#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Spawners #include "Basic.hpp" #include "GameplayTags_structs.hpp" #include "Spawners_structs.hpp" #include "NavigationSystem_classes.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "DeveloperSettings_classes.hpp" #include "AIModule_classes.hpp" namespace SDK { // Class Spawners.AppearancePresetsDataAsset // 0x0050 (0x0080 - 0x0030) class UAppearancePresetsDataAsset final : public UPrimaryDataAsset { public: TMap AppearancePresets; // 0x0030(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("AppearancePresetsDataAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"AppearancePresetsDataAsset") } static class UAppearancePresetsDataAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UAppearancePresetsDataAsset; // Class Spawners.BTSpawner // 0x00B0 (0x0378 - 0x02C8) class ABTSpawner : public AActor { public: uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnActorAwaken; // 0x02D0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate AfterSpawn; // 0x02E0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) bool bEnabled; // 0x02F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAutoSpawn; // 0x02F1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2F2[0x2]; // 0x02F2(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag EncounterTag; // 0x02F4(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bSpawnDead; // 0x02FC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2FD[0x3]; // 0x02FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer TagsToAddAfterSpawn; // 0x0300(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) bool bAutoRespawn; // 0x0320(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_321[0x3]; // 0x0321(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float AutoRespawnDelay; // 0x0324(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UInteractionGenericEventReceiverComponent* EventReceiver; // 0x0328(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* RootSceneComponent; // 0x0330(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSoftObjectPtr OwningEntityEventComponent; // 0x0338(0x0028)(BlueprintVisible, ExportObject, BlueprintReadOnly, InstancedReference, SaveGame, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_360[0x10]; // 0x0360(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) bool bCharacterSpawned; // 0x0370(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_371[0x7]; // 0x0371(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void DisableSpawner(); void EnableSpawner(); void LoadCharacterClassAsync(); void ResetSpawner(const bool bRemoveCharacter); void Respawn(); bool Spawn(); void AwakenCharacter() const; void Despawn() const; class AActor* GetSpawnedActor() const; class AAIController* GetSpawnedAiController() const; class ACharacter* GetSpawnedCharacter() const; bool IsSpawnerEnabled() const; void KillCharacter() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BTSpawner") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BTSpawner") } static class ABTSpawner* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABTSpawner; // Class Spawners.BTEnemySpawner // 0x0488 (0x0800 - 0x0378) #pragma pack(push, 0x1) class alignas(0x10) ABTEnemySpawner : public ABTSpawner { public: class UBTNavigationInvokerComponent* NavInvokerComp; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEnemyArchetype EnemyArchetype; // 0x0380(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 DefaultAttributes; // 0x0381(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Rank; // 0x0382(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_383[0x1]; // 0x0383(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) class FName ScenarioPivotName; // 0x0384(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_38C[0x4]; // 0x038C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class USpawnBehaviorSettings* SpawningBehaviorSettings; // 0x0390(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FInstancedStruct DemandsData; // 0x0398(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) struct FDataTableRowHandle PerceptionPresets; // 0x03A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic) bool bPersistentPerceptionOverride; // 0x03B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3B9[0x7]; // 0x03B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FSpawnExtraOptions ExtraOptions; // 0x03C0(0x0070)(Edit, NativeAccessSpecifierPublic) TArray> SpawnGameplayEffects; // 0x0430(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) TSoftObjectPtr BehaviorModifier; // 0x0440(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGameplayTag AppearancePreset; // 0x0468(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRandomizeGender; // 0x0470(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EGenders Gender; // 0x0471(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_472[0x6]; // 0x0472(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer AppearanceTags; // 0x0478(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) bool bOverrideTentacleRibbonCount; // 0x0498(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_499[0x3]; // 0x0499(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 TentacleRibbonCount; // 0x049C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float NavGenerationRangeFactor; // 0x04A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAbandonSpawnedCharacter; // 0x04A4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bForceGameplayStart; // 0x04A5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4A6[0x2]; // 0x04A6(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 SeedOverride; // 0x04A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4AC[0x4]; // 0x04AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TSoftObjectPtr ScenarioActor; // 0x04B0(0x0028)(Edit, BlueprintVisible, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray Configs; // 0x04D8(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) uint8 Pad_4E8[0x8]; // 0x04E8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FEnemySpawnProperties SpawnProperties; // 0x04F0(0x0240)(Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate) uint8 Pad_730[0x50]; // 0x0730(0x0050)(Fixing Size After Last Property [ Dumper-7 ]) TMap, struct FGameplayTagContainer> BlockedGameplayEffects; // 0x0780(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPrivate) struct FGameplayTagContainer BlockedGameplayTags; // 0x07D0(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPrivate) float WorldPartitionGridSize; // 0x07F0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float WorldPartitionLoadingRange; // 0x07F4(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: class UEnemySpawnHandle* K2_LatentSpawn(const struct FLatentActionInfo& LatentInfo); bool LoadDependenciesSynchronously(); void OnSpawnerEvent(const struct FInteractionActivationData& EventData); void SetEnemyArchetype(EEnemyArchetype InArchetype); void SetEnemyAttributes(int32 InAttributes); void SetEnemyRank(const uint8 InRank); void SetExtraOptions(const struct FSpawnExtraOptions& NewExtraOptions); class AActor* SpawnSynchronously(); struct FSpawnExtraOptions GetExtraOptions() const; void LoadEnemyClassSynchronously() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BTEnemySpawner") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BTEnemySpawner") } static class ABTEnemySpawner* GetDefaultObj() { return GetDefaultObjImpl(); } }; #pragma pack(pop) DUMPER7_ASSERTS_ABTEnemySpawner; // Class Spawners.BTNavigationInvokerComponent // 0x0000 (0x00B0 - 0x00B0) class UBTNavigationInvokerComponent final : public UNavigationInvokerComponent { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BTNavigationInvokerComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BTNavigationInvokerComponent") } static class UBTNavigationInvokerComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBTNavigationInvokerComponent; // Class Spawners.BTPerceptionComponent // 0x0000 (0x0190 - 0x0190) class UBTPerceptionComponent final : public UAIPerceptionComponent { public: void ClearSenses(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BTPerceptionComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BTPerceptionComponent") } static class UBTPerceptionComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBTPerceptionComponent; // Class Spawners.SpawnerEventData // 0x0008 (0x0030 - 0x0028) class USpawnerEventData final : public UObject { public: ESpawnerEventType EventType; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpawnerEventData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpawnerEventData") } static class USpawnerEventData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpawnerEventData; // Class Spawners.BTSpawnableController // 0x0000 (0x0000 - 0x0000) class IBTSpawnableController final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BTSpawnableController") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BTSpawnableController") } static class IBTSpawnableController* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IBTSpawnableController; // Class Spawners.BTSpawnableCharacter // 0x0000 (0x0000 - 0x0000) class IBTSpawnableCharacter final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BTSpawnableCharacter") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BTSpawnableCharacter") } static class IBTSpawnableCharacter* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IBTSpawnableCharacter; // Class Spawners.BTSpawnerInterface // 0x0000 (0x0000 - 0x0000) class IBTSpawnerInterface final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BTSpawnerInterface") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BTSpawnerInterface") } static class IBTSpawnerInterface* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IBTSpawnerInterface; // Class Spawners.BTActionPoint // 0x0000 (0x0000 - 