#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: UI_InGameMenu #include "Basic.hpp" #include "UMG_structs.hpp" #include "Engine_structs.hpp" #include "CyaTools_classes.hpp" #include "AkAudio_structs.hpp" namespace SDK { // WidgetBlueprintGeneratedClass UI_InGameMenu.UI_InGameMenu_C // 0x0090 (0x0438 - 0x03A8) class UUI_InGameMenu_C final : public UCyaMenuWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x03A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient) class UUI_Upgrades_C* Upgrades; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_EnhancedActionButton_C* UI_RightTabButton; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_EnhancedActionButton_C* UI_LeftTabButton; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UHorizontalBox* TabsButtonContainer; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_NavButton_NotFocusable_C* TabButton_Upgrades; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_NavButton_NotFocusable_C* TabButton_Runes; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_NavButton_NotFocusable_C* TabButton_Pause; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_NavButton_NotFocusable_C* TabButton_Missions; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_NavButton_NotFocusable_C* TabButton_Abilities; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_Runes_C* Runes; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_PauseMenu_C* PauseMenu; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class USizeBox* NavBar; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_Missions_C* Missions; // 0x0410(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWidgetSwitcher* ContentSwitcher; // 0x0418(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UUI_Abilities_C* AbilitiesMenu; // 0x0420(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWidget* FormerSelectedTab; // 0x0428(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) bool Constrain_Aspect_Ratio; // 0x0430(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) public: void BndEvt__InGameMenu_TabButton_Missions_K2Node_ComponentBoundEvent_3_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); void BndEvt__InGameMenu_TabButton_Runes_K2Node_ComponentBoundEvent_1_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); void BndEvt__Proto_InGameMenu_TabButton_Abilities_K2Node_ComponentBoundEvent_8_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); void BndEvt__Proto_InGameMenu_TabButton_Pause_K2Node_ComponentBoundEvent_9_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); void BndEvt__UI_InGameMenu_TabButton_Upgrades_K2Node_ComponentBoundEvent_0_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button); void CanNavigate(bool* Can); void CheckKeyEvent(const struct FKeyEvent& KeyEvent, class UInputAction* Action, bool* Equal); void Construct(); void Destruct(); void ExecuteUbergraph_UI_InGameMenu(int32 EntryPoint); void OnContinueGame(); void OnHoldAssign(bool Show); struct FEventReply OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent); struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent); struct FEventReply OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent); bool OnRequestClose(); void OnSwitchTab(class UCyaUserWidget* Widget, class UButton* ClickedButton); void SetTabVisible(class UUI_NavButton_NotFocusable_C* Tab, bool Enable); void TabNavigation(int32 NextIndex, bool* Found); void UpdateCurrentTitle(); public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("UI_InGameMenu_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"UI_InGameMenu_C") } static class UUI_InGameMenu_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UUI_InGameMenu_C; }