#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: LevelStreaming #include "Basic.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "DeveloperSettings_classes.hpp" #include "LevelStreaming_structs.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "GameplayTags_structs.hpp" namespace SDK { // Class LevelStreaming.LevelStreamingActorSerializer // 0x0000 (0x0028 - 0x0028) class ULevelStreamingActorSerializer : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingActorSerializer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingActorSerializer") } static class ULevelStreamingActorSerializer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingActorSerializer; // Class LevelStreaming.LevelStreamingActorSerializerDefault // 0x0240 (0x0268 - 0x0028) class ULevelStreamingActorSerializerDefault final : public ULevelStreamingActorSerializer { public: uint8 Pad_28[0x240]; // 0x0028(0x0240)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void DynamicActorOnBeginPlay(class AActor* Actor); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingActorSerializerDefault") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingActorSerializerDefault") } static class ULevelStreamingActorSerializerDefault* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingActorSerializerDefault; // Class LevelStreaming.LevelStreamingDatabase // 0x0030 (0x0058 - 0x0028) class ULevelStreamingDatabase final : public UObject { public: class ULevelStreamingActorSerializer* ActorSerializer; // 0x0028(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray Actors; // 0x0030(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) TArray RuntimeActors; // 0x0040(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) bool IsUsingActorSerializer; // 0x0050(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingDatabase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingDatabase") } static class ULevelStreamingDatabase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingDatabase; // Class LevelStreaming.LevelStreamingDataLayerSubsystem // 0x0008 (0x0038 - 0x0030) class ULevelStreamingDataLayerSubsystem final : public UWorldSubsystem { public: uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingDataLayerSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingDataLayerSubsystem") } static class ULevelStreamingDataLayerSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingDataLayerSubsystem; // Class LevelStreaming.LevelStreamingEditorPerProjectUserSettings // 0x0000 (0x0038 - 0x0038) class ULevelStreamingEditorPerProjectUserSettings final : public UDeveloperSettings { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingEditorPerProjectUserSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingEditorPerProjectUserSettings") } static class ULevelStreamingEditorPerProjectUserSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingEditorPerProjectUserSettings; // Class LevelStreaming.LevelStreamingExternalLoader // 0x0000 (0x0000 - 0x0000) class ILevelStreamingExternalLoader final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingExternalLoader") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingExternalLoader") } static class ILevelStreamingExternalLoader* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ILevelStreamingExternalLoader; // Class LevelStreaming.LevelStreamingManager // 0x00C8 (0x00F8 - 0x0030) class ULevelStreamingManager final : public UGameInstanceSubsystem { public: uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class ULevelStreamingDatabase* Database; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray> ExternalLoaders; // 0x0040(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate) uint8 Pad_50[0xA8]; // 0x0050(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason); void OnActorEndPlayDynamic(class AActor* Actor, EEndPlayReason EndPlayReason); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingManager") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingManager") } static class ULevelStreamingManager* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingManager; // Class LevelStreaming.LevelStreamingManagerProvider // 0x0000 (0x0000 - 0x0000) class ILevelStreamingManagerProvider final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingManagerProvider") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingManagerProvider") } static class ILevelStreamingManagerProvider* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ILevelStreamingManagerProvider; // Class LevelStreaming.WorldPartitionStateRequestDataAsset // 0x0068 (0x0098 - 0x0030) class UWorldPartitionStateRequestDataAsset final : public UPrimaryDataAsset { public: struct FWorldPartitionStateRequestDataSimple Data; // 0x0030(0x0068)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldPartitionStateRequestDataAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldPartitionStateRequestDataAsset") } static class UWorldPartitionStateRequestDataAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldPartitionStateRequestDataAsset; // Class LevelStreaming.LevelStreamingSerializationConfig // 0x0028 (0x00C8 - 0x00A0) class ULevelStreamingSerializationConfig : public UActorComponent { public: bool RestoreActorTransform; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool RestoreActorVisibility; // 0x00A1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool SerializeComponentsOnlyWithSaveGame; // 0x00A2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool RestoreComponentsVisibility; // 0x00A3(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool RestoreComponentsTransform; // 0x00A4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool SkipTransformRestoreForDetachedComponents; // 0x00A5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool RestoreActorAttachment; // 0x00A6(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_A7[0x1]; // 0x00A7(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) TArray SkipTransformRestoreForComponents; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) TArray SkipTransformRestoreForComponetsClasses; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingSerializationConfig") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingSerializationConfig") } static class ULevelStreamingSerializationConfig* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingSerializationConfig; // Class LevelStreaming.LevelStreamingSettings // 0x0100 (0x0138 - 0x0038) class ULevelStreamingSettings final : public UDeveloperSettings { public: TSoftClassPtr ActorSerializerClass; // 0x0038(0x0028)(Edit, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSoftClassPtr SerializationConfigClass; // 0x0060(0x0028)(Edit, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FGameplayTagContainer PreloadExclusionTagsWin; // 0x0088(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer SchedulingSupportTagsWin; // 0x00A8(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer PreloadExclusionTagsXSX; // 0x00C8(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer PreloadExclusionTagsXSS; // 0x00E8(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected) struct FGameplayTagContainer PreloadExclusionTagsPS5; // 0x0108(0x0020)(Edit, Config, Protected, NativeAccessSpecifierProtected) struct FDirectoryPath WorldStateRequestDataAssetsDirectory; // 0x0128(0x0010)(Edit, ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingSettings") } static class ULevelStreamingSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingSettings; // Class LevelStreaming.LevelStreamingStaticLibrary // 0x0000 (0x0028 - 0x0028) class ULevelStreamingStaticLibrary final : public UBlueprintFunctionLibrary { public: static void BuildWorldStateRequestData(const struct FWorldPartitionStateRequestData& InWorldStateRequestData, struct FWorldPartitionStateRequestData* OutWorldStateRequestData, const TArray& InDataLayerAssets, EDataLayerRuntimeState InDataLayerRuntimeState, bool bIsRecursive); static void CacheWorldState(class UObject* WorldContextObject); static int32 FindSimilarDataLayerRequest(const TArray& InDataLayerQueries, TSoftObjectPtr InDataLayerAsset, EDataLayerRuntimeState InDataLayerRuntimeState); static void RemoveRuntimeActorFromDatabase(class UObject* WorldContextObject, class AActor* Actor); static bool ResolveDataLayerRequests(class UObject* WorldContextObject, const TArray& InDataLayerRequests, TArray* OutDataLayerRequests); static void TravelToLevel(class UObject* WorldContextObject, const struct FStreamableLevelHandle& LevelHandle); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LevelStreamingStaticLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LevelStreamingStaticLibrary") } static class ULevelStreamingStaticLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULevelStreamingStaticLibrary; // Class LevelStreaming.LoadingScreenTransitionBase // 0x0020 (0x0048 - 0x0028) class ULoadingScreenTransitionBase : public UObject { public: uint8 Pad_28[0x20]; // 0x0028(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LoadingScreenTransitionBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LoadingScreenTransitionBase") } static class ULoadingScreenTransitionBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ULoadingScreenTransitionBase; // Class LevelStreaming.LoadingScreenTransitionProvider // 0x0000 (0x0000 - 0x0000) class ILoadingScreenTransitionProvider final { public: class ULoadingScreenTransitionBase* GetLoadingScreenTransition(const class ULoadingScreenTransitionBase* DefaultLoadingScreenTransition) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("LoadingScreenTransitionProvider") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"LoadingScreenTransitionProvider") } static class ILoadingScreenTransitionProvider* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ILoadingScreenTransitionProvider; // Class