#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // FORWARD DECLARATIONS namespace Mannequin_CutsceneCharacter_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace James_LinkEmpty_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace CH_Mary_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace CH_Maria_LinkEmpty_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Mannequin_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace James_CutsceneCharacter_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace CH_Maria_LookAt_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Maria_LookAt_CtrlRig_v2 { class URigVMMemory_Work; } namespace CH_Maria_CutsceneCharacter_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Mary_CutsceneCharacterAnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Map_Skeletal_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace Mannequin_Locomotion_Standing_AmbushRetreat { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CH_Maria_Locomotion_Default { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CH_Maria_Locomotion_Injured { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CutsceneCharacterAnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Maria_LookAt_NoHead_CtrlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace Mannequin_Locomotion_Standing_Aggressive { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace James_Stairs_LegIK_CR { class URigVMMemory_Literal; class URigVMMemory_Work; } namespace CH_Maria_Locomotion_Danger { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace James_ItemInteraction_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace James_Locomotion_Unarmed { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace James_Item_Investigation_MainLoopP_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace James_RotateInPlaceBase { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace CH_James_Morphs_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace James_LookAt_CtrlRig { class URigVMMemory_Work; class URigVMMemory_Literal; } namespace James_Locomotion_Unarmed_Danger { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace NewMariaCH_Maria_AnimBP { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace James_LocomotionLean_TurnBase { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace James_LocomotionVariants_Base { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace CH_JamesAnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace Mannequin_Locomotion_Standing_Neutral { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace James_FaceAnimations_Base { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace James_Locomotion_NoWeapon_Injured { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace James_LookAtOffsetBase { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; }