#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GameplayAbilities #include "Basic.hpp" #include "GameplayTags_structs.hpp" #include "GameplayAbilities_structs.hpp" #include "CoreUObject_structs.hpp" #include "Engine_structs.hpp" namespace SDK::Params { // Function GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityActivate // 0x0010 (0x0010 - 0x0000) struct AbilitySystemCheatManagerExtension_AbilityActivate final { public: class FString PartialName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_AbilityActivate; // Function GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityCancel // 0x0010 (0x0010 - 0x0000) struct AbilitySystemCheatManagerExtension_AbilityCancel final { public: class FString PartialName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_AbilityCancel; // Function GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityGrant // 0x0010 (0x0010 - 0x0000) struct AbilitySystemCheatManagerExtension_AbilityGrant final { public: class FString AssetSearchString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_AbilityGrant; // Function GameplayAbilities.AbilitySystemCheatManagerExtension.EffectApply // 0x0018 (0x0018 - 0x0000) struct AbilitySystemCheatManagerExtension_EffectApply final { public: class FString PartialName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EffectLevel; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_EffectApply; // Function GameplayAbilities.AbilitySystemCheatManagerExtension.EffectRemove // 0x0010 (0x0010 - 0x0000) struct AbilitySystemCheatManagerExtension_EffectRemove final { public: class FString NameOrHandle; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_EffectRemove; // Function GameplayAbilities.AbilityAsync_WaitGameplayTagCountChanged.WaitGameplayTagCountChangedOnActor // 0x0018 (0x0018 - 0x0000) struct AbilityAsync_WaitGameplayTagCountChanged_WaitGameplayTagCountChangedOnActor final { public: class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityAsync_WaitGameplayTagCountChanged* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagCountChanged_WaitGameplayTagCountChangedOnActor; // Function GameplayAbilities.AbilityTask_PlayAnimAndWait.CreatePlayAnimAndWaitProxy // 0x0048 (0x0048 - 0x0000) struct AbilityTask_PlayAnimAndWait_CreatePlayAnimAndWaitProxy final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimSequence* AnimSequence; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SlotName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendInTime; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float BlendOutTime; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InPlayRate; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StartTimeSeconds; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bStopWhenAbilityEnds; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AnimRootMotionTranslationScale; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InPlayCount; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_PlayAnimAndWait* ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_CreatePlayAnimAndWaitProxy; // Function GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageBlendedIn // 0x0008 (0x0008 - 0x0000) struct AbilityTask_PlayAnimAndWait_OnMontageBlendedIn final { public: class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_OnMontageBlendedIn; // Function GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageBlendingOut // 0x0010 (0x0010 - 0x0000) struct AbilityTask_PlayAnimAndWait_OnMontageBlendingOut final { public: class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_OnMontageBlendingOut; // Function GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageEnded // 0x0010 (0x0010 - 0x0000) struct AbilityTask_PlayAnimAndWait_OnMontageEnded final { public: class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_OnMontageEnded; // Function GameplayAbilities.AbilityTask_WaitGameplayTagCountChanged.WaitGameplayTagCountChange // 0x0020 (0x0020 - 0x0000) struct AbilityTask_WaitGameplayTagCountChanged_WaitGameplayTagCountChange final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InOptionalExternalTarget; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitGameplayTagCountChanged* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagCountChanged_WaitGameplayTagCountChange; // Function GameplayAbilities.GameplayCueNotify_Static.K2_HandleGameplayCue // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueNotify_Static_K2_HandleGameplayCue final { public: class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayCueEvent EventType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueNotify_Static_K2_HandleGameplayCue; // Function GameplayAbilities.GameplayCueNotify_Static.OnActive // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueNotify_Static_OnActive final { public: class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayCueNotify_Static_OnActive; // Function GameplayAbilities.GameplayCueNotify_Static.OnExecute // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueNotify_Static_OnExecute final { public: class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayCueNotify_Static_OnExecute; // Function GameplayAbilities.GameplayCueNotify_Static.OnRemove // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueNotify_Static_OnRemove final { public: class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayCueNotify_Static_OnRemove; // Function GameplayAbilities.GameplayCueNotify_Static.WhileActive // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueNotify_Static_WhileActive final { public: class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayCueNotify_Static_WhileActive; // Function GameplayAbilities.AbilityAsync_WaitAttributeChanged.WaitForAttributeChanged // 0x0050 (0x0050 - 0x0000) struct AbilityAsync_WaitAttributeChanged_WaitForAttributeChanged final { public: class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OnlyTriggerOnce; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityAsync_WaitAttributeChanged* ReturnValue; // 0x0048(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityAsync_WaitAttributeChanged_WaitForAttributeChanged; // Function GameplayAbilities.AbilityAsync_WaitGameplayEffectApplied.WaitGameplayEffectAppliedToActor // 0x0138 (0x0138 - 0x0000) struct AbilityAsync_WaitGameplayEffectApplied_WaitGameplayEffectAppliedToActor final { public: class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FGameplayTagRequirements SourceTagRequirements; // 0x0018(0x0088)(Parm, NativeAccessSpecifierPublic) struct FGameplayTagRequirements TargetTagRequirements; // 0x00A0(0x0088)(Parm, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x0128(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ListenForPeriodicEffect; // 0x0129(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12A[0x6]; // 0x012A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityAsync_WaitGameplayEffectApplied* ReturnValue; // 0x0130(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityAsync_WaitGameplayEffectApplied_WaitGameplayEffectAppliedToActor; // Function GameplayAbilities.AbilityAsync_WaitGameplayEvent.WaitGameplayEventToActor // 0x0020 (0x0020 - 0x0000) struct AbilityAsync_WaitGameplayEvent_WaitGameplayEventToActor final { public: class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag EventTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OnlyTriggerOnce; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OnlyMatchExact; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityAsync_WaitGameplayEvent* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityAsync_WaitGameplayEvent_WaitGameplayEventToActor; // Function GameplayAbilities.AbilityAsync_WaitGameplayTagAdded.WaitGameplayTagAddToActor // 0x0020 (0x0020 - 0x0000) struct AbilityAsync_WaitGameplayTagAdded_WaitGameplayTagAddToActor final { public: class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OnlyTriggerOnce; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityAsync_WaitGameplayTagAdded* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagAdded_WaitGameplayTagAddToActor; // Function GameplayAbilities.AbilityAsync_WaitGameplayTagRemoved.WaitGameplayTagRemoveFromActor // 0x0020 (0x0020 - 0x0000) struct AbilityAsync_WaitGameplayTagRemoved_WaitGameplayTagRemoveFromActor final { public: class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OnlyTriggerOnce; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityAsync_WaitGameplayTagRemoved* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagRemoved_WaitGameplayTagRemoveFromActor; // Function GameplayAbilities.AbilityAsync_WaitGameplayTagQuery.WaitGameplayTagQueryOnActor // 0x0060 (0x0060 - 0x0000) struct AbilityAsync_WaitGameplayTagQuery_WaitGameplayTagQueryOnActor final { public: class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagQuery TagQuery; // 0x0008(0x0048)(ConstParm, Parm, NativeAccessSpecifierPublic) EWaitGameplayTagQueryTriggerCondition TriggerCondition; // 0x0050(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOnlyTriggerOnce; // 0x0051(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityAsync_WaitGameplayTagQuery* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagQuery_WaitGameplayTagQueryOnActor; // Function GameplayAbilities.GameplayAbility.BP_ApplyGameplayEffectToOwner // 0x0018 (0x0018 - 0x0000) struct GameplayAbility_BP_ApplyGameplayEffectToOwner final { public: TSubclassOf GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 GameplayEffectLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Stacks; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_BP_ApplyGameplayEffectToOwner; // Function GameplayAbilities.GameplayAbility.BP_ApplyGameplayEffectToTarget // 0x0048 (0x0048 - 0x0000) struct GameplayAbility_BP_ApplyGameplayEffectToTarget final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic) TSubclassOf GameplayEffectClass; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 GameplayEffectLevel; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Stacks; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_BP_ApplyGameplayEffectToTarget; // Function GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithAssetTags // 0x0028 (0x0028 - 0x0000) struct GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithAssetTags final { public: struct FGameplayTagContainer WithAssetTags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) int32 StacksToRemove; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithAssetTags; // Function GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithGrantedTags // 0x0028 (0x0028 - 0x0000) struct GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithGrantedTags final { public: struct FGameplayTagContainer WithGrantedTags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) int32 StacksToRemove; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithGrantedTags; // Function GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithHandle // 0x000C (0x000C - 0x0000) struct GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithHandle final { public: struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 StacksToRemove; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithHandle; // Function GameplayAbilities.GameplayAbility.CancelTaskByInstanceName // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_CancelTaskByInstanceName final { public: class FName InstanceName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_CancelTaskByInstanceName; // Function GameplayAbilities.GameplayAbility.ConfirmTaskByInstanceName // 0x000C (0x000C - 0x0000) struct GameplayAbility_ConfirmTaskByInstanceName final { public: class FName InstanceName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEndTask; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayAbility_ConfirmTaskByInstanceName; // Function GameplayAbilities.GameplayAbility.EndAbilityState // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_EndAbilityState final { public: class FName OptionalStateNameToEnd; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_EndAbilityState; // Function GameplayAbilities.GameplayAbility.EndTaskByInstanceName // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_EndTaskByInstanceName final { public: class FName InstanceName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_EndTaskByInstanceName; // Function GameplayAbilities.GameplayAbility.K2_ActivateAbilityFromEvent // 0x00B0 (0x00B0 - 0x0000) struct GameplayAbility_K2_ActivateAbilityFromEvent final { public: struct FGameplayEventData EventData; // 0x0000(0x00B0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_ActivateAbilityFromEvent; // Function GameplayAbilities.GameplayAbility.K2_AddGameplayCue // 0x0028 (0x0028 - 0x0000) struct GameplayAbility_K2_AddGameplayCue final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectContextHandle Context; // 0x0008(0x0018)(Parm, NativeAccessSpecifierPublic) bool bRemoveOnAbilityEnd; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayAbility_K2_AddGameplayCue; // Function GameplayAbilities.GameplayAbility.K2_AddGameplayCueWithParams // 0x00E8 (0x00E8 - 0x0000) struct GameplayAbility_K2_AddGameplayCueWithParams final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters GameplayCueParameter; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bRemoveOnAbilityEnd; // 0x00E0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayAbility_K2_AddGameplayCueWithParams; // Function GameplayAbilities.GameplayAbility.K2_ApplyGameplayEffectSpecToOwner // 0x0018 (0x0018 - 0x0000) struct GameplayAbility_K2_ApplyGameplayEffectSpecToOwner final { public: struct FGameplayEffectSpecHandle EffectSpecHandle; // 0x0000(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_ApplyGameplayEffectSpecToOwner; // Function GameplayAbilities.GameplayAbility.K2_ApplyGameplayEffectSpecToTarget // 0x0048 (0x0048 - 0x0000) struct GameplayAbility_K2_ApplyGameplayEffectSpecToTarget final { public: struct FGameplayEffectSpecHandle EffectSpecHandle; // 0x0000(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle TargetData; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_ApplyGameplayEffectSpecToTarget; // Function GameplayAbilities.GameplayAbility.K2_CheckAbilityCooldown // 0x0001 (0x0001 - 0x0000) struct GameplayAbility_K2_CheckAbilityCooldown final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_CheckAbilityCooldown; // Function GameplayAbilities.GameplayAbility.K2_CheckAbilityCost // 0x0001 (0x0001 - 0x0000) struct GameplayAbility_K2_CheckAbilityCost final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_CheckAbilityCost; // Function GameplayAbilities.GameplayAbility.K2_CommitAbility // 0x0001 (0x0001 - 0x0000) struct GameplayAbility_K2_CommitAbility final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_CommitAbility; // Function GameplayAbilities.GameplayAbility.K2_CommitAbilityCooldown // 0x0003 (0x0003 - 0x0000) struct GameplayAbility_K2_CommitAbilityCooldown final { public: bool BroadcastCommitEvent; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ForceCooldown; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_CommitAbilityCooldown; // Function GameplayAbilities.GameplayAbility.K2_CommitAbilityCost // 0x0002 (0x0002 - 0x0000) struct GameplayAbility_K2_CommitAbilityCost final { public: bool BroadcastCommitEvent; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_CommitAbilityCost; // Function GameplayAbilities.GameplayAbility.K2_ExecuteGameplayCue // 0x0020 (0x0020 - 0x0000) struct GameplayAbility_K2_ExecuteGameplayCue final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectContextHandle Context; // 0x0008(0x0018)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_ExecuteGameplayCue; // Function GameplayAbilities.GameplayAbility.K2_ExecuteGameplayCueWithParams // 0x00E0 (0x00E0 - 0x0000) struct GameplayAbility_K2_ExecuteGameplayCueWithParams final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters GameplayCueParameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_ExecuteGameplayCueWithParams; // Function GameplayAbilities.GameplayAbility.K2_OnEndAbility // 0x0001 (0x0001 - 0x0000) struct GameplayAbility_K2_OnEndAbility final { public: bool bWasCancelled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_OnEndAbility; // Function GameplayAbilities.GameplayAbility.K2_RemoveGameplayCue // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_K2_RemoveGameplayCue final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_RemoveGameplayCue; // Function GameplayAbilities.GameplayAbility.MakeTargetLocationInfoFromOwnerActor // 0x0090 (0x0090 - 0x0000) struct GameplayAbility_MakeTargetLocationInfoFromOwnerActor final { public: struct FGameplayAbilityTargetingLocationInfo ReturnValue; // 0x0000(0x0090)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_MakeTargetLocationInfoFromOwnerActor; // Function GameplayAbilities.GameplayAbility.MakeTargetLocationInfoFromOwnerSkeletalMeshComponent // 0x00A0 (0x00A0 - 0x0000) struct GameplayAbility_MakeTargetLocationInfoFromOwnerSkeletalMeshComponent final { public: class FName SocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayAbilityTargetingLocationInfo ReturnValue; // 0x0010(0x0090)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_MakeTargetLocationInfoFromOwnerSkeletalMeshComponent; // Function GameplayAbilities.GameplayAbility.MontageJumpToSection // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_MontageJumpToSection final { public: class FName SectionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_MontageJumpToSection; // Function