#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: S_BattleInitialState #include "Basic.hpp" #include "S_InteractiveMusicParameters_structs.hpp" namespace SDK { // UserDefinedStruct S_BattleInitialState.S_BattleInitialState // 0x0040 (0x0040 - 0x0000) struct FS_BattleInitialState final { public: struct FS_InteractiveMusicParameters InitialMusicParameter_2_085339E046E6C7DFFB9A5DB70F96BDB2; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) TSoftObjectPtr ActiveLightingScenario_5_E3CBE3FB45BEDDC4B80BB0BEE6B49912; // 0x0018(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash) }; DUMPER7_ASSERTS_FS_BattleInitialState; }