#include "CommonHeaders.h" #include "GameFixes.h" #include "GameInformations.h" #include "ObfuscateString.h" #include "Memory.hpp" #include "Maths.hpp" #include "UEngine.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "VoidTrain"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); const float baseAspect = 1.7777778; // Game base aspect ratio static float aspectRatio = (float)screenWidth / screenHeight; // Plugin states static bool AOBScanDone = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_CA_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; static bool g_HUD_fix_enabled = false; static int g_AdditionalFOVValue = 0; static int g_AdditionalJournalFOVValue = 0; static bool g_Console = false; static bool isJournalEnabled = false; // HUD safe zone static float leftOffset = 0.f; static float rightOffset = 0.f; // Shared values static float g_FOV_In = 90.f; static float g_FOV_Out = 90.f; static float g_CompensatedFOV = 90.f; static bool g_Console_Enabled = false; // AOB Unreal Engine offsets addresses static uint8_t* GObjectsaddress = nullptr; static uint8_t* GNamesaddress = nullptr; static uint8_t* AppendStringaddress = nullptr; static uint8_t* ProcessEventaddress = nullptr; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* JournalFOVaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* VolumetricFogaddress = nullptr; static uint8_t* Fogaddress = nullptr; static uint8_t* HUDaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid JournalFOVHook{}; static SafetyHookMid FogHook{}; static SafetyHookMid HUDHook{}; // Prototypes static void FOVFixEnabled(); static void DOFFixEnabled(); static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void HUDFixEnabled(); static void EnableConsole(); static void SkipIntro(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (g_fix_enabled && !AOBScanDone) { // Unreal Engine 4.27.2 logger->info("--------------- AOB scan started ---------------"); if (!FOVaddress) { constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("C6 84 ?? ?? ?? ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 8B"); FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger); if (!FOVaddress) logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast(FOVaddress)); FOVaddress += 0x12; } } if (!JournalFOVaddress) { constexpr auto JournalFOVStringObfuscated = make_obfuscated<0x4A>("88 91 ?? ?? ?? ?? 44 89 ?? ?? ?? ?? ?? C3"); JournalFOVaddress = Memory::AOBScan("", JournalFOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!JournalFOVaddress) logger->warn("Journal FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Journal FOV signature found at address: 0x{:X}.", reinterpret_cast(JournalFOVaddress)); } if (!DOFaddress) { constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48"); DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!DOFaddress) logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast(DOFaddress)); } if (!CAaddress) { constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05"); CAaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!CAaddress) logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast(CAaddress)); } if (!Vignettingaddress) { constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? 83 F9"); Vignettingaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!Vignettingaddress) logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast(Vignettingaddress)); } if (!Fogaddress) { constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 78 ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74"); Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!Fogaddress) logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast(Fogaddress)); } if (!HUDaddress) { constexpr auto HUDStringObfuscated = make_obfuscated<0x4A>("48 ?? ?? 48 ?? ?? 66 48 ?? ?? ?? FF ?? 48 8B ?? ?? ?? 0F"); HUDaddress = Memory::AOBScan("", HUDStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!HUDaddress) logger->warn("HUD safe zone signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { logger->info("HUD safe zone signature found at address: 0x{:X}.", reinterpret_cast(HUDaddress)); HUDaddress += 0x18; } } if (FOVaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress && HUDaddress) logger->info("All AOB signatures found. Ready to patch..."); AOBScanDone = true; if (!GObjectsaddress || !GNamesaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto GNamesStringObfuscated = make_obfuscated<0x4A>("48 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 05 ?? ?? ?? ?? ?? 0F ?? ?? 4C"); GNamesaddress = Memory::AOBScan("", GNamesStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto GAppendStringStringObfuscated = make_obfuscated<0x4A>("C3 48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D"); AppendStringaddress = Memory::AOBScan("", GAppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 8B 41"); ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!GObjectsaddress) logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { uint32_t gObjectsOffset = static_cast(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule); logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset); Offsets::GObjects = static_cast(gObjectsOffset); // Update GObjects offset } if (!GNamesaddress) logger->warn("GNames signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { uint32_t gNamesOffset = static_cast(Memory::GetOffsetFromOpcode(GNamesaddress + 0x3) - baseModule); logger->info("GNames offset is: 0x{:X}.", gNamesOffset); Offsets::GNames = static_cast(gNamesOffset); // Update GNames offset } if (!AppendStringaddress) logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { std::optional gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress); uint32_t gAppendStringOffset = *gAppendStringOffsetOpt + 0x1; logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset); Offsets::ProcessEvent = static_cast(gAppendStringOffset);// Update ProcessEvent offset } if (!ProcessEventaddress) logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { std::optional gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress); uint32_t gProcessEventOffset = *gProcessEventOffsetOpt; logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset); Offsets::ProcessEvent = static_cast(gProcessEventOffset);// Update ProcessEvent offset } } logger->info("-------------- Fixes initialisation -------------"); } if (!init && FOVaddress) FOVFixEnabled(); if (!init && DOFaddress) DOFFixEnabled(); if (!init && CAaddress) CAFixEnabled(); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); if (!init && HUDaddress) HUDFixEnabled(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }; if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); } } extern "C" __declspec(dllexport) void SetFOV(int fov) { g_AdditionalFOVValue = fov; } extern "C" __declspec(dllexport) void SetJournalFOV(int fov) { g_AdditionalJournalFOVValue = fov; } extern "C" __declspec(dllexport) void SetHUD(int percentage) { leftOffset = (float)percentage / 100; rightOffset = 1 - ((float)percentage / 100); } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->CompensatedFOV = g_CompensatedFOV; infos->FOVOut = g_FOV_Out; infos->consoleEnabled = g_Console_Enabled; } // Code injection functions static void FOVFixEnabled() { if (g_fix_enabled && g_fov_fix_enabled && FOVaddress && JournalFOVaddress) { if (!JournalFOVHook) { JournalFOVHook = safetyhook::create_mid(JournalFOVaddress, [](SafetyHookContext& ctx) { isJournalEnabled = static_cast(ctx.rdx & 1); }); } else JournalFOVHook.enable(); if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm6.f32[0]; if (!isJournalEnabled) { if (aspectRatio > baseAspect) // Compensation for ultrawide screens ctx.xmm6.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, baseAspect, aspectRatio); g_CompensatedFOV = ctx.xmm6.f32[0]; // Additional FOV ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0); } else { g_CompensatedFOV = ctx.xmm6.f32[0]; ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalJournalFOVValue : 0); } g_FOV_Out = ctx.xmm6.f32[0]; }); } else FOVHook.enable(); logger->info("FOV fix enabled"); } if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress && JournalFOVaddress) { if (FOVHook) FOVHook.disable(); if (JournalFOVHook) JournalFOVHook.disable(); logger->info("FOV fix disabled"); } } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { if (!FogHook) { FogHook = safetyhook::create_mid(Fogaddress, [](SafetyHookContext& ctx) { if (!ctx.rax) return; uintptr_t* rax = reinterpret_cast(ctx.rax); bool* bFog = reinterpret_cast(reinterpret_cast(rax) + 0x04); *bFog = g_fix_enabled && g_Fog_fix_enabled ? false : true; }); } logger->info("Fog fix enabled"); } if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) logger->info("Fog fix disabled"); } static void HUDFixEnabled() { if (g_fix_enabled && g_HUD_fix_enabled && HUDaddress) { if (!HUDHook) { HUDHook = safetyhook::create_mid(HUDaddress, [](SafetyHookContext& ctx) { // Set Anchors to percentage of the screen width (left & right) ctx.xmm0.f32[0] = leftOffset; ctx.xmm0.f32[1] = 0.f; ctx.xmm0.f32[2] = rightOffset; ctx.xmm0.f32[3] = 1.f; }); } else HUDHook.enable(); logger->info("HUD safe zone fix enabled"); } if (!(g_fix_enabled && g_HUD_fix_enabled) && Fogaddress) { if (HUDHook) HUDHook.disable(); logger->info("HUD safe zone fix disabled"); } } // Memory patch fixes static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) { Memory::RestoreBytes(DOFaddress); logger->info("Depth of field fix disabled"); } } static void CAFixEnabled() { if (g_fix_enabled && g_CA_fix_enabled && CAaddress) { Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0 logger->info("Chromatics aberrations fix enabled"); } if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) { Memory::RestoreBytes(CAaddress); logger->info("Chromatics aberrations fix disabled"); } } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 logger->info("Vignetting fix enabled"); } if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { Memory::RestoreBytes(Vignettingaddress); logger->info("Vignetting fix disabled"); } } // UE Console creation static void EnableConsole() { if (!(g_fix_enabled && g_Console)) { logger->info("------------------ User inputs ------------------"); return; } logger->info("-------------- Console re-enabling --------------"); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->warn("Could not re-enable console"); logger->info("------------------ User inputs ------------------"); return; } std::thread([&]() { auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console UEngine* Engine = nullptr; for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine std::this_thread::sleep_for(std::chrono::milliseconds(1000)); Engine = UEngine::GetEngine(); if (Engine && Engine->ConsoleClass && Engine->GameViewport) break; } if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) { logger->error("Console could not be found in engine."); return; } logger->info("Console found in engine"); /* Creates a new UObject of class-type specified by Engine->ConsoleClass */ UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport); if (NewObject) { logger->info("Successfully spawned console object"); // Set the console viewport so that it will be displayed Engine->GameViewport->ViewportConsole = static_cast(NewObject); auto end = std::chrono::high_resolution_clock::now(); std::chrono::duration elapsed = end - start; for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++) { UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2"); } logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count()); logger->info("------------------ User inputs ------------------"); g_Console_Enabled = true; } else { logger->error("Could not spawn console object"); } }).detach(); } static void InitializeLogger() { try { std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG); if (std::filesystem::exists(log_path)) std::filesystem::remove(log_path); logger = std::make_shared("VoidTrain", std::make_shared(PLUGIN_LOG, 10 * 1024 * 1024, 1)); logger->set_level(spdlog::level::debug); logger->flush_on(spdlog::level::debug); // Flush automatically } catch (const spdlog::spdlog_ex& ex) { std::string plugin_error_message = "Could not open " + PLUGIN_LOG; MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK); } } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { InitializeLogger(); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }