#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: S_GameFlowTransitionRequest #include "Basic.hpp" #include "S_GameFlowTransitionType_structs.hpp" namespace SDK { // UserDefinedStruct S_GameFlowTransitionRequest.S_GameFlowTransitionRequest // 0x0010 (0x0010 - 0x0000) struct FS_GameFlowTransitionRequest final { public: ES_GameFlowTransitionType TransitionType_2_AAD1248A4F7B147B0EF7D8A55451E307; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) double FadeInDuration_16_104CA3C145E95B121A65A295B057D625; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; DUMPER7_ASSERTS_FS_GameFlowTransitionRequest; }