#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: BP_CombatCharacter #include "Basic.hpp" #include "E_MovementState_structs.hpp" #include "Engine_structs.hpp" #include "CoreUObject_structs.hpp" #include "DynamicCombatSystem_structs.hpp" #include "CustomizationStyleStruct_structs.hpp" #include "E_AttackResult_structs.hpp" #include "ST_Profile_structs.hpp" #include "E_MontageAction_structs.hpp" #include "E_EffectType_structs.hpp" #include "ST_CustomMovement_structs.hpp" #include "E_InputBufferBreakFlag_structs.hpp" #include "ST_SprintStatRecord_structs.hpp" #include "E_Activity_structs.hpp" #include "E_State_structs.hpp" #include "E_InputBufferKey_structs.hpp" #include "S_CameraFollowScoketCache_structs.hpp" #include "Functions_CombatCharacter_classes.hpp" #include "E_CombatType_structs.hpp" #include "AkAudio_structs.hpp" #include "E_PlatformType_structs.hpp" #include "E_MeleeAttackType_structs.hpp" #include "E_RotationMode_structs.hpp" #include "E_WeaponType_structs.hpp" #include "E_ItemType_structs.hpp" #include "E_ImpactType_structs.hpp" namespace SDK { // BlueprintGeneratedClass BP_CombatCharacter.BP_CombatCharacter_C // 0x0750 (0x1600 - 0x0EB0) class ABP_CombatCharacter_C : public AFunctions_CombatCharacter_C { public: struct FPointerToUberGraphFrame UberGraphFrame_BP_CombatCharacter_C; // 0x0EA8(0x0008)(ZeroConstructor, Transient, DuplicateTransient) class UAC_CharacterStateControl_C* AC_CharacterStateControl; // 0x0EB0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* IKRootSim; // 0x0EB8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UDCSSpringArmComponent* CameraBoom; // 0x0EC0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UChildActorComponent* SearchLightSlot; // 0x0EC8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UBehaviorComponent_C* BehaviorComponent; // 0x0ED0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UArrowComponent* SpellForward; // 0x0ED8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UCharShapeComponent_C* CharShapeComponent; // 0x0EE0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UEquipmentSkillModel_C* EquipmentSkillModel; // 0x0EE8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UFlexAnchorComponent_C* FlexAnchorComponent; // 0x0EF0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USpotLightComponent* SpotLight; // 0x0EF8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UForceActingComponent_C* ForceActingComponent; // 0x0F00(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UChildActorComponent* ChildActor; // 0x0F08(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USpecialBulletComponent_C* SpecialBulletComponent; // 0x0F10(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class ULadderComponent_C* LadderComponent; // 0x0F18(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UNavigationInvokerComponent* NavigationInvoker; // 0x0F20(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* PointCamera; // 0x0F28(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* PointBasement; // 0x0F30(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UUIInteractComponent_C* UIInteractComponent; // 0x0F38(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UFallenDamageComponent_C* FallenDamageComponent; // 0x0F40(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USpringArmsComponent_C* SpringArmsComponent; // 0x0F48(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UBillboardComponent* Billboard; // 0x0F50(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UPawnNoiseEmitterComponent* PawnNoiseEmitter; // 0x0F58(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class ULongInputComponent_C* LongInputComp; // 0x0F60(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UExtendedStatComponent_C* ExtendedMana; // 0x0F68(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UAudioComponent* EffectsAudio; // 0x0F70(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UInventoryComponent_C* Inventory; // 0x0F78(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* ArrowSpawnLocation; // 0x0F80(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UDynamicTargetingComponent_C* DynamicTargeting; // 0x0F88(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UArrowComponent* TargetingArrow; // 0x0F90(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UInputBufferComponent_C* InputBuffer; // 0x0F98(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class UCameraComponent* FollowCamera; // 0x0FA0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) float SetCameraLag_Timer_Alpha_B61C427E4B0CC4E7DA5EEDA4B3CB8812; // 0x0FA8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) ETimelineDirection SetCameraLag_Timer__Direction_B61C427E4B0CC4E7DA5EEDA4B3CB8812; // 0x0FAC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_FAD[0x3]; // 0x0FAD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UTimelineComponent* SetCameraLag_Timer; // 0x0FB0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) float camera_smooth_Alpha_2993363C424B2B48F92BBEB0F8E6D94A; // 0x0FB8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) ETimelineDirection