.NoceInteractableBase.RequestInstantFeedback
// 0x0010 (0x0010 - 0x0000)
struct NoceInteractableBase_RequestInstantFeedback final
{
public:
	class AActor*                                 InteractPawn;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInteractableBase_RequestInstantFeedback;

// Function GameNoce.NoceInteractableBase.SetAvaliableStatus
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractableBase_SetAvaliableStatus final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_SetAvaliableStatus;

// Function GameNoce.NoceInteractableBase.SetInteractEnable
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractableBase_SetInteractEnable final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_SetInteractEnable;

// Function GameNoce.NoceInteractableBase.SetIsUsingInteract
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractableBase_SetIsUsingInteract final
{
public:
	bool                                          InIsUsing;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_SetIsUsingInteract;

// Function GameNoce.NoceInteractableBase.UpdateButtonIcon
// 0x0003 (0x0003 - 0x0000)
struct NoceInteractableBase_UpdateButtonIcon final
{
public:
	bool                                          ShowPrompt;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ShowHint;                                          // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ShowForbit;                                        // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractableBase_UpdateButtonIcon;

// Function GameNoce.NoceSetting_PCPreset.GetText
// 0x0010 (0x0010 - 0x0000)
struct NoceSetting_PCPreset_GetText final
{
public:
	class FText                                   ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSetting_PCPreset_GetText;

// Function GameNoce.NoceSetting_PCPreset.SetIsSetPreset
// 0x0001 (0x0001 - 0x0000)
struct NoceSetting_PCPreset_SetIsSetPreset final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSetting_PCPreset_SetIsSetPreset;

// Function GameNoce.NoceSetting_PCPreset.SetPreset
// 0x0001 (0x0001 - 0x0000)
struct NoceSetting_PCPreset_SetPreset final
{
public:
	ENoceGameSettingPreset                        InPreset;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSetting_PCPreset_SetPreset;

// Function GameNoce.NoceInteractComponent.GetCandidateDistanceXY
// 0x0004 (0x0004 - 0x0000)
struct NoceInteractComponent_GetCandidateDistanceXY final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractComponent_GetCandidateDistanceXY;

// Function GameNoce.NoceInteractComponent.GetCandidateDistanceZ
// 0x0004 (0x0004 - 0x0000)
struct NoceInteractComponent_GetCandidateDistanceZ final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractComponent_GetCandidateDistanceZ;

// Function GameNoce.NoceInteractComponent.HandleInputAction
// 0x0002 (0x0002 - 0x0000)
struct NoceInteractComponent_HandleInputAction final
{
public:
	ENoceInputAction                              InInputAction;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InPressed;                                         // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractComponent_HandleInputAction;

// Function GameNoce.NoceInteractComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractComponent_HandleOnPossessed;

// Function GameNoce.NoceInteractComponent.IsInteractTypeValid
// 0x0002 (0x0002 - 0x0000)
struct NoceInteractComponent_IsInteractTypeValid final
{
public:
	ENoceInteractType                             InInteractType;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractComponent_IsInteractTypeValid;

// Function GameNoce.NoceInteractComponent.IsTargetInstantFeedback
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractComponent_IsTargetInstantFeedback final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractComponent_IsTargetInstantFeedback;

// Function GameNoce.NoceInteractComponent.IsUsingInteract
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractComponent_IsUsingInteract final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractComponent_IsUsingInteract;

// Function GameNoce.NoceInteractComponent.PauseInteract
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractComponent_PauseInteract final
{
public:
	bool                                          InPause;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractComponent_PauseInteract;

// Function GameNoce.NoceInteractComponent.SetIsUseInteract
// 0x0001 (0x0001 - 0x0000)
struct NoceInteractComponent_SetIsUseInteract final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractComponent_SetIsUseInteract;

// Function GameNoce.NocePlayerCapsuleShrinkComp.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCapsuleShrinkComp_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_HandleOnPossessed;

// Function GameNoce.NocePlayerCapsuleShrinkComp.OnGameplayTagChanged
// 0x000C (0x000C - 0x0000)
struct NocePlayerCapsuleShrinkComp_OnGameplayTagChanged final
{
public:
	struct FGameplayTag                           Tag;                                               // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          TagExist;                                          // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_OnGameplayTagChanged;

// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableDrawDebug
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCapsuleShrinkComp_SetEnableDrawDebug final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableDrawDebug;

// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableHeadPushEnemy
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy;

// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableUse
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCapsuleShrinkComp_SetEnableUse final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCapsuleShrinkComp_SetEnableUse;

// Function GameNoce.NoceInteractIconBase.SetPromptText
// 0x0010 (0x0010 - 0x0000)
struct NoceInteractIconBase_SetPromptText final
{
public:
	class FText                                   PromptText;                                        // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractIconBase_SetPromptText;

// Function GameNoce.NoceInteractIconBase.UpdateIcon
// 0x0020 (0x0020 - 0x0000)
struct NoceInteractIconBase_UpdateIcon final
{
public:
	ENoceInteractIconState                        TargetState;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                IconLocation;                                      // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInteractIconBase_UpdateIcon;

// Function GameNoce.NoceInventoryCollectiblePage.OnListMouseConfirm
// 0x0004 (0x0004 - 0x0000)
struct NoceInventoryCollectiblePage_OnListMouseConfirm final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryCollectiblePage_OnListMouseConfirm;

// Function GameNoce.NoceInventoryCollectiblePage.OnListUpdateSelection
// 0x0004 (0x0004 - 0x0000)
struct NoceInventoryCollectiblePage_OnListUpdateSelection final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryCollectiblePage_OnListUpdateSelection;

// Function GameNoce.NoceShortcutWeaponChildWidget.SetEnable
// 0x0010 (0x0010 - 0x0000)
struct NoceShortcutWeaponChildWidget_SetEnable final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDurability;                                      // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InEquipped;                                        // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceShortcutWeaponChildWidget_SetEnable;

// Function GameNoce.NoceInventoryCollectibleWidget.OnShowHideTab
// 0x0001 (0x0001 - 0x0000)
struct NoceInventoryCollectibleWidget_OnShowHideTab final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryCollectibleWidget_OnShowHideTab;

// Function GameNoce.NoceInventoryCollectibleWidget.OnTabMouseDown
// 0x0004 (0x0004 - 0x0000)
struct NoceInventoryCollectibleWidget_OnTabMouseDown final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryCollectibleWidget_OnTabMouseDown;

// Function GameNoce.NoceInventoryItem.SetItemImage
// 0x0020 (0x0020 - 0x0000)
struct NoceInventoryItem_SetItemImage final
{
public:
	struct FSoftObjectPath                        ImagePath;                                         // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryItem_SetItemImage;

// Function GameNoce.NoceInventoryConsumableItem.Equip
// 0x0001 (0x0001 - 0x0000)
struct NoceInventoryConsumableItem_Equip final
{
public:
	bool                                          IsSelecting;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryConsumableItem_Equip;

// Function GameNoce.NoceInventoryConsumableItem.PlayUnfocusMark
// 0x0001 (0x0001 - 0x0000)
struct NoceInventoryConsumableItem_PlayUnfocusMark final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryConsumableItem_PlayUnfocusMark;

// Function GameNoce.NoceInventoryConsumableItem.SetCount
// 0x0004 (0x0004 - 0x0000)
struct NoceInventoryConsumableItem_SetCount final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryConsumableItem_SetCount;

// Function GameNoce.NoceInventoryConsumableItem.SetEnable
// 0x000C (0x000C - 0x0000)
struct NoceInventoryConsumableItem_SetEnable final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quantity;                                          // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryConsumableItem_SetEnable;

// Function GameNoce.NoceInventoryConsumableItem.Unequip
// 0x0001 (0x0001 - 0x0000)
struct NoceInventoryConsumableItem_Unequip final
{
public:
	bool                                          IsSelecting;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryConsumableItem_Unequip;

// Function GameNoce.NoceInventoryEquipmentWidget.SetDefaultIndex
// 0x0008 (0x0008 - 0x0000)
struct NoceInventoryEquipmentWidget_SetDefaultIndex final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInventoryEquipmentWidget_SetDefaultIndex;

// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterData
// 0x0048 (0x0048 - 0x0000)
struct NoceInventoryFunctionLibrary_GetCharacterData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookContentData               ReturnValue;                                       // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterNameData
// 0x0090 (0x0090 - 0x0000)
struct NoceInventoryFunctionLibrary_GetCharacterNameData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookCategoryData              ReturnValue;                                       // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterNameData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterPageData
// 0x0060 (0x0060 - 0x0000)
struct NoceInventoryFunctionLibrary_GetCharacterPageData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookCharacterPageData         ReturnValue;                                       // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetCharacterPageData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableData
// 0x00E0 (0x00E0 - 0x0000)
struct NoceInventoryFunctionLibrary_GetConsumableData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceConsumableData                    ReturnValue;                                       // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetConsumableData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetConsumableRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetConsumableRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyData
// 0x0048 (0x0048 - 0x0000)
struct NoceInventoryFunctionLibrary_GetEnemyData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookContentData               ReturnValue;                                       // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyNameData
// 0x0090 (0x0090 - 0x0000)
struct NoceInventoryFunctionLibrary_GetEnemyNameData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookCategoryData              ReturnValue;                                       // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyNameData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyPageData
// 0x0060 (0x0060 - 0x0000)
struct NoceInventoryFunctionLibrary_GetEnemyPageData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookEnemyPageData             ReturnValue;                                       // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetEnemyPageData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryData
// 0x0018 (0x0018 - 0x0000)
struct NoceInventoryFunctionLibrary_GetExpandInventoryData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceExpandInventoryData               ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetExpandInventoryData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetExpandInventoryRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetExpandInventoryRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoData
// 0x0048 (0x0048 - 0x0000)
struct NoceInventoryFunctionLibrary_GetInfoData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookContentData               ReturnValue;                                       // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoNameData
// 0x0090 (0x0090 - 0x0000)
struct NoceInventoryFunctionLibrary_GetInfoNameData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookCategoryData              ReturnValue;                                       // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoNameData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoPageData
// 0x0060 (0x0060 - 0x0000)
struct NoceInventoryFunctionLibrary_GetInfoPageData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookInfoPageData              ReturnValue;                                       // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetInfoPageData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemData
// 0x0088 (0x0088 - 0x0000)
struct NoceInventoryFunctionLibrary_GetKeyItemData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceKeyItemData                       ReturnValue;                                       // 0x0008(0x0080)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemEmaRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetKeyItemRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetKeyItemRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterData
// 0x0060 (0x0060 - 0x0000)
struct NoceInventoryFunctionLibrary_GetLetterData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLetterData                        ReturnValue;                                       // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupData
// 0x0058 (0x0058 - 0x0000)
struct NoceInventoryFunctionLibrary_GetLetterGroupData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLetterGroupData                   ReturnValue;                                       // 0x0008(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterGroupData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetLetterGroupRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterGroupRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetLetterRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetLetterRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterNameRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterPageRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyNameRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyPageRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoNameRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoPageRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookInfoRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookInfoRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleNameRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzlePageRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialNameRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialPageRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriData
// 0x0098 (0x0098 - 0x0000)
struct NoceInventoryFunctionLibrary_GetOmamoriData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceOmamoriData                       ReturnValue;                                       // 0x0008(0x0090)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetOmamoriData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetOmamoriRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetOmamoriRowNames;

// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleData
// 0x0038 (0x0038 - 0x0000)
struct NoceInventoryFunctionLibrary_GetPuzzleData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookMultiContentData          ReturnValue;                                       // 0x0008(0x0030)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzleData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleNameData
// 0x0090 (0x0090 - 0x0000)
struct NoceInventoryFunctionLibrary_GetPuzzleNameData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookCategoryData              ReturnValue;                                       // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzleNameData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzlePageData
// 0x0058 (0x0058 - 0x0000)
struct NoceInventoryFunctionLibrary_GetPuzzlePageData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookPuzzlePageData            ReturnValue;                                       // 0x0008(0x0050)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetPuzzlePageData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialData
// 0x0048 (0x0048 - 0x0000)
struct NoceInventoryFunctionLibrary_GetTutorialData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookContentData               ReturnValue;                                       // 0x0008(0x0040)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialNameData
// 0x0090 (0x0090 - 0x0000)
struct NoceInventoryFunctionLibrary_GetTutorialNameData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookCategoryData              ReturnValue;                                       // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialNameData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialPageData
// 0x0060 (0x0060 - 0x0000)
struct NoceInventoryFunctionLibrary_GetTutorialPageData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceNotebookTutorialPageData          ReturnValue;                                       // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetTutorialPageData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponData
// 0x0220 (0x0220 - 0x0000)
struct NoceInventoryFunctionLibrary_GetWeaponData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceWeaponData                        ReturnValue;                                       // 0x0008(0x0218)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetWeaponData;

// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponRowNames
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryFunctionLibrary_GetWeaponRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryFunctionLibrary_GetWeaponRowNames;

// Function GameNoce.NocePlayerFunctionLibrary.CanPlayerActivateTrigger
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerFunctionLibrary_CanPlayerActivateTrigger final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_CanPlayerActivateTrigger;

// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerController
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerFunctionLibrary_GetNocePlayerController final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANocePlayerController*                  ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetNocePlayerController;

// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerState
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerFunctionLibrary_GetNocePlayerState final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANocePlayerState*                       ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetNocePlayerState;

// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraLocation
// 0x0020 (0x0020 - 0x0000)
struct NocePlayerFunctionLibrary_GetPlayerCameraLocation final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                ReturnValue;                                       // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetPlayerCameraLocation;

// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraRotation
// 0x0020 (0x0020 - 0x0000)
struct NocePlayerFunctionLibrary_GetPlayerCameraRotation final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               ReturnValue;                                       // 0x0008(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetPlayerCameraRotation;

// Function GameNoce.NocePlayerFunctionLibrary.GetRandomLocationAroundPlayer
// 0x0028 (0x0028 - 0x0000)
struct NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer final
{
public:
	const class AActor*                           InPlayer;                                          // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDistance;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FVector                                ReturnValue;                                       // 0x0010(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer;

// Function GameNoce.NocePlayerFunctionLibrary.IsActorInPlayerSightViewRange
// 0x0030 (0x0030 - 0x0000)
struct NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange final
{
public:
	const class AActor*                           InActor;                                           // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              RangeX;                                            // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              RangeY;                                            // 0x0018(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0028(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange;

// Function GameNoce.NocePlayerFunctionLibrary.IsActorVisuallyBlocked
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerFunctionLibrary_IsActorVisuallyBlocked final
{
public:
	const class AActor*                           InActor;                                           // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsActorVisuallyBlocked;

// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentDarkHinako
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerFunctionLibrary_IsCurrentDarkHinako final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsCurrentDarkHinako;

// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentFogHinako
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerFunctionLibrary_IsCurrentFogHinako final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsCurrentFogHinako;

// Function GameNoce.NocePlayerFunctionLibrary.IsInPlayerFrustum
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerFunctionLibrary_IsInPlayerFrustum final
{
public:
	const class AActor*                           InActor;                                           // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SphereRatio;                                       // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsInPlayerFrustum;

// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerFrustum
// 0x0028 (0x0028 - 0x0000)
struct NocePlayerFunctionLibrary_IsPointInPlayerFrustum final
{
public:
	const class UWorld*                           InWorld;                                           // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Point;                                             // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointInPlayerFrustum;

// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerSightViewRange
// 0x0048 (0x0048 - 0x0000)
struct NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange final
{
public:
	struct FVector                                InPoint;                                           // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	const class AActor*                           InPlayer;                                          // 0x0018(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              RangeX;                                            // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              RangeY;                                            // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_41[0x7];                                       // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange;

// Function GameNoce.NocePlayerFunctionLibrary.IsPointVisuallyBlocked
// 0x0030 (0x0030 - 0x0000)
struct NocePlayerFunctionLibrary_IsPointVisuallyBlocked final
{
public:
	const class UWorld*                           InWorld;                                           // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                InPoint;                                           // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	const class AActor*                           InActor;                                           // 0x0020(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsShowDebugLine;                                   // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2A[0x6];                                       // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsPointVisuallyBlocked;

// Function GameNoce.NocePlayerFunctionLibrary.IsSphereInPlayerFrustum
// 0x0028 (0x0028 - 0x0000)
struct NocePlayerFunctionLibrary_IsSphereInPlayerFrustum final
{
public:
	const class UObject*                          InObject;                                          // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                Point;                                             // 0x0008(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         SphereRadius;                                      // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_25[0x3];                                       // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_IsSphereInPlayerFrustum;

// Function GameNoce.NocePlayerFunctionLibrary.SimulateNoceInputAction
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerFunctionLibrary_SimulateNoceInputAction final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInputAction                              InputAction;                                       // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsPressed;                                         // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerFunctionLibrary_SimulateNoceInputAction;

// Function GameNoce.NoceInventoryImageDialogWidget.Confirm
// 0x0001 (0x0001 - 0x0000)
struct NoceInventoryImageDialogWidget_Confirm final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_Confirm;

// Function GameNoce.NoceInventoryImageDialogWidget.OnRefreshSelection
// 0x0004 (0x0004 - 0x0000)
struct NoceInventoryImageDialogWidget_OnRefreshSelection final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_OnRefreshSelection;

// Function GameNoce.NoceInventoryImageDialogWidget.SetLetterGroupData
// 0x0020 (0x0020 - 0x0000)
struct NoceInventoryImageDialogWidget_SetLetterGroupData final
{
public:
	class FText                                   InGroupName;                                       // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
	TArray<class FName>                           InLetterNames;                                     // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_SetLetterGroupData;

// Function GameNoce.NoceInventoryImageDialogWidget.UpdateInput
// 0x0040 (0x0040 - 0x0000)
struct NoceInventoryImageDialogWidget_UpdateInput final
{
public:
	struct FInputEvent                            InInputEvent;                                      // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FKey                                   InKey;                                             // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInventoryImageDialogWidget_UpdateInput;

// Function GameNoce.NoceInventoryImageWidget.LoadInventoryImage
// 0x0020 (0x0020 - 0x0000)
struct NoceInventoryImageWidget_LoadInventoryImage final
{
public:
	struct FSoftObjectPath                        Path;                                              // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryImageWidget_LoadInventoryImage;

// Function GameNoce.NocePlayerState.AddFaithValue
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_AddFaithValue final
{
public:
	int32                                         Delta;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_AddFaithValue;

// Function GameNoce.NocePlayerState.AddGeneralMapIcon
// 0x0040 (0x0040 - 0x0000)
struct NocePlayerState_AddGeneralMapIcon final
{
public:
	struct FNoceMapGeneralIconData                InNewData;                                         // 0x0000(0x0038)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0038(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_3C[0x4];                                       // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerState_AddGeneralMapIcon;

// Function GameNoce.NocePlayerState.AddMapIcon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_AddMapIcon final
{
public:
	ENoceDynamicMapIconType                       InIconType;                                        // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_AddMapIcon;

// Function GameNoce.NocePlayerState.AddMapIconV2
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerState_AddMapIconV2 final
{
public:
	ENoceDynamicMapIconChapterType                InChapterType;                                     // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceDynamicMapIconIndexType                  InIndexType;                                       // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_AddMapIconV2;

// Function GameNoce.NocePlayerState.AddMapLocation
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_AddMapLocation final
{
public:
	ENoceMapLocation                              InLocation;                                        // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_AddMapLocation;

// Function GameNoce.NocePlayerState.AddMaxHealthLevel
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_AddMaxHealthLevel final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_AddMaxHealthLevel;

// Function GameNoce.NocePlayerState.AddMaxSanityLevel
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_AddMaxSanityLevel final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_AddMaxSanityLevel;

// Function GameNoce.NocePlayerState.AddMaxStaminaLevel
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_AddMaxStaminaLevel final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_AddMaxStaminaLevel;

// Function GameNoce.NocePlayerState.AddOmamoriDrawingCount
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_AddOmamoriDrawingCount final
{
public:
	int32                                         Delta;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_AddOmamoriDrawingCount;

// Function GameNoce.NocePlayerState.AddToViewedCutscene
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_AddToViewedCutscene final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_AddToViewedCutscene;

// Function GameNoce.NocePlayerState.AddUpgradeLevel
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_AddUpgradeLevel final
{
public:
	ENoceUpgradeType                              Type;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         InValue;                                           // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_AddUpgradeLevel;

// Function GameNoce.NocePlayerState.ApplyClawAlterType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_ApplyClawAlterType final
{
public:
	ENoceClawAlterType                            InClawAlterType;                                   // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_ApplyClawAlterType;

// Function GameNoce.NocePlayerState.ApplyFullWeaponDurability
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_ApplyFullWeaponDurability final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFogWeapon;                                       // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerState_ApplyFullWeaponDurability;

// Function GameNoce.NocePlayerState.ApplyGameplayEffects
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerState_ApplyGameplayEffects final
{
public:
	TArray<struct FSoftClassPath>                 GameplayEffects;                                   // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_ApplyGameplayEffects;

// Function GameNoce.NocePlayerState.BP_AddHealth
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_BP_AddHealth final
{
public:
	float                                         AddValue;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_BP_AddHealth;

// Function GameNoce.NocePlayerState.BP_AddSanity
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_BP_AddSanity final
{
public:
	float                                         AddValue;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_BP_AddSanity;

// Function GameNoce.NocePlayerState.CanUseConsumableType
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_CanUseConsumableType final
{
public:
	int32                                         InTypeBitmask;                                     // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerState_CanUseConsumableType;

// Function GameNoce.NocePlayerState.CanUseConsumableTypeHealth
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_CanUseConsumableTypeHealth final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_CanUseConsumableTypeHealth;

// Function GameNoce.NocePlayerState.CanUseConsumaleTypeClawTransform
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_CanUseConsumaleTypeClawTransform final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeClawTransform;

// Function GameNoce.NocePlayerState.CanUseConsumaleTypeCurrentMaxSanity
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity;

// Function GameNoce.NocePlayerState.CanUseConsumaleTypeSanity
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_CanUseConsumaleTypeSanity final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeSanity;

// Function GameNoce.NocePlayerState.CanUseConsumaleTypeWeapon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_CanUseConsumaleTypeWeapon final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_CanUseConsumaleTypeWeapon;

// Function GameNoce.NocePlayerState.FixWeaponDurabilityByCost
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerState_FixWeaponDurabilityByCost final
{
public:
	ENoceActionLevel                              ActionLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Index_0;                                           // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Percent;                                           // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFogWeapon;                                       // 0x000C(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerState_FixWeaponDurabilityByCost;

// Function GameNoce.NocePlayerState.GetCanShowSavePointFixWeapon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_GetCanShowSavePointFixWeapon final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetCanShowSavePointFixWeapon;

// Function GameNoce.NocePlayerState.GetDisableMultiRoundIcon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_GetDisableMultiRoundIcon final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetDisableMultiRoundIcon;

// Function GameNoce.NocePlayerState.GetEnableMap
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_GetEnableMap final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetEnableMap;

// Function GameNoce.NocePlayerState.GetEnableSavePointFixWeapon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_GetEnableSavePointFixWeapon final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointFixWeapon;

// Function GameNoce.NocePlayerState.GetEnableSavePointOffering
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_GetEnableSavePointOffering final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointOffering;

// Function GameNoce.NocePlayerState.GetEnableSavePointUpgrade
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_GetEnableSavePointUpgrade final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetEnableSavePointUpgrade;

// Function GameNoce.NocePlayerState.GetFaithItemIDs
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerState_GetFaithItemIDs final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetFaithItemIDs;

// Function GameNoce.NocePlayerState.GetFaithValue
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_GetFaithValue final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetFaithValue;

// Function GameNoce.NocePlayerState.GetFixCost
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerState_GetFixCost final
{
public:
	ENoceActionLevel                              InActionLevel;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InWeaponName;                                      // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetFixCost;

// Function GameNoce.NocePlayerState.GetGeneralMapIconData
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerState_GetGeneralMapIconData final
{
public:
	TArray<struct FNoceMapGeneralIconData>        OutResult;                                         // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetGeneralMapIconData;

// Function GameNoce.NocePlayerState.GetHealthHealAmount
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_GetHealthHealAmount final
{
public:
	ENoceActionLevel                              ActionLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetHealthHealAmount;

// Function GameNoce.NocePlayerState.GetHealthHealCost
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_GetHealthHealCost final
{
public:
	ENoceActionLevel                              ActionLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetHealthHealCost;

// Function GameNoce.NocePlayerState.GetHinaCharMesh
// 0x000C (0x000C - 0x0000)
struct NocePlayerState_GetHinaCharMesh final
{
public:
	ENocePlayerType                               InPlayerType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ReturnValue;                                       // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetHinaCharMesh;

// Function GameNoce.NocePlayerState.GetIsUnderHellModeAttack
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_GetIsUnderHellModeAttack final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetIsUnderHellModeAttack;

// Function GameNoce.NocePlayerState.GetLastMapArea
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_GetLastMapArea final
{
public:
	ENoceMapArea                                  ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetLastMapArea;

// Function GameNoce.NocePlayerState.GetLastMissionText
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerState_GetLastMissionText final
{
public:
	class FText                                   ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetLastMissionText;

// Function GameNoce.NocePlayerState.GetMapAreaScale
// 0x000C (0x000C - 0x0000)
struct NocePlayerState_GetMapAreaScale final
{
public:
	ENoceMapArea                                  InArea;                                            // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         DefaultScale;                                      // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetMapAreaScale;

// Function GameNoce.NocePlayerState.GetMapIconStatus
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerState_GetMapIconStatus final
{
public:
	ENoceDynamicMapIconType                       InIconType;                                        // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceMapStatus                                ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetMapIconStatus;

// Function GameNoce.NocePlayerState.GetMapIconStatusV2
// 0x0003 (0x0003 - 0x0000)
struct NocePlayerState_GetMapIconStatusV2 final
{
public:
	ENoceDynamicMapIconChapterType                InChapterType;                                     // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceDynamicMapIconIndexType                  InIndexType;                                       // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceMapStatus                                ReturnValue;                                       // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetMapIconStatusV2;

// Function GameNoce.NocePlayerState.GetMaxHealthLevel
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_GetMaxHealthLevel final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetMaxHealthLevel;

// Function GameNoce.NocePlayerState.GetMaxSanityLevel
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_GetMaxSanityLevel final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetMaxSanityLevel;

// Function GameNoce.NocePlayerState.GetMaxStaminaLevel
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_GetMaxStaminaLevel final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetMaxStaminaLevel;

// Function GameNoce.NocePlayerState.GetOmamoriDrawingCount
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_GetOmamoriDrawingCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetOmamoriDrawingCount;

// Function GameNoce.NocePlayerState.GetSanityHealAmount
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_GetSanityHealAmount final
{
public:
	ENoceActionLevel                              ActionLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetSanityHealAmount;

// Function GameNoce.NocePlayerState.GetSanityHealCost
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_GetSanityHealCost final
{
public:
	ENoceActionLevel                              ActionLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetSanityHealCost;

// Function GameNoce.NocePlayerState.GetSanityHealRatio
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_GetSanityHealRatio final
{
public:
	ENoceActionLevel                              ActionLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetSanityHealRatio;

// Function GameNoce.NocePlayerState.GetUpgradeLevel
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_GetUpgradeLevel final
{
public:
	ENoceUpgradeType                              Type;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetUpgradeLevel;

// Function GameNoce.NocePlayerState.GetWeaponDurabilityFixCost
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerState_GetWeaponDurabilityFixCost final
{
public:
	ENoceActionLevel                              ActionLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Index_0;                                           // 0x0004(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFogWeapon;                                       // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReturnValue;                                       // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_GetWeaponDurabilityFixCost;

// Function GameNoce.NocePlayerState.HasBroochKeyItem
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_HasBroochKeyItem final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_HasBroochKeyItem;

// Function GameNoce.NocePlayerState.HasExorcismPotion
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_HasExorcismPotion final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_HasExorcismPotion;

// Function GameNoce.NocePlayerState.HasMapLocation
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerState_HasMapLocation final
{
public:
	ENoceMapLocation                              InLocation;                                        // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_HasMapLocation;

// Function GameNoce.NocePlayerState.HasSacredSword
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_HasSacredSword final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_HasSacredSword;

// Function GameNoce.NocePlayerState.HasUsedDebugTeleport
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_HasUsedDebugTeleport final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_HasUsedDebugTeleport;

// Function GameNoce.NocePlayerState.HealHealthByCost
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_HealHealthByCost final
{
public:
	ENoceActionLevel                              ActionLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Cost;                                              // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_HealHealthByCost;

// Function GameNoce.NocePlayerState.HealSanityByCost
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_HealSanityByCost final
{
public:
	ENoceActionLevel                              ActionLevel;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         Cost;                                              // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_HealSanityByCost;

// Function GameNoce.NocePlayerState.IsClawAlterTypeApplied
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerState_IsClawAlterTypeApplied final
{
public:
	ENoceClawAlterType                            InClawAlterType;                                   // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_IsClawAlterTypeApplied;

// Function GameNoce.NocePlayerState.IsDLCBoosterPackClaimed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_IsDLCBoosterPackClaimed final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_IsDLCBoosterPackClaimed;

// Function GameNoce.NocePlayerState.IsDLCOmamoriClaimed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_IsDLCOmamoriClaimed final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_IsDLCOmamoriClaimed;

// Function GameNoce.NocePlayerState.IsFullHealth
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_IsFullHealth final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_IsFullHealth;

// Function GameNoce.NocePlayerState.IsFullSanity
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_IsFullSanity final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_IsFullSanity;

// Function GameNoce.NocePlayerState.IsFullWeaponDurability
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_IsFullWeaponDurability final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFogWeapon;                                       // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0005(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_6[0x2];                                        // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerState_IsFullWeaponDurability;

