#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ST_HitDamageData #include "Basic.hpp" #include "E_PhysicAttackType_structs.hpp" #include "E_ImpactType_structs.hpp" #include "HQR_TableStruct_structs.hpp" #include "GameplayTags_structs.hpp" #include "CustomizationStyleStruct_structs.hpp" #include "E_ImmortalType_structs.hpp" namespace SDK { // UserDefinedStruct ST_HitDamageData.ST_HitDamageData // 0x0160 (0x0160 - 0x0000) struct FST_HitDamageData final { public: class FString desc_52_130C61FE4319020F621305BCB802BF59; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash) E_PhysicAttackType physic_atk_prop_49_8C5C9D4345798B57D3FA1A99C8CF7FCA; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 hp_dmg_53_EBBBF6894E38595C237177AEA5F1DD11; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) E_ImpactType impact_type_40_A67953EC429A2B2961AC02883D8EDF1D; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 thoughness_dmg_54_D860DD5643A9929054483F966B80D408; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FTECustomStruct reaction_87_D4A2690B43E7CE9109343FA417024A3F; // 0x0020(0x0028)(Edit, BlueprintVisible) struct FCustomEnumStruct DamageRule_101_7B62106A4920154E624EA7BCDF248D8C; // 0x0048(0x0028)(Edit, BlueprintVisible) TMap Special_param_102_2F6044054F69758C5051AE9FB63406AB; // 0x0070(0x0050)(Edit, BlueprintVisible) TMap attack_property_85_94BD708149816FBB983ABF9CFB4D4838; // 0x00C0(0x0050)(Edit, BlueprintVisible) TSet AttackType_91_FB3838704E5E073897DFF2B659EDD47B; // 0x0110(0x0050)(Edit, BlueprintVisible) }; DUMPER7_ASSERTS_FST_HitDamageData; }