#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Being #include "Basic.hpp" #include "Engine_structs.hpp" #include "CoreUObject_structs.hpp" #include "GameplayTags_structs.hpp" namespace SDK { // Enum Being.EBeingActionEventType // NumValues: 0x0008 enum class EBeingActionEventType : uint8 { Unknown = 0, FailedToStart = 1, Started = 2, Abort = 3, Finished = 4, Push = 5, Pop = 6, EBeingActionEventType_MAX = 7, }; // Enum Being.EFoot // NumValues: 0x0007 enum class EFoot : uint8 { LEFT = 0, RIGHT = 1, LEFT_BACK = 2, RIGHT_BACK = 3, ANY = 4, COUNT = 5, EFoot_MAX = 6, }; // Enum Being.EStateStatus // NumValues: 0x0006 enum class EStateStatus : uint8 { NotStarted = 0, InProgress = 1, Success = 2, Failed = 3, Aborted = 4, EStateStatus_MAX = 5, }; // Enum Being.EBeingAttackStage // NumValues: 0x0006 enum class EBeingAttackStage : uint8 { UNKNOWN_STAGE = 0, PREPARATION_STAGE = 1, HIT_STAGE = 2, RECOVERY_STAGE = 3, COUNT = 4, EBeingAttackStage_MAX = 5, }; // Enum Being.EFootMask // NumValues: 0x0005 enum class EFootMask : uint8 { LEFT = 0, RIGHT = 1, LEFT_BACK = 2, RIGHT_BACK = 3, EFootMask_MAX = 4, }; // Enum Being.ESoundMovement // NumValues: 0x0007 enum class ESoundMovement : uint8 { SNEAK = 0, WALK = 1, RUN = 2, FALL = 3, IN_PLACE = 4, COUNT = 5, ESoundMovement_MAX = 6, }; // Enum Being.EVerticalStance // NumValues: 0x0004 enum class EVerticalStance : uint8 { ON_GROUND = 0, ON_STAIRS = 1, ON_LADDER = 2, ON_MAX = 3, }; // Enum Being.EMoveDirection // NumValues: 0x0004 enum class EMoveDirection : uint8 { ANY = 0, ONLY_FORWARD = 1, ONLY_BACKWARD = 2, EMoveDirection_MAX = 3, }; // Enum Being.EVPDataEvaluatorType // NumValues: 0x0004 enum class EVPDataEvaluatorType : uint8 { TwoChannels = 0, ThreeChannels = 1, FourChannels = 2, EVPDataEvaluatorType_MAX = 3, }; // Enum Being.EVPDataSourceChannel // NumValues: 0x0005 enum class EVPDataSourceChannel : uint8 { Red = 0, Green = 1, Blue = 2, Alpha = 3, EVPDataSourceChannel_MAX = 4, }; // Enum Being.EBeingTribool // NumValues: 0x0004 enum class EBeingTribool : uint8 { Unkonown = 0, Set = 1, Unset = 2, EBeingTribool_MAX = 3, }; // Enum Being.EBeingWalkType // NumValues: 0x0005 enum class EBeingWalkType : uint8 { WALK = 0, RUN = 1, CROUCH = 2, NONE = 3, EBeingWalkType_MAX = 4, }; // Enum Being.EBeingWalkingStance // NumValues: 0x0022 enum class EBeingWalkingStance : uint8 { UNDEFINED = 0, STANCE_1 = 1, STANCE_2 = 2, STANCE_3 = 3, STANCE_4 = 4, STANCE_5 = 5, STANCE_6 = 6, STANCE_7 = 7, STANCE_8 = 8, STANCE_9 = 9, STANCE_10 = 10, STANCE_11 = 11, STANCE_12 = 12, STANCE_13 = 13, STANCE_14 = 14, STANCE_15 = 15, STANCE_16 = 16, STANCE_17 = 17, STANCE_18 = 18, STANCE_19 = 19, STANCE_20 = 20, STANCE_21 = 21, STANCE_22 = 22, STANCE_23 = 23, STANCE_24 = 24, STANCE_25 = 25, STANCE_26 = 26, STANCE_27 = 27, STANCE_28 = 28, STANCE_29 = 29, STANCE_30 = 30, STANCE_31 = 31, UNKNOWN = 255, EBeingWalkingStance_MAX = 256, }; // ScriptStruct Being.BeingActions // 0x0010 (0x0010 - 0x0000) struct FBeingActions final { public: TArray _List; // 0x0000(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBeingActions; // ScriptStruct Being.FootSocketData // 0x0200 (0x0200 - 0x0000) struct FFootSocketData final { public: struct FHitResult _FootHit; // 0x0000(0x0100)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FHitResult _DropHit; // 0x0100(0x0100)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FFootSocketData; // ScriptStruct Being.FootData // 0x0480 (0x0480 - 0x0000) struct FFootData final { public: struct FVector _Location; // 0x0000(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector _Offset; // 0x0018(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator _Rotation; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FFootSocketData _FootData; // 0x0048(0x0200)(NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) struct FFootSocketData _FingersData; // 0x0248(0x0200)(NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) float _Step; // 0x0448(0x0004)(Edit, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _FootOnGround; // 0x044C(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_44D[0x3]; // 0x044D(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector _Local; // 0x0450(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector _World; // 0x0468(0x0018)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FFootData; // ScriptStruct Being.FootstepEffect // 0x0048 (0x0048 - 0x0000) struct FFootstepEffect final { public: uint8 _FootMask; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMoveDirection _MoveDirection; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ]) class UFXSystemAsset* _Particle; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray _VertexAnims; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) class UMaterialInstance* _DecalMaterial; // 0x0020(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _DecalLifeTime; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector _DecalSize; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FFootstepEffect; // ScriptStruct Being.Footstep // 0x0070 (0x0070 - 0x0000) struct FFootstep final { public: class UObject* _Sound; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* _BackSound; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _AINoiseModifier; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) TArray _Effects; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) TArray _LeftEffects; // 0x0028(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray _RightEffects; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray _LeftBackEffects; // 0x0048(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) TArray _RightBackEffects; // 0x0058(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic) float _FoliagePlayProbability; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FFootstep; // ScriptStruct Being.Wading // 0x0058 (0x0058 - 0x0000) struct FWading final { public: struct FSoftObjectPath _SoundAsset; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath _DelayTimes; // 