#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: PhysicsControl #include "Basic.hpp" #include "Engine_structs.hpp" #include "CoreUObject_structs.hpp" #include "AnimGraphRuntime_structs.hpp" namespace SDK { // Enum PhysicsControl.EResetToCachedTargetBehavior // NumValues: 0x0003 enum class EResetToCachedTargetBehavior : uint8 { ResetImmediately = 0, ResetDuringUpdateControls = 1, EResetToCachedTargetBehavior_MAX = 2, }; // Enum PhysicsControl.EPhysicsMovementType // NumValues: 0x0005 enum class EPhysicsMovementType : uint8 { Static = 0, Kinematic = 1, Simulated = 2, Default = 3, EPhysicsMovementType_MAX = 4, }; // Enum PhysicsControl.EPhysicsControlType // NumValues: 0x0003 enum class EPhysicsControlType : uint8 { WorldSpace = 0, ParentSpace = 1, EPhysicsControlType_MAX = 2, }; // Enum PhysicsControl.MapConstraintsBehaviorType // NumValues: 0x0004 enum class EMapConstraintsBehaviorType : uint8 { AuthoredSkeleton = 0, DefaultTransform = 1, None = 2, MapConstraintsBehaviorType_MAX = 3, }; // ScriptStruct PhysicsControl.RigidBodyWithControlReference // 0x0000 (0x0010 - 0x0010) struct FRigidBodyWithControlReference final : public FAnimNodeReference { }; DUMPER7_ASSERTS_FRigidBodyWithControlReference; // ScriptStruct PhysicsControl.PhysicsControlSetUpdate // 0x0018 (0x0018 - 0x0000) struct FPhysicsControlSetUpdate final { public: class FName SetName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray Names; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlSetUpdate; // ScriptStruct PhysicsControl.PhysicsControlSetUpdates // 0x0020 (0x0020 - 0x0000) struct FPhysicsControlSetUpdates final { public: TArray ControlSetUpdates; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray ModifierSetUpdates; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlSetUpdates; // ScriptStruct PhysicsControl.PhysicsControlModifierSparseData // 0x0010 (0x0010 - 0x0000) struct FPhysicsControlModifierSparseData final { public: EPhysicsMovementType MovementType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionEnabled CollisionType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float GravityMultiplier; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PhysicsBlendWeight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseSkeletalAnimation : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bUpdateKinematicFromSimulation : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableMovementType : 1; // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableCollisionType : 1; // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableGravityMultiplier : 1; // 0x000C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnablePhysicsBlendWeight : 1; // 0x000C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnablebUseSkeletalAnimation : 1; // 0x000C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnablebUpdateKinematicFromSimulation : 1; // 0x000C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlModifierSparseData; // ScriptStruct PhysicsControl.PhysicsControlModifierData // 0x0010 (0x0010 - 0x0000) struct FPhysicsControlModifierData final { public: EPhysicsMovementType MovementType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionEnabled CollisionType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) float GravityMultiplier; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PhysicsBlendWeight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bUseSkeletalAnimation : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bUpdateKinematicFromSimulation : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlModifierData; // ScriptStruct PhysicsControl.PhysicsBodyModifier // 0x0018 (0x0018 - 0x0000) struct FPhysicsBodyModifier final { public: class FName BoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPhysicsControlModifierData ModifierData; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsBodyModifier; // ScriptStruct PhysicsControl.PhysicsBodyModifierCreationData // 0x0028 (0x0028 - 0x0000) struct FPhysicsBodyModifierCreationData final { public: struct FPhysicsBodyModifier Modifier; // 0x0000(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) TArray Sets; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsBodyModifierCreationData; // ScriptStruct PhysicsControl.PhysicsControlSparseData // 0x0050 (0x0050 - 0x0000) struct FPhysicsControlSparseData final { public: float LinearStrength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinearDampingRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinearExtraDamping; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxForce; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularDampingRatio; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularExtraDamping; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxTorque; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinearTargetVelocityMultiplier; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularTargetVelocityMultiplier; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SkeletalAnimationVelocityMultiplier; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector CustomControlPoint; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnabled : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bUseCustomControlPoint : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bUseSkeletalAnimation : 1; // 0x0048(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bDisableCollision : 1; // 0x0048(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bOnlyControlChildObject : 1; // 0x0048(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableLinearStrength : 1; // 0x0048(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableLinearDampingRatio : 1; // 0x0048(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableLinearExtraDamping : 1; // 0x0048(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableMaxForce : 1; // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableAngularStrength : 1; // 0x0049(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableAngularDampingRatio : 1; // 0x0049(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableAngularExtraDamping : 1; // 0x0049(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableMaxTorque : 1; // 0x0049(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableLinearTargetVelocityMultiplier : 1; // 0x0049(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableAngularTargetVelocityMultiplier : 1; // 0x0049(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableSkeletalAnimationVelocityMultiplier : 1; // 0x0049(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableCustomControlPoint : 1; // 0x004A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnablebEnabled : 1; // 0x004A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnablebUseCustomControlPoint : 1; // 0x004A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnablebUseSkeletalAnimation : 1; // 0x004A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnablebDisableCollision : 1; // 0x004A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnablebOnlyControlChildObject : 1; // 0x004A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlSparseData; // ScriptStruct PhysicsControl.PhysicsControlData // 0x0050 (0x0050 - 0x0000) struct FPhysicsControlData final { public: float LinearStrength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinearDampingRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinearExtraDamping; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxForce; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularDampingRatio; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularExtraDamping; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxTorque; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinearTargetVelocityMultiplier; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularTargetVelocityMultiplier; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SkeletalAnimationVelocityMultiplier; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector CustomControlPoint; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnabled : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bUseCustomControlPoint : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bUseSkeletalAnimation : 1; // 0x0048(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bDisableCollision : 1; // 0x0048(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bOnlyControlChildObject : 1; // 0x0048(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlData; // ScriptStruct PhysicsControl.PhysicsControlSparseMultiplier // 0x0078 (0x0078 - 0x0000) struct FPhysicsControlSparseMultiplier final { public: struct FVector LinearStrengthMultiplier; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LinearDampingRatioMultiplier; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LinearExtraDampingMultiplier; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector MaxForceMultiplier; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularStrengthMultiplier; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularDampingRatioMultiplier; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularExtraDampingMultiplier; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxTorqueMultiplier; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bEnableLinearStrengthMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableLinearDampingRatioMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableLinearExtraDampingMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableMaxForceMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableAngularStrengthMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableAngularDampingRatioMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableAngularExtraDampingMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bEnableMaxTorqueMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlSparseMultiplier; // ScriptStruct PhysicsControl.PhysicsControlMultiplier // 0x0070 (0x0070 - 0x0000) struct FPhysicsControlMultiplier final { public: struct FVector LinearStrengthMultiplier; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LinearDampingRatioMultiplier; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LinearExtraDampingMultiplier; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector MaxForceMultiplier; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularStrengthMultiplier; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularDampingRatioMultiplier; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularExtraDampingMultiplier; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxTorqueMultiplier; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlMultiplier; // ScriptStruct PhysicsControl.PhysicsControlTarget // 0x0068 (0x0068 - 0x0000) struct FPhysicsControlTarget final { public: struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector TargetVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator TargetOrientation; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector TargetAngularVelocity; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bApplyControlPointToTarget; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlTarget; // ScriptStruct PhysicsControl.PhysicsControl // 0x00D0 (0x00D0 - 0x0000) struct FPhysicsControl final { public: class FName ParentBoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ChildBoneName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPhysicsControlData ControlData; // 0x0010(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlMultiplier ControlMultiplier; // 0x0060(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControl; // ScriptStruct PhysicsControl.PhysicsControlCreationData // 0x00E0 (0x00E0 - 0x0000) struct FPhysicsControlCreationData final { public: struct FPhysicsControl Control; // 0x0000(0x00D0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) TArray Sets; // 0x00D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlCreationData; // ScriptStruct PhysicsControl.PhysicsControlNamedControlParameters // 0x0058 (0x0058 - 0x0000) struct FPhysicsControlNamedControlParameters final { public: class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPhysicsControlSparseData Data; // 0x0008(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlNamedControlParameters; // ScriptStruct PhysicsControl.PhysicsControlNamedControlMultiplierParameters // 0x0080 (0x0080 - 0x0000) struct FPhysicsControlNamedControlMultiplierParameters final { public: class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPhysicsControlSparseMultiplier Data; // 0x0008(0x0078)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlNamedControlMultiplierParameters; // ScriptStruct PhysicsControl.PhysicsControlNamedModifierParameters // 0x0018 (0x0018 - 0x0000) struct FPhysicsControlNamedModifierParameters final { public: class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPhysicsControlModifierSparseData Data; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlNamedModifierParameters; // ScriptStruct PhysicsControl.PhysicsControlControlAndModifierParameters // 0x0030 (0x0030 - 0x0000) struct FPhysicsControlControlAndModifierParameters final { public: TArray ControlParameters; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray ControlMultiplierParameters; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray ModifierParameters; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlControlAndModifierParameters; // ScriptStruct PhysicsControl.PhysicsControlControlAndModifierUpdates // 0x0030 (0x0030 - 0x0000) struct FPhysicsControlControlAndModifierUpdates final { public: TArray ControlUpdates; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray ControlMultiplierUpdates; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray ModifierUpdates; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlControlAndModifierUpdates; // ScriptStruct PhysicsControl.PhysicsControlAndBodyModifierCreationDatas // 0x00A0 (0x00A0 - 0x0000) struct FPhysicsControlAndBodyModifierCreationDatas final { public: TMap Controls; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TMap Modifiers; // 0x0050(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlAndBodyModifierCreationDatas; // ScriptStruct PhysicsControl.PhysicsControlLimbSetupData // 0x0014 (0x0014 - 0x0000) struct FPhysicsControlLimbSetupData final { public: class FName LimbName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName StartBone; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIncludeParentBone : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bCreateWorldSpaceControls : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bCreateParentSpaceControls : 1; // 0x0010(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bCreateBodyModifiers : 1; // 0x0010(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlLimbSetupData; // ScriptStruct PhysicsControl.PhysicsControlLimbBones // 0x0020 (0x0020 - 0x0000) struct alignas(0x08) FPhysicsControlLimbBones final { public: uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlLimbBones; // ScriptStruct PhysicsControl.PhysicsControlNames // 0x0010 (0x0010 - 0x0000) struct FPhysicsControlNames final { public: TArray Names; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlNames; // ScriptStruct PhysicsControl.PhysicsControlCharacterSetupData // 0x00C0 (0x00C0 - 0x0000) struct FPhysicsControlCharacterSetupData final { public: TArray LimbSetupData; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) struct FPhysicsControlData DefaultWorldSpaceControlData; // 0x0010(0x0050)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlData DefaultParentSpaceControlData; // 0x0060(0x0050)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlModifierData DefaultBodyModifierData; // 0x00B0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlCharacterSetupData; // ScriptStruct PhysicsControl.RigidBodyControlTarget // 0x0030 (0x0030 - 0x0000) struct FRigidBodyControlTarget final { public: struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator TargetOrientation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FRigidBodyControlTarget; // ScriptStruct PhysicsControl.RigidBodyControlTargets // 0x0050 (0x0050 - 0x0000) struct FRigidBodyControlTargets final { public: TMap Targets; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FRigidBodyControlTargets; // ScriptStruct PhysicsControl.RigidBodyKinematicTarget // 0x0038 (0x0038 - 0x0000) struct FRigidBodyKinematicTarget final { public: struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator TargetOrientation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) uint8 bUseSkeletalAnimation : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FRigidBodyKinematicTarget; // ScriptStruct PhysicsControl.RigidBodyKinematicTargets // 0x0050 (0x0050 - 0x0000) struct FRigidBodyKinematicTargets final { public: TMap Targets; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FRigidBodyKinematicTargets; // ScriptStruct PhysicsControl.AnimNode_RigidBodyWithControl // 0x0D98 (0x0E60 - 0x00C8) struct alignas(0x10) FAnimNode_RigidBodyWithControl final : public FAnimNode_SkeletalControlBase { public: class UPhysicsAsset* OverridePhysicsAsset; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDefaultToSkeletalMeshPhysicsAsset; // 0x00D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_D1[0x137]; // 0x00D1(0x0137)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector OverrideWorldGravity; // 0x0208(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ExternalForce; // 0x0220(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ComponentLinearAccScale; // 0x0238(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ComponentLinearVelScale; // 0x0250(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector ComponentAppliedLinearAccClamp; // 0x0268(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSimSpaceSettings SimSpaceSettings; // 0x0280(0x0060)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) float CachedBoundsScale; // 0x02E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUpdateCacheEveryFrame; // 0x02E4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2E5[0x3]; // 0x02E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FBoneReference BaseBoneRef; // 0x02E8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) ECollisionChannel OverlapChannel; // 0x02F8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESimulationSpace SimulationSpace; // 0x02F9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bCalculateVelocitiesForWorldGeometry : 1; // 0x02FA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bForceDisableCollisionBetweenConstraintBodies : 1; // 0x02FA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bUseExternalClothCollision : 1; // 0x02FA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bMakeKinematicConstraints : 1; // 0x02FA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 BitPad_2FA_4 : 4; // 0x02FA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ]) uint8 Pad_2FB[0x1]; // 0x02FB(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) uint8 bEnableWorldGeometry : 1; // 0x02FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bOverrideWorldGravity : 1; // 0x02FC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bTransferBoneVelocities : 1; // 0x02FC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) uint8 bFreezeIncomingPoseOnStart : 1; // 0x02FC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)) EMapConstraintsBehaviorType PhysicsAssetConditioningConstraintPosition; // 0x02FD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMapConstraintsBehaviorType PhysicsAssetConditioningConstraintOrientation; // 0x02FE(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2FF[0x1]; // 0x02FF(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) float WorldSpaceMinimumScale; // 0x0300(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float EvaluationResetTime; // 0x0304(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableControls; // 0x0308(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UPhysicsControlAsset* PhysicsControlAsset; // 0x0310(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap BoneToBodyNameMap; // 0x0318(0x0050)(Edit, NativeAccessSpecifierPublic) struct FPhysicsControlCharacterSetupData CharacterSetupData; // 0x0368(0x00C0)(Edit, NativeAccessSpecifierPublic) bool bEnableCharacterSetupData; // 0x0428(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_429[0x7]; // 0x0429(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FPhysicsControlAndBodyModifierCreationDatas AdditionalControlsAndBodyModifiers; // 0x0430(0x00A0)(Edit, NativeAccessSpecifierPublic) struct FPhysicsControlSetUpdates AdditionalSets; // 0x04D0(0x0020)(Edit, NativeAccessSpecifierPublic) struct FPhysicsControlControlAndModifierParameters InitialControlAndBodyModifierUpdates; // 0x04F0(0x0030)(Edit, NativeAccessSpecifierPublic) struct FPhysicsControlControlAndModifierParameters ControlAndModifierParameters; // 0x0520(0x0030)(Edit, NativeAccessSpecifierPublic) struct FPhysicsControlControlAndModifierUpdates ControlAndModifierUpdates; // 0x0550(0x0030)(Edit, NativeAccessSpecifierPublic) struct FRigidBodyControlTargets ControlTargets; // 0x0580(0x0050)(Edit, NativeAccessSpecifierPublic) struct FRigidBodyKinematicTargets KinematicTargets; // 0x05D0(0x0050)(Edit, NativeAccessSpecifierPublic) class USkeletalMesh* PhysicsAssetAuthoredSkeletalMesh; // 0x0620(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ConstraintProfile; // 0x0628(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ControlProfile; // 0x0630(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_638[0x1]; // 0x0638(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) ESimulationTiming SimulationTiming; // 0x0639(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_63A[0x826]; // 0x063A(0x0826)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FAnimNode_RigidBodyWithControl; // ScriptStruct PhysicsControl.InitialPhysicsControl // 0x0158 (0x0158 - 0x0000) struct FInitialPhysicsControl final { public: TWeakObjectPtr ParentActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParentMeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParentBoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TWeakObjectPtr ChildActor; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ChildMeshComponentName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ChildBoneName; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPhysicsControlData ControlData; // 0x0030(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlMultiplier ControlMultiplier; // 0x0080(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlTarget ControlTarget; // 0x00F0(0x0068)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FInitialPhysicsControl; // ScriptStruct PhysicsControl.InitialBodyModifier // 0x0058 (0x0058 - 0x0000) struct FInitialBodyModifier final { public: TWeakObjectPtr Actor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName MeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName BoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPhysicsControlModifierData BodyModifierData; // 0x0018(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FVector KinematicTargetPosition; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator KinematicTargetOrientation; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FInitialBodyModifier; // ScriptStruct PhysicsControl.InitialCharacterControls // 0x00D0 (0x00D0 - 0x0000) struct FInitialCharacterControls final { public: TWeakObjectPtr CharacterActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SkeletalMeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray LimbSetupData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) struct FPhysicsControlData WorldSpaceControlData; // 0x0020(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlData ParentSpaceControlData; // 0x0070(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlModifierData BodyModifierData; // 0x00C0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FInitialCharacterControls; }