#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: S_LoadGameOverrideParameters #include "Basic.hpp" #include "GameplayTags_structs.hpp" #include "CoreUObject_structs.hpp" namespace SDK { // UserDefinedStruct S_LoadGameOverrideParameters.S_LoadGameOverrideParameters // 0x0080 (0x0080 - 0x0000) struct FS_LoadGameOverrideParameters final { public: struct FGameplayTag SpawnPointTag_3_6589AD56468F8891CB896D961FD81EC8; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash) uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform SpawnTransform_6_8F43C3D246325270685E90836A778AD4; // 0x0010(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double TimePlayed_9_BC350A2443921389C577EFA4FF853FBC; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; DUMPER7_ASSERTS_FS_LoadGameOverrideParameters; }