camera_smooth__Direction_2993363C424B2B48F92BBEB0F8E6D94A; // 0x0FBC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_FBD[0x3]; // 0x0FBD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UTimelineComponent* camera_smooth; // 0x0FC0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) float Zooming_Timeline_Alpha_5F084CAF4B4DC81F8F822486BCC1F92B; // 0x0FC8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) ETimelineDirection Zooming_Timeline__Direction_5F084CAF4B4DC81F8F822486BCC1F92B; // 0x0FCC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_FCD[0x3]; // 0x0FCD(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class UTimelineComponent* Zooming_Timeline; // 0x0FD0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) double HorizontalLookRate; // 0x0FD8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double VerticalLookRate; // 0x0FE0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) E_MovementState StoredMovementState; // 0x0FE8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash) uint8 Pad_FE9[0x7]; // 0x0FE9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UUserWidget* InGameWidget; // 0x0FF0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) class AActor* BackstabbedActor; // 0x0FF8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool IsCrosshairVisible; // 0x1000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1001[0x7]; // 0x1001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) double AimAlpha; // 0x1008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool AutoZoom; // 0x1010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1011[0x7]; // 0x1011(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* InteractionActor; // 0x1018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) double TargetLagSpeed; // 0x1020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double TargetLagRotateSpeed; // 0x1028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double ZoomAlpha; // 0x1030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsAbilityInputPressed; // 0x1038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsAbilityMainInputPressed; // 0x1039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_103A[0x2]; // 0x103A(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) int32 SelectedSpellIndex; // 0x103C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double InitialCameraLagSpeed; // 0x1040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double MF_Axis_Value; // 0x1048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double MR_Axis_Value; // 0x1050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double InitialCameraRotateLagSpeed; // 0x1058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double CameraArmFree; // 0x1060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector forwardDirectionInFreeMode; // 0x1068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsPickupItem; // 0x1080(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CanInterruptInteraction; // 0x1081(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1082[0x6]; // 0x1082(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class ABP_InteractionObject_C* InteractionObject; // 0x1088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class ABP_PickupItem_C* InteractionItem; // 0x1090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class ABP_InteractionLadder_C* interaction_ladder; // 0x1098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class ABP_InteractionDoor_C* InteractionDoor; // 0x10A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool Is_Trigger_Overlap; // 0x10A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_10A9[0x7]; // 0x10A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) TArray InteractionItem_Array; // 0x10B0(0x0010)(Edit, BlueprintVisible, DisableEditOnTemplate, DisableEditOnInstance) TArray InteractionObject_Array; // 0x10C0(0x0010)(Edit, BlueprintVisible, DisableEditOnTemplate, DisableEditOnInstance) bool is_transitioning_customed_movement_zone; // 0x10D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_10D1[0x7]; // 0x10D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FST_CustomMovement customed_movement; // 0x10D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) double Movement_Delta_Time; // 0x10E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Ladder_Move_Speed; // 0x10F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TMap InteractAnimIndexMap; // 0x10F8(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance) TArray CommonMontageTypes; // 0x1148(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) struct FST_Profile Profile; // 0x1158(0x0040)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) double ForwardDirectionInputAxisValue; // 0x1198(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool SavedActiveSprint; // 0x11A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_11A1[0x7]; // 0x11A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) double lastSavedMinChargingTime; // 0x11A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UAnimMontage* lastSavedChargingAttackMontage; // 