#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AdvancedThirdPersonCamera #include "Basic.hpp" #include "AdvancedThirdPersonCamera_structs.hpp" #include "Engine_classes.hpp" #include "CoreUObject_classes.hpp" #include "GameplayTags_structs.hpp" namespace SDK { // Class AdvancedThirdPersonCamera.ATPCArrowDebugActor // 0x0018 (0x02A8 - 0x0290) class AATPCArrowDebugActor final : public AActor { public: class USceneComponent* SceneRootComponent; // 0x0290(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UArrowComponent* ArrowComponent; // 0x0298(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2A0[0x8]; // 0x02A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void PickActor(class AActor* Actor); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCArrowDebugActor") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCArrowDebugActor") } static class AATPCArrowDebugActor* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AATPCArrowDebugActor; // Class AdvancedThirdPersonCamera.ATPCCameraBaseObject // 0x0008 (0x0030 - 0x0028) class UATPCCameraBaseObject : public UObject { public: class UATPCCameraComponent* OwningCamera; // 0x0028(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) public: void K2_OnEnterCameraMode(bool bWithInterpolation); void K2_OnExitCameraMode(); void K2_Tick(float DeltaSeconds); void K2_Validate(bool bWithInterpolation); void Validate(bool bWithInterpolation); class AActor* GetOwningActor() const; class UATPCCameraComponent* GetOwningCamera() const; class APawn* GetOwningPawn() const; class APlayerCameraManager* GetPlayerCameraManager() const; class APlayerController* GetPlayerController() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraBaseObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraBaseObject") } static class UATPCCameraBaseObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraBaseObject; // Class AdvancedThirdPersonCamera.ATPCCameraComponent // 0x04E0 (0x0710 - 0x0230) class UATPCCameraComponent final : public USceneComponent { public: TMulticastInlineDelegate OnCameraModeChangedDelegate; // 0x0230(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) TMulticastInlineDelegate OnUseCineCameraDeletage; // 0x0240(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) struct FATPCCameraDebugRules DebugRules; // 0x0250(0x0007)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) uint8 Pad_257[0x1]; // 0x0257(0x0001)(Fixing Size After Last Property [ Dumper-7 ]) struct FGameplayTag DefaultCameraModeTag; // 0x0258(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray CameraModesAssets; // 0x0260(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected) TMap SortedCameraModes; // 0x0270(0x0050)(Protected, NativeAccessSpecifierProtected) class UATPCCameraModeDataAsset* CustomCameraMode; // 0x02C0(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) TSubclassOf LocationObjectClass; // 0x02D0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSubclassOf FOVObjectClass; // 0x02D8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSubclassOf FadingObjectClass; // 0x02E0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSubclassOf FollowTerrainObjectClass; // 0x02E8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSubclassOf CameraShakesObjectClass; // 0x02F0(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TSubclassOf LockOnTargetObjectClass; // 0x02F8(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UATPCCameraLocationObject* LocationObject; // 0x0300(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UATPCCameraFOVObject* FOVObject; // 0x0308(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UATPCCameraFadingObject* FadingObject; // 0x0310(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UATPCCameraFollowTerrainObject* FollowTerrainObject; // 0x0318(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UATPCCameraShakesObject* CameraShakesObject; // 0x0320(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UATPCCameraLockOnTargetObject* LockOnTargetObject; // 0x0328(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray CameraObjList; // 0x0330(0x0010)(ZeroConstructor, Transient, Protected, NativeAccessSpecifierProtected) uint8 Pad_340[0x8]; // 0x0340(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) class UATPCCameraModeDataAsset* EmptyCameraMode; // 0x0348(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FATPCCameraMode CameraModeDEV; // 0x0350(0x03B8)(NativeAccessSpecifierPrivate) uint8 Pad_708[0x8]; // 0x0708(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddCameraMode(class UATPCCameraModeDataAsset* CameraMode); void ClearAllCameraModes(); class UATPCCameraModeDataAsset* GetCameraMode(const struct FGameplayTag& CameraModeName); class UATPCCameraModeDataAsset* GetCurrentCameraMode(); void RemoveCameraMode(const struct FGameplayTag& CameraModeName); void ResetCustomCameraMode(bool bWithInterpolation); void SetCameraDistance(float NewDistance, bool bInterpolate); void SetCameraMode(const struct FGameplayTag& CameraModeTag, bool bWithInterpolation, bool bForceSet); void SetCustomCameraMode(class UATPCCameraModeDataAsset* CameraMode, bool bWithInterpolation); void ValidateComponents(bool bWithInterpolation); void ZoomIn(); void ZoomOut(); bool CanSetCameraMode(const struct FGameplayTag& CameraModeTag) const; class AATPCCameraVolume* FindOverlapCameraVolume() const; float GetCameraDistance() const; class UATPCCameraFadingObject* GetCameraFadingObject() const; class UATPCCameraFollowTerrainObject* GetCameraFollowTerrainObject() const; class UATPCCameraFOVObject* GetCameraFOVObject() const; struct FVector GetCameraLocation() const; class UATPCCameraLocationObject* GetCameraLocationObject() const; class UATPCCameraLockOnTargetObject* GetCameraLockOnTargetObject() const; struct FGameplayTag GetCameraModeTagFromOverlapCameraVolume() const; struct FRotator GetCameraRotation() const; class UATPCCameraShakesObject* GetCameraShakesObject() const; struct FGameplayTag GetCurrentCameraModeTag() const; struct FGameplayTag GetDesiredCameraModeTag() const; struct FGameplayTag GetInitialCameraModeTag() const; class ACharacter* GetOwningCharacter() const; class USkeletalMeshComponent* GetOwningMesh() const; class APawn* GetOwningPawn() const; class APlayerCameraManager* GetPlayerCameraManager() const; class APlayerController* GetPlayerController() const; bool HasCameraMode(const struct FGameplayTag& CameraModeName) const; bool IsCineCameraActive() const; bool IsSetCustomCameraMode() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraComponent") } static class UATPCCameraComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraComponent; // Class AdvancedThirdPersonCamera.ATPCCameraFadingObject // 0x00B0 (0x00E0 - 0x0030) class UATPCCameraFadingObject final : public UATPCCameraBaseObject { public: uint8 Pad_30[0xB0]; // 0x0030(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void AddIgnoredActor(class AActor* Actor); void AddManualFadeActor(class AActor* Actor, bool bWithCustomTime, float CustomFadeOutTime); void ClearIgnoredActors(); void ClearManualFadeActors(); void RemoveIgnoredActor(class AActor* Actor); void RemoveManualFadeActor(class AActor* Actor); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraFadingObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraFadingObject") } static class UATPCCameraFadingObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraFadingObject; // Class AdvancedThirdPersonCamera.ATPCCameraFollowTerrainObject // 0x0060 (0x0090 - 0x0030) class UATPCCameraFollowTerrainObject final : public UATPCCameraBaseObject { public: uint8 Pad_30[0x60]; // 0x0030(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraFollowTerrainObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraFollowTerrainObject") } static class UATPCCameraFollowTerrainObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraFollowTerrainObject; // Class AdvancedThirdPersonCamera.ATPCCameraFOVObject // 0x0008 (0x0038 - 0x0030) class UATPCCameraFOVObject final : public UATPCCameraBaseObject { public: uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void SetCustomFOVModifier(float InValue); float GetCurrentFOV() const; float GetTargetFOV() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraFOVObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraFOVObject") } static class UATPCCameraFOVObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraFOVObject; // Class AdvancedThirdPersonCamera.ATPCCameraLocationObject // 0x04C0 (0x04F0 - 0x0030) class UATPCCameraLocationObject final : public UATPCCameraBaseObject { public: uint8 Pad_30[0x4C0]; // 0x0030(0x04C0)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void ApplyAssignedRotation(const struct FRotator& InRotator, bool InAutoClear, bool InResetSpeed, bool InApplyPitch, bool InApplyYaw, bool InApplyRoll); void AttachCameraToComponent(class USceneComponent* ParentComponent, const struct FVector& RelativeLocation, class FName SocketName, bool bWithInterp, float InterpSpeed); void ClearAssignedRotation(); float GetProbeSize(); bool IsOverlapingPlayerMesh(); void ResetOverrideCameraRotation(); void SetCameraDistance(float NewDist, bool bInterpolate); void SetOverrideCameraRotation(const struct FRotator& NewOverrideRotation, bool bClampByCameraModeRotationLimits); void SetViewRotation(const struct FRotator& Rotation); void Tick(float DeltaSeconds); struct FVector GetAllSocketOffsets() const; float GetCameraDistance() const; struct FVector GetCameraLocation() const; struct FRotator GetCameraRotation() const; float GetCameraTargetDistance() const; struct FRotator GetDesiredRotation() const; struct FVector GetLocationFromSwitchToATPCamera() const; const struct FRotator GetOverrideCameraRotation() const; float GetRealCameraDistance() const; struct FRotator GetRotationFromSwitchToATPCamera() const; struct FVector GetSocketOffset() const; struct FVector GetTargetOffset() const; struct FRotator GetTargetRotation() const; struct FRotator GetViewRotation() const; bool IsOverrideCameraRotation() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraLocationObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraLocationObject") } static class UATPCCameraLocationObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraLocationObject; // Class AdvancedThirdPersonCamera.ATPCCameraLockOnTargetObject // 0x0080 (0x00B0 - 0x0030) class UATPCCameraLockOnTargetObject final : public UATPCCameraBaseObject { public: TMulticastInlineDelegate OnTargetChangeDelegate; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_40[0x48]; // 0x0040(0x0048)(Fixing Size After Last Property [ Dumper-7 ]) class AATPCArrowDebugActor* TargetDebugActor; // 0x0088(0x0008)(ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_90[0x20]; // 0x0090(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: class UATPCLockOnTargetLocationComponent* ChangeLockOnTargetLocation(float InputX, float InputY, bool CheckAngle); class UATPCLockOnTargetLocationComponent* FindNearestLockOnTargetLocation(bool InByNearestDistance); bool SetTargetActor(class AActor* NewTargetActor, class UATPCLockOnTargetLocationComponent* InLocationComponent); class AActor* GetTargetActor() const; public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraLockOnTargetObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraLockOnTargetObject") } static class UATPCCameraLockOnTargetObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraLockOnTargetObject; // Class AdvancedThirdPersonCamera.ATPCCameraModeDataAsset // 0x03D0 (0x0400 - 0x0030) class UATPCCameraModeDataAsset final : public UDataAsset { public: struct FGameplayTag CameraModeTag; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FATPCCameraMode CameraModeSettings; // 0x0038(0x03B8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) TArray CameraModeScripts; // 0x03F0(0x0010)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraModeDataAsset") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraModeDataAsset") } static class UATPCCameraModeDataAsset* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraModeDataAsset; // Class AdvancedThirdPersonCamera.ATPCCameraModeScript // 0x0018 (0x0040 - 0x0028) class UATPCCameraModeScript : public UObject { public: class UATPCCameraComponent* OwningCamera; // 0x0028(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) bool bEnableTick; // 0x0030(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) EATPCCameraModeScriptTickGroup TickGroup; // 0x0034(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void K2_OnEnterCameraMode(class UATPCCameraComponent* Camera); void K2_OnExitCameraMode(class UATPCCameraComponent* Camera); void K2_Tick(class UATPCCameraComponent* Camera, float DeltaSeconds); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraModeScript") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraModeScript") } static class UATPCCameraModeScript* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraModeScript; // Class AdvancedThirdPersonCamera.ATPCCameraModeScript_ChangeMovementSpeed // 0x0010 (0x0050 - 0x0040) class UATPCCameraModeScript_ChangeMovementSpeed final : public UATPCCameraModeScript { public: float NewMaxMovementSpeed; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRestoreOldMovementSpeedOnExitCameraMode; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float OldMaxMovementSpeed; // 0x0048(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraModeScript_ChangeMovementSpeed") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraModeScript_ChangeMovementSpeed") } static class UATPCCameraModeScript_ChangeMovementSpeed* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraModeScript_ChangeMovementSpeed; // Class AdvancedThirdPersonCamera.ATPCCameraModeScript_PawnUseControllerRotation // 0x0008 (0x0048 - 0x0040) class