GameplayAbilities.GameplayAbility.MontageSetNextSectionName // 0x0010 (0x0010 - 0x0000) struct GameplayAbility_MontageSetNextSectionName final { public: class FName FromSectionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ToSectionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_MontageSetNextSectionName; // Function GameplayAbilities.GameplayAbility.MontageStop // 0x0004 (0x0004 - 0x0000) struct GameplayAbility_MontageStop final { public: float OverrideBlendOutTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_MontageStop; // Function GameplayAbilities.GameplayAbility.SendGameplayEvent // 0x00B8 (0x00B8 - 0x0000) struct GameplayAbility_SendGameplayEvent final { public: struct FGameplayTag EventTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEventData Payload; // 0x0008(0x00B0)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_SendGameplayEvent; // Function GameplayAbilities.GameplayAbility.SetCanBeCanceled // 0x0001 (0x0001 - 0x0000) struct GameplayAbility_SetCanBeCanceled final { public: bool bCanBeCanceled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_SetCanBeCanceled; // Function GameplayAbilities.GameplayAbility.SetShouldBlockOtherAbilities // 0x0001 (0x0001 - 0x0000) struct GameplayAbility_SetShouldBlockOtherAbilities final { public: bool bShouldBlockAbilities; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_SetShouldBlockOtherAbilities; // Function GameplayAbilities.GameplayAbility.GetAbilityLevel // 0x0004 (0x0004 - 0x0000) struct GameplayAbility_GetAbilityLevel final { public: int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetAbilityLevel; // Function GameplayAbilities.GameplayAbility.GetAbilityLevel_BP // 0x0058 (0x0058 - 0x0000) struct GameplayAbility_GetAbilityLevel_BP final { public: struct FGameplayAbilitySpecHandle Handle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayAbilityActorInfo ActorInfo; // 0x0008(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0050(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayAbility_GetAbilityLevel_BP; // Function GameplayAbilities.GameplayAbility.GetAbilitySystemComponentFromActorInfo // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_GetAbilitySystemComponentFromActorInfo final { public: class UAbilitySystemComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetAbilitySystemComponentFromActorInfo; // Function GameplayAbilities.GameplayAbility.GetActorInfo // 0x0048 (0x0048 - 0x0000) struct GameplayAbility_GetActorInfo final { public: struct FGameplayAbilityActorInfo ReturnValue; // 0x0000(0x0048)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetActorInfo; // Function GameplayAbilities.GameplayAbility.GetAvatarActorFromActorInfo // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_GetAvatarActorFromActorInfo final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetAvatarActorFromActorInfo; // Function GameplayAbilities.GameplayAbility.GetContextFromOwner // 0x0040 (0x0040 - 0x0000) struct GameplayAbility_GetContextFromOwner final { public: struct FGameplayAbilityTargetDataHandle OptionalTargetData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic) struct FGameplayEffectContextHandle ReturnValue; // 0x0028(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetContextFromOwner; // Function GameplayAbilities.GameplayAbility.GetCooldownTimeRemaining // 0x0004 (0x0004 - 0x0000) struct GameplayAbility_GetCooldownTimeRemaining final { public: float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetCooldownTimeRemaining; // Function GameplayAbilities.GameplayAbility.GetCurrentMontage // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_GetCurrentMontage final { public: class UAnimMontage* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetCurrentMontage; // Function GameplayAbilities.GameplayAbility.GetCurrentSourceObject // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_GetCurrentSourceObject final { public: class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetCurrentSourceObject; // Function GameplayAbilities.GameplayAbility.GetGrantedByEffectContext // 0x0018 (0x0018 - 0x0000) struct GameplayAbility_GetGrantedByEffectContext final { public: struct FGameplayEffectContextHandle ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetGrantedByEffectContext; // Function GameplayAbilities.GameplayAbility.GetOwningActorFromActorInfo // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_GetOwningActorFromActorInfo final { public: class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetOwningActorFromActorInfo; // Function GameplayAbilities.GameplayAbility.GetOwningComponentFromActorInfo // 0x0008 (0x0008 - 0x0000) struct GameplayAbility_GetOwningComponentFromActorInfo final { public: class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetOwningComponentFromActorInfo; // Function GameplayAbilities.GameplayAbility.GetSourceObject_BP // 0x0058 (0x0058 - 0x0000) struct GameplayAbility_GetSourceObject_BP final { public: struct FGameplayAbilitySpecHandle Handle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayAbilityActorInfo ActorInfo; // 0x0008(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) class UObject* ReturnValue; // 0x0050(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_GetSourceObject_BP; // Function GameplayAbilities.GameplayAbility.IsLocallyControlled // 0x0001 (0x0001 - 0x0000) struct GameplayAbility_IsLocallyControlled final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_IsLocallyControlled; // Function GameplayAbilities.GameplayAbility.K2_CanActivateAbility // 0x0078 (0x0078 - 0x0000) struct GameplayAbility_K2_CanActivateAbility final { public: struct FGameplayAbilityActorInfo ActorInfo; // 0x0000(0x0048)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle Handle; // 0x0048(0x0004)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer RelevantTags; // 0x0050(0x0020)(Parm, OutParm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayAbility_K2_CanActivateAbility; // Function GameplayAbilities.GameplayAbility.K2_HasAuthority // 0x0001 (0x0001 - 0x0000) struct GameplayAbility_K2_HasAuthority final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_K2_HasAuthority; // Function GameplayAbilities.GameplayAbility.K2_ShouldAbilityRespondToEvent // 0x0100 (0x0100 - 0x0000) struct GameplayAbility_K2_ShouldAbilityRespondToEvent final { public: struct FGameplayAbilityActorInfo ActorInfo; // 0x0000(0x0048)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayEventData Payload; // 0x0048(0x00B0)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00F8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayAbility_K2_ShouldAbilityRespondToEvent; // Function GameplayAbilities.GameplayAbility.MakeOutgoingGameplayEffectSpec // 0x0020 (0x0020 - 0x0000) struct GameplayAbility_MakeOutgoingGameplayEffectSpec final { public: TSubclassOf GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEffectSpecHandle ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbility_MakeOutgoingGameplayEffectSpec; // Function GameplayAbilities.GameplayAbilityWorldReticle.FaceTowardSource // 0x0001 (0x0001 - 0x0000) struct GameplayAbilityWorldReticle_FaceTowardSource final { public: bool bFaceIn2D; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbilityWorldReticle_FaceTowardSource; // Function GameplayAbilities.GameplayAbilityWorldReticle.OnTargetingAnActor // 0x0001 (0x0001 - 0x0000) struct GameplayAbilityWorldReticle_OnTargetingAnActor final { public: bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbilityWorldReticle_OnTargetingAnActor; // Function GameplayAbilities.GameplayAbilityWorldReticle.OnValidTargetChanged // 0x0001 (0x0001 - 0x0000) struct GameplayAbilityWorldReticle_OnValidTargetChanged final { public: bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbilityWorldReticle_OnValidTargetChanged; // Function GameplayAbilities.GameplayAbilityWorldReticle.SetReticleMaterialParamFloat // 0x000C (0x000C - 0x0000) struct GameplayAbilityWorldReticle_SetReticleMaterialParamFloat final { public: class FName ParamName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbilityWorldReticle_SetReticleMaterialParamFloat; // Function GameplayAbilities.GameplayAbilityWorldReticle.SetReticleMaterialParamVector // 0x0020 (0x0020 - 0x0000) struct GameplayAbilityWorldReticle_SetReticleMaterialParamVector final { public: class FName ParamName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Value; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayAbilityWorldReticle_SetReticleMaterialParamVector; // Function GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.ApplyRootMotionConstantForce // 0x0070 (0x0070 - 0x0000) struct AbilityTask_ApplyRootMotionConstantForce_ApplyRootMotionConstantForce final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector WorldDirection_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Strength_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Duration_0; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsAdditive_0; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UCurveFloat* StrengthOverTime_0; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector SetVelocityOnFinish; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClampVelocityOnFinish; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableGravity_0; // 0x0064(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_ApplyRootMotionConstantForce* ReturnValue; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionConstantForce_ApplyRootMotionConstantForce; // Function GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.ApplyRootMotionJumpForce // 0x0078 (0x0078 - 0x0000) struct AbilityTask_ApplyRootMotionJumpForce_ApplyRootMotionJumpForce final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator Rotation_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float Distance_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Height_0; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Duration_0; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinimumLandedTriggerTime_0; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFinishOnLanded_0; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector SetVelocityOnFinish; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClampVelocityOnFinish; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UCurveVector* PathOffsetCurve_0; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* TimeMappingCurve_0; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_ApplyRootMotionJumpForce* ReturnValue; // 0x0070(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionJumpForce_ApplyRootMotionJumpForce; // Function GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.OnLandedCallback // 0x0100 (0x0100 - 0x0000) struct AbilityTask_ApplyRootMotionJumpForce_OnLandedCallback final { public: struct FHitResult Hit; // 0x0000(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionJumpForce_OnLandedCallback; // Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToActorForce // 0x0098 (0x0098 - 0x0000) struct AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToActorForce final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* TargetActor_0; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector TargetLocationOffset_0; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Duration_0; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* TargetLerpSpeedHorizontal; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* TargetLerpSpeedVertical; // 0x0040(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSetNewMovementMode_0; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementMode MovementMode; // 0x0049(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRestrictSpeedToExpected_0; // 0x004A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) class UCurveVector* PathOffsetCurve_0; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* TimeMappingCurve_0; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector SetVelocityOnFinish; // 0x0068(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClampVelocityOnFinish; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDisableDestinationReachedInterrupt_0; // 0x0084(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReachedDestinationDistance_0; // 0x0088(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_ApplyRootMotionMoveToActorForce* ReturnValue; // 0x0090(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToActorForce; // Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToComponentForce // 0x00B0 (0x00B0 - 0x0000) struct AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToComponentForce final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* TargetComponent_0; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector TargetComponentRelativeLocation_0; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector TargetLocationOffset_0; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Duration_0; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* TargetLerpSpeedHorizontal; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* TargetLerpSpeedVertical; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSetNewMovementMode_0; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementMode MovementMode; // 0x0061(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRestrictSpeedToExpected_0; // 0x0062(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_63[0x5]; // 0x0063(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) class UCurveVector* PathOffsetCurve_0; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* TimeMappingCurve_0; // 0x0070(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector SetVelocityOnFinish; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClampVelocityOnFinish; // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDisableDestinationReachedInterrupt_0; // 0x009C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReachedDestinationDistance_0; // 0x00A0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_ApplyRootMotionMoveToActorForce* ReturnValue; // 0x00A8(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToComponentForce; // Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToTargetDataActorForce // 0x00C0 (0x00C0 - 0x0000) struct AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToTargetDataActorForce final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle TargetDataHandle; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic) int32 TargetDataIndex; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TargetActorIndex; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector TargetLocationOffset_0; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float Duration_0; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* TargetLerpSpeedHorizontal; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* TargetLerpSpeedVertical; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSetNewMovementMode_0; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementMode MovementMode; // 0x0071(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRestrictSpeedToExpected_0; // 0x0072(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_73[0x5]; // 0x0073(0x0005)(Fixing Size After Last Property [ Dumper-7 ]) class UCurveVector* PathOffsetCurve_0; // 0x0078(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* TimeMappingCurve_0; // 0x0080(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0088(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector SetVelocityOnFinish; // 0x0090(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClampVelocityOnFinish; // 0x00A8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDisableDestinationReachedInterrupt_0; // 0x00AC(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReachedDestinationDistance_0; // 0x00B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_ApplyRootMotionMoveToActorForce* ReturnValue; // 0x00B8(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToTargetDataActorForce; // Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.OnTargetActorSwapped // 0x0010 (0x0010 - 0x0000) struct AbilityTask_ApplyRootMotionMoveToActorForce_OnTargetActorSwapped final { public: class AActor* OriginalTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* NewTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_OnTargetActorSwapped; // Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.ApplyRootMotionMoveToForce // 0x0068 (0x0068 - 0x0000) struct AbilityTask_ApplyRootMotionMoveToForce_ApplyRootMotionMoveToForce final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector TargetLocation_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Duration_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSetNewMovementMode_0; // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementMode MovementMode; // 0x002D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRestrictSpeedToExpected_0; // 0x002E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) class UCurveVector* PathOffsetCurve_0; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector SetVelocityOnFinish; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClampVelocityOnFinish; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_ApplyRootMotionMoveToForce* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToForce_ApplyRootMotionMoveToForce; // Function GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.ApplyRootMotionRadialForce // 0x00A0 (0x00A0 - 0x0000) struct AbilityTask_ApplyRootMotionRadialForce_ApplyRootMotionRadialForce