#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: PhysicsControl #include "Basic.hpp" #include "CoreUObject_structs.hpp" namespace SDK { // Enum PhysicsControl.EPhysicsControlType // NumValues: 0x0003 enum class EPhysicsControlType : uint8 { WorldSpace = 0, ParentSpace = 1, EPhysicsControlType_MAX = 2, }; // Enum PhysicsControl.EResetToCachedTargetBehavior // NumValues: 0x0003 enum class EResetToCachedTargetBehavior : uint8 { ResetImmediately = 0, ResetDuringUpdateControls = 1, EResetToCachedTargetBehavior_MAX = 2, }; // Enum PhysicsControl.EPhysicsMovementType // NumValues: 0x0004 enum class EPhysicsMovementType : uint8 { Static = 0, Kinematic = 1, Simulated = 2, EPhysicsMovementType_MAX = 3, }; // ScriptStruct PhysicsControl.PhysicsControlData // 0x0020 (0x0020 - 0x0000) struct FPhysicsControlData final { public: float LinearStrength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinearDampingRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LinearExtraDamping; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxForce; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularDampingRatio; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularExtraDamping; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxTorque; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlData; // ScriptStruct PhysicsControl.PhysicsControlMultiplier // 0x0070 (0x0070 - 0x0000) struct FPhysicsControlMultiplier final { public: struct FVector LinearStrengthMultiplier; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LinearDampingRatioMultiplier; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector LinearExtraDampingMultiplier; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector MaxForceMultiplier; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularStrengthMultiplier; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularDampingRatioMultiplier; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularExtraDampingMultiplier; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxTorqueMultiplier; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlMultiplier; // ScriptStruct PhysicsControl.PhysicsControlTarget // 0x0068 (0x0068 - 0x0000) struct FPhysicsControlTarget final { public: struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector TargetVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator TargetOrientation; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector TargetAngularVelocity; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bApplyControlPointToTarget; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlTarget; // ScriptStruct PhysicsControl.PhysicsControlSettings // 0x0028 (0x0028 - 0x0000) struct FPhysicsControlSettings final { public: struct FVector ControlPoint; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseSkeletalAnimation; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float SkeletalAnimationVelocityMultiplier; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDisableCollision; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAutoDisable; // 0x0021(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlSettings; // ScriptStruct PhysicsControl.PhysicsControl // 0x0140 (0x0140 - 0x0000) struct FPhysicsControl final { public: class UMeshComponent* ParentMeshComponent; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParentBoneName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMeshComponent* ChildMeshComponent; // 0x0010(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ChildBoneName; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPhysicsControlData ControlData; // 0x0020(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlMultiplier ControlMultiplier; // 0x0040(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlTarget ControlTarget; // 0x00B0(0x0068)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlSettings ControlSettings; // 0x0118(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControl; // ScriptStruct PhysicsControl.PhysicsControlLimbSetupData // 0x0014 (0x0014 - 0x0000) struct FPhysicsControlLimbSetupData final { public: class FName LimbName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName StartBone; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIncludeParentBone; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bIncludeSelf; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlLimbSetupData; // ScriptStruct PhysicsControl.PhysicsControlLimbBones // 0x0020 (0x0020 - 0x0000) struct alignas(0x08) FPhysicsControlLimbBones final { public: uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FPhysicsControlLimbBones; // ScriptStruct PhysicsControl.PhysicsControlNames // 0x0010 (0x0010 - 0x0000) struct FPhysicsControlNames final { public: TArray Names; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FPhysicsControlNames; // ScriptStruct PhysicsControl.InitialPhysicsControl // 0x0150 (0x0150 - 0x0000) struct FInitialPhysicsControl final { public: class AActor* ParentActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParentMeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ParentBoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ChildActor; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ChildMeshComponentName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName ChildBoneName; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPhysicsControlData ControlData; // 0x0030(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlMultiplier ControlMultiplier; // 0x0050(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlTarget ControlTarget; // 0x00C0(0x0068)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlSettings ControlSettings; // 0x0128(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FInitialPhysicsControl; // ScriptStruct PhysicsControl.InitialBodyModifier // 0x0070 (0x0070 - 0x0000) struct FInitialBodyModifier final { public: class AActor* Actor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName MeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName BoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicsMovementType MovementType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) float GravityMultiplier; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector KinematicTargetPosition; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat KinematicTargetOrientation; // 0x0040(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseSkeletalAnimation; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_61[0xF]; // 0x0061(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FInitialBodyModifier; // ScriptStruct PhysicsControl.InitialCharacterControls // 0x00C0 (0x00C0 - 0x0000) struct FInitialCharacterControls final { public: class AActor* CharacterActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName SkeletalMeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray LimbSetupData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) struct FPhysicsControlData WorldSpaceControlData; // 0x0020(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) struct FPhysicsControlSettings WorldSpaceControlSettings; // 0x0040(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) bool bEnableWorldSpaceControls; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FPhysicsControlData ParentSpaceControlData; // 0x006C(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FPhysicsControlSettings ParentSpaceControlSettings; // 0x0090(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) bool bEnableParentSpaceControls; // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicsMovementType PhysicsMovementType; // 0x00B9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_BA[0x6]; // 0x00BA(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FInitialCharacterControls; }