UATPCCameraModeScript_PawnUseControllerRotation final : public UATPCCameraModeScript { public: bool OrientRotationToMovement; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UseControllerDesiredRotation; // 0x0041(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bRestoreOldValuesOnExitCameraMode; // 0x0042(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OldOrientRotationToMovement; // 0x0043(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OldUseControllerDesiredRotation; // 0x0044(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraModeScript_PawnUseControllerRotation") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraModeScript_PawnUseControllerRotation") } static class UATPCCameraModeScript_PawnUseControllerRotation* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraModeScript_PawnUseControllerRotation; // Class AdvancedThirdPersonCamera.ATPCCameraModeScript_RotateActorToTarget // 0x0008 (0x0048 - 0x0040) class UATPCCameraModeScript_RotateActorToTarget final : public UATPCCameraModeScript { public: float RotationSpeed; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraModeScript_RotateActorToTarget") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraModeScript_RotateActorToTarget") } static class UATPCCameraModeScript_RotateActorToTarget* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraModeScript_RotateActorToTarget; // Class AdvancedThirdPersonCamera.ATPCCameraShakesObject // 0x0010 (0x0040 - 0x0030) class UATPCCameraShakesObject final : public UATPCCameraBaseObject { public: uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraShakesObject") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraShakesObject") } static class UATPCCameraShakesObject* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCCameraShakesObject; // Class AdvancedThirdPersonCamera.ATPCCameraVolume // 0x0020 (0x02E8 - 0x02C8) class AATPCCameraVolume final : public AVolume { public: struct FGameplayTag CameraModeTag; // 0x02C8(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bChangeCameraModeWithInterp; // 0x02D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bCheckFilterActorClassWithCamera; // 0x02D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2D2[0x6]; // 0x02D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) TArray> FilterActorClassesWithCamera; // 0x02D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic) public: void OnVolumeBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor); void OnVolumeEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCCameraVolume") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCCameraVolume") } static class AATPCCameraVolume* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AATPCCameraVolume; // Class AdvancedThirdPersonCamera.ATPCFunctionLibrary // 0x0000 (0x0028 - 0x0028) class UATPCFunctionLibrary final : public UBlueprintFunctionLibrary { public: static float InterpFloat(const float& Current, const float& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget); static float InterpolationSpeed_GetCurrentInterpolationSpeed(const struct FATPCInterploationSpeed& InterpSpeed); static void InterpolationSpeed_InterpolateSpeed(struct FATPCInterploationSpeed* InterpSpeed, float DeltaTime); static void InterpolationSpeed_ResetSpeed(struct FATPCInterploationSpeed* InterpSpeed); static struct FRotator InterpRotator(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget); static struct FVector InterpVector(const struct FVector& Current, const struct FVector& Target, float DeltaTime, struct FATPCInterploationSpeed* InterpSpeed, bool bResetSpeedIfResultEqualToTarget); static bool ReplaceSpringArmToATPCComponent(class AActor* Actor); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCFunctionLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCFunctionLibrary") } static class UATPCFunctionLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCFunctionLibrary; // Class AdvancedThirdPersonCamera.ATPCLockOnTargetLocationComponent // 0x0010 (0x0240 - 0x0230) class UATPCLockOnTargetLocationComponent : public USceneComponent { public: uint8 Pad_230[0x10]; // 0x0230(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: bool CanBeLockedOnTarget(); struct FVector GetTargetLocation(); struct FVector GetWidgetRelativeLocation(); void OnRegisterTimerUp(); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("ATPCLockOnTargetLocationComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"ATPCLockOnTargetLocationComponent") } static class UATPCLockOnTargetLocationComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UATPCLockOnTargetLocationComponent; }