#include "CommonHeaders.h" #include "GameFixes.h" #include "GameInformations.h" #include "ObfuscateString.h" #include "Memory.hpp" #include "Maths.hpp" #include "UEngine.hpp"; #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "LostRecords"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float aspectRatio = (float)screenWidth / screenHeight; static float baseAspect = 1.777778f; // Plugin states static bool AOBScanDone = false; static bool g_fix_enabled = false; static bool g_fov_fix_enabled = false; static bool g_ultrawide_fix_enabled = false; static bool g_DOF_fix_enabled = false; static bool g_CA_fix_enabled = false; static bool g_Vignetting_fix_enabled = false; static bool g_Fog_fix_enabled = false; static int g_AdditionalFOVValue = 0; static int g_AdditionalCinematicsFOVValue = 0; static bool b_IsCinematicMode = false; static uint8_t g_CamCorderState = 0; static bool g_Console = true; // Shared values static float g_FOV_In = 70.f; static float g_Compensated_FOV = 70.f; static float g_FOV_Out = 70.f; static bool g_Console_Enabled = false; // AOB Unreal Engine offsets addresses static uint8_t* GObjectsaddress = nullptr; static uint8_t* AppendStringaddress = nullptr; static uint8_t* ProcessEventaddress = nullptr; // AOB Scan pointers static uint8_t* FOVaddress = nullptr; static uint8_t* Ultrawideaddress = nullptr; static uint8_t* CinematicsUltrawideaddress = nullptr; static uint8_t* CinematicsModeaddress = nullptr; static uint8_t* CamCorderaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* Fogaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid UltrawideHook{}; static SafetyHookMid CinematicsUltrawideHook{}; static SafetyHookMid CinematicsModeHook{}; static SafetyHookMid CamCorderStateHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(); static void GetCinematicsMode(); static void GetCamcorderState(); static void DOFFixEnabled(); static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (g_fix_enabled && !AOBScanDone) { logger->info("--------------- AOB scan started ---------------"); if (!FOVaddress) { // Unreal Engine 5.2.0 constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48 ?? ?? ?? C3"); FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger); if (!FOVaddress) logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast(FOVaddress)); } if (!Ultrawideaddress) { constexpr auto UltrawideStringObfuscated = make_obfuscated<0x4A>("F3 ?? ?? ?? 0F 54 ?? ?? ?? ?? ?? 0F 2F ?? ?? ?? ?? ?? 76 ?? 48 8D"); Ultrawideaddress = Memory::AOBScan("", UltrawideStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!Ultrawideaddress) logger->warn("Ultrawide signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Ultrawide signature found at address: 0x{:X}.", reinterpret_cast(Ultrawideaddress)); } if (!CinematicsUltrawideaddress) { constexpr auto CinematicsUltrawideStringObfuscated = make_obfuscated<0x4A>("74 ?? 8B 81 ?? ?? ?? ?? 89 ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B"); CinematicsUltrawideaddress = Memory::AOBScan("", CinematicsUltrawideStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!CinematicsUltrawideaddress) logger->warn("Cinematics ultrawide signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Cinematics ultrawide signature found at address: 0x{:X}.", reinterpret_cast(CinematicsUltrawideaddress)); } if (!CinematicsModeaddress) { constexpr auto CinematicsModeStringObfuscated = make_obfuscated<0x4A>("88 81 ?? ?? ?? ?? 48 ?? ?? 80 ?? ?? ?? 0F 84"); CinematicsModeaddress = Memory::AOBScan("", CinematicsModeStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!CinematicsModeaddress) logger->warn("Cinematics mode signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Cinematics mode signature found at address: 0x{:X}.", reinterpret_cast(CinematicsModeaddress)); } if (!CamCorderaddress) { constexpr auto CamCorderStateStringObfuscated = make_obfuscated<0x4A>("0F B6 ?? C4 02 ?? ?? 41 ?? ?? C3"); CamCorderaddress = Memory::AOBScan("", CamCorderStateStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!CamCorderaddress) logger->warn("Cam corder state signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Cam corder state signature found at address: 0x{:X}.", reinterpret_cast(CamCorderaddress)); } if (!DOFaddress) { constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 ?? ?? ?? 