#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Chaos #include "Basic.hpp" #include "CoreUObject_structs.hpp" namespace SDK { // Enum Chaos.ChaosDeformableSimSpace // NumValues: 0x0004 enum class EChaosDeformableSimSpace : uint8 { World = 0, ComponentXf = 1, bone = 2, ChaosDeformableSimSpace_MAX = 3, }; // Enum Chaos.ESetMaskConditionType // NumValues: 0x0005 enum class ESetMaskConditionType : uint8 { Field_Set_Always = 0, Field_Set_IFF_NOT_Interior = 1, Field_Set_IFF_NOT_Exterior = 2, Field_MaskCondition_Max = 3, Field_MAX = 4, }; // Enum Chaos.EWaveFunctionType // NumValues: 0x0005 enum class EWaveFunctionType : uint8 { Field_Wave_Cosine = 0, Field_Wave_Gaussian = 1, Field_Wave_Falloff = 2, Field_Wave_Decay = 3, Field_Wave_Max = 4, }; // Enum Chaos.EFieldOperationType // NumValues: 0x0005 enum class EFieldOperationType : uint8 { Field_Multiply = 0, Field_Divide = 1, Field_Add = 2, Field_Substract = 3, Field_Operation_Max = 4, }; // Enum Chaos.EFieldCullingOperationType // NumValues: 0x0004 enum class EFieldCullingOperationType : uint8 { Field_Culling_Inside = 0, Field_Culling_Outside = 1, Field_Culling_Operation_Max = 2, Field_Culling_MAX = 3, }; // Enum Chaos.EFieldResolutionType // NumValues: 0x0004 enum class EFieldResolutionType : uint8 { Field_Resolution_Minimal = 0, Field_Resolution_DisabledParents = 1, Field_Resolution_Maximum = 2, Field_Resolution_Max = 3, }; // Enum Chaos.EFieldFilterType // NumValues: 0x0007 enum class EFieldFilterType : uint8 { Field_Filter_Dynamic = 0, Field_Filter_Kinematic = 1, Field_Filter_Static = 2, Field_Filter_All = 3, Field_Filter_Sleeping = 4, Field_Filter_Disabled = 5, Field_Filter_Max = 6, }; // Enum Chaos.EFieldObjectType // NumValues: 0x0006 enum class EFieldObjectType : uint8 { Field_Object_Rigid = 0, Field_Object_Cloth = 1, Field_Object_Destruction = 2, Field_Object_Character = 3, Field_Object_All = 4, Field_Object_Max = 5, }; // Enum Chaos.EFieldPositionType // NumValues: 0x0003 enum class EFieldPositionType : uint8 { Field_Position_CenterOfMass = 0, Field_Position_PivotPoint = 1, Field_Position_Max = 2, }; // Enum Chaos.EFieldFalloffType // NumValues: 0x0006 enum class EFieldFalloffType : uint8 { Field_FallOff_None = 0, Field_Falloff_Linear = 1, Field_Falloff_Inverse = 2, Field_Falloff_Squared = 3, Field_Falloff_Logarithmic = 4, Field_Falloff_Max = 5, }; // Enum Chaos.EFieldPhysicsType // NumValues: 0x0015 enum class EFieldPhysicsType : uint8 { Field_None = 0, Field_DynamicState = 1, Field_LinearForce = 2, Field_ExternalClusterStrain = 3, Field_Kill = 4, Field_LinearVelocity = 5, Field_AngularVelociy = 6, Field_AngularTorque = 7, Field_InternalClusterStrain = 8, Field_DisableThreshold = 9, Field_SleepingThreshold = 10, Field_PositionStatic = 11, Field_PositionAnimated = 12, Field_PositionTarget = 13, Field_DynamicConstraint = 14, Field_CollisionGroup = 15, Field_ActivateDisabled = 16, Field_InitialLinearVelocity = 17, Field_InitialAngularVelocity = 18, Field_LinearImpulse = 19, Field_PhysicsType_Max = 20, }; // Enum Chaos.EFieldVectorType // NumValues: 0x000A enum class EFieldVectorType : uint8 { Vector_LinearForce = 0, Vector_LinearVelocity = 1, Vector_AngularVelocity = 2, Vector_AngularTorque = 3, Vector_PositionTarget = 4, Vector_InitialLinearVelocity = 5, Vector_InitialAngularVelocity = 6, Vector_LinearImpulse = 7, Vector_TargetMax = 8, Vector_MAX = 9, }; // Enum Chaos.EFieldScalarType // NumValues: 0x0008 enum class EFieldScalarType : uint8 { Scalar_ExternalClusterStrain = 0, Scalar_Kill = 1, Scalar_DisableThreshold = 2, Scalar_SleepingThreshold = 3, Scalar_InternalClusterStrain = 4, Scalar_DynamicConstraint = 5, Scalar_TargetMax = 6, Scalar_MAX = 7, }; // Enum Chaos.EFieldIntegerType // NumValues: 0x0007 enum class EFieldIntegerType : uint8 { Integer_DynamicState = 