0x11B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UAnimMontage* lastSavedBufferMontage; // 0x11B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool canDush; // 0x11C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_11C1[0x7]; // 0x11C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector lastInputVector; // 0x11C8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double tempCameraBodyOffsetFactor; // 0x11E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double HorizontalLookRate_Default; // 0x11E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double VerticalLookRate_Default; // 0x11F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double HorizontalLookRate_Slow; // 0x11F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double VerticalLookRate_Slow; // 0x1200(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double recoverVerticalCameraTriggerTime; // 0x1208(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) E_MontageAction LastRollDirection; // 0x1210(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1211[0x7]; // 0x1211(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector rollInputVector; // 0x1218(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector lastRollAcionInputerCached; // 0x1230(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) E_MontageAction cachedRollDirection; // 0x1248(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1249[0x7]; // 0x1249(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AActor* InteractionNPC; // 0x1250(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool cachedRecordRollInputVector; // 0x1258(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1259[0x7]; // 0x1259(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UWB_Death_C* DeathWidgets; // 0x1260(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CachedUITraceEnable; // 0x1268(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1269[0x7]; // 0x1269(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) double chargeMinDuration; // 0x1270(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Local_TargetCamFOV; // 0x1278(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Local_CurrentCamFov; // 0x1280(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool InAirBlock; // 0x1288(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1289[0x7]; // 0x1289(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) double AddForcePower; // 0x1290(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector lastDesiredForward; // 0x1298(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double checkLastDesiredEndline; // 0x12B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsSprintPressing; // 0x12B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_12B9[0x7]; // 0x12B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) double SprintStaminaCostNextTime; // 0x12C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double SprintStaminaCostInteval; // 0x12C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool RestartSprintUntilFullStima; // 0x12D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_12D1[0x7]; // 0x12D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) double SprintStopCheckEndTime; // 0x12D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator CheckSprintBrakeForward; // 0x12E0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor) TArray SprintForwardRecords; // 0x12F8(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) struct FRotator tempRoate; // 0x1308(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor) double SprintDashWindow; // 0x1320(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double EnableCameraRotatingShield; // 0x1328(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator tempAdjustRotate; // 0x1330(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor) struct FRotator tempCurrentRotate; // 0x1348(0x0018)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor) int32 Ladder_Anim_Idex; // 0x1360(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool enter_from_bottom; // 0x1364(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1365[0x3]; // 0x1365(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 BulletCost; // 0x1368(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_136C[0x4]; // 0x136C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) double CachedVerticalLook; // 0x1370(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TArray BottleType; // 0x1378(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance) class UDataTable* NoWeaponAnim; // 0x1388(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) class UAnimMontage* lastSavedAttackMontage; // 0x1390(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UAnimMontage* lastSavedStunMontage; // 0x1398(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) E_State BreakableState; // 0x13A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_13A1[0x7]; // 0x13A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) double DebugVar; // 0x13A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TMulticastInlineDelegate