48 8D"); DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!DOFaddress) logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast(DOFaddress)); } if (!CAaddress) { constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 0F"); CAaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!CAaddress) logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast(CAaddress)); } if (!Vignettingaddress) { constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB"); Vignettingaddress = Memory::AOBScan("", VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!Vignettingaddress) logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast(Vignettingaddress)); } if (!Fogaddress) { constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 84"); Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!Fogaddress) logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast(Fogaddress)); } if (FOVaddress && Ultrawideaddress && CinematicsUltrawideaddress && CinematicsModeaddress && CamCorderaddress && DOFaddress && CAaddress && Vignettingaddress && Fogaddress) logger->info("All AOB signatures found. Ready to patch..."); AOBScanDone = true; if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("C3 48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 48"); AppendStringaddress = Memory::AOBScan("", AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D"); ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ); if (!GObjectsaddress) logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { uint32_t gObjectsOffset = static_cast(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule); logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset); Offsets::GObjects = static_cast(gObjectsOffset); // Update GObjects offset } if (!AppendStringaddress) logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { std::optional gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress + 0x1); // Get Offset from opcode uint32_t gAppendStringOffset = *gAppendStringOffsetOpt; logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset); Offsets::AppendString = static_cast(gAppendStringOffset); // Update AppendString offset } if (!ProcessEventaddress) logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin."); else { std::optional gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress); uint32_t gProcessEventOffset = *gProcessEventOffsetOpt; logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset); Offsets::ProcessEvent = static_cast(gProcessEventOffset);// Update ProcessEvent offset } } } if (init && g_fix_enabled) logger->info("-------------- Fixes initialisation -------------"); if (CinematicsModeaddress) GetCinematicsMode(); if (CamCorderaddress) GetCamcorderState(); if (!init && FOVaddress) FOVFixEnabled(); if (!init && Ultrawideaddress) UltraWideFixEnabled(); if (!init && DOFaddress) DOFFixEnabled(); if (!init && CAaddress) CAFixEnabled(); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }; if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } } extern "C" __declspec(dllexport) void SetFOV(int fov) { g_AdditionalFOVValue = fov; } extern "C" __declspec(dllexport) void SetCinematicsFOV(int fov) { g_AdditionalCinematicsFOVValue = fov; } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->CompensatedFOV = g_Compensated_FOV; infos->FOVOut = g_FOV_Out; infos->consoleEnabled = g_Console_Enabled; } // Code injection functions static void GetCinematicsMode(void) { if (!CinematicsModeHook) { CinematicsModeHook = safetyhook::create_mid(CinematicsModeaddress, [](SafetyHookContext& ctx) { b_IsCinematicMode = static_cast(ctx.rax & 0xFF); // 0 - in game mode, 1 - in cinematics mode }); } } static void GetCamcorderState(void) { if (!CamCorderStateHook) { CamCorderStateHook = safetyhook::create_mid(CamCorderaddress, [](SafetyHookContext& ctx) { if (!ctx.rcx) return; g_CamCorderState = *reinterpret_cast(ctx.rcx + 0x2c4); // 0 - Camera down, 3 - Camera up and idle, 4 - camera up and recording }); } } static void FOVFixEnabled() { if (FOVaddress) { if (g_fix_enabled && (g_fov_fix_enabled || g_ultrawide_fix_enabled) && FOVaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(FOVaddress + 0x10, [](SafetyHookContext& ctx) { g_Compensated_FOV = g_FOV_In = ctx.xmm0.f32[0]; if (b_IsCinematicMode && g_CamCorderState == 0) { if (g_ultrawide_fix_enabled) g_Compensated_FOV = ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, baseAspect, aspectRatio); if (g_fov_fix_enabled) ctx.xmm0.f32[0] += g_AdditionalCinematicsFOVValue; } if (!b_IsCinematicMode && g_fov_fix_enabled && g_CamCorderState == 0) ctx.xmm0.f32[0] += g_AdditionalFOVValue; g_FOV_Out = ctx.xmm0.f32[0]; }); } else FOVHook.enable(); logger->info("FOV fix