#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Styx3 #include "Basic.hpp" #include "Styx3_classes.hpp" #include "Styx3_parameters.hpp" namespace SDK { // Function Styx3.Styx3AbilityImmunityInterface.ImmunityToAbilityUsed // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const TSoftClassPtr& AbilityBaseClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3AbilityImmunityInterface::ImmunityToAbilityUsed(const TSoftClassPtr& AbilityBaseClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AbilityImmunityInterface", "ImmunityToAbilityUsed"); Params::Styx3AbilityImmunityInterface_ImmunityToAbilityUsed Parms{}; Parms.AbilityBaseClass = AbilityBaseClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AbilityImmunityInterface.IsImmuneToAbility // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const TSoftClassPtr& AbilityBaseClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3AbilityImmunityInterface::IsImmuneToAbility(const TSoftClassPtr& AbilityBaseClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AbilityImmunityInterface", "IsImmuneToAbility"); Params::Styx3AbilityImmunityInterface_IsImmuneToAbility Parms{}; Parms.AbilityBaseClass = AbilityBaseClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AccidentInterface.GetSpecificBark // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class UCyaDialogue* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UCyaDialogue* IStyx3AccidentInterface::GetSpecificBark() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AccidentInterface", "GetSpecificBark"); Params::Styx3AccidentInterface_GetSpecificBark Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AccidentInterface.IsAnAccident // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3AccidentInterface::IsAnAccident() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AccidentInterface", "IsAnAccident"); Params::Styx3AccidentInterface_IsAnAccident Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIAlertLOSInterface.GetAlertLOSPossibles // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // TArrayReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray IStyx3AIAlertLOSInterface::GetAlertLOSPossibles() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AIAlertLOSInterface", "GetAlertLOSPossibles"); Params::Styx3AIAlertLOSInterface_GetAlertLOSPossibles Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIAlertLOSInterface.SetAlertLOSUsed // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 IndexLOSUsed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3AIAlertLOSInterface::SetAlertLOSUsed(int32 IndexLOSUsed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AIAlertLOSInterface", "SetAlertLOSUsed"); Params::Styx3AIAlertLOSInterface_SetAlertLOSUsed Parms{}; Parms.IndexLOSUsed = IndexLOSUsed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AILighterSpecificObjectInterface.DistanceToAbortMovement // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IStyx3AILighterSpecificObjectInterface::DistanceToAbortMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AILighterSpecificObjectInterface", "DistanceToAbortMovement"); Params::Styx3AILighterSpecificObjectInterface_DistanceToAbortMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AILighterSpecificObjectInterface.LocationForTraceAndAbortMovement // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IStyx3AILighterSpecificObjectInterface::LocationForTraceAndAbortMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AILighterSpecificObjectInterface", "LocationForTraceAndAbortMovement"); Params::Styx3AILighterSpecificObjectInterface_LocationForTraceAndAbortMovement Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIPlayerAbilityProjectileInterface.IsProjectileGlassBottle // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3AIPlayerAbilityProjectileInterface::IsProjectileGlassBottle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AIPlayerAbilityProjectileInterface", "IsProjectileGlassBottle"); Params::Styx3AIPlayerAbilityProjectileInterface_IsProjectileGlassBottle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIPlayerAbilityProjectileInterface.OnApplyingDamageToAI // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class AStyx3AICharacter* Victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* DamageAmount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3AIPlayerAbilityProjectileInterface::OnApplyingDamageToAI(class AStyx3AICharacter* Victim, class AStyx3AIController* AIController, float* DamageAmount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AIPlayerAbilityProjectileInterface", "OnApplyingDamageToAI"); Params::Styx3AIPlayerAbilityProjectileInterface_OnApplyingDamageToAI Parms{}; Parms.Victim = Victim; Parms.AIController = AIController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DamageAmount != nullptr) *DamageAmount = Parms.DamageAmount; return Parms.ReturnValue; } // Function Styx3.Styx3AmberVisionInterface.OnAmberVisionEnd // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IStyx3AmberVisionInterface::OnAmberVisionEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "OnAmberVisionEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AmberVisionInterface.OnAmberVisionStart // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IStyx3AmberVisionInterface::OnAmberVisionStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "OnAmberVisionStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AmberVisionInterface.OnAmberVisionUpdate // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3AmberVisionInterface::OnAmberVisionUpdate(float Weight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "OnAmberVisionUpdate"); Params::Styx3AmberVisionInterface_OnAmberVisionUpdate Parms{}; Parms.Weight = Weight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AmberVisionInterface.GetAmberVisionHighlightDistance // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IStyx3AmberVisionInterface::GetAmberVisionHighlightDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "GetAmberVisionHighlightDistance"); Params::Styx3AmberVisionInterface_GetAmberVisionHighlightDistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AmberVisionInterface.GetAmberVisionResidualDuration // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IStyx3AmberVisionInterface::GetAmberVisionResidualDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "GetAmberVisionResidualDuration"); Params::Styx3AmberVisionInterface_GetAmberVisionResidualDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AmberVisionInterface.IsAmberVisionHighlightDistanceOverriden // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3AmberVisionInterface::IsAmberVisionHighlightDistanceOverriden() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "IsAmberVisionHighlightDistanceOverriden"); Params::Styx3AmberVisionInterface_IsAmberVisionHighlightDistanceOverriden Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AmberVisionInterface.IsAmberVisionResidualDurationOverriden // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3AmberVisionInterface::IsAmberVisionResidualDurationOverriden() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "IsAmberVisionResidualDurationOverriden"); Params::Styx3AmberVisionInterface_IsAmberVisionResidualDurationOverriden Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AmberVisionInterface.WantDisableWhenInside // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3AmberVisionInterface::WantDisableWhenInside() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "WantDisableWhenInside"); Params::Styx3AmberVisionInterface_WantDisableWhenInside Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AmberVisionComponent.IsAmberVisionActive // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AmberVisionComponent::IsAmberVisionActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AmberVisionComponent", "IsAmberVisionActive"); Params::Styx3AmberVisionComponent_IsAmberVisionActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AmberVisionComponent.OnAddedTargets_BP // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const TArray& AddedTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UStyx3AmberVisionComponent::OnAddedTargets_BP(const TArray& AddedTargets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AmberVisionComponent", "OnAddedTargets_BP"); Params::Styx3AmberVisionComponent_OnAddedTargets_BP Parms{}; Parms.AddedTargets = std::move(AddedTargets); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AmberVisionComponent.OnRemovedTargets_BP // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const TArray& RemovedTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UStyx3AmberVisionComponent::OnRemovedTargets_BP(const TArray& RemovedTargets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AmberVisionComponent", "OnRemovedTargets_BP"); Params::Styx3AmberVisionComponent_OnRemovedTargets_BP Parms{}; Parms.RemovedTargets = std::move(RemovedTargets); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AmberVisionComponent.OnStart_BP // (Event, Protected, BlueprintEvent) void UStyx3AmberVisionComponent::OnStart_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AmberVisionComponent", "OnStart_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AmberVisionComponent.OnStop_BP // (Event, Protected, BlueprintEvent) void UStyx3AmberVisionComponent::OnStop_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AmberVisionComponent", "OnStop_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AmberVisionComponent.OnUpdatePostProcessWeights_BP // (Event, Protected, BlueprintEvent) void UStyx3AmberVisionComponent::OnUpdatePostProcessWeights_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AmberVisionComponent", "OnUpdatePostProcessWeights_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AmberVisionComponent.OnUpdateTargetWeight_BP // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AmberVisionComponent::OnUpdateTargetWeight_BP(class AActor* Target, float Weight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AmberVisionComponent", "OnUpdateTargetWeight_BP"); Params::Styx3AmberVisionComponent_OnUpdateTargetWeight_BP Parms{}; Parms.Target = Target; Parms.Weight = Weight; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AmberVisionComponent.RefreshTargets // (Final, Native, Public, BlueprintCallable) void UStyx3AmberVisionComponent::RefreshTargets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AmberVisionComponent", "RefreshTargets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AmberVisionComponent.GetAmberVisionRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3AmberVisionComponent::GetAmberVisionRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AmberVisionComponent", "GetAmberVisionRadius"); Params::Styx3AmberVisionComponent_GetAmberVisionRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AmberVisionComponent.GetDetectionSphereRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3AmberVisionComponent::GetDetectionSphereRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AmberVisionComponent", "GetDetectionSphereRadius"); Params::Styx3AmberVisionComponent_GetDetectionSphereRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaActorInterface.GetAILOSStartLocation // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IStyx3BallistaActorInterface::GetAILOSStartLocation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetAILOSStartLocation"); Params::Styx3BallistaActorInterface_GetAILOSStartLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaActorInterface.GetBallistaAIFocus // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IStyx3BallistaActorInterface::GetBallistaAIFocus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetBallistaAIFocus"); Params::Styx3BallistaActorInterface_GetBallistaAIFocus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaActorInterface.GetBallistaAim // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* IStyx3BallistaActorInterface::GetBallistaAim() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetBallistaAim"); Params::Styx3BallistaActorInterface_GetBallistaAim Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaActorInterface.GetBallistaAISpot // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* IStyx3BallistaActorInterface::GetBallistaAISpot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetBallistaAISpot"); Params::Styx3BallistaActorInterface_GetBallistaAISpot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaActorInterface.GetBallistaArea // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AVolume* IStyx3BallistaActorInterface::GetBallistaArea() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetBallistaArea"); Params::Styx3BallistaActorInterface_GetBallistaArea Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaActorInterface.GetBallistaArrow // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform IStyx3BallistaActorInterface::GetBallistaArrow() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetBallistaArrow"); Params::Styx3BallistaActorInterface_GetBallistaArrow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaActorInterface.IsBallistaBroken // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3BallistaActorInterface::IsBallistaBroken() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "IsBallistaBroken"); Params::Styx3BallistaActorInterface_IsBallistaBroken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3TargetComponent.RefreshPoint // (Final, Native, Public, BlueprintCallable) void UStyx3TargetComponent::RefreshPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3TargetComponent", "RefreshPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3GrappleTargetComponent.GetGrappleTargetComponent // (Native, Public) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* UStyx3GrappleTargetComponent::GetGrappleTargetComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3GrappleTargetComponent", "GetGrappleTargetComponent"); Params::Styx3GrappleTargetComponent_GetGrappleTargetComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3GrappleTargetComponent.CanBeHooked // (Native, Public, Const) // Parameters: // const bool bWithKillSkill (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* bY (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3GrappleTargetComponent::CanBeHooked(const bool bWithKillSkill, const class AStyx3Character* bY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3GrappleTargetComponent", "CanBeHooked"); Params::Styx3GrappleTargetComponent_CanBeHooked Parms{}; Parms.bWithKillSkill = bWithKillSkill; Parms.bY = bY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaUserInterface.OnBallistaAim // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UStyx3BallistaComponent* BallistaComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& AimRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void IStyx3BallistaUserInterface::OnBallistaAim(class UStyx3BallistaComponent* BallistaComponent, const struct FRotator& AimRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3BallistaUserInterface", "OnBallistaAim"); Params::Styx3BallistaUserInterface_OnBallistaAim Parms{}; Parms.BallistaComponent = BallistaComponent; Parms.AimRotation = std::move(AimRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BallistaUserInterface.OnBallistaEnter // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UStyx3BallistaComponent* BallistaComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3BallistaUserInterface::OnBallistaEnter(class UStyx3BallistaComponent* BallistaComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3BallistaUserInterface", "OnBallistaEnter"); Params::Styx3BallistaUserInterface_OnBallistaEnter Parms{}; Parms.BallistaComponent = BallistaComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BallistaUserInterface.OnBallistaExit // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UStyx3BallistaComponent* BallistaComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3BallistaUserInterface::OnBallistaExit(class UStyx3BallistaComponent* BallistaComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3BallistaUserInterface", "OnBallistaExit"); Params::Styx3BallistaUserInterface_OnBallistaExit Parms{}; Parms.BallistaComponent = BallistaComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3GoblinReflexCost.FindCostThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FStyx3GoblinReflexCostThresholdReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) const struct FStyx3GoblinReflexCostThreshold UStyx3GoblinReflexCost::FindCostThreshold(int32 HitValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3GoblinReflexCost", "FindCostThreshold"); Params::Styx3GoblinReflexCost_FindCostThreshold Parms{}; Parms.HitValue = HitValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3GoblinReflexCost.TryAvoidHit // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3GoblinReflexCost::TryAvoidHit(class AStyx3Character* Character, int32 HitValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3GoblinReflexCost", "TryAvoidHit"); Params::Styx3GoblinReflexCost_TryAvoidHit Parms{}; Parms.Character = Character; Parms.HitValue = HitValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Projectile.ActorHit_BP // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bHasHelmet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Projectile::ActorHit_BP(class AActor* SelfActor, class AActor* OtherActor, const struct FHitResult& Hit, bool bHasHelmet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "ActorHit_BP"); Params::Styx3Projectile_ActorHit_BP Parms{}; Parms.SelfActor = SelfActor; Parms.OtherActor = OtherActor; Parms.Hit = std::move(Hit); Parms.bHasHelmet = bHasHelmet; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3Projectile.ApplyEffects // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AStyx3Character* HitCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Projectile::ApplyEffects(class AStyx3Character* HitCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "ApplyEffects"); Params::Styx3Projectile_ApplyEffects Parms{}; Parms.HitCharacter = HitCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Projectile.ApplyHit // (Native, Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AStyx3Projectile::ApplyHit(class AActor* SelfActor, class AStyx3Character* OtherActor, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "ApplyHit"); Params::Styx3Projectile_ApplyHit Parms{}; Parms.SelfActor = SelfActor; Parms.OtherActor = OtherActor; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Projectile.DestroySystem // (Event, Protected, BlueprintEvent) void AStyx3Projectile::DestroySystem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "DestroySystem"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3Projectile.SetAimLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOnlyGoodAim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Projectile::SetAimLocation(const class AActor* TargetActor, bool bOnlyGoodAim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "SetAimLocation"); Params::Styx3Projectile_SetAimLocation Parms{}; Parms.TargetActor = TargetActor; Parms.bOnlyGoodAim = bOnlyGoodAim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Projectile.SetDistanceImmunity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Projectile::SetDistanceImmunity(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "SetDistanceImmunity"); Params::Styx3Projectile_SetDistanceImmunity Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Projectile.SetFrom // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UStyx3AbilityBase* AbilityBase (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Projectile::SetFrom(const class UStyx3AbilityBase* AbilityBase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "SetFrom"); Params::Styx3Projectile_SetFrom Parms{}; Parms.AbilityBase = AbilityBase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Projectile.SetTarget // (Native, Event, Public, BlueprintEvent) // Parameters: // class USceneComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Projectile::SetTarget(class USceneComponent* TargetComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "SetTarget"); Params::Styx3Projectile_SetTarget Parms{}; Parms.TargetComp = TargetComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Projectile.SetTargetLocation // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Projectile::SetTargetLocation(const struct FVector& TargetLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "SetTargetLocation"); Params::Styx3Projectile_SetTargetLocation Parms{}; Parms.TargetLocation = std::move(TargetLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Projectile.SortHitArrayFromLocation // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // TArray& Hits (Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Projectile::SortHitArrayFromLocation(TArray& Hits, const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "SortHitArrayFromLocation"); Params::Styx3Projectile_SortHitArrayFromLocation Parms{}; Parms.Hits = std::move(Hits); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Hits = std::move(Parms.Hits); } // Function Styx3.Styx3Projectile.GetFromAbilityBase // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UStyx3AbilityBase* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UStyx3AbilityBase* AStyx3Projectile::GetFromAbilityBase() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "GetFromAbilityBase"); Params::Styx3Projectile_GetFromAbilityBase Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Projectile.IsGameplayBehaviorFinish // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Projectile::IsGameplayBehaviorFinish() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "IsGameplayBehaviorFinish"); Params::Styx3Projectile_IsGameplayBehaviorFinish Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Projectile.IsImmune // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Projectile::IsImmune() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Projectile", "IsImmune"); Params::Styx3Projectile_IsImmune Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.IsCoveringRight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::IsCoveringRight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsCoveringRight"); Params::Styx3PlayerMovementComponent_IsCoveringRight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.OnApexJumpReached // (Final, Native, Public) void UStyx3PlayerMovementComponent::OnApexJumpReached() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "OnApexJumpReached"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerMovementComponent.OnLanded // (Final, Native, Public, HasOutParams) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UStyx3PlayerMovementComponent::OnLanded(const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "OnLanded"); Params::Styx3PlayerMovementComponent_OnLanded Parms{}; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerMovementComponent.ResetAirMoves // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bResetJump (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PlayerMovementComponent::ResetAirMoves(bool bResetJump) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "ResetAirMoves"); Params::Styx3PlayerMovementComponent_ResetAirMoves Parms{}; Parms.bResetJump = bResetJump; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerMovementComponent.ResetGravity // (Final, Native, Public, BlueprintCallable) void UStyx3PlayerMovementComponent::ResetGravity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "ResetGravity"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerMovementComponent.SetCurrentJump // (Final, Native, Public) // Parameters: // const EStyx3Jump NewJump (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PlayerMovementComponent::SetCurrentJump(const EStyx3Jump NewJump) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "SetCurrentJump"); Params::Styx3PlayerMovementComponent_SetCurrentJump Parms{}; Parms.NewJump = NewJump; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerMovementComponent.SetCurrentZipLine // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceZipLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PlayerMovementComponent::SetCurrentZipLine(TScriptInterface ZipLine) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "SetCurrentZipLine"); Params::Styx3PlayerMovementComponent_SetCurrentZipLine Parms{}; Parms.ZipLine = ZipLine; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerMovementComponent.CanUseUpPeekCamera // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::CanUseUpPeekCamera() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "CanUseUpPeekCamera"); Params::Styx3PlayerMovementComponent_CanUseUpPeekCamera Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.GetFallDamage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const float UStyx3PlayerMovementComponent::GetFallDamage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "GetFallDamage"); Params::Styx3PlayerMovementComponent_GetFallDamage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.GetFallHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const float UStyx3PlayerMovementComponent::GetFallHeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "GetFallHeight"); Params::Styx3PlayerMovementComponent_GetFallHeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.GetLandingType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EStyx3LandingType ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const EStyx3LandingType UStyx3PlayerMovementComponent::GetLandingType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "GetLandingType"); Params::Styx3PlayerMovementComponent_GetLandingType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.GetPredictedCoverDashData // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::GetPredictedCoverDashData(struct FVector* Location, struct FRotator* Rotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "GetPredictedCoverDashData"); Params::Styx3PlayerMovementComponent_GetPredictedCoverDashData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Rotation != nullptr) *Rotation = std::move(Parms.Rotation); return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.GetPredictedData // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EStyx3MovePredictedType* Type (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::GetPredictedData(struct FVector* Location, struct FRotator* Rotation, EStyx3MovePredictedType* Type) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "GetPredictedData"); Params::Styx3PlayerMovementComponent_GetPredictedData Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Rotation != nullptr) *Rotation = std::move(Parms.Rotation); if (Type != nullptr) *Type = Parms.Type; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.IsCoverMovingToPredictedSpot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::IsCoverMovingToPredictedSpot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsCoverMovingToPredictedSpot"); Params::Styx3PlayerMovementComponent_IsCoverMovingToPredictedSpot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.IsCoverMovingToPredictedSpotCoverToCover // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::IsCoverMovingToPredictedSpotCoverToCover() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsCoverMovingToPredictedSpotCoverToCover"); Params::Styx3PlayerMovementComponent_IsCoverMovingToPredictedSpotCoverToCover Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.IsDashing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::IsDashing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsDashing"); Params::Styx3PlayerMovementComponent_IsDashing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.IsFacingLedgeWall // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::IsFacingLedgeWall() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsFacingLedgeWall"); Params::Styx3PlayerMovementComponent_IsFacingLedgeWall Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.IsGliderDashing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::IsGliderDashing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsGliderDashing"); Params::Styx3PlayerMovementComponent_IsGliderDashing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.IsGliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::IsGliding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsGliding"); Params::Styx3PlayerMovementComponent_IsGliding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.IsLedgeDashing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::IsLedgeDashing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsLedgeDashing"); Params::Styx3PlayerMovementComponent_IsLedgeDashing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.IsSliding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::IsSliding() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsSliding"); Params::Styx3PlayerMovementComponent_IsSliding Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.ShouldFlail // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::ShouldFlail() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "ShouldFlail"); Params::Styx3PlayerMovementComponent_ShouldFlail Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerMovementComponent.ShouldPreFlail // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerMovementComponent::ShouldPreFlail() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerMovementComponent", "ShouldPreFlail"); Params::Styx3PlayerMovementComponent_ShouldPreFlail Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3DamageCauserInterface.IsArmorIgnored // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class AStyx3Character* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3DamageCauserInterface::IsArmorIgnored(const class AStyx3Character* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3DamageCauserInterface", "IsArmorIgnored"); Params::Styx3DamageCauserInterface_IsArmorIgnored Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3DamageCauserInterface.IsResistanceIgnored // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class AStyx3Character* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3DamageCauserInterface::IsResistanceIgnored(const class AStyx3Character* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3DamageCauserInterface", "IsResistanceIgnored"); Params::Styx3DamageCauserInterface_IsResistanceIgnored Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3DamageCauserInterface.WantDeathAnim // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // class FName* AnimName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* BlendInTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* BlendOutTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* Victim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3DamageCauserInterface::WantDeathAnim(class FName* AnimName, float* BlendInTime, float* BlendOutTime, const class AStyx3Character* Victim) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3DamageCauserInterface", "WantDeathAnim"); Params::Styx3DamageCauserInterface_WantDeathAnim Parms{}; Parms.Victim = Victim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AnimName != nullptr) *AnimName = Parms.AnimName; if (BlendInTime != nullptr) *BlendInTime = Parms.BlendInTime; if (BlendOutTime != nullptr) *BlendOutTime = Parms.BlendOutTime; return Parms.ReturnValue; } // Function Styx3.Styx3DamageCauserInterface.WantDeathMonologue // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class UCyaDialogue* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UCyaDialogue* IStyx3DamageCauserInterface::WantDeathMonologue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3DamageCauserInterface", "WantDeathMonologue"); Params::Styx3DamageCauserInterface_WantDeathMonologue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3DifficultyTuning.GetStyx3DifficultyTuning // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UStyx3DifficultyTuning* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3DifficultyTuning* UStyx3DifficultyTuning::GetStyx3DifficultyTuning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3DifficultyTuning", "GetStyx3DifficultyTuning"); Params::Styx3DifficultyTuning_GetStyx3DifficultyTuning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3DifficultyTuning.GetActiveDifficultySheet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FStyx3DifficultySheet ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FStyx3DifficultySheet UStyx3DifficultyTuning::GetActiveDifficultySheet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3DifficultyTuning", "GetActiveDifficultySheet"); Params::Styx3DifficultyTuning_GetActiveDifficultySheet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3DifficultyTuning.GetDifficultyByte // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UStyx3DifficultyTuning::GetDifficultyByte() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3DifficultyTuning", "GetDifficultyByte"); Params::Styx3DifficultyTuning_GetDifficultyByte Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3DifficultyTuning.GetDifficultySheetFromByte // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // uint8 difficultyByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStyx3DifficultySheet ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FStyx3DifficultySheet UStyx3DifficultyTuning::GetDifficultySheetFromByte(uint8 difficultyByte) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3DifficultyTuning", "GetDifficultySheetFromByte"); Params::Styx3DifficultyTuning_GetDifficultySheetFromByte Parms{}; Parms.difficultyByte = difficultyByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3DifficultyTuning.IsInGoblinDifficulty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3DifficultyTuning::IsInGoblinDifficulty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3DifficultyTuning", "IsInGoblinDifficulty"); Params::Styx3DifficultyTuning_IsInGoblinDifficulty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.BTTask_Styx3ManagePatrol.OnReachPatrol // (Final, Native, Protected) // Parameters: // class ACyaAIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_Styx3ManagePatrol::OnReachPatrol(class ACyaAIController* AIController, class ACharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_Styx3ManagePatrol", "OnReachPatrol"); Params::BTTask_Styx3ManagePatrol_OnReachPatrol Parms{}; Parms.AIController = AIController; Parms.AICharacter = AICharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3FastLiftActorInterface.GetFastLiftApex // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* IStyx3FastLiftActorInterface::GetFastLiftApex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3FastLiftActorInterface", "GetFastLiftApex"); Params::Styx3FastLiftActorInterface_GetFastLiftApex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3FastLiftActorInterface.GetFastLiftEnd // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* IStyx3FastLiftActorInterface::GetFastLiftEnd() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3FastLiftActorInterface", "GetFastLiftEnd"); Params::Styx3FastLiftActorInterface_GetFastLiftEnd Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3FastLiftActorInterface.GetFastLiftStart // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* IStyx3FastLiftActorInterface::GetFastLiftStart() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3FastLiftActorInterface", "GetFastLiftStart"); Params::Styx3FastLiftActorInterface_GetFastLiftStart Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3HardlockableInterface.CanBeHardlocked // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3HardlockableInterface::CanBeHardlocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3HardlockableInterface", "CanBeHardlocked"); Params::Styx3HardlockableInterface_CanBeHardlocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InteractorInterface.GetUser // (Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3Character* IStyx3InteractorInterface::GetUser() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3InteractorInterface", "GetUser"); Params::Styx3InteractorInterface_GetUser Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOCharactersCanKillFrom.MatchKillHideoutType // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // EStyx3KillHideoutTypes Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3IOCharactersCanKillFrom::MatchKillHideoutType(EStyx3KillHideoutTypes Type) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3IOCharactersCanKillFrom", "MatchKillHideoutType"); Params::Styx3IOCharactersCanKillFrom_MatchKillHideoutType Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOCharactersCanKillFrom.ReadyToKill // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AStyx3Character* Victim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3IOCharactersCanKillFrom::ReadyToKill(const class AStyx3Character* Victim) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3IOCharactersCanKillFrom", "ReadyToKill"); Params::Styx3IOCharactersCanKillFrom_ReadyToKill Parms{}; Parms.Victim = Victim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3StabCondition.DoCheck // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class AStyx3Character* Killer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* Victim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3StabCondition::DoCheck(const class AStyx3Character* Killer, const class AStyx3Character* Victim) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3StabCondition", "DoCheck"); Params::Styx3StabCondition_DoCheck Parms{}; Parms.Killer = Killer; Parms.Victim = Victim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3ProjectileTargetInterface.GetRandomAimLocation // (Native, Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // const class AActor* Shooter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IStyx3ProjectileTargetInterface::GetRandomAimLocation(const class AActor* Shooter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3ProjectileTargetInterface", "GetRandomAimLocation"); Params::Styx3ProjectileTargetInterface_GetRandomAimLocation Parms{}; Parms.Shooter = Shooter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3QueenRoachTuning.GetQueenRoachTuning // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UStyx3QueenRoachTuning* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3QueenRoachTuning* UStyx3QueenRoachTuning::GetQueenRoachTuning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3QueenRoachTuning", "GetQueenRoachTuning"); Params::Styx3QueenRoachTuning_GetQueenRoachTuning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryItem.GetCraftSkill // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UStyx3InventoryItem::GetCraftSkill() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryItem", "GetCraftSkill"); Params::Styx3InventoryItem_GetCraftSkill Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryItem.GetIngredientQuantityNeeded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf Item (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3InventoryItem::GetIngredientQuantityNeeded(TSubclassOf Item) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryItem", "GetIngredientQuantityNeeded"); Params::Styx3InventoryItem_GetIngredientQuantityNeeded Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryItem.GetMaximumSpace // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3InventoryItem::GetMaximumSpace() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryItem", "GetMaximumSpace"); Params::Styx3InventoryItem_GetMaximumSpace Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryItem.GetSkill // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UStyx3InventoryItem::GetSkill() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryItem", "GetSkill"); Params::Styx3InventoryItem_GetSkill Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryItem.OnUsed_BP // (Event, Public, BlueprintEvent, Const) // Parameters: // class AStyx3PlayerCharacter* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3InventoryItem::OnUsed_BP(class AStyx3PlayerCharacter* User) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryItem", "OnUsed_BP"); Params::Styx3InventoryItem_OnUsed_BP Parms{}; Parms.User = User; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3Settings.GetBalloonNavigationNodeSizes // (Final, Native, Static, Public) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UStyx3Settings::GetBalloonNavigationNodeSizes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Settings", "GetBalloonNavigationNodeSizes"); Params::Styx3Settings_GetBalloonNavigationNodeSizes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Settings.GetTargetingSystemLayers // (Final, Native, Static, Public) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UStyx3Settings::GetTargetingSystemLayers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Settings", "GetTargetingSystemLayers"); Params::Styx3Settings_GetTargetingSystemLayers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3EventHandler.ApplyGameOptions // (Event, Public, BlueprintEvent) // Parameters: // class UCyaGameOptions* OPTIONS (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::ApplyGameOptions(class UCyaGameOptions* OPTIONS) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "ApplyGameOptions"); Params::Styx3EventHandler_ApplyGameOptions Parms{}; Parms.OPTIONS = OPTIONS; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.LoadingPressAnyKeyDisplayed // (Event, Public, BlueprintEvent) void AStyx3EventHandler::LoadingPressAnyKeyDisplayed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "LoadingPressAnyKeyDisplayed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.LoadingPressAnyKeyValidated // (Event, Public, BlueprintEvent) void AStyx3EventHandler::LoadingPressAnyKeyValidated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "LoadingPressAnyKeyValidated"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnAbsorbQuartzBegin // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAbsorbQuartzBegin(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAbsorbQuartzBegin"); Params::Styx3EventHandler_OnAbsorbQuartzBegin Parms{}; Parms.Character = Character; Parms.QuartzLocation = std::move(QuartzLocation); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAbsorbQuartzCancel // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAbsorbQuartzCancel(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAbsorbQuartzCancel"); Params::Styx3EventHandler_OnAbsorbQuartzCancel Parms{}; Parms.Character = Character; Parms.QuartzLocation = std::move(QuartzLocation); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAbsorbQuartzEnd // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAbsorbQuartzEnd(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAbsorbQuartzEnd"); Params::Styx3EventHandler_OnAbsorbQuartzEnd Parms{}; Parms.Character = Character; Parms.QuartzLocation = std::move(QuartzLocation); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAcidTrapUsed // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnAcidTrapUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAcidTrapUsed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnAcidVialUsed // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnAcidVialUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAcidVialUsed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnAIBecomeInvisible // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAIBecomeInvisible(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAIBecomeInvisible"); Params::Styx3EventHandler_OnAIBecomeInvisible Parms{}; Parms.AICharacter = AICharacter; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAIBecomeVisible // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAIBecomeVisible(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAIBecomeVisible"); Params::Styx3EventHandler_OnAIBecomeVisible Parms{}; Parms.AICharacter = AICharacter; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAIChangeState // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAISquadState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAIChangeState(class AStyx3AICharacter* AICharacter, EAISquadState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAIChangeState"); Params::Styx3EventHandler_OnAIChangeState Parms{}; Parms.AICharacter = AICharacter; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAIDeath // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromStab (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAIDeath(class AStyx3AICharacter* AICharacter, class AActor* DamageCauser, bool bFromStab) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAIDeath"); Params::Styx3EventHandler_OnAIDeath Parms{}; Parms.AICharacter = AICharacter; Parms.DamageCauser = DamageCauser; Parms.bFromStab = bFromStab; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAIEnterFleeState // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAIEnterFleeState(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAIEnterFleeState"); Params::Styx3EventHandler_OnAIEnterFleeState Parms{}; Parms.AICharacter = AICharacter; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAILeaveFleeState // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAILeaveFleeState(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAILeaveFleeState"); Params::Styx3EventHandler_OnAILeaveFleeState Parms{}; Parms.AICharacter = AICharacter; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAIStartPerceivingStyxOnSenseGiven // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* SenseClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAISquadState CurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAIStartPerceivingStyxOnSenseGiven(class AStyx3AICharacter* AICharacter, class UClass* SenseClass, EAISquadState CurrentState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAIStartPerceivingStyxOnSenseGiven"); Params::Styx3EventHandler_OnAIStartPerceivingStyxOnSenseGiven Parms{}; Parms.AICharacter = AICharacter; Parms.SenseClass = SenseClass; Parms.CurrentState = CurrentState; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAIStartSleeping // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAIStartSleeping(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAIStartSleeping"); Params::Styx3EventHandler_OnAIStartSleeping Parms{}; Parms.AICharacter = AICharacter; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAIStopPerceivingStyxOnSenseGiven // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* SenseClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAISquadState CurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAIStopPerceivingStyxOnSenseGiven(class AStyx3AICharacter* AICharacter, class UClass* SenseClass, EAISquadState CurrentState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAIStopPerceivingStyxOnSenseGiven"); Params::Styx3EventHandler_OnAIStopPerceivingStyxOnSenseGiven Parms{}; Parms.AICharacter = AICharacter; Parms.SenseClass = SenseClass; Parms.CurrentState = CurrentState; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAIStopSleeping // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAIStopSleeping(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAIStopSleeping"); Params::Styx3EventHandler_OnAIStopSleeping Parms{}; Parms.AICharacter = AICharacter; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAmberVisionBegin // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAmberVisionBegin(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAmberVisionBegin"); Params::Styx3EventHandler_OnAmberVisionBegin Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAmberVisionEnd // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAmberVisionEnd(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAmberVisionEnd"); Params::Styx3EventHandler_OnAmberVisionEnd Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnAmbiantMusicChange // (Event, Public, BlueprintEvent) // Parameters: // EAmbianceState PreviousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAmbianceState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 AISearchCounter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 AIAlertCounter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnAmbiantMusicChange(EAmbianceState PreviousState, EAmbianceState NewState, int32 AISearchCounter, int32 AIAlertCounter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnAmbiantMusicChange"); Params::Styx3EventHandler_OnAmbiantMusicChange Parms{}; Parms.PreviousState = PreviousState; Parms.NewState = NewState; Parms.AISearchCounter = AISearchCounter; Parms.AIAlertCounter = AIAlertCounter; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnBalloonEnd // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnBalloonEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnBalloonEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnBalloonStart // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Traveler (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnBalloonStart(class AStyx3Character* Traveler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnBalloonStart"); Params::Styx3EventHandler_OnBalloonStart Parms{}; Parms.Traveler = Traveler; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnBalloonTravelingBegin // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Balloon* Balloon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnBalloonTravelingBegin(class AStyx3Balloon* Balloon, class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnBalloonTravelingBegin"); Params::Styx3EventHandler_OnBalloonTravelingBegin Parms{}; Parms.Balloon = Balloon; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnBalloonTravelingEnd // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Balloon* Balloon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnBalloonTravelingEnd(class AStyx3Balloon* Balloon, class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnBalloonTravelingEnd"); Params::Styx3EventHandler_OnBalloonTravelingEnd Parms{}; Parms.Balloon = Balloon; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnBeginTransfertToRezPoint // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RezPointLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnBeginTransfertToRezPoint(class AStyx3PlayerCharacter* Character, const struct FVector& RezPointLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnBeginTransfertToRezPoint"); Params::Styx3EventHandler_OnBeginTransfertToRezPoint Parms{}; Parms.Character = Character; Parms.RezPointLocation = std::move(RezPointLocation); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnBleedingDecreasedEnd // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnBleedingDecreasedEnd(class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnBleedingDecreasedEnd"); Params::Styx3EventHandler_OnBleedingDecreasedEnd Parms{}; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnBleedingEffect // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnBleedingEffect(class AActor* DamageCauser, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnBleedingEffect"); Params::Styx3EventHandler_OnBleedingEffect Parms{}; Parms.DamageCauser = DamageCauser; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnBonk // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* FromCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* WeaponComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnBonk(class AStyx3Character* FromCharacter, class USceneComponent* WeaponComponent, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnBonk"); Params::Styx3EventHandler_OnBonk Parms{}; Parms.FromCharacter = FromCharacter; Parms.WeaponComponent = WeaponComponent; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnCloneDecoyStopUsed // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnCloneDecoyStopUsed(class AStyx3PlayerCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnCloneDecoyStopUsed"); Params::Styx3EventHandler_OnCloneDecoyStopUsed Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnCloneDecoyUsed // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnCloneDecoyUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnCloneDecoyUsed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnCloneUsed // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnCloneUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnCloneUsed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnCraftDone // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnCraftDone(class AStyx3Character* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnCraftDone"); Params::Styx3EventHandler_OnCraftDone Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnDartUsed // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnDartUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnDartUsed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnDissolveCorpse // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* AnInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnDissolveCorpse(class AActor* AnInstigator, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnDissolveCorpse"); Params::Styx3EventHandler_OnDissolveCorpse Parms{}; Parms.AnInstigator = AnInstigator; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnDodgeProjectile // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnDodgeProjectile(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnDodgeProjectile"); Params::Styx3EventHandler_OnDodgeProjectile Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnDropArmor // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnDropArmor(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnDropArmor"); Params::Styx3EventHandler_OnDropArmor Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnDropCorpse // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Lifter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnDropCorpse(class AStyx3Character* Lifter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnDropCorpse"); Params::Styx3EventHandler_OnDropCorpse Parms{}; Parms.Lifter = Lifter; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnDropHelmet // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnDropHelmet(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnDropHelmet"); Params::Styx3EventHandler_OnDropHelmet Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnEndTimeShifting // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnEndTimeShifting(const class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnEndTimeShifting"); Params::Styx3EventHandler_OnEndTimeShifting Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnEndTransfertToRezPoint // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCancelled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnEndTransfertToRezPoint(class AStyx3PlayerCharacter* Character, bool bCancelled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnEndTransfertToRezPoint"); Params::Styx3EventHandler_OnEndTransfertToRezPoint Parms{}; Parms.Character = Character; Parms.bCancelled = bCancelled; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnEnterSafeZone // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnEnterSafeZone(class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnEnterSafeZone"); Params::Styx3EventHandler_OnEnterSafeZone Parms{}; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnFireplaceTurnOff // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnFireplaceTurnOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnFireplaceTurnOff"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnFluxBlastHitAI // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnFluxBlastHitAI(class AStyx3AICharacter* AI, const struct FVector& Location, const struct FVector& Normal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnFluxBlastHitAI"); Params::Styx3EventHandler_OnFluxBlastHitAI Parms{}; Parms.AI = AI; Parms.Location = std::move(Location); Parms.Normal = std::move(Normal); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnFluxBlastHitPhysic // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnFluxBlastHitPhysic(class AActor* Actor, const struct FVector& Location, const struct FVector& Normal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnFluxBlastHitPhysic"); Params::Styx3EventHandler_OnFluxBlastHitPhysic Parms{}; Parms.Actor = Actor; Parms.Location = std::move(Location); Parms.Normal = std::move(Normal); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnFluxBlastHitStatic // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* StaticActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnFluxBlastHitStatic(class AActor* StaticActor, const struct FVector& Location, const struct FVector& Normal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnFluxBlastHitStatic"); Params::Styx3EventHandler_OnFluxBlastHitStatic Parms{}; Parms.StaticActor = StaticActor; Parms.Location = std::move(Location); Parms.Normal = std::move(Normal); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnFluxBlastUsed // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnFluxBlastUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnFluxBlastUsed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnFluxGrabCancelled // (Event, Public, BlueprintEvent) // Parameters: // class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnFluxGrabCancelled(class ACyaCharacter* AI, class ACyaCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnFluxGrabCancelled"); Params::Styx3EventHandler_OnFluxGrabCancelled Parms{}; Parms.AI = AI; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnFluxGrabStart // (Event, Public, BlueprintEvent) // Parameters: // class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnFluxGrabStart(class ACyaCharacter* AI, class ACyaCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnFluxGrabStart"); Params::Styx3EventHandler_OnFluxGrabStart Parms{}; Parms.AI = AI; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnFluxGrabSucceeded // (Event, Public, BlueprintEvent) // Parameters: // class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnFluxGrabSucceeded(class ACyaCharacter* AI, class ACyaCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnFluxGrabSucceeded"); Params::Styx3EventHandler_OnFluxGrabSucceeded Parms{}; Parms.AI = AI; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGlassBottleUsed // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnGlassBottleUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGlassBottleUsed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnGliderBegin // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGliderBegin(const class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGliderBegin"); Params::Styx3EventHandler_OnGliderBegin Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGliderBoostEnter // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGliderBoostEnter(const class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGliderBoostEnter"); Params::Styx3EventHandler_OnGliderBoostEnter Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGliderBoostLeave // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGliderBoostLeave(const class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGliderBoostLeave"); Params::Styx3EventHandler_OnGliderBoostLeave Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGliderDashBegin // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGliderDashBegin(const class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGliderDashBegin"); Params::Styx3EventHandler_OnGliderDashBegin Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGliderEnd // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGliderEnd(const class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGliderEnd"); Params::Styx3EventHandler_OnGliderEnd Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGoblinReflexAvoidHit // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGoblinReflexAvoidHit(class AStyx3PlayerCharacter* Styx, int32 HitValue, class AController* EventInstigator, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGoblinReflexAvoidHit"); Params::Styx3EventHandler_OnGoblinReflexAvoidHit Parms{}; Parms.Styx = Styx; Parms.HitValue = HitValue; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGoblinReflexBegin // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGoblinReflexBegin(class AStyx3PlayerCharacter* Styx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGoblinReflexBegin"); Params::Styx3EventHandler_OnGoblinReflexBegin Parms{}; Parms.Styx = Styx; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGoblinReflexEnd // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGoblinReflexEnd(class AStyx3PlayerCharacter* Styx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGoblinReflexEnd"); Params::Styx3EventHandler_OnGoblinReflexEnd Parms{}; Parms.Styx = Styx; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGrabCorpse // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Lifter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGrabCorpse(class AStyx3Character* Lifter, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGrabCorpse"); Params::Styx3EventHandler_OnGrabCorpse Parms{}; Parms.Lifter = Lifter; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGrappleAI // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGrappleAI(class AStyx3AICharacter* Character, class USceneComponent* TargetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGrappleAI"); Params::Styx3EventHandler_OnGrappleAI Parms{}; Parms.Character = Character; Parms.TargetComponent = TargetComponent; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGrappleAIEnd // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3AICharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGrappleAIEnd(class AStyx3AICharacter* Character, class USceneComponent* TargetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGrappleAIEnd"); Params::Styx3EventHandler_OnGrappleAIEnd Parms{}; Parms.Character = Character; Parms.TargetComponent = TargetComponent; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGrappleHook // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGrappleHook(class AActor* Character, class USceneComponent* TargetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGrappleHook"); Params::Styx3EventHandler_OnGrappleHook Parms{}; Parms.Character = Character; Parms.TargetComponent = TargetComponent; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGrappleHookEnd // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGrappleHookEnd(class AActor* Character, class USceneComponent* TargetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGrappleHookEnd"); Params::Styx3EventHandler_OnGrappleHookEnd Parms{}; Parms.Character = Character; Parms.TargetComponent = TargetComponent; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGrappleSlomoBegin // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGrappleSlomoBegin(class AStyx3PlayerCharacter* Character, class USceneComponent* TargetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGrappleSlomoBegin"); Params::Styx3EventHandler_OnGrappleSlomoBegin Parms{}; Parms.Character = Character; Parms.TargetComponent = TargetComponent; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGrappleSlomoEnd // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGrappleSlomoEnd(class AStyx3PlayerCharacter* Character, class USceneComponent* TargetComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGrappleSlomoEnd"); Params::Styx3EventHandler_OnGrappleSlomoEnd Parms{}; Parms.Character = Character; Parms.TargetComponent = TargetComponent; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGridEnter // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGridEnter(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGridEnter"); Params::Styx3EventHandler_OnGridEnter Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnGridExit // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnGridExit(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnGridExit"); Params::Styx3EventHandler_OnGridExit Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnHardlockBegin // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnHardlockBegin(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnHardlockBegin"); Params::Styx3EventHandler_OnHardlockBegin Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnHardlockEnd // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnHardlockEnd(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnHardlockEnd"); Params::Styx3EventHandler_OnHardlockEnd Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnHealthConstantConsumingStart // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnHealthConstantConsumingStart(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnHealthConstantConsumingStart"); Params::Styx3EventHandler_OnHealthConstantConsumingStart Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnHealthConstantConsumingStop // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnHealthConstantConsumingStop(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnHealthConstantConsumingStop"); Params::Styx3EventHandler_OnHealthConstantConsumingStop Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnInvisibilityBegin // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnInvisibilityBegin(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnInvisibilityBegin"); Params::Styx3EventHandler_OnInvisibilityBegin Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnInvisibilityEnd // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnInvisibilityEnd(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnInvisibilityEnd"); Params::Styx3EventHandler_OnInvisibilityEnd Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnLockPickUsed // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnLockPickUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnLockPickUsed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnLootCollected // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsSmartBag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnLootCollected(class AStyx3Character* Character, class AActor* Target, bool bIsSmartBag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnLootCollected"); Params::Styx3EventHandler_OnLootCollected Parms{}; Parms.Character = Character; Parms.Target = Target; Parms.bIsSmartBag = bIsSmartBag; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnMindControlEnded // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnMindControlEnded(class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnMindControlEnded"); Params::Styx3EventHandler_OnMindControlEnded Parms{}; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnMindControlStarted // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnMindControlStarted(class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnMindControlStarted"); Params::Styx3EventHandler_OnMindControlStarted Parms{}; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnPerfectDodgeBegin // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnPerfectDodgeBegin(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnPerfectDodgeBegin"); Params::Styx3EventHandler_OnPerfectDodgeBegin Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnPerfectDodgeEnd // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnPerfectDodgeEnd(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnPerfectDodgeEnd"); Params::Styx3EventHandler_OnPerfectDodgeEnd Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnPerfectDodgeStab // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AICharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnPerfectDodgeStab(class AStyx3Character* Character, class AStyx3AICharacter* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnPerfectDodgeStab"); Params::Styx3EventHandler_OnPerfectDodgeStab Parms{}; Parms.Character = Character; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnPlayerDeath // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* Weapon (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnPlayerDeath(class AStyx3PlayerCharacter* Player, class AActor* DamageCauser, class USceneComponent* Weapon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnPlayerDeath"); Params::Styx3EventHandler_OnPlayerDeath Parms{}; Parms.Player = Player; Parms.DamageCauser = DamageCauser; Parms.Weapon = Weapon; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnPoison // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnPoison(class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnPoison"); Params::Styx3EventHandler_OnPoison Parms{}; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnQueenRoachFireAddTarget // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnQueenRoachFireAddTarget(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnQueenRoachFireAddTarget"); Params::Styx3EventHandler_OnQueenRoachFireAddTarget Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnQueenRoachFireRemoveTarget // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnQueenRoachFireRemoveTarget(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnQueenRoachFireRemoveTarget"); Params::Styx3EventHandler_OnQueenRoachFireRemoveTarget Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnRezPointStopUsed // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnRezPointStopUsed(class AStyx3PlayerCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnRezPointStopUsed"); Params::Styx3EventHandler_OnRezPointStopUsed Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnSandUsed // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnSandUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnSandUsed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnSetCinematicMode // (Event, Public, BlueprintEvent) // Parameters: // bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnSetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnSetCinematicMode"); Params::Styx3EventHandler_OnSetCinematicMode Parms{}; Parms.bInCinematicMode = bInCinematicMode; Parms.bHidePlayer = bHidePlayer; Parms.bAffectsHUD = bAffectsHUD; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnShadowKeepingStart // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnShadowKeepingStart(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnShadowKeepingStart"); Params::Styx3EventHandler_OnShadowKeepingStart Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnShadowKeepingStop // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnShadowKeepingStop(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnShadowKeepingStop"); Params::Styx3EventHandler_OnShadowKeepingStop Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnShowHint // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& TextToHint (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnShowHint(bool bShow, const class FText& TextToHint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnShowHint"); Params::Styx3EventHandler_OnShowHint Parms{}; Parms.bShow = bShow; Parms.TextToHint = std::move(TextToHint); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnShowNextTutoBox // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FDataTableRowHandle& TutoData (Parm, NoDestructor, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnShowNextTutoBox(const struct FDataTableRowHandle& TutoData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnShowNextTutoBox"); Params::Styx3EventHandler_OnShowNextTutoBox Parms{}; Parms.TutoData = std::move(TutoData); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnShowObjectiveZoneHUD // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EObjectiveType& ObjectiveType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EObjectiveIconType& IconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnShowObjectiveZoneHUD(bool bShow, const EObjectiveType& ObjectiveType, const EObjectiveIconType& IconType, const class FText& Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnShowObjectiveZoneHUD"); Params::Styx3EventHandler_OnShowObjectiveZoneHUD Parms{}; Parms.bShow = bShow; Parms.ObjectiveType = ObjectiveType; Parms.IconType = IconType; Parms.Text = std::move(Text); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnShowTutoBox // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDataTableRowHandle& TutoData (Parm, NoDestructor, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnShowTutoBox(bool bShow, const struct FDataTableRowHandle& TutoData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnShowTutoBox"); Params::Styx3EventHandler_OnShowTutoBox Parms{}; Parms.bShow = bShow; Parms.TutoData = std::move(TutoData); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnSpikeHit // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnSpikeHit(class AStyx3PlayerCharacter* Character, const struct FVector& Normal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnSpikeHit"); Params::Styx3EventHandler_OnSpikeHit Parms{}; Parms.Character = Character; Parms.Normal = std::move(Normal); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnStabBegin // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnStabBegin(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnStabBegin"); Params::Styx3EventHandler_OnStabBegin Parms{}; Parms.Character = Character; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnStabEnd // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnStabEnd(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnStabEnd"); Params::Styx3EventHandler_OnStabEnd Parms{}; Parms.Character = Character; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnStabTeleportationStarted // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnStabTeleportationStarted(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnStabTeleportationStarted"); Params::Styx3EventHandler_OnStabTeleportationStarted Parms{}; Parms.Character = Character; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnStabTeleportationStopped // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnStabTeleportationStopped(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnStabTeleportationStopped"); Params::Styx3EventHandler_OnStabTeleportationStopped Parms{}; Parms.Character = Character; Parms.Target = Target; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnStartTimeShifting // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnStartTimeShifting(const class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnStartTimeShifting"); Params::Styx3EventHandler_OnStartTimeShifting Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnStopAllTutoBox // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3EventHandler::OnStopAllTutoBox() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnStopAllTutoBox"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnStruggleStop // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnStruggleStop(class ACyaCharacter* AI, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnStruggleStop"); Params::Styx3EventHandler_OnStruggleStop Parms{}; Parms.AI = AI; Parms.bInterrupted = bInterrupted; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnTakeHit // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* FromCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* WeaponComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EHitReaction HitReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnTakeHit(class AStyx3Character* FromCharacter, class USceneComponent* WeaponComponent, class AStyx3Character* Target, EHitReaction HitReactionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnTakeHit"); Params::Styx3EventHandler_OnTakeHit Parms{}; Parms.FromCharacter = FromCharacter; Parms.WeaponComponent = WeaponComponent; Parms.Target = Target; Parms.HitReactionType = HitReactionType; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnTakeHitFromActor // (Event, Public, BlueprintEvent) // Parameters: // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EHitReaction HitReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnTakeHitFromActor(class AActor* DamageCauser, class AStyx3Character* Target, EHitReaction HitReactionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnTakeHitFromActor"); Params::Styx3EventHandler_OnTakeHitFromActor Parms{}; Parms.DamageCauser = DamageCauser; Parms.Target = Target; Parms.HitReactionType = HitReactionType; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnTorchTurnOff // (Event, Public, BlueprintEvent) void AStyx3EventHandler::OnTorchTurnOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnTorchTurnOff"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3EventHandler.OnVialAmber // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnVialAmber(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnVialAmber"); Params::Styx3EventHandler_OnVialAmber Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnVialHealth // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnVialHealth(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnVialHealth"); Params::Styx3EventHandler_OnVialHealth Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnWallGripBegin // (Event, Public, BlueprintEvent) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnWallGripBegin(const class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnWallGripBegin"); Params::Styx3EventHandler_OnWallGripBegin Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnWallGripEnd // (Event, Public, BlueprintEvent) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnWallGripEnd(const class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnWallGripEnd"); Params::Styx3EventHandler_OnWallGripEnd Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnZipLineDownBegin // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnZipLineDownBegin(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnZipLineDownBegin"); Params::Styx3EventHandler_OnZipLineDownBegin Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3EventHandler.OnZipLineDownEnd // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3EventHandler::OnZipLineDownEnd(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventHandler", "OnZipLineDownEnd"); Params::Styx3EventHandler_OnZipLineDownEnd Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3SFXManager.PlayInstanciedEvent // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UAkAudioEvent* Event (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Position (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Front (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3SFXManager::PlayInstanciedEvent(class UAkAudioEvent* Event, class AActor* Source, const struct FVector& Position, const struct FVector& Front, const struct FVector& Up) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3SFXManager", "PlayInstanciedEvent"); Params::Styx3SFXManager_PlayInstanciedEvent Parms{}; Parms.Event = Event; Parms.Source = Source; Parms.Position = std::move(Position); Parms.Front = std::move(Front); Parms.Up = std::move(Up); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SFXManager.StopInstanciedEvent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UAkAudioEvent* Event (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* Source (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3SFXManager::StopInstanciedEvent(const class UAkAudioEvent* Event, const class AActor* Source) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3SFXManager", "StopInstanciedEvent"); Params::Styx3SFXManager_StopInstanciedEvent Parms{}; Parms.Event = Event; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SFXManager.InstanciatedActorEndPlay // (Final, Native, Private) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3SFXManager::InstanciatedActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SFXManager", "InstanciatedActorEndPlay"); Params::Styx3SFXManager_InstanciatedActorEndPlay Parms{}; Parms.Actor = Actor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SFXManager.UpdateDLC_BP // (Event, Public, BlueprintEvent) // Parameters: // const class ULocalPlayer* LocalPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3SFXManager::UpdateDLC_BP(const class ULocalPlayer* LocalPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SFXManager", "UpdateDLC_BP"); Params::Styx3SFXManager_UpdateDLC_BP Parms{}; Parms.LocalPlayer = LocalPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3StabVictimInterface.OnBeingStabEnded // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UStyx3StabComponent* Attacker (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3StabVictimInterface::OnBeingStabEnded(class UStyx3StabComponent* Attacker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3StabVictimInterface", "OnBeingStabEnded"); Params::Styx3StabVictimInterface_OnBeingStabEnded Parms{}; Parms.Attacker = Attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3StabVictimInterface.OnBeingStabStarted // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UStyx3StabComponent* Attacker (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3StabVictimInterface::OnBeingStabStarted(class UStyx3StabComponent* Attacker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3StabVictimInterface", "OnBeingStabStarted"); Params::Styx3StabVictimInterface_OnBeingStabStarted Parms{}; Parms.Attacker = Attacker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3UnlockIOInterface.Unlock // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IStyx3UnlockIOInterface::Unlock() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3UnlockIOInterface", "Unlock"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3WeaponInterface.GetWeaponComponent // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* IStyx3WeaponInterface::GetWeaponComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3WeaponInterface", "GetWeaponComponent"); Params::Styx3WeaponInterface_GetWeaponComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3WeaponHolderInterface.GetWeaponHandSlot // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName IStyx3WeaponHolderInterface::GetWeaponHandSlot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3WeaponHolderInterface", "GetWeaponHandSlot"); Params::Styx3WeaponHolderInterface_GetWeaponHandSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3WeaponHolderInterface.GetWeaponSheathSlot // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName IStyx3WeaponHolderInterface::GetWeaponSheathSlot() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3WeaponHolderInterface", "GetWeaponSheathSlot"); Params::Styx3WeaponHolderInterface_GetWeaponSheathSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3WeaponHolderInterface.SheathWeapon // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bWeaponOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3WeaponHolderInterface::SheathWeapon(bool bWeaponOut) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3WeaponHolderInterface", "SheathWeapon"); Params::Styx3WeaponHolderInterface_SheathWeapon Parms{}; Parms.bWeaponOut = bWeaponOut; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3StabSettings.GetRaces // (Final, Native, Protected) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UStyx3StabSettings::GetRaces() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3StabSettings", "GetRaces"); Params::Styx3StabSettings_GetRaces Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3StabSettings.GetStabSequence // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AStyx3Character* Victim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequence* UStyx3StabSettings::GetStabSequence(const class AStyx3Character* Victim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3StabSettings", "GetStabSequence"); Params::Styx3StabSettings_GetStabSequence Parms{}; Parms.Victim = Victim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3StabSettings.HasFollowAction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3StabSettings::HasFollowAction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3StabSettings", "HasFollowAction"); Params::Styx3StabSettings_HasFollowAction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3StabSettings.IsLethal // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3StabSettings::IsLethal() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3StabSettings", "IsLethal"); Params::Styx3StabSettings_IsLethal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3ZipLineInterface.HandleDrop // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // bool* Consumed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3ZipLineInterface::HandleDrop(bool* Consumed, bool bFromDamage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3ZipLineInterface", "HandleDrop"); Params::Styx3ZipLineInterface_HandleDrop Parms{}; Parms.bFromDamage = bFromDamage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Consumed != nullptr) *Consumed = Parms.Consumed; } // Function Styx3.Styx3ZipLineInterface.HandleJump // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // bool* Consumed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3ZipLineInterface::HandleJump(bool* Consumed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3ZipLineInterface", "HandleJump"); Params::Styx3ZipLineInterface_HandleJump Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Consumed != nullptr) *Consumed = Parms.Consumed; } // Function Styx3.Styx3ZipLineInterface.OnTick // (Native, Event, Public, BlueprintEvent) // Parameters: // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3ZipLineInterface::OnTick(const float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3ZipLineInterface", "OnTick"); Params::Styx3ZipLineInterface_OnTick Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIBarkTuning.GetInstance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UStyx3AIBarkTuning* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UStyx3AIBarkTuning* UStyx3AIBarkTuning::GetInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3AIBarkTuning", "GetInstance"); Params::Styx3AIBarkTuning_GetInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIBarkTuning.GetRaceSpecificBark // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3AICharacter* Barker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCyaDialogue* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UCyaDialogue* UStyx3AIBarkTuning::GetRaceSpecificBark(const class AStyx3AICharacter* Barker, const class UCyaDialogue* DialogueToPlay) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIBarkTuning", "GetRaceSpecificBark"); Params::Styx3AIBarkTuning_GetRaceSpecificBark Parms{}; Parms.Barker = Barker; Parms.DialogueToPlay = DialogueToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PatrolNavlinkInterface.ResumeFromSave // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void IStyx3PatrolNavlinkInterface::ResumeFromSave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3PatrolNavlinkInterface", "ResumeFromSave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.GetRaceList // (Final, Native, Static, Protected) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray AStyx3Character::GetRaceList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Character", "GetRaceList"); Params::Styx3Character_GetRaceList Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.AddDamageResistance // (Final, Native, Public, BlueprintCallable) // Parameters: // const float ResistanceAmount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::AddDamageResistance(const float ResistanceAmount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "AddDamageResistance"); Params::Styx3Character_AddDamageResistance Parms{}; Parms.ResistanceAmount = ResistanceAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.AddDropableActor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName Socket (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& OffsetSocketLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::AddDropableActor(class AActor* Actor, const class FName Socket, const struct FVector& OffsetSocketLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "AddDropableActor"); Params::Styx3Character_AddDropableActor Parms{}; Parms.Actor = Actor; Parms.Socket = Socket; Parms.OffsetSocketLocation = std::move(OffsetSocketLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.AddHitSheet // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FStyx3HitSheet& HitSheet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AStyx3Character::AddHitSheet(const struct FStyx3HitSheet& HitSheet) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "AddHitSheet"); Params::Styx3Character_AddHitSheet Parms{}; Parms.HitSheet = std::move(HitSheet); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.ApplyPoison // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::ApplyPoison(class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "ApplyPoison"); Params::Styx3Character_ApplyPoison Parms{}; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.DropArmor // (Native, Public, BlueprintCallable) void AStyx3Character::DropArmor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "DropArmor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.DropHelmet // (Final, Native, Public, BlueprintCallable) void AStyx3Character::DropHelmet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "DropHelmet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.GetBaseAimLocation // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const class AActor* Shooter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AStyx3Character::GetBaseAimLocation(const class AActor* Shooter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "GetBaseAimLocation"); Params::Styx3Character_GetBaseAimLocation Parms{}; Parms.Shooter = Shooter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.GetCurrentAttackDirection_BP // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AStyx3Character::GetCurrentAttackDirection_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "GetCurrentAttackDirection_BP"); Params::Styx3Character_GetCurrentAttackDirection_BP Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3Character.OnDropArmor_BP // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3Character::OnDropArmor_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "OnDropArmor_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3Character.OnDropHelmet_BP // (Event, Protected, BlueprintCallable, BlueprintEvent) void AStyx3Character::OnDropHelmet_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "OnDropHelmet_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3Character.OnStunEnd_BP // (Event, Protected, BlueprintEvent) // Parameters: // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::OnStunEnd_BP(bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "OnStunEnd_BP"); Params::Styx3Character_OnStunEnd_BP Parms{}; Parms.bInterrupted = bInterrupted; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3Character.OnStunStart_BP // (Event, Protected, BlueprintEvent) void AStyx3Character::OnStunStart_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "OnStunStart_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3Character.PlayFacialMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Anim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float BlendInTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float BlendOutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 LoopCount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float PlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::PlayFacialMontage(class UAnimSequenceBase* Anim, const float BlendInTime, const float BlendOutTime, const int32 LoopCount, const float PlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "PlayFacialMontage"); Params::Styx3Character_PlayFacialMontage Parms{}; Parms.Anim = Anim; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.LoopCount = LoopCount; Parms.PlayRate = PlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.RemoveDamageResistance // (Final, Native, Public, BlueprintCallable) // Parameters: // const float ResistanceAmount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::RemoveDamageResistance(const float ResistanceAmount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "RemoveDamageResistance"); Params::Styx3Character_RemoveDamageResistance Parms{}; Parms.ResistanceAmount = ResistanceAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.RemoveHitSheet // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FStyx3HitSheet& Name_0 (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AStyx3Character::RemoveHitSheet(const struct FStyx3HitSheet& Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "RemoveHitSheet"); Params::Styx3Character_RemoveHitSheet Parms{}; Parms.Name_0 = std::move(Name_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.SetAllArmorResistance // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::SetAllArmorResistance(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "SetAllArmorResistance"); Params::Styx3Character_SetAllArmorResistance Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.SetAllResistance // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::SetAllResistance(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "SetAllResistance"); Params::Styx3Character_SetAllResistance Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.SetAmberVisionHighlighted // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bHighlighted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::SetAmberVisionHighlighted(const bool bHighlighted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "SetAmberVisionHighlighted"); Params::Styx3Character_SetAmberVisionHighlighted Parms{}; Parms.bHighlighted = bHighlighted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.SetArmorResistanceToDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::SetArmorResistanceToDamage(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "SetArmorResistanceToDamage"); Params::Styx3Character_SetArmorResistanceToDamage Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.SetAsPerceptible // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::SetAsPerceptible(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "SetAsPerceptible"); Params::Styx3Character_SetAsPerceptible Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.SetInvincibility // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bInvincible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::SetInvincibility(const bool bInvincible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "SetInvincibility"); Params::Styx3Character_SetInvincibility Parms{}; Parms.bInvincible = bInvincible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.SetInvisibility // (Native, Public, BlueprintCallable) // Parameters: // bool On (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::SetInvisibility(bool On) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "SetInvisibility"); Params::Styx3Character_SetInvisibility Parms{}; Parms.On = On; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Character.TakeBleedingDamage // (Native, Public, BlueprintCallable) // Parameters: // float Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::TakeBleedingDamage(float Amount, class AController* EventInstigator, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "TakeBleedingDamage"); Params::Styx3Character_TakeBleedingDamage Parms{}; Parms.Amount = Amount; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.TakeDamage_BP // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDamageEvent& DamageEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3Character::TakeDamage_BP(float DamageAmount, const struct FDamageEvent& DamageEvent, class AController* EventInstigator, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "TakeDamage_BP"); Params::Styx3Character_TakeDamage_BP Parms{}; Parms.DamageAmount = DamageAmount; Parms.DamageEvent = std::move(DamageEvent); Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.TakeHit // (Native, Public, BlueprintCallable) // Parameters: // int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisableLOS (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsForcedDamaged (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AStyx3Character::TakeHit(int32 HitValue, class AController* EventInstigator, class AActor* DamageCauser, bool bDisableLOS, bool bIsForcedDamaged) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "TakeHit"); Params::Styx3Character_TakeHit Parms{}; Parms.HitValue = HitValue; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; Parms.bDisableLOS = bDisableLOS; Parms.bIsForcedDamaged = bIsForcedDamaged; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.TakeHit_BP // (Event, Public, BlueprintEvent) // Parameters: // EHitReaction Reaction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Character::TakeHit_BP(EHitReaction Reaction, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "TakeHit_BP"); Params::Styx3Character_TakeHit_BP Parms{}; Parms.Reaction = Reaction; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3Character.CanAttack // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::CanAttack() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "CanAttack"); Params::Styx3Character_CanAttack Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.CanBeDamageBy // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::CanBeDamageBy(class AController* EventInstigator, class AActor* DamageCauser) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "CanBeDamageBy"); Params::Styx3Character_CanBeDamageBy Parms{}; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.CanMakeNoise // (Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::CanMakeNoise() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "CanMakeNoise"); Params::Styx3Character_CanMakeNoise Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.CanMindControlJump // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::CanMindControlJump() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "CanMindControlJump"); Params::Styx3Character_CanMindControlJump Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.GetAkComponent // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* AStyx3Character::GetAkComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "GetAkComponent"); Params::Styx3Character_GetAkComponent Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3Character.GetAkComponentVoicing // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAkComponent* AStyx3Character::GetAkComponentVoicing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "GetAkComponentVoicing"); Params::Styx3Character_GetAkComponentVoicing Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3Character.GetCorpseTarget // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3TargetComponent* AStyx3Character::GetCorpseTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "GetCorpseTarget"); Params::Styx3Character_GetCorpseTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.GetCurrentTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AStyx3Character::GetCurrentTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "GetCurrentTarget"); Params::Styx3Character_GetCurrentTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.GetLastHitTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3Character::GetLastHitTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "GetLastHitTime"); Params::Styx3Character_GetLastHitTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.GetLastInputVectorDirection // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AStyx3Character::GetLastInputVectorDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "GetLastInputVectorDirection"); Params::Styx3Character_GetLastInputVectorDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.GetLightAndShadowIntensity // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EStyx3LightIntensity ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EStyx3LightIntensity AStyx3Character::GetLightAndShadowIntensity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "GetLightAndShadowIntensity"); Params::Styx3Character_GetLightAndShadowIntensity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.HasArmor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::HasArmor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "HasArmor"); Params::Styx3Character_HasArmor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.HasDamageResistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::HasDamageResistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "HasDamageResistance"); Params::Styx3Character_HasDamageResistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.HasHelmet // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::HasHelmet() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "HasHelmet"); Params::Styx3Character_HasHelmet Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.HasShield // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::HasShield() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "HasShield"); Params::Styx3Character_HasShield Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.IsInvisible // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::IsInvisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "IsInvisible"); Params::Styx3Character_IsInvisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.IsMindControlled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::IsMindControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "IsMindControlled"); Params::Styx3Character_IsMindControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Character.ShouldTakeHit // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3Character::ShouldTakeHit(int32 HitValue, class AController* EventInstigator, class AActor* DamageCauser) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Character", "ShouldTakeHit"); Params::Styx3Character_ShouldTakeHit Parms{}; Parms.HitValue = HitValue; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.ApplySearchPointOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FStyx3AISearchPoint& SearchPoint (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AStyx3AICharacter::ApplySearchPointOffset(const struct FStyx3AISearchPoint& SearchPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "ApplySearchPointOffset"); Params::Styx3AICharacter_ApplySearchPointOffset Parms{}; Parms.SearchPoint = std::move(SearchPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.BP_CanStartCombo // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::BP_CanStartCombo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "BP_CanStartCombo"); Params::Styx3AICharacter_BP_CanStartCombo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.BP_IsSeenBy // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AIController* OtherAI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::BP_IsSeenBy(class AStyx3AIController* OtherAI) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "BP_IsSeenBy"); Params::Styx3AICharacter_BP_IsSeenBy Parms{}; Parms.OtherAI = OtherAI; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AICharacter.BP_MindControlStunEnd // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3AICharacter::BP_MindControlStunEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "BP_MindControlStunEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AICharacter.BP_OnDeathAnimEnd // (Event, Public, BlueprintEvent) void AStyx3AICharacter::BP_OnDeathAnimEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "BP_OnDeathAnimEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AICharacter.BP_OnEnterFight // (Event, Public, BlueprintEvent) void AStyx3AICharacter::BP_OnEnterFight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "BP_OnEnterFight"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AICharacter.BP_OnLeaveFight // (Event, Public, BlueprintEvent) void AStyx3AICharacter::BP_OnLeaveFight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "BP_OnLeaveFight"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AICharacter.BP_PlayBark // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::BP_PlayBark(const class UCyaDialogue* DialogueToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "BP_PlayBark"); Params::Styx3AICharacter_BP_PlayBark Parms{}; Parms.DialogueToPlay = DialogueToPlay; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AICharacter.CheckLOSDuringEnvironmentSearch // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AStyx3Character* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::CheckLOSDuringEnvironmentSearch(const class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "CheckLOSDuringEnvironmentSearch"); Params::Styx3AICharacter_CheckLOSDuringEnvironmentSearch Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.CheckLOSDuringHideoutSearch // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AStyx3Character* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::CheckLOSDuringHideoutSearch(const class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "CheckLOSDuringHideoutSearch"); Params::Styx3AICharacter_CheckLOSDuringHideoutSearch Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.ClearFleeingPoint // (Final, Native, Public, BlueprintCallable) void AStyx3AICharacter::ClearFleeingPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "ClearFleeingPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.GetFXFeedbackCurrentState // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // bool& bIsFleeing (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAISquadState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAISquadState AStyx3AICharacter::GetFXFeedbackCurrentState(bool& bIsFleeing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "GetFXFeedbackCurrentState"); Params::Styx3AICharacter_GetFXFeedbackCurrentState Parms{}; Parms.bIsFleeing = bIsFleeing; UObject::ProcessEvent(Func, &Parms); bIsFleeing = Parms.bIsFleeing; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.GetGrappleTargetComponent // (Native, Public) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* AStyx3AICharacter::GetGrappleTargetComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "GetGrappleTargetComponent"); Params::Styx3AICharacter_GetGrappleTargetComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.KnockBack // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName KnockBackAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName WallStunInAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* KnockbackInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::KnockBack(const struct FVector& Direction, class FName KnockBackAnim, class FName WallStunInAnim, class AActor* KnockbackInstigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "KnockBack"); Params::Styx3AICharacter_KnockBack Parms{}; Parms.Direction = std::move(Direction); Parms.KnockBackAnim = KnockBackAnim; Parms.WallStunInAnim = WallStunInAnim; Parms.KnockbackInstigator = KnockbackInstigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.OnBeginNavLink // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StartPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Endpoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::OnBeginNavLink(const struct FVector& StartPoint, const struct FVector& Endpoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "OnBeginNavLink"); Params::Styx3AICharacter_OnBeginNavLink Parms{}; Parms.StartPoint = std::move(StartPoint); Parms.Endpoint = std::move(Endpoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.OnBeginPatrolNavLink // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* CurrentPatrolNavLink_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACyaAIPatrolNode* PatrolNode (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::OnBeginPatrolNavLink(class AActor* CurrentPatrolNavLink_0, class ACyaAIPatrolNode* PatrolNode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "OnBeginPatrolNavLink"); Params::Styx3AICharacter_OnBeginPatrolNavLink Parms{}; Parms.CurrentPatrolNavLink_0 = CurrentPatrolNavLink_0; Parms.PatrolNode = PatrolNode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.OnBeingDrop // (Final, Native, Public) // Parameters: // const bool bCarriedNow (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bDropInHideout (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::OnBeingDrop(const bool bCarriedNow, const bool bDropInHideout) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "OnBeingDrop"); Params::Styx3AICharacter_OnBeingDrop Parms{}; Parms.bCarriedNow = bCarriedNow; Parms.bDropInHideout = bDropInHideout; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.OnDissolve // (Final, Native, Public, BlueprintCallable) // Parameters: // float DelayPickPocketDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::OnDissolve(float DelayPickPocketDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "OnDissolve"); Params::Styx3AICharacter_OnDissolve Parms{}; Parms.DelayPickPocketDuration = DelayPickPocketDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.OnEndNavLink // (Final, Native, Public, BlueprintCallable) void AStyx3AICharacter::OnEndNavLink() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "OnEndNavLink"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.OnKilledByPlayer_BP // (Event, Public, BlueprintEvent) void AStyx3AICharacter::OnKilledByPlayer_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "OnKilledByPlayer_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AICharacter.OnRagdollImpact_BP // (Event, Public, BlueprintEvent) // Parameters: // const float ImpactStrength (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::OnRagdollImpact_BP(const float ImpactStrength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "OnRagdollImpact_BP"); Params::Styx3AICharacter_OnRagdollImpact_BP Parms{}; Parms.ImpactStrength = ImpactStrength; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AICharacter.OnResumed // (Event, Public, BlueprintEvent) void AStyx3AICharacter::OnResumed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "OnResumed"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AICharacter.OnStabDamage_BP // (Event, Public, BlueprintEvent) // Parameters: // const float Damage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::OnStabDamage_BP(const float Damage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "OnStabDamage_BP"); Params::Styx3AICharacter_OnStabDamage_BP Parms{}; Parms.Damage = Damage; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AICharacter.SetAccidentType // (Final, Native, Public, BlueprintCallable) // Parameters: // EStyx3AIAccidentType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::SetAccidentType(EStyx3AIAccidentType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SetAccidentType"); Params::Styx3AICharacter_SetAccidentType Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.SetDying // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromStab (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::SetDying(class AActor* DamageCauser, bool bFromStab) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SetDying"); Params::Styx3AICharacter_SetDying Parms{}; Parms.DamageCauser = DamageCauser; Parms.bFromStab = bFromStab; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.SetDyingWithCauser // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::SetDyingWithCauser(class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SetDyingWithCauser"); Params::Styx3AICharacter_SetDyingWithCauser Parms{}; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.SetHiddenLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bIsInChest (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::SetHiddenLocation(const bool bIsInChest) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SetHiddenLocation"); Params::Styx3AICharacter_SetHiddenLocation Parms{}; Parms.bIsInChest = bIsInChest; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.SetIsDeadByAcciident // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::SetIsDeadByAcciident(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SetIsDeadByAcciident"); Params::Styx3AICharacter_SetIsDeadByAcciident Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.SetIsHunting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsHunting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::SetIsHunting(bool IsHunting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SetIsHunting"); Params::Styx3AICharacter_SetIsHunting Parms{}; Parms.IsHunting = IsHunting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.SetIsSleeping // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::SetIsSleeping(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SetIsSleeping"); Params::Styx3AICharacter_SetIsSleeping Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.SetIsSurprised // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsSurprised (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::SetIsSurprised(bool IsSurprised) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SetIsSurprised"); Params::Styx3AICharacter_SetIsSurprised Parms{}; Parms.IsSurprised = IsSurprised; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.SetShouldReactToStun // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::SetShouldReactToStun(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SetShouldReactToStun"); Params::Styx3AICharacter_SetShouldReactToStun Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.SetSpeedSetting // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FCyaAISpeedSettings& Settings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AStyx3AICharacter::SetSpeedSetting(const struct FCyaAISpeedSettings& Settings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SetSpeedSetting"); Params::Styx3AICharacter_SetSpeedSetting Parms{}; Parms.Settings = std::move(Settings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.SKMChanged // (Final, Native, Public) void AStyx3AICharacter::SKMChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "SKMChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.Stats_PlayBark // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::Stats_PlayBark(const class UCyaDialogue* DialogueToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "Stats_PlayBark"); Params::Styx3AICharacter_Stats_PlayBark Parms{}; Parms.DialogueToPlay = DialogueToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.TakeProjectile // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Projectile* Projectile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::TakeProjectile(class AStyx3Projectile* Projectile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "TakeProjectile"); Params::Styx3AICharacter_TakeProjectile Parms{}; Parms.Projectile = Projectile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AICharacter.TryToAddMenace // (Final, Native, Public, BlueprintCallable) // Parameters: // float MenaceValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::TryToAddMenace(float MenaceValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "TryToAddMenace"); Params::Styx3AICharacter_TryToAddMenace Parms{}; Parms.MenaceValue = MenaceValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.UpdatePerceptionFXValue // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float CurrentIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AICharacter::UpdatePerceptionFXValue(float CurrentIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "UpdatePerceptionFXValue"); Params::Styx3AICharacter_UpdatePerceptionFXValue Parms{}; Parms.CurrentIntensity = CurrentIntensity; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AICharacter.CanBeStabbed_BP // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::CanBeStabbed_BP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "CanBeStabbed_BP"); Params::Styx3AICharacter_CanBeStabbed_BP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.ComputeSightFactor_BP // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3AICharacter::ComputeSightFactor_BP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "ComputeSightFactor_BP"); Params::Styx3AICharacter_ComputeSightFactor_BP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.GetAIDirector // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3AIDirector* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3AIDirector* AStyx3AICharacter::GetAIDirector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "GetAIDirector"); Params::Styx3AICharacter_GetAIDirector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.GetCurrentIO // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3IOActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3IOActor* AStyx3AICharacter::GetCurrentIO() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "GetCurrentIO"); Params::Styx3AICharacter_GetCurrentIO Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.GetDistanceToTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3AICharacter::GetDistanceToTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "GetDistanceToTarget"); Params::Styx3AICharacter_GetDistanceToTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.GetMoveGoalOffset_BP // (Event, Public, HasDefaults, BlueprintEvent, Const) // Parameters: // const class AActor* MovingActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AStyx3AICharacter::GetMoveGoalOffset_BP(const class AActor* MovingActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "GetMoveGoalOffset_BP"); Params::Styx3AICharacter_GetMoveGoalOffset_BP Parms{}; Parms.MovingActor = MovingActor; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.IsBeingStab // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::IsBeingStab() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "IsBeingStab"); Params::Styx3AICharacter_IsBeingStab Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.IsFighting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::IsFighting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "IsFighting"); Params::Styx3AICharacter_IsFighting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.IsInIdle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::IsInIdle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "IsInIdle"); Params::Styx3AICharacter_IsInIdle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.IsInPause // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::IsInPause() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "IsInPause"); Params::Styx3AICharacter_IsInPause Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.IsInquisiteur // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool AStyx3AICharacter::IsInquisiteur() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "IsInquisiteur"); Params::Styx3AICharacter_IsInquisiteur Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.IsInSlow // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::IsInSlow() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "IsInSlow"); Params::Styx3AICharacter_IsInSlow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.IsUsingIO // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::IsUsingIO() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "IsUsingIO"); Params::Styx3AICharacter_IsUsingIO Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.ShouldDrawPerceptionGaugeFeedback // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::ShouldDrawPerceptionGaugeFeedback() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "ShouldDrawPerceptionGaugeFeedback"); Params::Styx3AICharacter_ShouldDrawPerceptionGaugeFeedback Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacter.WantDeathAnim // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class FName* AnimName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* BlendInTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* BlendOutTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AICharacter::WantDeathAnim(class FName* AnimName, float* BlendInTime, float* BlendOutTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacter", "WantDeathAnim"); Params::Styx3AICharacter_WantDeathAnim Parms{}; UObject::ProcessEvent(Func, &Parms); if (AnimName != nullptr) *AnimName = Parms.AnimName; if (BlendInTime != nullptr) *BlendInTime = Parms.BlendInTime; if (BlendOutTime != nullptr) *BlendOutTime = Parms.BlendOutTime; return Parms.ReturnValue; } // Function Styx3.Styx3CheatManager.Debug_FillXP // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_FillXP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_FillXP"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_LockWheels // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_LockWheels() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_LockWheels"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_NoDamage // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_NoDamage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_NoDamage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_RefillMaterials // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_RefillMaterials() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_RefillMaterials"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_Ressources // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_Ressources() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_Ressources"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_SecureZone // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_SecureZone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_SecureZone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_SimulateDamage // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_SimulateDamage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_SimulateDamage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_UnlockAbilitiesUI // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_UnlockAbilitiesUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockAbilitiesUI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_UnlockAll // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_UnlockAll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_UnlockItems // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_UnlockItems() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockItems"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_UnlockPowers // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_UnlockPowers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockPowers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_UnlockRunes // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_UnlockRunes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockRunes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_UnlockTools // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_UnlockTools() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockTools"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_UnlockWheels // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_UnlockWheels() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockWheels"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.Debug_Upgrades // (Final, Exec, Native, Public) void UStyx3CheatManager::Debug_Upgrades() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "Debug_Upgrades"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CheatManager.ToggleQuickCheat // (Event, Public, BlueprintCallable, BlueprintEvent) void UStyx3CheatManager::ToggleQuickCheat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CheatManager", "ToggleQuickCheat"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AIController.BP_BeRallied // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AIController* Rallyer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::BP_BeRallied(class AStyx3AIController* Rallyer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "BP_BeRallied"); Params::Styx3AIController_BP_BeRallied Parms{}; Parms.Rallyer = Rallyer; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AIController.BP_EnteredStateAlert // (Event, Public, BlueprintEvent) void AStyx3AIController::BP_EnteredStateAlert() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "BP_EnteredStateAlert"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AIController.BP_EnteredStateAlertedPatrol // (Event, Public, BlueprintEvent) void AStyx3AIController::BP_EnteredStateAlertedPatrol() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "BP_EnteredStateAlertedPatrol"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AIController.BP_EnteredStateInspect // (Event, Public, BlueprintEvent) void AStyx3AIController::BP_EnteredStateInspect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "BP_EnteredStateInspect"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AIController.BP_EnteredStatePatrol // (Event, Public, BlueprintEvent) void AStyx3AIController::BP_EnteredStatePatrol() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "BP_EnteredStatePatrol"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AIController.BP_EnteredStateSearch // (Event, Public, BlueprintEvent) void AStyx3AIController::BP_EnteredStateSearch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "BP_EnteredStateSearch"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AIController.BP_LeaveStateAlert // (Event, Public, BlueprintEvent) void AStyx3AIController::BP_LeaveStateAlert() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "BP_LeaveStateAlert"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AIController.CivilIsReset_BP // (Event, Public, BlueprintEvent) void AStyx3AIController::CivilIsReset_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "CivilIsReset_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AIController.CivilPassInformation_BP // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AICharacter* CharacterLinked (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::CivilPassInformation_BP(class AStyx3AICharacter* CharacterLinked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "CivilPassInformation_BP"); Params::Styx3AIController_CivilPassInformation_BP Parms{}; Parms.CharacterLinked = CharacterLinked; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AIController.EnteredStateAlert // (Final, Native, Public, BlueprintCallable) void AStyx3AIController::EnteredStateAlert() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "EnteredStateAlert"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.EnteredStateAlertedPatrol // (Final, Native, Public, BlueprintCallable) void AStyx3AIController::EnteredStateAlertedPatrol() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "EnteredStateAlertedPatrol"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.EnteredStateInspect // (Final, Native, Public, BlueprintCallable) void AStyx3AIController::EnteredStateInspect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "EnteredStateInspect"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.EnteredStatePatrol // (Final, Native, Public, BlueprintCallable) void AStyx3AIController::EnteredStatePatrol() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "EnteredStatePatrol"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.EnteredStateSearch // (Final, Native, Public, BlueprintCallable) void AStyx3AIController::EnteredStateSearch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "EnteredStateSearch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.GetAimLocation // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AStyx3AIController::GetAimLocation(const class AActor* TargetActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "GetAimLocation"); Params::Styx3AIController_GetAimLocation Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.GetCanGather // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::GetCanGather() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "GetCanGather"); Params::Styx3AIController_GetCanGather Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.LeaveStateAlert // (Final, Native, Public, BlueprintCallable) void AStyx3AIController::LeaveStateAlert() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "LeaveStateAlert"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.OnBufferDetectionReach // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCyaAIPerceptions* Info (Parm, OutParm, NativeAccessSpecifierPublic) // struct FAIStimulus* Stimulus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void AStyx3AIController::OnBufferDetectionReach(class AActor* Target, struct FCyaAIPerceptions* Info, struct FAIStimulus* Stimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnBufferDetectionReach"); Params::Styx3AIController_OnBufferDetectionReach Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Info != nullptr) *Info = std::move(Parms.Info); if (Stimulus != nullptr) *Stimulus = std::move(Parms.Stimulus); } // Function Styx3.Styx3AIController.OnInstantReactionTriggered // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::OnInstantReactionTriggered(class AActor* Target, struct FAIStimulus& Stimulus, float Strength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnInstantReactionTriggered"); Params::Styx3AIController_OnInstantReactionTriggered Parms{}; Parms.Target = Target; Parms.Stimulus = std::move(Stimulus); Parms.Strength = Strength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Stimulus = std::move(Parms.Stimulus); } // Function Styx3.Styx3AIController.OnPerceiveNewThings // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::OnPerceiveNewThings(class AActor* Target, struct FAIStimulus& Stimulus, float Strength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnPerceiveNewThings"); Params::Styx3AIController_OnPerceiveNewThings Parms{}; Parms.Target = Target; Parms.Stimulus = std::move(Stimulus); Parms.Strength = Strength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Stimulus = std::move(Parms.Stimulus); } // Function Styx3.Styx3AIController.OnPerceiveNewThingsDelayed // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::OnPerceiveNewThingsDelayed(class AActor* Target, struct FAIStimulus& Stimulus, float Strength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnPerceiveNewThingsDelayed"); Params::Styx3AIController_OnPerceiveNewThingsDelayed Parms{}; Parms.Target = Target; Parms.Stimulus = std::move(Stimulus); Parms.Strength = Strength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Stimulus = std::move(Parms.Stimulus); } // Function Styx3.Styx3AIController.OnPerceiveThingsEnded // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAIStimulus* Stimulus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void AStyx3AIController::OnPerceiveThingsEnded(class AActor* Target, struct FAIStimulus* Stimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnPerceiveThingsEnded"); Params::Styx3AIController_OnPerceiveThingsEnded Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Stimulus != nullptr) *Stimulus = std::move(Parms.Stimulus); } // Function Styx3.Styx3AIController.OnPerceiveThingsEndedDelayed // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAIStimulus* Stimulus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void AStyx3AIController::OnPerceiveThingsEndedDelayed(class AActor* Target, struct FAIStimulus* Stimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnPerceiveThingsEndedDelayed"); Params::Styx3AIController_OnPerceiveThingsEndedDelayed Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Stimulus != nullptr) *Stimulus = std::move(Parms.Stimulus); } // Function Styx3.Styx3AIController.OnPerceptionIntensityUpdated // (Native, Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float CurrentIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LastIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::OnPerceptionIntensityUpdated(class AActor* Target, struct FAIStimulus& Stimulus, float CurrentIntensity, float LastIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnPerceptionIntensityUpdated"); Params::Styx3AIController_OnPerceptionIntensityUpdated Parms{}; Parms.Target = Target; Parms.Stimulus = std::move(Stimulus); Parms.CurrentIntensity = CurrentIntensity; Parms.LastIntensity = LastIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Stimulus = std::move(Parms.Stimulus); } // Function Styx3.Styx3AIController.OnSquadDisband // (Native, Event, Public, BlueprintEvent) void AStyx3AIController::OnSquadDisband() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnSquadDisband"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.OnSquadJoin // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class UStyx3Squad* NewSquad (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& StimulusLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AIController* Gatherer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::OnSquadJoin(class UStyx3Squad* NewSquad, const struct FVector& StimulusLocation, class AStyx3AIController* Gatherer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnSquadJoin"); Params::Styx3AIController_OnSquadJoin Parms{}; Parms.NewSquad = NewSquad; Parms.StimulusLocation = std::move(StimulusLocation); Parms.Gatherer = Gatherer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.OnTakeRoleObserver // (Native, Event, Public, BlueprintEvent) void AStyx3AIController::OnTakeRoleObserver() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnTakeRoleObserver"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.OnTargetPerceptionForgotten // (Final, Native, Public) // Parameters: // class AActor* ForgottenActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::OnTargetPerceptionForgotten(class AActor* ForgottenActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "OnTargetPerceptionForgotten"); Params::Styx3AIController_OnTargetPerceptionForgotten Parms{}; Parms.ForgottenActor = ForgottenActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.RallyAround // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& RallyLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Range (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::RallyAround(const struct FVector& RallyLocation, const float Range) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "RallyAround"); Params::Styx3AIController_RallyAround Parms{}; Parms.RallyLocation = std::move(RallyLocation); Parms.Range = Range; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.SetCanGather // (Final, Native, Public, BlueprintCallable) // Parameters: // bool CanGather (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::SetCanGather(bool CanGather) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "SetCanGather"); Params::Styx3AIController_SetCanGather Parms{}; Parms.CanGather = CanGather; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.SetForceAlertedPatrolState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::SetForceAlertedPatrolState(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "SetForceAlertedPatrolState"); Params::Styx3AIController_SetForceAlertedPatrolState Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.SetForceAlertState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::SetForceAlertState(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "SetForceAlertState"); Params::Styx3AIController_SetForceAlertState Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.SetForceInspectState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::SetForceInspectState(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "SetForceInspectState"); Params::Styx3AIController_SetForceInspectState Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.SetForcePatrolState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::SetForcePatrolState(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "SetForcePatrolState"); Params::Styx3AIController_SetForcePatrolState Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.SetForceSearchState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::SetForceSearchState(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "SetForceSearchState"); Params::Styx3AIController_SetForceSearchState Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.SetInspectorCurrentSearchPoint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FStyx3AISearchPoint& NewSearchPoint (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void AStyx3AIController::SetInspectorCurrentSearchPoint(const struct FStyx3AISearchPoint& NewSearchPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "SetInspectorCurrentSearchPoint"); Params::Styx3AIController_SetInspectorCurrentSearchPoint Parms{}; Parms.NewSearchPoint = std::move(NewSearchPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.SetIsIndependantRallyReached // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIController::SetIsIndependantRallyReached(const bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "SetIsIndependantRallyReached"); Params::Styx3AIController_SetIsIndependantRallyReached Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIController.CanJoinSquad // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::CanJoinSquad() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "CanJoinSquad"); Params::Styx3AIController_CanJoinSquad Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.FindBestLocationToSeeAlertTarget // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray&Locations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* AlertTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AStyx3AIController::FindBestLocationToSeeAlertTarget(const TArray& Locations, class AActor* AlertTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "FindBestLocationToSeeAlertTarget"); Params::Styx3AIController_FindBestLocationToSeeAlertTarget Parms{}; Parms.Locations = std::move(Locations); Parms.AlertTarget = AlertTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.GetCurrentState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAISquadState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAISquadState AStyx3AIController::GetCurrentState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "GetCurrentState"); Params::Styx3AIController_GetCurrentState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.GetForceAlertedPatrolState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::GetForceAlertedPatrolState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "GetForceAlertedPatrolState"); Params::Styx3AIController_GetForceAlertedPatrolState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.GetForceAlertState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::GetForceAlertState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "GetForceAlertState"); Params::Styx3AIController_GetForceAlertState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.GetForceInspectState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::GetForceInspectState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "GetForceInspectState"); Params::Styx3AIController_GetForceInspectState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.GetForcePatrolState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::GetForcePatrolState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "GetForcePatrolState"); Params::Styx3AIController_GetForcePatrolState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.GetForceSearchState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::GetForceSearchState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "GetForceSearchState"); Params::Styx3AIController_GetForceSearchState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.GetPreviousState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EAISquadState ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const EAISquadState AStyx3AIController::GetPreviousState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "GetPreviousState"); Params::Styx3AIController_GetPreviousState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.IsCivil // (Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::IsCivil() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "IsCivil"); Params::Styx3AIController_IsCivil Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3AIController.IsFighting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::IsFighting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "IsFighting"); Params::Styx3AIController_IsFighting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.IsInAlert // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::IsInAlert() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "IsInAlert"); Params::Styx3AIController_IsInAlert Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.IsInAlertedPatrol // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::IsInAlertedPatrol() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "IsInAlertedPatrol"); Params::Styx3AIController_IsInAlertedPatrol Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.IsInFleeingState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::IsInFleeingState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "IsInFleeingState"); Params::Styx3AIController_IsInFleeingState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.IsPatrolling // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::IsPatrolling() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "IsPatrolling"); Params::Styx3AIController_IsPatrolling Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIController.IsSearching // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIController::IsSearching() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIController", "IsSearching"); Params::Styx3AIController_IsSearching Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIDirector.Get // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AIDirector* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3AIDirector* AStyx3AIDirector::Get(const class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3AIDirector", "Get"); Params::Styx3AIDirector_Get Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIDirector.BP_HasGhost // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UStyx3Squad* SquadConcerned (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AIController* AIConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIDirector::BP_HasGhost(class UStyx3Squad* SquadConcerned, class AActor* ActorConcerned, class AStyx3AIController* AIConcerned) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "BP_HasGhost"); Params::Styx3AIDirector_BP_HasGhost Parms{}; Parms.SquadConcerned = SquadConcerned; Parms.ActorConcerned = ActorConcerned; Parms.AIConcerned = AIConcerned; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3AIDirector.BP_HideGhost // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UStyx3Squad* SquadConcerned (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AIController* AIConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::BP_HideGhost(class UStyx3Squad* SquadConcerned, class AActor* ActorConcerned, class AStyx3AIController* AIConcerned) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "BP_HideGhost"); Params::Styx3AIDirector_BP_HideGhost Parms{}; Parms.SquadConcerned = SquadConcerned; Parms.ActorConcerned = ActorConcerned; Parms.AIConcerned = AIConcerned; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AIDirector.BP_LinkSquadToGhost // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UStyx3Squad* SquadToLink (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SquadTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::BP_LinkSquadToGhost(class UStyx3Squad* SquadToLink, class AActor* SquadTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "BP_LinkSquadToGhost"); Params::Styx3AIDirector_BP_LinkSquadToGhost Parms{}; Parms.SquadToLink = SquadToLink; Parms.SquadTarget = SquadTarget; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AIDirector.BP_ReplaceGhostSquadLinkByAnotherSquad // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UStyx3Squad* DisbandingSquad (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3Squad* MergingSquad (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::BP_ReplaceGhostSquadLinkByAnotherSquad(class UStyx3Squad* DisbandingSquad, class UStyx3Squad* MergingSquad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "BP_ReplaceGhostSquadLinkByAnotherSquad"); Params::Styx3AIDirector_BP_ReplaceGhostSquadLinkByAnotherSquad Parms{}; Parms.DisbandingSquad = DisbandingSquad; Parms.MergingSquad = MergingSquad; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AIDirector.BP_SpawnGhost // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ActorConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AIController* AIConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic) void AStyx3AIDirector::BP_SpawnGhost(const struct FVector& Loc, class AActor* ActorConcerned, class AStyx3AIController* AIConcerned, TSubclassOf SenseClass, const struct FAIStimulus& Stimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "BP_SpawnGhost"); Params::Styx3AIDirector_BP_SpawnGhost Parms{}; Parms.Loc = std::move(Loc); Parms.ActorConcerned = ActorConcerned; Parms.AIConcerned = AIConcerned; Parms.SenseClass = SenseClass; Parms.Stimulus = std::move(Stimulus); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AIDirector.CadaverFound // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AICharacter* AnInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AICharacter* Cadaver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::CadaverFound(class AStyx3AICharacter* AnInstigator, class AStyx3AICharacter* Cadaver) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "CadaverFound"); Params::Styx3AIDirector_CadaverFound Parms{}; Parms.AnInstigator = AnInstigator; Parms.Cadaver = Cadaver; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.CleanPerceivedActors // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::CleanPerceivedActors(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "CleanPerceivedActors"); Params::Styx3AIDirector_CleanPerceivedActors Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.DisbandSquad // (Final, Native, Public, BlueprintCallable) // Parameters: // class UStyx3Squad* SquadToDisband (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::DisbandSquad(class UStyx3Squad* SquadToDisband) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "DisbandSquad"); Params::Styx3AIDirector_DisbandSquad Parms{}; Parms.SquadToDisband = SquadToDisband; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.EachAIPerceptionForgetActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ActorToForget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::EachAIPerceptionForgetActor(class AActor* ActorToForget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "EachAIPerceptionForgetActor"); Params::Styx3AIDirector_EachAIPerceptionForgetActor Parms{}; Parms.ActorToForget = ActorToForget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.GetBestFleeLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AStyx3AICharacter* FleeingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LocationToFlee (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* FleeingLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* FleeingLookAt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIDirector::GetBestFleeLocation(class AStyx3AICharacter* FleeingCharacter, const struct FVector& LocationToFlee, struct FVector* FleeingLocation, struct FVector* FleeingLookAt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "GetBestFleeLocation"); Params::Styx3AIDirector_GetBestFleeLocation Parms{}; Parms.FleeingCharacter = FleeingCharacter; Parms.LocationToFlee = std::move(LocationToFlee); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FleeingLocation != nullptr) *FleeingLocation = std::move(Parms.FleeingLocation); if (FleeingLookAt != nullptr) *FleeingLookAt = std::move(Parms.FleeingLookAt); return Parms.ReturnValue; } // Function Styx3.Styx3AIDirector.IsSquadInCurrentState // (Final, Native, Public, BlueprintCallable) // Parameters: // EAISquadState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIDirector::IsSquadInCurrentState(EAISquadState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "IsSquadInCurrentState"); Params::Styx3AIDirector_IsSquadInCurrentState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIDirector.OnAIEnterAlertedPatrolState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAIEnterAlertedPatrolState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterAlertedPatrolState"); Params::Styx3AIDirector_OnAIEnterAlertedPatrolState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAIEnterAlertState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAIEnterAlertState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterAlertState"); Params::Styx3AIDirector_OnAIEnterAlertState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAIEnterFleeState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAIEnterFleeState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterFleeState"); Params::Styx3AIDirector_OnAIEnterFleeState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAIEnterInspectState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAIEnterInspectState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterInspectState"); Params::Styx3AIDirector_OnAIEnterInspectState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAIEnterPatrolState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAIEnterPatrolState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterPatrolState"); Params::Styx3AIDirector_OnAIEnterPatrolState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAIEnterSearchState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAIEnterSearchState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterSearchState"); Params::Styx3AIDirector_OnAIEnterSearchState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAILeaveAlertedPatrolState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAILeaveAlertedPatrolState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAILeaveAlertedPatrolState"); Params::Styx3AIDirector_OnAILeaveAlertedPatrolState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAILeaveAlertState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAILeaveAlertState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAILeaveAlertState"); Params::Styx3AIDirector_OnAILeaveAlertState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAILeaveFleeState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAILeaveFleeState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAILeaveFleeState"); Params::Styx3AIDirector_OnAILeaveFleeState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAILeaveInspectState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAILeaveInspectState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAILeaveInspectState"); Params::Styx3AIDirector_OnAILeaveInspectState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAILeavePatrolState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAILeavePatrolState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAILeavePatrolState"); Params::Styx3AIDirector_OnAILeavePatrolState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnAILeaveSearchState // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnAILeaveSearchState(class ACyaAIController* Controller) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnAILeaveSearchState"); Params::Styx3AIDirector_OnAILeaveSearchState Parms{}; Parms.Controller = Controller; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.OnCloneDecoySpawned // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3CloneActor* NewCloneDecoy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::OnCloneDecoySpawned(class AStyx3CloneActor* NewCloneDecoy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "OnCloneDecoySpawned"); Params::Styx3AIDirector_OnCloneDecoySpawned Parms{}; Parms.NewCloneDecoy = NewCloneDecoy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.ResetMenaceOnAllAliveAIs // (Final, Native, Public, BlueprintCallable) void AStyx3AIDirector::ResetMenaceOnAllAliveAIs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "ResetMenaceOnAllAliveAIs"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.RunFindLineOfSightEQS // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AIController* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool NearestStimulus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBlackboardKeySelector& LocationToSee (Parm, NativeAccessSpecifierPublic) // const struct FBlackboardKeySelector& LocationToLookAt (Parm, NativeAccessSpecifierPublic) // const struct FBlackboardKeySelector& LineOfSightLocation (Parm, NativeAccessSpecifierPublic) // const struct FBlackboardKeySelector& LineOfSightValid (Parm, NativeAccessSpecifierPublic) void AStyx3AIDirector::RunFindLineOfSightEQS(class AStyx3AIController* Querier, bool NearestStimulus, const struct FBlackboardKeySelector& LocationToSee, const struct FBlackboardKeySelector& LocationToLookAt, const struct FBlackboardKeySelector& LineOfSightLocation, const struct FBlackboardKeySelector& LineOfSightValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "RunFindLineOfSightEQS"); Params::Styx3AIDirector_RunFindLineOfSightEQS Parms{}; Parms.Querier = Querier; Parms.NearestStimulus = NearestStimulus; Parms.LocationToSee = std::move(LocationToSee); Parms.LocationToLookAt = std::move(LocationToLookAt); Parms.LineOfSightLocation = std::move(LineOfSightLocation); Parms.LineOfSightValid = std::move(LineOfSightValid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.RunSearchEQS // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AIController* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIDirector::RunSearchEQS(class AStyx3AIController* Querier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "RunSearchEQS"); Params::Styx3AIDirector_RunSearchEQS Parms{}; Parms.Querier = Querier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIDirector.CollectAIFromVolume // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AVolume* Volume (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AStyx3AIDirector::CollectAIFromVolume(const class AVolume* Volume) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "CollectAIFromVolume"); Params::Styx3AIDirector_CollectAIFromVolume Parms{}; Parms.Volume = Volume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIDirector.GetAliveAIs // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray AStyx3AIDirector::GetAliveAIs() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "GetAliveAIs"); Params::Styx3AIDirector_GetAliveAIs Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIDirector.GetPlayerPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3PlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3PlayerCharacter* AStyx3AIDirector::GetPlayerPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "GetPlayerPawn"); Params::Styx3AIDirector_GetPlayerPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIDirector.IsAlertOnActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIDirector::IsAlertOnActor(const class AActor* Actor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "IsAlertOnActor"); Params::Styx3AIDirector_IsAlertOnActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIDirector.IsInspectOnActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIDirector::IsInspectOnActor(const class AActor* Actor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "IsInspectOnActor"); Params::Styx3AIDirector_IsInspectOnActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIDirector.IsSearchOnActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIDirector::IsSearchOnActor(const class AActor* Actor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIDirector", "IsSearchOnActor"); Params::Styx3AIDirector_IsSearchOnActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AISearchTuning.GetAISearchTuning // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UStyx3AISearchTuning* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UStyx3AISearchTuning* UStyx3AISearchTuning::GetAISearchTuning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3AISearchTuning", "GetAISearchTuning"); Params::Styx3AISearchTuning_GetAISearchTuning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AISearchTuning.GetCatchAnimSync // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FStyx3SearchDefinition& SearchDef (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const class AStyx3AICharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* Victim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCyaAnimSync* AnimSync (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AISearchTuning::GetCatchAnimSync(const struct FStyx3SearchDefinition& SearchDef, const class AStyx3AICharacter* Instigator, const class AStyx3Character* Victim, struct FCyaAnimSync* AnimSync) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AISearchTuning", "GetCatchAnimSync"); Params::Styx3AISearchTuning_GetCatchAnimSync Parms{}; Parms.SearchDef = std::move(SearchDef); Parms.Instigator = Instigator; Parms.Victim = Victim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AnimSync != nullptr) *AnimSync = std::move(Parms.AnimSync); return Parms.ReturnValue; } // Function Styx3.Styx3AISearchTuning.GetSearchDefinition // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // EStyx3EnvironmentSearchType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStyx3SearchDefinition* SearchDef (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AISearchTuning::GetSearchDefinition(EStyx3EnvironmentSearchType Type, struct FStyx3SearchDefinition* SearchDef) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AISearchTuning", "GetSearchDefinition"); Params::Styx3AISearchTuning_GetSearchDefinition Parms{}; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SearchDef != nullptr) *SearchDef = std::move(Parms.SearchDef); return Parms.ReturnValue; } // Function Styx3.Styx3AISearchTuning.GetSearchDefinitionFromName // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FStyx3AIHideoutSearchNameHandle&SearchNameHandle (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStyx3SearchDefinition* SearchDef (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AISearchTuning::GetSearchDefinitionFromName(const struct FStyx3AIHideoutSearchNameHandle& SearchNameHandle, struct FStyx3SearchDefinition* SearchDef) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AISearchTuning", "GetSearchDefinitionFromName"); Params::Styx3AISearchTuning_GetSearchDefinitionFromName Parms{}; Parms.SearchNameHandle = std::move(SearchNameHandle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SearchDef != nullptr) *SearchDef = std::move(Parms.SearchDef); return Parms.ReturnValue; } // Function Styx3.Styx3InputHandleUserInterface.GetInputLocation // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class UStyx3InputHandle* InputHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IStyx3InputHandleUserInterface::GetInputLocation(const class UStyx3InputHandle* InputHandle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3InputHandleUserInterface", "GetInputLocation"); Params::Styx3InputHandleUserInterface_GetInputLocation Parms{}; Parms.InputHandle = InputHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InputHandleUserInterface.HasInputLocation // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class UStyx3InputHandle* InputHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3InputHandleUserInterface::HasInputLocation(const class UStyx3InputHandle* InputHandle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3InputHandleUserInterface", "HasInputLocation"); Params::Styx3InputHandleUserInterface_HasInputLocation Parms{}; Parms.InputHandle = InputHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InputHandleUserInterface.IsInputAvailable // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class UStyx3InputHandle* InputHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3InputHandleUserInterface::IsInputAvailable(const class UStyx3InputHandle* InputHandle) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3InputHandleUserInterface", "IsInputAvailable"); Params::Styx3InputHandleUserInterface_IsInputAvailable Parms{}; Parms.InputHandle = InputHandle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AITuning.GetStyx3AITuning // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UStyx3AITuning* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UStyx3AITuning* UStyx3AITuning::GetStyx3AITuning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3AITuning", "GetStyx3AITuning"); Params::Styx3AITuning_GetStyx3AITuning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AITuning.GetIndependantRallyRange // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FCyaTeamHandle& Team (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAISquadState CurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const float UStyx3AITuning::GetIndependantRallyRange(const struct FCyaTeamHandle& Team, EAISquadState CurrentState) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AITuning", "GetIndependantRallyRange"); Params::Styx3AITuning_GetIndependantRallyRange Parms{}; Parms.Team = std::move(Team); Parms.CurrentState = CurrentState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AITuning.GetLOSEQSInvalidationRange // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3AICharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const float UStyx3AITuning::GetLOSEQSInvalidationRange(class AStyx3AICharacter* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AITuning", "GetLOSEQSInvalidationRange"); Params::Styx3AITuning_GetLOSEQSInvalidationRange Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AITuning.GetMenaceToAdd // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EStyx3MenaceTimeAdd CurrentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3AITuning::GetMenaceToAdd(class FName Tag, EStyx3MenaceTimeAdd CurrentTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AITuning", "GetMenaceToAdd"); Params::Styx3AITuning_GetMenaceToAdd Parms{}; Parms.Tag = Tag; Parms.CurrentTime = CurrentTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AITuning.GetStimulusGameplayPriority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const int32 UStyx3AITuning::GetStimulusGameplayPriority(class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AITuning", "GetStimulusGameplayPriority"); Params::Styx3AITuning_GetStimulusGameplayPriority Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Squad.AddSearchPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* ActorConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LocToLookAt (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Prio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StimulusTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* Sense (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StimulusPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3Squad::AddSearchPoint(class AActor* ActorConcerned, const struct FVector& Loc, const struct FVector& LocToLookAt, float Prio, class FName StimulusTag, class UClass* Sense, int32 StimulusPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "AddSearchPoint"); Params::Styx3Squad_AddSearchPoint Parms{}; Parms.ActorConcerned = ActorConcerned; Parms.Loc = std::move(Loc); Parms.LocToLookAt = std::move(LocToLookAt); Parms.Prio = Prio; Parms.StimulusTag = StimulusTag; Parms.Sense = Sense; Parms.StimulusPriority = StimulusPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Squad.AddSquadMenaceLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // float MenaceToAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::AddSquadMenaceLevel(float MenaceToAdd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "AddSquadMenaceLevel"); Params::Styx3Squad_AddSquadMenaceLevel Parms{}; Parms.MenaceToAdd = MenaceToAdd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.BP_Initialized // (Event, Public, BlueprintEvent) void UStyx3Squad::BP_Initialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "BP_Initialized"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3Squad.BP_OnBeDisband // (Event, Public, BlueprintEvent) void UStyx3Squad::BP_OnBeDisband() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "BP_OnBeDisband"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3Squad.BP_SquadEnterAlertedPatrolState // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AIController* MemberWhoProvoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::BP_SquadEnterAlertedPatrolState(class AStyx3AIController* MemberWhoProvoke) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "BP_SquadEnterAlertedPatrolState"); Params::Styx3Squad_BP_SquadEnterAlertedPatrolState Parms{}; Parms.MemberWhoProvoke = MemberWhoProvoke; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3Squad.BP_SquadEnterAlertState // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AIController* MemberWhoProvoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::BP_SquadEnterAlertState(class AStyx3AIController* MemberWhoProvoke) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "BP_SquadEnterAlertState"); Params::Styx3Squad_BP_SquadEnterAlertState Parms{}; Parms.MemberWhoProvoke = MemberWhoProvoke; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3Squad.BP_SquadEnterInspectState // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AIController* MemberWhoProvoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::BP_SquadEnterInspectState(class AStyx3AIController* MemberWhoProvoke) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "BP_SquadEnterInspectState"); Params::Styx3Squad_BP_SquadEnterInspectState Parms{}; Parms.MemberWhoProvoke = MemberWhoProvoke; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3Squad.BP_SquadEnterPatrolState // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AIController* MemberWhoProvoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::BP_SquadEnterPatrolState(class AStyx3AIController* MemberWhoProvoke) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "BP_SquadEnterPatrolState"); Params::Styx3Squad_BP_SquadEnterPatrolState Parms{}; Parms.MemberWhoProvoke = MemberWhoProvoke; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3Squad.BP_SquadEnterSearchState // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AIController* MemberWhoProvoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::BP_SquadEnterSearchState(class AStyx3AIController* MemberWhoProvoke) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "BP_SquadEnterSearchState"); Params::Styx3Squad_BP_SquadEnterSearchState Parms{}; Parms.MemberWhoProvoke = MemberWhoProvoke; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3Squad.CleanSearchPoints // (Final, Native, Public, BlueprintCallable) void UStyx3Squad::CleanSearchPoints() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "CleanSearchPoints"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.DistributeRole // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StimulusLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::DistributeRole(const struct FVector& StimulusLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "DistributeRole"); Params::Styx3Squad_DistributeRole Parms{}; Parms.StimulusLocation = std::move(StimulusLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.GetCoverTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UStyx3Squad::GetCoverTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "GetCoverTarget"); Params::Styx3Squad_GetCoverTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Squad.GetNearestMemberToLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3AIController* UStyx3Squad::GetNearestMemberToLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "GetNearestMemberToLocation"); Params::Styx3Squad_GetNearestMemberToLocation Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Squad.GetNextSearchingPoint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class AStyx3AIController* Inspector (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseStartingIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* NextSearchPointIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Squad::GetNextSearchingPoint(class AStyx3AIController* Inspector, bool bUseStartingIndex, int32* NextSearchPointIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "GetNextSearchingPoint"); Params::Styx3Squad_GetNextSearchingPoint Parms{}; Parms.Inspector = Inspector; Parms.bUseStartingIndex = bUseStartingIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NextSearchPointIndex != nullptr) *NextSearchPointIndex = Parms.NextSearchPointIndex; return Parms.ReturnValue; } // Function Styx3.Styx3Squad.GetObserverTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UStyx3Squad::GetObserverTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "GetObserverTarget"); Params::Styx3Squad_GetObserverTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Squad.Initialized // (Final, Native, Public, HasOutParams) // Parameters: // class AStyx3AIController* Gatherer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* AIList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UStyx3Squad::Initialized(class AStyx3AIController* Gatherer, TArray* AIList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "Initialized"); Params::Styx3Squad_Initialized Parms{}; Parms.Gatherer = Gatherer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AIList != nullptr) *AIList = std::move(Parms.AIList); } // Function Styx3.Styx3Squad.InvalidateSearchPoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class AStyx3AIController* Inspector (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStyx3AISearchPoint& PointSearched (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UStyx3Squad::InvalidateSearchPoints(class AStyx3AIController* Inspector, struct FStyx3AISearchPoint& PointSearched) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "InvalidateSearchPoints"); Params::Styx3Squad_InvalidateSearchPoints Parms{}; Parms.Inspector = Inspector; Parms.PointSearched = std::move(PointSearched); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; PointSearched = std::move(Parms.PointSearched); } // Function Styx3.Styx3Squad.ResetSquadMenaceToPreviousValue // (Final, Native, Public, BlueprintCallable) void UStyx3Squad::ResetSquadMenaceToPreviousValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "ResetSquadMenaceToPreviousValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.ResetSquadTimerJob // (Final, Native, Public, BlueprintCallable) void UStyx3Squad::ResetSquadTimerJob() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "ResetSquadTimerJob"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.SetInspectorsStartingSearchIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AIController* MemberWhoReachStimulus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::SetInspectorsStartingSearchIndex(class AStyx3AIController* MemberWhoReachStimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "SetInspectorsStartingSearchIndex"); Params::Styx3Squad_SetInspectorsStartingSearchIndex Parms{}; Parms.MemberWhoReachStimulus = MemberWhoReachStimulus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.SetIsStimulusPriorityStillImportant // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::SetIsStimulusPriorityStillImportant(bool NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "SetIsStimulusPriorityStillImportant"); Params::Styx3Squad_SetIsStimulusPriorityStillImportant Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.SetPassingByEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::SetPassingByEnable(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "SetPassingByEnable"); Params::Styx3Squad_SetPassingByEnable Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.SetSearchPointsArray // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&NewArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UStyx3Squad::SetSearchPointsArray(const TArray& NewArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "SetSearchPointsArray"); Params::Styx3Squad_SetSearchPointsArray Parms{}; Parms.NewArray = std::move(NewArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.SetSearchPointsSearchingController // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class AStyx3AIController* SearchingController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStyx3AISearchPoint& FutureSearchedPoint (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UStyx3Squad::SetSearchPointsSearchingController(class AStyx3AIController* SearchingController, struct FStyx3AISearchPoint& FutureSearchedPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "SetSearchPointsSearchingController"); Params::Styx3Squad_SetSearchPointsSearchingController Parms{}; Parms.SearchingController = SearchingController; Parms.FutureSearchedPoint = std::move(FutureSearchedPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; FutureSearchedPoint = std::move(Parms.FutureSearchedPoint); } // Function Styx3.Styx3Squad.SetTargetAlert // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* NewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::SetTargetAlert(class AActor* NewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "SetTargetAlert"); Params::Styx3Squad_SetTargetAlert Parms{}; Parms.NewTarget = NewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.SortSearchPointByPrioritySum // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AIController* SearchingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::SortSearchPointByPrioritySum(class AStyx3AIController* SearchingActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "SortSearchPointByPrioritySum"); Params::Styx3Squad_SortSearchPointByPrioritySum Parms{}; Parms.SearchingActor = SearchingActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.SortSearchPointsByStrength // (Final, Native, Public, BlueprintCallable) void UStyx3Squad::SortSearchPointsByStrength() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "SortSearchPointsByStrength"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.UpdateSearchRuntimePriority // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AIController* SearchingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Squad::UpdateSearchRuntimePriority(class AStyx3AIController* SearchingActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "UpdateSearchRuntimePriority"); Params::Styx3Squad_UpdateSearchRuntimePriority Parms{}; Parms.SearchingActor = SearchingActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.UpdateSquadAlertTarget // (Final, Native, Public, BlueprintCallable) void UStyx3Squad::UpdateSquadAlertTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "UpdateSquadAlertTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Squad.GetInspectorNumber // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3Squad::GetInspectorNumber() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "GetInspectorNumber"); Params::Styx3Squad_GetInspectorNumber Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Squad.GetLinkedSearchPoint // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3AIController* InspectorController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Index_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Squad::GetLinkedSearchPoint(class AStyx3AIController* InspectorController, int32* Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "GetLinkedSearchPoint"); Params::Styx3Squad_GetLinkedSearchPoint Parms{}; Parms.InspectorController = InspectorController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Index_0 != nullptr) *Index_0 = Parms.Index_0; return Parms.ReturnValue; } // Function Styx3.Styx3Squad.GetLowerRankMember // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bOnlyAvailableMember (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3AIController* UStyx3Squad::GetLowerRankMember(bool bOnlyAvailableMember) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "GetLowerRankMember"); Params::Styx3Squad_GetLowerRankMember Parms{}; Parms.bOnlyAvailableMember = bOnlyAvailableMember; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Squad.HasSearchPointOnActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Squad::HasSearchPointOnActor(const class AActor* Actor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Squad", "HasSearchPointOnActor"); Params::Styx3Squad_HasSearchPointOnActor Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InputHelper.BindKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& BindingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3InputHelper::BindKey(class UObject* WorldContextObject, const class FName& BindingName, const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHelper", "BindKey"); Params::Styx3InputHelper_BindKey Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BindingName = BindingName; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InputHelper.GetBindingInfo // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& BindingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPlayerKeyMapping ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FPlayerKeyMapping UStyx3InputHelper::GetBindingInfo(class UObject* WorldContextObject, const class FName& BindingName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHelper", "GetBindingInfo"); Params::Styx3InputHelper_GetBindingInfo Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BindingName = BindingName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InputHelper.GetBindingKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& BindingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FInputChord* InputChord (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Index_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3InputHelper::GetBindingKey(class UObject* WorldContextObject, const class FName& BindingName, struct FInputChord* InputChord, int32* Index_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHelper", "GetBindingKey"); Params::Styx3InputHelper_GetBindingKey Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BindingName = BindingName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InputChord != nullptr) *InputChord = std::move(Parms.InputChord); if (Index_0 != nullptr) *Index_0 = Parms.Index_0; return Parms.ReturnValue; } // Function Styx3.Styx3InputHelper.GetBindingKeys // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& BindingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutKeys (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3InputHelper::GetBindingKeys(class UObject* WorldContextObject, const class FName& BindingName, TArray* OutKeys) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHelper", "GetBindingKeys"); Params::Styx3InputHelper_GetBindingKeys Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BindingName = BindingName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutKeys != nullptr) *OutKeys = std::move(Parms.OutKeys); return Parms.ReturnValue; } // Function Styx3.Styx3InputHelper.GetInputProfile // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEnhancedPlayerMappableKeyProfile*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEnhancedPlayerMappableKeyProfile* UStyx3InputHelper::GetInputProfile(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHelper", "GetInputProfile"); Params::Styx3InputHelper_GetInputProfile Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InputHelper.GetInputSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UEnhancedInputUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UEnhancedInputUserSettings* UStyx3InputHelper::GetInputSettings(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHelper", "GetInputSettings"); Params::Styx3InputHelper_GetInputSettings Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InputHelper.RegisterMappingContexts // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3InputHelper::RegisterMappingContexts(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHelper", "RegisterMappingContexts"); Params::Styx3InputHelper_RegisterMappingContexts Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3InputHelper.RegisterMappingLayout // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3InputHelper::RegisterMappingLayout(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHelper", "RegisterMappingLayout"); Params::Styx3InputHelper_RegisterMappingLayout Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.AddMappingContext // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UInputMappingContext* MappingContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FModifyContextOptions& OPTIONS (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AStyx3PlayerController::AddMappingContext(const class UInputMappingContext* MappingContext, int32 Priority, const struct FModifyContextOptions& OPTIONS) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "AddMappingContext"); Params::Styx3PlayerController_AddMappingContext Parms{}; Parms.MappingContext = MappingContext; Parms.Priority = Priority; Parms.OPTIONS = std::move(OPTIONS); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.AddUnlockActions // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& CancelActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void AStyx3PlayerController::AddUnlockActions(const TArray& CancelActions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "AddUnlockActions"); Params::Styx3PlayerController_AddUnlockActions Parms{}; Parms.CancelActions = std::move(CancelActions); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.CancelAttack // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerController::CancelAttack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "CancelAttack"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.FlushHeldActions // (Final, Native, Private, BlueprintCallable) void AStyx3PlayerController::FlushHeldActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "FlushHeldActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.HandleAction // (Final, Native, Private, BlueprintCallable) // Parameters: // const EStyx3Action Action (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerController::HandleAction(const EStyx3Action Action) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "HandleAction"); Params::Styx3PlayerController_HandleAction Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.HandleMappingContextChanged // (Final, Native, Private, BlueprintCallable) void AStyx3PlayerController::HandleMappingContextChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "HandleMappingContextChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.KeyboardToggleWalk // (Final, Native, Private, BlueprintCallable) void AStyx3PlayerController::KeyboardToggleWalk() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "KeyboardToggleWalk"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.LockAction // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const bool bLockInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& CancelActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void AStyx3PlayerController::LockAction(const bool bLockInput, const TArray& CancelActions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "LockAction"); Params::Styx3PlayerController_LockAction Parms{}; Parms.bLockInput = bLockInput; Parms.CancelActions = std::move(CancelActions); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.LockActionsWithDuration // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Actions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerController::LockActionsWithDuration(const TArray& Actions, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "LockActionsWithDuration"); Params::Styx3PlayerController_LockActionsWithDuration Parms{}; Parms.Actions = std::move(Actions); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.RecenterCameraBehindPawn // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerController::RecenterCameraBehindPawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "RecenterCameraBehindPawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.RefreshMouseVisibilityInputMode // (Final, Native, Protected, BlueprintCallable) // Parameters: // const bool bGamepad (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerController::RefreshMouseVisibilityInputMode(const bool bGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "RefreshMouseVisibilityInputMode"); Params::Styx3PlayerController_RefreshMouseVisibilityInputMode Parms{}; Parms.bGamepad = bGamepad; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.ReleaseAction // (Final, Native, Private, BlueprintCallable) // Parameters: // const EStyx3Action Action (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerController::ReleaseAction(const EStyx3Action Action) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "ReleaseAction"); Params::Styx3PlayerController_ReleaseAction Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.RemoveMappingContext // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class UInputMappingContext* MappingContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FModifyContextOptions& OPTIONS (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void AStyx3PlayerController::RemoveMappingContext(const class UInputMappingContext* MappingContext, const struct FModifyContextOptions& OPTIONS) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "RemoveMappingContext"); Params::Styx3PlayerController_RemoveMappingContext Parms{}; Parms.MappingContext = MappingContext; Parms.OPTIONS = std::move(OPTIONS); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.RemoveUnlockActions // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& CancelActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void AStyx3PlayerController::RemoveUnlockActions(const TArray& CancelActions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "RemoveUnlockActions"); Params::Styx3PlayerController_RemoveUnlockActions Parms{}; Parms.CancelActions = std::move(CancelActions); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.SetNextViewTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* NextViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerController::SetNextViewTarget(class AActor* NextViewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "SetNextViewTarget"); Params::Styx3PlayerController_SetNextViewTarget Parms{}; Parms.NextViewTarget = NextViewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.UnlockAction // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerController::UnlockAction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "UnlockAction"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerController.CanOpenCraftMenu // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerController::CanOpenCraftMenu() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "CanOpenCraftMenu"); Params::Styx3PlayerController_CanOpenCraftMenu Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerController.GetInputHandleManagerComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UStyx3InputHandleManagerComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3InputHandleManagerComponent* AStyx3PlayerController::GetInputHandleManagerComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "GetInputHandleManagerComponent"); Params::Styx3PlayerController_GetInputHandleManagerComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerController.GetLastInputDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D AStyx3PlayerController::GetLastInputDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "GetLastInputDirection"); Params::Styx3PlayerController_GetLastInputDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerController.IsActionLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const bool AStyx3PlayerController::IsActionLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "IsActionLocked"); Params::Styx3PlayerController_IsActionLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerController.IsMovingCamera // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerController::IsMovingCamera() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "IsMovingCamera"); Params::Styx3PlayerController_IsMovingCamera Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerController.IsUsingGamepad // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerController::IsUsingGamepad() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerController", "IsUsingGamepad"); Params::Styx3PlayerController_IsUsingGamepad Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AICharacterTrajectoryComponent.OnMovementUpdated // (Final, Native, Protected, HasDefaults) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& OldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& OldVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AICharacterTrajectoryComponent::OnMovementUpdated(float DeltaSeconds, const struct FVector& OldLocation, const struct FVector& OldVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AICharacterTrajectoryComponent", "OnMovementUpdated"); Params::Styx3AICharacterTrajectoryComponent_OnMovementUpdated Parms{}; Parms.DeltaSeconds = DeltaSeconds; Parms.OldLocation = std::move(OldLocation); Parms.OldVelocity = std::move(OldVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.BTTask_SearchIntroSequence.OnEnterHighThreatActionFinished // (Final, Native, Protected) void UBTTask_SearchIntroSequence::OnEnterHighThreatActionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_SearchIntroSequence", "OnEnterHighThreatActionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIHighThreatActionComponent.Enter // (Native, Event, Public, BlueprintEvent) void UStyx3AIHighThreatActionComponent::Enter() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "Enter"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIHighThreatActionComponent.Exit // (Native, Event, Public, BlueprintEvent) void UStyx3AIHighThreatActionComponent::Exit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "Exit"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIHighThreatActionComponent.OnAICharacterDeath // (Event, Protected, BlueprintEvent) void UStyx3AIHighThreatActionComponent::OnAICharacterDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "OnAICharacterDeath"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3AIHighThreatActionComponent.GetAICharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3AICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3AICharacter* UStyx3AIHighThreatActionComponent::GetAICharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "GetAICharacter"); Params::Styx3AIHighThreatActionComponent_GetAICharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIHighThreatActionComponent.IsEnterActionNeeded // (Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AIHighThreatActionComponent::IsEnterActionNeeded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "IsEnterActionNeeded"); Params::Styx3AIHighThreatActionComponent_IsEnterActionNeeded Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3AIHighThreatActionComponent.IsExitActionNeeded // (Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AIHighThreatActionComponent::IsExitActionNeeded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "IsExitActionNeeded"); Params::Styx3AIHighThreatActionComponent_IsExitActionNeeded Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3AIPathFollowingComponent.SetActivePathRequestBuffer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AIPathFollowingComponent::SetActivePathRequestBuffer(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIPathFollowingComponent", "SetActivePathRequestBuffer"); Params::Styx3AIPathFollowingComponent_SetActivePathRequestBuffer Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIPerceptionGaugeComponent.AddMenace // (Final, Native, Public, BlueprintCallable) // Parameters: // float MenaceToAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AIPerceptionGaugeComponent::AddMenace(float MenaceToAdd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "AddMenace"); Params::Styx3AIPerceptionGaugeComponent_AddMenace Parms{}; Parms.MenaceToAdd = MenaceToAdd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIPerceptionGaugeComponent.AddMenacePausedState // (Final, Native, Public, BlueprintCallable) // Parameters: // EGaugePauseState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AIPerceptionGaugeComponent::AddMenacePausedState(EGaugePauseState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "AddMenacePausedState"); Params::Styx3AIPerceptionGaugeComponent_AddMenacePausedState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIPerceptionGaugeComponent.OnPerceiveNewThings // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AIPerceptionGaugeComponent::OnPerceiveNewThings(class AActor* Target, struct FAIStimulus& Stimulus, float Strength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "OnPerceiveNewThings"); Params::Styx3AIPerceptionGaugeComponent_OnPerceiveNewThings Parms{}; Parms.Target = Target; Parms.Stimulus = std::move(Stimulus); Parms.Strength = Strength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Stimulus = std::move(Parms.Stimulus); } // Function Styx3.Styx3AIPerceptionGaugeComponent.RemoveMenace // (Final, Native, Public, BlueprintCallable) // Parameters: // float MenaceToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AIPerceptionGaugeComponent::RemoveMenace(float MenaceToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "RemoveMenace"); Params::Styx3AIPerceptionGaugeComponent_RemoveMenace Parms{}; Parms.MenaceToRemove = MenaceToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIPerceptionGaugeComponent.RemoveMenacePausedState // (Final, Native, Public, BlueprintCallable) // Parameters: // EGaugePauseState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AIPerceptionGaugeComponent::RemoveMenacePausedState(EGaugePauseState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "RemoveMenacePausedState"); Params::Styx3AIPerceptionGaugeComponent_RemoveMenacePausedState Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIPerceptionGaugeComponent.SetMenaceLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AIPerceptionGaugeComponent::SetMenaceLevel(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "SetMenaceLevel"); Params::Styx3AIPerceptionGaugeComponent_SetMenaceLevel Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIPerceptionGaugeComponent.SetMinimumMenaceLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMinimumMenaceValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AIPerceptionGaugeComponent::SetMinimumMenaceLevel(float NewMinimumMenaceValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "SetMinimumMenaceLevel"); Params::Styx3AIPerceptionGaugeComponent_SetMinimumMenaceLevel Parms{}; Parms.NewMinimumMenaceValue = NewMinimumMenaceValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AIPerceptionGaugeComponent.ShouldAddMenace // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& Tag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // EStyx3MenaceTimeAdd CurrentEventTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AIPerceptionGaugeComponent::ShouldAddMenace(const class FName& Tag, struct FAIStimulus& Stimulus, EStyx3MenaceTimeAdd CurrentEventTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "ShouldAddMenace"); Params::Styx3AIPerceptionGaugeComponent_ShouldAddMenace Parms{}; Parms.Tag = Tag; Parms.Stimulus = std::move(Stimulus); Parms.CurrentEventTime = CurrentEventTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Stimulus = std::move(Parms.Stimulus); } // Function Styx3.Styx3AIPerceptionGaugeComponent.GetMenaceLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const float UStyx3AIPerceptionGaugeComponent::GetMenaceLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "GetMenaceLevel"); Params::Styx3AIPerceptionGaugeComponent_GetMenaceLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AILOSHelper.IsAlertLOSUpdateNeeded // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, Const) // Parameters: // class AActor* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LastLocationEQS (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float LastEQSRunTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AILOSHelper::IsAlertLOSUpdateNeeded(class AActor* Querier, const struct FVector& LastLocationEQS, const float LastEQSRunTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3AILOSHelper", "IsAlertLOSUpdateNeeded"); Params::Styx3AILOSHelper_IsAlertLOSUpdateNeeded Parms{}; Parms.Querier = Querier; Parms.LastLocationEQS = std::move(LastLocationEQS); Parms.LastEQSRunTime = LastEQSRunTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AILOSHelper.RunGetLineOfSightEQS // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, Const) // Parameters: // class AActor* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector& LastLocationEQS (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LastEQSRunTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray&LineOfSightLocations (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UStyx3AILOSHelper::RunGetLineOfSightEQS(class AActor* Querier, struct FVector& LastLocationEQS, float* LastEQSRunTime, TArray& LineOfSightLocations) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3AILOSHelper", "RunGetLineOfSightEQS"); Params::Styx3AILOSHelper_RunGetLineOfSightEQS Parms{}; Parms.Querier = Querier; Parms.LastLocationEQS = std::move(LastLocationEQS); Parms.LineOfSightLocations = std::move(LineOfSightLocations); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; LastLocationEQS = std::move(Parms.LastLocationEQS); LineOfSightLocations = std::move(Parms.LineOfSightLocations); if (LastEQSRunTime != nullptr) *LastEQSRunTime = Parms.LastEQSRunTime; } // Function Styx3.Styx3AIPerceptionHelper.IsStimulusFromPlayerAbility // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // const struct FAIStimulus& Stimulus (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TSubclassOf StimulusSense (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AIPerceptionHelper::IsStimulusFromPlayerAbility(const struct FAIStimulus& Stimulus, TSubclassOf StimulusSense) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3AIPerceptionHelper", "IsStimulusFromPlayerAbility"); Params::Styx3AIPerceptionHelper_IsStimulusFromPlayerAbility Parms{}; Parms.Stimulus = std::move(Stimulus); Parms.StimulusSense = StimulusSense; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AISearchEQSHelper.CheckEnvironmentAroundSearchPoint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, Const) // Parameters: // class AStyx3AIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStyx3AISearchPoint& CurrentSearchPoint (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // const struct FVector& LocationSearchPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStyx3AISearchPoint ReturnValue (Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FStyx3AISearchPoint UStyx3AISearchEQSHelper::CheckEnvironmentAroundSearchPoint(class AStyx3AIController* AIController, struct FStyx3AISearchPoint& CurrentSearchPoint, const struct FVector& LocationSearchPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3AISearchEQSHelper", "CheckEnvironmentAroundSearchPoint"); Params::Styx3AISearchEQSHelper_CheckEnvironmentAroundSearchPoint Parms{}; Parms.AIController = AIController; Parms.CurrentSearchPoint = std::move(CurrentSearchPoint); Parms.LocationSearchPoint = std::move(LocationSearchPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; CurrentSearchPoint = std::move(Parms.CurrentSearchPoint); return Parms.ReturnValue; } // Function Styx3.Styx3AISearchEQSHelper.CheckHideoutAroundSearchPoint // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // class AStyx3AIController* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStyx3AISearchPoint& CurrentSearchPoint (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // struct FStyx3AISearchPoint ReturnValue (Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FStyx3AISearchPoint UStyx3AISearchEQSHelper::CheckHideoutAroundSearchPoint(class AStyx3AIController* Querier, struct FStyx3AISearchPoint& CurrentSearchPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3AISearchEQSHelper", "CheckHideoutAroundSearchPoint"); Params::Styx3AISearchEQSHelper_CheckHideoutAroundSearchPoint Parms{}; Parms.Querier = Querier; Parms.CurrentSearchPoint = std::move(CurrentSearchPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; CurrentSearchPoint = std::move(Parms.CurrentSearchPoint); return Parms.ReturnValue; } // Function Styx3.Styx3AIBehaviorTreeJob.BP_OnPerceptionReachBuffer // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AIController* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetRedetected (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AIBehaviorTreeJob::BP_OnPerceptionReachBuffer(class AStyx3AIController* AI, class AActor* TargetRedetected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIBehaviorTreeJob", "BP_OnPerceptionReachBuffer"); Params::Styx3AIBehaviorTreeJob_BP_OnPerceptionReachBuffer Parms{}; Parms.AI = AI; Parms.TargetRedetected = TargetRedetected; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AIBehaviorTreeJob.OnPerceptionReachBuffer // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class AStyx3AIController* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetRedetected (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAIStimulus* Stimulus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic) void UStyx3AIBehaviorTreeJob::OnPerceptionReachBuffer(class AStyx3AIController* AI, class AActor* TargetRedetected, struct FAIStimulus* Stimulus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIBehaviorTreeJob", "OnPerceptionReachBuffer"); Params::Styx3AIBehaviorTreeJob_OnPerceptionReachBuffer Parms{}; Parms.AI = AI; Parms.TargetRedetected = TargetRedetected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Stimulus != nullptr) *Stimulus = std::move(Parms.Stimulus); } // Function Styx3.Styx3AnimSyncComponent.ForceInterrupt // (Final, Native, Public, BlueprintCallable) void UStyx3AnimSyncComponent::ForceInterrupt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AnimSyncComponent", "ForceInterrupt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AnimSyncComponent.GetStyx3LoopRatio // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3AnimSyncComponent::GetStyx3LoopRatio() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AnimSyncComponent", "GetStyx3LoopRatio"); Params::Styx3AnimSyncComponent_GetStyx3LoopRatio Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3StabComponent.InterruptByProjectile // (Final, Native, Public, BlueprintCallable) void UStyx3StabComponent::InterruptByProjectile() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3StabComponent", "InterruptByProjectile"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3StabComponent.SetIOKillOrigin // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3IOActor* IOFrom (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3StabComponent::SetIOKillOrigin(class AStyx3IOActor* IOFrom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3StabComponent", "SetIOKillOrigin"); Params::Styx3StabComponent_SetIOKillOrigin Parms{}; Parms.IOFrom = IOFrom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3StabComponent.StartDelayedStab // (Final, Native, Public, BlueprintCallable) void UStyx3StabComponent::StartDelayedStab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3StabComponent", "StartDelayedStab"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3StabComponent.IsStabbing // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3StabComponent::IsStabbing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3StabComponent", "IsStabbing"); Params::Styx3StabComponent_IsStabbing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3StabComponent.WillTargetDie // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3StabComponent::WillTargetDie() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3StabComponent", "WillTargetDie"); Params::Styx3StabComponent_WillTargetDie Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3FloraCharacter.Heal // (Native, Public, BlueprintCallable) // Parameters: // const float HealAmount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3FloraCharacter::Heal(const float HealAmount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3FloraCharacter", "Heal"); Params::Styx3FloraCharacter_Heal Parms{}; Parms.HealAmount = HealAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3FloraCharacter.OnDeath_BP // (Event, Public, BlueprintEvent) void AStyx3FloraCharacter::OnDeath_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3FloraCharacter", "OnDeath_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3FloraCharacter.IsAlive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3FloraCharacter::IsAlive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3FloraCharacter", "IsAlive"); Params::Styx3FloraCharacter_IsAlive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3FloraCharacter.IsAwake // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3FloraCharacter::IsAwake() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3FloraCharacter", "IsAwake"); Params::Styx3FloraCharacter_IsAwake Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIGuardingPoint.IsTaken // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3AIGuardingPoint::IsTaken() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIGuardingPoint", "IsTaken"); Params::Styx3AIGuardingPoint_IsTaken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AIGuardingPoint.SetTaken // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3AIGuardingPoint::SetTaken(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AIGuardingPoint", "SetTaken"); Params::Styx3AIGuardingPoint_SetTaken Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AINavLink.BP_GetHelperEndMat // (Event, Public, BlueprintEvent) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* AStyx3AINavLink::BP_GetHelperEndMat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AINavLink", "BP_GetHelperEndMat"); Params::Styx3AINavLink_BP_GetHelperEndMat Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3AINavLink.BP_GetHelperStartMat // (Event, Public, BlueprintEvent) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* AStyx3AINavLink::BP_GetHelperStartMat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AINavLink", "BP_GetHelperStartMat"); Params::Styx3AINavLink_BP_GetHelperStartMat Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3HUD.ForceCloseCraftMenu // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3HUD::ForceCloseCraftMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HUD", "ForceCloseCraftMenu"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3HUD.OnQuartzAbsorbing // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bHasFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasValidMission (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3HUD::OnQuartzAbsorbing(bool bHasFinished, bool bHasValidMission) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HUD", "OnQuartzAbsorbing"); Params::Styx3HUD_OnQuartzAbsorbing Parms{}; Parms.bHasFinished = bHasFinished; Parms.bHasValidMission = bHasValidMission; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3HUD.OnShowObjectiveZoneHUD // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EObjectiveType& ObjectiveType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EObjectiveIconType& IconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AStyx3HUD::OnShowObjectiveZoneHUD(bool bShow, const EObjectiveType& ObjectiveType, const EObjectiveIconType& IconType, const class FText& Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HUD", "OnShowObjectiveZoneHUD"); Params::Styx3HUD_OnShowObjectiveZoneHUD Parms{}; Parms.bShow = bShow; Parms.ObjectiveType = ObjectiveType; Parms.IconType = IconType; Parms.Text = std::move(Text); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3HUD.ShowHint // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& TextToHint (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void AStyx3HUD::ShowHint(bool bShow, const class FText& TextToHint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HUD", "ShowHint"); Params::Styx3HUD_ShowHint Parms{}; Parms.bShow = bShow; Parms.TextToHint = std::move(TextToHint); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3HUD.ShowTuto // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDataTableRowHandle& TutoData (Parm, NoDestructor, NativeAccessSpecifierPublic) void AStyx3HUD::ShowTuto(bool bShow, const struct FDataTableRowHandle& TutoData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HUD", "ShowTuto"); Params::Styx3HUD_ShowTuto Parms{}; Parms.bShow = bShow; Parms.TutoData = std::move(TutoData); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3HUD.ToggleHUD // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3HUD::ToggleHUD(bool bShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HUD", "ToggleHUD"); Params::Styx3HUD_ToggleHUD Parms{}; Parms.bShow = bShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3HUD.IsCraftMenuOpen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3HUD::IsCraftMenuOpen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HUD", "IsCraftMenuOpen"); Params::Styx3HUD_IsCraftMenuOpen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3TargetingCondition.DoCheck // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3TargetComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3TargetScoreCalculator*CurrentCalculator (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3TargetingCondition::DoCheck(const class AActor* Instigator, const class UStyx3TargetComponent* Target, const class UStyx3TargetScoreCalculator* CurrentCalculator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3TargetingCondition", "DoCheck"); Params::Styx3TargetingCondition_DoCheck Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; Parms.CurrentCalculator = CurrentCalculator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3HideoutComponent.BeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UStyx3HideoutComponent::BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HideoutComponent", "BeginOverlap"); Params::Styx3HideoutComponent_BeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3HideoutComponent.EndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3HideoutComponent::EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HideoutComponent", "EndOverlap"); Params::Styx3HideoutComponent_EndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3HideoutComponent.OnIOOwnerStateChanged // (Final, Native, Public, BlueprintCallable) // Parameters: // const class AStyx3IOActor* IOActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EStyx3IOState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3HideoutComponent::OnIOOwnerStateChanged(const class AStyx3IOActor* IOActor, EStyx3IOState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HideoutComponent", "OnIOOwnerStateChanged"); Params::Styx3HideoutComponent_OnIOOwnerStateChanged Parms{}; Parms.IOActor = IOActor; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CameraOverrideVolume.Enter // (Final, Native, Private, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AStyx3CameraOverrideVolume::Enter(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CameraOverrideVolume", "Enter"); Params::Styx3CameraOverrideVolume_Enter Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CameraOverrideVolume.Leave // (Final, Native, Private) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3CameraOverrideVolume::Leave(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CameraOverrideVolume", "Leave"); Params::Styx3CameraOverrideVolume_Leave Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.BTTask_AlertIntroSequence.OnEnterHighThreatActionFinished // (Final, Native, Protected) void UBTTask_AlertIntroSequence::OnEnterHighThreatActionFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_AlertIntroSequence", "OnEnterHighThreatActionFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3FloraTargetInterface.ShouldTakeDamageFrom // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AStyx3FloraCharacter* Flora (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3FloraTargetInterface::ShouldTakeDamageFrom(const class AStyx3FloraCharacter* Flora) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3FloraTargetInterface", "ShouldTakeDamageFrom"); Params::Styx3FloraTargetInterface_ShouldTakeDamageFrom Parms{}; Parms.Flora = Flora; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3FloraTargetInterface.ShouldTrigger // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AStyx3FloraCharacter* Flora (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3FloraTargetInterface::ShouldTrigger(const class AStyx3FloraCharacter* Flora) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3FloraTargetInterface", "ShouldTrigger"); Params::Styx3FloraTargetInterface_ShouldTrigger Parms{}; Parms.Flora = Flora; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCameraManager.ClearForcedViewTarget // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCameraManager::ClearForcedViewTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCameraManager", "ClearForcedViewTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCameraManager.ForceViewTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* NewViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCameraManager::ForceViewTarget(class AActor* NewViewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCameraManager", "ForceViewTarget"); Params::Styx3PlayerCameraManager_ForceViewTarget Parms{}; Parms.NewViewTarget = NewViewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCameraManager.SetAutoResetControlRotationOnSetViewTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCameraManager::SetAutoResetControlRotationOnSetViewTarget(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCameraManager", "SetAutoResetControlRotationOnSetViewTarget"); Params::Styx3PlayerCameraManager_SetAutoResetControlRotationOnSetViewTarget Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCameraManager.SetNextViewTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* NewViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCameraManager::SetNextViewTarget(class AActor* NewViewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCameraManager", "SetNextViewTarget"); Params::Styx3PlayerCameraManager_SetNextViewTarget Parms{}; Parms.NewViewTarget = NewViewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AttackComponent.CancelAttack // (Final, Native, Public, BlueprintCallable) void UStyx3AttackComponent::CancelAttack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AttackComponent", "CancelAttack"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.BTTask_Styx3Catch.OnCatchEnded // (Final, Native, Protected) // Parameters: // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBTTask_Styx3Catch::OnCatchEnded(bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BTTask_Styx3Catch", "OnCatchEnded"); Params::BTTask_Styx3Catch_OnCatchEnded Parms{}; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SequencePlayerComponent.OnSequenceFinish // (Final, Native, Public) void UStyx3SequencePlayerComponent::OnSequenceFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SequencePlayerComponent", "OnSequenceFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SequencePlayerComponent.Play // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FStyx3SequencerPlayerParams&PlayerParams (Parm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3SequencePlayerComponent::Play(class AStyx3Character* User, const struct FStyx3SequencerPlayerParams& PlayerParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SequencePlayerComponent", "Play"); Params::Styx3SequencePlayerComponent_Play Parms{}; Parms.User = User; Parms.PlayerParams = std::move(PlayerParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3SequencePlayerComponent.Stop // (Final, Native, Public, BlueprintCallable) void UStyx3SequencePlayerComponent::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SequencePlayerComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ReadMetaData // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& MetaDataString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStyx3MetaData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FStyx3MetaData AStyx3PlayerCharacter::ReadMetaData(const class FString& MetaDataString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3PlayerCharacter", "ReadMetaData"); Params::Styx3PlayerCharacter_ReadMetaData Parms{}; Parms.MetaDataString = std::move(MetaDataString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.AddAcidTrap // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* IOActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::AddAcidTrap(class AActor* IOActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "AddAcidTrap"); Params::Styx3PlayerCharacter_AddAcidTrap Parms{}; Parms.IOActor = IOActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.AddResonance // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::AddResonance(int32 Amount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "AddResonance"); Params::Styx3PlayerCharacter_AddResonance Parms{}; Parms.Amount = Amount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ApplyAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::ApplyAbility(TSubclassOf Ability) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ApplyAbility"); Params::Styx3PlayerCharacter_ApplyAbility Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ApplyTeleport // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::ApplyTeleport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ApplyTeleport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.BeginPerfectDodge // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AICharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::BeginPerfectDodge(class AStyx3AICharacter* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "BeginPerfectDodge"); Params::Styx3PlayerCharacter_BeginPerfectDodge Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.BeginPerfectDodge_BP // (Event, Public, BlueprintEvent) void AStyx3PlayerCharacter::BeginPerfectDodge_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "BeginPerfectDodge_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.CameraFollowAI // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::CameraFollowAI(class AStyx3Character* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CameraFollowAI"); Params::Styx3PlayerCharacter_CameraFollowAI Parms{}; Parms.AICharacter = AICharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.CameraUnfollowAI // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::CameraUnfollowAI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CameraUnfollowAI"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.CancelCloneDecoyInvisibility // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::CancelCloneDecoyInvisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CancelCloneDecoyInvisibility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ChangeCurrentIOSequencerRate // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsInTimeShift (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::ChangeCurrentIOSequencerRate(bool bIsInTimeShift) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ChangeCurrentIOSequencerRate"); Params::Styx3PlayerCharacter_ChangeCurrentIOSequencerRate Parms{}; Parms.bIsInTimeShift = bIsInTimeShift; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.CloseCraftMenu // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::CloseCraftMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CloseCraftMenu"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.CollectResonanceCinematicEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf QuartzItemClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHideResonanceFeedback (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::CollectResonanceCinematicEvent(TSubclassOf QuartzItemClass, bool bHideResonanceFeedback) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CollectResonanceCinematicEvent"); Params::Styx3PlayerCharacter_CollectResonanceCinematicEvent Parms{}; Parms.QuartzItemClass = QuartzItemClass; Parms.bHideResonanceFeedback = bHideResonanceFeedback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ConsumeLockPick // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::ConsumeLockPick() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ConsumeLockPick"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.DelayLoadLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InTravelURL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::DelayLoadLevel(float Delay, const class FString& InTravelURL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "DelayLoadLevel"); Params::Styx3PlayerCharacter_DelayLoadLevel Parms{}; Parms.Delay = Delay; Parms.InTravelURL = std::move(InTravelURL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.DisableAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::DisableAbility(TSubclassOf Ability) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "DisableAbility"); Params::Styx3PlayerCharacter_DisableAbility Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.EnableAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::EnableAbility(TSubclassOf Ability) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "EnableAbility"); Params::Styx3PlayerCharacter_EnableAbility Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.EndPerfectDodge_BP // (Event, Public, BlueprintEvent) void AStyx3PlayerCharacter::EndPerfectDodge_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "EndPerfectDodge_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.EndQuartzCompass // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInterruptAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::EndQuartzCompass(bool bInterruptAnim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "EndQuartzCompass"); Params::Styx3PlayerCharacter_EndQuartzCompass Parms{}; Parms.bInterruptAnim = bInterruptAnim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.EnterGrid // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Grid (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::EnterGrid(class AActor* Grid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "EnterGrid"); Params::Styx3PlayerCharacter_EnterGrid Parms{}; Parms.Grid = Grid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.EnterHideout // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterface Hideout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::EnterHideout(TScriptInterface Hideout) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "EnterHideout"); Params::Styx3PlayerCharacter_EnterHideout Parms{}; Parms.Hideout = Hideout; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ExitGrid // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Grid (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::ExitGrid(class AActor* Grid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ExitGrid"); Params::Styx3PlayerCharacter_ExitGrid Parms{}; Parms.Grid = Grid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.FixResonanceAmount // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::FixResonanceAmount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "FixResonanceAmount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ForceMonologue // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::ForceMonologue(const class UCyaDialogue* DialogueToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ForceMonologue"); Params::Styx3PlayerCharacter_ForceMonologue Parms{}; Parms.DialogueToPlay = DialogueToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ForceSneak // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::ForceSneak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ForceSneak"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ForceSneakAndApplyIt // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::ForceSneakAndApplyIt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ForceSneakAndApplyIt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ForceStopAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::ForceStopAbility(TSubclassOf Ability) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ForceStopAbility"); Params::Styx3PlayerCharacter_ForceStopAbility Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ForceStopAllActions // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::ForceStopAllActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ForceStopAllActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ForceUnsneak // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::ForceUnsneak() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ForceUnsneak"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ForceUnsneakAndApplyIt // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::ForceUnsneakAndApplyIt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ForceUnsneakAndApplyIt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.FullRegen // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::FullRegen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "FullRegen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.HideInNextCinematic // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::HideInNextCinematic() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "HideInNextCinematic"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.InteractSpySpot // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::InteractSpySpot(bool bIsEntry) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "InteractSpySpot"); Params::Styx3PlayerCharacter_InteractSpySpot Parms{}; Parms.bIsEntry = bIsEntry; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.IsInGliderBoostEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInGliderBoostEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInGliderBoostEnd"); Params::Styx3PlayerCharacter_IsInGliderBoostEnd Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInvisibleBySource // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInvisibleBySource(class UObject* Source) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInvisibleBySource"); Params::Styx3PlayerCharacter_IsInvisibleBySource Parms{}; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.Landed_BP // (Event, Public, BlueprintEvent) // Parameters: // float Damages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::Landed_BP(float Damages) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "Landed_BP"); Params::Styx3PlayerCharacter_Landed_BP Parms{}; Parms.Damages = Damages; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.LeaveHideout // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterface Hideout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::LeaveHideout(TScriptInterface Hideout) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "LeaveHideout"); Params::Styx3PlayerCharacter_LeaveHideout Parms{}; Parms.Hideout = Hideout; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.LoadAnimInstance // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::LoadAnimInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "LoadAnimInstance"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.MonologueEnded // (Final, Native, Protected) // Parameters: // const class UCyaDialogue* Dialogue (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bInterrupted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::MonologueEnded(const class UCyaDialogue* Dialogue, const bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "MonologueEnded"); Params::Styx3PlayerCharacter_MonologueEnded Parms{}; Parms.Dialogue = Dialogue; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.OnActorBump // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnActorBump(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnActorBump"); Params::Styx3PlayerCharacter_OnActorBump Parms{}; Parms.SelfActor = SelfActor; Parms.OtherActor = OtherActor; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.OnAmberVisionSetSeeThroughWalls_BP // (Event, Public, BlueprintEvent) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnAmberVisionSetSeeThroughWalls_BP(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnAmberVisionSetSeeThroughWalls_BP"); Params::Styx3PlayerCharacter_OnAmberVisionSetSeeThroughWalls_BP Parms{}; Parms.bEnable = bEnable; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.OnAnimStateChanged_BP // (Event, Public, BlueprintEvent) // Parameters: // const EStyx3AnimState PreviousAnimState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnAnimStateChanged_BP(const EStyx3AnimState PreviousAnimState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnAnimStateChanged_BP"); Params::Styx3PlayerCharacter_OnAnimStateChanged_BP Parms{}; Parms.PreviousAnimState = PreviousAnimState; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.OnClawSkill_BP // (Event, Public, BlueprintEvent) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnClawSkill_BP(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnClawSkill_BP"); Params::Styx3PlayerCharacter_OnClawSkill_BP Parms{}; Parms.bEnable = bEnable; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.OnGrappledSomething_BP // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& GrappledLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnGrappledSomething_BP(const struct FVector& GrappledLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnGrappledSomething_BP"); Params::Styx3PlayerCharacter_OnGrappledSomething_BP Parms{}; Parms.GrappledLocation = std::move(GrappledLocation); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.OnHideoutLightChanged_BP // (Event, Public, BlueprintEvent) // Parameters: // const bool bWantLight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnHideoutLightChanged_BP(const bool bWantLight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnHideoutLightChanged_BP"); Params::Styx3PlayerCharacter_OnHideoutLightChanged_BP Parms{}; Parms.bWantLight = bWantLight; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.OnIOEnter // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3IOActor* IO (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnIOEnter(class AStyx3IOActor* IO) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnIOEnter"); Params::Styx3PlayerCharacter_OnIOEnter Parms{}; Parms.IO = IO; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.OnIOLeave // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3IOActor* IO (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWantSneak (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnIOLeave(class AStyx3IOActor* IO, const bool bWantSneak) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnIOLeave"); Params::Styx3PlayerCharacter_OnIOLeave Parms{}; Parms.IO = IO; Parms.bWantSneak = bWantSneak; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.OnProjectileEndPlay // (Final, Native, Public) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnProjectileEndPlay(class AActor* DestroyedActor, EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnProjectileEndPlay"); Params::Styx3PlayerCharacter_OnProjectileEndPlay Parms{}; Parms.DestroyedActor = DestroyedActor; Parms.EndPlayReason = EndPlayReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.OnProjectileHit // (Final, Native, Public, HasOutParams, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnProjectileHit(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnProjectileHit"); Params::Styx3PlayerCharacter_OnProjectileHit Parms{}; Parms.SelfActor = SelfActor; Parms.OtherActor = OtherActor; Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.OnTakeDamage_BP // (Event, Public, BlueprintEvent) // Parameters: // bool bIsHardCancel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::OnTakeDamage_BP(bool bIsHardCancel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "OnTakeDamage_BP"); Params::Styx3PlayerCharacter_OnTakeDamage_BP Parms{}; Parms.bIsHardCancel = bIsHardCancel; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.PlayMonologue // (Event, Public, BlueprintEvent) // Parameters: // const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::PlayMonologue(const class UCyaDialogue* DialogueToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "PlayMonologue"); Params::Styx3PlayerCharacter_PlayMonologue Parms{}; Parms.DialogueToPlay = DialogueToPlay; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.PostBeginPlay // (Event, Public, BlueprintEvent) void AStyx3PlayerCharacter::PostBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "PostBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.PostCinematic // (Final, Native, Public, BlueprintCallable) // Parameters: // class ALevelSequenceActor* Sequencer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::PostCinematic(class ALevelSequenceActor* Sequencer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "PostCinematic"); Params::Styx3PlayerCharacter_PostCinematic Parms{}; Parms.Sequencer = Sequencer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.PreCinematic // (Final, Native, Public, BlueprintCallable) // Parameters: // class ALevelSequenceActor* Sequencer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::PreCinematic(class ALevelSequenceActor* Sequencer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "PreCinematic"); Params::Styx3PlayerCharacter_PreCinematic Parms{}; Parms.Sequencer = Sequencer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.PrepareToTeleport // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& Transform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::PrepareToTeleport(const struct FTransform& Transform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "PrepareToTeleport"); Params::Styx3PlayerCharacter_PrepareToTeleport Parms{}; Parms.Transform = std::move(Transform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.QueueMonologue // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Delay (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::QueueMonologue(const class UCyaDialogue* DialogueToPlay, const float Delay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "QueueMonologue"); Params::Styx3PlayerCharacter_QueueMonologue Parms{}; Parms.DialogueToPlay = DialogueToPlay; Parms.Delay = Delay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.RegenAmber // (Final, Native, Public, BlueprintCallable) // Parameters: // const float ToAdd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::RegenAmber(const float ToAdd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "RegenAmber"); Params::Styx3PlayerCharacter_RegenAmber Parms{}; Parms.ToAdd = ToAdd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.RemoveAcidTrap // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* IOActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::RemoveAcidTrap(class