0, Integer_ActivateDisabled = 1, Integer_CollisionGroup = 2, Integer_PositionAnimated = 3, Integer_PositionStatic = 4, Integer_TargetMax = 5, Integer_MAX = 6, }; // Enum Chaos.EFieldOutputType // NumValues: 0x0004 enum class EFieldOutputType : uint8 { Field_Output_Vector = 0, Field_Output_Scalar = 1, Field_Output_Integer = 2, Field_Output_Max = 3, }; // Enum Chaos.EFieldPhysicsDefaultFields // NumValues: 0x0006 enum class EFieldPhysicsDefaultFields : uint8 { Field_RadialIntMask = 0, Field_RadialFalloff = 1, Field_UniformVector = 2, Field_RadialVector = 3, Field_RadialVectorFalloff = 4, Field_EFieldPhysicsDefaultFields_Max = 5, }; // Enum Chaos.EConvexOverlapRemoval // NumValues: 0x0005 enum class EConvexOverlapRemoval : uint8 { None = 0, All = 1, OnlyClusters = 2, OnlyClustersVsClusters = 3, EConvexOverlapRemoval_MAX = 4, }; // Enum Chaos.EGenerateConvexMethod // NumValues: 0x0004 enum class EGenerateConvexMethod : uint8 { ExternalCollision = 0, ComputedFromGeometry = 1, IntersectExternalWithComputed = 2, EGenerateConvexMethod_MAX = 3, }; // Enum Chaos.EAllowConvexMergeMethod // NumValues: 0x0003 enum class EAllowConvexMergeMethod : uint8 { ByProximity = 0, Any = 1, EAllowConvexMergeMethod_MAX = 2, }; // Enum Chaos.EProximityMethod // NumValues: 0x0003 enum class EProximityMethod : uint8 { Precise = 0, ConvexHull = 1, EProximityMethod_MAX = 2, }; // Enum Chaos.EProximityContactMethod // NumValues: 0x0004 enum class EProximityContactMethod : uint8 { MinOverlapInProjectionToMajorAxes = 0, ConvexHullSharpContact = 1, ConvexHullAreaContact = 2, EProximityContactMethod_MAX = 3, }; // Enum Chaos.EConnectionContactMethod // NumValues: 0x0003 enum class EConnectionContactMethod : uint8 { None = 0, ConvexHullContactArea = 1, EConnectionContactMethod_MAX = 2, }; // Enum Chaos.ECollisionTypeEnum // NumValues: 0x0003 enum class ECollisionTypeEnum : uint8 { Chaos_Volumetric = 0, Chaos_Surface_Volumetric = 1, Chaos_Max = 2, }; // Enum Chaos.EImplicitTypeEnum // NumValues: 0x0007 enum class EImplicitTypeEnum : uint8 { Chaos_Implicit_Box = 0, Chaos_Implicit_Sphere = 1, Chaos_Implicit_Capsule = 2, Chaos_Implicit_LevelSet = 3, Chaos_Implicit_None = 4, Chaos_Implicit_Convex = 5, Chaos_Max = 6, }; // Enum Chaos.EObjectStateTypeEnum // NumValues: 0x0007 enum class EObjectStateTypeEnum : uint8 { Chaos_NONE = 0, Chaos_Object_Sleeping = 1, Chaos_Object_Kinematic = 2, Chaos_Object_Static = 3, Chaos_Object_Dynamic = 4, Chaos_Object_UserDefined = 100, Chaos_Max = 101, }; // Enum Chaos.EGeometryCollectionPhysicsTypeEnum // NumValues: 0x000E enum class EGeometryCollectionPhysicsTypeEnum : uint8 { Chaos_AngularVelocity = 0, Chaos_DynamicState = 1, Chaos_LinearVelocity = 2, Chaos_InitialAngularVelocity = 3, Chaos_InitialLinearVelocity = 4, Chaos_CollisionGroup = 5, Chaos_LinearForce = 6, Chaos_AngularTorque = 7, Chaos_DisableThreshold = 8, Chaos_SleepingThreshold = 9, Chaos_ExternalClusterStrain = 10, Chaos_InternalClusterStrain = 11, Chaos_LinearImpulse = 12, Chaos_Max = 13, }; // Enum Chaos.EInitialVelocityTypeEnum // NumValues: 0x0003 enum class EInitialVelocityTypeEnum : uint8 { Chaos_Initial_Velocity_User_Defined = 0, Chaos_Initial_Velocity_None = 1, Chaos_Max = 2, }; // Enum Chaos.EEmissionPatternTypeEnum // NumValues: 0x0003 enum class EEmissionPatternTypeEnum : uint8 { Chaos_Emission_Pattern_First_Frame = 0, Chaos_Emission_Pattern_On_Demand = 1, Chaos_Max = 2, }; // Enum Chaos.EDamageModelTypeEnum // NumValues: 0x0003 enum class EDamageModelTypeEnum : uint8 { Chaos_Damage_Model_UserDefined_Damage_Threshold = 0, Chaos_Damage_Model_Material_Strength_And_Connectivity_DamageThreshold = 1, Chaos_Max = 2, }; // Enum Chaos.EChaosSolverTickMode // NumValues: 0x0005 enum class EChaosSolverTickMode : uint8 { Fixed = 0, Variable = 1, VariableCapped = 2, VariableCappedWithTarget = 3, EChaosSolverTickMode_MAX = 4, }; // Enum Chaos.EChaosThreadingMode // NumValues: 0x0006 enum class EChaosThreadingMode : uint8 { DedicatedThread = 0, TaskGraph = 1, SingleThread = 2, Num = 3, Invalid = 4, EChaosThreadingMode_MAX = 5, }; // Enum Chaos.EChaosBufferMode // NumValues: 0x0005 enum class EChaosBufferMode : uint8 { Double = 0, Triple = 1, Num = 2, Invalid = 3, EChaosBufferMode_MAX = 4, }; // Enum Chaos.EClusterUnionMethod // NumValues: 0x0007 enum class EClusterUnionMethod : uint8 { PointImplicit = 0, DelaunayTriangulation = 1, MinimalSpanningSubsetDelaunayTriangulation = 2, PointImplicitAugmentedWithMinimalDelaunay = 3, BoundsOverlapFilteredDelaunayTriangulation = 4, None = 5, EClusterUnionMethod_MAX = 6, }; // Enum Chaos.EGeometryCollectionCacheType // NumValues: 0x0005 enum class EGeometryCollectionCacheType : uint8 { None = 0, Record = 1, Play = 2, RecordAndPlay = 3, EGeometryCollectionCacheType_MAX = 4, }; // ScriptStruct Chaos.ManagedArrayCollection // 0x00B0 (0x00B0 - 0x0000) struct alignas(0x08) FManagedArrayCollection { public: uint8 Pad_0[0xB0]; // 0x0000(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FManagedArrayCollection; // ScriptStruct Chaos.FieldCollection // 0x0000 (0x00B0 - 0x00B0) struct FFieldCollection final : public FManagedArrayCollection { }; DUMPER7_ASSERTS_FFieldCollection; // ScriptStruct Chaos.ClosestPhysicsObjectResult // 0x0028 (0x0028 - 0x0000) struct alignas(0x08) FClosestPhysicsObjectResult final { public: uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FClosestPhysicsObjectResult; // ScriptStruct Chaos.SolverCollisionFilterSettings // 0x0010 (0x0010 - 0x0000) struct FSolverCollisionFilterSettings final { public: bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinImpulse; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSolverCollisionFilterSettings; // ScriptStruct Chaos.SolverBreakingFilterSettings // 0x0010 (0x0010 - 0x0000) struct FSolverBreakingFilterSettings final { public: bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinVolume; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSolverBreakingFilterSettings; // ScriptStruct Chaos.SolverTrailingFilterSettings // 0x0010 (0x0010 - 0x0000) struct FSolverTrailingFilterSettings final { public: bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinVolume; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSolverTrailingFilterSettings; // ScriptStruct Chaos.ChaosSolverConfiguration // 0x006C (0x006C - 0x0000) struct FChaosSolverConfiguration final { public: int32 PositionIterations; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 VelocityIterations; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ProjectionIterations; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CollisionMarginFraction; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CollisionMarginMax; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CollisionCullDistance; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CollisionMaxPushOutVelocity; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CollisionInitialOverlapDepenetrationVelocity; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ClusterConnectionFactor; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EClusterUnionMethod ClusterUnionConnectionType; // 0x0024(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bGenerateCollisionData; // 0x0025(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) struct FSolverCollisionFilterSettings CollisionFilterSettings; // 0x0028(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) bool bGenerateBreakData; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FSolverBreakingFilterSettings BreakingFilterSettings; // 0x003C(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) bool bGenerateTrailingData; // 