enabled"); } if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) { if (FOVHook) FOVHook.disable(); logger->info("FOV fix disabled"); } } } static void UltraWideFixEnabled() { if (g_fix_enabled && g_ultrawide_fix_enabled && Ultrawideaddress && CinematicsUltrawideaddress) { if (!UltrawideHook) { UltrawideHook = safetyhook::create_mid(Ultrawideaddress, [](SafetyHookContext& ctx) { ctx.xmm2.f32[0] = aspectRatio; }); } else UltrawideHook.enable(); if (!CinematicsUltrawideHook) { CinematicsUltrawideHook = safetyhook::create_mid(CinematicsUltrawideaddress + 0x8, [](SafetyHookContext& ctx) { if (b_IsCinematicMode && g_CamCorderState == 0) // 0 - Camcorder down (if not down ultrawide must not be enabled or it will mess HUD & FOV) ctx.rax = *(uint32_t*)&aspectRatio; }); } else CinematicsUltrawideHook.enable(); FOVFixEnabled(); // To compensate FOV logger->info("Ultrawide fix enabled"); } if (!(g_fix_enabled && g_ultrawide_fix_enabled) && UltrawideHook && CinematicsUltrawideaddress) { if (UltrawideHook) UltrawideHook.disable(); if (CinematicsUltrawideHook) CinematicsUltrawideHook.disable(); logger->info("Ultrawide fix disabled"); } } // Memory patch fixes static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) { Memory::RestoreBytes(DOFaddress); logger->info("Depth of field fix disabled"); } } static void CAFixEnabled() { if (g_fix_enabled && g_CA_fix_enabled && CAaddress) { Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP jg r.SceneColorFringeQuality = 0 logger->info("Chromatic aberrations fix enabled"); } if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) { Memory::RestoreBytes(CAaddress); logger->info("Chromatic aberrations fix disabled"); } } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 logger->info("Vignetting fix enabled"); } if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { Memory::RestoreBytes(Vignettingaddress); logger->info("Vignetting fix disabled"); } } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { Memory::PatchBytes(Fogaddress + 0xb, "\xEB", 1); // jne -> jmp r.Fog=0 logger->info("Fog fix enabled"); } if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) { Memory::RestoreBytes(Fogaddress + 0xb); logger->info("Fog fix disabled"); } } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && g_fix_enabled) logger->info("------------------ User inputs ------------------"); return; } logger->info("-------------- Console re-enabling --------------"); std::thread([&]() { auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console UEngine* Engine = nullptr; for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine std::this_thread::sleep_for(std::chrono::milliseconds(1000)); Engine = UEngine::GetEngine(); if (Engine && Engine->ConsoleClass && Engine->GameViewport) break; } if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) { logger->error("Console could not be found in engine."); return; } logger->info("Console found in engine"); /* Creates a new UObject of class-type specified by Engine->ConsoleClass */ UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport); if (NewObject) { logger->info("Successfully spawned console object"); // Set the console viewport so that it will be displayed Engine->GameViewport->ViewportConsole = static_cast(NewObject); // Compute console enabling duration auto end = std::chrono::high_resolution_clock::now(); std::chrono::duration elapsed = end - start; // Set the all the console shortkey to F2 for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++) { UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2"); } logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count()); logger->info("------------------ User inputs ------------------"); g_Console_Enabled = true; } else { logger->error("Could not spawn console object"); logger->info("------------------ User inputs ------------------"); } }).detach(); } static void InitializeLogger() { try { std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG); if (std::filesystem::exists(log_path)) std::filesystem::remove(log_path); logger = std::make_shared("Lost Records Bloom & Rage", std::make_shared(PLUGIN_LOG, 10 * 1024 * 1024, 1)); logger->set_level(spdlog::level::debug); logger->flush_on(spdlog::level::debug); // Flush automatically } catch (const spdlog::spdlog_ex& ex) { std::string plugin_error_message = "Could not open " + PLUGIN_LOG; MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK); } } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { InitializeLogger(); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }