#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: BPC_DamageSystem #include "Basic.hpp" #include "BPC_DamageSystem_classes.hpp" #include "BPC_DamageSystem_parameters.hpp" namespace SDK { // Function BPC_DamageSystem.BPC_DamageSystem_C.ExecuteUbergraph_BPC_DamageSystem // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::ExecuteUbergraph_BPC_DamageSystem(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "ExecuteUbergraph_BPC_DamageSystem"); Params::BPC_DamageSystem_C_ExecuteUbergraph_BPC_DamageSystem Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function BPC_DamageSystem.BPC_DamageSystem_C.FindTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::FindTarget(class AActor* Sender) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "FindTarget"); Params::BPC_DamageSystem_C_FindTarget Parms{}; Parms.Sender = Sender; UObject::ProcessEvent(Func, &Parms); } // Function BPC_DamageSystem.BPC_DamageSystem_C.ForgotTarget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::ForgotTarget(class AActor* Sender) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "ForgotTarget"); Params::BPC_DamageSystem_C_ForgotTarget Parms{}; Parms.Sender = Sender; UObject::ProcessEvent(Func, &Parms); } // Function BPC_DamageSystem.BPC_DamageSystem_C.GetCurrentHealth // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::GetCurrentHealth(double* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "GetCurrentHealth"); Params::BPC_DamageSystem_C_GetCurrentHealth Parms{}; UObject::ProcessEvent(Func, &Parms); if (Value != nullptr) *Value = Parms.Value; } // Function BPC_DamageSystem.BPC_DamageSystem_C.GetCurrentHealthPercentage // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::GetCurrentHealthPercentage(double* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "GetCurrentHealthPercentage"); Params::BPC_DamageSystem_C_GetCurrentHealthPercentage Parms{}; UObject::ProcessEvent(Func, &Parms); if (Value != nullptr) *Value = Parms.Value; } // Function BPC_DamageSystem.BPC_DamageSystem_C.GetIsAttacking // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::GetIsAttacking(bool* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "GetIsAttacking"); Params::BPC_DamageSystem_C_GetIsAttacking Parms{}; UObject::ProcessEvent(Func, &Parms); if (Value != nullptr) *Value = Parms.Value; } // Function BPC_DamageSystem.BPC_DamageSystem_C.GetIsDead // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::GetIsDead(bool* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "GetIsDead"); Params::BPC_DamageSystem_C_GetIsDead Parms{}; UObject::ProcessEvent(Func, &Parms); if (Value != nullptr) *Value = Parms.Value; } // Function BPC_DamageSystem.BPC_DamageSystem_C.GetMaxHealth // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::GetMaxHealth(double* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "GetMaxHealth"); Params::BPC_DamageSystem_C_GetMaxHealth Parms{}; UObject::ProcessEvent(Func, &Parms); if (Value != nullptr) *Value = Parms.Value; } // Function BPC_DamageSystem.BPC_DamageSystem_C.GetTeamNumber // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::GetTeamNumber(int32* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "GetTeamNumber"); Params::BPC_DamageSystem_C_GetTeamNumber Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function BPC_DamageSystem.BPC_DamageSystem_C.HandleDeath // (Public, BlueprintCallable, BlueprintEvent) void UBPC_DamageSystem_C::HandleDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "HandleDeath"); UObject::ProcessEvent(Func, nullptr); } // Function BPC_DamageSystem.BPC_DamageSystem_C.Heal // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // double Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double* NewHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::Heal(double Amount, double* NewHealth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "Heal"); Params::BPC_DamageSystem_C_Heal Parms{}; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); if (NewHealth != nullptr) *NewHealth = Parms.NewHealth; } // Function BPC_DamageSystem.BPC_DamageSystem_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void UBPC_DamageSystem_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BPC_DamageSystem.BPC_DamageSystem_C.ReserveToken // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::ReserveToken(int32 Amount, bool* Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "ReserveToken"); Params::BPC_DamageSystem_C_ReserveToken Parms{}; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); if (Success != nullptr) *Success = Parms.Success; } // Function BPC_DamageSystem.BPC_DamageSystem_C.ReturnToken // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::ReturnToken(int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "ReturnToken"); Params::BPC_DamageSystem_C_ReturnToken Parms{}; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); } // Function BPC_DamageSystem.BPC_DamageSystem_C.SetAttackTokensCount // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::SetAttackTokensCount(int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "SetAttackTokensCount"); Params::BPC_DamageSystem_C_SetAttackTokensCount Parms{}; Parms.Amount = Amount; UObject::ProcessEvent(Func, &Parms); } // Function BPC_DamageSystem.BPC_DamageSystem_C.SetCurrentHealth // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::SetCurrentHealth(double Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "SetCurrentHealth"); Params::BPC_DamageSystem_C_SetCurrentHealth Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function BPC_DamageSystem.BPC_DamageSystem_C.SetIsAttacking // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::SetIsAttacking(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "SetIsAttacking"); Params::BPC_DamageSystem_C_SetIsAttacking Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); } // Function BPC_DamageSystem.BPC_DamageSystem_C.SetMaxHealth // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double* ModifiedHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::SetMaxHealth(double Value, double* ModifiedHealth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "SetMaxHealth"); Params::BPC_DamageSystem_C_SetMaxHealth Parms{}; Parms.Value = Value; UObject::ProcessEvent(Func, &Parms); if (ModifiedHealth != nullptr) *ModifiedHealth = Parms.ModifiedHealth; } // Function BPC_DamageSystem.BPC_DamageSystem_C.TakeDamage // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBPC_DamageSystem_C::TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BPC_DamageSystem_C", "TakeDamage"); Params::BPC_DamageSystem_C_TakeDamage Parms{}; Parms.DamageInfo = std::move(DamageInfo); Parms.Hit_Result = std::move(Hit_Result); UObject::ProcessEvent(Func, &Parms); if (WasDamaged != nullptr) *WasDamaged = Parms.WasDamaged; } }