0x0000) class IBTActionPoint final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BTActionPoint") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BTActionPoint") } static class IBTActionPoint* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IBTActionPoint; // Class Spawners.PreviewProvider // 0x0000 (0x0000 - 0x0000) class IPreviewProvider final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("PreviewProvider") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"PreviewProvider") } static class IPreviewProvider* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IPreviewProvider; // Class Spawners.SpawnStreamingResourceProvider // 0x0000 (0x0000 - 0x0000) class ISpawnStreamingResourceProvider final { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpawnStreamingResourceProvider") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpawnStreamingResourceProvider") } static class ISpawnStreamingResourceProvider* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_ISpawnStreamingResourceProvider; // Class Spawners.EnemiesSpawnData // 0x0050 (0x0080 - 0x0030) class UEnemiesSpawnData final : public UDataAsset { public: struct FMonstersOffsets SpawnOffsets; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EnemiesSpawnData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EnemiesSpawnData") } static class UEnemiesSpawnData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEnemiesSpawnData; // Class Spawners.EnemyManagerSerializer // 0x0000 (0x00A0 - 0x00A0) class UEnemyManagerSerializer final : public UActorComponent { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EnemyManagerSerializer") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EnemyManagerSerializer") } static class UEnemyManagerSerializer* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEnemyManagerSerializer; // Class Spawners.EnemyManagerSubsystem // 0x0868 (0x0898 - 0x0030) class UEnemyManagerSubsystem : public UWorldSubsystem { public: uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TMulticastInlineDelegate OnEnemySpawned; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnCombatStarted; // 0x0048(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnCombatEnded; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnEncounterStarted; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnEncounterEnded; // 0x0078(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnEnemyStartedCombat; // 0x0088(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnEncounterStartedCombat; // 0x0098(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnEnemyJoinedCombat; // 0x00A8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnEnemyDied; // 0x00B8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnEnemyStartedAbsorption; // 0x00C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnEnemyFinishedAbsorption; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnAbsorptionInterrupted; // 0x00E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnEnemyChangedRank; // 0x00F8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnCorpseAdded; // 0x0108(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnCorpseRemoved; // 0x0118(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnAllEnemiesHidden; // 0x0128(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnAllEnemiesShown; // 0x0138(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_148[0x78]; // 0x0148(0x0078)(Fixing Size After Last Property [ Dumper-7 ]) TMap> LoadedCharacterClasses; // 0x01C0(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate) TMap PendingSpawnHandles; // 0x0210(0x0050)(UObjectWrapper, NativeAccessSpecifierPrivate) TMap StreamingDependencies; // 0x0260(0x0050)(Transient, NativeAccessSpecifierPrivate) TMap AppearanceData; // 0x02B0(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) TMap MutationData; // 0x0300(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) TMap DamageData; // 0x0350(0x0050)(Transient, UObjectWrapper, NativeAccessSpecifierPrivate) TSet SpawnOnDependenciesLoaded; // 0x03A0(0x0050)(Transient, NativeAccessSpecifierPrivate) uint8 Pad_3F0[0x150]; // 0x03F0(0x0150)(Fixing Size After Last Property [ Dumper-7 ]) class UEnemyClassConfigData* EnemyClassConfig; // 0x0540(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TSet AllowedTypesForSimpleCorpses; // 0x0548(0x0050)(Edit, DisableEditOnInstance, NativeAccessSpecifierPrivate) TSubclassOf CorpseClass; // 0x0598(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UEnemiesSpawnData* EnemySpawnData; // 0x05A0(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UAppearancePresetsDataAsset* AppearancePresets; // 0x05A8(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray EnemiesNotAffectingCombatState; // 0x05B0(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPrivate) float CachedFloorTolerance; // 0x05C0(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_5C4[0x4]; // 0x05C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TMap