OnRecvDamageFromEnemy; // 0x13B0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) double StepBackwardStaminaCost; // 0x13C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double ConsumableStaminaCost; // 0x13C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Slow_CameraLagSpeed; // 0x13D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Fast_CameraLagSpeed; // 0x13D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Slow_CameraRotationLagSpeed; // 0x13E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Fast_CameraRotationLagSpeed; // 0x13E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UAnimMontage* lastSavedRollingMontage; // 0x13F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool KeepUsingItem; // 0x13F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) E_InputBufferKey ActionKeyHoldToCheck; // 0x13F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_13FA[0x6]; // 0x13FA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) double HorizontalAdjustDelay; // 0x1400(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double FixSprintLag_Delay; // 0x1408(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) int32 FixSprintLag_Stage; // 0x1410(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1414[0x4]; // 0x1414(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) double FIxSprintLag_InterpSpeed; // 0x1418(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AAbstractCharacter_C* TempCheckExecuteTarget; // 0x1420(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) double 玩家处决朝向最小dot; // 0x1428(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) E_InputBufferKey LastAtkType; // 0x1430(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1431[0x7]; // 0x1431(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class AAbstractCharacter_C* LastExecuteCheckTarget; // 0x1438(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) TMulticastInlineDelegate OnTakeDamageType; // 0x1440(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) class UAnimMontage* lastSavedInteractMontage; // 0x1450(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) TMap EStateMaps; // 0x1458(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance) E_State CachedState; // 0x14A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_14A9[0x3]; // 0x14A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 OpenedUINumber; // 0x14AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FActivityAccessData AccData; // 0x14B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor) EDCSActivityType OldAccActivity; // 0x14B4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_14B5[0x3]; // 0x14B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) class FName PlayerInitID; // 0x14B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool NeedPlayRollAction; // 0x14C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_14C1[0x3]; // 0x14C1(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 RollMontageIndex; // 0x14C4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TMulticastInlineDelegate OnViewTargetChanged; // 0x14C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) struct FVector InputVector_NetCache; // 0x14D8(0x0018)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) TMap DieEffectCurve; // 0x14F0(0x0050)(Edit, BlueprintVisible, DisableEditOnInstance) E_MovementState MovementStateDelayCache; // 0x1540(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1541[0x7]; // 0x1541(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) struct FTimerHandle CanPlayMovementStopTimerHandle; // 0x1548(0x0008)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool CanPlayMovementStopMontage; // 0x1550(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool CanPlayMovementStartMontage; // 0x1551(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1552[0x2]; // 0x1552(0x0002)(Fixing Size After Last Property [ Dumper-7 ]) class FName CharacterID; // 0x1554(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_155C[0x4]; // 0x155C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UAnimMontage* MovementStopMontageCache; // 0x1560(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UAnimMontage* MovementStartMontageCache; // 0x1568(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) E_InputBufferKey RecordReverseAttackCounterKey; // 0x1570(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1571[0x7]; // 0x1571(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class USceneComponent* SnapTargetZPoint; // 0x1578(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) TArray ActiveExecuteCheckedSource; // 0x1580(0x0010)(Edit, BlueprintVisible, DisableEditOnTemplate, DisableEditOnInstance) double ResetPauseMove; // 0x1590(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsDefaultInputBufferConsumed; // 0x1598(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1599[0x3]; // 0x1599(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 LockViewCameraPositionModeValue; // 0x159C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool WaitBackstabbingEndToLostDeath; // 