// Function GameNoce.NocePlayerState.IsNewCutscene
// 0x000C (0x000C - 0x0000)
struct NocePlayerState_IsNewCutscene final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerState_IsNewCutscene;

// Function GameNoce.NocePlayerState.IsNotebookHintBlocked
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_IsNotebookHintBlocked final
{
public:
	bool                                          IsBlocked;                                         // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_IsNotebookHintBlocked;

// Function GameNoce.NocePlayerState.IsRestrictionMatch
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_IsRestrictionMatch final
{
public:
	int32                                         BitMask;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerState_IsRestrictionMatch;

// Function GameNoce.NocePlayerState.IsRestrictionMatchFlag
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerState_IsRestrictionMatchFlag final
{
public:
	ENocePlayerRestriction                        Flag;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_IsRestrictionMatchFlag;

// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatch
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_IsStoryEndingBranchMatch final
{
public:
	int32                                         BitMask;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerState_IsStoryEndingBranchMatch;

// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatchFlag
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerState_IsStoryEndingBranchMatchFlag final
{
public:
	ENoceStoryEndingBranch                        Flag;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_IsStoryEndingBranchMatchFlag;

// Function GameNoce.NocePlayerState.MassRemoveMapIconV2
// 0x0060 (0x0060 - 0x0000)
struct NocePlayerState_MassRemoveMapIconV2 final
{
public:
	TArray<ENoceDynamicMapIconChapterType>        InChapterTypes;                                    // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TMap<ENoceDynamicMapIconChapterType, struct FNoceMapDynamicIconArray> InExceptions;              // 0x0010(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_MassRemoveMapIconV2;

// Function GameNoce.NocePlayerState.OmamoriRandRange
// 0x000C (0x000C - 0x0000)
struct NocePlayerState_OmamoriRandRange final
{
public:
	float                                         InMin;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InMax;                                             // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_OmamoriRandRange;

// Function GameNoce.NocePlayerState.OnAddNewItem
// 0x000C (0x000C - 0x0000)
struct NocePlayerState_OnAddNewItem final
{
public:
	ENoceInventoryType                            InventoryType;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ID;                                                // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_OnAddNewItem;

// Function GameNoce.NocePlayerState.OnAddNewWeapon
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_OnAddNewWeapon final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_OnAddNewWeapon;

// Function GameNoce.NocePlayerState.OnChangeOmamori
// 0x0014 (0x0014 - 0x0000)
struct NocePlayerState_OnChangeOmamori final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   OldID;                                             // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   NewID;                                             // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_OnChangeOmamori;

// Function GameNoce.NocePlayerState.OnChangeWeapon
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_OnChangeWeapon final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_OnChangeWeapon;

// Function GameNoce.NocePlayerState.OnSetOmamoriSlotNum
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_OnSetOmamoriSlotNum final
{
public:
	int32                                         NewSlotNum;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_OnSetOmamoriSlotNum;

// Function GameNoce.NocePlayerState.OnUseConsumableItem
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_OnUseConsumableItem final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_OnUseConsumableItem;

// Function GameNoce.NocePlayerState.OnWeaponChanged
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_OnWeaponChanged final
{
public:
	class ANoceWeapon*                            NewWeapon;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_OnWeaponChanged;

// Function GameNoce.NocePlayerState.OnWeaponDurabilityChanged
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerState_OnWeaponDurabilityChanged final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDurability;                                      // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsDiscarded;                                     // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsBroken;                                        // 0x000D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E[0x2];                                        // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerState_OnWeaponDurabilityChanged;

// Function GameNoce.NocePlayerState.RemoveClawAlterType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_RemoveClawAlterType final
{
public:
	ENoceClawAlterType                            InClawAlterType;                                   // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_RemoveClawAlterType;

// Function GameNoce.NocePlayerState.RemoveFromViewedCutscene
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_RemoveFromViewedCutscene final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_RemoveFromViewedCutscene;

// Function GameNoce.NocePlayerState.RemoveGameplayEffects
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerState_RemoveGameplayEffects final
{
public:
	TArray<struct FSoftClassPath>                 GameplayEffects;                                   // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_RemoveGameplayEffects;

// Function GameNoce.NocePlayerState.RemoveMapIcon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_RemoveMapIcon final
{
public:
	ENoceDynamicMapIconType                       InIconType;                                        // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_RemoveMapIcon;

// Function GameNoce.NocePlayerState.RemoveMapIconV2
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerState_RemoveMapIconV2 final
{
public:
	ENoceDynamicMapIconChapterType                InChapterType;                                     // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceDynamicMapIconIndexType                  InIndexType;                                       // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_RemoveMapIconV2;

// Function GameNoce.NocePlayerState.RemoveMapLocation
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_RemoveMapLocation final
{
public:
	ENoceMapLocation                              InLocation;                                        // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_RemoveMapLocation;

// Function GameNoce.NocePlayerState.RemoveRestriction
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_RemoveRestriction final
{
public:
	int32                                         BitMask;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_RemoveRestriction;

// Function GameNoce.NocePlayerState.RemoveRestrictionFlag
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_RemoveRestrictionFlag final
{
public:
	ENocePlayerRestriction                        Flag;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_RemoveRestrictionFlag;

// Function GameNoce.NocePlayerState.RemoveStoryEndingBranch
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_RemoveStoryEndingBranch final
{
public:
	int32                                         BitMask;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_RemoveStoryEndingBranch;

// Function GameNoce.NocePlayerState.RemoveStoryEndingBranchFlag
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_RemoveStoryEndingBranchFlag final
{
public:
	ENoceStoryEndingBranch                        Flag;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_RemoveStoryEndingBranchFlag;

// Function GameNoce.NocePlayerState.SetDisableMultiRoundIcon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_SetDisableMultiRoundIcon final
{
public:
	bool                                          InDisableMultiRoundIcon;                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetDisableMultiRoundIcon;

// Function GameNoce.NocePlayerState.SetEnableMap
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_SetEnableMap final
{
public:
	bool                                          InEnableMap;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetEnableMap;

// Function GameNoce.NocePlayerState.SetEnableSavePointFixWeapon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_SetEnableSavePointFixWeapon final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointFixWeapon;

// Function GameNoce.NocePlayerState.SetEnableSavePointOffering
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_SetEnableSavePointOffering final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointOffering;

// Function GameNoce.NocePlayerState.SetEnableSavePointUpgrade
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_SetEnableSavePointUpgrade final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetEnableSavePointUpgrade;

// Function GameNoce.NocePlayerState.SetHinaCharMesh
// 0x000C (0x000C - 0x0000)
struct NocePlayerState_SetHinaCharMesh final
{
public:
	ENocePlayerType                               InPlayerType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InCharMesh;                                        // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetHinaCharMesh;

// Function GameNoce.NocePlayerState.SetIsUnderHellModeAttack
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_SetIsUnderHellModeAttack final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetIsUnderHellModeAttack;

// Function GameNoce.NocePlayerState.SetLastMapArea
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_SetLastMapArea final
{
public:
	ENoceMapArea                                  InArea;                                            // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetLastMapArea;

// Function GameNoce.NocePlayerState.SetLastMissionText
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerState_SetLastMissionText final
{
public:
	class FText                                   InText;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetLastMissionText;

// Function GameNoce.NocePlayerState.SetMapAreaScale
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_SetMapAreaScale final
{
public:
	ENoceMapArea                                  InArea;                                            // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InScale;                                           // 0x0004(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetMapAreaScale;

// Function GameNoce.NocePlayerState.SetMapIconStatus
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerState_SetMapIconStatus final
{
public:
	ENoceDynamicMapIconType                       InIconType;                                        // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceMapStatus                                InStatus;                                          // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetMapIconStatus;

// Function GameNoce.NocePlayerState.SetMapIconStatusV2
// 0x0003 (0x0003 - 0x0000)
struct NocePlayerState_SetMapIconStatusV2 final
{
public:
	ENoceDynamicMapIconChapterType                InChapterType;                                     // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceDynamicMapIconIndexType                  InIndexType;                                       // 0x0001(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceMapStatus                                InStatus;                                          // 0x0002(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetMapIconStatusV2;

// Function GameNoce.NocePlayerState.SetRestriction
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_SetRestriction final
{
public:
	int32                                         BitMask;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetRestriction;

// Function GameNoce.NocePlayerState.SetRestrictionFlag
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_SetRestrictionFlag final
{
public:
	ENocePlayerRestriction                        Flag;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetRestrictionFlag;

// Function GameNoce.NocePlayerState.SetStoryEndingBranch
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerState_SetStoryEndingBranch final
{
public:
	int32                                         BitMask;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetStoryEndingBranch;

// Function GameNoce.NocePlayerState.SetStoryEndingBranchFlag
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_SetStoryEndingBranchFlag final
{
public:
	ENoceStoryEndingBranch                        Flag;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetStoryEndingBranchFlag;

// Function GameNoce.NocePlayerState.SetUsedDebugTeleport
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerState_SetUsedDebugTeleport final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_SetUsedDebugTeleport;

// Function GameNoce.NocePlayerState.UpdateGeneralMapIconVisibility
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_UpdateGeneralMapIconVisibility final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsVisible;                                       // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerState_UpdateGeneralMapIconVisibility;

// Function GameNoce.NocePlayerState.UpdateLastSavePoint
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerState_UpdateLastSavePoint final
{
public:
	class AActor*                                 InSavePointActor;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerState_UpdateLastSavePoint;

// Function GameNoce.NoceSanityFlowerWidget.UpdateFlowerVisibility
// 0x0004 (0x0004 - 0x0000)
struct NoceSanityFlowerWidget_UpdateFlowerVisibility final
{
public:
	int32                                         SmallFlowerNum;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanityFlowerWidget_UpdateFlowerVisibility;

// Function GameNoce.NoceInventoryListItemWidget.RefreshEquipped
// 0x0001 (0x0001 - 0x0000)
struct NoceInventoryListItemWidget_RefreshEquipped final
{
public:
	bool                                          InIsEquipped;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryListItemWidget_RefreshEquipped;

// Function GameNoce.NoceInventoryListWidget.RefreshEquipped
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryListWidget_RefreshEquipped final
{
public:
	TArray<class FName>                           EquippedItem;                                      // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryListWidget_RefreshEquipped;

// Function GameNoce.NoceInventoryListWidget.SelectItem
// 0x0008 (0x0008 - 0x0000)
struct NoceInventoryListWidget_SelectItem final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryListWidget_SelectItem;

// Function GameNoce.NoceInventoryListWidget.SetAllData
// 0x0010 (0x0010 - 0x0000)
struct NoceInventoryListWidget_SetAllData final
{
public:
	TArray<class UInventoryItemListObject*>       Items;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryListWidget_SetAllData;

// Function GameNoce.NoceInventoryListWidget.SetConsumableData
// 0x0028 (0x0028 - 0x0000)
struct NoceInventoryListWidget_SetConsumableData final
{
public:
	TArray<struct FNoceInventoryConsumable>       Items;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           EquippedItems;                                     // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         InPointNum;                                        // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InEmaNum;                                          // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryListWidget_SetConsumableData;

// Function GameNoce.NoceInventoryListWidget.SetOmamoriData
// 0x0020 (0x0020 - 0x0000)
struct NoceInventoryListWidget_SetOmamoriData final
{
public:
	TArray<struct FNoceInventoryData>             Items;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           EquippedItems;                                     // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryListWidget_SetOmamoriData;

// Function GameNoce.NocePopWindowBtnWidget.UpdateText
// 0x0018 (0x0018 - 0x0000)
struct NocePopWindowBtnWidget_UpdateText final
{
public:
	class FName                                   InActionName;                                      // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   InBtnText;                                         // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePopWindowBtnWidget_UpdateText;

// Function GameNoce.NoceInventoryPopWindowWidget.ShowAddSlot
// 0x0008 (0x0008 - 0x0000)
struct NoceInventoryPopWindowWidget_ShowAddSlot final
{
public:
	int32                                         OldSlotNum;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NewSlotNum;                                        // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryPopWindowWidget_ShowAddSlot;

// Function GameNoce.NocePlayerPPAnimInstance.CanApplyLookAtIK
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerPPAnimInstance_CanApplyLookAtIK final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerPPAnimInstance_CanApplyLookAtIK;

// Function GameNoce.NocePlayerPPAnimInstance.OnAttackTraceHit
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerPPAnimInstance_OnAttackTraceHit final
{
public:
	TArray<struct FNoceAttackHitResult>           InHitResults;                                      // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerPPAnimInstance_OnAttackTraceHit;

// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyFootIK
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerPPAnimInstance_UpdateApplyFootIK final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateApplyFootIK;

// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyLookAtIK
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerPPAnimInstance_UpdateApplyLookAtIK final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateApplyLookAtIK;

// Function GameNoce.NocePlayerPPAnimInstance.UpdateFootIK
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerPPAnimInstance_UpdateFootIK final
{
public:
	float                                         DeltaSeconds;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerPPAnimInstance_UpdateFootIK;

// Function GameNoce.NoceTabChildWidget.SetText
// 0x0010 (0x0010 - 0x0000)
struct NoceTabChildWidget_SetText final
{
public:
	class FText                                   InText;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTabChildWidget_SetText;

// Function GameNoce.NocePlayerClawTransformComponent.AddClawTransform
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerClawTransformComponent_AddClawTransform final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_AddClawTransform;

// Function GameNoce.NocePlayerClawTransformComponent.CostClawTransform
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerClawTransformComponent_CostClawTransform final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_CostClawTransform;

// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceXY
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY;

// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceZ
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ;

// Function GameNoce.NocePlayerClawTransformComponent.GetAttractSoulTarget
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerClawTransformComponent_GetAttractSoulTarget final
{
public:
	class ANoceEnemyCharacter*                    ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetAttractSoulTarget;

// Function GameNoce.NocePlayerClawTransformComponent.GetClawTransform
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerClawTransformComponent_GetClawTransform final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_GetClawTransform;

// Function GameNoce.NocePlayerClawTransformComponent.HandleEnemyDead
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerClawTransformComponent_HandleEnemyDead final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HandleEnemyDead;

// Function GameNoce.NocePlayerClawTransformComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerClawTransformComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HandleOnPossessed;

// Function GameNoce.NocePlayerClawTransformComponent.HaveAttrackSoulTarget
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerClawTransformComponent_HaveAttrackSoulTarget final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_HaveAttrackSoulTarget;

// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformEmpty
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerClawTransformComponent_IsClawTransformEmpty final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_IsClawTransformEmpty;

// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformFull
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerClawTransformComponent_IsClawTransformFull final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_IsClawTransformFull;

// Function GameNoce.NocePlayerClawTransformComponent.OnCanShowWidgetChanged
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerClawTransformComponent_OnCanShowWidgetChanged final
{
public:
	bool                                          InVisible;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnCanShowWidgetChanged;

// Function GameNoce.NocePlayerClawTransformComponent.OnClawTransformed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerClawTransformComponent_OnClawTransformed final
{
public:
	bool                                          InIsClawG;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnClawTransformed;

// Function GameNoce.NocePlayerClawTransformComponent.OnEnemyDamage
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerClawTransformComponent_OnEnemyDamage final
{
public:
	class AActor*                                 InHitActor;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDamage;                                          // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsDead;                                          // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnEnemyDamage;

// Function GameNoce.NocePlayerClawTransformComponent.OnPlayerPreDamage
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerClawTransformComponent_OnPlayerPreDamage final
{
public:
	float                                         InHealthDamage;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InMaxSanityDamage;                                 // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_OnPlayerPreDamage;

// Function GameNoce.NocePlayerClawTransformComponent.SetAttractSoulWidgetRatio
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio final
{
public:
	float                                         InRatio;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 InTargetActor;                                     // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio;

// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulHintWidget
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 InTargetActor;                                     // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget;

// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulWidget
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerClawTransformComponent_ShowAttrackSoulWidget final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 InTargetActor;                                     // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerClawTransformComponent_ShowAttrackSoulWidget;

// Function GameNoce.NoceInventoryWeaponWidget.OnListMouseConfirm
// 0x0004 (0x0004 - 0x0000)
struct NoceInventoryWeaponWidget_OnListMouseConfirm final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryWeaponWidget_OnListMouseConfirm;

// Function GameNoce.NoceInventoryWeaponWidget.UpdateSelection
// 0x0004 (0x0004 - 0x0000)
struct NoceInventoryWeaponWidget_UpdateSelection final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInventoryWeaponWidget_UpdateSelection;

// Function GameNoce.NoceInvincibleComponent.EndInvincible
// 0x0008 (0x0008 - 0x0000)
struct NoceInvincibleComponent_EndInvincible final
{
public:
	class FName                                   InToken;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInvincibleComponent_EndInvincible;

// Function GameNoce.NoceInvincibleComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NoceInvincibleComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInvincibleComponent_HandleOnPossessed;

// Function GameNoce.NoceInvincibleComponent.IsInvincible
// 0x0001 (0x0001 - 0x0000)
struct NoceInvincibleComponent_IsInvincible final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInvincibleComponent_IsInvincible;

// Function GameNoce.NoceInvincibleComponent.IsTokenInvincible
// 0x000C (0x000C - 0x0000)
struct NoceInvincibleComponent_IsTokenInvincible final
{
public:
	class FName                                   InToken;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceInvincibleComponent_IsTokenInvincible;

// Function GameNoce.NoceInvincibleComponent.StartInvincible
// 0x0008 (0x0008 - 0x0000)
struct NoceInvincibleComponent_StartInvincible final
{
public:
	class FName                                   InToken;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInvincibleComponent_StartInvincible;

// Function GameNoce.NoceInvincibleComponent.StartInvincibleWithDuration
// 0x000C (0x000C - 0x0000)
struct NoceInvincibleComponent_StartInvincibleWithDuration final
{
public:
	float                                         InDuration;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InToken;                                           // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceInvincibleComponent_StartInvincibleWithDuration;

// Function GameNoce.NocePauseWidget.CreatePageWidget
// 0x0028 (0x0028 - 0x0000)
struct NocePauseWidget_CreatePageWidget final
{
public:
	struct FSoftClassPath                         Path;                                              // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceFocusableWidget*                   NewWidget;                                         // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseWidget_CreatePageWidget;

// Function GameNoce.NocePauseWidget.DoToTitle
// 0x0001 (0x0001 - 0x0000)
struct NocePauseWidget_DoToTitle final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseWidget_DoToTitle;

// Function GameNoce.NocePauseWidget.ExecuteObj
// 0x0008 (0x0008 - 0x0000)
struct NocePauseWidget_ExecuteObj final
{
public:
	class UPauseListObject*                       Obj;                                               // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseWidget_ExecuteObj;

// Function GameNoce.NocePauseWidget.GetPauseListObjs
// 0x0010 (0x0010 - 0x0000)
struct NocePauseWidget_GetPauseListObjs final
{
public:
	TArray<class UPauseListObject*>               ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseWidget_GetPauseListObjs;

// Function GameNoce.NocePauseWidget.IsInCombat
// 0x0001 (0x0001 - 0x0000)
struct NocePauseWidget_IsInCombat final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseWidget_IsInCombat;

// Function GameNoce.NocePauseWidget.IsInEquipment
// 0x0001 (0x0001 - 0x0000)
struct NocePauseWidget_IsInEquipment final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseWidget_IsInEquipment;

// Function GameNoce.NocePauseWidget.IsInMap
// 0x0001 (0x0001 - 0x0000)
struct NocePauseWidget_IsInMap final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseWidget_IsInMap;

// Function GameNoce.NocePauseWidget.IsInNotebook
// 0x0001 (0x0001 - 0x0000)
struct NocePauseWidget_IsInNotebook final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseWidget_IsInNotebook;

// Function GameNoce.NocePauseWidget.IsInPage
// 0x0001 (0x0001 - 0x0000)
struct NocePauseWidget_IsInPage final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseWidget_IsInPage;

// Function GameNoce.NocePauseWidget.OnListMouseConfirm
// 0x0004 (0x0004 - 0x0000)
struct NocePauseWidget_OnListMouseConfirm final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseWidget_OnListMouseConfirm;

// Function GameNoce.NocePauseWidget.OnPlayerEndPlay
// 0x0010 (0x0010 - 0x0000)
struct NocePauseWidget_OnPlayerEndPlay final
{
public:
	class AActor*                                 Actor;                                             // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EEndPlayReason                                EndPlayReason;                                     // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePauseWidget_OnPlayerEndPlay;

// Function GameNoce.NoceItemChildGroupWidget.SetNum
// 0x0004 (0x0004 - 0x0000)
struct NoceItemChildGroupWidget_SetNum final
{
public:
	int32                                         TotalNum;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceItemChildGroupWidget_SetNum;

// Function GameNoce.NocePlayerTriggerSubsystem.RegisterPlayerTrigger
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerTriggerSubsystem_RegisterPlayerTrigger final
{
public:
	class UObject*                                InTrigger;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerSubsystem_RegisterPlayerTrigger;

// Function GameNoce.NocePlayerTriggerSubsystem.UnregisterPlayerTrigger
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerTriggerSubsystem_UnregisterPlayerTrigger final
{
public:
	class UObject*                                InTrigger;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerSubsystem_UnregisterPlayerTrigger;

// Function GameNoce.NoceItemShortcutItemWidget.SelectMark
// 0x0001 (0x0001 - 0x0000)
struct NoceItemShortcutItemWidget_SelectMark final
{
public:
	bool                                          Select;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceItemShortcutItemWidget_SelectMark;

// Function GameNoce.NoceItemShortcutItemWidget.SetItem
// 0x0010 (0x0010 - 0x0000)
struct NoceItemShortcutItemWidget_SetItem final
{
public:
	bool                                          InIsDisable;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InID;                                              // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InCount;                                           // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceItemShortcutItemWidget_SetItem;

// Function GameNoce.NoceItemSubsystem.GetSaveData
// 0x0010 (0x0010 - 0x0000)
struct NoceItemSubsystem_GetSaveData final
{
public:
	TArray<struct FNoceActorRecord>               ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceItemSubsystem_GetSaveData;

// Function GameNoce.NoceItemSubsystem.IsSaveDataExist
// 0x0010 (0x0010 - 0x0000)
struct NoceItemSubsystem_IsSaveDataExist final
{
public:
	class ANoceInteractableBase*                  InItem;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceItemSubsystem_IsSaveDataExist;

// Function GameNoce.NoceItemSubsystem.RegisterSaveData
// 0x0008 (0x0008 - 0x0000)
struct NoceItemSubsystem_RegisterSaveData final
{
public:
	class ANoceInteractableBase*                  InItem;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceItemSubsystem_RegisterSaveData;

// Function GameNoce.NoceKanbanWidget.ShowText
// 0x0010 (0x0010 - 0x0000)
struct NoceKanbanWidget_ShowText final
{
public:
	class FText                                   InText;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceKanbanWidget_ShowText;

// Function GameNoce.NoceKeyBindingWidget.ApplyModifiedKeys
// 0x0001 (0x0001 - 0x0000)
struct NoceKeyBindingWidget_ApplyModifiedKeys final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceKeyBindingWidget_ApplyModifiedKeys;

// Function GameNoce.NocePlayerKatanaComponent.AttachScabbardToHand
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerKatanaComponent_AttachScabbardToHand final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_AttachScabbardToHand;

// Function GameNoce.NocePlayerKatanaComponent.CanAutoAbilityBasic
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerKatanaComponent_CanAutoAbilityBasic final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_CanAutoAbilityBasic;

// Function GameNoce.NocePlayerKatanaComponent.HandleHideWeapon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerKatanaComponent_HandleHideWeapon final
{
public:
	bool                                          InHide;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandleHideWeapon;

// Function GameNoce.NocePlayerKatanaComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerKatanaComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandleOnPossessed;

// Function GameNoce.NocePlayerKatanaComponent.HandlePlayerShowHide
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerKatanaComponent_HandlePlayerShowHide final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_HandlePlayerShowHide;

// Function GameNoce.NocePlayerKatanaComponent.OnAddNewWeapon
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerKatanaComponent_OnAddNewWeapon final
{
public:
	class FName                                   InID;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnAddNewWeapon;

// Function GameNoce.NocePlayerKatanaComponent.OnChangeWeapon
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerKatanaComponent_OnChangeWeapon final
{
public:
	int32                                         InNewIndex;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnChangeWeapon;

// Function GameNoce.NocePlayerKatanaComponent.OnDiscardWeapon
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerKatanaComponent_OnDiscardWeapon final
{
public:
	class FName                                   InID;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnDiscardWeapon;

// Function GameNoce.NocePlayerKatanaComponent.OnEnemyDamage
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerKatanaComponent_OnEnemyDamage final
{
public:
	class AActor*                                 InHitActor;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDamage;                                          // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsDead;                                          // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnEnemyDamage;

// Function GameNoce.NocePlayerKatanaComponent.OnGameplayTagChanged
// 0x000C (0x000C - 0x0000)
struct NocePlayerKatanaComponent_OnGameplayTagChanged final
{
public:
	struct FGameplayTag                           Tag;                                               // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         NewCount;                                          // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_OnGameplayTagChanged;

// Function GameNoce.NocePlayerKatanaComponent.ShowScabbardKatana
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerKatanaComponent_ShowScabbardKatana final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerKatanaComponent_ShowScabbardKatana;

// Function GameNoce.NoceLetterPointGroupWidget.UpdateIsNew
// 0x0010 (0x0010 - 0x0000)
struct NoceLetterPointGroupWidget_UpdateIsNew final
{
public:
	TArray<bool>                                  IsNew;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLetterPointGroupWidget_UpdateIsNew;

// Function GameNoce.NoceLetterPointWidget.SetIsNew
// 0x0001 (0x0001 - 0x0000)
struct NoceLetterPointWidget_SetIsNew final
{
public:
	bool                                          IsNew;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLetterPointWidget_SetIsNew;

// Function GameNoce.NoceLetterTabWidget.SetLetters
// 0x0018 (0x0018 - 0x0000)
struct NoceLetterTabWidget_SetLetters final
{
public:
	int32                                         CurrentIndex;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         TotalNum;                                          // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<bool>                                  IsNews;                                            // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLetterTabWidget_SetLetters;