0x0020(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _MinDepth; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _MaxDepth; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UFXSystemAsset* _Particle; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _FireAndForgetFX; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) int32 _TranslucentSortPriority; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FWading; // ScriptStruct Being.FootstepLoudness // 0x0018 (0x0018 - 0x0000) struct FFootstepLoudness final { public: float _AINoiseModifier; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) class UCurveFloat* _Curve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _NormalizedCurve; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) float _MaxSpeed; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FFootstepLoudness; // ScriptStruct Being.FootstepTerrainTextures // 0x0030 (0x0038 - 0x0008) struct FFootstepTerrainTextures final : public FTableRowBase { public: TSoftObjectPtr Texture; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicalMaterial* Material; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FFootstepTerrainTextures; // ScriptStruct Being.TickableFloat // 0x000C (0x000C - 0x0000) struct FTickableFloat final { public: float _Value; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _TargetValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _Step; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FTickableFloat; // ScriptStruct Being.AnimationBoneTransform // 0x0130 (0x0130 - 0x0000) struct FAnimationBoneTransform final { public: class UAnimSequence* _Anim; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ]) struct FTransform _Initial; // 0x0010(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform _Final; // 0x0070(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FTransform _Movement; // 0x00D0(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FAnimationBoneTransform; // ScriptStruct Being.TaggedAnimationTransform // 0x0040 (0x0040 - 0x0000) struct FTaggedAnimationTransform final { public: TArray _Animations; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic) struct FGameplayTagContainer _AnimTags; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) TArray _BoneTransforms; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FTaggedAnimationTransform; // ScriptStruct Being.AnimationRootMotion // 0x0048 (0x0048 - 0x0000) struct FAnimationRootMotion final { public: float _Length; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _FramesPerSecond; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _PlayRate; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector _Offset; // 0x0010(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray _Rotation; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) TArray _Translation; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FAnimationRootMotion; // ScriptStruct Being.SectionRootMotion // 0x0058 (0x0058 - 0x0000) struct FSectionRootMotion final { public: class FName _Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float _StartPos; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FAnimationRootMotion _AnimData; // 0x0010(0x0048)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FSectionRootMotion; // ScriptStruct Being.MontageRootMotion // 0x0010 (0x0010 - 0x0000) struct FMontageRootMotion final { public: TArray _Sections; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FMontageRootMotion; // ScriptStruct Being.AnimationOrRootMotion // 0x0058 (0x0058 - 0x0000) struct FAnimationOrRootMotion final { public: bool _HasData; // 0x0000(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ]) class UAnimationAsset* _Anim; // 0x0008(0x0008)(Edit, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FAnimationRootMotion _RootMotion; // 0x0010(0x0048)(Edit, EditConst, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FAnimationOrRootMotion; // ScriptStruct Being.BlendSpaceRootMotion // 0x0050 (0x0050 - 0x0000) struct FBlendSpaceRootMotion final { public: TMap _RootMotion; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBlendSpaceRootMotion; // ScriptStruct Being.StampPath // 0x0050 (0x0050 - 0x0000) struct FStampPath final { public: struct FColor _Color; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ]) struct FAnimationRootMotion _RootMotion; // 0x0008(0x0048)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FStampPath; // ScriptStruct Being.Stamp // 0x0028 (0x0028 - 0x0000) struct FStamp final { public: TArray _Paths; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic) struct FVector _TargetLocation; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FStamp; // ScriptStruct Being.BeingStates // 0x0010 (0x0010 - 0x0000) struct FBeingStates final { public: TArray _List; // 0x0000(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBeingStates; // ScriptStruct Being.BeingSteeringData // 0x0080 (0x0080 - 0x0000) struct FBeingSteeringData final { public: bool _IsCrouching; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _IsFollowingAPath; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _IsMoving; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _IsSliding; // 0x0003(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool _StartTurn; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ]) struct FVector _RequestedVelocity; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector _DesiredVelocity; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator _Rotation; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator _ControlLocalRotation; // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator _LocalRotation; // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; DUMPER7_ASSERTS_FBeingSteeringData; // ScriptStruct Being.WalkingStanceData // 0x000C (0x000C - 0x0000) struct FWalkingStanceData final { public: class FName _Name; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EBeingWalkType _Type; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ]) }; DUMPER7_ASSERTS_FWalkingStanceData; }