0x15A0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool RealSprintByAnimation; // 0x15A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool inWhosYourBigDaddy; // 0x15A2(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool OnInitSetHpTime; // 0x15A3(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_15A4[0x4]; // 0x15A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FS_CameraFollowScoketCache CameraFollowScoketCache; // 0x15A8(0x0020)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Cached_PlayerCamFovSet; // 0x15C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AActor* Local_ControlledActor; // 0x15D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) TMulticastInlineDelegate OnDeath; // 0x15D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) bool OnlyCostOnAIAlert; // 0x15E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool IsAIAlert; // 0x15E9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_15EA[0x6]; // 0x15EA(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UWB_PlumeArchive_Main_C* Cache_RebornFireWidget; // 0x15F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) bool ForcedStopOfLargeTurn; // 0x15F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool InteractionTriggerInterval; // 0x15F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool DisableGameUIShown; // 0x15FA(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) public: void AddAccessActivity(const EDCSActivityType AddAct); class USkeletalMeshComponent* AddShapeMesh(class USkeletalMesh* SkeletalMesh, class UClass* NewClass); void AttachLockDisplayComponent(class AActor* ParentActor, class USceneComponent* ParentComponent_0, class FName AttachSocket, bool* Succeed); void AttemptBackstab(bool* Result); void AttemptExecute(bool* Result); void BeginInteract(); void bLock(); void BndEvt__BP_CombatCharacter_InputBuffer_K2Node_ComponentBoundEvent_0_OnBreakableAnim__DelegateSignature(); void BndEvt__BP_CombatCharacter_InputBuffer_K2Node_ComponentBoundEvent_0_OnInputBufferCloseAndConsumed__DelegateSignature(E_InputBufferKey Key, bool AttackCounterAccelerate_0, double AttackCounterAccelerateRate, bool Breakable); void BndEvt__BP_CombatCharacter_SpringArmsComponent_K2Node_ComponentBoundEvent_0_OnLockingTargetValidUpdated__DelegateSignature(bool Valid); void BndEvt__CapsuleComponent_K2Node_ComponentBoundEvent_2_ComponentHitSignature__DelegateSignature(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit); void BndEvt__DynamicTargeting_K2Node_ComponentBoundEvent_61_OnTargetingToggled__DelegateSignature(bool Enabled); void BndEvt__InputBuffer_K2Node_ComponentBoundEvent_1_OnInputBufferPreConsumeRequest__DelegateSignature(int32 RequestVersion, E_InputBufferKey Key, E_State BreakableState_0); void BndEvt__InputBuffer_K2Node_ComponentBoundEvent_2_OnInputBufferConsumed__DelegateSignature(E_InputBufferKey Key); void BndEvt__InputBuffer_K2Node_ComponentBoundEvent_4_OnInputBufferClose__DelegateSignature(); void BP_CombatCharacter_AutoGenFunc(bool NewAIAlertBattle); void BreakImmersionMainUI(); void CalculateLeanAmount(double* LeanAmount, double* InterpSpeed); void CallGameSettingValueInit(); void CallSync_JumpToHeavyAttackSection(class UAnimMontage* Montage); void CallSync_StopAnimMontage(); void CallSync_StopMontage(const class UAnimMontage* Montage); void camera_smooth__FinishedFunc(); void camera_smooth__UpdateFunc(); bool CameraIsShoulderViewWhenLock(); void CameraIsTargetingLock(bool* return_value); void CanBowAttack(bool* Result); void CanCastAbility(bool* Result); void CanCharge(bool* Result); void CanMeleeAttack(double WillCostStamina, bool exclusive_empty_handed, EDCSActionType Action, bool* Result); void CanOpenUI(bool* Result); void CanRoll(bool* Result); void CanSlowDown(bool* Result); void CanUseOrSwitchItem(bool* Result); void ChangeSpellBS(double Time); void Charge(); void CheckExecuteCandition_Tick(); void CheckExecuteCondition(bool* CanExecute, int32* SkillID, class AAbstractCharacter_C** OutTarget); bool CheckExecuteHeightDelta(class AAbstractCharacter_C* TargetCharacter, double HeightDelta); void CheckPerfectBuffComsumeByNextWeaponSkill(bool* Success); void CheckResetLastRollDirection(E_InputBufferKey BufferKey); void CheckWidgetQueueFinished(); void ChooseMontageIndex_override(const struct FGameplayTag& Tag, int32* Index_0); void ClambLadder(); void ClearCachedInputRightBeforeDisableInput(); void ClearMovementStartEndPlay(); void ClosedUI(); void ConsumeWL(int32 NowNum, int32 ConsumeNum, bool* if_play, int32* NewNum); void coverMontageDataTable(class UDataTable* InDataTable, class UDataTable** OutDataTable); void CreateDeathUI(); void CreateNoticeForObj(const class FText& Content); void CreateWidget(); void CustomJump(); void DelayShowGameUIEvent(); void DetachLockDisplayComponent(class AActor* ParentActor, bool* Succeed); void Do_Buffer_Input_Main(E_InputBufferKey NewParam); void DoDirectionalLightIntensity(double DL_Player, double DL_AINPC); void DoesHoldBowString(bool* Result); void EnableCameraArmCheck(); void EndInteract(); void EndRebornFireEvent(); void