AActor* IOActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "RemoveAcidTrap"); Params::Styx3PlayerCharacter_RemoveAcidTrap Parms{}; Parms.IOActor = IOActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ResetGravity // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::ResetGravity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ResetGravity"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ResetRezPoint // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::ResetRezPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ResetRezPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.ResetSequencerRate // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::ResetSequencerRate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ResetSequencerRate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.SaveAnimInstance // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::SaveAnimInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SaveAnimInstance"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.SetCinematicMode // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SetCinematicMode"); Params::Styx3PlayerCharacter_SetCinematicMode Parms{}; Parms.bInCinematicMode = bInCinematicMode; Parms.bHidePlayer = bHidePlayer; Parms.bAffectsHUD = bAffectsHUD; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.SetCurrentAnimState // (Final, Native, Public, BlueprintCallable) // Parameters: // const EStyx3AnimState NewAnimState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bStopMovement (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SetCurrentAnimState(const EStyx3AnimState NewAnimState, const bool bStopMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SetCurrentAnimState"); Params::Styx3PlayerCharacter_SetCurrentAnimState Parms{}; Parms.NewAnimState = NewAnimState; Parms.bStopMovement = bStopMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.SetDropHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SetDropHeight(bool bReset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SetDropHeight"); Params::Styx3PlayerCharacter_SetDropHeight Parms{}; Parms.bReset = bReset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.SetInvisibilityWithSource // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SetInvisibilityWithSource(bool bValue, class UObject* Source) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SetInvisibilityWithSource"); Params::Styx3PlayerCharacter_SetInvisibilityWithSource Parms{}; Parms.bValue = bValue; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.SetIsInMindControl // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsInMindControl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SetIsInMindControl(bool bIsInMindControl) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SetIsInMindControl"); Params::Styx3PlayerCharacter_SetIsInMindControl Parms{}; Parms.bIsInMindControl = bIsInMindControl; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.SetMeshInvisibleIfNeeded // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMeshComponent* Comp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SetMeshInvisibleIfNeeded(class UMeshComponent* Comp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SetMeshInvisibleIfNeeded"); Params::Styx3PlayerCharacter_SetMeshInvisibleIfNeeded Parms{}; Parms.Comp = Comp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.SetMetaDataInfos // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString AStyx3PlayerCharacter::SetMetaDataInfos() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SetMetaDataInfos"); Params::Styx3PlayerCharacter_SetMetaDataInfos Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.SetQuartzMissionVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SetQuartzMissionVisible(const class FString& NodeId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SetQuartzMissionVisible"); Params::Styx3PlayerCharacter_SetQuartzMissionVisible Parms{}; Parms.NodeId = std::move(NodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.SetTriggerColliderCollision // (Event, Public, BlueprintEvent) // Parameters: // bool bCanTrigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SetTriggerColliderCollision(bool bCanTrigger) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SetTriggerColliderCollision"); Params::Styx3PlayerCharacter_SetTriggerColliderCollision Parms{}; Parms.bCanTrigger = bCanTrigger; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.SetUsingToLocation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FStyx3LocationToSeeAlertTarget& Loc (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SetUsingToLocation(struct FStyx3LocationToSeeAlertTarget& Loc, bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SetUsingToLocation"); Params::Styx3PlayerCharacter_SetUsingToLocation Parms{}; Parms.Loc = std::move(Loc); Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Loc = std::move(Parms.Loc); } // Function Styx3.Styx3PlayerCharacter.SpawnAcidTrap // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& SpawnTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AStyx3PlayerCharacter::SpawnAcidTrap(const struct FTransform& SpawnTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SpawnAcidTrap"); Params::Styx3PlayerCharacter_SpawnAcidTrap Parms{}; Parms.SpawnTransform = std::move(SpawnTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.StartClone // (Final, Native, Public, BlueprintCallable) // Parameters: // class UStyx3TargetComponent* CloneTarget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Projectile* CloneProjectile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AStyx3PlayerCharacter::StartClone(class UStyx3TargetComponent* CloneTarget, class AStyx3Projectile* CloneProjectile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StartClone"); Params::Styx3PlayerCharacter_StartClone Parms{}; Parms.CloneTarget = CloneTarget; Parms.CloneProjectile = CloneProjectile; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.StartDecoyClone // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UStyx3AbilityBase* AbilityBase (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AStyx3PlayerCharacter::StartDecoyClone(const class UStyx3AbilityBase* AbilityBase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StartDecoyClone"); Params::Styx3PlayerCharacter_StartDecoyClone Parms{}; Parms.AbilityBase = AbilityBase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.StartIntangibility // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::StartIntangibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StartIntangibility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StartInvisibility_BP // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3PlayerCharacter::StartInvisibility_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StartInvisibility_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.StartMindControl // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::StartMindControl(class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StartMindControl"); Params::Styx3PlayerCharacter_StartMindControl Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StartQuartzCompass_BP // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3PlayerCharacter::StartQuartzCompass_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StartQuartzCompass_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.StartSpectral_BP // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3PlayerCharacter::StartSpectral_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StartSpectral_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.StartSpectralMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLockGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::StartSpectralMode(bool bLockGravity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StartSpectralMode"); Params::Styx3PlayerCharacter_StartSpectralMode Parms{}; Parms.bLockGravity = bLockGravity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StartStruggle_BP // (Event, Public, BlueprintEvent) void AStyx3PlayerCharacter::StartStruggle_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StartStruggle_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.StopAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::StopAbility(TSubclassOf Ability) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopAbility"); Params::Styx3PlayerCharacter_StopAbility Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StopAbilityBySoftClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSoftClassPtr Ability (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::StopAbilityBySoftClass(TSoftClassPtr Ability) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopAbilityBySoftClass"); Params::Styx3PlayerCharacter_StopAbilityBySoftClass Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StopClone // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::StopClone() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopClone"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StopDecoyClone // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bWasManuallyDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::StopDecoyClone(bool bWasManuallyDestroyed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopDecoyClone"); Params::Styx3PlayerCharacter_StopDecoyClone Parms{}; Parms.bWasManuallyDestroyed = bWasManuallyDestroyed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StopHardLock // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::StopHardLock() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopHardLock"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StopInvisibility_BP // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3PlayerCharacter::StopInvisibility_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopInvisibility_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.StopMindControl // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::StopMindControl() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopMindControl"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StopMonologue // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::StopMonologue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopMonologue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StopQuartzCompass_BP // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3PlayerCharacter::StopQuartzCompass_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopQuartzCompass_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.StopSpectral_BP // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3PlayerCharacter::StopSpectral_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopSpectral_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.StopSpectralMode // (Final, Native, Public, BlueprintCallable) void AStyx3PlayerCharacter::StopSpectralMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopSpectralMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.StopStruggle_BP // (Event, Public, BlueprintEvent) void AStyx3PlayerCharacter::StopStruggle_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "StopStruggle_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerCharacter.SyncQuartzCompass // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3IOActor* QuartzAbsorbed (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SyncQuartzCompass(bool bIsCompleted, class AStyx3IOActor* QuartzAbsorbed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SyncQuartzCompass"); Params::Styx3PlayerCharacter_SyncQuartzCompass Parms{}; Parms.bIsCompleted = bIsCompleted; Parms.QuartzAbsorbed = QuartzAbsorbed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.SyncQuartzCompass_BP // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3IOActor* SyncedQuartz (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsStarting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::SyncQuartzCompass_BP(class AStyx3IOActor* SyncedQuartz, bool bIsStarting, bool bIsInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "SyncQuartzCompass_BP"); Params::Styx3PlayerCharacter_SyncQuartzCompass_BP Parms{}; Parms.SyncedQuartz = SyncedQuartz; Parms.bIsStarting = bIsStarting; Parms.bIsInterrupted = bIsInterrupted; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.UnuseResonancePoint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::UnuseResonancePoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "UnuseResonancePoint"); Params::Styx3PlayerCharacter_UnuseResonancePoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.UpdateMindControl // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::UpdateMindControl(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "UpdateMindControl"); Params::Styx3PlayerCharacter_UpdateMindControl Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.UpdateOutfit_BP // (Event, Public, BlueprintEvent) // Parameters: // const class ULocalPlayer* LocalPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::UpdateOutfit_BP(const class ULocalPlayer* LocalPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "UpdateOutfit_BP"); Params::Styx3PlayerCharacter_UpdateOutfit_BP Parms{}; Parms.LocalPlayer = LocalPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerCharacter.UpdateXP // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 Delta (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::UpdateXP(const int32 Delta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "UpdateXP"); Params::Styx3PlayerCharacter_UpdateXP Parms{}; Parms.Delta = Delta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.UseAbility // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EStyx3Action ActionInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::UseAbility(TSubclassOf Ability, class UStyx3TargetComponent* Target, const EStyx3Action ActionInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "UseAbility"); Params::Styx3PlayerCharacter_UseAbility Parms{}; Parms.Ability = Ability; Parms.Target = Target; Parms.ActionInput = ActionInput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.UseResonancePoint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::UseResonancePoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "UseResonancePoint"); Params::Styx3PlayerCharacter_UseResonancePoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanDissolveCorpseAndTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanDissolveCorpseAndTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanDissolveCorpseAndTarget"); Params::Styx3PlayerCharacter_CanDissolveCorpseAndTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanGrabOrDropCorpseAndTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanGrabOrDropCorpseAndTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanGrabOrDropCorpseAndTarget"); Params::Styx3PlayerCharacter_CanGrabOrDropCorpseAndTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanInteract // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanInteract() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanInteract"); Params::Styx3PlayerCharacter_CanInteract Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanLeaveMindControl // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanLeaveMindControl() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanLeaveMindControl"); Params::Styx3PlayerCharacter_CanLeaveMindControl Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanMindControlLethalJump // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanMindControlLethalJump() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanMindControlLethalJump"); Params::Styx3PlayerCharacter_CanMindControlLethalJump Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanMoveToPredictedSpot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanMoveToPredictedSpot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanMoveToPredictedSpot"); Params::Styx3PlayerCharacter_CanMoveToPredictedSpot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanPickPocketAndTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bCheckMaxQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanPickPocketAndTarget(bool bCheckMaxQuantity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanPickPocketAndTarget"); Params::Styx3PlayerCharacter_CanPickPocketAndTarget Parms{}; Parms.bCheckMaxQuantity = bCheckMaxQuantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanStabAndTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanStabAndTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanStabAndTarget"); Params::Styx3PlayerCharacter_CanStabAndTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanUse // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanUse(TSubclassOf Rune) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanUse"); Params::Styx3PlayerCharacter_CanUse Parms{}; Parms.Rune = Rune; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanUseAbility // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UStyx3AbilityBase* AbilityBase (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanUseAbility(const class UStyx3AbilityBase* AbilityBase) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanUseAbility"); Params::Styx3PlayerCharacter_CanUseAbility Parms{}; Parms.AbilityBase = AbilityBase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanUseAbilitySlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EAbilitySlot Slot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUsedForUI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanUseAbilitySlot(const EAbilitySlot Slot, bool bUsedForUI) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanUseAbilitySlot"); Params::Styx3PlayerCharacter_CanUseAbilitySlot Parms{}; Parms.Slot = Slot; Parms.bUsedForUI = bUsedForUI; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.CanUseQuartzCompass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::CanUseQuartzCompass() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "CanUseQuartzCompass"); Params::Styx3PlayerCharacter_CanUseQuartzCompass Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.ComputeSightFactor_BP // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3PlayerCharacter::ComputeSightFactor_BP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "ComputeSightFactor_BP"); Params::Styx3PlayerCharacter_ComputeSightFactor_BP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetAbilityState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UStyx3AbilityBase* Ability (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bGetStateForUI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAbilityState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAbilityState AStyx3PlayerCharacter::GetAbilityState(const class UStyx3AbilityBase* Ability, bool bGetStateForUI) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetAbilityState"); Params::Styx3PlayerCharacter_GetAbilityState Parms{}; Parms.Ability = Ability; Parms.bGetStateForUI = bGetStateForUI; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetAbilityWheelIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 AStyx3PlayerCharacter::GetAbilityWheelIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetAbilityWheelIndex"); Params::Styx3PlayerCharacter_GetAbilityWheelIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetAmberCellBars // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3PlayerCharacter::GetAmberCellBars() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetAmberCellBars"); Params::Styx3PlayerCharacter_GetAmberCellBars Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetAroundIOs // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArrayReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) const TArray AStyx3PlayerCharacter::GetAroundIOs() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetAroundIOs"); Params::Styx3PlayerCharacter_GetAroundIOs Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetClone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AStyx3PlayerCharacter::GetClone() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetClone"); Params::Styx3PlayerCharacter_GetClone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetCloneDecoy // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3CloneActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3CloneActor* AStyx3PlayerCharacter::GetCloneDecoy() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetCloneDecoy"); Params::Styx3PlayerCharacter_GetCloneDecoy Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetCoverToCoverOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const struct FVector AStyx3PlayerCharacter::GetCoverToCoverOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetCoverToCoverOffset"); Params::Styx3PlayerCharacter_GetCoverToCoverOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetCurrentAmber // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3PlayerCharacter::GetCurrentAmber() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetCurrentAmber"); Params::Styx3PlayerCharacter_GetCurrentAmber Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetCurrentMonologue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UCyaDialogue* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UCyaDialogue* AStyx3PlayerCharacter::GetCurrentMonologue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetCurrentMonologue"); Params::Styx3PlayerCharacter_GetCurrentMonologue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetGliderComponent // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMeshComponent* AStyx3PlayerCharacter::GetGliderComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetGliderComponent"); Params::Styx3PlayerCharacter_GetGliderComponent Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetHideoutActors // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AStyx3PlayerCharacter::GetHideoutActors() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetHideoutActors"); Params::Styx3PlayerCharacter_GetHideoutActors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetHideoutsNumber // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AStyx3PlayerCharacter::GetHideoutsNumber() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetHideoutsNumber"); Params::Styx3PlayerCharacter_GetHideoutsNumber Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetLastMindControlledCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3Character* AStyx3PlayerCharacter::GetLastMindControlledCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetLastMindControlledCharacter"); Params::Styx3PlayerCharacter_GetLastMindControlledCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetLockedTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3TargetComponent* AStyx3PlayerCharacter::GetLockedTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetLockedTarget"); Params::Styx3PlayerCharacter_GetLockedTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetMaxAmber // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3PlayerCharacter::GetMaxAmber() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetMaxAmber"); Params::Styx3PlayerCharacter_GetMaxAmber Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetMindControlledCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3Character* AStyx3PlayerCharacter::GetMindControlledCharacter() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetMindControlledCharacter"); Params::Styx3PlayerCharacter_GetMindControlledCharacter Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetPureAmberPointsNeeded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 WheelIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AStyx3PlayerCharacter::GetPureAmberPointsNeeded(int32 WheelIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetPureAmberPointsNeeded"); Params::Styx3PlayerCharacter_GetPureAmberPointsNeeded Parms{}; Parms.WheelIndex = WheelIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetPureAmberPointsRemainingPoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AStyx3PlayerCharacter::GetPureAmberPointsRemainingPoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetPureAmberPointsRemainingPoint"); Params::Styx3PlayerCharacter_GetPureAmberPointsRemainingPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetResonanceLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AStyx3PlayerCharacter::GetResonanceLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetResonanceLevel"); Params::Styx3PlayerCharacter_GetResonanceLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetResonanceLevelProgression // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3PlayerCharacter::GetResonanceLevelProgression() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetResonanceLevelProgression"); Params::Styx3PlayerCharacter_GetResonanceLevelProgression Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetResonancePointsAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AStyx3PlayerCharacter::GetResonancePointsAvailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetResonancePointsAvailable"); Params::Styx3PlayerCharacter_GetResonancePointsAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetSlotState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EAbilitySlot AbilitySlot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAbilityState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAbilityState AStyx3PlayerCharacter::GetSlotState(const EAbilitySlot AbilitySlot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetSlotState"); Params::Styx3PlayerCharacter_GetSlotState Parms{}; Parms.AbilitySlot = AbilitySlot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetStrugglingRatio // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3PlayerCharacter::GetStrugglingRatio() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetStrugglingRatio"); Params::Styx3PlayerCharacter_GetStrugglingRatio Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.GetTargetInteraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UStyx3IOInteractionComponent*ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UStyx3IOInteractionComponent* AStyx3PlayerCharacter::GetTargetInteraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "GetTargetInteraction"); Params::Styx3PlayerCharacter_GetTargetInteraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.HasAlerted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::HasAlerted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "HasAlerted"); Params::Styx3PlayerCharacter_HasAlerted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.HasClaw // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::HasClaw() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "HasClaw"); Params::Styx3PlayerCharacter_HasClaw Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.HasComboRunning // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::HasComboRunning() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "HasComboRunning"); Params::Styx3PlayerCharacter_HasComboRunning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.HasLockPick // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::HasLockPick() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "HasLockPick"); Params::Styx3PlayerCharacter_HasLockPick Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.HasRunes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::HasRunes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "HasRunes"); Params::Styx3PlayerCharacter_HasRunes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.HasTargetLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::HasTargetLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "HasTargetLocked"); Params::Styx3PlayerCharacter_HasTargetLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsAbilityDisabledInHideout // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsAbilityDisabledInHideout(TSubclassOf Ability) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsAbilityDisabledInHideout"); Params::Styx3PlayerCharacter_IsAbilityDisabledInHideout Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsActionHeld // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const EStyx3Action Action (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsActionHeld(const EStyx3Action Action) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsActionHeld"); Params::Styx3PlayerCharacter_IsActionHeld Parms{}; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsCarryingACorpse // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsCarryingACorpse() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsCarryingACorpse"); Params::Styx3PlayerCharacter_IsCarryingACorpse Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsCatched // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsCatched() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsCatched"); Params::Styx3PlayerCharacter_IsCatched Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsClimbing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsClimbing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsClimbing"); Params::Styx3PlayerCharacter_IsClimbing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsCoverMoving // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsCoverMoving() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsCoverMoving"); Params::Styx3PlayerCharacter_IsCoverMoving Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsCrafting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsCrafting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsCrafting"); Params::Styx3PlayerCharacter_IsCrafting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsCurrentHardlockedTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsCurrentHardlockedTarget(class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsCurrentHardlockedTarget"); Params::Styx3PlayerCharacter_IsCurrentHardlockedTarget Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsFallingToDeath // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsFallingToDeath() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsFallingToDeath"); Params::Styx3PlayerCharacter_IsFallingToDeath Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsImmuneToOurInvisibility // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsImmuneToOurInvisibility(class AStyx3Character* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsImmuneToOurInvisibility"); Params::Styx3PlayerCharacter_IsImmuneToOurInvisibility Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInAbilityMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInAbilityMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInAbilityMode"); Params::Styx3PlayerCharacter_IsInAbilityMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInBalloon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInBalloon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInBalloon"); Params::Styx3PlayerCharacter_IsInBalloon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInCameraFollowAI // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInCameraFollowAI() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInCameraFollowAI"); Params::Styx3PlayerCharacter_IsInCameraFollowAI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInCover // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInCover() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInCover"); Params::Styx3PlayerCharacter_IsInCover Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInDanger // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInDanger() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInDanger"); Params::Styx3PlayerCharacter_IsInDanger Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInGivenHideout // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* HideoutOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInGivenHideout(class AActor* HideoutOwner) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInGivenHideout"); Params::Styx3PlayerCharacter_IsInGivenHideout Parms{}; Parms.HideoutOwner = HideoutOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInHideout // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInHideout() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInHideout"); Params::Styx3PlayerCharacter_IsInHideout Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInHideoutGrid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInHideoutGrid() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInHideoutGrid"); Params::Styx3PlayerCharacter_IsInHideoutGrid Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInLedge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInLedge() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInLedge"); Params::Styx3PlayerCharacter_IsInLedge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInMindControl // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInMindControl() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInMindControl"); Params::Styx3PlayerCharacter_IsInMindControl Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInPerfectDodge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInPerfectDodge() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInPerfectDodge"); Params::Styx3PlayerCharacter_IsInPerfectDodge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInSocialZone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInSocialZone() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInSocialZone"); Params::Styx3PlayerCharacter_IsInSocialZone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInSpySpot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInSpySpot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInSpySpot"); Params::Styx3PlayerCharacter_IsInSpySpot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInTimeShift // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInTimeShift() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInTimeShift"); Params::Styx3PlayerCharacter_IsInTimeShift Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsInVegetalHideout // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsInVegetalHideout() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsInVegetalHideout"); Params::Styx3PlayerCharacter_IsInVegetalHideout Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsLedgeClimbing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsLedgeClimbing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsLedgeClimbing"); Params::Styx3PlayerCharacter_IsLedgeClimbing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsOnlyInVegetalHideout // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsOnlyInVegetalHideout() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsOnlyInVegetalHideout"); Params::Styx3PlayerCharacter_IsOnlyInVegetalHideout Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsPerfectDodging // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsPerfectDodging() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsPerfectDodging"); Params::Styx3PlayerCharacter_IsPerfectDodging Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsQuartzMissionSync // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsQuartzMissionSync(const class FString& NodeId) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsQuartzMissionSync"); Params::Styx3PlayerCharacter_IsQuartzMissionSync Parms{}; Parms.NodeId = std::move(NodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsQuartzMissionVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsQuartzMissionVisible(const class FString& NodeId) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsQuartzMissionVisible"); Params::Styx3PlayerCharacter_IsQuartzMissionVisible Parms{}; Parms.NodeId = std::move(NodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsRotationHardLocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsRotationHardLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsRotationHardLocked"); Params::Styx3PlayerCharacter_IsRotationHardLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsRuneEquiped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsRuneEquiped(TSubclassOf Rune) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsRuneEquiped"); Params::Styx3PlayerCharacter_IsRuneEquiped Parms{}; Parms.Rune = Rune; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsSearchedFor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsSearchedFor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsSearchedFor"); Params::Styx3PlayerCharacter_IsSearchedFor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsSneakActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsSneakActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsSneakActive"); Params::Styx3PlayerCharacter_IsSneakActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsStabbing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsStabbing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsStabbing"); Params::Styx3PlayerCharacter_IsStabbing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsStabbingDuringPerfectDodge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsStabbingDuringPerfectDodge() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsStabbingDuringPerfectDodge"); Params::Styx3PlayerCharacter_IsStabbingDuringPerfectDodge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsStruggling // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsStruggling() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsStruggling"); Params::Styx3PlayerCharacter_IsStruggling Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsTravelingInBalloon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsTravelingInBalloon() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsTravelingInBalloon"); Params::Styx3PlayerCharacter_IsTravelingInBalloon Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsUsingAnIO // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsUsingAnIO() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsUsingAnIO"); Params::Styx3PlayerCharacter_IsUsingAnIO Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsWheelNext // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 WheelIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsWheelNext(int32 WheelIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsWheelNext"); Params::Styx3PlayerCharacter_IsWheelNext Parms{}; Parms.WheelIndex = WheelIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.IsWheelUnlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 WheelIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::IsWheelUnlocked(int32 WheelIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "IsWheelUnlocked"); Params::Styx3PlayerCharacter_IsWheelUnlocked Parms{}; Parms.WheelIndex = WheelIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.Use // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // TSubclassOf Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3PlayerCharacter::Use(TSubclassOf Rune) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "Use"); Params::Styx3PlayerCharacter_Use Parms{}; Parms.Rune = Rune; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerCharacter.WantCameraHideout // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::WantCameraHideout() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "WantCameraHideout"); Params::Styx3PlayerCharacter_WantCameraHideout Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.WantVault // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::WantVault() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "WantVault"); Params::Styx3PlayerCharacter_WantVault Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerCharacter.WasGoingRightInLedge // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3PlayerCharacter::WasGoingRightInLedge() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerCharacter", "WasGoingRightInLedge"); Params::Styx3PlayerCharacter_WasGoingRightInLedge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerStabComponent.OnBeforeStab // (Final, Native, Protected) // Parameters: // TSubclassOf StabSettings (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AICharacter* Victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PlayerStabComponent::OnBeforeStab(TSubclassOf StabSettings, class AStyx3Character* Instigator, class AStyx3AICharacter* Victim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerStabComponent", "OnBeforeStab"); Params::Styx3PlayerStabComponent_OnBeforeStab Parms{}; Parms.StabSettings = StabSettings; Parms.Instigator = Instigator; Parms.Victim = Victim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerStabComponent.OnDodgeEnd // (Final, Native, Protected) void UStyx3PlayerStabComponent::OnDodgeEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerStabComponent", "OnDodgeEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerStabComponent.OnStabEnd // (Final, Native, Protected) // Parameters: // TSubclassOf StabSettings (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AICharacter* Victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PlayerStabComponent::OnStabEnd(TSubclassOf StabSettings, class AStyx3Character* Instigator, class AStyx3AICharacter* Victim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerStabComponent", "OnStabEnd"); Params::Styx3PlayerStabComponent_OnStabEnd Parms{}; Parms.StabSettings = StabSettings; Parms.Instigator = Instigator; Parms.Victim = Victim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerStabComponent.OnStruggleStopped // (Final, Native, Protected) // Parameters: // class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PlayerStabComponent::OnStruggleStopped(class AStyx3AICharacter* Other, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerStabComponent", "OnStruggleStopped"); Params::Styx3PlayerStabComponent_OnStruggleStopped Parms{}; Parms.Other = Other; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerStabComponent.StartCatch // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FStyx3CatchZone& Info (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UStyx3PlayerStabComponent::StartCatch(class AStyx3AICharacter* Other, const struct FStyx3CatchZone& Info) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerStabComponent", "StartCatch"); Params::Styx3PlayerStabComponent_StartCatch Parms{}; Parms.Other = Other; Parms.Info = std::move(Info); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.CopyCameraProperties // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UStyx3CineCameraComponent* From (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bOnlyCopyProperties (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::CopyCameraProperties(const class UStyx3CineCameraComponent* From, const bool bOnlyCopyProperties) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "CopyCameraProperties"); Params::Styx3CineCameraComponent_CopyCameraProperties Parms{}; Parms.From = From; Parms.bOnlyCopyProperties = bOnlyCopyProperties; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.InterpolateCamera // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UStyx3CineCameraComponent* Source (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3CineCameraComponent* Dest (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InBlendWeight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bOnlyInterpProperties (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::InterpolateCamera(const class UStyx3CineCameraComponent* Source, const class UStyx3CineCameraComponent* Dest, const float InBlendWeight, const bool bOnlyInterpProperties) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "InterpolateCamera"); Params::Styx3CineCameraComponent_InterpolateCamera Parms{}; Parms.Source = Source; Parms.Dest = Dest; Parms.InBlendWeight = InBlendWeight; Parms.bOnlyInterpProperties = bOnlyInterpProperties; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.LookAt // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::LookAt(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "LookAt"); Params::Styx3CineCameraComponent_LookAt Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.OnProcessPlayerInput // (Final, Native, Protected, HasOutParams, HasDefaults) // Parameters: // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& DeltaControlRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& Input2D (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::OnProcessPlayerInput(const float DeltaTime, const struct FRotator& DeltaControlRotation, const struct FVector2D& Input2D) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "OnProcessPlayerInput"); Params::Styx3CineCameraComponent_OnProcessPlayerInput Parms{}; Parms.DeltaTime = DeltaTime; Parms.DeltaControlRotation = std::move(DeltaControlRotation); Parms.Input2D = std::move(Input2D); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.ResetTransform // (Final, Native, Public, BlueprintCallable) void UStyx3CineCameraComponent::ResetTransform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "ResetTransform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.SetApplyRotationFromParent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::SetApplyRotationFromParent(bool NewVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "SetApplyRotationFromParent"); Params::Styx3CineCameraComponent_SetApplyRotationFromParent Parms{}; Parms.NewVal = NewVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.SetApplyRotationFromSelf // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::SetApplyRotationFromSelf(bool NewVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "SetApplyRotationFromSelf"); Params::Styx3CineCameraComponent_SetApplyRotationFromSelf Parms{}; Parms.NewVal = NewVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.SetAutoProcessPlayerInput // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::SetAutoProcessPlayerInput(bool NewVal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "SetAutoProcessPlayerInput"); Params::Styx3CineCameraComponent_SetAutoProcessPlayerInput Parms{}; Parms.NewVal = NewVal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.SetModifiersEnabled // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray>&ModifierClassList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic) // const bool bEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::SetModifiersEnabled(const TArray>& ModifierClassList, const bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "SetModifiersEnabled"); Params::Styx3CineCameraComponent_SetModifiersEnabled Parms{}; Parms.ModifierClassList = std::move(ModifierClassList); Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.SetSelfModifiersEnabled // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::SetSelfModifiersEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "SetSelfModifiersEnabled"); Params::Styx3CineCameraComponent_SetSelfModifiersEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.SetTargetCamera // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UStyx3CineCameraComponent* Source (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3CineCameraComponent* Dest (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCurveFloat* TimeCurve (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMustFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FollowStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCurveFloat* LocationCurve (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UCurveFloat* RotationCurve (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::SetTargetCamera(const class UStyx3CineCameraComponent* Source, const class UStyx3CineCameraComponent* Dest, const class UCurveFloat* TimeCurve, bool bMustFollow, float FollowStrength, const class UCurveFloat* LocationCurve, const class UCurveFloat* RotationCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "SetTargetCamera"); Params::Styx3CineCameraComponent_SetTargetCamera Parms{}; Parms.Source = Source; Parms.Dest = Dest; Parms.TimeCurve = TimeCurve; Parms.bMustFollow = bMustFollow; Parms.FollowStrength = FollowStrength; Parms.LocationCurve = LocationCurve; Parms.RotationCurve = RotationCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CineCameraComponent.UpdateRotation // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UStyx3CineCameraComponent::UpdateRotation(float DeltaTime, const struct FRotator& DeltaRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CineCameraComponent", "UpdateRotation"); Params::Styx3CineCameraComponent_UpdateRotation Parms{}; Parms.DeltaTime = DeltaTime; Parms.DeltaRotation = std::move(DeltaRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ExplosiveFlora.Explode // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3ExplosiveFlora::Explode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ExplosiveFlora", "Explode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ExplosiveFlora.ExplodeNow // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3ExplosiveFlora::ExplodeNow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ExplosiveFlora", "ExplodeNow"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ExplosiveFlora.InitiateExplosion // (Native, Event, Public, BlueprintEvent) void AStyx3ExplosiveFlora::InitiateExplosion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ExplosiveFlora", "InitiateExplosion"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ExplosiveFlora.OnAIDeath // (Final, Native, Public) void AStyx3ExplosiveFlora::OnAIDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ExplosiveFlora", "OnAIDeath"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ExplosiveFlora.OnDamageFinished // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3ExplosiveFlora::OnDamageFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ExplosiveFlora", "OnDamageFinished"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ExplosiveFlora.OnReenable // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3ExplosiveFlora::OnReenable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ExplosiveFlora", "OnReenable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ExplosiveFlora.StopExplosion // (Native, Event, Public, BlueprintEvent) void AStyx3ExplosiveFlora::StopExplosion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ExplosiveFlora", "StopExplosion"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SpittingFlora.OnRecover // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3SpittingFlora::OnRecover() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SpittingFlora", "OnRecover"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SpittingFlora.OnStun // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3SpittingFlora::OnStun() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SpittingFlora", "OnStun"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BlockingPowerComponent.AddTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3BlockingPowerComponent::AddTarget(class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BlockingPowerComponent", "AddTarget"); Params::Styx3BlockingPowerComponent_AddTarget Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BlockingPowerComponent.RemoveTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3BlockingPowerComponent::RemoveTarget(class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BlockingPowerComponent", "RemoveTarget"); Params::Styx3BlockingPowerComponent_RemoveTarget Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3DamageDealer.ApplyEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3DamageDealer::ApplyEffect(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3DamageDealer", "ApplyEffect"); Params::Styx3DamageDealer_ApplyEffect Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3DamageDealer.CanBeTargetedByDart // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3DamageDealer::CanBeTargetedByDart() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3DamageDealer", "CanBeTargetedByDart"); Params::Styx3DamageDealer_CanBeTargetedByDart Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3QueenRoach.OnAtk01TargetLeft // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3QueenRoach::OnAtk01TargetLeft(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnAtk01TargetLeft"); Params::Styx3QueenRoach_OnAtk01TargetLeft Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.OnAtk02TargetLeft // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3QueenRoach::OnAtk02TargetLeft(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnAtk02TargetLeft"); Params::Styx3QueenRoach_OnAtk02TargetLeft Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.OnAtk03TargetLeft // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3QueenRoach::OnAtk03TargetLeft(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnAtk03TargetLeft"); Params::Styx3QueenRoach_OnAtk03TargetLeft Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.OnDeath // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) void AStyx3QueenRoach::OnDeath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnDeath"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.OnInvisibilityEnd // (Final, Native, Protected) void AStyx3QueenRoach::OnInvisibilityEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnInvisibilityEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.OnInvisibilityStart // (Final, Native, Protected) void AStyx3QueenRoach::OnInvisibilityStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnInvisibilityStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.OnNewAtk01Target // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3QueenRoach::OnNewAtk01Target(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnNewAtk01Target"); Params::Styx3QueenRoach_OnNewAtk01Target Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.OnNewAtk02Target // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3QueenRoach::OnNewAtk02Target(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnNewAtk02Target"); Params::Styx3QueenRoach_OnNewAtk02Target Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.OnNewAtk03Target // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3QueenRoach::OnNewAtk03Target(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnNewAtk03Target"); Params::Styx3QueenRoach_OnNewAtk03Target Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.OnNewTarget // (Final, Native, Protected) // Parameters: // class AActor* NewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EQueenRoachAttackType AttackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3QueenRoach::OnNewTarget(class AActor* NewTarget, EQueenRoachAttackType AttackType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnNewTarget"); Params::Styx3QueenRoach_OnNewTarget Parms{}; Parms.NewTarget = NewTarget; Parms.AttackType = AttackType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.OnTargetLeft // (Final, Native, Protected) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EQueenRoachAttackType AttackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3QueenRoach::OnTargetLeft(class AActor* Target, EQueenRoachAttackType AttackType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "OnTargetLeft"); Params::Styx3QueenRoach_OnTargetLeft Parms{}; Parms.Target = Target; Parms.AttackType = AttackType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.ShootAcidBreath // (Final, Native, Protected, BlueprintCallable) void AStyx3QueenRoach::ShootAcidBreath() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "ShootAcidBreath"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.ShootAcidBreath_BP // (Event, Protected, BlueprintEvent) // Parameters: // uint8 HeadIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3QueenRoach::ShootAcidBreath_BP(uint8 HeadIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "ShootAcidBreath_BP"); Params::Styx3QueenRoach_ShootAcidBreath_BP Parms{}; Parms.HeadIndex = HeadIndex; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3QueenRoach.ShootAcidBullet // (Final, Native, Protected, BlueprintCallable) void AStyx3QueenRoach::ShootAcidBullet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "ShootAcidBullet"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3QueenRoach.ShootAcidBullet_BP // (Event, Protected, BlueprintEvent) void AStyx3QueenRoach::ShootAcidBullet_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "ShootAcidBullet_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3QueenRoach.StartShootingAcidBullets_BP // (Event, Protected, BlueprintEvent) void AStyx3QueenRoach::StartShootingAcidBullets_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3QueenRoach", "StartShootingAcidBullets_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3BlockingPowerEffectState.IsBlackListed // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // TSubclassOf AbilityBaseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3BlockingPowerEffectState::IsBlackListed(TSubclassOf AbilityBaseClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BlockingPowerEffectState", "IsBlackListed"); Params::Styx3BlockingPowerEffectState_IsBlackListed Parms{}; Parms.AbilityBaseClass = AbilityBaseClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BlockingPowerEffectState.IsWhiteListed // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // TSubclassOf AbilityBaseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3BlockingPowerEffectState::IsWhiteListed(TSubclassOf AbilityBaseClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BlockingPowerEffectState", "IsWhiteListed"); Params::Styx3BlockingPowerEffectState_IsWhiteListed Parms{}; Parms.AbilityBaseClass = AbilityBaseClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BlockingPowerEffectState.OnEffectAdded_BP // (Event, Protected, BlueprintEvent, Const) // Parameters: // class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3BlockingPowerEffectState::OnEffectAdded_BP(class AActor* InstigatorActor, class AActor* TargetActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BlockingPowerEffectState", "OnEffectAdded_BP"); Params::Styx3BlockingPowerEffectState_OnEffectAdded_BP Parms{}; Parms.InstigatorActor = InstigatorActor; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3BlockingPowerEffectState.OnEffectRemoved_BP // (Event, Protected, BlueprintEvent, Const) // Parameters: // class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3BlockingPowerEffectState::OnEffectRemoved_BP(class AActor* InstigatorActor, class AActor* TargetActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BlockingPowerEffectState", "OnEffectRemoved_BP"); Params::Styx3BlockingPowerEffectState_OnEffectRemoved_BP Parms{}; Parms.InstigatorActor = InstigatorActor; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3BlockingPowerEffectState.OnEffectTicked_BP // (Event, Protected, BlueprintEvent, Const) // Parameters: // class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3BlockingPowerEffectState::OnEffectTicked_BP(class AActor* InstigatorActor, class AActor* TargetActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BlockingPowerEffectState", "OnEffectTicked_BP"); Params::Styx3BlockingPowerEffectState_OnEffectTicked_BP Parms{}; Parms.InstigatorActor = InstigatorActor; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3KnockBackInstigatorInterface.GetOrigin // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector IStyx3KnockBackInstigatorInterface::GetOrigin(const class AActor* TargetActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3KnockBackInstigatorInterface", "GetOrigin"); Params::Styx3KnockBackInstigatorInterface_GetOrigin Parms{}; Parms.TargetActor = TargetActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOCondition.DoCheck // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3IOActionComponent* Action (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3IOCondition::DoCheck(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class UStyx3IOActionComponent* Action, const class AStyx3Character* User) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOCondition", "DoCheck"); Params::Styx3IOCondition_DoCheck Parms{}; Parms.IO = IO; Parms.Interaction = Interaction; Parms.Action = Action; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOCondition.PrintDebug // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // int32 IntendtationLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3IOCondition::PrintDebug(int32 IntendtationLevel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOCondition", "PrintDebug"); Params::Styx3IOCondition_PrintDebug Parms{}; Parms.IntendtationLevel = IntendtationLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Balloon.BeginTravel // (Native, Event, Public, BlueprintEvent) void AStyx3Balloon::BeginTravel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Balloon", "BeginTravel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Balloon.EndTravel // (Native, Event, Public, BlueprintEvent) void AStyx3Balloon::EndTravel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Balloon", "EndTravel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Balloon.Reset // (Final, Native, Public, BlueprintCallable) void AStyx3Balloon::Reset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Balloon", "Reset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Balloon.UpdateFX // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3Balloon::UpdateFX(bool bShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3Balloon", "UpdateFX"); Params::Styx3Balloon_UpdateFX Parms{}; Parms.bShow = bShow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PickPocketItem.OnBreak_BP // (Event, Protected, BlueprintEvent, Const) void UStyx3PickPocketItem::OnBreak_BP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PickPocketItem", "OnBreak_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PickPocketItem.OnDissolve_BP // (Event, Protected, BlueprintEvent, Const) void UStyx3PickPocketItem::OnDissolve_BP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PickPocketItem", "OnDissolve_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PickPocketItem.OnLoot_BP // (Event, Protected, BlueprintEvent, Const) // Parameters: // class UStyx3PickPocketComponent* Stealer (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PickPocketItem::OnLoot_BP(class UStyx3PickPocketComponent* Stealer) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PickPocketItem", "OnLoot_BP"); Params::Styx3PickPocketItem_OnLoot_BP Parms{}; Parms.Stealer = Stealer; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3ZipLineComponent.ComputeNextTransform // (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float MoveOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RotateOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UStyx3ZipLineComponent::ComputeNextTransform(float MoveOffset, float RotateOffset, struct FVector* OutLocation, struct FRotator* OutRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "ComputeNextTransform"); Params::Styx3ZipLineComponent_ComputeNextTransform Parms{}; Parms.MoveOffset = MoveOffset; Parms.RotateOffset = RotateOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Styx3.Styx3ZipLineComponent.Drop // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3ZipLineComponent::Drop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "Drop"); Params::Styx3ZipLineComponent_Drop Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3ZipLineComponent.DropWithReason // (Final, Native, Protected, BlueprintCallable) // Parameters: // EStyx3ZipLineDropReason DropReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3ZipLineComponent::DropWithReason(EStyx3ZipLineDropReason DropReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "DropWithReason"); Params::Styx3ZipLineComponent_DropWithReason Parms{}; Parms.DropReason = DropReason; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3ZipLineComponent.ForceRefresh // (Final, Native, Public, BlueprintCallable) void UStyx3ZipLineComponent::ForceRefresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "ForceRefresh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ZipLineComponent.Grab // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3ZipLineComponent::Grab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "Grab"); Params::Styx3ZipLineComponent_Grab Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3ZipLineComponent.OnActorBeginOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3ZipLineComponent::OnActorBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "OnActorBeginOverlap"); Params::Styx3ZipLineComponent_OnActorBeginOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ZipLineComponent.OnActorEndOverlap // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3ZipLineComponent::OnActorEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "OnActorEndOverlap"); Params::Styx3ZipLineComponent_OnActorEndOverlap Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ZipLineComponent.OnConstruction // (Event, Public, BlueprintEvent) void UStyx3ZipLineComponent::OnConstruction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "OnConstruction"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3ZipLineComponent.OnDrop_BP // (Event, Protected, BlueprintEvent) void UStyx3ZipLineComponent::OnDrop_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "OnDrop_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3ZipLineComponent.OnGrab_BP // (Event, Protected, BlueprintEvent) void UStyx3ZipLineComponent::OnGrab_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "OnGrab_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3ZipLineComponent.OnPlayerBeginOverlap_BP // (Event, Protected, BlueprintEvent) void UStyx3ZipLineComponent::OnPlayerBeginOverlap_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "OnPlayerBeginOverlap_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3ZipLineComponent.OnPlayerEndOverlap_BP // (Event, Protected, BlueprintEvent) void UStyx3ZipLineComponent::OnPlayerEndOverlap_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "OnPlayerEndOverlap_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3ZipLineComponent.TryLedgeAbove // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3ZipLineComponent::TryLedgeAbove() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "TryLedgeAbove"); Params::Styx3ZipLineComponent_TryLedgeAbove Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3ZipLineComponent.UpdateClimbable // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bFromUserLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3ZipLineComponent::UpdateClimbable(bool bFromUserLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "UpdateClimbable"); Params::Styx3ZipLineComponent_UpdateClimbable Parms{}; Parms.bFromUserLocation = bFromUserLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ZipLineComponent.CanGrab // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3ZipLineComponent::CanGrab() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "CanGrab"); Params::Styx3ZipLineComponent_CanGrab Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3ZipLineComponent.DetectGround // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3ZipLineComponent::DetectGround() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "DetectGround"); Params::Styx3ZipLineComponent_DetectGround Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3ZipLineComponent.IsReversed // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3ZipLineComponent::IsReversed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3ZipLineComponent", "IsReversed"); Params::Styx3ZipLineComponent_IsReversed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RuneComponent.EquipSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3RuneComponent::EquipSlot(TSubclassOf Rune) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RuneComponent", "EquipSlot"); Params::Styx3RuneComponent_EquipSlot Parms{}; Parms.Rune = Rune; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RuneComponent.RemoveRune // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3RuneComponent::RemoveRune(TSubclassOf Rune) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RuneComponent", "RemoveRune"); Params::Styx3RuneComponent_RemoveRune Parms{}; Parms.Rune = Rune; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RuneComponent.Use // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3RuneComponent::Use(TSubclassOf Rune) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RuneComponent", "Use"); Params::Styx3RuneComponent_Use Parms{}; Parms.Rune = Rune; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3RuneComponent.CanUse // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3RuneComponent::CanUse(TSubclassOf Rune) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RuneComponent", "CanUse"); Params::Styx3RuneComponent_CanUse Parms{}; Parms.Rune = Rune; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RuneComponent.GetMaxNumberRunes // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3RuneComponent::GetMaxNumberRunes() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RuneComponent", "GetMaxNumberRunes"); Params::Styx3RuneComponent_GetMaxNumberRunes Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RuneComponent.IsRuneEquiped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3RuneComponent::IsRuneEquiped(TSubclassOf Rune) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RuneComponent", "IsRuneEquiped"); Params::Styx3RuneComponent_IsRuneEquiped Parms{}; Parms.Rune = Rune; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RuneComponent.IsSlotAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3RuneComponent::IsSlotAvailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RuneComponent", "IsSlotAvailable"); Params::Styx3RuneComponent_IsSlotAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3CombatEffect_DamageOverTime.EffectAdded_BP // (Event, Protected, BlueprintEvent, Const) // Parameters: // class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CombatEffect_DamageOverTime::EffectAdded_BP(class AActor* InstigatorActor, class AActor* TargetActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CombatEffect_DamageOverTime", "EffectAdded_BP"); Params::Styx3CombatEffect_DamageOverTime_EffectAdded_BP Parms{}; Parms.InstigatorActor = InstigatorActor; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3CombatEffect_DamageOverTime.EffectRemoved_BP // (Event, Protected, BlueprintEvent, Const) // Parameters: // class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CombatEffect_DamageOverTime::EffectRemoved_BP(class AActor* InstigatorActor, class AActor* TargetActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CombatEffect_DamageOverTime", "EffectRemoved_BP"); Params::Styx3CombatEffect_DamageOverTime_EffectRemoved_BP Parms{}; Parms.InstigatorActor = InstigatorActor; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3CombatEffect_DamageOverTime.EffectTicked_BP // (Event, Protected, BlueprintEvent, Const) // Parameters: // class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CombatEffect_DamageOverTime::EffectTicked_BP(class AActor* InstigatorActor, class AActor* TargetActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CombatEffect_DamageOverTime", "EffectTicked_BP"); Params::Styx3CombatEffect_DamageOverTime_EffectTicked_BP Parms{}; Parms.InstigatorActor = InstigatorActor; Parms.TargetActor = TargetActor; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3TargetingWorldSubsystem.FindTarget // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3TargetScoreCalculator*Calculator (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DebugDisplayDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3TargetComponent* UStyx3TargetingWorldSubsystem::FindTarget(const class AActor* Instigator, const class UStyx3TargetScoreCalculator* Calculator, float DebugDisplayDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3TargetingWorldSubsystem", "FindTarget"); Params::Styx3TargetingWorldSubsystem_FindTarget Parms{}; Parms.Instigator = Instigator; Parms.Calculator = Calculator; Parms.DebugDisplayDuration = DebugDisplayDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3TargetingWorldSubsystem.AcquireTargets // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3TargetScoreCalculator*Calculator (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutScoredTargets (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bFiltered (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DebugDisplayDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3TargetingWorldSubsystem::AcquireTargets(const class AActor* Instigator, const class UStyx3TargetScoreCalculator* Calculator, TArray* OutScoredTargets, bool bFiltered, float DebugDisplayDuration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3TargetingWorldSubsystem", "AcquireTargets"); Params::Styx3TargetingWorldSubsystem_AcquireTargets Parms{}; Parms.Instigator = Instigator; Parms.Calculator = Calculator; Parms.bFiltered = bFiltered; Parms.DebugDisplayDuration = DebugDisplayDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutScoredTargets != nullptr) *OutScoredTargets = std::move(Parms.OutScoredTargets); return Parms.ReturnValue; } // Function Styx3.Styx3TargetingWorldSubsystem.GetBest // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3TargetScoreCalculator*Calculator (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray&ScoredTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3TargetComponent* UStyx3TargetingWorldSubsystem::GetBest(const class AActor* Instigator, const class UStyx3TargetScoreCalculator* Calculator, const TArray& ScoredTargets) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3TargetingWorldSubsystem", "GetBest"); Params::Styx3TargetingWorldSubsystem_GetBest Parms{}; Parms.Instigator = Instigator; Parms.Calculator = Calculator; Parms.ScoredTargets = std::move(ScoredTargets); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3HideoutVolume.BeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AStyx3HideoutVolume::BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HideoutVolume", "BeginOverlap"); Params::Styx3HideoutVolume_BeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3HideoutVolume.EndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3HideoutVolume::EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HideoutVolume", "EndOverlap"); Params::Styx3HideoutVolume_EndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3HideoutVolume.GetVisibilityStrength // (Native, Public, BlueprintCallable) // Parameters: // const class AStyx3PlayerCharacter* PlayerCharac (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3HideoutVolume::GetVisibilityStrength(const class AStyx3PlayerCharacter* PlayerCharac) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HideoutVolume", "GetVisibilityStrength"); Params::Styx3HideoutVolume_GetVisibilityStrength Parms{}; Parms.PlayerCharac = PlayerCharac; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Hideout.Enter // (Native, Protected, BlueprintCallable) // Parameters: // TScriptInterface EnteredHideout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDisableBehavior (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3Hideout::Enter(TScriptInterface EnteredHideout, class AActor* Actor, bool bDisableBehavior) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3Hideout", "Enter"); Params::Styx3Hideout_Enter Parms{}; Parms.EnteredHideout = EnteredHideout; Parms.Actor = Actor; Parms.bDisableBehavior = bDisableBehavior; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Hideout.GetActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* IStyx3Hideout::GetActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3Hideout", "GetActor"); Params::Styx3Hideout_GetActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Hideout.GetVisibilityStrength // (Native, Public, BlueprintCallable) // Parameters: // const class AStyx3PlayerCharacter* PlayerCharac (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IStyx3Hideout::GetVisibilityStrength(const class AStyx3PlayerCharacter* PlayerCharac) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3Hideout", "GetVisibilityStrength"); Params::Styx3Hideout_GetVisibilityStrength Parms{}; Parms.PlayerCharac = PlayerCharac; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Hideout.Leave // (Native, Protected, BlueprintCallable) // Parameters: // TScriptInterface LeftHideout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3Hideout::Leave(TScriptInterface LeftHideout, class AActor* Actor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3Hideout", "Leave"); Params::Styx3Hideout_Leave Parms{}; Parms.LeftHideout = LeftHideout; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Hideout.CanAIAlertedOnHideout // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3Hideout::CanAIAlertedOnHideout() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3Hideout", "CanAIAlertedOnHideout"); Params::Styx3Hideout_CanAIAlertedOnHideout Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3HideoutSMComponent.BeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UStyx3HideoutSMComponent::BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HideoutSMComponent", "BeginOverlap"); Params::Styx3HideoutSMComponent_BeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3HideoutSMComponent.EndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3HideoutSMComponent::EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3HideoutSMComponent", "EndOverlap"); Params::Styx3HideoutSMComponent_EndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3UserWidget.DisplayCraftMenu // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bIsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3UserWidget::DisplayCraftMenu(bool bIsOpen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3UserWidget", "DisplayCraftMenu"); Params::Styx3UserWidget_DisplayCraftMenu Parms{}; Parms.bIsOpen = bIsOpen; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3UserWidget.DisplayMindControlHUD // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bIsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3UserWidget::DisplayMindControlHUD(bool bIsOpen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3UserWidget", "DisplayMindControlHUD"); Params::Styx3UserWidget_DisplayMindControlHUD Parms{}; Parms.bIsOpen = bIsOpen; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3UserWidget.ForceRefreshAbilitySlots // (Event, Public, BlueprintCallable, BlueprintEvent) void UStyx3UserWidget::ForceRefreshAbilitySlots() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3UserWidget", "ForceRefreshAbilitySlots"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3UserWidget.GetCanvasPannel // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UCanvasPanel* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCanvasPanel* UStyx3UserWidget::GetCanvasPannel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3UserWidget", "GetCanvasPannel"); Params::Styx3UserWidget_GetCanvasPannel Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3UserWidget.ListenForEnhancedInputAction // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETriggerEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3UserWidget::ListenForEnhancedInputAction(const class UInputAction* Action, ETriggerEvent EventType, TDelegate Callback) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3UserWidget", "ListenForEnhancedInputAction"); Params::Styx3UserWidget_ListenForEnhancedInputAction Parms{}; Parms.Action = Action; Parms.EventType = EventType; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3UserWidget.OnDrawUpdate // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AHUD* HUD (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3UserWidget::OnDrawUpdate(class AHUD* HUD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3UserWidget", "OnDrawUpdate"); Params::Styx3UserWidget_OnDrawUpdate Parms{}; Parms.HUD = HUD; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3UserWidget.IsCraftMenuOpen // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3UserWidget::IsCraftMenuOpen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3UserWidget", "IsCraftMenuOpen"); Params::Styx3UserWidget_IsCraftMenuOpen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3POIWorldSubsystem.AddDirtyBox // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3POIWorldSubsystem::AddDirtyBox(const struct FBox& Box) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3POIWorldSubsystem", "AddDirtyBox"); Params::Styx3POIWorldSubsystem_AddDirtyBox Parms{}; Parms.Box = std::move(Box); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3POIWorldSubsystem.NavigationRebuilt // (Final, Native, Public) // Parameters: // class ANavigationData* NavData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3POIWorldSubsystem::NavigationRebuilt(class ANavigationData* NavData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3POIWorldSubsystem", "NavigationRebuilt"); Params::Styx3POIWorldSubsystem_NavigationRebuilt Parms{}; Parms.NavData = NavData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActionComponent.CanReach // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3IOActionComponent::CanReach(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class AStyx3Character* User) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActionComponent", "CanReach"); Params::Styx3IOActionComponent_CanReach Parms{}; Parms.IO = IO; Parms.Interaction = Interaction; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActionComponent.CanSee // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIncludeClone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3IOActionComponent::CanSee(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class AStyx3Character* User, bool bIncludeClone) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActionComponent", "CanSee"); Params::Styx3IOActionComponent_CanSee Parms{}; Parms.IO = IO; Parms.Interaction = Interaction; Parms.User = User; Parms.bIncludeClone = bIncludeClone; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActionComponent.CanUse // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3IOActionComponent::CanUse(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class AStyx3Character* User) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActionComponent", "CanUse"); Params::Styx3IOActionComponent_CanUse Parms{}; Parms.IO = IO; Parms.Interaction = Interaction; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActionComponent.GetSnapLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* Rotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UStyx3IOActionComponent::GetSnapLocation(const class AStyx3Character* User, struct FVector* Location, struct FRotator* Rotator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActionComponent", "GetSnapLocation"); Params::Styx3IOActionComponent_GetSnapLocation Parms{}; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Rotator != nullptr) *Rotator = std::move(Parms.Rotator); } // Function Styx3.Styx33DNavigationNodeComponent.FindPathes // (Final, Native, Public) // Parameters: // const TArray&Destinations (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UStyx33DNavigationNodeComponent::FindPathes(const TArray& Destinations) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx33DNavigationNodeComponent", "FindPathes"); Params::Styx33DNavigationNodeComponent_FindPathes Parms{}; Parms.Destinations = std::move(Destinations); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx33DNavigationNodeComponent.UpdateLinks // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx33DNavigationNodeComponent::UpdateLinks() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx33DNavigationNodeComponent", "UpdateLinks"); Params::Styx33DNavigationNodeComponent_UpdateLinks Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3SocialZone.BeginOverlap // (Final, Native, Protected, HasOutParams) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AStyx3SocialZone::BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "BeginOverlap"); Params::Styx3SocialZone_BeginOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SocialZone.EndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3SocialZone::EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "EndOverlap"); Params::Styx3SocialZone_EndOverlap Parms{}; Parms.OverlappedComponent = OverlappedComponent; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SocialZone.ForceUnlock // (Final, Native, Public, BlueprintCallable) // Parameters: // bool AutoClaim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3SocialZone::ForceUnlock(bool AutoClaim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "ForceUnlock"); Params::Styx3SocialZone_ForceUnlock Parms{}; Parms.AutoClaim = AutoClaim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SocialZone.OnAIDeath // (Final, Native, Protected) // Parameters: // class ACyaCharacter* DeadCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3SocialZone::OnAIDeath(class ACyaCharacter* DeadCharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "OnAIDeath"); Params::Styx3SocialZone_OnAIDeath Parms{}; Parms.DeadCharacter = DeadCharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SocialZone.OnBalistaDestroy // (Final, Native, Protected) // Parameters: // const class AStyx3IOActor* IOActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EStyx3IOState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3SocialZone::OnBalistaDestroy(const class AStyx3IOActor* IOActor, EStyx3IOState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "OnBalistaDestroy"); Params::Styx3SocialZone_OnBalistaDestroy Parms{}; Parms.IOActor = IOActor; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SocialZone.OnEnvMapOpen // (Final, Native, Protected) void AStyx3SocialZone::OnEnvMapOpen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "OnEnvMapOpen"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SocialZone.OnLinkedIOModified // (Final, Native, Protected) // Parameters: // const class AStyx3IOActor* IOActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EStyx3IOState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3SocialZone::OnLinkedIOModified(const class AStyx3IOActor* IOActor, EStyx3IOState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "OnLinkedIOModified"); Params::Styx3SocialZone_OnLinkedIOModified Parms{}; Parms.IOActor = IOActor; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SocialZone.AreAllBalistaDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3SocialZone::AreAllBalistaDestroyed(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "AreAllBalistaDestroyed"); Params::Styx3SocialZone_AreAllBalistaDestroyed Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3SocialZone.AreAllEnemyKilled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3SocialZone::AreAllEnemyKilled(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "AreAllEnemyKilled"); Params::Styx3SocialZone_AreAllEnemyKilled Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3SocialZone.AreAllIOIUsed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3SocialZone::AreAllIOIUsed(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "AreAllIOIUsed"); Params::Styx3SocialZone_AreAllIOIUsed Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3SocialZone.AreAllSecondaryIOIUsed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3SocialZone::AreAllSecondaryIOIUsed(int32 Index_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "AreAllSecondaryIOIUsed"); Params::Styx3SocialZone_AreAllSecondaryIOIUsed Parms{}; Parms.Index_0 = Index_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3SocialZone.IsIOInterractible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3IOActor* IOActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3SocialZone::IsIOInterractible(const class AStyx3IOActor* IOActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "IsIOInterractible"); Params::Styx3SocialZone_IsIOInterractible Parms{}; Parms.IOActor = IOActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3SocialZone.IsZoneClaimable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3SocialZone::IsZoneClaimable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "IsZoneClaimable"); Params::Styx3SocialZone_IsZoneClaimable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3SocialZone.IsZoneSafe // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3SocialZone::IsZoneSafe() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SocialZone", "IsZoneSafe"); Params::Styx3SocialZone_IsZoneSafe Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3ProjectileThrowerInterface.LaunchProjectile // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOf Projectile (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOnlyGoodAim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RelativeLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3ProjectileThrowerInterface::LaunchProjectile(TSubclassOf Projectile, bool bOnlyGoodAim, const struct FVector& RelativeLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3ProjectileThrowerInterface", "LaunchProjectile"); Params::Styx3ProjectileThrowerInterface_LaunchProjectile Parms{}; Parms.Projectile = Projectile; Parms.bOnlyGoodAim = bOnlyGoodAim; Parms.RelativeLocation = std::move(RelativeLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3ProjectileThrowerInterface.TryLaunchProjectile // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOf Projectile (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOnlyGoodAim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RelativeLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Projectile* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3Projectile* IStyx3ProjectileThrowerInterface::TryLaunchProjectile(TSubclassOf Projectile, bool bOnlyGoodAim, const struct FVector& RelativeLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3ProjectileThrowerInterface", "TryLaunchProjectile"); Params::Styx3ProjectileThrowerInterface_TryLaunchProjectile Parms{}; Parms.Projectile = Projectile; Parms.bOnlyGoodAim = bOnlyGoodAim; Parms.RelativeLocation = std::move(RelativeLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3ProjectileThrowerInterface.CanUseRangedAttacks // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3ProjectileThrowerInterface::CanUseRangedAttacks() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3ProjectileThrowerInterface", "CanUseRangedAttacks"); Params::Styx3ProjectileThrowerInterface_CanUseRangedAttacks Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3CombatTuning.GetStyx3CombatTuning // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UStyx3CombatTuning* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UStyx3CombatTuning* UStyx3CombatTuning::GetStyx3CombatTuning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3CombatTuning", "GetStyx3CombatTuning"); Params::Styx3CombatTuning_GetStyx3CombatTuning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3GameOptions.GetStyx3GameOptions // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UStyx3GameOptions* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3GameOptions* UStyx3GameOptions::GetStyx3GameOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3GameOptions", "GetStyx3GameOptions"); Params::Styx3GameOptions_GetStyx3GameOptions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3NavigationHelper.GetNavLinkEnd // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class ANavLinkProxy* NavLink (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UStyx3NavigationHelper::GetNavLinkEnd(class ANavLinkProxy* NavLink) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3NavigationHelper", "GetNavLinkEnd"); Params::Styx3NavigationHelper_GetNavLinkEnd Parms{}; Parms.NavLink = NavLink; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3NavigationHelper.GetNavLinkStart // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class ANavLinkProxy* NavLink (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UStyx3NavigationHelper::GetNavLinkStart(class ANavLinkProxy* NavLink) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3NavigationHelper", "GetNavLinkStart"); Params::Styx3NavigationHelper_GetNavLinkStart Parms{}; Parms.NavLink = NavLink; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3NavigationHelper.SnapLinkToNavMesh // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class ANavLinkProxy* NavLink (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 AgentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DefaultStartPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DefaultEndPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* StartPointOnNavMesh (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* EndPointOnNavMesh (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3NavigationHelper::SnapLinkToNavMesh(class ANavLinkProxy* NavLink, int32 AgentIndex, const struct FVector& DefaultStartPoint, const struct FVector& DefaultEndPoint, bool* StartPointOnNavMesh, bool* EndPointOnNavMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3NavigationHelper", "SnapLinkToNavMesh"); Params::Styx3NavigationHelper_SnapLinkToNavMesh Parms{}; Parms.NavLink = NavLink; Parms.AgentIndex = AgentIndex; Parms.DefaultStartPoint = std::move(DefaultStartPoint); Parms.DefaultEndPoint = std::move(DefaultEndPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StartPointOnNavMesh != nullptr) *StartPointOnNavMesh = Parms.StartPointOnNavMesh; if (EndPointOnNavMesh != nullptr) *EndPointOnNavMesh = Parms.EndPointOnNavMesh; } // Function Styx3.Styx3Helper.AutoBinding // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ALevelSequenceActor* Sequencer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Helper::AutoBinding(class ALevelSequenceActor* Sequencer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "AutoBinding"); Params::Styx3Helper_AutoBinding Parms{}; Parms.Sequencer = Sequencer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Helper.BindByTag // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class ALevelSequenceActor* Sequencer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Tags (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UStyx3Helper::BindByTag(class ALevelSequenceActor* Sequencer, const TArray& Tags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "BindByTag"); Params::Styx3Helper_BindByTag Parms{}; Parms.Sequencer = Sequencer; Parms.Tags = std::move(Tags); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Helper.CheckKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKeyEvent& KeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class UInputAction* InputAction (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::CheckKey(class UObject* WorldContextObject, const struct FKeyEvent& KeyEvent, const class UInputAction* InputAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "CheckKey"); Params::Styx3Helper_CheckKey Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.KeyEvent = std::move(KeyEvent); Parms.InputAction = InputAction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.Debug_ValidAct // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Helper::Debug_ValidAct(const class UObject* WorldContextObject, const class FString& NodeId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "Debug_ValidAct"); Params::Styx3Helper_Debug_ValidAct Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NodeId = std::move(NodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Helper.FindSpotNear // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FStyx3SafeZoneHelper& helper (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class AActor* ActorConcernedBySafeZone (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ValidationOrigin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool IsOriginValid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::FindSpotNear(struct FStyx3SafeZoneHelper& helper, const struct FVector& InLocation, const struct FRotator& InRotation, const class AActor* ActorConcernedBySafeZone, const struct FVector& ValidationOrigin, bool IsOriginValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "FindSpotNear"); Params::Styx3Helper_FindSpotNear Parms{}; Parms.helper = std::move(helper); Parms.InLocation = std::move(InLocation); Parms.InRotation = std::move(InRotation); Parms.ActorConcernedBySafeZone = ActorConcernedBySafeZone; Parms.ValidationOrigin = std::move(ValidationOrigin); Parms.IsOriginValid = IsOriginValid; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; helper = std::move(Parms.helper); return Parms.ReturnValue; } // Function Styx3.Styx3Helper.GetAnimNotifyTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Anim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf& NotifyClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::GetAnimNotifyTime(class UAnimSequenceBase* Anim, const TSubclassOf& NotifyClass, float* OutTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "GetAnimNotifyTime"); Params::Styx3Helper_GetAnimNotifyTime Parms{}; Parms.Anim = Anim; Parms.NotifyClass = NotifyClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutTime != nullptr) *OutTime = Parms.OutTime; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.GetGamepadType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // ECyaGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECyaGamepadType UStyx3Helper::GetGamepadType() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "GetGamepadType"); Params::Styx3Helper_GetGamepadType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.GetSkillCost // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TSubclassOf Skill (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3Helper::GetSkillCost(const TSubclassOf Skill) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "GetSkillCost"); Params::Styx3Helper_GetSkillCost Parms{}; Parms.Skill = Skill; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.GetSkillCurrency // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TSubclassOf Skill (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EStyx3Currency ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EStyx3Currency UStyx3Helper::GetSkillCurrency(const TSubclassOf Skill) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "GetSkillCurrency"); Params::Styx3Helper_GetSkillCurrency Parms{}; Parms.Skill = Skill; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.GetSpeed // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EStyx3InputRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EStyx3InputRate UStyx3Helper::GetSpeed(class ACyaCharacter* AI) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "GetSpeed"); Params::Styx3Helper_GetSpeed Parms{}; Parms.AI = AI; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.GetStyx3LocalPlayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UStyx3LocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3LocalPlayer* UStyx3Helper::GetStyx3LocalPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "GetStyx3LocalPlayer"); Params::Styx3Helper_GetStyx3LocalPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.GetStyxSpeed // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObjec (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EStyx3InputRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EStyx3InputRate UStyx3Helper::GetStyxSpeed(class UObject* WorldContextObjec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "GetStyxSpeed"); Params::Styx3Helper_GetStyxSpeed Parms{}; Parms.WorldContextObjec = WorldContextObjec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.HasSkillCost // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TSubclassOf Skill (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::HasSkillCost(const TSubclassOf Skill) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "HasSkillCost"); Params::Styx3Helper_HasSkillCost Parms{}; Parms.Skill = Skill; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.IsAllowDebug // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::IsAllowDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "IsAllowDebug"); Params::Styx3Helper_IsAllowDebug Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.IsAmberVisionActivated // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::IsAmberVisionActivated(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "IsAmberVisionActivated"); Params::Styx3Helper_IsAmberVisionActivated Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.IsCarried // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::IsCarried(class ACyaCharacter* AI) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "IsCarried"); Params::Styx3Helper_IsCarried Parms{}; Parms.AI = AI; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.IsCinematicMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::IsCinematicMode(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "IsCinematicMode"); Params::Styx3Helper_IsCinematicMode Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.IsDemo // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::IsDemo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "IsDemo"); Params::Styx3Helper_IsDemo Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.IsPlayTest // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::IsPlayTest() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "IsPlayTest"); Params::Styx3Helper_IsPlayTest Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.IsTearingDown // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3Helper::IsTearingDown(const class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "IsTearingDown"); Params::Styx3Helper_IsTearingDown Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3Helper.OpenWharf // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FStyx3WharfName& Name_0 (Parm, NativeAccessSpecifierPublic) void UStyx3Helper::OpenWharf(const class UObject* WorldContextObject, const struct FStyx3WharfName& Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "OpenWharf"); Params::Styx3Helper_OpenWharf Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Name_0 = std::move(Name_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Helper.RelockWharf // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FStyx3WharfName& Name_0 (Parm, NativeAccessSpecifierPublic) // bool bIsContested (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Helper::RelockWharf(const class UObject* WorldContextObject, const struct FStyx3WharfName& Name_0, bool bIsContested) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "RelockWharf"); Params::Styx3Helper_RelockWharf Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Name_0 = std::move(Name_0); Parms.bIsContested = bIsContested; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Helper.SetMaskFilter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 MaskFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3Helper::SetMaskFilter(class UPrimitiveComponent* Comp, uint8 MaskFilter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "SetMaskFilter"); Params::Styx3Helper_SetMaskFilter Parms{}; Parms.Comp = Comp; Parms.MaskFilter = MaskFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3Helper.UnlockWharf // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FStyx3WharfName& Name_0 (Parm, NativeAccessSpecifierPublic) void UStyx3Helper::UnlockWharf(const class UObject* WorldContextObject, const struct FStyx3WharfName& Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3Helper", "UnlockWharf"); Params::Styx3Helper_UnlockWharf Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Name_0 = std::move(Name_0); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3LocalPlayer.GetWharfNames // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UStyx3LocalPlayer::GetWharfNames() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3LocalPlayer", "GetWharfNames"); Params::Styx3LocalPlayer_GetWharfNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3LocalPlayer.AddStyxToken // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Level (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Act (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3LocalPlayer::AddStyxToken(const class FString& Level, const class FString& Act) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "AddStyxToken"); Params::Styx3LocalPlayer_AddStyxToken Parms{}; Parms.Level = std::move(Level); Parms.Act = std::move(Act); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3LocalPlayer.CancelPendingSave // (Final, Native, Public, BlueprintCallable) void UStyx3LocalPlayer::CancelPendingSave() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "CancelPendingSave"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3LocalPlayer.CountStyxToken // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Level (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Act (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3LocalPlayer::CountStyxToken(const class FString& Level, const class FString& Act) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "CountStyxToken"); Params::Styx3LocalPlayer_CountStyxToken Parms{}; Parms.Level = std::move(Level); Parms.Act = std::move(Act); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3LocalPlayer.FixStyxTokenAchievement // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& ID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3LocalPlayer::FixStyxTokenAchievement(const class FString& ID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "FixStyxTokenAchievement"); Params::Styx3LocalPlayer_FixStyxTokenAchievement Parms{}; Parms.ID = std::move(ID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3LocalPlayer.GetWharfData // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FWharfData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FWharfData UStyx3LocalPlayer::GetWharfData(class FName Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "GetWharfData"); Params::Styx3LocalPlayer_GetWharfData Parms{}; Parms.Name_0 = Name_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3LocalPlayer.GetWharfState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EWharfState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWharfState UStyx3LocalPlayer::GetWharfState(class FName Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "GetWharfState"); Params::Styx3LocalPlayer_GetWharfState Parms{}; Parms.Name_0 = Name_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3LocalPlayer.IsWharfAvailable // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3LocalPlayer::IsWharfAvailable(class FName Name_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "IsWharfAvailable"); Params::Styx3LocalPlayer_IsWharfAvailable Parms{}; Parms.Name_0 = Name_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3LocalPlayer.LockSave // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* LockOrigin (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& ErrorMessage (Parm, NativeAccessSpecifierPublic) void UStyx3LocalPlayer::LockSave(const class UObject* LockOrigin, const class FText& ErrorMessage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "LockSave"); Params::Styx3LocalPlayer_LockSave Parms{}; Parms.LockOrigin = LockOrigin; Parms.ErrorMessage = std::move(ErrorMessage); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3LocalPlayer.OnActEnded // (Final, Native, Public, BlueprintCallable) // Parameters: // EStyx3Act Act (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3LocalPlayer::OnActEnded(EStyx3Act Act) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "OnActEnded"); Params::Styx3LocalPlayer_OnActEnded Parms{}; Parms.Act = Act; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3LocalPlayer.RequestMentalPalaceSequence // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // EStyx3Act Act (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) // TSoftObjectPtr* outAsset (Parm, OutParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3LocalPlayer::RequestMentalPalaceSequence(EStyx3Act Act, const struct FLatentActionInfo& LatentInfo, TSoftObjectPtr* outAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "RequestMentalPalaceSequence"); Params::Styx3LocalPlayer_RequestMentalPalaceSequence Parms{}; Parms.Act = Act; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (outAsset != nullptr) *outAsset = Parms.outAsset; } // Function Styx3.Styx3LocalPlayer.UnlockSave // (Final, Native, Public, BlueprintCallable) // Parameters: // const class UObject* LockOrigin (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3LocalPlayer::UnlockSave(const class UObject* LockOrigin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "UnlockSave"); Params::Styx3LocalPlayer_UnlockSave Parms{}; Parms.LockOrigin = LockOrigin; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3LocalPlayer.VerifyWharfsQuantityOpened // (Native, Event, Public, BlueprintEvent) void UStyx3LocalPlayer::VerifyWharfsQuantityOpened() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "VerifyWharfsQuantityOpened"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3LocalPlayer.WaitUntillCanSave // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic) void UStyx3LocalPlayer::WaitUntillCanSave(const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "WaitUntillCanSave"); Params::Styx3LocalPlayer_WaitUntillCanSave Parms{}; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3LocalPlayer.CanSaveNow // (Final, Native, Public, HasOutParams, BlueprintCallable, Const) // Parameters: // class FText* OutErrorMessage (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3LocalPlayer::CanSaveNow(class FText* OutErrorMessage) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "CanSaveNow"); Params::Styx3LocalPlayer_CanSaveNow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutErrorMessage != nullptr) *OutErrorMessage = std::move(Parms.OutErrorMessage); return Parms.ReturnValue; } // Function Styx3.Styx3LocalPlayer.GetTalentPoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3LocalPlayer::GetTalentPoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "GetTalentPoint"); Params::Styx3LocalPlayer_GetTalentPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3LocalPlayer.GetTalentPointProgression // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3LocalPlayer::GetTalentPointProgression() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "GetTalentPointProgression"); Params::Styx3LocalPlayer_GetTalentPointProgression Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3LocalPlayer.HasFoundAToken // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3LocalPlayer::HasFoundAToken() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LocalPlayer", "HasFoundAToken"); Params::Styx3LocalPlayer_HasFoundAToken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3EventWorldSubsystem.FlowStateEnded // (Final, Native, Protected, HasOutParams) // Parameters: // const class FName& State (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& NextState (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::FlowStateEnded(const class FName& State, const class FName& NextState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "FlowStateEnded"); Params::Styx3EventWorldSubsystem_FlowStateEnded Parms{}; Parms.State = State; Parms.NextState = NextState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.FlowStateStarted // (Final, Native, Protected, HasOutParams) // Parameters: // const class FName& State (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::FlowStateStarted(const class FName& State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "FlowStateStarted"); Params::Styx3EventWorldSubsystem_FlowStateStarted Parms{}; Parms.State = State; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAbsorbQuartzBegin // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnAbsorbQuartzBegin(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAbsorbQuartzBegin"); Params::Styx3EventWorldSubsystem_OnAbsorbQuartzBegin Parms{}; Parms.Character = Character; Parms.QuartzLocation = std::move(QuartzLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAbsorbQuartzCancel // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnAbsorbQuartzCancel(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAbsorbQuartzCancel"); Params::Styx3EventWorldSubsystem_OnAbsorbQuartzCancel Parms{}; Parms.Character = Character; Parms.QuartzLocation = std::move(QuartzLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAbsorbQuartzEnd // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnAbsorbQuartzEnd(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAbsorbQuartzEnd"); Params::Styx3EventWorldSubsystem_OnAbsorbQuartzEnd Parms{}; Parms.Character = Character; Parms.QuartzLocation = std::move(QuartzLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAcidTrapUsed // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnAcidTrapUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAcidTrapUsed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAcidVialUsed // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnAcidVialUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAcidVialUsed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAIBecomeInvisible // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnAIBecomeInvisible(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAIBecomeInvisible"); Params::Styx3EventWorldSubsystem_OnAIBecomeInvisible Parms{}; Parms.AICharacter = AICharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAIBecomeVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnAIBecomeVisible(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAIBecomeVisible"); Params::Styx3EventWorldSubsystem_OnAIBecomeVisible Parms{}; Parms.AICharacter = AICharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAIEnterFleeState // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnAIEnterFleeState(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAIEnterFleeState"); Params::Styx3EventWorldSubsystem_OnAIEnterFleeState Parms{}; Parms.AICharacter = AICharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAILeaveFleeState // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnAILeaveFleeState(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAILeaveFleeState"); Params::Styx3EventWorldSubsystem_OnAILeaveFleeState Parms{}; Parms.AICharacter = AICharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAIStartSleeping // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnAIStartSleeping(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAIStartSleeping"); Params::Styx3EventWorldSubsystem_OnAIStartSleeping Parms{}; Parms.AICharacter = AICharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnAIStopSleeping // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnAIStopSleeping(class AStyx3AICharacter* AICharacter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAIStopSleeping"); Params::Styx3EventWorldSubsystem_OnAIStopSleeping Parms{}; Parms.AICharacter = AICharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnBalloonEnd // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnBalloonEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnBalloonEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnBalloonStart // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Traveler (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnBalloonStart(class AStyx3Character* Traveler) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnBalloonStart"); Params::Styx3EventWorldSubsystem_OnBalloonStart Parms{}; Parms.Traveler = Traveler; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnBalloonTravelingBegin // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Balloon* Balloon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnBalloonTravelingBegin(class AStyx3Balloon* Balloon, class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnBalloonTravelingBegin"); Params::Styx3EventWorldSubsystem_OnBalloonTravelingBegin Parms{}; Parms.Balloon = Balloon; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnBalloonTravelingEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Balloon* Balloon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnBalloonTravelingEnd(class AStyx3Balloon* Balloon, class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnBalloonTravelingEnd"); Params::Styx3EventWorldSubsystem_OnBalloonTravelingEnd Parms{}; Parms.Balloon = Balloon; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnBeginTransfertToRezPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RezPointLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnBeginTransfertToRezPoint(class AStyx3PlayerCharacter* Character, const struct FVector& RezPointLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnBeginTransfertToRezPoint"); Params::Styx3EventWorldSubsystem_OnBeginTransfertToRezPoint Parms{}; Parms.Character = Character; Parms.RezPointLocation = std::move(RezPointLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnCloneDecoyStopUsed // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnCloneDecoyStopUsed(class AStyx3PlayerCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnCloneDecoyStopUsed"); Params::Styx3EventWorldSubsystem_OnCloneDecoyStopUsed Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnCloneDecoyUsed // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnCloneDecoyUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnCloneDecoyUsed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnCloneUsed // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnCloneUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnCloneUsed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnCraftDone // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnCraftDone(class