#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Odin #include "Basic.hpp" #include "Engine_structs.hpp" #include "Engine_classes.hpp" #include "CoreUObject_structs.hpp" #include "CoreUObject_classes.hpp" #include "Odin_structs.hpp" namespace SDK { // Class Odin.BaseRuneComponent // 0x0008 (0x00A8 - 0x00A0) class UBaseRuneComponent : public UActorComponent { public: uint8 Pad_A0[0x8]; // 0x00A0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BaseRuneComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BaseRuneComponent") } static class UBaseRuneComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBaseRuneComponent; // Class Odin.BaseRuneWrapper // 0x0000 (0x0028 - 0x0028) class UBaseRuneWrapper : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BaseRuneWrapper") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BaseRuneWrapper") } static class UBaseRuneWrapper* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBaseRuneWrapper; // Class Odin.DebugNameRuneWrapper // 0x0010 (0x0038 - 0x0028) class UDebugNameRuneWrapper final : public UBaseRuneWrapper { public: struct FDebugNameRune Rune; // 0x0028(0x0010)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DebugNameRuneWrapper") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DebugNameRuneWrapper") } static class UDebugNameRuneWrapper* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDebugNameRuneWrapper; // Class Odin.DebugNameRuneComponent // 0x0010 (0x00B8 - 0x00A8) class UDebugNameRuneComponent final : public UBaseRuneComponent { public: struct FDebugNameRune Rune; // 0x00A8(0x0010)(Edit, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("DebugNameRuneComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"DebugNameRuneComponent") } static class UDebugNameRuneComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UDebugNameRuneComponent; // Class Odin.EntityComponent // 0x0018 (0x00B8 - 0x00A0) class UEntityComponent final : public UActorComponent { public: TArray Tags; // 0x00A0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_B0[0x8]; // 0x00B0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EntityComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EntityComponent") } static class UEntityComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEntityComponent; // Class Odin.EntityLayoutData // 0x0020 (0x0050 - 0x0030) class UEntityLayoutData final : public UDataAsset { public: TArray Runes; // 0x0030(0x0010)(Edit, ExportObject, ZeroConstructor, NoClear, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray Tags; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("EntityLayoutData") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"EntityLayoutData") } static class UEntityLayoutData* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UEntityLayoutData; // Class Odin.OdinEntityOverlapManager // 0x00A8 (0x0350 - 0x02A8) class AOdinEntityOverlapManager : public AInfo { public: uint8 Pad_2A8[0xA8]; // 0x02A8(0x00A8)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: void OnEntitiesBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult); void OnEntitiesEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OdinEntityOverlapManager") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OdinEntityOverlapManager") } static class AOdinEntityOverlapManager* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_AOdinEntityOverlapManager; // Class Odin.WorldForwardRuneWrapper // 0x0018 (0x0040 - 0x0028) class UWorldForwardRuneWrapper final : public UBaseRuneWrapper { public: struct FWorldForwardRune Rune; // 0x0028(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldForwardRuneWrapper") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldForwardRuneWrapper") } static class UWorldForwardRuneWrapper* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldForwardRuneWrapper; // Class Odin.OdinBlueprintFunctionLibrary // 0x0000 (0x0028 - 0x0028) class UOdinBlueprintFunctionLibrary final : public UBlueprintFunctionLibrary { public: static bool GetRuneFromActor(class AActor* Actor, struct FGenericStruct* OutRune); public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OdinBlueprintFunctionLibrary") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OdinBlueprintFunctionLibrary") } static class UOdinBlueprintFunctionLibrary* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOdinBlueprintFunctionLibrary; // Class Odin.OdinDefaults // 0x0020 (0x0048 - 0x0028) class UOdinDefaults final : public UObject { public: struct FSoftClassPath OverlapManagerClassName; // 0x0028(0x0020)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OdinDefaults") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OdinDefaults") } static class UOdinDefaults* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOdinDefaults; // Class Odin.RuneComponent // 0x0028 (0x00C8 - 0x00A0) class URuneComponent final : public UActorComponent { public: TArray Runes; // 0x00A0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray Tags; // 0x00B0(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) uint8 Pad_C0[0x8]; // 0x00C0(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RuneComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RuneComponent") } static class URuneComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URuneComponent; // Class Odin.OdinGameplayStatics // 0x0000 (0x0028 - 0x0028) class UOdinGameplayStatics final : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OdinGameplayStatics") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OdinGameplayStatics") } static class UOdinGameplayStatics* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOdinGameplayStatics; // Class