#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: CableComponent #include "Basic.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "CoreUObject_structs.hpp" namespace SDK { // Class CableComponent.CableActor // 0x0008 (0x02B0 - 0x02A8) class ACableActor final : public AActor { public: class UCableComponent* CableComponent; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CableActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CableActor") } static class ACableActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ACableActor; // Class CableComponent.CableComponent // 0x01D0 (0x0740 - 0x0570) class UCableComponent : public UMeshComponent { public: bool bAttachStart; // 0x0568(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAttachEnd; // 0x0569(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_56A[0x6]; // 0x056A(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FComponentReference AttachEndTo; // 0x0570(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AttachEndToSocketName; // 0x0598(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector EndLocation; // 0x05A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CableLength; // 0x05B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumSegments; // 0x05BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SubstepTime; // 0x05C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SolverIterations; // 0x05C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableStiffness; // 0x05C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseSubstepping; // 0x05C9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSkipCableUpdateWhenNotVisible; // 0x05CA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSkipCableUpdateWhenNotOwnerRecentlyRendered; // 0x05CB(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableCollision; // 0x05CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5CD[0x3]; // 0x05CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float CollisionFriction; // 0x05D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5D4[0x4]; // 0x05D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector CableForce; // 0x05D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CableGravityScale; // 0x05F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CableWidth; // 0x05F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 NumSides; // 0x05F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TileMaterial; // 0x05FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bResetAfterTeleport; // 0x0600(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_601[0x3]; // 0x0601(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float TeleportDistanceThreshold; // 0x0604(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TeleportRotationThreshold; // 0x0608(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bTeleportAfterReattach; // 0x060C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_60D[0x133]; // 0x060D(0x0133)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetAttachEndTo(class AActor* Actor, class FName ComponentProperty, class FName SocketName); void SetAttachEndToComponent(class USceneComponent* Component, class FName SocketName); class AActor* GetAttachedActor() const; class USceneComponent* GetAttachedComponent() const; void GetCableParticleLocations(TArray* Locations) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("CableComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"CableComponent") } static class UCableComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UCableComponent; }