#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // FORWARD DECLARATIONS namespace ABP_Enemy_Scarface { struct FAnimBlueprintGeneratedConstantData; } namespace CR_Mannequin_Procedural { class UCR_Mannequin_Procedural_C; } namespace ABP_Enemy_Nurse { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Flashlight_Pistol2H { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_Clown { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_Zombie { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_Surgeon { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Wincheser1873 { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_Static { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Manny_To_Cooper_Retargeter { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Anger_Face { struct FAnimBlueprintGeneratedConstantData; } namespace W_PainkillersTooltip_0 { class UW_PainkillersTooltip_C; } namespace ABP_Injured_Shotgun { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Watch { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_Kamikaze { struct FAnimBlueprintGeneratedConstantData; } namespace W_PainkillersTooltip { class UW_PainkillersTooltip_C; } namespace ABP_Enemy_Retargeter { struct FAnimBlueprintGeneratedConstantData; } namespace Face_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_Monkey { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Guilt_Burden { struct FAnimBlueprintGeneratedConstantData; } namespace BP_Prefab_Parent_0 { class ABP_Prefab_Parent_C; } namespace ABP_Guilt_Face { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_Harrison { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Manny_To_Guilt_Retargeter { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_InteractionLayer { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Flashlight_Default { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_GuiltFace_PostProcess { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Weapon_Pistol2H_Deagle { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_CopyPose { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Tooo_FaceMesh_PostProcess { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Weapon_Pistol2H_DefaultHandgun { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Weapon_Pistol2H_OldPistol { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Injured_AR10 { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Injured_DoubleBarrel { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Injured_Default { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_DefaultShotgun { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Cooper_Face { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_DoubleBarrel { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_BiggySmoke { struct FAnimBlueprintGeneratedConstantData; } namespace BP_Prefab_Parent { class ABP_Prefab_Parent_C; } namespace CR_Mannequin_Procedural_0 { class UCR_Mannequin_Procedural_C; } namespace E_InteractionType { enum class E_InteractionType : uint8; } namespace E_InteractionType_0 { enum class E_InteractionType : uint8; } namespace ABP_Weapon_WalkieTalkie { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_Identity_Base { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Padlock { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Weapon_AR10 { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_OldPistol { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Manny_PostProcess_0 { struct FAnimBlueprintGeneratedConstantData; class UABP_Manny_PostProcess_C; } namespace ABP_Enemy { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Enemy_Sinner { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Weapon_Winchester { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Face_PostProcess_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Weapon_Unarmed { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Manny_PostProcess { class UABP_Manny_PostProcess_C; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_Identity_Anger { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Enemy_Identity_Guilt { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Weapon_PoliceTonfa { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Overlay_LeftHand_Base { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Weapon_DoubleBarrel { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_MM_Overlayed { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace m_tal_nrw_animbp_Cinematic { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_ExhangeMachine { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_CarryPerson { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace m_med_nrw_animbp_High { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Weapon_Shotgun { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_LayerBlending { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Weapon_Pistol2H_Base { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_MM_Locomotion { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_AR10 { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_Overlay_Simple_Base { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Deagle { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_DefaultHandgun { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; }