DefaultAttributes; // 0x05C8(0x0050)(Transient, NativeAccessSpecifierPrivate) struct FGameplayTagContainer DefaultEnemyTags; // 0x0618(0x0020)(Transient, NativeAccessSpecifierPrivate) TArray StationaryEnemies; // 0x0638(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate) uint8 Pad_648[0x10]; // 0x0648(0x0010)(Fixing Size After Last Property [ Dumper-7 ]) TMap SpawnerDataMap; // 0x0658(0x0050)(Transient, NativeAccessSpecifierPrivate) TMap EnemyActorsMap; // 0x06A8(0x0050)(Transient, NativeAccessSpecifierPrivate) TMap SpawnerToEnemyMap; // 0x06F8(0x0050)(SaveGame, NativeAccessSpecifierPrivate) TMap EnemyToSpawnerMap; // 0x0748(0x0050)(SaveGame, NativeAccessSpecifierPrivate) TMap EnemyRespawnDataMap; // 0x0798(0x0050)(SaveGame, ContainsInstancedReference, NativeAccessSpecifierPrivate) TArray LoadedEnemyIDs; // 0x07E8(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate) TArray RemovedEnemyIDs; // 0x07F8(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate) TArray PendingEnemyIDs; // 0x0808(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate) TSet EnemyCorpseIDs; // 0x0818(0x0050)(SaveGame, NativeAccessSpecifierPrivate) TArray SpawnQueue; // 0x0868(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate) TArray BehaviorModifiers; // 0x0878(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate) TArray ObjectsData; // 0x0888(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPrivate) public: void ClearAllEnemyData(); void ClearEnemyData(const bool bLoaded, const bool bUnloaded, const bool bCorpses, const bool bQueued); TSubclassOf GetClassForArchetype(const EEnemyArchetype InEnemyType); struct FVector GetCorpseLocation(const class AActor* CorpseActor); void HideAllEnemies(const bool bIncludeCorpses); void IsolateEnemy(const class FString& IDSnippet); class UClass* LoadCharacterClassSynchronously(const EEnemyArchetype EnemyType); bool LoadDependenciesSynchronously(const struct FEnemySpawnProperties& SpawnProperties); void RemoveTimedBehaviorModifier(struct FBehaviorModifierData* ModifierToRemove); void ShowAllEnemies(const bool bIncludeCorpses); class UEnemySpawnHandle* SpawnEnemy(class AActor* InstigatingSpawner, const struct FTransform& InTransform, const struct FEnemySpawnProperties& InSpawnProperties, const bool bSpawnDead, const bool bAdjustLocation, const bool bAbandonOnSpawn); bool UpdateEnemySleepMode(const EBTSpawnSleepMode NewSleepMode, const struct FGuid& InEnemyID, const class AActor* SpawnerActor); void DisableAllEnemies() const; void EnableAllEnemies() const; TArray GetAllActiveEnemiesWithTag(const struct FGameplayTag& Tag, const bool bIncludeCorpses) const; TArray GetAllActiveEnemyIDs(const bool bIncludeCorpses) const; TArray GetAllCorpses() const; TArray GetAllEnemiesInCombat() const; TArray GetAllLoadedEnemies(const bool bIncludeCorpses) const; int32 GetAmountOfEnemiesInCombat() const; struct FGameplayTagContainer GetBehaviorModifiers() const; class AActor* GetCenterEnemy(const float InRadius) const; TMap GetEnemyTypesInCombat() const; TArray GetNearbyEnemies(const struct FVector& InLocation, const float SearchRadius) const; class ACharacter* GetSpawnedCharacter(const class AActor* InSpawner) const; bool IsAnyEnemyInCombat() const; bool IsEnemyStationary(const class AActor* InEnemyActor) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EnemyManagerSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EnemyManagerSubsystem") } static class UEnemyManagerSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEnemyManagerSubsystem; // Class Spawners.EnemySpawnHandle // 0x0030 (0x0058 - 0x0028) class UEnemySpawnHandle final : public UObject { public: uint8 Pad_28[0x30]; // 0x0028(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class AActor* GetSpawnedActor() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EnemySpawnHandle") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EnemySpawnHandle") } static class UEnemySpawnHandle* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEnemySpawnHandle; // Class Spawners.EnemyClassConfigData // 0x0050 (0x0080 - 0x0030) class UEnemyClassConfigData final : public UDataAsset { public: TMap> ClassMap; // 0x0030(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EnemyClassConfigData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EnemyClassConfigData") } static class UEnemyClassConfigData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEnemyClassConfigData; // Class Spawners.EnemySubsystemSettings // 0x0290 (0x02C8 - 0x0038) class UEnemySubsystemSettings final : public UDeveloperSettings { public: TMap DefaultAttributes; // 0x0038(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic) struct FGameplayTagContainer DefaultEnemyTags; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic) TSoftObjectPtr EnemyPreviewsData; // 0x00A8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr SpawnData; // 0x00D0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMap AppearanceAssets; // 0x00F8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic) TMap MutationAssets; // 0x0148(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic) TMap DamageAssets; // 0x0198(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic) TMap ArchetypeNavAgentIndex; // 0x01E8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic) TMap DamageMap; // 0x0238(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NativeAccessSpecifierPublic) TSoftObjectPtr EnemyClassConfig; // 0x0288(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) float EnemyRelevancyDistance; // 0x02B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float EnemyUnloadDistance; // 0x02B4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float ZKillDistance; // 0x02B8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float CorpseSimplificationDistance; // 0x02BC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float SystemUpdateRate; // 0x02C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) float MaxTimeBetweenEnemyUpdates; // 0x02C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EnemySubsystemSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EnemySubsystemSettings") } static class UEnemySubsystemSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEnemySubsystemSettings; // Class Spawners.FearNest // 0x00D0 (0x0398 - 0x02C8) class AFearNest final : public AActor { public: TMulticastInlineDelegate OnNestDestroyed; // 0x02C8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnNestActivated; // 0x02D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) class USceneComponent* SceneRootComponent; // 0x02E8(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* MeshContainer; // 0x02F0(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* SpawnMarker; // 0x02F8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* ExplosionVFXMarker; // 0x0300(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStaticMeshComponent* HeartMeshComponent; // 0x0308(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBoxComponent* ActivationTrigger; // 0x0310(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* AkComponent; // 0x0318(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseBoxTrigger; // 0x0320(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_321[0x3]; // 0x0321(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float ForceDeactivationDistance; // 0x0324(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftClassPtr FearClass; // 0x0328(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MaxHealth; // 0x0350(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SpawnLimit; // 0x0354(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SpawnDelay; // 0x0358(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 FearRank; // 0x035C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_35D[0x3]; // 0x035D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UAkAudioEvent* NestIdleAudioEventStart; // 0x0360(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* NestIdleAudioEventEnd; // 0x0368(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkAudioEvent* SpawnFearAudioEvent; // 0x0370(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_378[0x1C]; // 0x0378(0x001C)(Fixing Size After Last Property [ Dumper-7 ]) float CurrentHealth; // 0x0394(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: void HandleDeath(); void OnFearDestroyed(class AActor* DestroyedActor); void OnLoadedDead(); void OnPointDamage(class AActor* DamagedActor, const float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser); void OnRadialDamage(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("FearNest") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"FearNest") } static class AFearNest* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AFearNest; // Class Spawners.GenderComponent // 0x0008 (0x00A8 - 0x00A0) class UGenderComponent final : public UActorComponent { public: EGenders Gender; // 0x00A0(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetGender(EGenders NewGender); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("GenderComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"GenderComponent") } static class UGenderComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UGenderComponent; // Class Spawners.K2Node_SpawnEnemy // 0x0030 (0x0060 - 0x0030) class UK2Node_SpawnEnemy final : public UBlueprintAsyncActionBase { public: class UObject* WorldContext; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UEnemySpawnHandle* SpawnHandle; // 0x0038(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TMulticastInlineDelegate Completed; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate Failed; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) public: static class UK2Node_SpawnEnemy* RequestEnemySpawn(const class UObject* ContextObject, const struct FTransform& InTransform, const struct FEnemySpawnProperties& SpawnProperties, const