final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Location_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* LocationActor_0; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Strength_0; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Duration_0; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius_0; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsPush_0; // 0x003C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsAdditive_0; // 0x003D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bNoZForce_0; // 0x003E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) class UCurveFloat* StrengthDistanceFalloff_0; // 0x0040(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* StrengthOverTime_0; // 0x0048(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseFixedWorldDirection_0; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FRotator FixedWorldDirection_0; // 0x0058(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector SetVelocityOnFinish; // 0x0078(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClampVelocityOnFinish; // 0x0090(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_ApplyRootMotionRadialForce* ReturnValue; // 0x0098(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionRadialForce_ApplyRootMotionRadialForce; // Function GameplayAbilities.AbilityTask_MoveToLocation.MoveToLocation // 0x0048 (0x0048 - 0x0000) struct AbilityTask_MoveToLocation_MoveToLocation final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Location; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Duration; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UCurveFloat* OptionalInterpolationCurve; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveVector* OptionalVectorInterpolationCurve; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_MoveToLocation* ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_MoveToLocation_MoveToLocation; // Function GameplayAbilities.AbilityTask_NetworkSyncPoint.WaitNetSync // 0x0018 (0x0018 - 0x0000) struct AbilityTask_NetworkSyncPoint_WaitNetSync final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAbilityTaskNetSyncType SyncType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_NetworkSyncPoint* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_NetworkSyncPoint_WaitNetSync; // Function GameplayAbilities.AbilityTask_PlayMontageAndWait.CreatePlayMontageAndWaitProxy // 0x0040 (0x0040 - 0x0000) struct AbilityTask_PlayMontageAndWait_CreatePlayMontageAndWaitProxy final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* MontageToPlay_0; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Rate_0; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName StartSection_0; // 0x001C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bStopWhenAbilityEnds_0; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AnimRootMotionTranslationScale_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StartTimeSeconds_0; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAllowInterruptAfterBlendOut_0; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_PlayMontageAndWait* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_CreatePlayMontageAndWaitProxy; // Function GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageBlendedIn // 0x0008 (0x0008 - 0x0000) struct AbilityTask_PlayMontageAndWait_OnMontageBlendedIn final { public: class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_OnMontageBlendedIn; // Function GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageBlendingOut // 0x0010 (0x0010 - 0x0000) struct AbilityTask_PlayMontageAndWait_OnMontageBlendingOut final { public: class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_OnMontageBlendingOut; // Function GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageEnded // 0x0010 (0x0010 - 0x0000) struct AbilityTask_PlayMontageAndWait_OnMontageEnded final { public: class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_OnMontageEnded; // Function GameplayAbilities.AbilityTask_Repeat.RepeatAction // 0x0018 (0x0018 - 0x0000) struct AbilityTask_Repeat_RepeatAction final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TimeBetweenActions; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TotalActionCount; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_Repeat* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_Repeat_RepeatAction; // Function GameplayAbilities.AbilityTask_SpawnActor.SpawnActor // 0x0040 (0x0040 - 0x0000) struct AbilityTask_SpawnActor_SpawnActor final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle TargetData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic) TSubclassOf Class_0; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_SpawnActor* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_SpawnActor_SpawnActor; // Function GameplayAbilities.AbilityTask_SpawnActor.BeginSpawningActor // 0x0048 (0x0048 - 0x0000) struct AbilityTask_SpawnActor_BeginSpawningActor final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle TargetData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic) TSubclassOf Class_0; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* SpawnedActor; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilityTask_SpawnActor_BeginSpawningActor; // Function GameplayAbilities.AbilityTask_SpawnActor.FinishSpawningActor // 0x0038 (0x0038 - 0x0000) struct AbilityTask_SpawnActor_FinishSpawningActor final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle TargetData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic) class AActor* SpawnedActor; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_SpawnActor_FinishSpawningActor; // Function GameplayAbilities.AbilityTask_StartAbilityState.StartAbilityState // 0x0020 (0x0020 - 0x0000) struct AbilityTask_StartAbilityState_StartAbilityState final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName StateName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEndCurrentState; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_StartAbilityState* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_StartAbilityState_StartAbilityState; // Function GameplayAbilities.AbilityTask_VisualizeTargeting.VisualizeTargeting // 0x0028 (0x0028 - 0x0000) struct AbilityTask_VisualizeTargeting_VisualizeTargeting final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Duration; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_VisualizeTargeting* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_VisualizeTargeting; // Function GameplayAbilities.AbilityTask_VisualizeTargeting.VisualizeTargetingUsingActor // 0x0028 (0x0028 - 0x0000) struct AbilityTask_VisualizeTargeting_VisualizeTargetingUsingActor final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameplayAbilityTargetActor* TargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Duration; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_VisualizeTargeting* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_VisualizeTargetingUsingActor; // Function GameplayAbilities.AbilityTask_VisualizeTargeting.BeginSpawningActor // 0x0020 (0x0020 - 0x0000) struct AbilityTask_VisualizeTargeting_BeginSpawningActor final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameplayAbilityTargetActor* SpawnedActor; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_BeginSpawningActor; // Function GameplayAbilities.AbilityTask_VisualizeTargeting.FinishSpawningActor // 0x0010 (0x0010 - 0x0000) struct AbilityTask_VisualizeTargeting_FinishSpawningActor final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameplayAbilityTargetActor* SpawnedActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_FinishSpawningActor; // Function GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivate // 0x0028 (0x0028 - 0x0000) struct AbilityTask_WaitAbilityActivate_WaitForAbilityActivate final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag WithTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag WithoutTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IncludeTriggeredAbilities; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitAbilityActivate* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_WaitForAbilityActivate; // Function GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivate_Query // 0x0060 (0x0060 - 0x0000) struct AbilityTask_WaitAbilityActivate_WaitForAbilityActivate_Query final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagQuery Query; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) bool IncludeTriggeredAbilities; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x0051(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitAbilityActivate* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_WaitForAbilityActivate_Query; // Function GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivateWithTagRequirements // 0x00A0 (0x00A0 - 0x0000) struct AbilityTask_WaitAbilityActivate_WaitForAbilityActivateWithTagRequirements final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagRequirements TagRequirements; // 0x0008(0x0088)(Parm, NativeAccessSpecifierPublic) bool IncludeTriggeredAbilities; // 0x0090(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x0091(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_92[0x6]; // 0x0092(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitAbilityActivate* ReturnValue; // 0x0098(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_WaitForAbilityActivateWithTagRequirements; // Function GameplayAbilities.AbilityTask_WaitAbilityActivate.OnAbilityActivate // 0x0008 (0x0008 - 0x0000) struct AbilityTask_WaitAbilityActivate_OnAbilityActivate final { public: class UGameplayAbility* ActivatedAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_OnAbilityActivate; // Function GameplayAbilities.AbilityTask_WaitAbilityCommit.WaitForAbilityCommit // 0x0028 (0x0028 - 0x0000) struct AbilityTask_WaitAbilityCommit_WaitForAbilityCommit final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag WithTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag WithoutTage; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitAbilityCommit* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAbilityCommit_WaitForAbilityCommit; // Function GameplayAbilities.AbilityTask_WaitAbilityCommit.WaitForAbilityCommit_Query // 0x0060 (0x0060 - 0x0000) struct AbilityTask_WaitAbilityCommit_WaitForAbilityCommit_Query final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagQuery Query; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitAbilityCommit* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAbilityCommit_WaitForAbilityCommit_Query; // Function GameplayAbilities.AbilityTask_WaitAbilityCommit.OnAbilityCommit // 0x0008 (0x0008 - 0x0000) struct AbilityTask_WaitAbilityCommit_OnAbilityCommit final { public: class UGameplayAbility* ActivatedAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAbilityCommit_OnAbilityCommit; // Function GameplayAbilities.AbilityTask_WaitAttributeChange.WaitForAttributeChange // 0x0068 (0x0068 - 0x0000) struct AbilityTask_WaitAttributeChange_WaitForAttributeChange final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag WithSrcTag; // 0x0040(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag WithoutSrcTag; // 0x0048(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* OptionalExternalOwner; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitAttributeChange* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAttributeChange_WaitForAttributeChange; // Function GameplayAbilities.AbilityTask_WaitAttributeChange.WaitForAttributeChangeWithComparison // 0x0070 (0x0070 - 0x0000) struct AbilityTask_WaitAttributeChange_WaitForAttributeChangeWithComparison final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute InAttribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag InWithTag; // 0x0040(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag InWithoutTag; // 0x0048(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWaitAttributeChangeComparison InComparisonType; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float InComparisonValue; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* OptionalExternalOwner; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitAttributeChange* ReturnValue; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAttributeChange_WaitForAttributeChangeWithComparison; // Function GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold.WaitForAttributeChangeRatioThreshold // 0x0098 (0x0098 - 0x0000) struct AbilityTask_WaitAttributeChangeRatioThreshold_WaitForAttributeChangeRatioThreshold final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute AttributeNumerator; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute AttributeDenominator; // 0x0040(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWaitAttributeChangeComparison ComparisonType; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ComparisonValue; // 0x007C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bTriggerOnce; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* OptionalExternalOwner; // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitAttributeChangeRatioThreshold* ReturnValue; // 0x0090(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAttributeChangeRatioThreshold_WaitForAttributeChangeRatioThreshold; // Function GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold.WaitForAttributeChangeThreshold // 0x0060 (0x0060 - 0x0000) struct AbilityTask_WaitAttributeChangeThreshold_WaitForAttributeChangeThreshold final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWaitAttributeChangeComparison ComparisonType; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ComparisonValue; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bTriggerOnce; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* OptionalExternalOwner; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitAttributeChangeThreshold* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitAttributeChangeThreshold_WaitForAttributeChangeThreshold; // Function GameplayAbilities.AbilityTask_WaitCancel.WaitCancel // 0x0010 (0x0010 - 0x0000) struct AbilityTask_WaitCancel_WaitCancel final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitCancel* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitCancel_WaitCancel; // Function GameplayAbilities.AbilityTask_WaitConfirm.WaitConfirm // 0x0010 (0x0010 - 0x0000) struct AbilityTask_WaitConfirm_WaitConfirm final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitConfirm* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitConfirm_WaitConfirm; // Function GameplayAbilities.AbilityTask_WaitConfirm.OnConfirmCallback // 0x0008 (0x0008 - 0x0000) struct AbilityTask_WaitConfirm_OnConfirmCallback final { public: class UGameplayAbility* InAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitConfirm_OnConfirmCallback; // Function GameplayAbilities.AbilityTask_WaitConfirmCancel.WaitConfirmCancel // 0x0010 (0x0010 - 0x0000) struct AbilityTask_WaitConfirmCancel_WaitConfirmCancel final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitConfirmCancel* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitConfirmCancel_WaitConfirmCancel; // Function GameplayAbilities.AbilityTask_WaitDelay.WaitDelay // 0x0018 (0x0018 - 0x0000) struct AbilityTask_WaitDelay_WaitDelay final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Time; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitDelay* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitDelay_WaitDelay; // Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied.OnApplyGameplayEffectCallback // 0x02A8 (0x02A8 - 0x0000) struct AbilityTask_WaitGameplayEffectApplied_OnApplyGameplayEffectCallback final { public: class UAbilitySystemComponent* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectSpec SpecApplied; // 0x0008(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle ActiveHandle; // 0x02A0(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_OnApplyGameplayEffectCallback; // Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self.WaitGameplayEffectAppliedToSelf // 0x0148 (0x0148 - 0x0000) struct AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FGameplayTagRequirements SourceTagRequirements; // 0x0018(0x0088)(Parm, NativeAccessSpecifierPublic) struct FGameplayTagRequirements TargetTagRequirements; // 0x00A0(0x0088)(Parm, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x0128(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* OptionalExternalOwner; // 0x0130(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ListenForPeriodicEffect; // 0x0138(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitGameplayEffectApplied_Self* ReturnValue; // 0x0140(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf; // Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self.WaitGameplayEffectAppliedToSelf_Query // 0x00C8 (0x00C8 - 0x0000) struct AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf_Query final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FGameplayTagQuery SourceTagQuery; // 0x0018(0x0048)(Parm, NativeAccessSpecifierPublic) struct FGameplayTagQuery TargetTagQuery; // 0x0060(0x0048)(Parm, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x00A8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* OptionalExternalOwner; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ListenForPeriodicEffect; // 0x00B8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitGameplayEffectApplied_Self* ReturnValue; // 0x00C0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf_Query; // Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target.WaitGameplayEffectAppliedToTarget // 0x0148 (0x0148 - 0x0000) struct AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTargetDataFilterHandle TargetFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FGameplayTagRequirements SourceTagRequirements; // 0x0018(0x0088)(Parm, NativeAccessSpecifierPublic) struct FGameplayTagRequirements TargetTagRequirements; // 0x00A0(0x0088)(Parm, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x0128(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* OptionalExternalOwner; // 0x0130(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ListenForPeriodicEffects; // 0x0138(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitGameplayEffectApplied_Target* ReturnValue; // 0x0140(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget; // Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target.WaitGameplayEffectAppliedToTarget_Query // 0x00C8 (0x00C8 - 0x0000) struct AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget_Query final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FGameplayTagQuery SourceTagQuery; // 0x0018(0x0048)(Parm, NativeAccessSpecifierPublic) struct FGameplayTagQuery TargetTagQuery; // 0x0060(0x0048)(Parm, NativeAccessSpecifierPublic) bool TriggerOnce; // 0x00A8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* OptionalExternalOwner; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ListenForPeriodicEffect; // 0x00B8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitGameplayEffectApplied_Target* ReturnValue; // 0x00C0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget_Query; // Function GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity.WaitGameplayEffectBlockedByImmunity // 0x0130 (0x0130 - 0x0000) struct AbilityTask_WaitGameplayEffectBlockedImmunity_WaitGameplayEffectBlockedByImmunity final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagRequirements SourceTagRequirements; // 0x0008(0x0088)(Parm, NativeAccessSpecifierPublic) struct FGameplayTagRequirements TargetTagRequirements; // 0x0090(0x0088)(Parm, NativeAccessSpecifierPublic) class AActor* OptionalExternalTarget; // 0x0118(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OnlyTriggerOnce; // 0x0120(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_121[0x7]; // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitGameplayEffectBlockedImmunity* ReturnValue; // 0x0128(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectBlockedImmunity_WaitGameplayEffectBlockedByImmunity; // Function GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.WaitForGameplayEffectRemoved // 0x0018 (0x0018 - 0x0000) struct AbilityTask_WaitGameplayEffectRemoved_WaitForGameplayEffectRemoved final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitGameplayEffectRemoved* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectRemoved_WaitForGameplayEffectRemoved; // Function GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.OnGameplayEffectRemoved // 0x0028 (0x0028 - 0x0000) struct AbilityTask_WaitGameplayEffectRemoved_OnGameplayEffectRemoved final { public: struct FGameplayEffectRemovalInfo InGameplayEffectRemovalInfo; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectRemoved_OnGameplayEffectRemoved; // Function GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.WaitForGameplayEffectStackChange // 0x0018 (0x0018 - 0x0000) struct AbilityTask_WaitGameplayEffectStackChange_WaitForGameplayEffectStackChange final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitGameplayEffectStackChange* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectStackChange_WaitForGameplayEffectStackChange; // Function GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.OnGameplayEffectStackChange // 0x0010 (0x0010 - 0x0000) struct AbilityTask_WaitGameplayEffectStackChange_OnGameplayEffectStackChange final { public: struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 OldCount; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectStackChange_OnGameplayEffectStackChange; // Function GameplayAbilities.AbilityTask_WaitGameplayEvent.WaitGameplayEvent // 0x0028 (0x0028 - 0x0000) struct AbilityTask_WaitGameplayEvent_WaitGameplayEvent final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag EventTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* OptionalExternalTarget_0; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OnlyTriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OnlyMatchExact; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitGameplayEvent* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayEvent_WaitGameplayEvent; // Function GameplayAbilities.AbilityTask_WaitGameplayTag.GameplayTagCallback // 0x000C (0x000C - 0x0000) struct AbilityTask_WaitGameplayTag_GameplayTagCallback final { public: struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayTag_GameplayTagCallback; // Function GameplayAbilities.AbilityTask_WaitGameplayTagAdded.WaitGameplayTagAdd // 0x0028 (0x0028 - 0x0000) struct AbilityTask_WaitGameplayTagAdded_WaitGameplayTagAdd final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InOptionalExternalTarget; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OnlyTriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitGameplayTagAdded* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagAdded_WaitGameplayTagAdd; // Function GameplayAbilities.AbilityTask_WaitGameplayTagRemoved.WaitGameplayTagRemove // 0x0028 (0x0028 - 0x0000) struct AbilityTask_WaitGameplayTagRemoved_WaitGameplayTagRemove final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class AActor* InOptionalExternalTarget; // 0x0010(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OnlyTriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitGameplayTagRemoved* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagRemoved_WaitGameplayTagRemove; // Function GameplayAbilities.AbilityTask_WaitGameplayTagQuery.WaitGameplayTagQuery // 0x0068 (0x0068 - 0x0000) struct AbilityTask_WaitGameplayTagQuery_WaitGameplayTagQuery final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagQuery TagQuery; // 0x0008(0x0048)(ConstParm, Parm, NativeAccessSpecifierPublic) const class AActor* InOptionalExternalTarget; // 0x0050(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWaitGameplayTagQueryTriggerCondition TriggerCondition; // 0x0058(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOnlyTriggerOnce; // 0x0059(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitGameplayTagQuery* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagQuery_WaitGameplayTagQuery; // Function GameplayAbilities.AbilityTask_WaitGameplayTagQuery.UpdateTargetTags // 0x000C (0x000C - 0x0000) struct AbilityTask_WaitGameplayTagQuery_UpdateTargetTags final { public: struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagQuery_UpdateTargetTags; // Function GameplayAbilities.AbilityTask_WaitInputPress.WaitInputPress // 0x0018 (0x0018 - 0x0000) struct AbilityTask_WaitInputPress_WaitInputPress final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bTestAlreadyPressed; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitInputPress* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitInputPress_WaitInputPress; // Function GameplayAbilities.AbilityTask_WaitInputRelease.WaitInputRelease // 0x0018 (0x0018 - 0x0000) struct AbilityTask_WaitInputRelease_WaitInputRelease final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bTestAlreadyReleased; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitInputRelease* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitInputRelease_WaitInputRelease; // Function GameplayAbilities.AbilityTask_WaitMovementModeChange.CreateWaitMovementModeChange // 0x0018 (0x0018 - 0x0000) struct AbilityTask_WaitMovementModeChange_CreateWaitMovementModeChange final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementMode NewMode; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitMovementModeChange* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitMovementModeChange_CreateWaitMovementModeChange; // Function GameplayAbilities.AbilityTask_WaitMovementModeChange.OnMovementModeChange // 0x0010 (0x0010 - 0x0000) struct AbilityTask_WaitMovementModeChange_OnMovementModeChange final { public: class ACharacter* Character; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementMode PrevMovementMode; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 PreviousCustomMode; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilityTask_WaitMovementModeChange_OnMovementModeChange; // Function GameplayAbilities.AbilityTask_WaitOverlap.WaitForOverlap // 0x0010 (0x0010 - 0x0000) struct AbilityTask_WaitOverlap_WaitForOverlap final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitOverlap* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitOverlap_WaitForOverlap; // Function GameplayAbilities.AbilityTask_WaitOverlap.OnHitCallback // 0x0130 (0x0130 - 0x0000) struct AbilityTask_WaitOverlap_OnHitCallback final { public: class UPrimitiveComponent* HitComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* OtherComp; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector NormalImpulse; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FHitResult Hit; // 0x0030(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitOverlap_OnHitCallback; // Function GameplayAbilities.AbilityTask_WaitTargetData.WaitTargetData // 0x0028 (0x0028 - 0x0000) struct AbilityTask_WaitTargetData_WaitTargetData final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayTargetingConfirmation ConfirmationType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf Class_0; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitTargetData* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitTargetData_WaitTargetData; // Function GameplayAbilities.AbilityTask_WaitTargetData.WaitTargetDataUsingActor // 0x0028 (0x0028 - 0x0000) struct AbilityTask_WaitTargetData_WaitTargetDataUsingActor final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayTargetingConfirmation ConfirmationType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AGameplayAbilityTargetActor* TargetActor_0; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilityTask_WaitTargetData* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitTargetData_WaitTargetDataUsingActor; // Function GameplayAbilities.AbilityTask_WaitTargetData.BeginSpawningActor // 0x0020 (0x0020 - 0x0000) struct AbilityTask_WaitTargetData_BeginSpawningActor final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameplayAbilityTargetActor* SpawnedActor; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilityTask_WaitTargetData_BeginSpawningActor; // Function GameplayAbilities.AbilityTask_WaitTargetData.FinishSpawningActor // 0x0010 (0x0010 - 0x0000) struct AbilityTask_WaitTargetData_FinishSpawningActor final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameplayAbilityTargetActor* SpawnedActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitTargetData_FinishSpawningActor; // Function GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataCancelledCallback // 0x0028 (0x0028 - 0x0000) struct AbilityTask_WaitTargetData_OnTargetDataCancelledCallback final { public: struct FGameplayAbilityTargetDataHandle Data; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitTargetData_OnTargetDataCancelledCallback; // Function GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataReadyCallback // 0x0028 (0x0028 - 0x0000) struct AbilityTask_WaitTargetData_OnTargetDataReadyCallback final { public: struct FGameplayAbilityTargetDataHandle Data; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitTargetData_OnTargetDataReadyCallback; // Function GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataReplicatedCallback // 0x0030 (0x0030 - 0x0000) struct AbilityTask_WaitTargetData_OnTargetDataReplicatedCallback final { public: struct FGameplayAbilityTargetDataHandle Data; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTag ActivationTag; // 0x0028(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitTargetData_OnTargetDataReplicatedCallback; // Function GameplayAbilities.AbilityTask_WaitVelocityChange.CreateWaitVelocityChange // 0x0030 (0x0030 - 0x0000) struct AbilityTask_WaitVelocityChange_CreateWaitVelocityChange final { public: class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Direction; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinimumMagnitude; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilityTask_WaitVelocityChange* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilityTask_WaitVelocityChange_CreateWaitVelocityChange; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromActor // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromActor final { public: class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromActor; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromActorArray // 0x0040 (0x0040 - 0x0000) struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromActorArray final { public: TArray ActorArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) bool OneTargetPerHandle; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0018(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromActorArray; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromHitResult // 0x0128 (0x0128 - 0x0000) struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromHitResult final { public: struct FHitResult HitResult; // 0x0000(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0100(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromHitResult; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromLocations // 0x0150 (0x0150 - 0x0000) struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromLocations final { public: struct FGameplayAbilityTargetingLocationInfo SourceLocation; // 0x0000(0x0090)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetingLocationInfo TargetLocation; // 0x0090(0x0090)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0120(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) uint8 Pad_148[0x8]; // 0x0148(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromLocations; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddAssetTag // 0x0028 (0x0028 - 0x0000) struct AbilitySystemBlueprintLibrary_AddAssetTag final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayTag NewGameplayTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddAssetTag; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddAssetTags // 0x0040 (0x0040 - 0x0000) struct AbilitySystemBlueprintLibrary_AddAssetTags final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayTagContainer NewGameplayTags; // 0x0010(0x0020)(Parm, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddAssetTags; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddGrantedTag // 0x0028 (0x0028 - 0x0000) struct AbilitySystemBlueprintLibrary_AddGrantedTag final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayTag NewGameplayTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddGrantedTag; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddGrantedTags // 0x0040 (0x0040 - 0x0000) struct AbilitySystemBlueprintLibrary_AddGrantedTags final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayTagContainer NewGameplayTags; // 0x0010(0x0020)(Parm, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddGrantedTags; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddLinkedGameplayEffect // 0x0028 (0x0028 - 0x0000) struct AbilitySystemBlueprintLibrary_AddLinkedGameplayEffect final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) TSubclassOf LinkedGameplayEffect; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddLinkedGameplayEffect; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddLinkedGameplayEffectSpec // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_AddLinkedGameplayEffectSpec final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle LinkedGameplayEffectSpec; // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddLinkedGameplayEffectSpec; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddLooseGameplayTags // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_AddLooseGameplayTags final { public: class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer GameplayTags; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool bShouldReplicate; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddLooseGameplayTags; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AppendTargetDataHandle // 0x0078 (0x0078 - 0x0000) struct AbilitySystemBlueprintLibrary_AppendTargetDataHandle final { public: struct FGameplayAbilityTargetDataHandle TargetHandle; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle HandleToAdd; // 0x0028(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0050(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AppendTargetDataHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AssignSetByCallerMagnitude // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_AssignSetByCallerMagnitude final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) class FName DataName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Magnitude; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AssignSetByCallerMagnitude; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.AssignTagSetByCallerMagnitude // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_AssignTagSetByCallerMagnitude final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayTag DataTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Magnitude; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AssignTagSetByCallerMagnitude; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.BindEventWrapperToAnyOfGameplayTagContainerChanged // 0x0050 (0x0050 - 0x0000) struct AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagContainerChanged final { public: class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer TagContainer; // 0x0008(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic) TDelegate GameplayTagChangedEventWrapperDelegate; // 0x0028(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bExecuteImmediatelyIfTagApplied; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayTagEventType TagListeningPolicy; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagChangedEventWrapperSpecHandle ReturnValue; // 0x0040(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagContainerChanged; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.BindEventWrapperToAnyOfGameplayTagsChanged // 0x0040 (0x0040 - 0x0000) struct AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagsChanged final { public: class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Tags; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) TDelegate GameplayTagChangedEventWrapperDelegate; // 0x0018(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bExecuteImmediatelyIfTagApplied; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayTagEventType TagListeningPolicy; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagChangedEventWrapperSpecHandle ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagsChanged; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.BindEventWrapperToGameplayTagChanged // 0x0038 (0x0038 - 0x0000) struct AbilitySystemBlueprintLibrary_BindEventWrapperToGameplayTagChanged final { public: class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TDelegate GameplayTagChangedEventWrapperDelegate; // 0x0010(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bExecuteImmediatelyIfTagApplied; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayTagEventType TagListeningPolicy; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagChangedEventWrapperSpecHandle ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BindEventWrapperToGameplayTagChanged; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.BreakGameplayCueParameters // 0x01B0 (0x01B0 - 0x0000) struct AbilitySystemBlueprintLibrary_BreakGameplayCueParameters final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) float NormalizedMagnitude; // 0x00D8(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RawMagnitude; // 0x00DC(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectContextHandle EffectContext; // 0x00E0(0x0018)(Parm, OutParm, NativeAccessSpecifierPublic) struct FGameplayTag MatchedTagName; // 0x00F8(0x0008)(Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag OriginalTag; // 0x0100(0x0008)(Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer AggregatedSourceTags; // 0x0108(0x0020)(Parm, OutParm, AdvancedDisplay, NativeAccessSpecifierPublic) struct FGameplayTagContainer AggregatedTargetTags; // 0x0128(0x0020)(Parm, OutParm, AdvancedDisplay, NativeAccessSpecifierPublic) struct FVector Location; // 0x0148(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Normal; // 0x0160(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* Instigator; // 0x0178(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* EffectCauser; // 0x0180(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* SourceObject; // 0x0188(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicalMaterial* PhysicalMaterial; // 0x0190(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 GameplayEffectLevel; // 0x0198(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AbilityLevel; // 0x019C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* TargetAttachComponent; // 0x01A0(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bReplicateLocationWhenUsingMinimalRepProxy; // 0x01A8(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BreakGameplayCueParameters; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.CloneSpecHandle // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_CloneSpecHandle final { public: class AActor* InNewInstigator; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InEffectCauser; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle GameplayEffectSpecHandle_Clone; // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_CloneSpecHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.Conv_ScalableFloatToDouble // 0x0038 (0x0038 - 0x0000) struct AbilitySystemBlueprintLibrary_Conv_ScalableFloatToDouble final { public: struct FScalableFloat Input; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) float Level; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) double ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_Conv_ScalableFloatToDouble; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.Conv_ScalableFloatToFloat // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_Conv_ScalableFloatToFloat final { public: struct FScalableFloat Input; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) float Level; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x002C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_Conv_ScalableFloatToFloat; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.DoesGameplayCueMeetTagRequirements // 0x01F0 (0x01F0 - 0x0000) struct AbilitySystemBlueprintLibrary_DoesGameplayCueMeetTagRequirements final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayTagRequirements SourceTagReqs; // 0x00D8(0x0088)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTagRequirements TargetTagReqs; // 0x0160(0x0088)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x01E8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1E9[0x7]; // 0x01E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_DoesGameplayCueMeetTagRequirements; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.DoesTargetDataContainActor // 0x0040 (0x0040 - 0x0000) struct AbilitySystemBlueprintLibrary_DoesTargetDataContainActor final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* Actor; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_DoesTargetDataContainActor; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextAddHitResult // 0x0120 (0x0120 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextAddHitResult final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) struct FHitResult HitResult; // 0x0018(0x0100)(Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) bool bReset; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextAddHitResult; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetEffectCauser // 0x0020 (0x0020 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextGetEffectCauser final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetEffectCauser; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetHitResult // 0x0118 (0x0118 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextGetHitResult final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) struct FHitResult ReturnValue; // 0x0018(0x0100)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetHitResult; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetInstigatorActor // 0x0020 (0x0020 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextGetInstigatorActor final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetInstigatorActor; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetOrigin // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextGetOrigin final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetOrigin; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetOriginalInstigatorActor // 0x0020 (0x0020 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextGetOriginalInstigatorActor final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetOriginalInstigatorActor; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetSourceObject // 0x0020 (0x0020 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextGetSourceObject final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) class UObject* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetSourceObject; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextHasHitResult // 0x0020 (0x0020 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextHasHitResult final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextHasHitResult; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextIsInstigatorLocallyControlled // 0x0020 (0x0020 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextIsInstigatorLocallyControlled final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextIsInstigatorLocallyControlled; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextIsValid // 0x0020 (0x0020 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextIsValid final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextIsValid; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextSetOrigin // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_EffectContextSetOrigin final { public: struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic) struct FVector Origin; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextSetOrigin; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_ActiveGameplayEffectHandle // 0x0014 (0x0014 - 0x0000) struct AbilitySystemBlueprintLibrary_EqualEqual_ActiveGameplayEffectHandle final { public: struct FActiveGameplayEffectHandle A; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle B; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EqualEqual_ActiveGameplayEffectHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_GameplayAbilitySpecHandle // 0x000C (0x000C - 0x0000) struct AbilitySystemBlueprintLibrary_EqualEqual_GameplayAbilitySpecHandle final { public: struct FGameplayAbilitySpecHandle A; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle B; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EqualEqual_GameplayAbilitySpecHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_GameplayAttributeGameplayAttribute // 0x0078 (0x0078 - 0x0000) struct AbilitySystemBlueprintLibrary_EqualEqual_GameplayAttributeGameplayAttribute final { public: struct FGameplayAttribute AttributeA; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute AttributeB; // 0x0038(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EqualEqual_GameplayAttributeGameplayAttribute; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EvaluateAttributeValueWithTags // 0x0088 (0x0088 - 0x0000) struct AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTags final { public: class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer SourceTags; // 0x0040(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer TargetTags; // 0x0060(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool bSuccess; // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0084(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTags; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.EvaluateAttributeValueWithTagsAndBase // 0x0090 (0x0090 - 0x0000) struct AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTagsAndBase final { public: class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer SourceTags; // 0x0040(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer TargetTags; // 0x0060(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) float BaseValue; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSuccess; // 0x0084(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0088(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTagsAndBase; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.FilterTargetData // 0x0060 (0x0060 - 0x0000) struct AbilitySystemBlueprintLibrary_FilterTargetData final { public: struct FGameplayAbilityTargetDataHandle TargetDataHandle; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTargetDataFilterHandle ActorFilterClass; // 0x0028(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0038(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_FilterTargetData; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.ForwardGameplayCueToTarget // 0x00F0 (0x00F0 - 0x0000) struct AbilitySystemBlueprintLibrary_ForwardGameplayCueToTarget final { public: TScriptInterface TargetCueInterface; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayCueEvent EventType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayCueParameters Parameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_ForwardGameplayCueToTarget; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetAbilitySystemComponent // 0x0010 (0x0010 - 0x0000) struct AbilitySystemBlueprintLibrary_GetAbilitySystemComponent final { public: class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilitySystemComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetAbilitySystemComponent; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectDebugString // 0x0018 (0x0018 - 0x0000) struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectDebugString final { public: struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectDebugString; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectExpectedEndTime // 0x000C (0x000C - 0x0000) struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectExpectedEndTime final { public: struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectExpectedEndTime; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectRemainingDuration // 0x0018 (0x0018 - 0x0000) struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectRemainingDuration final { public: class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle ActiveHandle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectRemainingDuration; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStackCount // 0x000C (0x000C - 0x0000) struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackCount final { public: struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackCount; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStackLimitCount // 0x000C (0x000C - 0x0000) struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackLimitCount final { public: struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackLimitCount; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStartTime // 0x000C (0x000C - 0x0000) struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStartTime final { public: struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStartTime; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectTotalDuration // 0x000C (0x000C - 0x0000) struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectTotalDuration final { public: struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectTotalDuration; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorByIndex // 0x00E8 (0x00E8 - 0x0000) struct AbilitySystemBlueprintLibrary_GetActorByIndex final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) int32 Index_0; // 0x00D8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* ReturnValue; // 0x00E0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActorByIndex; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorCount // 0x00E0 (0x00E0 - 0x0000) struct AbilitySystemBlueprintLibrary_GetActorCount final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x00D8(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActorCount; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorsFromTargetData // 0x0040 (0x0040 - 0x0000) struct AbilitySystemBlueprintLibrary_GetActorsFromTargetData final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActorsFromTargetData; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetAllActorsFromTargetData // 0x0038 (0x0038 - 0x0000) struct AbilitySystemBlueprintLibrary_GetAllActorsFromTargetData final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetAllActorsFromTargetData; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetAllLinkedGameplayEffectSpecHandles // 0x0020 (0x0020 - 0x0000) struct AbilitySystemBlueprintLibrary_GetAllLinkedGameplayEffectSpecHandles final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetAllLinkedGameplayEffectSpecHandles; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetDataCountFromTargetData // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_GetDataCountFromTargetData final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0028(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetDataCountFromTargetData; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetDebugStringFromGameplayAttribute // 0x0048 (0x0048 - 0x0000) struct AbilitySystemBlueprintLibrary_GetDebugStringFromGameplayAttribute final { public: struct FGameplayAttribute Attribute; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetDebugStringFromGameplayAttribute; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetEffectContext // 0x0028 (0x0028 - 0x0000) struct AbilitySystemBlueprintLibrary_GetEffectContext final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayEffectContextHandle ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetEffectContext; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttribute // 0x0048 (0x0048 - 0x0000) struct AbilitySystemBlueprintLibrary_GetFloatAttribute final { public: const class AActor* Actor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttribute; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeBase // 0x0048 (0x0048 - 0x0000) struct AbilitySystemBlueprintLibrary_GetFloatAttributeBase final { public: const class AActor* Actor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttributeBase; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeBaseFromAbilitySystemComponent // 0x0048 (0x0048 - 0x0000) struct AbilitySystemBlueprintLibrary_GetFloatAttributeBaseFromAbilitySystemComponent final { public: const class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttributeBaseFromAbilitySystemComponent; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeFromAbilitySystemComponent // 0x0048 (0x0048 - 0x0000) struct AbilitySystemBlueprintLibrary_GetFloatAttributeFromAbilitySystemComponent final { public: const class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttributeFromAbilitySystemComponent; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayAbilityFromSpecHandle // 0x0018 (0x0018 - 0x0000) struct AbilitySystemBlueprintLibrary_GetGameplayAbilityFromSpecHandle final { public: class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle AbilitySpecHandle; // 0x0008(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIsInstance; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) const class UGameplayAbility* ReturnValue; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayAbilityFromSpecHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayCueDirection // 0x0100 (0x0100 - 0x0000) struct AbilitySystemBlueprintLibrary_GetGameplayCueDirection final { public: class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FVector Direction; // 0x00E0(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00F8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayCueDirection; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayCueEndLocationAndNormal // 0x0118 (0x0118 - 0x0000) struct AbilitySystemBlueprintLibrary_GetGameplayCueEndLocationAndNormal final { public: class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FVector Location; // 0x00E0(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Normal; // 0x00F8(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0110(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayCueEndLocationAndNormal; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectAssetTags // 0x0028 (0x0028 - 0x0000) struct AbilitySystemBlueprintLibrary_GetGameplayEffectAssetTags final { public: TSubclassOf EffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer ReturnValue; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectAssetTags; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectFromActiveEffectHandle // 0x0010 (0x0010 - 0x0000) struct AbilitySystemBlueprintLibrary_GetGameplayEffectFromActiveEffectHandle final { public: struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UGameplayEffect* ReturnValue; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectFromActiveEffectHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectGrantedTags // 0x0028 (0x0028 - 0x0000) struct AbilitySystemBlueprintLibrary_GetGameplayEffectGrantedTags final { public: TSubclassOf EffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer ReturnValue; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectGrantedTags; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectUIData // 0x0018 (0x0018 - 0x0000) struct AbilitySystemBlueprintLibrary_GetGameplayEffectUIData final { public: TSubclassOf EffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf DataType; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UGameplayEffectUIData* ReturnValue; // 0x0010(0x0008)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectUIData; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetHitResult // 0x01D8 (0x01D8 - 0x0000) struct AbilitySystemBlueprintLibrary_GetHitResult final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FHitResult ReturnValue; // 0x00D8(0x0100)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetHitResult; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetHitResultFromTargetData // 0x0130 (0x0130 - 0x0000) struct AbilitySystemBlueprintLibrary_GetHitResultFromTargetData final { public: struct FGameplayAbilityTargetDataHandle HitResult; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FHitResult ReturnValue; // 0x0030(0x0100)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetHitResultFromTargetData; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetInstigatorActor // 0x00E0 (0x00E0 - 0x0000) struct AbilitySystemBlueprintLibrary_GetInstigatorActor final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) class AActor* ReturnValue; // 0x00D8(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetInstigatorActor; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetInstigatorTransform // 0x0140 (0x0140 - 0x0000) struct AbilitySystemBlueprintLibrary_GetInstigatorTransform final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform ReturnValue; // 0x00E0(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetInstigatorTransform; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetModifiedAttributeMagnitude // 0x0050 (0x0050 - 0x0000) struct AbilitySystemBlueprintLibrary_GetModifiedAttributeMagnitude final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0010(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetModifiedAttributeMagnitude; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetOrigin // 0x00F0 (0x00F0 - 0x0000) struct AbilitySystemBlueprintLibrary_GetOrigin final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FVector ReturnValue; // 0x00D8(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetOrigin; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataEndPoint // 0x0048 (0x0048 - 0x0000) struct AbilitySystemBlueprintLibrary_GetTargetDataEndPoint final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetTargetDataEndPoint; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataEndPointTransform // 0x0090 (0x0090 - 0x0000) struct AbilitySystemBlueprintLibrary_GetTargetDataEndPointTransform final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform ReturnValue; // 0x0030(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetTargetDataEndPointTransform; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataOrigin // 0x0090 (0x0090 - 0x0000) struct AbilitySystemBlueprintLibrary_GetTargetDataOrigin final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform ReturnValue; // 0x0030(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetTargetDataOrigin; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.HasHitResult // 0x00E0 (0x00E0 - 0x0000) struct AbilitySystemBlueprintLibrary_HasHitResult final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00D8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_HasHitResult; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsGameplayAbilityActive // 0x0010 (0x0010 - 0x0000) struct AbilitySystemBlueprintLibrary_IsGameplayAbilityActive final { public: const class UGameplayAbility* GameplayAbility; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsGameplayAbilityActive; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsInstigatorLocallyControlled // 0x00E0 (0x00E0 - 0x0000) struct AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlled final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00D8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlled; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsInstigatorLocallyControlledPlayer // 0x00E0 (0x00E0 - 0x0000) struct AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlledPlayer final { public: struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00D8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlledPlayer; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsValid // 0x0040 (0x0040 - 0x0000) struct AbilitySystemBlueprintLibrary_IsValid final { public: struct FGameplayAttribute Attribute; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsValid; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeFilterHandle // 0x0038 (0x0038 - 0x0000) struct AbilitySystemBlueprintLibrary_MakeFilterHandle final { public: struct FGameplayTargetDataFilter Filter; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) class AActor* FilterActor; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTargetDataFilterHandle ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeFilterHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeGameplayCueParameters // 0x01B0 (0x01B0 - 0x0000) struct AbilitySystemBlueprintLibrary_MakeGameplayCueParameters final { public: float NormalizedMagnitude; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float RawMagnitude; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectContextHandle EffectContext; // 0x0008(0x0018)(Parm, NativeAccessSpecifierPublic) struct FGameplayTag MatchedTagName; // 0x0020(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag OriginalTag; // 0x0028(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer AggregatedSourceTags; // 0x0030(0x0020)(Parm, AdvancedDisplay, NativeAccessSpecifierPublic) struct FGameplayTagContainer AggregatedTargetTags; // 0x0050(0x0020)(Parm, AdvancedDisplay, NativeAccessSpecifierPublic) struct FVector Location; // 0x0070(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Normal; // 0x0088(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* Instigator; // 0x00A0(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* EffectCauser; // 0x00A8(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* SourceObject; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicalMaterial* PhysicalMaterial; // 0x00B8(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 GameplayEffectLevel; // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AbilityLevel; // 0x00C4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* TargetAttachComponent; // 0x00C8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bReplicateLocationWhenUsingMinimalRepProxy; // 0x00D0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayCueParameters ReturnValue; // 0x00D8(0x00D8)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeGameplayCueParameters; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeSpecHandle // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_MakeSpecHandle final { public: class UGameplayEffect* InGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InInstigator; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* InEffectCauser; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InLevel; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeSpecHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeSpecHandleByClass // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_MakeSpecHandleByClass final { public: TSubclassOf GameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* Instigator; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* EffectCauser; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Level; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeSpecHandleByClass; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_ActiveGameplayEffectHandle // 0x0014 (0x0014 - 0x0000) struct AbilitySystemBlueprintLibrary_NotEqual_ActiveGameplayEffectHandle final { public: struct FActiveGameplayEffectHandle A; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle B; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_NotEqual_ActiveGameplayEffectHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_GameplayAbilitySpecHandle // 0x000C (0x000C - 0x0000) struct AbilitySystemBlueprintLibrary_NotEqual_GameplayAbilitySpecHandle final { public: struct FGameplayAbilitySpecHandle A; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle B; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_NotEqual_GameplayAbilitySpecHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_GameplayAttributeGameplayAttribute // 0x0078 (0x0078 - 0x0000) struct AbilitySystemBlueprintLibrary_NotEqual_GameplayAttributeGameplayAttribute final { public: struct FGameplayAttribute AttributeA; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute AttributeB; // 0x0038(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_NotEqual_GameplayAttributeGameplayAttribute; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.RemoveLooseGameplayTags // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_RemoveLooseGameplayTags final { public: class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer GameplayTags; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool bShouldReplicate; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_RemoveLooseGameplayTags; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.SendGameplayEventToActor // 0x00C8 (0x00C8 - 0x0000) struct AbilitySystemBlueprintLibrary_SendGameplayEventToActor final { public: class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag EventTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEventData Payload; // 0x0010(0x00B0)(Parm, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x00C0(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SendGameplayEventToActor; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.SetDuration // 0x0028 (0x0028 - 0x0000) struct AbilitySystemBlueprintLibrary_SetDuration final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) float Duration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SetDuration; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.SetStackCount // 0x0028 (0x0028 - 0x0000) struct AbilitySystemBlueprintLibrary_SetStackCount final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) int32 StackCount; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SetStackCount; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.SetStackCountToMax // 0x0020 (0x0020 - 0x0000) struct AbilitySystemBlueprintLibrary_SetStackCountToMax final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SetStackCountToMax; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasActor // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_TargetDataHasActor final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasActor; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasEndPoint // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_TargetDataHasEndPoint final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasEndPoint; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasHitResult // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_TargetDataHasHitResult final { public: struct FGameplayAbilityTargetDataHandle HitResult; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasHitResult; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasOrigin // 0x0030 (0x0030 - 0x0000) struct AbilitySystemBlueprintLibrary_TargetDataHasOrigin final { public: struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasOrigin; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.UnbindAllGameplayTagChangedEventWrappersForHandle // 0x0010 (0x0010 - 0x0000) struct AbilitySystemBlueprintLibrary_UnbindAllGameplayTagChangedEventWrappersForHandle final { public: struct FGameplayTagChangedEventWrapperSpecHandle Handle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_UnbindAllGameplayTagChangedEventWrappersForHandle; // Function GameplayAbilities.AbilitySystemBlueprintLibrary.UnbindGameplayTagChangedEventWrapperForHandle // 0x0018 (0x0018 - 0x0000) struct AbilitySystemBlueprintLibrary_UnbindGameplayTagChangedEventWrapperForHandle final { public: struct FGameplayTag Tag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagChangedEventWrapperSpecHandle Handle; // 0x0008(0x0010)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_UnbindGameplayTagChangedEventWrapperForHandle; // Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectSpecToSelf // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_BP_ApplyGameplayEffectSpecToSelf final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectSpecToSelf; // Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectSpecToTarget // 0x0020 (0x0020 - 0x0000) struct AbilitySystemComponent_BP_ApplyGameplayEffectSpecToTarget final { public: struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) class UAbilitySystemComponent* Target; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectSpecToTarget; // Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectToSelf // 0x0030 (0x0030 - 0x0000) struct AbilitySystemComponent_BP_ApplyGameplayEffectToSelf final { public: TSubclassOf GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEffectContextHandle EffectContext; // 0x0010(0x0018)(Parm, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectToSelf; // Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectToTarget // 0x0038 (0x0038 - 0x0000) struct AbilitySystemComponent_BP_ApplyGameplayEffectToTarget final { public: TSubclassOf GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilitySystemComponent* Target; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Level; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEffectContextHandle Context; // 0x0018(0x0018)(Parm, NativeAccessSpecifierPublic) struct FActiveGameplayEffectHandle ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectToTarget; // Function GameplayAbilities.AbilitySystemComponent.ClearAbility // 0x0004 (0x0004 - 0x0000) struct AbilitySystemComponent_ClearAbility final { public: struct FGameplayAbilitySpecHandle Handle; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ClearAbility; // Function GameplayAbilities.AbilitySystemComponent.ClearAllAbilitiesWithInputID // 0x0004 (0x0004 - 0x0000) struct AbilitySystemComponent_ClearAllAbilitiesWithInputID final { public: int32 InputID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ClearAllAbilitiesWithInputID; // Function GameplayAbilities.AbilitySystemComponent.ClientActivateAbilityFailed // 0x0008 (0x0008 - 0x0000) struct AbilitySystemComponent_ClientActivateAbilityFailed final { public: struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int16 PredictionKey; // 0x0004(0x0002)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_ClientActivateAbilityFailed; // Function GameplayAbilities.AbilitySystemComponent.ClientActivateAbilitySucceed // 0x0014 (0x0014 - 0x0000) struct AbilitySystemComponent_ClientActivateAbilitySucceed final { public: struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ClientActivateAbilitySucceed; // Function GameplayAbilities.AbilitySystemComponent.ClientActivateAbilitySucceedWithEventData // 0x00C8 (0x00C8 - 0x0000) struct AbilitySystemComponent_ClientActivateAbilitySucceedWithEventData final { public: struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEventData TriggerEventData; // 0x0018(0x00B0)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ClientActivateAbilitySucceedWithEventData; // Function GameplayAbilities.AbilitySystemComponent.ClientCancelAbility // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_ClientCancelAbility final { public: struct FGameplayAbilitySpecHandle AbilityToCancel; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ClientCancelAbility; // Function GameplayAbilities.AbilitySystemComponent.ClientEndAbility // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_ClientEndAbility final { public: struct FGameplayAbilitySpecHandle AbilityToEnd; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ClientEndAbility; // Function GameplayAbilities.AbilitySystemComponent.ClientPrintDebug_Response // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_ClientPrintDebug_Response final { public: TArray Strings; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) int32 GameFlags; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_ClientPrintDebug_Response; // Function GameplayAbilities.AbilitySystemComponent.ClientSetReplicatedEvent // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_ClientSetReplicatedEvent final { public: EAbilityGenericReplicatedEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey AbilityOriginalPredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ClientSetReplicatedEvent; // Function GameplayAbilities.AbilitySystemComponent.ClientTryActivateAbility // 0x0004 (0x0004 - 0x0000) struct AbilitySystemComponent_ClientTryActivateAbility final { public: struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ClientTryActivateAbility; // Function GameplayAbilities.AbilitySystemComponent.GetAllAttributes // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_GetAllAttributes final { public: TArray OutAttributes; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetAllAttributes; // Function GameplayAbilities.AbilitySystemComponent.K2_GiveAbility // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_K2_GiveAbility final { public: TSubclassOf AbilityClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InputID; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_K2_GiveAbility; // Function GameplayAbilities.AbilitySystemComponent.K2_GiveAbilityAndActivateOnce // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_K2_GiveAbilityAndActivateOnce final { public: TSubclassOf AbilityClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InputID; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilitySpecHandle ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_K2_GiveAbilityAndActivateOnce; // Function GameplayAbilities.AbilitySystemComponent.K2_InitStats // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_K2_InitStats final { public: TSubclassOf Attributes; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UDataTable* DataTable; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_K2_InitStats; // Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAdded // 0x0030 (0x0030 - 0x0000) struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectContextHandle EffectContext; // 0x0018(0x0018)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded; // Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAdded_WithParams // 0x00F0 (0x00F0 - 0x0000) struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded_WithParams final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded_WithParams; // Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec // 0x0088 (0x0088 - 0x0000) struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec final { public: struct FGameplayEffectSpecForRPC Spec; // 0x0000(0x0078)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0078(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec; // Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams // 0x00F0 (0x00F0 - 0x0000) struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters GameplayCueParameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams; // Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted // 0x0030 (0x0030 - 0x0000) struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectContextHandle EffectContext; // 0x0018(0x0018)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted; // Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted_FromSpec // 0x0088 (0x0088 - 0x0000) struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_FromSpec final { public: struct FGameplayEffectSpecForRPC Spec; // 0x0000(0x0078)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0078(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_FromSpec; // Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted_WithParams // 0x00F0 (0x00F0 - 0x0000) struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_WithParams final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters GameplayCueParameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_WithParams; // Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams // 0x0108 (0x0108 - 0x0000) struct AbilitySystemComponent_NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams final { public: struct FGameplayTagContainer GameplayCueTags; // 0x0000(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0020(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters GameplayCueParameters; // 0x0030(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams; // Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesExecuted // 0x0048 (0x0048 - 0x0000) struct AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted final { public: struct FGameplayTagContainer GameplayCueTags; // 0x0000(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0020(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectContextHandle EffectContext; // 0x0030(0x0018)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted; // Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesExecuted_WithParams // 0x0108 (0x0108 - 0x0000) struct AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted_WithParams final { public: struct FGameplayTagContainer GameplayCueTags; // 0x0000(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0020(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters GameplayCueParameters; // 0x0030(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted_WithParams; // Function GameplayAbilities.AbilitySystemComponent.OnAvatarActorDestroyed // 0x0008 (0x0008 - 0x0000) struct AbilitySystemComponent_OnAvatarActorDestroyed final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_OnAvatarActorDestroyed; // Function GameplayAbilities.AbilitySystemComponent.OnOwnerActorDestroyed // 0x0008 (0x0008 - 0x0000) struct AbilitySystemComponent_OnOwnerActorDestroyed final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_OnOwnerActorDestroyed; // Function GameplayAbilities.AbilitySystemComponent.OnRep_SpawnedAttributes // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_OnRep_SpawnedAttributes final { public: TArray PreviousSpawnedAttributes; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_OnRep_SpawnedAttributes; // Function GameplayAbilities.AbilitySystemComponent.OnSpawnedAttributesEndPlayed // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_OnSpawnedAttributesEndPlayed final { public: class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_OnSpawnedAttributesEndPlayed; // Function GameplayAbilities.AbilitySystemComponent.PressInputID // 0x0004 (0x0004 - 0x0000) struct AbilitySystemComponent_PressInputID final { public: int32 InputID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_PressInputID; // Function GameplayAbilities.AbilitySystemComponent.ReleaseInputID // 0x0004 (0x0004 - 0x0000) struct AbilitySystemComponent_ReleaseInputID final { public: int32 InputID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ReleaseInputID; // Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithAppliedTags // 0x0028 (0x0028 - 0x0000) struct AbilitySystemComponent_RemoveActiveEffectsWithAppliedTags final { public: struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithAppliedTags; // Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithGrantedTags // 0x0028 (0x0028 - 0x0000) struct AbilitySystemComponent_RemoveActiveEffectsWithGrantedTags final { public: struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithGrantedTags; // Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithSourceTags // 0x0028 (0x0028 - 0x0000) struct AbilitySystemComponent_RemoveActiveEffectsWithSourceTags final { public: struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithSourceTags; // Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithTags // 0x0028 (0x0028 - 0x0000) struct AbilitySystemComponent_RemoveActiveEffectsWithTags final { public: struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithTags; // Function GameplayAbilities.AbilitySystemComponent.RemoveActiveGameplayEffect // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_RemoveActiveGameplayEffect final { public: struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 StacksToRemove; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveGameplayEffect; // Function GameplayAbilities.AbilitySystemComponent.RemoveActiveGameplayEffectBySourceEffect // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_RemoveActiveGameplayEffectBySourceEffect final { public: TSubclassOf GameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilitySystemComponent* InstigatorAbilitySystemComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 StacksToRemove; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveGameplayEffectBySourceEffect; // Function GameplayAbilities.AbilitySystemComponent.ServerAbilityRPCBatch // 0x0048 (0x0048 - 0x0000) struct AbilitySystemComponent_ServerAbilityRPCBatch final { public: struct GameplayAbilities::FServerAbilityRPCBatch BatchInfo; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerAbilityRPCBatch; // Function GameplayAbilities.AbilitySystemComponent.ServerCancelAbility // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_ServerCancelAbility final { public: struct FGameplayAbilitySpecHandle AbilityToCancel; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerCancelAbility; // Function GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageJumpToSectionName // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_ServerCurrentMontageJumpToSectionName final { public: class UAnimSequenceBase* ClientAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SectionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerCurrentMontageJumpToSectionName; // Function GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageSetNextSectionName // 0x0020 (0x0020 - 0x0000) struct AbilitySystemComponent_ServerCurrentMontageSetNextSectionName final { public: class UAnimSequenceBase* ClientAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClientPosition; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SectionName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName NextSectionName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerCurrentMontageSetNextSectionName; // Function GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageSetPlayRate // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_ServerCurrentMontageSetPlayRate final { public: class UAnimSequenceBase* ClientAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InPlayRate; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerCurrentMontageSetPlayRate; // Function GameplayAbilities.AbilitySystemComponent.ServerEndAbility // 0x0028 (0x0028 - 0x0000) struct AbilitySystemComponent_ServerEndAbility final { public: struct FGameplayAbilitySpecHandle AbilityToEnd; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic) struct FPredictionKey PredictionKey; // 0x0018(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerEndAbility; // Function GameplayAbilities.AbilitySystemComponent.ServerPrintDebug_RequestWithStrings // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_ServerPrintDebug_RequestWithStrings final { public: TArray Strings; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerPrintDebug_RequestWithStrings; // Function GameplayAbilities.AbilitySystemComponent.ServerSetInputPressed // 0x0004 (0x0004 - 0x0000) struct AbilitySystemComponent_ServerSetInputPressed final { public: struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetInputPressed; // Function GameplayAbilities.AbilitySystemComponent.ServerSetInputReleased // 0x0004 (0x0004 - 0x0000) struct AbilitySystemComponent_ServerSetInputReleased final { public: struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetInputReleased; // Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedEvent // 0x0028 (0x0028 - 0x0000) struct AbilitySystemComponent_ServerSetReplicatedEvent final { public: EAbilityGenericReplicatedEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey AbilityOriginalPredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey CurrentPredictionKey; // 0x0018(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedEvent; // Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedEventWithPayload // 0x0040 (0x0040 - 0x0000) struct AbilitySystemComponent_ServerSetReplicatedEventWithPayload final { public: EAbilityGenericReplicatedEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey AbilityOriginalPredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey CurrentPredictionKey; // 0x0018(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector_NetQuantize100 VectorPayload; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedEventWithPayload; // Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedTargetData // 0x0058 (0x0058 - 0x0000) struct AbilitySystemComponent_ServerSetReplicatedTargetData final { public: struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey AbilityOriginalPredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayAbilityTargetDataHandle ReplicatedTargetDataHandle; // 0x0018(0x0028)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTag ApplicationTag; // 0x0040(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey CurrentPredictionKey; // 0x0048(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedTargetData; // Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedTargetDataCancelled // 0x0024 (0x0024 - 0x0000) struct AbilitySystemComponent_ServerSetReplicatedTargetDataCancelled final { public: struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey AbilityOriginalPredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPredictionKey CurrentPredictionKey; // 0x0014(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedTargetDataCancelled; // Function GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_ServerTryActivateAbility final { public: struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InputPressed; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerTryActivateAbility; // Function GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData // 0x00C8 (0x00C8 - 0x0000) struct AbilitySystemComponent_ServerTryActivateAbilityWithEventData final { public: struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool InputPressed; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEventData TriggerEventData; // 0x0018(0x00B0)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_ServerTryActivateAbilityWithEventData; // Function GameplayAbilities.AbilitySystemComponent.SetActiveGameplayEffectLevel // 0x000C (0x000C - 0x0000) struct AbilitySystemComponent_SetActiveGameplayEffectLevel final { public: struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NewLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_SetActiveGameplayEffectLevel; // Function GameplayAbilities.AbilitySystemComponent.SetActiveGameplayEffectLevelUsingQuery // 0x01A0 (0x01A0 - 0x0000) struct AbilitySystemComponent_SetActiveGameplayEffectLevelUsingQuery final { public: struct FGameplayEffectQuery Query; // 0x0000(0x0198)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic) int32 NewLevel; // 0x0198(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19C[0x4]; // 0x019C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_SetActiveGameplayEffectLevelUsingQuery; // Function GameplayAbilities.AbilitySystemComponent.SetUserAbilityActivationInhibited // 0x0001 (0x0001 - 0x0000) struct AbilitySystemComponent_SetUserAbilityActivationInhibited final { public: bool NewInhibit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_SetUserAbilityActivationInhibited; // Function GameplayAbilities.AbilitySystemComponent.TryActivateAbilitiesByTag // 0x0028 (0x0028 - 0x0000) struct AbilitySystemComponent_TryActivateAbilitiesByTag final { public: struct FGameplayTagContainer GameplayTagContainer; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) bool