#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Helios // 4.26.2-0+++UE4+Release-4.26 // Includes the entire SDK. Include files directly for faster compilation! #include "SDK/Basic.hpp" #include "SDK/CoreUObject_structs.hpp" #include "SDK/CoreUObject_classes.hpp" #include "SDK/Chaos_structs.hpp" #include "SDK/PhysicsCore_structs.hpp" #include "SDK/InputCore_structs.hpp" #include "SDK/Slate_structs.hpp" #include "SDK/Engine_structs.hpp" #include "SDK/SlateCore_structs.hpp" #include "SDK/PhysicsCore_classes.hpp" #include "SDK/AudioPlatformConfiguration_structs.hpp" #include "SDK/PropertyAccess_structs.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/CameraSystemRuntime_structs.hpp" #include "SDK/CameraSystemRuntime_classes.hpp" #include "SDK/TarsierUtilities_structs.hpp" #include "SDK/TarsierUtilities_classes.hpp" #include "SDK/MapManagerRuntime_classes.hpp" #include "SDK/BlueprintConditionalsRuntime_structs.hpp" #include "SDK/BlueprintConditionalsRuntime_classes.hpp" #include "SDK/ApexDestruction_structs.hpp" #include "SDK/ApexDestruction_classes.hpp" #include "SDK/NiagaraCore_structs.hpp" #include "SDK/NiagaraCore_classes.hpp" #include "SDK/MovieScene_structs.hpp" #include "SDK/MovieScene_classes.hpp" #include "SDK/NiagaraShader_structs.hpp" #include "SDK/Niagara_structs.hpp" #include "SDK/Niagara_classes.hpp" #include "SDK/NiagaraShader_classes.hpp" #include "SDK/DeveloperSettings_classes.hpp" #include "SDK/NiagaraAnimNotifies_classes.hpp" #include "SDK/OnlineSubsystem_structs.hpp" #include "SDK/OnlineSubsystem_classes.hpp" #include "SDK/PacketHandler_classes.hpp" #include "SDK/OnlineSubsystemSteam_classes.hpp" #include "SDK/OnlineSubsystemUtils_structs.hpp" #include "SDK/OnlineSubsystemUtils_classes.hpp" #include "SDK/AudioMixer_structs.hpp" #include "SDK/AudioMixer_classes.hpp" #include "SDK/OnlineSubsystemGOG_classes.hpp" #include "SDK/KosmosIK_structs.hpp" #include "SDK/Helios_structs.hpp" #include "SDK/KosmosIK_classes.hpp" #include "SDK/AkAudio_structs.hpp" #include "SDK/Helios_classes.hpp" #include "SDK/LevelCompletionStruct_structs.hpp" #include "SDK/BP_IngameGameMode_classes.hpp" #include "SDK/AutoTestRuntime_structs.hpp" #include "SDK/AutoTestRuntime_classes.hpp" #include "SDK/RawInput_structs.hpp" #include "SDK/RawInput_classes.hpp" #include "SDK/BIKRig_structs.hpp" #include "SDK/BIKRig_classes.hpp" #include "SDK/KosmosGameplay_structs.hpp" #include "SDK/KosmosGameplay_classes.hpp" #include "SDK/NinjaCharacter_structs.hpp" #include "SDK/NinjaCharacter_classes.hpp" #include "SDK/KosmosGamePlugin_structs.hpp" #include "SDK/KosmosGamePlugin_classes.hpp" #include "SDK/Paper2D_structs.hpp" #include "SDK/Paper2D_classes.hpp" #include "SDK/Renderer_structs.hpp" #include "SDK/LightPropagationVolumeRuntime_classes.hpp" #include "SDK/AnimationSharing_structs.hpp" #include "SDK/AnimationSharing_classes.hpp" #include "SDK/SignificanceManager_classes.hpp" #include "SDK/UObjectPlugin_structs.hpp" #include "SDK/UObjectPlugin_classes.hpp" #include "SDK/FacialAnimation_classes.hpp" #include "SDK/CinematicCamera_structs.hpp" #include "SDK/DatasmithContent_structs.hpp" #include "SDK/DatasmithContent_classes.hpp" #include "SDK/VariantManagerContent_structs.hpp" #include "SDK/VariantManagerContent_classes.hpp" #include "SDK/GeometryCache_structs.hpp" #include "SDK/GeometryCache_classes.hpp" #include "SDK/GeometryCacheTracks_structs.hpp" #include "SDK/GeometryCacheTracks_classes.hpp" #include "SDK/MagicLeapController_structs.hpp" #include "SDK/MagicLeapController_classes.hpp" #include "SDK/AutomationUtils_classes.hpp" #include "SDK/ClothingSystemRuntimeInterface_structs.hpp" #include "SDK/ClothingSystemRuntimeInterface_classes.hpp" #include "SDK/ClothingSystemRuntimeCommon_structs.hpp" #include "SDK/ClothingSystemRuntimeCommon_classes.hpp" #include "SDK/ChaosCloth_structs.hpp" #include "SDK/ChaosCloth_classes.hpp" #include "SDK/MeshDescription_structs.hpp" #include "SDK/EditableMesh_structs.hpp" #include "SDK/EditableMesh_classes.hpp" #include "SDK/AssetTags_structs.hpp" #include "SDK/AssetTags_classes.hpp" #include "SDK/GeometryCollectionTracks_structs.hpp" #include "SDK/GeometryCollectionTracks_classes.hpp" #include "SDK/ProceduralMeshComponent_structs.hpp" #include "SDK/ProceduralMeshComponent_classes.hpp" #include "SDK/ChaosNiagara_structs.hpp" #include "SDK/ChaosNiagara_classes.hpp" #include "SDK/KosmosBIK_structs.hpp" #include "SDK/MotoSynth_structs.hpp" #include "SDK/MotoSynth_classes.hpp" #include "SDK/MagicLeapARPin_structs.hpp" #include "SDK/MagicLeapARPin_classes.hpp" #include "SDK/MagicLeapSharedWorld_structs.hpp" #include "SDK/MagicLeapSharedWorld_classes.hpp" #include "SDK/MagicLeap_structs.hpp" #include "SDK/MagicLeap_classes.hpp" #include "SDK/UMG_structs.hpp" #include "SDK/UMG_classes.hpp" #include "SDK/WDG_AccountPicker_classes.hpp" #include "SDK/HeadMountedDisplay_structs.hpp" #include "SDK/HeadMountedDisplay_classes.hpp" #include "SDK/MagicLeapAR_structs.hpp" #include "SDK/MagicLeapPlanes_structs.hpp" #include "SDK/MagicLeapImageTracker_structs.hpp" #include "SDK/MagicLeapAR_classes.hpp" #include "SDK/AugmentedReality_structs.hpp" #include "SDK/AugmentedReality_classes.hpp" #include "SDK/MagicLeapAudio_structs.hpp" #include "SDK/MagicLeapAudio_classes.hpp" #include "SDK/MagicLeapEyeTracker_structs.hpp" #include "SDK/MagicLeapEyeTracker_classes.hpp" #include "SDK/LiveLinkInterface_structs.hpp" #include "SDK/LiveLinkInterface_classes.hpp" #include "SDK/MagicLeapHandTracking_structs.hpp" #include "SDK/MagicLeapHandTracking_classes.hpp" #include "SDK/MagicLeapIdentity_structs.hpp" #include "SDK/MagicLeapIdentity_classes.hpp" #include "SDK/MagicLeapImageTracker_classes.hpp" #include "SDK/MagicLeapPlanes_classes.hpp" #include "SDK/MagicLeapPrivileges_structs.hpp" #include "SDK/MagicLeapPrivileges_classes.hpp" #include "SDK/MagicLeapSecureStorage_classes.hpp" #include "SDK/MagicLeapHandMeshing_structs.hpp" #include "SDK/MagicLeapHandMeshing_classes.hpp" #include "SDK/MagicLeapLightEstimation_structs.hpp" #include "SDK/MagicLeapLightEstimation_classes.hpp" #include "SDK/AvfMediaFactory_classes.hpp" #include "SDK/MediaAssets_structs.hpp" #include "SDK/MediaAssets_classes.hpp" #include "SDK/ImgMedia_classes.hpp" #include "SDK/ImgMediaFactory_classes.hpp" #include "SDK/MediaCompositing_structs.hpp" #include "SDK/MediaCompositing_classes.hpp" #include "SDK/MovieSceneTracks_structs.hpp" #include "SDK/MovieSceneTracks_classes.hpp" #include "SDK/WmfMediaFactory_classes.hpp" #include "SDK/TcpMessaging_classes.hpp" #include "SDK/UdpMessaging_structs.hpp" #include "SDK/UdpMessaging_classes.hpp" #include "SDK/ActorSequence_structs.hpp" #include "SDK/ActorSequence_classes.hpp" #include "SDK/TemplateSequence_structs.hpp" #include "SDK/TemplateSequence_classes.hpp" #include "SDK/LVL_MainMenu_classes.hpp" #include "SDK/ActorLayerUtilities_structs.hpp" #include "SDK/ActorLayerUtilities_classes.hpp" #include "SDK/AndroidPermission_classes.hpp" #include "SDK/AppleImageUtils_structs.hpp" #include "SDK/AppleImageUtils_classes.hpp" #include "SDK/ArchVisCharacter_classes.hpp" #include "SDK/AudioCapture_structs.hpp" #include "SDK/AudioCapture_classes.hpp" #include "SDK/CableComponent_classes.hpp" #include "SDK/CustomMeshComponent_structs.hpp" #include "SDK/CustomMeshComponent_classes.hpp" #include "SDK/GooglePAD_structs.hpp" #include "SDK/GooglePAD_classes.hpp" #include "SDK/LocationServicesBPLibrary_structs.hpp" #include "SDK/LocationServicesBPLibrary_classes.hpp" #include "SDK/MobilePatchingUtils_classes.hpp" #include "SDK/AnimateWhenCalling_classes.hpp" #include "SDK/PhysXVehicles_structs.hpp" #include "SDK/PhysXVehicles_classes.hpp" #include "SDK/AudioExtensions_classes.hpp" #include "SDK/SoundFields_classes.hpp" #include "SDK/Synthesis_structs.hpp" #include "SDK/Synthesis_classes.hpp" #include "SDK/AudioAnalyzer_classes.hpp" #include "SDK/AudioSynesthesia_structs.hpp" #include "SDK/AudioSynesthesia_classes.hpp" #include "SDK/StatsRuntime_classes.hpp" #include "SDK/AkAudio_classes.hpp" #include "SDK/TarsierWwiseRuntimeExtension_structs.hpp" #include "SDK/TarsierWwiseRuntimeExtension_classes.hpp" #include "SDK/LevelSequence_structs.hpp" #include "SDK/LevelSequence_classes.hpp" #include "SDK/NavigationSystem_structs.hpp" #include "SDK/NavigationSystem_classes.hpp" #include "SDK/ReactToSuddenNoise_classes.hpp" #include "SDK/InputCore_classes.hpp" #include "SDK/SlateCore_classes.hpp" #include "SDK/AssetRegistry_structs.hpp" #include "SDK/AssetRegistry_classes.hpp" #include "SDK/Slate_classes.hpp" #include "SDK/ImageWriteQueue_structs.hpp" #include "SDK/ImageWriteQueue_classes.hpp" #include "SDK/MaterialShaderQualitySettings_structs.hpp" #include "SDK/MaterialShaderQualitySettings_classes.hpp" #include "SDK/EngineSettings_structs.hpp" #include "SDK/EngineSettings_classes.hpp" #include "SDK/MRMesh_structs.hpp" #include "SDK/MRMesh_classes.hpp" #include "SDK/BuildPatchServices_structs.hpp" #include "SDK/BuildPatchServices_classes.hpp" #include "SDK/Foliage_structs.hpp" #include "SDK/Foliage_classes.hpp" #include "SDK/Landscape_structs.hpp" #include "SDK/Landscape_classes.hpp" #include "SDK/TimeManagement_structs.hpp" #include "SDK/TimeManagement_classes.hpp" #include "SDK/AnimationCore_structs.hpp" #include "SDK/AnimationCore_classes.hpp" #include "SDK/AnimGraphRuntime_structs.hpp" #include "SDK/AnimGraphRuntime_classes.hpp" #include "SDK/WDG_LevelSelectMenu_classes.hpp" #include "SDK/CinematicCamera_classes.hpp" #include "SDK/NetCore_structs.hpp" #include "SDK/NetCore_classes.hpp" #include "SDK/GameplayTags_structs.hpp" #include "SDK/GameplayTags_classes.hpp" #include "SDK/MeshDescription_classes.hpp" #include "SDK/StaticMeshDescription_structs.hpp" #include "SDK/StaticMeshDescription_classes.hpp" #include "SDK/PropertyAccess_classes.hpp" #include "SDK/EyeTracker_structs.hpp" #include "SDK/EyeTracker_classes.hpp" #include "SDK/JsonUtilities_structs.hpp" #include "SDK/JsonUtilities_classes.hpp" #include "SDK/MovieSceneCapture_structs.hpp" #include "SDK/MovieSceneCapture_classes.hpp" #include "SDK/MoviePlayer_structs.hpp" #include "SDK/MoviePlayer_classes.hpp" #include "SDK/Overlay_structs.hpp" #include "SDK/Overlay_classes.hpp" #include "SDK/ClothingSystemRuntimeNv_structs.hpp" #include "SDK/ClothingSystemRuntimeNv_classes.hpp" #include "SDK/GameplayTasks_structs.hpp" #include "SDK/GameplayTasks_classes.hpp" #include "SDK/AIModule_structs.hpp" #include "SDK/AIModule_classes.hpp" #include "SDK/ChaosSolverEngine_structs.hpp" #include "SDK/ChaosSolverEngine_classes.hpp" #include "SDK/FieldSystemEngine_classes.hpp" #include "SDK/GeometryCollectionEngine_structs.hpp" #include "SDK/GeometryCollectionEngine_classes.hpp" #include "SDK/InteractiveToolsFramework_structs.hpp" #include "SDK/InteractiveToolsFramework_classes.hpp" #include "SDK/LuminRuntimeSettings_structs.hpp" #include "SDK/LuminRuntimeSettings_classes.hpp" #include "SDK/ImageWrapper_structs.hpp" #include "SDK/MediaUtils_structs.hpp" #include "SDK/HeliosGameState_classes.hpp" #include "SDK/VectorVM_structs.hpp" #include "SDK/PropertyPath_structs.hpp" #include "SDK/EngineMessages_structs.hpp" #include "SDK/Serialization_structs.hpp" #include "SDK/SessionMessages_structs.hpp" #include "SDK/DmgTypeBP_Environmental_classes.hpp" #include "SDK/MagicLeapARPinInfoActor_classes.hpp" #include "SDK/BP_MarketingPlayerController_classes.hpp" #include "SDK/BP_MarketingPawn_classes.hpp" #include "SDK/BP_Mask_Wearable_classes.hpp" #include "SDK/BP_Mask_PaperBag_Wearable_classes.hpp" #include "SDK/BP_Hats_Football_Wearable_classes.hpp" #include "SDK/HeliosGameInstanceBP_classes.hpp" #include "SDK/BP_Hats_Raincap_Wearable_classes.hpp" #include "SDK/BP_Hats_Mailman_Wearable_classes.hpp" #include "SDK/BP_Hats_Mokujin_Wearable_classes.hpp" #include "SDK/BP_Hats_Newsboy_Wearable_classes.hpp" #include "SDK/BP_Hats_Nome_Wearable_classes.hpp" #include "SDK/SKM_Hats_ScoutTail_Skeleton_AnimBlueprint_classes.hpp" #include "SDK/BP_Hats_Scout_Wearable_classes.hpp" #include "SDK/BP_Hats_StuffedToy_Wearable_classes.hpp" #include "SDK/BP_Hats_Thinman_Wearable_classes.hpp" #include "SDK/BP_Hats_TinCan_Wearable_classes.hpp" #include "SDK/BP_Hats_WrappedGauze_Wearable_classes.hpp" #include "SDK/BP_HeliosRichTextImageDecorator_classes.hpp" #include "SDK/WDG_HintWidget_classes.hpp" #include "SDK/ENUM_PhantomKid_Collectible_structs.hpp" #include "SDK/ENUM_LevelName_structs.hpp" #include "SDK/CameraShake_Cinematic_classes.hpp" #include "SDK/ANIM_BP_PhantomKid_Collectible_classes.hpp" #include "SDK/BP_PhantomKid_Collectible_classes.hpp" #include "SDK/ENUM_FootstepType_structs.hpp" #include "SDK/ENUM_Footstep_Foot_structs.hpp" #include "SDK/AnimNotify_AkEvent_classes.hpp" #include "SDK/NoiseLoudnessSettings_structs.hpp" #include "SDK/ENUM_BreakableType_structs.hpp" #include "SDK/STR_FootprintData_structs.hpp" #include "SDK/BP_CharacterAudio_Shared_classes.hpp" #include "SDK/AnimateWhenPoisoned_classes.hpp" #include "SDK/BPC_CharacterFootsteps_classes.hpp" #include "SDK/ENUM_MusicFadeType_structs.hpp" #include "SDK/BPC_DeformationHandlerForGameState_classes.hpp" #include "SDK/BPI_Helios_Audio_classes.hpp" #include "SDK/ANIM_BP_Player_classes.hpp" #include "SDK/ButtonPromptData_structs.hpp" #include "SDK/WDG_InputIconItem_classes.hpp" #include "SDK/WDG_ProgressBlock_classes.hpp" #include "SDK/WDG_InputIcons_classes.hpp" #include "SDK/BP_HeliosFunctionLibrary_classes.hpp" #include "SDK/BP_MainMenuGameMode_classes.hpp" #include "SDK/BP_ChapterSelectTV_classes.hpp" #include "SDK/BP_SubLevelSign_classes.hpp" #include "SDK/BP_BlackBorderPlane_classes.hpp" #include "SDK/LVL_MainMenu_TVRoom_classes.hpp" #include "SDK/AlwaysLoaded_classes.hpp" #include "SDK/HeliosDebugCamerControllerBP_classes.hpp" #include "SDK/BP_HeliosCheatManager_classes.hpp" #include "SDK/CAM_ThinmanTeleport_Shake_classes.hpp" #include "SDK/SpawnAction_classes.hpp" #include "SDK/ScriptableAILoadout_classes.hpp" #include "SDK/ANIM_BP_PlayableThinman_classes.hpp" #include "SDK/BP_ThinmanAIController_classes.hpp" #include "SDK/BPI_SleepOnSpawn_classes.hpp" #include "SDK/WDG_Game_Is_Saving_classes.hpp" #include "SDK/SleepOnSpawn_classes.hpp" #include "SDK/ReactToGunshot_classes.hpp" #include "SDK/SmartVolumeAILoadout_classes.hpp" #include "SDK/OrdersAILoadout_classes.hpp" #include "SDK/BP_PlayableThinman_classes.hpp" #include "SDK/BP_PlayerPawnController_classes.hpp" #include "SDK/ANIM_BP_Six_classes.hpp" #include "SDK/BPI_TVPeopleScream_classes.hpp" #include "SDK/BPC_PlayerFoliageHandler_classes.hpp" #include "SDK/BP_SixAudio_classes.hpp" #include "SDK/BP_PlayablePawn_classes.hpp" #include "SDK/BP_SixPawn_classes.hpp" #include "SDK/BP_SixPawn_WithCoat_classes.hpp" #include "SDK/BPC_PlayerContextualZoom_classes.hpp" #include "SDK/BP_PlayerAudioComponent_classes.hpp" #include "SDK/BP_PlayerPawn_classes.hpp" #include "SDK/BPC_Hair_classes.hpp" #include "SDK/BP_Customizable_classes.hpp" #include "SDK/WID_BlackFade_classes.hpp" #include "SDK/BP_TempCustomizableHandler_classes.hpp" #include "SDK/BP_HeightCapture_classes.hpp" #include "SDK/BP_BeachWavesAudio_classes.hpp" #include "SDK/LVL_MainMenu_Beach_classes.hpp" #include "SDK/CreditsTextStyle_structs.hpp" #include "SDK/BP_HeliosTextBlock_classes.hpp" #include "SDK/WDG_SaveSlotButton_classes.hpp" #include "SDK/WDG_LocalizedLogo_classes.hpp" #include "SDK/WDG_NewGameSaveSlotsMenu_classes.hpp" #include "SDK/WDG_CreditsScreen_classes.hpp" #include "SDK/WDG_LoadGameSaveSlotsMenu_classes.hpp" #include "SDK/WDG_ConfirmPrompt_classes.hpp" #include "SDK/WDG_MainMenu_classes.hpp" #include "SDK/WDG_TitleScreen_classes.hpp"