bool bSpawnDead, const bool bAdjustLocation, const bool bAbandonOnSpawn); void InternalCompleted() const; void InternalFailed() const; void QueuedSpawnFinished(class AActor* SpawnedActor) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("K2Node_SpawnEnemy") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"K2Node_SpawnEnemy") } static class UK2Node_SpawnEnemy* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UK2Node_SpawnEnemy; // Class Spawners.RareEnemySpawner // 0x0070 (0x03E8 - 0x0378) class ARareEnemySpawner final : public ABTSpawner { public: TMulticastInlineDelegate OnCharacterSpawned; // 0x0378(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TSoftClassPtr CharacterClass; // 0x0388(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAutoAdjustSpawnLocation; // 0x03B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_3B1[0x7]; // 0x03B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector SpawnOffset; // 0x03B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf ClassToSpawn; // 0x03D0(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_3D8[0x10]; // 0x03D8(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnClassLoaded(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RareEnemySpawner") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RareEnemySpawner") } static class ARareEnemySpawner* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ARareEnemySpawner; // Class Spawners.SpawnAnimationConfig // 0x0050 (0x0080 - 0x0030) class USpawnAnimationConfig final : public UDataAsset { public: uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UAnimMontage* AnimMontage; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float InitialDelay; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName PivotKey; // 0x0044(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTagContainer AnimationTags; // 0x0050(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FInstancedPropertyBag Parameters; // 0x0070(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpawnAnimationConfig") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpawnAnimationConfig") } static class USpawnAnimationConfig* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpawnAnimationConfig; // Class Spawners.SpawnAnimationOptions // 0x0060 (0x0090 - 0x0030) class USpawnAnimationOptions final : public UDataAsset { public: TArray Animations; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic) TMap, struct FSpawnScenarioConfigOptions> SpawnScenariosOptions; // 0x0040(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpawnAnimationOptions") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpawnAnimationOptions") } static class USpawnAnimationOptions* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpawnAnimationOptions; // Class Spawners.SpawnBehavior // 0x0010 (0x0038 - 0x0028) class USpawnBehavior : public UObject { public: TSubclassOf BehaviorConfigClass; // 0x0028(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRequiresNavMesh; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EEnemyBehaviorLoadingType BehaviorLoadingType; // 0x0031(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMovementMode SpawnMovementMode; // 0x0032(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_33[0x5]; // 0x0033(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class AActor* GetPlayer(class AAIController* InAIController) const; void Receive_Activate(class AAIController* InAIController, class APawn* InPawn, class USpawnBehaviorConfig* InBehData, const struct FSpawnContext& InSpawnContext) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpawnBehavior") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpawnBehavior") } static class USpawnBehavior* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpawnBehavior; // Class Spawners.SpawnBehaviorConfig // 0x0010 (0x0038 - 0x0028) class USpawnBehaviorConfig : public UObject { public: uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) float BehaviorScore; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpawnBehaviorConfig") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpawnBehaviorConfig") } static class USpawnBehaviorConfig* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpawnBehaviorConfig; // Class Spawners.SpawnBehaviorConfig_BlueprintBase // 0x0000 (0x0038 - 0x0038) class USpawnBehaviorConfig_BlueprintBase final : public USpawnBehaviorConfig { public: void Receive_DrawDebug(class ABTEnemySpawner* OwningSpawner); void Receive_GatherRelatedActors(TArray>* OutActors); void Receive_GatherStreamableObjects(TArray>* OutObjects); class UAnimationAsset* Receive_ProvidePreviewAnim(); TSubclassOf Receive_ProvideScenario(); class FString Receive_GetDebugString() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpawnBehaviorConfig_BlueprintBase") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpawnBehaviorConfig_BlueprintBase") } static class