AStyx3Character* Instigator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnCraftDone"); Params::Styx3EventWorldSubsystem_OnCraftDone Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnDartUsed // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnDartUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnDartUsed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnDissolveCorpse // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnDissolveCorpse(class AActor* Instigator, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnDissolveCorpse"); Params::Styx3EventWorldSubsystem_OnDissolveCorpse Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnDropCorpse // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Lifter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnDropCorpse(class AStyx3Character* Lifter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnDropCorpse"); Params::Styx3EventWorldSubsystem_OnDropCorpse Parms{}; Parms.Lifter = Lifter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnEndTimeShifting // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnEndTimeShifting(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnEndTimeShifting"); Params::Styx3EventWorldSubsystem_OnEndTimeShifting Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnEndTransfertToRezPoint // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCancelled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnEndTransfertToRezPoint(class AStyx3PlayerCharacter* Character, bool bCancelled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnEndTransfertToRezPoint"); Params::Styx3EventWorldSubsystem_OnEndTransfertToRezPoint Parms{}; Parms.Character = Character; Parms.bCancelled = bCancelled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnEnterSafeZone // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnEnterSafeZone(class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnEnterSafeZone"); Params::Styx3EventWorldSubsystem_OnEnterSafeZone Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnFireplaceTurnOff // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnFireplaceTurnOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFireplaceTurnOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnFluxBlastHitAI // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AStyx3AICharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnFluxBlastHitAI(class AStyx3AICharacter* AI, const struct FVector& Location, const struct FVector& Normal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxBlastHitAI"); Params::Styx3EventWorldSubsystem_OnFluxBlastHitAI Parms{}; Parms.AI = AI; Parms.Location = std::move(Location); Parms.Normal = std::move(Normal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnFluxBlastHitPhysic // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnFluxBlastHitPhysic(class AActor* Actor, const struct FVector& Location, const struct FVector& Normal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxBlastHitPhysic"); Params::Styx3EventWorldSubsystem_OnFluxBlastHitPhysic Parms{}; Parms.Actor = Actor; Parms.Location = std::move(Location); Parms.Normal = std::move(Normal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnFluxBlastHitStatic // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* StaticActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnFluxBlastHitStatic(class AActor* StaticActor, const struct FVector& Location, const struct FVector& Normal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxBlastHitStatic"); Params::Styx3EventWorldSubsystem_OnFluxBlastHitStatic Parms{}; Parms.StaticActor = StaticActor; Parms.Location = std::move(Location); Parms.Normal = std::move(Normal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnFluxBlastUsed // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnFluxBlastUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxBlastUsed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnFluxGrabCancelled // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnFluxGrabCancelled(class ACyaCharacter* AI, class ACyaCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxGrabCancelled"); Params::Styx3EventWorldSubsystem_OnFluxGrabCancelled Parms{}; Parms.AI = AI; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnFluxGrabStart // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnFluxGrabStart(class ACyaCharacter* AI, class ACyaCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxGrabStart"); Params::Styx3EventWorldSubsystem_OnFluxGrabStart Parms{}; Parms.AI = AI; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnFluxGrabSucceeded // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnFluxGrabSucceeded(class ACyaCharacter* AI, class ACyaCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxGrabSucceeded"); Params::Styx3EventWorldSubsystem_OnFluxGrabSucceeded Parms{}; Parms.AI = AI; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnGlassBottleUsed // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnGlassBottleUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGlassBottleUsed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnGliderBegin // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnGliderBegin(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGliderBegin"); Params::Styx3EventWorldSubsystem_OnGliderBegin Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnGliderBoostEnter // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnGliderBoostEnter(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGliderBoostEnter"); Params::Styx3EventWorldSubsystem_OnGliderBoostEnter Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnGliderBoostLeave // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnGliderBoostLeave(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGliderBoostLeave"); Params::Styx3EventWorldSubsystem_OnGliderBoostLeave Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnGliderDashBegin // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnGliderDashBegin(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGliderDashBegin"); Params::Styx3EventWorldSubsystem_OnGliderDashBegin Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnGliderEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnGliderEnd(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGliderEnd"); Params::Styx3EventWorldSubsystem_OnGliderEnd Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnGoblinReflexAvoidHit // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnGoblinReflexAvoidHit(class AStyx3PlayerCharacter* Styx, int32 HitValue, class AController* EventInstigator, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGoblinReflexAvoidHit"); Params::Styx3EventWorldSubsystem_OnGoblinReflexAvoidHit Parms{}; Parms.Styx = Styx; Parms.HitValue = HitValue; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnGoblinReflexBegin // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnGoblinReflexBegin(class AStyx3PlayerCharacter* Styx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGoblinReflexBegin"); Params::Styx3EventWorldSubsystem_OnGoblinReflexBegin Parms{}; Parms.Styx = Styx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnGoblinReflexEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnGoblinReflexEnd(class AStyx3PlayerCharacter* Styx) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGoblinReflexEnd"); Params::Styx3EventWorldSubsystem_OnGoblinReflexEnd Parms{}; Parms.Styx = Styx; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnGrabCorpse // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Lifter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnGrabCorpse(class AStyx3Character* Lifter, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGrabCorpse"); Params::Styx3EventWorldSubsystem_OnGrabCorpse Parms{}; Parms.Lifter = Lifter; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnHealthConstantConsumingStart // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnHealthConstantConsumingStart(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnHealthConstantConsumingStart"); Params::Styx3EventWorldSubsystem_OnHealthConstantConsumingStart Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnHealthConstantConsumingStop // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnHealthConstantConsumingStop(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnHealthConstantConsumingStop"); Params::Styx3EventWorldSubsystem_OnHealthConstantConsumingStop Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnLocalPlayerRemovedEvent // (Final, Native, Protected) // Parameters: // class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnLocalPlayerRemovedEvent(class ULocalPlayer* LocalPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnLocalPlayerRemovedEvent"); Params::Styx3EventWorldSubsystem_OnLocalPlayerRemovedEvent Parms{}; Parms.LocalPlayer = LocalPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnLockPickUsed // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnLockPickUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnLockPickUsed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnLootCollected // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsSmartBag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnLootCollected(class AStyx3Character* Instigator, class AActor* Target, bool bIsSmartBag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnLootCollected"); Params::Styx3EventWorldSubsystem_OnLootCollected Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; Parms.bIsSmartBag = bIsSmartBag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnLusterTriggered // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 AIKilled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnLusterTriggered(const struct FVector& Location, const int32 AIKilled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnLusterTriggered"); Params::Styx3EventWorldSubsystem_OnLusterTriggered Parms{}; Parms.Location = std::move(Location); Parms.AIKilled = AIKilled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnMoveToEnv // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& CurrentWharf (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ToEnv (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnMoveToEnv(const class FString& CurrentWharf, const class FString& ToEnv) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnMoveToEnv"); Params::Styx3EventWorldSubsystem_OnMoveToEnv Parms{}; Parms.CurrentWharf = std::move(CurrentWharf); Parms.ToEnv = std::move(ToEnv); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnMoveToWharf // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& CurrentWharf (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ToWharf (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnMoveToWharf(const class FString& CurrentWharf, const class FString& ToWharf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnMoveToWharf"); Params::Styx3EventWorldSubsystem_OnMoveToWharf Parms{}; Parms.CurrentWharf = std::move(CurrentWharf); Parms.ToWharf = std::move(ToWharf); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnPreload // (Final, Native, Protected) void UStyx3EventWorldSubsystem::OnPreload() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnPreload"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnRezPointStopUsed // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnRezPointStopUsed(class AStyx3PlayerCharacter* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnRezPointStopUsed"); Params::Styx3EventWorldSubsystem_OnRezPointStopUsed Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnSandUsed // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnSandUsed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnSandUsed"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnShadowKeepingStart // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnShadowKeepingStart(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShadowKeepingStart"); Params::Styx3EventWorldSubsystem_OnShadowKeepingStart Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnShadowKeepingStop // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnShadowKeepingStop(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShadowKeepingStop"); Params::Styx3EventWorldSubsystem_OnShadowKeepingStop Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnShowHint // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& TextToHint (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnShowHint(bool bShow, const class FText& TextToHint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShowHint"); Params::Styx3EventWorldSubsystem_OnShowHint Parms{}; Parms.bShow = bShow; Parms.TextToHint = std::move(TextToHint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnShowNextTutoBox // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FDataTableRowHandle& TutoData (Parm, NoDestructor, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnShowNextTutoBox(const struct FDataTableRowHandle& TutoData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShowNextTutoBox"); Params::Styx3EventWorldSubsystem_OnShowNextTutoBox Parms{}; Parms.TutoData = std::move(TutoData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnShowObjectiveZoneHUD // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EObjectiveType ObjectiveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EObjectiveIconType IconType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Text (Parm, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnShowObjectiveZoneHUD(bool bShow, EObjectiveType ObjectiveType, EObjectiveIconType IconType, const class FText& Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShowObjectiveZoneHUD"); Params::Styx3EventWorldSubsystem_OnShowObjectiveZoneHUD Parms{}; Parms.bShow = bShow; Parms.ObjectiveType = ObjectiveType; Parms.IconType = IconType; Parms.Text = std::move(Text); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnShowTutoBox // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDataTableRowHandle& TutoData (Parm, NoDestructor, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnShowTutoBox(bool bShow, const struct FDataTableRowHandle& TutoData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShowTutoBox"); Params::Styx3EventWorldSubsystem_OnShowTutoBox Parms{}; Parms.bShow = bShow; Parms.TutoData = std::move(TutoData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnSpikeHit // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnSpikeHit(class AStyx3PlayerCharacter* Character, const struct FVector& Normal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnSpikeHit"); Params::Styx3EventWorldSubsystem_OnSpikeHit Parms{}; Parms.Character = Character; Parms.Normal = std::move(Normal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnStabBegin // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnStabBegin(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStabBegin"); Params::Styx3EventWorldSubsystem_OnStabBegin Parms{}; Parms.Character = Character; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnStabEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnStabEnd(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStabEnd"); Params::Styx3EventWorldSubsystem_OnStabEnd Parms{}; Parms.Character = Character; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnStabTeleportationStarted // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnStabTeleportationStarted(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStabTeleportationStarted"); Params::Styx3EventWorldSubsystem_OnStabTeleportationStarted Parms{}; Parms.Character = Character; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnStabTeleportationStopped // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnStabTeleportationStopped(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStabTeleportationStopped"); Params::Styx3EventWorldSubsystem_OnStabTeleportationStopped Parms{}; Parms.Character = Character; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnStartTimeShifting // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnStartTimeShifting(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStartTimeShifting"); Params::Styx3EventWorldSubsystem_OnStartTimeShifting Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnStopAllTutoBox // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnStopAllTutoBox() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStopAllTutoBox"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnStruggleStop // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnStruggleStop(class ACyaCharacter* AI, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStruggleStop"); Params::Styx3EventWorldSubsystem_OnStruggleStop Parms{}; Parms.AI = AI; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnTorchTurnOff // (Final, Native, Public, BlueprintCallable) void UStyx3EventWorldSubsystem::OnTorchTurnOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnTorchTurnOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnVialAmber // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnVialAmber(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnVialAmber"); Params::Styx3EventWorldSubsystem_OnVialAmber Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnVialHealth // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnVialHealth(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnVialHealth"); Params::Styx3EventWorldSubsystem_OnVialHealth Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnWallGripBegin // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnWallGripBegin(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnWallGripBegin"); Params::Styx3EventWorldSubsystem_OnWallGripBegin Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnWallGripEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnWallGripEnd(class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnWallGripEnd"); Params::Styx3EventWorldSubsystem_OnWallGripEnd Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnXPChanged // (Final, Native, Public) // Parameters: // const int32 Delta (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnXPChanged(const int32 Delta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnXPChanged"); Params::Styx3EventWorldSubsystem_OnXPChanged Parms{}; Parms.Delta = Delta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnZipLineDownBegin // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnZipLineDownBegin(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnZipLineDownBegin"); Params::Styx3EventWorldSubsystem_OnZipLineDownBegin Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3EventWorldSubsystem.OnZipLineDownEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3EventWorldSubsystem::OnZipLineDownEnd(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnZipLineDownEnd"); Params::Styx3EventWorldSubsystem_OnZipLineDownEnd Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3GameplayEvents.GetStyx3GameplayEvents // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UStyx3GameplayEvents* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UStyx3GameplayEvents* UStyx3GameplayEvents::GetStyx3GameplayEvents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3GameplayEvents", "GetStyx3GameplayEvents"); Params::Styx3GameplayEvents_GetStyx3GameplayEvents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.CanStepBeShown // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& TestedStepNodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CurrentStepNodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3MissionEventWorldSubsystem::CanStepBeShown(const class FString& TestedStepNodeId, const class FString& CurrentStepNodeId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "CanStepBeShown"); Params::Styx3MissionEventWorldSubsystem_CanStepBeShown Parms{}; Parms.TestedStepNodeId = std::move(TestedStepNodeId); Parms.CurrentStepNodeId = std::move(CurrentStepNodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.FindFirstNotSeq // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECyaMissionNodeOperator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECyaMissionNodeOperator UStyx3MissionEventWorldSubsystem::FindFirstNotSeq(const class FString& NodeId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "FindFirstNotSeq"); Params::Styx3MissionEventWorldSubsystem_FindFirstNotSeq Parms{}; Parms.NodeId = std::move(NodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.GetMissionsOperatorTest // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECyaMissionNodeOperator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECyaMissionNodeOperator UStyx3MissionEventWorldSubsystem::GetMissionsOperatorTest(const class FString& NodeId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetMissionsOperatorTest"); Params::Styx3MissionEventWorldSubsystem_GetMissionsOperatorTest Parms{}; Parms.NodeId = std::move(NodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.GetMissionState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECyaMissionNodeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECyaMissionNodeState UStyx3MissionEventWorldSubsystem::GetMissionState(const class FString& NodeId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetMissionState"); Params::Styx3MissionEventWorldSubsystem_GetMissionState Parms{}; Parms.NodeId = std::move(NodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.GetOldestMission // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRemoveIt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStyx3MissionData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FStyx3MissionData UStyx3MissionEventWorldSubsystem::GetOldestMission(bool bRemoveIt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetOldestMission"); Params::Styx3MissionEventWorldSubsystem_GetOldestMission Parms{}; Parms.bRemoveIt = bRemoveIt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.GetRootNodeId // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UStyx3MissionEventWorldSubsystem::GetRootNodeId(const class FString& NodeId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetRootNodeId"); Params::Styx3MissionEventWorldSubsystem_GetRootNodeId Parms{}; Parms.NodeId = std::move(NodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.RefreshMarker // (Final, Native, Public, BlueprintCallable) // Parameters: // const class ACyaMissionNode* Node (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3MissionEventWorldSubsystem::RefreshMarker(const class ACyaMissionNode* Node) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "RefreshMarker"); Params::Styx3MissionEventWorldSubsystem_RefreshMarker Parms{}; Parms.Node = Node; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3MissionEventWorldSubsystem.RemoveOldestMission // (Final, Native, Public, BlueprintCallable) void UStyx3MissionEventWorldSubsystem::RemoveOldestMission() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "RemoveOldestMission"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3MissionEventWorldSubsystem.CanStartShow // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3MissionEventWorldSubsystem::CanStartShow() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "CanStartShow"); Params::Styx3MissionEventWorldSubsystem_CanStartShow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.GetAllMarkers // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* Markers (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UStyx3MissionEventWorldSubsystem::GetAllMarkers(TArray* Markers) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetAllMarkers"); Params::Styx3MissionEventWorldSubsystem_GetAllMarkers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Markers != nullptr) *Markers = std::move(Parms.Markers); } // Function Styx3.Styx3MissionEventWorldSubsystem.GetAllMissions // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UStyx3MissionEventWorldSubsystem::GetAllMissions() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetAllMissions"); Params::Styx3MissionEventWorldSubsystem_GetAllMissions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.IsCurrentMissionChildOf // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& CurrentNodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ParentNodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3MissionEventWorldSubsystem::IsCurrentMissionChildOf(const class FString& CurrentNodeId, const class FString& ParentNodeId) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "IsCurrentMissionChildOf"); Params::Styx3MissionEventWorldSubsystem_IsCurrentMissionChildOf Parms{}; Parms.CurrentNodeId = std::move(CurrentNodeId); Parms.ParentNodeId = std::move(ParentNodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.IsQuartzQuestMarkerVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3MissionEventWorldSubsystem::IsQuartzQuestMarkerVisible(const class FString& NodeId) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "IsQuartzQuestMarkerVisible"); Params::Styx3MissionEventWorldSubsystem_IsQuartzQuestMarkerVisible Parms{}; Parms.NodeId = std::move(NodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionEventWorldSubsystem.IsQuartzQuestVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3MissionEventWorldSubsystem::IsQuartzQuestVisible(const class FString& NodeId) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "IsQuartzQuestVisible"); Params::Styx3MissionEventWorldSubsystem_IsQuartzQuestVisible Parms{}; Parms.NodeId = std::move(NodeId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InputHandleManagerComponent.MappingContextChanged // (Final, Native, Protected) void UStyx3InputHandleManagerComponent::MappingContextChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InputHandleManagerComponent", "MappingContextChanged"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3InputHandleManagerHelper.FindInputHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InputHandleClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3InputHandle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3InputHandle* UStyx3InputHandleManagerHelper::FindInputHandle(class UObject* WorldContextObject, TSubclassOf InputHandleClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHandleManagerHelper", "FindInputHandle"); Params::Styx3InputHandleManagerHelper_FindInputHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InputHandleClass = InputHandleClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InputHandleManagerHelper.IsVisibleAndAvailable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InputHandleClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3InputHandleManagerHelper::IsVisibleAndAvailable(class UObject* WorldContextObject, TSubclassOf InputHandleClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHandleManagerHelper", "IsVisibleAndAvailable"); Params::Styx3InputHandleManagerHelper_IsVisibleAndAvailable Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InputHandleClass = InputHandleClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InputHandleManagerHelper.RegisterInputHandleUser // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf InputHandleClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3InputHandleManagerHelper::RegisterInputHandleUser(class UObject* WorldContextObject, TSubclassOf InputHandleClass, class UObject* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3InputHandleManagerHelper", "RegisterInputHandleUser"); Params::Styx3InputHandleManagerHelper_RegisterInputHandleUser Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InputHandleClass = InputHandleClass; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3LightAndShadowsTuning.GetLightAndShadowTuning // (Final, Native, Static, Protected, BlueprintCallable, BlueprintPure) // Parameters: // class UStyx3LightAndShadowsTuning* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3LightAndShadowsTuning* UStyx3LightAndShadowsTuning::GetLightAndShadowTuning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3LightAndShadowsTuning", "GetLightAndShadowTuning"); Params::Styx3LightAndShadowsTuning_GetLightAndShadowTuning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3LightAndShadowsTuning.SetCurrentLighting // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const EOpenEnvLocation CurrentWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EStyx3LightProfile NewLightProfile (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3LightAndShadowsTuning::SetCurrentLighting(const EOpenEnvLocation CurrentWorld, const EStyx3LightProfile NewLightProfile) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LightAndShadowsTuning", "SetCurrentLighting"); Params::Styx3LightAndShadowsTuning_SetCurrentLighting Parms{}; Parms.CurrentWorld = CurrentWorld; Parms.NewLightProfile = NewLightProfile; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3LightAndShadowsTuning.UnloadCurrentLighting // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const EOpenEnvLocation CurrentWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3LightAndShadowsTuning::UnloadCurrentLighting(const EOpenEnvLocation CurrentWorld) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3LightAndShadowsTuning", "UnloadCurrentLighting"); Params::Styx3LightAndShadowsTuning_UnloadCurrentLighting Parms{}; Parms.CurrentWorld = CurrentWorld; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerTuning.GetStyx3PlayerTuning // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UStyx3PlayerTuning* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3PlayerTuning* UStyx3PlayerTuning::GetStyx3PlayerTuning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3PlayerTuning", "GetStyx3PlayerTuning"); Params::Styx3PlayerTuning_GetStyx3PlayerTuning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerTuning.GetMaxWheelBitsNeeded // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3PlayerTuning::GetMaxWheelBitsNeeded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerTuning", "GetMaxWheelBitsNeeded"); Params::Styx3PlayerTuning_GetMaxWheelBitsNeeded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerTuning.UpdateTimeShiftSlowdown // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewSlowTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsUpgrade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PlayerTuning::UpdateTimeShiftSlowdown(float NewSlowTime, bool bIsUpgrade) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerTuning", "UpdateTimeShiftSlowdown"); Params::Styx3PlayerTuning_UpdateTimeShiftSlowdown Parms{}; Parms.NewSlowTime = NewSlowTime; Parms.bIsUpgrade = bIsUpgrade; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AllowAbilityInterface.IsAbilityAllowed // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // TSubclassOf AbilityBaseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3AllowAbilityInterface::IsAbilityAllowed(TSubclassOf AbilityBaseClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3AllowAbilityInterface", "IsAbilityAllowed"); Params::Styx3AllowAbilityInterface_IsAbilityAllowed Parms{}; Parms.AbilityBaseClass = AbilityBaseClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.ForceStopAbility // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TSubclassOf&AbilityToStop (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInHideout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AbilitiesComponent::ForceStopAbility(const TSubclassOf& AbilityToStop, bool bInHideout) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "ForceStopAbility"); Params::Styx3AbilitiesComponent_ForceStopAbility Parms{}; Parms.AbilityToStop = AbilityToStop; Parms.bInHideout = bInHideout; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AbilitiesComponent.ForceStopAbilityMode // (Final, Native, Public, BlueprintCallable) void UStyx3AbilitiesComponent::ForceStopAbilityMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "ForceStopAbilityMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AbilitiesComponent.ForceStopAllAbilities // (Final, Native, Public, BlueprintCallable) void UStyx3AbilitiesComponent::ForceStopAllAbilities() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "ForceStopAllAbilities"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AbilitiesComponent.Forget // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf AbilityClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AbilitiesComponent::Forget(TSubclassOf AbilityClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "Forget"); Params::Styx3AbilitiesComponent_Forget Parms{}; Parms.AbilityClass = AbilityClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AbilitiesComponent.GetNextIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 currentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NextStep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3AbilitiesComponent::GetNextIndex(int32 currentIndex, int32 NextStep) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "GetNextIndex"); Params::Styx3AbilitiesComponent_GetNextIndex Parms{}; Parms.currentIndex = currentIndex; Parms.NextStep = NextStep; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.SetAbilitySlot // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf&NewAbility (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilitiesComponent::SetAbilitySlot(EAbilitySlot Slot, const TSubclassOf& NewAbility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "SetAbilitySlot"); Params::Styx3AbilitiesComponent_SetAbilitySlot Parms{}; Parms.Slot = Slot; Parms.NewAbility = NewAbility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.SetAbilitySlotInWheel // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 SetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSubclassOf&NewAbility (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilitiesComponent::SetAbilitySlotInWheel(EAbilitySlot Slot, uint8 SetIndex, const TSubclassOf& NewAbility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "SetAbilitySlotInWheel"); Params::Styx3AbilitiesComponent_SetAbilitySlotInWheel Parms{}; Parms.Slot = Slot; Parms.SetIndex = SetIndex; Parms.NewAbility = NewAbility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.SetLOSOffsetOverride // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AbilitiesComponent::SetLOSOffsetOverride(const struct FVector& NewOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "SetLOSOffsetOverride"); Params::Styx3AbilitiesComponent_SetLOSOffsetOverride Parms{}; Parms.NewOffset = std::move(NewOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AbilitiesComponent.ToggleAbilityCosts // (Final, Native, Public) void UStyx3AbilitiesComponent::ToggleAbilityCosts() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "ToggleAbilityCosts"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AbilitiesComponent.AbilityForceRemoveProjectile // (Final, Native, Public, BlueprintCallable, Const) // Parameters: // TSubclassOf AbilityBaseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AbilitiesComponent::AbilityForceRemoveProjectile(TSubclassOf AbilityBaseClass, class UStyx3TargetComponent* TargetComponent) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "AbilityForceRemoveProjectile"); Params::Styx3AbilitiesComponent_AbilityForceRemoveProjectile Parms{}; Parms.AbilityBaseClass = AbilityBaseClass; Parms.TargetComponent = TargetComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AbilitiesComponent.FindAbilitySlotsInCurrentWheel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOfAbility (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UStyx3AbilitiesComponent::FindAbilitySlotsInCurrentWheel(const TSubclassOf Ability) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "FindAbilitySlotsInCurrentWheel"); Params::Styx3AbilitiesComponent_FindAbilitySlotsInCurrentWheel Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.GetAbilityCooldown // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOf&Ability (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3AbilitiesComponent::GetAbilityCooldown(const TSubclassOf& Ability) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityCooldown"); Params::Styx3AbilitiesComponent_GetAbilityCooldown Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.GetAbilityDisplayPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UStyx3AbilitiesComponent::GetAbilityDisplayPosition(EAbilitySlot Slot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityDisplayPosition"); Params::Styx3AbilitiesComponent_GetAbilityDisplayPosition Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.GetAbilityRemainingCooldown // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOf&Ability (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3AbilitiesComponent::GetAbilityRemainingCooldown(const TSubclassOf& Ability) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityRemainingCooldown"); Params::Styx3AbilitiesComponent_GetAbilityRemainingCooldown Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.GetAbilitySlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3AbilityBase* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UStyx3AbilityBase* UStyx3AbilitiesComponent::GetAbilitySlot(EAbilitySlot Slot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilitySlot"); Params::Styx3AbilitiesComponent_GetAbilitySlot Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.GetAbilitySlotInWheel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 SetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UStyx3AbilitiesComponent::GetAbilitySlotInWheel(EAbilitySlot Slot, uint8 SetIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilitySlotInWheel"); Params::Styx3AbilitiesComponent_GetAbilitySlotInWheel Parms{}; Parms.Slot = Slot; Parms.SetIndex = SetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.GetAbilityTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3TargetComponent* UStyx3AbilitiesComponent::GetAbilityTarget(EAbilitySlot Slot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityTarget"); Params::Styx3AbilitiesComponent_GetAbilityTarget Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.GetAbilityTargetByAbilityClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf AbilityClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3TargetComponent* UStyx3AbilitiesComponent::GetAbilityTargetByAbilityClass(TSubclassOf AbilityClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityTargetByAbilityClass"); Params::Styx3AbilitiesComponent_GetAbilityTargetByAbilityClass Parms{}; Parms.AbilityClass = AbilityClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.GetAbilityType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAbilityType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAbilityType UStyx3AbilitiesComponent::GetAbilityType(EAbilitySlot Slot) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityType"); Params::Styx3AbilitiesComponent_GetAbilityType Parms{}; Parms.Slot = Slot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.IsAbilityInUse // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSoftClassPtr& SoftAbilityBaseClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilitiesComponent::IsAbilityInUse(const TSoftClassPtr& SoftAbilityBaseClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "IsAbilityInUse"); Params::Styx3AbilitiesComponent_IsAbilityInUse Parms{}; Parms.SoftAbilityBaseClass = SoftAbilityBaseClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilitiesComponent.IsInCooldown // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOf&Ability (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilitiesComponent::IsInCooldown(const TSubclassOf& Ability) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilitiesComponent", "IsInCooldown"); Params::Styx3AbilitiesComponent_IsInCooldown Parms{}; Parms.Ability = Ability; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.ApplyAbility // (Native, Event, Public, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::ApplyAbility(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "ApplyAbility"); Params::Styx3AbilityBase_ApplyAbility Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.CancelOnFall // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::CancelOnFall() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "CancelOnFall"); Params::Styx3AbilityBase_CancelOnFall Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.CancelOnFallDamage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::CancelOnFallDamage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "CancelOnFallDamage"); Params::Styx3AbilityBase_CancelOnFallDamage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.CanUse // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::CanUse(const class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "CanUse"); Params::Styx3AbilityBase_CanUse Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.ConsumeRessources // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::ConsumeRessources(class AStyx3PlayerCharacter* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "ConsumeRessources"); Params::Styx3AbilityBase_ConsumeRessources Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.GetBestAnimData // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FAnimData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FAnimData UStyx3AbilityBase::GetBestAnimData(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "GetBestAnimData"); Params::Styx3AbilityBase_GetBestAnimData Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.GetCooldownDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3AbilityBase::GetCooldownDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "GetCooldownDuration"); Params::Styx3AbilityBase_GetCooldownDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.GetCosmeticOffset // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform UStyx3AbilityBase::GetCosmeticOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "GetCosmeticOffset"); Params::Styx3AbilityBase_GetCosmeticOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.GetMaxRessources // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3AbilityBase::GetMaxRessources(const class AStyx3PlayerCharacter* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "GetMaxRessources"); Params::Styx3AbilityBase_GetMaxRessources Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.GetProjectileTarget // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* UStyx3AbilityBase::GetProjectileTarget(class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "GetProjectileTarget"); Params::Styx3AbilityBase_GetProjectileTarget Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.GetRemainingRessources // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3AbilityBase::GetRemainingRessources(const class AStyx3PlayerCharacter* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "GetRemainingRessources"); Params::Styx3AbilityBase_GetRemainingRessources Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.GetStopCooldownDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3AbilityBase::GetStopCooldownDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "GetStopCooldownDuration"); Params::Styx3AbilityBase_GetStopCooldownDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.GetType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAbilityType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAbilityType UStyx3AbilityBase::GetType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "GetType"); Params::Styx3AbilityBase_GetType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.HasAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::HasAnimation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "HasAnimation"); Params::Styx3AbilityBase_HasAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.HasEnoughRessources // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::HasEnoughRessources(const class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "HasEnoughRessources"); Params::Styx3AbilityBase_HasEnoughRessources Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.IsActive // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::IsActive(const class AStyx3PlayerCharacter* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "IsActive"); Params::Styx3AbilityBase_IsActive Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.IsAllowingNoTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::IsAllowingNoTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "IsAllowingNoTarget"); Params::Styx3AbilityBase_IsAllowingNoTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.IsAnimCrouchValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::IsAnimCrouchValid() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "IsAnimCrouchValid"); Params::Styx3AbilityBase_IsAnimCrouchValid Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.IsCancellable // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::IsCancellable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "IsCancellable"); Params::Styx3AbilityBase_IsCancellable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.IsUsableInSocialZone // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::IsUsableInSocialZone() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "IsUsableInSocialZone"); Params::Styx3AbilityBase_IsUsableInSocialZone Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.OnCancelled_BP // (Event, Protected, BlueprintCallable, BlueprintEvent, Const) // Parameters: // const class UStyx3AbilityPlaying* AbilityPlaying (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AbilityBase::OnCancelled_BP(const class UStyx3AbilityPlaying* AbilityPlaying, class AStyx3PlayerCharacter* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "OnCancelled_BP"); Params::Styx3AbilityBase_OnCancelled_BP Parms{}; Parms.AbilityPlaying = AbilityPlaying; Parms.Instigator = Instigator; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3AbilityBase.OnNotEnoughResources // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AbilityBase::OnNotEnoughResources(class AStyx3PlayerCharacter* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "OnNotEnoughResources"); Params::Styx3AbilityBase_OnNotEnoughResources Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AbilityBase.RestoreEffectOnSaveLoaded // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3AbilityBase::RestoreEffectOnSaveLoaded(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "RestoreEffectOnSaveLoaded"); Params::Styx3AbilityBase_RestoreEffectOnSaveLoaded Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3AbilityBase.ShouldCancel // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class UStyx3AbilityPlaying* AbilityPlaying (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::ShouldCancel(const class UStyx3AbilityPlaying* AbilityPlaying, class AStyx3PlayerCharacter* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "ShouldCancel"); Params::Styx3AbilityBase_ShouldCancel Parms{}; Parms.AbilityPlaying = AbilityPlaying; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.ShouldCancelFromAction // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // const class UStyx3AbilityPlaying* AbilityPlaying (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EStyx3Action Action (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::ShouldCancelFromAction(const class UStyx3AbilityPlaying* AbilityPlaying, EStyx3Action Action, class AStyx3PlayerCharacter* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "ShouldCancelFromAction"); Params::Styx3AbilityBase_ShouldCancelFromAction Parms{}; Parms.AbilityPlaying = AbilityPlaying; Parms.Action = Action; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.ShouldForceStop // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::ShouldForceStop() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "ShouldForceStop"); Params::Styx3AbilityBase_ShouldForceStop Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.ShouldReset // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::ShouldReset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "ShouldReset"); Params::Styx3AbilityBase_ShouldReset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.ShouldTakeHit // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AStyx3PlayerCharacter* Victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::ShouldTakeHit(class AStyx3PlayerCharacter* Victim, int32 HitValue, class AController* EventInstigator, class AActor* DamageCauser) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "ShouldTakeHit"); Params::Styx3AbilityBase_ShouldTakeHit Parms{}; Parms.Victim = Victim; Parms.HitValue = HitValue; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.ShouldUpdate // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::ShouldUpdate(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "ShouldUpdate"); Params::Styx3AbilityBase_ShouldUpdate Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.StopUse // (Native, Event, Public, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::StopUse(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "StopUse"); Params::Styx3AbilityBase_StopUse Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.Update // (Native, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAbilityInstance& Instance (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool* bIsConsumingHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::Update(class AStyx3PlayerCharacter* Instigator, const struct FAbilityInstance& Instance, bool* bIsConsumingHealth, float DeltaTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "Update"); Params::Styx3AbilityBase_Update Parms{}; Parms.Instigator = Instigator; Parms.Instance = std::move(Instance); Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bIsConsumingHealth != nullptr) *bIsConsumingHealth = Parms.bIsConsumingHealth; return Parms.ReturnValue; } // Function Styx3.Styx3AbilityBase.Use // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3AbilityBase::Use(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3AbilityBase", "Use"); Params::Styx3AbilityBase_Use Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3CloneActor.BP_IsSeenBy // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class AStyx3AIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FAIStimulus& Stimulus (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3CloneActor::BP_IsSeenBy(class AStyx3AIController* AIController, const struct FAIStimulus& Stimulus, float Strength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "BP_IsSeenBy"); Params::Styx3CloneActor_BP_IsSeenBy Parms{}; Parms.AIController = AIController; Parms.Stimulus = std::move(Stimulus); Parms.Strength = Strength; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3CloneActor.ExecuteFirstAction // (Final, Native, Public, BlueprintCallable) // Parameters: // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3CloneActor::ExecuteFirstAction(class UStyx3TargetComponent* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "ExecuteFirstAction"); Params::Styx3CloneActor_ExecuteFirstAction Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CloneActor.GetUser // (Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3Character* AStyx3CloneActor::GetUser() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "GetUser"); Params::Styx3CloneActor_GetUser Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3CloneActor.OnActorSpawned // (Native, Event, Public, BlueprintEvent) void AStyx3CloneActor::OnActorSpawned() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "OnActorSpawned"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CloneActor.OnDespawnEnded // (Final, Native, Public, BlueprintCallable) void AStyx3CloneActor::OnDespawnEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "OnDespawnEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CloneActor.OnSpawnEnded // (Final, Native, Public, BlueprintCallable) void AStyx3CloneActor::OnSpawnEnded() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "OnSpawnEnded"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CloneActor.OnStabEnded // (Native, Public) // Parameters: // TSubclassOf StabSettings (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* StabInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AICharacter* Victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3CloneActor::OnStabEnded(TSubclassOf StabSettings, class AStyx3Character* StabInstigator, class AStyx3AICharacter* Victim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "OnStabEnded"); Params::Styx3CloneActor_OnStabEnded Parms{}; Parms.StabSettings = StabSettings; Parms.StabInstigator = StabInstigator; Parms.Victim = Victim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CloneActor.OverlapBlockingPower // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3CloneActor::OverlapBlockingPower(bool bIsStart) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "OverlapBlockingPower"); Params::Styx3CloneActor_OverlapBlockingPower Parms{}; Parms.bIsStart = bIsStart; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CloneActor.PrepareToDestroy // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3CloneActor::PrepareToDestroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "PrepareToDestroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CloneActor.SetTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3CloneActor::SetTarget(class UStyx3TargetComponent* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "SetTarget"); Params::Styx3CloneActor_SetTarget Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CloneActor.StartDespawnEffect // (Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3CloneActor::StartDespawnEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "StartDespawnEffect"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3CloneActor.ComputeSightFactor_BP // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3CloneActor::ComputeSightFactor_BP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "ComputeSightFactor_BP"); Params::Styx3CloneActor_ComputeSightFactor_BP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3CloneActor.IsDeadOrDying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3CloneActor::IsDeadOrDying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "IsDeadOrDying"); Params::Styx3CloneActor_IsDeadOrDying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3CloneActor.IsInHideout // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3CloneActor::IsInHideout() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "IsInHideout"); Params::Styx3CloneActor_IsInHideout Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3CloneActor.ShouldExplode // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3CloneActor::ShouldExplode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CloneActor", "ShouldExplode"); Params::Styx3CloneActor_ShouldExplode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PowerBase.GetCost // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3PowerCost* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UStyx3PowerCost* UStyx3PowerBase::GetCost(const class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PowerBase", "GetCost"); Params::Styx3PowerBase_GetCost Parms{}; Parms.Instigator = Instigator; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PowerBase.GetCostFromConditions // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnoreConditionalCosts (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIgnoreInstigatorConditions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3PowerCost* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) const class UStyx3PowerCost* UStyx3PowerBase::GetCostFromConditions(const class AStyx3PlayerCharacter* Instigator, bool bIgnoreConditionalCosts, bool bIgnoreInstigatorConditions, class UStyx3TargetComponent* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PowerBase", "GetCostFromConditions"); Params::Styx3PowerBase_GetCostFromConditions Parms{}; Parms.Instigator = Instigator; Parms.bIgnoreConditionalCosts = bIgnoreConditionalCosts; Parms.bIgnoreInstigatorConditions = bIgnoreInstigatorConditions; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PowerBase.GetSkillChangeDuration // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3PowerBase::GetSkillChangeDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PowerBase", "GetSkillChangeDuration"); Params::Styx3PowerBase_GetSkillChangeDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PowerBase.NeedConsumeAmber // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PowerBase::NeedConsumeAmber(class AStyx3PlayerCharacter* Instigator) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PowerBase", "NeedConsumeAmber"); Params::Styx3PowerBase_NeedConsumeAmber Parms{}; Parms.Instigator = Instigator; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PlayerAnimInstance.ClearIsJumpedThisFrame // (Final, Native, Public, BlueprintCallable) void UStyx3PlayerAnimInstance::ClearIsJumpedThisFrame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerAnimInstance", "ClearIsJumpedThisFrame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerAnimInstance.OnClearIdleTurn_BP // (Event, Protected, BlueprintEvent) void UStyx3PlayerAnimInstance::OnClearIdleTurn_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnClearIdleTurn_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerAnimInstance.OnJumped // (Final, Native, Public, BlueprintCallable) void UStyx3PlayerAnimInstance::OnJumped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnJumped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerAnimInstance.OnJumped_BP // (Event, Protected, BlueprintEvent) void UStyx3PlayerAnimInstance::OnJumped_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnJumped_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerAnimInstance.OnSkipIdleTurn_BP // (Event, Protected, BlueprintEvent) void UStyx3PlayerAnimInstance::OnSkipIdleTurn_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnSkipIdleTurn_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerAnimInstance.OnStartFight_BP // (Event, Protected, BlueprintEvent) void UStyx3PlayerAnimInstance::OnStartFight_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnStartFight_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerAnimInstance.OnStartIdleTurn_BP // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FStyx3IdleTurnParameters& Entry (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PlayerAnimInstance::OnStartIdleTurn_BP(const struct FStyx3IdleTurnParameters& Entry, float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnStartIdleTurn_BP"); Params::Styx3PlayerAnimInstance_OnStartIdleTurn_BP Parms{}; Parms.Entry = std::move(Entry); Parms.Angle = Angle; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3PlayerAnimInstance.OnStopFight_BP // (Event, Protected, BlueprintEvent) void UStyx3PlayerAnimInstance::OnStopFight_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnStopFight_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PlayerAnimInstance.SetForceStateIO // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PlayerAnimInstance::SetForceStateIO(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerAnimInstance", "SetForceStateIO"); Params::Styx3PlayerAnimInstance_SetForceStateIO Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PlayerAnimInstance.CanIdleTurn_BP // (Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PlayerAnimInstance::CanIdleTurn_BP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PlayerAnimInstance", "CanIdleTurn_BP"); Params::Styx3PlayerAnimInstance_CanIdleTurn_BP Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3CorpseGrabberComponent.Drop // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const bool bPlayAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bHide (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SnapLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& SnapRotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UStyx3CorpseGrabberComponent::Drop(const bool bPlayAnimation, const bool bHide, const struct FVector& SnapLocation, const struct FRotator& SnapRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CorpseGrabberComponent", "Drop"); Params::Styx3CorpseGrabberComponent_Drop Parms{}; Parms.bPlayAnimation = bPlayAnimation; Parms.bHide = bHide; Parms.SnapLocation = std::move(SnapLocation); Parms.SnapRotation = std::move(SnapRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CorpseGrabberComponent.LockCorpseOnShoulder // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3CorpseGrabberComponent::LockCorpseOnShoulder(bool bLocked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CorpseGrabberComponent", "LockCorpseOnShoulder"); Params::Styx3CorpseGrabberComponent_LockCorpseOnShoulder Parms{}; Parms.bLocked = bLocked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3CorpseGrabberComponent.GetCorpse // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3AICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3AICharacter* UStyx3CorpseGrabberComponent::GetCorpse() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3CorpseGrabberComponent", "GetCorpse"); Params::Styx3CorpseGrabberComponent_GetCorpse Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3FastLiftComponent.Trigger // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3FastLiftComponent::Trigger(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3FastLiftComponent", "Trigger"); Params::Styx3FastLiftComponent_Trigger Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3FastLiftComponent.CanTrigger // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3FastLiftComponent::CanTrigger(class AStyx3Character* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3FastLiftComponent", "CanTrigger"); Params::Styx3FastLiftComponent_CanTrigger Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3FastLiftComponent.IsApexReached // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3FastLiftComponent::IsApexReached() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3FastLiftComponent", "IsApexReached"); Params::Styx3FastLiftComponent_IsApexReached Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3FastLiftComponent.IsLiftCompleted // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3FastLiftComponent::IsLiftCompleted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3FastLiftComponent", "IsLiftCompleted"); Params::Styx3FastLiftComponent_IsLiftCompleted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3FastLiftComponent.IsTriggered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3FastLiftComponent::IsTriggered() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3FastLiftComponent", "IsTriggered"); Params::Styx3FastLiftComponent_IsTriggered Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3GrappleTargetInterface.GetGrappleTargetComponent // (Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* IStyx3GrappleTargetInterface::GetGrappleTargetComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3GrappleTargetInterface", "GetGrappleTargetComponent"); Params::Styx3GrappleTargetInterface_GetGrappleTargetComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3GrappleTargetInterface.CanBeHooked // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const bool bWithKillSkill (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* bY (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3GrappleTargetInterface::CanBeHooked(const bool bWithKillSkill, const class AStyx3Character* bY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3GrappleTargetInterface", "CanBeHooked"); Params::Styx3GrappleTargetInterface_CanBeHooked Parms{}; Parms.bWithKillSkill = bWithKillSkill; Parms.bY = bY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3GrappleTargetInterface.GetPercentUntilReachable // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IStyx3GrappleTargetInterface::GetPercentUntilReachable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3GrappleTargetInterface", "GetPercentUntilReachable"); Params::Styx3GrappleTargetInterface_GetPercentUntilReachable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryComponent.AddItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSubclassOfItem (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3InventoryComponent::AddItem(const TSubclassOf Item, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "AddItem"); Params::Styx3InventoryComponent_AddItem Parms{}; Parms.Item = Item; Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryComponent.CanCraftItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSubclassOfItem (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3InventoryComponent::CanCraftItem(const TSubclassOf Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "CanCraftItem"); Params::Styx3InventoryComponent_CanCraftItem Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryComponent.ConsumeItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSubclassOfItem (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3InventoryComponent::ConsumeItem(const TSubclassOf Item, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "ConsumeItem"); Params::Styx3InventoryComponent_ConsumeItem Parms{}; Parms.Item = Item; Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3InventoryComponent.CraftItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSubclassOfItem (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3InventoryComponent::CraftItem(const TSubclassOf Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "CraftItem"); Params::Styx3InventoryComponent_CraftItem Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3InventoryComponent.GetMaxItemQuantity // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSubclassOfItem (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3InventoryComponent::GetMaxItemQuantity(const TSubclassOf Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "GetMaxItemQuantity"); Params::Styx3InventoryComponent_GetMaxItemQuantity Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryComponent.HasEnoughRessources // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const TSubclassOfItem (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3InventoryComponent::HasEnoughRessources(const TSubclassOf Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "HasEnoughRessources"); Params::Styx3InventoryComponent_HasEnoughRessources Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryComponent.IsAtMaxItemQuantity // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSubclassOfItem (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3InventoryComponent::IsAtMaxItemQuantity(const TSubclassOf Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "IsAtMaxItemQuantity"); Params::Styx3InventoryComponent_IsAtMaxItemQuantity Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3InventoryComponent.PrintInventory // (Final, Native, Public) void UStyx3InventoryComponent::PrintInventory() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "PrintInventory"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3InventoryComponent.RemoveItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSubclassOfItem (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3InventoryComponent::RemoveItem(const TSubclassOf Item, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "RemoveItem"); Params::Styx3InventoryComponent_RemoveItem Parms{}; Parms.Item = Item; Parms.Quantity = Quantity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3InventoryComponent.SetMaxItem // (Final, Native, Public, BlueprintCallable) // Parameters: // const TSubclassOfItem (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3InventoryComponent::SetMaxItem(const TSubclassOf Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "SetMaxItem"); Params::Styx3InventoryComponent_SetMaxItem Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3InventoryComponent.GetItemQuantity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TSubclassOfItem (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UStyx3InventoryComponent::GetItemQuantity(const TSubclassOf Item) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3InventoryComponent", "GetItemQuantity"); Params::Styx3InventoryComponent_GetItemQuantity Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOFetcherComponent.GetCurrentHoldTime // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UStyx3IOFetcherComponent::GetCurrentHoldTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOFetcherComponent", "GetCurrentHoldTime"); Params::Styx3IOFetcherComponent_GetCurrentHoldTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3CoverInterface.CanCover // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3CoverInterface::CanCover() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3CoverInterface", "CanCover"); Params::Styx3CoverInterface_CanCover Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3LedgeInterface.CanLedge // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3LedgeInterface::CanLedge() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3LedgeInterface", "CanLedge"); Params::Styx3LedgeInterface_CanLedge Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PickPocketComponent.LootFromNotify // (Final, Native, Protected, BlueprintCallable) void UStyx3PickPocketComponent::LootFromNotify() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PickPocketComponent", "LootFromNotify"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PickPocketComponent.OnAnimationEnd // (Final, Native, Protected) // Parameters: // class ACyaCharacter* AnimatedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UAnimSequenceBase* Anim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3PickPocketComponent::OnAnimationEnd(class ACyaCharacter* AnimatedCharacter, const class UAnimSequenceBase* Anim, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PickPocketComponent", "OnAnimationEnd"); Params::Styx3PickPocketComponent_OnAnimationEnd Parms{}; Parms.AnimatedCharacter = AnimatedCharacter; Parms.Anim = Anim; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3PickPocketComponent.OnPickPocketFull_BP // (Event, Protected, BlueprintEvent) void UStyx3PickPocketComponent::OnPickPocketFull_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PickPocketComponent", "OnPickPocketFull_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3PickPocketComponent.CanLoot_BP // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // const class AStyx3AICharacter* AICharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PickPocketComponent::CanLoot_BP(const class AStyx3AICharacter* AICharacter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PickPocketComponent", "CanLoot_BP"); Params::Styx3PickPocketComponent_CanLoot_BP Parms{}; Parms.AICharacter = AICharacter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3PickPocketComponent.CanOwnerLootNow_BP // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3PickPocketComponent::CanOwnerLootNow_BP(const class AStyx3PlayerCharacter* Player) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3PickPocketComponent", "CanOwnerLootNow_BP"); Params::Styx3PickPocketComponent_CanOwnerLootNow_BP Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RezPointInterface.OnDestroy // (Native, Event, Public, BlueprintEvent) void IStyx3RezPointInterface::OnDestroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3RezPointInterface", "OnDestroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3RezPointInterface.OnTransfert // (Native, Event, Public, BlueprintEvent) // Parameters: // const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IStyx3RezPointInterface::OnTransfert(const class AStyx3PlayerCharacter* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3RezPointInterface", "OnTransfert"); Params::Styx3RezPointInterface_OnTransfert Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3RezPointComponent.CancelTransferToRezPoint // (Final, Native, Public, BlueprintCallable) void UStyx3RezPointComponent::CancelTransferToRezPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "CancelTransferToRezPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3RezPointComponent.CanCreate // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3RezPointComponent::CanCreate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "CanCreate"); Params::Styx3RezPointComponent_CanCreate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RezPointComponent.CreateRezPoint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bFromSave (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3RezPointComponent::CreateRezPoint(bool bFromSave) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "CreateRezPoint"); Params::Styx3RezPointComponent_CreateRezPoint Parms{}; Parms.bFromSave = bFromSave; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3RezPointComponent.DestroyRezPoint // (Final, Native, Public, BlueprintCallable) void UStyx3RezPointComponent::DestroyRezPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "DestroyRezPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3RezPointComponent.HasRezpoint // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3RezPointComponent::HasRezpoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "HasRezpoint"); Params::Styx3RezPointComponent_HasRezpoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RezPointComponent.IsRezpointTooFar // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3RezPointComponent::IsRezpointTooFar() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "IsRezpointTooFar"); Params::Styx3RezPointComponent_IsRezpointTooFar Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RezPointComponent.PreTransferToRezPoint // (Final, Native, Public, BlueprintCallable) void UStyx3RezPointComponent::PreTransferToRezPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "PreTransferToRezPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3RezPointComponent.RegenBeforeTransfert // (Final, Native, Public, BlueprintCallable) void UStyx3RezPointComponent::RegenBeforeTransfert() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "RegenBeforeTransfert"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3RezPointComponent.ResetRezPoint // (Final, Native, Public, BlueprintCallable) void UStyx3RezPointComponent::ResetRezPoint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "ResetRezPoint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3RezPointComponent.TransfertToRezPoint // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bFromTakingDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3RezPointComponent::TransfertToRezPoint(bool bFromTakingDamage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "TransfertToRezPoint"); Params::Styx3RezPointComponent_TransfertToRezPoint Parms{}; Parms.bFromTakingDamage = bFromTakingDamage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3RezPointComponent.TryTransfer // (Final, Native, Public) // Parameters: // bool bPlayAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3RezPointComponent::TryTransfer(bool bPlayAnim) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "TryTransfer"); Params::Styx3RezPointComponent_TryTransfer Parms{}; Parms.bPlayAnim = bPlayAnim; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RezPointComponent.CanTransfert // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3RezPointComponent::CanTransfert() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "CanTransfert"); Params::Styx3RezPointComponent_CanTransfert Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RezPointComponent.GetRezPointLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UStyx3RezPointComponent::GetRezPointLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3RezPointComponent", "GetRezPointLocation"); Params::Styx3RezPointComponent_GetRezPointLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3RunesTuning.GetRunesTuning // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UStyx3RunesTuning* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3RunesTuning* UStyx3RunesTuning::GetRunesTuning() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Styx3RunesTuning", "GetRunesTuning"); Params::Styx3RunesTuning_GetRunesTuning Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3MissionWidget.AddMissionData // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FCyaMissionNodeInfo& MissionNode (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UStyx3MissionWidget::AddMissionData(const struct FCyaMissionNodeInfo& MissionNode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionWidget", "AddMissionData"); Params::Styx3MissionWidget_AddMissionData Parms{}; Parms.MissionNode = std::move(MissionNode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3MissionWidget.SortAllMissionList // (Final, Native, Public, BlueprintCallable) void UStyx3MissionWidget::SortAllMissionList() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionWidget", "SortAllMissionList"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3MissionWidget.SortMissions // (Final, Native, Public, BlueprintCallable) void UStyx3MissionWidget::SortMissions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionWidget", "SortMissions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3MissionWidget.IsAllyMission // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FCyaMissionNodeInfo& NodeInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3MissionWidget::IsAllyMission(const struct FCyaMissionNodeInfo& NodeInfo) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3MissionWidget", "IsAllyMission"); Params::Styx3MissionWidget_IsAllyMission Parms{}; Parms.NodeInfo = std::move(NodeInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3HideoutUser.IsInHideout // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3HideoutUser::IsInHideout() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3HideoutUser", "IsInHideout"); Params::Styx3HideoutUser_IsInHideout Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3HideoutOwner.IsSearchable // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3HideoutOwner::IsSearchable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3HideoutOwner", "IsSearchable"); Params::Styx3HideoutOwner_IsSearchable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3HideoutOwner.ReactPlayerSeeInHideout // (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AICharacter* AISearching (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* NeedToWaitAfterSearchFinish (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString IStyx3HideoutOwner::ReactPlayerSeeInHideout(class AStyx3PlayerCharacter* Player, class AStyx3AICharacter* AISearching, bool* NeedToWaitAfterSearchFinish) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3HideoutOwner", "ReactPlayerSeeInHideout"); Params::Styx3HideoutOwner_ReactPlayerSeeInHideout Parms{}; Parms.Player = Player; Parms.AISearching = AISearching; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (NeedToWaitAfterSearchFinish != nullptr) *NeedToWaitAfterSearchFinish = Parms.NeedToWaitAfterSearchFinish; return Parms.ReturnValue; } // Function Styx3.Styx3HideoutOwner.AdjustVisibilityStrength // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AStyx3PlayerCharacter* PlayerCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VisibilityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float IStyx3HideoutOwner::AdjustVisibilityStrength(const class AStyx3PlayerCharacter* PlayerCharacter, float VisibilityStrength) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3HideoutOwner", "AdjustVisibilityStrength"); Params::Styx3HideoutOwner_AdjustVisibilityStrength Parms{}; Parms.PlayerCharacter = PlayerCharacter; Parms.VisibilityStrength = VisibilityStrength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3SearchPoint.BP_RefreshVisual // (Event, Public, BlueprintEvent) void AStyx3SearchPoint::BP_RefreshVisual() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SearchPoint", "BP_RefreshVisual"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3GliderBoost.BeginBoost // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3GliderBoost::BeginBoost(class AActor* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3GliderBoost", "BeginBoost"); Params::Styx3GliderBoost_BeginBoost Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3GliderBoost.BeginVFX // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3GliderBoost::BeginVFX(class AActor* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3GliderBoost", "BeginVFX"); Params::Styx3GliderBoost_BeginVFX Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3GliderBoost.EndBoost // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3GliderBoost::EndBoost(class AActor* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3GliderBoost", "EndBoost"); Params::Styx3GliderBoost_EndBoost Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3GliderBoost.EndVFX // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3GliderBoost::EndVFX(class AActor* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3GliderBoost", "EndVFX"); Params::Styx3GliderBoost_EndVFX Parms{}; Parms.Player = Player; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3GliderBoost.LeaveBoost // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3GliderBoost::LeaveBoost(class AActor* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3GliderBoost", "LeaveBoost"); Params::Styx3GliderBoost_LeaveBoost Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SoftLockWorldSubsystem.AddTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3SoftLockWorldSubsystem::AddTarget(class AActor* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SoftLockWorldSubsystem", "AddTarget"); Params::Styx3SoftLockWorldSubsystem_AddTarget Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3SoftLockWorldSubsystem.RemoveTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3SoftLockWorldSubsystem::RemoveTarget(class AActor* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3SoftLockWorldSubsystem", "RemoveTarget"); Params::Styx3SoftLockWorldSubsystem_RemoveTarget Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx33DNavigationNodeProxy.ToggleInfluenceDebug // (Final, Native, Public) void AStyx33DNavigationNodeProxy::ToggleInfluenceDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx33DNavigationNodeProxy", "ToggleInfluenceDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx33DNavigationNodeProxy.ToggleLinksDebug // (Final, Native, Public) void AStyx33DNavigationNodeProxy::ToggleLinksDebug() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx33DNavigationNodeProxy", "ToggleLinksDebug"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx33DNavigationNodeProxy.UpdateGraph // (Native, Public) void AStyx33DNavigationNodeProxy::UpdateGraph() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx33DNavigationNodeProxy", "UpdateGraph"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx33DNavigationNodeProxy.UpdateOwnedNodeSize // (Final, Native, Public, BlueprintCallable) void AStyx33DNavigationNodeProxy::UpdateOwnedNodeSize() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx33DNavigationNodeProxy", "UpdateOwnedNodeSize"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BalloonWharf.CurrentStateChanged // (Final, Native, Protected) // Parameters: // class FName ChangedWharfName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EWharfState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3BalloonWharf::CurrentStateChanged(class FName ChangedWharfName, EWharfState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BalloonWharf", "CurrentStateChanged"); Params::Styx3BalloonWharf_CurrentStateChanged Parms{}; Parms.ChangedWharfName = ChangedWharfName; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BalloonWharf.DebugCloseWharf // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3BalloonWharf::DebugCloseWharf() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BalloonWharf", "DebugCloseWharf"); Params::Styx3BalloonWharf_DebugCloseWharf Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BalloonWharf.InitTravel // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // const class FString& DestName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3BalloonWharf::InitTravel(const class FString& DestName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BalloonWharf", "InitTravel"); Params::Styx3BalloonWharf_InitTravel Parms{}; Parms.DestName = std::move(DestName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BalloonWharf.OnSequenceFinished // (Final, Native, Public) // Parameters: // const class ULevelSequence* Sequence (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3BalloonWharf::OnSequenceFinished(const class ULevelSequence* Sequence, class AActor* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BalloonWharf", "OnSequenceFinished"); Params::Styx3BalloonWharf_OnSequenceFinished Parms{}; Parms.Sequence = Sequence; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BalloonWharf.OpenWharf // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3BalloonWharf::OpenWharf() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BalloonWharf", "OpenWharf"); Params::Styx3BalloonWharf_OpenWharf Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BalloonWharf.StartTravel // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AStyx3BalloonWharf::StartTravel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BalloonWharf", "StartTravel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BalloonWharf.UnlockWharf // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3BalloonWharf::UnlockWharf() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BalloonWharf", "UnlockWharf"); Params::Styx3BalloonWharf_UnlockWharf Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BalloonWharf.IsAvailable // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3BalloonWharf::IsAvailable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BalloonWharf", "IsAvailable"); Params::Styx3BalloonWharf_IsAvailable Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BalloonWharf.IsContested // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3BalloonWharf::IsContested() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BalloonWharf", "IsContested"); Params::Styx3BalloonWharf_IsContested Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BalloonWharf.IsLocked // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3BalloonWharf::IsLocked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BalloonWharf", "IsLocked"); Params::Styx3BalloonWharf_IsLocked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOConditions.DoCheck // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3IOActionComponent* Action (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3IOConditions::DoCheck(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class UStyx3IOActionComponent* Action, const class AStyx3Character* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOConditions", "DoCheck"); Params::Styx3IOConditions_DoCheck Parms{}; Parms.IO = IO; Parms.Interaction = Interaction; Parms.Action = Action; Parms.User = User; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.BeginSequencer // (Final, Native, Protected, BlueprintCallable) // Parameters: // class ULevelSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3IOActor::BeginSequencer(class ULevelSequence* Sequence) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "BeginSequencer"); Params::Styx3IOActor_BeginSequencer Parms{}; Parms.Sequence = Sequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.CancelAction // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::CancelAction(bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "CancelAction"); Params::Styx3IOActor_CancelAction Parms{}; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.Catch // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWantSneak (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::Catch(class AStyx3AICharacter* Other, const bool bWantSneak) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "Catch"); Params::Styx3IOActor_Catch Parms{}; Parms.Other = Other; Parms.bWantSneak = bWantSneak; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.CheckForErrors_BP // (Event, Public, BlueprintEvent) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AStyx3IOActor::CheckForErrors_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "CheckForErrors_BP"); Params::Styx3IOActor_CheckForErrors_BP Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.EarlyUserRelease // (Final, Native, Protected, BlueprintCallable) void AStyx3IOActor::EarlyUserRelease() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "EarlyUserRelease"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.EventCinematicModeChanged // (Event, Protected, BlueprintEvent) // Parameters: // const bool bInCinematic (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bHidePlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::EventCinematicModeChanged(const bool bInCinematic, const bool bHidePlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "EventCinematicModeChanged"); Params::Styx3IOActor_EventCinematicModeChanged Parms{}; Parms.bInCinematic = bInCinematic; Parms.bHidePlayer = bHidePlayer; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.GetKillerReason // (Event, Public, BlueprintEvent) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString AStyx3IOActor::GetKillerReason() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "GetKillerReason"); Params::Styx3IOActor_GetKillerReason Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.GetRaces // (Final, Native, Public) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray AStyx3IOActor::GetRaces() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "GetRaces"); Params::Styx3IOActor_GetRaces Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.MarkDirty // (Final, Native, Protected, BlueprintCallable) void AStyx3IOActor::MarkDirty() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "MarkDirty"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.MoveIn // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInteractor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bHideUser (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::MoveIn(TScriptInterface Interactor, const bool bHideUser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "MoveIn"); Params::Styx3IOActor_MoveIn Parms{}; Parms.Interactor = Interactor; Parms.bHideUser = bHideUser; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.MoveOut // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bGetDamages (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWantSneak (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWantGrounded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::MoveOut(const bool bGetDamages, const bool bWantSneak, const bool bWantGrounded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "MoveOut"); Params::Styx3IOActor_MoveOut Parms{}; Parms.bGetDamages = bGetDamages; Parms.bWantSneak = bWantSneak; Parms.bWantGrounded = bWantGrounded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.OnConstructionEvent // (Event, Protected, BlueprintEvent) void AStyx3IOActor::OnConstructionEvent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnConstructionEvent"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3IOActor.OnLightOn // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AStyx3Character* Lighter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::OnLightOn(class AStyx3Character* Lighter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnLightOn"); Params::Styx3IOActor_OnLightOn Parms{}; Parms.Lighter = Lighter; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.OnLoadSaveBeforeMoveIn // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::OnLoadSaveBeforeMoveIn(class AStyx3Character* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnLoadSaveBeforeMoveIn"); Params::Styx3IOActor_OnLoadSaveBeforeMoveIn Parms{}; Parms.User = User; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.OnSearchAborted // (Event, Public, BlueprintEvent) void AStyx3IOActor::OnSearchAborted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnSearchAborted"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3IOActor.OnSearchIn // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& POIWorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::OnSearchIn(class AStyx3AICharacter* Other, const struct FVector& POIWorldLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnSearchIn"); Params::Styx3IOActor_OnSearchIn Parms{}; Parms.Other = Other; Parms.POIWorldLocation = std::move(POIWorldLocation); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.OnSearchOut // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::OnSearchOut(class AStyx3AICharacter* Other) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnSearchOut"); Params::Styx3IOActor_OnSearchOut Parms{}; Parms.Other = Other; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.OnSearchReaction // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::OnSearchReaction(class AStyx3AICharacter* Other) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnSearchReaction"); Params::Styx3IOActor_OnSearchReaction Parms{}; Parms.Other = Other; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.OnSequenceFinish // (Final, Native, Protected) void AStyx3IOActor::OnSequenceFinish() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnSequenceFinish"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.OnUserCatch // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3Character* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::OnUserCatch(class AStyx3AICharacter* Other, class AStyx3Character* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnUserCatch"); Params::Styx3IOActor_OnUserCatch Parms{}; Parms.Other = Other; Parms.User = User; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.OnUserMoveIn // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::OnUserMoveIn(class AStyx3Character* User) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnUserMoveIn"); Params::Styx3IOActor_OnUserMoveIn Parms{}; Parms.User = User; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.OnUserMoveOut // (Event, Public, BlueprintEvent) // Parameters: // class AStyx3Character* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bGetDamages (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWantGrounded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::OnUserMoveOut(class AStyx3Character* User, const bool bGetDamages, const bool bWantGrounded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "OnUserMoveOut"); Params::Styx3IOActor_OnUserMoveOut Parms{}; Parms.User = User; Parms.bGetDamages = bGetDamages; Parms.bWantGrounded = bWantGrounded; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.ProcessPlayerInput // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& DeltaControlRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& Input2D (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::ProcessPlayerInput(const float DeltaTime, const struct FRotator& DeltaControlRotation, const struct FVector2D& Input2D) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "ProcessPlayerInput"); Params::Styx3IOActor_ProcessPlayerInput Parms{}; Parms.DeltaTime = DeltaTime; Parms.DeltaControlRotation = std::move(DeltaControlRotation); Parms.Input2D = std::move(Input2D); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.ReleaseToken // (Final, Native, Public, BlueprintCallable) void AStyx3IOActor::ReleaseToken() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "ReleaseToken"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.SearchForSafeZone // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class AStyx3Character* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AStyx3IOActor::SearchForSafeZone(const class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "SearchForSafeZone"); Params::Styx3IOActor_SearchForSafeZone Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.SetIsLocked // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bIsLockedValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::SetIsLocked(bool bIsLockedValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "SetIsLocked"); Params::Styx3IOActor_SetIsLocked Parms{}; Parms.bIsLockedValue = bIsLockedValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.SetIsOn // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bIsOnValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::SetIsOn(bool bIsOnValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "SetIsOn"); Params::Styx3IOActor_SetIsOn Parms{}; Parms.bIsOnValue = bIsOnValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.SetIsRight // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bIsRightValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::SetIsRight(bool bIsRightValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "SetIsRight"); Params::Styx3IOActor_SetIsRight Parms{}; Parms.bIsRightValue = bIsRightValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.SetState // (Final, Native, Public, BlueprintCallable) // Parameters: // EStyx3IOState StateValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::SetState(EStyx3IOState StateValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "SetState"); Params::Styx3IOActor_SetState Parms{}; Parms.StateValue = StateValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.SetUserIn // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInteractor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::SetUserIn(TScriptInterface Interactor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "SetUserIn"); Params::Styx3IOActor_SetUserIn Parms{}; Parms.Interactor = Interactor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.SetUserOut // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInteractor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bWantSneak (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::SetUserOut(TScriptInterface Interactor, const bool bWantSneak) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "SetUserOut"); Params::Styx3IOActor_SetUserOut Parms{}; Parms.Interactor = Interactor; Parms.bWantSneak = bWantSneak; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.SquadNeedLocation // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UStyx3Squad* SquadNeeding (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AICharacter* AICharac (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector AStyx3IOActor::SquadNeedLocation(class UStyx3Squad* SquadNeeding, class AStyx3AICharacter* AICharac) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "SquadNeedLocation"); Params::Styx3IOActor_SquadNeedLocation Parms{}; Parms.SquadNeeding = SquadNeeding; Parms.AICharac = AICharac; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.SquadNeedSearchpoint // (Event, Public, BlueprintEvent) // Parameters: // class UStyx3Squad* SquadNeeding (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AStyx3AICharacter* AICharac (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::SquadNeedSearchpoint(class UStyx3Squad* SquadNeeding, class AStyx3AICharacter* AICharac) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "SquadNeedSearchpoint"); Params::Styx3IOActor_SquadNeedSearchpoint Parms{}; Parms.SquadNeeding = SquadNeeding; Parms.AICharac = AICharac; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3IOActor.StartAction // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInteractor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3IOActionComponent* Action (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3IOActionComponent* FollowAction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3IOActor::StartAction(TScriptInterface Interactor, class UStyx3IOActionComponent* Action, class UStyx3IOActionComponent* FollowAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "StartAction"); Params::Styx3IOActor_StartAction Parms{}; Parms.Interactor = Interactor; Parms.Action = Action; Parms.FollowAction = FollowAction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.Stats_RecordEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::Stats_RecordEvent(const class FString& EventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "Stats_RecordEvent"); Params::Styx3IOActor_Stats_RecordEvent Parms{}; Parms.EventName = std::move(EventName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.StopAction // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bCallEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::StopAction(bool bCallEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "StopAction"); Params::Styx3IOActor_StopAction Parms{}; Parms.bCallEnd = bCallEnd; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.TakeToken // (Final, Native, Public, BlueprintCallable) void AStyx3IOActor::TakeToken() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "TakeToken"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.TeleportUserIn // (Final, Native, Public, BlueprintCallable) // Parameters: // const class USceneComponent* InLocation (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::TeleportUserIn(const class USceneComponent* InLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "TeleportUserIn"); Params::Styx3IOActor_TeleportUserIn Parms{}; Parms.InLocation = InLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.TeleportUserOut // (Final, Native, Public, BlueprintCallable) // Parameters: // const bool bGetDamages (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* OutLocation (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class USceneComponent* OutDamage (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AStyx3IOActor::TeleportUserOut(const bool bGetDamages, const class USceneComponent* OutLocation, const class USceneComponent* OutDamage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "TeleportUserOut"); Params::Styx3IOActor_TeleportUserOut Parms{}; Parms.bGetDamages = bGetDamages; Parms.OutLocation = OutLocation; Parms.OutDamage = OutDamage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3IOActor.GetCurrentHoldTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3IOActor::GetCurrentHoldTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "GetCurrentHoldTime"); Params::Styx3IOActor_GetCurrentHoldTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.GetHoldDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AStyx3IOActor::GetHoldDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "GetHoldDuration"); Params::Styx3IOActor_GetHoldDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.GetInTransform // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform AStyx3IOActor::GetInTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "GetInTransform"); Params::Styx3IOActor_GetInTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.GetOutLocation // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* AStyx3IOActor::GetOutLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "GetOutLocation"); Params::Styx3IOActor_GetOutLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.GetStabPosition // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const) // Parameters: // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3IOActor::GetStabPosition(struct FVector* Location) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "GetStabPosition"); Params::Styx3IOActor_GetStabPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.GetUser // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3Character* AStyx3IOActor::GetUser() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "GetUser"); Params::Styx3IOActor_GetUser Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.GetUserIn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3Character* AStyx3IOActor::GetUserIn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "GetUserIn"); Params::Styx3IOActor_GetUserIn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.HasToken // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3IOActor::HasToken() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "HasToken"); Params::Styx3IOActor_HasToken Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.IsAUserIn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3IOActor::IsAUserIn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "IsAUserIn"); Params::Styx3IOActor_IsAUserIn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.IsLocationBlocked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class USceneComponent* OutLocation (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3IOActor::IsLocationBlocked(const class USceneComponent* OutLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "IsLocationBlocked"); Params::Styx3IOActor_IsLocationBlocked Parms{}; Parms.OutLocation = OutLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.IsNeedValidation // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3IOActor::IsNeedValidation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "IsNeedValidation"); Params::Styx3IOActor_IsNeedValidation Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.IsUsed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3IOActor::IsUsed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "IsUsed"); Params::Styx3IOActor_IsUsed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOActor.IsValidated // (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStyx3IOActionComponent* Action (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EStyx3IOValidatedState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EStyx3IOValidatedState AStyx3IOActor::IsValidated(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class UStyx3IOActionComponent* Action, const class AStyx3Character* User) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOActor", "IsValidated"); Params::Styx3IOActor_IsValidated Parms{}; Parms.IO = IO; Parms.Interaction = Interaction; Parms.Action = Action; Parms.User = User; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Styx3.Styx3IOInteractionComponent.CanReach // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3Character* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3IOInteractionComponent::CanReach(const class AStyx3Character* Character) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOInteractionComponent", "CanReach"); Params::Styx3IOInteractionComponent_CanReach Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOInteractionComponent.CanUse // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3Character* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EStyx3IOInput Input (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3IOInteractionComponent::CanUse(const class AStyx3Character* Character, const EStyx3IOInput Input) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOInteractionComponent", "CanUse"); Params::Styx3IOInteractionComponent_CanUse Parms{}; Parms.Character = Character; Parms.Input = Input; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOInteractionComponent.FirstUsableAction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3Character* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EStyx3IOInput Action (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UStyx3IOActionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UStyx3IOActionComponent* UStyx3IOInteractionComponent::FirstUsableAction(const class AStyx3Character* Character, const EStyx3IOInput Action) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOInteractionComponent", "FirstUsableAction"); Params::Styx3IOInteractionComponent_FirstUsableAction Parms{}; Parms.Character = Character; Parms.Action = Action; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOInteractionComponent.GetActionInfo // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AStyx3Character* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const EStyx3IOInput Input (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool bAlternate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText* Name_0 (Parm, OutParm, NativeAccessSpecifierPublic) // bool* bUsable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bHold (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3IOInteractionComponent::GetActionInfo(const class AStyx3Character* Character, const EStyx3IOInput Input, const bool bAlternate, class FText* Name_0, bool* bUsable, bool* bHold) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3IOInteractionComponent", "GetActionInfo"); Params::Styx3IOInteractionComponent_GetActionInfo Parms{}; Parms.Character = Character; Parms.Input = Input; Parms.bAlternate = bAlternate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Name_0 != nullptr) *Name_0 = std::move(Parms.Name_0); if (bUsable != nullptr) *bUsable = Parms.bUsable; if (bHold != nullptr) *bHold = Parms.bHold; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.AssignUser // (Final, Native, Public, BlueprintCallable) // Parameters: // class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3BallistaComponent::AssignUser(class AStyx3Character* Character) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "AssignUser"); Params::Styx3BallistaComponent_AssignUser Parms{}; Parms.Character = Character; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.OnAimRotation_BP // (Event, Protected, HasDefaults, BlueprintEvent) // Parameters: // const struct FRotator& AimRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UStyx3BallistaComponent::OnAimRotation_BP(const struct FRotator& AimRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "OnAimRotation_BP"); Params::Styx3BallistaComponent_OnAimRotation_BP Parms{}; Parms.AimRotation = std::move(AimRotation); UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3BallistaComponent.OnAssignUser_BP // (Event, Protected, BlueprintEvent) // Parameters: // class AStyx3Character* PreviousUser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3BallistaComponent::OnAssignUser_BP(class AStyx3Character* PreviousUser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "OnAssignUser_BP"); Params::Styx3BallistaComponent_OnAssignUser_BP Parms{}; Parms.PreviousUser = PreviousUser; UObject::ProcessEvent(Func, &Parms); } // Function Styx3.Styx3BallistaComponent.OnDebug_BP // (Event, Protected, BlueprintEvent) void UStyx3BallistaComponent::OnDebug_BP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "OnDebug_BP"); UObject::ProcessEvent(Func, nullptr); } // Function Styx3.Styx3BallistaComponent.OnEnterArea // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3BallistaComponent::OnEnterArea(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "OnEnterArea"); Params::Styx3BallistaComponent_OnEnterArea Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BallistaComponent.OnExitArea // (Final, Native, Protected) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3BallistaComponent::OnExitArea(class AActor* OverlappedActor, class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "OnExitArea"); Params::Styx3BallistaComponent_OnExitArea Parms{}; Parms.OverlappedActor = OverlappedActor; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BallistaComponent.SetAllowShooting // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3BallistaComponent::SetAllowShooting(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "SetAllowShooting"); Params::Styx3BallistaComponent_SetAllowShooting Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BallistaComponent.SetLockedTarget // (Final, Native, Protected, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStyx3BallistaComponent::SetLockedTarget(class AActor* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "SetLockedTarget"); Params::Styx3BallistaComponent_SetLockedTarget Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Styx3.Styx3BallistaComponent.AllowOmniscience // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3BallistaComponent::AllowOmniscience() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "AllowOmniscience"); Params::Styx3BallistaComponent_AllowOmniscience Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.AllowOmniscience_BP // (Native, Event, Protected, HasOutParams, BlueprintEvent, Const) // Parameters: // const struct FStyx3BallistaTarget& BallistaTarget (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3BallistaComponent::AllowOmniscience_BP(const struct FStyx3BallistaTarget& BallistaTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "AllowOmniscience_BP"); Params::Styx3BallistaComponent_AllowOmniscience_BP Parms{}; Parms.BallistaTarget = std::move(BallistaTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.CanAim_BP // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3BallistaComponent::CanAim_BP() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "CanAim_BP"); Params::Styx3BallistaComponent_CanAim_BP Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.CanTarget_BP // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3BallistaComponent::CanTarget_BP(class AActor* Target) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "CanTarget_BP"); Params::Styx3BallistaComponent_CanTarget_BP Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.GetAimLocation // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UStyx3BallistaComponent::GetAimLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "GetAimLocation"); Params::Styx3BallistaComponent_GetAimLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.GetBallistaAIFocus // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UStyx3BallistaComponent::GetBallistaAIFocus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "GetBallistaAIFocus"); Params::Styx3BallistaComponent_GetBallistaAIFocus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.GetBallistaAISpot // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* UStyx3BallistaComponent::GetBallistaAISpot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "GetBallistaAISpot"); Params::Styx3BallistaComponent_GetBallistaAISpot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.GetBallistaTarget // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UStyx3BallistaComponent::GetBallistaTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "GetBallistaTarget"); Params::Styx3BallistaComponent_GetBallistaTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.IsHidden // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3BallistaComponent::IsHidden() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "IsHidden"); Params::Styx3BallistaComponent_IsHidden Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.IsHidden_BP // (Native, Event, Protected, HasOutParams, BlueprintEvent, Const) // Parameters: // const struct FStyx3BallistaTarget& BallistaTarget (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3BallistaComponent::IsHidden_BP(const struct FStyx3BallistaTarget& BallistaTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "IsHidden_BP"); Params::Styx3BallistaComponent_IsHidden_BP Parms{}; Parms.BallistaTarget = std::move(BallistaTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.IsInRange // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UStyx3BallistaComponent::IsInRange() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "IsInRange"); Params::Styx3BallistaComponent_IsInRange Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3BallistaComponent.TargetToAimLocation // (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent, Const) // Parameters: // const struct FStyx3BallistaTarget& BallistaTarget (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UStyx3BallistaComponent::TargetToAimLocation(const struct FStyx3BallistaTarget& BallistaTarget) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3BallistaComponent", "TargetToAimLocation"); Params::Styx3BallistaComponent_TargetToAimLocation Parms{}; Parms.BallistaTarget = std::move(BallistaTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOAmbusherInterface.GetIOItsIn // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AStyx3IOActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AStyx3IOActor* IStyx3IOAmbusherInterface::GetIOItsIn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3IOAmbusherInterface", "GetIOItsIn"); Params::Styx3IOAmbusherInterface_GetIOItsIn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOAmbusherInterface.IsInIO // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3IOAmbusherInterface::IsInIO() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3IOAmbusherInterface", "IsInIO"); Params::Styx3IOAmbusherInterface_IsInIO Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3IOAmbusherInterface.IsInIOItCanKillFrom // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3IOAmbusherInterface::IsInIOItCanKillFrom() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3IOAmbusherInterface", "IsInIOItCanKillFrom"); Params::Styx3IOAmbusherInterface_IsInIOItCanKillFrom Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3WallClimableInterface.CanWallClimb // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool IStyx3WallClimableInterface::CanWallClimb() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = AsUObject()->Class->GetFunction("Styx3WallClimableInterface", "CanWallClimb"); Params::Styx3WallClimableInterface_CanWallClimb Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; AsUObject()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Styx3.Styx3WallClimable.CanWallClimb // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool AStyx3WallClimable::CanWallClimb() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Styx3WallClimable", "CanWallClimb"); Params::Styx3WallClimable_CanWallClimb Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }