#include "CommonHeaders.h" #include "UEngine.hpp" #include "UETools.hpp" #include "UEWidgets.hpp" #include "UEvars.hpp" #include "Logger.hpp" #include "SDK/Basic.hpp" #include "SDK/Engine_classes.hpp" #include "SDK/BP_CombatCharacter_Player_Final_classes.hpp" #include "SDK/ExtendedStatComponent_Stamina_classes.hpp" #include "SDK/Impl_BaseAIController_classes.hpp" #include "SDK/WB_MainUI_classes.hpp" #include "SDK/WB_ShowAddItemMain_New_classes.hpp" #include "SDK/WB_NewHelpBlock_classes.hpp" #include "SDK/WB_GameSaving_classes.hpp" #include "SDK/WB_PoseMain_classes.hpp" #include "SDK/WB_PlayerCoins_classes.hpp" #include "SDK/WB_NewPlayerGuidelines_classes.hpp" using namespace SDK; // Constants const std::string PLUGIN_NAME = "WuchangFF"; const std::string PLUGIN_LOG = PLUGIN_NAME + ".log"; constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 1000; // Used ProcessEvent tick constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_ACTOR_TICK = 30; // Used for enemies tick // Logger std::shared_ptr logger; // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float g_AspectRatio = (float)screenWidth / screenHeight; float baseAspect = 1.777778f; // Plugin states static bool AOBScanDone = false; static bool g_Console = false; static std::atomic g_fix_enabled = false; static std::atomic g_fov_fix_enabled = false; static std::atomic g_ultrawide_fix_enabled = false; static std::atomic g_HUD_fix_enabled = false; static std::atomic g_Camera_fix_enabled = false; static std::atomic g_DOF_fix_enabled = false; static std::atomic g_CA_fix_enabled = false; static std::atomic g_Vignetting_fix_enabled = false; static std::atomic g_Fog_fix_enabled = false; static std::atomic g_TimeDilation_fix_enabled = false; static std::atomic g_GodMode_fix_enabled = false; static std::atomic g_Stamina_fix_enabled = false; static std::atomic g_Stealth_fix_enabled = false; static int g_AdditionalFOVValue = 0; static float g_CameraMultiplier = 1.f; static int g_HUDOffsets = 0; static float g_WorldTimeDilationValue = 1.f; static float g_AITimeDilationValue = 1.f; static bool user_inputs_logged = false; // Player stats double g_Health = 0.0; double g_Stamina = 0.0; // Shared values static float g_FOV_In = 80.f; static float g_CompensatedFOV = 80.f; static float g_FOV_Out = 80.f; static float g_CameraIn = 350.f; static float g_CameraOut = 350.f; // AOB Scan pointers static uint8_t* CameraComponentaddress = nullptr; static uint8_t* CameraDistanceaddress = nullptr; static uint8_t* DOFaddress = nullptr; static uint8_t* CAaddress = nullptr; static uint8_t* Vignettingaddress = nullptr; static uint8_t* Fogaddress = nullptr; static uint8_t* WorldTimedilationaddress = nullptr; static uint8_t* Timedilationaddress = nullptr; // Hooking static SafetyHookMid FOVHook{}; static SafetyHookMid UWHook{}; static SafetyHookMid CameraHook{}; static SafetyHookMid PEHook{}; static SafetyHookMid WorldTimeDilationHook{}; static SafetyHookMid TimeDilationHook{}; // Prototypes static void FOVFixEnabled(); static void UltraWideFixEnabled(GameFixes fix); static void HUDUpdate(bool writeLog); static void CameraDistanceFixEnabled(); static void DOFFixEnabled(); static void CAFixEnabled(); static void VignettingFixEnabled(); static void FogFixEnabled(); static void EnableConsole(); static void EnableCheats(Cheat cheat); static void ProcessEvent(); extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) { g_fix_enabled = enabled; if (!AOBScanDone) { // Unreal Engine 5.1.1 logger->info("--------------- AOB scan started ---------------"); constexpr auto CameraComponentStringObfuscated = make_obfuscated<0x8B>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 0F ?? ?? 8B"); constexpr auto CameraDistanceStringObfuscated = make_obfuscated<0x5A>("48 8D 8F ?? ?? ?? ?? F2 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 0F 5A"); constexpr auto DOFStringObfuscated = make_obfuscated<0x6B>("48 ?? ?? 8B ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? 48 6B ?? ?? 48 8D"); constexpr auto VignettingStringObfuscated = make_obfuscated<0xB3>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB"); constexpr auto FogStringObfuscated = make_obfuscated<0x32>("75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 8B"); constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3"); constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x44>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44"); using AOBScan::Make; using OffsetScan::Make; // Prepare all data for scanning std::vector signatures = { Make(&CameraComponentaddress, CameraComponentStringObfuscated, "Camera component"), Make(&CameraDistanceaddress, CameraDistanceStringObfuscated, "Camera distance"), Make(&DOFaddress, DOFStringObfuscated, "Depth of field"), Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"), Make(&Fogaddress, FogStringObfuscated, "Fog"), Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"), Make(&Timedilationaddress, TimeDilationStringObfuscated, "Actor time dilation") }; // Scan all signature in a batch Memory::AOBScanBatch(signatures, logger); if (CameraComponentaddress && DOFaddress && CameraDistanceaddress && Vignettingaddress && Fogaddress && WorldTimedilationaddress && Timedilationaddress) logger->info("All AOB signatures found. Ready to patch..."); if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { logger->info("------------ UEngine offsets search ------------"); uint8_t* baseModule = reinterpret_cast(GetModuleHandleA(nullptr)); // Get game base address constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33"); constexpr auto GWorldStringObfuscated = make_obfuscated<0x5B>("48 8B 05 ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 48 8B ?? ?? 48 89 ?? ?? 48 8D ?? ?? E8"); constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C"); constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D"); // Prepare all data for scanning std::vector UEoffsetsScans = { Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3), Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3), Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString), Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent) }; // Retrieve all Unreal Engine offsets in a batch Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, ""); } logger->info("-------------- Fixes initialisation -------------"); AOBScanDone = true; } if (!init && CameraComponentaddress) { FOVFixEnabled(); UltraWideFixEnabled(GameFixes::UltraWide); } if (!init && CameraDistanceaddress) CameraDistanceFixEnabled(); if (!init && DOFaddress) DOFFixEnabled(); if (!init) HUDUpdate(true); if (!init && Vignettingaddress) VignettingFixEnabled(); if (!init && Fogaddress) FogFixEnabled(); if (!init && WorldTimedilationaddress) { EnableCheats(Cheat::TimeDilation); EnableCheats(Cheat::GodMode); EnableCheats(Cheat::Stamina); EnableCheats(Cheat::Stealth); } ProcessEvent(); } // Setters for Reshade addon call extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); } if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); } if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(GameFixes::UltraWide); } if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraDistanceFixEnabled(); } if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDUpdate(true); } if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); } if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); } if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); } if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); } if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); } if (fix == GameFixes::Stamina) { g_Stamina_fix_enabled = enabled; EnableCheats(Cheat::Stamina); } if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); } } extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) { if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value); if (setting == GameSetting::CameraDistance) g_CameraMultiplier = value; if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value; if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value; if (setting == GameSetting::HUD) { g_HUDOffsets = ((int)value * screenWidth) / 100; HUDUpdate(false); } } // Getters for Reshade addon call extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) { if (!infos) return; infos->FOVIn = g_FOV_In; infos->CompensatedFOV = g_CompensatedFOV; infos->FOVOut = g_FOV_Out; infos->cameraIn = g_CameraIn; infos->cameraOut = g_CameraOut; infos->consoleEnabled = g_Console_Enabled; infos->Health = (float)g_Health; infos->Stamina = (float)g_Stamina; infos->screenWidth = screenWidth; infos->screenHeight = screenHeight; infos->aspectRatio = g_AspectRatio; } // Code injection functions static float g_UIScale = 1.f; static UWidget* playerState = nullptr; static UWidget* tipPanel = nullptr; static UWidget* activeSlots = nullptr; static UWidget* showItems = nullptr; static UWidget* playerGuideLines = nullptr; static UWidget* newHelpblock = nullptr; static UWidget* coins = nullptr; static UWidget* pose = nullptr; static UWidget* gameSaving = nullptr; static ULONGLONG lastScanResolutionTick = 0; // Last time Actors were scanned for enemies time dilation static void ProcessEvent() { if (!PEHook && ProcessEventaddress) { PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc, [](SafetyHookContext& ctx) { UObject* object = (UObject*)ctx.rcx; UFunction* func = (UFunction*)ctx.rdx; ULONGLONG now = GetTickCount64(); if (now - lastScanResolutionTick >= DEFAULT_DELAY_BETWEEN_TICK) { // Delay between each tick to avoid ProcessEvent stuttering lastScanResolutionTick = now; GetResolution(screenWidth, screenHeight, g_AspectRatio); } if (object && func) { std::string funcName = func->GetName(); if (funcName == "Construct") TrackWidgetConstruct((UUserWidget*)object); if (funcName == "Destruct") TrackWidgetDestruct((UUserWidget*)object); if (funcName == "Construct" || funcName == "Destruct") { // Right HUD elements auto HandleWidget = [&](auto* typedWidget, auto*& gWidgetPtr) { // Lambda to initialize pointers on Construct and nullify them on Destruct if (funcName == "Construct") { gWidgetPtr = typedWidget; HUDUpdate(false); } else if (funcName == "Destruct") gWidgetPtr = nullptr; }; if (object->IsA(UWB_NewPlayerGuidelines_C::StaticClass())) // valid HandleWidget(static_cast(object), playerGuideLines); else if (object->IsA(UWB_GameSaving_C::StaticClass())) // valid HandleWidget(static_cast(object), gameSaving); else if (object->IsA(UWB_ShowAddItemMain_New_C::StaticClass())) // valid HandleWidget(static_cast(object), showItems); else if (object->IsA(UWB_NewHelpBlock_C::StaticClass())) // valid HandleWidget(static_cast(object), newHelpblock); else if (object->IsA(UWB_PoseMain_C::StaticClass())) // valid HandleWidget(static_cast(object), pose); else if (object->IsA(UWB_PlayerCoins_C::StaticClass())) // valid HandleWidget(static_cast(object), coins); // Left HUD elements (player state, key tips, active slots) else if (object->IsA(UWB_MainUI_C::StaticClass())) { auto* HUDWidget = static_cast(object); if (funcName == "Construct") { g_UIScale = SDK::UWidgetLayoutLibrary::GetViewportScale(HUDWidget); //SetLogger(logger); if (HUDWidget->WB_PlayerState) playerState = reinterpret_cast(HUDWidget->WB_PlayerState); if (HUDWidget->WB_KeyTipPanel_47) tipPanel = reinterpret_cast(HUDWidget->WB_KeyTipPanel_47); if (HUDWidget->WB_ActiveSlots) activeSlots = reinterpret_cast(HUDWidget->WB_ActiveSlots); HUDUpdate(false); } if (funcName == "Destruct") { playerState = nullptr; tipPanel = nullptr; activeSlots = nullptr; } } } } }); } } static void HUDUpdate(bool writeLog) { if (writeLog) logger->info("HUD & UI scaling fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled"); float HUDoffset = (g_fix_enabled && g_HUD_fix_enabled) ? g_HUDOffsets : 0.f; ApplyTransformOffset(playerState, HUDoffset / g_UIScale); ApplyTransformOffset(tipPanel, HUDoffset / g_UIScale); ApplyTransformOffset(pose, HUDoffset / g_UIScale); ApplyTransformOffset(activeSlots, -(HUDoffset / g_UIScale)); ApplyTransformOffset(showItems, -(HUDoffset / g_UIScale)); ApplyTransformOffset(playerGuideLines, -(HUDoffset / g_UIScale)); ApplyTransformOffset(newHelpblock, -(HUDoffset / g_UIScale)); ApplyTransformOffset(gameSaving, -(HUDoffset / g_UIScale)); ApplyTransformOffset(coins, -(HUDoffset / g_UIScale)); } static bool bHastoCompensateFOV = false; static float currentAspect = 0.f; static void FOVFixEnabled() { if (CameraComponentaddress) { if (!FOVHook) { // Hook only once FOVHook = safetyhook::create_mid(CameraComponentaddress + 0xa, [](SafetyHookContext& ctx) { g_FOV_In = ctx.xmm0.f32[0]; if (g_fix_enabled && bHastoCompensateFOV) ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, currentAspect, g_AspectRatio); g_CompensatedFOV = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0); g_FOV_Out = ctx.xmm0.f32[0]; }); } } logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled"); } static void UltraWideFixEnabled(GameFixes fix) { if (g_fix_enabled && g_ultrawide_fix_enabled && CameraComponentaddress/* && ARatioAxisConstraintaddress*/) { Memory::PatchBytes(CameraComponentaddress + 0x1b, "\x31\xC9\x90\x90\x90\x90\x90", 7); // xor ecx,ecx bConstrainAspectRatio = false (for cutscenes) if (!UWHook) { // Hook only once UWHook = safetyhook::create_mid(CameraComponentaddress + 0x12, [](SafetyHookContext& ctx) { if (!ctx.rbx) return; currentAspect = *(float*)(ctx.rbx + 0x2f0); if (currentAspect > baseAspect) bHastoCompensateFOV = true; else bHastoCompensateFOV = false; }); } else UWHook.enable(); logger->info("Ultrawide fix enabled"); } if (!(g_fix_enabled && g_ultrawide_fix_enabled) && CameraComponentaddress) { Memory::RestoreBytes(CameraComponentaddress + 0x1b); if (UWHook) UWHook.disable(); bHastoCompensateFOV = false; logger->info("Ultrawide fix disabled"); } } static void CameraDistanceFixEnabled() { if (g_fix_enabled && g_Camera_fix_enabled && CameraDistanceaddress) { if (!CameraHook) { // Hook only once CameraHook = safetyhook::create_mid(CameraDistanceaddress, [](SafetyHookContext& ctx) { g_CameraIn = ctx.xmm0.f32[0]; ctx.xmm0.f32[0] *= g_CameraMultiplier; g_CameraOut = ctx.xmm0.f32[0]; }); } else CameraHook.enable(); logger->info("Camera distance fix enabled"); } if (!