// Function GameNoce.NoceLevelFunctionLibrary.AddFSMClassReferenceByName
// 0x0020 (0x0020 - 0x0000)
struct NoceLevelFunctionLibrary_AddFSMClassReferenceByName final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 InClassName;                                       // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class USMInstance*                            ReturnValue;                                       // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_AddFSMClassReferenceByName;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyDarknessDataToMaterial
// 0x0038 (0x0038 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceDarknessSetting                   InData;                                            // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           TargetComp;                                        // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyDirectionalLightData
// 0x0068 (0x0068 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyDirectionalLightData final
{
public:
	struct FNoceDirectionalLightSetting           InData;                                            // 0x0000(0x0060)(Parm, NativeAccessSpecifierPublic)
	class UDirectionalLightComponent*             TargetComp;                                        // 0x0060(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyDirectionalLightData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyExpFogDataToComponent
// 0x00E0 (0x00E0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyExpFogDataToComponent final
{
public:
	struct FNoceExpFogSetting                     InData;                                            // 0x0000(0x00D8)(Parm, NativeAccessSpecifierPublic)
	class UExponentialHeightFogComponent*         TargetComp;                                        // 0x00D8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyExpFogDataToComponent;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyFogNiagaraParameterCollection
// 0x00A0 (0x00A0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection final
{
public:
	struct FNoceFogNiagaraSetting                 InData;                                            // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic)
	class UNiagaraParameterCollectionInstance*    InNPCEnvFog;                                       // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraParameterCollectionInstance*    InAllAreaFog;                                      // 0x0090(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraParameterCollectionInstance*    InHellSmoke;                                       // 0x0098(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyHellSmokeMPC
// 0x0090 (0x0090 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyHellSmokeMPC final
{
public:
	struct FNoceFogNiagaraSetting                 InData;                                            // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic)
	class UMaterialParameterCollectionInstance*   InMPC;                                             // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyHellSmokeMPC;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDarknessDataToMaterial
// 0x0068 (0x0068 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           TargetComp;                                        // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceDarknessSetting                   SourceData;                                        // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic)
	struct FNoceDarknessSetting                   TargetData;                                        // 0x0038(0x0028)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_64[0x4];                                       // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDirectionalLightData
// 0x00D0 (0x00D0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData final
{
public:
	class UDirectionalLightComponent*             TargetComp;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceDirectionalLightSetting           SourceData;                                        // 0x0008(0x0060)(Parm, NativeAccessSpecifierPublic)
	struct FNoceDirectionalLightSetting           TargetData;                                        // 0x0068(0x0060)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x00C8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_CC[0x4];                                       // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpExpFogDataToComponent
// 0x01C0 (0x01C0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent final
{
public:
	class UExponentialHeightFogComponent*         TargetComp;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceExpFogSetting                     SourceData;                                        // 0x0008(0x00D8)(Parm, NativeAccessSpecifierPublic)
	struct FNoceExpFogSetting                     TargetData;                                        // 0x00E0(0x00D8)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x01B8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1BC[0x4];                                      // 0x01BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpNiagaraData
// 0x00C0 (0x00C0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyLerpNiagaraData final
{
public:
	class UNiagaraComponent*                      TargetNC;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLanternNiagaraSetting             SourceData;                                        // 0x0008(0x0058)(Parm, NativeAccessSpecifierPublic)
	struct FNoceLanternNiagaraSetting             TargetData;                                        // 0x0060(0x0058)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x00B8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_BC[0x4];                                       // 0x00BC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpNiagaraData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpPointLightData
// 0x00A0 (0x00A0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyLerpPointLightData final
{
public:
	class UPointLightComponent*                   TargetComp;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSpotLightSetting                  SourceData;                                        // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic)
	struct FNoceSpotLightSetting                  TargetData;                                        // 0x0050(0x0048)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9C[0x4];                                       // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpPointLightData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyAtmosphereLightData
// 0x0140 (0x0140 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData final
{
public:
	class USkyAtmosphereComponent*                TargetComp;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSkyAtmosphereSetting              SourceData;                                        // 0x0008(0x0098)(Parm, NativeAccessSpecifierPublic)
	struct FNoceSkyAtmosphereSetting              TargetData;                                        // 0x00A0(0x0098)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x0138(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13C[0x4];                                      // 0x013C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyDomeLightData
// 0x0390 (0x0390 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData final
{
public:
	class UMaterialInstanceDynamic*               TargetMI;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSkyDomeSetting                    SourceData;                                        // 0x0008(0x01C0)(Parm, NativeAccessSpecifierPublic)
	struct FNoceSkyDomeSetting                    TargetData;                                        // 0x01C8(0x01C0)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x0388(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_38C[0x4];                                      // 0x038C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyLightData
// 0x00E0 (0x00E0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyLerpSkyLightData final
{
public:
	class USkyLightComponent*                     TargetComp;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSkyLightSetting                   SourceData;                                        // 0x0008(0x0068)(Parm, NativeAccessSpecifierPublic)
	struct FNoceSkyLightSetting                   TargetData;                                        // 0x0070(0x0068)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x00D8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_DC[0x4];                                       // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSkyLightData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSpotLightData
// 0x00A0 (0x00A0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyLerpSpotLightData final
{
public:
	class USpotLightComponent*                    TargetComp;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSpotLightSetting                  SourceData;                                        // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic)
	struct FNoceSpotLightSetting                  TargetData;                                        // 0x0050(0x0048)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9C[0x4];                                       // 0x009C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpSpotLightData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpVolumetricFogDataToMaterial
// 0x01B0 (0x01B0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial final
{
public:
	class UMaterialInstanceDynamic*               TargetComp;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceVolumetricFogSetting              SourceData;                                        // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic)
	struct FNoceVolumetricFogSetting              TargetData;                                        // 0x00D8(0x00D0)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x01A8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFogTown;                                         // 0x01AC(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1AD[0x3];                                      // 0x01AD(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyNiagaraData
// 0x0060 (0x0060 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyNiagaraData final
{
public:
	struct FNoceLanternNiagaraSetting             InData;                                            // 0x0000(0x0058)(Parm, NativeAccessSpecifierPublic)
	class UNiagaraComponent*                      TargetNC;                                          // 0x0058(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyNiagaraData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyPointLightData
// 0x0050 (0x0050 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyPointLightData final
{
public:
	struct FNoceSpotLightSetting                  InData;                                            // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic)
	class UPointLightComponent*                   TargetComp;                                        // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyPointLightData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyAtmosphereData
// 0x00A0 (0x00A0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplySkyAtmosphereData final
{
public:
	struct FNoceSkyAtmosphereSetting              InData;                                            // 0x0000(0x0098)(Parm, NativeAccessSpecifierPublic)
	class USkyAtmosphereComponent*                TargetComp;                                        // 0x0098(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyAtmosphereData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyDomeData
// 0x01C8 (0x01C8 - 0x0000)
struct NoceLevelFunctionLibrary_ApplySkyDomeData final
{
public:
	struct FNoceSkyDomeSetting                    InData;                                            // 0x0000(0x01C0)(Parm, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               TargetMI;                                          // 0x01C0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyDomeData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyLightData
// 0x0078 (0x0078 - 0x0000)
struct NoceLevelFunctionLibrary_ApplySkyLightData final
{
public:
	struct FNoceSkyLightSetting                   InData;                                            // 0x0000(0x0068)(Parm, NativeAccessSpecifierPublic)
	class USkyLightComponent*                     TargetComp;                                        // 0x0068(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ForceRecaptureSky;                                 // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_71[0x7];                                       // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySkyLightData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplySpotLightData
// 0x0050 (0x0050 - 0x0000)
struct NoceLevelFunctionLibrary_ApplySpotLightData final
{
public:
	struct FNoceSpotLightSetting                  InData;                                            // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic)
	class USpotLightComponent*                    TargetComp;                                        // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplySpotLightData;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMaterial
// 0x00E0 (0x00E0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial final
{
public:
	struct FNoceVolumetricFogSetting              InData;                                            // 0x0000(0x00D0)(Parm, NativeAccessSpecifierPublic)
	class UMaterialInstanceDynamic*               TargetComp;                                        // 0x00D0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFogTown;                                         // 0x00D8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D9[0x7];                                       // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMPC
// 0x00E0 (0x00E0 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceVolumetricFogSetting              InData;                                            // 0x0008(0x00D0)(Parm, NativeAccessSpecifierPublic)
	class UMaterialParameterCollection*           TargetMPC;                                         // 0x00D8(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC;

// Function GameNoce.NoceLevelFunctionLibrary.ApplyWindData
// 0x0058 (0x0058 - 0x0000)
struct NoceLevelFunctionLibrary_ApplyWindData final
{
public:
	struct FNoceWindSetting                       InData;                                            // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic)
	class UNeoWindComponent*                      TargetWindComp;                                    // 0x0048(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ResetCurves;                                       // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ForceInstantSwitch;                                // 0x0051(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_52[0x6];                                       // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_ApplyWindData;

// Function GameNoce.NoceLevelFunctionLibrary.CanSkipGimmick
// 0x0001 (0x0001 - 0x0000)
struct NoceLevelFunctionLibrary_CanSkipGimmick final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_CanSkipGimmick;

// Function GameNoce.NoceLevelFunctionLibrary.GetCombatTestMapPath
// 0x0020 (0x0020 - 0x0000)
struct NoceLevelFunctionLibrary_GetCombatTestMapPath final
{
public:
	struct FSoftObjectPath                        ReturnValue;                                       // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetCombatTestMapPath;

// Function GameNoce.NoceLevelFunctionLibrary.GetDarknessData
// 0x0030 (0x0030 - 0x0000)
struct NoceLevelFunctionLibrary_GetDarknessData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceDarknessSetting                   ReturnValue;                                       // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDarknessData;

// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightData
// 0x0068 (0x0068 - 0x0000)
struct NoceLevelFunctionLibrary_GetDirLightData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceDirectionalLightSetting           ReturnValue;                                       // 0x0008(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDirLightData;

// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightDataFromComponent
// 0x0068 (0x0068 - 0x0000)
struct NoceLevelFunctionLibrary_GetDirLightDataFromComponent final
{
public:
	class UDirectionalLightComponent*             InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceDirectionalLightSetting           ReturnValue;                                       // 0x0008(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetDirLightDataFromComponent;

// Function GameNoce.NoceLevelFunctionLibrary.GetExpFogDataFromComponent
// 0x00E0 (0x00E0 - 0x0000)
struct NoceLevelFunctionLibrary_GetExpFogDataFromComponent final
{
public:
	class UExponentialHeightFogComponent*         InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceExpFogSetting                     ReturnValue;                                       // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetExpFogDataFromComponent;

// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraData
// 0x0090 (0x0090 - 0x0000)
struct NoceLevelFunctionLibrary_GetFogNiagaraData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceFogNiagaraSetting                 ReturnValue;                                       // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetFogNiagaraData;

// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraDataFromNPC
// 0x00A0 (0x00A0 - 0x0000)
struct NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC final
{
public:
	class UNiagaraParameterCollectionInstance*    InNPCEnvFog;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraParameterCollectionInstance*    InAllAreaFog;                                      // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraParameterCollectionInstance*    InHellSmoke;                                       // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceFogNiagaraSetting                 ReturnValue;                                       // 0x0018(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC;

// Function GameNoce.NoceLevelFunctionLibrary.GetGameMapPath
// 0x0020 (0x0020 - 0x0000)
struct NoceLevelFunctionLibrary_GetGameMapPath final
{
public:
	struct FSoftObjectPath                        ReturnValue;                                       // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetGameMapPath;

// Function GameNoce.NoceLevelFunctionLibrary.GetHeightFogData
// 0x00E0 (0x00E0 - 0x0000)
struct NoceLevelFunctionLibrary_GetHeightFogData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceExpFogSetting                     ReturnValue;                                       // 0x0008(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetHeightFogData;

// Function GameNoce.NoceLevelFunctionLibrary.GetLanternNiagaraData
// 0x0060 (0x0060 - 0x0000)
struct NoceLevelFunctionLibrary_GetLanternNiagaraData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLanternNiagaraSetting             ReturnValue;                                       // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetLanternNiagaraData;

// Function GameNoce.NoceLevelFunctionLibrary.GetLumenTranlucencyData
// 0x0018 (0x0018 - 0x0000)
struct NoceLevelFunctionLibrary_GetLumenTranlucencyData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLumenTranslucencySetting          ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetLumenTranlucencyData;

// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraPCInstance
// 0x0030 (0x0030 - 0x0000)
struct NoceLevelFunctionLibrary_GetNiagaraPCInstance final
{
public:
	class UObject*                                WorldContextObject;                                // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftObjectPath                        InNPCPath;                                         // 0x0008(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNiagaraParameterCollectionInstance*    ReturnValue;                                       // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetNiagaraPCInstance;

// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraSettingFromComponent
// 0x0060 (0x0060 - 0x0000)
struct NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent final
{
public:
	class UNiagaraComponent*                      InNC;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLanternNiagaraSetting             ReturnValue;                                       // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent;

// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereData
// 0x00A0 (0x00A0 - 0x0000)
struct NoceLevelFunctionLibrary_GetSkyAtmosphereData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSkyAtmosphereSetting              ReturnValue;                                       // 0x0008(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyAtmosphereData;

// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereDataFromComponent
// 0x00A0 (0x00A0 - 0x0000)
struct NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent final
{
public:
	class USkyAtmosphereComponent*                InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSkyAtmosphereSetting              ReturnValue;                                       // 0x0008(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent;

// Function GameNoce.NoceLevelFunctionLibrary.GetSkyDomeData
// 0x01C8 (0x01C8 - 0x0000)
struct NoceLevelFunctionLibrary_GetSkyDomeData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSkyDomeSetting                    ReturnValue;                                       // 0x0008(0x01C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyDomeData;

// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightData
// 0x0070 (0x0070 - 0x0000)
struct NoceLevelFunctionLibrary_GetSkyLightData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSkyLightSetting                   ReturnValue;                                       // 0x0008(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyLightData;

// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightDataFromComponent
// 0x0070 (0x0070 - 0x0000)
struct NoceLevelFunctionLibrary_GetSkyLightDataFromComponent final
{
public:
	class USkyLightComponent*                     InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSkyLightSetting                   ReturnValue;                                       // 0x0008(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSkyLightDataFromComponent;

// Function GameNoce.NoceLevelFunctionLibrary.GetSpotLightDataFromComponent
// 0x0050 (0x0050 - 0x0000)
struct NoceLevelFunctionLibrary_GetSpotLightDataFromComponent final
{
public:
	class USpotLightComponent*                    InComp;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSpotLightSetting                  ReturnValue;                                       // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSpotLightDataFromComponent;

// Function GameNoce.NoceLevelFunctionLibrary.GetSSFSData
// 0x0018 (0x0018 - 0x0000)
struct NoceLevelFunctionLibrary_GetSSFSData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSSFSSetting                       ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSSFSData;

// Function GameNoce.NoceLevelFunctionLibrary.GetSweetLightData
// 0x0050 (0x0050 - 0x0000)
struct NoceLevelFunctionLibrary_GetSweetLightData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceSpotLightSetting                  ReturnValue;                                       // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetSweetLightData;

// Function GameNoce.NoceLevelFunctionLibrary.GetTitleMapPath
// 0x0020 (0x0020 - 0x0000)
struct NoceLevelFunctionLibrary_GetTitleMapPath final
{
public:
	struct FSoftObjectPath                        ReturnValue;                                       // 0x0000(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetTitleMapPath;

// Function GameNoce.NoceLevelFunctionLibrary.GetVolumetricFogData
// 0x00D8 (0x00D8 - 0x0000)
struct NoceLevelFunctionLibrary_GetVolumetricFogData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceVolumetricFogSetting              ReturnValue;                                       // 0x0008(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetVolumetricFogData;

// Function GameNoce.NoceLevelFunctionLibrary.GetWindData
// 0x0050 (0x0050 - 0x0000)
struct NoceLevelFunctionLibrary_GetWindData final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceWindSetting                       ReturnValue;                                       // 0x0008(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_GetWindData;

// Function GameNoce.NoceLevelFunctionLibrary.IsTargetLocationStreamingComplete
// 0x0090 (0x0090 - 0x0000)
struct NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete final
{
public:
	const class AActor*                           InActor;                                           // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSet<class FName>                             InTargetGrids;                                     // 0x0008(0x0050)(ConstParm, Parm, NativeAccessSpecifierPublic)
	struct FVector                                InLocation;                                        // 0x0058(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FRotator                               InRotation;                                        // 0x0070(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
	float                                         InRadius;                                          // 0x0088(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x008C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_8D[0x3];                                       // 0x008D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete;

// Function GameNoce.NoceLevelFunctionLibrary.LerpDarknessData
// 0x0080 (0x0080 - 0x0000)
struct NoceLevelFunctionLibrary_LerpDarknessData final
{
public:
	struct FNoceDarknessSetting                   SourceData;                                        // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic)
	struct FNoceDarknessSetting                   TargetData;                                        // 0x0028(0x0028)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x0050(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_54[0x4];                                       // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceDarknessSetting                   ReturnValue;                                       // 0x0058(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpDarknessData;

// Function GameNoce.NoceLevelFunctionLibrary.LerpDirectionalLightData
// 0x0128 (0x0128 - 0x0000)
struct NoceLevelFunctionLibrary_LerpDirectionalLightData final
{
public:
	struct FNoceDirectionalLightSetting           SourceData;                                        // 0x0000(0x0060)(Parm, NativeAccessSpecifierPublic)
	struct FNoceDirectionalLightSetting           TargetData;                                        // 0x0060(0x0060)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C4[0x4];                                       // 0x00C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceDirectionalLightSetting           ReturnValue;                                       // 0x00C8(0x0060)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpDirectionalLightData;

// Function GameNoce.NoceLevelFunctionLibrary.LerpExpFogData
// 0x0290 (0x0290 - 0x0000)
struct NoceLevelFunctionLibrary_LerpExpFogData final
{
public:
	struct FNoceExpFogSetting                     SourceData;                                        // 0x0000(0x00D8)(Parm, NativeAccessSpecifierPublic)
	struct FNoceExpFogSetting                     TargetData;                                        // 0x00D8(0x00D8)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x01B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B4[0x4];                                      // 0x01B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceExpFogSetting                     ReturnValue;                                       // 0x01B8(0x00D8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpExpFogData;

// Function GameNoce.NoceLevelFunctionLibrary.LerpFogNiagaraData
// 0x01A0 (0x01A0 - 0x0000)
struct NoceLevelFunctionLibrary_LerpFogNiagaraData final
{
public:
	struct FNoceFogNiagaraSetting                 SourceData;                                        // 0x0000(0x0088)(Parm, NativeAccessSpecifierPublic)
	struct FNoceFogNiagaraSetting                 TargetData;                                        // 0x0088(0x0088)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x0110(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_114[0x4];                                      // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceFogNiagaraSetting                 ReturnValue;                                       // 0x0118(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpFogNiagaraData;

// Function GameNoce.NoceLevelFunctionLibrary.LerpNiagaraData
// 0x0110 (0x0110 - 0x0000)
struct NoceLevelFunctionLibrary_LerpNiagaraData final
{
public:
	struct FNoceLanternNiagaraSetting             SourceData;                                        // 0x0000(0x0058)(Parm, NativeAccessSpecifierPublic)
	struct FNoceLanternNiagaraSetting             TargetData;                                        // 0x0058(0x0058)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x00B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B4[0x4];                                       // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceLanternNiagaraSetting             ReturnValue;                                       // 0x00B8(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpNiagaraData;

// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyAtmosphereData
// 0x01D0 (0x01D0 - 0x0000)
struct NoceLevelFunctionLibrary_LerpSkyAtmosphereData final
{
public:
	struct FNoceSkyAtmosphereSetting              SourceData;                                        // 0x0000(0x0098)(Parm, NativeAccessSpecifierPublic)
	struct FNoceSkyAtmosphereSetting              TargetData;                                        // 0x0098(0x0098)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x0130(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_134[0x4];                                      // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceSkyAtmosphereSetting              ReturnValue;                                       // 0x0138(0x0098)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyAtmosphereData;

// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyDomeData
// 0x0548 (0x0548 - 0x0000)
struct NoceLevelFunctionLibrary_LerpSkyDomeData final
{
public:
	struct FNoceSkyDomeSetting                    SourceData;                                        // 0x0000(0x01C0)(Parm, NativeAccessSpecifierPublic)
	struct FNoceSkyDomeSetting                    TargetData;                                        // 0x01C0(0x01C0)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x0380(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_384[0x4];                                      // 0x0384(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceSkyDomeSetting                    ReturnValue;                                       // 0x0388(0x01C0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyDomeData;

// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyLightData
// 0x0140 (0x0140 - 0x0000)
struct NoceLevelFunctionLibrary_LerpSkyLightData final
{
public:
	struct FNoceSkyLightSetting                   SourceData;                                        // 0x0000(0x0068)(Parm, NativeAccessSpecifierPublic)
	struct FNoceSkyLightSetting                   TargetData;                                        // 0x0068(0x0068)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x00D0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D4[0x4];                                       // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceSkyLightSetting                   ReturnValue;                                       // 0x00D8(0x0068)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSkyLightData;

// Function GameNoce.NoceLevelFunctionLibrary.LerpSpotLightData
// 0x00E0 (0x00E0 - 0x0000)
struct NoceLevelFunctionLibrary_LerpSpotLightData final
{
public:
	struct FNoceSpotLightSetting                  SourceData;                                        // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic)
	struct FNoceSpotLightSetting                  TargetData;                                        // 0x0048(0x0048)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x0090(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_94[0x4];                                       // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceSpotLightSetting                  ReturnValue;                                       // 0x0098(0x0048)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpSpotLightData;

// Function GameNoce.NoceLevelFunctionLibrary.LerpVolumetricFogData
// 0x0278 (0x0278 - 0x0000)
struct NoceLevelFunctionLibrary_LerpVolumetricFogData final
{
public:
	struct FNoceVolumetricFogSetting              SourceData;                                        // 0x0000(0x00D0)(Parm, NativeAccessSpecifierPublic)
	struct FNoceVolumetricFogSetting              TargetData;                                        // 0x00D0(0x00D0)(Parm, NativeAccessSpecifierPublic)
	float                                         Alpha;                                             // 0x01A0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1A4[0x4];                                      // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceVolumetricFogSetting              ReturnValue;                                       // 0x01A8(0x00D0)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLevelFunctionLibrary_LerpVolumetricFogData;

// Function GameNoce.NocePlayerShowHideComponent.GetIsOverlapingPlayerMesh
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh;

// Function GameNoce.NocePlayerShowHideComponent.SetForceUpateIsOverlapingPlayerMesh
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh;

// Function GameNoce.NoceLightFadeComponent.FixLightFadeDistance
// 0x0008 (0x0008 - 0x0000)
struct NoceLightFadeComponent_FixLightFadeDistance final
{
public:
	bool                                          IsFixed;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Distance;                                          // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightFadeComponent_FixLightFadeDistance;

// Function GameNoce.NoceLightFadeInterface.GetAttenuationRadius
// 0x0004 (0x0004 - 0x0000)
struct NoceLightFadeInterface_GetAttenuationRadius final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightFadeInterface_GetAttenuationRadius;

// Function GameNoce.NoceLightFadeInterface.GetEmissiveIntensity
// 0x0004 (0x0004 - 0x0000)
struct NoceLightFadeInterface_GetEmissiveIntensity final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightFadeInterface_GetEmissiveIntensity;

// Function GameNoce.NoceLightFadeInterface.GetIntensity
// 0x0004 (0x0004 - 0x0000)
struct NoceLightFadeInterface_GetIntensity final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightFadeInterface_GetIntensity;

// Function GameNoce.NoceLightFadeInterface.GetMaterialInstance
// 0x0008 (0x0008 - 0x0000)
struct NoceLightFadeInterface_GetMaterialInstance final
{
public:
	class UMaterialInstanceDynamic*               ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightFadeInterface_GetMaterialInstance;

// Function GameNoce.NoceLightFadeInterface.NeedManualInitialize
// 0x0001 (0x0001 - 0x0000)
struct NoceLightFadeInterface_NeedManualInitialize final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightFadeInterface_NeedManualInitialize;

// Function GameNoce.NoceLightProps.SetLightMaxDistanceFadeRange
// 0x0004 (0x0004 - 0x0000)
struct NoceLightProps_SetLightMaxDistanceFadeRange final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightProps_SetLightMaxDistanceFadeRange;

// Function GameNoce.NoceLightProps.SetLightMaxDrawDistance
// 0x0004 (0x0004 - 0x0000)
struct NoceLightProps_SetLightMaxDrawDistance final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightProps_SetLightMaxDrawDistance;

// Function GameNoce.NoceLightProps.SetReplaceLightFunctionMaterial
// 0x0008 (0x0008 - 0x0000)
struct NoceLightProps_SetReplaceLightFunctionMaterial final
{
public:
	class UMaterialInterface*                     InValue;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightProps_SetReplaceLightFunctionMaterial;

// Function GameNoce.NoceLightProps.GetLightComp
// 0x0008 (0x0008 - 0x0000)
struct NoceLightProps_GetLightComp final
{
public:
	class ULightComponent*                        ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightProps_GetLightComp;

// Function GameNoce.NoceLightProps.GetLightMaxDistanceFadeRange
// 0x0004 (0x0004 - 0x0000)
struct NoceLightProps_GetLightMaxDistanceFadeRange final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightProps_GetLightMaxDistanceFadeRange;

// Function GameNoce.NoceLightProps.GetLightMaxDrawDistance
// 0x0004 (0x0004 - 0x0000)
struct NoceLightProps_GetLightMaxDrawDistance final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightProps_GetLightMaxDrawDistance;

// Function GameNoce.NoceLightProps.GetReplaceLightFunctionMaterial
// 0x0008 (0x0008 - 0x0000)
struct NoceLightProps_GetReplaceLightFunctionMaterial final
{
public:
	class UMaterialInterface*                     ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightProps_GetReplaceLightFunctionMaterial;

// Function GameNoce.NoceLightProps.IsLoadLoadRecordData
// 0x0001 (0x0001 - 0x0000)
struct NoceLightProps_IsLoadLoadRecordData final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLightProps_IsLoadLoadRecordData;

// Function GameNoce.NoceListView.BP_GetEntryWidgetFromItem
// 0x0010 (0x0010 - 0x0000)
struct NoceListView_BP_GetEntryWidgetFromItem final
{
public:
	const class UObject*                          Item;                                              // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UUserWidget*                            ReturnValue;                                       // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceListView_BP_GetEntryWidgetFromItem;

// Function GameNoce.NoceListView.BP_ItemFromEntryWidget
// 0x0010 (0x0010 - 0x0000)
struct NoceListView_BP_ItemFromEntryWidget final
{
public:
	class UUserWidget*                            EntryWidget;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UObject*                                ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceListView_BP_ItemFromEntryWidget;

// Function GameNoce.NoceListView.GetSelectingIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceListView_GetSelectingIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceListView_GetSelectingIndex;

// Function GameNoce.NoceListView.IsUserScrolling
// 0x0001 (0x0001 - 0x0000)
struct NoceListView_IsUserScrolling final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceListView_IsUserScrolling;

// Function GameNoce.NoceListView.PlaySound
// 0x0008 (0x0008 - 0x0000)
struct NoceListView_PlaySound final
{
public:
	struct FNeoAudioTriggerIdHandle               TriggerId;                                         // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceListView_PlaySound;

// Function GameNoce.NoceListView.SetSelectedIndexWithoutAnimation
// 0x0004 (0x0004 - 0x0000)
struct NoceListView_SetSelectedIndexWithoutAnimation final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceListView_SetSelectedIndexWithoutAnimation;

// Function GameNoce.NoceListView.SetSound
// 0x0010 (0x0010 - 0x0000)
struct NoceListView_SetSound final
{
public:
	struct FNeoAudioTriggerIdHandle               InSelectSound;                                     // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	struct FNeoAudioTriggerIdHandle               InMouseHoverSound;                                 // 0x0008(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceListView_SetSound;

// Function GameNoce.NoceListView.UpdateInput
// 0x0040 (0x0040 - 0x0000)
struct NoceListView_UpdateInput final
{
public:
	struct FInputEvent                            InputEvent;                                        // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FKey                                   Key;                                               // 0x0020(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_39[0x7];                                       // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceListView_UpdateInput;

// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingWithCheck
// 0x0002 (0x0002 - 0x0000)
struct NoceLocalGameUserSettings_GetAASuperSamplingWithCheck final
{
public:
	bool                                          UseViewport;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceGraphicAASuperSamplingMode               ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSamplingWithCheck;

// Function GameNoce.NoceLocalGameUserSettings.GetAvailableAASuperSamplingModes
// 0x0018 (0x0018 - 0x0000)
struct NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes final
{
public:
	bool                                          UseViewport;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<ENoceGraphicAASuperSamplingMode>       ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes;

// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconDeviceType
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_GetGamepadIconDeviceType final
{
public:
	ENoceInputDeviceType                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetGamepadIconDeviceType;

// Function GameNoce.NoceLocalGameUserSettings.GetIsInitialized
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_GetIsInitialized final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetIsInitialized;

// Function GameNoce.NoceLocalGameUserSettings.GetLastBenchmark
// 0x0008 (0x0008 - 0x0000)
struct NoceLocalGameUserSettings_GetLastBenchmark final
{
public:
	float                                         CPU;                                               // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         GPU;                                               // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastBenchmark;

// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_GetLastPreset final
{
public:
	ENoceGameSettingPreset                        ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastPreset;

// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset2
// 0x0002 (0x0002 - 0x0000)
struct NoceLocalGameUserSettings_GetLastPreset2 final
{
public:
	ENoceGameSettingPreset                        CurrentPreset;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceGameSettingPreset                        ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetLastPreset2;

// Function GameNoce.NoceLocalGameUserSettings.IsHDRValidEnabled
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_IsHDRValidEnabled final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_IsHDRValidEnabled;

// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSampling
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_SetAASuperSampling final
{
public:
	ENoceGraphicAASuperSamplingMode               InVal;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAASuperSampling;

// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSamplingQuality
// 0x0004 (0x0004 - 0x0000)
struct NoceLocalGameUserSettings_SetAASuperSamplingQuality final
{
public:
	uint32                                        InVal;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAASuperSamplingQuality;

// Function GameNoce.NoceLocalGameUserSettings.SetAudioOutputDeviceId
// 0x0010 (0x0010 - 0x0000)
struct NoceLocalGameUserSettings_SetAudioOutputDeviceId final
{
public:
	class FString                                 InAudioOutputDeviceId;                             // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetAudioOutputDeviceId;

// Function GameNoce.NoceLocalGameUserSettings.SetEnableHDR
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_SetEnableHDR final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetEnableHDR;

// Function GameNoce.NoceLocalGameUserSettings.SetFullscreenModeAndApply
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_SetFullscreenModeAndApply final
{
public:
	EWindowMode                                   InFullscreenMode;                                  // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetFullscreenModeAndApply;

// Function GameNoce.NoceLocalGameUserSettings.SetGamepadIconType
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_SetGamepadIconType final
{
public:
	ENoceInputGamepadType                         InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetGamepadIconType;

// Function GameNoce.NoceLocalGameUserSettings.SetPaniniProjectionEnabled
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_SetPaniniProjectionEnabled final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetPaniniProjectionEnabled;

// Function GameNoce.NoceLocalGameUserSettings.SetPreset
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_SetPreset final
{
public:
	ENoceGameSettingPreset                        InVal;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetPreset;

// Function GameNoce.NoceLocalGameUserSettings.SetScreenPercentage
// 0x0004 (0x0004 - 0x0000)
struct NoceLocalGameUserSettings_SetScreenPercentage final
{
public:
	int32                                         Value;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_SetScreenPercentage;

// Function GameNoce.NoceLocalGameUserSettings.SupportAASuperSamplingQuality
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_SupportAASuperSamplingQuality final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_SupportAASuperSamplingQuality;

// Function GameNoce.NoceLocalGameUserSettings.CanPaniniProjectionEnabled
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_CanPaniniProjectionEnabled final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_CanPaniniProjectionEnabled;

// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSampling
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_GetAASuperSampling final
{
public:
	ENoceGraphicAASuperSamplingMode               ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSampling;

// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingQuality
// 0x0004 (0x0004 - 0x0000)
struct NoceLocalGameUserSettings_GetAASuperSamplingQuality final
{
public:
	uint32                                        ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAASuperSamplingQuality;

// Function GameNoce.NoceLocalGameUserSettings.GetAudioOutputDeviceId
// 0x0010 (0x0010 - 0x0000)
struct NoceLocalGameUserSettings_GetAudioOutputDeviceId final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetAudioOutputDeviceId;

// Function GameNoce.NoceLocalGameUserSettings.GetFullscreenModeInt
// 0x0004 (0x0004 - 0x0000)
struct NoceLocalGameUserSettings_GetFullscreenModeInt final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetFullscreenModeInt;

// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconType
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_GetGamepadIconType final
{
public:
	ENoceInputGamepadType                         ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetGamepadIconType;

// Function GameNoce.NoceLocalGameUserSettings.GetMotionBlur
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_GetMotionBlur final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetMotionBlur;

// Function GameNoce.NoceLocalGameUserSettings.GetPaniniProjectionEnabled
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_GetPaniniProjectionEnabled final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetPaniniProjectionEnabled;

// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeX
// 0x0004 (0x0004 - 0x0000)
struct NoceLocalGameUserSettings_GetResolutionSizeX final
{
public:
	uint32                                        ReturnValue;                                       // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetResolutionSizeX;

// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeY
// 0x0004 (0x0004 - 0x0000)
struct NoceLocalGameUserSettings_GetResolutionSizeY final
{
public:
	uint32                                        ReturnValue;                                       // 0x0000(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetResolutionSizeY;

// Function GameNoce.NoceLocalGameUserSettings.GetScreenPercentage
// 0x0004 (0x0004 - 0x0000)
struct NoceLocalGameUserSettings_GetScreenPercentage final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetScreenPercentage;

// Function GameNoce.NoceLocalGameUserSettings.GetVSyncEnabled
// 0x0001 (0x0001 - 0x0000)
struct NoceLocalGameUserSettings_GetVSyncEnabled final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLocalGameUserSettings_GetVSyncEnabled;

// Function GameNoce.NoceLockLocationComponent.GetCanBeLockedOn
// 0x0001 (0x0001 - 0x0000)
struct NoceLockLocationComponent_GetCanBeLockedOn final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockLocationComponent_GetCanBeLockedOn;

// Function GameNoce.NoceLockLocationComponent.OnAIControllerThinkEnableChanged
// 0x0001 (0x0001 - 0x0000)
struct NoceLockLocationComponent_OnAIControllerThinkEnableChanged final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockLocationComponent_OnAIControllerThinkEnableChanged;

// Function GameNoce.NoceLockLocationComponent.OnPossessedPawnChanged
// 0x0010 (0x0010 - 0x0000)
struct NoceLockLocationComponent_OnPossessedPawnChanged final
{
public:
	class APawn*                                  InOldPawn;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class APawn*                                  InNewPawn;                                         // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockLocationComponent_OnPossessedPawnChanged;

// Function GameNoce.NoceLockLocationComponent.SetCanBeLockedOn
// 0x0001 (0x0001 - 0x0000)
struct NoceLockLocationComponent_SetCanBeLockedOn final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceLockLocationComponent_SetCanBeLockedOn;

// Function GameNoce.NoceMapAreaWidget.GetAllMapBackgroundWidgets
// 0x0010 (0x0010 - 0x0000)
struct NoceMapAreaWidget_GetAllMapBackgroundWidgets final
{
public:
	TArray<class UNoceMapBackgroundWidget*>       ReturnValue;                                       // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapBackgroundWidgets;

// Function GameNoce.NoceMapAreaWidget.GetAllMapDynamicMapIconWidgets
// 0x0010 (0x0010 - 0x0000)
struct NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets final
{
public:
	TArray<class UNoceDynamicMapIconWidget*>      ReturnValue;                                       // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets;

// Function GameNoce.NoceMapAreaWidget.GetAllMapLocationWidgets
// 0x0010 (0x0010 - 0x0000)
struct NoceMapAreaWidget_GetAllMapLocationWidgets final
{
public:
	TArray<class UNoceMapLocationWidget*>         ReturnValue;                                       // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapAreaWidget_GetAllMapLocationWidgets;

// Function GameNoce.NoceMapAreaWidget.GetVisibleLocationGroups
// 0x0010 (0x0010 - 0x0000)
struct NoceMapAreaWidget_GetVisibleLocationGroups final
{
public:
	TArray<ENoceMapLocationGroup>                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapAreaWidget_GetVisibleLocationGroups;

// Function GameNoce.NoceMapCapture.GetAreaBounds
// 0x0008 (0x0008 - 0x0000)
struct NoceMapCapture_GetAreaBounds final
{
public:
	class UBoxComponent*                          ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapCapture_GetAreaBounds;

// Function GameNoce.NoceMapIconComponent.GetData
// 0x0038 (0x0038 - 0x0000)
struct NoceMapIconComponent_GetData final
{
public:
	struct FNoceMapGeneralIconData                ReturnValue;                                       // 0x0000(0x0038)(Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconComponent_GetData;

// Function GameNoce.NoceMapIconComponent.OnGameProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceMapIconComponent_OnGameProgressChanged final
{
public:
	struct FGameplayTag                           NewTag;                                            // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconComponent_OnGameProgressChanged;

// Function GameNoce.NoceMapIconComponent.SetIconSize
// 0x0004 (0x0004 - 0x0000)
struct NoceMapIconComponent_SetIconSize final
{
public:
	float                                         NewIconSize;                                       // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconComponent_SetIconSize;

// Function GameNoce.NoceMapIconComponent.SetIconVisible
// 0x0001 (0x0001 - 0x0000)
struct NoceMapIconComponent_SetIconVisible final
{
public:
	bool                                          bNewVisible;                                       // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconComponent_SetIconVisible;

// Function GameNoce.NoceMapIconComponent.DoesIconRotate
// 0x0001 (0x0001 - 0x0000)
struct NoceMapIconComponent_DoesIconRotate final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconComponent_DoesIconRotate;

// Function GameNoce.NoceMapIconComponent.GetIconSize
// 0x0008 (0x0008 - 0x0000)
struct NoceMapIconComponent_GetIconSize final
{
public:
	float                                         MapSize;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconComponent_GetIconSize;

// Function GameNoce.NoceMapIconComponent.IsIconVisible
// 0x0001 (0x0001 - 0x0000)
struct NoceMapIconComponent_IsIconVisible final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapIconComponent_IsIconVisible;

// Function GameNoce.NoceMapTrackerComponent.GetMapIcons
// 0x0010 (0x0010 - 0x0000)
struct NoceMapTrackerComponent_GetMapIcons final
{
public:
	TArray<class UNoceMapIconComponent*>          ReturnValue;                                       // 0x0000(0x0010)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMapTrackerComponent_GetMapIcons;

// Function GameNoce.NoceMaterialSanityFlowerWidget.GetMaterial
// 0x0008 (0x0008 - 0x0000)
struct NoceMaterialSanityFlowerWidget_GetMaterial final
{
public:
	class UMaterialInstanceDynamic*               ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_GetMaterial;

// Function GameNoce.NoceMaterialSanityFlowerWidget.InitializeDynamicMaterial
// 0x0001 (0x0001 - 0x0000)
struct NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial;

// Function GameNoce.NoceMaterialSanityFlowerWidget.UpdatePercent
// 0x0004 (0x0004 - 0x0000)
struct NoceMaterialSanityFlowerWidget_UpdatePercent final
{
public:
	float                                         Percent;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMaterialSanityFlowerWidget_UpdatePercent;

// Function GameNoce.NoceMinimapWidget.Zoom
// 0x0001 (0x0001 - 0x0000)
struct NoceMinimapWidget_Zoom final
{
public:
	bool                                          ZoomIn;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceMinimapWidget_Zoom;

// Function GameNoce.NoceNavLinkProxy.GetEndPoint
// 0x0018 (0x0018 - 0x0000)
struct NoceNavLinkProxy_GetEndPoint final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNavLinkProxy_GetEndPoint;

// Function GameNoce.NoceNavLinkProxy.GetStartPoint
// 0x0018 (0x0018 - 0x0000)
struct NoceNavLinkProxy_GetStartPoint final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNavLinkProxy_GetStartPoint;

// Function GameNoce.NoceNewIconWidget.GetIsNew
// 0x0001 (0x0001 - 0x0000)
struct NoceNewIconWidget_GetIsNew final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNewIconWidget_GetIsNew;

// Function GameNoce.NoceNewIconWidget.SetIsNew
// 0x0002 (0x0002 - 0x0000)
struct NoceNewIconWidget_SetIsNew final
{
public:
	bool                                          InIsNew;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NeedAnimation;                                     // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNewIconWidget_SetIsNew;

// Function GameNoce.NoceNotebookBookmark.GetIsLeft
// 0x0001 (0x0001 - 0x0000)
struct NoceNotebookBookmark_GetIsLeft final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookBookmark_GetIsLeft;

// Function GameNoce.NoceNotebookBookmark.GetPageIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceNotebookBookmark_GetPageIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookBookmark_GetPageIndex;

// Function GameNoce.NoceNotebookBookmark.GetPosIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceNotebookBookmark_GetPosIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookBookmark_GetPosIndex;

// Function GameNoce.NoceNotebookBookmark.OnFadeIn
// 0x0002 (0x0002 - 0x0000)
struct NoceNotebookBookmark_OnFadeIn final
{
public:
	bool                                          NeedFastFadeIn;                                    // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookBookmark_OnFadeIn;

// Function GameNoce.NoceNotebookBookmark.OnFadeOut
// 0x0002 (0x0002 - 0x0000)
struct NoceNotebookBookmark_OnFadeOut final
{
public:
	bool                                          NeedFastFadeOut;                                   // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookBookmark_OnFadeOut;

// Function GameNoce.NoceNotebookBookmark.SetIsLeft
// 0x0001 (0x0001 - 0x0000)
struct NoceNotebookBookmark_SetIsLeft final
{
public:
	bool                                          NewValue;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookBookmark_SetIsLeft;

// Function GameNoce.NoceNotebookBookmark.SetPageIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceNotebookBookmark_SetPageIndex final
{
public:
	int32                                         NewValue;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookBookmark_SetPageIndex;

// Function GameNoce.NoceNotebookBookmark.SetPlayRate
// 0x0004 (0x0004 - 0x0000)
struct NoceNotebookBookmark_SetPlayRate final
{
public:
	float                                         NewValue;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookBookmark_SetPlayRate;

// Function GameNoce.NoceNotebookBookmark.SetPosIndex
// 0x0004 (0x0004 - 0x0000)
struct NoceNotebookBookmark_SetPosIndex final
{
public:
	int32                                         NewValue;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookBookmark_SetPosIndex;

// Function GameNoce.NoceNotebookPage.GetContents
// 0x0010 (0x0010 - 0x0000)
struct NoceNotebookPage_GetContents final
{
public:
	TArray<class UNoceNotebookContent*>           ReturnValue;                                       // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookPage_GetContents;

// Function GameNoce.NoceNotebookPage.IsPlayingUIAnimations
// 0x0001 (0x0001 - 0x0000)
struct NoceNotebookPage_IsPlayingUIAnimations final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookPage_IsPlayingUIAnimations;

// Function GameNoce.NoceNotebookPage.OnFadeIn
// 0x0001 (0x0001 - 0x0000)
struct NoceNotebookPage_OnFadeIn final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookPage_OnFadeIn;

// Function GameNoce.NoceNotebookPage.SetData
// 0x0058 (0x0058 - 0x0000)
struct NoceNotebookPage_SetData final
{
public:
	TArray<class FText>                           Texts;                                             // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TArray<struct FSoftObjectPath>                Images;                                            // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TArray<bool>                                  IsVisibles;                                        // 0x0020(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TArray<bool>                                  IsNews;                                            // 0x0030(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	TArray<bool>                                  IsNews2;                                           // 0x0040(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0050(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_51[0x7];                                       // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceNotebookPage_SetData;

// Function GameNoce.NoceNotebookPageTabWidget.ClearNew
// 0x0004 (0x0004 - 0x0000)
struct NoceNotebookPageTabWidget_ClearNew final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceNotebookPageTabWidget_ClearNew;

// Function GameNoce.NoceNotebookPageTabWidget.SetData
// 0x0038 (0x0038 - 0x0000)
struct NoceNotebookPageTabWidget_SetData final
{
public:
	TArray<struct FNoceUINotebookCategoryData>    InData;                                            // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	struct FLinearColor                           InDefaultColor;                                    // 0x0010(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FLinearColor                           InSelectColor;                                     // 0x0020(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InDefaultIndex;                                    // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseMoreTabs;                                       // 0x0034(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_35[0x3];                                       // 0x0035(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceNotebookPageTabWidget_SetData;

// Function GameNoce.NoceOpenDoorByProgressComp.UpdateOpenDoor_BP
// 0x0001 (0x0001 - 0x0000)
struct NoceOpenDoorByProgressComp_UpdateOpenDoor_BP final
{
public:
	bool                                          NeedOpen;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceOpenDoorByProgressComp_UpdateOpenDoor_BP;

// Function GameNoce.NocePageTabWidget.CanSelectNext
// 0x0001 (0x0001 - 0x0000)
struct NocePageTabWidget_CanSelectNext final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePageTabWidget_CanSelectNext;

// Function GameNoce.NocePageTabWidget.CanSelectPrevious
// 0x0001 (0x0001 - 0x0000)
struct NocePageTabWidget_CanSelectPrevious final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePageTabWidget_CanSelectPrevious;

// Function GameNoce.NocePageTabWidget.GetSelectingIndex
// 0x0004 (0x0004 - 0x0000)
struct NocePageTabWidget_GetSelectingIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePageTabWidget_GetSelectingIndex;

// Function GameNoce.NocePageTabWidget.Init
// 0x0008 (0x0008 - 0x0000)
struct NocePageTabWidget_Init final
{
public:
	int32                                         InTotalPage;                                       // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InCurrentPage;                                     // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePageTabWidget_Init;

// Function GameNoce.NocePauseListWidget.CreateMenu
// 0x0018 (0x0018 - 0x0000)
struct NocePauseListWidget_CreateMenu final
{
public:
	TArray<class UPauseListObject*>               ListItems;                                         // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         InitIndex;                                         // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePauseListWidget_CreateMenu;

// Function GameNoce.NocePauseListWidget.GetList
// 0x0008 (0x0008 - 0x0000)
struct NocePauseListWidget_GetList final
{
public:
	class UNoceVerticalList*                      ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseListWidget_GetList;

// Function GameNoce.NocePauseListWidget.UpdateDescription
// 0x0018 (0x0018 - 0x0000)
struct NocePauseListWidget_UpdateDescription final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   DescriptionText;                                   // 0x0008(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePauseListWidget_UpdateDescription;

// Function GameNoce.NocePendantLight.EnablePendantLights
// 0x0001 (0x0001 - 0x0000)
struct NocePendantLight_EnablePendantLights final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePendantLight_EnablePendantLights;

// Function GameNoce.NocePendantLight.SetLightMaxDistanceFadeRange
// 0x0004 (0x0004 - 0x0000)
struct NocePendantLight_SetLightMaxDistanceFadeRange final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePendantLight_SetLightMaxDistanceFadeRange;

// Function GameNoce.NocePendantLight.SetLightMaxDrawDistance
// 0x0004 (0x0004 - 0x0000)
struct NocePendantLight_SetLightMaxDrawDistance final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePendantLight_SetLightMaxDrawDistance;

// Function GameNoce.NocePendantLight.GetLightComp
// 0x0008 (0x0008 - 0x0000)
struct NocePendantLight_GetLightComp final
{
public:
	class ULightComponent*                        ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePendantLight_GetLightComp;

// Function GameNoce.NocePendantLight.GetLightMaxDistanceFadeRange
// 0x0004 (0x0004 - 0x0000)
struct NocePendantLight_GetLightMaxDistanceFadeRange final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePendantLight_GetLightMaxDistanceFadeRange;

// Function GameNoce.NocePendantLight.GetLightMaxDrawDistance
// 0x0004 (0x0004 - 0x0000)
struct NocePendantLight_GetLightMaxDrawDistance final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePendantLight_GetLightMaxDrawDistance;

// Function GameNoce.NocePendantLight.GetSpotLightZOffset
// 0x0004 (0x0004 - 0x0000)
struct NocePendantLight_GetSpotLightZOffset final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePendantLight_GetSpotLightZOffset;

// Function GameNoce.NocePickMessageWidget.ShowItem
// 0x000C (0x000C - 0x0000)
struct NocePickMessageWidget_ShowItem final
{
public:
	class FName                                   InItemID;                                          // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInventoryType                            InItemType;                                        // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickMessageWidget_ShowItem;

// Function GameNoce.NocePickPreviewWidget.ConsumableSlotChanged
// 0x0001 (0x0001 - 0x0000)
struct NocePickPreviewWidget_ConsumableSlotChanged final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickPreviewWidget_ConsumableSlotChanged;

// Function GameNoce.NocePickPreviewWidget.HasPendingItem
// 0x0001 (0x0001 - 0x0000)
struct NocePickPreviewWidget_HasPendingItem final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickPreviewWidget_HasPendingItem;

// Function GameNoce.NocePickPreviewWidget.SetUseForceHide
// 0x0001 (0x0001 - 0x0000)
struct NocePickPreviewWidget_SetUseForceHide final
{
public:
	bool                                          InUseForceHide;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickPreviewWidget_SetUseForceHide;

// Function GameNoce.NocePickPreviewWidget.ShowItem
// 0x0010 (0x0010 - 0x0000)
struct NocePickPreviewWidget_ShowItem final
{
public:
	ENoceInventoryType                            Type;                                              // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ID;                                                // 0x0004(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickPreviewWidget_ShowItem;

// Function GameNoce.NocePickPreviewWidget.ShowSlotChanged
// 0x0001 (0x0001 - 0x0000)
struct NocePickPreviewWidget_ShowSlotChanged final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickPreviewWidget_ShowSlotChanged;

// Function GameNoce.NocePickupsSubsystem.CanGenerateConsumablePickups_BP
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsSubsystem_CanGenerateConsumablePickups_BP final
{
public:
	int32                                         RequiredTargetCount;                               // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_CanGenerateConsumablePickups_BP;

// Function GameNoce.NocePickupsSubsystem.EnableDynamicHelp
// 0x0001 (0x0001 - 0x0000)
struct NocePickupsSubsystem_EnableDynamicHelp final
{
public:
	bool                                          IsEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_EnableDynamicHelp;

// Function GameNoce.NocePickupsSubsystem.EnableEventHelp
// 0x0001 (0x0001 - 0x0000)
struct NocePickupsSubsystem_EnableEventHelp final
{
public:
	bool                                          IsEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_EnableEventHelp;

// Function GameNoce.NocePickupsSubsystem.GenerateEventConsumablePickups
// 0x0028 (0x0028 - 0x0000)
struct NocePickupsSubsystem_GenerateEventConsumablePickups final
{
public:
	struct FVector                                InLocation;                                        // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              InRange;                                           // 0x0018(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GenerateEventConsumablePickups;

// Function GameNoce.NocePickupsSubsystem.GenerateEventWeaponPickups
// 0x0028 (0x0028 - 0x0000)
struct NocePickupsSubsystem_GenerateEventWeaponPickups final
{
public:
	struct FVector                                InLocation;                                        // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector2D                              InRange;                                           // 0x0018(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GenerateEventWeaponPickups;

// Function GameNoce.NocePickupsSubsystem.GeneratePrepRoomPickups
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_GeneratePrepRoomPickups final
{
public:
	class ANocePickupsPoint*                      InAttachParent;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSubclassOf<class ANoceInteractableBase>      InInteractable;                                    // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GeneratePrepRoomPickups;

// Function GameNoce.NocePickupsSubsystem.HandleOnPickupEventPickups
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsSubsystem_HandleOnPickupEventPickups final
{
public:
	class ANoceInteractableBase*                  InPickups;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_HandleOnPickupEventPickups;

// Function GameNoce.NocePickupsSubsystem.IsSaveDataExist
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_IsSaveDataExist final
{
public:
	class ANocePickupsPoint*                      InPickupsPoint;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_IsSaveDataExist;

// Function GameNoce.NocePickupsSubsystem.OnPickupsDestroyed
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsSubsystem_OnPickupsDestroyed final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_OnPickupsDestroyed;

// Function GameNoce.NocePickupsSubsystem.OnProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsSubsystem_OnProgressChanged final
{
public:
	struct FGameplayTag                           InTag;                                             // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_OnProgressChanged;

// Function GameNoce.NocePickupsSubsystem.RegisterSaveData
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsSubsystem_RegisterSaveData final
{
public:
	class ANocePickupsPoint*                      InPickupsPoint;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_RegisterSaveData;

// Function GameNoce.NocePickupsSubsystem.SpawnEventConsumablePickupsPoint_BP
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP final
{
public:
	int32                                         RequiredTargetCount;                               // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP;

// Function GameNoce.NocePickupsSubsystem.SpawnEventWeaponPickupsPoint_BP
// 0x0008 (0x0008 - 0x0000)
struct NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP final
{
public:
	int32                                         RequiredTargetCount;                               // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP;

// Function GameNoce.NocePickupsSubsystem.CalculateConsumablePrepRoomValue
// 0x0004 (0x0004 - 0x0000)
struct NocePickupsSubsystem_CalculateConsumablePrepRoomValue final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_CalculateConsumablePrepRoomValue;

// Function GameNoce.NocePickupsSubsystem.CalculateWeaponPrepRoomValue
// 0x0004 (0x0004 - 0x0000)
struct NocePickupsSubsystem_CalculateWeaponPrepRoomValue final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_CalculateWeaponPrepRoomValue;

// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowByName
// 0x0028 (0x0028 - 0x0000)
struct NocePickupsSubsystem_GetConsumableDataRowByName final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNocePickupsConsumableDataRow          ReturnValue;                                       // 0x0008(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableDataRowByName;

// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowNames
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_GetConsumableDataRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableDataRowNames;

// Function GameNoce.NocePickupsSubsystem.GetConsumableGroupTypeByInteractable
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_GetConsumableGroupTypeByInteractable final
{
public:
	TSubclassOf<class ANoceInteractableBase>      InInteractable;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENocePickupsConsumableGroupType               ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetConsumableGroupTypeByInteractable;

// Function GameNoce.NocePickupsSubsystem.GetDeployDataByName
// 0x0040 (0x0040 - 0x0000)
struct NocePickupsSubsystem_GetDeployDataByName final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNocePickupsDeployDataRow              ReturnValue;                                       // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetDeployDataByName;

// Function GameNoce.NocePickupsSubsystem.GetDeployDataRowNames
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_GetDeployDataRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetDeployDataRowNames;

// Function GameNoce.NocePickupsSubsystem.GetDynamicDataByName
// 0x0040 (0x0040 - 0x0000)
struct NocePickupsSubsystem_GetDynamicDataByName final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceDynamicPickupsDataRow             ReturnValue;                                       // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetDynamicDataByName;

// Function GameNoce.NocePickupsSubsystem.GetDynamicDataRowNames
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_GetDynamicDataRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetDynamicDataRowNames;

// Function GameNoce.NocePickupsSubsystem.GetIsDynamicHelpEnabled
// 0x0001 (0x0001 - 0x0000)
struct NocePickupsSubsystem_GetIsDynamicHelpEnabled final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetIsDynamicHelpEnabled;

// Function GameNoce.NocePickupsSubsystem.GetIsEventHelpEnable
// 0x0001 (0x0001 - 0x0000)
struct NocePickupsSubsystem_GetIsEventHelpEnable final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetIsEventHelpEnable;

// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowByName
// 0x0028 (0x0028 - 0x0000)
struct NocePickupsSubsystem_GetWeaponDataRowByName final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNocePickupsWeaponDataRow              ReturnValue;                                       // 0x0008(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponDataRowByName;

// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowNames
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_GetWeaponDataRowNames final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponDataRowNames;

// Function GameNoce.NocePickupsSubsystem.GetWeaponGroupTypeByInteractable
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_GetWeaponGroupTypeByInteractable final
{
public:
	TSubclassOf<class ANoceInteractableBase>      InInteractable;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENocePickupsWeaponGroupType                   ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_GetWeaponGroupTypeByInteractable;

// Function GameNoce.NocePickupsSubsystem.IsInConsumableSearchDistance
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_IsInConsumableSearchDistance final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_IsInConsumableSearchDistance;

// Function GameNoce.NocePickupsSubsystem.IsInWeaponSearchDistance
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_IsInWeaponSearchDistance final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_IsInWeaponSearchDistance;

// Function GameNoce.NocePickupsSubsystem.IsTargetConsumableByClass
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_IsTargetConsumableByClass final
{
public:
	TSubclassOf<class ANoceInteractableBase>      InInteractable;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_IsTargetConsumableByClass;

// Function GameNoce.NocePickupsSubsystem.IsTargetPickups
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_IsTargetPickups final
{
public:
	class ANocePickupConsumable*                  InConsumable;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_IsTargetPickups;

// Function GameNoce.NocePickupsSubsystem.IsUnseenDynamicPickupsPoint
// 0x0010 (0x0010 - 0x0000)
struct NocePickupsSubsystem_IsUnseenDynamicPickupsPoint final
{
public:
	class ANocePickupsPoint*                      InPickupsPoint;                                    // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePickupsSubsystem_IsUnseenDynamicPickupsPoint;

// Function GameNoce.NocePlayerAnimInstance.BP_GetSlopeBlendRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_BP_GetSlopeBlendRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_BP_GetSlopeBlendRatio;

// Function GameNoce.NocePlayerAnimInstance.CanApplyArmCorrect
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_CanApplyArmCorrect final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_CanApplyArmCorrect;

// Function GameNoce.NocePlayerAnimInstance.DelayResetGlawG_ABP_Ratio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio final
{
public:
	float                                         InDelayTime;                                       // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio;

// Function GameNoce.NocePlayerAnimInstance.GetCanEnterAttack
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetCanEnterAttack final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetCanEnterAttack;

// Function GameNoce.NocePlayerAnimInstance.GetCanEnterDodge
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetCanEnterDodge final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetCanEnterDodge;

// Function GameNoce.NocePlayerAnimInstance.GetFootIKInterpSpeedCurrent
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent;

// Function GameNoce.NocePlayerAnimInstance.GetHitReactionActive
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetHitReactionActive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionActive;

// Function GameNoce.NocePlayerAnimInstance.GetHitReactionAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_GetHitReactionAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionAlpha;

// Function GameNoce.NocePlayerAnimInstance.GetHitReactionTransform
// 0x0060 (0x0060 - 0x0000)
struct NocePlayerAnimInstance_GetHitReactionTransform final
{
public:
	struct FTransform                             ReturnValue;                                       // 0x0000(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHitReactionTransform;

// Function GameNoce.NocePlayerAnimInstance.GetInSeamless
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetInSeamless final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetInSeamless;

// Function GameNoce.NocePlayerAnimInstance.GetInteractType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetInteractType final
{
public:
	ENoceInteractType                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetInteractType;

// Function GameNoce.NocePlayerAnimInstance.GetIsInAir
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetIsInAir final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetIsInAir;

// Function GameNoce.NocePlayerAnimInstance.GetIsOnSlopeSkirtControl
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetIsOnSlopeSkirtControl final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetIsOnSlopeSkirtControl;

// Function GameNoce.NocePlayerAnimInstance.GetPlayerFSMTag
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerAnimInstance_GetPlayerFSMTag final
{
public:
	struct FGameplayTag                           ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerFSMTag;

// Function GameNoce.NocePlayerAnimInstance.GetPlayerHideFromRecoverIndicator
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator;

// Function GameNoce.NocePlayerAnimInstance.HandleHitPoint
// 0x0030 (0x0030 - 0x0000)
struct NocePlayerAnimInstance_HandleHitPoint final
{
public:
	struct FVector                                InHitPoint;                                        // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FVector                                AttackDirection;                                   // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_HandleHitPoint;

// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveInteractType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_IsNarrowMoveInteractType final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveInteractType;

// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveNormal
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_IsNarrowMoveNormal final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveNormal;

// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveShort
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_IsNarrowMoveShort final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_IsNarrowMoveShort;

// Function GameNoce.NocePlayerAnimInstance.IsSlopeAdjustmentEnable
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_IsSlopeAdjustmentEnable final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_IsSlopeAdjustmentEnable;

// Function GameNoce.NocePlayerAnimInstance.IsUFOWeaponFocusAttack
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_IsUFOWeaponFocusAttack final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_IsUFOWeaponFocusAttack;

// Function GameNoce.NocePlayerAnimInstance.IsUsingKatana
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_IsUsingKatana final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_IsUsingKatana;

// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawGRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha;

// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha;

// Function GameNoce.NocePlayerAnimInstance.SetClawG_ABP_Ratio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_SetClawG_ABP_Ratio final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetClawG_ABP_Ratio;

// Function GameNoce.NocePlayerAnimInstance.SetClawG_Switch
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_SetClawG_Switch final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetClawG_Switch;

// Function GameNoce.NocePlayerAnimInstance.SetDeathType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_SetDeathType final
{
public:
	ENoceDeathType                                InDeathType;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetDeathType;

// Function GameNoce.NocePlayerAnimInstance.SetFurClawGRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha;

// Function GameNoce.NocePlayerAnimInstance.SetFurClawRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_SetFurClawRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetFurClawRigidBodyAlpha;

// Function GameNoce.NocePlayerAnimInstance.SetHairRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_SetHairRigidBodyAlpha final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetHairRigidBodyAlpha;

// Function GameNoce.NocePlayerAnimInstance.SetJogStartEndBlendTimer
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_SetJogStartEndBlendTimer final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetJogStartEndBlendTimer;

// Function GameNoce.NocePlayerAnimInstance.SetPlayerHideFromRecoverIndicator
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator;

// Function GameNoce.NocePlayerAnimInstance.SetSeamlessStayInSprint
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_SetSeamlessStayInSprint final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetSeamlessStayInSprint;

// Function GameNoce.NocePlayerAnimInstance.SetWeaponMotionType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_SetWeaponMotionType final
{
public:
	ENoceWeaponMotionType                         InWeaponMotionType;                                // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetWeaponMotionType;

// Function GameNoce.NocePlayerAnimInstance.SetWeaponName
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerAnimInstance_SetWeaponName final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_SetWeaponName;

// Function GameNoce.NocePlayerAnimInstance.UpdateHitReaction
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_UpdateHitReaction final
{
public:
	float                                         DeltaTime;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_UpdateHitReaction;

// Function GameNoce.NocePlayerAnimInstance.UpdateStateTag
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_UpdateStateTag final
{
public:
	float                                         DeltaSeconds;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_UpdateStateTag;