USpawnBehaviorConfig_BlueprintBase* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpawnBehaviorConfig_BlueprintBase; // Class Spawners.SpawnBehaviorSettings // 0x0010 (0x0038 - 0x0028) class USpawnBehaviorSettings final : public UObject { public: TSubclassOf BehaviorClass; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USpawnBehaviorConfig* BehaviorConfig; // 0x0030(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpawnBehaviorSettings") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpawnBehaviorSettings") } static class USpawnBehaviorSettings* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpawnBehaviorSettings; // Class Spawners.SpawnersPreviewConfigs // 0x0140 (0x0170 - 0x0030) class USpawnersPreviewConfigs final : public UDataAsset { public: TMap AdditionalOffset; // 0x0030(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TMap DefaultAttributes; // 0x0080(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TMap BlockedAttributes; // 0x00D0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TMap> AppearanceAssets; // 0x0120(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpawnersPreviewConfigs") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpawnersPreviewConfigs") } static class USpawnersPreviewConfigs* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_USpawnersPreviewConfigs; // Class Spawners.SpawnScenario // 0x0110 (0x03D8 - 0x02C8) class ASpawnScenario final : public AActor { public: class USceneComponent* SceneRoot; // 0x02C8(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UArrowComponent* SpawnerPivot; // 0x02D0(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnSpawnStarted; // 0x02D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnSpawnEnded; // 0x02E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_2F8[0x8]; // 0x02F8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TArray Configs; // 0x0300(0x0010)(Edit, ZeroConstructor, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected) TSoftObjectPtr CurrentAnimConfig; // 0x0310(0x0028)(Transient, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bIsSpawning; // 0x0338(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_339[0x3]; // 0x0339(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) TWeakObjectPtr CachedAnimInstance; // 0x033C(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_344[0x4]; // 0x0344(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) bool bOverrideSpawnSound; // 0x0348(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_349[0x7]; // 0x0349(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAkAudioEvent* SpawnStartSound; // 0x0350(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSoftObjectPtr BindSpawner; // 0x0358(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bAdjustLocation; // 0x0380(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_381[0x7]; // 0x0381(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TMap SpawnerPivots; // 0x0388(0x0050)(Edit, Protected, NativeAccessSpecifierProtected) public: void AdjustSpawnerLocation(); void BindToSpawner(); TArray GetOptionsLoad(EEnemyArchetype InArchetype); void OnAnimationNotify(const struct FAnimNotifyEvent& NotifyEvent, float duration, bool bStart); void OnAnimMarkup(const struct FGameplayTag& MarkupTag); void OnAnimMarkupWindowEnd(const struct FGameplayTag& MarkupTag); void OnAnimMarkupWindowStart(const struct FGameplayTag& MarkupTag, float WindowDuration); void OnNotifyBeginReceived(const class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload); void OnNotifyEndReceived(const class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload); void SetCurrentConfig(TSoftObjectPtr InCurrentAnimConfig); void SetSpawner(class ABTEnemySpawner* InSpawner); void SpawnEnd(class AActor* Actor); void SpawnStart(class AActor* Actor); bool GetBoolProperty(const class FName Name_0, bool* OutBool) const; bool GetFloatProperty(const class FName Name_0, float* OutFloat) const; bool GetScenarioGameplayTags(struct FGameplayTagContainer* TagContainer) const; struct FTransform GetSpawnerTransform() const; bool GetStringProperty(const class FName Name_0, class FString* OutString) const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("SpawnScenario") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"SpawnScenario") } static class ASpawnScenario* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ASpawnScenario; // Class Spawners.ThumbnailObjectProvider // 0x0000 (0x0000 - 0x0000) class IThumbnailObjectProvider final { public: class UObject* ProvideThumbnailObject() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ThumbnailObjectProvider") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ThumbnailObjectProvider") } static class IThumbnailObjectProvider* GetDefaultObj() { return GetDefaultObjImpl(); } class UObject* AsUObject() { return reinterpret_cast(this); } const class UObject* AsUObject() const { return reinterpret_cast(this); } }; DUMPER7_ASSERTS_IThumbnailObjectProvider; }