#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // FORWARD DECLARATIONS namespace Traveler_Locomotion_Gravitygun { struct FAnimBlueprintGeneratedConstantData; } namespace MachineGun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Shotgun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Traveler_Locomotion_SmartGun { struct FAnimBlueprintGeneratedConstantData; } namespace Traveler_Locomotion_Gravitygun_BodyCarry { struct FAnimBlueprintGeneratedConstantData; } namespace GameplayAbilities { struct FServerAbilityRPCBatch; } namespace Arbalest_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Shotgun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace SK_All_Guns_AnimBlueprint_Template { struct FAnimBlueprintGeneratedConstantData; } namespace Handgun01_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace MultiModeGun_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace SimpleCorpse_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Traveler_AimOffset_NoWeapon { struct FAnimBlueprintGeneratedConstantData; } namespace MachineGun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Traveler_Locomotion_Spreadgun { struct FAnimBlueprintGeneratedConstantData; } namespace Ch_Traveller_PostProc_ABP { struct FAnimBlueprintGeneratedConstantData; } namespace Boots_ABP { struct FAnimBlueprintGeneratedConstantData; } namespace Traveler_Locomotion_TrapMine { struct FAnimBlueprintGeneratedConstantData; } namespace Traveler_Locomotion_Annihilator { struct FAnimBlueprintGeneratedConstantData; } namespace Handgun02_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Traveler_Pushing_Cargo_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Fly_GravityShoes_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Traveler_AimOffset_Annihilator { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Traveler_ItemInteraction_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Melee_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Traveler_Locomotion_NoWeapon { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Traveler_AimOffset_SmartGun { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Traveler_Locomotion { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Traveler_AimOffset_GravityGun { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Ch_Traveller_PostProc_ABP_cutscene { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Dummy_ABP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CharacterPlay_CutsceneCharacterAnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Traveler_AimOffset_SpreadGun { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Flashlight_Cutscene_ABP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Flashlight_Gameplay_ABP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Traveler_AimOffset_TrapMine { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CH_TravelerAnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; }