(g_fix_enabled && g_Camera_fix_enabled) && CameraDistanceaddress) { if (CameraHook) CameraHook.disable(); logger->info("Camera distance fix disabled"); } } // -- Cheats -- static ULONGLONG lastScanActorTick = 0; // Last time Actors were scanned for applying cheats static void EnableCheats(Cheat cheat) { if (WorldTimedilationaddress && !WorldTimeDilationHook) { WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10, [](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings() ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f; }); } // Enemies time dilation if (Timedilationaddress && !TimeDilationHook) { TimeDilationHook = safetyhook::create_mid(Timedilationaddress, [](SafetyHookContext& ctx) { if (!ctx.rbx) return; UObject* object = (UObject*)ctx.rbx; if (!object || !object->Class) return; ULONGLONG now = GetTickCount64(); if (now - lastScanActorTick >= DEFAULT_DELAY_BETWEEN_ACTOR_TICK) { // Delay between each tick to avoid ProcessEvent stuttering lastScanActorTick = now; if (object->IsA(ACharacter::StaticClass())) { auto* character = static_cast(object); if (!character) return; if (!character->IsPlayerControlled()) { // NPC or enemy auto* controller = character->GetController(); if (controller && controller->IsA(AImpl_BaseAIController_C::StaticClass())) { // enemy spotted auto* aiController = static_cast(controller); if (aiController && aiController->Perception) { if (!aiController->IsBoss) { // Won't apply to bosses to avoid breaking the fight if (g_Stealth_fix_enabled) aiController->EnableAlertPerception(false); else { aiController->EnableAlertPerception(true); aiController->FlushEnableSense(); aiController->UpdateSenseTarget(); } } } character->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; } } } } if (object->IsA(ABP_CombatCharacter_Player_Final_C::StaticClass())) { auto* character = static_cast(object); if (character) { if (character->IsPlayerControlled()) { double maxHP = 0.0; double maxStamina = 0.0; character->GetHp(&g_Health); character->GetMaxHp(&maxHP); UExtendedStatComponent_Stamina_C* staminaPtr = nullptr; character->GetMyStamina(&staminaPtr); if (staminaPtr) { staminaPtr->GetCurrentValue(&g_Stamina); staminaPtr->GetMaxValue(&maxStamina); if (g_Stamina_fix_enabled) staminaPtr->SetCurrentValue(maxStamina); } if (g_GodMode_fix_enabled) character->SetHp(maxHP); } } } }); } if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Stamina) logger->info("Stamina cheat {}", g_Stamina_fix_enabled ? "enabled" : "disabled"); if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled"); } // Memory patch fixes static void DOFFixEnabled() { if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) { Memory::PatchBytes(DOFaddress + 0x3, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0 logger->info("Depth of field fix enabled"); } if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) { Memory::RestoreBytes(DOFaddress + 0x3); logger->info("Depth of field fix disabled"); } } static void CAFixEnabled() { if (g_fix_enabled && g_CA_fix_enabled && CAaddress) { Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0 logger->info("Chromatics aberrations fix enabled"); } if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) { Memory::RestoreBytes(CAaddress); logger->info("Chromatics aberrations fix disabled"); } } static void VignettingFixEnabled() { if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) { Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0 logger->info("Vignetting fix enabled"); } if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) { Memory::RestoreBytes(Vignettingaddress); logger->info("Vignetting fix disabled"); } } static void FogFixEnabled() { if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) { Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0 logger->info("Fog fix enabled"); } if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) { Memory::RestoreBytes(Fogaddress); logger->info("Fog fix disabled"); } } // UE Console creation static void EnableConsole() { if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) { if (!g_Console && !user_inputs_logged) { logger->info("------------------ User inputs ------------------"); user_inputs_logged = true; } return; } logger->info("-------------- Console re-enabling --------------"); ReactivateDevConsole(logger); } // Standard dll entry BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { logger = InitializeLogger("Wuchang: Fallen Feathers", PLUGIN_LOG, false); logger->info("Plugin {} loaded.", PLUGIN_NAME); } else if (reason == DLL_PROCESS_DETACH) { logger->info("Plugin {} unloaded.", PLUGIN_NAME); spdlog::drop_all(); } return TRUE; }