EquipExecuteWeapon(); void ExecuteUbergraph_BP_CombatCharacter(int32 EntryPoint); void FeatherEffect(double Count); void FindStateByString(const class FString& StringState, E_State* EState); void FinishLadder(); void Fix_Camera_Lag_Sprint(); void Force_Acting_Effect(class AActor* BackstabbedActor_0, E_EffectType Type, int32 SkillID, bool* Result); void Force_Quit_If_Exist_Duplicate_Player(); bool ForceUseShoulderView(); void ForwardDirectionInputAxisValue_OnServer(double NewValue); void ForwardDirectionInputAxisValue_RepSet(double NewValue); void Get_Active_Weapon(int32* WeaponSortId); void Get_My_New_Item_Show_Tag_Component(class UNewItemShowTagComponent_C** Component); void Get_Player_Montage_from_Game_Play_Tag(const struct FGameplayTag& game_play_tag, int32 MontageIndex, class UAnimMontage** Montage); void GetAimAlpha(double* Value); void GetAimTarget(struct FVector* Bullet_From, struct FVector* Bullet_To, bool* Succeed); void GetAllSocketLocation_Targetable(double Distance, TArray* Locations, TArray* CanUse); void GetBlockMontage(class UAnimMontage** Montage); void GetBowStringSocketName(class FName* Name_0); void GetCameraTargetingLockedActor(class AActor** SelectedActor); void GetCastingSpeed(double* Value); void GetChargeMontage(class UAnimMontage** ChargeMontage); int32 GetCurrentMontageInstanceId(); void GetDesiredRotaion_Fix(struct FRotator* Rotation); void GetFootLocation(struct FVector* Loc); void GetFreemoveDirection(struct FVector* Direction); void GetImpactMontage(class UAnimMontage** Montage); void GetJogSpeed(double* JogSpeed); struct FVector GetLastMovementInput(); void GetLevelSaver(class UPlugin_LevelSaver_C** Plugin_LevelSaver); void GetLightsActorIsOn(bool* IsOpened); void GetLockedTargetInputDirection(struct FVector* Direction); void GetMagicDamage(double* Value); void GetMyEnhanceInput(class UEnhanceInputDispatcher_C** EnhenceInputDispatcher); double GetMyHorizontalLook(); double GetMyLadderUp(); double GetMyMoveForward(); double GetMyMoveRight(); void GetMyNpcFriend(class UNpcFriend_C** NpcFriend); double GetMyVerticalLook(); void GetParriedMontage(class UAnimMontage** Montage); class UWB_PlumeArchive_Main_C* GetRebornFireWidget(); void GetRollMontage(class UAnimMontage** RollMontage, E_MontageAction* OutRollDirection); class USkeletalMeshComponent* GetShapeParentMesh(); void GetSocketSelect_Targetable(int32* SelectIndex); void GetSpawnedArrowTransform(struct FTransform* Transform); void GetSpotParam(double* Intensity, double* Temperature); void GetSprintSpeed(double* SprintSpeed); void GetTargetableCameraIndex_Override(bool* OverrideIndex, int32* ReturnIndex); void GetTargetLocation(struct FVector* Location); void GetTargetLocation_Attack(struct FVector* Location); void GetThrowTargetLocation(struct FVector* Location); void GetWaitingFlashMontage(int32 Index_0, class UAnimMontage** Montage); void GetWalkSpeed(double* WalkSpeed); bool HasAccess(EDCSActionType Action); void HideCrosshair(); void HideMainWeapon(bool bNewHidden); void IdleToMoveCallRollAction(); void Impl_Death(); void impl_get_ladder_position(double* Position); void ImplBreakpoint2(const class FString& InParam0, const class FString& InParam1); void InitBindGameSetting(); void InitializePlayer(); void InitializePlayer_OtherPlayer(); void InnerPrintMovementLog(); void InpActEvt_IP_Inventory_K2Node_EnhancedInputActionEvent_0(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction); void InpActEvt_IP_Thumbstick_Right_K2Node_EnhancedInputActionEvent_1(const struct FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, const class UInputAction* SourceAction); void InputDrawWeapon(); void InputUIPlayback(const class FString& Input); bool interact_ladder_conduction(); void Interact_CameraAnimation(double FOV, double BlendTime, class AActor* ControlledActor); void Interact_CanInterruptInteraction___(bool CanInterruptInteraction_0); void Interact_CharacterComp(bool* IsInteractionCheck, bool* IsInterruptInteraction, bool* IsSearching, double* CapsuleHalfHeight, class UCameraComponent** Camera); void Interact_EnterLadder(bool bottom_side_); void Interact_InteractionObjectArray(TArray* InteractionObjectArray); void Interact_PickupItemsArray(TArray* InteractionItem_Array_0); void Interact_PlayInteractionAnimation(class FName EnumAction, class UAnimMontage** Animation); void Interact_PlayInteractionAnimationByIndex(int32 EnumActionIndex, class UAnimMontage** Animation); void Interact_ResetSearchEnd(); void Interact_SetCharacterCollision(bool Collide, bool InteractionObject_0, bool door, bool Ladder); void Interact_SetDoor(class ABP_InteractionDoor_C* door); void Interact_SetIKLocation(const struct FVector& IKLocation); void Interact_SetInteractionItemsArray(const TArray& InteractionItem_Array_0); void Interact_SetInteractionObjectArray(const TArray& InteractionObjectArray); void Interact_SetIsInteraction(bool IsInteraction); void Interact_SetIsPickupItem(bool IsPickup); void Interact_SetIsSearching(bool IsSearching); void Interact_SetLadder(class ABP_InteractionLadder_C* Ladder); void Interact_SetSearchingAnimation(bool IsSearching, class UAnimSequenceBase* Animation); void Interact_SetTriggerOverlap(bool IsTriggerOverlap); void Interact_StartSnapTargetZ(class USceneComponent* SnapZToPoint); void Interact_StopSnapTargetZ(); void Interact_TriggerMultiOverlapEndCheck(); bool Interaction_door_conduction(); void InteractionSnapTargetZ(); void Internal_PlayAttack(E_MeleeAttackType MeleeAttackType, double* Duration, bool* Succeed); void InterruptInteraction(); bool Is_Weapon_Equipped(bool exclusive_empty_handed); bool IsFalling(); void IsHoldingSprintButton(bool* IsSprint, bool* RollPressed); void IsLastATK(E_InputBufferKey LastAtkType_0); bool IsSprinting(); bool IsStateEqualTo(E_State State); void IsTargetable(bool* return_value); bool IsTargetableByTarget(class AActor* InTarget); void JumpToHeavyAttackSection(class UAnimMontage* Montage); void K2_OnBecomeViewTarget(class APlayerController* PC); void K2_OnEndViewTarget(class APlayerController* PC); void K2_OnMovementModeChanged(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode); void K2_UpdateCustomMovement(float DeltaTime); void Land_Uncrouch(); void LastInputVectorNetCache_OnServer(const struct FVector_NetQuantizeNormal& NewValue); void LastInputVectorNetCache_RepSet(const struct FVector& NetValue); void litfire(bool* Succeed); void LoopCheckExecuteEvent(); void LostEnterDeath(); void MarkPlayerFirstDeath(); void MeleeAttack(E_MeleeAttackType Type); void montage_time_end(int32 MontageInstance, EMontageDurationEnum Duration); void On_Montage_Duration(int32 MontageInstanceId, EMontageDurationEnum Duration); void OnActiveFlashAttack(); void OnActiveItemChanged_Equip(const struct FF_StoredItem& OldItem, const struct FF_StoredItem& NewItem, E_ItemType Type, int32 SlotIndex, int32 ActiveIndex, bool IsSlotChange); void OnCombatCharacterInitComplete(); void OnCombatTypeChanged_Equip(E_CombatType CombatType); void OnDeselected(bool* DummyValue); void OnDestroyed_事件_0(class AActor* DestroyedActor); void OnEffectApplied_EffectsComp(E_EffectType Type, E_MontageAction DesiredMontageAction, int32 Arg0, const struct FVector& ImpactDirection, class AActor* AttackPlayer); void OnEffectRemoved_EffectsComp(E_EffectType Type, int32 Arg0, bool can_reset_to_idle); void OnFirePointSit(const class FString& firepointid); void OnFlashAttack(); void OnHpChanged(const struct FGameplayTag& Type, double OldValue, double NewValue, double MaxValue); void OnInCombatChanged_Equip(bool IsInCombat); void OnInputRollAction(bool Triggered); void OnInputSprintAction(bool Triggered); void OnLevelLoadFinished(); void OnMainHandTypeChanged_Equip(E_ItemType Type); void OnPlayerHasBorned_Event(const class FString& FirePoint, bool isReborn, const struct FTransform& Position); void OnPlayerIntPropertyChanged(const struct FGameplayTag& Property, int32 OldIntValue, int32 NewIntValue); void OnRotateEnd_RotateComp(); void OnSelected(int32 SocketIndex, bool* DummyValue); void OnSettingValueChanged(const struct FGameplayTag& OptionTag); void OnStateChanged(const class FString& prevName, const class FString& prevState, const class FString& currName, const class FString& currState); void OnStateChanged_StateManagerComp(E_State prevState, E_State NewState); void OnUINumNotify(int32 Number); void OnValueChanged_Stamina(const struct FGameplayTag& Type, double OldValue, double NewValue, double MaxValue); void OpenBloodScreen(); void OpenedUI(); void OverrideTargetingTraceEndLocation(bool* Override, struct FVector* Location); void PlayAndUseItem(int32 SortID, int32 Amount, bool UseCurrentFast); void PlayerHideFace(bool NeedHide, bool* NewParam); void PlayerPropertyChanged(const struct FGameplayTag& Property, double OldValue, double NewValue); void PlayMainHandTypeChangedMontage(E_ItemType Type, bool IgnoreCombatType, bool IsSlotChange); float PlayMontage(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName); void PlayPickupAnim(); void PlaySitDown(); void PlaySpecialEffect(int32 Mode); void Private_TickMovedirection(); void reborn(); void ReceiveTick(float DeltaSeconds); void RefreshAirBlock(); void RefreshingStatusToMaximumValue(); void ReleaseActionKey(E_InputBufferKey ActioinKey); void ReleaseAlertUIOnPlayer(class AActor* Enemy, class USceneComponent* alertBar); void RemoveAccessActivity(const EDCSActivityType RemoveAct); void RemoveShapeMesh(class USkeletalMeshComponent* SkeletalMeshComponent, bool* Temp); void RequestAlertUIOnPlayer(class AActor* Enemy, class USceneComponent* alertBar, class UUserWidget** alertUI); void RequestSlowInMontage(bool slow, int32 MontageInstanceId); void ResetActionEventValue(); void ResetAimingMode(); void ResetCanIterruptInteraction(); void ResetChangeSpellBS(int32 MontageInstance, EMontageDurationEnum Duration); void ResetFromSit(); void ResetInteractionTriggerInterval(); void ResetMeleeAttackCounterByBreakFlagStarActive(E_InputBufferBreakFlag BreakFlag); void ResetStartMontageMontage(E_State NewActionState, E_MontageAction MontageAction_0, class UAnimMontage* PlayingMontage); void ResetValueWhenStateChanges_Override(const class FString& NewStateName, E_State NewState); void ReverseMeleeAttackCounter(); void roll(); void RollAction(); void SelectNearestItem(class ABP_PickupItem_C** Pick_Item); void SelectNearestObject(class ABP_InteractionObject_C** InteractionObject_0); void Set_Camera_Lag_Smoothly(double TargetLagSpeed_0, double TargetRotateLagSpeed); void SetCameraLag_Timer__FinishedFunc(); void SetCameraLag_Timer__UpdateFunc(); void SetCameraLagValue(bool fast_); void SetCameraMeshSocketFollow(bool bEnable, class FName SocketName); void SetExecuteCheckedSource(bool Add, const class AAbstractCharacter_C*& Source); void SetKeepUseItem(bool Value); void SetSpotParam(double NewIntensity, double NewTemperature, double LightsActor, double VSI_Intensity, double DL_Player, double DL_AINPC); void SetSprint(bool Activate); void ShowCrosshair(class UTexture2D* Texture); void ShowDeathUI(); void showGameUI(bool Show); void showPlayerSelf(); void slowdown(); void StartAiming(); void StartBlocking(); void StartDelayShowGameUI(); void StartLookingForward(); void StartZooming(); void Stop_CameraAnimation(double BlendTime, class AActor* ControlledActor); void StopAiming(); void StopBlocking(); void StopLookingForward(); void StopZooming(); void Sync_JumpToHeavyAttackSection(class UAnimMontage* Montage); void Sync_StopAnimMontage(); void Sync_StopMongtage(const class UAnimMontage* Montage); void TickUpdateSpeedAndNoise(); void Toggle_Combat(double* animation_duration); void ToggleTargetting(); void Try_Get_Fixed_Target_Location(class AActor* Target, struct FVector* FixedLocation); void UnequipExecuteWeapon(); void Update_Camera_Lag(); void Update_Input_Key(E_InputBufferKey Key); void update_ladder_movement(); void update_rollup_movement(); void update_rootmotion_movement(); void Update_Sprint_Stat(); void UpdateAimAlpha(); void UpdateBlocking(); void UpdateCachedRollDirection(const struct FVector& Velocity, E_MontageAction* OutRollDirection); void UpdateCanPlayMoveStartMontage(bool Can); void UpdateFallDownRollDirection(); void UpdateHorizontalLook(double AxisValue); void UpdateInteractTrace(); void UpdateLadderUp(double AxisValue); void UpdateMoveForward(double AxisValue); void UpdateMoveRight(double AxisValue); void UpdateRotationSettings(); void UpdateVerticalLook(double AxisValue); void UpdateZoom(); void UserConstructionScript(); void WeaponSkillWithID(const int32 SkillID, E_MontageAction Action, bool* Succeed); void WhosyourBigDaddy(); void Whosyourdaddy(); void YawViewOut(); void Zooming_Timeline__FinishedFunc(); void Zooming_Timeline__UpdateFunc(); void BindEvents(); void Can_Flash_Attack(bool* Result); void death_1(); void death_2(); void EnterDeath(bool* enter_death); double GetBackAttackFactor(); void GetDeathEffectCurve(class UAnimMontage* DeathMontage, class UCurveFloat** Vanish); void GetDesiredFollowRotation(struct FRotator* Rotation); void GetDesiredRotation(bool Refresh, int32 rotateIntent, struct FRotator* Rotation); void getLadderPosition(double* Position); void GetMontages(E_MontageAction Action, class UDataTable** Montages); class UForceActingComponent_C* GetMyForceActing(); class ADCS_SyncState_C* GetNetworkState(); void GetState(E_State* State); void ImplBufferInput(const uint8 InAction); void ImplFallendamageBufferInput(const uint8 InAction); void ImplHoldActioninput(const uint8 InAction); void ImplInputInteract(); bool ImplPrintPoint(const class FString& StateName, const class FString& EventName); void ImplTakeDamage(const struct FGenericStructPasser& InDamage, const struct FGenericStructPasser& InHitresult, bool* OutHandled, uint8* OutReturnresult); void ImplTickMove(); void ImplTryBreakInteract(); void ImplTryEndRebornfire(); void ImplUpdateForwardmove(); void ImplWeaponLoopBufferInput(const uint8 InAction); void ImplWeaponLoopInputWithCheck(const uint8 InAction); void InternalMontageAction(E_State NewState, E_MontageAction Action, class UAnimMontage* SelectedMontage, double PlayRate, class FName PresetSection, bool StopAllMontags, const struct FGameplayTag& PlayerAction, float BlendInTimeOverride, float InTimeToStartMontageAt, double* DurationToEnd, bool* Success); void IsAlive(bool* Result); void JumpToSection(class FName SectionName); void OnActivityChanged_StateManagerComp(E_Activity Activity, bool Value); void OnValueChanged_Health(const struct FGameplayTag& Type, double OldValue, double NewValue, double MaxValue); void Play_Counter_Attack(bool* Succeed); void Private_TakeDamage(struct FF_HitData& EnemyHitData, const struct FHitResult& HitResult, E_AttackResult* ResultType); void ReceiveBeginPlay(); void ReceiveDestroyed(); void ResetIdleState(double Delay); void TakeDamage(struct FF_HitData& Emery_HitData_Processed, const struct FHitResult& HitResult, E_AttackResult* ResultType); void GetPlayerSpeed(class UImplMovementSpeed_Player_C** PlayerSpeed) const; public: static class UClass* StaticClass() { BP_STATIC_CLASS_IMPL("BP_CombatCharacter_C") } static const class FName& StaticName() { STATIC_NAME_IMPL(L"BP_CombatCharacter_C") } static class ABP_CombatCharacter_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; DUMPER7_ASSERTS_ABP_CombatCharacter_C; }