// Function GameNoce.NocePlayerAnimInstance.GetClawG_ABP_Ratio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_GetClawG_ABP_Ratio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetClawG_ABP_Ratio;

// Function GameNoce.NocePlayerAnimInstance.GetClawG_Switch
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_GetClawG_Switch final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetClawG_Switch;

// Function GameNoce.NocePlayerAnimInstance.GetFurClawGRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha;

// Function GameNoce.NocePlayerAnimInstance.GetFurClawRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_GetFurClawRigidBodyAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetFurClawRigidBodyAlpha;

// Function GameNoce.NocePlayerAnimInstance.GetHairRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_GetHairRigidBodyAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetHairRigidBodyAlpha;

// Function GameNoce.NocePlayerAnimInstance.GetPlayerCharacter
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerAnimInstance_GetPlayerCharacter final
{
public:
	class ANocePlayerCharacter*                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetPlayerCharacter;

// Function GameNoce.NocePlayerAnimInstance.GetSeamlessStayInSprint
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetSeamlessStayInSprint final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetSeamlessStayInSprint;

// Function GameNoce.NocePlayerAnimInstance.GetSeamlessToIdle
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetSeamlessToIdle final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetSeamlessToIdle;

// Function GameNoce.NocePlayerAnimInstance.GetWeaponMotionType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_GetWeaponMotionType final
{
public:
	ENoceWeaponMotionType                         ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_GetWeaponMotionType;

// Function GameNoce.NocePlayerAnimInstance.IsDuringChagneWeaponMotion
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAnimInstance_IsDuringChagneWeaponMotion final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_IsDuringChagneWeaponMotion;

// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawGRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha;

// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawRigidBodyAlpha
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha;

// Function GameNoce.NocePlayerAttackInfoComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerAttackInfoComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerAttackInfoComponent_HandleOnPossessed;

// Function GameNoce.NocePlayerCharacter.ApplyDeathType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_ApplyDeathType final
{
public:
	ENoceDeathType                                InDeathType;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_ApplyDeathType;

// Function GameNoce.NocePlayerCharacter.ApplyPlayerOutfit
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_ApplyPlayerOutfit final
{
public:
	ENocePlayerOutfit                             InPlayerOutfit;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_ApplyPlayerOutfit;

// Function GameNoce.NocePlayerCharacter.CanAccepInputActionAttack
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerCharacter_CanAccepInputActionAttack final
{
public:
	bool                                          InFromRealInput;                                   // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanAccepInputActionAttack;

// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionBasic
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_CanAcceptInputActionBasic final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionBasic;

// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionDodge
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_CanAcceptInputActionDodge final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionDodge;

// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionInteract
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_CanAcceptInputActionInteract final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputActionInteract;

// Function GameNoce.NocePlayerCharacter.CanAcceptInputByStaminaStatus
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerCharacter_CanAcceptInputByStaminaStatus final
{
public:
	ENoceInputAction                              InInputAction;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputByStaminaStatus;

// Function GameNoce.NocePlayerCharacter.CanAcceptInputClawTransform
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_CanAcceptInputClawTransform final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputClawTransform;

// Function GameNoce.NocePlayerCharacter.CanAcceptInputFocus
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_CanAcceptInputFocus final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptInputFocus;

// Function GameNoce.NocePlayerCharacter.CanAcceptLinkMotionAttack
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_CanAcceptLinkMotionAttack final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanAcceptLinkMotionAttack;

// Function GameNoce.NocePlayerCharacter.CanAutoCounter
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_CanAutoCounter final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanAutoCounter;

// Function GameNoce.NocePlayerCharacter.CanShowInteractHint
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_CanShowInteractHint final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanShowInteractHint;

// Function GameNoce.NocePlayerCharacter.CanUseJustDodgeCounter
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_CanUseJustDodgeCounter final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CanUseJustDodgeCounter;

// Function GameNoce.NocePlayerCharacter.CheckPlayerType
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerCharacter_CheckPlayerType final
{
public:
	ENocePlayerType                               PlayerType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_CheckPlayerType;

// Function GameNoce.NocePlayerCharacter.ClearShiromukuRevive
// 0x000C (0x000C - 0x0000)
struct NocePlayerCharacter_ClearShiromukuRevive final
{
public:
	class FName                                   InToken;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InValue;                                           // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_ClearShiromukuRevive;

// Function GameNoce.NocePlayerCharacter.DuringUpperBodyMotion
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_DuringUpperBodyMotion final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_DuringUpperBodyMotion;

// Function GameNoce.NocePlayerCharacter.DuringUseShortcutItemMotion
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_DuringUseShortcutItemMotion final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_DuringUseShortcutItemMotion;

// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClaw_BP
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_EnableMaterialSlotsClaw_BP final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_EnableMaterialSlotsClaw_BP;

// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClawG_BP
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_EnableMaterialSlotsClawG_BP final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_EnableMaterialSlotsClawG_BP;

// Function GameNoce.NocePlayerCharacter.FindCounterTarget_BP
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerCharacter_FindCounterTarget_BP final
{
public:
	bool                                          InCounterHint;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InFromRealInput;                                   // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_FindCounterTarget_BP;

// Function GameNoce.NocePlayerCharacter.GetCacheInteractionType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_GetCacheInteractionType final
{
public:
	ENoceInteractType                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetCacheInteractionType;

// Function GameNoce.NocePlayerCharacter.GetClawTransform
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetClawTransform final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetClawTransform;

// Function GameNoce.NocePlayerCharacter.GetComboCanBeAxeDefensed
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerCharacter_GetComboCanBeAxeDefensed final
{
public:
	class AActor*                                 InTarget;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InComboName;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCanBeAxeDefensed;

// Function GameNoce.NocePlayerCharacter.GetComboCanBeKatanaDefensed
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerCharacter_GetComboCanBeKatanaDefensed final
{
public:
	class AActor*                                 InTarget;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InComboName;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCanBeKatanaDefensed;

// Function GameNoce.NocePlayerCharacter.GetComboCheckInfo
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerCharacter_GetComboCheckInfo final
{
public:
	class AActor*                                 InTarget;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InComboName;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutCheckJustDodge;                                 // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutCheckInvincible;                                // 0x0011(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutCheckOmamoriKagami;                             // 0x0012(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_13[0x5];                                       // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetComboCheckInfo;

// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanityRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetCurrentMaxSanityRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetCurrentMaxSanityRatio;

// Function GameNoce.NocePlayerCharacter.GetEnemyInSightDistance
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetEnemyInSightDistance final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyInSightDistance;

// Function GameNoce.NocePlayerCharacter.GetEnemyInSightNumber
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetEnemyInSightNumber final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyInSightNumber;

// Function GameNoce.NocePlayerCharacter.GetHaveCachedSprintInput
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_GetHaveCachedSprintInput final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetHaveCachedSprintInput;

// Function GameNoce.NocePlayerCharacter.GetHaveKatanaScabbard
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_GetHaveKatanaScabbard final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetHaveKatanaScabbard;

// Function GameNoce.NocePlayerCharacter.GetHitAngleCanBeDefensed
// 0x000C (0x000C - 0x0000)
struct NocePlayerCharacter_GetHitAngleCanBeDefensed final
{
public:
	float                                         InHitAngle;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InHalfAngle;                                       // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetHitAngleCanBeDefensed;

// Function GameNoce.NocePlayerCharacter.GetIsInEvent
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_GetIsInEvent final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInEvent;

// Function GameNoce.NocePlayerCharacter.GetIsInExamineMode
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_GetIsInExamineMode final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInExamineMode;

// Function GameNoce.NocePlayerCharacter.GetIsOnSlopeSkirtControl
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_GetIsOnSlopeSkirtControl final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetIsOnSlopeSkirtControl;

// Function GameNoce.NocePlayerCharacter.GetIsUnpossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_GetIsUnpossessed final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetIsUnpossessed;

// Function GameNoce.NocePlayerCharacter.GetIsUsingGimmick
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_GetIsUsingGimmick final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetIsUsingGimmick;

// Function GameNoce.NocePlayerCharacter.GetLowHealthRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetLowHealthRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetLowHealthRatio;

// Function GameNoce.NocePlayerCharacter.GetMaxClawTransform
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetMaxClawTransform final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxClawTransform;

// Function GameNoce.NocePlayerCharacter.GetNeedCheckSuperArmor
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerCharacter_GetNeedCheckSuperArmor final
{
public:
	class AActor*                                 InTarget;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InComboName;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetNeedCheckSuperArmor;

// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveFrequency
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetShiromukuReviveFrequency final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetShiromukuReviveFrequency;

// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveIntenisy
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetShiromukuReviveIntenisy final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetShiromukuReviveIntenisy;

// Function GameNoce.NocePlayerCharacter.GetWeaponBreakAttackRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetWeaponBreakAttackRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetWeaponBreakAttackRatio;

// Function GameNoce.NocePlayerCharacter.HandleClawTransform
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_HandleClawTransform final
{
public:
	bool                                          InTransformToClawG;                                // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HandleClawTransform;

// Function GameNoce.NocePlayerCharacter.HandleClawTransform_BP
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_HandleClawTransform_BP final
{
public:
	bool                                          InTransformToClawG;                                // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HandleClawTransform_BP;

// Function GameNoce.NocePlayerCharacter.HandleEnemyInSightNumberChanged
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_HandleEnemyInSightNumberChanged final
{
public:
	int32                                         InNumber;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HandleEnemyInSightNumberChanged;

// Function GameNoce.NocePlayerCharacter.HandleForceClawTransform
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_HandleForceClawTransform final
{
public:
	bool                                          InToClawG;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HandleForceClawTransform;

// Function GameNoce.NocePlayerCharacter.HandleJustDodge
// 0x0178 (0x0178 - 0x0000)
struct NocePlayerCharacter_HandleJustDodge final
{
public:
	struct FNoceAttackHitResult                   InHitResult;                                       // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HandleJustDodge;

// Function GameNoce.NocePlayerCharacter.HandleJustDodge_BP
// 0x0178 (0x0178 - 0x0000)
struct NocePlayerCharacter_HandleJustDodge_BP final
{
public:
	struct FNoceAttackHitResult                   InHitResult;                                       // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HandleJustDodge_BP;

// Function GameNoce.NocePlayerCharacter.HandleOnEnemyDamaged
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerCharacter_HandleOnEnemyDamaged final
{
public:
	class AActor*                                 InHitActor;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDamage;                                          // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsDead;                                          // 0x000C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_HandleOnEnemyDamaged;

// Function GameNoce.NocePlayerCharacter.HasClawAlterType
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerCharacter_HasClawAlterType final
{
public:
	ENoceClawAlterType                            InClawAlterType;                                   // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HasClawAlterType;

// Function GameNoce.NocePlayerCharacter.HasPlayerBegunPlayer
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_HasPlayerBegunPlayer final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HasPlayerBegunPlayer;

// Function GameNoce.NocePlayerCharacter.HasPlayerController
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_HasPlayerController final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HasPlayerController;

// Function GameNoce.NocePlayerCharacter.HaveCounterTarget
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerCharacter_HaveCounterTarget final
{
public:
	bool                                          InCounterHint;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HaveCounterTarget;

// Function GameNoce.NocePlayerCharacter.HaveCounterTargetBasic
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerCharacter_HaveCounterTargetBasic final
{
public:
	bool                                          InFromRealInput;                                   // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_HaveCounterTargetBasic;

// Function GameNoce.NocePlayerCharacter.InAttackStateMachine
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InAttackStateMachine final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InAttackStateMachine;

// Function GameNoce.NocePlayerCharacter.InCounterState
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InCounterState final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InCounterState;

// Function GameNoce.NocePlayerCharacter.InDamageState
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InDamageState final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InDamageState;

// Function GameNoce.NocePlayerCharacter.InDeadState
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InDeadState final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InDeadState;

// Function GameNoce.NocePlayerCharacter.InFocusAttack
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InFocusAttack final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InFocusAttack;

// Function GameNoce.NocePlayerCharacter.InFocusCharged
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InFocusCharged final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InFocusCharged;

// Function GameNoce.NocePlayerCharacter.InHeavyAttack
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InHeavyAttack final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InHeavyAttack;

// Function GameNoce.NocePlayerCharacter.InJustDodge
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InJustDodge final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InJustDodge;

// Function GameNoce.NocePlayerCharacter.InRealBattleStatus
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InRealBattleStatus final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InRealBattleStatus;

// Function GameNoce.NocePlayerCharacter.InRespawnState
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InRespawnState final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InRespawnState;

// Function GameNoce.NocePlayerCharacter.InStaminaTired
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_InStaminaTired final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_InStaminaTired;

// Function GameNoce.NocePlayerCharacter.IsBossFightMode
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsBossFightMode final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsBossFightMode;

// Function GameNoce.NocePlayerCharacter.IsChangeWeapon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsChangeWeapon final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsChangeWeapon;

// Function GameNoce.NocePlayerCharacter.IsChaseMode
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsChaseMode final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsChaseMode;

// Function GameNoce.NocePlayerCharacter.IsClaw
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsClaw final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsClaw;

// Function GameNoce.NocePlayerCharacter.IsClawAttrackSoulState
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsClawAttrackSoulState final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsClawAttrackSoulState;

// Function GameNoce.NocePlayerCharacter.IsClawG
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsClawG final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsClawG;

// Function GameNoce.NocePlayerCharacter.IsClawGTransformToClaw
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsClawGTransformToClaw final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsClawGTransformToClaw;

// Function GameNoce.NocePlayerCharacter.IsClawTransformFull
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsClawTransformFull final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsClawTransformFull;

// Function GameNoce.NocePlayerCharacter.IsClawTransformState
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsClawTransformState final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsClawTransformState;

// Function GameNoce.NocePlayerCharacter.IsCorruptionLink
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsCorruptionLink final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsCorruptionLink;

// Function GameNoce.NocePlayerCharacter.IsCorruptionLinkExecution
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsCorruptionLinkExecution final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsCorruptionLinkExecution;

// Function GameNoce.NocePlayerCharacter.IsCustomUpperBody
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsCustomUpperBody final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsCustomUpperBody;

// Function GameNoce.NocePlayerCharacter.IsDamageLimitHealth
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsDamageLimitHealth final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageLimitHealth;

// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge
// 0x0180 (0x0180 - 0x0000)
struct NocePlayerCharacter_IsDamageTriggerJustDodge final
{
public:
	struct FNoceAttackHitResult                   InHitResult;                                       // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_179[0x7];                                      // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageTriggerJustDodge;

// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge_BP
// 0x0180 (0x0180 - 0x0000)
struct NocePlayerCharacter_IsDamageTriggerJustDodge_BP final
{
public:
	struct FNoceAttackHitResult                   InHitResult;                                       // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0178(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_179[0x7];                                      // 0x0179(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageTriggerJustDodge_BP;

// Function GameNoce.NocePlayerCharacter.IsDamageWinceToAdditive
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsDamageWinceToAdditive final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsDamageWinceToAdditive;

// Function GameNoce.NocePlayerCharacter.IsDarkHinako
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsDarkHinako final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsDarkHinako;

// Function GameNoce.NocePlayerCharacter.IsDodgeNoCostStamina
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsDodgeNoCostStamina final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsDodgeNoCostStamina;

// Function GameNoce.NocePlayerCharacter.IsDuringStateTransition
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsDuringStateTransition final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsDuringStateTransition;

// Function GameNoce.NocePlayerCharacter.IsEnemyInSight
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsEnemyInSight final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyInSight;

// Function GameNoce.NocePlayerCharacter.IsEnemyLink
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsEnemyLink final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyLink;

// Function GameNoce.NocePlayerCharacter.IsEnemyLinkExecution
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsEnemyLinkExecution final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsEnemyLinkExecution;

// Function GameNoce.NocePlayerCharacter.IsForceBattling
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsForceBattling final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsForceBattling;

// Function GameNoce.NocePlayerCharacter.IsForceRunningNoCostStamina
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsForceRunningNoCostStamina final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsForceRunningNoCostStamina;

// Function GameNoce.NocePlayerCharacter.IsForceTransformToClaw
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsForceTransformToClaw final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsForceTransformToClaw;

// Function GameNoce.NocePlayerCharacter.IsHellMode
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsHellMode final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsHellMode;

// Function GameNoce.NocePlayerCharacter.IsHellModeDamage
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsHellModeDamage final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsHellModeDamage;

// Function GameNoce.NocePlayerCharacter.IsInBattling
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsInBattling final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsInBattling;

// Function GameNoce.NocePlayerCharacter.IsInDodge
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsInDodge final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsInDodge;

// Function GameNoce.NocePlayerCharacter.IsInLinkExecution
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsInLinkExecution final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsInLinkExecution;

// Function GameNoce.NocePlayerCharacter.IsInLocomotion
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsInLocomotion final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsInLocomotion;

// Function GameNoce.NocePlayerCharacter.IsInLocomotionRun
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsInLocomotionRun final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsInLocomotionRun;

// Function GameNoce.NocePlayerCharacter.IsInLowHealth
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsInLowHealth final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsInLowHealth;

// Function GameNoce.NocePlayerCharacter.IsInRunning
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsInRunning final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsInRunning;

// Function GameNoce.NocePlayerCharacter.IsInSafeZone
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsInSafeZone final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsInSafeZone;

// Function GameNoce.NocePlayerCharacter.IsInteractForbit
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerCharacter_IsInteractForbit final
{
public:
	bool                                          InIsInstantFeedback;                               // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsInteractForbit;

// Function GameNoce.NocePlayerCharacter.IsInteracting
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsInteracting final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsInteracting;

// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsJustDodgeCollisionEnabled final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsJustDodgeCollisionEnabled;

// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled_BP
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP;

// Function GameNoce.NocePlayerCharacter.IsLockOnTarget
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsLockOnTarget final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsLockOnTarget;

// Function GameNoce.NocePlayerCharacter.IsRagdolling
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsRagdolling final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsRagdolling;

// Function GameNoce.NocePlayerCharacter.IsSanityHasAttackBuffAccumulateValue
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue;

// Function GameNoce.NocePlayerCharacter.IsSeeingEnemy
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsSeeingEnemy final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsSeeingEnemy;

// Function GameNoce.NocePlayerCharacter.IsShortcutItemLeftKeyDown
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsShortcutItemLeftKeyDown final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsShortcutItemLeftKeyDown;

// Function GameNoce.NocePlayerCharacter.IsShowShortcutItemUI
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsShowShortcutItemUI final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsShowShortcutItemUI;

// Function GameNoce.NocePlayerCharacter.IsTargetCounterable
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerCharacter_IsTargetCounterable final
{
public:
	class AActor*                                 InTargetActor;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InCounterHint;                                     // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x6];                                        // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsTargetCounterable;

// Function GameNoce.NocePlayerCharacter.IsTargetCounterableBasic
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerCharacter_IsTargetCounterableBasic final
{
public:
	class AActor*                                 InTargetActor;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsTargetCounterableBasic;

// Function GameNoce.NocePlayerCharacter.IsUnderShiromukuRevive2
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsUnderShiromukuRevive2 final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsUnderShiromukuRevive2;

// Function GameNoce.NocePlayerCharacter.IsUseShortcutItem
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsUseShortcutItem final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsUseShortcutItem;

// Function GameNoce.NocePlayerCharacter.IsUsingFocus
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsUsingFocus final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsUsingFocus;

// Function GameNoce.NocePlayerCharacter.IsWantToDoUpperBodyMotion
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsWantToDoUpperBodyMotion final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsWantToDoUpperBodyMotion;

// Function GameNoce.NocePlayerCharacter.IsWeaponBreakForceKnockBack
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsWeaponBreakForceKnockBack final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsWeaponBreakForceKnockBack;

// Function GameNoce.NocePlayerCharacter.IsWeaponBroken
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_IsWeaponBroken final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_IsWeaponBroken;

// Function GameNoce.NocePlayerCharacter.OnPlayerOutfitChanged
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_OnPlayerOutfitChanged final
{
public:
	ENocePlayerOutfit                             InPlayerOutfit;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_OnPlayerOutfitChanged;

// Function GameNoce.NocePlayerCharacter.OnUpdateCharMeshTypeForCineChar
// 0x000C (0x000C - 0x0000)
struct NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar final
{
public:
	ENocePlayerType                               InPlayerType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InCharMeshRowName;                                 // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar;

// Function GameNoce.NocePlayerCharacter.OnWeaponChanged_BP
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerCharacter_OnWeaponChanged_BP final
{
public:
	class ANoceWeapon*                            NewWeapon;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_OnWeaponChanged_BP;

// Function GameNoce.NocePlayerCharacter.SetCacheInteractionType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_SetCacheInteractionType final
{
public:
	ENoceInteractType                             InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetCacheInteractionType;

// Function GameNoce.NocePlayerCharacter.SetCanShowNotebookHintInGimmick
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_SetCanShowNotebookHintInGimmick final
{
public:
	bool                                          CanShow;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetCanShowNotebookHintInGimmick;

// Function GameNoce.NocePlayerCharacter.SetClawTransform
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_SetClawTransform final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetClawTransform;

// Function GameNoce.NocePlayerCharacter.SetControllerDesiredRotationRate
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerCharacter_SetControllerDesiredRotationRate final
{
public:
	struct FRotator                               InValue;                                           // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetControllerDesiredRotationRate;

// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanity
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_SetCurrentMaxSanity final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentMaxSanity;

// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanityByRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_SetCurrentMaxSanityByRatio final
{
public:
	float                                         InRatio;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentMaxSanityByRatio;

// Function GameNoce.NocePlayerCharacter.SetCurrentWeapon
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerCharacter_SetCurrentWeapon final
{
public:
	class ANoceWeapon*                            InNewWeapon;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InCurrentDurability;                               // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetCurrentWeapon;

// Function GameNoce.NocePlayerCharacter.SetDebugSeqPlayer
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerCharacter_SetDebugSeqPlayer final
{
public:
	class ULevelSequencePlayer*                   InPlayer;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetDebugSeqPlayer;

// Function GameNoce.NocePlayerCharacter.SetDefaultRotationRate
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerCharacter_SetDefaultRotationRate final
{
public:
	struct FRotator                               InValue;                                           // 0x0000(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetDefaultRotationRate;

// Function GameNoce.NocePlayerCharacter.SetExamineMode
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_SetExamineMode final
{
public:
	bool                                          IsEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetExamineMode;

// Function GameNoce.NocePlayerCharacter.SetForceBattling
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_SetForceBattling final
{
public:
	bool                                          IsEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetForceBattling;

// Function GameNoce.NocePlayerCharacter.SetForceRunningNoCostStamina
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_SetForceRunningNoCostStamina final
{
public:
	bool                                          IsEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetForceRunningNoCostStamina;

// Function GameNoce.NocePlayerCharacter.SetHaveKatanaScabbard
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_SetHaveKatanaScabbard final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetHaveKatanaScabbard;

// Function GameNoce.NocePlayerCharacter.SetInGimmickAnimationByKey
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerCharacter_SetInGimmickAnimationByKey final
{
public:
	class FString                                 InKey;                                             // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsInAnimation;                                     // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetInGimmickAnimationByKey;

// Function GameNoce.NocePlayerCharacter.SetIsForceOrientRotationToMovement
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_SetIsForceOrientRotationToMovement final
{
public:
	bool                                          InEnbale;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetIsForceOrientRotationToMovement;

// Function GameNoce.NocePlayerCharacter.SetSanity
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_SetSanity final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetSanity;

// Function GameNoce.NocePlayerCharacter.SetSanityByRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_SetSanityByRatio final
{
public:
	float                                         InRatio;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetSanityByRatio;

// Function GameNoce.NocePlayerCharacter.SetStamina
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_SetStamina final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetStamina;

// Function GameNoce.NocePlayerCharacter.SetUsingGimmick
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_SetUsingGimmick final
{
public:
	bool                                          IsUsing;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_SetUsingGimmick;

// Function GameNoce.NocePlayerCharacter.ShiromukuRevive
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerCharacter_ShiromukuRevive final
{
public:
	class FName                                   InToken;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InValue;                                           // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         PostProcessIndex;                                  // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Intensity;                                         // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Frequency;                                         // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_ShiromukuRevive;

// Function GameNoce.NocePlayerCharacter.ShowHidePlayer
// 0x0003 (0x0003 - 0x0000)
struct NocePlayerCharacter_ShowHidePlayer final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InAdjustInput;                                     // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsFromExternal;                                  // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_ShowHidePlayer;

// Function GameNoce.NocePlayerCharacter.ShowHidePlayer_BP
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerCharacter_ShowHidePlayer_BP final
{
public:
	bool                                          InShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InAdjustInput;                                     // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_ShowHidePlayer_BP;

// Function GameNoce.NocePlayerCharacter.UpdateCharacterRotationMode
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_UpdateCharacterRotationMode final
{
public:
	bool                                          InPreSetupForLocomotion;                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_UpdateCharacterRotationMode;

// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotion
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_WantToDoUpperBodyMotion final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_WantToDoUpperBodyMotion;

// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotionCount
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_WantToDoUpperBodyMotionCount final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_WantToDoUpperBodyMotionCount;

// Function GameNoce.NocePlayerCharacter.GetAttack
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetAttack final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetAttack;

// Function GameNoce.NocePlayerCharacter.GetBattleStatusTime
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetBattleStatusTime final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetBattleStatusTime;

// Function GameNoce.NocePlayerCharacter.GetCanShowNotebookHintInGimmick
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_GetCanShowNotebookHintInGimmick final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetCanShowNotebookHintInGimmick;

// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanity
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetCurrentMaxSanity final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetCurrentMaxSanity;

// Function GameNoce.NocePlayerCharacter.GetEnemyBreakDownAttackRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetEnemyBreakDownAttackRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetEnemyBreakDownAttackRatio;

// Function GameNoce.NocePlayerCharacter.GetExtraAttack
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetExtraAttack final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetExtraAttack;

// Function GameNoce.NocePlayerCharacter.GetFocusAttackCurrentMaxSanityCostRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio;

// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioHealth
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetFocusAttackRatioHealth final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackRatioHealth;

// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioWince
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetFocusAttackRatioWince final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetFocusAttackRatioWince;

// Function GameNoce.NocePlayerCharacter.GetGutsDamageToHealthRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetGutsDamageToHealthRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetGutsDamageToHealthRatio;

// Function GameNoce.NocePlayerCharacter.GetHealthDamageRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetHealthDamageRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetHealthDamageRatio;

// Function GameNoce.NocePlayerCharacter.GetIsInGimmickAnimation
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerCharacter_GetIsInGimmickAnimation final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetIsInGimmickAnimation;

// Function GameNoce.NocePlayerCharacter.GetJustDodgeCounterDistance
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetJustDodgeCounterDistance final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetJustDodgeCounterDistance;

// Function GameNoce.NocePlayerCharacter.GetLowLowStaminaThreshold
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetLowLowStaminaThreshold final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetLowLowStaminaThreshold;

// Function GameNoce.NocePlayerCharacter.GetMaxSanity
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetMaxSanity final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxSanity;

// Function GameNoce.NocePlayerCharacter.GetMaxStamina
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetMaxStamina final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetMaxStamina;

// Function GameNoce.NocePlayerCharacter.GetMinCurrentMaxSanity
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetMinCurrentMaxSanity final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetMinCurrentMaxSanity;

// Function GameNoce.NocePlayerCharacter.GetSanity
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetSanity final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetSanity;

// Function GameNoce.NocePlayerCharacter.GetSanityCostRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetSanityCostRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityCostRatio;

// Function GameNoce.NocePlayerCharacter.GetSanityDamageRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetSanityDamageRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityDamageRatio;

// Function GameNoce.NocePlayerCharacter.GetSanityNoChangeWaitForRecoverTime
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime;

// Function GameNoce.NocePlayerCharacter.GetSanityRegenRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetSanityRegenRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetSanityRegenRatio;

// Function GameNoce.NocePlayerCharacter.GetSprintStaminaCostRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetSprintStaminaCostRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetSprintStaminaCostRatio;

// Function GameNoce.NocePlayerCharacter.GetStamina
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetStamina final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetStamina;

// Function GameNoce.NocePlayerCharacter.GetStaminaCostRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetStaminaCostRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaCostRatio;

// Function GameNoce.NocePlayerCharacter.GetStaminaDamageRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetStaminaDamageRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaDamageRatio;

// Function GameNoce.NocePlayerCharacter.GetStaminaTiredTime
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetStaminaTiredTime final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetStaminaTiredTime;

// Function GameNoce.NocePlayerCharacter.GetWeaponDurabilityCostRatio
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetWeaponDurabilityCostRatio final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetWeaponDurabilityCostRatio;

// Function GameNoce.NocePlayerCharacter.GetWince
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerCharacter_GetWince final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerCharacter_GetWince;

// Function GameNoce.NocePlayerCharacter.HasTag
// 0x000C (0x000C - 0x0000)
struct NocePlayerCharacter_HasTag final
{
public:
	struct FGameplayTag                           TargetTag;                                         // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerCharacter_HasTag;

// Function GameNoce.NocePlayerDamageHandleComponent.CanApplyWinceType
// 0x0003 (0x0003 - 0x0000)
struct NocePlayerDamageHandleComponent_CanApplyWinceType final
{
public:
	ENoceWinceType                                InCurrentWinceType;                                // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceWinceType                                InNewWinceType;                                    // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_CanApplyWinceType;

// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamage
// 0x0030 (0x0030 - 0x0000)
struct NocePlayerDamageHandleComponent_HandleDamage final
{
public:
	float                                         InHealthDamage;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InWinceDamage;                                     // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InMaxSanityDamage;                                 // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InStaminaDamage;                                   // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InMaxSanityDamageToHealthDamageRatio;              // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsForceWince;                                    // 0x0014(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceWinceType                                InWinceType;                                       // 0x0015(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_16[0x2];                                       // 0x0016(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 Attacker;                                          // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ComboName;                                         // 0x0020(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceDeathType                                DeathType;                                         // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InHealthDamageEffectedByDamageRatio;               // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InApplyGutsCheck;                                  // 0x002A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InIsLimitHealth;                                   // 0x002B(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InCheckOmamoriKagami;                              // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InCanEndFocus;                                     // 0x002D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InCheckDamageWinceToAdditive;                      // 0x002E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceWinceType                                ReturnValue;                                       // 0x002F(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleDamage;

// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamageByAttackHitResult
// 0x0180 (0x0180 - 0x0000)
struct NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult final
{
public:
	struct FNoceAttackHitResult                   InAttackHitResult;                                 // 0x0000(0x0178)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
	bool                                          InCheckOmamoriKagami;                              // 0x0178(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceWinceType                                ReturnValue;                                       // 0x0179(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_17A[0x6];                                      // 0x017A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult;

// Function GameNoce.NocePlayerDamageHandleComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerDamageHandleComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerDamageHandleComponent_HandleOnPossessed;

// Function GameNoce.NocePlayerInventoryComponent.AddConsumable
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerInventoryComponent_AddConsumable final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quantity;                                          // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ConsumableActorName;                               // 0x000C(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0014(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_15[0x3];                                       // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddConsumable;

// Function GameNoce.NocePlayerInventoryComponent.AddKeyItem
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_AddKeyItem final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddKeyItem;

// Function GameNoce.NocePlayerInventoryComponent.AddLetter
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_AddLetter final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddLetter;

// Function GameNoce.NocePlayerInventoryComponent.AddNotebookID
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_AddNotebookID final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceNotebookType                             Type;                                              // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddNotebookID;

// Function GameNoce.NocePlayerInventoryComponent.AddOmamori
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_AddOmamori final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddOmamori;

// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItem
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_AddToViewedItem final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedItem;

// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItemInInventory
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_AddToViewedItemInInventory final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInventoryType                            InventoryType;                                     // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedItemInInventory;

// Function GameNoce.NocePlayerInventoryComponent.AddToViewedNotebookID
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_AddToViewedNotebookID final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceNotebookType                             Type;                                              // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddToViewedNotebookID;

// Function GameNoce.NocePlayerInventoryComponent.AddUsedItemEma
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_AddUsedItemEma final
{
public:
	class FName                                   EmaName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddUsedItemEma;

// Function GameNoce.NocePlayerInventoryComponent.AddWeapon
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_AddWeapon final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Durability;                                        // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_AddWeapon;

// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumable
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_CanAddConsumable final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quantity;                                          // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanAddConsumable;

// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumables
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerInventoryComponent_CanAddConsumables final
{
public:
	TArray<struct FNoceInventoryConsumable>       InConsumables;                                     // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanAddConsumables;

// Function GameNoce.NocePlayerInventoryComponent.CanSpawnFaithItem
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerInventoryComponent_CanSpawnFaithItem final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 FaithItemActor;                                    // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_CanSpawnFaithItem;

// Function GameNoce.NocePlayerInventoryComponent.DiscardWeapon
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_DiscardWeapon final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_DiscardWeapon;

// Function GameNoce.NocePlayerInventoryComponent.EquipConsumable
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_EquipConsumable final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Index_0;                                           // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipConsumable;

// Function GameNoce.NocePlayerInventoryComponent.EquipOmamori
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_EquipOmamori final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Index_0;                                           // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipOmamori;

// Function GameNoce.NocePlayerInventoryComponent.EquipWeapon
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_EquipWeapon final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_EquipWeapon;

// Function GameNoce.NocePlayerInventoryComponent.ExchangeWeapon
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_ExchangeWeapon final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ID;                                                // 0x0004(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Durability;                                        // 0x000C(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_ExchangeWeapon;

// Function GameNoce.NocePlayerInventoryComponent.GetAllConsumables
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetAllConsumables final
{
public:
	TArray<struct FNoceInventoryConsumable>       OutConsumables;                                    // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllConsumables;

// Function GameNoce.NocePlayerInventoryComponent.GetAllInventoryIDs
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerInventoryComponent_GetAllInventoryIDs final
{
public:
	ENoceInventoryType                            InventoryType;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceNotebookType                             NotebookType;                                      // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x6];                                        // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllInventoryIDs;

// Function GameNoce.NocePlayerInventoryComponent.GetAllKeyItems
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetAllKeyItems final
{
public:
	TArray<int32>                                 OutKeyItems;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllKeyItems;

// Function GameNoce.NocePlayerInventoryComponent.GetAllLetters
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetAllLetters final
{
public:
	TArray<int32>                                 OutLetters;                                        // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllLetters;

// Function GameNoce.NocePlayerInventoryComponent.GetAllNotebookIDs
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerInventoryComponent_GetAllNotebookIDs final
{
public:
	ENoceNotebookType                             Type;                                              // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           OutIDs;                                            // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllNotebookIDs;

// Function GameNoce.NocePlayerInventoryComponent.GetAllOmamories
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetAllOmamories final
{
public:
	TArray<struct FNoceInventoryData>             OutOmamories;                                      // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllOmamories;

// Function GameNoce.NocePlayerInventoryComponent.GetAllViewedNotebookIDs
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerInventoryComponent_GetAllViewedNotebookIDs final
{
public:
	ENoceNotebookType                             Type;                                              // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FName>                           OutIDs;                                            // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAllViewedNotebookIDs;

// Function GameNoce.NocePlayerInventoryComponent.GetAvailableWeaponNumber
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetAvailableWeaponNumber final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetAvailableWeaponNumber;

// Function GameNoce.NocePlayerInventoryComponent.GetConsumableSlotNum
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetConsumableSlotNum final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetConsumableSlotNum;

// Function GameNoce.NocePlayerInventoryComponent.GetConsumableTotalNum
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_GetConsumableTotalNum final
{
public:
	int32                                         IDIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetConsumableTotalNum;

// Function GameNoce.NocePlayerInventoryComponent.GetCurrentOmamories
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetCurrentOmamories final
{
public:
	TArray<int32>                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentOmamories;

// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponData
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerInventoryComponent_GetCurrentWeaponData final
{
public:
	bool                                          IsFogWeapon;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FNoceInventoryWeapon>           ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponData;

// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponIndex
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_GetCurrentWeaponIndex final
{
public:
	class FName                                   InID;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponIndex;

// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponsDurability
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetCurrentWeaponsDurability final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetCurrentWeaponsDurability;

// Function GameNoce.NocePlayerInventoryComponent.GetDLCOmamoriID
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_GetDLCOmamoriID final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetDLCOmamoriID;

// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOmamories
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetEquippedOmamories final
{
public:
	TArray<struct FNoceInventoryData>             OutOmamories;                                      // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedOmamories;

// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOrTargetWeaponIndex
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex;

// Function GameNoce.NocePlayerInventoryComponent.GetEquippedWeaponIndex
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetEquippedWeaponIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetEquippedWeaponIndex;

// Function GameNoce.NocePlayerInventoryComponent.GetExpandInventoryIDs
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetExpandInventoryIDs final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetExpandInventoryIDs;

// Function GameNoce.NocePlayerInventoryComponent.GetFaithItemIDs
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetFaithItemIDs final
{
public:
	TArray<class FName>                           ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFaithItemIDs;

// Function GameNoce.NocePlayerInventoryComponent.GetFirstEmaName
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_GetFirstEmaName final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFirstEmaName;

// Function GameNoce.NocePlayerInventoryComponent.GetFirstWeaponIndex
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetFirstWeaponIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetFirstWeaponIndex;

// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToChangeWeapon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_GetIsTryingToChangeWeapon final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetIsTryingToChangeWeapon;

// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToUseConsumableItem
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem;

// Function GameNoce.NocePlayerInventoryComponent.GetKatanaWeaponName
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_GetKatanaWeaponName final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetKatanaWeaponName;

// Function GameNoce.NocePlayerInventoryComponent.GetKeyItemEmaNum
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetKeyItemEmaNum final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetKeyItemEmaNum;

// Function GameNoce.NocePlayerInventoryComponent.GetLastAdddedInfo
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_GetLastAdddedInfo final
{
public:
	ENoceInventoryType                            OutType;                                           // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   OutID;                                             // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastAdddedInfo;

// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookContent
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_GetLastNotebookContent final
{
public:
	ENoceNotebookType                             Type;                                              // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   ReturnValue;                                       // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookContent;

// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookNameIndex
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_GetLastNotebookNameIndex final
{
public:
	ENoceNotebookType                             Type;                                              // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookNameIndex;

// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_GetLastNotebookType final
{
public:
	ENoceNotebookType                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastNotebookType;

// Function GameNoce.NocePlayerInventoryComponent.GetLastSelectConsumableIndex
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetLastSelectConsumableIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastSelectConsumableIndex;

// Function GameNoce.NocePlayerInventoryComponent.GetLastUseConsumableID
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_GetLastUseConsumableID final
{
public:
	class FName                                   ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastUseConsumableID;

// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedConsumablesNum
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetLastViewedConsumablesNum final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastViewedConsumablesNum;

// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedLetterIndex
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetLastViewedLetterIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetLastViewedLetterIndex;

// Function GameNoce.NocePlayerInventoryComponent.GetMaxQuantity
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_GetMaxQuantity final
{
public:
	int32                                         IDIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetMaxQuantity;

// Function GameNoce.NocePlayerInventoryComponent.GetMaxWeaponNumber
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetMaxWeaponNumber final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetMaxWeaponNumber;

// Function GameNoce.NocePlayerInventoryComponent.GetNextAvailableWeaponIndex
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetNextAvailableWeaponIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetNextAvailableWeaponIndex;

// Function GameNoce.NocePlayerInventoryComponent.GetNotShownHintNotebookIDs
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetNotShownHintNotebookIDs final
{
public:
	TArray<struct FNoceNotebookHintIDData>        ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetNotShownHintNotebookIDs;

// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriID
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_GetOmamoriID final
{
public:
	int32                                         InIDIndex;                                         // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ReturnValue;                                       // 0x0004(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetOmamoriID;

// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriSlotNum
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetOmamoriSlotNum final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetOmamoriSlotNum;

// Function GameNoce.NocePlayerInventoryComponent.GetShortcutConsumables
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetShortcutConsumables final
{
public:
	TArray<struct FNoceInventoryConsumable>       OutConsumables;                                    // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetShortcutConsumables;

// Function GameNoce.NocePlayerInventoryComponent.GetTargetWeaponIndex
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_GetTargetWeaponIndex final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetTargetWeaponIndex;

// Function GameNoce.NocePlayerInventoryComponent.GetWeaponDurability
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_GetWeaponDurability final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFogWeapon;                                       // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetWeaponDurability;

// Function GameNoce.NocePlayerInventoryComponent.GetWeaponIndex
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_GetWeaponIndex final
{
public:
	class FName                                   InID;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OutIndex;                                          // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutIsFogWeapon;                                    // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_GetWeaponIndex;

// Function GameNoce.NocePlayerInventoryComponent.HasAnyWeapon
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_HasAnyWeapon final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasAnyWeapon;

// Function GameNoce.NocePlayerInventoryComponent.HasKeyItem
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_HasKeyItem final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasKeyItem;

// Function GameNoce.NocePlayerInventoryComponent.HasLetter
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_HasLetter final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasLetter;

// Function GameNoce.NocePlayerInventoryComponent.HasNoteShownHintNotebookIDs
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs;

// Function GameNoce.NocePlayerInventoryComponent.HasOmamori
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_HasOmamori final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasOmamori;

// Function GameNoce.NocePlayerInventoryComponent.HasWeapon
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_HasWeapon final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasWeapon;

// Function GameNoce.NocePlayerInventoryComponent.HasWeaponSafe
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_HasWeaponSafe final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFogWeapon;                                       // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_HasWeaponSafe;

// Function GameNoce.NocePlayerInventoryComponent.IsConsumableEmpty
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_IsConsumableEmpty final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsConsumableEmpty;

// Function GameNoce.NocePlayerInventoryComponent.IsFaithItemType
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_IsFaithItemType final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsFaithItemType;

// Function GameNoce.NocePlayerInventoryComponent.IsInShortcutConsumables
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_IsInShortcutConsumables final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInShortcutConsumables;

// Function GameNoce.NocePlayerInventoryComponent.IsInventoryEmpty
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_IsInventoryEmpty final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInventoryEmpty;

// Function GameNoce.NocePlayerInventoryComponent.IsInventoryItemEmpty
// 0x0003 (0x0003 - 0x0000)
struct NocePlayerInventoryComponent_IsInventoryItemEmpty final
{
public:
	ENoceInventoryType                            InventoryType;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceNotebookType                             NotebookType;                                      // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsInventoryItemEmpty;

// Function GameNoce.NocePlayerInventoryComponent.IsItemEmaUsed
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_IsItemEmaUsed final
{
public:
	class FName                                   EmaName;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsItemEmaUsed;

// Function GameNoce.NocePlayerInventoryComponent.IsKeyItemEma
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_IsKeyItemEma final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsKeyItemEma;

// Function GameNoce.NocePlayerInventoryComponent.IsNewItem
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_IsNewItem final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInventoryType                            InventoryType;                                     // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceNotebookType                             NotebookType;                                      // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000A(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_B[0x1];                                        // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsNewItem;

// Function GameNoce.NocePlayerInventoryComponent.IsNewItemInInventory
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_IsNewItemInInventory final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInventoryType                            InventoryType;                                     // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsNewItemInInventory;

// Function GameNoce.NocePlayerInventoryComponent.IsOmamoriEmpty
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_IsOmamoriEmpty final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsOmamoriEmpty;

// Function GameNoce.NocePlayerInventoryComponent.IsSpecifyOmamoriEquipped
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped;

// Function GameNoce.NocePlayerInventoryComponent.IsUseFogWeaponInventory
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_IsUseFogWeaponInventory final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsUseFogWeaponInventory;

// Function GameNoce.NocePlayerInventoryComponent.IsWeaponFull
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_IsWeaponFull final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_IsWeaponFull;

// Function GameNoce.NocePlayerInventoryComponent.RemoveConsumable
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerInventoryComponent_RemoveConsumable final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quantity;                                          // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RemovedDueSold;                                    // 0x000C(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x000D(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_E[0x2];                                        // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveConsumable;

// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItem
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_RemoveKeyItem final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveKeyItem;

// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItemEma
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_RemoveKeyItemEma final
{
public:
	int32                                         Quantity;                                          // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveKeyItemEma;

// Function GameNoce.NocePlayerInventoryComponent.RemoveLetter
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_RemoveLetter final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveLetter;

// Function GameNoce.NocePlayerInventoryComponent.RemoveOmamori
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_RemoveOmamori final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          RemoveViewed;                                      // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_A[0x2];                                        // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveOmamori;

// Function GameNoce.NocePlayerInventoryComponent.RemoveViewedItemInInventory
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_RemoveViewedItemInInventory final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceInventoryType                            InventoryType;                                     // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_RemoveViewedItemInInventory;

// Function GameNoce.NocePlayerInventoryComponent.SetConsumableSlotNum
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_SetConsumableSlotNum final
{
public:
	int32                                         NewSlotNum;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetConsumableSlotNum;

// Function GameNoce.NocePlayerInventoryComponent.SetEquippedWeaponDurability
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_SetEquippedWeaponDurability final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Durability;                                        // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetEquippedWeaponDurability;

// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookContent
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_SetLastNotebookContent final
{
public:
	ENoceNotebookType                             Type;                                              // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   Content;                                           // 0x0004(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookContent;

// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookNameIndex
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_SetLastNotebookNameIndex final
{
public:
	ENoceNotebookType                             Type;                                              // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         NewIndex;                                          // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookNameIndex;

// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookType
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_SetLastNotebookType final
{
public:
	ENoceNotebookType                             Type;                                              // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastNotebookType;

// Function GameNoce.NocePlayerInventoryComponent.SetLastSelectConsumableIndex
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_SetLastSelectConsumableIndex final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastSelectConsumableIndex;

// Function GameNoce.NocePlayerInventoryComponent.SetLastViewedLetter
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_SetLastViewedLetter final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetLastViewedLetter;

// Function GameNoce.NocePlayerInventoryComponent.SetOmamoriSlotNum
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_SetOmamoriSlotNum final
{
public:
	int32                                         NewSlotNum;                                        // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetOmamoriSlotNum;

// Function GameNoce.NocePlayerInventoryComponent.SetWeaponDurability
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_SetWeaponDurability final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsFogWeapon;                                       // 0x0004(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         Durability;                                        // 0x0008(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetWeaponDurability;

// Function GameNoce.NocePlayerInventoryComponent.SetWeaponInventoryType
// 0x0002 (0x0002 - 0x0000)
struct NocePlayerInventoryComponent_SetWeaponInventoryType final
{
public:
	bool                                          IsFogWeapon;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AutoEquipIfNeeded;                                 // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_SetWeaponInventoryType;

// Function GameNoce.NocePlayerInventoryComponent.TransferFaithItemToUsed
// 0x000C (0x000C - 0x0000)
struct NocePlayerInventoryComponent_TransferFaithItemToUsed final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         Quanity;                                           // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_TransferFaithItemToUsed;

// Function GameNoce.NocePlayerInventoryComponent.TryToChangeWeapon
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_TryToChangeWeapon final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_TryToChangeWeapon;

// Function GameNoce.NocePlayerInventoryComponent.TryToUseConsumableItem
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_TryToUseConsumableItem final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_TryToUseConsumableItem;

// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumable
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_UnequipConsumable final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipConsumable;

// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumableByName
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_UnequipConsumableByName final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipConsumableByName;

// Function GameNoce.NocePlayerInventoryComponent.UnequipOmamori
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerInventoryComponent_UnequipOmamori final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_UnequipOmamori;

// Function GameNoce.NocePlayerInventoryComponent.UpdateOmamoriSlotNum
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_UpdateOmamoriSlotNum final
{
public:
	int32                                         RoundNum;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SlotSize;                                          // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_UpdateOmamoriSlotNum;

// Function GameNoce.NocePlayerInventoryComponent.UpdateWeaponShouldBeEquipped
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped final
{
public:
	bool                                          Force;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped;

// Function GameNoce.NocePlayerInventoryComponent.UseConsumable
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerInventoryComponent_UseConsumable final
{
public:
	class FName                                   ID;                                                // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerInventoryComponent_UseConsumable;

// Function GameNoce.NocePlayerLookAtSubsystem.FindLookAtTargetComponent
// 0x0028 (0x0028 - 0x0000)
struct NocePlayerLookAtSubsystem_FindLookAtTargetComponent final
{
public:
	struct FVector                                InHeadLocation;                                    // 0x0000(0x0018)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InDebugDraw;                                       // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UNocePlayerLookAtTargetComponent*       ReturnValue;                                       // 0x0020(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookAtSubsystem_FindLookAtTargetComponent;

// Function GameNoce.NocePlayerLookTargetComponent.GetDisableBlendTime
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerLookTargetComponent_GetDisableBlendTime final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetDisableBlendTime;

// Function GameNoce.NocePlayerLookTargetComponent.GetEnable
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerLookTargetComponent_GetEnable final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetEnable;

// Function GameNoce.NocePlayerLookTargetComponent.GetEnableBlendTime
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerLookTargetComponent_GetEnableBlendTime final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetEnableBlendTime;

// Function GameNoce.NocePlayerLookTargetComponent.GetNeedApplyLookAt
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerLookTargetComponent_GetNeedApplyLookAt final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetNeedApplyLookAt;

// Function GameNoce.NocePlayerLookTargetComponent.GetPreviousLookAtLocation
// 0x0018 (0x0018 - 0x0000)
struct NocePlayerLookTargetComponent_GetPreviousLookAtLocation final
{
public:
	struct FVector                                ReturnValue;                                       // 0x0000(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookTargetComponent_GetPreviousLookAtLocation;

// Function GameNoce.NocePlayerLookTargetComponent.SetDisplaySystemInfo
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerLookTargetComponent_SetDisplaySystemInfo final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetDisplaySystemInfo;

// Function GameNoce.NocePlayerLookTargetComponent.SetEnable
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerLookTargetComponent_SetEnable final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetEnable;

// Function GameNoce.NocePlayerLookTargetComponent.SetLookTarget
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerLookTargetComponent_SetLookTarget final
{
public:
	class AActor*                                 InLookTarget;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerLookTargetComponent_SetLookTarget;

// Function GameNoce.NocePlayerLookTargetComponent.Update
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerLookTargetComponent_Update final
{
public:
	float                                         InDeltaTime;                                       // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InFindLookAtTarget;                                // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePlayerLookTargetComponent_Update;

// Function GameNoce.NocePlayerStaminaComponent.CostStamina
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerStaminaComponent_CostStamina final
{
public:
	class FName                                   InStaminaKey;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerStaminaComponent_CostStamina;

// Function GameNoce.NocePlayerStaminaComponent.GetStaminaByRowName
// 0x000C (0x000C - 0x0000)
struct NocePlayerStaminaComponent_GetStaminaByRowName final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerStaminaComponent_GetStaminaByRowName;

// Function GameNoce.NocePlayerStaminaComponent.HandleOnPossessed
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerStaminaComponent_HandleOnPossessed final
{
public:
	bool                                          InPossessed;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerStaminaComponent_HandleOnPossessed;

// Function GameNoce.NocePlayerStaminaComponent.HandleStaminaDamage
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerStaminaComponent_HandleStaminaDamage final
{
public:
	float                                         InStaminaDamage;                                   // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerStaminaComponent_HandleStaminaDamage;

// Function GameNoce.NocePlayerStaminaComponent.UpdateStaminaTiredTime
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerStaminaComponent_UpdateStaminaTiredTime final
{
public:
	float                                         InCostStamina;                                     // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerStaminaComponent_UpdateStaminaTiredTime;

// Function GameNoce.NocePlayerTriggerInterface.GetDebugActiveColor
// 0x0004 (0x0004 - 0x0000)
struct NocePlayerTriggerInterface_GetDebugActiveColor final
{
public:
	struct FColor                                 ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugActiveColor;

// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerInfo
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerTriggerInterface_GetDebugTriggerInfo final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugTriggerInfo;

// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerTitle
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerTriggerInterface_GetDebugTriggerTitle final
{
public:
	class FString                                 ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetDebugTriggerTitle;

// Function GameNoce.NocePlayerTriggerInterface.GetHintboxes
// 0x0010 (0x0010 - 0x0000)
struct NocePlayerTriggerInterface_GetHintboxes final
{
public:
	TArray<class UBoxComponent*>                  ReturnValue;                                       // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetHintboxes;

// Function GameNoce.NocePlayerTriggerInterface.GetHintSphere
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerTriggerInterface_GetHintSphere final
{
public:
	class USphereComponent*                       ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetHintSphere;

// Function GameNoce.NocePlayerTriggerInterface.GetTriggerBox
// 0x0008 (0x0008 - 0x0000)
struct NocePlayerTriggerInterface_GetTriggerBox final
{
public:
	class UBoxComponent*                          ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerInterface_GetTriggerBox;

// Function GameNoce.NocePlayerTriggerInterface.IsPlayerOverlapping
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerTriggerInterface_IsPlayerOverlapping final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsPlayerOverlapping;

// Function GameNoce.NocePlayerTriggerInterface.IsTriggerAvailable
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerTriggerInterface_IsTriggerAvailable final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsTriggerAvailable;

// Function GameNoce.NocePlayerTriggerInterface.IsTriggerEnabled
// 0x0001 (0x0001 - 0x0000)
struct NocePlayerTriggerInterface_IsTriggerEnabled final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePlayerTriggerInterface_IsTriggerEnabled;

// Function GameNoce.NocePopWindowWidget.GetCurrentType
// 0x0001 (0x0001 - 0x0000)
struct NocePopWindowWidget_GetCurrentType final
{
public:
	ENoceUIPopWindowType                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePopWindowWidget_GetCurrentType;

// Function GameNoce.NocePopWindowWidget.OnListMouseConfirm
// 0x0004 (0x0004 - 0x0000)
struct NocePopWindowWidget_OnListMouseConfirm final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePopWindowWidget_OnListMouseConfirm;

// Function GameNoce.NocePopWindowWidget.SetDefaultIndex
// 0x0004 (0x0004 - 0x0000)
struct NocePopWindowWidget_SetDefaultIndex final
{
public:
	int32                                         InIndex;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePopWindowWidget_SetDefaultIndex;

// Function GameNoce.NocePopWindowWidget.SetDialog
// 0x0010 (0x0010 - 0x0000)
struct NocePopWindowWidget_SetDialog final
{
public:
	class FText                                   InDialogText;                                      // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePopWindowWidget_SetDialog;

// Function GameNoce.NocePopWindowWidget.SetProperties
// 0x0030 (0x0030 - 0x0000)
struct NocePopWindowWidget_SetProperties final
{
public:
	class FText                                   InDialogText;                                      // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
	TArray<class FText>                           InButtonTexts;                                     // 0x0010(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<class FName>                           InButtonActionNames;                               // 0x0020(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePopWindowWidget_SetProperties;

// Function GameNoce.NocePopWindowWidget.SetSound
// 0x0020 (0x0020 - 0x0000)
struct NocePopWindowWidget_SetSound final
{
public:
	struct FNeoAudioTriggerIdHandle               InFadeInSound;                                     // 0x0000(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
	TArray<struct FNeoAudioTriggerIdHandle>       InConfirmSound;                                    // 0x0008(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	struct FNeoAudioTriggerIdHandle               InCancelSound;                                     // 0x0018(0x0008)(Parm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePopWindowWidget_SetSound;

// Function GameNoce.NocePopWindowWidget.SetType
// 0x0001 (0x0001 - 0x0000)
struct NocePopWindowWidget_SetType final
{
public:
	ENoceUIPopWindowType                          InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NocePopWindowWidget_SetType;

// Function GameNoce.NocePopWindowWidget.ShowHpAdd
// 0x0008 (0x0008 - 0x0000)
struct NocePopWindowWidget_ShowHpAdd final
{
public:
	float                                         AddedHP;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0004(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NocePopWindowWidget_ShowHpAdd;

// Function GameNoce.NoceProfilingActor.BindCmd_ReleaseFPS
// 0x0001 (0x0001 - 0x0000)
struct NoceProfilingActor_BindCmd_ReleaseFPS final
{
public:
	bool                                          bEnable;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceProfilingActor_BindCmd_ReleaseFPS;

// Function GameNoce.NoceProfilingActor.BindCmd_StartProfiling
// 0x0004 (0x0004 - 0x0000)
struct NoceProfilingActor_BindCmd_StartProfiling final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceProfilingActor_BindCmd_StartProfiling;

// Function GameNoce.NoceProfilingActor.GetRobustWorld
// 0x0008 (0x0008 - 0x0000)
struct NoceProfilingActor_GetRobustWorld final
{
public:
	class UWorld*                                 ReturnValue;                                       // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceProfilingActor_GetRobustWorld;

// Function GameNoce.NoceProfilingActor.IsStartProfiling
// 0x0001 (0x0001 - 0x0000)
struct NoceProfilingActor_IsStartProfiling final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceProfilingActor_IsStartProfiling;

// Function GameNoce.NoceProfilingActor.InternalStartProfiling
// 0x0002 (0x0002 - 0x0000)
struct NoceProfilingActor_InternalStartProfiling final
{
public:
	bool                                          bEnableMemInsight;                                 // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceProfilingActor_InternalStartProfiling;

// Function GameNoce.NoceProfilingActor.InternalStopProfiling
// 0x0001 (0x0001 - 0x0000)
struct NoceProfilingActor_InternalStopProfiling final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceProfilingActor_InternalStopProfiling;

// Function GameNoce.NoceProfilingActor.StartProfiling
// 0x0001 (0x0001 - 0x0000)
struct NoceProfilingActor_StartProfiling final
{
public:
	bool                                          bEnableMemInsight;                                 // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceProfilingActor_StartProfiling;

// Function GameNoce.NoceQuestWidget.ShowQuest
// 0x0010 (0x0010 - 0x0000)
struct NoceQuestWidget_ShowQuest final
{
public:
	class FText                                   Text;                                              // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceQuestWidget_ShowQuest;

// Function GameNoce.NoceReplaceConsumableWidget.OnRefreshSelection
// 0x0004 (0x0004 - 0x0000)
struct NoceReplaceConsumableWidget_OnRefreshSelection final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceReplaceConsumableWidget_OnRefreshSelection;

// Function GameNoce.NoceReplaceConsumableWidget.ShowConsumable
// 0x0018 (0x0018 - 0x0000)
struct NoceReplaceConsumableWidget_ShowConsumable final
{
public:
	class FName                                   InID;                                              // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InQuantity;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_C[0x4];                                        // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class AActor*                                 PickupActor;                                       // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceReplaceConsumableWidget_ShowConsumable;

// Function GameNoce.NoceRichTextBlock.SetApplyOutlineToDropShadows
// 0x0001 (0x0001 - 0x0000)
struct NoceRichTextBlock_SetApplyOutlineToDropShadows final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRichTextBlock_SetApplyOutlineToDropShadows;

// Function GameNoce.NoceRichTextBlock.SetColorAndOpacity
// 0x0014 (0x0014 - 0x0000)
struct NoceRichTextBlock_SetColorAndOpacity final
{
public:
	struct FSlateColor                            InValue;                                           // 0x0000(0x0014)(ConstParm, Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRichTextBlock_SetColorAndOpacity;

// Function GameNoce.NoceRichTextBlock.SetFontMaterial
// 0x0008 (0x0008 - 0x0000)
struct NoceRichTextBlock_SetFontMaterial final
{
public:
	class UMaterialInterface*                     InValue;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRichTextBlock_SetFontMaterial;