Odin.OdinWorldSubsystem // 0x0CA0 (0x0CD0 - 0x0030) class alignas(0x10) UOdinWorldSubsystem final : public UWorldSubsystem { public: class AOdinEntityOverlapManager* OverlapManager; // 0x0030(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_38[0xC98]; // 0x0038(0x0C98)(Fixing Struct Size After Last Property [ Dumper-7 ]) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OdinWorldSubsystem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OdinWorldSubsystem") } static class UOdinWorldSubsystem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOdinWorldSubsystem; // Class Odin.OverlapDetectionRuneWrapper // 0x0018 (0x0040 - 0x0028) class UOverlapDetectionRuneWrapper final : public UBaseRuneWrapper { public: struct FOverlapDetectionRune Rune; // 0x0028(0x0018)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OverlapDetectionRuneWrapper") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OverlapDetectionRuneWrapper") } static class UOverlapDetectionRuneWrapper* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOverlapDetectionRuneWrapper; // Class Odin.OverlapDetectionRuneComponent // 0x0018 (0x00C0 - 0x00A8) class UOverlapDetectionRuneComponent final : public UBaseRuneComponent { public: struct FOverlapDetectionRune Rune; // 0x00A8(0x0018)(Edit, ContainsInstancedReference, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OverlapDetectionRuneComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OverlapDetectionRuneComponent") } static class UOverlapDetectionRuneComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOverlapDetectionRuneComponent; // Class Odin.WorldRotationRuneWrapper // 0x0018 (0x0040 - 0x0028) class UWorldRotationRuneWrapper final : public UBaseRuneWrapper { public: struct FWorldRotationRune Rune; // 0x0028(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldRotationRuneWrapper") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldRotationRuneWrapper") } static class UWorldRotationRuneWrapper* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldRotationRuneWrapper; // Class Odin.OverlapRuneWrapper // 0x0020 (0x0048 - 0x0028) class UOverlapRuneWrapper final : public UBaseRuneWrapper { public: struct FOverlapRune Rune; // 0x0028(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OverlapRuneWrapper") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OverlapRuneWrapper") } static class UOverlapRuneWrapper* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOverlapRuneWrapper; // Class Odin.OverlapRuneComponent // 0x0020 (0x00C8 - 0x00A8) class UOverlapRuneComponent final : public UBaseRuneComponent { public: struct FOverlapRune Rune; // 0x00A8(0x0020)(Edit, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("OverlapRuneComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"OverlapRuneComponent") } static class UOverlapRuneComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UOverlapRuneComponent; // Class Odin.BasePoem // 0x0000 (0x0028 - 0x0028) class UBasePoem final : public UObject { public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("BasePoem") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BasePoem") } static class UBasePoem* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UBasePoem; // Class Odin.RuneComponentDelegateBinding // 0x0010 (0x0038 - 0x0028) class URuneComponentDelegateBinding final : public UDynamicBlueprintBinding { public: TArray ComponentDelegateBindings; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("RuneComponentDelegateBinding") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"RuneComponentDelegateBinding") } static class URuneComponentDelegateBinding* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_URuneComponentDelegateBinding; // Class Odin.WorldLocationRuneWrapper // 0x0030 (0x0058 - 0x0028) class UWorldLocationRuneWrapper final : public UBaseRuneWrapper { public: struct FWorldLocationRune Rune; // 0x0028(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldLocationRuneWrapper") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldLocationRuneWrapper") } static class UWorldLocationRuneWrapper* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldLocationRuneWrapper; // Class Odin.WorldLocationRuneComponent // 0x0030 (0x00D8 - 0x00A8) class UWorldLocationRuneComponent final : public UBaseRuneComponent { public: struct FWorldLocationRune Rune; // 0x00A8(0x0030)(Edit, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldLocationRuneComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldLocationRuneComponent") } static class UWorldLocationRuneComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldLocationRuneComponent; // Class Odin.WorldRotationRuneComponent // 0x0018 (0x00C0 - 0x00A8) class UWorldRotationRuneComponent final : public UBaseRuneComponent { public: struct FWorldRotationRune Rune; // 0x00A8(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldRotationRuneComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldRotationRuneComponent") } static class UWorldRotationRuneComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldRotationRuneComponent; // Class Odin.WorldForwardRuneComponent // 0x0018 (0x00C0 - 0x00A8) class UWorldForwardRuneComponent final : public UBaseRuneComponent { public: struct FWorldForwardRune Rune; // 0x00A8(0x0018)(Edit, NoDestructor, NativeAccessSpecifierPublic) public: static class UClass* StaticClass() { STATIC_CLASS_IMPL("WorldForwardRuneComponent") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"WorldForwardRuneComponent") } static class UWorldForwardRuneComponent* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_UWorldForwardRuneComponent; }