#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Dai #include "Basic.hpp" #include "GameplayTags_structs.hpp" #include "CoreUObject_structs.hpp" #include "Engine_structs.hpp" namespace SDK { // Enum Dai.ENumberCompareOperation // NumValues: 0x0007 enum class ENumberCompareOperation : uint8 { IsEqual = 0, IsNotEqual = 1, IsGreater = 2, IsGreaterOrEqual = 3, IsLess = 4, IsLessOrEqual = 5, ENumberCompareOperation_MAX = 6, }; // Enum Dai.EConditionMatchType // NumValues: 0x0003 enum class EConditionMatchType : uint8 { All = 0, Any = 1, EConditionMatchType_MAX = 2, }; // Enum Dai.EDaiContextType // NumValues: 0x000B enum class EDaiContextType : uint8 { Caller = 0, Context = 1, Player = 2, Reference = 3, ByClass = 4, ByGameplayTag = 5, ByTag = 6, ByName = 7, CustomGetter = 8, CallerAI = 9, EDaiContextType_MAX = 10, }; // Enum Dai.EDaiDistanceType // NumValues: 0x0005 enum class EDaiDistanceType : uint8 { Distance2D5 = 0, Distance3D = 1, Distance2D = 2, DistanceUp = 3, MAX = 4, }; // Enum Dai.ETraceableByPlayerLevel // NumValues: 0x0005 enum class ETraceableByPlayerLevel : uint8 { TRACE_MINIMAL = 0, TRACE_NORMAL = 1, TRACE_MEDIUM = 2, TRACE_HIGH = 3, TRACE_MAX = 4, }; // Enum Dai.ETraceableByPlayerConditions // NumValues: 0x0004 enum class ETraceableByPlayerConditions : uint8 { CONDITION_AT_LEAST_1 = 0, CONDITION_AT_LEAST_1_OF_4 = 1, CONDITION_AT_LEAST_1_OF_2 = 2, CONDITION_AT_LEAST_MAX = 3, }; // Enum Dai.EMaskFilter // NumValues: 0x0003 enum class EMaskFilter : uint8 { Nothing = 0, SeeThrough = 1, EMaskFilter_MAX = 2, }; // Enum Dai.EDaiObjectStatus // NumValues: 0x0006 enum class EDaiObjectStatus : uint8 { Unknown = 0, Running = 1, Success = 2, Failure = 3, Aborted = 4, EDaiObjectStatus_MAX = 5, }; // Enum Dai.ENotifyTagOperation // NumValues: 0x0003 enum class ENotifyTagOperation : uint8 { Add = 0, Remove = 1, ENotifyTagOperation_MAX = 2, }; // Enum Dai.EDaiFloatOperator // NumValues: 0x0006 enum class EDaiFloatOperator : uint8 { Mul = 0, Add = 1, Div = 2, Sub = 3, Set = 4, EDaiFloatOperator_MAX = 5, }; // ScriptStruct Dai.DaiAnimPlayParams // 0x0070 (0x0078 - 0x0008) struct FDaiAnimPlayParams final : public FTableRowBase { public: struct FGameplayTag _Tag; // 0x0008(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 _Weight; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float _Angle; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimationAsset* _Anim; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _PlayRate; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _TimeToStartAt; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _BlendOutTriggerTime; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _IsMontage; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName _Section; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName _Slot; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _BlendInTime; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _BlendOutTime; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector _SyncOffset; // 0x0048(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator _SyncRotation; // 0x0060(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiAnimPlayParams; // ScriptStruct Dai.DaiTaggedAnims // 0x0018 (0x0018 - 0x0000) struct FDaiTaggedAnims final { public: struct FGameplayTag _Tag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray _Animations; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiTaggedAnims; // ScriptStruct Dai.DaiNotifies // 0x0018 (0x0018 - 0x0000) struct FDaiNotifies final { public: bool _Debug; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _IgnoreFailure; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiNotifies; // ScriptStruct Dai.DaiConditions // 0x0030 (0x0030 - 0x0000) struct FDaiConditions final { public: EConditionMatchType _MatchType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _Debug; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray> _Listeners; // 0x0018(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FDaiConditions; // ScriptStruct Dai.DaiActorName // 0x0010 (0x0010 - 0x0000) struct FDaiActorName final { public: class FName _Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf _Class; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiActorName; // ScriptStruct Dai.DaiContext // 0x0078 (0x0078 - 0x0000) struct FDaiContext final { public: EDaiContextType _ContextType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr _Reference; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf _Class; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag _GameplayTag; // 0x0038(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName _Tag; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FDaiActorName _Name; // 0x0048(0x0010)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDaiContextGetter* _Getter; // 0x0058(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_60[0x18]; // 0x0060(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FDaiContext; // ScriptStruct Dai.DaiEnum // 0x0010 (0x0010 - 0x0000) struct FDaiEnum final { public: class UEnum* _Enum; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 _Value; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _Enabled; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FDaiEnum; // ScriptStruct Dai.DaiTarget // 0x0050 (0x0050 - 0x0000) struct FDaiTarget final { public: bool _DirectSet; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr _Actor; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf _Class; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _UseGameplayTag; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag _GameplayTag; // 0x003C(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName _Tag; // 0x0044(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FDaiTarget; // ScriptStruct Dai.DaiBlockade // 0x0018 (0x0018 - 0x0000) struct FDaiBlockade final { public: bool _Blocked; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray _Blockers; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiBlockade; // ScriptStruct Dai.DaiNameBox // 0x000C (0x000C - 0x0000) struct FDaiNameBox final { public: class FName _Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 _Index; // 0x0008(0x0004)(Edit, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiNameBox; // ScriptStruct Dai.DaiFloatModifiers // 0x0018 (0x0018 - 0x0000) struct FDaiFloatModifiers final { public: float _BaseValue; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiFloatModifiers; // ScriptStruct Dai.DaiFloatModifiers1 // 0x0018 (0x0018 - 0x0000) struct FDaiFloatModifiers1 final { public: float _BaseValue; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiFloatModifiers1; // ScriptStruct Dai.DaiFloatModifiers2 // 0x0018 (0x0018 - 0x0000) struct FDaiFloatModifiers2 final { public: float _BaseValue; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray _List; // 0x0008(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiFloatModifiers2; // ScriptStruct Dai.DaiParams // 0x0010 (0x0010 - 0x0000) struct FDaiParams final { public: TArray _List; // 0x0000(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiParams; // ScriptStruct Dai.DaiSpecialTags // 0x0010 (0x0010 - 0x0000) struct FDaiSpecialTags final { public: class FName _OwnerTag; // 0x0000(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName _CallerTag; // 0x0008(0x0008)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FDaiSpecialTags; }