bAllowRemoteActivation; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_TryActivateAbilitiesByTag; // Function GameplayAbilities.AbilitySystemComponent.TryActivateAbility // 0x0008 (0x0008 - 0x0000) struct AbilitySystemComponent_TryActivateAbility final { public: struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAllowRemoteActivation; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0005(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_TryActivateAbility; // Function GameplayAbilities.AbilitySystemComponent.TryActivateAbilityByClass // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_TryActivateAbilityByClass final { public: TSubclassOf InAbilityToActivate; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAllowRemoteActivation; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_TryActivateAbilityByClass; // Function GameplayAbilities.AbilitySystemComponent.UpdateActiveGameplayEffectSetByCallerMagnitude // 0x0014 (0x0014 - 0x0000) struct AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitude final { public: struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag SetByCallerTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NewValue; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitude; // Function GameplayAbilities.AbilitySystemComponent.UpdateActiveGameplayEffectSetByCallerMagnitudes // 0x0058 (0x0058 - 0x0000) struct AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitudes final { public: struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap NewSetByCallerValues; // 0x0008(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitudes; // Function GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesMatchingQuery // 0x0058 (0x0058 - 0x0000) struct AbilitySystemComponent_FindAllAbilitiesMatchingQuery final { public: TArray OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) struct FGameplayTagQuery Query; // 0x0010(0x0048)(Parm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_FindAllAbilitiesMatchingQuery; // Function GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesWithInputID // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_FindAllAbilitiesWithInputID final { public: TArray OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) int32 InputID; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_FindAllAbilitiesWithInputID; // Function GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesWithTags // 0x0038 (0x0038 - 0x0000) struct AbilitySystemComponent_FindAllAbilitiesWithTags final { public: TArray OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) struct FGameplayTagContainer Tags; // 0x0010(0x0020)(Parm, NativeAccessSpecifierPublic) bool bExactMatch; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_FindAllAbilitiesWithTags; // Function GameplayAbilities.AbilitySystemComponent.GetActiveEffects // 0x01A8 (0x01A8 - 0x0000) struct AbilitySystemComponent_GetActiveEffects final { public: struct FGameplayEffectQuery Query; // 0x0000(0x0198)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0198(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetActiveEffects; // Function GameplayAbilities.AbilitySystemComponent.GetActiveEffectsWithAllTags // 0x0030 (0x0030 - 0x0000) struct AbilitySystemComponent_GetActiveEffectsWithAllTags final { public: struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic) TArray ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetActiveEffectsWithAllTags; // Function GameplayAbilities.AbilitySystemComponent.GetAllAbilities // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_GetAllAbilities final { public: TArray OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetAllAbilities; // Function GameplayAbilities.AbilitySystemComponent.GetAttributeSet // 0x0010 (0x0010 - 0x0000) struct AbilitySystemComponent_GetAttributeSet final { public: TSubclassOf AttributeSetClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UAttributeSet* ReturnValue; // 0x0008(0x0008)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetAttributeSet; // Function GameplayAbilities.AbilitySystemComponent.GetGameplayAttributeValue // 0x0040 (0x0040 - 0x0000) struct AbilitySystemComponent_GetGameplayAttributeValue final { public: struct FGameplayAttribute Attribute; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFound; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ReturnValue; // 0x003C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayAttributeValue; // Function GameplayAbilities.AbilitySystemComponent.GetGameplayEffectCount // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_GetGameplayEffectCount final { public: TSubclassOf SourceGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilitySystemComponent* OptionalInstigatorFilterComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnforceOnGoingCheck; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayEffectCount; // Function GameplayAbilities.AbilitySystemComponent.GetGameplayEffectCount_IfLoaded // 0x0038 (0x0038 - 0x0000) struct AbilitySystemComponent_GetGameplayEffectCount_IfLoaded final { public: TSoftClassPtr SoftSourceGameplayEffect; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAbilitySystemComponent* OptionalInstigatorFilterComponent; // 0x0028(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnforceOnGoingCheck; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 ReturnValue; // 0x0034(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayEffectCount_IfLoaded; // Function GameplayAbilities.AbilitySystemComponent.GetGameplayEffectMagnitude // 0x0048 (0x0048 - 0x0000) struct AbilitySystemComponent_GetGameplayEffectMagnitude final { public: struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x0040(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayEffectMagnitude; // Function GameplayAbilities.AbilitySystemComponent.GetGameplayTagCount // 0x000C (0x000C - 0x0000) struct AbilitySystemComponent_GetGameplayTagCount final { public: struct FGameplayTag GameplayTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayTagCount; // Function GameplayAbilities.AbilitySystemComponent.GetUserAbilityActivationInhibited // 0x0001 (0x0001 - 0x0000) struct AbilitySystemComponent_GetUserAbilityActivationInhibited final { public: bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_GetUserAbilityActivationInhibited; // Function GameplayAbilities.AbilitySystemComponent.IsGameplayCueActive // 0x000C (0x000C - 0x0000) struct AbilitySystemComponent_IsGameplayCueActive final { public: struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_AbilitySystemComponent_IsGameplayCueActive; // Function GameplayAbilities.AbilitySystemComponent.MakeEffectContext // 0x0018 (0x0018 - 0x0000) struct AbilitySystemComponent_MakeEffectContext final { public: struct FGameplayEffectContextHandle ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_MakeEffectContext; // Function GameplayAbilities.AbilitySystemComponent.MakeOutgoingSpec // 0x0038 (0x0038 - 0x0000) struct AbilitySystemComponent_MakeOutgoingSpec final { public: TSubclassOf GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayEffectContextHandle Context; // 0x0010(0x0018)(Parm, NativeAccessSpecifierPublic) struct FGameplayEffectSpecHandle ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_AbilitySystemComponent_MakeOutgoingSpec; // Function GameplayAbilities.GameplayCueFunctionLibrary.AddGameplayCueOnActor // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueFunctionLibrary_AddGameplayCueOnActor final { public: class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag GameplayCueTag; // 0x0008(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueFunctionLibrary_AddGameplayCueOnActor; // Function GameplayAbilities.GameplayCueFunctionLibrary.ExecuteGameplayCueOnActor // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueFunctionLibrary_ExecuteGameplayCueOnActor final { public: class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag GameplayCueTag; // 0x0008(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueFunctionLibrary_ExecuteGameplayCueOnActor; // Function GameplayAbilities.GameplayCueFunctionLibrary.MakeGameplayCueParametersFromHitResult // 0x01D8 (0x01D8 - 0x0000) struct GameplayCueFunctionLibrary_MakeGameplayCueParametersFromHitResult final { public: struct FHitResult HitResult; // 0x0000(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayCueParameters ReturnValue; // 0x0100(0x00D8)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueFunctionLibrary_MakeGameplayCueParametersFromHitResult; // Function GameplayAbilities.GameplayCueFunctionLibrary.RemoveGameplayCueOnActor // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueFunctionLibrary_RemoveGameplayCueOnActor final { public: class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag GameplayCueTag; // 0x0008(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueFunctionLibrary_RemoveGameplayCueOnActor; // Function GameplayAbilities.GameplayCueInterface.BlueprintCustomHandler // 0x00E0 (0x00E0 - 0x0000) struct GameplayCueInterface_BlueprintCustomHandler final { public: EGameplayCueEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueInterface_BlueprintCustomHandler; // Function GameplayAbilities.GameplayCueNotify_Actor.K2_HandleGameplayCue // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueNotify_Actor_K2_HandleGameplayCue final { public: class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGameplayCueEvent EventType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueNotify_Actor_K2_HandleGameplayCue; // Function GameplayAbilities.GameplayCueNotify_Actor.OnActive // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueNotify_Actor_OnActive final { public: class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnActive; // Function GameplayAbilities.GameplayCueNotify_Actor.OnExecute // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueNotify_Actor_OnExecute final { public: class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnExecute; // Function GameplayAbilities.GameplayCueNotify_Actor.OnOwnerDestroyed // 0x0008 (0x0008 - 0x0000) struct GameplayCueNotify_Actor_OnOwnerDestroyed final { public: class AActor* DestroyedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnOwnerDestroyed; // Function GameplayAbilities.GameplayCueNotify_Actor.OnRemove // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueNotify_Actor_OnRemove final { public: class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnRemove; // Function GameplayAbilities.GameplayCueNotify_Actor.WhileActive // 0x00E8 (0x00E8 - 0x0000) struct GameplayCueNotify_Actor_WhileActive final { public: class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayCueNotify_Actor_WhileActive; // Function GameplayAbilities.GameplayCueNotify_Burst.OnBurst // 0x0138 (0x0138 - 0x0000) struct GameplayCueNotify_Burst_OnBurst final { public: class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueNotify_Burst_OnBurst; // Function GameplayAbilities.GameplayCueNotify_BurstLatent.OnBurst // 0x0138 (0x0138 - 0x0000) struct GameplayCueNotify_BurstLatent_OnBurst final { public: class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueNotify_BurstLatent_OnBurst; // Function GameplayAbilities.GameplayCueNotify_Looping.OnApplication // 0x0138 (0x0138 - 0x0000) struct GameplayCueNotify_Looping_OnApplication final { public: class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnApplication; // Function GameplayAbilities.GameplayCueNotify_Looping.OnLoopingStart // 0x0138 (0x0138 - 0x0000) struct GameplayCueNotify_Looping_OnLoopingStart final { public: class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnLoopingStart; // Function GameplayAbilities.GameplayCueNotify_Looping.OnRecurring // 0x0138 (0x0138 - 0x0000) struct GameplayCueNotify_Looping_OnRecurring final { public: class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnRecurring; // Function GameplayAbilities.GameplayCueNotify_Looping.OnRemoval // 0x0138 (0x0138 - 0x0000) struct GameplayCueNotify_Looping_OnRemoval final { public: class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnRemoval; // Function GameplayAbilities.GameplayEffectCustomApplicationRequirement.CanApplyGameplayEffect // 0x02B0 (0x02B0 - 0x0000) struct GameplayEffectCustomApplicationRequirement_CanApplyGameplayEffect final { public: const class UGameplayEffect* GameplayEffect; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayEffectSpec Spec; // 0x0008(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) class UAbilitySystemComponent* ASC; // 0x02A0(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x02A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayEffectCustomApplicationRequirement_CanApplyGameplayEffect; // Function GameplayAbilities.GameplayEffectExecutionCalculation.Execute // 0x0108 (0x0108 - 0x0000) struct GameplayEffectExecutionCalculation_Execute final { public: struct FGameplayEffectCustomExecutionParameters ExecutionParams; // 0x0000(0x00F0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayEffectCustomExecutionOutput OutExecutionOutput; // 0x00F0(0x0018)(Parm, OutParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayEffectExecutionCalculation_Execute; // Function GameplayAbilities.GameplayModMagnitudeCalculation.CalculateBaseMagnitude // 0x02A0 (0x02A0 - 0x0000) struct GameplayModMagnitudeCalculation_CalculateBaseMagnitude final { public: struct FGameplayEffectSpec Spec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) float ReturnValue; // 0x0298(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29C[0x4]; // 0x029C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_CalculateBaseMagnitude; // Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSetByCallerMagnitudeByName // 0x02A8 (0x02A8 - 0x0000) struct GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByName final { public: struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) class FName MagnitudeName; // 0x0298(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x02A0(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A4[0x4]; // 0x02A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByName; // Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSetByCallerMagnitudeByTag // 0x02A8 (0x02A8 - 0x0000) struct GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByTag final { public: struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTag Tag; // 0x0298(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ReturnValue; // 0x02A0(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A4[0x4]; // 0x02A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByTag; // Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceActorTags // 0x02B8 (0x02B8 - 0x0000) struct GameplayModMagnitudeCalculation_GetSourceActorTags final { public: struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSourceActorTags; // Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceAggregatedTags // 0x02B8 (0x02B8 - 0x0000) struct GameplayModMagnitudeCalculation_GetSourceAggregatedTags final { public: struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSourceAggregatedTags; // Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceSpecTags // 0x02B8 (0x02B8 - 0x0000) struct GameplayModMagnitudeCalculation_GetSourceSpecTags final { public: struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSourceSpecTags; // Function GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetActorTags // 0x02B8 (0x02B8 - 0x0000) struct GameplayModMagnitudeCalculation_GetTargetActorTags final { public: struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetTargetActorTags; // Function GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetAggregatedTags // 0x02B8 (0x02B8 - 0x0000) struct GameplayModMagnitudeCalculation_GetTargetAggregatedTags final { public: struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetTargetAggregatedTags; // Function GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetSpecTags // 0x02B8 (0x02B8 - 0x0000) struct GameplayModMagnitudeCalculation_GetTargetSpecTags final { public: struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetTargetSpecTags; // Function GameplayAbilities.GameplayModMagnitudeCalculation.K2_GetCapturedAttributeMagnitude // 0x0318 (0x0318 - 0x0000) struct GameplayModMagnitudeCalculation_K2_GetCapturedAttributeMagnitude final { public: struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayAttribute Attribute; // 0x0298(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTagContainer SourceTags; // 0x02D0(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) struct FGameplayTagContainer TargetTags; // 0x02F0(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) float ReturnValue; // 0x0310(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_314[0x4]; // 0x0314(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_K2_GetCapturedAttributeMagnitude; // Function GameplayAbilities.GameplayTagReponseTable.TagResponseEvent // 0x0020 (0x0020 - 0x0000) struct GameplayTagReponseTable_TagResponseEvent final { public: struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAbilitySystemComponent* ASC; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 idx; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_GameplayTagReponseTable_TagResponseEvent; // Function GameplayAbilities.MovieSceneGameplayCueTrack.SetSequencerTrackHandler // 0x0010 (0x0010 - 0x0000) struct MovieSceneGameplayCueTrack_SetSequencerTrackHandler final { public: TDelegate InGameplayCueTrackHandler; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_MovieSceneGameplayCueTrack_SetSequencerTrackHandler; }