// Function GameNoce.NoceRichTextBlock.SetOutlineBlur
// 0x0004 (0x0004 - 0x0000)
struct NoceRichTextBlock_SetOutlineBlur final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineBlur;

// Function GameNoce.NoceRichTextBlock.SetOutlineColor
// 0x0010 (0x0010 - 0x0000)
struct NoceRichTextBlock_SetOutlineColor final
{
public:
	struct FLinearColor                           InValue;                                           // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineColor;

// Function GameNoce.NoceRichTextBlock.SetOutlineMaterial
// 0x0008 (0x0008 - 0x0000)
struct NoceRichTextBlock_SetOutlineMaterial final
{
public:
	class UMaterialInterface*                     InValue;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineMaterial;

// Function GameNoce.NoceRichTextBlock.SetOutlineSize
// 0x0004 (0x0004 - 0x0000)
struct NoceRichTextBlock_SetOutlineSize final
{
public:
	int32                                         InValue;                                           // 0x0000(0x0004)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRichTextBlock_SetOutlineSize;

// Function GameNoce.NoceRichTextBlock.SetSeparateFillAlpha
// 0x0001 (0x0001 - 0x0000)
struct NoceRichTextBlock_SetSeparateFillAlpha final
{
public:
	bool                                          InValue;                                           // 0x0000(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRichTextBlock_SetSeparateFillAlpha;

// Function GameNoce.NoceRichTextBlock.SetShadowColorAndOpacity
// 0x0010 (0x0010 - 0x0000)
struct NoceRichTextBlock_SetShadowColorAndOpacity final
{
public:
	struct FLinearColor                           InValue;                                           // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRichTextBlock_SetShadowColorAndOpacity;

// Function GameNoce.NoceRichTextBlock.SetShadowOffset
// 0x0010 (0x0010 - 0x0000)
struct NoceRichTextBlock_SetShadowOffset final
{
public:
	struct FVector2D                              InValue;                                           // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceRichTextBlock_SetShadowOffset;

// Function GameNoce.NoceSanitySpawnVolume.OnGameProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceSanitySpawnVolume_OnGameProgressChanged final
{
public:
	struct FGameplayTag                           NewTag;                                            // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnGameProgressChanged;

// Function GameNoce.NoceSanitySpawnVolume.OnOverlapBegin
// 0x0010 (0x0010 - 0x0000)
struct NoceSanitySpawnVolume_OnOverlapBegin final
{
public:
	class AActor*                                 OverlappedActor;                                   // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 OtherActor;                                        // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnOverlapBegin;

// Function GameNoce.NoceSanitySpawnVolume.OnOverlapEnd
// 0x0010 (0x0010 - 0x0000)
struct NoceSanitySpawnVolume_OnOverlapEnd final
{
public:
	class AActor*                                 OverlappedActor;                                   // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 OtherActor;                                        // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSanitySpawnVolume_OnOverlapEnd;

// Function GameNoce.NoceSavableInterface.RequestCreateRecordDataBP
// 0x0008 (0x0008 - 0x0000)
struct NoceSavableInterface_RequestCreateRecordDataBP final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavableInterface_RequestCreateRecordDataBP;

// Function GameNoce.SaveLoadUIObject.AnyEndingCleared
// 0x0001 (0x0001 - 0x0000)
struct SaveLoadUIObject_AnyEndingCleared final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_SaveLoadUIObject_AnyEndingCleared;

// Function GameNoce.SaveLoadUIObject.IsEndingCleared
// 0x0002 (0x0002 - 0x0000)
struct SaveLoadUIObject_IsEndingCleared final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_SaveLoadUIObject_IsEndingCleared;

// Function GameNoce.NoceSaveLoadWidget.CacheGameClearedFlag
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveLoadWidget_CacheGameClearedFlag final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveLoadWidget_CacheGameClearedFlag;

// Function GameNoce.NoceSaveLoadWidget.IsCleared
// 0x000C (0x000C - 0x0000)
struct NoceSaveLoadWidget_IsCleared final
{
public:
	ENoceEndingType                               InCheckEndingType;                                 // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         InEndingClearBit;                                  // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSaveLoadWidget_IsCleared;

// Function GameNoce.NoceSaveLoadWidget.ShowLoadGame
// 0x0001 (0x0001 - 0x0000)
struct NoceSaveLoadWidget_ShowLoadGame final
{
public:
	bool                                          InDisableClearGame;                                // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveLoadWidget_ShowLoadGame;

// Function GameNoce.NoceSaveLoadWidget.ShowSaveClearGame
// 0x0003 (0x0003 - 0x0000)
struct NoceSaveLoadWidget_ShowSaveClearGame final
{
public:
	bool                                          InCheckFirstTime;                                  // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceEndingType                               InCheckEndingType;                                 // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSaveLoadWidget_ShowSaveClearGame;

// Function GameNoce.NoceSavePointUpgradeDataAsset.GetAddOmamoriCosts
// 0x0018 (0x0018 - 0x0000)
struct NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts final
{
public:
	ENoceRoundType                                round;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts;

// Function GameNoce.NoceSavePointUpgradeDataAsset.GetCost
// 0x000C (0x000C - 0x0000)
struct NoceSavePointUpgradeDataAsset_GetCost final
{
public:
	ENoceUpgradeType                              Type;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceRoundType                                round;                                             // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         CurrentLevel;                                      // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetCost;

// Function GameNoce.NoceSavePointUpgradeDataAsset.GetMaxLevel
// 0x0008 (0x0008 - 0x0000)
struct NoceSavePointUpgradeDataAsset_GetMaxLevel final
{
public:
	ENoceUpgradeType                              Type;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceRoundType                                round;                                             // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2[0x2];                                        // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointUpgradeDataAsset_GetMaxLevel;

// Function GameNoce.NoceSavePointWidget.CanClaimReward
// 0x0001 (0x0001 - 0x0000)
struct NoceSavePointWidget_CanClaimReward final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_CanClaimReward;

// Function GameNoce.NoceSavePointWidget.CheckDLCProgressToEnableOffering
// 0x0001 (0x0001 - 0x0000)
struct NoceSavePointWidget_CheckDLCProgressToEnableOffering final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_CheckDLCProgressToEnableOffering;

// Function GameNoce.NoceSavePointWidget.CreatePageWidget
// 0x0028 (0x0028 - 0x0000)
struct NoceSavePointWidget_CreatePageWidget final
{
public:
	struct FSoftClassPath                         Path;                                              // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceFocusableWidget*                   NewWidget;                                         // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_CreatePageWidget;

// Function GameNoce.NoceSavePointWidget.ExecuteObj
// 0x0008 (0x0008 - 0x0000)
struct NoceSavePointWidget_ExecuteObj final
{
public:
	class UPauseListObject*                       Obj;                                               // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_ExecuteObj;

// Function GameNoce.NoceSavePointWidget.GetPauseListObjs
// 0x0010 (0x0010 - 0x0000)
struct NoceSavePointWidget_GetPauseListObjs final
{
public:
	TArray<class UPauseListObject*>               ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_GetPauseListObjs;

// Function GameNoce.NoceSavePointWidget.IsInPage
// 0x0001 (0x0001 - 0x0000)
struct NoceSavePointWidget_IsInPage final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_IsInPage;

// Function GameNoce.NoceSavePointWidget.OnListMouseConfirm
// 0x0004 (0x0004 - 0x0000)
struct NoceSavePointWidget_OnListMouseConfirm final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_OnListMouseConfirm;

// Function GameNoce.NoceSavePointWidget.PlayTransition
// 0x0002 (0x0002 - 0x0000)
struct NoceSavePointWidget_PlayTransition final
{
public:
	bool                                          IsForward;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_PlayTransition;

// Function GameNoce.NoceSavePointWidget.ShowEmaNum
// 0x0002 (0x0002 - 0x0000)
struct NoceSavePointWidget_ShowEmaNum final
{
public:
	bool                                          IsShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_ShowEmaNum;

// Function GameNoce.NoceSavePointWidget.ShowFaithValue
// 0x0002 (0x0002 - 0x0000)
struct NoceSavePointWidget_ShowFaithValue final
{
public:
	bool                                          IsShow;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_ShowFaithValue;

// Function GameNoce.NoceSavePointWidget.ToClaimRewardBP
// 0x0001 (0x0001 - 0x0000)
struct NoceSavePointWidget_ToClaimRewardBP final
{
public:
	bool                                          NoUse;                                             // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_ToClaimRewardBP;

// Function GameNoce.NoceSavePointWidget.ToPage
// 0x0028 (0x0028 - 0x0000)
struct NoceSavePointWidget_ToPage final
{
public:
	struct FSoftClassPath                         PageWidgetPath;                                    // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceFocusableWidget*                   PageWidget;                                        // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_ToPage;

// Function GameNoce.NoceSavePointWidget.UpdateEmaNum
// 0x0002 (0x0002 - 0x0000)
struct NoceSavePointWidget_UpdateEmaNum final
{
public:
	bool                                          WithAnimation;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_UpdateEmaNum;

// Function GameNoce.NoceSavePointWidget.UpdateFaithValue
// 0x0002 (0x0002 - 0x0000)
struct NoceSavePointWidget_UpdateFaithValue final
{
public:
	bool                                          WithAnimation;                                     // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSavePointWidget_UpdateFaithValue;

// Function GameNoce.NoceSetting_AudioOutputDevice.DefaultDeviceChanged
// 0x0018 (0x0018 - 0x0000)
struct NoceSetting_AudioOutputDevice_DefaultDeviceChanged final
{
public:
	EAudioDeviceChangedRole                       InRole;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FString                                 DeviceID;                                          // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_DefaultDeviceChanged;

// Function GameNoce.NoceSetting_AudioOutputDevice.DeviceAddedOrRemoved
// 0x0010 (0x0010 - 0x0000)
struct NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved final
{
public:
	class FString                                 DeviceID;                                          // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved;

// Function GameNoce.NoceSetting_AudioOutputDevice.OnAudioOutputDevicesObtained
// 0x0010 (0x0010 - 0x0000)
struct NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained final
{
public:
	TArray<struct FAudioOutputDeviceInfo>         AvailableDevices;                                  // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained;

// Function GameNoce.NoceSetting_AudioOutputDevice.OnCompletedDeviceSwap
// 0x0028 (0x0028 - 0x0000)
struct NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap final
{
public:
	struct FSwapAudioOutputResult                 SwapResult;                                        // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap;

// Function GameNoce.NoceStreamByProgressComp.EnableStreamingFromGame
// 0x0001 (0x0001 - 0x0000)
struct NoceStreamByProgressComp_EnableStreamingFromGame final
{
public:
	bool                                          InEnable;                                          // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceStreamByProgressComp_EnableStreamingFromGame;

// Function GameNoce.NoceSubtitleSubsystem.ForbitSubtitleForSpecifiedLanguage
// 0x0018 (0x0018 - 0x0000)
struct NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage final
{
public:
	class FString                                 InLanguage;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          InForbit;                                          // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage;

// Function GameNoce.NoceSubtitleSubsystem.GetCanShowSubtitle
// 0x0001 (0x0001 - 0x0000)
struct NoceSubtitleSubsystem_GetCanShowSubtitle final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSubtitleSubsystem_GetCanShowSubtitle;

// Function GameNoce.NoceSubtitleSubsystem.OnSettingChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceSubtitleSubsystem_OnSettingChanged final
{
public:
	class UNoceSystemSaveGame*                    Settings;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSubtitleSubsystem_OnSettingChanged;

// Function GameNoce.NoceSubtitleSubsystem.OnSystemSaveLoaded
// 0x0008 (0x0008 - 0x0000)
struct NoceSubtitleSubsystem_OnSystemSaveLoaded final
{
public:
	class UNoceSystemSaveGame*                    InSystemSave;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSubtitleSubsystem_OnSystemSaveLoaded;

// Function GameNoce.NoceSubtitleSubsystem.RequestCinematicNote
// 0x0018 (0x0018 - 0x0000)
struct NoceSubtitleSubsystem_RequestCinematicNote final
{
public:
	class FText                                   InSubstitleText;                                   // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
	float                                         InDuration;                                        // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InPriority;                                        // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSubtitleSubsystem_RequestCinematicNote;

// Function GameNoce.NoceSubtitleSubsystem.RequestSubtitle
// 0x0020 (0x0020 - 0x0000)
struct NoceSubtitleSubsystem_RequestSubtitle final
{
public:
	class FText                                   InSubstitleText;                                   // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
	float                                         InDuration;                                        // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         InPriority;                                        // 0x0014(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	ENoceSubtitleType                             InType;                                            // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseItalic;                                         // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          AlwaysShow;                                        // 0x001A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1B[0x5];                                       // 0x001B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSubtitleSubsystem_RequestSubtitle;

// Function GameNoce.NoceSubtitleSubsystem.SetHideSubtitle
// 0x0001 (0x0001 - 0x0000)
struct NoceSubtitleSubsystem_SetHideSubtitle final
{
public:
	bool                                          InHide;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSubtitleSubsystem_SetHideSubtitle;

// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleBackground
// 0x0001 (0x0001 - 0x0000)
struct NoceSubtitleWidgetBase_SetSubtitleBackground final
{
public:
	ENoceGameSettingSubtitleBackground            InBackground;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleBackground;

// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleEmptyLineBP
// 0x0004 (0x0004 - 0x0000)
struct NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP;

// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleLineBP
// 0x0030 (0x0030 - 0x0000)
struct NoceSubtitleWidgetBase_SetSubtitleLineBP final
{
public:
	int32                                         Index_0;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   Prefix;                                            // 0x0008(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	class FText                                   Subtitle;                                          // 0x0018(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	bool                                          HidePrefix;                                        // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_29[0x7];                                       // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleLineBP;

// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleType
// 0x0002 (0x0002 - 0x0000)
struct NoceSubtitleWidgetBase_SetSubtitleType final
{
public:
	ENoceSubtitleType                             InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          UseItalic;                                         // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleType;

// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleVisible
// 0x0001 (0x0001 - 0x0000)
struct NoceSubtitleWidgetBase_SetSubtitleVisible final
{
public:
	bool                                          InVisible;                                         // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSubtitleWidgetBase_SetSubtitleVisible;

// Function GameNoce.NoceSubtitleWidgetBase.UpdateSetting
// 0x0010 (0x0010 - 0x0000)
struct NoceSubtitleWidgetBase_UpdateSetting final
{
public:
	class UNoceSystemSaveGame*                    Settings;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSubtitleWidgetBase_UpdateSetting;

// Function GameNoce.NoceSystemSaveGame.GetAvailableConsolePresets
// 0x0010 (0x0010 - 0x0000)
struct NoceSystemSaveGame_GetAvailableConsolePresets final
{
public:
	TArray<ENoceGameSettingPreset>                ReturnValue;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetAvailableConsolePresets;

// Function GameNoce.NoceSystemSaveGame.AnyEndingCleared
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_AnyEndingCleared final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_AnyEndingCleared;

// Function GameNoce.NoceSystemSaveGame.GetLastEndingType
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetLastEndingType final
{
public:
	ENoceEndingType                               ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetLastEndingType;

// Function GameNoce.NoceSystemSaveGame.GetTitleCorruptionLevel
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetTitleCorruptionLevel final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetTitleCorruptionLevel;

// Function GameNoce.NoceSystemSaveGame.IsEndingCleared
// 0x0002 (0x0002 - 0x0000)
struct NoceSystemSaveGame_IsEndingCleared final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_IsEndingCleared;

// Function GameNoce.NoceSystemSaveGame.SetAudioDynamicRange
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetAudioDynamicRange final
{
public:
	ENoceGameSettingAudioDynamicRange             Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetAudioDynamicRange;

// Function GameNoce.NoceSystemSaveGame.SetAudioProfile
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetAudioProfile final
{
public:
	ENoceGameSettingAudioProfileType              Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetAudioProfile;

// Function GameNoce.NoceSystemSaveGame.SetBGMVolume
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_SetBGMVolume final
{
public:
	float                                         InVolume;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetBGMVolume;

// Function GameNoce.NoceSystemSaveGame.SetBrightness
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_SetBrightness final
{
public:
	float                                         InVal;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetBrightness;

// Function GameNoce.NoceSystemSaveGame.SetCameraSensitivity
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_SetCameraSensitivity final
{
public:
	float                                         Value;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetCameraSensitivity;

// Function GameNoce.NoceSystemSaveGame.SetColorBlindMode
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetColorBlindMode final
{
public:
	EColorBlindMode                               InMode;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetColorBlindMode;

// Function GameNoce.NoceSystemSaveGame.SetColorBlindStrength
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_SetColorBlindStrength final
{
public:
	int32                                         InColorBlindStrength;                              // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetColorBlindStrength;

// Function GameNoce.NoceSystemSaveGame.SetContrast
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_SetContrast final
{
public:
	float                                         InVal;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetContrast;

// Function GameNoce.NoceSystemSaveGame.SetEnableVibration
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetEnableVibration final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetEnableVibration;

// Function GameNoce.NoceSystemSaveGame.SetEndingCleared
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetEndingCleared final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetEndingCleared;

// Function GameNoce.NoceSystemSaveGame.SetEndingNotCleared
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetEndingNotCleared final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetEndingNotCleared;

// Function GameNoce.NoceSystemSaveGame.SetGamepadControlType
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetGamepadControlType final
{
public:
	ENoceInputGamepadType                         InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetGamepadControlType;

// Function GameNoce.NoceSystemSaveGame.SetInvertCameraPitchInput
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetInvertCameraPitchInput final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetInvertCameraPitchInput;

// Function GameNoce.NoceSystemSaveGame.SetInvertCameraYawInput
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetInvertCameraYawInput final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetInvertCameraYawInput;

// Function GameNoce.NoceSystemSaveGame.SetLastEndingType
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetLastEndingType final
{
public:
	ENoceEndingType                               InEndingType;                                      // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetLastEndingType;

// Function GameNoce.NoceSystemSaveGame.SetMotionBlur
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetMotionBlur final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_NoceSystemSaveGame_SetMotionBlur;

// Function GameNoce.NoceSystemSaveGame.SetMouseCameraSensitivity
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_SetMouseCameraSensitivity final
{
public:
	float                                         Value;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetMouseCameraSensitivity;

// Function GameNoce.NoceSystemSaveGame.SetOverallVolume
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_SetOverallVolume final
{
public:
	float                                         InVolume;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetOverallVolume;

// Function GameNoce.NoceSystemSaveGame.SetPendingCulture
// 0x0010 (0x0010 - 0x0000)
struct NoceSystemSaveGame_SetPendingCulture final
{
public:
	class FString                                 NewCulture;                                        // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetPendingCulture;

// Function GameNoce.NoceSystemSaveGame.SetPreset
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetPreset final
{
public:
	ENoceGameSettingPreset                        InVal;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetPreset;

// Function GameNoce.NoceSystemSaveGame.SetSFXVolume
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_SetSFXVolume final
{
public:
	float                                         InVolume;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetSFXVolume;

// Function GameNoce.NoceSystemSaveGame.SetShowSubtitleNames
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetShowSubtitleNames final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetShowSubtitleNames;

// Function GameNoce.NoceSystemSaveGame.SetShowSubtitles
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetShowSubtitles final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetShowSubtitles;

// Function GameNoce.NoceSystemSaveGame.SetSprintToggle
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetSprintToggle final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetSprintToggle;

// Function GameNoce.NoceSystemSaveGame.SetSubtitleBackground
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetSubtitleBackground final
{
public:
	ENoceGameSettingSubtitleBackground            Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleBackground;

// Function GameNoce.NoceSystemSaveGame.SetSubtitleColor
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetSubtitleColor final
{
public:
	ENoceGameSettingSubtitleColor                 Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleColor;

// Function GameNoce.NoceSystemSaveGame.SetSubtitleFont
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetSubtitleFont final
{
public:
	ENoceGameSettingFont                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleFont;

// Function GameNoce.NoceSystemSaveGame.SetSubtitleSize
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetSubtitleSize final
{
public:
	ENoceGameSettingSize                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetSubtitleSize;

// Function GameNoce.NoceSystemSaveGame.SetTitleCorruptionLevel
// 0x0008 (0x0008 - 0x0000)
struct NoceSystemSaveGame_SetTitleCorruptionLevel final
{
public:
	int32                                         InLevel;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ForceSet;                                          // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_5[0x3];                                        // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetTitleCorruptionLevel;

// Function GameNoce.NoceSystemSaveGame.SetTutorialVisibility
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetTutorialVisibility final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetTutorialVisibility;

// Function GameNoce.NoceSystemSaveGame.SetUIFont
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetUIFont final
{
public:
	ENoceGameSettingFont                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetUIFont;

// Function GameNoce.NoceSystemSaveGame.SetUIVolume
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_SetUIVolume final
{
public:
	float                                         InVolume;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetUIVolume;

// Function GameNoce.NoceSystemSaveGame.SetVoiceLanguage
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_SetVoiceLanguage final
{
public:
	ENoceLanguageType                             Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetVoiceLanguage;

// Function GameNoce.NoceSystemSaveGame.SetVoiceVolume
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_SetVoiceVolume final
{
public:
	float                                         InVolume;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_SetVoiceVolume;

// Function GameNoce.NoceSystemSaveGame.UpdateEndingClearedBitmask
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_UpdateEndingClearedBitmask final
{
public:
	int32                                         ClearBitmask;                                      // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_NoceSystemSaveGame_UpdateEndingClearedBitmask;

// Function GameNoce.NoceSystemSaveGame.GetAudioDynamicRange
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetAudioDynamicRange final
{
public:
	ENoceGameSettingAudioDynamicRange             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetAudioDynamicRange;

// Function GameNoce.NoceSystemSaveGame.GetAudioProfile
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetAudioProfile final
{
public:
	ENoceGameSettingAudioProfileType              ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetAudioProfile;

// Function GameNoce.NoceSystemSaveGame.GetBGMVolume
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetBGMVolume final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetBGMVolume;

// Function GameNoce.NoceSystemSaveGame.GetBrightness
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetBrightness final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetBrightness;

// Function GameNoce.NoceSystemSaveGame.GetCameraSensitivity
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetCameraSensitivity final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetCameraSensitivity;

// Function GameNoce.NoceSystemSaveGame.GetColorBlindMode
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetColorBlindMode final
{
public:
	EColorBlindMode                               ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetColorBlindMode;

// Function GameNoce.NoceSystemSaveGame.GetColorBlindStrength
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetColorBlindStrength final
{
public:
	int32                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetColorBlindStrength;

// Function GameNoce.NoceSystemSaveGame.GetContrast
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetContrast final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetContrast;

// Function GameNoce.NoceSystemSaveGame.GetDefaultConsolePreset
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetDefaultConsolePreset final
{
public:
	ENoceGameSettingPreset                        ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetDefaultConsolePreset;

// Function GameNoce.NoceSystemSaveGame.GetDefaultVoiceLanguage
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetDefaultVoiceLanguage final
{
public:
	ENoceLanguageType                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetDefaultVoiceLanguage;

// Function GameNoce.NoceSystemSaveGame.GetEnableVibration
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetEnableVibration final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetEnableVibration;

// Function GameNoce.NoceSystemSaveGame.GetGamepadControlType
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetGamepadControlType final
{
public:
	ENoceInputGamepadType                         ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetGamepadControlType;

// Function GameNoce.NoceSystemSaveGame.GetInvertCameraPitchInput
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetInvertCameraPitchInput final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetInvertCameraPitchInput;

// Function GameNoce.NoceSystemSaveGame.GetInvertCameraYawInput
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetInvertCameraYawInput final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetInvertCameraYawInput;

// Function GameNoce.NoceSystemSaveGame.GetLastPreset
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetLastPreset final
{
public:
	ENoceGameSettingPreset                        ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetLastPreset;

// Function GameNoce.NoceSystemSaveGame.GetMotionBlur
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetMotionBlur final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_NoceSystemSaveGame_GetMotionBlur;

// Function GameNoce.NoceSystemSaveGame.GetMouseCameraSensitivity
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetMouseCameraSensitivity final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetMouseCameraSensitivity;

// Function GameNoce.NoceSystemSaveGame.GetOverallVolume
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetOverallVolume final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetOverallVolume;

// Function GameNoce.NoceSystemSaveGame.GetSFXVolume
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetSFXVolume final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetSFXVolume;

// Function GameNoce.NoceSystemSaveGame.GetShowSubtitleNames
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetShowSubtitleNames final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetShowSubtitleNames;

// Function GameNoce.NoceSystemSaveGame.GetShowSubtitles
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetShowSubtitles final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetShowSubtitles;

// Function GameNoce.NoceSystemSaveGame.GetSprintToggle
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetSprintToggle final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetSprintToggle;

// Function GameNoce.NoceSystemSaveGame.GetSubtitleBackground
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetSubtitleBackground final
{
public:
	ENoceGameSettingSubtitleBackground            ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleBackground;

// Function GameNoce.NoceSystemSaveGame.GetSubtitleColor
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetSubtitleColor final
{
public:
	ENoceGameSettingSubtitleColor                 ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleColor;

// Function GameNoce.NoceSystemSaveGame.GetSubtitleFont
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetSubtitleFont final
{
public:
	ENoceGameSettingFont                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleFont;

// Function GameNoce.NoceSystemSaveGame.GetSubtitleSize
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetSubtitleSize final
{
public:
	ENoceGameSettingSize                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetSubtitleSize;

// Function GameNoce.NoceSystemSaveGame.GetTutorialVisibility
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetTutorialVisibility final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetTutorialVisibility;

// Function GameNoce.NoceSystemSaveGame.GetUIFont
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetUIFont final
{
public:
	ENoceGameSettingFont                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetUIFont;

// Function GameNoce.NoceSystemSaveGame.GetUIVolume
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetUIVolume final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetUIVolume;

// Function GameNoce.NoceSystemSaveGame.GetVoiceLanguage
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_GetVoiceLanguage final
{
public:
	ENoceLanguageType                             ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetVoiceLanguage;

// Function GameNoce.NoceSystemSaveGame.GetVoiceVolume
// 0x0004 (0x0004 - 0x0000)
struct NoceSystemSaveGame_GetVoiceVolume final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_GetVoiceVolume;

// Function GameNoce.NoceSystemSaveGame.IsSettingInitialized
// 0x0001 (0x0001 - 0x0000)
struct NoceSystemSaveGame_IsSettingInitialized final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceSystemSaveGame_IsSettingInitialized;

// Function GameNoce.NoceTentacleSubsystem.GetTentacleClass
// 0x0028 (0x0028 - 0x0000)
struct NoceTentacleSubsystem_GetTentacleClass final
{
public:
	TSoftClassPtr<class UClass>                   ReturnValue;                                       // 0x0000(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTentacleSubsystem_GetTentacleClass;

// Function GameNoce.NoceTentacleSubsystem.IsTentacleEmpty
// 0x0001 (0x0001 - 0x0000)
struct NoceTentacleSubsystem_IsTentacleEmpty final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTentacleSubsystem_IsTentacleEmpty;

// Function GameNoce.NoceTentacleSubsystem.OnTentacleExist
// 0x0001 (0x0001 - 0x0000)
struct NoceTentacleSubsystem_OnTentacleExist final
{
public:
	bool                                          Value;                                             // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTentacleSubsystem_OnTentacleExist;

// Function GameNoce.NoceTentacleSubsystem.RegisterTentacle
// 0x0008 (0x0008 - 0x0000)
struct NoceTentacleSubsystem_RegisterTentacle final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTentacleSubsystem_RegisterTentacle;

// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink
// 0x0018 (0x0018 - 0x0000)
struct NoceTentacleSubsystem_RequestTentacleLink final
{
public:
	class AActor*                                 RequestActor;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 TargetActor;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LinkName;                                          // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTentacleSubsystem_RequestTentacleLink;

// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink_BP
// 0x0018 (0x0018 - 0x0000)
struct NoceTentacleSubsystem_RequestTentacleLink_BP final
{
public:
	class AActor*                                 RequestActor;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class AActor*                                 TargetActor;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   LinkName;                                          // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTentacleSubsystem_RequestTentacleLink_BP;

// Function GameNoce.NoceTentacleSubsystem.UnRegisterTentacle
// 0x0008 (0x0008 - 0x0000)
struct NoceTentacleSubsystem_UnRegisterTentacle final
{
public:
	class AActor*                                 InActor;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTentacleSubsystem_UnRegisterTentacle;

// Function GameNoce.NoceTimeComponent.AddNiagaraComponent
// 0x0008 (0x0008 - 0x0000)
struct NoceTimeComponent_AddNiagaraComponent final
{
public:
	class UFXSystemComponent*                     InFXSystemComponent;                               // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTimeComponent_AddNiagaraComponent;

// Function GameNoce.NoceTimeComponent.ApplyHitStopTimeDilation
// 0x0008 (0x0008 - 0x0000)
struct NoceTimeComponent_ApplyHitStopTimeDilation final
{
public:
	float                                         InTimeDilation;                                    // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDuration;                                        // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTimeComponent_ApplyHitStopTimeDilation;

// Function GameNoce.NoceTimeComponent.IsDuringHitStopTimer
// 0x0001 (0x0001 - 0x0000)
struct NoceTimeComponent_IsDuringHitStopTimer final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTimeComponent_IsDuringHitStopTimer;

// Function GameNoce.NoceTimeComponent.RemoveNiagaraComponent
// 0x0008 (0x0008 - 0x0000)
struct NoceTimeComponent_RemoveNiagaraComponent final
{
public:
	class UFXSystemComponent*                     InFXSystemComponent;                               // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTimeComponent_RemoveNiagaraComponent;

// Function GameNoce.NoceTitleGameMode.OnLoadGame
// 0x0008 (0x0008 - 0x0000)
struct NoceTitleGameMode_OnLoadGame final
{
public:
	class FName                                   MapNameToLoad;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTitleGameMode_OnLoadGame;