LevelStreaming.WorldPartitionLoadingScreenComponent // 0x00A8 (0x0148 - 0x00A0) class UWorldPartitionLoadingScreenComponent : public UActorComponent { public: class ULoadingScreenTransitionBase* DefaultTransitionWin; // 0x00A0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap TransitionsForTagsWin; // 0x00A8(0x0050)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ContainsInstancedReference, NativeAccessSpecifierPublic) uint8 Pad_F8[0x20]; // 0x00F8(0x0020)(Fixing Size After Last Property [ Dumper-7 ]) class ULoadingScreenTransitionBase* ActiveTransition; // 0x0118(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UObject* ActiveTransitionProvider; // 0x0120(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_128[0x20]; // 0x0128(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnWorldPartitionStateChanged(class UWorldPartitionStateRequest* InRequest, EWorldStateRequestState PrevRequestState, EWorldPartitionStateRequestResponse InResponse); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldPartitionLoadingScreenComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldPartitionLoadingScreenComponent") } static class UWorldPartitionLoadingScreenComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldPartitionLoadingScreenComponent; // Class LevelStreaming.WorldPartitionStateRequest // 0x0248 (0x0270 - 0x0028) class UWorldPartitionStateRequest final : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnRequestStateChanged; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TSoftObjectPtr Requester; // 0x0040(0x0028)(Edit, BlueprintVisible, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FWorldPartitionStateRequestData Data; // 0x0068(0x00D0)(Edit, BlueprintVisible, Protected, NativeAccessSpecifierProtected) EWorldStateRequestActivationMode ActivationMode; // 0x0138(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_139[0x137]; // 0x0139(0x0137)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldPartitionStateRequest") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldPartitionStateRequest") } static class UWorldPartitionStateRequest* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldPartitionStateRequest; // Class LevelStreaming.WorldPartitionStateRequestDataProvider // 0x0000 (0x0000 - 0x0000) class IWorldPartitionStateRequestDataProvider final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldPartitionStateRequestDataProvider") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldPartitionStateRequestDataProvider") } static class IWorldPartitionStateRequestDataProvider* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IWorldPartitionStateRequestDataProvider; // Class LevelStreaming.WorldPartitionStateRequester // 0x0000 (0x0000 - 0x0000) class IWorldPartitionStateRequester final { public: void CancelWorldStatePreload(const struct FGameplayTag& InTag); void OnRequestStateChanged(EWorldStateRequestState InRequestState, EWorldPartitionStateRequestResponse InResponse); void OnSpecificRequestStateChanged(class UWorldPartitionStateRequest* InRequest, EWorldStateRequestState InRequestState, EWorldPartitionStateRequestResponse InResponse); void StartWorldStatePreload(const struct FGameplayTag& InTag); class UWorldPartitionStateRequest* TriggerWorldStateActivation(const struct FGameplayTag& InTag); TArray GetRequestsData() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldPartitionStateRequester") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldPartitionStateRequester") } static class IWorldPartitionStateRequester* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IWorldPartitionStateRequester; // Class LevelStreaming.WorldPartitionStateSubsystem // 0x0078 (0x00B8 - 0x0040) class UWorldPartitionStateSubsystem final : public UTickableWorldSubsystem { public: TMulticastInlineDelegate OnWorldPartitionStateChanged; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TArray Requests; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate) TMap DataLayerInstanceStateStacks; // 0x0060(0x0050)(Transient, NativeAccessSpecifierPrivate) class UWorldPartitionLoadingScreenComponent* LoadingScreenComponent; // 0x00B0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: static void InvalidateWorldStateRequest(class UWorldPartitionStateRequest* InRequest); void InvalidateAllWorldStateRequestsForOwner(const TSoftObjectPtr& InOwner, const TArray& InRequestsToIgnore); class UWorldPartitionStateRequest* RegisterWorldStateRequest(const TSoftObjectPtr& InRequester, const struct FWorldPartitionStateRequestData& InRequestData, EWorldStateRequestActivationMode InActivationMode); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldPartitionStateSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldPartitionStateSubsystem") } static class UWorldPartitionStateSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldPartitionStateSubsystem; }