#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // FORWARD DECLARATIONS namespace ABP_LL_Melee_Player_Weapon_Pipe { struct FAnimBlueprintGeneratedConstantData; } namespace EMovementMode { enum class EMovementMode : uint8; } namespace ABP_LL_VehicleEvade_Environmental { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_Intimidation_Success { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_ContainedActions { struct FAnimBlueprintGeneratedConstantData; } namespace Face_AnimBP { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_Intimidation_Success_Responder { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_Intimidation_Fail_Responder { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_MeleeShoveReact_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_Intimidation_Fail { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_MeleeGrabbed_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_Suckerpunch { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_MeleeShove_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_EnvironmentalMelee_Railing { struct FAnimBlueprintGeneratedConstantData; } namespace GameplayAbilities { struct FServerAbilityRPCBatch; } namespace ABP_MeleeGraph { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_Env_Interact_Door { struct FAnimBlueprintGeneratedConstantData; } namespace ThrownWeapon { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_Loco_Crouch_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_MeleeGrab_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_EnvironmentalMelee_Table { struct FAnimBlueprintGeneratedConstantData; } namespace Engine { enum class EMovementMode : uint8; } namespace ABP_LL_Melee_PlayerDefault { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace Face_PostProcess_AnimBP { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_InVehicleGraph { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LL_LocomotionUnarmed { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_LL_Loco_Melee_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_Player { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_CarBase { struct FAnimBlueprintGeneratedMutableData; struct FAnimBlueprintGeneratedConstantData; } namespace ABP_LadderGraph { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_PedestrianAnimSharingTransition { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_LL_SmartObject_Base { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; } namespace ABP_InAirGraph { struct FAnimBlueprintGeneratedConstantData; struct FAnimBlueprintGeneratedMutableData; }