// Function GameNoce.NoceTitleGameMode.OnNewGame
// 0x0008 (0x0008 - 0x0000)
struct NoceTitleGameMode_OnNewGame final
{
public:
	class FName                                   MapNameToLoad;                                     // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTitleGameMode_OnNewGame;

// Function GameNoce.NoceTitleGameMode.UpdateTitleScene
// 0x0008 (0x0008 - 0x0000)
struct NoceTitleGameMode_UpdateTitleScene final
{
public:
	ENoceEndingType                               EndingType;                                        // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	int32                                         CorruptLevel;                                      // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTitleGameMode_UpdateTitleScene;

// Function GameNoce.NoceTitleTextWidget.SetText
// 0x0010 (0x0010 - 0x0000)
struct NoceTitleTextWidget_SetText final
{
public:
	class FText                                   InText;                                            // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTitleTextWidget_SetText;

// Function GameNoce.NoceTutorialPopWindowWidget.ShowTutorial
// 0x0020 (0x0020 - 0x0000)
struct NoceTutorialPopWindowWidget_ShowTutorial final
{
public:
	class FText                                   InTitle;                                           // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
	TArray<struct FNoceUITutorialPopWindowPageData> InData;                                          // 0x0010(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceTutorialPopWindowWidget_ShowTutorial;

// Function GameNoce.NoceUIActionImage.SetInputAction
// 0x0008 (0x0008 - 0x0000)
struct NoceUIActionImage_SetInputAction final
{
public:
	class FName                                   ActionName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIActionImage_SetInputAction;

// Function GameNoce.NoceUIContainerInterface.OnChildMouseDown
// 0x0138 (0x0138 - 0x0000)
struct NoceUIContainerInterface_OnChildMouseDown final
{
public:
	class UUserWidget*                            ChildWidget;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPointerEvent                          MouseEvent;                                        // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FEventReply                            Reply;                                             // 0x0080(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseDown;

// Function GameNoce.NoceUIContainerInterface.OnChildMouseEnter
// 0x00C0 (0x00C0 - 0x0000)
struct NoceUIContainerInterface_OnChildMouseEnter final
{
public:
	class UUserWidget*                            ChildWidget;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FEventReply                            Reply;                                             // 0x0008(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseEnter;

// Function GameNoce.NoceUIContainerInterface.OnChildMouseLeave
// 0x00C0 (0x00C0 - 0x0000)
struct NoceUIContainerInterface_OnChildMouseLeave final
{
public:
	class UUserWidget*                            ChildWidget;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FEventReply                            Reply;                                             // 0x0008(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseLeave;

// Function GameNoce.NoceUIContainerInterface.OnChildMouseUp
// 0x0138 (0x0138 - 0x0000)
struct NoceUIContainerInterface_OnChildMouseUp final
{
public:
	class UUserWidget*                            ChildWidget;                                       // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FPointerEvent                          MouseEvent;                                        // 0x0008(0x0078)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FEventReply                            Reply;                                             // 0x0080(0x00B8)(Parm, OutParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIContainerInterface_OnChildMouseUp;

// Function GameNoce.NoceUIAttributeWidgetData.GetHealthPercent
// 0x0008 (0x0008 - 0x0000)
struct NoceUIAttributeWidgetData_GetHealthPercent final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetHealthPercent;

// Function GameNoce.NoceUIAttributeWidgetData.GetSanityFlowerNum
// 0x0008 (0x0008 - 0x0000)
struct NoceUIAttributeWidgetData_GetSanityFlowerNum final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         SmallFlowerNum;                                    // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetSanityFlowerNum;

// Function GameNoce.NoceUIAttributeWidgetData.GetStaminaPercent
// 0x0008 (0x0008 - 0x0000)
struct NoceUIAttributeWidgetData_GetStaminaPercent final
{
public:
	float                                         InValue;                                           // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIAttributeWidgetData_GetStaminaPercent;

// Function GameNoce.NoceUIDurabilityWidgetData.GetImageData
// 0x0090 (0x0090 - 0x0000)
struct NoceUIDurabilityWidgetData_GetImageData final
{
public:
	int32                                         InMaxDurabilityNum;                                // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceUIDurabilityImageData             ReturnValue;                                       // 0x0008(0x0088)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIDurabilityWidgetData_GetImageData;

// Function GameNoce.NoceUIDurabilityWidgetData.GetTextData
// 0x0018 (0x0018 - 0x0000)
struct NoceUIDurabilityWidgetData_GetTextData final
{
public:
	float                                         InDurabilityRatio;                                 // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_4[0x4];                                        // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIDurabilityWidgetData_GetTextData;

// Function GameNoce.NoceUIChooseSkinWidgetData.GetData
// 0x00F0 (0x00F0 - 0x0000)
struct NoceUIChooseSkinWidgetData_GetData final
{
public:
	ENocePlayerOutfit                             Type;                                              // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceUIChooseSkinData                  ReturnValue;                                       // 0x0008(0x00E8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIChooseSkinWidgetData_GetData;

// Function GameNoce.NoceUIFunctionLibrary.Conv_SoftObjPathToSoftTextureRef
// 0x0048 (0x0048 - 0x0000)
struct NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef final
{
public:
	struct FSoftObjectPath                        SoftObjectPath;                                    // 0x0000(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TSoftObjectPtr<class UTexture2D>              ReturnValue;                                       // 0x0020(0x0028)(Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef;

// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoTableRow
// 0x0030 (0x0030 - 0x0000)
struct NoceUIFunctionLibrary_GetChapterInfoTableRow final
{
public:
	struct FGameplayTag                           ProgressTag;                                       // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceChapterInfoTableRow               ReturnValue;                                       // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterInfoTableRow;

// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoText
// 0x0018 (0x0018 - 0x0000)
struct NoceUIFunctionLibrary_GetChapterInfoText final
{
public:
	struct FGameplayTag                           ProgressTag;                                       // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FText                                   ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterInfoText;

// Function GameNoce.NoceUIFunctionLibrary.GetChapterTextByType
// 0x0018 (0x0018 - 0x0000)
struct NoceUIFunctionLibrary_GetChapterTextByType final
{
public:
	ENoceChapterType                              ChapterType;                                       // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x7];                                        // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class FText                                   ReturnValue;                                       // 0x0008(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetChapterTextByType;

// Function GameNoce.NoceUIFunctionLibrary.GetGamepadInputImageResource
// 0x0068 (0x0068 - 0x0000)
struct NoceUIFunctionLibrary_GetGamepadInputImageResource final
{
public:
	struct FNoceUIInputImageTableRow              InData;                                            // 0x0000(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
	struct FSoftObjectPath                        ReturnValue;                                       // 0x0048(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetGamepadInputImageResource;

// Function GameNoce.NoceUIFunctionLibrary.GetGuideDataFromHandle
// 0x0028 (0x0028 - 0x0000)
struct NoceUIFunctionLibrary_GetGuideDataFromHandle final
{
public:
	struct FDataTableRowHandle                    InData;                                            // 0x0000(0x0010)(ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
	bool                                          IsRight;                                           // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x7];                                       // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<struct FNoceUIGuideData>               ReturnValue;                                       // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetGuideDataFromHandle;

// Function GameNoce.NoceUIFunctionLibrary.GetInputImageResource
// 0x0028 (0x0028 - 0x0000)
struct NoceUIFunctionLibrary_GetInputImageResource final
{
public:
	class FName                                   InIconName;                                        // 0x0000(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftObjectPath                        ReturnValue;                                       // 0x0008(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetInputImageResource;

// Function GameNoce.NoceUIFunctionLibrary.GetLocationInfo
// 0x0060 (0x0060 - 0x0000)
struct NoceUIFunctionLibrary_GetLocationInfo final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FNoceLocationInfoTableRow              ReturnValue;                                       // 0x0008(0x0058)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetLocationInfo;

// Function GameNoce.NoceUIFunctionLibrary.GetMissionHint
// 0x00F0 (0x00F0 - 0x0000)
struct NoceUIFunctionLibrary_GetMissionHint final
{
public:
	struct FGameplayTag                           ProgressTag;                                       // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FGameplayTagContainer                  AdditionalProgressTag;                             // 0x0008(0x0020)(Parm, NativeAccessSpecifierPublic)
	struct FNoceMissionHintTableRow               ReturnValue;                                       // 0x0028(0x00C8)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetMissionHint;

// Function GameNoce.NoceUIFunctionLibrary.GetMissionHintsByChapterName
// 0x0020 (0x0020 - 0x0000)
struct NoceUIFunctionLibrary_GetMissionHintsByChapterName final
{
public:
	class FString                                 InChapterName;                                     // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	TArray<struct FNoceMissionHintTableRow>       ReturnValue;                                       // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetMissionHintsByChapterName;

// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDown
// 0x0030 (0x0030 - 0x0000)
struct NoceUIFunctionLibrary_GetNeedTopDown final
{
public:
	TArray<bool>                                  IsVisibles;                                        // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<bool>                                  IsNews;                                            // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         StartIndex;                                        // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EndIndex;                                          // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CurrentIndex;                                      // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NeedTop;                                           // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NeedBottom;                                        // 0x002D(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2E[0x2];                                       // 0x002E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetNeedTopDown;

// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDownWithTextCheck
// 0x0048 (0x0048 - 0x0000)
struct NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck final
{
public:
	TArray<bool>                                  IsVisibles;                                        // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<bool>                                  IsNews;                                            // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         StartIndex;                                        // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         EndIndex;                                          // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         CurrentIndex;                                      // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_2C[0x4];                                       // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<class FText>                           Texts;                                             // 0x0030(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	bool                                          NeedTop;                                           // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NeedBottom;                                        // 0x0041(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_42[0x6];                                       // 0x0042(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck;

// Function GameNoce.NoceUIFunctionLibrary.GetPriorityIndex
// 0x0030 (0x0030 - 0x0000)
struct NoceUIFunctionLibrary_GetPriorityIndex final
{
public:
	TArray<int32>                                 InIDIndexes;                                       // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	int32                                         InIDIndex;                                         // 0x0010(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_14[0x4];                                       // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	TArray<int32>                                 InPriorities;                                      // 0x0018(0x0010)(Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
	int32                                         InPriority;                                        // 0x0028(0x0004)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OutArrayIndex;                                     // 0x002C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_GetPriorityIndex;

// Function GameNoce.NoceUIFunctionLibrary.IsNewNotebookContent
// 0x0028 (0x0028 - 0x0000)
struct NoceUIFunctionLibrary_IsNewNotebookContent final
{
public:
	TArray<bool>                                  IsVisibles;                                        // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	TArray<bool>                                  IsNews;                                            // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
	int32                                         Index_0;                                           // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0024(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_25[0x3];                                       // 0x0025(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_IsNewNotebookContent;

// Function GameNoce.NoceUIFunctionLibrary.IsVisibleInHierarchy
// 0x0010 (0x0010 - 0x0000)
struct NoceUIFunctionLibrary_IsVisibleInHierarchy final
{
public:
	class UWidget*                                InWidget;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x7];                                        // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_IsVisibleInHierarchy;

// Function GameNoce.NoceUIFunctionLibrary.SetImage
// 0x0028 (0x0028 - 0x0000)
struct NoceUIFunctionLibrary_SetImage final
{
public:
	class UImage*                                 InImage;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftObjectPath                        InResourceObjectPath;                              // 0x0008(0x0020)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_SetImage;

// Function GameNoce.NoceUIFunctionLibrary.SetInputImage
// 0x0010 (0x0010 - 0x0000)
struct NoceUIFunctionLibrary_SetInputImage final
{
public:
	class UImage*                                 InImage;                                           // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InIconName;                                        // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIFunctionLibrary_SetInputImage;

// Function GameNoce.NoceUIGameplayTagMappingImage.SetColorByKey
// 0x0008 (0x0008 - 0x0000)
struct NoceUIGameplayTagMappingImage_SetColorByKey final
{
public:
	struct FGameplayTag                           Key;                                               // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetColorByKey;

// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageByKey
// 0x0008 (0x0008 - 0x0000)
struct NoceUIGameplayTagMappingImage_SetImageByKey final
{
public:
	struct FGameplayTag                           Key;                                               // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetImageByKey;

// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageIfHasKey
// 0x0028 (0x0028 - 0x0000)
struct NoceUIGameplayTagMappingImage_SetImageIfHasKey final
{
public:
	struct FGameplayTagContainer                  TagContainer;                                      // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUIGameplayTagMappingImage_SetImageIfHasKey;

// Function GameNoce.NoceUIImage.SetImageTexture
// 0x0020 (0x0020 - 0x0000)
struct NoceUIImage_SetImageTexture final
{
public:
	struct FSoftObjectPath                        InImageTexture;                                    // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIImage_SetImageTexture;

// Function GameNoce.NoceUIInputDirectionHelper.IsLeftRight
// 0x0020 (0x0020 - 0x0000)
struct NoceUIInputDirectionHelper_IsLeftRight final
{
public:
	struct FKey                                   Key;                                               // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUIInputDirectionHelper_IsLeftRight;

// Function GameNoce.NoceUIInputDirectionHelper.IsUpDown
// 0x0020 (0x0020 - 0x0000)
struct NoceUIInputDirectionHelper_IsUpDown final
{
public:
	struct FKey                                   Key;                                               // 0x0000(0x0018)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_19[0x7];                                       // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUIInputDirectionHelper_IsUpDown;

// Function GameNoce.NoceUIInputDirectionHelper.SetAnalogValue
// 0x0020 (0x0020 - 0x0000)
struct NoceUIInputDirectionHelper_SetAnalogValue final
{
public:
	struct FKey                                   Key;                                               // 0x0000(0x0018)(ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Value;                                             // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1C[0x4];                                       // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUIInputDirectionHelper_SetAnalogValue;

// Function GameNoce.NoceUIKBActionImage.SetInputAction
// 0x0008 (0x0008 - 0x0000)
struct NoceUIKBActionImage_SetInputAction final
{
public:
	class FName                                   ActionName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIKBActionImage_SetInputAction;

// Function GameNoce.NoceUIKeyMappingImage.SetImageKey
// 0x0004 (0x0004 - 0x0000)
struct NoceUIKeyMappingImage_SetImageKey final
{
public:
	int32                                         Key;                                               // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIKeyMappingImage_SetImageKey;

// Function GameNoce.NoceUIMissionSubsystem.OnGameProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceUIMissionSubsystem_OnGameProgressChanged final
{
public:
	struct FGameplayTag                           ProgressTag;                                       // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIMissionSubsystem_OnGameProgressChanged;

// Function GameNoce.NoceUIMissionSubsystem.OnMissionStart
// 0x0010 (0x0010 - 0x0000)
struct NoceUIMissionSubsystem_OnMissionStart final
{
public:
	class FText                                   InMissionHint;                                     // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIMissionSubsystem_OnMissionStart;

// Function GameNoce.NoceUIRestrictionOverlay.OnRestrictionChanged
// 0x0002 (0x0002 - 0x0000)
struct NoceUIRestrictionOverlay_OnRestrictionChanged final
{
public:
	ENoceUIRestrictionType                        InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsAdd;                                             // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUIRestrictionOverlay_OnRestrictionChanged;

// Function GameNoce.NoceUISubsystem.AddRestriction
// 0x0001 (0x0001 - 0x0000)
struct NoceUISubsystem_AddRestriction final
{
public:
	ENoceUIRestrictionType                        InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_AddRestriction;

// Function GameNoce.NoceUISubsystem.AddWidget
// 0x0008 (0x0008 - 0x0000)
struct NoceUISubsystem_AddWidget final
{
public:
	class UUserWidget*                            InWidget;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_AddWidget;

// Function GameNoce.NoceUISubsystem.GetTopWidget
// 0x0008 (0x0008 - 0x0000)
struct NoceUISubsystem_GetTopWidget final
{
public:
	class UUserWidget*                            ReturnValue;                                       // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_GetTopWidget;

// Function GameNoce.NoceUISubsystem.GetWidget
// 0x0030 (0x0030 - 0x0000)
struct NoceUISubsystem_GetWidget final
{
public:
	class APlayerController*                      PlayerController;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftClassPath                         Path;                                              // 0x0008(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UUserWidget*                            ReturnValue;                                       // 0x0028(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_GetWidget;

// Function GameNoce.NoceUISubsystem.GetWidgetByName
// 0x0018 (0x0018 - 0x0000)
struct NoceUISubsystem_GetWidgetByName final
{
public:
	class APlayerController*                      PlayerController;                                  // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   WidgetName;                                        // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UUserWidget*                            ReturnValue;                                       // 0x0010(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetByName;

// Function GameNoce.NoceUISubsystem.GetWidgetPathByName
// 0x0028 (0x0028 - 0x0000)
struct NoceUISubsystem_GetWidgetPathByName final
{
public:
	class FName                                   WidgetName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FSoftClassPath                         ReturnValue;                                       // 0x0008(0x0020)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetPathByName;

// Function GameNoce.NoceUISubsystem.GetWidgetStack
// 0x0010 (0x0010 - 0x0000)
struct NoceUISubsystem_GetWidgetStack final
{
public:
	TArray<class UUserWidget*>                    ReturnValue;                                       // 0x0000(0x0010)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_GetWidgetStack;

// Function GameNoce.NoceUISubsystem.HasRestriction
// 0x0002 (0x0002 - 0x0000)
struct NoceUISubsystem_HasRestriction final
{
public:
	ENoceUIRestrictionType                        InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_HasRestriction;

// Function GameNoce.NoceUISubsystem.IsWidgetInStack
// 0x0030 (0x0030 - 0x0000)
struct NoceUISubsystem_IsWidgetInStack final
{
public:
	struct FSoftClassPath                         Path;                                              // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          IsInStack;                                         // 0x0020(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_21[0x7];                                       // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
	class UUserWidget*                            Widget;                                            // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_IsWidgetInStack;

// Function GameNoce.NoceUISubsystem.RemoveCreatedUIWidget
// 0x0020 (0x0020 - 0x0000)
struct NoceUISubsystem_RemoveCreatedUIWidget final
{
public:
	struct FSoftClassPath                         Path;                                              // 0x0000(0x0020)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_RemoveCreatedUIWidget;

// Function GameNoce.NoceUISubsystem.RemoveRestriction
// 0x0001 (0x0001 - 0x0000)
struct NoceUISubsystem_RemoveRestriction final
{
public:
	ENoceUIRestrictionType                        InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_RemoveRestriction;

// Function GameNoce.NoceUISubsystem.RemoveWidget
// 0x0008 (0x0008 - 0x0000)
struct NoceUISubsystem_RemoveWidget final
{
public:
	class UUserWidget*                            InWidget;                                          // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_RemoveWidget;

// Function GameNoce.NoceUISubsystem.RequestLoad
// 0x0010 (0x0010 - 0x0000)
struct NoceUISubsystem_RequestLoad final
{
public:
	TArray<struct FSoftClassPath>                 WidgetPaths;                                       // 0x0000(0x0010)(Parm, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceUISubsystem_RequestLoad;

// Function GameNoce.NoceUpgradePopResultWidget.ShowResult
// 0x0010 (0x0010 - 0x0000)
struct NoceUpgradePopResultWidget_ShowResult final
{
public:
	ENoceUpgradeType                              InType;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	class FName                                   InEmaName;                                         // 0x0004(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          NoUse;                                             // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceUpgradePopResultWidget_ShowResult;

// Function GameNoce.NoceVerticalGrid.SetNumItemsPerLine
// 0x0004 (0x0004 - 0x0000)
struct NoceVerticalGrid_SetNumItemsPerLine final
{
public:
	int32                                         InNumber;                                          // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceVerticalGrid_SetNumItemsPerLine;

// Function GameNoce.NoceWalkToComponentInterface.GetIsRunTo
// 0x0001 (0x0001 - 0x0000)
struct NoceWalkToComponentInterface_GetIsRunTo final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsRunTo;

// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkTo
// 0x0001 (0x0001 - 0x0000)
struct NoceWalkToComponentInterface_GetIsWalkTo final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsWalkTo;

// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkToWithCameraRotation
// 0x0001 (0x0001 - 0x0000)
struct NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation;

// Function GameNoce.NoceWaveSpawnManager.OnGameProgressChanged
// 0x0008 (0x0008 - 0x0000)
struct NoceWaveSpawnManager_OnGameProgressChanged final
{
public:
	struct FGameplayTag                           NewTag;                                            // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWaveSpawnManager_OnGameProgressChanged;

// Function GameNoce.NoceWeaponSubsystem.GetAttackInfo
// 0x0018 (0x0018 - 0x0000)
struct NoceWeaponSubsystem_GetAttackInfo final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDurabilityRatio;                                 // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OutAttackMultiplier;                               // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OutExtraAttackMultiplier;                          // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         OutWinceMultiplier;                                // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetAttackInfo;

// Function GameNoce.NoceWeaponSubsystem.GetCanBeBroken
// 0x000C (0x000C - 0x0000)
struct NoceWeaponSubsystem_GetCanBeBroken final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanBeBroken;

// Function GameNoce.NoceWeaponSubsystem.GetCanBeBrokenInShiromukuRevive2
// 0x000C (0x000C - 0x0000)
struct NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2 final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2;

// Function GameNoce.NoceWeaponSubsystem.GetCanCostDurability
// 0x000C (0x000C - 0x0000)
struct NoceWeaponSubsystem_GetCanCostDurability final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanCostDurability;

// Function GameNoce.NoceWeaponSubsystem.GetCanDiscard
// 0x000C (0x000C - 0x0000)
struct NoceWeaponSubsystem_GetCanDiscard final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanDiscard;

// Function GameNoce.NoceWeaponSubsystem.GetCanFocusAttack
// 0x000C (0x000C - 0x0000)
struct NoceWeaponSubsystem_GetCanFocusAttack final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetCanFocusAttack;

// Function GameNoce.NoceWeaponSubsystem.GetDeflectRate
// 0x0010 (0x0010 - 0x0000)
struct NoceWeaponSubsystem_GetDeflectRate final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDurabilityRatio;                                 // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetDeflectRate;

// Function GameNoce.NoceWeaponSubsystem.GetDurabilityUICount
// 0x0014 (0x0014 - 0x0000)
struct NoceWeaponSubsystem_GetDurabilityUICount final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDurability;                                      // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OutUIMaxCount;                                     // 0x000C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	int32                                         OutUICount;                                        // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetDurabilityUICount;

// Function GameNoce.NoceWeaponSubsystem.GetMaxDurability
// 0x000C (0x000C - 0x0000)
struct NoceWeaponSubsystem_GetMaxDurability final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetMaxDurability;

// Function GameNoce.NoceWeaponSubsystem.GetOverrideComboInfo
// 0x002C (0x002C - 0x0000)
struct NoceWeaponSubsystem_GetOverrideComboInfo final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InComboName;                                       // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutFound;                                          // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FNoceWeaponInfoOverride                OutComboInfo;                                      // 0x0014(0x0018)(Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetOverrideComboInfo;

// Function GameNoce.NoceWeaponSubsystem.GetOverrideStaminaKeyCost
// 0x0018 (0x0018 - 0x0000)
struct NoceWeaponSubsystem_GetOverrideStaminaKeyCost final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InStaminaKey;                                      // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutFound;                                          // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_11[0x3];                                       // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         OutStaminaCost;                                    // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetOverrideStaminaKeyCost;

// Function GameNoce.NoceWeaponSubsystem.GetUIInfo
// 0x0010 (0x0010 - 0x0000)
struct NoceWeaponSubsystem_GetUIInfo final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         InDurabilityRatio;                                 // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          OutShowOnUI;                                       // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_D[0x3];                                        // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetUIInfo;

// Function GameNoce.NoceWeaponSubsystem.GetUseFocusAttackWhenFullCharged
// 0x000C (0x000C - 0x0000)
struct NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          ReturnValue;                                       // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged;

// Function GameNoce.NoceWeaponSubsystem.GetWeaponInfoDataAssetByName
// 0x0010 (0x0010 - 0x0000)
struct NoceWeaponSubsystem_GetWeaponInfoDataAssetByName final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UNoceWeaponInfoDataAsset*               ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetWeaponInfoDataAssetByName;

// Function GameNoce.NoceWeaponSubsystem.GetWeaponQueryName
// 0x0010 (0x0010 - 0x0000)
struct NoceWeaponSubsystem_GetWeaponQueryName final
{
public:
	class FName                                   InWeaponName;                                      // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   ReturnValue;                                       // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_GetWeaponQueryName;

// Function GameNoce.NoceWeaponSubsystem.SpawnWeaponHandMesh
// 0x0080 (0x0080 - 0x0000)
struct NoceWeaponSubsystem_SpawnWeaponHandMesh final
{
public:
	const class UObject*                          WorldContextObject;                                // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FName                                   InWeaponName;                                      // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	struct FTransform                             InTransform;                                       // 0x0010(0x0060)(Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class ANoceWeapon*                            ReturnValue;                                       // 0x0070(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_78[0x8];                                       // 0x0078(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWeaponSubsystem_SpawnWeaponHandMesh;

// Function GameNoce.NoceWepDurabilityWidget.SetDurability
// 0x000C (0x000C - 0x0000)
struct NoceWepDurabilityWidget_SetDurability final
{
public:
	class FName                                   WeaponName;                                        // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         Durability;                                        // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWepDurabilityWidget_SetDurability;

// Function GameNoce.NoceWinceDamageReduceComponent.HandleWinceDamage
// 0x000C (0x000C - 0x0000)
struct NoceWinceDamageReduceComponent_HandleWinceDamage final
{
public:
	bool                                          InIsForceWince;                                    // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_1[0x3];                                        // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	float                                         InWinceDamage;                                     // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	float                                         ReturnValue;                                       // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWinceDamageReduceComponent_HandleWinceDamage;

// Function GameNoce.NoceWinceDamageReduceComponent.IsWinceDamageReduce
// 0x0001 (0x0001 - 0x0000)
struct NoceWinceDamageReduceComponent_IsWinceDamageReduce final
{
public:
	bool                                          ReturnValue;                                       // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWinceDamageReduceComponent_IsWinceDamageReduce;

// Function GameNoce.NoceWorldManagerSubsystem.NoceDataLayerTrackUpdateCallback
// 0x0008 (0x0008 - 0x0000)
struct NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback final
{
public:
	const class UDataLayerInstance*               InDataLayerInstance;                               // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback;

// Function GameNoce.NoceWorldManagerSubsystem.PauseWorldTriggerUpdate
// 0x0001 (0x0001 - 0x0000)
struct NoceWorldManagerSubsystem_PauseWorldTriggerUpdate final
{
public:
	bool                                          InPause;                                           // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWorldManagerSubsystem_PauseWorldTriggerUpdate;

// Function GameNoce.NoceWorldManagerSubsystem.RegisterLevelAlarm
// 0x0008 (0x0008 - 0x0000)
struct NoceWorldManagerSubsystem_RegisterLevelAlarm final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RegisterLevelAlarm;

// Function GameNoce.NoceWorldManagerSubsystem.RequestFromWorldTrigger
// 0x0028 (0x0028 - 0x0000)
struct NoceWorldManagerSubsystem_RequestFromWorldTrigger final
{
public:
	class AActor*                                 InTrigger;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class FString                                 InDisplayName;                                     // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	class UDataLayerAsset*                        InDataLayer;                                       // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	EDataLayerRuntimeState                        TargetState;                                       // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DoRequest;                                         // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_22[0x6];                                       // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestFromWorldTrigger;

// Function GameNoce.NoceWorldManagerSubsystem.RequestGateway
// 0x000C (0x000C - 0x0000)
struct NoceWorldManagerSubsystem_RequestGateway final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DoRequest;                                         // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestGateway;

// Function GameNoce.NoceWorldManagerSubsystem.RequestGatewayWithProgress
// 0x0014 (0x0014 - 0x0000)
struct NoceWorldManagerSubsystem_RequestGatewayWithProgress final
{
public:
	class FName                                   InRowName;                                         // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	bool                                          DoRequest;                                         // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
	uint8                                         Pad_9[0x3];                                        // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
	struct FGameplayTag                           ProgressTag;                                       // 0x000C(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWorldManagerSubsystem_RequestGatewayWithProgress;

// Function GameNoce.NoceWorldManagerSubsystem.UnregisterLevelAlarm
// 0x0008 (0x0008 - 0x0000)
struct NoceWorldManagerSubsystem_UnregisterLevelAlarm final
{
public:
	class FName                                   InName;                                            // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceWorldManagerSubsystem_UnregisterLevelAlarm;

// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving
// 0x0001 (0x0001 - 0x0000)
struct PerformanceOptimizerInterface_EnablePerformanceSaving final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_PerformanceOptimizerInterface_EnablePerformanceSaving;

// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving_BP
// 0x0001 (0x0001 - 0x0000)
struct PerformanceOptimizerInterface_EnablePerformanceSaving_BP final
{
public:
	bool                                          Enable;                                            // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_PerformanceOptimizerInterface_EnablePerformanceSaving_BP;

// Function GameNoce.NoceColorCorrectionSubsystem.GetBrightness
// 0x0004 (0x0004 - 0x0000)
struct NoceColorCorrectionSubsystem_GetBrightness final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_GetBrightness;

// Function GameNoce.NoceColorCorrectionSubsystem.GetContrast
// 0x0004 (0x0004 - 0x0000)
struct NoceColorCorrectionSubsystem_GetContrast final
{
public:
	float                                         ReturnValue;                                       // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_GetContrast;

// Function GameNoce.NoceColorCorrectionSubsystem.SetBrightness
// 0x0004 (0x0004 - 0x0000)
struct NoceColorCorrectionSubsystem_SetBrightness final
{
public:
	float                                         InVal;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_SetBrightness;

// Function GameNoce.NoceColorCorrectionSubsystem.SetContrast
// 0x0004 (0x0004 - 0x0000)
struct NoceColorCorrectionSubsystem_SetContrast final
{
public:
	float                                         InVal;                                             // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_NoceColorCorrectionSubsystem_SetContrast;

}