0x004C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4D[0x3]; // 0x004D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FSolverTrailingFilterSettings TrailingFilterSettings; // 0x0050(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic) int32 Iterations; // 0x0060(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 PushOutIterations; // 0x0064(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bGenerateContactGraph; // 0x0068(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_69[0x3]; // 0x0069(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FChaosSolverConfiguration; // ScriptStruct Chaos.SolverCollisionData // 0x00C0 (0x00C0 - 0x0000) struct FSolverCollisionData final { public: struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AccumulatedImpulse; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Normal; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Velocity1; // 0x0048(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Velocity2; // 0x0060(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AngularVelocity1; // 0x0078(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AngularVelocity2; // 0x0090(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass1; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass2; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ParticleIndex; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LevelsetIndex; // 0x00B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ParticleIndexMesh; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LevelsetIndexMesh; // 0x00BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSolverCollisionData; // ScriptStruct Chaos.SolverBreakingData // 0x0058 (0x0058 - 0x0000) struct FSolverBreakingData final { public: struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Velocity; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AngularVelocity; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ParticleIndex; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ParticleIndexMesh; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FSolverBreakingData; // ScriptStruct Chaos.SolverTrailingData // 0x0058 (0x0058 - 0x0000) struct FSolverTrailingData final { public: struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Velocity; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AngularVelocity; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Mass; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ParticleIndex; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ParticleIndexMesh; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FSolverTrailingData; // ScriptStruct Chaos.RecordedFrame // 0x00B8 (0x00B8 - 0x0000) struct FRecordedFrame final { public: TArray Transforms; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray TransformIndices; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray PreviousTransformIndices; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray DisabledFlags; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray Collisions; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray Breakings; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TSet Trailings; // 0x0060(0x0050)(NativeAccessSpecifierPublic) float Timestamp; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FRecordedFrame; // ScriptStruct Chaos.RecordedTransformTrack // 0x0010 (0x0010 - 0x0000) struct FRecordedTransformTrack final { public: TArray Records; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FRecordedTransformTrack; // ScriptStruct Chaos.SolverRemovalFilterSettings // 0x000C (0x000C - 0x0000) struct FSolverRemovalFilterSettings final { public: bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinVolume; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSolverRemovalFilterSettings; }